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ProjectMoon TRPG - Automated Character Sheets

Editor's Notes
Original sheet credit goes to @chungmu35.
This character sheet is intended for use in the fanmade (unofficial) Project Moon TRPG.
I translated + made some aesthetic and functional changes to the sheet for usability.

This is the English only sheet. See below for the localized versions.

[Localization and Translations]


The translations from the original Korean are uhhhhh guesswork at best (google translate...), but the general ideas should be there
If you want to make changes or cross-check any of the translations, you can take a look at the [LOC] sheet.
(The translations are not one-to-one, and I've taken some liberties to make things sound accurate/better in the target language.)

[Game System (TRPG)]


The rulebook is currently in the process of being translated.
Rule and effect tables already included in this Character sheet can be referenced from the [DATA] sheet.

For a more comprehensive rule summary, see the linked document below.

Update note (CowTs's, the first is punibird's):

So you know that part where I said I'll do it in a week? Anyways It's done now! You can't easy convert by just copying the calc box
though, you'll have to actually copy over the info bit by bit. (Dear lord I've spent 6 hours on this sheet now.)

Changes:
- 4 Weapon Slots
- 4 Tool Slots
- 6 Skill Slots
- 6 Mys Skill Slots
- The fractal pig of calculation grows

Also massive respect for punibird he straight clicked things 24k times just to make this sheet because he didnt know how to do cer
and just gamered instead.

Creator: @chungmu35 Character sheets Rule summary


Original sheet https://docs.google.com/spreadsheets/d/1u4biQfxTfnx1FF74WSjgPEQNGZmdCEJ4cANlPkkJfRQ/edit?usp=sharin
KR n/a
https://docs.google.com/spreadsheets/d/1Hjxl87KH
EN (you're here) https://docs.google.com/document/
TRPG Author: @helloing0119 JP https://docs.google.com/spreadsheets/d/1EG7wRtq
https://docs.google.com/document/
Rulebook (KR) https://github.com/helloing0119/lobotomytrpg/blob/master/%EB%A1%AD%ED%8B%B0%EC%95%8C_%ED%86%
Multilingual https://docs.google.com/spreadsheets/d/1gXvqOps

Edited by: @punibird


CowTs#7846
EN

eneral ideas should be there.


sheet.
er in the target language.)

eet.

by just copying the calc box this time


now.)

he didnt know how to do certain things

Examples Discord
n/a n/a
https://docs.google.com/spreadsheets/d/1kjELxrW3YaygCurPRD9fYSDmJ4hq2Bp_copPO_vAFrM/edit?usp=sharing
https://discord.gg/a7nnjNGR6E
https://docs.google.com/spreadsheets/d/1ZEzIgGvhEHsCkFPX-bfyrjqDxRzkz3zCeTkJney9gbg/edit?usp=sharing
n/a
m/spreadsheets/d/1gXvqOpst4Ob7IPZrpC0nYqu75PTkOJwnPoTK0A9rvXk/edit?usp=sharing
Lang: EN Darkmode: ###

BACKGROUND INVESTIGATION AND COMBAT ABILITY REPORT


Subject Name w
Occupation
STATS HEALTH
Age Height Instinct Wisdom Justice
MENTALITY
Birthplace Residence

Description Att 0

Background ### M
Personality
0 0 0 Name
Charm Insight Temperance
Assets
Activation Cond

Notes Always active

0 0 0 W
---

RANK 0 E
A ---
EXP Level 0 P
O ---
Relations N

---

---
###

---

---
TOOL

---
Notable History
###
---

Myster
(Weapon name) Melee ### Ranged ### Att D 6 + 0 MYS ### (Weapon nam
--- --- Rank
###
1
--- ---
###
Pts
--- --- 0
###
###
(Weapon name) Melee ### Ranged ### Att D 6 + 0 MYS ### (Weapon nam
--- --- Rank
###
1
--- ---
###
Pts
--- --- 2
###
###
OUTFIT Def D 6
--- ---
--- ---

--- ---
--- ---

--- ---
--- ---

(Tool name) Portable ### Rank (Tool name) Portable ### Rank
Reusable ### Reusable ###
--- ---
1 1

--- ---

T ### ###
O --- ---
O ### ###
L --- ---
### ###
--- ---
Pts Pts
### ###
--- ---
### ###

TRUE AUGMENTATIONS
(Augmentation name) Type --- Effec
Rank ---

1
---
Pts
4 ---
###
(Skill name) Light 1 Skill type --- (Skill name)
--- --- Rank --- ---

1
--- --- --- ---
Pts
--- --- 4 --- ---
###
(Skill name) Light 1 Skill type--- (Skill name)
S --- --- Rank --- ---
K
I 1
--- --- --- ---
L
L Pts
S --- --- 4 --- ---
###
(Skill name) Light 1 Skill type--- (Skill name)
--- --- Rank --- ---

2
--- --- --- ---
Pts
--- --- 6 --- ---
###

(Skill name) Light 1 Skill type --- (Skill name)


--- --- --- ---

--- --- --- ---

--- --- --- ---


M
Y (Skill name) Light 1 Skill type --- (Skill name)
S --- --- --- ---

S
--- --- --- ---
K
I
L --- --- --- ---
L
S (Skill name) Light 1 Skill type--- (Skill name)
--- --- --- ---

