Professional Documents
Culture Documents
SHSTEMES
7
175 sounwoms
V
SQLIDWORKS VISUHLIZE
'
SOLIDWORKSTRRINIfii
ENG
SOLIDWORKS®
SOLIDWORKS Visualize
Introduction
About This Course o
Promquisims
Course Design Philosophy
Using nus Book .
Laboratory Excrc cs .
Abom the Tmming FllC
.........
Windows
mecmions Used In this Book
mbbbbwb-IMNNNNN
Lesson 1:
CAD to SOLIDWORKS Visualize
Objectives .......
chdcrmg from CAD .
ooocooq
Project Dcscnption C
Importing to visualize
..................................... 10
Open
.............
Visualize User Imerfaec
. A
A
.
.
A A 10
12
Toolbar A
. 12
viewpon A 13
Palette A
. . 13
Heads Up Display. i3
Dmprdowlls . . A l3
Render Selection l4
Denoiser
Required
......
Hardware for
.
Denoiser
l4
l4
Activating Delloiser
Easy Mode .
......... 14
14
Appearanees A 15
File Libraries. 15
Scenes. . . l9
Rendering . . A 20
Output Tools 20
Summary ...... 22
Questions .......
Exercise 1: Cooler A
22
23
Exercise 2: Sun (Elissa. 26
Lesson 2:
Import Settings and Appearances
Objectives. . A
Import Settings .
Appearances
Project Description
..... A
Selection Toois . . A
Object Manipulation
Split
............
SOLIDWORKS Visualize Addrin .
soLIDwoRKs Contents
Lesson 3:
Decals
Objectives
............................................ 57
Decals
...........
Project Description
58
58
.........
Btend Texture
Multilayer Decal Process .
74
75
Alpha Mapping ......... 76
Multilayer Appearance. . 76
Lesson 4:
Cameras
Objectives
Cameras . . 80
Project Description t 80
Stages in the Pmees 80
szcms .........
Aspect Ratio . . .
Keep Above Floor,
Perspective ......
Camera ()ricnimiont
Distance/Dolly t
Lungimdc
Latitudct t
Tw'
P05 ion XYZ .
Camera Positioning
Grid Overlay .
Depth of Field
Fecal Distance.
Aperture . . .
Filters
...........
Enable PosH’roc
. t
ng. ll
.
iv
soLIowoRKs Contents
Summary
.............................................. 9292
Questions .....
Exercise 8: British Car 93
Summary ......
Exercise 9: Winch .
9o
97
Lesson 5:
Backplates, Environments and Lights
Objectives
Seencs. ..
................................................ 10099
Project Description. .. 100
Stages in the Pmccs . . 100
Backplates ........ .. 102
Environments
.....
HDR Environments
..
.
104
104
Sunlight Environments . 105
Questions . 109
Lights
.. .
.. 110
Summary... ..114
Questions .. 114
Exercise 10: Car Inlull . .. 115
Summary ...........
Exercise ll: Water Bottle Baeknlatc ..
.
.
117
118
Lesson 6:
Productivity Tools
Objectives .....
Productivity Tool
.. 119
120
..
Project Description .. 120
Stages in tlre Proee, . . 120
Multiple views . . H .. 121
RCndcrAll Cameras . 122
Time Limit Rendering. . 123
Configuraiiolls . . 125
Export ......
snared Filc Libraries.
..
. .
127
127
chdcrAl] Configurations .. 129
chdcr Queue .. .. 129
visualize Boost. . 132
Summary. . 132
Questions . 132
Exercise 12: Ice Pick . . 133
Summary .............
Exercise 13: Guitar Colors
..
.
135
13o
Contents soLIDwoRKs
Lesson 1:
Animations and Grouping
Objectives
............................................ 139
Animations
.......
Project Description
140 . .
. 140
Stages in the Proee . 140
Groups. .141
Animations t . . . . 145
Rotation Animation
...........
Animation Timeline and Controls .
. .
. .
145
146
Basie Animation Controls
Advanced Animations Controls
..... 1 .
. .
t . . .
147
147
Animation Properties . . t 147
Animation List . . 147
Timeline . . 147
Animation Output. . 150
Motion Blurt 1.. .. 152
Keyfmme Animmion. . . . 154
Auto Keyframing . .. 154
Summary. . . 157
Questions . 157
Exercise [4: Cooler Animation . 158
Summary .................
Exercise 15: Pencil Sharpener Explode
.
.
161
162
Lesson B:
Camera Animations
Objectives .....
Camera Animation.
. .
. .
165
166
Project Description . . 166
Stages"1 the Proee . 166
Camera Movement with the Triad. . 168
Position Camera . 168
Position View . t . . 168
Camera Animation 1 . . 170
Keyframe Properties . .
t. . . 173
Time Point. . t t t 1.. 173
Transition . 173
Tension .. . 173
Motion Ease . 173
Summary ......
Questions ..
. . 174
174
..
Exercise 16: Guiiart . . . . 175
Summary ................................
Exercise l7: Pencil Sharpener Camera Animation
. .
.
17%
179
SOLIDWORKS Contents
Lesson 9:
Animaling Appearances, Scenes
Objectives
........................................
Appearance and Scene Animations ”182
181
Alternative Outpuis
Objectives
......................................... ....195
Alternative Outputs .. 196
Project Description .. 196
Stages in the Process .. 196
Turntable
.........
Viewpon Turntable. .
.197
.197
Output Tools Turmable .197
Interactive Images
.......... ..199
OrbiLS
.......
Images per ()rbir
.. 199
..199
Stan Angle . ..199
End Angle . . ..199
Panorama View. ..201
Sun Study . . . .201
360 Camera . . .203
Mono. . . . .204
Stereo Twerp . ..204
Stereo Anaglyph ..205
Conclusion
....... ..207
Questions .............
Exercise 20: Computer Room.
..207
.208
Summary. . . . .210
vii
Contents sounwonKs
Lesson 11:
Simulations
Objectives
.............................................212
simulated Physics 1
21
.
1
Appendix:
Summary ...... . 227
viii
Introduction
Introduction soLIDwoRKs
About This The goal ofthis course is to teach you how to use the SOLIDWORKS
Course Visualize sehware to create professional, highrquality renderings,
videos and VR outputs for marketing purposes.
The focus ofthis course is on the fundamental skills and concepts
central to the successful use of SOLIDWORKS Visualize. You should
view the training course manual as a supplement to» and not a
replaeement for, the system documentation and ()nline help. Once you
have developed a good foundation in basic skills, yoll can refer to the
onrline help for information on less frequently used command options.
Prerequisites Students attending this course are expected to have the following:
About the Training A complete set of the various files used throughout this course earl be
Files downloaded from (he SOLIDWORKSwebsite, www.50lidworks.eom.
Click on the llnk for Support, then Trai ng, then Training Files, then
SOLIDWORKS Wsualize Training Files. Select illC link for the
desired file set. There may be more than one version of each file set
available.
Direct URL:
W.Euljd‘flgrks.cum[tramingfllassolidwurks
The files are supplied in signed, selflexiraeiing executable packages.
The files are organized by lessen number. The Case Study iolder
within each lesson contains lllC files your instructor uses while
presenting the lessons. The Exercises folder contains any files that are
required for doing the laboratory exereises.
Windows The screen shots in this manual were made using [llC SOLIDWORKS
visualize seiiware running windows!“ 10. You may notice slight
dinerenees in ihe appearanee oftlie menus and windows. These
differences do not aereei the perrennanee ofthe software.
Conventions Used This manual uses the following rypographie conventions:
in this Book
Convention Meaning
Bold Sans Serif SULIDWORKS Visualize commands and
options appear in this style. For example,
“Click Enable Grid Overlay."
Typewriter Feature names and file names appear in this
style. For example. “Click the Lighter
assembly."
Double lines preeede and follow sections of
11 Do this step the proeedures. This provides separation
between the steps ofthe procedure and large
blocks ofexplauatory text. The steps
themselves are numbered ln sans scrlfbold.
Introduction soLIDWORKs
..
® ‘ i
@
SOLIDWORKS Visualize
sottware provides two
predefined color schemes that
contml, among other things,
the colors seen in icons and the
"Wm-—
kaE‘mnd appm‘mccs “mm menu tom.” .mm 5 non r
software. The “Light" Tllcmc
was used in the creation ofthc
book to make images and icons
caslcrtosec. ”new Mutant Mitten-lg Motown
CAD to SOLIDWORKS
Visualize
Rendering from SOLIDWORKS Visualize is a powerful tool for rendering CAD dam to
CAD make photo realistic images. However, CAD data must first be ereated
in a CAD program such as SOLIDWORKSbefore being imported into
Visualize.
Project This lesson focus on the process ofbriuging CAD dara from
Description SOLIDWORKS imo visualize, An assembly ofa jig saw will he
opened in sounwonxs, Appearanceswill be applied in components
within the assembly. The assembly will then be impaired into
sounwonxs visualize where a rendering will be created.
Stages in the Some key stages ofthe process are shown in the following list:
Process I Open Assembly
An existing assembly file will be opened in SOLIDWURKS.
I Change Color
The appearances ofsome ofthc parts will be edited within
SOLIDWORKS.
I Import to Visualize
The SOLIDWORKSfile will be used to create a Visualize project.
I Appearances
The appearance ofsome ofthc components will be edited.
I Scenes
A scene will he applied for lighting and baekgmund.
I Render
The projeci will be rendered to a JPEG file.
Ne Appearance Assigned
Note ()nc ofthe components in the assembly does not have an Appearance
assigned to it.
SOLIDWORKS Lessan 1
cm to SOLIDWORKS Vlillanze
2 Apply an Appearance.
Bmwsc out to Appearance 0, Q ‘ 3 T
”T ’— .
4‘
to the pan as snnwn bciowa
«mm Selling: x
W
. w...
i
unnmm
vahllvur
-
. s...
Sane
IM
Where to Find It I From the stan screen of SOLIDWORKS Visualize: Open Project
I Menu: File, Open
I Drag a CAD file onto the start screen of SOLIDWORKSVisualize
1n
soLIDwoRKs Lesson 1
cm to sounwoxxs Vliuillze
gamma x
9 ~
1 I« 10mm 1
mm v a h
m »
mm“ mung
”
x. a 0
~ Hm, [WWW M.
1
MW nauwAsswmvanAw V Souwwmksmgmwjm v
W.
Import Settings.
The Import Settings window opens.
Keep Part Grouping set to Automatic and ensure Monitor File and
Snap to floor are selected.
Geometry and Appearances are the only components of the assembly
that will be brought into Visualize. Therefore, clear Animation,
cameras, Scene and Decals.
Click OK.
1mm sum: x
- m Grouping
Mm.“
“"'""""
mum
‘
1: Oman: ,
r 3m
l7 M
cm
Note The Part Grouping and Monitor File settings will be discussed in
further detail in Lesson 2; Import Sellingx and Appearances.
11
Llsson 1 sounwonxs
can to soubwoms Visualize
Visualize User The SOLLDWORKS Visualize usex interface can be bloken dawn into
Interface five sections; the Toolbar, me Palefle, the Vlewpon, me Heads Up
Dlsplay and the Drop-down section.
Dmp-downs Toolbar Patents
1 \
bin/in?
n—p—«u
ans-amm—
Heads Up Display
Toolbar The Toolbax, at the top omio screen, is used to control the
configuration options, render selection options, the turntable, selecfion
tools, object manipulation tools, camera orientation tools, and output
options. Most ofthcsc will be covered in depfli in later lessons.
Canfi 9“ ralion 0 pt ions omen Msnipulsnon
- .
-
r Salem"
Camera Manipulation
Denoiser
Sslem'on Tools
12
soLIDwoRKs Lessan 1
can to sauowonxs Vlillallze
Viewport The Viewport is the main working area. The Viewporl eolltrols how
the model will be positioned and manipulated. What is shown in the
Wewport is exactly what will be produced when ereatillg an output.
Manipulating the view ofthe model within the Viewport also
manipulates the camera. Changing the view ofthe model is performed
by Zooming, Panning and Rotating the model.
Zoom 1;) Zooming into or out ofthe model can be performed by selecting the Zoom
calncra manipulator, holding the left mouse button over the Viewporr and
mousing up or down. Alternatively,zooming can be performed by serolling
up or down using the middle mouse button.
Pan “I" Panning into or out oftllc model ean be performed by seleeting the Pan
calncra manipulator, holding the left mouse button over the Viewport and
moving the mouse, Alternatively,panning can be performed by holding the
Ctrl huttoll on the keyboard, holding the middle mouse button and moving
the cursor.
Rotate C Rotating the model around can be performed by selecting the Rotate
calncra manipulator, holding the left mouse button over the Viewport and
movnig the lnousc. Alternatively,rotating can be performed by holding the
middle mouse button over the Viewpon and movmg the cursor.
Palette The Palette on the right is where Models Scenes File Libraries
adjustments to the model are l *
made. The Palette consists of
fiVc tabs whieh run aeross the g 0 w r
M
top: the Models tab, the
Appearanoes Cameras
Appearances tab, the Scenes
tab, the Cameras tab and the File Libraries tab.
The Appearances, File Libraries and Seeoes tahs will be diseiissed in
this lesson The Cameras and Models tabs will be diseussed in later
lessons.
Heads Up Display The Heads Up Display offers quick access to information about the
vtewport render.
Drop-downs The Droprdowns at the top ot‘the screen offer access to many of the
eommands available within Visualize. The Droprdown seetion operates
in a manor similar to other windows programs.
13
Lesson 1 soLIDwoRKs
cm to sounwonxs Visualize
Render Visualize has three render modes that can be accessed through the
.
Selection Toolbar: Preview, Fast and Accurate,
Preview Preview mode enables high performance, interactive, noiserfree
rendering, it best used when initially setting up a render or creating
is
an animation This render mode is the least pilmoicailsiic.
Fast Fast
quality
0 mode enables visually zteeurale rzty tracing for fast limerloe
rendering. This render mode is an intermediate between the
.
Preview mode and Accurate mode.
Accurate Accurate mode enables seiemifieally accurate path tracing tor the
most precise rendering. it will render infinitely and produces the
highest pholurquality results. Fully enclosed interior spaces and scenes
with complex light behavior are best viewed in Accurate mode. This
mode provides the most piioluereeiislie results.
Denoiser The Denoiser is used to improve the quality ofrendering. ‘n Fast and
Accurate mode. It uses artificial intelligence to filter out noise that
would otherwise make a rendering look fuzzy. The Denoiser is
available in the Toolbar for rendering in the Viewpcrt as well as the
Output Tools for creating, final renders.
Required The Dcnoiser is only available with supported graphics cards and
Hardware for drivers. To use the Denniser, you must have the following hardware:
Denoiser
- NVIDIA® (iPU (Keplerm‘ architecture or newer) With CUDACR)
9.0 support
I At teast4 GB ofviden RAM
The Denoiser must be activated before use.
