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Psychological Act 229 (2022) 103696

Contents lists available at ScienceDirect

Psychological Act

journal homepage: www.elsevier.com/locate/actpsy

Linear correlation is insufficient as the sole measure of associations: The


case of technology use and mental health
to,* b
Jean M Twenge , Jessica L. Hamilton
to
Department of Psychology, San Diego State University, United States of America
b
Department of Psychology, Rutgers University, United States of America

ARTICLE INFO ABSTRACT

Keywords: It is common for psychology studies to rely solely on linear correlation (r) or similar statistics and not include other
Mental health
measures of association (such as relative risk, which examines differences in the number of people affected). For
Technology use
example, the association between smoking and lung cancer (r = 0.06) could be dismissed as “small” if only linear r
effect size
relative risk
is examined, even though 30 times more smokers than non-smokers get lung cancer. Many studies concluding that
associations between technology use and well-being as too small to be of practical importance relied solely on linear
r. We show that, across five datasets, “small” correlations between technology use and mental health exist alongside
practically important risk associations. As there are several valid types of association, and characterizing an
2 – can be
association based on a single type of a measure – such as linear r or r
misleading.

1.Introduction to do with their use of social media” (BBC, 2019).


Most of these studies relied exclusively on linear correlation (r) or its
Several recent debates within psychology have focused on the size of derivatives such as r 2 . Linear r measures the linear predictability of one
effects and whether they are large enough to be practically important, an variable from another. However, linear r is only one aspect of the
increasingly vital consideration as psychology research moves away from association between two variables. For example, linear r does not measure
statistical significance testing and the false dichotomy of the 0.05 p-value other types of associations such as relative risk (RR, the likelihood of
cutoff ( Cumming , 2014; Funder & Ozer, 2019). These discussions occurrence in an exposed group compared to an unexposed group;
around effect size have occurred across several different research Andrade, 2015). Relative risk (and a related statistic, odds ratio) is
areas, including the practical importance (or existence) of links between commonly used in public health and medicine to understand the number
the Implicit Association Test and behavior (Greenwald et al., 2015; Oswald of people in one group versus another with a certain outcome (for example,
et al., 2013), violent video game play and physical aggression (Anderson who develop a disease, die, attempt suicide, fit clinical criteria for
et al., 2017; Bushman & Huesmann, 2014; Elson & Ferguson, 2014; depression, or are above or below cutoffs on mood or mental health
Prescott et al., 2018), and stereotype threat and performance (Shewach scales, eg, Baiden et al., 2020; Petrie et al., 2018; Primack et al., 2021;
et al., 2019). Shensa et al., 2020). Linear r and relative risk can be computed from the
Similarly, several researchers have described the association be same data, but cannot be directly converted from one to the other as r, d,
tween time spent on technology and mental health as weak or too small t, and binary F can; r and RR measure different aspects of the association
to be practically important (eg, Berryman et al., 2018; Ferguson, 2017; (similar to area and circumference in the measurement of a circle).
Ivie et al., 2020; Orben & Przybylski , 2019a, 2019b; Przybylski & Because linear r is only one type of association, relying solely on linear r
Weinstein, 2017; Stronge et al., 2019). For example, Ferguson (2017) to gauge practical importance may produce misleading conclusions
concluded that “excessive use of screens is only weakly associated with (Funder & Ozer, 2019; Pearce, 2010; Rosnow & Rosenthal, 2003). We
negative outcomes” on the basis of a linear r of 0.13, which he called “very give several examples to illustrate.
small.” Similarly, Orben et al. (2019) summarized the results of their study First, consider the association between smoking and lung cancer. In
by saying, “99.75% of a person's life satisfaction has nothing 2018, 13.7% of US adults smoked cigarettes out of a total of 249.6

* Corresponding author at: Department of Psychology, San Diego State University, 5500 Campanile Drive, San Diego, CA 92182-4611, United States of America.
E-mail address: jtwenge@mail.sdsu.edu (JM Twenge).

https://doi.org/10.1016/j.actpsy.2022.103696
Received 28 March 2022; Received in revised form July 27, 2022; Accepted 1 August 2022
Available online 11 August 2022
0001-6918/© 2022 The Authors. Published by Elsevier BV This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
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J.M. Twenge and J.L. Hamilton Psychological Act 229 (2022) 103696

million adults (CDC, 2020). There are approximately 228,820 new cases of lung cancer race, and grade) correlate r = ÿ 0.07. However, those who exercise 3 or fewer days/week
each year (Seigel et al., 2020), a rate of 0.092 %. Between 10% and 25% (an average of are 42% more likely to be obese (BMI > 30) than those who exercise 4 or more days/week
17.5%) of lung cancer cases occur among non-smokers, and the rest among smokers (16.7% vs. 11.8%; RR = 1.42). If the highest exercise group (exercising every day, 9.5%
(Bhopal et al., 2019). In a hypothetical sample of 1 million US adults, there would be 920 obese) is compared to the lowest exercise group (never exercising, 17.6% obese), as is
lung cancer cases each year. If 17.5% of these lung cancer cases occurred among non- often done in studies published in medical journals (eg, Petrie et al., 2018; Primack et al.,
smokers, 161 would be among non-smokers and 759 among smokers, leaving 862,839 2021; Riehm et al., 2019), RR = 1.85, so never-exercisers are 85% more likely to be obese
non-smokers unaffected and 136,241 smokers unaffected. According to an effect size than every-day-exercisers. Thus, even when variables are initially continuous, linear r can
calculator for a 2 by 2 contingency table (Wilson, 2020), this produces linear r = 0.06, r be low when relative risk suggests practical importance.

