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Roll No:22f-8802
Section :3F
Mini Assignment
Question#01
i. Implicit copy constructors :
Implicit copy constructors are automatically generated by the compiler when a
user-defined class does not provide its own copy constructor. These implicitly
generated copy constructors perform a member-wise copy of the source object's
data members to the new object.
Example:
#include <iostream>
class Example {
public:
int data;
};
int main() {
Example obj1;
obj1.data = 42;
return 0;
Example:
class Example {
public:
int data;
};
iii.Discuss the potential consequences and issues that may arise if pass by
value were
allowed for the copy constructor parameter. Provide examples to illustrate
your points.
If pass by value were allowed for the copy constructor parameter, it would lead to a
recursive invocation of the copy constructor, resulting in an infinite loop and a
stack overflow. This happens because creating a copy involves calling the copy
constructor, and passing by value would trigger the copy constructor again, leading
to an endless cycle.
Example:
class Example {
public:
int data;
Example:
class Example {
public:
int* dataArray;
int size;
size = other.size;
// ...
~Example() {
delete[] dataArray;
};
v.What is the rule of three which was later expanded to rule of five?
The Rule of Three states that if a class defines or deletes one of the following three
special member functions, then it should define or delete all three:
Destructor
1.Copy constructor
The Rule of Five extends this concept to include two additional special member
functions for managing move semantics:
4. Move constructor
If a class needs to provide custom implementations for any of these operations, it's
generally a good practice to provide all of them to ensure proper resource
management and avoid unexpected behavior.
Shallow Copy: Copies the values of the data members, but does not
create new copies of dynamically allocated resources. Both the original and the
copy share the same resources.
class ShallowCopyExample {
public:
int* data;
};
class DeepCopyExample {
public:
int* data;
~DeepCopyExample() {
delete data;
};
Question#02
i.Diamond Inheritance Problem:
Explain the Diamond Inheritance Problem
in C++ in the context of function
overriding. Elaborate on
the challenges and ambiguities that may
arise when a class inherits from two
classes that share a
common base class. Discuss potential
solutions or mechanisms in C++ to address
the issues associated
with the Diamond Inheritance Problem.
The Diamond Inheritance Problem is a common issue in object-oriented
programming languages like C++ that support multiple inheritance. It arises when
a class inherits from two classes that share a common base class. This situation
forms a diamond-shaped inheritance hierarchy, leading to challenges and
ambiguities, particularly in the context of function overriding.
class Base {
public:
};
public:
};
public:
};
};
int main() {
DiamondProblem diamondObj;
diamondObj.display(); // Ambiguity: Which display function should be called?
return 0;
In the DiamondProblem class, there are two paths to the Base class, one through
Derived1 and another through Derived2. When we try to call the display function
on an instance of DiamondProblem, the compiler faces ambiguity regarding which
version of the display function to invoke.
Ambiguous Function Call: The compiler cannot determine whether to call the
display function from Derived1 or Derived2, leading to ambiguity.
Redundant Copies: The common base class (Base in this case) may have data
members that are duplicated in the derived class, resulting in redundant copies
and potential inefficiencies.
Virtual Inheritance:
Use the virtual keyword for the common base class in the derived classes to
ensure a single shared instance of the base class.
// ...
};
// ...
};
Virtual inheritance helps in avoiding redundant copies of the base class and
resolves the ambiguity. However, it may add some complexity to the object layout
and may have a slight performance overhead.
Use the scope resolution operator to explicitly specify which version of the
function to call.
int main() {
DiamondProblem diamondObj;
return 0;
This approach allows you to specify the path to the desired function, resolving the
ambiguity. However, it requires awareness of the class hierarchy and may not be
the most maintainable solution.
Avoid Multiple Inheritance:
In some cases, it might be reasonable to reconsider the design and avoid multiple
inheritance altogether. This approach simplifies the class hierarchy and eliminates
the Diamond Inheritance Problem.
In the context of modern C++ design, discuss how function overriding is employed
to achieve
polymorphic behavior. Highlight the key issues and considerations when designing
complex class
hierarchies that involve function overriding. Provide insights into best practices
and patterns used in
Declare functions in the base class as virtual to enable dynamic dispatch. This
allows the appropriate derived class's version of the function to be called based
on the actual type of the object at runtime.
class Base {
public:
};
public:
}
};
3. Avoid Slicing:
Be cautious of object slicing, which occurs when a derived class object is assigned
to a base class object. This can result in the loss of derived class-specific
information.
4. Designing Interfaces:
Focus on designing clear and concise interfaces in base classes. This helps in
creating a stable foundation for derived classes and facilitates maintainability.
5. Override Keyword:
Use the override keyword when overriding virtual functions. This ensures that you
are indeed overriding a function from the base class, helping to catch potential
mistakes during compilation.
};
6. Final Keyword:
In scenarios where further derivation is not intended, use the final keyword to
prevent further overriding. This can enhance code safety and prevent
unintentional changes in certain parts of the class hierarchy.
// ...
