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Authors: Interior Art:
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Casey Christofferson and Scott Greene Brian Leblanc, Peter Bergting, Jeremy McHugh, James
Stowe, and UDON Studios (featuring Chris Stevens)
Additional Materials By:
Clark Peterson, Erica Balsley, Kathy Christofferson, cover art:
Charles Arthur Ford III, Skeeter Green, Chris Jones, Jer- Peter Bradley
emiah Lasch, Patrick Lawinger, Nate Mcphail, Anthony
Pryor, Robert Schwalb, Brenden Simpson, Rachel Tayler, Playtesters:
Robert Mull, Kevin Walker, and Matthew Wolph. Brooke Delano, Mark Davis, Greg Hamilton, Josh Martin, Kim Mar-
tin, Jeff Smith. Unit One: Brooke Delano, Mark Davis, Greg Hamilton,
Josh Martin, Kim Martin, Jeff Smith. Unit Two: Kathy Christofferson,
Developers:
Producer:
Bill Webb
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Scott Greene and Casey Christofferson
Clint Bennett, Shane Shirley, Karl and Steve Meyer. Unit 3: James
Beauchesne, Neil Dawson, Jeremy Hardin, Roger (Ard Leader of Our
People) Pierson, Darren Walters, and Adam Wellman.
This product requires the use of the Dungeons and Dragons® Player’s Handbook, published by Wizards of the Coast®.
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©2007 Necromancer Games, Inc. All rights reserved. Reproduction without the written permission of
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Third Edition Rules, PRINTED IN CHINA.
First Edition Feel
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table of contents
Book I: The City of Brass
Chapter 1: Introduction 3
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Chapter 2: History of the City of Brass 8
Chapter 3: The Plane of Molten Skies 12
Chapter 4: The Bazaar of Beggars 40
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Chapter 5: City of Brass Overview 49
Chapter 6: The Upper City 54
Chapter 7: The Middle City 72
Chapter 8: The Lower City 90
Chapter 9: The Sultan’s Palace 105
Appendices
Appendix 1: NPCs 241
Appendix 2: New Monsters 302
Appendix 3: Battle Slaves 395
Appendix 4: New Spells 400
Appendix 5: New Feats and Magic Items 403
Appendix 6: New Prestige Classes/Classes 410
Appendix 7: 101 Story Seeds 418
Appendix 8: OGL 429
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Chapter 1 : The City
of Brass: A City of
Splendor, City of Evil
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City of Brass. The name conjures visions of magnificence The City of Brass is all of these things and so much
and splendor, of mystery and timelessness. A place of wonder, more. Born with a single word as home to all Efreet,
a fable, an enigma, a magical fortress adrift in a sea of flame the City of Brass floats forever on the border of the
under a sky of fire, a fantasy and so much more. Home to the Plane of Elemental Fire and the Plane of Molten Skies,
Satrapy, final resting place of the Sultana, high kingdom of which alone is the sole dominion of the fabled cities
the Efreet, treasury to all the races of Genie, this is a place cruel Sultan.
born of the dreams of the very Gods of creation. This is a A bazaar at the crossroads of the universe, the City of
city unlike any found in the universe, with impossibly tall Brass has long been rumored amongst mortal folk to be
minarets, and impossibly impregnable walls guarded by the a repository of relics both fantastic and foul. Here is a
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leering Demon Gates. Behind those gates…high adventure
awaits those brave enough to test their mettle against the
diabolical wit of the treacherous Efreet.
place where your greatest dreams and worst nightmares
may be granted you with a Wish if the price is right: The
City of Brass.
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the city of brass: A city of splendors, city of evil
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the City of Brass has the potential to further them along on
DMs interested in running something strikingly different their quest, or lead them on prodigious side quests that could
than a standard swords and sorcery campaign. Perhaps your easily fill a lifetime of high level campaigning.
