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AuspiciousBeginnings DTRPG
AuspiciousBeginnings DTRPG
Author:
Jye Nicolson
Editing:
Ben Leong, Brad Elliott
Layout:
Ben Leong
Playtesting:
Eric Brennan and crew
Dylan Humphries, Lap Nguyen, Louise Zanon, Scott Vandervalk
Special thanks to:
Rebecca Orth and Louise Zanon for putting up with us!
Additional Material:
Mountain Chung, Warrior 52
Emerald Zilong, Warrior 53
Tan Dong, Courtier 54
Clever Li-Li, Scholar 55
Black-Saber Jin, Warrior 56
Pretty “Hark”, Warrior 57
Fei Hsiao, Courtier 58
Doctor Jang-Lu, Scholar 59
Empty Hand Lieutenant 60
All Weapons of the Gods comics material - logos, illustrations, character concepts and story
et al - are copyright 2005 Jade Dynasty Publications Ltd. The Weapons of the Gods Roleplaying
Game, all text, concepts, game mechanics and presentation copyright 2005 Eos Entertainment LLC.
Reproduction without the written permission of the publisher is expressly forbidden, except for the
purposes of reviews and for blank character sheets and specific Lore sheets, which may be reproduced
for personal use only.
The mention or reference to any company or product in these pages is not a challenge to the
trademark or copyright concerned.
This adventure uses fantastical and supernatural elements in its setting, for its characters, their
abilities, and themes. All such elements are fiction and intended for entertainment purposes only. This
adventure contains mature content and reader discretion is advised.
Check out Eos Press Online at http://www.eos-press.com !
1 . In t ro d u c t i o n
Welcome! Auspicious Beginnings is a tutorial sponsorship for entrance is being vied for. This scene
adventure for Weapons of the Gods, designed to teach takes place in the chaotic and lawless squalor of Unruly
the game to new players over a single 3-4 hour session Devil District, in contrast to the opulence of the rest
of play. We’ve included pre-generated characters, of the game.
handouts, an adventure Loresheet and a fast-paced After the Tournament, the players are presented
adventure following the player characters through with their first Loresheet: a free Lore covering the
the exotic Six Devils City: everything you need for a setting and destiny of the adventure. They are given
one-shot, demo, or a pre-campaign warm up! free Destiny to spend on this sheet, introducing the
Auspicious Beginnings is also suitable for concept of Lores and the fun of buying plot twists
campaign play for Rank 4 characters. You can expect through the Secrets of Destiny. While the structure
players who know the Weapons of the Gods system of the adventure (a total of three encounters) remains
to chew through the material presented here very static, the content is dictated by the players’ choices
quickly though, so be ready to follow and embellish on this Loresheet. As a group, they choose which of
any hooks that interest the players. the three sponsors takes their group into the district,
dictating the second scene: a task performed for that
In order to fit within a single-session timeframe,
sponsor. Individually, they choose which wondrous
the events of Auspicious Beginnings are fairly
object they are seeking,and what their motives are for
linear, with a fixed series of encounters. However,
doing so. This informs why they’re working with the
the adventure introduces the concept of Loresheets
other players. Finally, any spare destiny can be spent
in such a way as to give the players a great deal of
on entanglements with NPCs – either immediately,
control over the context and aesthetics of play, as well
or saved for when it’s appropriate in-game.
as the destiny of the PCs and NPCs alike!
The second scene varies based on the sponsor
The Adventure selected by the players, but by default it’s a set-piece
While far from the heart of Shen Zhou, Six Devils battle against inferior but numerous opponents,
City is brimming with young members of the Martial where the PCs’ non-combat objective is violently
Arts World, eager to gain fame. It is not the stark opposed by some of their rivals from the Tourney
beauty of the walled city rising out of the northern and minions of their rivals’ sponsor. This gives the
deserts that draws them, nor the volatile mix of players a chance to really flex their kung-fu for the
mercenaries, merchants and scholars that so often first time, while keeping the focus of the scene on
leads to opportunities for displaying kung fu. No, it something Scholar and Courtier characters will do
is the many wonders for sale in the city’s fabulous well at.
markets and back-alleys that draw the fighters of the The big finale is in the Ninefold Prosperity Pavilion
Wulin like so many flies to honey, for it is said, “If it – the great marketplace of Prosperous Devil – as the
was lost in war, go to Six Devils with a full purse to heroes attempt to seize the wonders they’ve come so
find it!” far for! Of course, their rivals from the Tourney are
The heroes are seeking the very rarest and most equally keen to have the treasures, and the nature of
spectacular of wonders, each for their own reasons, the wonders – from the hyperactive Wind Monkey
and have come to Only Six Devils looking for them. to the large and fragile Mirror of Ying Zheng –
However, their purses are not full (or for their own complicate things yet further. This spectacular fight
reasons they don’t care to empty them), and these scene wraps up the adventure, and should hopefully
magnificent wonders are behind the walls of the have your players begging for more wuxia action!
exclusive Prosperous Devil district.
The PCs enter a contest to gain entrance to the
district and its legendary markets. This opening
scene acts first and foremost as a tutorial, walking
the players through the core rules concepts. It also
introduces the major NPCs of the adventure: eight
1 . In t ro d u c t i o n
doesn’t require the pre-generated characters, but there are a few things you should look out for:
• Too many/too few Warriors. The adventure to a lesser extent Lores) may find themselves a
has a lot of combat – while it’s not hard, a bit disadvantaged. Players wanting Courtier or
group without any warriors may find it a bit of Scholar concepts will probably find the pre-
a struggle. There is also a fair bit of emphasis generated characters more successful in this
on skills like Learning, Grace and Awareness – a adventure.
group entirely consisting of Warriors might find • Require the character to work with the others.
they can beat their opponents but not complete The pre-generated characters have no real reason
their objectives. not to get along, but Nan or Bei clan characters
• God Weapons. The adventure isn’t meant to could easily feel that they are enemies of Xiao-
be difficult, but a God Weapon would make it a Li Pai or Feng Guo for using their clan’s secret
walkover. Best avoided. techniques. It’s fair as the Sage to require that
• Secret Arts. The adventure is very short-term. the players come up with reasons why their
New characters with lots of Destiny sunk into characters work together, even if it seems
long-term investments like Secret Arts (and contrived.
2 . On l y Tw o De v i l s
Devil (Unruly Devil, Prosperous Devil etc) – or at get me fifty ducks and five courtesans before anyone
least the six District Governors, who are regarded as arrives from the docks!”
quite devilish in practice if not in fact. Most outsiders Kai blushed furiously, mouth agape, while
guess that this is a conversational tactic meant to Midnight sighed. “Cousin Kai, since you’ve obviously
gauge their gullibility. gotten us killed in the desert, could you please tell
Only the laws declared by the Iron Shadow Warlord me how we ended up in the Hell of Preposterous
apply to the whole city, but the Governors have (and Madness?”
cheerfully abuse!) similar authority within their
Unruly Devil (Discussion)
own districts. Most laws seem to stem from Legalist
philosophy: they are absolute with punishments Unruly Devil is the largest of the city’s districts by
and rewards, and quite ineffable in motivation. The a considerable margin, and the district through which
most important laws apply to freedom of movement: every traveller passes. In fact, many have come and
while it is widely held that Only Six Devils is the gone from the city without realising that the other
only place in Xia where you may come and go freely, five districts were there, having mistaken Unruly
in truth it’s just that the Warlord’s laws concerning Devil for the city as a whole. As a result, Only Six
personal freedom don’t apply to the City – the Devils’ reputation in Shen Zhou has been somewhat
Governors themselves have varied but very strict laws coloured by the district’s unique nature.
on the subject. Luckily, the discerning shopper only Cleaver Chen, the District Governor, is a most
need concern themselves with two districts and their enthusiastic Legalist – indeed, it is rumoured
Governors: Unruly Devil and Prosperous Devil. he practices Legalist Secret Arts that confound
Festival Day Daoist and Confucianist alike. Unlike the other
Kai had not been in the city for a minute when a governors, he has some practical constraints on
flock of ducks exploded out of shanty-style shacks to the laws he can pass – the district’s nature as the
his right, flying into a lavish merchant compound to gateway to Only Six Devils and Xia as a whole makes
his left with an old peasant woman in hot pursuit. As it difficult for him to restrict movement into or
chaos ensued within, his attention was seized by the within the district. Thus, Unruly Devil is in fact the
spectacle of a Chengan Lord in splendid silks arguing only place in Xia that anyone can enter or leave as
with his washerwoman neighbour about the laundry- they please – Chen doesn’t tell you where you can go.
lines hanging into his property. All the while, a Zan He just tells you where you can live.
monk and a Daoist stared impassively at each other The location of every house and business in
from opposite sides of the street, enough sand and Unruly Devil is chosen by Chen or his subordinates,
dust upon them to show that they had been there for not by their owner. If you take in a guest, business
several days at least. partner or even a pet, Chen may decide to move
“You’ve never actually been here before.” you. By default, he arranges the district in the most
Midnight’s accusation was measured, her voice quiet staggeringly inappropriate fashion possible – the
and terse. Kai couldn’t do much but shrug. effect would remind you of a normal city picked
“Uncle San said it was a little rowdy, but…” up and shuffled, if not for the amusing cruelty of
many placements. Many enterprising merchantstake
A hawker, just finishing setting up his stall slightly bets on the placement of newcomers, but wouldn’t
to the left of the Daoist, peered past the two young offer odds on a contingent of Daoist nuns, since
fighters and towards the river in the distance. they’re virtually guaranteed to end up between two
“Hmm... good crowd off the docks today. We’ll brothels.
need a festival.” He squinted at the screeching lord and This extraordinary urban planning technique
washerwoman. “Hey! Today’s a festival day, right?” takes up a sizeable portion of Chen’s time, but
The Lord cleared his throat irritably. “How should he seems to profit from, or at least enjoy,
I know? It could be Woman-Chases-Duck Festival the resulting chaos. While many get
for all I care!” around the problem with
2 . On l y Tw o De v i l s
for their hosts’), or conduct business in the markets to say.
through multiple layers of go-betweens. Most of the The markets themselves – the Ninefold Prosperity
servants and guards of the residents are drawn from Pavilions – are the backbone of this system of
those willing to sell their independence in return for a monstrous wealth. Only the finest and rarest of
place in the wondrous district. Members of the Wulin wonders are sold here: masterworks, antiquities, and
potentially have the easiest route in – when enough items of legend. The markets are a world away from
seek entrance, a few of Prosperous Devil’s most the tents and stalls of a bazaar, instead a majestic
prominent residents will hold a Contest in Unruly array of permanent pavilions and pagodas built to
Devil (usually seen as an excuse for an impromptu the standard of a palace. The merchants are relatively
festival by the residents of that district), and will few, but between their staff and the retinues of the
welcome those they deem worthy into the district buyers, it is by far the most crowded place in the
as their guests... asking little more than a favour in district. It bustles self consciously – everyone strives
return. to be dignified, although it’s difficult to keep one’s
While tiny in comparison to Unruly Devil, the composure when tens of thousands of taels are on
district feels more spacious. Its mansions and estates the line! Sales can be quite tense – the merchants
are widely spaced, arranged in an artfully planned stand to make amazing profits, but are also at risk
pattern around the central hub of the markets. A of losing a great deal, for they compensate the
considerable amount from the purses of Miang mercenary companies who ‘recover’ the items very
and the residents alike goes to greening the district, well indeed, and must sell quite high to break even.
making it a splendid garden amongst the harsh With virtually every item on sale a one-of-a-kind,
landscape surrounding the city. The low population haggling is a challenging affair and there’s no real
adds to the spacious feel – there are fewer people in appeal to precedent or standards.
the entire district than the average block in Unruly The Pavilion is the most prestigious formal market
Devil. in Only Six Devils but it’s not quite true that you
Governor Miang likes to keep up the myth that can buy anything there. Between the Bei clan’s huge
the district is utterly serene and entirely safe, but in operation in Fierce Devil and the very slim chance
actual fact, violence and confrontation are extremely that a mercenary captain would give up such a thing,
common. The essential problem is that only a handful it’s almost impossible to buy weapons, particularly
of people in the district are actually independent God-Weapons. Likewise, if it is truly possible to
– the rest are beholden to a powerful property- buy souls in Only Six Devils, it is not done under
owner, keenly aware that Unruly Devil is brimming Sapphire Miang’s gaze.
with others eager to take their place. As a result each
property owner has a virtually inexhaustible pool of Secrets of Destiny: “With a Full Purse”
disposable underlings. When conflicts arise between Only Six Devils
prominent citizens, they think nothing of hurling [Fortune]
their minions against each other. This brings an
unspoken tension to living in Prosperous Devil, as DESTINY COST:
none of the property owners ever seem quite content 2 Discovery: As long as it isn’t known to be
with their lot: something spurs them against each elsewhere, an item you are searching for is found
other, each determined to gather just a little more to be for sale in Six Devil City.
wealth. Most suspect the hand of Governor Miang in 2 Victory: One of the potentates of Prosperous
this, especially since the tumults never quite seem to Devil turns out to be someone you impressed
upset the district’s reputation or the operation of the earlier in your career, and they invite you into
markets. their home.
Conversely, and to the surprise of many cynics, 1 Victory: You obtain a ‘Good-health Flag’ – your
Prosperous Devil’s reputation as a beacon of hope is not journey to Only Six Devils is uneventful
entirely unjustified. Those in true need who struggle from the border of Xia onwards.
their way into its gates seem to have remarkably good If you weren’t destined
10
2 . On l y Tw o De v i l s
him distinctive. He is gruff, but far slyer than he and well educated, able to give even hardened
appears: the observant will note his dry sense of old scholars pause with her eloquence, and very
humour giving him away. He is generally focused obviously driven. Her ambition appears oddly
above all else upon profit and strengthening his altruistic – however, perceptive observers might
company, but every so often, despite himself, he conclude that she means to gain fame by being the
does something terribly noble and decidedly Nan. mentor of half the prominent women within Shen
DESTINY COST: Zhou within twenty years, rather than attaining
high position herself.