Activating I Main Menu: Tools, Options, 3D Viewport, Denoiser, click
Denoiser lnit lize Denoiser and Show Button in Main Toolbar
Easy Mode Easy Mode is an alternative, minimalistic user interface that provides a
simple path for new users to Import, apply Paint, apply Scenes, add
Cameras and Render a model without the complexities oflhe
conventional user interface.
14
soLIDwoRKs Lesson 1
cu: m sounwckxs Visualize
.
6 Change Render Selection.
Click Fast under Render Selection and then click Speed for the
Interactive Acceleration Mode.
0%
e_% @fi駑cfi9@
Appearances Appearances are used to apply color and texture to components within
a project. Appearances can be imported into SOLIDWORKS
Visualize. They can alsu be applied using drag and drop fiincflanzlity
through the File Libraries.
Once an Appearance has been applied, it can be edited through the
Appearances tab on the Palette.
Where to Find It I Palette: Appearances g
File Libraries The File Libraries are used to store predefined Models, Projects,
Appearances, cameras, and Scenes. Some items of the File
Llhraries comc predefined with SOLIDWORKS Visualize. Other
items can be duwnloaded from the cloud if an active subscription is
present.
Where to Find It
1s
Luann 1 sounwoRKs
can a: summons Visualize
Uncle! Local
Appearances.
E, browse to l
W -
Click Plastlc.
Drag Basic Blue Dark
Plasllc onm one ofthe
componenls as shown below.
1s
soLIDwoRKs Lessan 1
cm to sauuwonxs muanze
8 Apply appearance to other El E11
parts.
Chck Appearances H. + n. q
The Basic Blue Dark
Plastic Appearance is now
prcscm in (he Appearances
mum MW mgm
gen.
sccuon.
From the Appearances lab,
drag the Basic Blue Dark
Plastic Appearance nnm
xhc two mhcr while pans as
shown below.
5.. amen
17
Lesson 1 SDLIDWORKS
CAD to scunwmxs Visualize
Note The color has only been cditcd within the Appearances scction. Thc
Basic Blue Dark Plastic within File Libraries is unaffectcd by edits
made hcrc.
.
1|] Accurate Render Selection.
Click Accurate to changc thc Render Selection.
18
SDLIDWORKS Lesson 1
can to souowomrs Visualize
New Envilonment
Mac-"mm
sun-gummy...»
12 Scenes.
Click Scene 0.
Observe the options available for editing the Warehouse
Environment.
13 Save the project.
Click File, Save.
Name the project Jig Saw and save it to the Lessuno 1 \Case Study
folder.
19
Lust)" 1 SDLIDWDRKS
CAD to scunwmxs Visuam
Rendering Once the model has been setup, a final render ean he performed.
Rendering in SOLIDWORKSvisualize is performed using ray traeing
teehnology. ln ray tracing, rays are traeed from the eamera to the model
through a plane. The eolors observed through the plane heeome the
final output. This method of rendering is the opposite of how light
aetually works hm is capable of ereating photo realis e renders. (In the
physical world, light travels as a ray into the eamera.)
Output Tools In the Output Tools command, the basic paramclcrs nfthc final rcndcr
are defined; sueh as the Filename, the Output Folder, the lmage Format
as well as the Resolution of the rendered image.
The Render Settings seetion defines how the render is performed. The
Render Passe. seetion is used to define how many times rays are sent
through to the model. (A higher numher ochndcr Passes will eapture
difl‘usc light with greater aeeuraey.) The option to enter the number of
Render Passes is only available with the Render Mode, Quality. The
Render Mode ean also be set to Time Limit to li it the time it takes to
render an image.
14 0 nl model.
Use the Zoom 1}), Pan + and Rotate
model so that it looks good to you.
C commands lo orient ihc
20
soLlnquKs Les-on 1
no la scubwom Visualize
15 Render.
Imus»... an
may—mum.
tux l...”
21
Lesson 1 SOLIDWDRKS
CAD to scunwokxs Visuam
- RenderSelectinn on page 14
Appearance: on page 15
File Libraries on page s1
Scenex on page I9
Rendering on page 20
23
Exemise 1 SDLIDWORKS
Come!
3 Scenes.
Bmwsc out to File Libraries H77 and under Local a, browse lo
Environments
Drag and drop Roule 66 into the Viewport.
Note Your scour: may look slightly different than the image shown ham.
4 Edit Environment.
Click Scene 'o.
Click the General lab within the Palette.
Click Brightness and enter 3.75.
Click the Advanced tab.
Click Flatten Floor.
. lun- mum
. “mm”
. .l
a Flmfm
nu mum,
24
soLIDwoRKs Exercise 1
Cooler
Summary In this exereise, we reinforeed the eore skills necessary for working
with sounwonxs Visualize ineluding, applying Appeamnees and
adding Environments. We also edited the Environment to add light to
the scene and flamncd the floor to make the model feel more
eonneeted the Environment.
25
Exemise 2 soLIDwoRKs
Sun Glasses
Exercise 2: Inthis exercise, you will render ofa pair of sunglasses. This is an upcn
Sun Glasses cndcd exercise inreniled t0 bolster me skills learned in this lessen.
This lab usas ihc following skills:
Project You are iaaked with applying Appearaneee, Scenes and creating a final
Description tender for a pair of glasses.
1 Open the file
0an SunGlasses from the
Lessono l \ Exercises folder.
2 End resull.
Use the skills lcamcd in this lcsson to apply Appearances and Scenes
before creating a final render.
Objectives Upon successful completion ofthis lesson. you wlll be able to:
Understand how lmpon settings affect the model.
Use selection tools and manipulation tools to move components.
Understand how pans are grouped within a model.
Use the Split command to separate pans.
Learn how texture can be applied to an appearance.
Apply new appearances quickly using copy and paste functionality.
27
Lesson 2 soLIDwoRKs
import Settings and Appeamnees
Import Settings There are several ways to impon CAD data. The import options atfect
the structure ot‘a project as well as whether or not a project can retlect
updates when a change is made to the CAD data.
Appearances Being able to correctly apply texture, color and transparency to a
component is a critical step in creating photo realistic renders. These
parameters ean he edited through Appearances.
Project This lesson stars by focusing on the proeess oriinporting files from
Description SOLIDWORKS tn SOLIDWORKS Visualize. Two import methods
will be performed to show the advantages for eaeh lnethod. Ultimately.
one method will be ehosen over the other.
The struetare and organization ofa project will also he diseussed. Tools
for changing the structure ot‘the project will he used to split and unify
parts.
Tools for applying appearanees and textures will he used tn ehange
color and apply textured appearances to some components.
Stages in the Some key stages in the process are shown in the following list:
Process I Import Settings
A SOLIDWORKS assembly will be imported into SOLIDWORKS
Visualize with the Appearance import option. The project will not
update in SOLIDWORKS Visualize. The file will then be elnsed.
The assembly will be imported again into SOLIDWORKS
Visualize using the Automatic impon option. A change will be
lnade to the SOLIDWORKS file and the update will be seen in
SOLIDWORKS Visualize.
I Structure and Organization
The strueture and organization of parts in SULIDWORKS
Visualize will be discussed. Tools, sueh as Split and Create New
Group, will be discussed and demonstrated.
I Appearances
Several appearances will be applied to various components ot‘the
model. Abrushcd metal textured appearanee will be applied to one
component. A bumped texture appearance will be applied to
another component. Appearance types will also be discussed.
28
soLIDwoRKs Lesson 2
lmpafl Settings and Appearances
. “an" Winning:
Q9
— W. in.”
a m \f
.
ham:
m
,5 an“.
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.17
.5 5mm”
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a an»: we
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afl Emmaw
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a ham. m
a we. new
a WWW;
Save assembly.
Click Save.
Save file and open in Visualize.
Wilhelm Closing SOLIDWORKS, open SOLIDWORKS Visualize.
Drag lhc Lighter assembly from Windows Explorer into
SOLIDWORKS Visualize.
Lesson 2 soLIDwoRKs
Impofl Semng5 and Appeamnces
an
soLlDwoRKs Lesson 2
Iman Searing: and Appearing:
mum Sena-u; x
5mm, - m Grouping
Mole The option Monitor File is not available with the Part Grouping:
Appearance.
.
6 Preview Render Selection
Click Preview
31
Lesson 2 soLIDwoRKs
Import Semng5 and Appearances
. We /Mudel
Structure and Withln SOLIDWORKS Visualize,
emnponents an: organized In a hierarchical
r
Organization . ‘———‘Gmup
q; M...
system, Parts are organized into Groups
and Groups are organized mm the Model.
3 mm Mm mat—Part
The initial organization l5 performed
mammal.»me
automatically during the import process.
WWW
‘ mm mm W
However, the structure of the components am. main aim 91ml:
can be edited afterwards. ng whom
a man so W
a wlutred sea
a r
u z
Selection Tools There are Several selection options available within SOLIDWORKS
Visualize. Selections can be made from the Viewport or from the
Models 8 tab ot‘the Palette.
When making selections from the Vicwporl, the correct Selection Tool
must be engaged. There are four selections tools available.
Model 8 The Model selection tool can be used to select one or more models.
The Group seleenon tool can be used to select one or more groups.
Group (B
The Part selection tool can be used to select one or more pans.
Part 9
Appearances g The Appearances selection tool can be used to select an appearance,
making it different than the other selection tools.
32
soLIDwoRKs Lessan 2
import Settings and Appeamnees
Object Once a model has been lmponed lnio SOLIDWORKS Visualize. lhc
Manipulation size and orientation of its components can bc manipulated through the
Move. Scale or Pivot commands.
W . .
o g Q n C fl @’
AVAA IW
The Move command is used to change the location of a component. This
Move .‘. lneludes both rotation as well as translation.
Cliek Lighter.
Cllck Translorm.
Under Rotation XYZ chek the first box and enter 270l
‘ Olen.
lllllll.
33
Lesson 2 sounwonxs
linpnfl Settings
3'"!an
8 Apply an appearance to the handle.
Click Flle Libraries DUE.
Under Local lerarles 5 , browse to Appearances.
Click Plastlcs.
Drag Baslc Red nght Plastic onto the handle.
Notice how the stem changes color as well.
em Sam
Mam w. .....-u W... W e.“
SOLIDWORKS Lesson 2
Import Semngs and Appearanzes
10 New Part.
Click Models 61.
Notice how two new pans are created as a result ofthc split.
55
.
g Q @l DEE
we. .2 + m
. I um
A
v w
a gun «mu. .m
4 M w m glen um
v mum-i Flam
a )llm «m. mim mi
I mm: mm. mm mm
u Werllow
v "Hull: mi grey
:6 mm M
l 'l
t 72
35
Lesson 2 SOLIDWORKS
Import Semngi and Appearances
15 New Project.
Create a new project by onee again dragging the Lighter assembly
from Windows Explorer into SOLIDWORKS Visualize.
36
SOLIDWORKS Lesson 2
Import Settings and Appearances
em», . WWW
w_m mm .
Mommflle
Mm“. Sn-pmflmr
am
Sun:
¢
gr Cancel
Note When Creating a new project, xhe Import Settings will default to the
setlings previously specified
17 Collapsed state.
The Lighter imports into SOLIDWDRKS
Visualize in a Collapsed state. «
18 Explode assembly.
Switch to SOLIDWORKS.
Aclivatc the Exploded view.
Click Save E.
37
Lesson 2 SDLIDWORKS
impen Settings sin: Appearances
19 Updale in Visualize.
Switch to Visualize.
The following message appears:
The following original source data for this project has been
modified:
, LighteI’SLDASM
Dc you want to rampart?
Click Yes.
The file updates to the exploded view.
2|] Model selup.
Rotate the model by following the same procedure as step 1 on
page 33.
21 Apply Appearance to stem.
Click File Libraries EHH.
Under Local Libraries browse to Appearances.
Click Plastics.
Drag Basil: Cream Plastic onto the stem.
Copy and Paste When setting up Appenmnees in SOLIDWORKS Visualize, Copy and
Paste functionality can he a time saving technique, especially when
many parts are present.
Where to Find It:
COPY
I Keyboard Shortcut: With Appearances
ShifH-Lefl Mouse Click over a pan
a selection tool active,
Where lo Find
Pasle
It: I Keyboard Shortcut: With Appearances
ShifH-Right Mouse Click ever a part
9 selection tool active,
38
soLlDwoRKs Lesson 2
Impafl Settings and Appearances
Appearance Every Appearance has an Appearance Type which defines the basic
Types look of the mamrial as well as the General appearance parameters
available.
Anisotropic This appearance type is used to represent materials with directional
grain such as brushed metals.
Backscaflering This appearance type is used to represent materials such as fabrics.
Emissive This appearance type is used when light must be generated from the
appearance.
Flat The eireets eflight and shadow are nut noticed with this appearance
type, allowing the appearance to maintain a constant color.
Generic This appearance type is the most diverse. It contains inputs for all
appearance parameters.
Glass This appearance type is best used for thick or thin glass.
Gem This appearance is rte the Glass appearance type but the
parameters are optimized in order to look like a gemstone.
Matte This appearance is best used to represent flat paint appearances.
Metal This appearance type is used to represent materials with uniform
metallic appearances.
Metallic Paint This appearance type is used to represent high gloss, high shine paints
like the ones that would be seen on a car.
39
Lzsson 2 SOLIDWDRKS
lmpofl Settings and Appearanees
Specular Specular textures are used «0 define locations on a model that have a
variatiun of reflection (shinine ).
41
Lesson 2 SDLIDWDRKS
lmpofl Settings and Appearances
Color Color textures define variations in color over the base color applied.
23 Brushed appearance.
Click File Libraries ['13.
Under Local 5 , browse to Appearances.
Click Metal.
Drag the Brushed Aluminum 2 appearance onto the guard.
Notice how the mxturc maps onto the guard.
SOLIDWORKS Lessan 2
lrnpan Settings and Appearances
fC§
24 changing the Texture. (WM a...“ WNW"
Click Appearances Q. mm... W x a
Select the Brushed
Aluminum 2 appearance. + + +
Click Texture. '0' “NW NW“
were“
,7‘!
A Bump texture is applied v
Bump. 5"“
he can
Texture Texture Mapping determines how the 2D texture is projected onto the
Mapping 3D component. Correctly mapping a texture onto a component is
dependent on the type oftextllre and the shape ofthe component. There
are several texture mapping modes available.
uv This option retains any uv texture mapping it‘ imported from another
program.
Box This option projects the texture in a box onto the pan. This is one ofthe
most generally used methods oftcxmre mapping.
Planar This option projcets a texture in a single direction.
Spherical This option projects the textllre in a sphere onto the object.
Radial This option projects the texture in a cireulal- plane onto the object.
Cylindrical This option projects the texture in a cylinder onto the object.
Perspective This option projects the texture relative to the view of the object.
43
Lesson 2 soLlDwoRKs
impm Settings anlAppeannres
T
A cylindcr appears ever the part, showing how the texture is mapped.
