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GENOCIDE:

DESTROYER OF

WORLDS
BY ROMAN NAVARRO, Summer 2020
PROLOGUE
Warren the Sheep was a major stockholder in the massive Strategic Investments
International conglomerate. One day, not long after the ceasefire between the countries Ariesa
(Land of the Sheep) and Sweimanland (Land of the Pigs) following the First Genocide, Warren
is called over -along with hundreds of others- for the annual mandatory share-holder conference
at the SII headquarter complex in Aries Utilitaria -the capital and largest city in Ariesa. This
conference was apparently to be unlike any other, as it regarded ambitious plans for Ariesia’s
economic recuperation from its current post war depression, as well as the climb back up to
global dominance by its people. It received much publicity and major media attention around the
world.
Upon arrival, Warren is met with roiling tides of bodies and strobe-like flashing of
paparazzi cameras. The attendees came from all over the world: monkeys, penguins, chickens,
goats, pigs, tigers, Warren’s fellow countrysheep, and even elephants, to name a few. He had
no difficulty navigating through the life-sized ant farm; everyone is going the same way and the
destination is clearly stated in the pamphlet the attendees were given: Presentation Room
317E, Floor 267, SII Building North, Second Wing. Just like in the previous yearly conferences,
the elevator lines are so long that they trail outside the lobby. Not wanting to walk all 267 floors,
Warren cuts the entire line of hundreds of people and gets in one of the elevators, just as he’d
done for the countless other mandatory conferences.
When Warren arrives at the conference room, he finds the atmosphere no different from
that of an oversized high school class before it starts: hundreds of voices speak at once, and
there is a sense of annoyance in the air, as well as an occasionally blurted politically-incorrect
slur. Just like every other year, Warren thinks. Absolutely no one in the room is looking forward
to the ensuing conference on economic affairs -on a Friday no less! Warren makes his way
through the aisles until he comes across a seat with the very fancy label stenciled in high quality
ink: “Mr. Warren Kilgore, Sheep; Exclusive High Priority Shareholder, Strategic International
Investments™”. The room itself doesn’t resemble a conference room in the slightest; anyone
would be forgiven for mistaking it for an oversized college classroom, with hundreds of elevated
seats surrounding a tiny speaker podium in a semicircle. On the fringe of the semicircle of seats
there are dozens of large TV cameras and their crews from the biggest news networks from
around the world.
After a moment, the hosts of the meeting arrive: the Head Director of SII, and his
subordinate, the Public Affairs Manager; both of them looking like older Sheep yuppies trying
hard to look and sound younger and hipster. Despite being some of the richest individuals in the
world, Warren always forgets their names. They go off on an exciting and very dramatic spiel,
talking over one another about how Ariesia will return to her former glory as the world’s leading
economic powerhouse and other such topics that Warren could honestly care less about. Who
knew that this whole get-rich-quick scheme would come with so many mandatory conferences?!
Suddenly, the power goes out and it becomes pitch dark, even at the speaker podium.
The Head Director continues speaking, but this time he’s gone on a loud angry rant -and not
towards the power failure- but the people attending the conference, calling them all kinds of
horrible names and accusing them of many barbaric corporate deeds, like establishing
worldwide sweatshops, calling out the fast food magnates for cannibalism, and even accusing
the Sheep of a world-wide slavery conspiracy. He finishes off by barking Heil Pigler. Everyone in
the room grows afraid and gets up from their seats, knocking into each other in the process,
trying to find the exits.
In the middle of the commotion, the horrifying pop of gunshots reverberates throughout
the cavernous conference room. Everyone is stunned for a moment, too shocked to
comprehend what’s happening, then more gun shots ring out in fast secession and everyone
screams and runs around seeking cover, while others press themselves on the ground and
under chairs, crying to themselves and out loud, especially the women. The speaker goes on
again, but this time it’s a different person speaking, barking angry orders to the people in the
room. The accent makes it impossible to understand what’s being said, but to Warren, that
accent brings him Deja Vu. I know that accent. It's a very peculiar accent, and one he’d only
come across once in his life -when he was stationed at a concentration camp during the First
Genocide, put to guard the POWs there.
The Sweimans are here. They have violated the promised terms on their behalf from the
cease-fire treaty signed merely a year ago, and they will once again steamroll their way over
huge swathes of territory on a bloodthirsty rampage to drive the Sheep to extinction, which they
were only a stone’s throw away from achieving during the last Genocide. They’re already taking
over Aries Utilitaria, the capital city of Ariesa and the location of the SII building complex; no
doubt they’ll conquer it soon and level it to the ground with their weapons of mass destruction
that nearly lost Ariesa the last war. Bodies fall all around Warren and gore gets splattered all
over the floor and chairs, accompanied by the sounds of death-gurgles and agonal breathing -
sounds that Warren thought he’d never hear again after his resignation from the Aries Marine
Corps to pursue his dream as a successful investor.

CHAPTER I: BROKEN PROMISES


● Strategic Investments International Complex Building North
Spacious halls and corporate offices make up the inside of this massive skyscraper,
which stands head and shoulders above all other surrounding buildings. The power is off in the
entire building, so Warren will have to find his own light source. Everywhere there are dead
bodies and lots of gore. The air is filled with panic, screeching whistles, fast bursts of 9mm
death, barked orders, and lead batons contacting Sheep flesh (see 41 Shots By Tyson Amir).
Throughout the area there are huge piles of burning bodies, used more as an intimidation tactic
and to satisfy the Sweimans’ sadistic cravings than for anything else.
Warren’s objective is to avoid the Sweiman thugs at all costs while trying to escape. He can use
weapons, but Sweimans are notoriously tough to take down and extremely thick-skinned, so
stealth is of essence. In the later phases, combat becomes inevitable, so Warren should use
any of the Sweimans’ issued guns against them or one of the many obscure and cruel weapons
lying around. Warren may perform silent takedowns if he wishes further concealment. The
enemy will eventually take note of Warren’s military expertise and send in elite SS
(Schweinstaffel) stormtroopers to destroy him (see Schutzstaffel).
Encounters
The Sweimans are quick in establishing the building as their so-called Ariesa General
Administration Center. Warren might find offices already fully-furnished by prestigious Sweiman
officials with their personal belongings -these include items like antique weaponry, extremely
valuable paintings, assorted luxury items, food and wine, and even wardrobes full of expensive
Sweiman-tailored suits.
Breakrooms are where the Sweimans hang out when they aren’t out killing and raping people or
setting them on fire for shits-and-giggles. The rooms used are small coffee break rooms and
large cafeterias - the former are more common. Inside, the enemy is almost always off-guard,
busying themselves with porn magazines, bongs, loud music, on-tap beer barrels, dozing off,
and playing deadly party games. The best ways to approach are: poisoning their beer with
Homovegetal Solution, locking the doors and throwing Zyklon B canisters through the vents to
create a makeshift gas chamber, wait until one of them blunders in their drunkenness and gets
them all killed, or snaking past them under the tables and avoiding them altogether. The much
more disciplined SS troops are never found in break rooms.
Certain sections of the building have been put under quarantine by Sweiman scientists and
used as experimentation grounds for their atrocious brews and creatures, like the zombifying
Homovegetal Solution and the flesh-eating Genosite Maggots. Warren should bring with him a
gas mask and protective suits before venturing into these areas. The Homovegetal areas are
characterized by a mild to light yellow haze and the screaming, agonal-breathing Vegetable
People, who use their exposed small intestines as a many-headed snake that catches and reels
people in the abdomen cavity, which functions as a mouth. Warren should frequently check the
floor, as he might find there a swollen, snake-like intestine with a mouth at its end, probing for
food. The origin of these are “Vegetable Nests”, which are gigantic, pulsatile masses of
decaying flesh with a dozen “gutworms” leading from them. The Genosite grounds are
characterized by corpses strewn with fat, hungry maggots and huge black clouds of mosquitoes
mating - the males suck blood from any unprotected person and pass it on to the females, who
use it to produce the eggs in their sack and then lay them under the skin of the host. The best
weapon of choice is a flamethrower. Warren should be cautious of the especially large maggots,
which are fast-moving and can climb up ceilings to fall on unsuspecting passers-by.
The boss battle in this section consists of a larger-than-life sewer rat, dwelling in a cavernous
chamber deep within the building’s obscure utility area. The rat is so swollen with wriggling
maggots and corpses so as to render its arms and legs completely useless - it opts to squirm its
body like a larva instead to move around. From its underside emerges dozens of wet, slithering
gutworms like so many gray noodles, which are connected directly to the beast’s stomach. Its
eyes are not eyes at all, but rather puckered orifices from which emerge giant maggots as large
as Warren himself. From the arsehole of the beast spawn more vegetable people, covered with
feces and more maggots. The skin of the beast is so thick that no amount of Warren’s firepower
could penetrate through it; he’ll have to get creative and look for an alternative weakness. (See
Stephen King’s Night Shift)