2
= 0.036%.
If we apply the same reasoning used by psychologists describing results on technology use To research psychologists trained to rely on linear r, these examples may seem
and well-being of a similar size, we would conclude that smoking has little to no practical shocking – how can data with such low r's have such large relative risks and thus
importance for getting lung cancer and that 99.64 % of getting lung cancer has nothing to considerable potential for practical importance?
do with smoking. Does this disconnect frequently occur with data relevant to psychological factors? We
Does this mean people might as well start smoking because it's not related to lung cancer? address this question in this paper, analyzing five example datasets assessing time spent
No, because linear r is only one type of association; it does not capture the risk of on technology and mental health.
developing lung cancer based on smoking. These same numbers produce a relative risk of We focused on studies in the area of technology use and well-being with publicly available
29.86 – meaning that people who smoke are 30 times more likely to develop lung cancer data that had been analyzed using only linear r or related statistics and not with relative risk
than non-smokers. Because most smokers don't develop lung cancer in a given year, the or odds ratios. We began with three previously published papers on technology use and
linear r is low. However, the relative risk of smoking on lung cancer is very high; Smokers mental health (Ferguson, 2017; Orben & Przybylski, 2019b; Przybylski, 2014) and then
are much more likely to get lung cancer than non-smokers. added one dataset provided by the authors of a paper that used linear regression only
(Stronge et al. , 2019) and one other publicly available dataset that had not been examined
cross-sectionally in a published paper.
Second, consider the association between getting a COVID vaccine and developing
the disease. In the Moderna vaccine trial of 30,000 participants in 2020, 185 people who
received the placebo developed COVID-19, compared to 11 in the vaccine group (Loftus, There is considerable precedent in published research for using relative risk or odds
2020). If we assume there were 15,000 participants in each group, 14,815 in the placebo ratios (a related statistic) to examine associations between technology use and mental
group did not get sick, and 185 did; 14,989 in the vaccine group did not get sick and 11 did. health (eg, Kelly et al., 2019; Kim et al., 2020; Kremer et al., 2014; Lin et al., 2016; Mathers
This produces linear r = 0.07, r et al., 2009; Messias et al., 2011; Primack et al., 2017, 2021; Riehm et al., 2019; Sampasa-
2
= 0.049%. Kanyinga & Lewis, 2015; Shensa et al. ., 2020). For example, Messias et al. (2011) used
This r would typically be considered small in psychology and might be labeled as having odds ratios to compare non-users to those reporting <1 h, 1 h, 2 h, 3 h, 4 h, and 5+ h of
little practical value. So was the vaccine ineffective and of little practical value in 2020? No, electronic device use on mental health variables in YRBSS. Riehm et al. (2019) used
because linear r does not capture the risk of developing COVID based on receiving the relative risk to compare non-users of social media to those reporting <30 min, 30 min to <3
vaccine or not. These same numbers produce a relative risk (RR) of 0.06, or a 94% h, 3 to 6 h, and 6 or more hours of daily use on whether they met cutoffs for internalizing
reduction in disease in the vaccine group (an RR of 1 means no effect; RR's above 1 and externalizing mental health issues.
indicate increases and RR's below 1 indicate reductions).

Thus, the RR indicates substantial effectiveness and practical value, despite the low linear Primack et al. (2021) used odds ratios to compare those in the lowest quartile of social
r. media use to those in higher quartiles of use on whether they met a cutoff for depression
Third is the association between wearing a seat belt and dying in a car accident. In on a 9-item scale.
Pennsylvania in 2014, there were 121,317 reportable car accidents and 1195 deaths. Of However, it is rare for the same datasets to be analyzed using both linear r and relative
those who got in a car accident, 78.7% wore a seatbelt; of those who died, 51.9% wore a risk, perhaps because linear r is more commonly used in psychology and communications
seat belt (Edgar Snyder and Associates, 2020). Thus, 620 of those who died in car and relative risk is more commonly used in public health and medicine. This might be one
accidents were wearing seat belts and 575 were not, leaving 94,856 seat belt wearers reason why researchers in different areas end up talking past each other, with little
alive and 25,266 non-wearers alive. These numbers yield r = consensus around the practical importance of the associations be tween time spent on
technology and mental health. Generally, re searchers (including meta-analyses) using
2
0.07 (r = 0.049 %) but a relative risk of 3.43 – so those not wearing seat belts are more linear r have reported weak associations between technology use and mental health (eg,
than three times as likely to die in a car accident as those wearing a seat belt. Thus, an Berryman et al., 2018; Ferguson, 2017; Ivie et al., 2020; Orben & Przybylski, 2019a, 2019b;
association that explains less than on half of 1% of the variance (which could be Przybylski & Weinstein, 2017; Stronge et al., 2019), while researchers using relative risk
characterized as “99.5% of dying in a car accident has nothing to do with wearing a seat have reported practically significant associations (eg, Kelly et al., 2019; Kim et al., 2020;
belt”) shows a tripling of risk when comparing one behavior vs. another. Kremer et al., 2014 ; Lin et al., 2016; Mathers et al., 2009; Messias et al., 2011; Primack et
al., 2017, 2021; Riehm et al., 2019; Shensa et al., 2020). This may be one reason why
Fourth, consider the association between gender and suicide at tempts among some observers have concluded that the literature in this area is inconclusive (eg, Best et
adolescents. In the 1991–2019 Youth Risk Behavior Surveillance System (YRBSS) al., 2014; Meier & Reinecke, 2021). We attempt to provide some clarity by examining the
administered by the Centers for Disease Control, 5.3% of US high school males attempted same datasets using both linear r and relative risk. We focus on cross-sectional studies;
suicide in the past 12 months, as did 10.7% of females. These numbers produce r = 0.10, Thus, they can establish associations but not causation.
but RR = 2.02, meaning that females are twice as likely to have attempted suicide than
males. An association that could be dismissed as “explaining only 1% of the variance”
shows a substantially higher risk of suicide attempts among adolescent girls.