--- --- --- ---

--- --- --- ---


(Special item name) Rank 0 For Combat ### MYS ### (Special item name)
S Effect Range Effect Range
P
E --- ---
C Risk Risk
I --- ---
A
Duration Duration
L
T --- ---
R Mystery Effect Mystery Effect
U --- ---
E

############
############
############ 0 0 0 0 0 0 ###
################################################ 0 0 0 ###
################################################ 0 0 0 ###
################################################ 0 0 0 ###
################################################ 0 0 0 ###
############################################################
######################################################### 0
############ ############
############ ############
############ ############
Assessed by: (player name)
Rank assessment:###

HEALTH 30 STAGGER RES 20

ENTALITY 15 LIGHT 3

0 Def 0 Evd 0

MYSTERY (EGO) ###


Name Manifested Ideology

Activation Condition Manifestation Type

Always active Weapon

Effects
--- --- D ### + ###
O
U D 6 + 0
--- T --- Effect Points
F
--- I ---
T #NAME? STATUS AILMENTS
--- --- ---
Point Cost ---
--- --- ---
###
---
#NAME?
--- --- ---
---
---
--- --- ### --- ---
---
---
--- --- ### --- ---
---
---
--- --- ### --- ---
---
Mystery appearance & description ---
---
---
---
---
---
---
---
(Weapon name) Melee ### Ranged ### Att D 6 + 0 MYS ###
--- --- Rank
###
1
--- ---
###
Pts
--- --- 2
###
###
(Weapon name) Melee ### Ranged ### Att D 6 + 0 MYS ###
--- --- Rank
###
1
--- ---
###
Pts
--- --- 2
###
###
+ 0 Evd D 6 + 0 MYS ###
Rank

Pts
2
###
(Tool name) Portable### Rank (Tool name) Portable### Rank
Reusable ### Reusable ###
--- ---
1 1

--- ---

### ###
--- ---

### ###
--- ---

### ###
--- ---
Pts Pts
### ###
--- ---
### ###

Effects Prosthesis types


-- --- Body replacement ###
Non-humanoid body ###
-- --- Specialized part ###
Combat part ###
-- --- Functional part ###
Simple prosthesis ###
0 0 0 0 0 0
Skill name) Light 1 Skill type ---
--- Rank

1
---
Pts
--- 4
###
Skill name) Light 1 Skill type ---
--- Rank

1
---
Pts
--- 4
###
Skill name) Light 1 Skill type---
--- Rank

1
---
Pts
--- 4
###

Skill name) Light 1 Skill type ---


---

---

---

Skill name) Light 1 Skill type ---


---

---

---

Skill name) Light 1 Skill type---


---

---
Pts
--- 2
###
m name) Rank 0 For Combat ### MYS ###

Creator: 충무김밥(@ChungMu35)
Edited by: @punibird
CowTs#7846
Lang: EN Darkmode: ###

DISTORTION SURVEY REPORT


Subject before Distortion
Subject Name
STATS HEALTH
Occupation Instinct Wisdom Justice
Age Height
DISTORTED
Birthplace Residence
Subject after Distortion
Att 0

Name DISTORT
Origin
0 0 0 ---
Charm Insight Temperance

Appearance
---

Atmosphere
0 0 0
Coun
WORK PREFERENCE
Instinct Wisdom Justice
###
W

W
0 0 0 ---
Charm Insight Temperance
---

Hostility

FALSE Suppressed

0 0 0
Story

Counter is lower
###
by default:
Causes damage
###
during Suppress
0
Pts ###
(Weapon name) Melee ### Ranged ### Att D 6 + 0
--- --- Rank
###
1
--- ---
###
Pts
--- --- 2
###
###
(Weapon name) Melee ### Ranged ### Att D 6 + 0
--- --- Rank
###
0
--- ---
###
Pts
--- --- 0
###
###
Distortion Effect
--- ---

--- ---
Pts
--- --- 2
###
OUTFIT Def D 6 + 0 Evd D 6 + 0
--- --- Rank
--- ---
---
0
--- --- ---
--- ---
Pts ---
--- --- 0 ---
--- ---
### ---
Distortion Effect ---
--- --- ---
---
--- --- ---
Pts ---
--- --- 2 ---
### ---

(Skill name) Light 1 Skill type--- (Skill name)


--- --- Rank --- ---

0
--- --- --- ---
Pts
S
K --- --- 2 --- ---
I ###
L (Skill name) Light 1 Skill type--- (Skill name)
L
S
S
K
I
L
L --- --- Rank --- ---
S
0
--- --- --- ---
Pts
--- --- 2 --- ---
###
(Skill name) Light 1 Skill type--- (Skill name)
--- --- --- ---

M --- --- --- ---


Y
S
--- --- --- ---
S
K (Skill name) Light 1 Skill type--- (Skill name)
I --- --- --- ---
L
L
S --- --- --- ---

--- --- --- ---


# #
N
# N#
A
N NA
M
A MA
0 0 E M
M E
0 ############ 0 0 ######################## E?
0 E?0
0 ############ 0 0 ######################## ?0 ?0
0 ############ 0 0 ######################## -1
0 ############################################# 0
0 ########################################## 0 0
0 ########################################## 0 0
Assessed by: (player name)
Rank assessment:#NAME?