CHAPTER II: MAYDAY


● War-torn Aries Utilitaria, Krokozepplin
The smog-congested streets of this soulless jungle of concrete and steel now resemble those of
Lower Manhattan during 9/11, and then some: fogs of toxic dust from ruined, grounded-down
skyscrapers; streets and highways littered with corpses, debris, bomb craters, and abandoned
vehicles with active alarms; masses by the thousands pouring eastward towards the Continental
Expressway, the only bridge connecting the Island to the rest of Ariesa. A Sweiman EMP had
disabled the entire city’s electronics and communications, utterly isolating the 1.4 billion people
currently there from the rest of the world and creating a blackout of such magnitude the likes of
which the world had never experienced.
Having made it outside by jumping from the 271st floor of the collapsing SII Building North and
landing on the carcass of the giant rat he’d just slain, Warren -on top of the carcass- finds
himself in the midst of a roiling tide of bodies heading east, made up of Aries Utilitaria citizens,
foreigners, and angry mobs of vegetable people on the pursuit. Warren’s objective now, like
everyone else’s, is to get off the island via the Expressway. Jumping off the carcass and joining
the rest of his people is not a good idea, since the vegetables this time around number in the
hundreds; Warren’s best choice is to parkour his way above the crowds.
Encounters
In the first phases, Warren will jump from cars and streetlights and make his way across electric
cables. Vegetable people can easily knock over whatever Warren is on top of, so he shouldn’t
stay in a single spot for too long. Hitting the ground level doesn't kill Warren, but he should
nonetheless get back up before he’s eaten alive. Warren can blow up cars -this he can use to
his advantage to clear a path towards an objective, but otherwise he’s wasting resources on
them. Vegetable nests appear once more, and they’re larger than ever, with so many bodies on
their plate this time around. Warren can jump on top of these as well, but he needs to be wary of
the gutworms, which can slither upwards like vines.
The only Aries military personnel present in the whole borough are those couple hundred
thousand National guardsmen that survived the targeted onslaughts on their fortresses as well
as the scattered remnants of the once powerful Aries Marine Corps. Warren might come across
strongholds and field hospitals run by either branch, where he can stock up on food, supplies,
new weapons, and new gear that will make Warren’s journey through the sprawling, hostile
environment a bit easier, such as a glider suit and grappling hook.
Most of these military “safe” zones are found high above the chaotic ground in the many
still-standing skyscrapers that Warren will parkour his way through in the later phases. Aware of
these zones, the Sweimans have deployed elite SS survivalists equipped with powerful sniper
rifles in the surrounding buildings and Kapran-made Aeromuertes to stake them out. It's almost
impossible to take out the sharpshooters, since most of the time they’re positioned far away in
different buildings, and a single shot from their heavy-caliber Mortgewehrs will instantly kill
Warren. If he can find a periscope, he can locate the sharpshooters from behind cover and then
take them out with a sniper of his own. The Aeromuertes are compact, open-air helicopters
equipped with a minigun that fires 7.81mm rounds at 4,000 rounds per minute. Like the
sharpshooters, the Aeromuertes like to distance themselves from their targets, given the
minigun’s built-in telescopic sights -that, combined with their nimble, seemingly random
movements, makes destroying them out of the question. Warren’s best choice would be to
leap-frog his way from cover-to-cover and not linger on a single spot for too long, since the
miniguns can punch through just about anything. Once Warren finds the grappling hook, he can
put his aiming skills to the test and grip onto an Aeromuerte and reel to it and can take control of
it after killing the pilot.
On the highways to the east that bottleneck to the Continental Expressway, the Sweimans have
set up checkpoints that the fleeing survivors -and Warren- inevitably have to make their way
through. Warren can risk grappling onto one of the Aeromuertes on patrol, fight back, and cause
an upsurge in the crowds, or he can go along with everyone else in the process. In the first
checkpoint, the Aries (Sheep) are removed of valuable items (including weapons) and are made
to go through a machine that shears them of their wool. In the second checkpoint, the Aries are
tested for Homovegatal solution -those that have it are shot or cleaved on the spot and thrown
onto a heaping mountain of burning corpses, and the rest are squeezed into an open-air cattle
car. From there, they are taken to the Continental Expressway itself, where the massive
Krokozepplin awaits, using its hundred-odd gutworms to reach into the cattle cars and slurp up
its meal. This is inevitable for Warren, but once inside, he can locate an orifice -or make one
himself- and fall through it. From there, he can locate the cattle car containing the confiscated
items to retrieve his gear and weapons, after which he’ll fight it out to the death in an epic boss
battle as a one-man army against a hundred Sweimans thugs, a dozen Aeromuertes, and the
Krokozepplin itself.
Once Warren kills off most of the Sweimans on the Expressway, they will destroy the bridge with
pre-planted C4 to kill the Aries on it and prevent others from using it to escape. The battle will
then be fully airborne, with Warren against the Krokozepplin and the remaining Aeromuertes.
Warren can disable the Kroko-part of the Krokozepplin by destroying its underside, which will
empty out all of its gory contents into the sea below and kill off the gutworms. Warren’s main
objective, however, is to take control of the beast’s utility compartments, which can be accessed
through its dead, gaping mouth. From there, Warren will fight his way through claustrophobic
halls and rooms resembling those of a U-boat (see Das Boot) against fierce, last-ditch
resistance and take over the control room, located behind the beast’s massive glassed-over eye
sockets.
When Warren’s in the control room, he attempted to pilot it but accidentally enabled a command
that targets a pre-set pair of coordinates that makes the beast-machine fly to it on autopilot.
While he waits, Warren calls his wife to let her know that he’s fine. This is met with much
sobbing of joy and pleading for him to return, as well as her describing the Sweiman atrocities
she’s witnessed in their own gated community, telling Warren to come help her move out.
Warren is very anxious for his wife, but he tells her that he’s on a mission “of far greater
importance”. This is met with a ferocious barrage of insults towards Warren and his sexual life,
as well as threats to divorce him and take a large share of his hard-earned fortune. This goes on
for a less than comfortable span of time, but Warren can hang up (shoot the speakers) any time
he wants.

