You are on page 1of 4
5th Fleet Charts and Tables ABBREVIATED SEQUENCE OF PLAY Sra jel Gone Ta Ste 8 I SATE Os cnt (Advanced Game; not on Game Turn 1) + Astion Phase ‘Weather Phase (Advanced Game) 1. Ist Action Segment B CC. Submarine Mode Phase (Advanced Game) 2 2nd Action Segment . Strategic Air Phase 3. 3rd Action Segment 1. Allocation Segment Local Dazeion Removal Phase 2, Interception Segment "AP and Tactical Coordination 53, Bounce Segment Landing Phase 4. Mine Segment Terminal Cycle (Night Game Tums only) 5. Strategic Detection Segment LL. Fuel Phase (Advanced Game) fe (All Game Tu M. Repair Phase Ecab praeGame Tune) XN: Sos i Main Terinaton Pas F. Replenishment Phase (Advanced Game) _Q.. Strategic Detection Removal Phase G. Local Detection Phase Game Tum Indication AIR-TO-AIR COMBAT RESULTS TABLE Combat Type coum nano cern «1S 413 T2213 1a IROMAIR COMBAT SUMMARY ce 16 1S 14 4312112434 BSRE 1 Coons arin vaueso al aking pie: (=) 3r/0 30/03/02 2/1 Or/O Orr 010 nee 13) 3x 210200 In On ror rien) ‘Cambs AA seal efeding 230340200 1u0 0 Oror Or Gir or eae te ee aoe 3310 2x0 110 oe) Or Or air 00r CAR ane win rane In hs om 4 20 200 Oe One One anle oar Ofte a, a real ula ve Amt $00 ino Ore Or Olt Ott Oz Oiir_ © Astaucrntuedty2 ws mninmer 610 Ino Or O/ir Or Or Oar oir 7 non Ont oir Olr Om Om Oar 8 000 Or Olt oir Oz Od OMr Oat Sco) Or _Oor_Our O25 OF Oar OB OM Oar TSP atc lor geet ped ai 5 meter eaarae Sane bana SCL Stans ey nuts kro, 2. Rouls be kite be Ua spl © oe mad facie baw ome rhage dete 5. Ral dnd mfr w Artal Cont 3. Numbered results indicate the “steps” of ‘outta Tats. Stage sured ye fled prs 6 azote ol ame ot nt a Beat 4. Bro 7 means tant be fr aye 1. edtw eo if tenders len one 20S “eum tote” Odea, eat awe eee eta 4. Hc raliancing CAP mon as s. Re‘Subat aio deminer, Bence ces onety erect Comba ie ie “Al Bose Contes Eee for resolving Bounce combat. 9. =2 to die roll if stacking CAP mission has Mediters eurulete) fabineda orm sinks core “aera one EW el Ron Semon Ti tenders eon BW ut ton! Ras 10, Active air unit operating at “extended 2: Ifatackng CAP mision executed a ree range” has Ani-Air vale halved (round ‘oor more tacks in current Action Segment. 1: If atacking CAP mission has already executed fractions down). ‘one aack in current Acton Segment. 3003080 D-2282 = #10184-3 (©1989, Victory Games, Inc, New York, NY 10001 COMBAT SUMMARY ‘Torpedo Combat araexer 3. ‘Active undocked submarine may atack one or wo adjacent detected undocked surface Unie in one hex with Topeso value May not aack bases or cose defense hes aod muy ot tack across alMand and Bocked nensides, “+1 t die sll if Tactical Coordination ait ig atigned to target ex ‘Optional Rules 4 5 Tn “imersve™ atack, Torpedo values mlpied by 18: in "mademam” atack, “ale i multiplied by 2 Submarine in Deep mode has Torpedo ‘value halved (round fractions down) 1 2. 3 Combine ASW value of up 103 units Sliding sarin) in wget hee “+210 Defense ie roll feast one in hex teongeto Task Forces ~4 Defense ie olf al target in hex tot in Task Force/Group, “+2 to Defense dic rol if atacking sb ‘acne basa Local or Suatrgic Detection rater. ‘2 to Defense die roll if atacking sub Iarne fin rested water ex of an SN'in shallow hex optional Rules 6 ‘Surface unt with no unchecked ASW boxes snd submarine with no unchecked TORP boxes cannot contribute ASW value ‘ASW Combat [ATACKER rActve undocked submarine or surface nis, or active air units may atack a Engle detected submarine target ex with [ASW value, Docked submarine cannot be anacked by enemy submarine ‘Aachng submarine or surface units must ‘ediacen wo target, but not separated