Under Rotation XYZ click the first box and enter 9|).
Use the handles to place the cylinder at the center of the guard.
Note The sides of the guard are now displayed correctly but the tap does not
look right.
26 Split Top Face.
Click Split Part.
Click Facet Angle Tolerance and
enter 1“.
Select the top face of the guard as
shown.
Click Execute Split.
Click Close.
:000
Aluminum from lhc
+ l: m a
Appearances list.
,m
0...
Click Texture Mapping. . “hr
Select Radial under Mode. ”We “We mm,
The top ufthe guard now appears
with a more realistic brushed
ooefl
appearance.
MM um... ”.45..
.
cm
MW r
29 Red handle.
Cliek File Libraries HUB.
32 Specular appearance.
amt Min lama-am
I I
Click Texture.
Click Specular.
57"qu 1
>3
SeleetCastSpeeuiarandeiiek + +
7
Open. is, 59ml. m ta.
my. in... wisp-aha”
Click
.
Sync Textures.
Note The Sync Textures option is used mm
to overlay the Bump and the w —
Specular textures V
to W t
at
tea.
tea...
we,
te r
Appearance Every Appearance Type has a set of parameters that can be edited ln
Type order to change the appcamnee ot‘ the material. However. not all
Parameters parameters are available for each Appearance Type. The full list of
parameters are listed helow.
Diffuse Color This parameter sets the color ofthe appearance when a pan is in diffuse
white light.
Specular Color This parameter sets the color of the specular (reflective) highlights.
Transparency This parameter defines the tint of light passing through a partially
Color transparent appearance.
Diffusion This parameter defines the amount of light passing through a translucent
appearance.
Emission This parameter is used to specify how much light is coming from an
appearance. A light bulb would have emisslve properties,
Roughness This parameter controls the way light is reflected from a surface. A low
roughness will result in a less focused reflection.
Internal This parameter controls the way light is diffused as it travels through an
Roughness material.
IOR 10R stands for Index of Retraettmr This parameter controls tlle angle
that light takes as it bends traveling through a transparent material.
SOLIDWORKS Lesson 2
lmpufl Settings and Appearances
now nr—m
41
Lesson 2 SDLIDWORKS
ImpDfl Settings and Appearances
Merge Paris often times, a set of pans within an assembly will always have the
same appearances no matter what. The Merge Parts command ensures
that when an Appearance is applied to one pare all the pans that have
been merged will take on that Appearance.
Where to Find It I Palette: With multiple Parts Ea selected, General, Merge Pans
35 Merge Parts.
Cliek Part :3 seleetion.
Hold the etrl button down on the keyboard and select
the three gears as shown.
SOLIDWORKS Lesson 2
lmpafl Settings and Appearances
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Summary In this lesson, we showed how the Appearances Import Setting grouped
Appearances together but did not allow the model to be updated. We
then showed how the Automatie Import Setting did allow for the model
to be updated.
We also showed how the Split feature could be used to split the surfaces
ofa part into multiple components for applying appearanees. We then
showed how appearances with textures could be applied to a part to
give a more realistic look.
Finally, we showed how pans ean be merged using the Merge Pan‘s
command to take on the same appearance.
Questions I What is the purpose orthe organizational structure on the Models
tab of the Palene‘]
I What is the purpose of the Monitor File option during the import
process? ls it always available?
As
Exemise 3 SDLIDWORKS
sounwonxs Minn
:-
command wilhin SOLIDWORKS.
Open Cooler in SDLIDWORKS.
Open SWTRrRolljng Cooler from the
Lasson02\Exerclse\CoolerAddrln
folder.
El mllbwum ”5 am zcw
g Manninrww,
i
SOLIDWORKS Exercise 3
SOLIDWORKS “.14"
3 Export Simple.
Click SOLIDWORKS Visualize from the CommandManager.
Click Export Simple.
inmifiwiuunimqmmnmnmmmu— _ r
i
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min
.
~
-
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“meme”.
rims
Q Sm Mug
.
Mm"
mm... Mum.“
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Wishing (sauna tinting.
ii
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u..- i i i
- Appearance: on page 28
- Tenure: on page 40
1 Texture Mapping on page 43
- Merge Parts on page Ax
iject
Description
This project starts by opening the arbor press which has already been
imported from a CAD program. You will sun by merging some pans
together to easily apply an appearance in similar components. Textures
will be applied with knowledge of how the pans will eventually be
manufactured. The split command will also be used in order to
accurately apply mapped textures for more complicated parts.
1 Open file in SOLIDWORKS Visualize.
0an ArboriPPess from the LessonOZ\ExePCiSe\PrEssfolder.
2 Merge handle pans.
Merge together the three pans making
up the handle.
6 Cylindrical Brushed.
Apply a Cylindrical Brushed
Appearance to the head of the
press. The pan should look as if it
was manufactured in a lathe.
53
Exercise 4 soLIDwoRKs
Amar Prlss
7 Split Table.
Use the Split Pan command to split xhc top ohhc Table as shown in
the image below.
8 Brushed steel.
Apply a hrushcd appearance to the Tabla Consider how rhis pan
would be manufactured when specifying the direeiien of the bnishcd
appearance.
Note Here, the sides have a eylindrieal iexmre mapping while rhe Xop his a
planner rexmre mapping
soLlnwoRKs Exercile 4
Arbor Pm“
Summary This exercise reinforces the skills required to apply appearances with
textures. The split command and the merge pans command were used
and manufacturing processes were ccnsidered when appearances were
applied.
55
Exercise 4 SOLIDWDRKS
Amar Prusi
Lesson 3
Decals
57
Lesson 3 soLIDwoRKs
Decals
I Decal Mapping
Decals can be wrapped around more complicated surfaces through
decal mapping.
Decal Feature Deeals are images, videos or sequences of images that can be applied to
surfaees within SOLIDWORKS Visualize to represent monitors,
siiekers or painted regions
Once a Decal has been added, it will appear under the
Appearances 9 tab ot‘the Palette where it can then be applied
through drag and drop tiinetionality.
Once a decal has been applied, it can be moved and scaled using the
standard Move ,fi, Scale 3, and Pivot j. features. Appearance can
be applied to decals once the decal has been placed on the model.
1 Open File.
0an Nail Polish Bottle from the LessonO$\Case Studies\Polish
fuldcr.
This file has already been paninny setup.
2 Add a Decal‘ HUD
4 Size decal.
Click the Decal from me Palette.
Click the Mapplng 1213.
To scale the decal proportionally,
ensure the Decal Wldth and
Decal Helght are Llnked 8 .
61
Lasso-l 3 sounwonxs
Decals
Decal Depth The Decal Depth palametei defines how deep beyond the surface the
decal penetrates. If the decal depth is too large, it can project to
undesiiable surfaces of the Part.
5 Decal Depthl
nie decal is currently being displayed on
both sides of the bottle as well as on the
inside surfaces. This is because it is being
r ,
7 Decal colon
Click Flle lerarles HUD.
8 Render.
Click Output Yools ® and render an image of the bottle.
Decal Mapping Often, Decals are applied by projecting a 2D image onto a surface of a
model. However, there are several ways that a deeal ean be mapped
onto a body. in addition to Planar mapping, Spherical mapping,
Cylindrical mapping, and Label (UV) mapping are also available.
These mapping techniques are often used on more eomplieated
surfaces. in the following ease study. you will wrap a label onto a lip
balm eontainer using, Cylindrical mapping.
@.
L
Click Appearances
ClickAdd +.
Click New Decal and click Image.
, a” ,
Browse to the working directory (the Lesson03\ease Studies\BaJ_m
t‘elderl,
Select Label and click Open.
-
Nole This decal is intended to wrap all the way around the container.
Apply Decal-
-
Drag and drop the Decal onto the main body ofthe lip balm
container. The Decal is not sized correctly.
Resize and position the decal.
Click the Decal from the Palette.
The propenles ot‘ the decal are listed under the General tab.
To scale the deeal proportionally, ensure Linked 3 is
selected.
Click Decal Wid1h and enter .7.
‘lllllp'
The Decal Height will automatically seale accordingly.
soLIDwoRKs Lessan 3
Decals
Decal position.
Follow lhc same procedure omllncd
in sicp 6 on page 62 m posillon lhc
decal as shown.
Rotate model.
Click Rome C and posnion the model as slmwa
Notice how lhc decal docs um wrap around me cnnrc model.
Decal Depili.
Click Decal Depth and emer .3.
The decal now wraps around pm Is nbi dlsplaying corrcclly
because ii is being applied wiih planar projcclion. Tbis
resnns III me label displaying backwards on one side oflhc
container.
mull
Cylindrical mapping.
Under Mapping Mode cllck
Cylindrical.
65
Lesson 3 soLIDwoRKs
Decals
mm
(Err-um now-m
vamg w:
a m, (3‘
mm m
mm
HHIIIHH nu
SOLIDWORKS Lessan 3
Decals
11 Final Render.
Crcalc a final render using the Denoiser ifposslblc.
More Wax appcarances nficn require many more passes ilran other
appearances. l-loweyer. \hc Denoiser will reduce inc number or
rcqlnrcd passes.
s7
Exm’ae 5 soLIDwoRKs
Pencilsnarpener
Project A pencil sharpener has already been designed and imponed imo
Description sounwonxs visualize with appearances added. You have been
iaslrcd wiih adding a decal to ihe piece of paper under the pencil
sharpenerw make it look like a shop floor drawing as well as adding a
decal to each of the pencils in order in brand them with ihe
SOLIDWORKS Visualize logo.
1 Open pencil sharpener.
Open pencilishaJ-pener from me Lesson03\Exereise\ Sharpener
folder.
3 Apply decalt
Drag and drop the decal onto the square representing the paper.
4 Resize drawing
Size and place the decal using the Objed Manlpulallon tools.
Exercise 5 soLIDwoRKs
Pencil Sharpener
M (is: legr,)anbr
.00 M.
Place decal.
Use the Object Manipulation lools .
to place the decal as soon in mc
right.
Click Decal Deplh and enter .002.
‘7
fin Use the same dimensions on ihis decal as lhe prior decal.
7n
soLIDwoRKs Exercise 5
mm shame:
11) Color decal {optional}
Apply an Appearance w the Decal.
71
Exemise S soLIDwoRKs
Ware: some
Exercise 6: Inthis exercise, you will render a water bottle. This is an npen ended
Water Bottle exercise intended to bolster the skills learned throughout lhc course.
This lab uses «he following skills:
is Appearances cm page 15
- Decal Mapping on page 64
Project You are «asked with using nppearanees and decals to cream a render
Descriplion mat mamhcs an existing image.
1 Open the file
Open waterjottle fmm the
LESSODOE \ Exemises\WaberBottle folder.
The folder also comzins an image me, Logo.tif.
2 End result.
Use the skills learned so far in cream a final render me: looks like 1}":
image below.
Exercise 7: In this exercise, you will render the lip balm ecnrainer from the second
Balm Texture case snidy ofthis lessen using alpha mapping and multirlaycr
Map appearances. The approached used in rhis lesson is an almrnativc re
applying decals and is used in more complicmcd appliearions. New
skills will bc inirodneed in this exercise.
This lab uscs the following skills:
- Appearances on page 15
New Appearance.
Click Appearances 9.
Click Add +.
Click New Appearance.
Under the General lab, click
Appearance Name and cmcr
Wrap Around Decal.
Add Color Texture.
—
Click Texture. am :wr Vr-wvww’l‘)
‘
(.llck
.
Color. ”was.
WWW
Browse to the working directory. Wen»:
Sclcct Label non transparent a...
and click Open.
73
Exercise 7 soLIDwoRKs
Balm rexture Map
5 Apply Appearance.
Drag the Wrap Around Decal Appearance
onto the model.
Notice how much darker the body ofthe
container is than the rest ofthc model.
W Milena...”
I
symlmun ': x C
+ +
A.. a. w
mm
mm.
w...
,m e»-
me we 5'
D...” a W...
Note Notice how the decal does not map onto the container eorreetly. This is
because the default Texture Mapping is Box Mode.
74
soLIDwoRKs Exercise 7
Helm Texture Map
97$
THEE!!!“
75
Exercise 7 soLIDwoRKs
Balm Texture Map
Alpha Mapping then apply an Alpha texture to the Wrap Around Decal
We wtll
Appearance th order to make the white rcglons transparent.
795
Multi-Layer We wtll then combined the Wrap Around Decal Appearance with
Appearance the Smooth White Appearance using a Multi-Layer Appearance
Type.
RKS
95
76
SOLIDWORKS Exercise 7
Ealm Texture Map
8 Alpha Mapping.
Cllck Texture.
Click Alpha.
Brows: am ‘0 [he LesEDDOS\EXEI‘CiseS\BaJmJBXLuPe,Mapfolder.
Sclccc Alphajnapiif and click Open,
Click Sync Textures. This will ensure the Color map and the Alpha
map are always aligned.
Note The Alpha Map should create transparcncy. The wax should now he
vislblc lhmugh the model.
9 Mulli-LayerAppearance.
Click Appearances 9.
Click Add + .
We.
Chck Add +. wltmn
Click Wrap Amund Decal and
click OK.
. WW" xw
Note The base Appearances should always be added first when crcaling a
M ulli-Layer Appearance.
77
Exercise 7 SOLIDWORKS
Balm Texture Map
RAE
3
E
4
0
V1
7V1
Q
12 Create a rendering.
E
E
WORK
ID!
SOL
S
f\
17
7a
Lesson 4
Cameras
79
Lesson 4 soLIDwoRKs
Cameras
Project In this lesson, we will render a WiFi router. A Camera will be created
Description and positioned using special tools sueh as the Rule ofThirds Overlay.
The Depth of Field will be enabled to create a sense of focus on a
specified lneation nfthe model. Special Filters will be used to create a
vignette erreet to darken the outer regions ofthe rendered image.
Finally, Bloom will be enabled to ereate a glowing effect for the
emissive components ot‘the router
Stages in the These concepts will be covered in the lesson:
Process I Camera
A new Camera will be created. Multiple Cameras can exist at the
same time, providing unique views ofthe model.
I Aspect Ratio
Tile Aspect Ratio deterlnines the relationship between height and
width of the rendered region.
. Grid Overlay
The rule ofthirds is ofiell used in photography to erep images in
visually appealing way. A grid overlay ean he used to position the
eamera so that a model follows the rule ofthirds prineiple.
I Perspective and Camera Orientation
Just like a Conventional camera, Cameras within SOLIDWORKS
Visualize can be moved ill order to get the best perspective ofthe
model. Precise controls for moving the Camera will be discussed.
I Depth of Field
The Depth of Field is a parameter that ean be turned on or ofi‘and is
used to create a sense ofdepth and focus on the model.
