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Clan Secrets: The Faceless Ones

Current leader: The Master of Faces


Current headquarters: Baghdad, rotates with Constantinople and Cairo bases as needed
Territory: Mainly North Africa and the Middle East

Clan Details
The Faceless ones are a very secretive group- they’ve even managed to disguise the fact that
they aren’t the smallest vampire clan, but the largest. Their territory is huge, containing the
largest non-white vampire population, with the only white members being defectors from other
clans who became spies for the Faceless Ones.
Members of the Faceless Ones worship Nyarlathotep, the one who gave Sobek his power
originally. They also practice magic abilities (from the Chthulhu mythos) along with their
vampiric abilities.
[DAVID, PUT THE CLAN’S GOAL HERE, YOU WOULDN’T TELL ME WHAT IT WAS]
The Master of Faces is, in fact, the very first Child Sobek ever created. He’s mysterious even to
the members of his own clan; he only ever shows his face during an annual clan meeting. No
one knows how he gets orders or runs the clan, and some members of the Faceless Ones
think his ultimate goals differ from the stated goal of the clan.

Greater Vampire Requirements


In order to become a Greater Vampire in the Faceless Ones, you must be at least 500 years
old, and you must be sponsored and turned by your sire. After your transformation into a
Greater Vampire, you are given a few tasks to determine whether you’ll be placed into the Face
Takers or the Shadow Walkers.

FACE TAKERS
[DAVID, ADD THIS]

SHADOW WALKERS
[THIS TOO]

Exclusive Abilities
~ Face Collector: Face Takers Only. When you drink blood from a victim, you can shape shift
into that person, whether or not you kill them. The more faces you collect, the less you can
recall what you looked like originally.
~ Devil’s Tongue: You can speak and understand any language. If a language is written in the
same script as a language you can read, you can read the target language.
~ Superior Invisibility: Invisibility, but you’re impossible to see, rather than near-impossible.
~ Control Blood: You can manipulate blood. If you train this enough, you can become the
equivalent of a blood-bender.
~ Distant Heart: You underwent a ritual that allowed you to remove your heart to keep it in a
safe location. This ability makes you immune to being staked.

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