Professional Documents
Culture Documents
Research Proposal for Investigating the Effects of Video Technology on Physical Fitness
Brooke Monroe
Towson University
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 2
Abstract
In this proposed quasi-experimental study, video technology will be incorporated into a middle
school physical education fitness curriculum to determine if video technology can increase the
five components of health-related fitness which include cardiorespiratory endurance, upper body
muscular strength, abdominal muscular strength, flexibility, and body composition. The
proposed study will also examine student perceptions of the incorporation of video technology to
identify if there is an effect on student attitudes, engagement, and motivation. Study participants
include sixth grade physical education students at Bel Air Middle School in Harford County,
Maryland with a wide range of physical and cognitive abilities. The participants will be selected
using convenience sampling based on pre-existing physical education classes. A total of four
classes will be involved in the study with two classes randomly assigned as the control group and
two classes randomly assigned as the treatment group. The dependent variable is student physical
fitness scores, and the independent variable is video technology. This mixed-methods study will
obtain quantitative data by assessing the results of a pre-test and post-test that assesses student
physical fitness performance. Qualitative data will be collected through teacher observation and
focus group interviews with students. The results of the study are anticipated to indicate an
increase in the health-related components of physical fitness in students who were exposed to
video technology throughout instruction. Results will also reveal that the incorporation of video
technology in physical education can increase student engagement, produce positive student
motivation
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 3
Background
Over the past decade, there has been a significant increase in sedentary behaviors that
have the potential to negatively impact the health and well-being of adolescents (van Sluijs et al.,
2021). Studies show that globally, one in five adolescents aged 10-24 years old are either
overweight or obese (van Sluijs et al., 2021). In recent years, screen-based behaviors such as
watching TV, playing video games, using smartphones, and engaging in social media have
throughout adulthood such as obesity, smoking, unhealthy diets, depression, anxiety, infectious
disease, injury, diabetes, hypertension, and multiple other non-communicable diseases (van
During adolescence, the choices that one makes regarding personal lifestyle choices and
behaviors can continue into adulthood. This includes the choice to be physically active (Kumar
et al., 2015). The World Health Organization recommends that adolescents aged 5-17 years
should participate in at least 60 minutes of moderate to vigorous physical activity each day.
Additionally, activities that strengthen muscle and bones should be incorporated at least three
days a week (World Health Organization, 2022). Physical activity is defined as “any bodily
movement produced by skeletal muscles that results in energy expenditure” (Caspersen et al.,
1985, p. 126). High quality physical education programs are needed to develop adolescents’
physical literacy and provide opportunities to develop lifelong physical activity skills. A high
quality physical education program consists of instructional strategies that emphasize well-
designed lessons and content that gives students the opportunity to be physically active during
class. A high-quality physical education program also uses regular assessment to allow students
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 4
Physical Education, 2015). Physical education plays an important role in school curriculum as it
is the only program that provides students with opportunities to learn physical motor skills that
enhance development, improve physical well-being, and provide opportunities to increase the
value placed on physical activity. These programs also increase levels of physical activity and
health-related physical fitness (Gao, et al., 2008). Physical fitness, which can be defined as the
ability to carry out daily tasks and activities with optimal performance, endurance, and strength,
muscular strength, body composition, and flexibility (Caspersen et al., 1985). Aerobic capacity is
a measure of the ability of the heart, lungs, and muscles to perform sustained physical activity.
Muscular strength is the maximum force the muscles can exert in a single effort while muscular
endurance is the ability to sustain or repeat muscular activity over time. Body composition
describes the percentage of fat, bone, and muscle in the body. Flexibility describes the range of
Unfortunately, at the middle school level, physical educators see a significant decrease in
student motivation towards their physical activity levels and health-related physical fitness (Gao,
et al., 2008). For many students, physical education class is the only opportunity to be engaged
in physical activity. Therefore, the physical educator is to provide maximum physical activity
time within the class period while teaching skills that transfer into physical activity outside of
physical education class. To do this, the physical educator must create engaging class activities
that increase students’ motivation and engagement to participate in physical activity. This can be
accomplished through the incorporation of digital technology, which already permeates the
everyday lives of children and youth. Video technology, “technology that involves the recording
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 5
and playing back of moving pictures and sound”, is one of the many types of technology that can
be incorporated in the physical education setting (Vale et al., 1996). A few examples of video
technology include tools that capture video, tools for video creation, video feedback applications
Although many researchers have conducted studies to determine the impact of specific
types of technology (such as pedometers, heart rate monitors, exergames, and fitness tracking
devices) on student physical fitness levels, there have not been studies conducted to determine
whether the incorporation of video technology can improve students’ overall physical fitness.
This research will answer the question, does the incorporation of video technology in middle
school physical education increase the five health-related components of students’ physical
fitness?