1 Discovery: You discover that Ironhand and
Hong Dong never truly argued – Ironhand is in Red Lotus is less attached to the markets
fact her agent in the markets, an arrangement themselves than most of the potentates of
both have profited from handsomely! Prosperous Devil, but considers them a vital part
2 Fortune: Either Ironhand Nan accepts you as of her students’ education. With the finest goods
a student in his Empty-Hand style, or you get a in the world arrayed before them, Red Lotus finds
good opportunity to steal his technique manual. her students properly motivated to learn the finest
techniques in the field of getting what you want.
Blossoming-Towards-Crimson Academy Conversely, the Academy is important to the
[Secret Society] district because the girls’ parents are some of the
A school specifically for girls is a rare thing. few in Shen Zhou who are wealthy enough to shop
However, even in a time of chaos there are wealthy in Prosperous Devil on a whim, and the school
families who do not want their daughters underfoot, itself is training up a small legion of power-hungry
want them properly prepared for marriage, and are potential customers.
willing to solve the problem with silver. With a
cunning grasp of economics, Red Lotus Ling has DESTINY COST:
further enhanced the desirability of her school by 1 Victory: You convince Red Lotus to take a
making it as exclusive as possible – it is far from young female relative as a student, either from
the centre of Shen Zhou, in a place that one must charity or considerable compensation. You will
be ludicrously wealthy to even enter. There is no receive an opportunity to leverage this as a con-
greater concentration of eligible young women in nection with the parents of another student.
all Shen Zhou than those of the Academy! 2 Entangled Destiny: Red Lotus hires you as a
tutor at the school; no matter how brief this time
Ostensibly this is all to train the girls as perfect is, you will find yourself running into former stu-
wives, and that is exactly what the average student dents for the remainder of your career!
will end up being. The most gifted, however, are
prepared for lives in court or the Wulin: to struggle Guild of Gentleman Appraisers
for power, never be dominated, and come out of [Secret Society]
it all with perfect grace! Her habit of taking in An essential problem of conducting business in
wandering bands of heroes fits in with this agenda the Ninefold Prosperity Pavilion is the difficulty of
(as well as the specific tasks she wants accomplished) assigning a price to an item there. After all, what is
- fraternising with the heroes is strictly forbidden, the Mirror of Ying Zheng worth? Perhaps it has a
hence the school’s quiet reputation as “the Academy place on some hierarchy of mirrors, but in practical
of not getting caught”. terms it can’t be compared with anything! Most
Red Lotus Ling is ambitious and relatively people in Shen Zhou wouldn’t have much sympathy
young. She wears magnificent red dresses that leave for those unable to decide what atrociously huge
observers unsure whether she is a bride herself, price to ask for their antiquities, but somebody
or the mother of a young bride. She cheerfully has to decide whether the mirror is
encourages whichever interpretation suits her best worth fifty thousand taels or
and is happy to use her own beauty to get her way, one hundred thousand.
11
12
3 . Wu l i n
This chapter details the four pre-generated Xiao-Li is the most straightforward combat
PCs and eight NPC Wulin rivals at the heart of character – tactically speaking, it’s almost impossible
the adventure’s conflict. Statistics are presented to do badly with her. She is the typical “Invincible
in the handouts chapter towards the end of this Sword Princess” – she hits often and is rarely hit
document. Note that the NPCs are presented as herself, but is a bit fragile when she does get hit.
both full Rank 4 fighters and 5th Rank disciples, Anyone familiar with Zhang Ziyi’s character from
depending on how you want to use them in play. Crouching Tiger, Hidden Dragon will know what
The default story for the PCs joining together they’re in for here.
in their quest to reach the Ninefold Prosperity In terms of personality, Xiao-Li is defined by
Pavilion is that they shared a boat with many filial piety, living her life to please the ghosts of
other passengers journeying up the Yellow River to her dead parents: a father who wanted her to be
reach Only Six Devils – a boat without a “Good- humble and virtuous and a mother who wanted to
health flag.” Unsurprisingly, the Devil Cloud gang see her boldly dominate the Wulin!
attacked them, and the bandits, incensed by their
initial defeat, turned the boat trip into a running Feng Guo
battle! Over the course of multiple clashes with the Honourable Fist, 4th Rank Warrior
Devil Clouds, the PCs grew to admire each others’ Feng has a more straightforward personality
prowess, and the effectiveness with which they than Xiao-Li (he’s the honourable, stubborn
fought as a band. Soon they confessed to each other peasant hero), but mechanically he takes a little
their reasons for travelling to Only Six Devils, and more tactical finesse. As an unarmed fighter, he’ll
seeing that they aligned so closely, resolved to fight normally hit less often than his sword-wielding
together! companion, and be hit more often. This is deceptive,
While mildly contrived, this background should however, as his kung-fu gives him excellent Critical
suffice for a one-shot game. If you instead plan to effects and armour, so with a little care he can be
use Auspicious Beginnings as part of campaign devastating and endure longer than the relatively
play, work with your players to create sturdier fragile Sword Princess. We’d probably hire Jet Li to
conditions for the characters banding together! play him in the movie.
Pre-generated Player Characters: Feng’s personality is centred around his quest to
make things right with his strength, and prove his
The following short descriptions are all you’ll worthiness.
need to keep in mind while reading the adventure,
but you’ll want to read through the full character Liang Shui
descriptions and statistics in the handouts section Dashing Literati, 4th Rank Courtier
before play. The PCs are within a few Destiny Unsurprisingly for a Courtier, Liang is very
points of normal starting characters. They would socially-focused, and relies on excellent skill ratings.
all be perfectly viable characters in an ordinary He does have potentially powerful ranged kung-fu,
campaign, but don’t have any traits that aren’t but is unlikely to be a dominant force unless in
relevant to a single-session game. VERY tactically capable hands. However, between
the numerous opportunities for him to use his
skills and his easy-to-use Extraordinary Courtier
Techniques, any player should do fine with him.
His visual reference is Takeshi Kaneshiro (Jin from
House of Flying Daggers).
Liang’s personality highlights the
celebrated, somewhat sexy
13
14
3 . Wu l i n
members of the Wulin have, much like the other bit as good at kung fu is a time-honoured tradition,
but it helps if you’re not so stunningly pretty and
two bands, only very recently met, and have more-
incredibly fervent about proving girls’ equality that a
or-less fallen together out of despair of meeting
blind man can see what you’re up to! ‘Hark’ is a good
anyone else who will have them. Luckily, they
person at heart, but she’s carried away with proving
seem to share a common taste for mayhem, even something to people that have long since accepted it
if they do tend to phrase that desire in virtuous – the Wulin is well aware of the deadliness of women
terms! So far they’ve come together beautifully fighters! Hark has long hair that she conceals very
when in action, even if they spend the rest of the poorly under a cap, and a figure that resists being
time bickering incessantly… hidden.
Black-Saber Jin (Warrior) Doctor Jang-Lu (Scholar)
This shaggy-haired but roughly handsome This brash, yet impeccably groomed young man
warrior looks like he’d be far more at home on a wears a doctor’s clothes, and indeed is well-versed in
horse than the streets of Unruly Devil, but in truth the arts of medicine... but seems to take a warrior’s
he knows the city far better than the other heroes. tack. He likes to claim that he has coldly decided
Jin was the master of the Thousand Sabers bandit to treat the illness of the world by cauterising the
gang, but his fortunes tumbled when the Hell Clan wicked (killing bandits saves them from needing
warrior Glasseye Yan moved into the area. He’s doctoring, and saves doctoring the injuries they
out for revenge, both on Yan and on Governor cause), but he does seem to take a great deal of
Chen, who left Jin and his men to die. Despite joy from any excuse to use his powerful kicking
this melancholy fortune, Jin keeps up a cheerful style and superior intellect to get the best of an
appearance, his natural love for mayhem and battle opponent. He’s easily recognisable by his medicine
keeping him joking and laughing as he fights his bag and long braid.
way to Prosperous Devil!
Fei Hsiao (Courtier) That guy’s awesome, why can’t I play him?
There is no shortage of dispossessed southern It’s possible that a player might prefer one of
nobles angry at Emperor Hu, but not many of them their eight rivals to the character they initially
become so enraged that they stop distinguishing chose - not in the least because many of them are
between him and other questionable rulers! Fei is kung-fu film archetypes. If so, you might want
a beautiful woman in her thirties with stark white to let them swap at the end of the tourney scene
hair, wielding a magnificent kwan dao, and with if you feel it won’t be too disruptive. Just hand
an endlessly brilliant approach to conversation. the player the character’s fourth-rank stats, and
She seems to have a contingency plan for any take back their PC. Don’t do this if you feel it will
eventuality, prepared for anything that comes across skew the balance of the party too greatly – instead
her path – a strange counterpoint to her unbridled promise the player they can create a character just
fury at corrupt governance, and her determination like that when you start up a campaign...
to topple every corrupt regime everywhere!
15
16
4. The Contest
OK, you’ve gathered your players, given them with the winner taking the prize – it’s more in the
the primer sheet to read, let them choose their nature of an extended audition. The hopefuls engage
characters, and answered any questions they have. in a series of challenging tasks set by the sponsors,
Time to start the game! This chapter details the first some alone, some in direct competition with a fellow
scene – a contest held in the dusty streets of Unruly contestant. Finally, a grand melee is held where the
Devil, with the prize being entry into the Prosperous hopefuls contest against waves of mercenary troops,
Devil District. just to see if they can handle themselves. The contest
This scene should be a fast, exciting and fun weeds out those who haven’t cultivated their chi,
introduction to the Weapons of the Gods system. and gives plentiful opportunities for the sponsors
Play up the amazing wuxia abilities of the characters, to judge the prowess of the contestants, after which
the awe of the crowd, and feel free to draw in the they choose who to sponsor based on what jobs they
atmosphere of your favourite Kung Fu movies and have for Wulin fighters, rather than who apparently
comics. Don’t waste an opportunity to hit your ‘won.’
players with coolness from the first moments and get Of course, today, there are three bands of Wulin
them really excited about the game. Mechanically, and three sponsors, so essentially the tourney is a
however, this scene has a great deal in common with done deal – it just remains to be seen who ends up
tutorial levels from videogames – it introduces the with whom! It is a requirement that the tourney and
game’s mechanics one by one in a structured fashion, sponsorship of Wulin into Prosperous Devil be done
slowly escalating to the normal gameplay experience. at the level of a band of fighters – Sapphire Miang,
Feel free to explicitly tell your players such – most rightly or wrongly, feels this cuts down on antisocial
roleplayers are familiar with videogames, so they’ll baneful warriors making trouble.
understand the situation immediately.
Today, as there are three sponsors, each challenger
All the major NPCs for the session are in this scene will face three challenges before the grand melee.
– specifically the three potential sponsors (Ironhand These challenges are detailed below.
Nan, Red Lotus Ling and Razoreyes Gongsun), and
the eight Wulin rivals to the PCs. Introduce each The Contest for the Sage
character during this scene, but don’t dwell on them on a Schedule
too much. Just hit the really distinctive points of
Unlike the rest of the game, the Contest scales
their appearance and manner and leave it at that. You
in linear fashion with the number of players.
won’t be using all 11 NPCs, so it’s fine if the players
Cycling through the challenges for every player
don’t remember them all – it’s intended that you let
adds time, and it can get rough on the Sage
the ones that don’t connect well with the group drop
creating more and more challenges on the spot!
out of the story.
If you have more than four players, or simply
Make all dice rolls for this scene out in the open,
want to get through this part of the game as
and explain carefully what you’re doing on each one,
quickly as possible, try splitting up the tasks
at least for the first few times you do any sort of roll.
between players. Let half the PCs tackle the first
Every player’s turn should be an opportunity for the
round, and the other half the second. For the
whole table to learn the mechanics!
third round, have half the players roll for their
PCs, the other half for the NPCs opposing them.
Progress with the fourth round normally.
In playtesting we found as long as each
challenge is demonstrated once, most people will
grasp the system, so don’t be afraid to cut
the tutorial right back.
17
18
4. The Contest
long spears, razor-sharp tips pointing to the sky, and
challenges her to leap over them! If she fails, narrate After the first challenge, the sponsors are confident
that she has to grab one of them while vaulting over, that they’re dealing with people who have cultivated
rather than making the jump cleanly. their chi – time to see what they’re really made of!
Skill: Athletics (Leaping) Each character is asked to perform a more difficult
and complex task in the same vein as their first, with
Feng Guo: a number of helpful and unhelpful circumstances
Ironhand throws down a four hundred pound attached. Specifically, this is a complex skill roll
Melon Hammer – it shakes the ground! He demands consisting of a Moderate (20) and a Hard (30) task,
Feng throw it back up to him; if he misses, narrate it with one +10 modifier, one +5 modifier, and two
bowling over a group of soldiers, so great is the force –5 modifiers. Since only the highest positive and
with which it’s hurled! negative modifier apply, that’s a net +5 (+10 –5).
Skill: Lift (Throwing) Explain the stacking rule to the players using the
Liang Shui: example of what they’ve been asked to do, and also
Red Lotus rolls out a ten-yard long white banner, explain complex skill rolls, and the fact that if you’re
and one of her students hands Liang a great brush trying something difficult, there’s no reason not to
dripping with red ink. He’s asked to paint the throw in easier flourishes to your action. It’s probably
character for “beauty” in a single motion! If he fails, he worth pointing out that it handles multifaceted tasks,
accidentally spells out what he was thinking, instead though, not multiple actions, so it’s not actually a
– a rather racy suggestion... such terrible luck! cheap way of getting multiple attacks!