I Filters
Filters are used to provide additional erreets to an image sueh as
vignette and Bloom.
an
soLIDwoRKs Lesson 4
Cannons
Cameras cameras are used to provide a view of the model in the viewpon as
well as the final render. Multiple Cameras can exist at the same time
and Cameras can easily be switched between. There is always a
default Camera present when a project is started. With
SOLDIWORKS Visualize Professional, cameras can be imported
from SOLIDWORKS directly.
Open file.
0an Eouterjtart from the Lessun04\ Case Study folder.
creale Camera 8 Q 0
-.
DH”
(.lick Cameras
+ }, [Tl g q
Click Add +. "150"" [
Click New Camera.
Switch cameras.
Click Default Camera.
Click Preview
..
Nole
Rotate the model so that the
Front Comer Viewcamcra isvisiblc.
Cliek Accurate
..
a1
Lesson 4 SDLIDWORKS
Camms
Aspect Ratio The Aspect Ratio describes an image‘s relationship between its height
and width. There are several aspect ratios that are commonly used in
media. These Aspect Ratios are available and custom aspect ratios can
be specified as well.
Aspect Ratio
Click General. m...
Ensure Keep Above Floor is m.
enabled.
Click the arrow undcr s..."
Aspect Ratio. m. W
.
Click Common.
Click TV 4:3.
em...“
“enumerate
a2
SOLIDWORKS Lessan 4
Cameras
Pers peetive when ereating a render, the eamera ean be positioned up elose with a
wide angle view or far away with a zoomed in view ofthe model. In
SOLIDWORKS Visualize, the parameters Perspective and Focal
Length dojust that. The Perspective parameter affects the position of
the Camera. The Focal Length parameter affects the angle of the lens.
Orientation Rotate features were discussed. These features control the orientation
ofthe Camera but there are more preeise methods for eentrolling the
Camera as well:
Distance/Dolly This parameter controls the distance between the Camera and the point
of interest.
Longitude This parameter rotates the Camera horizontally around the point of
interest.
Latitude This parameter rotates the Camera venieally around the point of
interest.
Twist This parameter twists the Camera lefi or right.
Pos on XYZ These parameters control where the Camera is in XYZ coordinates
relative to the origin ot‘the scene.
Camera These parameters all move the eamera relative to the origin ofthc
Pas oning seene. There are tour available camera positioning parameters,
Show in Viewport Toggling this option on shows the distance between the Camera to the
origin in the Viewport.
Height from Floor This parameters controls the height between the Camera and the floor
ofthe seene.
Floor Distance This parameter controls the horizontal distanee between the origin and
the Camera.
Focal Height This parameter controls the height between the location of the focal
plane (discussed ln Depth anle/d on page xx) and the floor ofthe
Scene.
83
Llsson 4 soLIDwoRKs
Damms
Mole The model does not move cansiderably from the viewport when a
change is made to the Perspective/Focal Length. This indicates that
the camera maves when these pammeters are edited.
soLlDwoRKs Lesion 4
Datum:
as
Lesson 4 SOLIDWORKS
Cameras
Grid Overlay The Rule of Thirds and lb: Rule of Fourth: are commonly used
cmlccpls for creaung Visually appealing iningese Usmg lhcsc principles,
file image is overlaid with lines, dividing lllC image mm lhlrds or
founhs. The polms ofinlcresl arc lIlCn aligned wilh the nodes created
by lhc inlerseelion oflhe lines.
SOLIDLVORKS
>95
as
soLlnwoRKs Lesson 4
10 Rule of Third;
Click Advanced.
Expand Rule of Thlrds Overlay.
Click Enable Grld Overlay.
Orient the nodes of the grid at poinm of interest on the model.
Note It is okay ifpoints Dr interest are not aligned perfectly at '11: nodes.
11 Dlsahle Rule of Thlrds Overlay.
Click Advanced and disable Enable Grld Overlay.
a7
Lzsson 4 SDLIDWORKS
Camms
Depth of Field Depth of Field ean he used to ereate a sense of foeus and photorcalism.
It works by speeifying, a plan: of foeus whieh is normal to the Camera.
Within the plane of foeus, the View ofthe model is elear. Objects
heeome hlurrier as they move away from the plane of feeus.
Focal Distance This parammcr eontrols the loeation ofthe plane of foeus relative to the
Camera.
Aperture In a real earners, this parameter eontrols the size of the hole that light
passes through before sniklng the film. ln the eontext of
SOLIDWORKS Visualize, lhis parameter simulates the cffcms oflhc
size of the aperture. A larger aperture will inerease the sense nfblur for
ohjeets outside plane of focus.
12 Depth of Fieldr
Click General.
Under Depth of Field, click Enable Depth of Field.
Click Pick and select a location on the front 0f the medal as shown.
(This affects the Focal Distance parameter.)
Bloom Bloom is a special type of Filter that can be used to create a gluw eFfeet
from Appearances that have Emissl (y.
Nole Vignette is a filter which creates 2 anti shadow around the edge of a
render.
an
soLIDwoRKs Lesson 4
Cannons
91
Lzsson 4 SDLIDWORKS
Camms
15 Render Modelr
Create a final render.
92
soLIDwoRKs Exercise 8
Ennsn car
Exercise 8: A project earl have more than one camera. Camems can be used to
British Car make a render mere aesthetieally pleasing through features sueh as
Depth of Field and the Rule anhirds, drawing the eye to a specific
location on the image. Other features, sueh as Camera Filters and
Bloom, are used to provide further postrprocessing efl‘eets.
This exercise reinforces the following skills:
Camera: on page in
Axperl Ratio on page 82
Grid Overlay on page 86
Perspective on page 83
Depth ofField on page 88
Filters on page 89
Project A ear has already been designed and imported into SOLIDWORKS
Description Visualize with Appearanees added. You have been tasked with ereating
a render and making it ‘pop' using Camera settings. You will start by
creating a new Camera and positioning it. You will then add Depth at
Field and Filters in order to make the render look more visually
appealing.
Open File.
0an Spuflsical‘ from the LessonO4\ExePciseS foidcr.
93
Exercise 8 SDLIDWORKS
mm Car
4 Front Position.
Loosely position the Camera to get a view of the front ofthc car as
shown in the image below.
5 Perspective.
Click Perspective and enter 35.
6 Rule of fourths.
Click Enable Grid Overlay and use the min of fourths to position the
front headlights on the nodes as shown below.
7 DistancelDally.
Click DistanceIDolly and enter .3.
soLIDwoRKs Exercise 8
Ennsn Car
8 Depth of Field.
Click Enable Depm of Field.
Under Focal Distance, Pick a location on the front offlic hood as
shown.
95
Exemise a soLIDwoRKs
Elms" Car
as
soLIDwoRKs Exercise 9
Watch
Exercise 9: Inthis exercise, you will render a watch. This is an open ended cxcrcisc
Watch inwndcd m bolster the skills learned throughout the course.
This lab uses the following skills:
- Camera: on page x1
- Pam/waive on page 83
- DBplh ofFie/d on page 88
I Farm on page 89
Project You are 133de with Creating a camera to match an existing rcndcmd
Descripfiion image.
Open the file.
0an Wateh from the
LessonO4\Exercises folder.
‘5
97
Exercise 9 SDLIDWORKS
Warn.
2 End result.
Use the skills lcamcd so far m create a final mndcr that looks like the
image below.
as
Lesson 5
Backplates,
Environments and
Lights
99
Lesson 5 soLIDwoRKs
sastrpiates, Envimnmean and Lignls
Open file.
0an 811111312 Bing from the Lesson05\Case Study
fulder.
Copy Ring.
Click Models 8.
Select Merged Model.
Use Ctrl+C and Ctrl+V
functionality to copy and paste the
model.
100
soLlDwoRKs Lesson 5
Bandits, Envimnments and Lights
_:
a... 7-..."
The model should be displayed as
is shown in the image below.
“P
i:nw
[
nail imimmi
. roam
mm
um
Inn-rum
um l
m
«w i
mm
mm ,
mm now l
mm
4 Appearances.
Click Appearances Q.
Dmg and drop Rose Gold ontu the second
ring.
Dmg and drop Periclct onto the stones of
me second ring.
(Feel free to try some oflhe other
appearances to make your own
combinations.)
101
LASSDI! 5 soLIDwoRKs
sacnpiates, Envimnmenls and Lights
Backplatel
Click Scenes @-
Click Add +.
Click New Backplate.
Browse to the wurking directory and select bankplatejessonfipng.
Click Open.
1112
someoRKs Lesson 5
Backybfgs, Envimnments and Lighb
6 Position cameras
Click Cameras
Usc me Camera po oning tools, discussed in Lesson 4: Camemx to
position the Default camera so that it is visually appealing.
Name The Backplate will not move within the Viewporl when positioning
file Camera. Therefore, i ‘s imponantm make sure the Model appears
as if it is laying on me cable in this step.
103
Lesson 5 soLtiuRKs
Bachplates, Environments and Lights
Environments There are two types of Environments that can be applied within
SOLIDWORKS Visualize; HDR and Sunlight.
HDR An HDR Environment is an HDRI image that creates a globe around
Environments the model. HDR Environments light the model and provide
background imagery. Once an HDR Environment has been placed, it
can be manipulated by rotating the Environment and by changing the
brightness. The bottom of the HDR Environment can even be flattened
to make the ground appear more connected to the model.
104
soLIDwoRKs Lesson 5
Backplates, Enwmnmems and “gm:
*rl
-I-#"
t”
l
105
Lesson 5 SDLIDWORKS
Bachplals, Envimnmulrsand Lights
7 New Scenei
Click File Libraries HUD.
Mole in this case, the Environment only affcm the lighting because a
Backplale is present.
106
soLIDwoRKs Lesson 5
Eackplafgs, Environment and “gm:
353a
E
Click Scenes + ID
-
Advanced tab from the Palette. ”"'""
Click Brightness under
Tune Mapplng and enter 1‘25. a.‘ n—a
'
Click Gamma and enter ‘15.
”we.”
3""
Click Rotation and enter 60.
Under Floor Effects, click
wA
m Y
caustics. . mm
Click Floor caustics and enter .25. ~._...
um
Notice how each parameter affects
the modcl.
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101
Lesson 5 soLIDwoRKs
Backplatei, Environments and Lights
Note The Environment can also bc mmcd by holding box}: the cm and All
buttons on the kcyhoard while homing the lcfi mouse 1mm)" and
dragging 1m or right.
camera Filters. Mm: VIA/«dam Emma mm mm
CIick Cameras
wnmwvg mm
Chck Filters. he». owns
Chck Enable Post-Processing.
mama»
W an.
Click Vignette and cmcr 16. ,.
L
an
Ciick Darken and cmcr 0.1. mm
W
CKick Gamma
cmcr 1.25
Correction and may»
3mm
um
m —o
mm Em
v15
103
soLIDwoRKs Lesson 5
Eackplmes, Environment and “gm:
1n Renderl
Click Oulpul Tools ® and render an image ofthc router using 1,nnn
passes.
109
Lesson 5 SOLIDWDRKS
Baekplate5, Enmonmenrs and Lights
Open router.
()pen Routerjght from the
Lesson05\Case Study folder.
110
SOLIDWORKS Lesson 5
Backplales, Enwmnmems and Lrgms
a New light.
th
Click
Scenes
New Light,
clccmd. click Add + r
Mole The Pick Target opuon creates a llgm ma! reflects offofthc model
from me seleeuon poim. Tlus feature can be used m add 1|qu (0 dark
areas ohhc model very quickly.
4 Zoom out.
Maneuver rhe eamcra m get a hener perspecuve on rhe hglu,
111
Lesson 5 soLIDwoRKs
saekplates, Enmonmenxs and ngnli
5 Light Size.
Under General, click Rectangle Width and clltcr 10.
Cllck Rectangle Length and enter 10,
Increase brightness.
Click Name and cntcr
Square light.
Click Brightness and cntcr
5,000.
Position light.
Click Transform.
Cllck Distance/Dolly and cntcr
30.
Click Longitude and enter 0.
Click Latitude and enter 25.
Thc light should now slrikc the
from ofthc router as shown.
New light.
Click Add +,
Click New Light.
Click Pick Target.
Select a location on thc modcl
as shown.
Spot light.
Cllck General.
Click Name and enter Spot Light.
Click Type and select Spot,
Cllck Brightness and cntcr15,000.
112
SDLIDWORKS Lesson 5
Eackplates, armaments and “gm:
//_\
11 Render (optional).
Create a rendering ofihc router.
11a
Lesson 5 soLIDwoRKs
saekpiam, Environments and Hank
Summary In this lesson. we started by opening a project With a single Model, The
Model was then duplicated using copy and paste functionality A
Backplate was then added to the Scene and the Camera was oriented
to make the rings appear to lay flat on mp ofthe Backplatee A new
Environment was then applied to change the lighting ofthe Scene.
Camera Filters were applied and the project was rendered. 1n the
second case study, the WiFi router was opened and the Environmental
lighting, was reduced to zero, L|ghts were then applied [0 the model and
a final render was created.
Questions . Can the color ofa “gm be edited?
114
soLIDwoRKs Exercise in
Car In Sun
Exercise 10: There are two typcs of Environmentsthat ean be applied within
Car In Sun SOLIDWORKS Visualize, HDR Environments and Sunlight
Environments. Environments are used to fight thc Seenc and provide a
a background. Suniight Environments are used to aceuratcly represent
the light from thc sun at a specific time and place.
This exereise reinferees the following skills:
Project This exercise pieks up from the previous exereise. Here, you will create
Description a Sunlight Environment in light the model and provide backgmund
imagery.
1 Open File.
0an SpDPtLCaI‘ from the LessonOS\ExePcises folder.
’7
+ B [D
Add a New Sunlight Environment.
7 mm ”MM.
sweeten:Kmm
Ne. Ms...
Nmuqm r
115
Exercise 10 soLIDwoRKs
Carin Sun
4 Sunlight parameters.
Chck the Sunlight tab from the a.“ MW Mum
Palette.
Enter the parameters as shown.
These parameters affect, the
Shape and color onhe sun's
cflbcts.
116
soLIDwoRKs Exercise 10
Car In Sun
5 Floor Effects.
Chek caustics under Floor Effects.
Drag ihc Floor caustics m .09.
Make sure Floor Shadow is active.
6 Creale final render.
117
Exercise 11 soLlDwoRKs
win” same Back-plate
Exercise 11 : In this exercise, you will render a water bottle. This is an open ended
Water Bottle exercise intended to bolsmr the skills learned throughout due course.
Backplate This lab uses ihe following skills:
I Cameras on page 81
Bus/(plates on page 102
Sunlight Environments on page 105
Lighm on page 110
Project You are «asked with creating a camera in match an existing rendered
Description image.
1 Open the file.
0an Wateribottleibaekplate from the
LessonOE \ Exercises folder.
The folder also conizins an image file,
Venice Beach 11.jpg.
2 End resulL
Use the skills learned so far to create a final render that looks like ihe
image below.