Statement of Purpose
Studies have shown that the incorporation of video technology in physical education can
improve student performance of physical motor skills, promote self-regulated learning, and
increase cognitive knowledge. However, there have not been any studies conducted to determine
whether video technology can improve students’ physical fitness in the physical education
setting. Many studies have revealed that the incorporation of video technology in physical
education can increase student motivation and engagement to participate in physical activity.
This is an important finding since there is a significant decrease in motivation and engagement at
the middle school level. Because video technology can increase student motivation and
engagement to participate in physical activity, this proposed study will advance knowledge
toward whether physical educators should use video technology as a teaching and learning tool
video technology impacts students’ physical fitness levels, physical educators can better design
instruction that will give students the confidence and skills to continue to participate in physical
Literature Review
There is a developing body of literature which suggests that learners benefit from digital
video technology in physical education in a variety of ways: improved learning of motor skills
motivation and engagement in learning. Motor skills in physical education include locomotor
skills, object control skills, and stability skills. A few examples include running, jumping,
kicking, throwing, catching, and balancing (Gao et al., 2021). Self-regulation of learning relates
to one’s ability to organize thoughts, feelings, and behaviors to achieve learning goals. Self-
regulation requires students to plan and self-reflect on their own progress towards learning goals
(Paleo et al., 2021). Content knowledge refers to the “fact, concepts, theories, and principles that
are taught and learned” in physical education (Great Schools Partnership, 2016a). The benefits of
incorporating digital video technology will be shared in detail in the following paragraphs that
summarize some of the studies that have been conducted on the relationship between digital
learning of motor skills. This can be achieved through video feedback and self-assessment using
video technology. Many studies have been conducted to evaluate the effect of digital video
group used a standardized video analysis and feedback program using a tablet computer.
Students were exposed to video feedback immediately after completing swimming exercises.
The video analysis incorporated slow-motion video to evaluate front crawl performance. The
control group was not exposed to any video technology. This group of students was provided
only verbal feedback and direct instruction by the teacher. The results of the study showed that
the experimental group’s motor skill performance improved significantly more than the control
group. In post-interviews, students shared that mental imagery and self-assessment using slow-
motion video technology impacted student learning and improved front crawl technique.
Research conducted by Palao, et al. (2013) revealed the impact of video technology on
Spain. The students participated in a track and field unit to develop student skills and knowledge
in hurdles. The teacher showed a video of an elite athlete completing a set of hurdles at the
beginning of the unit to demonstrate the skill being taught. The teacher also incorporated video
recordings of students to provide specific feedback to enhance student skills. The video software
allowed the performers to capture video clips and review them in a frame-by-frame playback.
The results of the study summarized that teacher-led video feedback resulted in “significant
improvement in skill execution, technique, and knowledge learning” (Palao, et al., 2013, p. 9).
performance (Kretschmann, 2017). Whereas traditional forms of student feedback are often
delayed, video feedback is instant, which increases learning outcomes. Video feedback also
provides an opportunity to engage students in self-assessment and peer assessment, which allows
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 8
students to be actively involved in adjusting their own motor skills through reflection. It gives
students a clearer idea of the skill executions that they have completed or are about to attempt.
Self-Regulation of Learning
self-regulation of learning. Researchers have found that there is a strong correlation between
researchers aimed to discover whether the incorporation of video modeling examples (VMEs)
form of observational learning that involves the learner watching a video of a skilled model
demonstrating a specific motor skill or task to be performed. Video modeling has been shown to
be effective in teaching new skills to learners. In the study, the teacher was not allowed to
provide any feedback or instruction and was also instructed to observe peer interactions and stop
any form of cooperative learning between students. A few important aspects of the video
modeling examples include that the pace of the videos was decelerated, each skill was recorded
from different angles, and the videos’ picture was adjusted for best viewing. The videos were
projected onto a wall and repeated automatically throughout the class. Students viewed the video
as many times as they wanted and then practiced the skill as much as possible.
The results of the study revealed significant improvements in both male and female skill
performance, even without feedback and guidance from the teacher or peers. The improvements
were a result of “the development of a reliable internal reference” through the repeated viewing
of VMEs (Trabelsi et al., 2021, p. 353). In this study, the most important component that
“encode information elaborated from VME content into representations in the visual working
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 9
memory” (Trabelsi et al., 2021, p. 353). In student interviews, individuals shared that the
repeated viewing and interpreting of video content was the most used learning strategy to aid in
skill acquisition. Mental rehearsal was used by students to use “their mental functions to create
internal associations or recreate external events” (Trabelsi et al., 2021, p. 355). Self-talk and self-
assessment allowed students to identify areas of weakness and then aim to improve their
performance. Students also shared that they used mental rehearsal to rehearse the motor skill
before performing the skill. Studies have shown that mental rehearsal can help the learner
develop motor skills. Students also engaged in instructional internal dialogue with themselves
which allowed them to evaluate their motor performance and compare them with the skills
A limitation of this study is that the researchers did not use any technological software to
assess student performance for the study. This could have impacted the results of the study.
