Professional Documents
Culture Documents
Department of Education
REGION X – NORTHERN MINDANAO
Division of Bukidnon
1. Board Race-
HOW TO PLAY:
1. Split the class into two teams and give each team a colored marker.
If you have a very large class, it may be better to split the students
into teams of 3 or 4.
2. Draw a line down the middle of the board and write a topic at the top.
3. The students must then write as many words as you require related
to the topic in the form of a relay race.
4. Each team wins one point for each correct word. Any words that are
unreadable or misspelled are not counted.
2. Simon Says-
HOW TO PLAY:
1. Stand in front of the class (you are Simon for the duration of this
game).
2. Do an action and say Simon Says [action]. The students must copy
what you do.
3. Repeat this process choosing different actions - you can be as silly
as you like and the sillier you are the more the children will love you
for it.
4. Then do an action but this time say only the action and omit ‘Simon
Says’. Whoever does the action this time is out and must sit down.
5. The winner is the last student standing.
6. To make it harder, speed up the actions. Reward children for good
behavior by allowing them to play the part of Simon.
HOW TO PLAY:
4. Pictionary-
HOW TO PLAY:
1. Before the class starts, prepare a bunch of words and put them in a
bag.
2. Split the class into teams of 2 and draw a line down the middle of the
board.
3. Give one team member from each team a pen and ask them to choose
a word from the bag.
4. Tell the students to draw the word as a picture on the board and
encourage their team to guess the word.
5. The first team to shout the correct answer gets a point.
6. The student who has completed drawing should then nominate
someone else to draw for their team.
7. Repeat this until all the words are gone - make sure you have enough
words that each student gets to draw at least once
Each student will use the last letter of the previous word to make a new
one. If the timer goes off—you’re out! It can be played in any sized group,
and the only thing you need is a timer.
HOW TO PLAY:
6. Flash Art
You will give your students scenarios in English and let them create
quick interpretations through drawing. For this game, you need plenty of
paper and drawing materials like colored pencils, markers or crayons.
HOW TO PLAY:
Note: You may only have time to do one or two Flash Art scenarios
per session.
Examples:
The teacher can have a prepared list of “Finds,” or students can make
up their own materials.
HOW TO PLAY:
your teenager.
● If the first team fails, the question passes to the next team. If no team
gets it, you can make it a free-for-all question and encourage kids to
guess.
● If no one gets the answer right, the moderator reveals the answer.
● Look up sentences with words that you want your children to learn.
● Jumble the sentences and start writing down the unique words
randomly on the sheet of paper.
● Ensure that the words are spelled correctly and are written clearly so
that all the participants understand. Make copies so that each
participant gets one.
● Include articles, prepositions, conjunctions and other words that your
teen would need to form sentences.
● Make an exhaustive list of sentences that can be created with the
words on the paper.
How to play:
● Give your participants a pen, two sheets of blank paper and the sheet
with the words.
● Players have to form as many sentences as they can in 30 minutes.
● In the end, the player with the highest number of meaningful and
grammatically correct sentences scores the highest.
● You can also form teams of two if you have more people.
● One person from a group picks a chit but does not read it out loud.
● The player has to enact the word or phrase, and the other member(s) of
the team have to guess the word or the phrase.
● The team scores a point if they guess it right.
Shy teenagers may not be willing to participate in this game. Let them be a
part of the game, but don’t force them to face the audience unless they are
willing to.
● The property deeds (cards) and the remaining money are with the
bank.
How to play:
● One player has to be the banker and manage the trades that the
players want to make. The banker has control of the deeds, the houses
and hotels that players can build on their sites.
● The player who gets the highest number on a throw of dice gets to
begin the game.
● The number on the set of dice is the number of moves the player has to
make on the board.
● If the player lands in a city or area, he or she can buy it from the bank.
● If they guess a letter right, they guess again and move on until they get
the complete word.
● If they guess the letter wrong, the host draws one part of the stick
figure of a hanged man.
● The team gets no more chances after the host completes drawing the
figure.
This game makes teenagers judicious while using up their chances and guessing
the word correctly. Also, you can make the game about any subject – from math,
science, environmental science, history, geography to music, art, and movies.
● Pens
Setup:
● Pick a topic of your choice – it can be anything appropriate for
teenagers like food items, books, names of people, animals, cities,
songs, anything from nature or a specific subject like biology,
geography or math.
