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CHARACTER SKETCH

POWERS AND FEATS


_______________________________________
COMBAT STATISTICS _______________________________________
CHARACTER NAME

Class: _________________ Level: _____________ Initiative Speed _______________________________________

Race: _________________ Gender: ___________ Roll initiative to determine Your speed is the number of _______________________________________
the turn order in combat. squares you can move with
Alignment: _______________________________ a move action. _______________________________________

Languages: _______________________________ DEFENSES _______________________________________


_______________________________________
Armor Class (AC) CALCULATIONS
ABILITIES AND SKILLS _______________________________________
AC measures how hard it is to physically land an attack on you.
_______________________________________
Strength MODIFIER CHECK Fortitude CALCULATIONS _______________________________________
Strength measures your physical power.
Fortitude measures your toughness and resilience. _______________________________________
Athletics ❏ Trained MISC. CHECK
_______________________________________
Reflex CALCULATIONS
Constitution MODIFIER CHECK Reflex measures your ability to deflect or dodge attacks. _______________________________________
Constitution represents health, stamina, and vital force. _______________________________________
Endurance ❏ Trained MISC. CHECK Will CALCULATIONS
_______________________________________
Will measures your strength of will and self-discipline. Use this space to draw a picture of your character, your
_______________________________________ character’s symbol, or some other identifying mark.
Dexterity MODIFIER CHECK
Dexterity measures coordination, agility, and balance.
Attack Bonus
CHARACTER NOTES
WEAPON / POWER DAMAGE
Acrobatics ❏ Trained MISC. CHECK EQUIPMENT AND MAGIC ITEMS
Stealth ❏ Trained MISC. CHECK Attack Bonus WEAPON / POWER DAMAGE _______________________________________
Thievery ❏ Trained MISC. CHECK When you attack, roll a d20 and add your attack bonus. Compare
the result to the monster’s defense to see if you hit. If you do hit,
_______________________________________
roll damage. _______________________________________
Intelligence MODIFIER CHECK
Intelligence describes how well you learn and reason. Hit Points Bloodied _______________________________________
Arcana ❏ Trained MISC. CHECK Your hit points measure the damage you can take before falling _______________________________________
unconscious. Your bloodied value is half of your hit points
History ❏ Trained MISC. CHECK (rounded down). _______________________________________
Religion ❏ Trained MISC. CHECK Healing Surge Value _______________________________________
Surges Per Day _______________________________________
Wisdom MODIFIER CHECK When you spend a healing surge, you regain hit points equal to _______________________________________
Wisdom measures common sense, self-discipline, and empathy. your healing surge value, which is one-quarter of your hit points
(rounded down). _______________________________________
Dungeoneering ❏ Trained MISC. CHECK
_______________________________________
Heal ❏ Trained MISC. CHECK CURRENT HIT POINTS
_______________________________________
Insight ❏ Trained MISC. CHECK
_______________________________________
Nature ❏ Trained MISC. CHECK
_______________________________________ Use this space however you like: to record what happens on
Temporary Hit Points Surges Remaining
Perception ❏ Trained MISC. CHECK
_______________________________________
your adventures, track quests, describe your background
and goals, note the names of the other characters in your
party, or draw a picture of your character.
Charisma _______________________________________
MODIFIER
Charisma measures force of personality and leadership.
CHECK
ACTIONS IN COMBAT
On your turn in combat, you can take three actions: EXPERIENCE POINTS (XP)
Bl ❏ Trained MISC. CHECK
✦ A standard ac tion, which is usually an at tack WEALTH
Diplomacy ❏ Trained MISC. CHECK ✦ A m o ve a c t io n , w h ic h in v o l ve s m o ve m e n t
✦ A minor ac tion, which is simple and quick
Intimidate ❏ Trained MISC. CHECK
You can give up an action to take another action from lower on XP for next level: _________
the list, so you can take a move or a minor action instead of a
Streetwise ❏ Trained MISC. CHECK
standard action or a minor action instead of a move action.
Permission is granted to photocopy this character sheet for home game use only. TM & ©2010 Wizards of the Coast LLC.

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