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Mud of Rygar

Part I: Into the Mud


Part II: Out of the Mud

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An adventure for 1st-2nd level characters
Christopher M. Davidson, J.D.
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The PCs are hired to escort a merchant boat to Rygar, a new settlement that has
sprung up on the banks of a tributary of the Neverwinter River deep in the
Neverwinter Woods. The mud of Rygar is much desired by potters for its physical
attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What
happens when the lizardfolk show up to roll in the mud?
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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
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Written by Christopher M. Davidson; Edited by Brandon Josef Thompson


Images by Brandon Josef Thompson and Christopher M. Davidson
Thanks to everyone who downloaded this product.
Dedicated to DMs that spend more time creating than playing.

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Please review this publication so we can make the next one better. Check out After Lost Mine and other items. -FishPirate

Table of Contents

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Running the Adventure.............................3 Part II: Out of the Mud...........................27
Background.........................................3 Free Rygar....................................................27
Overview..............................................5 It’s a Trap.........................................28
All Tied Up.......................................28
Part I: Into the Mud...................................5 Time to Make Friends..................29

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To Rygar..........................................................5
Magic of the Woods.........................6
The Swamp Snake Bandits..........8
Rise Up...............................................28

Save the Girl...............................................32


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Gnolls.....................................................9 People of the Swamp...................32
The First Fork.................................10 Shaman.............................................33
The Second Fork............................10 It’s Midnight....................................34
Lizard in the Sky...........................11 Is it Safe? ........................................34
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Crocodile Attack............................12 Amra’s Tunnel ...............................35


Evil Taint..........................................39
The Settlement and Beyond.................13
Rygar..................................................13 Appendix.......................................................41
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Not Again.........................................16 Maps……………………….…….………….41


Lizardfolk Clues……….…................18 Wandering Encounters……………43
Dire Straits……….…........................19 History of Rygar............................43
Can’t We All Just Get Along.....20 Clay of Rygar..................................44
Let’s Go Hunting............................21 People of Rygar..............................44
The Path…….....................................25 New Monsters.................................48
Lizardfolk Attack...........................26 New Feats.........................................49
New Weapon...................................49

Not for resale. Permission granted to print or photocopy this document for personal use only. Mud of Rygar I 2
“Mud is like the common man - very useful, It is common knowledge that the woods
but I do not want to touch it.” along the river are full of illusions. As
-Herschel Morgan, former adventurer,
traffic on the river has increased, pirates
wandering spirit, & habitual liar
have begun to use the river like
highwaymen use roads, preying on
Running this Adventure travelers and merchants

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Background Edals Creek is the southernmost tributary
of the Neverwinter River. Like the rest of
Into the Mud is the first of two parts of
the river, its waters are warm and full of

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Mud of Rygar. The adventure takes place
aquatic life. A very shallow tributary
in and around the Neverwinter River, but
branches off to the right. Previously
will focus on Edals Creek and the new
known as Little Edals Creek after the
settlement of Rygar. Part two, Out of the
missing explorer Lawrence Edals and now
Mud, will focus on Rygar, which will be
known as Rygar Stream, this shallow
under the control of the lizardfolk by then.
waterway ends in a marsh next to Rygar.
Neverwinter River: From its source at

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Mount Hotenow's underground springs to
the sea where it empties, the Neverwinter
River waterway never freezes, remaining
Neverwinter Wood: For generations,
most people of the North have shunned
this dark forest. Magic exists throughout
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warm on all but the coldest days. The river Neverwinter Wood, but its nature is
and its tributaries maintain the woods' unknown. The forest holds many secrets
balmy temperature, which has led to a and anyone that enters feels a sense of
prevalence of fish, turtles, and other unease and dread. Recently, there have
aquatic life including electric eels. The been several reports of travelers allegedly
smaller tributaries often have a reduced seeing beautiful girls hiding on the banks
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flow because of enormous dams built by of the river.


