Professional Documents
Culture Documents
Effects Settings
Effects Settings
[EFFECTS::MODE]
; Bash # EF_HIT2
Effect_0001= 0
; Mammonite # EF_COIN
Effect_0010= 0
; Endure # EF_ENDURE
Effect_0011= 0
; Hide # EF_BASH
Effect_0016= 0
; Steal # EF_STEAL
Effect_0018= 0
; (Invalid) # EF_HIDING
Effect_0019= 0
; Envenom/Poison # EF_PATTACK
Effect_0020= 0
; Detoxify # EF_DETOXICATION
Effect_0021= 0
; Sight # EF_SIGHT
Effect_0022= 0
; Ruwach # EF_RUWACH
Effect_0033= 0
; AGI Up # EF_INCAGILITY
Effect_0037= 0
; Angelus # EF_ANGELUS
Effect_0041= 0
; Blessing # EF_BLESSING
Effect_0042= 0
; Torch # EF_TORCH
Effect_0047= 0
; Cure # EF_CURE
Effect_0066= 0
; Provoke # EF_PROVOKE
Effect_0067= 0
; Gloria # EF_GLORIA
Effect_0075= 0
; Magnificat # EF_MAGNIFICAT
Effect_0076= 0
; Resurrection # EF_RESURRECTION
Effect_0077= 0
; Sanctuary # EF_SANCTUARY
Effect_0083= 0
; Aspersio # EF_ASPERSIO
Effect_0086= 0
; Suffragium # EF_SUFFRAGIUM
Effect_0088= 0
; B. S. Sacramenti # EF_BENEDICTIO
Effect_0091= 0
; Hammerfall # EF_CRASHEARTH
Effect_0102= 0
; (nothing) # EF_BLASTMINE
Effect_0105= 0
; Waterball # EF_WATERBALL2
Effect_0117= 0
; Detect # EF_DETECTING
Effect_0119= 0
; Cloaking # EF_CLOAKING
Effect_0120= 0
; Pneuma # EF_PNEUMA
Effect_0141= 0
; (Nothing) # EF_RAIN
Effect_0161= 0
; Snow # EF_SNOW
Effect_0162= 0
; (Nothing) # EF_TAMINGSUCCESS
Effect_0167= 0
; (Nothing) # EF_TAMINGFAILED
Effect_0168= 0
; (Nothing) # EF_DARKATTACK
Effect_0184= 0
; (Nothing) # EF_SUICIDE
Effect_0185= 0
; (Nothing) # EF_TELEKHIT
Effect_0198= 0
; Defender # EF_DEFFENDER
Effect_0213= 0
; Keeping # EF_KEEPING
Effect_0214= 0
; Snatch # EF_INTIMIDATE
Effect_0227= 0
; (Nothing) # EF_CHOOKGI
Effect_0228= 0
; (Nothing) # EF_CLOUD
Effect_0229= 0
; (Nothing) # EF_CLOUD2
Effect_0230= 0
; Fog # EF_CLOUD3
Effect_0233= 0
; Spell Breaker # EF_SPELLBREAKER
Effect_0234= 0
; Dispell # EF_DISPELL
Effect_0235= 0
; (Invalid) # EF_FASTMOVE
Effect_0243= 0
; Devotion # EF_DEVOTION
Effect_0251= 0
; (Nothing) # EF_TEIHIT2
Effect_0264= 0
; Scream # EF_TALK_SCREAM
Effect_0296= 0
; (Nothing) # EF_THROWITEM2
Effect_0299= 0
; Bomb # EF_DEMONSTRATION
Effect_0302= 0
; (Unused) # EF_CHEMICAL2
Effect_0303= 0
; Blind # EF_BLIND
Effect_0334= 0
; Poison # EF_POISON
Effect_0335= 0
; (Nothing) # EF_CALLZONE
Effect_0340= 0
; (Nothing) # EF_MINI_TETRIS
Effect_0357= 0
; Berserk # EF_REDBODY
Effect_0368= 0
; Concentration # EF_LKCONCENTRATION
Effect_0369= 0
; Level Up # EF_ANGEL
Effect_0371= 0
; Death # EF_DEVIL
Effect_0372= 0
; Basilica # EF_BOTTOM_BASILICA
Effect_0374= 0
; (Nothing) # EF_LIGHTBLADE
Effect_0382= 0
; Rainbow # EF_RAINBOW
Effect_0410= 0
