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ICT in Our Everyday Lives:

• Online platforms, Sites, and Content


• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT

Prepared by:

MARILOU A. BULANADI
Teacher II
ENERGIZER

•“YES” means stand up


•“NO” means sit down
ENERGIZER
ENERGIZER
ENERGIZER
QUESTIONS
• How many times have you checked your
phone this morning?
• Can you give an example of devices,
technologies and processes that human’s
uses nowadays?
• How ICT affects your day-to-day activities?
Introduction to Information and
Communication Technologies
(ICT)
• The state of ICT technologies
• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their everyday lives and the
state of our nation;
2. compare and contrast the differences between online platforms, sites, and
content;
3. understand the features of Web 2.0;
4. understand the future of the World Wide Web through Web 3.0; and
5. learn the different trends in ICT and use them to their advantage.
FORMATIVE ASSESSMENT
FORMATIVE ASSESSMENT

• I will show you random images,


each for 30 seconds.
• Write as many hashtags as you
can think of per image.
• Share your hashtags in the chatbox.
#HashtagThis

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#HashtagThis

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Information and Communication Technologies (ICT)

Information and Communication


Technology (ICT) deals with the use
of different communication
technologies such as mobile phones,
telephone, Internet, etc. to locate,
save, send and edit information.
When the World Wide Web
was invented, most web pages
were static. Static in the sense
that the page is “as is” and
cannot be manipulated by the
user. The content is also the
same for all users. This is
referred to as Web 1.0.
Web 2.0 is the evolution
of Web 1.0 by adding dynamic
web pages—the user is able to
see a website differently than
others. Examples of Web 2.0
include social networking sites,
blogs, wikis, video sharing
sites, hosted services, and web
applications.
Most websites that we visit today are Web 2.0.
1. Folksonomy. It allows users to categorize and classify/arrange
information using freely chosen keywords (e.g., tagging). Popular
social networking sites such as Twitter, Instagram, Facebook, etc.
use tags that start with the pound sign (#). This is also referred to
as hashtag.

2. Rich User Experience. Content is dynamic and is responsive to


user’s input. An example would be a website that shows local
content. In the case of social networking sites, when logged on,
your account is used to modify what you see in their website.
3. Long Tail. Services are offered on demand rather than on a one-time
purchase. In certain cases, time-based pricing is better than file-size-
based pricing or vice versa. This is synonymous to subscribing to a
data plan that charges you for the amount of time you spent in the
Internet, or a data plan that charges you for the amount of bandwidth
you used.

4. User Participation. The owner of the website is not the only one who
is able to put content. Others are able to place a content of their own
by means of comment, reviews, and evaluation. Some websites allow
readers to comment on an article, participate in a poll, or review a
specific product (e.g., Amazon.com, online stores).
5. Software as a Service. Users will subscribe to a software only when
needed rather than purchasing them. This is a cheaper option if you do
not always need to use a software. For instance, Google Docs is a free
web-based application that allows the user to create and edit word
processing and spreadsheet documents online. When you need a
software, like a Word Processor, you can purchase it for a one-time huge
amount and install it in your computer and it is yours forever. Software as
a service allows you to “rent” a software for a minimal fee.

6. Mass Participation. It is a diverse information sharing through universal


web access. Since most users can use the Internet, Web 2.0’s content is
based on people from various cultures.
• The Semantic Web is a movement led by the World Wide Web
Consortium (W3C).

• The W3C standard


encourages web developers to
include semantic content in
their web pages.
• According to the W3C, “The Semantic Web provides a common
framework that allows data to be shared and reused across
application, enterprise, and community boundaries.”
The aim of Web 3.0 is to have machines (or servers)
understand the user’s preferences to be able to deliver web
content specifically targeting the user.
Several Problems of Web 3.0

1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving his or
her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would depend
on the user.
5. Logic
Since machines use logic, there are certain limitations for a computer to
be able to predict what the user is referring to at a given time.
1. Convergence
Technological convergence is the synergy of
technological advancements to work on a similar goal
or task.

2. Social Media
Social media is a website, application, or online
channels that enable web users to create, co-create,
discuss, modify, and exchange user-generated
content.
• Social Networks
• Bookmarking Sites
• Social News
• Media Sharing
• Microblogging
• Blogs and Forums
3. Mobile Technologies
The popularity of smartphones and tablets has taken
a major rise over the years. This is largely because of
the devices’ capability to do tasks that were originally
found in personal computers.

a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
It is a nonprofit service designed to help people who have
visual and reading impairments. A database of audio
recordings is used to read to the user.

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