Skill: Learning (Calligraphy) Go around the table in the same turn order you
Patience Meng: used for the first round, but go around a second time
Gongsun orders the young Daoist blindfolded, to give anyone who failed the Hard task a second roll.
and hurls five prayer strips into the air, scattering Remember to describe the reaction of the crowd.
them all over the huge tourney field! Patience must Example tasks for the pregenerated characters:
catch them with his staff before they reach the ground,
by hearing alone! If he fails, it is because he gets the Xiao-Li Pai:
first four but pauses for just a split second trying to The forest of spears is still in place – Ironhand
hear the last one, and an errant duck from the crowd challenges her to leap to the tip of the spears, then
seizes it just before he moves. leap another ten yards up to catch a flag being trailed
Skill: Senses (Hearing). by an arrow that he fires! This isn’t two actions, but
a single action with a number of complications.
Take the time to describe the reactions of the Reaching the spear tips is a Moderate (20) difficulty,
crowd after each roll. Even in a crazy place like Unruly being a ten yard vertical leap. The extra ten yards
Devil, you simply don’t see amazing feats like this push it up to Hard (30) – the difficulty to cover 20
every day – even the failed attempts are impressive! yards by leaping – but if she rolls between 20 and 29
There’ll be lots of noise, cheering, and street hawkers she still makes the first stage of the jump. Jumping
claiming to be selling locks of the martial artists’ hair! from spears is troublesome (-5) and the arrow’s flight
Not only should this make people feel like they’re is erratic (-5), but making the jump in two stages lets
playing important characters, but the more noise her correct her course if need be (+5) and the arrow
and chaos you can introduce around the edges of is very slow with a flag weighing it down (+10).
the tourney, the better the contrast between Unruly Skill: Athletics (Leaping)
Devil and Prosperous Devil will be.
Feng Guo:
Don’t bother rolling out or describing the
Ironhand tosses back the Melon Hammer, but
challenges faced by the NPCs at this stage – just
has his mercenaries set up a thousand-pound statue
mention there’s two bands of four, and that they
of an enthroned Emperor Hu, challenging
move through with mixed success. Call out a few of
Ironhand to hurl the hammer so
the more distinctive ones if your players ask, but keep
that it knocks down the
things moving.
19
20
4. The Contest
Introduce Joss when it comes up naturally, approaches you, fierce determination burning in her
that is, when someone uses 0s on a roll (or has eyes! She’s armed with a magnificent kwan-do, but
the option to). Joss makes some of the tasks here sets it aside to produce a flute – how lucky, you’re
much easier (dropping a couple of corrupt joss on being serenaded! But no, she’s in fact your opponent
a rival is just nasty!), but that’s OK. – Red Lotus challenges you to each attempt to make
the other weep with the beauty of your music! Waiting
Examples for the pregenerated characters: for their own challenges, two from her band – a fierce
Xiao-Li Pai: desert bandit, and a very pretty girl doing an awful
“A lantern is hung twenty yards from the ground, job of being a boy – applaud!”
and Ironhand Nan challenges you to put out its flame This is an opposed Perform (Music) roll, but it
with your sword! But what’s this? An extraordinarily takes a Critical success to make your opponent weep!
pretty young girl steps forth to challenge you, wielding
Patience Meng:
a viciously spiked staff nearly three yards long! She is
“Razoreyes Gongsun notes shrewdly that many
dressed clumsily as a boy, and seems to be trying to
lackeys of the three sponsors, not to mention a few
pass herself off as one – could this be Pretty Hark?
spectators, have been incidentally injured as a result
A roguish desert bandit and an impeccably dressed
of flying melon hammers, shards of broken stone,
doctor, also competitors, cheer her on!”
crushing by statue, random arrow-fire and other
Cutting the lantern is trivial for these girls – don’t accoutrements of a tourney. What an opportunity to
bother rolling. But which is quick enough? Who see who has the finest medical skill! He calls upon both
makes the leap (a Hard (30) Athletics roll)? Roll you, and a plain girl obviously new to the city, but
initiative! with fiercely brilliant eyes, to compete in giving the
Feng Guo: wisest advice for recovery. Could this girl be Clever
“Ironhand Nan calls you forth to challenge a Li-Li, the farmgirl prodigy?”
mountain – a huge Zan monk with gentle demeanour Giving competing advice to the wounded is
but massive muscles! A plain village girl with an opposed Medicine (Advice) roll, though only a
enchantingly clever eyes and a noble young warrior critical success is decisive.
in green armour applaud – obviously they are his
companions. The task? Be the first to shatter an ice Too difficult?
statue of the Enchanted Demon by hurling Melon The challenges here do give the PCs a
Hammers!” significant chance of failure, from 30% in the first
The statue is set up far enough away that it’s a challenge to 50% when striving against an equal
Hard (30) task to hurl a four hundred pound hammer opponent. However, players may not feel that
that far (Medium range) with a Lift roll, but at least they’re playing appropriately awesome martial
it’s fragile enough to shatter if hit. Otherwise, it’s a artists if they’re failing simple skill rolls out of the
contest of speed – roll initiative! gate. As an option, reduce the difficulty of each
task by one step (from 20 to 18, 30 to 20 etc.),
“Tutorial? Where’s the skip button?” and give the NPCs only 4 dice to roll and a single
slot in their river. If they later prove to have better
If a player can prove to you that they understand
stats than that, well, obviously the cunning foxes
the relevant rules concept by explaining it to you
were holding back!”
correctly, they can skip a challenge. They also get
to narrate their victory however they like! This is
probably particularly helpful in the third round if
everyone’s keen to keep moving.
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22
5 . T h e Ad ve n t u re L o re s h e e t
many powers attributed to it by legend, and
The Time of Chaos: perhaps you are acting on behalf of someone who
Six Devil City, Prosperous Devil District desperately needs those powers – but for you, and
the merchant trying to sell him, he’s nothing but
Auspicious Beginnings
trouble!
[Adventure]
Cost: 0 1 Entangled Destiny: Ying Zheng’s Mirror. It’s
hard to say whether this is truly the First Emperor’s
Secrets of Destiny: Auspicious Beginnings mirror – though it’s certainly old enough! Most
* Bonus: You gain 5 free Destiny to spend on this important, however, is its marvellous property
Lore. You may keep some or all of this to spend – it reflects an ancient palatial bedroom, filled
later in the adventure, but you may not spend this with scrolls and classics carved into stone slabs.
destiny on anything other than Secrets of Destiny Of course, the script is reversed and difficult to
from this Lore. This Destiny does not contribute see (it’s a large bedroom – the texts are far away!),
towards the character’s running total – ie it is not but it seems each one is a text lost forever during
tracked for the purpose of Rank. Ying Zheng’s reign. The Mirror provides a +10
modifier to any Learning roll, if and only if there
The Eight Splendours of the Markets is no other way in Shen Zhou to get a bonus to
[Treasure] that roll. It’s also extremely fragile!
You must purchase one of the following treasures 1 Entangled Destiny: The Marvellously
as your objective – it’s the reason you’re in Only Six Inappropriate Censor. This remarkable incense
Devils! The cheaper the treasure in terms of destiny, burner never stops burning, which is miraculous
the less useful to a member of the Wulin and the in of itself, but still more amazing is that it
more inconvenient to obtain it is; easy to obtain or always gives off a perfectly inappropriate scent
useful Splendours are more expensive! for the occasion at hand! Any social rolls within
Only one character can be entangled with each six round’s distance suffer a –5 modifier, which
Splendour. A character can entangle themself with would be much more useful if the object wasn’t
more than one Splendour, but that’s generally just so blatantly obvious! A –15 modifier applies to
buying trouble! Note that these are Entangled any attempt to be surreptitious or sneaky with the
Destinies, not Victories – you’ll have to work to get Censor.
them, and they may pass through your hands soon 2 Entangled Destiny: The Catalogues of the
after... Ninefold Prosperity Pavilion. Scrolls detailing
the wonders currently gracing the Pavilion are
DESTINY COST: everywhere in Prosperous Devil – but they are poor
0 Entangled Destiny: Statue of Huang Di. The copies at best. The originals are created by a blind
pride of an otherwise humble country was a great artist-savant, who uses a magnificent Formless
golden statue of the Yellow Emperor which had Technique to capture the wonders perfectly in
stood untarnished over the centuries, seeming minature with his paints. Catalogues stretching
to dispense good fortune on all who lived there. back years are kept in the market – even a handful
However, war blew past like a terrible wind, and are as good as a library of legends and esoterica!
with it mercenaries of Xia – no shock then, that The catalogues provide +5 to any Learning roll to
the statue would appear in the markets of Only identify an item.
Six Devils. The poor nation has suffered terrible
misfortune since the statue vanished!
0 Entangled Destiny: Wind Monkey. A strange
little monkey spirit and legendary companion
to Daoist immortals, Wind Monkey capers and
dances with the swiftness of a storm, and is nearly
as destructive. Only the most serene of souls can
23
24
5 . T h e Ad ve n t u re L o re s h e e t
and members of the Wulin themselves... If Red 2 Fortune: One of your rivals will be using a Bei-
Lotus offers you her hospitality, you will be able forged Quality Weapon suited to your fighting
to mingle with these clever girls, and sneak into style.
the markets as part of the retinues of their wealthy
1 Fortune: Random bad luck befalls a rival of
parents. She is concerned, however, about the
your choice!
tendency of the Sheathed Blade mercenaries to
interfere with the business of the school, and will 1 Fortune: Random good luck befalls you!
likely ask you to petition the Governor to ban
them from the grounds – a move the mercenaries
will resist with debate and violence.
0 Entangled Destiny: Razoreyes Gongsun, head
of the Guild of Gentleman Appraisers. This
wizened and acerbic old man remains a brilliant
Scholar, head of a guild of similarly ancient and
knowledgeable savants. They are the only party
trusted to appraise and identify the wonders of
the market, and thus know more about what is
in the market where than any others – if they
sponsor you, you’ll have excellent information
with which to develop a plan of attack! Razoreyes
is also affronted by the profound risk Red Lotus
is taking with the reputation of the district: she’s
having her students offer to appraise and identify
wonders at a bargain price! It’s beneath the dignity
of the elderly to bandy words with the young, so
you’ll have to prove these girls ignorant in a test
of wits – and likely defend yourselves from their
burgeoning kung-fu abilities!
Rivalry, Love and Luck
[Fortune]
DESTINY COST:
1 Entangled Destiny: Your destiny is linked with
one of your rivals from the tourney, and you are
guaranteed to encounter them again.
(+1) Fortune: They are destined to meet defeat at
your hands and suffer a –5 modifier on any contested
roll with you.
(+2) Victory: You’re destined to be fast friends
or lovers! You will win them as an ally.
1 Entangled Destiny: A character of your choice
is romantically entangled with one of Red Lotus’
students.
(+1) Fortune: The relationship turns out badly,
causing major inconvenience.
(+1) Victory: It’s love! She becomes an ally of her
paramour.
(+2) Victory: It’s love, and she’s determined to
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26
6 . Mi l i t a n t S c h o l a r s h i p
Of the three tasks asked by the sponsors, this
in the entire district, but they are far more comfortable
is the most likely to provoke a group into tackling
than any mercenary quarters you have seen before.
it like a paramilitary infiltration team, especially if
Its walls are solid but brightly painted, giving every
they’ve played of certain popular cyberpunk games.
indication of both security and success. Inside are signs
of hard training, but the spears, sabers, hook swords, While the default assumption is that the group
wolf-tooth staves and the like on display show no will make a more overt display of their kung-fu
signs of wear – obviously they are of excellent quality, prowess, it’s fine for them to take this tack. They
frequently replaced, or both. will face a couple of problems, however:
• Razoreyes Gongsun is extremely observant,
You are quickly settled in to a guest pavilion
and considerably smarter than Ironhand Nan.
overlooking a bamboo grove – spartan accommodation,
The Appraisers know that the PCs are coming,
but spacious and comfortable. The more astute soon having deduced why Ironhand brought them into
realise, however, that you will not rest there until the district. Excessive snooping about may get the
you have paid for your hospitality – especially when old man’s attention too, though he won’t make
Ironhand calls around with some rice wine. the first move.
“Please forgive me for burdening you with my • Ironhand really wants this done as soon as possible.
troubles,” he says, in a voice that makes it clear he Wulin have a tendency to cause trouble and get
cares little for forgiveness from anyone. “There is a thrown out by the Governor – he has no objection
to that, but wants to make sure his business is
problem that concerns me deeply, and there’s not much
taken care of first. Anyone with decent Awareness
I can do about it myself.” will pick up on this impatience easily – this is a
“In the past five years, nine of the Ten Forbidden Simple (15) Awareness task.
Old Texts have passed through the market – and • Most of the pre-generated characters are far
Razoreyes Gongsun has stolen them all! Naturally, he from stealthy.
has covered up his crimes as legitimate pursuit of his Other than that, they have every chance of
business. I’d like to see that the merchants he swindled sneaking away with the texts unnoticed if they make
have their texts returned, that they may be then sold appropriate rolls in line with their plans. If you’re
to reputable scholars. How else will the good name pressed for time, you may want to abstract a lot
of the Ninefold Prosperity Pavilion be maintained? of the cautious set-up common to this style of play
Of course, were I to move against him openly, as a using a few Tactics rolls, giving +5 modifiers for
good quick rundowns of the PCs’ plans.
property owner I would face the Governor’s wrath –
she strives to keep the peace between residents, to avoid
blood-feuds. So here I am, stuck with my rice-wine, The Library of the Guild of
while the texts sit not three li from here in his fabled Gentlemen Appraisers
Library. Such a tragedy, my friends...” The Guild’s compound is circular, with long
The message should be clear, but if need be, dragon designs and displays of calligraphy winding
Ironhand will become more explicit. Of course, around its outer wall. Inside, the various homes of
the players bought into this task, so they should be the Guild members ring the much larger edifice of the
already ready to go! Library, almost a microcosm of the way the district
itself rings the markets. Forty mercenaries guard the
compound, mostly to assure customers that their
Ironhand Nan’s Motives
goods are will remain secure while the Appraisers do
Ironhand Nan intends to return eight of the nine their work. The guards are competent, but not of the
texts to the merchants they were stolen from. What
calibre of Ironhand’s men.
he wants the ninth for is in the Sage’s hands.
