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UNDERSTANDING AND CREATING BIMODAL
NARRATIVES IN THE EFL CLASSROOM
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UNDERSTANDING
AND CREATING
BIMODAL NARRATIVES
IN THE EFL CLASSROOM
Alejandra Farías
María Emilia Moreschi
María Mercedes Romero Day
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Romero Day, María Mercedes
Understanding and Creating Bimodal Narratives in the EFL Class-
room: The Role of Images in Picture Story Books / María Mer-
cedes Romero Day; María Emilia Moreschi; Alejandra Beatriz Farías;
Ilustrado por Julia Civit; Clara López. – 1a ed – Mendoza: María
Mercedes Romero Day, 2022.
162 p.: il. ; 20 x 13 cm.
ISBN 978-987-88-3502-0
1. Imagen Multimodal. 2. Enseñanza de Lenguas Extranjeras. 3.
Lingüística. I. Moreschi, María Emilia II. Farías, Alejandra Beatriz III.
Civit, Julia, ilus. IV. López, Clara, ilus. V. Título.
CDD 410
ISBN: 9789878835020
Cover photo: Mikhail Nilov in Pexels
The content and opinions expressed in this publication are solely
those of the author(s).
Understanding and Creating Bimodal Narratives
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Table of contents
Acknowledgements.........................................................................9
Overview: The Importance of Picture Story Books........... 11
Chapter 1: Theory and Definitions ......................................... 15
1.1. Theoretical framework .................................................... 15
1.2. Macro meanings in picture story books ..................... 19
1.3. Structure of narratives ..................................................... 20
1.4. Coda ...................................................................................... 22
Chapter 2: Shaping the Story World....................................... 23
2.1. Creating characters ........................................................... 24
2.2. Building action ................................................................... 29
2.3. Representing circumstances........................................... 32
2.4. Coda ...................................................................................... 38
Chapter 3: Inviting Readers into the Story World.............. 39
3.1. Positioning readers in interaction with characters . 40
3.2. Bringing readers into the story world ......................... 51
3.3. Combining resources ....................................................... 59
3.4. Coda ...................................................................................... 63
Chapter 4: Creating Active Responsive Understanding ... 65
4.1. Creating emotion............................................................... 68
4.2. Calling for judgement ...................................................... 73
4.3. Fostering appreciation ..................................................... 78
4.4. A note on graduation........................................................ 84
4.5. Coda ...................................................................................... 85
4.6. Resources in action ........................................................... 86
Chapter 5: Stages and Resources ............................................. 91
5.1. Placement............................................................................. 91
5.2. Events: Complication & Resolution ........................... 104
5.3. Bringing the story to an end: Final event & Finale 113
5.4. Moral................................................................................... 123
5.5. Coda .................................................................................... 125
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Acknowledgements
This book is the result of all the effort that was made in
preliminary research together with our colleagues: Jorgeli-
na Baldivia, Laura Farías, Magalí López Cortéz and Susana
Ocampo.
We wish to thank our mentors from the Genres in the
teaching of English as a foreign language Project at Facultad de
Filosofía y Letras, Universidad Nacional de Cuyo, Cristina
Boccia and Samiah Hassan.
The illustrations in this book were created by Clara
López and Julia Civit. We are deeply grateful for their
patience, dedication and artistic sensibilities.
The images in the last chapter were made by our cre-
ative and enthusiastic students – a huge “thank you” to
them all!
Thanks also to María Victoria Magariños, our brilliant
editor and dear friend.
We would like to thank Gunther Kress, who generously
listened to our ideas and invited us to consider what it
means to be a semiotician.
Very special thanks to Len Unsworth for his constant
encouragement, ever-present kindness and invaluable
advice.
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Overview: The Importance of Picture
Story Books
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Chapter 1: Theory and Definitions
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1 This is a simplified version of the model Hasan proposes. The symbol ^ indi-
cates that one stage follows the previous one and the parentheses signal that
stages are optional.
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1.4. Coda
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Chapter 2: Shaping the Story World
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The boy worked in his room, alone and happy. Spread about
him were the plans for the aircraft that he was building. This
was no plastic model made from a toyshop kit, but a proto-
type, designed by the boy himself. The single wing, of pale
grey silk stretched over balsa wood, was a metre from tip
to tip and so light that he could balance it on his fingertips.