Researchers have shared that the use of movement analysis applications to assess motor skills
can enhance the accuracy of assessing motor skills in physical education. This is important to
take into consideration for future studies relating to student performance of skills.
In a typical physical education class, the physical education teacher demonstrates many
of the motor skills to be learned by students. Oftentimes, the teacher is not necessarily an expert
at performing these skills. When a teacher demonstrates a skill, students may only be able to
view the skill being performed a few times. This may not give students enough time to
internalize and interpret the skill to be learned. Using video modeling examples not only allows
students to view a skill demonstrated by an expert, but it allows students to view a skill over and
over to assimilate the new visual information to create mental representations of the displayed
motor skills. Because most skills learned in physical education are motor skills, the use of video
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 10
modeling examples and other forms of video technology can greatly benefit student learning and
skill acquisition. Additionally, in a large physical education class, the teacher may have difficulty
providing assistance to all students during class. Incorporating video modeling examples can
maximize learning because students do not have to wait long periods of time to receive
assistance from the teacher. Instead, students can use self-regulated learning to develop motor
skills instead of relying solely on the teacher. It is important to note that this study did not
incorporate teacher feedback or guidance. The role of the physical education teacher can play a
significant role in self-regulated learning and help provide even greater learning opportunities
and outcomes.
behaviors. This aids in the development of motor skills and performance in physical activities. A
study conducted by Osterlie and Mehus (2020) assessed the knowledge of 206 Norwegian
students from six secondary schools. The students were divided into an intervention group and a
control group. The intervention took place over a three-week fitness unit. Both groups received
the same instruction during class, but the intervention group was provided with an additional
video resource that could be accessed outside of class for homework or before the class started.
The resource was an online educational video that gave an overview of the upcoming class
content. Each video included embedded quiz questions to develop a deeper understanding of the
content. In the study, both the control group and intervention group were assessed using a
multiple-choice questionnaire of the content learned throughout the fitness unit. The intervention
group scored higher than the control group on the questionnaire, revealing that the
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 11
(Osterlie & Mehus, 2020). This effect could lead to students spending more time learning about
the material.
In a study previously mentioned, Trabelsi used written tests to assess students' knowledge
of gymnastics before and after the video intervention. The test results showed that students
significantly improved in their knowledge of gymnastics through the repeated viewing of video
modeling examples. It is believed that knowledge and motor skills are tightly connected (Klupp
et al., 2021). This is explained by Piaget’s theory which states that the sensorimotor stage is the
first stage of adaptation in cognitive development. His theory explains that as young children
learn and perform new motor skills, cognitive processes are used to help shape their perceptions
of the world around them. In order for students to execute a motor skill, students must know the
sequence of movements, which involves understanding the knowledge of facts relating to the
skill. Based on the results of the study, it is believed that the students were able to develop a
strong knowledge of gymnastics through “mobilizing higher brain functions such as complex
student motivation and engagement to participate in physical activities. There is clear evidence
that there is a decline in student motivation to participate in physical education class as students
move into secondary education. Keeping students actively engaged in the learning process can
participate. A study conducted by Casey and Jones (2011) aimed to incorporate video technology
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 12
to focus on reaching low ability students who seemed to be disengaged in physical education
class. In each lesson, students viewed an expert’s skill and then practiced the skill. Students were
videoed by the teacher to give students an opportunity to compare their skill performance with
the expert’s skill performance. The incorporation of slow motion and freezing video aided in the
learning process. Throughout the unit, the teacher incorporated a variety of technology
interventions such as video recording, video playback, instant replay, and still image analysis.
The results of the study were collected through qualitative measures such as interviews,
observations, student evaluation forms, and journaling. The results of the study revealed that
technology, which led to higher engagement throughout each lesson. Students were able to
identify the errors of their peers, ask in-depth questions, and respond to questions in a
meaningful way. Through group discussion, students were able to connect what they had learned
into real-life contexts, which is an important aspect of keeping learners engaged and motivated
Multiple other studies have incorporated methods to assess student motivation through
et al. (2013), digital videography incorporated into learning situations increased student
motivation. Another study found that student groups provided with a combination of video
feedback and teacher feedback improved student motivation compared to groups with only one
type of feedback (Roure et al., 2019). Exergaming, digital video games that require body
movements to play, have also been examined by many studies. In their study of active video
games in physical education, Hansen and Sanders (2010) found that the incorporation of play can
examined student motivation in a fitness unit that used exergaming as a means to increase
student interest in fitness activities. The results of the study proved that students who participated
in the fitness unit that incorporated exergaming had higher interest in activities compared to
The incorporation video technology that involves the recording and playing back of
moving pictures and sound will improve middle school students’ physical fitness, which is
composed of aerobic capacity, muscular endurance, muscular strength, body composition, and
which will extend the level of student motivation to participate in physical activity.