11a
Lesson 6
Productivity Tools
Objectives Upon successful completion of this lesson, you will be able to:
Create Multiple Viewpons and associated Camcras
Understand how Configurations eau be used to ereate multiple
instances nfa render.
Save time by usmg the RenderAll Cameras and RenderAll
Configurations commands.
Use the Render Queue to create renderings during ofllpeak hours.
Diseovcr liow Visualize Boost can be used to increase
computational resources
119
Lesson 6 soLIDwoRKs
Pmuctiwty Tools
I Configurations
Multiple instances ofa model can be created in a single project with
different Appearances and Scenes.
I Render All Configurations
Similar to the Render All Cameras command, the Render All
Configurations command is used to create a unique render ofall
Configurations present.
I Render Queue
The Render Queue is used to create a list ofrcndcrings to be run at any
time, ofien during off peak hours.
I Visualize Boost
visualize Boost is a separate program designed to make use ofthe
computational resources of other eomputers on a network.
120
soLIDwoRKs Lesson 6
Pmauetimy Tools
Where In Find It I Drop—dawns: View, Mulli Viewpons, sclcm ill: \flcwpon typo
1 Open file.
0an Smalasses fmm the Lesson06\Case scudy folder.
2 Multiple Views.
Click View, Mulli Viewparts, Four Viewpons.
121
Lesson 5 soLIDwoRKs
Pmductivity Tools
-
+B-EEl.=.Q
. aims Punt-m-
Mm
Render All There are several batch rendering tools available within
Cameras SOLIDW()RKS Visualize. One such tool is the All Cameras
Command. The All Cameras conuuand creates a unique render of the
acfivc made] for each Camera present. These renders are created, one
aim the other, and plaeed in a folder within the speeified Output
Folder.
122
soLIDwoRKs Lesson 6
Productivity Tools
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123
--
Luann s SOUDWDRKS
Productivity Tools
j
Browse to the dimmry where the images were saved and view the
images.
Single Viewporl.
Ensure Camera 5 is active.
Click View, Mulll \fiewparts, Single.
124
soLIDwoRKs Lesson 5
Productivity Tools
WW a
+rD/n j a cim’
New Configuration + Creates a new eonfiguration. All subsequent editing in
the 3D Vicwport applies to the new configuration only,
unless you switch to a different eonfiguration.
Lets you duplieate the active eonfiguration.
Duplicm Configuration '72!
Rename Configuration
/ Lets you rename the active configuration. The lefi
(Previous Configuration) and right (Next Configuration)
arrows eyele through existing eonfigurations.
Locks Current Configuration E Locks the current eonfiguration and prevents any
changes to it
,
Where to Find It I
I
Toolbar: Configurations New Configuration +
Drapedown: Project, Configurations, New Configuration
125
Lesson 6 SDLIDWORKS
Productivity Tools
Tnanium While
126
SOLIDWORKS Lesson 6
Productivity Tools
. . ..
Click Appearances g .
11 Titanium Gray.
Click Appearance Name and enter
Gm, hm mm”.
M
Titanium Dark. ruminant
an
—17
127
Lesson 5 soLIDwoRKs
Productivity Tools
12 Export appearance.
wixh Titanium Dark sclccwd,
click Export I} and click
Save Appearance.
Save the new appearance in the
Metal foidcr. Warm, Dim-eh! barman: om
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ago
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128
SDLIDWORKS Lesson 5
Productivity Tools
14 Green Configurationr
Click New Configuration +.
Click Edit
/ and name the configuration Green.
Drag the Titanium Dark appearance onto a section of the frames.
Click Appearances
the Ear Cushions.
g and dmg the Green appearance onto one of
Drag the Green Tint Glass onto one ofthe glass pieces.
Titanium Dark
Render All similar to the Render All Cumerm on page 122, the
configurations Render All Contimirations command creates a unique render of the
aetive model for each Configuration present. These rcndcls are creamd,
one atler another, and placed in a folder within the specified Output
Folder.
129
Lesson 6 SDLIDWORKS
Pmuciimy Taals
15 Render Queueu
.
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130
soLIDwoRKs Lesson 6
pmamimy Tools
16 Slat! Queue‘
The Render Queue opens up.
Click Start Queue.
w. w: w
17 Observe Pictures
Base Configmafion Standard Colors
131
Lesson 6 soLIDwoRKs
Pmductivlfy Tools
Visualize
Setup ,
—_‘
Boost
@
LfiH—L
’
Final Render
@l
H
visualize Boost is only available aficr it has been setup. For
information on setting up Visualize Boost, consult the Help
lTr
documentation.
noifidfi
900%
Note Visualize Boost comes with Visualize Professional.
132
soLIDwoRKs Exercise 12
Ice Purk
Exercise 12: SOLIDWORKS Visualize has several 10015 and commands focused
Ice Pick around produeiivicy. Multiple Viewpons, ihe Render Queue, Time
Limii rendering and Configurations will alI bc cavcrcd in inis exercise.
This exercise reinforces the following skills:
Multiple Views on page 121
Render/ill Cameras on page 122
Me Limil Rendering on page 123
Configurations on page 125
RenderA/l Con/igumimns on page 129
Render Queue on page 129
Project An iee eiimping plck has aiready been designed and impeded into
Descripiion SOLIDWORKSvisualize widi Appearances added. You have been
iasked with ereaiing several rendered images emie iee piek from
various Views. You are also iasked wiin finding new combinanons of
Appearanees for inarkeiing purposes.
Open File.
0an ICE! TDDLI‘eC from the LeSsOnOGUEXGI’CiseS foldCL
/“
133
Exetcise 12 soLIDwoRKs
Ice Pink
3 Position Views.
Position the Camera for each ofthc Vicwpons so that each looks
visually appcaimg to you.
4 Send to Queue.
Use the Send to Queue option With the All Cameras Output Mode
and a 1 minute Time Limlt,
Do not click Start Queue when the SOLIDWORKS Visualize Queue
window opens.
5 Single View.
Ci ick Multi iewports, Single and activate the Default Camera.
6 Blue Configuration.
Create a new configuration named Blue.
Apply Appearances to the Blue configuration.
134
SOLIDWORKS Exercise 12
Ice Pick
/
7 Duplicaled Configuration.
Duplicate the Blue configuration In create a new configuration named,
Orange.
Apply Appearances in the Orange configuration.
8 Send to Queue.
Use the Send to Queue option with the All Configurations Output
Mode and a minuic Time Limit.
l
Summary This exercise reinforces the use ofproductivity tools for cmaling
muiriple renders. In this exercise, the Mnhipie Viewpons command
was used, creating scvcral Cameras. The All Cameras command was
then used wirh a Time Limit and the projccx was sent to me Queue.
Configuraiions were ihen used to see how other appearances would
look. The Render All Configurations command was then used and that
project scm m ihc Queue. The Queue was then sianed and the final
images were observed.
135
Exaru'se 13 sounwoRKs
GuihrCoInls
Exercise 13: In mis exercise, you will render a guitar. This is an open ended exercise
Guitar Colors intended in bolster the skills leamed illroughaut the course.
This lab uses the following skills:
Project You are tasked with creating configurations matching me colors seen in
Description the pictures provided.
Open the file.
Open guitar from the
LessonO6\ExePcises folder.
136
soLIDwoRKs Exercise 13
6mm Calms
2 End result.
Use the skills learned so far m create the four Configumlicms seen
below and render them using lhc qucuc.
137
Exercise 13 SOLIDWORKS
suuar Colors
133
Lesson 7
Animations and Grouping
Objectives Upon successful complcuon ofihis lesson‘ you will be able in:
I Creme groups of Paris.
139
Lesson 7 soLIDwoRKs
Animations and Grouping
Animations Up until this point, we have only created static images. However,
SOLIDWORKS Visualize Professional is capable of creating
Animations as well. In this lesson» we will create two Animations and
one Motion Blur image. ()ne Animation will show a component
rotating and the second Animation will show the entire assembly
moving.
Project This lesson features an articulating miter saw. We will start by creating
Description a Group of Parts representing the guard assembly. The guard will then
be moved up. Next, we will setup a Rotation Animation in order to
show the saw blade spinning, We will then show how a Video can be
created from the Animation Next we will create a motion blur image to
show movement in a static image. Finally, we will create a Keyframe
Animation to show the full movement ot‘the anieulnting miter saw.
Stages in the The following ooneepts will be covered in the lesson:
Process I Group
Parts are otten grouped together» making it easier to move multiple
pans at once.
I Animations
There are several types ofanimations that can be created. All are
intended to show movement.
I Animation Output
Animations are rendered one frame at a time when making a video. The
Animation ()utput options control which frames from the animation are
sem to video and how each frame is rendered.
I Motion Blur
It is possible to show the effects of motion in a static image through
Motion Blur.
I Keyframe Animation
Keyttame Anlmations are used when multiple eomponents move
relative to one another.
1M)
soLIDwoRKs Lesson 1
Animalmns and Grouping
I
‘a collection of Parts.
Where la Find It: I Palcttc: Rightvclick one or more Groups, Edit, Ungroup Part(s)
Ungmup Fartls)
Where la Find It: I Palcttc: rag and drop one or more Parts in an existing Group
Move Partls) to
GWHP
I Pnlctt . ightrclick on one or morc Parts, Edil,
Move Parl(s) lo Group
1 Open F: e.
0an Miter Saw from the Lessonmmase Study folder.
141
Lasso" 7 soLIDwoRKs
Animations m Grouping
2 Slruclure.
Click Model " and note how the model is structured.
G m M
-\+m
3 Grouping pans.
Hold me cm bum)“ and select two Pans ”g as shown.
Click Add to New Group.
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142
soLIDwoRKs Lesson 7
Animations and Grouping
4 Name Group.
Click the Group which you
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5 Move part to group.
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Drag the Part mm the
Guard Group. + , EU Q
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14a
Lesson 7 SOLIDWDRKS
Animations and Grouping
6 Pivot Point
Click the Group a selection tool.
Click the Pivot j. object manipulation tool.
Select the Guard Group.
The triad appears.
Note It is easiest to position the Pivot from the Left \fiew. Additionally, an
Orthographic camera pelspeetive can make the view easier to see.
144
soLIDwoRKs Lesson 7
Animalmns and Gmupmg
Animations Up until this point we have only ereated statie images. However,
souowoms visualize Professional is eapahle ofcrcating
Animations (videos) to show movement. This movement can be in the
form of an object that rotates (Rotation Animation), eomponents that
move relative to one another (Kcyframc Animation) or a earnera
moving through a seene (Camera Animation).
Rotation A Rotalion Animation is a unique type of animation where a specified
Animation component rotates about a Pivot point. Rotation Animations are often
useel to show things like spinning wheels and fans. Rotation can also be
applied to a camera whieh we will cover in a later lesson.
145
Lesson 7 SOLIDWORKS
Animations and Gmupmy
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Animation Lisi Timeline Animation Pmpemes
1L6
soLIDwoRKs Lesson 1
Animations and Grouping
Basic Animation The Basic Animation Controls section contains functions to navigate
Controls theAnimatiou. For example, functions like Play > and Pause ll ean
be accessed through the Basic Animations Control panel.
Advanced The Advanced Animation Controls section contains functions to
Animations control the playback speed ortlte Animation as well as the frame rate.
Controls There are also some tools to manipulate the timeline.
Animation Animation Properties appear to the right of the animation timeline
Properties when you rightacliek an animation in the animation list and click Edit
Animation(s) or by doublerclieking on an Animation. These properties
control how Objects move With time.
Animation List The Animation List shows the colnponents that make up the
Animation Additional tools, such as Look a
, ean be used to prevent
editing ofa spccifie component.
Timeline The Timeline shows the timing of the Animations present in the form
of Keyframes. The Animation can be controlled by dragging a handle
along the timeline.
Rotation Animation.
Rightreiiek the Saw Blade Group 7% , click Animation and click
Add Rotation Animation.
mm." minim
tad
m mm... 5
147
Lzsson 7 SDLIDWDRKS
Amman"; and Grouping
.
10 Play the Animation
Click Preview mode. (It will be easier in View the Animation in
preview mode.)
Click Play >_
The saw blade does not mime in the correct direction.
Click Pause II .
5-45'01
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148
soLIDwoRKs Lesson 1
Animations and Gmupmg
The bladc mtztcs around a pivot point which is not in the Center clftllc
blade.
Click Start H m bring the current timc to the start offlic animation.
13 Position Pivot Point.
5...: mini,“ Adv-lad Wu
Click the Group 3
sclcction pm...
tool. w mm W,
l
W
Click the Pivot 1. object ,
manipulation tool.
Click the Saw Blade Group. Sui:
mmn lllllllll-m Fllll l
14 Play animation.
Click Play v.
The Saw Blade rotatcs concctly.
Click Start K , (This will bring the animation to thc Stan oftllc
timclinc.)
14s
Lesson 7 soLIDwoRKs
Animations and Gmupmg
mum MmmIW/ulr
Note In addition to the video that gets created, still images from each frame
are output and placed in a subifolder within the specified Output
Folder.
150
soLIDwoRKs Lesson 1
Animations and amupmg
‘Tffl
15 Animation Output.
m... x
Click Output Tools ® from the
Toolbar. ...... .....
Click Animation O was.
Note the Animation Options 1a- my...
.--....
available as well as the
Render Options.
.\
Click Close.
This video has already been MM-
crcaicd. Open Miter Saw
Rotation Ammation.mp4 from .hub-«W
9...»...
the working directory.
,
9—0 m
E
mm“
mm: mum-Mm
E';@T]
Important! This Animation would lake an hour to render. Therefom, we will not
create an animation.
151
Lesson 7 SOLIDWORKS
Animations and Grouping
Motion Blur Motion Blur is a way to show motion in a still image. Motion blur is a
real world oeeurrenee, oficn seen in photographs, where n streak (blur)
oeeurs es en objeet within the photograph moves during the exposure
proecss. Tile proccss of erenting an image with motion blur in
SOLIDWORKS Visualize stuns with an Animationt then Motion Blur
must bc specified in the Camera. Finally, n render is erented.
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152
soLIDwoRKs Lesson 1
Animations and Grouping
18 Review output.
Motion blur rcndcrs take longer than conventional renders. Therefore, a
rcndcr will not be pcrfonncd.
Toggle Enable Motion Blur so that it is off.
19 Delete Rotation.
We will now Croat: a new animation with multiple moving pans. w:
win start by deleting the rotation animation we have already created.
Righmlick Saw Blade Rotation Animation from the Timellne View
and click Delete Selected Animations.
O
n m,mr
a 2 N.»-
a. .......l
O - Swmmnnh—uw
153
Lesson 7 soLIDwoRKs
Animations and Grouping
Auto Keyiraming The Add Keyframe Animation is one way to add a Keyframe.
However, if the Auto Keyframing command is active. 2: Keyframe
will automatically he created afier a component moves it‘ it is active in
the Timeline (i.e. if an initial Keyfrarne has been created).