The Library is a broad, circular four-
level tower of wood and stone, forty
yards in height and 20 yards
27
28
7 . Po l i t i c a l A g g re s s i o n
Run the events in this chapter if your players choose mass of a city that only a devil could love – money.
Red Lotus Ling to sponsor their characters.Note that More silver than the legendary Perfected Abacus of
the discussions on timing and characterisation time Covetous Xi could count in ten thousand years! The
at the beginning of the last chapter are just as relevant source of that unparalleled wealth dominates the heart
to this one! of the district, like the axle of a wheel – the Ninefold
Suggested opening narration: Prosperity Pavilions. This magnificent marketplace
treads a fine line between refined majesty and truly
A satisfied smile crosses Red Lotus’ lips as the last of obnoxious displays of wealth. These markets are your
Ironhand Nan’s soldiers crashes to the ground.
target, for therein are the wonders you travelled so far
“Well!” She exclaims, standing gracefully, languidly to claim, but first, there is the matter of repaying your
fanning herself against the heat of the desert city. host for his generous hospitality...
“That was certainly an entertaining way to spend an
A lavish garden of ponds and waterfalls surrounds
afternoon. My thanks to the honourable master Nan
the Blossoming-Towards-Crimson Academy. Beautiful
for his efforts in arranging this tourney.
red buildings sit within the garden, clearly various
The fan clicks shut. pieces of manor houses, temples, palaces and other
“However, I must regretfully suggest that it was places that a married noblewoman would be expected
for no purpose other than entertainment. As mistress to be well at home in. Unlike most other estates in the
of the Blossoming-Towards-Crimson Academy, I am district, the Academy is not walled, and you can see
trusted to bring young women to their day of wearing the students at within the grounds. Most of these girls
red in all proper virtue. The ghosts of my ancestors seem either docile, silly or both, products of sheltered
would be shamed were I to invite any less than the and spoiled lives. However, others watch you with
most noble of heroes to share a roof with those girls. sharp eyes that betray keen minds, and you catch a
How could I invite any other than Xiao-Li Pai, Feng glimpse of at least a few training with weapons –
Guo, Liang Shui and Patience Sima?” perhaps even the beginnings of the Unfolding Glory
She nods to you gracefully and moves with practiced style you saw Pretty Hark use at the tourney.
elegance to the gates. The implication that you should Red Lotus bids you farewell for a short time while
follow her is unmistakeable! you are settled into quarters. Oddly enough, while
As she approaches, the ostentatious jade and gold your rooms are opulent, they are attached to a kung-
gates of the district swing open, and a small army fu training hall! The hall is in the centre of a small
of servants in sapphire blue livery scuttle forward, lake in the heart of one of the thickest peony groves on
wielding peacock feather brooms! The servants brush the estate, and has no bridge – it is necessary to use
furiously to keep the dust, sand and trash of Unruly Lightfoot to reach it!
Devil out of Prosperous Devil, and as you pass by Unsurprisingly you are figures of great interest
them, it’s instantly obvious why. to the girls, and many find excuses to be by the lake
Prosperous Devil is beautiful. Not ten yards from – calligraphy practice, reading poetry and the like.
the dust and cramped streets of Unruly Devil, enormous Most can barely contain their giggling, but a few seem
green rolling estates are bordered by perfectly laid stone interested but not unsettled by your presence – a few
roads. Healthy trees abound, goldfish idle in ponds, gazes of such calculating appraisal are directed your
and lanterns hang from gold thread across the roads. way that you feel like you’re about to be sold in the
There are few buildings but each is like a palace, with Pavilions yourself!
high walls enclosing bamboo gardens, ornamental
Realistically, you won’t actually get through that
pagodas, and sumptuous ancestor shrines. There is a
much narration. However, the above should give
serenity to it that seems strange but welcoming after
you plenty of details to use moving the
the chaos outside – fewer people walk the streets of
characters along from the tourney
the entire district than any single alleyway outside the
to the Academy and hence
gates!
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30
7 . Po l i t i c a l A g g re s s i o n
Governors this is a restful time for her, as she has middle years she has obtained a poise and aura of
so few independent citizens that petitioners are quite accomplishment that many find beautiful. Her hair is
rare (by contrast, Cleaver Chen would never dream of greying, but the sapphires arranged artfully through
inviting petitioners without requiring massive bribes it are most flattering. Of course, it is her keen eyes
from them, just to keep the situation manageable). and very sharp wit that the observant fixate upon,
As a consequence, she is somewhat bored, and the and others overlook to their peril.
characters will have little trouble getting in to see True to the nature of the Water Palace, the
her. Governor is in a mood dictated by stasis. She will
The Water Palace is dominated by a long, mostly receive the PCs with few words, using the smallest
flooded courtyard. Wulin are encouraged to Lightfoot gestures to invite them to begin stating their case.
across to the palace building proper, but massively Have each PC make a Grace roll at Everyday (18)
overgrown blue lotus flowers act as a compromise difficulty to impress her with their manners – good
between bridges and boats for those who have not descriptions can earn a +5 bonus. Success ensures
cultivated their chi. A long and broad stairway leads the Governor is well-disposed to their proposals –
up to the audience chamber, lined with Miang’s add 5 yards to the final distance the Empty Hand
personal guards. Forty guards are present, although mercenaries must stay from the school (see below)
they will not involve themselves in combat unless the for each successful roll. Add 10 yards for a Critical
Governor is attacked. Inside, the hall is extremely Success. Subtract 5 yards for each failure – there’s no
long, with draping blue silk banners and curtains middle ground!
on either side of a central pool, stretching the length After this roll, as the PCs begin to present their
of the hall, in which thousands of blue candles float argument, have them make Everyday (18) Senses rolls
and cast an eerie light. Wulin can Lightfoot easily – with a success, they realise that shafts in the roof
amongst them, whereas others must gingerly wade (more for the movement of air than light) allow access
to the Governor. Blue paper lanterns amidst the to the hall – and that Ironhand’s soldiers are about to
hangings add to the strange lighting. drop in! If they fail, they are technically Surprised
The Governor kneels upon a raised platform, as two Wulin and 40 soldiers jump down through
practicing calligraphy in blue ink on an exceptionally the silk hangings (many dropping in the water and
long scroll that her servants move past her at the sending candles flying!). However, their foes do not
attack on the first turn as they are recovering from
“A most auspicious argument, worthy sir. the drop.
Please allow me to retort with my Choose one of the two bands to be the one
Thousand Scythe kick.” Ironhand gave hospitality to – preferably, make it the
Many players will assume that social actions one the players seemed least interested in, saving the
and kung-fu will generally not happen in the same other band for the finale. However, it’s probably a
scene. good idea to have anyone the PCs have entangled
This is your chance to disabuse them of that as potential allies/love interests (including Red Lotus
notion in the most enjoyable way possible – by girls) show up in addition to these opponents. Feel
staging a rollicking kung-fu debate. The key to this free to introduce more minions and Wulin for any
will be the NPCs, who will act like discussing the allies to fight, but it should act purely as background
finer points of customary law with someone while colour. Use the 5th Rank stats provided for the two
kicking them in the face is the most natural thing in Wulin chosen by Ironhand to “present his case”
the world. Be appropriately elastic with tactical time – by default, this should be one Courtier and one
– it doesn’t seem odd in a well choreographed movie Warrior. The soldiers are Gang fighters divided into
or comic that fighters always seem to have plenty two groups of 20, one following each Wulin, with a
of time to natter on about their love triangles or
Rating of 5.
uniting all under heaven, and Weapons of the Gods
games can benefit from having a similar feel.
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8 . Wi s d o m o f t h e El d e r s
Run the events in this chapter if the PCs choose gates!
Razoreyes Gongsun and the Guild of Gentleman Only one thing could create such a paradise
Appraisers as their sponsor. As with the previous amongst desert, rugged mountains and a sprawling
chapter, the notes on timing and characterisation
mass of a city that only a devil could love – money.
in Militant Scholarship are just as applicable to this
More silver than the legendary Perfected Abacus of
chapter.
Covetous Xi could count in ten thousand years! The
Suggested opening narration: source of that unparalleled wealth dominates the heart
As the last of the mercenaries is slammed into the dust of the district, like the axle of a wheel – the Ninefold
of the tourney grounds, Razoreyes Gongsun’s patience Prosperity Pavilions. This magnificent marketplace
finally snaps. He rises to his feet with as much speed as treads a fine line between refined majesty and truly
his advanced years allow. Narrowing beady eyes at the obnoxious displays of wealth. These markets are your
assembled Wulin, he visibly shakes with rage! target, for therein are the wonders you travelled so far
to claim, but first, there is the matter of repaying your
“You impious rascals, do I look like I have long
host for his generous hospitality...
left to live? How dare you waste my time with such
incompetence! I will soon be with your ancestors, and The compound of the Guild of Gentleman Appraisers
they will haunt you to your dying days when they hear is circular, with long dragon designs and displays of
how atrociously you have treated your elders. Imagine calligraphy winding around its outer wall. Inside, the
leaving a respected citizen such as myself sitting out various homes of the Guild members ring the much
here in the dusty hell of Unruly Devil without so much larger edifice of the Library, almost a microcosm
as showing me one thing worth seeing! Only Xiao-Li of the way the district itself rings the markets. The
Pai, Feng Guo, Liang Shui and Patience Sima have Library itself is a broad, circular four-level tower of
merit as heroes, and I knew that the moment they wood and stone, forty yards in height and 20 yards in
stepped onto the docks!” diameter. Long banners with enormous but exquisite
calligraphy extolling the virtues of knowledge, wisdom
The ancient scholar begins to stalk off towards the
and old age hang down its walls, yet more evidence of
gates. After a moment, he gazes back at the four of
Razoreyes’ determination to make sure no-one forgets
you with the eyes of an angry falcon. “Well? Are you
to honour their elders.
coming or not? We should have left hours ago... to
think I missed the appraisal of the Duke of Zhou’s You are pointedly herded away from the Library and
pipe to see those eight fools prance uselessly!” towards rather comfortable quarters near the Guild’s
mercenary barracks. Your needs are well catered for,
As he approaches, the ostentatious jade and gold
and though the furniture of your rooms is far from
gates of the district swing open, and a small army
gaudy, it is of exquisite quality and decorated with
of servants in sapphire blue livery scuttle forward,
wielding peacock feather brooms! The servants brush antiques that would anywhere else be considered the
furiously to keep the dust, sand and trash of Unruly pride of a collection. You suspect Razoreyes gets away
Devil out of Prosperous Devil, and as you pass by with his foul humour for more than Shen Zhou’s
them, it’s instantly obvious why. respect for the elderly – vast wealth speaks louder than
an old man’s wheeze.
Prosperous Devil is beautiful. Not ten yards from
the dust and cramped streets of Unruly Devil, enormous As with the other scenarios, don’t expect to get
green rolling estates are bordered by perfectly laid stone through all the narration – presumably the players
roads. Healthy trees abound, goldfish idle in ponds, will want to interact with their surroundings or
and lanterns hang from gold thread across the roads. NPCs, and should be encouraged to do so. Just use
There are few buildings but each is like a palace, with the above as inspiration for your own introduction
high walls enclosing bamboo gardens, ornamental of the players to Prosperous Devil and the
pagodas, and sumptuous ancestor shrines. There is a Guild’s compound. Unlike the other
scenarios, however, this one
serenity to it that seems strange but welcoming after
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34
8 . Wi s d o m o f t h e El d e r s
players seemed least interested in, saving the other • An embarrassingly explicit scroll speaking eloquently
band for the finale. Feel free to have anyone the of the events of a certain court during a certain Emperor’s
PCs have entangled as potential allies/love interests reign, but with identifying details changed to protect
the guilty (Relevant Skill: Politics)
(including Red Lotus girls) show up as well. You can
introduce more minions and Wulin for these allies to • An intricate clockwork Go table apparently trying
to give rather specific military advice in highly obscure
fight, but these should only be background colour,
fashion (Relevant Skill: Tactics).
and their actions don’t need to be rolled out. Use 5th
Rank stats for the two Wulin assigned to guard the Make sure you inform the players which ability is
Crimson Banner girls – preferably a Warrior and a to be rolled!
Scholar (the Warrior leads the mercenary troops). While this is going on, a furious Kung Fu battle
A large number of wealthy individuals (most should be in progress. The Scholar opponent will do
with their own mercenary guards) have come to their best to rebut and ridicule the PCs’ appraisals –
have items appraised – mostly friends and business this has no mechanical effect, but should keep people
contacts of the girls’ parents. They will act as an talking. Meanwhile, the Warrior will lecture the PCs
audience, and their troops will not intervene in the on bullying little girls – a somewhat uncharitable
inevitable violence except to extricate their clients interpretation that the PCs will be in their rights
from immediate danger. For their part, the clients to refute with words, fists or both! It’s reasonably
will make appreciative noises at the unfolding drama likely the PCs will defeat their opponents before the
as appropriate. appraisal is over – if so, the appraisal continues over
the crumpled forms of their foes!
There are five artefacts waiting to be appraised. If
challenged in any way, the Crimson Banner girls will If the PCs succeed on three or more of the
indignantly demand that their challengers compete appraisals Razoreyes will be overjoyed (perhaps going
with them to offer the superior appraisal, while their so far as to give the PCs an approving nod), and will
Wulin protectors will simultaneously attack. The PCs assist them with the markets. Otherwise, he has to be
must meet both challenges at once! Each round, one convinced by the Little Brothers not to try to have
of the girls will hold up an item for appraisal. them turfed back into Unruly Devil!