(Crew, 1996, p. 1)
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Extent: distance (how far?) – characters (generally small in size) placed on one side
of the image, at a specific point along a path and/or
at a certain distance from a specific point of depar-
ture or arrival
– movement lines that show the path the characters
have covered or followed, including the point of depar-
ture and arrival
Extent: duration (how long?) – tally marks, crossed out calendars, etc.
– series of images showing subtle changes in the char-
acters’ attributes and/or physical position that show
time has passed
2.4. Coda
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Chapter 3: Inviting Readers
into the Story World
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the viewer (…) come[s] to know the story world by seeing it;
but the viewer can be positioned to assume different viewing
personas –either that of an outside observer or alternatively
of a viewer ‘participating’ fleetingly in that world through a
relationship with, or identification as, one of the characters.
(Painter et al., 2013, p. 18)
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make eye contact, they connect with the readers and hold
their attention as they are presented by the narrator or as
they introduce themselves. For example, in Zoo, by Anthony
Browne (1992), the story opens with the four main charac-
ters introduced in different images that simulate portraits
and each of them makes eye contact with readers. In the
second page of The True Story of the 3 Little Pigs, by Jon Sci-
eszka & Lane Smith (1996), the main character and narrator
of the story, Alexander T. Wolf, introduces himself while
making eye contact with readers.
3.1.2. Involvement
Another way in which readers can have a strong sense of
interaction with the characters is related to the position
from which they can perceive the characters.
When interacting with someone, we are generally fac-
ing the other person, and our bodies’ frontal planes are
parallel to each other’s. In contrast, when we observe others
interact, we are generally looking at them from a side and
their frontal plane is not parallel to ours but to whomev-
er or whatever they are interacting with. In the analy-
sis of images, this distinction is captured in the system
of INVOLVEMENT that includes images in which there is
involvement, when characters face readers, and detach-
ment images, in which the characters are shown from an
oblique angle, facing sideways or showing their back to
readers (Kress & van Leeuwen, 2006, p. 133).
In Image 1 above we see a dog chasing a cat from the
side. Neither of these characters is facing readers but they
are seen from an oblique angle instead. The characters are
not represented from an angle that would give the reader
a sense of involvement with them. Therefore, the reader is
not positioned to interact with the characters but rather to
observe what they are doing.
But what would happen if the characters’ frontal
planes were parallel to ours? Images 9 and 10 above
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3.1.4. Power
Whenever we relate to others, we do so in terms of power
relations. These are established on the basis of differences
in age, physical strength, social or economic status, cultural
heritage and acquired knowledge. These factors position
people in certain roles, which affect, of course, the way they
relate to each other.
Power relations can be visually represented between
characters and readers when we consider the angle from
which the character is depicted along the vertical plane.
When characters are placed at readers’ eye level, they seem
to have equal power. In other cases, characters are depicted
from a high angle, which gives readers the sense that they
have more power than the characters. In such cases, the
characters are placed in a position of vulnerability or help-
lessness. Conversely, when characters are depicted from
a low angle, they come across as powerful and imposing.
These choices along the vertical angle are captured in the
system of POWER (Kress & van Leeuwen, 2006, p. 140) and
exemplified by the following images:
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3.1.5. Coda
There are several resources for illustrators to place readers
in interaction with characters, and thus, make them feel
part of the story world and help them empathise more eas-
ily with the characters. In the following table, we list the
choices that position readers in a close relationship with
characters and make them feel as if they were inside partic-
ipants of the story world, and those that position readers as
outside observers to experience what happens in the story
from a distance. These choices may be used in isolation
or together in combination to invite readers into the story
world or keep them at a distance.
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3.2.1. Framing
As Painter et al. (2013, p. 103) suggest, the system of FRAM-
ING can help illustrators include readers in the story world
through the lack of frames and margins that separate the
story world from the readers’ world. Images in picture
books sometimes have margins and frames that enclose
them. The margin is the white space that surrounds the
image, and the frame is the black line that delineates the
image. Images that have margins are called bound. In them,
the margins “demarcate the story world as more distinctly
separated from the reader’s world.” Margins can also be
seen as “contain[ing] or confin[ing] the character” (Painter
et al., 2013, p. 105). The use of margins and frames, then,
serves to distance the reader from the characters and their
world. The thicker the margin or frame is, the further away
from the story the viewer is positioned.
In opposition, images can have no margins. These are
called unbound images as they present no boundaries that
separate the world of the reader and the story world. In
images of this kind, the reader can have a stronger sense of
belonging to the story world or a more active participation
in the events as there are no borders that divide and put
distance between the reader’s world and the story.