Fifth, we should consider an example with continuous variables, as some might argue 2. Study 1: UK Understanding Society Youth Panel Wave 1
that linear r should not be used for binary or ordinal variables (although it often is in
psychology, including for studies examining technology use and mental health: eg, Orben We first examined the association between electronic gaming and well-being in the UK
& Przybylski , 2019a). Exercise frequency and BMI in YRBSS (controlled for gender, Understanding Society Youth Panel Wave 1. These data were originally analyzed by
Przybylski (2014), who used linear

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JM Twenge and JL Hamilton Psychological Act 229 (2022) 103696

regression and concluded that links between gaming time and well being were “small,” explaining some of the data in each comparison. Thus, the data may also be analyzed by dichotomizing the
<1.6% of the variance. We analyze the same dataset using linear r as well as relative risk variable (for example, by a median split), which includes all of the data in a single comparison
analyzes similar to those in other studies of technology use and mental health, which generally (although it also has the disadvantage of less specificity). We also examined the data this way to
compare the percentage of participants above or below cutoffs on measures of mental health determine if relative risk still produced effect sizes that seemed practically significant when all of
across levels of technology use (eg , Kim et al., 2020; Primack et al., 2021; Riehm et al., 2019). the data were included.

2
Results. Table 1 presents the original results (r from contrast-coded

Method. Participants (n = 4873; 48.5% female; ages 10 to 15, mean age = 12.5 years old) regressions comparing non-users to heavy users), linear correlations and (expressed as a
reported time spent on electronic gaming (game console and computer gaming) on a typical 2 their associated r percent, given the common use of “percent variance explained”),
school day (none, 1 h, 1–3 h , 4–6 h, 7 or more hours). Participants also completed two measures outcomes within usage groups, and relative risk comparisons. The contrast-coded regressions
of well-being to assess externalizing problems, internalizing problems, prosocial behavior, and life and linear correlations both produced effects usually considered to be small, with < 4 % and often
satisfaction. The Strengths and Difficulties Questionnaire (Goodman, 1997) measured externalizing < 1 %. Yet, compared to non-users, youth who spend 4+ hours on console gaming (heavy users)
problems, internalizing problems, and prosocial behavior. Life satisfaction was assessed using a 2r are three times more likely to be low in prosocial behavior (9.3% vs. 30.6%, RR = 3.09) and

measure in which participants rated happiness on a scale of 1 ('completely happy') to 7 ('not at twice as likely to have high levels of externalizing problems (13.4% vs. 27.9%, RR = 2.08); see
all happy') across the 6 domains of school, schoolwork, appearance, family, friends, and life as a Table 1 and Fig. 1. Thus, although r and r
whole. The cutoff for problematically low prosocial behavior on the SDQ is 5 and under (Youth in
2
Mind, 2016). For life satisfaction, internalizing problems, and externalizing problems scores in the appear low,
lowest or highest ~15% of the sample were considered high, as this is a common cutoff for clinical comparisons using relative risk produce differences that seem practically significant.
issues (Schalet et al., 2014). The cutoff scores were 5 and under for life satisfaction, 9+ for
internalizing problems, and 11+ for externalizing problems. Comparing two usage groups (up to an hour vs. an hour or more), and thus utilizing all of the
data, also produces seemingly important effects. For example, twice as many light/non-users of
console games (10.5%) than heavier users (21.4%) were low in prosocial behaviors. In addition,
55% more heavier users of computer games were high in externalizing symptoms (see
Supplemental Table 1). Thus, seemingly meaningful differences also appear when all of the data
are included.
Analytic Approach. We used the specifications of the original article (Przybylski, 2014):
sample weights but no controls. For linear analyzes to calculate r and r discussion. Playing video games 4+ ha day is associated with a substantially increased risk
2
, gaming hours were recoded as 0 = 0, less of negative outcomes such as externalizing problems and low prosocial behavior. Yet this the
than an hour = 0.5; 1 to 3 hours = 2; 4–6 hours = 5; 7 or more = 8. For relative risk, we compared same data, with identical analytical specifications for measures, weighting, and controls, that
non-users to each of the other categories as is frequently done in studies of technology use and yielded r
2
mental health published in medical journals (eg, Kim et al., 2020; Messias et al., 2011; Riehm et of 1 % of the variance in Przybylski (2014).
al., 2019). Why the discrepancy? Linear r shows how one variable can be pre dictated from another.
However, linear r cannot answer other important research questions, such as identifying the
Although the technique of comparing each category of use to a reference category is very increased risk of getting lung cancer if one smokes (vs. not) or the increased likelihood of having
common, some may argue that it leaves out

Table 1
Electronic gaming and well-being, UK Understanding Society Youth Panel, Wave 1, UK.

Low prosocial behavior Low life satisfaction Internalizing problems Externalizing problems