CHAPTER III: KOSHER UNFRIENDLY


● Sweiman Corpse-Processing Plant
A giant skeletal structure resembling an oil rig with many smokestacks, in the middle of the
desert. The Sweimans built this monstrosity in great haste, with some sections still under
construction on Warrens’s arrival. No consideration was taken for the safety of the
thousand-odd workers and guards that keep the plant churning out hundreds of tons of Sheep
sausage meat every day: protruding gears, leaky steam pipes, exposed chains and hydraulic
machinery, and a lot of taped-together wiring like from a Brazilian Favela, all at every turn, as
well as explosions and fires that are suspect of erupting at random, poorly welded-together
platforms and catwalks without handrails located directly above clusters of revolving gears, and
rivers of raw sewage and gore. Over all of this is a deafening chorus of machine and man:
banging, clanking, wheezing, whirring and rattling; rhythmic pulsing of a gargantuan generator
located deep in the plant’s bowels; a metallic, soulless voice blurting out messages through
cheap loudspeakers, and foremen barking orders at their subordinates or having angry feuds
with each other and the guards.
Encounters
Once in the red-tinted, other-worldly expanse of the Fantasma Desert, located in
Southern Kaprana, the Krokozepplin makes its way towards the foreboding plant, whose cluster
of tall smokestacks vigorously belching giant black fumes could be seen for hundreds of miles
all around. Once there, it enters a huge gaping hole, leading into an unloading dock and it
inserts itself through a long metal skewer, which emerges from its arsehole like a kebab. Here it
enters an assembly line of a dozen other Krokozepplins, who get their undersides sliced open
and their contents drop far down below into a sea of blood and floating chunks of gore. All of
this Warren can witness through the Zeppelin's many exterior cameras.
Once Warren steps off from the safety of the Krokozeppplin, it's no man’s land from there. His
ultimate objective is to get access to the large generator located deep within the plant and
destroy it. To do that, he will have to make his way across miles of rickety platforms, man-sized
pipes, rivers of industrial waste and corpses, assembly chains, and a eugenics lab in the upper
echelons of the plant.
The Guards have a larger presence here than in the SII building. In the first phases, most patrol
units consist of a single guard, but that should not relieve Warren: even if they are slightly
suspicious of his presence, they will immediately activate their panic-button and reinforcements
will quickly appear. Though not as tough as their military counterparts, the guards are
hard-bitten, fearless -suicidal even- and are always quick in seizing the opportunity to rush
Warren while he’s in cover and rip him apart with serrated bayonets. To induce panic, they like
to curse their enemies out -and their mothers- in cocaine-induced fits of rage in their native
tongue. If Warren acquires one of their panic-buttons, he can use it to his advantage to set up
ambushes.
As is possible throughout the whole journey, Warren can always take the uniform of a fallen
enemy and pose as one of their own, or skin off the face and make a mask out of it (see Silence
of the Lambs), although that will take some experimentation in crafting; however, if the dead
body is found, they will immediately suspect Warren as the trespasser and storm him out.
If Warren falls into the corpse rivers, he may find that some of the corpses aren’t so dead after
all, and will find that some even cling onto him, strangle him, bite him, and pull him down into
the crimson depths. He can fight back, but Warren can’t very well see through so much blood. If
he spots a constant stream of bubbles emerging on the surface, it is most likely from an
underwater maintenance man; Warren can snatch his scuba gear. With it, he can not only fight
back the “corpses”, but he can also locate service tunnels that lead from the rivers.
When Warren arrives at the adjacent eugenics lab, he will find it boarded up and seemingly long
abandoned. Once inside, however, he’ll discover one of the most atrocious crimes that the
Sweimans have ever conducted against the Aries: using them as disposable guinea pigs in
horrific experiments of mutilation straight outta Auschwitz (see The Angel of Death), the
products of which had long ago massacred most of the lab’s staff and now lurk in the shadows
of the abandoned building; the Sweimans never bothered to clear them out, since they rather
the plant’s already stretched-thin regiment of guards stay on the alert for intruders like Warren
than be senselessly wasted by whatever creeps behind those boarded-up doors. Once inside,
Warren might be startled by the apparent normalcy of the place: the fluorescent lights are up
and running, every surface looks immaculate clean, and none of the furniture and equipment
arrangements suggest any violent struggle from the past. The whole surrealism of it, however,
comes from the utter absence of other people, resulting in a deafening silence that looms over
the entire building. Warren is free to explore at his leisure, using the moment of peace to trash
the place and loot its treasure trove of chemicals, syringes, prescription drugs, and surgical
instruments. The moment will arrive, however, when the silence before the storm ceases; first,
all the lights and electronics lose power. After a while, the laughing of babies can be heard.
Warren better find a flashlight quickly, because he can’t see them but they can sure see him.
“They” are the products conceived by the monstrous imaginations of a handful of Sweiman
eugenists: the Vegetable urchins and Vegetable brutes. The laughter emates from the former,
who resemble underdeveloped fetuses with protruding tumor-like rumps (see Female Chimp in
Heat). Their in-tact umbilical cord, which has a suction tube at its end, is used by the urchins to
move around and climb up walls, from where they can drop down onto people and gorge up
their heads with their rump-cavities and rip them off the victim's neck. The Vegetable brutes are
terrifying walking heaps of muscle and sickly pale, varicose-veined skin, with an exposed brain
cavity festered with maggots and the face and eyes of a little kid (see Job from Still Life with
Crows). The vegetable brutes make their presence known through jovious, garbled-together
speech and incessant sobbing, much like toddlers. Dim-witted as they are, they will see Warren
-not as a ruthless alien foreigner on a vengeance-fuelled killing rampage- but as a curious new
toy, and they won’t hesitate to play with him by crushing him unintentionally with their brutish
strength, bring him out of curiosity, or tossing him around like a mere doll. Lodges deep in their
arseholes is an implater-gutwor, which provides them with nutrients, like an umbilical cord. Once
a vegetable brute dies, the worm's three-foot long, cone-shaped head ( see Macaque Penis)
dislodges itself and quickly retracts to its unseen source.
Once Warren gets inside the sprawling, congested maze of drainage pipes and utility halls
leading to the central generator, he will be able to distinguish over the grinding and whirring
machinery around him what sounds like a cow in distress. On top of this are dozens of
inarticulate, maniacal sobs and giggles from the vegetable brutres that Waren will have to get
past; that, however, won't be as easy as last time, because here the vegetable brutes are in
much closer proximity to their mother (the source of the impaler-gut worms), who has
communicated to them with her mooing that someone is killing her children, a they wuk defend
her with fanatical determination. The vegetable brutes will be more strategic this time around
and will take advantage of the shadows and complex layout of their labyrinth to set up
ambushes, jumpscares, and even booby traps to catch Warren off-guard, so he’ll have to be
much more cautious of his surroundings. The strobe-light gun attachment is highly
recommended, as he can use it to temporarily stave off their attacks and counterattack on his
own.Their weak spot is the Achilles tendon (below ankle), since its supports all their body mass
and they will go down like trees if it is severed; a crawling vegetable brute is better than a
standing one (see Duk Chuk From City of Endless Night).
In the massive space deep inside the plant that houses the central generator, Warre will be met
with a gruesome sight, more horrifying than the one before: a larger-than-life cow laying on it’s
back, spasming violently at the sight of him, but unable to move because it’s limbs are bound to
a primitive force-feeding system, which activates at minute-intervals, during which the cow might
gurgle in trying to moo. This cow is the most important asset in the plant’s engenius, diabolical
system of extracting huge quantities of energy to power its 300-ton central generator; the
white,chunky glop which it is being force-fed contains a hazardous cocktail of industrial
chemicals that interact with the enzymes in the cow’s three stomachs, , which causes the cow to
reach its full potential in methane-gas production. Just outside the cow’s arsehole is a funnel,
which catches it’s poop and leads it off to get processed. It’s mos tgrotesque feature -whose
destruction is the most crucial in winning this section’s boss fight- is the cow’s set of udders,
which are not udders at all but impaler-gutworms; the dozen or so hardcore vegetable brutes
making their last stand against Warren are connected directly to their mother via the gutworms,
and when killed, the gutworms retract and refunction as weapons against Warren. He must take
extreme cautionary measures to ensure that gutworms don’t access any of his orifices, because
once they do, they will immediately slip their entire head in and lodge themselves in firmly by
protracting their barbs, reserved for when attacking. Afterwards, the gutworms will unleash a
fusillade of feed of such Warren to literally explode. Butt-plugs are highly recommended, but
they will only take so much pounding before slipping out. When the brtes get killed, the cow
simply reproduces new ones, and any vacant gutworms lodge themselves in them. At
two-minute intervals the cow is raised to the rack above, where an automation system forces
open her vaginal flaps and inserts a metallic penis that unleashes sperm so that the cow can
give birth to more brutes. Warren can also insert himself in during this interval to annihilate her
reproductive system.