HEALTH 30 STAGGER RES 20

DISTORTED LIGHT 5

0 Def 0 Evd 0

DISTORTION MANAGEMENT INFO


--- ---

--- ---

Counter-lowering work results

### ### ###


Work Preference Type

--- ### 0

Work Fail Conditions

---

---

Hostility and Suppression conditions

Suppressed only when certain conditions are met

Counter is lowered Resets Counter on


0 ###
by default: damage while Hostile
Causes damage Causes insta-kill on taboo
0 ###
during Suppression violation

Required work amount: ### Counter 4


Notes

STATUS AILMENTS
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---

Skill name) Light 1 Skill type---


--- Rank

0
---
Pts
--- 2
###
Skill name) Light 1 Skill type---
--- Rank

0
---
Pts
--- 2
###
Skill name) Light 1 Skill type---
---

---

---

Skill name) Light 1 Skill type---


---

---
Pts
--- 2
###

Creator: 충무김밥(@ChungMu35)
Edited by: @punibird
Lang: EN Darkmode: ###

DISTORTION SURVEY REPORT


Subject Name
Occupation
STATS HEALTH
Instinct Wisdom Justice
MENTALITY

Att 0

0 0 0 ---
Charm Insight Temperance ---
0 ---
---
---
---
---
0 0 0 ---
---
RANK 0 ---
EXP 0 Level 0 ---
(Weapon name) Melee ### Ranged ### Att D 6 + 0 MYS ### ---
--- --- Rank (Augmentation nam
###
1
--- ---
###
Pts
--- --- 2
###
###
(Weapon name) Melee ### Ranged ### Att D 6 + 0 MYS ###
--- --- Rank
###
1
--- ---
###
Pts
--- --- 2
###
###
OUTFIT Def D 6 + 0 Evd D 6 + 0 MYS ### Effects
--- --- Rank ---
--- ---
1
--- --- ---
--- ---
Pts
--- --- 2 ---
--- ---
###
(Skill name) Light 1 Skill type--- (Skill name)
--- --- Rank --- ---

1
--- --- --- ---
Pts
S
K --- --- 2 --- ---
I ###
L (Skill name) Light 1 Skill type--- (Skill name)
L --- --- Rank --- ---
S
1
--- --- --- ---
Pts
--- --- 2 --- ---
###

###
0 0 #####################
0 0 #####################
0 0 #####################
###########################
###########################
######################## 0
Assessed by: (player name)
Rank assessment:###

HEALTH 30 STAGGER RES 20

ENTALITY 15 LIGHT 3

0 Def 0 Evd 0

STATUS AILMENTS
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
--- ---
(Augmentation name) Type --- Rank 1
A
U
G
M
E
N
T
F
A
A
T
L
SI
O
Pts
E
N4
S
###
Effects #REF!
--- Body replacement ###
Non-humanoid body ###
--- Specialized part ###
Combat part ###
--- Functional part ###
Simple prosthesis ###
0 0 0 0 0 0
Skill name) Light 1 Skill type---
--- Rank

1
---
Pts
--- 2
###
Skill name) Light 1 Skill type---
--- Rank

1
---
Pts
--- 2
###

Creator: 충무김밥(@ChungMu35)
Edited by: @punibird
Lang: EN Darkmode: ###

ORGANIZATION INQUIRY
Subject Name
Classification ---
Reputation
Location
Size 0 members Rank 0
Incidents 0 incidents Rank 0
Special items 0 items Rank 0

Overall Rank #NAME?

Assets

Philosophy
and goal

Relations to other orga


Notable
members

Notable History

### (Special item name) Rank ### MYS ######(Special item name) Rank ### MYS ###
S
Effect Range Effect Range
P
E --- ---
C Risk Risk
I --- ---
A
Duration Duration
L
--- ---

########################### 0
Assessed by: (player name)
Rank assessment:#NAME?

Notes

Footnote

ations to other organizations

######(Special item name) Rank ### MYS ###


Effect Range
---
Risk
---
Duration
---

Creator: 충무김밥(@ChungMu35)
Edited by: @punibird
Status ailments
Term Effect description
Burn At the end of the round, damage to HP by the number of Burns, and then reduce Burns by
Bleed During an action/reaction, take damage equal to Bleed, and then reduce Bleed by half.
Paralysis Receive a Disadvantage on rolls for every Paralysis.
Protection Damage taken is reduced by the number of Protection.
Stagger Protection Stagger damage taken is reduced by the number of Stagger Protection.
Fragile Damage taken is increased by the number of Fragile.
Strength Power of Attack dice are increased by the number of Strength.
Feeble Power of Attack dice are decreased by the number of Feeble.
Endurance Power of Defense/Evasion dice are increased by the number of Endurance
Disarm Power of Defense/Evasion dice are decreased by the number of Disarm.
Haste Speed is temporarily increased by the number of Haste
Bind Speed is temporarily
All damage decreased
taken increases by 1by
forthe number
every of Bind
3 stacked Smoke (Decrease by 1 at the end of
Smoke round)
Charge Holding charge. No special effects. (Does not disappear at the end of rounds)
Staggered Incapable of action, and all resistances become Fatal.

Panicked state when Mentality reaches 0. Continuously behaves according to panic rules
Panic unless Mentality is recovered above 0, or successfully challenged by another character.
Seal Cannot use reactions in this state.
Incapable of action Cannot take
Incapable of actions
fighting.orAside
reactions in this state.
from special measures for recovery, this status remains until t
Incapable of combat of battle.
-Unless otherwise noted, Status Ailments will disappear at the end of the round.