Console gaming
Linear r
2
Contrast coded regression (0 vs. 4+), r 0.74% 0.46% 0.90% 1.2%
2
r (r ) ÿ 0.19*** (3.6%) 0.08*** (0.64%) 0.05** (0.25%) 0.17*** (2.9%)
relative risk
None 9.3% (1154) 16.0% (1146) 11.9% (1153) 13.4% (1153)
Ref. Ref. Ref. Ref.
0.5h 11.3 % (1614) 12.5% (1603) 11.1 % (1612) 11.0 % (1610)
1.22 (0.97, 1.53) 0.78 (0.65, 0.94) 0.93 (0.76, 1.52) 0.82 (0.67, 1.01)
1–3 hours 19.5 % (1410) 16.0% (1401) 13.4 % (1411) 16.8 % (1412)
2.10 (1.71, 2.59) 1.00 (0.84, 1.20) 1.13 (0.92, 1.38) 1.25 (1.04, 1.51)
4+ hours 30.6 % (297) 23.9% (299) 14.2 % (295) 27.9 % (295)
3.09 (2.39, 3.98) 1.49 (1.17, 1.90) 0.82 (0.87, 1.65) 2.08 (1.64, 2.63)
computer gaming
linear r
2
Contrast coded regression (0 vs. 4+), r 0.29% 0.81% 0.90%^ 1.5%
2
r (r ) all values ÿ 0.09*** (0.81%) ÿ 0.15*** (2.3%) 0.11*** (1.2%) 0.16*** (2.6%)
relative risk
None 13.4% (654) 14.5% (649) 8.8% (654) 11.9% (652)
Ref Ref Ref Ref.
0.5h 12.8% (1640) 10.9% (1625) 10.0% (1636) 10.5% (1636)
0.96 (0.79, 1.16) 0.75 (0.60, 0.95) 1.13 (0.85, 1.50) 0.87 (0.68, 1.12)
1–3 hrs 14.1% (1902) 15.7% (1886) 13.1% (1901) 15.1% (1901)
1.05 (0.88, 1.28) 1.08 (0.87, 1.34) 1.48 (1.13, 1.94) 1.26 (1.00, 1.59)
4+ hrs 19.4% (404) 27.2% (409) 18.9% (404) 25.5% (404)
1.44 (1.13, 1.85) 1.87 (1.46, 2.39) 2.12 (1.54, 2.92) 2.13 (1.63, 2.78)
2
Notes: 1. Contrast-coded regressions are from Przybylski (2014). 2. Linear r's are partial correlations with controls, and r are given as percentages (1 % = 0.01, given
^
the common use of “percent variance explained”). 3. = reported as 9 % in Przybylski (2014); assumed to be 0.90 % given other results. 4. For relative risk cells, numbers are % with low well-being, (n),
relative risk, and (95 % confidence interval). 5. Specifications: Weighted, no controls. 6. RR's with 95 % CI's not including 1 are in bold.

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J.M. Twenge and J.L. Hamilton Psychological Act 229 (2022) 103696

30

25

outsourcing
problems
twenty
high

internalizing
problems
high
iee%
gnllw ow
bl

fifteen

prosocial
behavior low

10
Life
sasfacon
low

Hours a day console gaming

Fig. 1. Associations between console gaming time and low well-being, UK Understanding Society Youth Panel Wave 1.

externalizing problems if one plays video games 4+ ha day (vs. not at all). Comparing about suicide, and making a suicide plan) over the last 12 months.
outcomes between groups using relative risk can do that, and it appears that there Analytic Approach. Ferguson (2017) analyzed the 2013 YRBSS data using four
is in fact a practically important association between playing video games more contrast-coded regressions by dividing total screen time into four groups: abstainers
frequently and negatively out comes such as externalizing problems. This was true (no screen time), low users (<2 h/day), mod erate users (3–6 h/ day defined as +/ÿ
whether relative risk calculations compared each group to non-users or included all 1 SD of mean on screen time), and excessive users (>1 SD above the mean of
of the data by combining usage groups to make a dichotomous variable. Thus, the screen time). We used specifications based on Ferguson (2017): no weighting and
association between time spent on technology and mental health outcomes can the inclusion of control variables for gender, sleep, and physical activity.
appear small and supposedly insignificant when only linear r is examined, but more
practically significant when statistics more commonly used in medicine and public We also analyzed the data using the specifications of a previous analysis using
health are employed. a similar dataset (Twenge et al., 2018): examining electronic device use separately,
including controls for race and grade level in addition to gender, and following
current guidance to exclude possible mediators (sleep, physical activity) from the
3. Study 2: Youth Risk Behavior Surveillance System 2013 list of control variables (Rohrer, 2018; Schisterman et al., 2009). The YRBSS
measured electronic device time using the following response choices: None, less
In Study 2, we sought to examine differences among effect size metrics in than an hour, one hour, two hours, three hours, four hours, and five or more hours.
another large study measuring digital media use and well being originally analyzed
using linear regression (Ferguson, 2017).
This study includes several dichotomous measures of depression, addressing For linear r analyses, TV and electronic device use in hours was recoded as 0,
concerns about dichotomizing continuous variables. With an ordinal (not continuous) 0.5, 1, 2, 3, 4, and 6. We examined mental health using both a summary variable
measure of technology use and dichotomous measures of depression and suicidal (endorsement of at least one of the three dichotomous depression and suicidal
ideation, this dataset is an excellent candidate for the use of relative risk. ideation items) and by examining each dichotomous item separately. Percentage
increases for each hour of use were calculated by averaging relative risks between
Method. The 2013 Youth Risk Behavior Surveillance System (YRBSS) collected consecutive usage levels.
data from youth from the US state of Florida in 2013.
Participants included 6089 adolescents in 9th through 12th grade (ages 12–18) who Results. In the original contrast-coded regressions (Ferguson, 2017), 2 the r
were 51% female. Participants reported their hours per day of 1) television and 2) for total screen time and the sum of the depression and suicide items was
electronic device use. In the original analysis, these two items were added to create 1.7 %. However, when outcomes are compared between usage groups using
a total “screen time” measure. relative risk, 50% more heavy users of screens than non users endorsed at least
To measure depression, Ferguson (2017) added together three dichotomous items one of the depression and suicide items (see Table 2 and Fig. 2). The contrast
(feeling sad or hopeless for two weeks or more, thinking between the results using linear r and

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J.M. Twenge and J.L. Hamilton Psychological Act 229 (2022) 103696

Table 2
Screen time or electronic device time and well-being, US Youth Risk Behavior Surveillance System, Florida, 2013.