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r
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21 Rename Root.
Click Root and click General.
. .. a s...“
VMH'ELW
154
SOLIDWORKS Lesson 1
Animallans and Grouping
22 Place Pivot.
With [110 Saw Head group selected, click the Pivot
manipulation tool.
j. abject
Position the Pivot mm as shown.
23 Add Keyframe.
Hold xhc Ctrl key and select me ., a1mm,
I
you,
Extend Arm Group and , 3 (in-d mm, -
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(.lnck
-
Add Keyframe.
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L-
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R‘s-1mm”... 4| m I»
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24 Drag limelineo
Drag the End Timeline bar (red flag) to 4 seconds.
Drag xhc Current Timeline bar (yclluw flag) w 1.5 seconds.
Ensure Auto Keyframing ’ is active.
Wu.Emu
Afdlfi m»:-
6 m
155
lell 7
Animafions and 6mm
SDLIDWORKS
156
soLlowoRKs Lesson 7
Animations and Grouping
anzsetmnd «rm-m
(dn win—tn
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as» am an: as:
9-21».
{I m I)
Play animation.
Click Play > .
all Save and close.
A completed animation has been provided in the working direetery.
Feel free to open and play Miter Saw Animation.mp4.
Summary In this lesson, we started by Grouping the pans ofthe guard assembly.
The Group was then used to move the guard up. We then created a
rotation animation which showed the saw blade spinning. The
Animation Output options were then discussed. A Motion Blur
rendering was setup Finally, we created a Keyframe animation,
showing the full movement of the articulating miter saw.
Questions I Can Rotation Animations and Keyframc Animations be created in
the same timeline‘!
. what is the purpose of creating Groups?
. Is it possible to create a Motion Blur rendering without an
Animation?
157
Exercise 14 soLIDwoRKs
Cooler Animation
Exercise 14: This exereise rcinfctrccs the proeess of ereating Kcyfmmc Animations
Cooler as well as Rotation Animations. Animations are oficn more engaging
Animation than statie images, espeeially if a product's movable componcnls are
featured.
This exercise reinforces the fallowing skills:
Gmups on page [4]
Relation Am'mmiml on page I45
Animation Pmpenies on page 147
iimetine on page 147
Key/mine Animmimi on page 154
Auto Key/raming on page 154
Project In this exereise, the eooler will be used to erente an animation. You are
Description tasked with showing the large handle on the from ofthc eooler moving
up and down as well as showing the wheels rotating.
Open File.
0an CoulergAm'matiun fmm the
Lesson07\Eer’cisas foidcr.
Ungroup Wheels.
The cooler has two wheels, each wiih their own Group.
Use the skills learned so far to ereate a new group named Wheels that
combines the two whccl pans.
Renamed the parts, Right Wheel and Left Wheel.
//
. .. monuments.
to a.“
. .
1 ea
MIlerlgDmla
m.
t a SWPRMl/Igcaflwfiww Megan-4m" a]? Whats
A
. swsnangronmemnwno i, RngMWhed
158
soLlDwoRKs Exercile 14
cmammn
3 Pivot Center.
Place the Plvol Polnl in the center of
the Wheels group.
4 Rotation Anlmation.
Create a Rotallon Animation on the Wheels group.
5 Axis of Rotatlon.
Change the Axis of Rotation so that the wheels rotate in the correct
direction.
6 Large Handle Pivot Polnt.
Place the Plvot Point of the Large Handle
at its axis of rotation.
159
Exemu 14 sounwoRKs
mum's“
Key Frame Animation.
Start a Keyfrarne Anlmallon for the Large Handle group at «he
beginning of the animation.
Dupllcale Keyframer
Right-click the Keyfranle that you just created and click
Dupllcale Keyframe.
[manor/x m. - 14 1| 4 b I) H m WWW
n... mum-mo)
wharmmmm 4| m It W
mmuuu,cukruwatix.<l .a w
Drag handler
Drag the handle you just creamd w 3 seconds.
5-4.9‘v- 1 s
1D New Keyframer
Dmg the Current T1mellne bar (yellaw flag) '0 1.5 seconds.
Ensure Auto Keyframlng P is acu've.
Use 111: Object Manipulation (0015 to rotate handle.
150
SDLIDWORKS Exercise 14
CoolerAmmalmn
L-4 P i Y
12 Play Animation.
The animation should smn with the handle going up and down. Then
the wheels should start spinning.
13 Save and close.
Summary Inihe exercise, the groups conmining ihc wheels were ungmuped and
combined lo form a single Gmup containing both wheels. The pivot
point was ihcn positioned at the center of the wheels. A rmatiun
animation was creatcd to make this wheels spin. A kcyfmmc snimmiem
was then created to move the handle up and down.
161
Exercise 15 soLIDwoRKs
Pencil Sharpener Explude
Exercise 15: In this exereise, you will ereaie an animaticm Ufa peneil sharpener. This
Pencil is an open ended exereise iniended to bolster the skills learned
Sharpener lhroughout the course.
Explode This lab uscs illc following skills:
Project 1n this exereise, you will ereaie an nnimaiien re show the exploded
Description view ofa peneil sharpener. An existing videe oftha animation already
cxisls. You are 1:13de with replicating 1he video.
Open the filei
Open penciljharpeneriexplode as well as Pencil Sharpener
Vidal) from the LeSsDDO’T\ExePcisesfolder.
162
soLlnwoRKs Emmi“ 15
Damn SharpgnuEwlode
2 End result.
Use the skills learned so far m create the animation seen in the file,
Pencil Sharpener Video.
1m
Exemise 15 SOLIDWORKS
Pencil Sharpener Explode
164
Lesson 8
Camera Animations
Objectives Upon successful complcuon ofihis lesson‘ you will be able in:
I Use the triad m manipulate mo locaiion and oricmaiion ofa
Camera.
I Creme :1 (‘amcra Anlmatmn.
- Edit Kcyframc Propcnics.
165
Lesson 8 soLIDWORKs
Camm Animations
Open File.
0an Tmnoom from the LessDnOS\Ca.sa Study folder.
Copy and Paste Center Camera.
Click Cameras -.
Click Center Camera.
Use Copy and Paste functionality to ercate a duplicate ofthc Center
Camera.
Under General, click Name and enter Animation Camera.
166
soLIDwoRKs Lesson 3
Carney: Animau'nns
Ciick Preview
..
Ciick the Models P3 tab.
167
Lesson 8 soLIDwoRKs
Camm Animallons
Click Move A.
168
SOLIDWORKS Lesson 8
Canton Animations
Use the Triad to position the focal point of‘hc camcm to the far lcfi
sidc corner as shown
165
Lesson 8 SOLIDWORKS
Camm Animallons
Creale Animation.
Rightelick Animation Camera
8 Q 9 3 iii
and click Add Keyframe. + < m :i Q
m man—t I
(M M; m“
9.... m l
s“ i. a
—<)
m “M: mom
a. m. I'm-manna.“
ma Wt ’
a new...“
Six second animation.
Drag the End Timeline bar (red flag) to 6 seconds.
Drag the Current Timeline bar (yellow flag) to 2 seconds.
m a
170
soLIDwoRKs Lessan a
Camera Animations
7 Move Camera.
Select (he Animation Camera withom activating in
Chck the Transform tab.
Under Posilion XYZ, cmcr 4.8, 1.7 and -1.2.
Click Move
i
Use the Triad m posnion ‘hc focal pmm ofthc camera between me
window and the TV as shown.
171
Lesson a SDLIDWDRKS
emu: Animations
8 Third Keyframe.
Drag the Current Timeline bar
(yellow flag) in 4 seconds.
Undcr Position XYZ, ontnr 1.5,
1‘7 and -1.2.
9 Fourth Keyframe.
Drag ihc Current Timeline bar
(yellow flag) to 6 seconds.
Undcr Po on XVZ, cnicr1.5,
1.7 and .8a
‘
172
soLIDwoRKs Lesson 8
Camera Animations
—
10 Keytrame Properties.
Doubleaclick the keytrame at
2 second. imam
WW ><
“‘7
opens up. . mam
Under Transition, click the box 0“
underinandseleetnold.
‘
Tension
“‘4 ‘
3’
—0 —0 our
in
Motion Ease
in on
C?
0
11 Hold trans on for other Keyframes.
Repeat step 10 for the keyframes at 4 and 6 seconds.
Note Notice how the colors of the path change as the Transitions are edited.
173
Lesson 8 SOLIDWORKS
Camera Ammalmni
174
soLlnwoRKs Exercile 1s
6|:th
Exercise 16: CameraAnimaiions are greai for showing various angles ofa model. In
Guitar mis exercise, we will ereaie a Camera Animation io show offa guiiar.
This exercise reinforces ihe following skills:
Project You have been iasked wiili ereaiing video io show oira guitar your
Description company plans io build. To do ibis, you will oreaie a Camera
Animation where the Camera will move in Show ofi‘ are guiiar from
different angles. To make the Animaiion more inieresiing, you will also
use Depili of Field.
1 Open File
Open Guitar from the LessonOB\Exercises folder.
175
Exzmise 1s sounwonxs
Guihr
~‘_lw7r.:r~«..uun
.o . I hmb—fin—
t
a 21 -‘ 5-49uv-
p u ‘u
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-
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5 New Keyframer
Create a new Keyframe at 5 scconds with the Camera focused as
shown.
116
soLIDwoRKs Exercise 15
Guitar
6 Refocus in transition
Drag the fimzlinc to a little less than 2
seconds.
The image will appear out of focus. Us:
the Pick feature under Depth of Field to
fucus the frame at this point.
Ensure Auto Keyframing is on.
Note A portion of tho guim should remain in focus throughuut the entire
transition.
171
Exercise 16 soLIDwoRKs
Guitar
7 New Keyframe.
Create a new Keyframe at 10 seconds with the Camera focused as
Shawn.
8 Hold In.
Create Hold Keyframe Transitions
coming In atthe 5,10 and 15 second
Keyframes. m i—.
. names
in on
i
m V
5m» -
winner.
—o- —o m
in
(3707
MnnonEase
in on
~
Summary This exercise reinforces how to use Camera Animations to show the
model in a dynamic way. no Depth of Field was alsu used, creating a
more interesting animation
178
soLIDwoRKs Exercise 11
Pencil Sharpener Camera Ammalmn
Exercise 17:Pen In this exereise, you will create an animation ofa peneil sharpener. This
cil Sharpener is an open ended exereise intended to bolster the skills learned
Camera throughout the course.
Animation This lab uses the following skills:
Project Inthis exereise, you will ereate a camera animation to show a pencil
Description sharpener from several different angles. An existing Video of the
animation already exists. You are tasked with replicating the video.
Open the file.
0an penciljharpener as well as Pencil Sharpener Camera
Movement from the Lesson05\Exereises folder.
17s
Exemise 17 soLIDwoRKs
Pencil Sharpener oamm Ammalmn
180
Lesson 9
Animating
Appearances, Scenes
131
Lesson 9 SOLIDWORKS
Animating Appearances, Scenes
Appearance Scenes and Appearances can be animated just like Cameras, Paris, and
and Scene Groups. However, when a Scene or an Appearance is animated, it is
Animations oficn done to display the changing effects of light and color. For
example, an environment can be darkened, a spot light can be maved or
an LED light on an appliance can be turned on or nit.
Project In this lesson, we will create a ten second animation nfa sports car. The
Description animation will start with a wellrlit Scene. The Environment will dim
for nine seconds making appear as ifthe sun is rapidly setting. Al the
six second mark oftlie animation, the lights ofthc car will turn on. (The
lights have an cmissivc appearance and the brightness will be
an iniatcd.)
Stages in the The following concepts will be covered in the lesson:
Process I Scene Animation
Lights, HDR Environments and Sunlight Environments can be
animated.
I Appearance Animation
Appearances can be animated to show change in color. transparency
and brightness as well as many ofthe other parameters
Seene Many aspects ofa Secne can be animated including Lights,
Animation HDR Environments and Sunlight Environments. (Baekplatcs arc the
only type of scene that cannot be animated.) The process ofaiiimating a
Scene is very similar to other types ofanimations, Kcyframes oftlie
Scene are created with unique properties at varying points along the
timclme. As the animation plays, the Scene interpolates the properties
between the Keyfraines.
182
soLIDwoRKs Lesson 9
Animating Appearances, Scenes
1 Open File.
0an Spams 031‘ from the LessonOQ\Case Study folder.
Click Scenes 9. + :-
" "‘
i
l1
(an (um
we".
i
c... “1
L-AFdh' 30M
183
Lesson 9 SOLIDWORKS
Ammanng Appeamnces, Scenes
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184
SOLIDWORKS Lesson 9
Animating Appearances, Scenes
6 Headlight appearance
animations.
Drag the Current Timeline bar
(yellow flag) to I] seconds. new.“
Click Appearances 9 at
tease.
,
Rightrclick White led, ehek
p . .
W rule-l vie. .
Appearance and Add Keyframe. m .
v
Wm WM“,‘
(This appearance controls the ”We“ r
headlights.) [d
(ammun-
wt Minoan Wgus
7 Fog light and break light appearance animations.
Follow the same procedure as step e for the appearances that eontrel
the fog lights as well as the break lights.
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9‘ '7wdmw-EEIE‘SL'EQW7‘LQJZ
8 Animate head lghts.
Drag the Current Timeline bar (yellow flag) to 6 seconds.
Select the white led appearance.
Click Brightness and enter 120.
185
Lesson 9 SOLIDWORKS
Animating Appeamnces, Scenes
.WA in . I no
Voos
‘ lemon may
I
Mnlmlaw
in aim" is
aniln]+
10 Turning on the log lights and the break lights.
Follow steps 3 and 9 for the appearances applied to the fog lights and
break lights With the following Cxccpllons.
The Brightness oflllc tog llghl appeamnce should increase to 4.
The Brightness oftllc break light nppearanee should increase to 20.
11 View lights in action.
Drag the Current Tirneline bar (yellow flag) around so that you can
sec how the animation WHI rendcr,
12 Play animation.
()pen Car Lights from the Lesson09\0ase study folder.
13 Save and close the files.
186
SOLIDWORKS Lesson 9
Ammanny Appearances, Scenes
Summary In this lesson» we created a ten second animation ofa ear turning its
lights on as the environment gets darker. In order to make the scene
darker, an animation ofthc environment was created. This consisted of
creating two keyframes where the brightness was reduced over the
course ofnine seconds. The lights ofthe car were turned on at the six
seeond mark. This was accomplished by creating animations orthe
appearances ofthe lights. The keyfranle properties were edited to make
it look as ifthe light. suddenly flick on.
187
Exercise 18 soLIDwoRKs
Guerohr
Exercise 18: Appearance animations can be used to show a produet in multiple
Guitar Color eolors. in this exercise, we will cream an animation to show a guitar in
two eolors, baby blue and red. This is an open ended exereise intended
to bolster the skills learned throughout the eourse.