};
Design abstract classes with pure virtual functions to create interfaces. This
ensures that derived classes must provide implementations for these functions,
enforcing a common interface across the hierarchy.
class AbstractBase {
public:
};
Utilize covariant return types when appropriate. In C++11 and later, you can use
covariant return types to make the return type of a derived class function more
specific than the one in the base class.
class Base {
public:
};
public:
};
Use smart pointers (e.g., unique_ptr, shared_ptr) to manage object ownership and
lifetimes. This can help prevent memory leaks and ensure proper resource
management.
Thoroughly test and debug class hierarchies involving function overriding. Use
tools like dynamic_cast and run-time type information (RTTI) judiciously to ensure
the correct types are being used.
Question#03
Copy Constructor Decision:
Considerations:
Shallow Copy:
Consideration: However, it may lead to issues if the original object and the copy
share the same underlying array, as changes in one object would affect the
other.
Deep Copy:
Advantages: Deep copying creates independent copies of the array, preventing
unintended side effects from modifications in one instance affecting others.
Potential Issues:
If a shallow copy is made and the array contains non-trivial objects with
resource ownership (e.g., dynamically allocated memory), modifying one object
might lead to unexpected behavior in others.
Combination Issues:
Scenario:
Considerations:
If the array contains simple data structures (e.g., integers, doubles), a shallow
copy might be appropriate for efficiency.
If the array contains complex objects with dynamic memory allocations (e.g.,
images with pixel data), a deep copy may be necessary to prevent unintended
side effects.
Implications:
Justification:
Given the scenario of managing complex data structures like images, where
maintaining data integrity is crucial, a deep copy constructor would be more
appropriate. It ensures that each instance of the DynamicArrayManager has its
own independent copy of the image data, avoiding unintended side effects.
While it might involve additional memory and processing overhead, the
importance of data integrity justifies the choice.
class DynamicArrayManager {
private:
public:
size = other.size;
};
In real-world scenarios, the choice between shallow and deep copy constructors
depends on the specific requirements of the application and the nature of the
objects being managed. Understanding the implications and trade-offs is crucial
for making informed design decisions.
Question#04
#include <iostream>
#include <string>
#include <iomanip>
class Package
private:
string sender_name;
string sender_address;
string sender_city;
string sender_state;
string sender_ZIP;
string recipient_name;
string recipient_address;
string recipient_city;
string recipient_state;
string recipient_ZIP;
double weight;
double costperounce;
public:
double cost);
string getsender_name();
string getsender_address();
string getSendCity();
string getsender_state();
string getsender_ZIP();
string getrecipient_name();
string getrecipient_city();
string getrecipient_state();
string getrecipient_ZIP();
double getweight();
double getcostperounce();
double calculateCost();
};
sender_name = sender_n;
sender_address = sender_addr;
sender_city = sender_c;
sender_state = sender_s;
sender_ZIP = sender_Z;
recipient_name = recipient_n;
recipient_address = recipient_addr;
recipient_city = recipient_c;
recipient_state = recipient_s;
recipient_ZIP = recipient_Z;
weight = wei;
costperounce = cost;
else
weight = 0.0;
costperounce = 0.0;
sender_name = sender_n;
string Package::getsender_name()
return sender_name;
}
void Package::setsender_address(string sender_addr)
sender_address = sender_addr;
string Package::getsender_address()
return sender_address;
sender_city = sender_c;
string Package::getSendCity()
return sender_city;
sender_state = sender_s;
string Package::getsender_state()
return sender_state;
sender_ZIP = sender_Z;
string Package::getsender_ZIP()
return sender_ZIP;
recipient_name = recipient_n;
string Package::getrecipient_name()
return recipient_name;
recipient_address = recipient_addr;
string Package::getrecipient_address()
return recipient_address;
recipient_city = recipient_c;
}
string Package::getrecipient_city()
return recipient_city;
recipient_state = recipient_s;
string Package::getrecipient_state()
return recipient_state;
recipient_ZIP = recipient_Z;
string Package::getrecipient_ZIP()
return recipient_ZIP;
void Package::setweight(double w)
double Package::getweight()
{
return weight;
double Package::getcostperounce()
return costperounce;
double Package::calculateCost()
double result;
return result;
private:
double two_day_delivery_fee;
public:
TwoDayPackage(string sender_n, string sender_addr, string
double gettwo_day_delivery_fee();
double calculateCost();
};
settwo_day_delivery_fee(delivery_fee);
double TwoDayPackage::gettwo_day_delivery_fee()
return two_day_delivery_fee;
two_day_delivery_fee = delivery_fee;
}
double TwoDayPackage::calculateCost()
double result;
return result;
private:
double overnight_delivery_fee;
public:
double calculateCost();
double getovernight_delivery_fee();
};
setovernight_delivery_fee(delivery_fee);
double OvernightPackage::getovernight_delivery_fee()
return overnight_delivery_fee;
overnight_delivery_fee = delivery_fee;
double OvernightPackage::calculateCost()
double result;
return result;
cout << " " << item1.getSendCity() << " " <<
cout << " " << item1.getrecipient_city() << " " <<
cout << " " << item2.getSendCity() << " " <<
cout << " " << item2.getrecipient_city() << " " <<
item2.getrecipient_state() << " " << item2.getrecipient_ZIP() << "\n";
system("pause");
return 0;