At least 1 of 3 depression/suicide items Depression (Y/N) Suicidal thoughts (Y/N) Suicide plan (Y/N)

Total screen time


linear r
– – –
Contrast coded regression (0 vs. 7+), r (r)2 r (r 0.13*** (1.7%)
2
) 0.10*** (1.0%) 0.08*** (0.64%) 0.09*** (0.81%) 0.07*** (0.49%)
relative risk
None 25.0% (252) 22.2% (255) 12.1% (255) 10.4% (252)
Ref Ref Ref Ref
0.5–2.5h 27.3% (1633) 23.7% (1646) 11.4% (1646) 8.4% (1641)
1.09 (0.87, 1.37) 1.06 (0.83, 1.35) 0.94 (0.66, 1.34) 0.82 (0.55, 1.21)
3–6.5hrs 31.6% (2248) 26.8% (2277) 14.2% (2272) 10.6% (2257)
1.26 (1.01, 1.58) 1.20 (0.94, 1.52) 1.17 (0.83, 1.65) 1.03 (0.70, 1.51)
7+ hrs 37.5% (1150) 32.2% (1171) 19.0% (1167) 13.0% (1155)
1.50 (1.20, 1.88) 1.44 (1.13, 1.84 ) 1.56 (1.10, 2.22 ) 1.26 (0.85, 1.87)
Electronic device time
linear r
2
r (r) ) all values 0.13*** (1.7%) 0.13*** (1.7%) 0.13*** (1.7%) 0.10*** (1.0%)
relative risk
None 28.2% (911) 24.3% (921) 11.4% (881) 9.2% (876)
Ref. Ref. Ref. Ref.
<1h 26.4% (805) 23.3% (813) 11.6% (757) 7.7 % (753)0
0.94 (0.80, 1.09) 0.95 0(0.80, 1.12) 1.02 (0.78, 1.34) .83 (0.60, 1.15)
1 hour 22.5% (688) 19.8% (697) 11.1% (650) / 8.7 % (647)0
0.80 (0.67, 0.95) 0.81 (0.67, 0.98) 98 (0.73, 1.30) .94 (0.68, 1.30)
2 hours 25.9% (875) 22.7% (889) 10.4% (836)0 8.3 % (831)0
0.92 (0.79, 1.07) 0.93 (0.79, 1.10) .92 (0.70, 1.21) .90 (0.66, 1.22)
3 hours 29.4% (719) 23.9% (725) 14.8% (701) 10.6 % (698)
1.04 (0.90, 1.21) 0.98 (0.83, 1.17) 1.31 (1.01, 1.69) 1.15 (0.85, 1.55)
4 hours 35.6% (4 22 ) 28.0% ( 426) 18.6 % ( 409) 12.1% (407)
1.26 (1.07, 1.49) 1.15 (0.95, 1.39) 1.64 (1.24, 2.15) 1.30 (0.93, 1.82)
5+ hours 40.5% (1135) 34.9% (1154) 20.8% (1119) 14.2% (1106)
1.44 (1.27, 1.63) 1.44 (1.25, 1.65) 1.83 (1.48, 2.28) 1.54 (1.19, 1.98)
1 hour vs. 5+ 1.80 (1.54, 2.10) 1.76 (1.49, 2.09) 1.88 (1.47, 2.40) 1.64 (1.23, 2.19)
h Mean % increase with each hour after 1 h/day 15.9% 15.4% 18.4% 13.7%

Notes: 1. Contrast-coded regressions are from Ferguson (2017). 2. Linear r's are partial correlations with controls, and r 2 are given as percentages (1 % = 0.01, given the
common use of “percent variance explained”). 3. For relative risk cells, numbers are % endorsing at least one depression item, (n), relative risk, and (95 % confidence
interval). 4. Specifications: Total screen time: No weighting; controlled for gender, sleep, physical activity. Electronic device use only: Weighted; controlled for gender,
grade, and race. 5. RR's with 95% CI's not including 1 are in bold.

Relative risk was also apparent when examining each of the dichotomous time rather than the retrospective reports used in the other datasets.
items separately. Although the r 2 for total screen time and suicidal Method. Data for Growing Up in Ireland (GUI) was collected August
thoughts was 0.81 % (“less than 1% of the variance”), heavy users were 2011 to March 2012 from 5023 13-year-olds (51% female) in primary
56 % more likely than non-users to have thoughts about suicide. How schools (recruited via random sampling; full study details are elsewhere
ever, relative risks for total screen time and making a suicide plan were (Williams et al., 2009 ) ). Participants selected one activity (out of 21
not significant. pre-coded activities) for each 15-minute period on the time-use daily.
Using specifications based on another previous analysis (electronic Following Orben and Przybylski (2019b), we examined the media
devices only, and controlling for gender, race, and grade) also produced activities “using the internet/emailing (including social networking,
2 linear r and r often considered low, but notable comparisons between browsing etc.),” “playing computer games (eg, PlayStation, PSP, X-Box
groups. For example, 44% more heavy users (vs. non-users) endorsed or Wii),” “talking on the phone or texting,” or “watching TV, films, videos
at least one depression or suicide item, and 83% more had thought or DVDs,” which were used to calculate the total number of hours that
about suicide (see Table 3). participants engaged in electronic device use. To be consistent with
The dose-response curve for electronic device use shows evidence Orben & Przybylski, we include only time diaries from days during the
of non-monotonic effects with the lowest depression among light users school term, and to be consistent with other datasets we included only
(see Fig. 2), suggesting it may be useful to also compare light users (an time diaries from weekdays (N = 3373). Well-being was measured using
hour a day) to heavy users ( 5+ ha day). Heavy users were 80% more the adjustment domains of the Strengths and Difficulties Questionnaire,
likely to endorse at least one depression or suicide item than light users. which included the sum of items assessing hyperactivity or inattention,
With each additional hour of electronic device use beyond one hour, emotional symptoms, behavior problems, and peer-relationship
16% more adolescents were depressed, and 18% more thought about suicide.problems. Depression symptoms over the past 2 weeks were assessed
discussion. As in Study 1, smaller linear r's co-occur with using the short form of the Mood and Feelings Questionnaire.
substantially higher risks between groups. This was true even when Analytic Approach. Consistent with the specifications of Orben and
examining items that were already dichotomous, suggesting that the Przybylski (2019b), weighting was not used and gender and age were
discrepancy between linear r and relative risk is similar whether continuous vari
included as controls. Low well-being was defined as those scoring ~15%
ables are dichotomized or the measure is already dichotomous. above the mean, which was 8+ for depression and 11+ for the SDQ.
results. As Orben and Przybylski (2019b) did, we found small effect.
4. Study 3: Growing Up in Ireland sizes when using r and r 2 However, the relative risk of depression was
53 % higher for heavy users (5+ h) than non-users (see Table 3 and Fig.
In Study 3, we examined differences between linear r and relative 3). Each additional 2 h of screen time beyond 1 h was associated with
risk in a study using contemporary time diaries to measure screen 20% more youth high in depressive symptoms or adjustment