● Tell the topic or theme to the participants; you can write it on the
board if it is in a classroom.
● Give the participants sheets of papers and a pen.
Number of participants:
Minimum – 8, Maximum – 12
You will need:
Football or a stuffed-toy ball
Setup:
● Make the participants sit in a circle, with enough space between each
other to pass the prop comfortably.
● Select a host or moderator to observe the game and identify ‘It’.
How to play:
● The person holding the ball is ‘It’.
● The host or moderator asks a question and calls out ‘Pass the ball’.
● As soon as the moderator says ‘pass the ball’, ‘It’ should pass the
chicken and answer the question before the prop comes back to him.
For example, the host calls out “Name five baseball teams. Pass
● the chicken”, the player has to pass the ball and name five teams
before the ball comes back to him.
● Other players have to pass the ball while the player answers the
question.
● The player holding the ball at the end of the answer becomes the new
‘It’ and faces the moderator’s next question.
● If the prop comes back to the original holder before he or she can
answer the question, they continue to be ‘It’.
This game encourages kids to think quickly and answer to dodge the
questions by the host.
17. Trivia
Trivia is an all-time favorite among kids and adults.
Number of participants:
Minimum – 4, Maximum – 8
You will need:
● A set of questions on the chosen topics, along with the right answers
and some information about it.
● Paper and pen for keeping score.
Setup:
● Create a list of easy-to-understand questions that your teenager may
know the answer to.
● Questions can be from their school subjects, general awareness,
current affairs, politics, music or any other topic that your teenager is
familiar with.
How to play:
● Form four groups of two.
● The game begins with the host or moderator asking the first team a
question.
● If players in the team answer the question correctly, they score a point,
and the next team gets to answer a new question.
● But if the team fails to answer the question, it passes on to the other
team. The team that answers the question gets the point.
● You can have as many questions as you want.
● As soon as the moderator says go, the children have to join their right
hand with that of the person opposite them.
● Then, ask them to join their left hand with someone else’s hand.
● Sheets of paper
● Pencil
Setup:
This activity can be conducted only on a sunny day.
What to do:
● Place the sheet of paper on a table or a bench in the park on a sunny
day.
● Place the bottle in the center of the sheet and ask your teen to trace
the shadow of the bottle with a pencil.
● Do the same after a couple of hours, with the paper and the bottle in
the same position. This time, the shadow falls on a different part of the
paper.
● Do this three or more times – this will enable your kid to tell where the
sun is, based on the shadow of the bottle.
● Make a note of the time each time the child traces the shadow.
This is a simple, yet effective way to help your child determine what time of
the day it is based on the position of the sun and where the shadow falls.
The objective of these educational activities is to get your teen excited about
learning something new. If you are going to be a part of the game or
activity, it is important that you find the time to learn a little about the
activity before hosting it
What about math bingo – the boards have numbers and the clues are
problems that the students have to do mentally (or with scratch paper).
Bingo can be used for phonics, vocabulary, spelling, sounds of letters.
The other great part about bingo is that you can make a game specifically
designed for what your students are learning, go to any store and buy a
bingo game, or make it an end of unit activity to create a bingo game in
small groups – and then play that game in class. To make it free and easy,
print out blank bingo cards and have students randomly fill in answers
from the word/number bank before you start.
This might be my favorite time filler, quick game. Around the World works
best with a set of flashcards – can be math, vocab, sight words, or spelling.
How to Play:
You have all your students stand up, the first student stands next to the
student behind them. You show a flashcard and whoever is the fastest to
say the correct answer moves on. The idea is to be the best in the whole
class.
For a bonus, if a student makes it all the way around the room then they
get to go against me. They LOVE this. “What, beat Mrs. Pan?!!?” Since I’m
the teacher and I know the answers faster, I give them 3 tries to beat me. If
they beat me, then the next time we play around the world they get to be
the ‘teacher’.
How to Play:
Ask everyone to imagine two animals. One named “horsey” and the other
named “Meeh”. If you call out “horsey”, the students need to stand on their
toes and move their elbows out sideways. When you call out “Meeh”, the
students have to stay still and may not move. If a student moves, he is
disqualified. This student may distract the other students.
