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; Settings of effects by Gepard Shield

; 0 - effect is always inactive


; 1 - effect is always active
; 2 - effect is active only if effects aren't disabled by command "/effect"
; 3 - effect is active only if effects are disabled by command "/effect"

[EFFECTS::MODE]

; Regular Hit # EF_HIT1


Effect_0000= 0

; Bash # EF_HIT2
Effect_0001= 0

; Melee Skill Hit # EF_HIT3


Effect_0002= 0

; Melee Skill Hit # EF_HIT4


Effect_0003= 0

; Melee Skill Hit # EF_HIT5


Effect_0004= 0

; Melee Skill Hit # EF_HIT6


Effect_0005= 0

; Being Warped # EF_ENTRY


Effect_0006= 0

; Item Heal effect # EF_EXIT


Effect_0007= 0

; Yellow Ripple Effect # EF_WARP


Effect_0008= 0

; Different Type of Heal # EF_ENHANCE


Effect_0009= 0

; Mammonite # EF_COIN
Effect_0010= 0

; Endure # EF_ENDURE
Effect_0011= 0

; Yellow cast aura # EF_BEGINSPELL


Effect_0012= 0

; Blue Box # EF_GLASSWALL


Effect_0013= 0

; Blue restoring effect # EF_HEALSP


Effect_0014= 0

; Soul Strike # EF_SOULSTRIKE


Effect_0015= 0

; Hide # EF_BASH
Effect_0016= 0

; Magnum Break # EF_MAGNUMBREAK


Effect_0017= 0

; Steal # EF_STEAL
Effect_0018= 0

; (Invalid) # EF_HIDING
Effect_0019= 0

; Envenom/Poison # EF_PATTACK
Effect_0020= 0

; Detoxify # EF_DETOXICATION
Effect_0021= 0

; Sight # EF_SIGHT
Effect_0022= 0

; Stone Curse # EF_STONECURSE


Effect_0023= 0

; Fire Ball # EF_FIREBALL


Effect_0024= 0

; Fire Wall # EF_FIREWALL


Effect_0025= 0

; A sound (a swipe?) # EF_ICEARROW


Effect_0026= 0

; Frost Diver (Traveling to Target) # EF_FROSTDIVER


Effect_0027= 0

; Frost Diver (Hitting) # EF_FROSTDIVER2


Effect_0028= 0

; Lightning Bolt # EF_LIGHTBOLT


Effect_0029= 0

; Thunder Storm # EF_THUNDERSTORM


Effect_0030= 0

; Weird bubbles launching from feet # EF_FIREARROW


Effect_0031= 0

; Small clustered explosions # EF_NAPALMBEAT


Effect_0032= 0

; Ruwach # EF_RUWACH
Effect_0033= 0

; Old Map Exit Animation (unused) # EF_TELEPORTATION


Effect_0034= 0

; Old Warp Portal (unused) # EF_READYPORTAL


Effect_0035= 0
; Old Warp Portal (unused) # EF_PORTAL
Effect_0036= 0

; AGI Up # EF_INCAGILITY
Effect_0037= 0

; AGI Down # EF_DECAGILITY


Effect_0038= 0

; Aqua Benedicta # EF_AQUA


Effect_0039= 0

; Signum Crucis # EF_SIGNUM


Effect_0040= 0

; Angelus # EF_ANGELUS
Effect_0041= 0

; Blessing # EF_BLESSING
Effect_0042= 0

; Dex + Agi Up # EF_INCAGIDEX


Effect_0043= 0

; Little Fog Smoke. # EF_SMOKE


Effect_0044= 0

; Faint Little Ball Things. # EF_FIREFLY


Effect_0045= 0

; Sand Wind # EF_SANDWIND


Effect_0046= 0

; Torch # EF_TORCH
Effect_0047= 0

; Small Piece of Glass # EF_SPRAYPOND


Effect_0048= 0

; Firebolt/Wall Hits # EF_FIREHIT


Effect_0049= 0

; Spinning Fire Thing # EF_FIRESPLASHHIT


Effect_0050= 0

; Ice Elemental Hit # EF_COLDHIT


Effect_0051= 0

; Wind Elemental Hit # EF_WINDHIT


Effect_0052= 0

; Puff of Purpulish Smoke? # EF_POISONHIT


Effect_0053= 0

; Cast Initiation Aura (Water Element) # EF_BEGINSPELL2


Effect_0054= 0

; Cast Initiation Aura (Fire Element) # EF_BEGINSPELL3


Effect_0055= 0
; Cast Initiation Aura (Wind Element) # EF_BEGINSPELL4
Effect_0056= 0