by sildand or blocked heasde. Air unis most be in same bex as target Upto 3 surface units, arunis, or 1 sub- marine may atack target, “#110 die rol if Tactical Coordination at ni is assigned to target hex £3 to die rol if target submarine isin restricted water hex. +3 tod olf urget submarine is docked. +3 to ie roll if arget submarine is undoekad $B oF SN (aot $8) in shallow ‘ter hex. option Rules 8 10, To deri if target submarine is in Deep mode 1f using asclear weapons, eligible sub- marine, srace units, ad air nts (US and Soviet RCN units ony) have ASW valve rultipied by 5. US SN with ASW value of 10 may use ‘sand uack agains etre enemy aub- fpatne a2 or 3 hex range, ASW vale is (6 if damaged), 1 “There is a0 Defense die rll in ASW Combat. Close Defense Hex Combat ‘Enemy surface unis hat ener hex alacent te close defense hex ae sutomatically ‘eteted and may immediately be atacked by SSM Combat, CCose defense hex has SSM Azack value of 0. dt is sea-skimming SSM attack, ‘SSM Combat araceen 10. ‘Active undocked submarine or surface Unis of acve air units, may ettork any forall Gewsted undocked surface uit it target hex with SSM value. Ebgile close defense hexes can pevform SSM Combat May not anack bases or close defense exes. ‘Targets st be within SSM range. Except forse unis, atacks may pte made sross land or blocked nexsge: Path of SMCS tay not tranet restricted water hex. riot to the atack, rll the die, On even result (not counting 0), targets mst be hosen from op half of sack ono result {or counting 9), targets ms be chosen from botiom half, On roll of O or 9, efender selects one unit in hex as trp. =f greater than one-half of the atacking unis Inve seaskimmer or fst SMPs, tsa se sémming or ft SSM ans, respectively. ‘Atackmiy be bah Se-simning and fast “+110 ie rot if Tocca! Coordination ai uni is asigned to target hex 4 odie oll iftugetisin restricted water hex. 2 tie rol target isin coast (non- renreted wate eX 6 te roll if 0 or 9 was rolled when selecting trges. TESSM atack is made at range of wo ot ‘more heres and a friendly surface or sub- ‘marine unit is ajocent to aget bex at ‘nomen of ack, subract number of exes ‘erweenarscker and target hex from die ral Option Rules 2. 3 Tn intensive” atack, submarine or sur- face unit SEM Anack value is multiplied by 1: in maximum’ anack, vale is suliplied by 2 US and Australian surface unis with Aree ‘AA values of 1 or more may use AAA ‘munition for SSM atacs (SSM Atack valve: $; Anack Range: 1; Yast SSM'S) Eligible air units performing sir SSM sacks have SSM Atack Range vales of: US FIBC or $3: 2072 (1072 if damaged) © US ao: 607 or? if damaged) 4 FR SupE: 30/1 (18/1 if damaged) © UK or IN SHar: 972 (372 if damaged) + 50 Ma9B: 182 (72 if damaged) 16. In nuclear anck, eligible nis SSM Amack vale i enhanced Ge 18.2). Soviet (not US) air units with SSM Atack valve ean make oueler sachs, ‘Submarines n Deep mode cannot perform SSM Combat. ‘Aun operating at “extended range” has ‘SSM tack value halved. 1 ‘Combine Ares Amti-Air values of all units fn target bex (oot if target is in restricted ‘water tex) if tack is sesiming snack, ‘multiply this sum by If ar units por form attack ffom adjecent hex, all Arce ‘Ant-Airvales of “longrange™ units are ‘Add Close Anti-Ar values of target units {fas SSM aac, lip ts sm by ‘Adé Close AntiAir values of ship under ‘eget unit (unless ii arget to): In fst ‘SSM atack, mstply this sum by ¥. Aunt fn te topofe stack i considered stacked “eneth the uit on the Bott oF the sack ‘Add Area Ani-Arvales of surface units ‘Gat SSM's passed over inthe ack. (Area [Anti values of "long-range" units maj ‘be added ithe SSM's passed | or henes aay.) S. +110 Defense die roll if an Allied CAP ‘msslon wit atleast one FIs unt sin carpet hex (ot in seaskimming ata) 6, +240 Defense die rol if a east one target it is i Task Foree/Group. 