giant beavers, although the recent increase
Humans have never logged here, and the
in traffic has hampered the building of
orcs of the North have traditionally
these structures.
avoided it during their rampages. Only
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There are old rumors of an enormous druids and Uthgardt barbarians dare to
catfish-like creature called the verme, pass into the deep forest, although a pack
reportedly large enough to swallow a troll of gnolls has recently taken up residence
or a hill giant whole. Crocodiles and other in the southern portion near Edals Creek
creatures such as blights and displacer and is expanding its territory.
beasts lie in wait or even hunt their prey,
including unwary adventurers. There have There have been reports of dark figures
been recent sightings of giant snakes and and undead stirring in the trees and, most
gnolls and there are always the ancient recently, claims that blights are attacking
songs of lizardfolk living deep in the passing travelers from trees. Southwest of
marshes. Rygar lies the Dread Ring, which is an old
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fortress built by the magic of Thay that about the benefits of eating clay, Benjamin
now serves as a base of operations for the became violently ill. The trip ended up
wizard Valindra Shadowmantle in her being a disaster. Benjamin killed Charles
quest to raise dracoliches. The woods are as he slept the night before they arrived
also home to at least two green dragons, back in Neverwinter and then died from
Sovesar and Lotoc. internal bleeding before morning. As the

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expedition pulled into harbor, all they had
Rygar: Rygar is a new settlement that has to show for their trip was sunburn, hunger,
sprung up on the banks of a branch of exhaustion, two dead friends, and a pile of
Edals Creek deep in the Neverwinter clay.

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Woods. A party of explorers travelled to
the end of Edals Creek to search for proof The clay was sold to a local potter and the
of the existence of the fabled verme. They funds used to bury their two friends. The
spent weeks fishing the entire length of remaining adventurers contemplated their
the waterway without any luck. As they ruined future when the potter found them
approached the end of Little Edals Creek, and requested another shipment of the clay
the explorers were greeted by a right bank at top price. It seemed that the clay was

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full of crocodiles and a left bank with a
dock and several unfriendly humans.
The people of the swamp, as they are
very easy to use and the potter’s
customers loved the soothing quality and
taste the clay added to liquids. What
appeared to be a disaster led to a great
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known, claim to be the descendants of opportunity for the two remaining
Lawrence Edals. The explorers were explorers who quickly borrowed funds
warned not to disturb the crocodiles and to and set out to make their fortune at their
not stay very long. After some negotiating, newly claimed settlement of Rygar, which
the explorers were told they could camp in was named by combining the two things
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the clearing on the edge of the swamp. Charles and Benjamin loved best – Rye
After a week of exploring the area, the bread and Gar fish respectfully.
explorers decided it was time to begin the
journey back to Neverwinter. Not wanting The Lady of the Mud: Thomas
to leave empty handed, one of the Chatterly’s new boat is captained by
Squint and manned by dwarf brothers
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explorers, Benjamin Gardner, dug up


several dozen pounds of mud off the bank. Norly and Durnly. All three will fight to
Although the others thought this to be a protect the boat and themselves. The Lady
waste, he persisted, saying that he liked of the Mud is twenty-five feet long and is
the color and found the mud to feel nice. a type of craft known as a jolly cutter,
being a cross between a jolly-boat and a
On the return trip, Benjamin began to act cutter. It has a small square sail on its very
progressively weird. Upon spending much short mast that can be used in conjunction
time with the clay, he became easily with up to four oars. The craft can hold up
agitated and complained of stomach pains. to ten or seven plus cargo. It has AC 12,
After a heated argument with Charles 75 hit points, and no damage threshold.

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Part I: Into the Mud To Rygar
Several days ago you were hired by
Overview Thomas Chatterly to escort his
The mud of Rygar is much desired by merchant boat to the new settlement
potters for its physical attributes, so a of Rygar deep into the Neverwinter

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merchant has hired the PCs to escort his
river boat filled with supplies to Rygar. Woods by way of the Neverwinter
The adventure begins with the PCs in the River. You previously knew little of