; Leap # EF_PEONG
Effect_0411= 0
; (Nothing) # EF_AIRTEXTURE
Effect_0416= 0
; Flash # EF_HITBODY
Effect_0417= 0
; (Nothing) # EF_ASURABODY_MONSTER
Effect_0427= 0
; (Nothing) # EF_HITLINE3
Effect_0428= 0
; (Nothing) # EF_STOPRUN
Effect_0443= 0
; Paralized # EF_NPC_STOP
Effect_0453= 0
; Power Up # EF_AGIUP
Effect_0456= 0
; (Nothing) # EF_AURABLADE2
Effect_0474= 0
; (Nothing) # EF_FLOWERCAST2
Effect_0489= 0
; (Nothing) # EF_FLOWERCAST3
Effect_0490= 0
; Preserve # EF_GUARD2
Effect_0496= 0
; (Nothing) # EF_CHOOKGI2
Effect_0504= 0
; Memorize # EF_MEMORIZE
Effect_0505= 0
; (Nothing) # EF_SOULLIGHT
Effect_0506= 0
; (Nothing) # EF_NIGHT
Effect_0511= 0
; (Nothing) # EF_BOTTOM_HERMODE
Effect_0517= 0
; (Nothing) # EF_THROWITEM5
Effect_0541= 0
; Kahii # EF_HATED
Effect_0543= 0
; Kaupe # EF_SMA_READY
Effect_0546= 0
; Estin # EF_STIN
Effect_0547= 0
; (Nothing) # EF_SMA2
Effect_0552= 0
; Esma # EF_STIN2
Effect_0553= 0
; Estun # EF_STIN3
Effect_0555= 0
; (Nothing) # EF_SMA3
Effect_0556= 0
; Eswoo # EF_M07
Effect_0589= 0
; (Nothing) # EF_KAAHI
Effect_0591= 0
; (Nothing) # EF_NPC_STOP2_DEL
Effect_0605= 0
; Success # EF_TEMP_OK
Effect_0610= 0
; Failed # EF_TEMP_FAIL
Effect_0611= 0
; Kamaitachi # EF_STIN5
Effect_0624= 0
; Adjustment # EF_MADNESS_RED
Effect_0626= 0
; Disarm (Sound Effect) # EF_RG_COIN3
Effect_0627= 0
; Dust # EF_BASH3D5
Effect_0628= 0
; (Nothing) # EF_CHOOKGI3
Effect_0629= 0
; Desperado # EF_DESPERADO
Effect_0637= 0
; (Nothing) # EF_GREEN_NUMBER
Effect_0657= 0
; (Nothing) # EF_BLUE_NUMBER
Effect_0658= 0
; (Nothing) # EF_RED_NUMBER
Effect_0659= 0
; (Nothing) # EF_PURPLE_NUMBER
Effect_0660= 0
; (Nothing) # EF_BLACK_NUMBER
Effect_0661= 0
; (Nothing) # EF_WHITE_NUMBER
Effect_0662= 0
; (Nothing) # EF_YELLOW_NUMBER
Effect_0663= 0
; (Nothing) # EF_PINK_NUMBER
Effect_0664= 0
; Earthquake # EF_NPC_EARTHQUAKE
Effect_0666= 0
; (Nothing) # EF_DA_SPACE
Effect_0667= 0
; Dragonfear # EF_DRAGONFEAR
Effect_0668= 0
; The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground) #
EF_BOTTOM_RUNNER
Effect_0671= 0
; The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground) #
EF_BOTTOM_TRANSFER
Effect_0672= 0
; Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier
piece # EF_GUARD3
Effect_0675= 0
; (Nothing) # EF_CLOUD7
Effect_0697= 0
; (Nothing) # EF_CLOUD8
Effect_0698= 0
; Fall of powder from the sky and raise of some leaf # EF_FLOWERLEAF
Effect_0699= 0
; A Sphere like Effect 701 but Green, and a bit more larger # EF_MAP_GREENLIGHT
Effect_0710= 0
; (Nothing) # EF_YELLOWFLY2
Effect_0714= 0
; (Nothing) # EF_CHOOKGI_FIRE
Effect_0735= 0
; (Nothing) # EF_CHOOKGI_WIND
