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ABSTRACT

DEVELOPMENT OF E-MODULE ASSIST BY AUGMENTED REALITY


INTEGRATED STEM TO TRAIN STUDENTS' CREATIVE
THINKING SKILLS

By
Reny Widyanti

This study aims to develop an e-module assisted by augmented reality integrated


STEM that is valid, practical, and effective in training student’s creative thinking skills.
This research uses the R&D method with the ADDIE model development design
consisting of five stages, namely analyze, design, development, implementation, and
evaluation. The data collection instruments used include a needs analysis
questionnaire, validity test questionnaire, implementation test questionnaire,
instrument questions that have been tested for validity, observation sheet for the
achievement of creative thinking skills, and student responses to the effectiveness of e-
module assisted augmented reality integrated with STEM. The results showed that the
e-module developed was valid, practical, and effectively used in the learning process
to train student’s creative thinking skills. In the validity test that has been carried out,
the developed e-module is declared feasible with very high criteria. The percentage of
content feasibility is 89.17% and construct is 88.37%. The readability questionnaire
analysis obtained a percentage result of 89.17% with a very good readability category,
the implementation analysis obtained an average percentage of 84.44%. This indicates
that the e-module developed is practical. The effectiveness can be seen from the
increase in the N-gain value of 0.66 in the medium category, the Independent Paired T
test obtained a significance value of <0.05 and the analysis of students responses
concluded that more than 50% of the students group gave a positive response that the
e-module which has been developed effectively to training students' creative thinking
skills.

Keywords: Augmented Reality, Creative Thinking Skills, E-module, STEM

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