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40

35

electronic
device me

30

Total screen
I
sne
/noisla m
dosria eu%
cpei+ dd
1tsi

25

twenty

Hours a day electronic devices/ total screen me

Fig. 2. Associations between electronic device time/total screen time and depression, Youth Risk Surveillance System, Florida, 2013.

Table 3
Total screen time on weekdays and well-being, Growing up in Ireland.
depression SDQ adjustment problems
linear r
2
r (r ) 0.06*** (0.36%) 0.07*** (0.49%)
relative risk
None 12.1% (367) 14.7% (368)
Ref. Ref.
<1h 13.3% (473) 15.8% (476)
1.11 (0.78, 1.59) 1.07 (0.78, 1.48)
1–2.99 hrs 12.9% (1737) 14.4% (1740)
1.08 (0.79, 1.46) 0.98 (0.75, 1.29)
3–4.99 a.m. 13.5% (553) 18.7% (554)
1.13 (0.80, 1.60) 1.28 (0.95, 1.73)
5+ hours 18.2% (234) 20.6% (235)
1.53 (1.04, 2.26) 1.39 (0.98, 1.99)
<1 hour vs. 5+ hours 1.38 (0 .97, 1.97) 1.42 (1 .07, 1.87)
Mean % increase with each 2 h after 1 h/day 19.7% 20.0%
2
Notes: 1. Linear r's are partial correlations with controls, and r are given as percentages (1 % = 0.01, given the common use of “percent variance explained”). 2. For
relative risk cells, numbers are % endorsing at least one depression item, (n), relative risk, and (95 % confidence interval). 3. Specifications: During term, weekdays
only; no weighting; control for gender and age. 4. RR's with 95% CI's not including 1 are in bold.

difficulties. Values Study (NZAVS). Data were generously supplied by Stronge et al.
discussion. Orben and Przybylski (2019b) concluded that the superior and (2019). This dataset provides a view of technology use and mental health
less confounded measurement of time diaries might explain the effects in the among adults using a mental health measure with a well-established cutoff for
GUI were smaller than those found in studies using retrospective reports. serious issues.
However, comparisons using relative risk in this dataset are fairly similar to Method. The 2016 NZAVS included complete responses from 18,438
those found in studies using retrospective reports, suggesting the difference participants from a national probability sample of New Zealand adults (mean
might instead lie in the statistical test used. age = 49.45, 62 % women). Participants answered an array of demographic
questions, two questions about health indicators (average sleep time and body
mass index) as well as estimating the number of hours a week they spent on
5. Study 4: New Zealand Attitudes and Values Study social media, working, doing housework, looking after children, exercising, using
the internet, playing video/computer games, commuting, watching or reading
In Study 4, we examined adults from the New Zealand Attitudes and the news, watching

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twenty

SDQ
adjustment
problems
hgct%
ro
eh iw
hs

fifteen

depression

10

Hours a day total screen me

Fig. 3. Associations between screen time and depression/SDQ adjustment, Growing up in Ireland.

TV/Netflix/movies, and volunteering. Participants also completed the included 1818 10- to 15-year-olds (51% female). To measure social
Kessler-6, a widely used screening tool for serious mental distress that media use, participants responded to the following question, “How many
shows substantial concordance with DSM structured clinical interviews hours do you spend chatting or interacting with friends through a social
(Kessler et al., 2003, 2010). Serious mental distress is indicated with web-site or app like that on a normal school day?” Response options
scores of 13 or higher (Prochaska et al., 2012). included “None,” “Less than an hour,” “1–3 h,” “4–6 h,” and “7 or more
Analytic Approach. We used the same specifications as Stronge hours.” Similar to Study 1 (Wave 1 of the UK Understanding So ciety
et al. (2019): No weighting and entering all other variables into the Youth Panel), life satisfaction was assessed using the sum of par
regression equation. To follow current guidance not to include possible ticipant's happiness across the six domains of school, schoolwork,
mediators, we also performed an analysis excluding time use variables appearance, family, friends, and life as a whole. Response options
and the two health indicator questions as controls. ranged from 1 ('completely happy') to 7 ('not at all happy') and were
results. As Stronge et al. (2019) also found, there was only a small recoded so higher scores reflect higher levels of life satisfaction. The
correlation between frequency of social media use and mental distress. other measures from Study 1 (prosocial behavior, internalizing
Yet heavy users were 41% more likely than non-users, and 62% more problems, and externalizing problems) were not included in this wave
likely than light users, to have serious mental distress. When possible of the study.
mediators are excluded as controls, heavy users were 81% more likely Analytic Approach. Data were weighted by cross-sectional youth
than non-users and twice as likely than light users to have serious interview weight (to correct for sampling biases and make the sample
mental distress (see Table 4 and Fig. 4). nationally representative) and controlled for age, rural/urban location
discussion. Not surprisingly, given that they were relying on linear and (for combined analyses) sex. For linear analyses, social media
regression and found small Betas, Stronge et al. (2019) concluded that hours were recoded to none = 0, <1 h = 0.50, 1–3 h = 2, 4–6 h = 5, and
the practical impact of social media use on psychological distress is 7+ h = 8. For relative risk analyses, the cutoff for low life satisfaction
“questionable” and that “social media use is typically not a serious risk was the lowest 15 % (~1 SD below the mean: 4.83 or below). Given a
factor for psychological distress.” However, when comparing usage substantial non-monotonic effect (see Fig. 5), light users (<1 ha day)
groups, the risk of serious psychological distress is notably elevated served as the reference group for relative risk comparisons.
with heavy social media use. results. Social media use and in life satisfaction produced relatively.
low linear r and r 2 However, 65% more heavy users of social media (vs.
6. Study 5: UK Understanding Society Youth Panel at Wave 8 light users) experienced low life satisfaction (see Table 5 and Fig. 5).
With each additional two hours of social media use after one hour a
In Study 5, we examined Wave 8 of the UK Understanding Society day, the chances of a youth being low in life satisfaction increased 28%.
Youth Panel, a dataset that has not previously been examined cross discussion. These results again illustrate that the same data
sectionally in published research. Like the datasets in Studies 1 and 2, producing linear r's often considered small also produces practically
the measure of time use is ordinal and not continuous. significant relative risks. As in several other datasets, the association
Method. Wave 8 of the UK Understanding Society Young Panel was non-monotonic (consistent with some past research: Przybylski & Weinstein,