; Cast Initiation Aura (Earth Element) # EF_BEGINSPELL5


Effect_0057= 0

; Cast Initiation Aura (Holy Element) # EF_BEGINSPELL6


Effect_0058= 0

; Cast Initiation Aura (Poison Element) # EF_BEGINSPELL7


Effect_0059= 0

; Cast target circle # EF_LOCKON


Effect_0060= 0

; Old Warp Portal (NPC Warp, unused) # EF_WARPZONE


Effect_0061= 0

; Sight Trasher # EF_SIGHTRASHER


Effect_0062= 0

; Moonlight Sphere # EF_BARRIER


Effect_0063= 0

; Something Like Puruple/Yellow Light Bullet # EF_ARROWSHOT


Effect_0064= 0

; Something Like Absorb of Power # EF_INVENOM


Effect_0065= 0

; Cure # EF_CURE
Effect_0066= 0

; Provoke # EF_PROVOKE
Effect_0067= 0

; MVP Banner # EF_MVP


Effect_0068= 0

; Skid Trap # EF_SKIDTRAP


Effect_0069= 0

; Brandish Spear # EF_BRANDISHSPEAR


Effect_0070= 0

; Spiral White balls # EF_CONE


Effect_0071= 0

; Bigger Spiral White balls # EF_SPHERE


Effect_0072= 0

; Blue/White Small Aura # EF_BOWLINGBASH


Effect_0073= 0

; Ice Wall # EF_ICEWALL


Effect_0074= 0

; Gloria # EF_GLORIA
Effect_0075= 0

; Magnificat # EF_MAGNIFICAT
Effect_0076= 0

; Resurrection # EF_RESURRECTION
Effect_0077= 0

; Status Recovery # EF_RECOVERY


Effect_0078= 0

; Earth Spike # EF_EARTHSPIKE


Effect_0079= 0

; Spear Boomerang # EF_SPEARBMR


Effect_0080= 0

; Skill hit # EF_PIERCE


Effect_0081= 0

; Turn Undead # EF_TURNUNDEAD


Effect_0082= 0

; Sanctuary # EF_SANCTUARY
Effect_0083= 0

; Impositio Manus # EF_IMPOSITIO


Effect_0084= 0

; Lex Aeterna # EF_LEXAETERNA


Effect_0085= 0

; Aspersio # EF_ASPERSIO
Effect_0086= 0

; Lex Divina # EF_LEXDIVINA


Effect_0087= 0

; Suffragium # EF_SUFFRAGIUM
Effect_0088= 0

; Storm Gust # EF_STORMGUST


Effect_0089= 0

; Lord of Vermilion # EF_LORD


Effect_0090= 0

; B. S. Sacramenti # EF_BENEDICTIO
Effect_0091= 0

; Meteor Storm # EF_METEORSTORM


Effect_0092= 0

; Jupitel Thunder (Ball) # EF_YUFITEL


Effect_0093= 0

; Jupitel Thunder (Hit) # EF_YUFITELHIT


Effect_0094= 0
; Quagmire # EF_QUAGMIRE
Effect_0095= 0

; Fire Pillar # EF_FIREPILLAR


Effect_0096= 0

; Fire Pillar/Land Mine hit # EF_FIREPILLARBOMB


Effect_0097= 0

; Adrenaline Rush # EF_HASTEUP


Effect_0098= 0

; Flasher Trap # EF_FLASHER


Effect_0099= 0

; Yellow ball fountain # EF_REMOVETRAP


Effect_0100= 0

; Weapon Repair # EF_REPAIRWEAPON


Effect_0101= 0

; Hammerfall # EF_CRASHEARTH
Effect_0102= 0

; Weapon Perfection # EF_PERFECTION


Effect_0103= 0

; Maximize Power # EF_MAXPOWER


Effect_0104= 0

; (nothing) # EF_BLASTMINE
Effect_0105= 0

; Blast Mine Trap # EF_BLASTMINEBOMB


Effect_0106= 0

; Claymore Trap # EF_CLAYMORE


Effect_0107= 0

; Freezing Trap # EF_FREEZING


Effect_0108= 0

; Bailaban Blue bubble Map Effect # EF_BUBBLE


Effect_0109= 0

; Trap Used by Giearth # EF_GASPUSH


Effect_0110= 0

; Spring Trap # EF_SPRINGTRAP


Effect_0111= 0

; Kyrie Eleison # EF_KYRIE


Effect_0112= 0

; Magnus Exorcismus # EF_MAGNUS


Effect_0113= 0

; Old Magnus Exorcismus Map Unit (unused) # EF_BOTTOM


Effect_0114= 0
; Blitz Beat # EF_BLITZBEAT
Effect_0115= 0

; Fling Watersphere # EF_WATERBALL


Effect_0116= 0

; Waterball # EF_WATERBALL2
Effect_0117= 0

; Fling Firesphere # EF_FIREIVY


Effect_0118= 0

; Detect # EF_DETECTING
Effect_0119= 0

; Cloaking # EF_CLOAKING
Effect_0120= 0

; Sonic Blow (Part 1/2) # EF_SONICBLOW


Effect_0121= 0

; Multi hit effect # EF_SONICBLOWHIT


Effect_0122= 0

; Grimtooth Cast # EF_GRIMTOOTH


Effect_0123= 0

; Venom Dust # EF_VENOMDUST


Effect_0124= 0

; Enchant Poison # EF_ENCHANTPOISON


Effect_0125= 0

; Poison React # EF_POISONREACT


Effect_0126= 0

; Small Posion React # EF_POISONREACT2


Effect_0127= 0

; Over Thrust # EF_OVERTHRUST


Effect_0128= 0

; Venom Splasher Explosion # EF_SPLASHER


Effect_0129= 0

; Two-Hand Quicken # EF_TWOHANDQUICKEN


Effect_0130= 0

; Auto-Counter Hit # EF_AUTOCOUNTER


Effect_0131= 0

; Grimtooth Hit # EF_GRIMTOOTHATK


Effect_0132= 0

; Ice Effect (Used by NPCs) # EF_FREEZE


Effect_0133= 0

; Ice Effect (Used by NPCs) # EF_FREEZED


Effect_0134= 0

; Ice Effect (Used by NPCs) # EF_ICECRASH


Effect_0135= 0

; Slow Poison # EF_SLOWPOISON


Effect_0136= 0

; Old Sanctuary Map Unit (unused) # EF_BOTTOM2


Effect_0137= 0

; Fire pillar # EF_FIREPILLARON


Effect_0138= 0

; Sandman Trap # EF_SANDMAN


Effect_0139= 0

; Ressurection Aura # EF_REVIVE


Effect_0140= 0

; Pneuma # EF_PNEUMA
Effect_0141= 0

; Heaven's Drive # EF_HEAVENSDRIVE


Effect_0142= 0

; Sonic Blow (Part 2/2) # EF_SONICBLOW2


Effect_0143= 0

; Brandish Spear Pre-Hit Effect # EF_BRANDISH2


Effect_0144= 0

; Shockwave Trap # EF_SHOCKWAVE


Effect_0145= 0

; Shockwave Trap Hit # EF_SHOCKWAVEHIT


Effect_0146= 0

; Pierce Hit # EF_EARTHHIT


Effect_0147= 0

; Pierce Cast Animation # EF_PIERCESELF


Effect_0148= 0

; Bowling Bash # EF_BOWLINGSELF


Effect_0149= 0

; Pierce Cast Animation # EF_SPEARSTABSELF


Effect_0150= 0

; Spear Boomerang Cast # EF_SPEARBMRSELF


Effect_0151= 0

; Turn Undead # EF_HOLYHIT


Effect_0152= 0

; Increase Concentration # EF_CONCENTRATION


Effect_0153= 0
; Refine Success # EF_REFINEOK
Effect_0154= 0

; Refine Fail # EF_REFINEFAIL


Effect_0155= 0

; jobchange.str not found error # EF_JOBCHANGE


Effect_0156= 0

; levelup.str not found error # EF_LVUP


Effect_0157= 0

; Job Level Up # EF_JOBLVUP


Effect_0158= 0

; PvP circle # EF_TOPRANK


Effect_0159= 0

; PvP Party Circle # EF_PARTY


Effect_0160= 0

; (Nothing) # EF_RAIN
Effect_0161= 0

; Snow # EF_SNOW
Effect_0162= 0

; White Sakura Leaves # EF_SAKURA


Effect_0163= 0

; Comodo Fireworks Ball # EF_BANJJAKII


Effect_0165= 0

; Energy Coat (Visual Effect) # EF_MAKEBLUR


Effect_0166= 0

; (Nothing) # EF_TAMINGSUCCESS
Effect_0167= 0

; (Nothing) # EF_TAMINGFAILED
Effect_0168= 0

; Energy Coat Animation # EF_ENERGYCOAT


Effect_0169= 0

; Cart Revolution # EF_CARTREVOLUTION


Effect_0170= 0

; Venom Dust Map Unit # EF_VENOMDUST2


Effect_0171= 0

; Change Element (Dark) # EF_CHANGEDARK


Effect_0172= 0

; Change Element (Fire) # EF_CHANGEFIRE


Effect_0173= 0

; Change Element (Water) # EF_CHANGECOLD


Effect_0174= 0
; Change Element (Wind) # EF_CHANGEWIND
Effect_0175= 0

; Change Element (Fire) # EF_CHANGEFLAME


Effect_0176= 0

; Change Element (Earth) # EF_CHANGEEARTH


Effect_0177= 0

; Change Element (Holy) # EF_CHAINGEHOLY


Effect_0178= 0

; Change Element (Poison) # EF_CHANGEPOISON


Effect_0179= 0

; Darkness Attack # EF_HITDARK


Effect_0180= 0

; Mental Breaker # EF_MENTALBREAK


Effect_0181= 0

; Magical Hit # EF_MAGICALATTHIT


Effect_0182= 0

; Self Destruction # EF_SUI_EXPLOSION


Effect_0183= 0

; (Nothing) # EF_DARKATTACK
Effect_0184= 0

; (Nothing) # EF_SUICIDE
Effect_0185= 0

; Combo Attack 1 # EF_COMBOATTACK1


Effect_0186= 0

; Combo Attack 2 # EF_COMBOATTACK2


Effect_0187= 0

; Combo Attack 3 # EF_COMBOATTACK3


Effect_0188= 0

; Combo Attack 4 # EF_COMBOATTACK4


Effect_0189= 0

; Combo Attack 5 # EF_COMBOATTACK5


Effect_0190= 0

; Guided Attack # EF_GUIDEDATTACK


Effect_0191= 0

; Poison Attack # EF_POISONATTACK


Effect_0192= 0

; Silence Attack # EF_SILENCEATTACK


Effect_0193= 0

; Stun Attack # EF_STUNATTACK


Effect_0194= 0

; Petrify Attack # EF_PETRIFYATTACK


Effect_0195= 0

; Curse Attack # EF_CURSEATTACK


Effect_0196= 0

; Sleep Attack # EF_SLEEPATTACK


Effect_0197= 0

; (Nothing) # EF_TELEKHIT
Effect_0198= 0

; Small Popping Bubble Map Effect # EF_PONG


Effect_0199= 0

; Normal level 99 Aura (Middle) # EF_LEVEL99


Effect_0200= 0

; Normal level 99 Aura (Bottom) # EF_LEVEL99_2


Effect_0201= 0

; Lv 99 Aura Bubble # EF_LEVEL99_3


Effect_0202= 0

; Fury (Visual Effect) # EF_GUMGANG


Effect_0203= 0

; Red Herb/Potion # EF_POTION1


Effect_0204= 0

; Orange Potion # EF_POTION2


Effect_0205= 0

; Yellow Herb/Potion # EF_POTION3


Effect_0206= 0

; White Herb/Potion # EF_POTION4


Effect_0207= 0

; Blue Herb/Potion # EF_POTION5


Effect_0208= 0

; Green Herb/Potion # EF_POTION6


Effect_0209= 0

; Yellow Circle Healing Effect # EF_POTION7


Effect_0210= 0

; Blue Circle Healing Effect # EF_POTION8


Effect_0211= 0

; Dark Breath # EF_DARKBREATH


Effect_0212= 0

; Defender # EF_DEFFENDER
Effect_0213= 0
; Keeping # EF_KEEPING
Effect_0214= 0

; Summon Slave # EF_SUMMONSLAVE


Effect_0215= 0

; Blood Drain # EF_BLOODDRAIN


Effect_0216= 0

; Energy Drain # EF_ENERGYDRAIN


Effect_0217= 0

; Concentration Potion # EF_POTION_CON


Effect_0218= 0

; Awakening Potion # EF_POTION_


Effect_0219= 0

; Berserk Potion # EF_POTION_BERSERK


Effect_0220= 0

; Intense light beam # EF_POTIONPILLAR


Effect_0221= 0

; Defender (Crusader) # EF_DEFENDER


Effect_0222= 0

; Holy Cast Aura # EF_GANBANTEIN


Effect_0223= 0

; Wind (Map effect) # EF_WIND


Effect_0224= 0

; Volcano casting effect # EF_VOLCANO


Effect_0225= 0

; Grand Cross Effect # EF_GRANDCROSS


Effect_0226= 0

; Snatch # EF_INTIMIDATE
Effect_0227= 0

; (Nothing) # EF_CHOOKGI
Effect_0228= 0

; (Nothing) # EF_CLOUD
Effect_0229= 0

; (Nothing) # EF_CLOUD2
Effect_0230= 0

; Map Light Pillar Animation 1 # EF_MAPPILLAR


Effect_0231= 0

; Sacrifice (Visual Effect) # EF_LINELINK


Effect_0232= 0

; Fog # EF_CLOUD3
Effect_0233= 0
; Spell Breaker # EF_SPELLBREAKER
Effect_0234= 0

