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Assassins

Release 3
Copyright © 2007-2012 Eric C.
Medders and Chris Gonnerman
All Rights Reserved
A Basic Fantasy RPG Supplement Distributed under the terms of the
Open Game License version 1.0a
Basic Fantasy Website: basicfantasy.org

INTRODUCTION
This supplement provides information for playing Assassins, an additional character class, under the Basic
Fantasy Role-Playing Game rule system. If you do not already have a copy of the Basic Fantasy RPG rules,
please visit the website and download a copy.

NEW CHARACTER CLASS Assassin must have a minimum Dexterity and


Intelligence of 9 each. Only Humans may become
Level Exp. Points Hit Dice Assassins.
1 0 1d4
Assassins have several special abilities, as listed on
2 1,375 2d4 the table below. Some abilities are shared with the
3 2,750 3d4 Thief class, and are described in the Core Rules.
4 5,500 4d4 Those abilities special to the Assassin class are as
follows:
5 11,000 5d4
6 22,000 6d4 Disguise: An Assassin can disguise himself or
herself to appear to be a specific sort of character,
7 44,000 7d4 that is, a noble, a priest, a commoner, etc. An
8 82,500 8d4 Assassin may attempt to disguise himself or herself as
9 165,000 9d4 a specific person, but the chance of success is reduced
by at least half in this case (or even more if the
10 247,500 9d4+2
Assassin attempts to appear to be someone of a
11 330,000 9d4+4 different race or sex).
12 412,500 9d4+6
Poison: Assassins learn the art of making lethal
13 495,000 9d4+8 poisons. Poisons are often quite expensive to make; it
14 577,500 9d4+10 is not uncommon for a single application of contact
15 660,000 9d4+12 poison to cost 500 gp or more. The GM is advised to
take care that poison does not become too much of
16 742,500 9d4+14 an easy solution for the Assassin.
17 825,000 9d4+16
Shadowing: An Assassin may attempt to follow or
18 907,500 9d4+18 track a character in an urban or indoor environment.
19 990,000 9d4+20 The Assassin must be able to see the character being
20 1,072,500 9d4+22 shadowed, though not necessarily in a continuous
fashion. If the roll fails, the GM must decide if the
Assassin character being followed has been lost, or if he or she
has detected the Assassin; further, the Assassin who
There are men and women in the world who deal loses the trail does not know if he or she has been
death from the shadows for hire. These people are detected (unless, of course, the character being
called assassins. Most are trained by secret guilds or tracked chooses to confront the Assassin).
societies; civilized lands generally forbid and destroy
such organizations. Waylay: An Assassin can attempt to knock out an
opponent in a single strike. This is performed in
Assassins advance using the same table as Thieves, much the same way as a Thief's Sneak Attack ability,
and they must abide by the same weapon and armor but the Assassin must be using a weapon that does
restrictions as members of that class. A prospective subduing damage normally. The attack is rolled at a
+4 attack bonus; if the Assassin hits, the victim must
A BASIC FANTASY SUPPLEMENT ASSASSINS

make a saving throw vs. Death Ray or be knocked Assassinate: This is the Assassin's primary special
unconscious. If this roll is made, the victim still ability. Like the Waylay attack, it requires the
suffers double the weapon's normal damage (which is, Assassin to be in position to perform a Sneak Attack.
of course, subduing damage). The attack must be carried out with a one-handed
piercing weapon, such as a dagger or sword. The
Note that bounty hunters are often “reformed” attack is rolled at the usual +4 attack bonus, and if
Assassins, who use the Waylay ability in the course of the attack hits, the victim must roll a saving throw vs.
their (more or less) lawful activities. Death Ray or be instantly killed. If this saving throw
is a success, the victim still suffers double normal
weapon damage. At the GM's option, characters two
or more levels lower than the Assassin may be denied
a saving throw.

Assassin Abilities
Open Remove Pick Move Climb
Level Locks Traps Pockets Silently Walls Hide Listen Disguise Poison Shadowing
1 15 10 20 15 70 - 20 30 25 10
2 20 15 25 20 75 5 25 35 30 15
3 25 20 30 25 80 10 30 40 35 20
4 30 25 35 30 81 15 34 45 40 25
5 35 30 40 35 82 20 38 50 45 30
6 40 35 45 40 83 25 42 55 50 35
7 45 40 50 45 84 30 46 60 55 40
8 50 45 55 50 85 35 50 65 60 45
9 55 50 60 55 86 40 54 70 65 50
10 60 55 65 60 87 45 58 74 68 53
11 65 60 70 65 88 50 62 78 71 56
12 68 63 74 68 89 53 65 82 74 59
13 71 66 78 71 90 56 68 86 77 62
14 74 69 82 74 91 59 71 90 80 65
15 77 72 86 77 92 62 74 94 83 68
16 80 75 90 80 93 65 77 95 84 69
17 83 78 94 83 94 68 80 96 85 70
18 84 79 95 85 95 69 83 97 86 71
19 85 80 96 89 96 70 86 98 87 72
20 86 81 97 91 97 71 89 99 88 73

2
ASSASSINS A BASIC FANTASY SUPPLEMENT

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Credits:
Proofing: David Gerard

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