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[Draw your reader in with an engaging abstract.

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Assault
Amigos

Jody Ryder
Contents
Game Overview.....................................................................................................................................4
Game Concept...................................................................................................................................4
Target Audience................................................................................................................................4
Unique Selling Point..........................................................................................................................4
Genre(s).............................................................................................................................................4
Game Flow Summary –......................................................................................................................4
How does the player move through the game? Include both the interface and the game itself...4
Look and Feel –..................................................................................................................................4
What is the basic look and feel of the game? What is the visual style?.........................................4
Gameplay..............................................................................................................................................5
Objectives –.......................................................................................................................................5
What are the objectives of the game?...........................................................................................5
Game Progression.............................................................................................................................5
Play Flow –.........................................................................................................................................5
How does the game flow for the game player?.............................................................................5
Mission/challenge Structure..............................................................................................................5
Puzzle Structure.................................................................................................................................5
Mechanics (Key Section)........................................................................................................................6
Rules –...............................................................................................................................................6
What are the rules to the game, both implicit and explicit...........................................................6
Model of the game universe..............................................................................................................6
Think of it as a simulation of a world, how do all the pieces interact?..........................................6
Physics –............................................................................................................................................6
How does the physical universe work?..........................................................................................6
Economy –.........................................................................................................................................6
What is the economy of the game? How does it work?................................................................6
Character movement in the game.....................................................................................................6
Objects –............................................................................................................................................6
How to pick them up and move them...........................................................................................6
Actions:..............................................................................................................................................6
Including whatever switches and buttons are used, interacting with objects, and what means of
communication are used...............................................................................................................6
Combat –...........................................................................................................................................6
If there is combat or even conflict, how is this specifically modelled?..........................................6
Screen Flow –....................................................................................................................................6
How each screen is related to every other and a description of the purpose of each screen.......6
Game Options –.................................................................................................................................6
What are the options and how do they affect game play?............................................................6
Replaying and saving.........................................................................................................................6
Cheats and Easter Eggs......................................................................................................................6
Story and Narrative...............................................................................................................................7
Back story..........................................................................................................................................7
Plot elements.....................................................................................................................................7
Game story progression....................................................................................................................7
Cutscenes –........................................................................................................................................7
Descriptions include the actors, the setting, and the storyboard or script....................................7
Game World..........................................................................................................................................8
General look and feel of world..........................................................................................................8
Areas..................................................................................................................................................8
General description and physical characteristics...............................................................................8
How relate to the rest of the world...................................................................................................8
What levels use it..............................................................................................................................8
Connections to other areas...............................................................................................................8
Characters.............................................................................................................................................9
For each character.............................................................................................................................9
Back story..........................................................................................................................................9
Personality.........................................................................................................................................9
Appearance.......................................................................................................................................9
Abilities..............................................................................................................................................9
Relevance to the story.......................................................................................................................9
Relationship to other characters.......................................................................................................9
Artificial Intelligence Use in Opponent and Enemy...........................................................................9
Non-combat and Friendly Characters................................................................................................9
Levels...................................................................................................................................................10
Training Level...................................................................................................................................10
For each level...................................................................................................................................10
Synopsis...........................................................................................................................................10
Required introductory material and how it is provided...................................................................10
Objectives........................................................................................................................................10
Details of what happens in the level................................................................................................10
Map.................................................................................................................................................10
Critical path that the player needs to take......................................................................................10
Important and incidental encounters..............................................................................................10
Interface..............................................................................................................................................11
Visual System...................................................................................................................................11
HUD.................................................................................................................................................11
Menus..............................................................................................................................................11
Camera model.................................................................................................................................11
Control System –.............................................................................................................................11
How does the game player control the game? What are the specific commands?.....................11
Audio, music, sound effects.............................................................................................................11
Game Art – intended style...............................................................................................................11
Help System.....................................................................................................................................11
Game Overview
Game Concept
Platform fighter similar to smash bros

Target Audience
12+

Unique Selling Point


funny

Genre(s)
Platform fighter

Game Flow Summary –


How does the player move through the game? Include both the interface and the game itself.
Jump, run and can use a variety of moves

Look and Feel –


What is the basic look and feel of the game? What is the visual style?
3D
Gameplay
Objectives –
What are the objectives of the game?
To kill all the other players

Game Progression
Enemies start out weak and easy but get harder and harder

Play Flow –
How does the game flow for the game player?
repayable with a large cast of characters and alternate game modes

Mission/challenge Structure
Challenges for unlocking alternate cosmetics for all the characters e.g. after winning 100 matches
with a character you unlock an alternate costume/colour scheme
Mechanics (Key Section)
Rules –
What are the rules to the game, both implicit and explicit.
Time limit, lives etc

Model of the game universe.


Think of it as a simulation of a world, how do all the pieces interact?
Physics –
How does the physical universe work?
The players can run on all surfaces and jump through thin platforms. Players cannot pass through
each other except if one of the players is using a dodge move

Character movement in the game


Walk, run, and jump these will be determined by each character e.g. one character may be smaller
to they don’t jump very high but they can run faster than others.

Actions:
Including whatever switches and buttons are used, interacting with objects, and what means
of communication are used
Buttons for attacks, joystick for moving left and right, button for jump, trigger for dodge and bumper
for special attack

Combat –
If there is combat or even conflict, how is this specifically modelled?
Players fight each other with a roster of moves that differ with each character these include strong
attacks which deal a lot of damage but are hard to connect, special attacks which deal more damage
than strong attacks but are on a timer, quick attacks which deal a bit of damage but are easier and
faster to connect than strong attacks. The player can dodge if they time the input correctly, this
causes the player that dodges avoid an attack.

Screen Flow –
How each screen is related to every other and a description of the purpose of each screen
The player has a pause menu with the regular feature such as save and exit but also access to
cosmetic items and the weapons catalogue, which allows them to summon any unlocked weapon to
their feet as long as they’re not in combat.

Game Options –
What are the options and how do they affect game play?
Three different difficulty modes tailored to each form of playstyle, one is free roam which gives
everything at the start, then there’s an easy difficulty and a hard difficulty, the decision between two
allows much more experienced players still have a challenge.

Replaying and saving


All bosses and bonus levels are replay-able, albeit without any rewards
Cheats and Easter Eggs
Easter eggs will mainly come in the form of secret cosmetics, although some may unlock bonus
levels. Cheats will be accessible in the aforementioned free roam mode.
Story and Narrative
Back story
Plot elements
Game story progression
Cutscenes –
Descriptions include the actors, the setting, and the storyboard or script.
Game World
General look and feel of world
The world is the ocean so player will be able to swim freely across many oceanic settings such as
coral reefs and deep trenches, geysers and shoals of fish.

Areas
The major areas will be split by difficulty; however, the player can access all from the get-go. The
hardest section will be a through a dying coral reef and then through deep trenches until you reach
the final boss. Earlier section will be bright and happy but as the game progresses it will get drabber
and sadder.

General description and physical characteristics


How relate to the rest of the world
What levels use it
Connections to other areas
Characters.
For each character
Back story
Personality
Appearance
Abilities
Relevance to the story
Relationship to other characters
Artificial Intelligence Use in Opponent and Enemy
Non-combat and Friendly Characters
Levels
Training Level
For each level
Synopsis
Required introductory material and how it is provided
Objectives
Details of what happens in the level
Map
Critical path that the player needs to take
Important and incidental encounters
Interface
Visual System
HUD
Menus
Camera model
Control System –
How does the game player control the game? What are the specific commands?
Audio, music, sound effects
Game Art – intended style
Help System

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