7. ~#1o Defense ci ol fall target units not ‘Task ForeelGroup. 8. +2: Delease die roll if there is CAP sission in target hex with atleast one friendly AEW uni. 9. 20 Defense de roll if the atacker as st least one EW ai uit ip his anacking Sack Optional Rules 10. An eligible surface unit using nuclear ‘respons in defense has its Area AntiAlt ‘alee muliplied by 5 1, +200 Defense di rol if enemy air units Activated with “high mission profile” (Gee 20.5, Bombing Combat 1 Active air units may atack any or alt etcied surface usin target hex, oF 8 bse or clove defense hex, wath Bombing ‘le. (BMB ar wns may no atackenemy Surface units, ony bases and close defense exes.) 2 If Defense modifier is between 4 and 6 (Goclsive), roll ie. On an even rll, one sir unit in Gguer-bomber or bomber role fe damaged; am odd rolls units are ‘nates 3, If Defense modifier i 7 oF more, roll die ewice and apply damage as described in Siep 2. 4. +10 die rol i Tactical Coordination sir unt is assigned to target Bex 5, 410d roll ftargetis in restricted water ex 6. +6 to dic cols urge is docked 7. 310 die roll daring anacks in darkness lnles one of these units is contributing Bombing valve 1+ US: AG, BS2, FIS, FISD, FIT Sau: Fir 2 FR Soe PK: Fie 3st Tore SoM: ng SIN ag $80: MB9, M29B, s24, TISC, T16G, 126, ‘Tos, Tis0 optional Rules 8 US and French INTATK and Soviet S24 sic unite making nie aac ave Bomb {ng values enhunosd (or 18.2). 9, Aicunit operating at extended range" has Bombing value alved (round fractions own. DEFENDER 1 Combine Area Amt-Air values of al wits tn target het (oot if target is base or close defence hex, nor if target unite ate in restcted water he) 2. Add Close Anti Air values of target units target ie bate or close defense ex, use ite Close Anta vale only. (A por’: ‘ale may be aed if fiend surface unis ‘e dckod inthe port when being aac) 3. Add Close Aat-Air value of ship under ‘Boge unit (anes target ton). The ton top of he stack conlered Stacked "peneath” the unt on the Bote. 4. Add Area Ant Aie values of surface units ‘te tacking ar Us pussed over in atack. (area Anteait values of “longvange™ tite may be added ifthe air units passed Vor 2 heres away.) 5. +210 Defence de rol iat east ove target, is in Task Forse, 6. ~d4o Defense die roll ial argets notin. Soviet submarines have Cruise Missile 4. tucker chooses ages freely (no die roll ‘Task Forel Group. ‘Atak Value of 9 (6 if damaged) Soviet eves), 7. =2'0 Defense cic roll if tacking sack ‘T9SH and T160 units have atack value of ——§ Surface units use Close Combat valve and as at lest one EW si unit. 12,0 sf damaged) = opts ule 6 ‘using maiear weapons in defense, eligi Surge ts have’ Ares Anti values suliplied by 5 1. 9. +210 Defense di rol if enemy air units were otvted with “high mission profile.” Cruise Missile Combat 1 Active submarine, surface uit, oF air units ih rae mise cpa ay tack ne enemy airfield, pot, or close defense 2 hex. Off map alrilds may be atacked roe 8 or more, Sto 5. In ll scenarios, cruise missile ammo Is Timed Gee 10.5, optional Rules 2 oanack die rol target hex has CAP ‘rision with combined Ant-Air value of ~1t aac ie rol if target hex has CAP 6 mission with combined Ant-Ai value of 9.) Submarines in Deep mode cannot perform (Cruse Misle Combat “There is 90 Defense die rollin Crise resolve atack as an SSM Combat. Unit ‘rithout SSM ammunition bas atack value ‘qual to Close