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boat on the Neverwinter River several Chatterley except that he only recently
miles into the Neverwinter Woods. There
are several encounters with creatures, purchased the boat, The Maiden of the
bandits, and pirates. As the boat Mud, and it is the only one he owns.
approaches Rygar, it is attacked by several
crocodiles. The PCs must make it to shore You have since learned from the
where they meet the people of the swamp,
Captain, a gruff man named Squint,
who are not happy to see them.
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The PCs have an opportunity to explore
Rygar and interact with its inhabitants.
that Chatterly is one of the business
partners in the new settlement of
Rygar, which is your current
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After meeting Abby Pinter, they explore
the surrounding woods and start to see destination. Squint does not think
clues of the area’s secret past and some of
much of Chatterly. He claims that
the plots going on in Rygar itself.
“Chatterly has city hands from
After witnessing an attack by a giant counting money his whole life.” He also
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crocodile, the PCs are sent to find its lair


claims, “Where you all are going there
and kill it. Once they kill the monster, the
party follows a path and has a chance to are creatures that will swallow you
rescue an imprisoned explorer who tells whole,” so you are not sure what to
the PCs that the lizardfolk are heading to believe.
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Rygar. The PCs must then make their way


back to Rygar. Unknown to the PCs,
Chatterly is paying you well for your
Rygar is already under attack and will be
taken before they return. The PCs will troubles because, as he said, you are
then have to figure out how to save a girl the best for the job. You suspect it has
from the lizardfolk’s mating ritual and try
more to do with the fact that all the
to free any survivors in Rygar.
others he interviewed refused to go. It
seems that very few humans have been

Not for resale. Permission granted to print or photocopy this document for personal use only. Mud of Rygar I 5
to the area around Rygar and 1) Magic of the Woods
returned. On the morning of the second day of
travel after leaving Neverwinter, the
Before leaving Neverwinter, you were river begins to narrow and more of
able to learn very little about the area. the canopy of the woods covers it. The

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The night before you left, an obviously water, like all of the water of the
drunk and ancient gnome recited part Neverwinter River, is abnormally
of a haunting song that allegedly was warm for the climate. Here the river is

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filled with history and prophecy for clear and you see fish of various sizes.
the Sword Coast. Occasionally, a tortoise breaks the
surface. You start to notice more
Ole Edal explored the river and wood.
At his job, he was better than good. snakes and fewer birds.
He went places that no other would.

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And then he became a monster.

One night per decade a party takes place.


The blue moon’s magic makes a new race.
The boat is twenty-five feet long and
powered by a very short sail and/or
oars as necessary. Two crewmen,
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If you see Edal don’t look at his face. dwarf brothers Norly and Durnly, man
Or you will become a monster.
the oars and assist with other duties.
The gnome would not explain nor sing Two passengers, Bart Droby and Jhett

any more of the song, but added that Tooper, are very talkative and often
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he would never go anywhere near complain about the heat. Droby, who

Rygar and advised that you should was hired to oversee the defense of
enjoy your last night in civilization. Rygar, cannot swim and is terrified of
the water. Tooper, who is going to
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research the flora and fauna around


Rygar, can’t wait to get in the water.
He brought several crates of equipment
that he will not let anyone touch.

Droby is in the back of the boat


throwing up from nerves and motion
sickness when he sees a giant head

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break the water. He slowly backs up, are out of their mind and that it is too
dangerous. If pressed, Squint will land,
trips over Norly, and falls on his back
but will not leave the boat. If the PCs
at Squint’s feet. Squint asks, “What is search the area, they find the rotting body
wrong Chief?” of a gnoll. Many of its ribs have been
broken and are poking out of its skin. On

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Droby nervously responds, “This boat is the gnoll’s belt, there is a pouch holding
not big enough.” 18 gold pieces. Nearby is a broken spear.
If the PCs spend more than four rounds in
Squint smiles and calmly responds, the area, 4 wandering vine blights attack.

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“Oh, so you saw the verne? Don’t
worry Chief, they get much bigger
than that one. The big ones will
swallow a man whole. The really big
ones, well Chief, you don’t want to
know about those.”
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The magic of the woods is active in this
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area. Have one of the PCs think he sees
something on the bank. It is just an
illusion. If the PC focuses, he thinks he
sees a glimpse of a naked girl running
through the trees. Have a second PC think
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he hears a girl giggle and a third see a deer


walking in the woods (the deer is real).
The second PC soon thinks he hears the
girl scream for help. The deer, which can
now be seen by all, jumps into the river
and swims across in front of the boat.
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Squint does not see or hear anything


except the deer swimming because he has
travelled the area enough that he is now
immune to its magic. He does not realize
this fact or that there is indeed magic in
the woods and also does not give much
credit or notice to magic in general.