Melee Weapon Effect Table


Term Effect description
Att Power ↑ Attack Power modifier raised by +n
Att Dice Max ↑ Attack Dice's max value raised by +n
DMG+ On clash win, inflict n Damage to target
Stagger DMG+ On clash win, inflict n Stagger Damage to target
Enemy Power ↓ Power of target's rolls are reduced by n
Inflict Burn On clash win, inflict n Burns on target
Inflict Smoke On clash win, inflict n Smoke on target
Inflict Paralysis On clash win, inflict n Paralysis on target
Inflict Bleed On clash win, inflict n Bleed on target
Inflict Fragile On clash win, inflict n Fragile on target
Haste On clash win, gain n Haste
Gain Charge Gain n Charges when attacking

Multi-hit Changes attack to [n + 1] consecutive attacks, rolled at [Power - 2*n]


Multi-hit Changes attack to [n + 1] consecutive attacks, rolled at [Power - 2*n]
Extra Attack
Attribute Adds 1 attack attribute (cannot be duplicated)

Ranged Weapon Effect Table


Term Effect description
Att Power ↑ Attack Power modifier raised by +n
Att Dice Max ↑ Attack Dice's max value raised by +n
DMG+ On clash win, inflict n Damage to target
Stagger DMG+ On clash win, inflict n Stagger Damage to target
Enemy Power ↓ Power of target's rolls are reduced by n
Inflict Burn On clash win, inflict n Burns on target
Inflict Smoke On clash win, inflict n Smoke on target
Inflict Paralysis On clash win, inflict n Paralysis on target
Inflict Bleed On clash win, inflict n Bleed on target
Inflict Fragile On clash win, inflict n Fragile on target
Gain Charge Gain n Charges when attacking
Allows an additional attack action that rolls at [Power -2]
Additional attack
(Additional attacks do not consume bullets, cannot stack)
Infinite ammo
Extra Attack Does not consume bullets (Cannot be duplicated)
Attribute Adds 1 attack attribute (Cannot be duplicated)
・Certain effects can be inverted by allotting negative point values.

[Example]
Positive allocation - Inflict Burn [ 2 ]: Inflict 2 Burn on target
Negative allocation - Inflict Burn [-2 ] : Inflict 2 Burn to self

The negative effects reimburse points, which can be used on other effects.
This can be used creatively to work around the limitations of low-rank skills and equipment.

(Only effects with [ n ] in the point costs are applicable.)

Outfit Effect Table


Term Effect description
Def Power ↑ Defense Power modifier raised by +n
Evd Power ↑ Evasion Power modifier raised by +n
Def Dice Max ↑ Defense Dice's max value raised by +n
Evd Dice Max ↑ Evasion Dice's max value raised by +n
Enemy Power ↓ On Defense, power of target's rolls are reduced by n
Burn resist Reduce damage from Burn by n
Bleed resist Reduce damage from Bleed by n
Damage resistance Damage and Stagger Damage Taken -n (Max 3)
DMG+ On clash win with Defense, inflict n Damage to the opponent.
Stagger DMG+ On clash win with Defense, inflict n Stagger Damage to the opponent.
One more additional reaction can be used, rolled at a disadvantage (Cannot
Additional reaction
be duplicated)

Allows for an additional Defense reaction, rolled at a disadvantage (Cannot


Auto-defense
be duplicated)
Allows for an additional Defense reaction, rolled at a disadvantage (Cannot
Auto-defense
be duplicated)

Skill Effect Table


Term Effect description
Att Power ↑ Att Power ↑
Att Dice Max ↑ Dice's max value raised by +n
DMG+ On clash win, inflict n Damage to target
Stagger DMG+ On clash win, inflict n Stagger Damage to target
Enemy Power ↓ Power of target's rolls are reduced by n
Inflict Burn On clash win, inflict n Burns on target
Inflict Paralysis On clash win, inflict n Paralysis on target
Inflict Bleed On clash win, inflict n Bleed on target
Inflict Fragile On clash win, inflict n Fragile on target
Haste On clash win, gain n Haste
Strength On clash win, gain n Strength
Endurance On clash win, gain n Endurance
Regen (Health) On clash win, recover n Health.
Regen (Stagger) On clash win, recover n Stagger Resistance.
Protection On clash win, gain n Protection
Stagger Protection On clash win, gain n Stagger Protection
Inflict Bind On clash win, inflict n Bind on target
Inflict Feeble On clash win, inflict n Feeble on target
Inflict Disarm On clash win, inflict n Disarm on target
If you haven't used a reaction in this round, Power will increase by n. (Max 6,
Single Strike
once effect is activated reactions cannot be taken until next round)
Burn+ Inflict n more Burn during the round
Bleed+ Inflict n more Bleed during the round
Burn vigor (Power) If you have [3 + n] or more Burn, Power +n (Cannot be duplicated)
Bleed vigor (Power) If you have [3 + n] or more Bleed, Power +n (Cannot be duplicated)
Burn advantage If the opponent has [3 + n] or more Burn, Power +n (Cannot be duplicated)
Bleed advantage If the opponent has [3 + n] or more Bleed, Power +n (Cannot be duplicated)
Give
Give Protection
Stagger On clash win, grants n Protection to an ally in the next round.
Protection On clash win, grants n Stagger Protection to an ally in the next round.
Give Strength On clash win, grants n Strength to an ally in the next round.
Give Haste On clash win, grants n Haste to an ally in the next round.
Give Endurance On clash win, grants n Endurance to an ally in the next round.
While clashing, nullifies all effects and status ailments on both sides that
Ignore Power
influence Power.