; Dispell # EF_DISPELL
Effect_0235= 0

; Deluge Cast Aura # EF_DELUGE


Effect_0236= 0

; Violent Gale Cast Aura # EF_VIOLENTGALE


Effect_0237= 0

; Magnetic Earth Cast Aura # EF_LANDPROTECTOR


Effect_0238= 0

; Volcano (Visual Effect) # EF_BOTTOM_VO


Effect_0239= 0

; Deluge (Visual Effect) # EF_BOTTOM_DE


Effect_0240= 0

; Violent Gale (Visual Effect) # EF_BOTTOM_VI


Effect_0241= 0

; Magnetic Earth (Visual Effect) # EF_BOTTOM_LA


Effect_0242= 0

; (Invalid) # EF_FASTMOVE
Effect_0243= 0

; Magic Rod # EF_MAGICROD


Effect_0244= 0

; Holy Cross # EF_HOLYCROSS


Effect_0245= 0

; Shield Charge # EF_SHIELDCHARGE


Effect_0246= 0

; Map Light Pillar Animation 2 # EF_MAPPILLAR2


Effect_0247= 0

; Resistant Souls # EF_PROVIDENCE


Effect_0248= 0

; Shield Boomerang # EF_SHIELDBOOMERANG


Effect_0249= 0

; Spear Quicken # EF_SPEARQUICKEN


Effect_0250= 0

; Devotion # EF_DEVOTION
Effect_0251= 0

; Reflect Shield # EF_REFLECTSHIELD


Effect_0252= 0

; Absorb Spirit Spheres # EF_ABSORBSPIRITS


Effect_0253= 0

; Mental Strength (Visual Effect) # EF_STEELBODY


Effect_0254= 0

; Elemental Endow (Fire) # EF_FLAMELAUNCHER


Effect_0255= 0

; Elemental Endow (Water) # EF_FROSTWEAPON


Effect_0256= 0

; Elemental Endow (Wind) # EF_LIGHTNINGLOADER


Effect_0257= 0

; Elemental Endow (Earth) # EF_SEISMICWEAPON


Effect_0258= 0

; Map Light Pillar Animation 3 # EF_MAPPILLAR3


Effect_0259= 0

; Map Light Pillar Animation 4 # EF_MAPPILLAR4


Effect_0260= 0

; Fury Cast Animation # EF_GUMGANG2


Effect_0261= 0

; Raging Quadruple Blow # EF_TEIHIT1


Effect_0262= 0

; Raging Quadruple Blow 2 # EF_GUMGANG3


Effect_0263= 0

; (Nothing) # EF_TEIHIT2
Effect_0264= 0

; Throw Spirit Sphere # EF_TANJI


Effect_0265= 0

; Raging Quadruple Blow 3 # EF_TEIHIT1X


Effect_0266= 0

; Occult Impaction # EF_CHIMTO


Effect_0267= 0

; Steal Coin # EF_STEALCOIN


Effect_0268= 0

; Divest Weapon # EF_STRIPWEAPON


Effect_0269= 0

; Divest Shield # EF_STRIPSHIELD


Effect_0270= 0

; Divest Armor # EF_STRIPARMOR


Effect_0271= 0

; Divest Helm # EF_STRIPHELM


Effect_0272= 0
; Raging Quadruple Blow 4 # EF_CHAINCOMBO
Effect_0273= 0

; Steal Coin Animation # EF_RG_COIN


Effect_0274= 0

; Back Stab Animation # EF_BACKSTAP


Effect_0275= 0

; Raging Thrust # EF_TEIHIT3


Effect_0276= 0

; Dissoance Map Unit # EF_BOTTOM_DISSONANCE


Effect_0277= 0

; Lullaby Map Unit # EF_BOTTOM_LULLABY


Effect_0278= 0

; Mr Kim a Rich Man Map Unit # EF_BOTTOM_RICHMANKIM


Effect_0279= 0

; Eternal Chaos Map Unit # EF_BOTTOM_ETERNALCHAOS


Effect_0280= 0

; A Drum on the Battlefield Map Unit # EF_BOTTOM_DRUMBATTLEFIELD


Effect_0281= 0

; The Ring Of Nibelungen Map Unit # EF_BOTTOM_RINGNIBELUNGEN


Effect_0282= 0

; Loki's Veil Map Unit # EF_BOTTOM_ROKISWEIL


Effect_0283= 0

; Into the Abyss Map Unit # EF_BOTTOM_INTOABYSS


Effect_0284= 0

; Invunerable Siegfriend Map Unit # EF_BOTTOM_SIEGFRIED


Effect_0285= 0

; A Wistle Map Unit # EF_BOTTOM_WHISTLE


Effect_0286= 0

; Assassin Cross of Sunset Map Unit # EF_BOTTOM_ASSASSINCROSS


Effect_0287= 0

; A Poem of Bragi Map Unit # EF_BOTTOM_POEMBRAGI


Effect_0288= 0

; The Apple Of Idun Map Unit # EF_BOTTOM_APPLEIDUN


Effect_0289= 0

; Ugly Dance Map Unit # EF_BOTTOM_UGLYDANCE


Effect_0290= 0

; Humming Map Unit # EF_BOTTOM_HUMMING


Effect_0291= 0

; Please don't Forget Me Map Unit # EF_BOTTOM_DONTFORGETME


Effect_0292= 0
; Fortune's Kiss Map Unit # EF_BOTTOM_FORTUNEKISS
Effect_0293= 0

; Service For You Map Unit # EF_BOTTOM_SERVICEFORYOU


Effect_0294= 0

; Frost Joke # EF_TALK_FROSTJOKE


Effect_0295= 0

; Scream # EF_TALK_SCREAM
Effect_0296= 0

; Fire Works (Visual Effect) # EF_POKJUK


Effect_0297= 0

; Acid Terror Animnation # EF_THROWITEM


Effect_0298= 0

; (Nothing) # EF_THROWITEM2
Effect_0299= 0

; Chemical Protection # EF_CHEMICALPROTECTION


Effect_0300= 0

; Fire Works (Sound Effect) # EF_POKJUK_SOUND


Effect_0301= 0

; Bomb # EF_DEMONSTRATION
Effect_0302= 0

; (Unused) # EF_CHEMICAL2
Effect_0303= 0

; Teleportation Animation # EF_TELEPORTATION2


Effect_0304= 0

; Pharmacy Success # EF_PHARMACY_OK


Effect_0305= 0

; Pharmacy Failed # EF_PHARMACY_FAIL


Effect_0306= 0

; Forest Light 1 # EF_FORESTLIGHT


Effect_0307= 0

; Throw Stone # EF_THROWITEM3


Effect_0308= 0

; First Aid # EF_FIRSTAID


Effect_0309= 0

; Sprinkle Sand # EF_SPRINKLESAND


Effect_0310= 0

; Crazy Uproar # EF_LOUD


Effect_0311= 0

; Heal Effect # EF_HEAL


Effect_0312= 0

; Heal Effect 2 # EF_HEAL2


Effect_0313= 0

; Old Map Exit effect (Unused) # EF_EXIT2


Effect_0314= 0

; Safety Wall # EF_GLASSWALL2


Effect_0315= 0

; Warp Portal Animation 1 # EF_READYPORTAL2


Effect_0316= 0

; Warp Portal Animation 2 # EF_PORTAL2


Effect_0317= 0

; Magnus Exorcisimus Map Unit # EF_BOTTOM_MAG


Effect_0318= 0

; Sanctuary Map Unit # EF_BOTTOM_SANC


Effect_0319= 0

; Offensive Heal # EF_HEAL3


Effect_0320= 0

; Warp NPC # EF_WARPZONE2


Effect_0321= 1

; Forest Light 2 # EF_FORESTLIGHT2


Effect_0322= 0

; Forest Light 3 # EF_FORESTLIGHT3


Effect_0323= 0

; Forest Light 4 # EF_FORESTLIGHT4


Effect_0324= 0

; Heal Effect 4 # EF_HEAL4


Effect_0325= 0

; Chase Walk Left Foot # EF_FOOT


Effect_0326= 0

; Chse Walk Right Foot # EF_FOOT2


Effect_0327= 0

; Monk Asura Strike # EF_BEGINASURA


Effect_0328= 0

; Triple Strike # EF_TRIPLEATTACK


Effect_0329= 0

; Combo Finish # EF_HITLINE


Effect_0330= 0

; Natural HP Regeneration # EF_HPTIME


Effect_0331= 0
; Natural SP Regeneration # EF_SPTIME
Effect_0332= 0

; Autumn Leaves # EF_MAPLE


Effect_0333= 0

; Blind # EF_BLIND
Effect_0334= 0

; Poison # EF_POISON
Effect_0335= 0

; Kyrie Eleison/Parrying Shield # EF_GUARD


Effect_0336= 0

; Class Change # EF_JOBLVUP50


Effect_0337= 0

; Super Novice/Taekwon Level Up Angel # EF_ANGEL2


Effect_0338= 0

; Spiral Pierce # EF_MAGNUM2


Effect_0339= 0

; (Nothing) # EF_CALLZONE
Effect_0340= 0

; Wedding Warp Portal # EF_PORTAL3


Effect_0341= 0

; Wedding Skill # EF_COUPLECASTING


Effect_0342= 0

; Another Merry Skill # EF_HEARTCASTING


Effect_0343= 0

; Character map entry effect # EF_ENTRY2


Effect_0344= 0

; Wings (Animated) # EF_SAINTWING


Effect_0345= 0

; Like Moonlight But Blue # EF_SPHEREWIND


Effect_0346= 0

; Wedding Ceremony # EF_COLORPAPER


Effect_0347= 0

; Like 1000 Blade trepassing # EF_LIGHTSPHERE


Effect_0348= 0

; Waterfall (Horizonatal) # EF_WATERFALL


Effect_0349= 0

; Waterfall (Vertical) # EF_WATERFALL_90


Effect_0350= 0

; Small Waterfall (Horizonatal) # EF_WATERFALL_SMALL


Effect_0351= 0
; Small Waterfall (Vertical) # EF_WATERFALL_SMALL_90
Effect_0352= 0