If the PCs tell Squint about the illusions or


ask to land on the bank, he tells them they

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The blights will try to constrict the PCs if 2) The Swamp Snake Bandits
they can and/or try to lure them further The river narrows here and the
into the woods where two other vine
canopies from the trees on either bank
blights lurk. If the PCs are in the boat
when the vine blights arrive, they will almost touch above the middle of the
taunt the PCs with a story of a beautiful river. The current also picks up and

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girl they have captured for their master in
the boat moves along quicker. “Watch
the hope of luring the PCs ashore.
for snakes in the trees and rocks in the
A few minutes after the journey by boat
water,” Squint calls out.

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resumes, the same PCs hear and see the
same illusions. This time there is no deer.
There is, however, a giant constrictor There are eight Swamp Snake Bandits
snake hidden in the branches of a tree. If hidden along the banks on either side of
the PCs leave the boat, the snake will the river (see appendix for more
attack them on land and the DM should information on this group). Skilled at
check for surprise. If they do not leave the hiding in swamps and along river banks,

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boat, it will drop into the boat from an
overhanding tree limb and attack Norly.
these bandits attack from the water. Each
character can make a DC 15 Perception
Check to spot a small boat hidden on
shore. The 8 bandits float out into the
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current and board the boat.
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Each bandit has 1d6 gold pieces. The boat prepared to board. Lauriel is grateful for
contains a chest with six days’ rations and being rescued and would like to continue
22 gold pieces as well as a bound and on to Rygar. She has only the clothes on
gagged teenage human girl, Lauriel. her back, a dagger, a necklace and locket
from her long dead mother, and a ring her
Lauriel was traveling with her father to father gave her. Marshall told Lauriel that

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Rygar to start a new life when she was he got the ring as a child from an old
captured. Previously, Lauriel was working explorer who said it would bring him good
as a barmaid when her father decided that luck. The ring, which contains a stone of
it was too dangerous for her to be around good luck, fueled Marshall’s dreams of

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drunk men. Lauriel is beautiful and began exploration.
to attract much unwanted attention while
working. 3) Gnolls
There is a party of four gnolls hiding in
When Lauriel’s father, Marshall Cortan, the trees along the shore. Their tribe,
heard that Rygar needed workers, he was which is known as the Wet Death,
struck by his old dream of becoming an currently makes its home in a swamp a
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explorer and saw a way to finally get
Lauriel away from the men of the bar.
Marshall contracted with a fisherman who
few miles north from this spot and have
recently noticed the increase of traffic
along the river. Each day they send out a
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was willing to take Marshall and Lauriel couple parties of four scouts each to find
to Rygar, packed up what little he needed, easy prey and bring back what they can
sold the rest, and started a new adventure salvage.
with Lauriel, his only family.
The gnolls, who take evil delight in the
The bandits attacked by quickly and
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look of sudden fear on the faces of their


quietly boarding the boat, and there was victims, will attempt to gain surprise and
almost no time to respond. Marshall did attack with bows. If any of the four lose
the only thing he could think to do and more than half of their hit points or if the
pushed his daughter overboard. She boat reaches land the gnolls, will retreat to
quickly made it to shore where she turned safety and try to ambush the boat later.
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and watched her father’s lifeless body The gnolls have no treasure. If captured,
being thrown into the water. Lauriel tried they will not willingly give the location of
to run into the woods, but they were too the Wet Death Tribe, but will tell the PCs
overgrown and she was quickly captured how mighty the tribe is and how gruesome
and bound by the gnolls, who are the PCs’ deaths will be when the rest of
surprisingly fast swimmers. the tribe arrives.

The bandits were discussing what to do


with Lauriel when they noticed the
approach of the Maiden of the Mud and

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4) The First Fork
The river branches here and the course to
Rygar is to the right. This marks the
beginning of Edal’s Creek. Hidden in the
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trees above are four vine blights. When


the boat passes beneath, the blights attack 5) The Second Fork
from above with their reach attack, To the right of this fork is Little Edals
attempting to grapple their victims and Creek, which is now known as Rygar
drag them off the boat as it passes. Stream. The area is the territory of two
displacer beasts. One is currently stalking
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the Lady of the Mud and, if the boat


approaches close enough to shore, will use
its tentacles to attack one of the dwarves
before retreating into the thick woods only
to wait and attack the same dwarf again
later. The displacer beast generally enjoys
tormenting the boats that pass this way,
but it would really like to take a dwarf
back to its mate to eat. The beast will stalk
the boat until it is able to take a dwarf or it