CHAPTER IV: I AM BECOME DEATH


● Schwerer Weltvernichter Railway Fortress
After annihilating Der Kow and putting the entire processing plant out of commission for good,
Warren continues making his way through the plant’s innards, having to use a light source of his
own since it's now very dark. As a reward for slaughtering the insanely difficult-to-beat Kow and
having saved millions of innocent Aries from further getting minced into sausage meat, Warren
enouncters no further hostiles. Eventually, Warren ends up in the plant’s ancient railyear, long
ago abandoned in favor of the more-versatile Krokozepplins. Here, Warren spots an enormous
structure off in the distance, brightly lit up with construction lights and surrounded by yellow tape
and cones. As he approaches, Waren sees that the structure before him is not merely another
building, but rather what can only be described as a monster railway superfortress, armed to its
teeth with a dozen diabolical weapons on all of its sides, including flamethrowers, 7.81mm
miniguns, 200-liter bio-blasters, a 20-foot long 80mm monster cannon, a 20mm anti-aircraft gun,
and -the cream of the crop- a long-range 15-ton nuclear war-head missile launcher, capable of
grounding down every building, tree, and hill within its mile-long radius (see Krupp’s Schwerer
Gustav).
Encounters:
Inside, everything looks shiny and new, with a tint of chrome on almost every surface. In one
section, Warren discovers a prison cell containing the skeletal remains of a dozen Aries Marines
POWs, still wearing their uniforms from the previous world war. Next to the prison cell is a
captured Aries supply depot, stocked with new guns manufactured by SuperYankee, crafting
materials to make bombs and improved flamethrowers, as well as dozens of other
newly-introduced gadgets to make Warren’s long journey yet-to-come all the more
gut-wrenching and orgiastic. Getting to the command bridge won’t be so easy, since its thick
steel doors are locked; Warren will have to solve a variety of puzzles involving physics,
air-ducts, and security systems in order to gain access. Once inside, Warren will be greeted by
an automated woman’s voice (in Sweiman) who will provide him with useful information of the
Weltvernichter, such as damage reports and current location. Warren will have to tinker with the
settings (also in sweiman) to change the voice-over to his native tongue. To Warren’s
misfortune, however, he can't just take his seat at the master-panel and immediately assume
control of the fortress; he needs the keys first. The command bridge is fairly large, with multiple
floors and catwalks overlooking the huge bulletproof window in the front, so there are many
places in which they can hide. Once the keys are found (in a safe behind a painting, which
Warren can just blow open) Warren will find, alongside them, a set of highly confidential
documents containing lists of some very famous and influential Sweiman business people and
entrepreneurs, all classified as prominent Party members whose generous donations of money,
information, useful talents, and special skills to the Party have contributed immensely (and
continue to) in keeping the Sweiman war machine up and running, as well as numerous other
corpse-processing plants churning out sausage meat and deformed vegetable creatures.
Included with these documents are each individual’s Party Card, which contains personal
information, such as their phone number, address, and workplace.
Warren’s objective is to locate all of the individuals listed in the documents and decapitate them,
taking their heads with him home as souvenirs. Warren does not care if he’ll have to zig zag his
way across hundred of miles of the militaristic and heavily fortified reams of Sweimanland, or
annihilate billions of dollars worth of property and land, or single-handedly slaughter millions of
innocents and commit some of the worst massacres that the world has ever experienced; with
these few but very powerful Party members dead, Warren might just cause the very foundation
of the psychotic, perverted, gangster-ridden void of the Party to spasm violently and send its
whole system crashing down to oblivion in an orgiastic, core-shaking fire-works display of
complete and utter obliteration like no other.
More Info on the Schwerer Weltvernichter:
The command bridge of the fortress has a gigantic grid-panel displaying the entire Sweiman
Zugbahn Railroad System, as well as all the cities, villages, and other points of interest in its
vicinity, making Warren’s task in tracking the precise location of the people on his list all the
more easy. Warren can view this panel any time whilst conducting the fortress by pressing the
“Map” key on the master panel.
Every single object, large and small -including buildings- within the range of the fortress’s guns
is 100% destructible; on the other hand, important locations where Warren will have to walk on
foot -namely, the Family Berkowitz Estate, Schweimania Military Hospital, and the Reichstag-
are too far from the railroad tracks to hit.
As Warren travels deeper into Schweimannland, the Schweimacht High Command will
concentrate more of its resources on the homefront; consequently, Warren will face literally
millions of Army, SS, Fallschweinkommandos, fighter jets, bombers, heavy tanks, and armored
railway cars. Warren should set up traps in the fortress’s interior, should it get breached.

Stop #1: Sweiman Reserves Fortress at Fantasma Desert, Caprana:


This first location is the only one outside Sweimanland. The Sweiman Strategic Railroad System
travels straight through this complex of fortified bunkers and the training grounds beyond; as
such, the fortress can be heavily damaged by the Weltvernichter, although not completely
destroyed. There are no “people of interest” here, but Warren still needs to get off to change the
rotation of the turntable in the center of the complex by means of locating the control room. The
fortress houses five Sweiman army divisions, and it’s armed to the teeth with artillery batteries,
hidden machine-gun nests, booby traps, and barbed wire. Warren can somewhat soften the
fortress’s defenses by bombarding it to oblivion, but he’ll still have to fight his way through a no
mans land of obliterated contrete blocks, protruding tangles of rebar, omnipresent webs of
barbed wire, and those surviving Army regulars who've dug themselves into the rubble to offer
stiff resistance. Bangalore torpedoes, which can be crafted in the Weltvernichter’s workshop,
are recommended in order to destroy the obstructive barbed wire, as well as flamethrowers and
grenades for the close-quarter encounters of the fortresses’ bunkers and trenches.

Stop #2: Bruchtensee Village and Burgowitz Family Estate Beyond:


This tiny, picturesque black-forest village, located on the edge of a vast lake, consists of various
half-timbered houses, narrow cobblestone walkways, and various tourist attractions, centered
around a town square that also serves as a biergarten; its economy is dependent almost entirely
on tourism. Warren can take a break from his fury-induced rampage towards exterminating an
entire people and get off the Weltvernicher to experience first hand the very best the culture of
that very same people has to offer: a vibrant outdoor market with delicious food and amusement
rides, brothels full of nice Sweiman dames (who charge reasonably), beer halls stocked with
over a dozen locally-brewed favorites, and a picture-perfect community garden full of butterflies,
roses, neatly trimmed hedges, and a majestic central fountain (see: traditional Bavarian Village).
Of course, Warren can also choose the alternative, much funner option: annihilate the entire
village and surrounding forest with the awesome firepower of the mighty Weltvernichter,
exterminating its population of 536 and leaving in its wake a giant, smoldering crater of ash and
charred remains.
Leading away from the village and railroad is a foot-trail that will take Warren through the
fairytale creature-inhabited Bruchtenwald (beware of big bad wolf!) and, at its terminus, to the
Burgowitz Family Estate. Here, over a third of the people on Warren’s hit list are concentrated,
celebrating Sweimanland’s conquest over the Sheep, who they hate as much as Warren hates
them.
The Burgowitz Family Estate is located on a wooded mountainside overlooking the glittering
Bruchtensee and the mighty snow-capped mountain ranges of southern Sweimanland beyond.
The estate is open to the public (one-percenters) all year long, and its 5-star hotel and resort is
world class. Its popular attractions include a ski-lodge, spa, 20-hole golf course, the 5-star
“Muschi Kuche'' restaurant with built-in aquarium, and its world-famous wine tasting rooms, with
tours to the family's private vineyard and wine cellar. The Burgowitz residence makes itself
known to anyone within a 1000 mile, located at the highest point of the mountain, square in the
center of the Estate -a rambling Beaux-arts mansion of well-preserved 200-year antiquity
dominates over all visitors through its sheer massiveness and the equally-imposing
Ubermensch greek statues that flank both of its facades. Every square inch of this vulgar,
unrepentant, diamond-studded Gommorrah is now Warren’s oyster, and he has unrestricted
freedom to destroy whatever and whoever the hell he wants, so long as he exterminates the
“people of interest” and takes their heads as souvenirs.
Encounters:
Warren's arrival coincides with skiing season, so the ski lodge and chair-lifts are up and running.
The trail that Warren takes through the Bruchtenwald will lead him straight to the bottom of the
skiing area. Warren’s best course of action is to use the fast-decenting skiers as target practice
to better accustom himself with his newly acquired guns, or , better yet, to set up a trap for
when they reach the bottom by tying a cutthroat-wire across the ski lanes at neck height. Once
Warren’s thirst for uber rich sweiman Skier blood is quenched, he can take one of the chair lifts
up and shoot at any further skiers-by. The ski lodge is constructed purely of locally timered
wood, so dosing it with kerosene or napalm will burn down the whole building and ove-cook all
of its visitors within minutes. Boarding up the doors beforehand is highly recommended.
Two walking trails lead off from the lodge; one headed towards the fold course, and the other
towards the hotel and spa. There are always people on thesee walking trails, so Warren can
shoot them too. If he chooses the latter trail, then he's in for a big treat: at ten floors high, the
hotel and spa is continuously filled with hundreds of people, comfortably ensconced in velvet
and silk blankets on a mahogany framed king size bed in their heated suites. Going from door to
door to get up close and personal with Warren’s would-be conquerors will no doubt spawn some
very fun moments, but it wont do him any good to do this to all 1.000 suites. The solution to
quickly and efficiently kill the hundreds of hotel visitors, to Warren’s convenience, has already
been set up, no less by the hotel visitors themselves. If Warren can get to the hotel’s
underground car garage (he’ll have to get past security guards, preferably with stealth so as to
not attract more), he’ll be able to access not only the hotel’s vulnerable foundation pillars, but
also dozens of expensive luxury vehicles of Sweiman build -they are famous for tier efficient
fuselage and therefore give Warren more explosive potency to work with.All it will take is to light
a fuse to detonate a bomb to set of a domino--effect of exploding vehicles, creating a force
strong enough to utterly obliterate the pillars and bring the entire building down, ruthlessly
crushing all those inside with an avalanche of debris. Warren can also take control of a car of
his own choosing by bot-wiring it, although this will require some special tools (wire-cutters,
screwdrivers, and tape). With his new wheels, Warren can not only get around the vast estate
much quicker than on foot, but he can also secure people on the go by running them over and
skid on their bodies afterward to create showers of gore, or with drive-bys and bombing runs;
this is especially fun on the Kolibriplatz, where hundred of people gather to listen to the
orchestra. Just outside the hotel, there is a large public heated swimming pool, colonized for
most of the day by old farts taking therapeutic sessions because it's good for their bones.
WArren can quickly exterminate these miserable, smelly specimens by dumpin a gallon of
karonses into the pool’s filter. To ensure it is spread evenly throughout, and then throw a lit
match into the pool to ensure a quick, merciful death to the swimmers.
In the golf course there aren't as many people to execute, and obliterating the miniscule visitor
center won't be so satisfactory but still, Warren cah come here to steal one of the gold carts,
which are not as fast as the luxury garage vehicles and have less armor, but they nonetheless
prove to be a better alternative to travel on foot. He can also access two new weapons: the golf
club and portable golf-ball gun, along with a surplus amount of gold balls. Flanked by the golf
course on three sides in the family mansion, along with the Kolibriplatz directly in front of its
southern face. Warren will have trouble accessing the mansion through this side due to heavy
security, but the flat, open expanse of the gold course makes it easy to get to the other side,
where the vineyard, restaurant, wine place, and visitor center are also located.
The estate’s 5-star restaurant, Fuchikuche, can also be accessed by the golf course’s west side,
or by the walking trail that connects it to the hotel in the south-west of the estate. This
unrepentant eye-sore in the neo-classical Greek architectural style offers its diners stunning
views of the lakes and forest below and has a massive aquarium that takes up the entire
opposite wall, with live sharks and rat-fish included (see Burj Kalifa’s mall). The restaurant
specializes in such delicacies as Sheep buttered sirloin, sheep eyeballs, whole-roasted sheep
(with apple in mouth), slow-cooked sheep penis, fertilized Sheep embryos (See Filipinos), grilled
rat-fish, and the inevitable Sheep sausage (gourmet). Seats are by reservation only, so Warren
will have to “confer” with one of the would-be patrons making their way to the restaurant,
identifiable by their homogenous dining suits and dresses. Once inside, Warren will be met with
a disgusting orgy of ill-mannered Sweimans gorging away at their meals -sucking, slurping,
ripping, snorking, and chomping away at the mountains of meat and beer steins before them,
getting food and drink all over the ground and on their expensive clothing. The fastest and most
satisfactory solution of annihilating not only the “people of interest” currently present, but
everyone, is -as might already been guessed- to break open the aquarium with a bomb to give
the incarcerated sharks and rat-fish a much-deserved feast of extra-tender suckling pigs.
Directly to the east of the restaurant is the large personal vineyard of the Burgowitz family, as
well as a foot trail leading to the wine-tasting room/cellar building and the visitor center. There is
a pesticide sprayer in the vineyard that Warren can fill up with kerosene to light up the entire
area aflame, including those within it. In the wine-tasting room. People would have already
noticed the huge fire just outside and had fled to the visitor center through the emergency exit.
In that case, Warren should get there quickly before they flee for good and give them the
first-hand experience of Warren’s signature Board N’Burn technique. Back at the wine room, if
Warren goes to the cellar, he’ll find a tour taking place there, its people surrounded by gigantic
barrels of fermenting wine, completely unaware of the ensuing apocalypse above. Warren can
shoot at the nozzles of the barrels to disgorge their contents onto the helpless tourists to drown
them -but with no sharks to eat them, that would be anti-climactic. The recommended strategy is
to lead -or trick- them into walking and falling into the industrial grape-presser machine in the
back of the cellar to make some wine-bottles out of them (with an occasional eyeball left in-tact
in the bottle!)
By the time Warren gets to the north facade to infiltrate the Burgowitz mansion (all of the family
members are people of interest), the Sweiman army would already have received news of
Warren’s atrocities and had sent in the finest in the reserves -including Aeromuertes and
artillery- to defend their homeland. To Warren’s further misfortune, the entire mansion had
undergone a lock-down protocol that blocked all of its windows and doors with steel bars that no
amount of fire-pwer could punch through. The Burgowitz Family, however, overlooked one major
design flaw in their multi-million dollar home-defense system: Warren can use the steel bars to
climb up, onto the roof and through the AC unit. As Warren makes his climb up and traverses
across the roof looking for the unit, he’ll be taking heavy fire from an Aeromuerte -the pilots of
which spew angry insults and threats down at him loudspeakers.. Warren’s grappling hook had
long ago spent up its battery, so he’ll just have to dodge his way through until he gets inside the
building. One on the roof, he’ll find the AC unit on the far end, its man-sized fan running at full
speed. Warren will have to disable the generator powering it to stop the metal blades from
spinning. Afterwards, he can crawl in between them and from there eaccess part of the
mansion’s system of forced-air ducts and storm the areas that they lead to. One such area is an
exposed support beam at the very top of the mansion’s cathedral-like reception room, which a
large gathering of Sweimans have used as refuge from the outside carnage. From Warren’s
eagle nest, he can unleash total destruction onto the helpless masses below using grenades,
molotovs, and assault rifles equipped with bump stocks. Another area that Warren can access is
the candle-lit private hall, lined with elegant portraits and granite busts of family ancestors, as
well as doors leading into the family rooms beyond, where they’ve locked themselves in like the
cowards they are. Warren can blow up or shoot open the doors -or, in the old-fashioned way,
use an emergency ax to break them down whilst the occupants on the other side scream bloody
murder (see The Shining). Yet another area that he can access through the vents is the family’s
personal cabinet of curiosities, the first room of which is full of grotesque displays of decapitated
sheep heads -some hung on the walls as trophies and others as shrunken, pickled heads in
jars. There’s severed hands, legs, and penises, as well as stuffed sheep bodies aranged about
in primitive settings supposedly resembling their natural habitat, and old black-and-white
photographs depicting Great Sweiman Hunters (see Great White Hunter) standing proudly over
heaps of dead Sheep soldiers and civilians during the First Genocide and the colonial period
from one hundred years back (see King Leopold’s Ghost). The second room of the cabinet
contains a vast array of disturbing medieval torture devices, errotic play-toys, and black-leather
gimp suits -complete with chains, exposed buttocks, and steel-toe boots. All of this Warren
should use against the cowed Burgowitz members if he hasn’t killed them already, so that they
pay for their generations-long atrocities against the Sheep (see Cabinet of Curiosities, Preston
& Child). After 15 minutes have elapsed in the mansion, the army men outside will open fire
-both with the artillery and Aeromuertes- to heavily damage the antique building but not destroy
it completely; they try to lure Warren out with broken-english blasting through loudspeakers. If
he doesn't get out in time, the Sweimans will send in a spec-ops unit of elite armored infantry
equipped with machine guns and flamethrowers once the bombardment ceases. Warren will
have to exit from the South entrance, since the troops are pouring into the building from the
north. Once outside, Warren will still have to make his way past patrols of army regulars and
Aeromuertes to get to the ski area and escape from there, preferably with a pair of skis to get
past the last and most heavily-guarded patrol post below and flee to the safety of the
Bruchteswald. He won’t be so safe, however, after he realizes just how determined the
Sweimans have become in ensuring Warren dies. They’ve showered the entire forest with
napalm and have sent in the entire spec-ops armored infantry corps in to search the area and
further burn it to a crisp with their flamethrowers. Warren best get out as quickly as possible and
avoid any encounters at all costs before he dissolves in the scorching heat around him or ends
up in the crosshairs of the flamethrowers.