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Table
4 Social media use and serious mental distress, New Zealand adults.
Serious mental distress

Linear r 2
r (r) ) all controls 0.05*** (0.03%)
2
r (r) ) demo controls only 0.08*** (0.64%)
relative risk
All controls
None 6.1% (5385)
Ref
<1hr 5.3% (9755)
0.87 (0.76, 1.01)
1–2 hrs 5.3% (2503)
0.87 (0.72, 1.06)
2–3 hours 5.3% (895)
0.86 (0.64, 1.16)
4+ hrs 8.6% (421)
1.40 (1.01, 1.95) 1.61
<1h vs. 4+ hrs (1.17 , 2.23)
Non-mediator controls only
None 5.8% (5156)
Ref
<1hr 5.2% (9456)
0.90 (0.78, 1.03)
1–2 hrs 5.7% (2415)
0.99 (0.81, 1.20)
2–3 hours 6.2% (863)
1.08 (0.82, 1.43)
4+ hrs 10.5% (394)
1.79 (1.32, 2.45) 2.00
<1h vs. 4+ h (1.4 8 , 2.71) 29.3%
Mean % increase with each hour after 1 h/day

Notes: 1. Linear r's are partial correlations with controls, and r 2 are given as percentages (1 % = 0.01, given
the common use of “percent variance explained”). 2. For relative risk cells, numbers are % endorsing at least
one depression item, (n), relative risk, and (95 % confidence interval).

10

All controls
6
rstei%
rhite
sslsaueton m
iw
d
s

4 demographic
controls

Hours a day social media use

Fig. 4. Associations between social media time and serious mental distress, New Zealand adults.

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J.M. Twenge and J.L. Hamilton Psychological Act 229 (2022) 103696

25

Girls
twenty

all
nocafswea%
fsili
o
n

fifteen

Boys

10

Hours a day social media use

Fig. 5. Associations between social media time and low life satisfaction, UK Understanding Society Youth Panel, Wave 8.

Table 5
Social media time and life satisfaction, UK Understanding Society Youth Panel, Wave 8.
all Girls Boys
linear r
2
r (r ) all values ÿ 0.14*** (2.0%) ÿ 0.15*** (2.3%) ÿ 0.10*** (1.0%)
relative risk
None 23.3% (113) 21.1% (32) 23.0% (81)
1.54 (1.06, 2.25) 1.27 (0.64, 2.54) 1.76 (1.11, 2.82)
<1h 15.0% (763) 17.3% (372) 13.2% (391)
Ref. Ref. Ref.
1–3 hrs 19.3% (646) 18.3 % (365) 20.4 % (281)
1.30 (1.03, 1.63) 1.07 (0.78, 1.46) 1.53 (1.08, 2.15)
4+ hrs 24.6% (296) 26.2 % (195) 21.3 % (101)
1.65 (1.27, 2.14) 1.52 (1.10, 2.10) 1.64 (1.05, 2.56)
Mean % increase with each 2 h after 1 h/day 28.1% 24.5 % 29.5 %
2
Notes: 1. Linear r's are partial correlations with controls, and r are given as percentages (1 % = 0.01, after the common use “percent variance explained”). 2.
Specifications: Weighted, controlled for age, urban/rural location, sex.

2017). Thus, the association may not be well-captured by an effect size metric such as and dismissed as producing only small effects would show substantial relative risks if
2
r (and r ) that assumes a linear, monotonic relationship analyzed that way? This is especially important for in investigations of technology use
(although a technique such as LOESS might capture it). and mental health as studies on this topic are published in journals across a variety of
disciplines, including psychology, communication, public health, and medicine. If studies
7. General discussion published in psychology and communication journals rely solely on linear r and conclude
that the association is small, and studies published in public health and medicine
Across five datasets on technology use and mental health, linear r's were at levels journals rely solely on relative risk and conclude that the association is practically
often considered small, while relative risk was seemingly practically important. This has significant, results appear mixed and general. conclusions are difficult to draw. Given
broad implications for psychology research as a whole: How many datasets analyzed this state of
with linear correlation