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36
9 . T h e Ni n e f o l d Pro s p e r i t y Pa v i l i o n
chosen by the PCs, their Wulin rivals are the primary sapphire. The eight other towers, mostly constructed
challenge of the scene. Realistically, there’s little a of fine woods and white marble, are spaced equally
merchant (no matter how wealthy) can do to stop around it, and surrounded themselves by much
determined Wulin from making off with his goods smaller wooden structures. All of the structures are
– normally they rely on Ironhand Nan to prevent extremely open and airy, letting light and air stream
this, but today he’s either secretly backing the thieves, into the markets within.
or determined not to get involved. You might want The market is quite crowded when compared to
to conceal the group’s rivals until the Splendours are the rest of the district. Particularly busy is the central
almost in their hands, but by default, the players tower, serving as the main gathering place and social
should feel the need to keep the pace up! nexus of the Pavilion. Relative to the actual size of
The Pavilion the markets, however, they are incredibly sparsely
The Ninefold Prosperity Pavilion is one of the populated – most merchants have an enormous
most spectacular structures in all of Six Devil City, amount of space to themselves, and only the bottom
only definitively eclipsed by the Cold Fortress of the level of each tower is used for commerce. The
Iron Shadow Warlord. However, it does not reveal its market is beautiful, but its size relative to the actual
true majesty until one draws close – from a distance, requirements of its function is nothing less than
the markets seem a majestic series of pagodas and appalling.
pavilions, but nothing particularly remarkable in The central tower is entirely hollow, and it is a
scale. This is an illusion: the markets are set in a deep rare person who remains unimpressed when standing
depression, and less than half their height is visible within that vast sapphire cylinder. Dim blue paper
from outside! The walls of the depression are circular, lanterns subtly enhance the natural lighting, and
vertical, with a vast diorama of Nüwa’s battle against bright white lanterns join them in the evening. The
the River Lord and his minions to create humanity circular hall is dominated by a great statue of Nüwa,
carved into them in bas-relief. Five stairways to the under which gather those who have come to the
markets spiral down in a mandala pattern, waterfalls market to sell a single wonder, waiting for the buyers
arcing out from strategic places in the bas-relief to to heed them. The buyers themselves – representatives
pass over the stairs! of the wealthiest and most powerful men and women
As the walls are fifty yards high (or, more correctly, in all Shen Zhou – gather in groups in the centre.
deep), it’s quite an experience merely to walk down to They whisper fiercely, attempting to get the better of
the market! Of course, on the edge of the Northern each other, but prevent the merchants from exploiting
Desert, having thirty waterfalls merely for decoration their rivalry. Brokers and lesser merchants scuttle up
is not mere opulence, it’s obscenity beyond even the to these professional buyers, as well those visiting the
vast waste of water keeping Prosperous Devil green, market, hoping to tempt them into a lucrative deal,
exciting both desire and loathing in the inhabitants or sell them luxuries to ease the stresses of dealing in
of other districts! the market.
At the bottom of the depression is a lake of clear Empty-Hand Society troops patrol the market.
water, in which sits a carefully manicured garden Many merchants keep other troops with their goods,
island. The pavilions and pagodas (towers, when but in general they are few in number and less fierce
revealed at their full height) rise from the island, than Ironhand’s soldiers.
linked by white stone bridges. The clever will quickly The principle merchants of the district (arguably
deduce the reason for the lowered position of the the principle merchants of Only Six Devils, or as they
market – it keeps such tall towers from exceeding would have it, Shen Zhou) occupy the surrounding
the height of the Cold Fortress! Everything else structures, which the buyers typically move to and
about the Ninefold Prosperity Pavilion displays from via the sapphire hall. In this particular case,
staggering hubris, but its builders were not so foolish each of the Splendours is with a merchant
as to challenge the Iron Shadow Warlord in even the in a different tower.
smallest way.
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38
9 . T h e Ni n e f o l d Pro s p e r i t y Pa v i l i o n
infernal silver burner, it’s tough to breathe while Splendour, the major difficulty the PCs will contend
carrying it! Anyone carrying the Censor loses their with in this scene is their Wulin rivals. Now is the time
breath in two colours of chi (their choice), though to bring out anyone the players entangled as rivals, or
the breath is regained as soon as they set it down. at the least seemed to have a greater connection with,
Wrapping a scarf around one’s mouth or taking other as well as anyone and everyone they spent destiny on
measures to prevent inhaling the incense directly that hasn’t surfaced yet.
lowers this to one colour of chi.
By default, the PCs will face two 4th Rank Wulin
The Catalogues and the Wedding Dress of Lady rivals from the band you didn’t use in the second
Zhou: Neither of these Splendours involves any task, preferably one Warrior and one other. They will
special complications; even the blind savant painting be accompanied by a number of minions, depending
new catalogues doesn’t care about the old ones being on which sponsor the PCs chose:
stolen out from under his nose – he’s only interested
in the next one! Ironhand Nan: If the PCs succeeded in Ironhand’s
task, they face one group of 20 Gang fighters hired
The Black Ginseng: Kept in a porcelain pot, it’s by Red Lotus Ling. These are lead by the Warrior
relatively safe to handle the Ginseng. However, if a Wulin rival. If they failed, they also face a unit of
combat value of 20 is directly applied to the pot it Empty Hand Society troops – 20 Gang Fighters lead
will break, and then there’s trouble! The character by a 5th Rank disciple of Ironhand!
does have a powerful connection with the Ginseng,
though, and gets a +5 modifier to any attempt to re- Red Lotus Ling: The PCs face 20 Gang Fighters
contain it or otherwise spirit it away safely. working for Razoreyes Gongsun, lead by the Warrior
Wulin rival, as well as 20 of Ironhand’s men - Gang
The Porcelain Maid: This beautiful girl has Fighters lead by a 5th Rank disciple.
porcelain skin and long hair made from extraordinarily
thin and strong black glass, which she brushes while Razoreyes Gongsun: The PCs face two groups of
waiting for an opportunity to escape. She has chosen 20 Gang Fighters, all Ironhand’s men! One group is
the name Ci Zhuan for herself, and has a literally lead by the Warrior Wulin rival, the other by a 5th
musical voice – since she can’t breathe, her voice is Rank disciple.
produced by infinitely complex clockwork similar to Regardless, the minions will divide themselves
a music box. Ci Zhuan has excellent Awareness and between PCs as normal, even if the PCs are scattered
instantly grasps the connection between herself and all over the market! Unless the players are rather
the PC who entangled her. She will happily go with clever about it, their rivals will be at the market at
the PC, resisting any attempts to prevent her from roughly the same time they are, leading directly to
doing so. She rolls 5 dice for all skills. a confrontation. If the players attempt to stake out
the markets and try to wait for an opportunity to
“OK, you got the dress. Now for another spirit the treasures away with no opposition, feel free
ten exciting minutes of Feng chasing to have their rivals head straight in and leave with
Wind Monkey!” the Splendours! The characters will still have every
Buying the cheaper Splendours buys you trouble, opportunity to chase down or ambush their rivals to
NOT extra screen time. Make sure that picking a claim the prizes, but the pace of the game will be
mechanically boring option like the Wedding Dress kept brisk.
of Lady Zhou doesn’t mean the scene is boring for These foes are after the same prizes the PCs are
that player. They invested the destiny in an easy ride, – choose which Splendour the Wulin rivals will
so they should look good doing it and get a chance head after first, either based on entanglements or
to bask in the camera’s gaze a bit. randomly. Obviously, this means that some of the
PCs will have an easier time than others: they will
be fighting through only minions, while
their companions battle rivals equal
to them in mastery of Kung
39
40
1 0 . Au s p i c i o u s C o m p l i c a t i o n s
This chapter presents a number of ideas for more. If so, it’s probably best to start a campaign of
further complicating the lives of your heroes –during your own devising, and let the players create their
the events of Auspicious Beginnings, or after they’ve own characters. If you want to tide them over for a
re-emerged into Unruly Devil. while, here are a few ideas on what to try next:
During the Adventure • Local Heroes. The characters become something of
This adventure was specifically designed to for a small phenomenon in Unruly Devil, as stealing from
one-shot games for new Weapons of the Gods players. the Ninefold Prosperity Pavilion is an impressive feat!
If you’re running it for experienced players or over Everybody from street peddlers to Governor Chen is
multiple sessions, there simply might not be enough keen to take advantage of this. Soon the players have
their choice of a dozen or more challenges in the form of
material. Here are some ideas to extend the adventure
job offers, earnest pleas for charity, marriage proposals,
in Prosperous Devil:
bandit gangs looking to prove themselves against the
• Too Easy? The core factor keeping the three heroes, and political machinations of powerful Unruly
substantial scenes of the adventure from overwhelming Devil potentates.
the available time is that they’re actually quite easy.
• Runaway Blossom. A girl the players recognise
Despite there being many minions in each scene, in
from the Academy approaches the characters in some
terms of real power, the PCs vastly outgun their foes.
distress. It seems her parents decided the school did
With experienced players or extra time, that doesn’t
nothing other than encourage the girls to make eyes at
necessarily have to be the case. Adding an extra Wulin
the Wulin and pulled their daughter out. She’s desperate
rival or two will greatly extend the scenes.
to continue her training in kung fu, however, and has
• Running off the Rails. We’ve tried to give the players run away from her parents in an attempt to return to
lots of choices, largely because the core adventure is the school. If they can get the girl back into Prosperous
quite linear in order to meet the strict time goal. In Devil somehow, the characters will be in Red Lotus’
the absence of that goal, feel free to remove some of good graces. Otherwise, they can return the girl to her
the explicit structure. You have five locations, three parents, and probably be rewarded.
factions filled with mutual animosity, and (counting
• Shared Circumstances. The PCs’ Wulin rivals are
both versions of the rivals) stats for sixteen Wulin rivals!
also likely to be turfed, politely or otherwise, from
That’s a lot for you and your players to work with! As an
Prosperous Devil. Having failed in their quests, they
interesting twist, the Governor might offer to cut a deal
may try to induce the PCs into helping them out – for
with the PCs – getting them the Splendours they want
example Jin might try to entice the PCs into helping
if they can keep their rivals at each others’ throats.
him fight Glasseye Yan’s bandits and Governor Chen,
• Defend your sponsor! You’ll probably note that while Fei might try to get them to travel south and
each of the tasks given by the sponsors is aggressive in depose Emperor Hu. Other NPCs may have changed
nature: go somewhere else, fight two of the enemy, and circumstances – Pretty Hark may have been approached
achieve some objective. But where are the other two by the Jade Dragon Society and become involved in the
fighters from the opposing band? Making an aggressive fierce feud between them and Red Lotus.
move of their own, of course... Running a defensive
• Mercenary War. Inevitably, the PCs were either
scene where the PCs are on “home ground” could make
Ironhand’s allies, or dealt him a stinging blow. That
a nice counterpoint to the second encounter.
has earned them allies and enemies amongst the older,
• Exploring the Market. The market is extremely more traditional mercenary companies of Xia, who have
strange. Even the massive amount of wealth that flows very divided opinions on the renegade Nan. Wulin are
through it every day couldn’t pay for the water it wastes! often the wild card that can make or break a company’s
Obviously something is going on – the PCs might find fortunes, and so the PCs may end up sucked into this
something very strange or sinister lurking beneath the fierce competition, giving them the opportunity to
pretty face of the district! travel Shen Zhou with the various companies, and
• More Destiny. Simply giving the players a little more involve themselves in conflicts all across the
bonus destiny to spend on the Adventure Loresheet will land.
complicate the plot by its nature!
41
42
C h a r a c t e r Sh e e t Pr i m e r
Shen Zhou, or “Land of the Gods”, is an epic one of the wealthy magnates who dwell there.
and fantastic vision of fourth-century China, and Luckily, those magnates often have need of brave (or
serves as the setting of Weapons of the Gods. You foolhardy) fighters to aid them in their feuds. On
play young, up-and-coming heroes of the Wulin: the this very day, three such nobles are holding a tourney
Martial Arts world. Whether Warriors, Courtiers or to gain their favour. How lucky for you – you can
Scholars, your characters are already well-known for run on water, split stones with your fists, and count
their heroic deeds, and are able to focus their chi in the drops of rain as they fall... how can you fail?
spectacular displays of martial-arts power. Seeking
challenge, fame and power, you struggle against Which of these four bold heroes will you be today?
other martial artists, armies and even monsters in an Xiao-Li Pai
attempt to have your name known throughout the A loyal daughter and fierce Warrior, her virtue
land! and ambition soar to the skies, and her sword skill is
Today, you are playing one of four bold young higher than the clouds!
heroes who have travelled to the far edges of Shen
Zhou, seeking the infamous Only Six Devils to Feng Guo
seize some of the most famed splendours in all the A young Warrior who may not be wise, but is
land. Only Six Devils is a mighty city set between stronger than an ox with honour that knows no
harsh mountains, the great Yellow River, and the bounds, and fists like iron!
fierce Northern Desert. The personal domain of the Liang Shui
mysterious and terrifying Iron Shadow Warlord, it A Courtier of unparalleled dedication, he breaks
has no law other than his word, and the eccentric hearts with his smile and poetry, and breaks bones
whims of his six District Governors – powerful men with his sound-based kung-fu!
and women whom locals claim to be the titular Six
Devils. The city is famed for two things: the ruthless Patience Meng
professionalism of its mercenaries, and the splendour A brilliant Scholar, tragically too young to retire
of its markets. It is said that you can buy anything to a mountain and contemplate the Dao. His wise
within the walls of Only Six Devils. advice seems almost magical, his Daoist spells
confound the strongest foe, and he can still crack
However, you have no intention of buying
heads with his staff!
anything. Your motives may be as noble as righting an
injustice to your homeland or as selfish as increasing
your fame with the boldest of thievery, but you are Never played Weapons of the Gods before?
here to take one of Shen Zhou’s greatest treasures! Not a problem – the adventure you’re about
You have banded with other brave members of the to embark on serves first and foremost as an
Wulin who also seek a treasure only Six Devil City introduction to the game. In particular, the first
can provide, having fallen together and forged a fast scene serves explicitly as a tutorial, making sure
bond of friendship fighting the Devil Cloud gang on you understand the basic rules concepts before
your journey! However, even for such a mighty band, you launch into the full frenzy of kung-fu battle!
the markets do not give up their splendours easily.