Effect_0736= 0
; (Nothing) # EF_CHOOKGI_WATER
Effect_0737= 0
; (Nothing) # EF_CHOOKGI_GROUND
Effect_0738= 0
; Clearance # EF_CLEARTIME
Effect_0753= 0
; Blinking # EF_PURPLEBODY
Effect_0768= 0
; Stapo # EF_STONERING
Effect_0797= 0
; (Nothing) # EF_LINELINK4
Effect_0819= 0
; Waterfall # EF_WATERFALL_ANI
Effect_0821= 0
; (Nothing) # EF_CHOOKGI_N
Effect_0833= 0
; (Nothing) # EF_WATER_SMOKE
Effect_0846= 0
; (Nothing) # EF_LINKPARTICLE
Effect_0849= 0
; (Nothing) # EF_SOULLIGHT2
Effect_0850= 0
; (Nothing) # EF_SHOOTPARTICLE
Effect_0855= 0
; Deep Sleep Lullaby (two red beams and music notes) # EF_CHEMICAL_V2
Effect_0858= 0
; Rotation # EF_SPINMOVE
Effect_0890= 0
; (Nothing) # EF_GROUNDSHAKE
Effect_0894= 0
; Explosion # EF_SPR_LIGHTPRINT
Effect_0901= 0
; (Nothing) # EF_THROWITEM11
Effect_0914= 0
; (Nothing) # EF_LINKPARTICLE2
Effect_0931= 0
; Firefly # EF_SOULLIGHT3
Effect_0932= 0
; (Nothing) # EF_CLOUD9
Effect_0945= 0
; Flame # EF_EL_PYROTECHNIC
Effect_0956= 0
; EF_MACRO
Effect_0968= 0
; EF_CHEMICAL_ALLRANGE
Effect_0969= 0
; EF_TETRA_FIRE
Effect_0970= 0
; EF_TETRA_WATER
Effect_0971= 0
; EF_TETRA_WIND
Effect_0972= 0
; EF_TETRA_GROUND
Effect_0973= 0
; EF_EMITTER
Effect_0974= 0
; EF_VOLCANIC_ASH
Effect_0975= 0
; EF_LEVEL99_ORB1
Effect_0976= 0
; EF_LEVEL99_ORB2
Effect_0977= 0
; EF_LEVEL150
Effect_0978= 0
; EF_LEVEL150_SUB
Effect_0979= 0
; EF_THROWITEM4_1
Effect_0980= 0
; EF_THROW_HAPPOKUNAI
Effect_0981= 0
; EF_THROW_MULTIPLE_COIN
Effect_0982= 0
; EF_THROW_BAKURETSU
Effect_0983= 0
; EF_ROTATE_HUUMARANKA
Effect_0984= 0
; EF_ROTATE_BG
Effect_0985= 0
; EF_ROTATE_LINE_GRAY
Effect_0986= 0
; EF_2011RWC
Effect_0987= 0
; EF_2011RWC2
Effect_0988= 0
; EF_KAIHOU
Effect_0989= 0
; EF_GROUND_EXPLOSION
Effect_0990= 0
; EF_KG_KAGEHUMI
Effect_0991= 0
; EF_KO_ZENKAI_WATER
Effect_0992= 0
; EF_KO_ZENKAI_LAND
Effect_0993= 0
; EF_KO_ZENKAI_FIRE
Effect_0994= 0
; EF_KO_ZENKAI_WIND
Effect_0995= 0
; EF_KO_JYUMONJIKIRI
Effect_0996= 0
; EF_KO_SETSUDAN
Effect_0997= 0
; EF_RED_CROSS
Effect_0998= 0
; EF_KO_IZAYOI
Effect_0999= 0
; EF_ROTATE_LINE_BLUE
Effect_1000= 0
; EF_KG_KYOMU
Effect_1001= 0
; EF_KO_HUUMARANKA
Effect_1002= 0
; EF_BLUELIGHTBODY
Effect_1003= 0
; EF_KAGEMUSYA
Effect_1004= 0
; EF_OB_GENSOU
Effect_1005= 0
; EF_NO100_FIRECRACKER
Effect_1006= 0
; EF_KO_MAKIBISHI
Effect_1007= 0
; EF_KAIHOU1
Effect_1008= 0
; EF_AKAITSUKI
Effect_1009= 0
; EF_ZANGETSU
Effect_1010= 0
; EF_GENSOU
Effect_1011= 0
; EF_HAT_EFFECT
Effect_1012= 0
; EF_CHERRYBLOSSOM
Effect_1013= 0
; EF_EVENT_CLOUD
Effect_1014= 0
; EF_RUN_MAKE_OK
Effect_1015= 0
; EF_RUN_MAKE_FAILURE
Effect_1016= 0
; EF_MIRESULT_MAKE_OK
Effect_1017= 0