23. Buzz
Ask the group to stand up and to form a circle. Everyone takes turns saying
a number starting with 1, 2, 3 and so on. Of course, there is a catch. At
every number with a 4 in it or a multiple of 4, that person needs to say
BUZZ instead of the number. The next person just continues the series as
normal.
You can choose any number that might be relevant and replace
the buzzwith another word. This game is great when teaching the time
tables, or teaching how hard it is to do two things at the same time
(thinking while listening for your turn).
How to Play:
Split your class into small groups (4-5 students per group). Each group has
to think of an acronym about what they have learned so far. The acronym
can’t be longer than the number of people in the group. If there are 4 people
in a group, the acronym will only have 4 letters.
When they found an acronym the groups have to use their bodies to spell
the letters. Other groups have to discuss what the letters stand for.
Afterwards, you write the words on a paper. You pass them around the
classroom and refer to them in the rest of your lesson. With this energizer,
you can see what your students remembered and give your students a tool
to fall back on.
How to Play:
The teacher calls out a color and a body part. Students must find an object
in the room that has that color and then touch the object with the selected
body part. For example, if the teacher calls out “red nose”, students need to
find an object that is red and touch it with their nose. The teacher
continues calling colors and body parts.
To spice things up, you can add an element of competition to this game.
Students that are too slow in completing the task can be asked to sit down.
The last remaining student is the winner.
How to Play:
For this classroom game, students need to be flexible and balanced. For
every student, the teacher places a chair. All the chairs should be lined up
in a single line. Every student has to stand on a chair. Then, the teacher
asks them to go stand in a certain order. For example: “I want you to
organize yourselves from young to old.” The students now have to change
places without touching the ground.
With this energizer, the students get to know each other better in an
interactive way. The teacher can give other orders like: “from tall to small.”
or “from A to Z.” Every time the students have to change their positions
without pushing someone off the chairs. If you want to make it more
challenging, you can set a time limit.
How to Play:
One of my favorite games for students is definitely this one! Have your
students form pairs. The students can’t see each other. One student gets a
drawing you have prepared earlier. Ideally, the drawing should be
something relevant to what you are teaching.
The student holding the drawing needs to give good instructions to the
other student. The other students needs to draw it without being able to see
the original picture. If you want to spice up the classroom game, you can
put a variety of conditions to it. For example: no asking questions, must
draw with your non writing hand etc. Aren’t you curious about the results?
When you use this energizer as a revision activity, you let the pair explain
to the rest of the class what the drawing is about.
28. Charades
This simple but classic game is a great way to encourage your student to
get out of their seats and participate in the lesson.
How to Play:
Select a student to stand at the front of the room and act out a word from
your list (no speaking allowed). The rest of the class must then guess what
the student is attempting to portray. Other students can shout out their
guesses or put their hands up – depending on your teaching preference!
Whoever guesses correctly can act out the next word.
Alternative: A more challenging version involves the student describing a
subject-specific word but restricted by a list of forbidden words, e.g.
describing ‘habitat’ without using the words ‘home’ or ‘animals’.
29. Scatter-gories
This fun game will encourage your students to think ‘outside-the-box’ and
draw on a range of subject knowledge.
How to Play:
3 – 4 students are chosen to stand at the front of the room. The rest of the
class then put their heads on the table and hold their thumbs in the air.
The 3 – 4 students at the front then carefully tip-toe around the classroom
and gently pinch one thumb each, from the students with their heads
down. The 3-4 students return to the front of the room, once they have
pinched a thumb, and the class raise their heads. The students whose
thumbs were pinched then stand and have to guess who pinched them. If
they guess correctly then they swap with the student at the front, and the
game continues.
Alternative: To make this academic you could ask subject-related questions
to select the students for each round.
Try out these exciting classroom games with your students and encourage
them to apply their knowledge in new ways. These simple but effective
group games are a great addition to any lesson plan.
31. Casino
Divide students into groups and give each a budget of, say, 100€ of
mythical money. Explain that they are going to bet their money to try to win
more (establish a minimum bet). Write an incorrect sentence on the board,
adapting the gravity of the error for your class’s level, and ask each group
to identify the error, write it down, and make a bet. The groups who identify
the error win, while those who didn’t, lose their bet. Repeat several times.