; Dark Waterfall (Horizonatal) # EF_WATERFALL_T2


Effect_0353= 0

; Dark Waterfall (Vertical) # EF_WATERFALL_T2_90


Effect_0354= 0

; Dark Small Waterfall (Horizonatal) # EF_WATERFALL_SMALL_T2


Effect_0355= 0

; Dark Small Waterfall (Vertical) # EF_WATERFALL_SMALL_T2_90


Effect_0356= 0

; (Nothing) # EF_MINI_TETRIS
Effect_0357= 0

; Niflheim Ghost # EF_GHOST


Effect_0358= 0

; Niflheim Bat Slow # EF_BAT


Effect_0359= 0

; Niflheim Bat Fast # EF_BAT2


Effect_0360= 0

; Soul Destroyer # EF_SOULBREAKER


Effect_0361= 0

; Trancendant Level 99 Aura 1 # EF_LEVEL99_4


Effect_0362= 0

; Valentine Day Heart With Wings # EF_VALLENTINE


Effect_0363= 0

; Valentine Day Heart # EF_VALLENTINE2


Effect_0364= 0

; Gloria Domini # EF_PRESSURE


Effect_0365= 0

; Martyr's Reckoning # EF_BASH3D


Effect_0366= 0

; Aura Blade # EF_AURABLADE


Effect_0367= 0

; Berserk # EF_REDBODY
Effect_0368= 0

; Concentration # EF_LKCONCENTRATION
Effect_0369= 0

; Gospel Map Unit # EF_BOTTOM_GOSPEL


Effect_0370= 0

; Level Up # EF_ANGEL
Effect_0371= 0

; Death # EF_DEVIL
Effect_0372= 0

; House Smoke # EF_DRAGONSMOKE


Effect_0373= 0

; Basilica # EF_BOTTOM_BASILICA
Effect_0374= 0

; Assumptio (Visual Effect) # EF_ASSUMPTIO


Effect_0375= 0

; Palm Strike # EF_HITLINE2


Effect_0376= 0

; Matyr's Reckoning 2 # EF_BASH3D2


Effect_0377= 0

; Soul Drain (1st Part) # EF_ENERGYDRAIN2


Effect_0378= 0

; Soul Drain (2nd Part) # EF_TRANSBLUEBODY


Effect_0379= 0

; Magic Crasher # EF_MAGICCRASHER


Effect_0380= 0

; Blue Starburst (Unknown use) # EF_LIGHTSPHERE2


Effect_0381= 0

; (Nothing) # EF_LIGHTBLADE
Effect_0382= 0

; Health Conversion # EF_ENERGYDRAIN3


Effect_0383= 0

; Soul Change (Sound Effect) # EF_LINELINK2


Effect_0384= 0

; Soul Change (Visual Effect) # EF_LINKLIGHT


Effect_0385= 0

; True Sight # EF_TRUESIGHT


Effect_0386= 0

; Falcon Assault # EF_FALCONASSAULT


Effect_0387= 0

; Focused Arrow Strike (Sound Effect) # EF_TRIPLEATTACK2


Effect_0388= 0

; Wind Walk # EF_PORTAL4


Effect_0389= 0

; Shattering Strike # EF_MELTDOWN


Effect_0390= 0
; Cart Boost # EF_CARTBOOST
Effect_0391= 0

; Reject Sword # EF_REJECTSWORD


Effect_0392= 0

; Arrow Vulcan # EF_TRIPLEATTACK3


Effect_0393= 0

; Sheltering Bliss # EF_SPHEREWIND2


Effect_0394= 0

; Marionette Control (Sound Effect) # EF_LINELINK3


Effect_0395= 0

; Marionette Control (Visual Effect) # EF_PINKBODY


Effect_0396= 0

; Trancended 99 Aura (Middle) # EF_LEVEL99_5


Effect_0397= 0

; Trancended 99 Aura (Bottom) # EF_LEVEL99_6


Effect_0398= 0

; Head Crush # EF_BASH3D3


Effect_0399= 0

; Joint Beat # EF_BASH3D4


Effect_0400= 0

; Napalm Vulcan Sound # EF_NAPALMVALCAN


Effect_0401= 0

; Dangerous Soul Collect # EF_PORTAL5


Effect_0402= 0

; Mind Breaker # EF_MAGICCRASHER2


Effect_0403= 0

; Fiber Lock # EF_BOTTOM_SPIDER


Effect_0404= 0

; Wall Of Fog # EF_BOTTOM_FOGWALL


Effect_0405= 0

; Soul Burn # EF_SOULBURN


Effect_0406= 0

; Soul Change # EF_SOULCHANGE


Effect_0407= 0

; Mom, Dad, I love you! (Baby Skill) # EF_BABY


Effect_0408= 0

; Meteor Assault # EF_SOULBREAKER2


Effect_0409= 0

; Rainbow # EF_RAINBOW
Effect_0410= 0
; Leap # EF_PEONG
Effect_0411= 0

; Like Throw Spirit Sphere # EF_TANJI2


Effect_0412= 0

; Axe Kick # EF_PRESSEDBODY


Effect_0413= 0

; Round Kick # EF_SPINEDBODY


Effect_0414= 0

; Counter Kick # EF_KICKEDBODY


Effect_0415= 0

; (Nothing) # EF_AIRTEXTURE
Effect_0416= 0

; Flash # EF_HITBODY
Effect_0417= 0

; Warmth Lightning # EF_DOUBLEGUMGANG


Effect_0418= 0

; Kaite (Visual Effect) # EF_REFLECTBODY


Effect_0419= 0

; Eswoo (Small) (Visual Effect) # EF_BABYBODY


Effect_0420= 0

; Eswoo (Alt. Small) (Visual Effect) # EF_BABYBODY2


Effect_0421= 0

; Eswoo (Normal) (Visual Effect) # EF_GIANTBODY


Effect_0422= 0

; Eswoo (Alt. Normal) (Visual Effect) # EF_GIANTBODY2


Effect_0423= 0

; Spirit Link (Visual Effect) # EF_ASURABODY


Effect_0424= 0

; Esma Hit (Visual Effect) # EF_4WAYBODY


Effect_0425= 0

; Sprint Collision (Visual Effect) # EF_QUAKEBODY


Effect_0426= 0

; (Nothing) # EF_ASURABODY_MONSTER
Effect_0427= 0

; (Nothing) # EF_HITLINE3
Effect_0428= 0

; Taekwon Kick Hit 1 # EF_HITLINE4


Effect_0429= 0

; Taekwon Kick Hit 2 # EF_HITLINE5


Effect_0430= 0

; Taekwon Kick Hit 3 # EF_HITLINE6


Effect_0431= 0

; Solar, Lunar and Stellar Perception (Visual Effect) # EF_ELECTRIC


Effect_0432= 0

; Solar, Lunar and Stellar Opposition (Visual Effect) # EF_ELECTRIC2


Effect_0433= 0

; Taekwon Kick Hit 4 # EF_HITLINE7


Effect_0434= 0

; Whirlwind Kick # EF_STORMKICK


Effect_0435= 0

; White Barrier (Unused) # EF_HALFSPHERE


Effect_0436= 0

; White barrier 2 (Unused) # EF_ATTACKENERGY


Effect_0437= 0

; Kaite Reflect Animation # EF_ATTACKENERGY2


Effect_0438= 0

; Flying Side Kick # EF_CHEMICAL3


Effect_0439= 0

; Assumptio (Animation) # EF_ASSUMPTIO2


Effect_0440= 0

; Comfort Skills Cast Aura # EF_BLUECASTING


Effect_0441= 0

; Foot Prints caused by Sprint. # EF_RUN


Effect_0442= 0

; (Nothing) # EF_STOPRUN
Effect_0443= 0

; Sprint Stop Animation # EF_STOPEFFECT


Effect_0444= 0

; High Jump (Jump) # EF_JUMPBODY


Effect_0445= 0

; High Jump (Return Down) # EF_LANDBODY


Effect_0446= 0

; Running Left Foot # EF_FOOT3


Effect_0447= 0

; Running Right Foot # EF_FOOT4


Effect_0448= 0

; KA-Spell (1st Part) # EF_TAE_READY


Effect_0449= 0
; Darkcross # EF_GRANDCROSS2
Effect_0450= 0

; Dark Strike # EF_SOULSTRIKE2


Effect_0451= 0

; Something Like Jupitel Thunder # EF_YUFITEL2


Effect_0452= 0

; Paralized # EF_NPC_STOP
Effect_0453= 0

; Like Blind # EF_DARKCASTING


Effect_0454= 0

; Another Warmth Lightning # EF_GUMGANGNPC


Effect_0455= 0

; Power Up # EF_AGIUP
Effect_0456= 0

; Flying Side Kick (2nd Part) # EF_JUMPKICK


Effect_0457= 0

; Running/Sprint (running into a wall) # EF_QUAKEBODY2


Effect_0458= 0

; Brown tornado that spins sprite (unused) # EF_STORMKICK1


Effect_0459= 0

; Green tornado (unused) # EF_STORMKICK2


Effect_0460= 0

; Blue tornado (unused) # EF_STORMKICK3


Effect_0461= 0

; Kaupe Dodge Effect # EF_STORMKICK4


Effect_0462= 0

; Kaupe Dodge Effect # EF_STORMKICK5


Effect_0463= 0

; White tornado (unused) # EF_STORMKICK6


Effect_0464= 0

; Purple tornado (unused) # EF_STORMKICK7


Effect_0465= 0

; Another Round Kick # EF_SPINEDBODY2


Effect_0466= 0

; Warm/Mild Wind (Earth) # EF_BEGINASURA1


Effect_0467= 0

; Warm/Mild Wind (Wind) # EF_BEGINASURA2


Effect_0468= 0

; Warm/Mild Wind (Water) # EF_BEGINASURA3


Effect_0469= 0
; Warm/Mild Wind (Fire) # EF_BEGINASURA4
Effect_0470= 0

; Warm/Mild Wind (Undead) # EF_BEGINASURA5


Effect_0471= 0

; Warm/Mild Wind (Shadow) # EF_BEGINASURA6


Effect_0472= 0

; Warm/Mild Wind (Holy) # EF_BEGINASURA7


Effect_0473= 0

; (Nothing) # EF_AURABLADE2
Effect_0474= 0

; Demon of The Sun Moon And Stars (Level 1) # EF_DEVIL1


Effect_0475= 0

; Demon of The Sun Moon And Stars (Level 2) # EF_DEVIL2


Effect_0476= 0

; Demon of The Sun Moon And Stars (Level 3) # EF_DEVIL3


Effect_0477= 0

; Demon of The Sun Moon And Stars (Level 4) # EF_DEVIL4


Effect_0478= 0

; Demon of The Sun Moon And Stars (Level 5) # EF_DEVIL5


Effect_0479= 0

; Demon of The Sun Moon And Stars (Level 6) # EF_DEVIL6


Effect_0480= 0

; Demon of The Sun Moon And Stars (Level 7) # EF_DEVIL7


Effect_0481= 0

; Demon of The Sun Moon And Stars (Level 8) # EF_DEVIL8


Effect_0482= 0

; Demon of The Sun Moon And Stars (Level 9) # EF_DEVIL9


Effect_0483= 0

; Demon of The Sun Moon And Stars (Level 10) # EF_DEVIL10


Effect_0484= 0

; Mental Strength Lightning but White # EF_DOUBLEGUMGANG2


Effect_0485= 0

; Mental Strength Lightning # EF_DOUBLEGUMGANG3


Effect_0486= 0

; Demon of The Sun Moon And Stars Ground Effect # EF_BLACKDEVIL


Effect_0487= 0

; Comfort Skills # EF_FLOWERCAST


Effect_0488= 0

; (Nothing) # EF_FLOWERCAST2
Effect_0489= 0

; (Nothing) # EF_FLOWERCAST3
Effect_0490= 0

; Element Potions # EF_MOCHI


Effect_0491= 0

; Cooking Foods # EF_LAMADAN


Effect_0492= 0

; Enchant Deadly Poison # EF_EDP


Effect_0493= 0

; Throwing Tomahawk # EF_SHIELDBOOMERANG2


Effect_0494= 0

; Full Strip Sound # EF_RG_COIN2


Effect_0495= 0

; Preserve # EF_GUARD2
Effect_0496= 0

; Twilight Alchemy 1 # EF_SLIM


Effect_0497= 0

; Twilight Alchemy 2 # EF_SLIM2


Effect_0498= 0

; Twilight Alchemy 3 # EF_SLIM3


Effect_0499= 0

; Player Become Blue with Blue Aura # EF_CHEMICALBODY


Effect_0500= 0

; Chase Walk Animation # EF_CASTSPIN


Effect_0501= 0

; Player Become Yellow with Yellow Aura # EF_PIERCEBODY


Effect_0502= 0

; Soul Link Word # EF_SOULLINK


Effect_0503= 0

; (Nothing) # EF_CHOOKGI2
Effect_0504= 0

; Memorize # EF_MEMORIZE
Effect_0505= 0

; (Nothing) # EF_SOULLIGHT
Effect_0506= 0

; Authoritative Badge # EF_MAPAE


Effect_0507= 0

; Fire Cracker # EF_ITEMPOKJUK


Effect_0508= 0
; Valentine Day Hearth (Wings) # EF_05VAL
Effect_0509= 0

; Champion Asura Strike # EF_BEGINASURA11


Effect_0510= 0

; (Nothing) # EF_NIGHT
Effect_0511= 0

; Chain Crush Combo # EF_CHEMICAL2DASH


Effect_0512= 0

; Area Cast # EF_GROUNDSAMPLE


Effect_0513= 0

; Really Big Circle # EF_GI_EXPLOSION


Effect_0514= 0

; Einbroch Fog # EF_CLOUD4


Effect_0515= 0

; Airship Cloud # EF_CLOUD5


Effect_0516= 0

; (Nothing) # EF_BOTTOM_HERMODE
Effect_0517= 0

; Cart Termination # EF_CARTTER


Effect_0518= 0

; Speed Down Potion # EF_ITEMFAST


Effect_0519= 0

; Shield Bumerang # EF_SHIELDBOOMERANG3


Effect_0520= 0

; Player Become Red with Red Aura # EF_DOUBLECASTBODY


Effect_0521= 0

; Gravitation Field # EF_GRAVITATION


Effect_0522= 0

; Tarot Card of Fate (The Fool) # EF_TAROTCARD1


Effect_0523= 0

; Tarot Card of Fate (The Magician) # EF_TAROTCARD2


Effect_0524= 0

; Tarot Card of Fate (The High Priestess) # EF_TAROTCARD3


Effect_0525= 0

; Tarot Card of Fate (The Chariot) # EF_TAROTCARD4


Effect_0526= 0

; Tarot Card of Fate (Strength) # EF_TAROTCARD5


Effect_0527= 0

; Tarot Card of Fate (The Lovers) # EF_TAROTCARD6


Effect_0528= 0
; Tarot Card of Fate (The Wheel of Fortune) # EF_TAROTCARD7
Effect_0529= 0

