DEVELOPMENT OF E-MODULE ASSIST BY AUGMENTED REALITY
INTEGRATED STEM TO TRAIN STUDENTS' CREATIVE THINKING SKILLS
By Reny Widyanti
This study aims to develop an e-module assisted by augmented reality integrated
STEM that is valid, practical, and effective in training student’s creative thinking skills. This research uses the R&D method with the ADDIE model development design consisting of five stages, namely analyze, design, development, implementation, and evaluation. The data collection instruments used include a needs analysis questionnaire, validity test questionnaire, implementation test questionnaire, instrument questions that have been tested for validity, observation sheet for the achievement of creative thinking skills, and student responses to the effectiveness of e- module assisted augmented reality integrated with STEM. The results showed that the e-module developed was valid, practical, and effectively used in the learning process to train student’s creative thinking skills. In the validity test that has been carried out, the developed e-module is declared feasible with very high criteria. The percentage of content feasibility is 89.17% and construct is 88.37%. The readability questionnaire analysis obtained a percentage result of 89.17% with a very good readability category, the implementation analysis obtained an average percentage of 84.44%. This indicates that the e-module developed is practical. The effectiveness can be seen from the increase in the N-gain value of 0.66 in the medium category, the Independent Paired T test obtained a significance value of <0.05 and the analysis of students responses concluded that more than 50% of the students group gave a positive response that the e-module which has been developed effectively to training students' creative thinking skills.
Blended Learning Based On Creative Approach: Enhancing The Mutual Impact of Creativity, Intrinsic Motivation and Achievement in Academic Camputer Courses