Only used when no reaction is used in this round. The effect of the skill is
Delay activated at the start of the next round without attacking this round
(Applicable to Attack, Action only)
Only used when no reaction is used in this round. The effect of the skill is
Delay activated at the start of the next round without attacking this round
(Applicable to Attack, Action only)

Wide attack Replaces attack with a Wide Area attack. (Applicable to Attack, Action only)

Changes attack to [n + 1] consecutive attacks, rolled at [Power - 2*n]


Multi hit
(Applicable to Attack, Action only)

Ignore Status While clashing, the opponent's Status Ailment infliction effects are nullified
Ailments (Applicable to Defense, Evasion only)
Overcoming Crisis At Health less than [100 - n*25] %, Power increases by n
On clash win, target is inflicted with Seal, preventing usage of any Reactions
Seal
for the rest of the round.

Gain Charge Give yourself n Charges when using skills


Charge - Power ↑ Consume [2 * n] charges to raise Power by n
Charge - Dice Max ↑ Consume [2 * n] charges to raise Dice Max by n
Charge - Bind On clash win, consume [3 * n] charges to inflict n Bind on target
Charge - Smoke On clash win, consume [3 * n] charges to inflict n Smoke on target
Charge - Disarm On clash win, consume [3 * n] charges to inflict n Disarm on target
Charge - Strength On clash win, consume [3 * n] charges to give n Strength to self or ally
Charge - Haste On clash win, consume [3 * n] charges to give n Haste to self or ally
Charge - Endurance On clash win, consume [3 * n] charges to give n Endurance to self or ally
Charge
Charge -- Protection
Stagger On
On clash
clash win,
win, consume
consume [3
[3 ** n]
n] charges
charges to
to give n Stagger
give n Protection to self orto
Protection ally
self or
Protection ally
Charge - Wide Consumes 12 charges, replaces attack with a Wide Area Attack (Applicable
attack to Attack, Action only)

Charge - Additional Consumes [4 * n] charges, and changes attack to [n + 1] consecutive attacks


Attack rolled at a disadvantage and [Power - 2*n] (Applicable to Attack, Action only)

Inflict Smoke On clash win, inflict n Smoke on target


Gain Smoke Give yourself n Smoke when using skills
Smoke+ Inflict n more Smoke during the round (Max 3)
Smoke - Power ↑ Consume n Smoke to raise Power by n
Smoke - Dice Max ↑ Consume n Smoke to raise Dice Max by n
Smoke - Paralysis If the opponent has [3 + n] or more Smoke, inflict n Paralysis
Smoke - Bleed If the opponent has [3 + n] or more Smoke, inflict n Bleed
Smoke - Fragile If the opponent has [3 + n] or more Smoke, inflict n Fragile
Smoke - Feeble If the opponent has [3 + n] or more Smoke, inflict n Feeble
Smoke - Additional Consumes [4 * n] Smoke, and changes attack to [n + 1] consecutive attacks
Attack rolled at a disadvantage and [Power - 2*n] (max 2)

Specify a Stat. When challenging with that Stat, roll result receives +1
Stat ↑ modifier (Cannot be duplicated for the same Stat) (Applicable to Use a Tool,
Action only)
Specify a Stat. When challenging with that Stat, roll at an Advantage. (Cannot
Stat advantage
be duplicated for the same Stat) (Applicable to Use a Tool, Action only)
On successful use, the opponent's next roll is disadvantaged (Applicable to
Interference
Use a Tool, Action only)

On your next roll, roll result receives a -1 modifier (Applicable to Use a Tool,
Recoil
Action only)
On your next roll, roll at a disadvantage (Applicable to Use a Tool, Action
After effects only)
Side effects On use, inflicts 6 Damage to yourself (Applicable to Use a Tool, Action only)

-Skills that consume Charge or Smoke cannot be used if the character has less than the required va

Tool Effect Table


Term Effect description
Instinct ↑ When challenging with Instinct, roll result receives +1 modifier
Wisdom ↑ When challenging with Wisdom, roll result receives +1 modifier
Justice ↑ When challenging with Justice, roll result receives +1 modifier
Charm ↑ When challenging with Charm, roll result receives +1 modifier
Insight ↑ When challenging with Insight, roll result receives +1 modifier
Temperance ↑ When challenging with Temperance, roll result receives +1 modifier
Instinct advantage When challenging with Instinct, roll at an advantage
Wisdom advantage When challenging with Wisdom, roll at an advantage
Justice advantage When challenging with Justice, roll at an advantage
Charm advantage When challenging with Charm, roll at an advantage
Insight advantage
Temperance When challenging with Insight, roll at an advantage
advantage When challenging with Temperance, roll at an advantage
Interference On successful use, the opponent's next roll is disadvantaged
Recoil On your next roll, roll result receives a -1 modifier
After effects On your next roll, roll at a disadvantage
Side effects On use, inflicts 6 Damage to yourself

・Tool effects generally only apply to specific actions or behavior relating to the tool's usage.