Methods
Participants
The research study will be conducted at Bel Air Middle School in the Harford County
Public School system in Maryland. This rural school has an enrollment of 1,138 students in
grades sixth through eight. The student body consists of females (59%) and males (41%) with
Hispanic, and 75% of students being White (Maryland State Department of Education, 2023).
This site was chosen because the researcher has ease of access to the site.
quantitative data. Stratified random sampling will be used to gather qualitative data. Twenty-four
students will be selected to participate in focus group interviews at the end of the study. These
students will include a balance of gender and ability level. The four physical education classes
used in this study have been predetermined at the beginning of the school year and include
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 14
students with a wide range of physical and cognitive abilities. The students in each group share a
similar demographic in regard to gender and ethnicity. The sample will include 120 sixth grade
physical education students from four classes at Bel Air Middle School in Harford County,
Maryland (30 students per class). The students are in their first year as students at Bel Air Middle
School and are ages 11 and 12. A total of 50 students are males and 70 students are females. Two
classes will be randomly assigned as the experimental group (n=60) and two classes will be
randomly assigned as the control group (n=60). Students who participate in the study will need
to provide parent/guardian consent, which may affect the sample size of students. Students
entering sixth grade have not had experience participating in the middle school physical
education curriculum. This will allow the researcher to gather accurate results in both qualitative
and quantitative data collection and also reduce sampling bias. The sample size represents
middle school students in grades six, seven, and eight who often experience a lack of motivation
The classes will be taught by two experienced physical education teachers. One teacher
has six years of teaching experience, and the teacher has fifteen years of teaching experience.
Both teachers will take part in an orientation to the study before the practical intervention
commences. This orientation will consist of four meetings. The orientation will provide the
teachers with specific guidelines on how to conduct FitnessGram testing procedures, how to use
the video software program, and explain the practical aspects related to the unit and activities.
Measures
FitnessGram Assessment
In this study, physical fitness will be assessed using the FitnessGram assessment to
measure the five components of health-related fitness. The FitnessGram test, created by The
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 15
Cooper Institute, is an evidence-based physical fitness assessment and reporting tool that
measures student physical fitness levels (Fitness Assessment, 2022). One of the unique features
of this assessment is that the teacher can produce individualized reports for each student in class.
The reports provide feedback based on whether the student achieved the criterion-referenced
standards for physical fitness. These standards are age and gender specific. The database system
The health-related physical fitness tests are designed to assess cardiovascular fitness,
upper body muscular strength, abdominal muscular strength, flexibility, and body composition.
Cardiovascular fitness will be measured using the PACER test and one mile run test. The
PACER test is a multistage fitness tests that is progressive in intensity. The objective is to run as
long as possible with continuous movement back and forth across a 20-meter space at a specified
pace that gets faster each minute. The objective of the one mile run test is to run one mile at the
fastest pace possible. Body composition will be measured by gathering students’ height and
weight to determine individual body mass index. Muscular strength and endurance tests will
measure abdominal strength and endurance as well as upper body strength and endurance. The
curl-up test and sit-up test will be used to measure students’ abdominal strength and endurance.
For both tests, students are required to complete as many sit-ups and curl-ups as possible while
using the correct movement and form. Upper body muscular strength will be measured with the
push-up test, which requires students to perform as many push-ups as possible using the correct
movement and form. Student flexibility will be measured using the trunk lift test, sit and reach
test, and shoulder stretch test. The trunk lift measures back flexibility, requiring the student to lift
the upper body off the floor using the muscles of the back and hold the position to allow for
measurement. The sit and reach test measures lower body student flexibility by requiring
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 16
students to reach a specified distance on the right and left sides of the body. The shoulder stretch
test measures upper body flexibility. Students must touch the fingertips together behind the back
by reaching over the shoulder and under the elbow. The FitnessGram assessment will be used to
compare the performance between the experimental and control groups. This assessment will be
Morrow et al. (2010) reported good criterion-related reliability and validity for individual
FitnessGram fitness items in a study that examined the quality of large-scale physical fitness
testing to determine if reliability and validity of the obtained test results from the FitnessGram
assessment were related to potential confounding variables. The results indicated that the validity
data reflects the capabilities of physical education teachers to conduct fitness tests and enhance
the overall quality of large-scale physical fitness testing (Morrow et al., 2010). Morrow et al.