Combat valie minus SSM ‘Reset value) Defender doesnot sd in Area Ant-Air ales of Rs unis Fld CAP units and ‘ABW unis are ignored. No effec for Stacking in restricted water or coastal bex 7. In intersive aac, each unt’ SSM Arle valve is multiplied by V4 and is added 1 rsted Close Combat value. In maximum Stack, un's SSM Anack vale is added to Close Combat vale. ENEMY BASEICLOSE DEFENSE Hex °e 2 Ene saris unt andar my Missile Comba. When arcing tne ore dre. i) Ge cule tieces Lave pig 0025 ha Sjacens wi. Cannot anack surface uns ‘when atacking base or close defense hex Sos cree estore gas tT Close Combat (Optional) [Rnacks apuont base or clone defense hex se "6 ENEWY SURFACE UNITS expend no aramuniton, 8 nantacevaa nite To SSM atack at onesex range may be 9, Surface unis attack base or close defense Cruise Missle Anack value is 4 pitas SSM Atack value. US BB Wisox hat arack valve of 12 @ if damaged). US BS2 unit has tack value of 18 (12 i damaged). ense 5. When Close Combat announce, stacker rolls de to determine order of stack COMBAT RESULTS TABLE enhanced though Close Combat, but de> {ending units maybe allowed to tespond ‘Enemy surface units must bein adjacent ‘ex, burner spare by alFland or blocked hex with vale equal t Clos Comat aise ‘Binur SSM value. No madfior apis for esteted water of coastal hex, but ~3 ‘modifier applies to attack 10. There iso defensive die roll Defender Cannot conduct retrm stack with bao oF lowe defense hen Cae ‘compar VALE Type 5 7 10 6 19 25 2 2 3 6 76 9 fo t t 1 t to t to t to to or perense arace 1 2 3 4 6 9 13 18 24 31 41 52 63 _75 89 more - 70 0000000000000101 - 6 0 00000000 00 01 1 2 2 ee “== 4 00000000800i10122 3 3 4 -3 00000000011 22 3 3 4 3-2 0 0 0 eZ 2 - 0000000112233 445 1 0 00000011223 3 4 4 5 5 0 1 oo 0001122334465 5 6 1 2.0000i1i1223 34 45 5 6 6 2 30000112233 44 5 5667 3 4 00012233464 5 5 6 677 4 San Oig2) 2 9 3 4 eisues 6 6 7 7 @ 5 omeOnsOmet a 3 9 4 4 Sse G 6 7 7 8h 8 6 GeeOuriaur sind 44 5 5 6 6 77 8 8 f 7 Gesteciazs 4 45 5.6 6 T 7 8 8 9 9 8 Wines 4S S$ 6 6.7 7 BB 9 910 9 iWrenieiesees 56 67 7 8 8 9 9 10-10 10 n 2345 56677 8 8 § 9 0 oO un mw 23 456677 8 8 9 9 WO UW nu Ba3 4 5 6 6 7 7 8 8 9 9 0 ON UH Mogitirs to Atacker's Die Roll cumulative 1 Tactical Coordination: + if surface or sobmrine unit is being aacked ‘and an enemy air unit is curently performing a Tactical Coordination tissionagsiet that unt (1 maximum per atack). 2, Defensive Combat: Sorat Defense combat rest obtained by defender ‘in Bombing, SSM, and Torpedo attacks. 3, SSM Combat: ~6 if azacke rolled a0 o¢ 9 when determining eligible targets at star of stack, ~4 if target occupies resisted water hex, ~2 ‘target oeupiescoestal (non testricted water) hex; ~2 10 ~6 in SSM attacks a greater tan I hex ange it which no edly surface submarine ‘nits are adjacent o target t moment of combat the namber of hexes ‘baxween the firing and target units is subtracted from the atackers die ‘i. 44. Boning Combat: +6 age is docked; ~4 if ange occupies rected water ex (Dot awarded if target is also docked); ~3 in some atacks uring darkness (se 15.) 5, ASW Combat: +3 if target is docked or oeupies a resrcid wate hex par llevegter PM tsb gaan nora poi palates eign teething (6. Cruse Misle Combar: ~2 if target hex has CAP mission with sonic Aa vale of thr mor. 1 retexas CAP ison With a combined Aati-Air value of 9 1017 Moats to Dtenge Combat Die Rl cumulative "Task Forces: +2 iat least one tre of 28 SSM, Torpedo, or Bombing anack belongs toa Task Force. 