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loses half its hit points. If the beast is the boat before he passed over and lazily
killed, his mate will begin to stalk the circles back around to have fun with the
inhabitants of Rygar each night. boat. Lotoc will make one pass before
losing interest in the boat and flying away.
During that pass, he will try to scare the
party by diving, screaming, and then

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flying away while giggling. If attacked,
Lotoc will circle back and attempt to bite
and claw the boat and then leave the area.

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6) Lizard in the Sky


The canopy of trees does not grow over
the river here, so the open sky can be seen
above and the sun shines through. A
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sudden shadow passes over the boat and


anyone who looks up sees a young green
dragon flying over. Squint quickly orders
the dwarves to paddle for their lives in an
attempt to get the boat to where the
canopy resumes over the river so that the
cover of the trees will hide them from the
dragon.
The dragon, known to other dragons as
Lotoc (“happy” in draconic), actually saw

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7) Crocodile Attack standing just above where the hit occurred,
fails the check automatically, falls
overboard, and does not resurface.
Unknown to all, the dire crocodile grabbed
Norly as soon as he hit the water and
dragged him into the marsh where he is

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eaten.

The commotion draws the attention of the


crocodiles on the bank and two enter the

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water. The two crocodiles swim towards
Once again, the canopy above recedes
the boat and attack the nearest creature in
the water. The water here is two to five
and you can fully see the sky and sun. feet deep and there is almost no current.
Ahead on the right, the clay bank The bottom is slippery and anytime a
slowly slopes to the river from a slight creature stands on the bottom and fights,
he must make a DC 10 Strength Check to

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hill and the ground is devoid of trees.
On the clay bank are six crocodiles
absorbing the warmth of the sun. At
avoid slipping and becoming prone.
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the sight of all of this, Squint breaks
into song.

Deep in the woods the lizardfolk play.


Find them there at night and even by day.
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Survive a visit, yes you may,


But never roll in their clay.
Ahead on the left bank, there is a
clearing with a dock and two
structures. As Squint changes to a
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different ditty, there is a sudden jar to


the boat and it lifts up out of the
water. Squint curses, “What fool did
not tell me about the rocks?”
There is enough room on the bank to walk
along it to the clearing. There are two
The boat did not hit a rock, but was hit by
houses that look like they could fall down
a dire crocodile. Everyone on board except
at any moment. Gathered around the yard
Squint must make a DC 12 strength save
between the two structures are humans of
or fall into the water. Norly, who was
various ages. They are all so covered in
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clay and dirt that it is difficult to
determine where clothing ends and skin
begins. The smell from them is almost
overwhelming. There are daggers, spears,
bows, and arrows laying around, but none
are currently being wielded.

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The clearing is the home of two families
of people of the swamp (see appendix).
The families do not like visitors, but will

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explain that Rygar is farther down river.

The people of the swamp do not


appreciate anyone harming the crocodiles
and if the party does so, the families will
express their anger and will charge a fee
of 10 gold pieces worth of items for the

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death of each crocodile. The fee may be
halved if the body of the crocodile is
recovered. The families will allow the
The Settlement and Beyond
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party to walk through the field to Rygar
for a small fee, but are easily provoked
and it should be apparent that a fight with 8) Rygar
the families will not go well for the PCs. The people of Rygar are friendly enough,
but will not be happy if any of the
If no crocodiles were harmed and if the crocodiles are killed as it will make it
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PCs are respectful, the oldest male of the more difficult to deal with their neighbors.
families will tell the PCs that they should The DM should encourage the party to
come back during the full moon to report to the dock master and then explore
participate in an ancient fertility ritual. the town. Droby will be directed to see
There will be plenty of food and the PCs Larry Van and will ask the PCs to come
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might have the opportunity to learn to see him later.


appreciate crocodiles.
Currently, there are 125 people in Rygar.
Most of the permanent inhabitants are
dock workers or merchants. There are also
several tourists and adventurers at the
resort. To the west of the settlement lies
the creek.

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