; Tarot Card of Fate (The Hanged Man) # EF_TAROTCARD8


Effect_0530= 0

; Tarot Card of Fate (Death) # EF_TAROTCARD9


Effect_0531= 0

; Tarot Card of Fate (Temperance) # EF_TAROTCARD10


Effect_0532= 0

; Tarot Card of Fate (The Devil) # EF_TAROTCARD11


Effect_0533= 0

; Tarot Card of Fate (The Tower) # EF_TAROTCARD12


Effect_0534= 0

; Tarot Card of Fate (The Star) # EF_TAROTCARD13


Effect_0535= 0

; Tarot Card of Fate (The Sun) # EF_TAROTCARD14


Effect_0536= 0

; Acid Demonstration # EF_ACIDDEMON


Effect_0537= 0

; Player Become Green with Green Aura # EF_GREENBODY


Effect_0538= 0

; Throw Random Bottle # EF_THROWITEM4


Effect_0539= 0

; Instant Small->Normal # EF_BABYBODY_BACK


Effect_0540= 0

; (Nothing) # EF_THROWITEM5
Effect_0541= 0

; KA-Spell (1st Part) # EF_BLUEBODY


Effect_0542= 0

; Kahii # EF_HATED
Effect_0543= 0

; Warmth Red Sprite # EF_REDLIGHTBODY


Effect_0544= 0

; Sound And... PUFF Client Crash :P # EF_RO2YEAR


Effect_0545= 0

; Kaupe # EF_SMA_READY
Effect_0546= 0

; Estin # EF_STIN
Effect_0547= 0

; Instant Red Sprite # EF_RED_HIT


Effect_0548= 0

; Instant Blue Sprite # EF_BLUE_HIT


Effect_0549= 0

; Another Effect like Running Hit # EF_QUAKEBODY3


Effect_0550= 0

; Effect Like Estun but with Circle # EF_SMA


Effect_0551= 0

; (Nothing) # EF_SMA2
Effect_0552= 0

; Esma # EF_STIN2
Effect_0553= 0

; Large White Cloud # EF_HITTEXTURE


Effect_0554= 0

; Estun # EF_STIN3
Effect_0555= 0

; (Nothing) # EF_SMA3
Effect_0556= 0

; Juperos Energy Waterfall (Horizontal) # EF_BLUEFALL


Effect_0557= 0

; Juperos Energy Waterfall (Vertical) # EF_BLUEFALL_90


Effect_0558= 0

; Juperos Energy Waterfall Fast (Horizontal) # EF_FASTBLUEFALL


Effect_0559= 0

; Juperos Energy Waterfall Fast (Vertical) # EF_FASTBLUEFALL_90


Effect_0560= 0

; Juperos Warp # EF_BIG_PORTAL


Effect_0561= 0

; Juperos Warp # EF_BIG_PORTAL2


Effect_0562= 0

; Earthquake Effect (Juperos Elevator) # EF_SCREEN_QUAKE


Effect_0563= 0

; Wedding Cast # EF_HOMUNCASTING


Effect_0564= 0

; Filir Moonlight Lvl 1 # EF_HFLIMOON1


Effect_0565= 0

; Filir Moonlight Lvl 2 # EF_HFLIMOON2


Effect_0566= 0

; Filir Moonlight Lvl 3 # EF_HFLIMOON3


Effect_0567= 0
; Another Job Level Up # EF_HO_UP
Effect_0568= 0

; Amistr Bulwark # EF_HAMIDEFENCE


Effect_0569= 0

; Amistr Castling # EF_HAMICASTLE


Effect_0570= 0

; Amistr Bloodlust # EF_HAMIBLOOD


Effect_0571= 0

; Warmth Soul # EF_HATED2


Effect_0572= 0

; Twilight Alchemy 1 # EF_TWILIGHT1


Effect_0573= 0

; Twilight Alchemy 2 # EF_TWILIGHT2


Effect_0574= 0

; Twilight Alchemy 3 # EF_TWILIGHT3


Effect_0575= 0

; Box Effect (Thunder) # EF_ITEM_THUNDER


Effect_0576= 0

; Box Effect (Cloud) # EF_ITEM_CLOUD


Effect_0577= 0

; Box Effect (Curse) # EF_ITEM_CURSE


Effect_0578= 0

; Box Effect (Sleep) # EF_ITEM_ZZZ


Effect_0579= 0

; Box Effect (Rain) # EF_ITEM_RAIN


Effect_0580= 0

; Box Effect (Sunlight) # EF_ITEM_LIGHT


Effect_0581= 0

; Another Super Novice/Taekwon Angel # EF_ANGEL3


Effect_0582= 0

; Warmth Hit # EF_M01


Effect_0583= 0

; Full Buster # EF_M02


Effect_0584= 0

; 5 Medium Size Explosion # EF_M03


Effect_0585= 0

; Somatology Lab Mobs Aura # EF_M04


Effect_0586= 0

; Big Purple Flame # EF_M05


Effect_0587= 0
; Little Red Flame # EF_M06
Effect_0588= 0

; Eswoo # EF_M07
Effect_0589= 0

; Running Stop # EF_KAIZEL


Effect_0590= 0

; (Nothing) # EF_KAAHI
Effect_0591= 0

; Thanatos Tower Bloody Clouds # EF_CLOUD6


Effect_0592= 0

; Food Effect (STR) # EF_FOOD01


Effect_0593= 0

; Food Effect (INT) # EF_FOOD02


Effect_0594= 0

; Food Effect (VIT) # EF_FOOD03


Effect_0595= 0

; Food Effect (AGI) # EF_FOOD04


Effect_0596= 0

; Food Effect (DEX) # EF_FOOD05


Effect_0597= 0

; Food Effect (LUK) # EF_FOOD06


Effect_0598= 0

; Cast Time Sound and Flashing Animation on Player # EF_SHRINK


Effect_0599= 0

; Throw Venom Knife # EF_THROWITEM6


Effect_0600= 0

; Sight Blaster # EF_SIGHT2


Effect_0601= 0

; Close Confine (Grab Effect) # EF_QUAKEBODY4


Effect_0602= 0

; Spinning fire ball (like 50, but smaller) # EF_FIREHIT2


Effect_0603= 0

; Close Confine (Ground Effect) # EF_NPC_STOP2


Effect_0604= 0

; (Nothing) # EF_NPC_STOP2_DEL
Effect_0605= 0

; Pang Voice (Visual Effect) # EF_FVOICE


Effect_0606= 0

; Wink of Charm (Visual Effect) # EF_WINK


Effect_0607= 0

; Cooking Success # EF_COOKING_OK


Effect_0608= 0

; Cooking Failed # EF_COOKING_FAIL


Effect_0609= 0

; Success # EF_TEMP_OK
Effect_0610= 0

; Failed # EF_TEMP_FAIL
Effect_0611= 0

; Korean Words and /no1 Emoticon # EF_HAPGYEOK


Effect_0612= 0

; Throw Shuriken # EF_THROWITEM7


Effect_0613= 0

; Throw Kunai # EF_THROWITEM8


Effect_0614= 0

; Throw Fumma Shuriken # EF_THROWITEM9


Effect_0615= 0

; Throw Money # EF_THROWITEM10


Effect_0616= 0

; Illusionary Shadow # EF_BUNSINJYUTSU


Effect_0617= 0

; Crimson Fire Bolossom # EF_KOUENKA


Effect_0618= 0

; Lightning Spear Of Ice # EF_HYOUSENSOU


Effect_0619= 0

; Water Escape Technique # EF_BOTTOM_SUITON


Effect_0620= 0

; Wind Blade # EF_STIN4


Effect_0621= 0

; Lightning Crash # EF_THUNDERSTORM2


Effect_0622= 0

; Piercing Shot # EF_CHEMICAL4


Effect_0623= 0

; Kamaitachi # EF_STIN5
Effect_0624= 0

; Madness Canceller # EF_MADNESS_BLUE


Effect_0625= 0

; Adjustment # EF_MADNESS_RED
Effect_0626= 0
; Disarm (Sound Effect) # EF_RG_COIN3
Effect_0627= 0

; Dust # EF_BASH3D5
Effect_0628= 0

; (Nothing) # EF_CHOOKGI3
Effect_0629= 0

; Shadow Slash # EF_KIRIKAGE


Effect_0630= 0

; Reverse Tatami Map Unit # EF_TATAMI


Effect_0631= 0

; Mist Slash # EF_KASUMIKIRI


Effect_0632= 0

; Final Strike # EF_ISSEN


Effect_0633= 0

; Crimson Fire Formation # EF_KAEN


Effect_0634= 0

; Dragon Fire Formation # EF_BAKU


Effect_0635= 0

; Falling Ice Pillar # EF_HYOUSYOURAKU


Effect_0636= 0

; Desperado # EF_DESPERADO
Effect_0637= 0

; Ground Drift Grenade # EF_LIGHTNING_S


Effect_0638= 0

; Ground Drift Grenade # EF_BLIND_S


Effect_0639= 0

; Ground Drift Grenade # EF_POISON_S


Effect_0640= 0

; Ground Drift Grenade # EF_FREEZING_S


Effect_0641= 0

; Ground Drift Grenade # EF_FLARE_S


Effect_0642= 0

; Rapid Shower # EF_RAPIDSHOWER


Effect_0643= 0

; Magic Bullet # EF_MAGICALBULLET


Effect_0644= 0

; Spread Attack # EF_SPREADATTACK


Effect_0645= 0

; Tracking (Shown While Casting) # EF_TRACKCASTING


Effect_0646= 0
; Tracking # EF_TRACKING
Effect_0647= 0

; Triple Action # EF_TRIPLEACTION


Effect_0648= 0

; Bull's Eye # EF_BULLSEYE


Effect_0649= 0

; Ice Cave Level 4 Circle # EF_MAP_MAGICZONE


Effect_0650= 0

; Ice Cave Level 4 Big Circle # EF_MAP_MAGICZONE2


Effect_0651= 0

; Like Regeneration Number but Red with a Sound # EF_DAMAGE1


Effect_0652= 0

; Like Regeneration Number but Red # EF_DAMAGE1_2


Effect_0653= 0

; Like Regeneration Number but Purple # EF_DAMAGE1_3


Effect_0654= 0

; Mobs Skill (Change Undead Element) # EF_UNDEADBODY


Effect_0655= 0

; Last animation before Change Undead Element finish # EF_UNDEADBODY_DEL


Effect_0656= 0

; (Nothing) # EF_GREEN_NUMBER
Effect_0657= 0

; (Nothing) # EF_BLUE_NUMBER
Effect_0658= 0

; (Nothing) # EF_RED_NUMBER
Effect_0659= 0

; (Nothing) # EF_PURPLE_NUMBER
Effect_0660= 0

; (Nothing) # EF_BLACK_NUMBER
Effect_0661= 0

; (Nothing) # EF_WHITE_NUMBER
Effect_0662= 0

; (Nothing) # EF_YELLOW_NUMBER
Effect_0663= 0

; (Nothing) # EF_PINK_NUMBER
Effect_0664= 0

; Little Blue Ball Falling From the Sky # EF_BUBBLE_DROP


Effect_0665= 0

; Earthquake # EF_NPC_EARTHQUAKE
Effect_0666= 0

; (Nothing) # EF_DA_SPACE
Effect_0667= 0

; Dragonfear # EF_DRAGONFEAR
Effect_0668= 0

; Wide Bleeding # EF_BLEEDING


Effect_0669= 0

; Dragon fear (Visual Effect) # EF_WIDECONFUSE


Effect_0670= 0

; The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground) #
EF_BOTTOM_RUNNER
Effect_0671= 0

; The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground) #
EF_BOTTOM_TRANSFER
Effect_0672= 0

; Map turns Blue (like Soul Link) # EF_CRYSTAL_BLUE


Effect_0673= 0

; Evil Land Cell # EF_BOTTOM_EVILLAND


Effect_0674= 0

; Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier
piece # EF_GUARD3
Effect_0675= 0