Tool Examples:

[Sight-enhancing Serum]
Effects: Insight+, Insight advantage, Recoil
Desc: A serum that enhances eyesight.
Only affects actions relating to eyes.

[EEG Brain Stimulator]


Effects: Insight+, Wisdom+
Desc: A device that stimulates brain waves.
Only affects actions relating to analysis and deduction.

[EEG Brain Resonator]


Effects: Justice+, Justice advantage
Desc: A device that makes the target more susceptible to one's ideology.
Only affects actions relating to interpersonal relations
[EEG Brain Resonator]
Effects: Justice+, Justice advantage
Desc: A device that makes the target more susceptible to one's ideology.
Only affects actions relating to interpersonal relations

Augment Effect Table


Term Effect description
Att Power ↑ Attack Power modifier raised by +n
DMG+ On clash win, inflict n Damage to target
Stagger DMG+ On clash win, inflict n Stagger Damage to target
Enemy Power ↓ Power of target's rolls are reduced by n
Inflict Burn On clash win, inflict n Burns on target
Inflict Smoke On clash win, inflict n Smoke on target
Inflict Bleed On clash win, inflict n Bleed on target
Burn advantage On clash, +1 Power if opponent has Burn
Bleed advantage On clash, +1 Power if opponent has Bleed
Smoke advantage On clash, +1 Power if opponent has Smoke
One more additional reaction can be used, rolled at a disadvantage (Cannot
Additional reaction
be duplicated)
Stat increase Increases
At the startone stat by
of each 1 (Cannot
round, gain 1be duplicated
Strength for the30%
for every same Stat) lost (max.
of health
Activate Strength 2)
At the start of each round, gain 1 Endurance for every 30% of health lost
Activate Endurance (max. 2)
Activate Haste At
At the
the start
start of
of each
each round,
round, gain 1 Haste
gain 1 for every
Protection 30%20%
for every of health lost (max.
of health lost 3)
Activate Protection (max. 3)
Activate Stagger At the start of each round, gain 1 Stagger Protection for every 20% of health
Protection lost (max. 3)
Haste vigor
(Strength) At the start of each round, gain 1 Strength per 2 Haste you have (Max 5)
Burn
Bleedvigor
vigor(Strength) At the start of each round, gain 1 Strength per 3 Burns you have (Max. 5)
(Strength)
Smoke vigor At the start of each round, gain 1 Strength per 3 Bleed you have (Max. 5)
(Strength) At the start of each round, gain 1 Strength per 3 Smokes you have (Max. 5)
Burn resistance Reduce damage from Burn by n
Bleed resistance Reduce damage from Bleed by n
Damage resistance Damage and Stagger Damage Taken -n (Max 3)
Burn immunity Nullify all damage from Burn
Bleeding immunity Nullify all damage from Bleed
Smoke immunity Nullify all damage from Smoke
Regen (Health) On clash win with an attack, recover n Health.
Regen (Stagger) On clash win with an attack, recover n Stagger Resistance.
Power on Kill Defeating an enemy grants n Strength in the next round
Absorb Recover 10% of HP when defeating an enemy (max. 10)
At the end of the round, if all other allies are at 0 health,
Lone Fighter
gain 3 Strength in the next round.

At the end of the round, if there is an ally with 0 health,


Remembrance
give yourself 2 strength in the next round.
First-strike All dice rolls in the first round gain +n Power
When taking damage that reduces health to 0, gain 20 temporary health for that round.
Indomitable
This temporary health is lost at the end of the round.

-Effects from augments that require a target are applied by specifying either Attack (Slash, Blunt, Pierce), Defen
Ex) Burn -> On clash win with a blunt attack, inflict n Burn to target

Prosthesis Effect Table


Term Effect description

A mechanical, humanoid body replacement. By default, has the same


performance as the existing human body.
Body replacement
Ex) a cheap and shoddy machine body, a high-quality prosthetic body

A mechanical, non-humanoid body replacement. By default, has the same


performance as the existing human body.
Non-humanoid body
Ex) Cats, wolves, Schadenfreude, birds, etc.

A specialized prosthetic part with a specific usage, which functions as an [n]


Rank tool (Portable and Reusable)
Specialized part
Ex) specialized hands for surgery, lifeform scanner, a retractable jack for
hacking machines, etc

-Full-body replacement,A prosthetic


non-humanoid part that functions
bodies, in combat
and simple as an [n]
prosthetics Rank
cost weapon
0 points by default for the sake of cr
(Not included in the number of weapons)
character creation. They are handled as equivalent to a normal human body in terms of ability.
Combat
To createpart
or upgrade to prosthetics with special functions and abilities, combine it with specific prosthetic Parts,
Ex: Arms
cost points and can have in-gamewithfunctions.
assassination blades, rocket punches, mechanical tentacles
from the back, etc.
-In the case of a Functional part, point cost is determined by discussion with the GM.
A prosthetic
-0 points: Features that are ofpart that has useful
no particular features
use; just outside of combat.
for flavor
(ex: glow-in-the-dark,
Functional part displays emojis, has a clock, plays music, makes popcorn, etc)
Ex)has
-2 points: Minor or Artificial eyes with
situationally night
useful vision, arms
functions foldableeyes
(ex: artificial in opposite directions,
with night vision) 4
legs, legs
-4 points: Has generally with functions
useful wheels, a(ex:
popcorn
extra machine
appendages)integrated in the body, etc.
-6 points: Has highly useful functions (ex: a detachable unit that can be controlled remotely)
Machine parts that partially replace portions of a regular human body. By
-A non-humanoid body should be combined with other parts/procedures if you want to obtain abilities that are b
default, has the same performance as the existing human body parts.
Simple
human prosthesis
capabilities.
ex: A bird-shaped machine body needs an additional part specifically for flying
Ex) Prosthetic arms or legs to replace lost limbs
-Prosthetics are a generally irreversible procedure.
The human body or body part replaced by the prosthetic can also be sold for money, and in some situations on
be paid to get a prosthetic procedure in exchange for the flesh.
hen reduce Burns by half.
ce Bleed by half.