So far, we have seen examples of both types of images:
images 1 and 12 are examples of bound images, in which the
readers’ world is separated from the story world, while the
rest are unbound images with no margins and frames. This
second type of images gives readers the sense they can step
into the story world and experience action from within.
While bound images (that are framed) and unbound
images in this system represent opposing extremes, there
are some other choices within bound images that serve as
middle grounds between these two options. First, bound
images can be contained or breaching. Compare images
1 or 12, which have margins that limit and contain the
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Figur
Figuree 1 – Readers as participants or observers.
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3.4. Coda
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Chapter 4: Creating Active
Responsive Understanding
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Figur
Figuree 2 – Active Responsive Understanding Continuum.
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material world the bunny lives in, but rather to help better
understand the events in the story, as caring for her orchard
is important to the bunny.
When dealing with judgement, circumstances of means
become particularly revealing. This type of circumstance is
represented by the tools used in action processes, and these
processes are the ones that make character behaviour visu-
ally accessible to readers. In image 6, the circumstance of
means, namely, the paintbrush, adds symbolic value, height-
ening the meanings expressed by the processes and helping
readers critically judge the boy’s behaviour, as it points to
the type of reprehensible actions he usually engages in.
Acquired knowledge of the world allows readers to
assign these circumstances of means an important role
when it comes to judging characters’ behaviour. We can-
not understand the information our eyes provide “until we
interpret [it] in the light of previous experience (…) not
just personal associations but also cultural assumptions”
(Nodelman, 1988, p. 8-9).
Keeping in mind that one event may relate to another
in successive images both verbally and visually, comparison
and contrast are some of the strategies deployed to make
sense of the relations between events. The analysis of these
relations may reveal patterns in the storyline. These pat-
terns are regular arrangements of meanings that can help
judge characters’ behaviour. Sometimes they confirm one
another; others, they oppose one another, and yet some oth-
ers, they filter experience through a character’s conscious-
ness (Macken-Horarik, 2003, p. 293-294).
Images 23, 7 and 8 illustrate this point. In a story about
a man who walks around the museum and enjoys art on
his own, the first two images show positive dispositions
that initially invite readers to align with the quiet joy of
contemplating works of art. The third image breaks the
sequence and may lead readers to judge the tourists’ actions
in opposition to the man’s: his negative emotional reaction
reflects his own negative judgement of their taking over the
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below, the spoon stirs the potion in the cauldron. The spoon
breaches through the margin of the image, which makes it
even more outstanding. As we said before, salience allows
us to interpret the spoon as a symbolic attribute standing
for a witch’s magic and power.
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4.5. Coda
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the dress she wears. Unlike the previous image, the one on
this page is dynamic and shows characters in action, more
specifically, working. This brings to mind adjectives we can
attribute to their particular behaviour: hardworking, vigor-
ous, productive, competent, tireless, resolute –all of which
signal that, based on their actions, we can judge the charac-
ters in terms of social esteem and thus praise their capacity
and tenacity. If we analyse Wangari’s facial features (DEPIC-
TION STYLE), we can recognise pride and admiration for her
mother, a role model whose steps she is literally following.
This suggests that we will encounter other situations that
will be judged similarly later on, as Wangari seems likely to
emulate her mother. At the same time, the composition of
the image suggests interconnectivity of nature, which, as in
the previous image, reflects Wangari’s happiness.
The fourth page presents a conceptual image that
acts as a hinge with the next section. We can judge Wan-
gari’s behaviour (travelling and studying) as adventurous,
in terms of her tenacity and capacity. Furthermore, there
is a clear colour contrast (AMBIENCE) between the brown
and green of the country she leaves behind, full of trees
and lively animals, and the grey of the one where she goes,
crammed with buildings. In a way, this juxtaposition fore-
shadows the plights Wangari will face later in the story.
With the fifth page comes the first colour change in
the margins (AMBIENCE). There is also a marked contrast
between the green of Wangari’s clothes, which somehow
takes us back to the old green Kenya, and the dismal dusty
rose setting (AMBIENCE). Wangari’s arms serve as vectors
to highlight her emotions when confronted with this over-
whelming reality: astonishment, sadness and confusion.