; Slow Casting # EF_NPC_SLOWCAST


Effect_0676= 0

; Critical Wounds/Bleeding Attack # EF_CRITICALWOUND


Effect_0677= 0

; White 99 Aura Bubbles # EF_GREEN99_3


Effect_0678= 0

; Green Aura (Middle) # EF_GREEN99_5


Effect_0679= 0

; Green Aura (Bottom) # EF_GREEN99_6


Effect_0680= 0

; Dimensional Gorge Map Effect # EF_MAPSPHERE


Effect_0681= 0

; I Love You Banner # EF_POK_LOVE


Effect_0682= 0

; Happy White Day Banner # EF_POK_WHITE


Effect_0683= 0

; Happy Valentine Day Banner # EF_POK_VALEN


Effect_0684= 0
; Happy Birthday Banner # EF_POK_BIRTH
Effect_0685= 0

; Merry Christmas Banner # EF_POK_CHRISTMAS


Effect_0686= 0

; Cast Circle-Like effect 1 # EF_MAP_MAGICZONE3


Effect_0687= 0

; Cast Circle-Like effect 2 # EF_MAP_MAGICZONE4


Effect_0688= 0

; Endless Tower Map Effect # EF_DUST


Effect_0689= 0

; Burning Flame (Red) # EF_TORCH_RED


Effect_0690= 0

; Burning Flame (Green) # EF_TORCH_GREEN


Effect_0691= 0

; Unknown Aura Bubbles (Small ghosts) # EF_MAP_GHOST


Effect_0692= 0

; Translucent yellow circle # EF_GLOW1


Effect_0693= 0

; Translucent green circle # EF_GLOW2


Effect_0694= 0

; Rotating green light # EF_GLOW4


Effect_0695= 0

; The same of 690 and 691 but Blue/Purple # EF_TORCH_PURPLE


Effect_0696= 0

; (Nothing) # EF_CLOUD7
Effect_0697= 0

; (Nothing) # EF_CLOUD8
Effect_0698= 0

; Fall of powder from the sky and raise of some leaf # EF_FLOWERLEAF
Effect_0699= 0

; Big Colored Green Sphere. # EF_MAPSPHERE2


Effect_0700= 0

; Huge Blue Sphere # EF_GLOW11


Effect_0701= 0

; Little Colored Violet Sphere # EF_GLOW12


Effect_0702= 0

; Light Infiltration with fall of pownder # EF_CIRCLELIGHT


Effect_0703= 0

; Client Error (mobile_ef02.str) # EF_ITEM315


Effect_0704= 0
; Client Error (mobile_ef01.str) # EF_ITEM316
Effect_0705= 0

; Client Error (mobile_ef03.str) # EF_ITEM317


Effect_0706= 0

; Client Crash :P # EF_ITEM318


Effect_0707= 0

; Storm Gust (same as 89) # EF_STORM_MIN


Effect_0708= 0

; A Firework that split in 4 mini fireworks # EF_POK_JAP


Effect_0709= 0

; A Sphere like Effect 701 but Green, and a bit more larger # EF_MAP_GREENLIGHT
Effect_0710= 0