n.

rance
rm.

se by 1 at the end of the

rounds)

ording to panic rules,


another character.

tatus remains until the end

on Effect Table
Point Cost Notes
4*n
2*n (Max 10)
n If negative value, do n Damage to self
n If negative value, do n Stagger Damage to self
4*n
2*n If negative value, apply to self
2*n If negative value, apply to self
2*n If negative value, apply to self
2*n If negative value, apply to self
3*n If negative value, apply to self
2*n If negative value, give n Bind to self
n Point allocation cannot be negative

8*n (Max 2) Point allocation cannot be negative


8*n (Max 2) Point allocation cannot be negative

pon Effect Table


Point Cost Notes
4*n
2*n (Max 10)
n If negative value, do n Damage to self
n If negative value, do n Stagger Damage to self
4*n
2*n If negative value, apply to self
2*n If negative value, apply to self
2*n If negative value, apply to self
2*n If negative value, apply to self
3*n If negative value, apply to self
n Point allocation cannot be negative

14
4

ffect Table
Point Cost Notes
4*n
4*n
2*n (Max 10)
2*n (Max 10)
4*n
2*n Point allocation cannot be negative
2*n Point allocation cannot be negative
4*n If negative value, DMG and Stagger DMG taken increases by n
2*n If negative value, do n Damage to self
2*n If negative value, do n Stagger Damage to self

8 -Cannot be negative

4 -Cannot be negative
4 -Cannot be negative

fect Table
Point Cost Notes
4*n
2*n (Max 10)
n If negative value, do n Damage to self
n If negative value, do n Stagger Damage to self
4*n
2*n If negative value, apply to self
2*n If negative value, apply to self
2*n If negative value, apply to self
3*n If negative value, apply to self
2*n If negative value, give n Bind to self
2*n If negative value, give n Feeble to self
2*n If negative value, give n Disarm to self
n
n
2*n
2*n
2*n If negative value, give n Haste to target
2*n If negative value, give n Strength to target
2*n If negative value, give n Endurance to target

n (Max 3)
n (Max 3)
n Point allocation cannot be negative
n Point allocation cannot be negative
n Point allocation cannot be negative
n Point allocation cannot be negative
2*n
2*n
2*n
2*n
2*n

-Opponent's can make one-sided actions to characters under the


effects of Delay
-8
-Opponent's can make one-sided actions to characters under the
effects of Delay
-8

-Status ailments are only applied once in a Wide Attack


8

6*n (Max 2) -Cannot be negative

10

n -Cannot be negative
2*n
n
n
n
n
n
n
n
n
n

4 -Status ailments are only applied once in a Wide Attack

4*n -Cannot be negative

2*n -Cannot be negative


2*n -Cannot be negative
n
2*n
n
n
n
n
n

4*n -Cannot be negative

4
4

-2

-4
-4

Point Cost
2
2
2
2
2
2
4
4
4
4
4
4
4
-2
-4
-4

e.
Effect Table
Point Cost Notes
4*n
n
n
4*n
2*n (Max 2) -Cannot be negative
4*n (Max 2) -Cannot be negative
2*n (Max 2) -Cannot be negative
4
4
4

6
4
4
4
4

4
4
4
4
2*n
2*n
4*n
12
12
4
n
n
2*n (Max 3)
4

n+1
6

Blunt, Pierce), Defense, or Evasion.

Point Cost

3*n

ult for the sake of creative


ity.
2*n which
ific prosthetic Parts,

2~6
)

otely)