While the image on page seven focuses on Wangari’s
thoughts and the one on page eight on her own actions,
the one on page nine broadens the scope. Compositionally,
more space is taken up by the trees than by Wangari herself
(GRADUATION), which symbolises that her endeavour, as it
spreads, becomes bigger than herself. On the tenth page
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Chapter 5: Stages and Resources
5.1. Placement
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5.1.1.1. Setting
In general, the location in time and place is mentioned or
identified in the text in nonspecific terms. Circumstances of
temporal and spatial location –underlined in the following
examples– are used.
• “The rabbits came many grandparents ago.” (Tan, 1998)
• “This all happened a few summers ago, one rather
ordinary day by the beach. Not much was going on.”
(Tan, 2000)
• “Oliver had just moved to the big city.” (Freedman &
Hindley, 2015)
• “Once upon a time, but not very long ago, deep in the
Australian bush lived two possums. Their names were
Hush and Grandma Poss.” (Fox & Vivas, 1991)
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5.1.1.2. Characters
Character attributes and habits are introduced in this stage
as well. These include their physical appearance, personal-
ity traits, likes and dislikes, possessions and routines; what
they normally are like and what they normally do. Their
relationships can also be reflected if they are central to the
story. These features can be referred to in the language and
depicted in the images.
Similar to what happens with the depiction of setting,
when it comes to representing characters’ physical appear-
ance, there is much more information offered visually than
verbally. In fact, in most picture books, through the text the
reader finds out whether the protagonist is an animal or
a person and which kind (possum, elephant, girl, boy). For
example: “Once there was a boy and one day he found a
penguin at his door” (Jeffers, 2005). However, in the image,
the reader can see exactly what the characters look like.
Only in stories in which the characters’ conflict is relat-
ed to a physical trait do readers get a written description
of the characters’ appearance. For instance, in Giraffes Can’t
Dance (Andreae & Parker-Rees, 2001), the narrator says:
“Gerald was a tall giraffe whose neck was long and slim.
But his knees were awfully crooked and his legs were rather
thin.” In this case, Gerald’s physical traits, which are central
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“Hurry up with the meal, old girl,” Mr. Piggott called every
evening when he came home from his very important job.”
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5.1.2.1. Setting
Sometimes illustrators wish for readers to focus on the set-
ting before they get to know the protagonists. As the story
opens, readers may find a long shot image that shows the
setting at large. This is more commonly done through con-
ceptual, static images, which focus on the representation of
what things are like rather than ongoing action.
If illustrators choose to include characters in the image,
they are typically shown from far away so that readers can
observe them in their usual context. In these cases, char-
acters are depicted as one more element of their environ-
ment from a rather impersonal or objectifying perspec-
tive. At this point in the story, readers are not meant to
build a relationship or interact with characters yet. Thus,
these images show detachment, as characters are typical-
ly involved with some other element in the context, and
are unmediated, observe: characters are not making eye
contact with readers.
As regards AMBIENCE, a specific colour scheme to rep-
resent the setting is chosen according to whether the reality
presented is characterised as rather calm, cold, gloomy, or
more energetic and cheerful. In this way, a specific tone is
set from the start as illustrators create a specific atmosphere
that will envelop the characters henceforth.
In terms of composition, these images are typically
centred. If there are opposing focus groups of informa-
tion –groups of information in different sides or corners of
the image–, represented in polarised images, the different
focus groups are usually balanced so as to create a rather
harmonious environment.
Using an image at the beginning to show the set-
ting, then, is a very useful option to highlight where the
action will take place or represent characters in their natur-
al habitat to foreground where they live. This will serve to
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5.2.1.1. Frame
The frame or local setting of every event is generally marked
in the language by a temporal adjunct –linker– or with
a circumstance of temporal or spatial location, typically
included at the beginning of the clause. For example:
• “One summer afternoon, Spike Trotter met Bubba
D’Angelo by the service station and together they went
up to the tower for a swim.”
“When Bubba reached the top, he lifted himself out
and squatted a moment, catching his breath, calming
his heart.”
“When Spike returned, calling and waving the shorts,
Bubba stuck his head straight out of the tank.”
(Crew & Woolman, 2011)
• “In the afternoon, every subject is a problem.”
“We are about to go home when Rebecca remembers
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5.2.1.3. Sequel
In the sequel, the consequence of the main act is made explic-
it. The consequence may be an emotional reaction charac-
ters have or a decision they take based on what has just
happened. This section of the event is sometimes marked
in the language with the causal conjunction so. These con-
sequences are often referred to exclusively by means of the
language, because it is faster and simpler than including a
new image to show them.