(2010) concluded that since reliability and validity can increase with training, it is important for
those considering large-scale testing to include plans and rationale for conducting widespread
training on the administration of specific items to be tested. The PACER test has shown
acceptable concurrent validity and criterion referenced validity with measured VO2 max and
estimated VO2 max from the PACER test (Morrow et al., 2000). Moreover, equivalent reliability
scores have indicated that most individuals were correctly classified for cardiovascular fitness
using the PACER test and one-mile run test (Plowman & Yan-Shu, 1999).
Observations
The SOFIT (The System for Observing Fitness Instruction Time) instrument will be used
to assess and collect data on students’ physical activity during class. This instrument has been
tested for validity by multiple studies and has proven to be a valid instrument for observation
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 17
(Kostic et al., 2020). This instrument was used in a study that collected data on the active
of work. The SOFIT instrument collects data for assessing student activity levels. Direct
observation by two nonparticipant observers will be used to gather qualitative data. The
nonparticipant observers will be four physical education teachers. The observers will participate
in two sessions of training prior to the study. The goal of using SOFIT instrument is to determine
how much time students are actively working out. An active workout time is time spent working
at a higher exertion than natural activities such as walking. The observers will use laptops that
contain a digital form where they will record basic data on the students that are observed. Each
observer will randomly select five students during class. The observer will observe one student
for four minutes and then move on to observe the next student, and so on until the end of class.
For the four-minute observation, the observer will watch the student for ten seconds and then
spend the next ten seconds recording the observed data on the form. Each observer will wear
headphones connected to their laptop that will signal every ten seconds. Observers will code
student activity one a scale from one to five. Code one represents that the student is lying down.
Code two represents that the student is sitting. Code three represents that the student is standing.
Code four represents that the student is walking. Code five represents that the student is actively
working out. This method of observation will be used for both the control group and the
treatment group to compare levels of active physical activity during physical education class.
These observations will take place five times throughout the fitness unit (once each week).
Interviews
Two focus group interviews (12 students per group) will be conducted identify student
perceptions on the incorporation of video technology to increase physical fitness. Twelve female
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 18
students and twelve male students will be randomly chosen to participate in focus group
interviews. Groups have been divided into male and female groups to increase comfort levels
and encourage students to express their ideas with similar individuals (Morgan 1996). Each focus
group interview will last sixty minutes, and two tape recording machines will be used to record
student responses. Focus group sessions will focus on the impact of the video technology
approach on students’ engagement in the learning process, students’ motivation during activity,
and overall experience using video technology in physical education. The probing questions
were drawn from a study that assessed students’ perceptions of heart rate monitor use in physical
education class (Partridge et al., 2011). The questions were modified to include “video
1. Tell me the good things about using video technology during physical education
class.
2. Tell me the bad things about using video technology during physical education class.
3. Do you think you were more active during physical activity because you used video
The facilitator of each focus group will ask follow-up questions and probe the group throughout
Procedures
Prior to the study, the researcher and a group of physical education teachers will
determine what specific video technology will be used throughout the study. Video content will
be created to teach new skills and concepts, demonstrate exercises, and provide instruction for
FitnessGram testing. Online videos such as workouts and expert modeling will be selected to use
in physical education warm-ups and fitness unit activities. At the beginning of the school year,
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 19
students will be informed of the upcoming study, their role as participants in the study, and how
their participation will help future instruction for students. All students will be provided with a
letter of consent that will be sent home. The letter of consent must be reviewed and signed by the
Warm-Ups
In the first week of the study, students in the control group will participate in physical
education warm-ups for the first five to ten minutes of each class. During warm-ups, the physical
education teacher will provide direct instruction to demonstrate specific strength exercises and
flexibility exercises that will be performed on the FitnessGram assessment. Students will practice
these exercises as a class to learn the correct form. Students in the experimental group will use
their school laptop to access videos that demonstrate each strength and flexibility exercise that
will be performed on the FitnessGram assessments. Students will have the ability to replay the
videos and watch the videos in slow motion. Students will practice these exercises individually.
Throughout the remainder of the study, students from both groups will continue to be exposed to
fitness activities and exercises during the warm-up portion of class. The experimental group will
continue to be exposed to warm-up activities that include video technology and the control group
will participate in warm-ups without the exposure of video technology. The continuation of
fitness activities during warm-ups will allow students to improve their health-related fitness to
prepare them for the FitnessGram post-assessment at the end of the study.
