Professional Documents
Culture Documents
Combinepdf
Combinepdf
SESSION 10
SOCIAL INFLUENCES
CONSUMER DECISION MAKING
OUTLINE
• Primary:
› Members have direct
and frequent contact
› Strong social ties
• Secondary:
› Members have indirect
or infrequent contact
› Weak social ties
SOCIAL INFLUENCES & CONSUMPTION
• Informational:
› Reviews, referrals and
recommendations
› Expert power
• Utilitarian:
› Conform to expectations
› Reward or coercive power
• Value-expressive:
› Adopt and express desirable values and image
› Referent power
Any questions?
TOPICS IN MARKETING:
SESSION 11
IMC PLAN: INTRODUCTION
OUTLINE
•Persuasion
•System 2 vs System 1 Processing
•Dual Process Processing & Advertising
•The Elaboration Likelihood Model
RECAP: DUAL PROCESS MODELS
SYSTEM 1 SYSTEM 2
Cluster 1 (Consciousness)
Implicit Explicit
Automatic Controlled
Rapid Slow
Defaultprocess Inhibitory
Cluster 2 (Evolution)
Associative Rule-based
Domain-specific Domain-general
Contextualised Abstract
Pragmatic Logical
Parallel Sequential
Stereotypical Egalitarian
Universal Heritable
•Rational Appeals:
› Standard learning hierarchy
› Active information processing
› High (cognitive) involvement
› Relate to the target audience’s
self-interest
› Utilitarian value
› Show how the product delivers
claimed solutions or benefits
EXPERIENTIAL HIERARCHY
CONTENT
•Emotional Appeals:
› Experiential hierarchy
› Capture attention and trigger affective responses that
directly induce liking and (consumption) behavior
› Confer meaning, improve understanding and increase
memorability and recall
› High (emotional) involvement
› Relate to audience’s needs, aspirations and feelings
› Hedonic, symbolic or interest value
CONTENT
• Fear
Appeals:
CONTENT
• Moral
Appeals:
CONTENT
• Humor
Appeals:
CONTENT
• Sex
Appeals:
BEHAVIORAL HIERARCHIES
CONTENT
•Action Appeals:
› Low involvement or behavioral hierarchies
› Limited information processing or affective responses
› Driven by contextual cues “Unplanned Buying”
› Utilitarian or Hedonic value
› Signal temporary value deals, scarcity or immediate
rewards
CONTEXT: STORE ATMOSPHERICS
CONTENT
• Action
Appeals:
UNPLANNED BUYING
UNPLANNED BUYING
▮ Elements
• Odors
• Music
• Color
• Merchandising
• Social setting
▪ Crowding - Nonlinear effect
Any questions?
TOPICS IN MARKETING:
SESSION 17
IMC Plan: Message Design
OUTLINE
•Informational Strategy
› Elaborate on unique, tangible benefits
› Effects of difference ad features on persuasion:
STRUCTURE
• Arguments:
› One-sided or two-sided?
› Positive or negative first?
› Refutational weakly negative
followed by strongly positive
(dismissive)
•Transformational Strategy:
› Elaborate on unique, intangible benefits & values to increase
involvement: emotions, feelings, image, status, goals
› Independent of appeal
STRUCTURE
• Words or Pictures?
› High involvement words, facts
› Low involvement or experiential decision
making visuals
LECTURE + AUTHORITATIVE +
TESTIMONIAL + INFORMATIVE
DRAMA + STORYTELLING
METAPHOR + FANTASY
ANIMATION + ALLEGORY + DEMONSTRATION
FORMAT: EXECUTION
METAPHOR + RESONANCE
FORMAT: EXECUTION
SLICE-OF-LIFE
SOURCE: TYPES
• Company • Spokesperson
› Company (CEO, staff)
› Experts
› “People like us”
› Celebrities
› Influencers
SOURCE: FEATURES
• Attractiveness
• Physical
• Personality
• Similarity
• Likeability
•Credibility
•Trustworthiness
• Expertise
• Appropriateness
MEMBERSHIP GROUPS
SOURCE: CELEBS
PROS CONS
Broad audience High clutter
› Price-offs
› Coupons, vouchers
› Refunds, rebates
› Volume discounts
› Bonus packs
› Sampling
› Contests, sweepstakes
› Trade promotions
SALES PROMOTIONS
PROS CONS
Wide assortment Short lived
PROS CONS
Face-to-face contact Expensive
PROS CONS
Credible Underused
PROS CONS
Relevant to consumers Paid PR media
Strengthens image
EARLY CONTEMPORARY
Mail E-mail
Catalogues Retail websites
Telemarketing Mobile marketing
TV shopping Interactive TV
PROS CONS
Highly targetable and Big upfront investment and reliance
customizable on tech innovation
Direct contact Requires dedicated strategy,
resources and media
Flexible and interactive Narrow reach, demands continuous
placement and high integration
Timely and ubiquitous Low response, demands high
frequency, generates clutter
Discrete and personal Demands substantial data
management capabilities and
resources
CHANNEL SELECTION
•IMC Plan:
• Media Mix:
- Broadcasting vs. Narrowcasting
- Consumers as Media: Word-of-Mouth
- Conventional vs. Alternative Media
STAGES OF THE IMC PLAN
• Positive WOM
• Negative WOM
› Weighed more heavily
› Easier to spread, specially online
› Determined detractors
› Information distortion/rumours
• Themes:
› Injustice “Brand does not listen to me”
› Identity “Brand is bad, not simply wrong”
› Agency “We bond over our anger about the brand”
AMPLIFIED WOM
•Buzz marketing
› Offline promotional tactics
focusing on generating
excitement about the offer
and motivate WOM
•Viral marketing
› Use online tech to
facilitate WOM
› Create content that is
funny, weird or surprising
› Consumers will share it
AMPLIFIED WOM
•Guerrilla marketing
› Use unconventional offline means
to generate WOM and push offers
› Unconventional locations
› Brand Ambassadors
•Stealth marketing
› “Under the radar”
› Deceives consumers about brand’s
involvement
› Shilling and Infiltrating (e.g.,
fake bloggers, “influencers”)
OPINION LEADERS
•Market Mavens
› Consumers actively involved
in transmitting all types of
marketplace information
about an offer
› Just into shopping and being
aware of what’s happening in
the market
› Overall knowledge about
how and where to buy stuff
OTHER OPINION LEADERS
•Surrogate consumers
› Marketing intermediaries hired to provide product information and
advice to consumers, or make purchase decisions for them
E.g. Art experts, interior decorators, financial advisors, travel agents,
style consultants, influencers
•Cybermediaries
› Online tools help consumers filter and
organize market info, so that they can
evaluate offers and make a purchase
decision more efficiently
E.g. directories and portals, blogs and discussion forums, intelligent
agents (bots), recommendation agents
MEDIA: BROADCASTING
• Conventional
› Printed Media: newspapers, magazines
› Network Media: radio, TV
› Outdoor Media: billboards, outdoors, muppies, posters,
entertainment, transports, parking lots, leaflets
› Promotional Media: coupons, discounts, prizes, gifts
• Alternative
› Printed Media: websites, online stores, e-mail, newsletters
› Network Media: satellite, cable and Internet radio & TV networks,
product placement, branded entertainment
› Other Media: guerrilla marketing, buzz marketing, viral marketing,
advergaming, branded events, POP, contests, cars, lifts, tattoos, …
MEDIA: NARROWCASTING
• Conventional
› Advocate Media: salesforce, brand ambassadors
› Expert Media: opinion leaders (surrogate consumers, market
mavens)
› Direct Marketing: mail, catalogues, TV shopping, telemarketing
• Alternative
› Advocate Media: cybermediaries, kiosks, virtual reality, avatars
› Social Media: E-WOM, influencers, posts, likes, blogs, tweets,
photos, videos, brand communities, consumer content, promotions
› Direct Marketing: mobile marketing, e-commerce websites,
interactiveTV
Any questions?
TOPICS IN MARKETING:
SESSION 20
IMC Plan: Media Planning & Results
OUTLINE
• Media Effectiveness:
› Effective reach: % of target audience members that must
be exposed to a given message in each medium
considered, to reach a specific MC objective
› Effective frequency: no. of times that 1 target audience
member must be exposed to a given message in each
medium considered, to reach a specific MC objective
MEDIA STRATEGY: EXAMPLE
MEDIA PLANNING: MEN/PRINT
MEDIA PLANNING: WOMEN/TV
RESULTS: MESSAGE EVALUATION
BEHAVIOR DATA
Retail sales Scanner data, POS
E-commerce ad metrics
• Click-through rate (CTR)
• Cost-per-click (CPC)
• Conversion ratio (Cv)
• Cost-per-conversion (CPCv)
• Average order value (AOV)
• Revenue-per-visit (RPV)
• Shopping cart abandonment
SOCIAL MEDIA MARKETING
Social Networks
• Networks of individuals formed on the basis of their common
goals, interests and/or relationships
Social Media
• Media enabling “many2many” digital communications or
interactions (not necessarily networked, e.g. wiki, whatsapp)
•Consumer Culture
•Cultural influences on consumption
•International Marketing
•Standardized vs localized strategies
•Global brands
CONSUMER DECISION MAKING
WHAT IS CULTURE?
Societal role expectations form the basis for norms and sanctions
HOW CULTURE AFFECTS BEHAVIOR
HOW CULTURE AFFECTS BEHAVIOR
WHERE DOES CULTURE COME FROM?
Acculturation
Glocalization: marketing
strategy may be global,
but marketing tactics
should often be local