; EF_MIRESULT_MAKE_FAIL
Effect_1018= 0
; EF_ALL_RAY_OF_PROTECTION
Effect_1019= 0
; EF_VENOMFOG
Effect_1020= 0
; EF_DUSTSTORM
Effect_1021= 0
; EF_LEVEL160
Effect_1022= 0
; EF_LEVEL160_SUB
Effect_1023= 0
; EF_MAPCHAIN
Effect_1024= 0
; EF_MAGIC_FLOOR
Effect_1025= 0
; EF_ICEMINE
Effect_1026= 0
; EF_FLAMECORSS
Effect_1027= 0
; EF_ICEMINE_1
Effect_1028= 0
; EF_DANCE_BLADE_ATK
Effect_1029= 0
; EF_DARKPIERCING
Effect_1030= 0
; EF_INVINCIBLEOFF2
Effect_1031= 0
; EF_MAXPAIN
Effect_1032= 0
; EF_DEATHSUMMON
Effect_1033= 0
; EF_MOONSTAR
Effect_1034= 0
; EF_STRANGELIGHTS
Effect_1035= 0
; EF_SUPER_STAR
Effect_1036= 0
; EF_YELLOBODY
Effect_1037= 0
; EF_COLORPAPER2
Effect_1038= 0
; EF_EVILS_PAW
Effect_1039= 0
; EF_GC_DARKCROW
Effect_1040= 0
; EF_RK_DRAGONBREATH_WATER
Effect_1041= 0
; EF_ALL_FULL_THROTTLE
Effect_1042= 0
; EF_SR_FLASHCOMBO
Effect_1043= 0
; EF_RK_LUXANIMA
Effect_1044= 0
; EF_CLOUD10
Effect_1045= 0
; EF_SO_ELEMENTAL_SHIELD
Effect_1046= 0
; EF_AB_OFFERTORIUM
Effect_1047= 0
; EF_WL_TELEKINESIS_INTENSE
Effect_1048= 0
; EF_GN_ILLUSIONDOPING
Effect_1049= 0
; EF_NC_MAGMA_ERUPTION
Effect_1050= 0
; EF_LG_KINGS_GRACE
Effect_1051= 0
; EF_BLOODDRAIN2
Effect_1052= 0
; EF_NPC_WIDEWEB
Effect_1053= 0
; EF_NPC_BURNT
Effect_1054= 0
; EF_NPC_CHILL
Effect_1055= 0
; EF_RA_UNLIMIT
Effect_1056= 0
; EF_AB_OFFERTORIUM_RING
Effect_1057= 0
; EF_SC_ESCAPE
Effect_1058= 0
; EF_WM_FRIGG_SONG
Effect_1059= 0
; EF_FLICKER
Effect_1060= 0
; EF_C_MAKER
Effect_1061= 0
; EF_HAMMER_OF_GOD
Effect_1062= 0
; EF_MASS_SPIRAL
Effect_1063= 0
; EF_FIRE_RAIN
Effect_1064= 0
; EF_WHITEBODY
Effect_1065= 0
; EF_BANISHING_BUSTER
Effect_1066= 0
; EF_SLUGSHOT
Effect_1067= 0
; EF_D_TAIL
Effect_1068= 0
; EF_BIND_TRAP1
Effect_1069= 0
; EF_BIND_TRAP2
Effect_1070= 0
; EF_BIND_TRAP3
Effect_1071= 0
; EF_JUMPBODY1
Effect_1072= 0
; EF_ANIMATED_EMITTER
Effect_1073= 0
; EF_RL_EXPLOSION
Effect_1074= 0
; EF_C_MAKER_1
Effect_1075= 0
; EF_QD_SHOT
Effect_1076= 0
; EF_P_ALTER
Effect_1077= 0
; EF_S_STORM
Effect_1078= 0
; EF_MUSIC_HAT
Effect_1079= 0
; EF_CLOUD_KILL
Effect_1080= 0
; EF_ESCAPE
Effect_1081= 0
; EF_XENO_SLASHER
Effect_1082= 0
; EF_FLOWERSMOKE
Effect_1083= 0
; EF_FSTONE
Effect_1084= 0
; EF_QSCARABA
Effect_1085= 0
; EF_LJOSALFAR
Effect_1086= 0
; EF_HAPPINESSSTAR
Effect_1087= 0
; EF_POWER_OF_GAIA
Effect_1088= 0
; EF_MAPLE_FALLS
Effect_1089= 0
; EF_MARKING_USE_CHANGEMONSTER
Effect_1090= 0
; EF_MAGICAL_FEATHER
Effect_1091= 0
; EF_MERMAID_LONGING
Effect_1092= 0
; EF_GIFT_OF_SNOW
Effect_1093= 0
; EF_ACH_COMPLETE
Effect_1094= 0
; EF_TIME_ACCESSORY
Effect_1095= 0
; EF_SPRITEMABLE
Effect_1096= 0
; EF_TUNAPARTY
Effect_1097= 0