2, No Task Grup/Force: ~$ fall urges ofan SSM, Torpedo or Bombing attack do not belong 1 2 Task Group or Task Fore. 3, Torpedo Combat: ~2 fatacking submarine occupies restricted water hex ors an SN occupying t shallow hex; +2 ifanatacing submarine bas a Detecdon marker 44, SSM Combat! +2 #8 CAP mission with atleast one AEW unit is in {he arget hen: +1 if. CAP mission wih atleast one Fis the target hex (ot swardd inSea-skiming attacks); ~2 ifthe active stack bas fan EW air unit ini ‘5, Bombing Combat: ~2 if the active stack has an EW air unit SUBMARINE DETECTION TABLE DETECTION ATTEMPT AGAINST US, FR, Soviet & Noisy Deep-diving UK, AU Other Soviet Soviet pe SNSS/SB__SNISS SN SN 0 oF less D DOD D 1 D DOD = a z DD - 35 S = D = Sor more ~ = = - Key: (effect. D: Detected: place Strtepic Detetion marker on sub> ‘marine if in Stategie Segment: place Local Detection marker ifn Local Detection Phase Modifiers: “#2: Detection anempt agunst submarine in Deep mode. 4: Detevon asemp agaist SN that just exceuad SSM or Cruise ‘Missle Combat. (EXCEPTION: Soviet Noisy SN executing SSM combat is sutomatialy detected.) 4: Detection stempt against SS that ust exeeuted any form of combat. = Detection atempt against any submarine in restricted water hex or aginst SN or SB in sallow hex. 3: Detection attempt against SN that jut exscuted Torpedo or ASW Comb. Detection atempt against submarine during Activity Cycle ‘while tht submarine is situated in Limited Detection Zone exerted by enemy units whose combined ASW value is 26 fr more; oF detection atempt against submarine during Suategic Detecton Segment by enemy air units whose combined ASW valve is 8 or more. 3: Detection asempe against submarine daring Activity Cycle ‘while that submarine is situated in Linted Detection Zone cxered by enemy units whose combined ASW value is /8 1025; or dtetionatpt against submarine during Seategie Detection Segment by enemy air units whose combined ASW valve is 6 oF 7 Ys Detetion anempe against submarine daring Activity Cycle ‘while that submarine is stated in Limited Detection Zone cxered by enemy units whose combined ASW value is 0 1017, of dtecon aterpt aginst sabmarine during Stategic Detection Segment by ener aunts whose combined ASW viento ZONE TABLE ove Zones Affected WSF ores 0 WHEUCA BBS Bey of Beg 1_PGsD60 aoe 2 BB/IN/NA/SU_ GA: Gulf of Aden GO: Gulf of Onan 3. GASOMLILC So: out 4 SASLPORB Teeeetaes 5__INSUINA/MLISD ML: Maldives 6 BB/NINAIGA/SA Nas Non Anbin Sea 7_IN/GOSOISUILCISL eee ae 8 IN/BB/SU/LC/SL/ML/EVCA ae ra 9 _FaGoSDIeAsONASAWE SL SU: sumac Wis West indian Ocean WEATHER TABLE 06 Clear 78 Squall 9 Storm AIRCRAFT CARRIER CAP CHART MODIFICATION To ANTLAIR VALUES SENT ONT EAE Thee ra "I a 2 hes a a recs us theses es How to Use: Deiermine how many hexes the air units on the CAP mission are trom their carer when they engage inairtoair combat. The combined Ant-Air valies ofall unis on Bat CAP mission are modified (ound factions dow to a minimam of I) shown fon the char MINE TABLE NUMBER OF MME MARKERS om 12034 ae i i 2s 1 a1. bills 1 2 1 ieeo2 1 3 aes 1 4 rt i 2 ~ 5 - iit - 6 > - 1 ot = 1 Sea = 8 St Teall = 3 ae = Modifier ++: The Mincsweeping value ofall minesweepers in the Mine hex i added tothe die roll. Ifthe US [RHSS aerial minesweeper counter is to of fewer hheas fram the Mine he, is Minesweeping value @) is added to the die rol. Note: The “Persian Gulf” columa is used oly in Scenario. 2 See 12.0 for an explanation of Mine Table results. RANDOM EVENTS TABLE be assur 02 Aircraft Replacement (Both) 3. Aircraft Replacement (Allied) 4 Aircraft Replacement (Soviet) ie _ RESULT CLOSE COMBAT TABLE pe Resut ‘Active only ‘Active firs/Inactive second, Inactive firsv/Active second, 0 1s 63 9 _ Inactive only

You might also like