FitnessGram Pre-Assessment
Students from the control group and experimental group will participate in the
FitnessGram pre-assessment which will measure upper body muscular strength and endurance,
abdominal muscular strength and endurance, cardiorespiratory strength and endurance, and
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 20
flexibility. Body composition will be collected by recording students’ height and weight. Both
groups will set personal goals for each test. The control group will be provided with direct
instruction by the physical education teachers. Teachers will verbally describe how each test will
be conducted. For each test, the teachers will demonstrate each skill in front of students and then
give students an opportunity to practice the skill before testing. The experimental group will use
their school laptop to access videos that explain the test instructions and demonstrate each
FitnessGram test. All students in the study will record their fitness testing scores on a personal
recording worksheet. The teacher will take these scores and insert them into the FitnessGram
online database.
Fitness Unit
Students from both groups will participate in a five-week fitness unit. Both groups will
participate in similar activities and lessons based on the Harford County Public Schools fitness
curriculum. The objective of the fitness unit is to increase students’ fitness levels, understand the
demonstrate responsible use of equipment. The four-week unit will consist of the following
structure:
Week 1: Students will learn fitness concepts such as taking heart rate, finding
target heart rate zone, and understanding the “FITT” principle (frequency, intensity, time, and
type). Students will be utilizing the school fitness lab that contains fitness equipment such as
stationary bikes, ellipticals, rowers, resistance bands, dumbbells, and a TRX system (total
resistance exercise). Students will learn how to properly use exercise equipment to achieve the
most benefit out of exercise. The control group will receive direct instruction by the physical
education teachers without the use of any video technology. The experimental group will use
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 21
video technology such as workout videos and instructional videos to teach concepts, skills, and
increase knowledge of fitness. Students from both groups will spend the week completing
Week 2: Students will build on their fitness knowledge from week one and utilize fitness
stations to improve their health-related fitness. This portion of the unit will take place in the
gymnasium. The physical education teachers will set up a variety of fitness stations for students.
Students will have the opportunity to learn a variety of exercises that use minimal fitness
equipment. Each day students will be exposed to new exercises that will provide them with the
knowledge that is needed to complete week three of the fitness unit. The control group will
receive direct instruction from the physical education teacher for the entire week. The teacher
will explain each station and demonstrate the exercises for students. The experimental group will
use video technology at each station to learn the exercises and complete the fitness circuit. Each
station will have a laptop that plays a video of the specific exercise that students will complete at
that station. Students will have the ability to replay the video and watch the video in slow
motion. Students in the experimental group will play a significant role in their own learning.
Week 3: Students will participate in one week of jump rope activities to increase
cardiovascular fitness. Students in the control group will learn jump rope skills through direct
observation of the physical education teachers and a jump rope instructor. Students will be
assessed through direct instruction by the teachers. Students in the experimental group will learn
jump rope skills using instructional videos that will be accessed on their laptops. Students in the
experimental group will create their own videos of their jump rope performance to be used as a
skill assessment.
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 22
Week 4 & 5: Students will develop a personal fitness plan based on the knowledge
learned in week one, two, and three. Students will identify their personal fitness goals, select
activities to meet their goals, and design an exercise program. The control group will write their
exercise program on a worksheet while the experimental group will use their laptops to record
their exercise program on a digital worksheet. The experimental group will be allowed to use
their laptop to access instructional videos and exercise videos. Once both groups have created
their personal fitness plan, they will complete their workouts for the remainder of the unit.
FitnessGram Post-Assessment
Following the completion of the fitness unit, students from both the control group and
experimental group will participate in the FitnessGram post-assessment. Prior to the completion
of each test, students will set personal goals to be achieved on each test. All students in the study
Materials
To create instructional videos prior to the study, a recording device and video editing
software will be used. The videos will be uploaded to the school learning management system
for students to access. A computer with internet will be used to collect online videos and content
for students to use in class. These videos will also be shared using the school learning
management system. Materials needed to collect qualitative data include laptops, tape recorders,
and online documents for observers and interviewers. Materials needed to collect quantitative
data include the FitnessGram testing manual, an iPad to play FitnessGram instructions, a stereo
system, rulers, cones, the personal fitness worksheet, pencils, a sit and reach box, and mats.
Physical education teachers will need a device and online access to the FitnessGram database to
The Harford County Public School physical education curriculum will be used to guide
lesson planning for the fitness unit. A variety of fitness equipment will be needed for activities
during the fitness unit. Students will need access to exercise equipment such as stationary bikes,
ellipticals, rowers, dumbbells, TRX (total resistance training), resistance bands, medicine balls,
sliding discs, cones, step boxes, and jump ropes. A TV screen or projector will be used to play
video content. Students will need laptops to access content and create videos.
Design
The proposed study will employ a quasi-experimental design. The sample participants
will be selected through the convenience of four already-existing physical education classes.
Two sixth grade physical education classes will be randomly assigned to the control group and
two sixth grade classes will be randomly assigned to the treatment group. The treatment group
will receive instruction that incorporates video technology throughout various portions of
instruction. The control group will not be exposed to any video technology throughout the study.