This is a winner with kids and adults alike. Students start in a line at the
back of the classroom and take one step forward for each question they
answer correctly, sentence finished, or word guessed. The first to the front
wins. You can also play a version of “Have you ever?” where students take a
step forward for each thing they have done. (“Have you ever been to Cebu,
seen a lion, stayed awake all night, failed an exam, broken something
valuable, etc.”)
Materials needed:
How to Play:
If s/he answers CORRECTLY, s/he takes a Jenga block from the tower
and leaves it on the table. A student from the opposing team must place it
on top of the tower, and answer the next question
If s/he answers INCORRECTLY, s/he takes a Jenga block from the tower
and leaves it on the table. But a student from their OWN team must place it
on top of the tower and answer the next question
The team that makes the tower fall loses, and has to rebuild it for the next
game
The winning team gets a prize, a bonus point on the test, a privilege, etc.
Materials needed:
Small Pieces of Scrap paper
Pencil/pen
Bowl or hat
Timer
How to Play:
Write down 20-30 words on small pieces of paper (i.e. places, animals,
vocabulary, etc.)
Each paper represents 1 point
Put them all into the bowl or hat
Split the class into 2 teams
Students individually come up to the front of the classroom from each
team, to play for their team
Set the timer
Each student that comes up gets 30 seconds to go through as many as
s/he can, keeping the strips of papers when his/her team guesses correctly
In the first round, players can only explain what’s on the paper in
words, NO actions or gestures!
When 30 seconds are up, a student from the other team goes
Each team takes turns going until there are no more pieces of paper in the
bowl/hat
Count the number of papers (points) each team has at the end of the
1st round and keep score on the board
Put all the same papers back in the hat/bowl
In the 2nd round, using the same papers, players can only give their
team a 1-WORD clue! (They’re the same words as the 1st round, so if they
pay close attention before, they’ll be easy to guess!)
In the 3rd round, using the same papers, players can only make
gestures, NO words or noises!
The team with the most points after 3 rounds wins
The winning team gets a prize, a bonus point on the test, a privilege, etc.
HOW TO PLAY:
Split the class into 2 teams, or more if you have a large class.
Elect one person from each team to sit in the Hot Seat, facing the classroom
with the board behind them.
Write a word on the board. One of the team members of the student in the
hot seat must help the student guess the word by describing it. They have a
limited amount of time and cannot say, spell or draw the word.
Continue until each team member has described a word to the student in
the Hot Seat.
HOW TO PLAY:
Before the students arrive, turn your classroom into a maze by rearranging
it. It's great if you can do this outside, but otherwise push tables and chairs
together and move furniture to make your maze.
When your students arrive, put them in pairs outside the classroom.
Blindfold one student from each pair.
Allow pairs to enter the classroom one at a time; the blindfolded student
should be led through the maze by their partner. The students must use
directions such as step over, go under, go up, and go down to lead their
partner to the end of the maze.
HOW TO PLAY:
The students must mingle and ask for advice from other students to solve
their problem.
Students should be able to guess their problem based on the advice they
get from their peers.
These games will keep your students engaged and happy as they learn! As
you get more confident in the classroom, you can start putting your own
spin on games and eventually make up your own.
Divide the class into teams and hand each team a paper with the headings
“name”, “place”, “animal”, and “thing” on it. This template for students can
also change if you want to incorporate topics you are currently learning
about. Randomly choose a letter from the alphabet and let students race to
write down one thing in each category starting with that letter. The first
team to complete their table must yell “Stop the bus!”
Purpose :
Materials Needed:
1. Notebook
2. Pen
3. Meta cards
4. Masking tape
HOW TO PLAY
Follow up questions:
NOTE:
Teacher can modify the activity to suit the learning skills he/she
wants to develop
Purpose :
Skills Developed:
1. Vocabulary
2. Pronunciation
3. Value – creativity and teamwork
Materials Needed:
1. Notebook
2. Pen
3. Music player
4. Flash cards with words ( NOUNS/PRONOUNS ETC)
5. Plastic Ball medium in size
HOW TO PLAY
Follow up question:
1. Can you tell the meaning of the words in the flash cards?
NOTE:
Teacher can modify the activity to suit the learning skills he/she wants to
develop
ENGLISH TEAM
Daisy Uayan
Lydia B. Abucayan
Said Macabago
Ma. Stella K. Virtudes
Mercedita P. Apaap
Ma. Gemma Aligsao
Neil A. Improgo
Venus C. Pendatun