However, when the event is important and authors
wish readers to reflect upon its consequences, illustrators
can add an image for the sole purpose of representing the
impact of the event on the characters. This extra image
constitutes a pause after the action to help readers con-
sider its consequences more carefully before moving on
to the next event.
The representation of the characters’ emotional reac-
tion through image together with language seems to be a
more frequent choice than the visual depiction of charac-
ters’ decisions alone. This dual representation of the char-
acters’ emotional reaction is particularly effective since just
reading about what the characters feel may not be enough
or as powerful as seeing the characters’ facial expressions.
It is interesting to notice that each modality plays a slightly
different role in these cases. While the text can be more
precise as to what emotion the character is exactly expe-
riencing, its visual representation appeals more strongly to
the readers’ emotions, as it has a powerful and more imme-
diate effect on the readers. This can help readers feel for the
character more readily or easily.
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5.2.2.1. Frame
As said above, the frame is depicted in the background of
the images that show the main act. Since images showing
the action are typically contextualised and drawn from mid
or long distance so that the action is visible, it is quite easy
for the readers to recognise where and when the action
is taking place, as well as which characters are involved
in the event.
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5.2.2.3. Sequel
In the sequel, after readers have observed from outside the
story world the action taking place, they are invited back
to come closer to the characters and reflect upon what
the consequences of what has just happened are for the
characters.
Images that represent an emotional reaction in the
sequel are typically conceptual, static as they reflect the
characters’ state rather than show ongoing action. As said
before, these static images serve to slow down the pace of
the plot or pause the action momentarily to give readers
the opportunity and the time to focus on the emotional
impact of the event.
To clearly depict the characters’ emotional reaction,
these images show them from an intimate distance with a
close-up so that the facial gestures are visible and can be
more easily interpreted by the readers. At the same time,
from such a close distance, readers are prone to feel they
have a close and intimate connection to the characters,
which serves to foster a more empathetic view.
This connection can be enhanced by positioning the
characters facing readers and, on some occasions, hav-
ing them make eye contact with them. The characters’
gaze, which gives readers the impression they are being
addressed, compels them to feel more connected to the
characters and involved with what the characters are feeling
and going through.
As regards composition, the characters are generally
centred in these images, constituting a unique focus group
for readers to look at and analyse. These images can also be
decontextualised, helping the readers to focus solely on the
characters and their emotions.
When there is no separate image to deal with char-
acters’ emotional reaction –which is sometimes not even
mentioned in the text–, their facial gestures in the image
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showing the main act can give clues for readers to know
how the event is affecting the characters emotionally.
Regarding the visual representation of sequels that
involve decisions, these are more similar to images that
show action in the main act. They are narrative, dynam-
ic, from a rather social or impersonal distance, in which
characters are seen doing something; besides, they are often
unmediated, observe images and there is typically detach-
ment.
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First, readers may get the feeling that they are zooming
out from the story, distancing themselves from the charac-
ters and their reality. Long shot images with impersonal
distance can be used to give the impression to the reader
that their relationship with characters and the story world
is coming to an end.
The last image of Lost and Found by Oliver Jeffers
(2005), for example, shows the boy and penguin rowing
back home together in a boat from far away and above.
In The Lost Thing by Shaun Tan (2000), the illustrator has
decided to include four last small images in which the pro-
tagonist zooms out of view. In both these cases, readers get
the clear feeling that the story has come to an end, as has
their relationship with the characters.
Another way of distancing the readers from the char-
acters is positioning the characters with their back towards
the readers, as if they were walking away, continuing their
lives without the presence of the readers. This signals the
culmination of the story, as readers will no longer be wit-
nesses to what happens in the lives of these characters.
The last images of Cows Can’t Fly by David Milgrim (2000),
Gorilla by Anthony Browne (1983), The Frog Prince Contin-
ued by Jon Scieszka & Steve Johnson (1994), for instance,
show characters walking away, carrying on with their lives
now that the conflict has been resolved, and severing their
relationship with the readers, who will no longer be part
of their lives.
5.4. Moral
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5.5. Coda
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only one of its parts, among others. These games can have
follow-up production activities, such as describing the ani-
mals or creating a new animal by combining body parts
in the bingo cards.
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Framing
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Point of view
Contact
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Social distance
Involvement
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Power
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Figur
Figuree 3 – Graphic organizer: outline with basic ideas for their story.
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6.4. Coda
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