Qualitative data will be collected through direct observation and focus group interviews to
investigate student perceptions and student engagement. Quantitative data will be obtained by
assessing the results of a pre-test and post-test that measures students’ fitness levels.
Data Analysis
Quantitative data that is collected using the FitnessGram assessment will be displayed in
tables. The tables will include pre-test and post-test scores for both the treatment group and the
control group. The table will display group means and standard deviation. To compare pre-test
and post-test scores for each group, an independent t-test will be used. An independent t-test will
be used at the pre-test to determine whether both groups have similar scores. An independent t-
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 24
test will also be used at the post-test between the control group and treatment group to determine
Qualitative data collected from student interviews will be manually reviewed and coded,
seeking patterns and themes of significance. Observations using the SOFIT instrument to
determine students’ physical activity levels will be represented using a table chart that displays
the average class time that students spend actively working out. The table will compare the
active workout times of the control group and the treatment group.
Timeline
Anticipated Outcomes
It is anticipated that the quantitative results of this study will show that incorporating
video technology throughout middle school physical education instruction will increase the
health-related components of student fitness. Treatment group scores will show significant
improvements compared to control group scores. The qualitative results of the study will show
that the incorporation of video technology can increase student engagement in fitness activities,
produce positive student attitudes towards physical fitness, and increase student motivation to
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 25
participate in physical activity. The researcher is hopeful that students will recognize the value of
physical activity for health, enjoyment, challenge, self-expression, and social interaction.
Additionally, the study will allow middle school physical education teachers to see the benefits
of incorporating video technology into instruction to help students achieve and maintain a health-
The results of this study may yield implications for future research to determine whether
video technology can improve the fitness levels of elementary and high school students.
Additionally, this study could be expanded to include a larger sample size and include other
groups of students including public, independent, and homeschooled populations. The external
validity and generalizability of the results could be strengthened by including other areas of the
United States. The findings in this study could contribute positively to the worldwide problem of
obesity in adolescence. Future research in this area of study could also attempt to determine if
participation outside of the school setting. Although this study may reveal many positive
outcomes for increasing physical fitness in students, it is important to be aware of the potentially
negative implications associated with using video technology in physical education. Using video
technology during class could take time away from students’ active participation in class
activities. This may lead to student anger or frustration, which may be detrimental to a students’
enjoyment of physical activity, which could then impact physical activity participation. If the
results of the study do not improve student performance and achievement, internal and external
factors should be investigated to determine if there was an impact on the results of the study.
Some factors may include problems with teachers’ implementation of the fitness unit according
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 26
to study procedures and instruction, issues with the validity and reliability of assessments, and
References
Bodsworth, H., & Goodyear, V. A. (2017). Barriers and facilitators to using digital technologies
in the cooperative learning model in physical education. Physical Education and Sport
Bulca, Y., Bilgin, E., Altay, F., & Demirhan, G. (2022). Effects of a short video physical
activity program on physical fitness among physical education students. Perceptual &
Calderon, A., Merono, L., & MacPhail, A. (2020). A student-centered digital technology
approach: The relationship between intrinsic motivation, learning climate and academic
Casey, A., & Jones, B. (2011). Using digital technology to enhance student engagement in
physical education. Asia-Pacific Journal of Health, Sport and Physical Education, 2(2),
51–66. https://doi.org/10.1080/18377122.2011.9730351
Caspersen, C. J., Powell, K. E., & Christenson, G. M. (1985). Physical activity, exercise, and
physical fitness: definitions and distinctions for health-related research. Public health
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1424733/
The Cooper Institute. (2017). Fitnessgram Administration Manual (Updated Fourth Edition).
Human Kinetics.
High Quality Physical Education. (2015). Centers for Disease Control and Prevention.
https://www.cdc.gov/healthyschools/pecat/highquality.htm#:~:text=High%20quality%20p
hysical%20education%20teaches,Policies%20and%20environment
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 28
https://fitnessgram.net/assessment/
Gao, Z., Newton, M., & Carson, R. L. (2008). Students’ motivation, physical activity levels, &
tu.researchport.umd.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&
db=ehh&AN=51835583&site=eds-live&scope=site
Gao, Z., Wen, X., Fu, Y., Lee, J. E., & Zeng, N. (2021). Motor skill competence matters in
9786368. https://doi.org/10.1155/2021/9786368
Education Reform for Journalists, Parents, and Community Members. Retrieved from
https://www.edglossary.org/content-knowledge/
Great Schools Partnership. (2016b). Student Engagement. Retrieved from The Glossary of
https://www.edglossary.org/student-engagement/
Hansen, L., & Sanders, S. (2010). Fifth grade students’ experiences participating in active
tu.researchport.umd.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&
db=s3h&AN=57522077&site=eds-live&scope=site
Jaakkola, T. T., Sääkslahti, A., Yli-Piipari, S., Manninen, M., Watt, A., & Liukkonen, J. (2013).