This exercise reinforces me following skills:
Project in this exereise, you will create an animation ofa guitar. In the
Description animation, the eolor of the guitar will transition from a baby blue m
red. An existing video of the animation already exists. You are tasked
with replicating the video.
Open file and video
Open guitar as well as Guitar Color from the LessonOQ\Exercises
folder.
188
soLIDwoRKs Exercise 13
Gmhr Color
3 Recreate animation.
Use the skills learned so far to replicate the animation from the video.
4 See how the project was setup (Optional).
Ifyou get stuck, open guitar complete from the
LESSOnOQUEXeI’ciSES foldcrl
5 Save and close the file.
189
Exercise 19 soLIDwoRKs
Video Deeais
Exercise 19: IllLissmri 3: Decals you learned how to create decals lo render static
Video Decals images. However, videos can also be applied to as decals to create
animations In this exercise, you will create an animated decal to
represent a TV sereell.
This exercise reinforces tlle following skills:
Project In [his exercise. you will create an animation ofa TV playing a video.
Description To do this, you will add a decal, but instead ofadding a static image,
you will add an MP4 Video file. Once the VldCD decal is placed on the
model, an animation will be created.
1 Open file and video.
Open 'I'Vjioom as well as Car Driving from the
Lesson09\Eer’elses folder.
Play the Car Driving Video.
r Driving
.n m)‘
190
soLIDwoRKs Exercise 19
men Decals
Click Preview
..
Click the Models {a tab.
3 Add decal.
Click Appearances g .
Click Add + .
191
Exercise 19 soLIDwoRKs
Vim Decals
4 Apply decall
Drag Lhc decal onw the TV.
. ¢ Iv
5 Resize decal.
Use the handles to rcsizc the decal.
192
soLIDwoRKs Exercise 19
mm Decals
8 Watch video.
Play the animation in Preview mode.
9 Watch rendered video.
This animation has already been rendered.
Summary This exercise shows how a vidoo decal can bo created using standard
decal and animation Options.
193
Exercise 19 SOLIDWORKS
vma Decals
194
Lesson 10
Alternative Outputs
Objectives Upon successful Complctlnn ofihis lesson, you Will be able lo:
Setup a Turntable lo cream a sense of rmaiionl
Crcaic an Interacnvc Image in obtain multiple views of a model.
Make Panorama Views oflhc model to lmcmm wnli imcrinr spaces
In a browser.
195
Lesson in soLIDwoRKs
Alternative OMWIIB
Alternative For most projects created in SOLIDWORKS Visualize» the end goal is
Outputs in Create images and videos. However, SOLIDWORKS Visualize is
capable of creating other outputs that can provide even higher levels of
interactivity and expressiveness, The alteniative outputs that we will
investigate in this lesson are Turntables. Interactive Images.
Panorama Views, and 360“ Images.
Project This lesson features two case studies. In the first case study, we will
Description open a partially completed project of a wristwatch. We will then setup a
Turntable to rotate the watch within the Vicwport and then create an
animation. With the watch still open, we WI“ create an interactive
HTML document of many images ofihc model at dinerent angles
compiled togctlicr, also known as an Interactivc Image. We will then
open a model ofa mum and create a Panorama View. Finally, we will
create a 360° Image.
Stages in the The following concepts will be covered in the lesson:
Process I Turntables
The Model can be rotated in the Vicwport using a Turntable.
I Interactive Images
An Interactive Image is simply an HTML document that brings
together many views ofthe model at Various angles.
I Panorama Views
A Panorama View is an HTML document that brings together six
renders ofthe model, providing an interactive interior view ofa model.
I 360" Images
360” Images and video are often used in social media and VR to create
an immersive experience.
196
soLIowoRKs Lesson in
Alternative output:
Turntable A Turntable provides a way to rotate the model, creating a unique and
intriguing dynamic view. One type ofTurntable can be setup directly
from the Viewpori. Another type of Turntable produces a video oftlie
rotating model and is created through the Output Tools.
/
Viewport The Turntable command are accessed directly from the Toolbar. The
Turntables Turntable tools become available once the Turntable command is
activated.
@OIQnCi983'
T
4F
i
‘
E "a bl e
P
Flay/Pause
5 K
Faster
Reverse Rolalmn
Reset
.
Slower
a that...
wwmu
Where to Find It .
I
Toolbar: Output Tools ®
Turntable
Menu: Tools, Render, Turntable
'8i.
197
Lesson 10 SDLIDWORKS
Alternative Outputs
Open Watch.
0an Watch from the
Lesson10\Case Study folder.
Click Preview
..
Turntable Rotation.
Click Turntable ‘8 from the
Toolbar.
Click Play D.
Click Enable Q) again to toggle
off Turntable.
Render Turntable.
Click Output Tools
Toolbar.
® from the
Click Turntable Q.
Note that thch are two tabs that
run across the top:
Turntable Options and
Render Options.
1hr; animation would take too
long to complete in the time
allotted for this
. .
class. Therclorc,
a m...
Mum.
“” " ‘ “m
wc will not create an animation.
El
Click Close. 51:...
l
t...
Play video.
This vidco has already been created.
Open Wateh,turntable.mp4 from the working directory.
Clusc the video when done.
198
SOLIDWORKS Lesson 10
Alternative Outputs
Interactive An Interactive Image is all HTML file that brings together several still
Images images from many eamera locations all around the model. You can
click and drag the model within a browser to see the model fmln
different nerspeetives Renders are captured in a spherieal grid aeross
Orbits and at various latitudes
The output oran interaetive image is an HTML file as well as a folder
ofihe images the HTML file references
Orbits This parameter defines the number nflateral heights the camera will
render. The Orbits parameter includes the Start Angle Orbit as well as
the End Angle Orbit,
Images per Orbit This parameter defines the uumher ofrendel's that will be performed
for each Orbit.
Start Angle This parameter defines the angle above the “equator" for the lowest
Orbil.
End Angle This parameter defines the angle above the “equator" for the highest
Orbit.
199
Lesson 10 SOLIDWORKS
Alternative autputs
2m)
SOLIDWORKS Lesson in
Alternative output:
Panorama View A Panorama View is similar to an Interactive image in the sense that
the output is an HTML document. However, a Panorama View is used
to render interiors. It works by taking an image cube (six images taken
from the same location, 90” from each other), These images are then
stitched together in the browser to form a 360° panorama around the
camera.
Where to Find It -
I
Toolbar: Output Tools ® Sun Study
Menu: Tools, Render, Sun Study
it
Open tile.
()pcn TVjoom from the Lessonl 0\ Case Study folder.
Click Preview 0.
201
Lessnrl m SOLIDWORKS
Alternative Ouazllb
2 Center Camera.
Click Cameras -.
Activafc Cancer Camera.
Note This camcm is in lhc ccmcr ofthc mom. Do not reorient the position of
the camera.
3 Panorama View. w... .A
..
.
Preview w
znz
soLlowoRKs Lesson 10
Alternative output:
4 View output.
A folder is created in the process of creating the Panoramic output.
Open the folder and click FilmMera
mm mime
‘C'fi (L
W NmeV'uMamn.
Note Thc View ofthe space can he manipulated by lcfiaclicking and dmgglng
the mouse.
5 close browser.
Close the browser.
360 Camera 360 Cameras are used to create virtual reality content and 360° images
and vidcns. This content can then be uploaded to Facebook or
YouTubc. A 360" image can also be used in a virtual reality getting
360 Cameras can also be used to create HDR Environments which
can then be used as Scenes in SOLIDWORKS Visualize.
virtual Reality is oneh made more realistie by projecting a slightly
difi‘crent image onto eaeh eye. These types ofrcndcrings are known as
stereo images and SOLIDWORKS Visualize provides two ways this
can bc accomplishcd: Stereo Two-Up and Stereo Anaglyph.
203
Lgsson 1n SDLIDWDRKS
Altemativ: Dawns
Stereo Two-Up The Slereo Two-Up Mode creams two separate images, one for the lcfi
eye and another for the right eye. These images are imended
exclusively for a Virtual Reality experience.
2M
SDLIDWORKS Lessan 10
Alternative Outputs
Stereo Anaglyph Stereo Anaglyph Mode overlays the two images using color filters
(ehmmatieally opposite colors red and cyan) to produce 3D images that
you can View using rod/cyan stereo glasses.
Click Fast
..
205
Lesson in soLlDwoRKs
Altemalive 0mm:
360 Camera Settings.
Click the 360 tab.
mum Mm.
Under Mode, eliek Mono.
. slelmssz
360 Rendering. mm m x
Click Output Tools
the Toolbar.
® from .
a... y...
mm. .1 7‘
“WNW...
Under Output Mode, eliek
Render. my...
lelol'l
T
options available. These sizes
are lhe accepted image sizes for
360° images that can be
uploaded to social media sixes.
:1: b any .
10 Open Video.
7&4
If you have a VR enabled deviee, browse lo the link below:
yuucu.bE/N4VDZEFWk5W
11 Save and Close.
2n6
SOLIDWORKS Lesson in
Alternative outputs
Conclusion Inthis lesson» we worked with two case studies in lhc first ease study,
a model ofa wristwatch was used to create a Turntable to provide a
rmming view. The wristwatch was also used to create an Interactive
Image. The second ease study was opened displaying the interim View
ofa TV room. A Panorama View ofthe mom was created. Finally a
360” Image was created.
Questions I What is the difference between an lnteraetive Image and a
Panorama View?
I How can 360" Images be used?
207
Exercise 20 soLIDwoRKs
Computer Room
Exercise 20: In this exercise, you will render an umee in Panorama mode and ereate
Computer a Sun Study to show how sunlight can street interior space.
Room This exercise reinforces me fullclwing skills:
Project You have been tasked with ereating renders to show off your
Description company's yet to be built omee spaee. To do this, you will start by
opening an omee environment that has already been imponed into
SOLIDWORKS Visualize. Y0“ will then create a Panumma View in
Preview mode. You will then ereste a Sun Study to show how sunlight
affects the room.
Open File
Open Office from the Lesson10\Exereises folder.
208
soLlnwoRKs Examin- 2n
Gnmpulelfloonl
2 Panoramlc Render.
Create a Panaramlc Render in Prevlew Mode.
4 Sun Study.
Click Output Tools ® and click Sun Study {1.
For Time Range (Scan/End) mm 7:00 to 11:00. This will simulate
(hr: time from 7 AM in 5 PM.
Output rears X
#[l‘lfllOl]
no... room
Mr u-mw
V Animaliun
ka MM
H—
2m MB! ISM/EM)
mm 0—0 17w
Emma Pakmfl
3000
human
m n on m 30 fr
Millsxwids
m Hlllll-IIIHH .
Summary This exercise reinforeed how in cream Panorama views. The process of
setting up a Sun srndy was alsu performed. Due to die amnunt uflimc
required In perform the Sun snidy, a vidoo showing rhe cffcms of rho
sun's movement was ineinded in the me sctr
210
Lesson 11
Simulations
Objectives Upon successful Complctlml oflhis lesson, you will be able lo:
Setup and perform n Shake Slmuimion.
Define Simic and Dynamic bodies.
Use the Simulmion Manager in run and record simulauonsl
Setup VCh|ClC Simulations in drive an automobile.
Creme nnlmauons to capture snnulauon evems.
211
Lesson 11 soLIDwoRKs
simulations
212
soLIDwoRKs Lesson 11
Simulations
Click Preview
..
213
Lessnn 11 SOLIDWORKS
Slmulatloni
Review Model.
2
4mm...
Click me Models 8 Lab and expand lhc tree. Algaan:
v N Snub-II
The Groups Basebajlra through Basebajlras have mm.“
Dynamic, Physics propenies already associated with .953.”
them as indicated by the yellow dot inside the Group
icons.
.gmu
0fl annals
was...”
We will add Dynamic properties to Baseballrl.
mm.”
3 Dynamic Properties. mm...“
fl Bulimia
Baseball and click the Physics lab.
0
Select
r9 maul
Under Simulation Type click Dynamic. lam-u
p‘! ugh-MA
Under Collider Geometry click Mesh. Mll‘s
III
t O
Keep the default Physical Properties.
v Q MING
- fl Bulb-I11
—0
:n m 0
a had:
mum rm" . ‘i Wind
‘m
mm
am
A)
um (19)
ll nun o
Note A yellow dot should now appear over the Baseball group icon.
214
soLIDwoRKs Lesson 11
Simulatinns
4 Slalie Properties.
Select the Contaiaeel group and click the Physics tab.
Under Simulation Type click Static.
Under Collider Geometry elick Mesh.
Keep the default Physical Properties.
[i]
a numb-l5
r is Mr
m. m... a... M. l
W...
Golda (iwm‘W
—07
. Physical magma;
mam
—0
um
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ion.
emu
lain
Note A green dm should now appear over the containerrl group icon.
Simulation The simulation Manager allows you to run simulations and capture
Manager simulation data. There are only a few basic options, but through the
Simulation Manager, you can create Shake simulations as well as
Animations. Additionally, for vehicle simulations, the keyboard can be
used to control movement.
7
5 Simulalion Manager.
Click Show Simulation Manager. “mu“ '' X
215
Lzsson 11 SDLIDWORKS
simulations
6 Settings.
Click Settings a.
—o¥
Gravity is the only option Em]
available. ,m j
It will take a momenL but you will see the balls move due to the effects
of gravity.
Click and hold Shake. The halls will continue to shake until you
release the Shake button.
When you are satisfied with the pesitiening ofthc balls, eliek
Pause ll .
Simulation The locations onynamic components can be saved at any point with
States Simulation States. This alluws you to keep the results for each
simulation performed.
l>lK-¢
><
Under Simulation States elick
Add+.
Click Step I mam" 92m
0
.
been saved.
216
soLIDwoRKs Lessan 11
Simulatinns
—
Cliek Stop I .
infl
them from the Simulation Manager. I r I u a
5.me Suns
217
Lesson 11 soLIDwoRKs
Smmlatmni
11 Render box.
Select your favorite Simulation Statel
()ricm the camera as you soc fit.
Create a final rcndcn
218
SOLIDWORKS Lesson 11
Slmulal'inns
car Simulation.
Click the Models
from the Palette.
8 Lab
em Mm
MGIJ
simmer”.
g
mi"
04
we
@ DEB
Mole A blue dot should now appear ever the MGBJE inedel ieen.
21s
Lesson 11 soLIDwoRKs
Simulationi
3 Vehicle Wizard.
Cl iek Vehicle Wizard.
Click Next on the Welcome page ofthc Vehicle Setup Wizard,
4 Automatic Setup.
Click Automatic Mode (recommended).
Cl iek Next.
5 Wheel setup.
Under Select the direction of vehicle click -X.
Hold down the Ctrl button on the keyboard and select all the Parts
under the fI‘DDt left Wheel, front Fight Wheel, Pear right Wheel
and rear left wheel Groups.
Click Add +.