; A big violet wall # EF_MAP_MAGICWALL


Effect_0711= 0

; A Little Flame Sphere # EF_MAP_GREENLIGHT2


Effect_0712= 0

; A lot of Very Small and Yellow Sphere # EF_YELLOWFLY1


Effect_0713= 0

; (Nothing) # EF_YELLOWFLY2
Effect_0714= 0

; Little blue Basilica # EF_BOTTOM_BLUE


Effect_0715= 0

; Same as 715 # EF_BOTTOM_BLUE2


Effect_0716= 0

; Christmas Carol (copy of Angelus) # EF_WEWISH


Effect_0717= 0

; Judex (Visual Effect) # EF_FIREPILLARON2


Effect_0718= 0

; Renovatio (light beam) # EF_FORESTLIGHT5


Effect_0719= 0

; Yellow version of Soul Breaker # EF_SOULBREAKER3


Effect_0720= 0

; Adoramus (lightning bolt) # EF_ADO_STR


Effect_0721= 0

; Ignition Break (big explosion) # EF_IGN_STR


Effect_0722= 0

; Hundred Spear (sound effect) # EF_CHIMTO2


Effect_0723= 0

; Green version of Detecting # EF_WINDCUTTER


Effect_0724= 0

; Oratorio (like Detecting) # EF_DETECT2


Effect_0725= 0

; Frost Misty (blue vapor and bubbles) # EF_FROSTMYSTY


Effect_0726= 0

; Crimson Rock # EF_CRIMSON_STR


Effect_0727= 0

; Small fire (part of Hell Inferno) # EF_HELL_STR


Effect_0728= 0

; Marsh of Abyss (like Close Confine) # EF_SPR_MASH


Effect_0729= 0

; Small, cartoony explosion (part of Soul Expansion) # EF_SPR_SOULE


Effect_0730= 0

; Dragon Howling (blinking, expanding circle) # EF_DHOWL_STR


Effect_0731= 0

; Spike from the ground # EF_EARTHWALL


Effect_0732= 0

; Fluffy Ball flying by # EF_SOULBREAKER4


Effect_0733= 0

; Chain Lightning # EF_CHAINL_STR


Effect_0734= 0

; (Nothing) # EF_CHOOKGI_FIRE
Effect_0735= 0

; (Nothing) # EF_CHOOKGI_WIND
Effect_0736= 0

; (Nothing) # EF_CHOOKGI_WATER
Effect_0737= 0

; (Nothing) # EF_CHOOKGI_GROUND
Effect_0738= 0

; Old Magenta Trap # EF_MAGENTA_TRAP


Effect_0739= 0

; Old Cobald Trap # EF_COBALT_TRAP


Effect_0740= 0

; Old Maize Trap # EF_MAIZE_TRAP


Effect_0741= 0

; Old Verdure Trap # EF_VERDURE_TRAP


Effect_0742= 0

; White Ranger Trap # EF_NORMAL_TRAP


Effect_0743= 0
; Camouflage # EF_CLOAKING2
Effect_0744= 0

; Aimed Bolt (crosshairs) # EF_AIMED_STR


Effect_0745= 0

; Arrow Storm # EF_ARROWSTORM_STR


Effect_0746= 0

; Falling white feathers # EF_LAULAMUS_STR


Effect_0747= 0

; Falling blue feathers # EF_LAUAGNUS_STR


Effect_0748= 0

; Millennium Shield # EF_MILSHIELD_STR


Effect_0749= 0

; Detonator (blue sparkles) # EF_CONCENTRATION2


Effect_0750= 0

; Releasing summoned warlock spheres # EF_FIREBALL2


Effect_0751= 0

; Like Energy Coat, but not as dark # EF_BUNSINJYUTSU2


Effect_0752= 0

; Clearance # EF_CLEARTIME
Effect_0753= 0

; Green warp portal (root of Epiclesis) # EF_GLASSWALL3


Effect_0754= 0

; Oratio (spinning blue symbol) # EF_ORATIO


Effect_0755= 0

; Enchant Blade (like Berserk Potion) # EF_POTION_BERSERK2


Effect_0756= 0

; Third Class Aura (Middle) # EF_CIRCLEPOWER


Effect_0757= 0

; Rolling Cutter - Spin Count 1 # EF_ROLLING1


Effect_0758= 0

; Rolling Cutter - Spin Count 2 # EF_ROLLING2


Effect_0759= 0

; Rolling Cutter - Spin Count 3 # EF_ROLLING3


Effect_0760= 0

; Rolling Cutter - Spin Count 4 # EF_ROLLING4


Effect_0761= 0

; Rolling Cutter - Spin Count 5 # EF_ROLLING5


Effect_0762= 0

; Rolling Cutter - Spin Count 6 # EF_ROLLING6


Effect_0763= 0
; Rolling Cutter - Spin Count 7 # EF_ROLLING7
Effect_0764= 0

; Rolling Cutter - Spin Count 8 # EF_ROLLING8


Effect_0765= 0

; Rolling Cutter - Spin Count 9 # EF_ROLLING9


Effect_0766= 0

; Rolling Cutter - Spin Count 10 # EF_ROLLING10


Effect_0767= 0

; Blinking # EF_PURPLEBODY
Effect_0768= 0

; Cross Ripper Slasher (flying knives) # EF_STIN6


Effect_0769= 0

; Strip sound # EF_RG_COIN4


Effect_0770= 0

; Poison sound # EF_POISONWAV


Effect_0771= 0

; Poison particles # EF_POISONSMOKE


Effect_0772= 0

; Expanding purple aura (part of Phantom Menace) # EF_GUMGANG4


Effect_0773= 0

; Axe Boomerang # EF_SHIELDBOOMERANG4


Effect_0774= 0

; Spinning character sprite # EF_CASTSPIN2


Effect_0775= 0

; Like Desperado sound effect # EF_VULCANWAV


Effect_0776= 0

; Faded light from the ground [S] # EF_AGIUP2


Effect_0777= 0

; Expanding white aura (like Clearance) # EF_DETECT3


Effect_0778= 0

; Faded light from the ground [S] # EF_AGIUP3


Effect_0779= 0

; Expanding red aura (from Infrared Scan) # EF_DETECT4


Effect_0780= 0

; Magnetic Field (purple chains) # EF_ELECTRIC3


Effect_0781= 0

; All-around shield [S] # EF_GUARD4


Effect_0782= 0

; Yellow shaft of light # EF_BOTTOM_BARRIER


Effect_0783= 0

; White shaft of light # EF_BOTTOM_STEALTH


Effect_0784= 0

; Upward flying wrenches # EF_REPAIRTIME


Effect_0785= 0

; Symbol with bleeping sound [S] # EF_NC_ANAL


Effect_0786= 0

; Flare Launcher (line of fire) # EF_FIRETHROW


Effect_0787= 0

; Venom Impress (green skull) # EF_VENOMIMPRESS


Effect_0788= 0

; Freezing Status Effect (two ancillas) # EF_FROSTMISTY


Effect_0789= 0

; Burning Status Effect (flame symbol) # EF_BURNING


Effect_0790= 0

; Two ice shots # EF_COLDTHROW


Effect_0791= 0

; Upward streaming white particles # EF_MAKEHALLU


Effect_0792= 0

; Same, but more brief # EF_HALLUTIME


Effect_0793= 0

; Infrared Scan (red lasers) # EF_INFRAREDSCAN


Effect_0794= 0

; Power Swing (axe crash) # EF_CRASHAXE


Effect_0795= 0

; Spinning blue triangles # EF_GTHUNDER


Effect_0796= 0

; Stapo # EF_STONERING
Effect_0797= 0

; Red triangles (like Intimidate) # EF_INTIMIDATE2


Effect_0798= 0

; Stasis (expanding blue mist) [S] # EF_STASIS


Effect_0799= 0

; Hell Inferno (red lights) # EF_REDLINE


Effect_0800= 0

; Jack Frost unit (ice spikes) # EF_FROSTDIVER3


Effect_0801= 0

; White Imprison # EF_BOTTOM_BASILICA2


Effect_0802= 0
; Recognized Spell # EF_RECOGNIZED
Effect_0803= 0

; Tetra Vortex [S] # EF_TETRA


Effect_0804= 0

; Tetra Vortex cast animation (blinking colors) # EF_TETRACASTING


Effect_0805= 0

; Flying by as fast as a rocket # EF_FIREBALL3


Effect_0806= 0

; Kidnapping sound # EF_INTIMIDATE3


Effect_0807= 0

; Like Recognized Spell, but one symbol # EF_RECOGNIZED2


Effect_0808= 0

; Shadowy filter [S] # EF_CLOAKING3


Effect_0809= 0

; Damp thud sound [S] # EF_INTIMIDATE4


Effect_0810= 0

; Body Painting # EF_STRETCH


Effect_0811= 0

; Black expanding aura # EF_BLACKBODY


Effect_0812= 0

; Masquerade - Enervation # EF_ENERVATION


Effect_0813= 0

; Masquerade - Groomy # EF_ENERVATION2


Effect_0814= 0

; Masquerade - Ignorance # EF_ENERVATION3


Effect_0815= 0

; Masquerade - Laziness # EF_ENERVATION4


Effect_0816= 0

; Masquerade - Unlucky # EF_ENERVATION5


Effect_0817= 0

; Masquerade - Weakness # EF_ENERVATION6


Effect_0818= 0

; (Nothing) # EF_LINELINK4
Effect_0819= 0

; Strip Accessory # EF_RG_COIN5


Effect_0820= 0

; Waterfall # EF_WATERFALL_ANI
Effect_0821= 0

; Dimension Door (spinning blue aura) # EF_BOTTOM_MANHOLE


Effect_0822= 0
; in-the-manhole effect # EF_MANHOLE
Effect_0823= 0

; Some filter # EF_MAKEFEINT


Effect_0824= 0

; Dimension Door (aura + blue light) # EF_FORESTLIGHT6


Effect_0825= 0

; Expanding black casting anim. # EF_DARKCASTING2


Effect_0826= 0

; Chaos Panic (spinning brown aura) # EF_BOTTOM_ANI


Effect_0827= 0

; Maelstrom (spinning pink aura) # EF_BOTTOM_MAELSTROM


Effect_0828= 0

; Bloody Lust (spinning red aura) # EF_BOTTOM_BLOODYLUST


Effect_0829= 0

; Blue aura (Arch Bishop cast animation) # EF_BEGINSPELL_N1


Effect_0830= 0

; Blue cone [S] # EF_BEGINSPELL_N2


Effect_0831= 0

; Sonic Wave # EF_HEAL_N


Effect_0832= 0

; (Nothing) # EF_CHOOKGI_N
Effect_0833= 0

; Light shooting away circlish # EF_JOBLVUP50_2


Effect_0834= 0

; Fastness yellow-reddish # EF_CHEMICAL2DASH2


Effect_0835= 0

; Fastness yellow-pinkish # EF_CHEMICAL2DASH3


Effect_0836= 0

; Casting [S] # EF_ROLLINGCAST


Effect_0837= 0

; Watery aura # EF_WATER_BELOW


Effect_0838= 0

; [Client Error] # EF_WATER_FADE


Effect_0839= 0

; Red cone # EF_BEGINSPELL_N3


Effect_0840= 0

; Green cone # EF_BEGINSPELL_N4


Effect_0841= 0

; Yellow cone # EF_BEGINSPELL_N5


Effect_0842= 0

; White cone # EF_BEGINSPELL_N6


Effect_0843= 0

; Purple cone # EF_BEGINSPELL_N7


Effect_0844= 0

; light-bluish turquoise cone # EF_BEGINSPELL_N8


Effect_0845= 0

; (Nothing) # EF_WATER_SMOKE
Effect_0846= 0

; Gloomy Day (white/red light rays) # EF_DANCE1


Effect_0847= 0

; Gloomy Day (white/blue light rays) # EF_DANCE2


Effect_0848= 0

; (Nothing) # EF_LINKPARTICLE
Effect_0849= 0

; (Nothing) # EF_SOULLIGHT2
Effect_0850= 0

; Green mushy-foggy stuff (dull) # EF_SPR_PARTICLE


Effect_0851= 0

; Green mushy-foggy stuff (bright) # EF_SPR_PARTICLE2


Effect_0852= 0

; Bright green flower area # EF_SPR_PLANT


Effect_0853= 0

; Blue beam of light with notes # EF_CHEMICAL_V


Effect_0854= 0

; (Nothing) # EF_SHOOTPARTICLE
Effect_0855= 0

; Reverberation (red eighth notes) # EF_BOT_REVERB


Effect_0856= 0

; Severe Rainstorm (falling red and blue beams) # EF_RAIN_PARTICLE


Effect_0857= 0

; Deep Sleep Lullaby (two red beams and music notes) # EF_CHEMICAL_V2
Effect_0858= 0

; Holograph of text (blue) # EF_SECRA


Effect_0859= 0

; Distorted note (blue) # EF_BOT_REVERB2


Effect_0860= 0

; Green aura (from Circle of Life's Melody) # EF_CIRCLEPOWER2


Effect_0861= 0
; Randomize Spell (holograph of text) # EF_SECRA2
Effect_0862= 0

; Dominion Impulse (two spears of light) # EF_CHEMICAL_V3


Effect_0863= 0

; Gloomy Day (colorful lines) # EF_ENERVATION7


Effect_0864= 0

; Blue aura (from Song of Mana) # EF_CIRCLEPOWER3


Effect_0865= 0

; Dance with a Warg (Wargs) # EF_SPR_PLANT2


Effect_0866= 0

; Yellow aura (from Dance with a Warg) # EF_CIRCLEPOWER4


Effect_0867= 0

; Song of Mana (Violies) # EF_SPR_PLANT3


Effect_0868= 0

; Strip sound [S] # EF_RG_COIN6


Effect_0869= 0

; Ghostly Succubuses of fire # EF_SPR_PLANT4


Effect_0870= 0

; Red aura (from Lerad's Dew) # EF_CIRCLEPOWER5


Effect_0871= 0

; Lerad's Dew (Minerals) # EF_SPR_PLANT5


Effect_0872= 0

; Stargate-wormhole stuff (bright purple) # EF_CIRCLEPOWER6


Effect_0873= 0

; Melody of Sink (Ktullanuxes) # EF_SPR_PLANT6


Effect_0874= 0

; Stargate-wormhole stuff (bright turquoise) # EF_CIRCLEPOWER7


Effect_0875= 0

; Warcry of Beyond (Garms) # EF_SPR_PLANT7


Effect_0876= 0

; Stargate-wormhole stuff (white) # EF_CIRCLEPOWER8


Effect_0877= 0

; Unlimited Humming Voice (Miyabi Ningyos) # EF_SPR_PLANT8


Effect_0878= 0

; Siren's Voice (heart-like) # EF_HEARTASURA


Effect_0879= 0

; Bluish castish cone # EF_BEGINSPELL_150


Effect_0880= 0

; Blue aura # EF_LEVEL99_150


Effect_0881= 0
; Whirl of fireflies (red) # EF_PRIMECHARGE
Effect_0882= 0

; Epiclesis (transparent green tree) # EF_GLASSWALL4


Effect_0883= 0

; Green beam # EF_GRADIUS_LASER


Effect_0884= 0

; Blue light beams # EF_BASH3D6


Effect_0885= 0

; Blue castish cone # EF_GUMGANG5


Effect_0886= 0

; Wavy sparks # EF_HITLINE8


Effect_0887= 0

; Earth Shaker (same as 432) # EF_ELECTRIC4


Effect_0888= 0

; Fast light beams # EF_TEIHIT1T


Effect_0889= 0

; Rotation # EF_SPINMOVE
Effect_0890= 0

; Magic shots [S] # EF_FIREBALL4


Effect_0891= 0

; Fastness with hitting sound[S] # EF_TRIPLEATTACK4


Effect_0892= 0

; Blue-white light passing by # EF_CHEMICAL3S


Effect_0893= 0

; (Nothing) # EF_GROUNDSHAKE
Effect_0894= 0

; Big wheel of flat light beams # EF_DQ9_CHARGE


Effect_0895= 0

; Still sun shaped lightning aura # EF_DQ9_CHARGE2


Effect_0896= 0

; Animated sun shaped lightning aura # EF_DQ9_CHARGE3


Effect_0897= 0

; Animated, curvy sun shaped lightning aura # EF_DQ9_CHARGE4


Effect_0898= 0

; White/red light shots from below # EF_BLUELINE


Effect_0899= 0

; Animated, slow curvy sun shaped lightning aura # EF_SELFSCROLL


Effect_0900= 0

; Explosion # EF_SPR_LIGHTPRINT
Effect_0901= 0

; Floating bedtable texture # EF_PNG_TEST


Effect_0902= 0

; Castish flamey cone # EF_BEGINSPELL_YB


Effect_0903= 0

; Yellow/pink lights passing by # EF_CHEMICAL2DASH4


Effect_0904= 0

; Expanding circle # EF_GROUNDSHAKE2


Effect_0905= 0

; Shield Press (falling shield) # EF_PRESSURE2


Effect_0906= 0

; Chainy, metalish sound [S] # EF_RG_COIN7


Effect_0907= 0

; Prestige (sphere of yellow particles) # EF_PRIMECHARGE2


Effect_0908= 0

; Banding (sphere of red particles) # EF_PRIMECHARGE3


Effect_0909= 0

; Inspiration (sphere of blue particles) # EF_PRIMECHARGE4


Effect_0910= 0

; Green castish animation [S] # EF_GREENCASTING


Effect_0911= 0

; Wall of Thorns unit (green fog cloud) # EF_WALLOFTHORN


Effect_0912= 0

; Magic projectiles # EF_FIREBALL5


Effect_0913= 0

; (Nothing) # EF_THROWITEM11
Effect_0914= 0

; Crazy Weed # EF_SPR_PLANT9


Effect_0915= 0

; Demonic Fire # EF_DEMONICFIRE


Effect_0916= 0

; More angry, demonic flames # EF_DEMONICFIRE2


Effect_0917= 0

; Fire Insignia (demonic flames) # EF_DEMONICFIRE3


Effect_0918= 0

; Hell's Plant (green snapping plant) # EF_HELLSPLANT


Effect_0919= 0

; Fire Walk unit # EF_FIREWALL2


Effect_0920= 0
; Vacuum Extreme (whirlwind) # EF_VACUUM
Effect_0921= 0

; Psychic Wave # EF_SPR_PLANT10


Effect_0922= 0

; Poison Buster # EF_SPR_LIGHTPRINT2


Effect_0923= 0

; Poisoning animation # EF_POISONSMOKE2


Effect_0924= 0

; Some filter # EF_MAKEHALLU2


Effect_0925= 0

; Electric Walk unit # EF_SHOCKWAVE2


Effect_0926= 0

; Earth Grave (speary roots) # EF_SPR_PLANT11


Effect_0927= 0

; Ice cloud projectiles # EF_COLDTHROW2


Effect_0928= 0

; Warmer (field of flames) # EF_DEMONICFIRE4


Effect_0929= 0

; Varetyr Spear (falling spear) # EF_PRESSURE3


Effect_0930= 0

; (Nothing) # EF_LINKPARTICLE2
Effect_0931= 0

; Firefly # EF_SOULLIGHT3
Effect_0932= 0

; [Client Crash] # EF_CHAREFFECT


Effect_0933= 0

; White, castishly expanding cone # EF_GUMGANG6


Effect_0934= 0

; Green magic projectile # EF_FIREBALL6


Effect_0935= 0

; Red, castishly expanding cone # EF_GUMGANG7


Effect_0936= 0

; Yellow, castishly expanding cone # EF_GUMGANG8


Effect_0937= 0

; Dark-red, castishly expanding cone # EF_GUMGANG9


Effect_0938= 0

; Blue, conish aura # EF_BOTTOM_DE2


Effect_0939= 0

; Snow flake # EF_COLDSTATUS


Effect_0940= 0
; Explosion of red, demonic fire # EF_SPR_LIGHTPRINT3
Effect_0941= 0