Student motivation associated with fitness testing in the physical education context.
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 29
Klupp, S., Möhring, W., Lemola, S., & Grob, A. (2021). Relations between fine motor skills and
from https://doi.org/10.1016/j.ridd.2021.103855
Kretschmann, R. (2017). Employing tablet technology for video feedback in physical education
doi:10.20368/1971-8829/1322
Kumar, B., Robinson, R., & Till, S. (2015). Physical activity and health in adolescence. Clinical
267
Maryland State Department of Education. (2023). Bel Air Middle School 2022-23 school report
https://reportcard.msde.maryland.gov/Graphs/#/AtaGlance/Index/3/17/6/12/0372/2022
Morgan, D. L. (2022). Robert merton and the history of focus groups: standing on the
org.proxy-tu.researchport.umd.edu/10.1007/s12108-021-09500-5
Morrow, J.R., Jackson, A.W., Disch, J.G., & Mood, D.P. (2000). Measurement and evaluation in
tu.researchport.umd.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&
db=cat01451a&AN=towson.002543337&site=eds-live&scope=site
Morrow, J. R. Jr., Martin, S. B., & Jackson, A. W. (2010). Reliability and validity of the
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 30
Research Quarterly for Exercise and Sport, 81(3), s24-s30. Retrieved from https://proxy-
tu.researchport.umd.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&
db=s3h&AN=53842402&site=eds-live&scope=site
Moy, B., Renshaw, I., & Davids, K. (2016). The impact of nonlinear pedagogy on physical
education teachers education students' intrinsic motivation. Physical Education and Sport
tu.researchport.umd.edu/10.1080/17408989.2015.1072506
Osterlie, O., & Mehus, I. (2020). The impact of flipped learning on cognitive knowledge
http://dx.doi.org/10.3390/educsci10040110
Otundo, J., & Garn, A. (2019). Student interest and engagement in middle school physical
tu.researchport.umd.edu/?id=EJ1220232
Palao, J. M., Hastie, P. A., Cruz, P. G., & Ortega, E. (2013). The impact of video technology on
Partridge, J. A., King, K. M., & Bian, W. (2011). Perceptions of heart rate monitor use in high
school physical education classes. Physical Educator, 68(1), 30–43. Retrieved from
https://proxy-
tu.researchport.umd.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 31
db=s3h&AN=60305705&site=eds-live&scope=site
Plowman, S.A., & Yan-Shu, N.L. (1999). Norm-referenced and criterion-referenced validity of
the one-mile run and PACER in college age individuals. Measurement in Physical
tu.researchport.umd.edu/login?url=https://search.ebscohost.com/login.aspx?direct
=true&db=s3h&AN=3342086&site=eds-live&scope=site
Roure, C., M.ard, J., Lentillon-Kaestner, V., Flamme, X., Devillers, Y., & Dupont, J.-P.
Simons, J., Dewitte, S., & Lens, W. (2003). "Don't do it for me. Do it for yourself!" Stressing the
doi:https://doi-org.proxy-tu.researchport.umd.edu/10.1123/jsep.25.2.145
van Sluijs, E. M. F., Ekelund, U., Crochemore-Silva, I., Guthold, R., Ha, A., Lubans, D.,
Oyeyemi, A. L., Ding, D., & Katzmarzyk, P. T. (2021). Physical activity behaviours in
Sun, H. (2012). Exergaming impact on physical activity and interest in elementary school
children. Research Quarterly for Exercise and Sport, 83(2), 212–220. Retrieved from
https://doi.org/10.1080/02701367.2012.10599852
Trabelsi, O., Gharbi, A., Souissi, M. A., Mezghanni, N., Bouchiba, M., & Mrayeh, M. (2021).
Video modeling examples are effective tools for self-regulated learning in physical
VIDEO TECHNOLOGY IN MIDDLE SCHOOL PHYSICAL EDUCATION 32
education: Students learn through repeated viewing, self-talk, and mental rehearsal.
https://doi.org/10.1177/1356336x211046300
Vale, D., Mullaney, S., & Hartas, L. (1996). Video Technology. The Cambridge Dictionary.
https://dictionary.cambridge.org/us/dictionary/english/video-technology
Wang, Y., & Chen, A. (2020). Effects of a concept-based physical education on middle school
https://doi-org.proxy-tu.researchport.umd.edu/10.1123/jtpe.2019-0067
https://www.who.int/news-room/fact-sheets/detail/physical-activity