9 0
I:
ma. Setup ‘; ' [El HUD
/\
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+ m .1
m2
Mdmlmnurmmsnrmmmmuhmm
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w c- 1
m m l... Mr , 4.2
®
‘7’ s 2
9 7 l g mum
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5 l r r 2
, l
r:
m m m. we, r , I
Lvaqvumnhvr ‘ V WWW
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mm”. 5 um
, m l r r
4 1 “mm.
l
lei A m l
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r; r
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.: l r r l r r r 2
Cl iek Next.
Note There are no calipers on this vehicle, Therefore, none will be specified
here.
Verify wheels.
Confirm that the correct parts are listed in the various SCCllOllS oflhis
page.
Click Next.
220
SOLIDWORKS Lesson 11
Slmulafions
7 Calipers setup.
There are no Calipers lislcd.
Cllck Apply.
a Make me car drivable.
Under Driving Behavior, click Controller.
Observe the additional opnons.
WWW
. Vehlds Sslw
Vehxl: up:
new
mom _l;.
meme"
l
on
pm Mr. (le
sue
l
WWW/m»
mm
m w, —~. a...
W. We
l
m,
em We
l
m.
. Advanced plume;
w Thmnle
s Brake/Reverse
221
Lesson 11 SDLIDWORKS
Simulations
0 Brake
E Handbmkc
This will Stop the simulation and bring the car back in thc starting
point.
Use the keyboard to drivc the car around for about [0 seconds.
Click Stop I .
12 Play animationt
Drag the End Timeline bar (red flag) to the and of the animation.
mum/minim i
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o
NN
mam—a..."
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st
<1
;
2 lb
lb'
o “ameliorate..." 4t Li».
a mintwmooimaa st
;
o
o
n
o
n
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Wm
mammoth”
hammomt
immlqwt—WBAr—mw
dehlmn;
4t I
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at
{i
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Conclusion This lesson was divided into two case studies. In the first case study, a
Shaka simulation was performed on a box ofbascballs. Static and
dynamic bodies were defined to specify the physical chamcmristics of
the components and to specify which bodies would move and which
would smy in place. The simulation Manager was opened, and a Shake
simulatiml was pnrfclrmcd. Two Simulation States were crcamd to
capture individual simulations, and a final render was created.
in the second casc srudy, a vehicle simulation was performed on the
British sporLs ear (seen in earlier 1cssons). The Vehicle setup wizard
was used to specify the parts belonging to each set of wheels. A
simulation of the vehicle was created through the simulation manager,
and the ear was controlled through keyboard buttons. Finally, an
animation was created of the vehicle in motion.
Questions a To indicate a component in thc palette has a simulation attached to
it, a colored dot appears over it. Components with Vehicle
s‘ ulations are (blue/yellow/gmcn), components with Dynamic
s ulations are (blue/yellow/grccn), and components with Static
simulations are (blue/yellow/gmcn).
n In a vehicle simulation with the Controller Driving Behavior, what
does the “E" kcy do?
223
Enru‘se 21 sounwonxs
Toys
Exercise 21: in this exercise, you will perform a snake simulation on a group of
Toys toys. You will then set up an Environment to make it appear as ifa
child has been playing.
This exercise reinforces ihe following skills:
Project You are a toy designer tasked with creating images of your prospective
Description toys for an internal pitcli meeting. nie goal omie meeting is to make it
look like your toys will he used by cliildren. You have decided the best
way to make it seem as ifa child has played with your toys is to
perform a snake simulation then add an Environment to make it more
realistic.
Open Flle.
Open Group of Toys from ihe Lessonl “Exercises folder.
224
soLIDwoRKs Exercise 21
Toys
2 Models Tab.
Browse to the Models lab of the Palette and expand the tree.
Then: are five Groups listed under the Model.
.0 mm
. 1 he,”
. a “new
. a m,
0 $ when
v Q mam
Nole It is obvious th
there is no simulation dma attached to these groups
because colored dots are not appearing above the icons.
3 Dynamic Properties.
For each ofthe five gmups liswd, specify a Dynamic Simulation type
with either Mesh or Box Collider Geometry.
Museum - + , u] (1
9mm,
D
(I Isaac-vied
. a meme
0
a Vrnw
. a mum.
.l9 hm:
rm". «new... mm mm
WWW
\
mm .
mmceumry
in.» ~
—
. Physuwvouaulies
mam
—9
mu 0
Dirt?”
rm
o—
mm
mo —0
mm
mm
w, gimme" Mme
225
Exercise 21 SOLIDWDRKS
Toys
4 Simulation Managerl
Create :1 Shake Simulation.
5 Environment
Apply an Environment to the Scene. Find one when: a child would
play.
6 Setup camera
Use the skills you have learned so far to set up a camera to get a guod
shot.
soLIDwoRKs Exercise 21
Toys
7 Final Render.
Create a final render.
227
Exercise 21 SOLIDWORKS
Toys
228
Appendix
Answers to Questions and
Keyboard Shortcuts
219
Appendix soLIDWORKs
Answers to Questions and Keyboard Shortcuts
Answers to Throughout this course, at the end of each lesson, there are a series of
Questions questions to challenge your understanding of the course material. The
answers to those questions are written below:
Lesson 1 Can an En vtranment odd light In the model?
Questions Yes, HDR Environments providebackground imagery and also provide
light [a the model.
(‘on the cloud libraries be accessed without a subscrtption m
SULIDWURKS Visualize?
Cloud Libraries are only accessihle with an active subscription. Local
Libraries are accessible all the time.
Is the Dennis” ntwuyn available?
The Denoiser must be aetivated in order to be used. The Denoiscr is
only available iryour computer has the following resources:
NVIDIA® GPU (KeplerTM arehiteeturc or newer) with CUDA® 9.0
support
At least 4 GB ofvidco RAM
Cari SOLID WORKS Visualize lmporl eppeuranees/mmother
program?
Yes, this is an option in the impnn dialogue.
Lesson 2 What is the purpose o/lhe organizational strut-lure on the Models tub
Questions oj’the Palette?
Parts are organized into groups and groups are organized into models.
All faces ora part will automatieally have the same appearance. Ifa
part needs to have two appearances, the pan must be split through thc
split tool, The split tool automatically creates more than one pan.
Groups exist to move multiple parts at once.
What is the purpose oj’the Monilor File aplitm durtng the import
pmeess? [s it always available?
Ifa change is made to the CAD file, such as a change to the appearance
ofa part or to the geometry, SOLIDWORKS Visualize will update the
projeet to retleet the changes. This option is not always available.
Lesson 3 [law are Decals moved and resizzd?
Questions Decals are moved and sized through the ()bjcct manipulation tools. The
size ean also be edited through the tleneral rah orthe Palette.
What Mupping Modes are avatlab/e for Decals?
There are four Mapping Modes available for Deeals: Planar, Spherical,
Cylindrieal and Label (UV).
230
SOLIDWORKS Appendix
Answers to questions and Keyboard Shortcuts
Lesson 4 Will a large aperture or u small aperture ereere u higher degree ofh/ur
Questions milSide the plane n/‘jacus’
A larger aperture will create a higher degree orblur outside the plane of
focus
Are the camera orientation trials required to move the camera? What
other (rm/S might be med to orient the camera?
There are many tools for manipulating the location ofthe camera.
Some of these tools are available under the Transform tab of tlle Palette
once a camera has been selected.
Lesson 5 Are Environments art/y available [rt SULIDWORKS Visualize
Questions Pro/erriohuiv
Environments are available in SOLIDWORKS Visualize Standard as
well as SULIDWORKS Visualize Professional. However, Sunlight
Environments are only available in SOLIDWORKS Visualize
Professional.
Ifuh Environment tr applied to a Scene first urtd a Backplate it
added seen/1d, whn/ Wt” he visihie from the viewymrt, the Environment
or the Backplate?
The Backplate will be visible. However, the lighting efieets from the
Environment will be visible from the model.
Cart the color aj’a light be edited?
Yes, the Color ofa light can be edited. The 'enlor temperature,’ which is
a difl‘ereni parameter, can also be edited.
Lesson 6 Ir Vilma/me Boost art your computer? What is required to mrt Vixlla/lzt.’
Questions Boost?
Visualize Boost is a program designed to run on a separate computer
from the one running SOLIDWORKS Visualize. in order to nln
Visualize Boost, two computers are required, connected by a network.
Why wouldyou ward to are the Render Queue?
The Render Queue is best used when multiple renders must be
performed. Projects can he added to the Queue throughout the day and
run at nlght.
la a whim configurable?
Cameras can be set to a specific configuration. Rightreliek a camera
from the paletre and click set In Configuration.
231
Appendix SOLIDWORKS
Answers to Questions and Keyboard Shortens
232
SOLIDWORKS Appendix
Answers to Queilmni and Keyboard snanettts
cm + 8 Save Project
Ctrl + Shift + 5 Save ProjceiAs
cm + 0 Open Project
ctrl + I
Impon Models and Pans
Ctrl + W Close
Clrl 4- F4 Close
etri +K Open Options dialog box
All 4- F4 Close SOLIDWORKS Visualize
Ctrl + (2 Close SOLIDWORKS Visualize
233
Appendix soLIDwoRKs
Answers to Queitions and Keyboard Shortcuts
Edil
Shun Cut Cnmliland
Ctrl + Z Undo
Ctrl + Y Redo
Ctrl 4- Shift + Z Redo
Cirl + c Copy
Ctrl + V Paste
Backspace Delete
Delete Delete
Ctrl + F When on the Appearance, Sccne, or Camera
tab ofthe Palette. pressing Ctrl + F places the
cursor In the search field in the top righi
comer of the tab. This lets you search or filter
the assets on the tab hy the text you type in the
field.
Mode
Shari Cut Cnmmalid
F1 l-lclp
234
soLIDwoRKs Appendix
Answers to Queflioni and Keyboard snoncms
Display
Shari Cut Cnmmand
1711 Dlsplays full screen
F12 Shows Hm Keys dialog box
Tab Cycles ihmugh cdnablc ncms
cm +U Hides or shows HeadsVup display
Presenialion
Shun Cut Command
Alt +1 ch! model sci
All 4- ShifH- 1 Previous model sci
Alt + 2 chx configurmlon
Alt 4- Shift + 2 Prcuous configumimn
Alt + 3 chi cnvimnmcm
Alt 4- Shift + 3 Prcvlous Cnvlmnmcm
All + 4 chx plmc
All 4- Shift + 4 Prcvlous plaic
Ah 4- 5 chi camera
Ah 4- Shift + 5 Previous cumcm
235
Appendix SOLIDWORKS
Answers to amnm and Keyboard snmms
Manipulation
Shun Cut Command
Right-click Ihe Snaps sclcclcd Objccl in surface
center of (he
lranslorm
manipulator
Ctrl + Shift + click Ccmcrs selection
Ctrl + Shifl 4- right— Focuses on sclcclion
click
All 4- shift + right- Look ax (wnhom movlng camcm)
click
Home Look m sclcctcd objccls
F Zoom is fit
Selection
Short Cut Command
Clrl 4- A Sclccls All
235
soLIDwoRKs Appendix
Answers to Questions and Keyboard snencms
Scene
Short Cut Cnmmand
Ctrl + Shift + F Hides or shows floor reflections
Appearance
Controls
Shun Cut Cnmnland
Double-click Sclccts appearance and its properties
Shift + click Copies appearance (when on Appearances
tab)
Shift + right-click Pasres appearance (when on Appearances tab)
237
Appendix soLIDwoRKs
Answers to Queitlons and Keyboard Shortcuts
Camera Controls
Short Cut Command
Alt + click Rotates camera
Alt 4- middle Pans eamera
mouse button
click
Alt + right-click Zooms camera
Alt 4- Scroll Adjusts camera focal length
Ctrl 4- Alt 4- Scroll Twists the eamera
Animations
Shun Cut Command
Ctrl + Shift + K Creates keyframe
233
Index
Symbols (2 (3
I0. I344, 30, 127344 36. 394], M» Camera Ammzuan 170 Gun 39
47. 83. KKUD, 104405, III). Camera Ammm 155 Genenc 39
122, IZS. 12‘}, MI. 146‘ I73, Calucm Onem‘znon x3 maas 39
107, I99 Camcm Pnsluanmg 83 find ovenay 115
Cameras 80 (1mup 32
Numerics Color 42 Umups 141
160 Camera 201 ColarDeIIsfly 41
Maw 2114 Cnnfigumu .s 125 N
SmrmAmglyph zos Copy and Pasle 3x 111311 Envlmnmcnvs 104
Smreo TwarlJp 2114 Cram: New Group 141 llcads Up Dlsplxy 13
Cylmdncal 43 IlclghK 1mm Mm. 113
A
Accume 14 D I
239
Index soLIDwoRKs
M s
MnmllCumnlCamara 110 SaveAdvanced 36
Mane 3o Scale 33
Merge Pans 411 SceneAmmauan 1112
mesh Scenes 117.100
mmpallble/mcompxuhle 119420 Selecllnn Tan]: 32
Melal 3a Shzmd File meles 127
Melallle Palm 39 Show In chpnrl x3
mlxed meshlng 120 , mulaled Physlcs 212
Maael 32 , mulalmn Manager 215
Mannamle 11 , mulzllon Sales 215
Mallon Blur 152 Snap m floor 31)
Mallnlllhs: 173 Snlld 47
Mave 33 SOLIDWORKS s
Mave Pan<sl m Glaup 141 snLlDwnRKs Vlslmllze Adda!" 3s
MultlrLayel an Specula. 41
Mulnple WCWS 121 SpeculalColar 45
Spllcrlcal 43
N Splll 34
New Conllgulauon 125 5pm 1111
Slarl Angle 109
0 Sam Componems 213
Object Mampulaum. 33 SLruCtul: and Organliallon 32
mm 199 Subsurface 40
Sun smdy 201
Dulpulels 20
Sunllglu Enwmnmenls 105
p
Palm 411 T
Palm 13 Tenslan 173
Pan 13 Tum": Mapplng 43
Panmma vlew 2131 Ttxlums 40
Part 32 mm companenu 140, 195
Pm Gmuplng 30 T11". Fllm 40
Parspccllv: 43, :13 Tune leukendeung 123
PhyucsAnlmallnlls 222 Tune Palm 173
PhyucsSlmulzuans 212 Toolbar 12
PM)! 33 Tm". Inn 173
P131131 43 Tmnspmncy Calm 46
Plaslle 40 Tunuable 197
Pasllmn xvz s3 Twm 113
hewew 14
u
Q Ullgmup rams) 141
Queue 129 Update 35
llserlmerraoe 12
R Toolbar 12
Radlal 43 LN 43
lay melng 211
V
Rename Canfigunllan 125
RcllderAllCamens 122 Veluele Slmulxllnns 211:
RzlldnAllCnnfigumnam 129 vlewpon 13
Ken-i=1 Sclcchml 14 \newpan Tmmable: 1117