You begin in the chaotic madness of Unruly Devil
District, the most densely populated place in all of
Shen Zhou. The treasures that you seek lie in the
exclusive serenity of Prosperous Devil District, on
sale in the legendary Ninefold Prosperity Pavilion!
43
44
Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
Lightfoot is the ability to defy the rules of the world Critical: Disarm or Maim
as you move! Every member of the Wulin has this The peerless sword skill of the Nan Clan, focusing all
kung-fu – it’s so universal that you can spend any the passion and virtue of a warrior into an invincible
colour of chi to fuel its techniques! movement of the blade!
1. Surefoot. Using this technique lets you run on 1. Ambition: Soaring Blade. Apply a +10 modifier
water, climb at your running speed, cling to walls like a to both the Strike and Damage of your sword for one
spider, and take no damage from falling. Cost: 1 chi of attack or defence. You may draw your sword as a Free
any colour. Action to make this attack or defence. Cost: 1 Silver
2. Run Like a Deer. This technique lets you Cover chi
Ground as a Free Action (i.e. you can run without losing 2. Brutal: Speed Blade. Activate this technique at the
the opportunity to attack). You also gain a +5 modifier beginning of the round to apply a +10 modifier to your
to any Dodge roll that you describe well. Cost: 2 chi of sword’s Speed, gain a Secondary Attack, and win ties
any colour. when blocking for the round. Cost: 2 Silver chi
3. Headlong Flying Leap. You can make enormous
Weapon Initiative Attack/Block Damage
leaps as a Free Action – roll Athletics at difficulty 18,
Pleasant Duty 4d + 5 5d + 15 Result dice + 5
travelling ten yards per result die. You gain a +10
modifier to Dodge skill rolls that are well described. Kick 4d + 15 5d Result dice - 5
Cost: 3 chi of any colour.
Strategy
Dragon Saber
Common Crimson Chi (Artful) Xiao-Li is a typical example of a sword-focused
Critical: Disarm or Maim warrior. Her attacks and blocks are excellent even
without spending chi, and when she uses Strike
A fierce yet precise sword style, Dragon Saber leaves
bonus techniques some opponents won’t be able to
crimson echoes of your blade behind your cut!
cope! However, she’s very vulnerable if disarmed, and
1. Flash of Steel. Add +10 to your sword’s Strike for a is quite fragile, so be careful!
single attack or defence. You may summon your weapon
Ambition: Soaring Blade is your primary technique
to your hand from up to 5 yards away as a Free Action
to make this attack or defence. Cost: 1 Crimson chi
– use it every round on your attack, supplementing
it with Submission to the Earth when you really
2. Dragon Speed. Invoke this technique at the want it to hurt. Moon Covered By Clouds is a very
beginning of the round to gain a +10 modifier to the strong defence, and you should use it whenever you
weapon’s Speed, and reduce the first defence rolled can, but remember it burns Jade chi faster than you
against you this round by 1 die. Cost: 2 Crimson chi regain it. Use Brutal: Speed Blade on your first
3. Submission to the Earth. If you successfully attack turn to pressure your opponent, and then once more
with this technique, your opponent is knocked down, during a battle to finish an enemy off. Use Flash
and you do +2d damage! Cost: 3 Crimson chi of Steel for defence and recovering from Disarm,
or to improve your Secondary Attack from Brutal:
Cloud Mastery Speed Blade.
Common Jade Chi
This style focuses your jade chi to conceal your
fighting spirit from your enemy!
1. Phantom of the Clouds. Add a +10 modifier to your
weapon’s Speed for the round. Cost: 1 Jade chi
2. Moon Covered by Clouds. Using this technique
applies a –10 modifer to the Strike of any attacks made
against you this round. Cost: 2 Jade chi
45
46
Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
Lightfoot is the ability to defy the rules of the world Critical: Disorient or Stun
as you move! Every member of the Wulin has this The feared Bei Fist Skill, unrivalled amongst the
kung-fu – it’s so universal that you can spend any bare-handed arts!
colour of chi to fuel its techniques!
1. Living Weapon. Use this technique to change the
1. Surefoot. Using this technique lets you run on statistics of your palms to Speed +15, Strike +5, Damage
water, climb at your running speed, cling to walls like a +10 for the round. Cost: 1 Jade chi
spider, and take no damage from falling. Cost: 1 chi of 2. Body of Iron. Activate this technique to gain a +10
any colour. modifier to your Armour for 3 rounds. Cost: 2 Jade
2. Run Like a Deer. This technique lets you Cover chi
Ground as a Free Action (i.e. you can run without losing 3. Rainbow Stunning Strike. Activate this technique
the opportunity to attack). You also gain a +5 modifier while attacking to change the statistics of your palms
to any Dodge roll that you describe well. Cost: 2 chi of to Speed +15, Strike +10, Damage +10. If this attack
any colour. hits, you opponent loses their breath in a colour of chi
for each result dice. You may also spend Jade chi to add
Eagle Claw damage dice on a one-for-one basis. Cost: 3 Jade chi
Common Crimon Chi – Brutal (Palms Only)
Critical: Disarm or Maim Weapon Initiative Attack/Block Damage
Palms 5d + 15 5d + 5 Result dice - 5
Eagle Claw may be a fist style, but it makes your
fingers slash like knives! Palms 5d + 15 5d + 5 Result dice + 10
(Living Weapon)
1. Quick Rip. Activate this technique when attacking Palms (Rainbow 5d + 15 5d + 10 Result dice + 10
or blocking to gain a +10 modifier to the Strike of your Stunning Strike)
palms. If used for an attack you also gain a +5 modifier
to damage, and +1d damage if your opponent hasn’t
acted yet. Cost: 1 Crimson chi
Strategy
Feng is a very typical unarmed fighter: he doesn’t hit
2. Flashing Talons. Activate this technique to get a as often as a swordswoman or parry so well, but when
Secondary Attack with your palms. Cost: 2 Crimson he does hit, he hits hard. He can also take quite a
chi pounding.
Golden Temple Bells Fist of Iron is a technique you should be using every
round – not only does it greatly add to your damage,
Common Gold Chi
but when using it, you have access to the powerful
This art, developed by Zan Buddhist Monks, has Disorient and Stun criticals. Because it changes the
spread throughout Shen Zhou. What warrior would statistics of your Palms rather than adding to them, you
not wish to strengthen their flesh with the power of can still add modifiers to those statistics, so you should
their spirit? use Quick Rip to enhance your attacks whenever you
1. Bell-Carrying Sinews. Activate this technique to can. Because you can’t parry as well as a sword user,
gain a +10 modifier to a Lift roll. Cost: 1 Gold chi you should use Body of Iron or Hardness of the Bell
to boost your armour at all times. Flashing Talons
2. Hardness of the Bell. Activate this technique to is extremely useful, but be careful as you can’t afford
gain a +10 modifier to your Armour for the round. it every turn. Save enough Jade chi for Rainbow
Cost: 2 Gold chi Stunning Strike, and when you have a full River, hit
your opponent with a Rainbow Stunning Strike +
Quick Rip to cripple them.
47
48
Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
Lightfoot is the ability to defy the rules of the world action. Liang must quote or reference Confucius, Meng
as you move! Every member of the Wulin has this Tzu or some other great sage in order to use any of
kung-fu – it’s so universal that you can spend any these techniques (it doesn’t have to be a real quote, but
colour of chi to fuel its techniques! it helps if it sounds wise). Alternately, you may spend
two chi of the same colour to gain a +5 modifier to your
1. Surefoot. Using this technique lets you run on Inspire roll to activate one of these techniques.
water, climb at your running speed, cling to walls like a
spider, and take no damage from falling. Cost: 1 chi of Anger Inspiring Technique: Make a Moderate (20)
any colour. Inspire roll, opposed by your opponent’s Confidence. If
you succeed, they suffer a –10 modifier to all actions due
2. Run Like a Deer. This technique lets you Cover to blinding anger, until someone (including themselves)
Ground as a Free Action (i.e. you can run without losing takes a full action to resolve the anger.
the opportunity to attack). You also gain a +5 modifier
to any Dodge roll that you describe well. Cost: 2 chi of Instant Inspiration Technique: Spend a Free Action in
any colour. addition to a Full Action to activate this technique – you
use the Free Action to demonstrate your superiority
3. Headlong Flying Leap. You can make enormous through proper behaviour! Add a +5 modifier to your next
leaps as a Free Action – roll Athletics at difficulty 18, action.
travelling ten yards per result die. You gain a +10
modifier to Dodge skill rolls that are well described. Exploitation of Sorrows Technique: Make a Moderate
Cost: 3 chi of any colour. (20) Inspire roll, opposed by your opponent’s Confidence.
If you succeed, they suffer a –10 modifier to all non-
Cloud Mastery defensive actions for a round in their misery!
Common Jade Chi Fear Inspiring Technique: Make a Moderate (20) Inspire
This style focuses your jade chi to conceal your roll, opposed by your opponent’s Confidence. If you
fighting spirit from your enemy! succeed, they suffer a –5 modifier to all actions opposing
you for five turns.
1. Phantom of the Clouds. Add a +10 modifier to your
Note: These Techniques are not the end of Liang’s Courtier
weapon’s Speed for the round. Cost: 1 Jade chi
abilities. In longer term games, a Courtier can apply the
2. Moon Covered by Clouds. Using this technique Secret Arts of Intrigue to manipulate the emotions of
applies a –10 modifer to the Strike of any attacks made friend and foe alike, creating and twisting inspirations
against you this round. Cost: 2 Jade chi and passions!
Music of War Strategy
Common Gold Chi Liang doesn’t look like much of a fighter, but used
Critical: Disorient or Stun carefully he can be devastating. It’s quite dangerous
1. Single Note of Pain. Activate this technique to for him to be in close combat, so try staying back and
make an attack by playing your flute (a Performance roll using your Extraordinary Techniques to confound
at 5d) at a target up to 10 yards away. Since you’re not your foes and give your allies an easier time. When
using a weapon, you gain no Speed, Strike or Damage you can fill your river, hammer a vulnerable foe with
modifier, but the attack ignores armour! Cost: 1 gold Threnody of Torment! While you have more dice for
chi Block than Dodge, you’re still generally better off using
2. Agonising Melody. As Single Note of Pain, but up Dodge and boosting it with your Lightfoot. Make sure
to 50 yards range, and with +1d damage. Cost: 2 gold to use Moon Covered By Clouds in any turn where
chi you expect to be attacked by named characters, or if
3. Threnody of Torment. As Single Note of Pain, but you have spare Chi and want to make sure Minions
up to 100 yards range, +2d damage, and causes your have no chance.
opponent to lose their breath in their Favoured Chi for Instant Inspiration Technique doesn’t look like much,
a round. Cost: 3 gold chi but it’s your best friend for non-combat actions
Weapon Initiative Attack/Block Damage where such modifiers are rare.
Palms 1d + 15 5d Result dice - 5
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50
Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
Lightfoot is the ability to defy the rules of the world as you succeed, they are unable to approach within 15 yards of
move! Every member of the Wulin has this kung-fu – it’s someone or something of your choice for the next round.
so universal that you can spend any colour of chi to fuel Sheltering Water Intercession: Make a Moderate (20)
its techniques! Learning roll. If you succeed, only those who beat your
1. Surefoot. Using this technique lets you run on water, Learning roll with your Awareness can look at you – to
climb at your running speed, cling to walls like a spider, everyone else, you’re invisible for the next five rounds.
and take no damage from falling. Cost: 1 chi of any
Summoning the Earth’s Folly Technique: Make a
colour. Moderate (20) Learning roll, opposed by your target’s
God of Wind Kick Awareness. If you succeed, they suffer chi flow loss in the
Common White Chi – Brutal (Kicks Only) colour of your choice until they commit an act of folly
Critical: Maim or Stun – something plausible but stupid.
This fierce style channels the power of your genius to kick Secret Art of Genius
at the most vulnerable places on a foe with the speed of Your sheer brilliance allows you to make the finest
the wind! plans! When trying to make a brilliant plan, roll a skill
1. Earthly Spirit Kick. Activate this technique at the appropriate to the plan’s nature (Initiative for effective
beginning of the round to gain a +10 modifier to the timing, Medicine for health, Tactics for military matters,
Speed of your kick, +1d damage for your first attack, and Grace for social matters) at a Moderate (20) difficulty. You
the ability to leap 20 yards as a free action to make that gain a +5 modifier for your particular genius for tactics.
attack. Cost: 1 White chi Normally this roll can only take place between scenes –
making a plan in a single turn applies a –10 modifier.
2. Heavenly Deity Kick. As Earthly Spirit kick, but
with a +5 modifier to Strike. The damage modifier is now If you succeed, you may spend a point of Joss to make the
+2 dice, and leaping distance becomes 30 yards. Cost: 2 plan efficacious. You may have two such plans running at
White chi once. When making the plan, choose one of the following
effects to benefit anyone actively following your plan:
Waves Like Water
Common Silver Chi: Artful/Brutal (Long weapons only) • +5 modifier to appropriate skill rolls
• 2 points of chi regeneration in an appropriate
Critical: Disarm or Maim
colour per round rather than one.
This style uses the length and flexibility of your staff to
• +1 bonus to an appropriate Attribute (also
create a blurring shield around you, snaking through your
raising the corresponding chi)
opponents’ defence!