Stop #3: Train-ride to Schlachtenmania District 1:


The Sweiman high command of the armed forces had by now already fully invested the bulk of
its resources on the homefront to stop Warren the War Machine from unleashing further chaos.
The Weltvernichter’s radio will update Warren with such news as the Sweiman occupational
forces remaining in Ariesa fleeing by the thousands to go defend the homeland, parades taking
place all over Ariesa celebrating Warren’s utter destruction of the very land of their seemingly
invincible conquerors, and a personal congratulatory speech to Warren from the Sheep prime
minister, and even a peace offer from the very Reichschanzellor himself, Adolf Pigler, stating -in
much-accented Sheep- that over 30 divisions of SS, armored infantry, Fallschweinkommandos,
and Army regulars -supported by hundreds of bombers, Aeromuertes, Sturmzugs, and railroad
cannons have been dispatched to intercept Warren and annihilate him and his “joyride”, stating
that he will call off the orders to open fire only if Warren surrenders now and halts his voyage to
the Sweiman capital. Of course, Warren will not take the bait - he must get to the capital by all
means and obliterate it, along with all one billion of its residents, even if it means having to fight
off the entire Sweiman Armed Forces!
Warren’s adjective is to survive the gruesome 30-mile voyage through the beautiful Swiman
countryside -which won’t be so beautiful once the expedition to annihilate Warren arrives- and
make it safely to Schlacthrenmania. The Schwerer Weltvernichter can only take so much
damage before bursting in a core-shattering ball of flame and twisted metal, and its damage
already endured cannot be repaired, so Warren best maintain a safe distance from the hordes
of troops and vehicles and counter-attack using the fortress’s long range weapons -or the
as-deadly short ranged bio-blasters, 7.81mm guns, and flamethrowers if they get close. He
should set up traps in the interior in case the vehicle gets breached.
Encounters:
The FK-U bombers will show Warren no mercy upon their arrival, and very strafing they exeure
will unleash a ruthless cocktail of napalm canister and 500 kilogram anti-fortress bombs that can
easily destroy the Weltvernichter if Warren is not careful. Other FK-U’s will unload hoards of
parachuting Fallschweinkommandos, who will rain down fury on the vehicle with Tormenta
GPT3 lever-action grenade launchers and will attempt to infiltrate if they land safely on it. The
weapon of choice against the FK-U’s is the double-barrelled anti-aircraft cannon, or the
monster-cannon if multiple are grouped up close enough; as for the Fallschweinkommandos,
the 7.81mm guns won't disappoint.
The jericho-siren toting Todteufel-46’s (see Junker Ju-87) are compact, nimble fighter planes
that will harass the sluggish Weltvernichter with their 2,000 horsepower speed and double
7.81mm guns. Typically, 3 or 4 of them accompany every FK-U, and the standalone strafing run
squadrons can have up to ten. Their lighting speed makes the equally-speedy 7.81mm guns the
weapons of choice against them. In the last ten miles of the voyage, the TT-46’s wil resort to
banzai attacks out of desperation, making them threefold deadly to Warren.
Whether the Weltvernichter is facing an air attack or not, the infantry troops on the grounds are
almost always present throughout the voyage, firing their small arms and lobbing thousands of
bombs at the fortress from the safety of the surrounding terrain. The fortress has 360-degree
anti-infantry weapons of all four of its vertical sides, so there is not a single blindspot from which
the enemies can safely attack. The recommended weapon of choice for enemies hunkered
down in trenches or vegetation is the flamethrowers, although the 7.81 guns can easily cut
through just about anything like a hot knife through butter. The bio blasters are recommended
for troops without gas masks; farther into the journey, however, most of the troops would have
adapted by then and wear them. For the hazard-suit wielding SOK (Sonder-Operationen Korps)
infantry, the 7.81 guns are the only practical weapon to exterminate them -Warren should not
over-rely on these guns, however, as they are prone to overheating.
On the rail tracks themselves, Warren will also face off against railways cannons and an assault
train; the former can easily bombard the Weltvernichter from extreme distances thanks to their
20-foot long cannons. The Assault train (Sturmzug) is a fast, destructive, multi-headed snake of
6 total boxcars, each one individually operated and reinforced with 3-foot thick steel armor,
multiple anti-fortress cannons, and long range flamethrowers (see Armored Train from
Battlefield 1). It will surprise-attack Warren at the end of the voyage, just as the gates of
Schlachtenmaina are within clear view. It will be a much-challenging boss battle that Warren will
have overcome to finally gain access to the vulnerable, white-flagged capital. Unlike the
Weltvernichter, which can only move left and right on a single rail-track, the Sturmzug can
traverse a complex system of special tails that surround those of the fortress, meaning that it
can literally circle and flank Warren -with the lighting speed of a bullet train, no less. The best
bet for Warren is to maintain his distance and his shots for a better chance of hitting the train, as
well as destroying environmental assets when the train is near them. Such as bridges and rocky
outcroppings to create avalanches. There are also moments when the train will cross Warren’s
tracks to get to the other side, and if Warren times his movements and builds up enough
momentum, he can smash the fortress into the train as it crosses and deal massive damage
that might just destroy it altogether. When the train is critically low on health, it will limp away on
the the main tracks towards Schlachtenmania, and Warren can easily finish it off by ramming
into it and knock it off its tracks, after which it will explode in a massive ball of flames and let off
a massive mushroom cloud of smoke.

