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CREATING 3D

ENVIRONMENTS
Blender basics
Chapter 2 – Part 6
Add a cube

Switch to edit mode ( Tab ) and activate snapping mode ( Shift + Tab )
Scale the cube

Switch to front mode ( Num 1) and activate Ortho mode ( Num 5) Press S + Z to
scale the cube. Use two blender units for the correct thickness
Adding edge lines

Press CTRL + R and add two edge lines. Scroll the mouse wheel to add more than 1
line.
Scale the lines

Switch to top view ( Num 7) Press S + Y to scale the lines. Use two blender units on
both sides as a margin
Adding extra edge lines

Do the same for teh other side. CTRL + R + mouse wheel to add more lines.
Scale the lines

Switch back top top view ( num 7) Use two blender units and make a square space
in all the corners
Switch to face mode

Press CTRL + Tab and select face mode


Select the 4 squares

To get a better view, press scroll mouse button and look under the chair. Select the
4 squares by holding shift and click the faces with right mouse button.
Extrude the legs

Switch to front view mode ( Num 1) and extrude ( E ) the four legs. I used 18
blender units for the right size
Making the rear of teh chair

Select the top squares


Extrude the squares

Switch back to the front view mode ( Num 1 ) and extrude upwardswith 23
blender units
Combine the legs

Select one of the legs and add two new edge lines
Scale the edge lines

Switch to the front view and scale ( S + Z ) the edge lines with a size of two blender
units. In this sample you can see two halve units, but there is a total of two
Repeat this process

Select all the legs and add these extra edge lines. Keep in mind that all the lines
have two blender units
Switch to face mode

Go back to the solid mode ( Z ) and switch to face selection mode ( CTRL + Tab )
Make an Bridge edge loop

To combine the two legs, you need to select the two faces on both of the legs and
press W key, now select Bridge edge loops
Repeat this for all the legs

Do this for all the legs so you combine them all with eachother.
Edge loops for the rear

Now we add four edge loops for the right bar


Same for the left bar

Repeat this action for the left bar


Switch to vertex mode

Switch to edit mode. Go back to the vertex mode by pressing CTRL + Tab and select
vertex
Make a selection

Switch to the front mode, ( num 1) and select the vertices


Scale the vertices

Press S key + z key and scale down the size. Use two blender units for space
between them
Repeat this for the upper section

Make a new selection and scale them down so they have a size of two blender
units.
Make a new selection

Select both of the sections ( B key) and drag them ( G key ) upwards. I used +/- 3
blender units between the top and the top section
Switch to face mode

Go back to the solid mode ( Z key) and switch to face selection mode.
Combine the top faces

Select the two faces and press W key to make a bridge edge loop
Repeat this action

Do the same for the top part


Go back to vertex mode

Press CTRL + Tab to switchand select vertex


Checking the scale

Switch to object mode ( tab key) and open the right info tab ( N key) Scale needs to
be 1 of X, Y, Z
Make a selection

Go back to the edit mode ( tab) and select all the vertices ( B key) you can also use
A key to select all the vertices
Zoom in

Switch to solid mode ( Z) and zoom in ( scroll wheel) try to get the view as i show in
the sample image.
Make a Bevel

Press Ctrl + B and move the mouse, now you can make a bevel. Use one bevel line,
don’t add to much bevel.
Switch to side mode

Go back to the edit mode and switch to the side view (Num 3) make a selection of
the top part ( b key)
Rotate vertices

By pressing R key you can now rotate the selected vertices. Move the mouse a
little bit to the right ( G key) to set the right position.
Final result

If everything went right, the model should look like the image above. Well done !
You just made a major step in the world of 3D modeling

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