n abilities that are beyond


-

some situations one might


Current language source: EN
Current Calculation
MYS - Manifestation ---
Weapon
Outfit
Tool
Special item
MYS - Activation ---
Always active
Below 50% health
Staggered
On enemy defeat
On ally death
Weapon Effects --- 0
Att Power ↑ 4
Att Dice Max ↑ 2
DMG+ 1
Stagger DMG+ 1
Enemy Power ↓ 4
Inflict Burn 2
Inflict Smoke 2
Inflict Paralysis 2
Inflict Bleed 2
Inflict Fragile 3
[M] Haste 2
[M] Gain Charge 1
[M] Multi-hit 8
[R] Infinite ammo 14
[R] Additional attack 6
Extra Attack Attribute 6
Armor Effects --- 0
Def Power ↑ 4
Evd Power ↑ 4
Def Dice Max ↑ 2
Evd Dice Max ↑ 2
Enemy Power ↓ 4
Burn resist 2
Bleed resist 2
Damage resistance 4
DMG+ 2
Stagger DMG+ 2
Additional reaction 8
Auto-defense 4
Tool effects --- 0
Instinct ↑ 2
Wisdom ↑ 2
Justice ↑ 2
Charm ↑ 2
Insight ↑ 2
Temperance ↑ 2
Instinct advantage 4
Wisdom advantage 4
Justice advantage 4
Charm advantage 4
Insight advantage 4
Temperance advantage 4
Interference 4
Recoil -2
After effects -4
Side effects -4
Resistances ---
[x2] Fatal
[x1.5] Weak
[x1] Normal
[x0.5] Endured
[x0.25] Ineffective
[x0] Immune
LS - Status Ailments ---
Burn
Bleed
Paralysis
Protection
Stagger Protection
Fragile
Strength
Feeble
Endurance
Disarm
Haste
Bind
Smoke
Charge
Staggered
Panic
Seal
Incapable of action
Incapable of combat
Augmentation type ---
Tattoos
Serums and drugs
Surgery
Prosthesis
Body replacement
Others
Prosthesis types ---
Body replacement
Non-humanoid body
Specialized part
Combat part
Functional part
Simple prosthesis
Augment effects ---
Att Power ↑ 4
DMG+ 1
Stagger DMG+ 1
Enemy Power ↓ 4
Inflict Burn 2
Inflict Smoke 4
Inflict Bleed 2
Burn advantage 4
Bleed advantage 4
Smoke advantage 4
Additional reaction 8
Stat increase 6
Activate Strength 4
Activate Endurance 4
Activate Haste 4
Activate Protection 4
Activate Stagger Protection 4
Haste vigor (Strength) 4
Burn vigor (Strength) 4
Bleed vigor (Strength) 4
Smoke vigor (Strength) 4
Burn resistance 2
Bleed resistance 2
Damage resistance 4
Burn immunity 12
Bleeding immunity 12
Smoke immunity 4
Regen (Health) 1
Regen (Stagger) 1
Power on Kill 2
Absorb 4
Lone Fighter 3
Remembrance 4
First-strike 1
Indomitable 6
Skill type ---
Attack
Defense
Evasion
Action (Use tool)
Skill effects ---
Att Power ↑ 4
Att Dice Max ↑ 2
DMG+ 1
Stagger DMG+ 1
Enemy Power ↓ 4
Inflict Burn 2
Inflict Paralysis 2
Inflict Bleed 2
Inflict Fragile 3
Haste 2
Strength 2
Endurance 2
Regen (Health) 1
Regen (Stagger) 1
Protection 2
Stagger Protection 2
Inflict Bind 2
Inflict Feeble 2
Inflict Disarm 2
Single Strike 1
Burn+ 1
Bleed+ 1
Burn vigor (Power) 1
Bleed vigor (Power) 1
Burn advantage 1
Bleed advantage 1
Give Protection 2
Give Stagger Protection 2
Give Strength 2
Give Haste 2
Give Endurance 2
Ignore Power 4
Delay -8
Wide attack 8
Multi hit 6
Ignore Status Ailments 6
Overcoming Crisis 1
Seal 10
Gain Charge 1
Charge - Power ↑ 2
Charge - Dice Max ↑ 1
Charge - Bind 1
Charge - Smoke 1
Charge - Disarm 1
Charge - Strength 1
Charge - Haste 1
Charge - Endurance 1
Charge - Protection 1
Charge - Stagger Protection 1
Charge - Wide attack 4
Charge - Additional Attack 4
Smoke - Power ↑ 2
Smoke - Dice Max ↑ 1
Inflict Smoke 2
Gain Smoke 2
Smoke+ 1
Smoke - Paralysis 1
Smoke - Bleed 1
Smoke - Fragile 1
Smoke - Feeble 1
Smoke - Additional Attack 4
Stat ↑ 2
Stat advantage 4
Interference 4
Recoil -2
After effects -4
Side effects -4
Unique item - Range ---
One or two people (Rank 0)
Street (Rank 1)
Neighborhood (Rank 2)
Residence Area (Rank 3)
Nest (Rank 4)
Multiple Nests (Rank 5)
City (EX)
Special - Rank ---
Canard (Rank 0)
Urban Myth (Rank 1)
Urban Legend (Rank 2)
Urban Plague (Rank 3)
Urban Nightmare (Rank 4)
Star of the City (Rank 5)
Impuritas Civitatis (EX)
Desginations Canard
Urban Myth
Urban Legend
Urban Plague
Urban Nightmare
Star of the City
Impuritas Civitatis
Special - Duration ---
A Moment (Rank 0)
Some seconds (Rank 1)
Minutes (Rank 2)
Hours (Rank 3)
A few days (Rank 4)
Weeks (Rank 5)
Several months (EX)
Special - Effect ---
Damage proportional to health
Stamina recovery
Temporary resurrection
Temporary invincibility
Concession
Stat reinforcement
Skill enhancement
Copy
Organization Type ---
Fixer Office
Syndicate
Workshop
Other
---
Beneficial effect
Unusual taboo
Common taboo
Reflexive taboo
Work Result ---
Good
Normal
Bad
Work result list ---
High
Normal
Low
Work Fail List ---
Work with Rank below:
Work with Rank above:
Health below:
Mentality below:
On specific work:
test!!!
21 10 11 sex
11 11 10

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