CHAPTER V: NATURAL BORN KILLER


● Schlachtenmania District 1, Military Hospital Beyond (Stop #3):
Having destroyed the bulk of the once All-Powerful and Immortal Schweimacht, and as a
result liberating all of Ariesa from her atrocious conquerors, the much-disillusioned
Reichschanzellor broadcasts a speech through the radio ordering the citizens of
Schlachtenmania to take up arms against their incoming aggression and kill themselves if
necessary, lest they get raped and brutalized on an industrial-scale by the universally-hated
Sheep inbound. When Warren arrives at the city’s gates, however, he will be surprised by a
much unexpected scene on the streets of the capital: millions of Sweiman civilians fill up the
broad avenues and public areas, at the complete mercy of Warren and his Weltvernichter, the
very monster of steel and destructive weaponry that has already annihilated hundreds of
thousands of their fellow countrymen, not to mention their entire armed forces, formerly the very
best and most dangerous in the world; the bulk of the innocents have their hands in the air in
surrender, and many others bear large signs with peace symbols and messages in written in
Ariesan like “Sweiman lives Matter”, “F*ck Pigler'' and “Have Mercy On My Family, Warren”.
From almost every window and balcony a white flag sticks out. The mercy of these thousands of
innocents is at the hands of Warren. It's his choice if he wants to bombard the city and utterly
decimate it to rubble and charred corpses - which can actually be immensely satisfactory and
destructive fun; there's no consequence in doing so, but doing it won't really reward Warren in
any way.
Warren’s real objective is to locate further people of interest. The current decapitated heads in
Warren’s possession are fasted onto an assembly chain with hooks, tied around Warren’s waist
and trailing behind him like a tail. Other than the huge gathering of people just inside the city’s
gates, in silent protest, Warren won't really encounter many other people in the streets of this
sky-scraper lined metropolis, and those he does meet are most likely pockets of what remain of
the rabbidly-fanatical SS, including survivalists and k-9 units. If Warren pays close attention to
his environment, he might just find a special battery pack for his currently limp grappling hook
and spiderman his way through the city to get to his destination quicker. When Warren arrives at
the military hospital, he will find it absolutely packed beyond its maximum capacity, mainly by
critically wounded soldiers who Warren himself had horribly mutilated at some point in his
journey. Not a square-inch of the floor isn't covered in blood, gore, or a half-dead person in
awful condition; not even the already-unsanitary bathrooms were spared. Flies and cockroaches
are everywhere, and the decaying walls have fungus growing on them. The hospital consists of
3 floors and a secret basement. All of them uniform in their filthiness and complex layout that’s
easy to get lost in.
Warren’s objective is to have end with the single person of interest hidden somewhere deep
within the unforgiving, lawless bowels of the hospital. His name is Dr. Hugo Blauefleisch, and he
is the brains behind Homovegetal Solution and the various mountrsities that derived from it. His
Party Card makes a vague but obvious reference to the incident that occurred at the Eugenics
lab, which Warren had stormed to kill Der Kow, stating that he was afterwards demoted and
transferred to the military hospital “to conduct further research”. Warren might hear some very
implicit whispering about the doctor from hospital staff and patients alike, who never refer to him
by his name or title. Other than that, Warren’s knowledge on him is very limited (many fields on
his Party Card are labelled N/A)
Encounters:
The burly Wardens that stalk the hospital’s halls like so many ghouls are no more than street
gangster rejects and cashiered SVS thugs in disguise, who signed up for the job only because
the broken Sweiman Hospital system allows them to again bully and exploit others to satisfy
their own sadism and greed -they threaten the well-meaning hospital staff to look the other way
while they commit their crimes on the helpless patients by looting them, leapfrogging on them
(“the floor is lava!”), stealing their morphine supply, drawing on their faces, trashing the enema
bags with certain biological waste, and decapitating the iron-lung patients with emergency axes
with zero shame. They will get outraged at the sight of a Sheep in their turf -their demented
screaming will alerts others nearby of his presnse and they wll literally pour all over Warren and
mangle him to a pulp if he doesnt escape. The wardens savor the ecstasy that derives from
biting, stabbing, and mutilating their victims, but if Warren shoots at them, they too will return fire
with their own smuggled-in Ejekutor pistols, sawed-off Devil-dog shotguns and compact, high
capacity Kuerno 20s - a dreadful combination that Warren has no chance of overpowering
through his own fire-power, so stealthy kills and temporary disguises (e.g: faces masks) are
recommended.
Warren can commit atrocities of his own if he's not content with just the mission on-hand. As
expected, he can dose the patients strewn all over the floor with kerosene to end their misery;
there isn't much to loot from them anyways, thanks to the greedy wardens. All over the hospital,
Warren will discover ill-labelled Death Rooms, filled to the rim with bloated, putrefied corpses
(See All Quiet on the Western Front, Chapter 10). If Warren looks closely he might just spot an
air shaft or door behind the heaps -in that case, all Warren needs is a well-placed explosive
(propane bomb, bangalore torpedo, etc.) to clear the obstacle, and at the same time turn the
room into a necrotic orgy of viscous gore and pus. The amputee rooms are the busiest in the
hospital, and in all cases, the amputations are delivered with primitive bone-saws and no
anesthesia, due to new administration but same budget cuts. Warren can witness himself how
the patents are fastened onto a conveyor belt and get processed by workers performing -with
brutal efficiency- the amputation and field dressing application, literally like an assembly line -a
process not so much of skill but of fast reflexes and muscle memory; Warren himself can
perform amputations despite not having a 6-year masters degree which the certified amputators
require, and take the severed body parts as souvenirs or use them as weapons. The enema
rooms are used by patients who are paralyzed from the waist down and therefore cant use the
bathroom on their own. The tubes that lead straight into their arseholes lead to two enema bags:
one pumps lukewarm coffee straight into their system -at the push of a button- and the other
contains a stagnant pool of liquid waste that the Wardens never bother to clean out. Some of
the fun activities that Warren can enjoy in these excitement-packed play room include: drinking
from the coffee tube after its been pulled out to gain temporary power-ups (that is, if he doesn’t
accidentally drink from the opposite tube), pulling out the waste tube and force feed the helpless
victims with their own weeks-old waste, shoot the bags to flood the room so that Warren can
access a cieling shaft, and even toss a live rodent into the coffee bag so that it can get sucked
into the patients gut and from there burrow its way our from the inside as the helpless patients
lays there screeching in horror while his guts get shredded apart by rat teeth (see Rat Torture
Method).
The hospital’s iron-lung room is a cavernous space lined from top to boom with chaotic,
maze-like arrays of the iconically menacing-looking body-tubes stacked on top of each other like
coordwood, with the heads of the patients sticking out right into the isles, close enough that
Warren can touch them. The place resembles a catacombs of living heads. The patients in the
iron-lungs are fully awake and seem to be chanting some strange spell in synchronization, but
to Warren, it's all unintelligible gibberish. If he becomes annoyed with their superstitious
murmerings, he can use a conveniently placed emergency axe to decapitate them one by one
-they number in the thousands, though, so this is more for fun than anything else. As Warren
delves deeper into the catacombs, getting lost is inevitable, and the chanting seems to intensify.
He will eventually come across the Master Iron Lung, situated in the very center of the
warehouse-like space on a large reliquary that's been elaborately decorated with candles and
skulls. Here, the intensity of the chanting reaches its peak, and the “patient” in the Master Lung
talks to Warren, introducing himself as Dr. Blaufleisch and self-righteously regards his troubled
past and his gruesome experimentations, as well as his current state of affairs as the
self-proclaimed “Iron God ''. If Warren attempts to decapitate Blaufleisch, he’ll be tossd
backwards into the air by an unseen force shield. When he’s done talking, the Iron God before
him will transform into a 50-meter tall mech suit with robotic arms and legs. The doctor’s
exposed head is at the apex, laughing down at the pathetic, tiny weakling down at his feet. The
best bet for Warren for most of the boss fight is to run and hide, since he isn't toting any
effective weapons this time around and therefore won't stand a chance of winning through sheer
brute force against the monster of steel hunting him down. In the first phase, the Iron God will
seamlessly transition between two attack modes: the first is him chasing Warren with long
strides of his robotic legs -shaking the whole room as he does so and even cause some of the
iron lungs to come crashing down- and stomping on him should he reach him, with enough force
to smash a crater into the ground or completely annihilate an iron lung if one was there.
Outrunning the Iron God is impossible for Warren, but he can make good use of the
ground-slide ability -if he's already learned it- to quickly slide his way out of danger. If Warren
has his emergency-axe at hand, he can take advantage of the short delay occurring after the
Iron God stomps to hack away at its legs. If Warren prefers to keep his distance, he can also
use the heads of decapitated patients as throwable objects, but he’ll have to aim at the Iron
God’s only weak-spot: Blaufleisch’s exposed head. While on the pursuit, if Warren is crafty
enough, he can find a fire-extinguisher and spread its foam on the ground so that the Iron God
may slip on it and fall -a perfect opportunity for Warren to deal significant damage. The second
attack mode sees the Iron God picking up iron lungs and flinging them at Warren -some of
which might already be heavily damaged and explode on impact. The Iron God remains
stationary when throwing, since its range covers the entire room, thanks to his mechanically
superior throw capabilities. It's best for Warren to hide behind other iron lungs during this attack,
although they are susceptible to exploding and toppling over to crush him. He can also try to
dodge them by ground-sliding, although the timing will have to be impeccably precise. Again,
there's a short delay in-between the throws that Warren can take advantage of to try to score a
well aimed shot at the head. In the second phase of the battle, when the Iron God is at half its
health, it enters a second set of new attack modes: the first one ses him throwing Homovegetal
canisters at Warren, infecting not only him but also the iron-lung patients around him, turning
them into polio zombies that crawl out of their tubes to attack him. Warren can avoid infection by
quickly evacuating the contaminated area. The polio zombies are pathetically weak and slow,
but their huge numbers make it easy for Warren to become their brunch if he gets surrounded.
To weaken Warren’s psyche, Blaufleisch will at this phase play eerie, distorted music and
sound through the room’s loudspeakers (see Obey the Walrus). If Warren has a fire
extinguisher, he can spray them with the foamy ooze so that they flail about wildly in it and
eventually drown. The second arack sees the Iron God jumping in the air and pouncing Warren
with its 5-ton foot pods, which will thoroughly obliterate anything they land on and create a
concussion blast powerful enough to seriously injure Warren. Upon impact, the Iron God
deploys its dual shoulder-cannons and unleashes a series of missile barrages that destroy
anything in their path. Warren can take advantage of the delay in-between the barrages to
counter-attack. When the Iron God has been defeated, it will enter an epileptic spasm and
short-circuit all over, discharging some of the energy to nearby iron lungs and cause the them to
shake violently as well, Warren best take this as a hint to get the hell out of there as soon as
possible, otherwise he’ll be reduced to a pile of ash and burnt lamb jerky by the eminent chain
reaction of exploding iron lungs.
At some point in Warren’s visit to the hospital, -before the Blaufleisch showdown- the wardens
would have ambushed and overpowered him, knocking him unconscious, striping him of all his
items and flushing him down -literally- one of the hospital’s disgusting toilets and into the sewer
system below, rendered completely useless and stagnant by a blockade of similarly discarded
corpses. Warren wakes up with a tingly sensation in his stomach among the slimy corpses and
rats, and his anus hurts when he walks, but other than that, he’s fine. In spelunking his way
through these subterranean cesspits, Warren will have to overcome a multitude of challenges
and puzzles to make his way back to the surface -these include: unclogging waterways of
corpses with valves that increase water pressure, using the intestines of suspended corpses
above to swing and climb up to important locations, and diving into the pools of waste and
corpses to located control panels -while facing off against very much alive river-corpses. The
final puzzle involves a cesspool of liquefied waste located directly beneath some toilets;
Warren’s task is to increase the water (poop) levels so that he can reach one of the holes and
climb out -and at the same time avoid the glops of waste and mutilated bodies that rain from
above, which can knock Warren down into the cesspool and cause him to drown. Once he
climbs out one of the toilets -if he’s lucky, one’s that unoccupied- he’ll find himself in a bathroom
stall, empty save for a corpse with a knife lodged in one of its eye-sockets. Outside the stall,
there is much commotion of Wardens in their “bathroom break”, smoking bongs, violating the
sinks and mirrors, splattering the walls and floors with their waste, and mutilating abducted
patients. With the knife, he can crawl from stall-to-stall to kill any Wardens in them and take their
weapons or skin one of their faces to make a mask, and from there sneak his way out of the
bathroom and the hospital beyond for good. If he’s lucky, he might stumble upon his confiscated
weapons and items.
Further encounters in the hospital include surgery and lobotomy rooms. Warren can witness the
proceedings of these gruesome affairs or even partake in them himself. Conducting a lobotomy
is a delicate process requiring an ice-pick lodged into the patient’s eye-socket, just above the
eye itself, and then shoved into the brain with a hammer to destroy a certain set of nerves. A
successful lobotomy results in permanently rendering the patient into a mindless ghoul, stripped
from his most precious memories and emotions, and who’ll obey his master without asking
questions or taking his own safety into consideration. Such ghouls will follow Warren sound, and
he can command them to execute a variety of gruesome tasks; if there is a trap in Warren’s way,
he cane make them go trigger it; if Warren needs to get past a machine-gun nest, he can send
them in to act as decoys and he himself get past; if he needsto get rid of a large group of
enemies or a vehicle, he can craft suicide vests for them to carry out the task. All of this can be
done simply by selecting the lucky participants and then pointing at the location Warren wants
them to go. There is a Wotan contract that rewards Warren with a special tool (a leucotome)
resembling a long, twisting cone with a handle, which makes performing lobotomies easier and
faster; Warren simply needs to sneak up on an unsuspecting victim and lodge the instrument
into an eye-socket and twist it like a screw to force it deeper into the brain so that it can reach
the Broca’s Area (see Psychology). The contract requires Warren to perform 5 subsequent
lobotomies without any errors and under 5 minutes.