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J.M. Twenge and J.L. Hamilton Psychological Act 229 (2022) 103696

the literature, it is tempting to conclude, as several observers have, that reported without the absolute numbers on which it is based. A relative
studies in this area are inconclusive (Best et al., 2014; Meier & Reinecke, risk of 2 could mean an increase in prevalence from 1% to 2%, from
2021), perhaps due to biased analysis choices (Orben & Przybylski, 10% to 20%, or from 40% to 80%, all of which may have different
2019a). However, when datasets are analyzed using both linear r and implications for practical importance. Second, decisions for selecting
relative risk, the associations are fairly consistent across studies. Thus, groups must be explained; the necessity of cutting continuous variables
the root of the disagreement across disciplines appears to primarily rest to use relative risk is one of the primary reasons linear r is more often
not in different datasets, measures, or control variables, but in the used in psychology. In some cases, creating groups to compare is
statistical researchers choose for their data analyses. This is not to say straightforward: For example, if hours of technology use are measured
that relative risk is better than linear r, but that both provide important within categorical survey response categories (“none,” “less than an
information. hour,” etc.), or if well-being measures are dichotomous (eg, a yes or no
There are also practical implications for therapists, physicians, policy answer to whether a respondent has self-harmed in the last year). Some
makers, and parents who wish to gauge the practical importance of as continuous mental health measures have established cutoffs in the
associations to make well-informed decisions on issues around published literature (eg, a score of 13 or above is indicative of serious
technology use and mental health (such as, for example, whether heavy mental distress on the Kessler-6), while other cutoffs may need to be
technology use warrants more careful screening for mental health set with by other means, such as the commonly used guideline of a
issues, or, assuming some of the causation goes from technology use score one standard deviation above (or below) the mean (Schalet et al., 2014).
to low well being, limiting hours of device use to moderate levels). However, dichotomization does not appear to be the reason for the
These decisions might be very different if decision-makers hear that discrepancies between linear r and relative risk; as Study 2 showed,
technology time explains <1 % of the variance in well-being (based on similar discrepancies between linear r and relative risk appear whether
linear r), as opposed to hearing that twice as many heavy users of mental health measures are continuous or already dichotomous. Third,
technology are depressed, dissatisfied with their lives, and/or disinclined even if researchers choose not to use relative risk, including a figure
to help others (based on relative risk). These results suggest that linear showing the data distribution between the primary variables should be
r's of ÿ 0.10, often considered “small,” are often not small in terms of standard. Figures immediately reveal non-monotonic (curvilinear) pat
practical importance. As an additional example, the association between terns, as well as illustrating the size of differences across groups.
child hood exposure to lead and adult IQ is r = 0.11 (Reuben et al., 2017). Of course, correlational studies like these cannot determine
Technology use and mental health are not unique examples of this causation (for example, whether technology use causes depression,
discrepancy. Linear r does not capture the substantial association be depression causes technology use, or third variables cause both). Thus,
tween smoking and lung cancer, receiving a COVID vaccine and statements such as “heavy users are 50% more likely to be depressed”
developing the disease, wearing a seat belt and dying in a car accident, could instead note that “depressed people are 50% more likely to be heavy users.”
gender and suicide attempts, or BMI and exercise. Although the largest Although several random-assignment experiments have established a
dis crepancies between linear r and relative risk appear when base rates causal link between social media use and lower well-being (eg, Allcott
are low (such as lung cancer), they also appear when base rates exceed et al., 2020), studies of association such those analyzed here should
1 in 10 (such as exercise and obesity and in the datasets analyzed here not be assumed to show the direction of the causal arrow . In addition,
on technology use and mental health). Some have argued that medical more research is needed to establish mediators of the link – if heavy
research examples like these should not be compared to psychology technology use does cause depression, why, and how?
examples in terms of effect size (Ferguson, 2009). However, as our In conclusion, researchers need to consider more than linear
results demonstrate, the discrepancy between linear r and relative risk correlation when trying to establish the association between two
appears when both are used to analyze the same data on psychological variables. As the examples of smoking and lung cancer, seat belts and
questions. Thus, this is not just an issue of comparing medical research car accident deaths, and exercise and BMI show, linear correlation can
to psychological research, but an issue of differences between statistical lead one to conclude that associations are not practically important
tests. when in fact they are. Five datasets on technology use and mental
We are not the first to point out the limitations of linear correlation health also show that data with relatively small linear correlations can
and percent variance explained (r-squared) as gauges of practical produce substantial differences between groups. It may be time for
importance. Rosnow and Rosenthal (1989, 2003) provided several psychology to regularly add relative risk comparisons in research.
examples of low correlations that mask large relative risks. In their article Supplementary data to this article can be found online at https://doi.
on effect sizes, Funder and Ozer (2019) concluded that 2r “Allows writers org/10.1016/j.actpsy.2022.103696.
to disparage certain findings that they find incompatible with their own
theoretical predilections.” There is also the matter of which research
Declaration of competing interest
question is actually being answered by the data at hand. Linear
correlation answers the question: How much can Y predict X among all JMT has received speaking honoraria for presenting research, has
other factors? Given that most studies do not include all possible factors
consulted for law firms and state attorneys general about social media
that may influence outcomes (including genetic predisposition), that may and mental health, and receives royalties from several books, most
not be the research question most studies of behavior and well-being recently iGen: Why Today's Super- Connected Kids Are Growing Up
are designed to answer. The relevant research question may instead Less Rebellious, More Tolerant , Less Happy – and Completely
be: What is the difference in mental health factors between those who Unprepared for Adulthood. JLH declares no conflicts of interest.
behave one way vs. another? Comparing groups using relative risk thus
can provide information that linear correlation cannot.
Acknowledgments
Given the limitations of linear correlations, research psychology may
want to consider including relative risk comparisons in addition to linear
The authors thank David Stein for statistical consulting. JLH was
r. In this we compete with Funder and Ozer (2019), who recommend
supported by an Institutional National Research Service Award by the
that researchers focus on effect sizes capturing the number of people
National Heart, Lung, and Blood Institute (NHLBI: T32).
affected. This could be done in addition to reporting linear r or d; thus, it
would add information rather than taking anything away, especially as
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