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Bard (Eloquence) 5 Actor Suro

CLASS & LEVEL BACKGROUND PLAYER NAME

Dragonborn (Metallic) Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Here for a good time, not a long time.
14 2 30 Will entertain for food.

8 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Just wants to make real friends and not
fans.

-1 PERSONALITY TRAITS

Hit Point Maximum 38


-1 Strength
DEXTERITY
The gift of gab can save your life.

14
● 5

2
Dexterity
Constitution
38 Talk first, fight later.
A song for the road anyone?
CURRENT HIT POINTS IDEALS
0 Intelligence

2 1 Wisdom
● 8 Charisma
Jenny the Accordion
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
● 5 Acrobatics (Dex) Total 5 SUCCESSES Not the brightest torch on the rack.
2 Animal Handling (Wis) Sometimes can get cocky and make
2
1d8 FAILURES
a situation worse.
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

10 ● 10

1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Dragon Fear: Instead of exhaling destructive energy, you
can expend a use of your Breath Weapon trait to roar,
Rapier +5 1d8+2 forcing each creature of your choice within 30 feet of you to
0 2 Insight (Wis) make a Wisdom saving throw (DC 8 + your proficiency
bonus + your Charisma modifier). A target automatically
● 7 Intimidation (Cha) Breath Weapon 2d10 succeeds on the save if it can't hear or see you. On a failed
save, a target becomes frightened of you for 1 minute. If the
WISDOM 1 Investigation (Int) frightened target takes any damage, it can repeat the saving
throw, ending the effect on itself on a success.
1 Medicine (Wis)
12 1 Nature (Int)
Breath Weapon: When you take the Attack action on your
turn, you can replace one of your attacks with an exhalation
of magical energy in a 15-foot cone. Each creature in that
area must make a Dexterity saving throw (DC = 8 + your
2 Perception (Wis) Constitution modifier + your proficiency bonus). On a failed
1 save, the creature takes 1d10 damage of the type
● 10 Performance (Cha) associated with your Metallic Ancestry. On a successful
save, it takes half as much damage. This damage increases
● 7 Persuasion (Cha) by 1d10 when you reach 5th level (2d10), 11th level (3d10),
CHARISMA
and 17th level (4d10).
1 Religion (Int) You can use your Breath Weapon a number of times equal
18 3 Sleight of Hand (Dex)
to your proficiency bonus, and you regain all expended uses
when you finish a long rest.
Repulsion Breath. Each creature in the cone must succeed
3 Stealth (Dex) on a Strength saving throw or be pushed 20 feet away from
4 2 Survival (Wis)
you and be knocked prone.
Enervating Breath. Each creature in the cone must succeed
on a Constitution saving throw or become incapacitated until
SKILLS ATTACKS & SPELLCASTING the start of your next turn.
Bardic Inspiration: You can inspire others through stirring
words or music. To do so, you use a bonus action on your
turn to choose one creature other than yourself within 60
PASSIVE WISDOM (PERCEPTION) feet of you who can hear you. That creature gains one
CP
Rapier Bardic Inspiration die, a d8.
Jack of All Trades: Starting at 2nd level, you can add half
Short Sword your proficiency bonus, rounded down, to any ability check
you make that doesn't already include your proficiency
Studded Leather bonus.
Harmonica, Accordion SP
Expertise: At 3rd level, choose two of your skill proficiencies.
Armor Your proficiency bonus is doubled for any ability check you
make that uses either of the chosen proficiencies.
EP Shield Font of Inspiration: Beginning when you reach 5th level, you
regain all of your expended uses of Bardic Inspiration when
Entertainer's pack you finish a short or long rest.

GP Dagger

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Char 15
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Vicious Mockery Dispel Magic

Message Enemies Abound

Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Faerie Fire

Healing Word
4
Heroism

Silvery Barbs
SPELLS KNOWN

2
Suggestion

Enlarge/Reduce

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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