PCs have a need or desire for something that cannot be No two visits to the City of Brass are the same. Like all
found anywhere in their home plane, or the universe that good campaign settings there is no “fixed” conclusion for
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they are familiar with. The City of Brass makes a logical the adventures that take place here, merely more adventure
storehouse for such an item or materials to create their seeds leading to even greater glories, or horrific death. The
own relics and magical artifacts. great white wizard is NOT likely to come to the rescue of
There is magic here, possibly greater and stronger magic the PCs should they get into a jam—although someone
than has been offered in most campaign settings you may find, might—if the PCs have made the right contacts or greased
but it need not be the crux of any campaign run in the City of the right palms. It is of course preferred that the PCs ac-
Brass. The City of Brass works equally well for low(er) magic tions guide their path to glory or destruction.
campaigns settings where the theme is centered on a more Even relatively low level PCs may find themselves trapped
sublime approach to magical power and its prevalence in the in the City of Brass or the Plane of Molten Skies. Perhaps they
universe. Indeed, the City of Brass may serve as the only conduit
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of magical powers to a low magic campaign setting. The Cities
secrets and mysteries could possibly be the wellspring from
which other magic has somehow fallen into the PCs world,
and thus rightly be a place sought by adventurers for its many
arrived as victims of a Wish gone awry, or incurred the wrath
of an angered Genie or powerful wizard. Possibly they have
been sent on a quest by their representative temple or wizard
guild to seek an item locked within the Cities many extensive
vaults. Quite possibly an entire campaign could be based on
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treasures and vast areas of knowledge in of ancient eldritch the PCs being born into servitude in the City of Brass and
secrets and forbidden arcane lore. Weapons great and terrible, their purpose is to escape slavery and seek the home plane of
spells arcane and evil, items of wondrous power, and armor their parents—or seek to reclaim their birthright from their
of legend are available here within the extensive souks and Efreet masters.
bazaars, if they can be haggled from their owners, that is. Many areas of the City of Brass are detailed in broad general-
Riches beyond imagining lie dormant within the izations. This is done with a pure purposeful intent and respect
vaults of the efreet, locked away from the greedy eyes of for the product and for the source material of the Arabian
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the masses behind a curtain of smoke and fire for untold Nights it is drawn from. A broad brush to paint with assures
centuries… until now. that you are allowed to run your own version of the City of
A wealth of information is detailed within these pages. Brass as your campaign setting dictates, and not to structure
New monsters, new prestige classes, new magic spells and the source material in such a way as to straightjacket you into
items are of course found within these pages. So too are running the material strictly as it is written here. A number
ways to incorporate a use for the City of Brass into any of monsters and NPCs is given for each major location in
campaign setting, be it a traditional dungeon crawl, or a the City and a framework to build encounters upon. Other
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futuristic campaign setting in a low magic universe. The areas are left to the DM to fill in their own vision of the City
City’s dozens of detailed shops, locations, and areas of of Brass. The City of Brass is a City of wondrous magic and
intrigue and adventure may fill an entire campaign setting unsolved mysteries. Its story, ancient and rich in the retelling,
all in themselves and are not limited to the exceptionally belongs to everyone.
high level PCs to play their last great adventure out…or Other areas such as the Sultans Palce are drawn in
the beginning of their next. greater detail; owing to their fantastic nature, they deserve
The City of Brass is a campaign setting that seeks to a more thorough accounting. For these, their rooms, their
capture a sense of immediacy, wonder, and excitement with defenders, and their treasures, as well as general maps are
every twist and turn. When used as a “drop in” city for a all laid out and ready to use by a DM on the fly, or as part
high level campaign there is no limit to the places that of a well planned gaming session.
the PCs actions may take them. A few simple rolls of the
dice and a quick summary of the text could catapult the
PCs along on their next great adventure. With very little
Ways to Use this Book
pre-prep time adventurers could be off on a brand new There are many different ways you can use this book.
grand epic in an alien city of power and magic. This great Below are just a few suggestions.
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City of Brass
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Skies and the City of Brass. NPC contacts and alliances powerful relics await adventurers brave enough to wrest
may be forged giving the DM a ready-made excuse to their secret power from their possessors. New alchemical
bring the PCs back again and again. concoctions, spells, magical craft materials and items offer
new challenges for PCs to overcome.