; Expanding, white dome # EF_WATERBALL3


Effect_0942= 0

; Green, fluffy projectile # EF_HEAL_N2


Effect_0943= 0

; Falling gems # EF_RAIN_PARTICLE2


Effect_0944= 0

; (Nothing) # EF_CLOUD9
Effect_0945= 0

; Floating lights # EF_YELLOWFLY3


Effect_0946= 0

; Blue lightning sphere # EF_EL_GUST


Effect_0947= 0

; Two blue lightning spheres # EF_EL_BLAST


Effect_0948= 0

; Flat, spinning diamond # EF_EL_AQUAPLAY


Effect_0949= 0

; Circling, planetlike spheres # EF_EL_UPHEAVAL


Effect_0950= 0

; Three lightning spheres # EF_EL_WILD_STORM


Effect_0951= 0

; Flat, spinning gem and two lightning spheres # EF_EL_CHILLY_AIR


Effect_0952= 0

; Spinning, planetlike spheres # EF_EL_CURSED_SOIL


Effect_0953= 0

; Two lightblue glowing spheres # EF_EL_COOLER


Effect_0954= 0

; Three spinning flame spheres # EF_EL_TROPIC


Effect_0955= 0

; Flame # EF_EL_PYROTECHNIC
Effect_0956= 0

; Spinning planetlike sphere # EF_EL_PETROLOGY


Effect_0957= 0

; Two flames # EF_EL_HEATER


Effect_0958= 0

; Purple flame # EF_POISON_MIST


Effect_0959= 0

; Small yellow explosion # EF_ERASER_CUTTER


Effect_0960= 0

; Cartoony whirlwind # EF_SILENT_BREEZE


Effect_0961= 0

; Rising fire # EF_MAGMA_FLOW


Effect_0962= 0

; Dark filter (like Stone Curse) # EF_GRAYBODY


Effect_0963= 0

; Same as 920 # EF_LAVA_SLIDE


Effect_0964= 0

; Small white explosion # EF_SONIC_CLAW


Effect_0965= 0

; Bone crack # EF_TINDER_BREAKER


Effect_0966= 0

; Another little explosion # EF_MIDNIGHT_FRENZY


Effect_0967= 0

; EF_MACRO
Effect_0968= 0

; EF_CHEMICAL_ALLRANGE
Effect_0969= 0

; EF_TETRA_FIRE
Effect_0970= 0

; EF_TETRA_WATER
Effect_0971= 0

; EF_TETRA_WIND
Effect_0972= 0

; EF_TETRA_GROUND
Effect_0973= 0

; EF_EMITTER
Effect_0974= 0

; EF_VOLCANIC_ASH
Effect_0975= 0

; EF_LEVEL99_ORB1
Effect_0976= 0

; EF_LEVEL99_ORB2
Effect_0977= 0

; EF_LEVEL150
Effect_0978= 0

; EF_LEVEL150_SUB
Effect_0979= 0
; EF_THROWITEM4_1
Effect_0980= 0

; EF_THROW_HAPPOKUNAI
Effect_0981= 0

; EF_THROW_MULTIPLE_COIN
Effect_0982= 0

; EF_THROW_BAKURETSU
Effect_0983= 0

; EF_ROTATE_HUUMARANKA
Effect_0984= 0

; EF_ROTATE_BG
Effect_0985= 0

; EF_ROTATE_LINE_GRAY
Effect_0986= 0

; EF_2011RWC
Effect_0987= 0

; EF_2011RWC2
Effect_0988= 0

; EF_KAIHOU
Effect_0989= 0

; EF_GROUND_EXPLOSION
Effect_0990= 0

; EF_KG_KAGEHUMI
Effect_0991= 0

; EF_KO_ZENKAI_WATER
Effect_0992= 0

; EF_KO_ZENKAI_LAND
Effect_0993= 0

; EF_KO_ZENKAI_FIRE
Effect_0994= 0

; EF_KO_ZENKAI_WIND
Effect_0995= 0

; EF_KO_JYUMONJIKIRI
Effect_0996= 0

; EF_KO_SETSUDAN
Effect_0997= 0

; EF_RED_CROSS
Effect_0998= 0

; EF_KO_IZAYOI
Effect_0999= 0
; EF_ROTATE_LINE_BLUE
Effect_1000= 0

; EF_KG_KYOMU
Effect_1001= 0

; EF_KO_HUUMARANKA
Effect_1002= 0

; EF_BLUELIGHTBODY
Effect_1003= 0

; EF_KAGEMUSYA
Effect_1004= 0

; EF_OB_GENSOU
Effect_1005= 0

; EF_NO100_FIRECRACKER
Effect_1006= 0

; EF_KO_MAKIBISHI
Effect_1007= 0

; EF_KAIHOU1
Effect_1008= 0

; EF_AKAITSUKI
Effect_1009= 0

; EF_ZANGETSU
Effect_1010= 0

; EF_GENSOU
Effect_1011= 0

; EF_HAT_EFFECT
Effect_1012= 0

; EF_CHERRYBLOSSOM
Effect_1013= 0

; EF_EVENT_CLOUD
Effect_1014= 0

; EF_RUN_MAKE_OK
Effect_1015= 0

; EF_RUN_MAKE_FAILURE
Effect_1016= 0

; EF_MIRESULT_MAKE_OK
Effect_1017= 0

; EF_MIRESULT_MAKE_FAIL
Effect_1018= 0

; EF_ALL_RAY_OF_PROTECTION
Effect_1019= 0

; EF_VENOMFOG
Effect_1020= 0

; EF_DUSTSTORM
Effect_1021= 0

; EF_LEVEL160
Effect_1022= 0

; EF_LEVEL160_SUB
Effect_1023= 0

; EF_MAPCHAIN
Effect_1024= 0

; EF_MAGIC_FLOOR
Effect_1025= 0

; EF_ICEMINE
Effect_1026= 0

; EF_FLAMECORSS
Effect_1027= 0

; EF_ICEMINE_1
Effect_1028= 0

; EF_DANCE_BLADE_ATK
Effect_1029= 0

; EF_DARKPIERCING
Effect_1030= 0

; EF_INVINCIBLEOFF2
Effect_1031= 0

; EF_MAXPAIN
Effect_1032= 0

; EF_DEATHSUMMON
Effect_1033= 0

; EF_MOONSTAR
Effect_1034= 0

; EF_STRANGELIGHTS
Effect_1035= 0

; EF_SUPER_STAR
Effect_1036= 0

; EF_YELLOBODY
Effect_1037= 0

; EF_COLORPAPER2
Effect_1038= 0
; EF_EVILS_PAW
Effect_1039= 0

; EF_GC_DARKCROW
Effect_1040= 0

; EF_RK_DRAGONBREATH_WATER
Effect_1041= 0

; EF_ALL_FULL_THROTTLE
Effect_1042= 0

; EF_SR_FLASHCOMBO
Effect_1043= 0

; EF_RK_LUXANIMA
Effect_1044= 0

; EF_CLOUD10
Effect_1045= 0

; EF_SO_ELEMENTAL_SHIELD
Effect_1046= 0

; EF_AB_OFFERTORIUM
Effect_1047= 0

; EF_WL_TELEKINESIS_INTENSE
Effect_1048= 0

; EF_GN_ILLUSIONDOPING
Effect_1049= 0

; EF_NC_MAGMA_ERUPTION
Effect_1050= 0

; EF_LG_KINGS_GRACE
Effect_1051= 0

; EF_BLOODDRAIN2
Effect_1052= 0

; EF_NPC_WIDEWEB
Effect_1053= 0

; EF_NPC_BURNT
Effect_1054= 0

; EF_NPC_CHILL
Effect_1055= 0

; EF_RA_UNLIMIT
Effect_1056= 0

; EF_AB_OFFERTORIUM_RING
Effect_1057= 0

; EF_SC_ESCAPE
Effect_1058= 0
; EF_WM_FRIGG_SONG
Effect_1059= 0

; EF_FLICKER
Effect_1060= 0

; EF_C_MAKER
Effect_1061= 0

; EF_HAMMER_OF_GOD
Effect_1062= 0

; EF_MASS_SPIRAL
Effect_1063= 0

; EF_FIRE_RAIN
Effect_1064= 0

; EF_WHITEBODY
Effect_1065= 0

; EF_BANISHING_BUSTER
Effect_1066= 0

; EF_SLUGSHOT
Effect_1067= 0

; EF_D_TAIL
Effect_1068= 0

; EF_BIND_TRAP1
Effect_1069= 0

; EF_BIND_TRAP2
Effect_1070= 0

; EF_BIND_TRAP3
Effect_1071= 0

; EF_JUMPBODY1
Effect_1072= 0

; EF_ANIMATED_EMITTER
Effect_1073= 0

; EF_RL_EXPLOSION
Effect_1074= 0

; EF_C_MAKER_1
Effect_1075= 0

; EF_QD_SHOT
Effect_1076= 0

; EF_P_ALTER
Effect_1077= 0

; EF_S_STORM
Effect_1078= 0

; EF_MUSIC_HAT
Effect_1079= 0

; EF_CLOUD_KILL
Effect_1080= 0

; EF_ESCAPE
Effect_1081= 0

; EF_XENO_SLASHER
Effect_1082= 0

; EF_FLOWERSMOKE
Effect_1083= 0

; EF_FSTONE
Effect_1084= 0

; EF_QSCARABA
Effect_1085= 0

; EF_LJOSALFAR
Effect_1086= 0

; EF_HAPPINESSSTAR
Effect_1087= 0

; EF_POWER_OF_GAIA
Effect_1088= 0

; EF_MAPLE_FALLS
Effect_1089= 0

; EF_MARKING_USE_CHANGEMONSTER
Effect_1090= 0

; EF_MAGICAL_FEATHER
Effect_1091= 0

; EF_MERMAID_LONGING
Effect_1092= 0

; EF_GIFT_OF_SNOW
Effect_1093= 0

; EF_ACH_COMPLETE
Effect_1094= 0

; EF_TIME_ACCESSORY
Effect_1095= 0

; EF_SPRITEMABLE
Effect_1096= 0

; EF_TUNAPARTY
Effect_1097= 0

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