Note: These Techniques are not the end of Patience’s
1. Sliding Strike. Activate this technique at the beginning Scholar abilities. In longer term games, a Scholar can
of the round to apply a -10 modifier to the opponent’s apply the Daoist Secret Arts to manipulate the luck and
defence when attacking.. Cost: 1 Silver chi destiny of friend and foe alike, creating and changing
2. Fierce Flexible Fence. Activate this technique to gain curses and blessings!
a +10 modifier your weapon’s Strike for all blocks for the
round. You may defend against Ranged attacks without Strategy
penalty. Cost: 2 Silver chi Patience is the weakest fighter of the pre-generated
3. Rolling Wave Attack. Activate this technique to gain characters, but by no means the least dangerous. Don’t
a +10 modifier to your weapon’s Strike for all attacks and get involved in the thick of combat too lightly – stay
blocks this round, and ignore 5 points of armour on any back, using your Extraordinary Techniques to con-
successful attack. Cost: 3 Silver chi found and manipulate opponents until you’ve filled
your River. Then leap in with a God of Wind at-
Extraordinary Daoist Spells:
tack, following up with a River-fuelled Rolling Wave
You can use one of these Techniques as a Full Action.
You must also spend a Free Action to use them – this is
Attack! Try to lay clever plans before going into
the cost of the ritual finger gestures needed to work the battle – don’t sweat the details, as the bonuses given
spell! Alternately, you may instead pace the pattern of by the Secret Art of Genius simulate good planning.
constellations and gain a +5 modifier to your Learning roll Improved Attributes and Chi Regeneration are more use-
– this prevents you from Covering Ground this round. ful than a +5 modifier in combat, but that modifier
Great Benison of Fire: If you succeed on a Moderate (20) can be a big deal for non-combat skills where
Learning roll, you apply a +10 modifier to an ally’s next such modifiers are rarer.
action.
51
5th Rank
than any earthquake when enraged! His fist
SPEED (CRIMSON/FIRE CHI) 4 Holy Fire: (Crimson)
skill is good, but his greatest asset is sheer
Initiative 3 1: Flame Strike. +10 Strike, +1d damage
toughness, added to the strength of his faith.
Dodge 3 2: Seven-Fire Fist. +10 Strike, Int. 2
PRESENCE (GOLD/EARTH CHI) 4 Burning
Confidence 3 COMBAT
GENIUS (WHITE/METAL CHI) 1 Iron Fists (Quality): Initiative: 4d + 15
Learning 3 (no bonus) Attack/Defence: 5d + 5 Damage: Result
WU WEI (SILVER/WATER CHI) 2 Dice –5
Awareness 2 May block weapons unarmed
Senses 2
ARMOUR: 5 Points
CHI AURA: 1
RIVER: [ ]
HEALTH POINTS PER LEVEL: 15
4th Rank
skill is good, but his greatest asset is sheer SPEED (CRIMSON/FIRE CHI) 4
1: Flame Strike. +10 Strike, +1d damage
toughness, added to the strength of his faith. Initiative 3
2: Seven-Fire Fist. +10 Strike, Int. 2
Dodge 3
Burning
PRESENCE (GOLD/EARTH CHI) 4
Subtle Hand (Silver, Down/Stun)
Confidence 3
1: Feint. Attack at +10 Strike. Result dice
Inspire 1
added to next defence roll rather than doing
GENIUS (WHITE/METAL CHI) 1 damage
Learning 3 (no bonus) 2: Pause for Thought. Attack at +10 Strike.
WU WEI (SILVER/WATER CHI) 4 Stun on standard success
Awareness 3 COMBAT
Senses 3
Iron Fists (Quality): Initiative: 4d + 15,
ARMOUR: 5 points Attack/Defence: 5d + 5, Damage: Result
CHI AURA: 2 Dice –5
RIVER: [ ] [ ] [XX] [XX] [XX] May block weapons unarmed
HEALTH POINTS PER LEVEL: 17
52
5th Rank
a Lord worthy of his service! Sadly for them, 1: Flash of Steel. +10 Strike, summon
the young ladies of Unruly Devil have failed SPEED (CRIMSON/FIRE CHI) 4 weapon from 4 yards as Free
to attract his eye, for his devotion is strong Initiative 3 [spear 1] 2: Dragon Sword. +10 Speed, -1d from first
and lies elsewhere... Dodge 3 opponent’s defence
Finesse 3
Waves Like Water (Silver, Disarm/Maim)
Melee 3 [spear 1]
1: Sliding Strike. -10 to opponent’s defence
PRESENCE (GOLD/EARTH CHI) 2 2: Fierce Flexible Fence. +10 Strike for
Confidence 2 blocks, defend normally against Ranged, 1
Grace 2 [city 1] (no bonus) round duration
GENIUS (WHITE/METAL CHI) 2 COMBAT
Tactics 3 [small unit 1] (no bonus)
Kick: Initiative: 4d +15, Attack/Defence: 3d
WU WEI (SILVER/WATER CHI) 4 Damage: Result Dice –5
ARMOUR: 10 points Long Spear: Intiative: 5d + 10, Attack/
CHI AURA: 1 Defence: 5d +5, Damage: Result Dice +10
RIVER: [ ] [XX] [XX] [XX] [XX]
HEALTH POINTS PER LEVEL: 15 BACKGROUNDS
Good Looks (Quality)
4th Rank
the young ladies of Unruly Devil have failed SPEED (CRIMSON/FIRE CHI) 5 to leap 10 yards per result die. +10 Mobility
to attract his eye, for his devotion is strong Initiative 3 [spear 1] Dragon Saber (Crimson, Disarm/Maim)
and lies elsewhere... Dodge 3 1: Flash of Steel. +10 Strike, summon
Finesse 3 weapon from 4 yards as Free
COMBAT
Melee 3 [spear 1] 2: Dragon Sword. +10 Speed, -1d from first
Kick: Initiative: 4d +15, Attack/Defence:
PRESENCE (GOLD/EARTH CHI) 2 opponent’s defence
3d, Damage: Result Dice –5
Confidence 2 3: Submission to the Earth. Adds Downing.
Dragon Spear: Initiative: 5d + 10, Attack/ Grace 2 [city 1] (no bonus) +2d damage
Defence: 5d +10, Damage: Result Dice +10
GENIUS (WHITE/METAL CHI) 2 Waves Like Water (Silver, Disarm/Maim)
Tactics 3 [small unit 1] (no bonus) 1: Sliding Strike. -10 to opponent’s defence
WU WEI (SILVER/WATER CHI) 5 2: Fierce Flexible Fence. +10 Strike for
blocks, defend normally against Ranged, 1
ARMOUR: 10 points
round duration
CHI AURA: 2
3: Rolling Wave Attack. +10 Strike for
RIVER: [ ] [ ] [XX] [XX] [XX]
round, ignore 5 points of armour
HEALTH POINTS PER LEVEL: 17
BACKGROUNDS
Good Looks (Quality)
53
5th Rank
wits keen – and who would not fear his SPEED (CRIMSON/FIRE CHI) 1 2: Lashing Torrent. Secondary Attack
spear-skills? He fights to reunify the land. Dodge 1
Though the battle will not be won in his Melee 3 [spear 1] (no bonus) EXTRAORDINARY TECHNIQUES:
lifetime, his calculated, even ruthless moves Fear Inspiring Technique: Moderate (20)
PRESENCE (GOLD/EARTH CHI) 4
bring things together, not tear them apart. Inspire opposed by Confidence. –5 to target
Confidence 3
opponent’s opposed actions against you for
Inspire 3
five turns.
Persuade 3
Distracting Suggestion Technique:
GENIUS (WHITE/METAL CHI) 4 Moderate(20) Inspire opposed by
Learning 1 Confidence. –1 to Presence and Genius for
Politics 3 remainder of scene.
Tactics 3 [small unit 1]
COMBAT
WU WEI (SILVER/WATER CHI) 2
Awareness 2 Palms: Initiative: 1d +15, Attack/Defence:
4d, Damage: Result Dice –5
ARMOUR: 10 points
CHI AURA: 1 Long Spear: Intiative: 1d + 10, Attack/
RIVER: [ ] [XX] [XX] [XX] [XX] Defence: 4d +5, Damage: Result Dice +10
HEALTH POINTS PER LEVEL: 15
4th Rank
spear-skills? He fights to reunify the land. SPEED (CRIMSON/FIRE CHI) 1
2: Lashing Torrent. Secondary Attack
Though the battle will not be won in his Dodge 3 (no bonus) 3: Crashing Thunder. Make Confidence + 10 as
lifetime, his calculated, even ruthless moves Melee 3 [spear 1] (no bonus) 5 yard radius Area Attack. Adds Down.
bring things together, not tear them apart. PRESENCE (GOLD/EARTH CHI) 4 Thousand Scythe Kick (Gold, Knockback/
COMBAT Confidence 3 Maim)
Inspire 3 1: Fast Scythe Kick. +10 Speed, +10 Strike
Palms/Kicks: Initiative: 1d +15, Attack/
Persuade 3 2: Sweeping Scythe Kick. +10 Strike, Adds Down
Defence: 5d Damage: Result Dice –5
GENIUS (WHITE/METAL CHI) 4
Long Spear: Intiative: 1d + 10, Attack/ EXTRAORDINARY TECHNIQUES:
Learning 2
Defence: 4d +5, Damage: Result Dice +10 Lassitude, Joy and Love: Moderate (20) Inspire
Politics 3
BACKGROUNDS opposed by Confidence. –10 on initiative until
Tactics 3 [small unit 1] Full Action sacrificed.
Status 3 (Reputable) WU WEI (SILVER/WATER CHI) 2 Fear Inspiring Technique: Moderate (20)
Awareness 2 Inspire opposed by Confidence. –5 to target
Senses 2 opponent’s opposed actions against you for five
ARMOUR: 10 points turns.
CHI AURA: 2 Distracting Suggestion Technique:
RIVER: [ ] [ ] [XX] [XX] [XX] Moderate(20) Inspire opposed by Confidence. –1
HEALTH POINTS PER LEVEL: 16 to Presence and Genius for remainder of scene.
54
5th Rank
had in store for the village next... a talent SPEED (CRIMSON/FIRE CHI) 1 1: Frost-Numbing Fist. Damage inflicts test
the clever young girl soon realised she PRESENCE (GOLD/EARTH CHI) 3 penalties of next level down
possessed, but felt it was wasted on a sleepy Confidence 3 2: Frozen Moon. -5 to opponents’ strike for
little village. It’s lucky she’s so clever, since Persuade 3 [advice 1] (no bonus) round if in personal combat
her combination of naiveté and ambition
GENIUS (WHITE/METAL CHI) 4 Secret Art of Genius:
is a big danger in Only Six Devils, but her Legendary Genius: +5 to Politics Advice rolls.
Learning 3
thick country accent can’t hide her brilliance
Medicine 3 [advice 1] COMBAT
from discerning eyes.
Politics 3 [advice 1]
Palm: Initiative: 1d +15 Attack/Defence: 4d
WU WEI (SILVER/WATER CHI) 4 Damage: Result Dice - 5
Awareness 3
Investigation 3
Senses 3 [sight 1]
ARMOUR: 5 points
CHI AURA: 1
RIVER: [ ] [XX] [XX] [XX] [XX]
HEALTH POINTS PER LEVEL: 15
4th Rank
the clever young girl soon realised she
PRESENCE (GOLD/EARTH CHI) 4 Golden Temple Bells: (Gold)
possessed, but felt it was wasted on a sleepy
Confidence 3 1: Bell-Carrying Sinews. +10 Lift
little village. It’s lucky she’s so clever, since 2: Hardness of the Bell. +10 Armour/round
her combination of naiveté and ambition Persuade 3 [advice 1]
GENIUS (WHITE/METAL CHI) 4 Blizzard Fist (Silver, Down/Stun)
is a big danger in Only Six Devils, but her
Learning 3 1: Frost-Numbing Fist. Damage inflicts test
thick country accent can’t hide her brilliance penalties of next level down
from discerning eyes. Medicine 3 [advice 1]
2: Frozen Moon. -5 to opponents’ strike for
Politics 3 [advice 1] round if in personal combat
WU WEI (SILVER/WATER CHI) 4 3: Wounded By Frost. Damage inflicts test
Awareness 3 penalties of next level down. +10 Strike, +2d
Investigation 3 damage
Senses 3 [sight 1] Secret Art of Genius:
ARMOUR: 5 points Legendary Genius: +5 to Politics Advice rolls
CHI AURA: 2 COMBAT
RIVER: [ ] [ ] [XX] [XX] [XX]
Iron Fist: Initiative: 1d +15 Attack/
HEALTH POINTS PER LEVEL: 17
Defence: 4d + 5 Damage: Result Dice – 5
May block weapons unarmed.
55
5th Rank
city far better than the other heroes. Jin was SPEED (CRIMSON/FIRE CHI) 5
the master of the Thousand Sabers bandit Initiative 3 [hooked sabres 1] 1: Killing Spree. +5 Strike, +2d damage, Free
gang, but his fortunes tumbled when the weapon draw
Dodge 3
2: Lightning Killing Spree. +10 Speed, +5 Strike,
Hell Clan warrior Glasseye Yan moved into Finesse 3 [thievery 1] +2d damage, Free weapon draw
the area. He’s out for revenge, both on Yan Melee 3 [hooked sabres 1] 3: Killing Frenzy Spree. +10 Speed, +5 Strike,
and on Governor Chen, who left Jin and Ride 3 [horse 1] +3d damage, Free weapon draw, Area Attack 5
his men to die. Despite this melancholy PRESENCE (GOLD/EARTH CHI) 1 feet radius
fortune, Jin keeps up a cheerful appearance, Confidence 1 BACKGROUNDS
his natural love for mayhem and battle
GENIUS (WHITE/METAL CHI) 1 Good Looks (Quality)
keeping him joking and laughing as he Weapon Training (Hooked Swords)
fights his way to Prosperous Devil! WU WEI (SILVER/WATER CHI) 4
Senses 3 COMBAT
Stealth 3 Palm: Initiative: 4d +15, Attack/Defence:
ARMOUR: 5 points 4d, Damage: Result Dice -5
CHI AURA: 1 Paired Hook Swords: Initiative: 5d + 10,
RIVER: [ ] [XX] [XX] [XX] [XX] Attack/Defence: 5d +10*, Damage: Result
HEALTH POINTS PER LEVEL: 15 Dice +5
*+5 only for single blade
4th Rank
the master of the Thousand Sabers bandit
Dodge 3 weapon draw
gang, but his fortunes tumbled when the
Finesse 3 [thievery 1] 2: Lightning Killing Spree. +10 Speed, +5 Strike,
Hell Clan warrior Glasseye Yan moved into Melee 3 [hooked sabres 1] +2d damage, Free weapon draw
the area. He’s out for revenge, both on Yan Ride 3 [horse 1] 3: Killing Frenzy Spree. +10 Speed, +5 Strike,
and on Governor Chen, who left Jin and +3d damage, Free weapon draw, Area Attack 5
PRESENCE (GOLD/EARTH CHI) 1
his men to die. Despite this melancholy Confidence 3 (no bonus) feet radius
fortune, Jin keeps up a cheerful appearance, Inspire 3 [fear 1] (no bonus) Cloud Mastery (Jade)
his natural love for mayhem and battle 1: Phantom of the Clouds. +10 Speed
GENIUS (WHITE/METAL CHI) 1
keeping him joking and laughing as he Tactics 3 [small unit 1] (no bonus) 2: Moon Covered By Clouds. -10 to Strike on
fights his way to Prosperous Devil! attacks against you for round
WU WEI (SILVER/WATER CHI) 4
COMBAT Senses 3 Yellow River (Silver, Disarm/Knockback)
Stealth 3 1: Perilous Rapids Meditation. +10 Speed,
Palms: Initiative: 4d +15, Attack/Defence: summon weapon (5 yards) as Free Action.