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NPCs
Campaign The City of Brass as has been said before offers nu-
The various shops and locations within the City of Brass merous unique NPCs. These NPCs come complete with
offer high level PCs a nice break and series of diversions rich back-stories, motivations and enough role play
from their standard ongoing campaign. An efreeti bottle notes to drop them into any adventure. Their ties to
or magical portal in their standard dungeon may transport the City of Brass are obvious but need not be restricted
them to the Plane of Molten Skies, forcing them to find to the City itself. Many NPCs could easily be used as
a way back home. Perhaps the PCs have found a hidden story hooks to get PCs into the City or as villains or
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portal directly to the City itself, thereby giving them a place
to explore and spend their money, or more importantly a
place for the DM to rob the PCs blind, relieving them of
some of their more annoying possessions.
allies in different campaigns with little preparation on
the part of the DM.
Level PCs are sure to find the City of Brass an adequate of Brass that they have come into possession of some
place to wet their appetites for high adventure. A DM property that they may use as a base of operations for
who finds difficulty developing campaigns that challenge forays into the other planes of the Multiverse, or to have
such powerful PCs need look no further than the Grand continuing adventures within the Plane of Molten Sky
Vizier for an idea of the sorts of nemesis that await their and the City of Brass. Perhaps the PCs completed some
hardened adventurers. quest on behalf of the Sultan of Efreet and were rewarded
with a citadel in the Plane of Molten Sky. Perhaps the PCs
gambled extensively in a gaming house or the Cirque of
Scaleable Adventure
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the city of brass: A city of splendors, city of evil
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1d20 Location
1. Lost Tomb of Y’Cart (Area 5-1, Plane of
Both the City of Brass and its adjoining Plane of Mol- Molten Skies)
ten Skies offer many opportunities for exploration and 2. Pits of the Crystal Queen (Area 5-3, Plane
discovery. The Plane of Molten Skies is an extensive of Molten Skies)
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wilderness setting that should appease any fan of wilder- 3. Caves of the GlassWyrms (Area 5-4, Plane
of Molten Skies)
ness adventure. Rangers and druids may find a new home
4. The Shattered Peak (Area 7, Plane of
traversing the trackless wastes of the Plane of Molten Molten Skies)
Skies; rogues may find rich bazaars, hidden treasures and 5. Citadel of the Fire Thane (Area 11, Plane
wealthy nobles of the City of Brass to be inviting targets of Molten Skies)
for their underworld activities. Monks may seek enlight- 6. Xigla Xaltaz, Fortress of the Xill (Area 13,
enment or redemption in challenges physical challenges Plane of Molten Skies)
against the Order of Devils. Bards may find wealth and 7. The Spire of Hazrad the Mad (Area 15,
prestige of their own as performers and story tellers in the Plane of Molten Skies)
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ancient capitol of the genie races, possibly even catching
the ear of the Sultan’s Court, earning a position in the
Orchestra of Ashen Thunder. Paladins may no doubt find
much that is evil to crusade against, as the City of Brass is
frequently a cruel place ruled by wicked folk, and peopled
8.
9.
10.
Wyrthil’s Lair (Area 16, Plane of Molten
Skies)
Hall of the Vulcan Lords (Area 20, Plane
of Molten Skies)
Caverns of Abdul-Shihab (Area 22, Plane
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of Molten Skies)
by oppressed slaves. 11. Fortress of the Seekers of the Ebony
Moon (Area 26, Plane of Molten Skies)
The Flask of Sulymon and The 12. The Oasis of Mukphat the Blind (Area 31,
Plane of Molten Skies)
Carnelian Idol 13. Shining Pyramid of Set (Area 5, the Upper
City)
Two powerful artifacts could play an important role in 14. Pagoda of Devils (Area 6, the Upper
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City)
your campaign if you desire: the Flask of Sulymon and
15. The KhizAnah (Area 26, the Upper
the Carnelian Idol. City)
16. The Minaret of Screams (Area 32, the
The Flask of Sulymon Upper City)
17. Tower of the Grand Vizier (Area 40, the
Currently the Sultan of Efreet is scouring the Upper City)
universe for the magical flask a trusted troupe of his 18. City of the Dead Sultana (Area 42, the
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