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Blender basics
Chapter 2 – Part 6
Add a cube
Switch to edit mode ( Tab ) and activate snapping mode ( Shift + Tab )
Scale the cube
Switch to front mode ( Num 1) and activate Ortho mode ( Num 5) Press S + Z to
scale the cube. Use two blender units for the correct thickness
Adding edge lines
Press CTRL + R and add two edge lines. Scroll the mouse wheel to add more than 1
line.
Scale the lines
Switch to top view ( Num 7) Press S + Y to scale the lines. Use two blender units on
both sides as a margin
Adding extra edge lines
Do the same for teh other side. CTRL + R + mouse wheel to add more lines.
Scale the lines
Switch back top top view ( num 7) Use two blender units and make a square space
in all the corners
Switch to face mode
To get a better view, press scroll mouse button and look under the chair. Select the
4 squares by holding shift and click the faces with right mouse button.
Extrude the legs
Switch to front view mode ( Num 1) and extrude ( E ) the four legs. I used 18
blender units for the right size
Making the rear of teh chair
Switch back to the front view mode ( Num 1 ) and extrude upwardswith 23
blender units
Combine the legs
Select one of the legs and add two new edge lines
Scale the edge lines
Switch to the front view and scale ( S + Z ) the edge lines with a size of two blender
units. In this sample you can see two halve units, but there is a total of two
Repeat this process
Select all the legs and add these extra edge lines. Keep in mind that all the lines
have two blender units
Switch to face mode
Go back to the solid mode ( Z ) and switch to face selection mode ( CTRL + Tab )
Make an Bridge edge loop
To combine the two legs, you need to select the two faces on both of the legs and
press W key, now select Bridge edge loops
Repeat this for all the legs
Do this for all the legs so you combine them all with eachother.
Edge loops for the rear
Switch to edit mode. Go back to the vertex mode by pressing CTRL + Tab and select
vertex
Make a selection
Press S key + z key and scale down the size. Use two blender units for space
between them
Repeat this for the upper section
Make a new selection and scale them down so they have a size of two blender
units.
Make a new selection
Select both of the sections ( B key) and drag them ( G key ) upwards. I used +/- 3
blender units between the top and the top section
Switch to face mode
Go back to the solid mode ( Z key) and switch to face selection mode.
Combine the top faces
Select the two faces and press W key to make a bridge edge loop
Repeat this action
Switch to object mode ( tab key) and open the right info tab ( N key) Scale needs to
be 1 of X, Y, Z
Make a selection
Go back to the edit mode ( tab) and select all the vertices ( B key) you can also use
A key to select all the vertices
Zoom in
Switch to solid mode ( Z) and zoom in ( scroll wheel) try to get the view as i show in
the sample image.
Make a Bevel
Press Ctrl + B and move the mouse, now you can make a bevel. Use one bevel line,
don’t add to much bevel.
Switch to side mode
Go back to the edit mode and switch to the side view (Num 3) make a selection of
the top part ( b key)
Rotate vertices
By pressing R key you can now rotate the selected vertices. Move the mouse a
little bit to the right ( G key) to set the right position.
Final result
If everything went right, the model should look like the image above. Well done !
You just made a major step in the world of 3D modeling