4d, Damage: Result Dice -5 ARMOUR: 5 points 2: Broken Stones Prayer. Melee attack at Short
Paired Hook Swords: Initiative: 5d + 10, CHI AURA: 2 Range (10 yards). –1d from defence if they
Attack/Defence: 5d +10*, Damage: Result RIVER: [ ] [ ] [XX] [XX] [XX] attempt to close
Dice +5 HEALTH POINTS PER LEVEL: 15 BACKGROUNDS
*+5 only for single blade Good Looks (Quality)
Weapon Training (Hooked Swords)
56
5th Rank
about proving girls’ equality that a blind SPEED (CRIMSON/FIRE CHI) 2 blocks, defend normally against Ranged, 1
man can see what you’re up to from three Initiative 2 round duration
countries away! “Hark” is a good person at Dodge 2
Universal Blow (Jade, Knockback/Down)
heart, but she’s carried away with proving Finesse 2
1: Flowers in the Fog. +10 Speed
something to people that have long since PRESENCE (GOLD/EARTH CHI) 4 2: Hail of Blows. Secondary Attack,
accepted it – the Wulin is well aware of the Confidence 3 Universal Blow Only
deadliness of women fighters! It’s possible Grace 3
there are oppressive parents she’s rebelling Perform 3 COMBAT
against... she seems to very much enjoy Palm: Initiative: 3d +15 Attack/Defence: 4d
GENIUS (WHITE/METAL CHI) 1
causing the destruction that she thinks is a Damage: Result Dice – 5
Learning 1
natural part of being a boy. Hark has long
Politics 1 Wolf-Tooth Staff: Initiative: 3d, Attack/
hair that she conceals very poorly under a
Tactics 1 Defence: 5d +15 Damage: Result Dice +10
cap, and a figure that resists being hidden.
WU WEI (SILVER/WATER CHI) 4 BACKGROUNDS
Awareness 3 Good Looks (Quality)
Investigation 3
ARMOUR: 5 points
CHI AURA: 1
RIVER: [ ] [XX] [XX] [XX] [XX]
HEALTH POINTS PER LEVEL: 15
4th Rank
man can see what you’re up to from three
Dodge 2 Waves Like Water (Silver, Disarm/Maim)
countries away! “Hark” is a good person at
Finesse 2 1: Sliding Strike. -10 to opponent’s defence
heart, but she’s carried away with proving 2: Fierce Flexible Fence. +10 Strike for blocks,
something to people that have long since PRESENCE (GOLD/EARTH CHI) 4
Confidence 3 defend normally against Ranged, 1 round
accepted it – the Wulin is well aware of the duration
Grace 3
deadliness of women fighters! It’s possible Inspire 2 Universal Blow (Jade, Knockback/Down)
there are oppressive parents she’s rebelling Perform 3 1: Flowers in the Fog. +10 Speed
against... she seems to very much enjoy 2: Hail of Blows. Secondary Attack, Universal
GENIUS (WHITE/METAL CHI) 1
causing the destruction that she thinks is a Learning 1 Blow Only
natural part of being a boy. Hark has long Politics 1 Unfolding Glory (Gold, Down/Maim)
hair that she conceals very poorly under a Tactics 3 (no bonus) 1: How Swift Thy Weapon. +10 Speed, +1d
cap, and a figure that resists being hidden. Initiative, Free Weapon Draw.
WU WEI (SILVER/WATER CHI) 4
BACKGROUNDS Awareness 3 2: Willow Stance. +10 Strike to Blocks, +10
Good Looks (Perfect) Investigation 3 Dodge, +1d to defences. Round duration.
ARMOUR: 5 points Channel: 2 Silver
CHI AURA: 2 COMBAT
RIVER: [ ] [ ] [XX] [XX] [XX] Palms: Initiative: 3d +15 Attack/Defence:
HEALTH POINTS PER LEVEL: 15 4d, Damage: Result Dice – 5
Wolf-Tooth Staff: Initiative: 3d +5, Attack/
57 Defence: 5d +15, Damage: Result Dice +10.
5th Rank
other questionable rulers! Fei is a beautiful Finesse 3
woman in her thirties with stark white Melee 3 [kwan dao 1] 2: Seven-Fire Fist. +10 Strike, Int. 2
hair, wielding a magnificent kwan dao, Burning
PRESENCE (GOLD/EARTH CHI) 4
and with an endlessly brilliant approach Confidence 3 [majestic surety 1] EXTRAORDINARY TECHNIQUES:
to conversation. She seems to always have Grace 3 [city 1] Anger Inspiring: Moderate (20) Inspire
a contingency plan for any eventuality, Inspire 3 [love 1] opposed by Confidence. –10 on all actions
prepared for anything that comes across Perform 3 [flute 1] until any character sacrifices a full action to
her path – a strange counterpoint to her Persuade 3 [clever debate 1] resolve anger
unbridled fury at corrupt governance, and Instant Inspiration: +5 to a mundane roll
GENIUS (WHITE/METAL CHI) 4
her determination to topple every corrupt Exploitation of Sorrows: Moderate (20)
Learning 2
regime everywhere! Inspire opposed by Confidence.–10 to all
Politics 3
non-defensive actions for one round
WU WEI (SILVER/WATER CHI) 2
COMBAT
Awareness 2
Palms: Initiative: 1d +15 Attack/Defence:
ARMOUR: 5 points
1d Damage: Result Dice –5
CHI AURA: 1
RIVER: [ ] [XX] [XX] [XX] [XX] Kwan Dao: Initiative: 1d + 5, Attack/
HEALTH POINTS PER LEVEL: 15 Defence: 5d +5, Damage: Result Dice + 15
4th Rank
woman in her thirties with stark white Melee 3 [kwan dao 1] 2: Seven-Fire Fist. +10 Strike, Int. 2
hair, wielding a magnificent kwan dao, PRESENCE (GOLD/EARTH CHI) 4 Burning
and with an endlessly brilliant approach Confidence 3 [majestic surety 1] Golden Temple Bells: (Gold)
to conversation. She seems to always have Grace 3 [city 1] 1: Bell-Carrying Sinews. +10 Lift
a contingency plan for any eventuality, Inspire 3 [love 1] 2: Hardness of the Bell. +10 Armour/round
prepared for anything that comes across Perform 3 [flute 1]
her path – a strange counterpoint to her Persuade 3 [clever debate 1] EXTRAORDINARY TECHNIQUES
unbridled fury at corrupt governance, and Anger Inspiring: Moderate (20) Inspire
GENIUS (WHITE/METAL CHI) 4
her determination to topple every corrupt opposed by Confidence. –10 on all actions
Learning 3
regime everywhere! until any character sacrifices a full action to
Crafting 3
resolve anger.
COMBAT Politics 3
Instant Influence Technique: +5 to a
Palms: Initiative: 1d +15 Attack/Defence: Tactics 3
mundane roll
1d Damage: Result Dice –5 WU WEI (SILVER/WATER CHI) 3 Exploitation of Sorrows: Moderate (20)
Kwan Dao: Initiative: 1d + 5, Attack/ Awareness 3 Inspire opposed by Confidence. –10 to all
Defence: 5d +5, Damage: Result Dice + 15 Investigation 3 non-defensive actions for one round.
ARMOUR: 5 points Secret Art of Genius
CHI AURA: 2
RIVER: [ ] [ ] [XX] [XX] [XX]
HEALTH POINTS PER LEVEL: 16
58
5th Rank
tack. He likes to claim that he has coldly Finesse 3 [fine manipulation 1] (no bonus) 2: Sweeping Scythe Kick. +10 Strike, Adds
decided to treat the illness of the world by PRESENCE (GOLD/EARTH CHI) 4 Down
cauterising the wicked, but he does seem to Confidence 3
take a great deal of joy from any excuse to EXTRAORDINARY TECHNIQUES
GENIUS (WHITE/METAL CHI) 5
use his powerful kicking style and superior Grievous Act of Metal: Moderate (20)
Learning 3 [calligraphy 1]
intellect to get the best of an opponent. He’s Learning roll opposed by Awareness. Full
Medicine 3 [injuries 1]
easily recognisable by his medicine bag and action. –10 modifier to the action of
Crafting 3
long braid. opponent.
WU WEI (SILVER/WATER CHI) 4
Instant Influence Technique: +5 to a
Awareness 3
mundane roll
Investigation 3 [hidden secrets 1]
Senses 3 [touch 1] Summoning the Earth’s Folly: Moderate
(20) Learning opposed by Awareness.
ARMOUR: 5 Points
Opponent suffers chi flow loss in one colour
CHI AURA: 1
until they do something objectively foolish.
RIVER: [ ] [XX] [XX] [XX] [XX]
HEALTH POINTS PER LEVEL: 15 COMBAT
Kicks. Initiative: 1d +15, Attack/Defence:
4d, Damage: Result Dice -5
4th Rank
decided to treat the illness of the world by PRESENCE (GOLD/EARTH CHI) 4 Drunken Monkey (Silver)
cauterising the wicked, but he does seem to Confidence 3 1: Monkey Capering. +10 dodge
take a great deal of joy from any excuse to GENIUS (WHITE/METAL CHI) 5 2: Monkey Roll. +10 Armour, escape from tight
use his powerful kicking style and superior Learning 3 [calligraphy 1] spot
intellect to get the best of an opponent. He’s Medicine 3 [injuries 1, kung fu 1] Thousand Scythe Kick (Gold, Knockback/
easily recognisable by his medicine bag and Crafting 3 Maim)
long braid. WU WEI (SILVER/WATER CHI) 4 1: Fast Scythe Kick. +10 Speed, +10 Strike
Awareness 3 2: Sweeping Scythe Kick. +10 Strike, Adds Down
EXTRAORDINARY TECHNIQUES Investigation 3 [hidden secrets 1]
Wisdom of the Seven Gates (White)
Grievous Act of Metal: Moderate (20) Senses 3 [touch 1]
1: Pain-Negating Method. Full action, Medicine
Learning roll opposed by Awareness. Full ARMOUR: 0 skill roll. Each Wound level treated as a degree of
action. –10 modifier to an opponent’s CHI AURA: 2 difficulty (Battered = 10, Injured = 15, Wounded
action. RIVER: [ ] [ ] [XX] [XX] [XX] = 18 etc). Success erases wound penalties.
Instant Influence Technique: +5 to a HEALTH POINTS PER LEVEL: 15 2: Disturb the Jade Leaves. Medicine roll as
mundane roll attack. Success shuts down a single specialisation,
BACKGROUNDS a critical two specialisations, for 3 rounds.
Summoning the Earth’s Folly: Moderate Superior Specialty: +5 to Medicine kung-fu rolls 3: Pruning the Jade Branches. On Attack, if
(20) Learning opposed by Awareness. Genius higher than opponent’s, adds Stun, and
Opponent suffers chi flow loss in one colour COMBAT they must skip one action per two result dice.
until they do something objectively foolish. Kicks. Initiative: 1d +15, Attack/Defence:
4d, Damage: Result Dice -5
59
5th Rank
company, and they’re well aware that they 2: Run Like a Deer. Cover Ground as Free
Fight 2
carry the pride of their Society wherever Action. +5 Mobility
Hardiness 1
they go! Lift 2 [armour 1] Dragon Saber (Crimson, Disarm/Maim)
Use these stats whenever you need a SPEED (CRIMSON/FIRE CHI) 4 1: Flash of Steel. +10 Strike, summon
quick character to lead Minions. Initiative 3 [sword 1] weapon from 4 yards as Free Action
Dodge 3 2: Dragon Sword. +10 Speed, -1d from first
ARMOUR: 5 points
Finesse 3 opponent’s defence
CHI AURA: 1 Melee 3 [sword 1]
COMBAT
RIVER: [ ] [XX] [XX] [XX] [XX] PRESENCE (GOLD/EARTH CHI) 2
Palm: Initiative: 4d +15 Attack/Defence:
HEALTH POINTS PER LEVEL: 13 Confidence 2
Grace 1 [city 1] 3d Damage: Result Dice –5
GENIUS (WHITE/METAL CHI) 2 Longsword: Initiative: 5d+5, Attack/
Tactics 3 [small unit 1] (no bonus) Defence: 5d+10, Damage: Result Dice +10
WU WEI (SILVER/WATER CHI) 2
Blank Minions sheets: use these to keep track of the groups of followers encountered in the game.
An example sheet has been pre-filled for twenty Gang Fighters, led by the Empty Hand Lieutenant detailed above.
A
5
Followers Rating _______ Example: Followers Rating _______
B C
Followers Rating _______ Followers Rating _______
60