CHAPTER VI: PIGICIDE


● War-torn Schlactenmania
As Warren makes his way towards the hospital’s exit, the building will begin to shake violently
from the bombardment outside. The wardens, fearful for their lives, will all-together ignore
Warren as they themselves try to flee, leaving behind them the helpless patients to get buried
under the imminent debris -Warren should follow the roiling tides of Wardens and hospital staff
to avoid meeting their fate. All around Warren are panicked screams and hyperactive alarms
going off, punctuated by ear-piercing explosions and the other-worldly moaning from the
building’s steel frame. Unbeknownst to Warren and all the others, just outside the hospital’s
entrance there’s a Sheep Death Squad laying in wait, full auto Stormrifle 53’s at the ready. Upon
Warren’s exit, everyone around him is mowed down by a single buzz of 5.56 madness -himself
included, if he doesn't drop to the ground in time. Warren can get past the trigger-happy
Deathsquadders by crawling through the dead bodies and stop when the troop are looking in his
direction. High above in the sky are endless columns of Sheep bombers blowing the entire city
to bits and killing indiscriminately the innocent Sweiman civilians. It doesn’t matter that they’ve
festooned the entire capital in surrender flags or held large protests asking peace -the vengeful
sheep do not care, not after the industrial scale atrocities committed against their own people
merely hours ago at the now barren, mars-like landscape where Aries Utilitaria once stood. Now
Warren himself -bloody, dirty, and otherwise indistinguishable from the masses- has become a
prime target of this onslaught. Warren, the very one who single-handedly obliterated over a
hundred Schweimacht, Kontrolschaft, and Schweinstaffel divisions, not to mention thousands of
vegetable creatures, 5 bosses, and over a dozen leading figures and prominent sympathizers
of the Party. And now he’s gotten himself in the worst possible situation imaginable, and that is
square in the middle of the crosshairs and bombsights of his fellow countrymen. Warren has to
make the gruesome journey through the ravaged streets of the Sweiman capital’s District 1 and
back to the safety of the Schwerer Weltvernichter.
Encounters
Warren is a target not only for his fellow sheep but for those few pockets of SS remaining in the
city. All around him is brutal urban warfare between the two peoples that have left thousands of
corpses of civilians and soldiers alike strewn all over the sidewalks and streets. On one side are
Sweiman machine gun nests, defensive barriers manned by riflemen, and balconies and
windows dotted with SS survivalists. On the other side are hordes of shield-bearing Sheep
armored infantry, backed up by light tanks and bombers overhead, as well as a full complement
of Death-squaders right behind them, setting mountains of Sweiman corpses on fire and
committing some other much unsavory war crimes. The Sheep may have the upper hand in
terms of numbers and firepower, but they are nevertheless bogged down most of the time by the
more-experienced and battle hardened Elite SS, ever so fiercely determined and rabiddly loyal
to the Party -they’ve already fortified and booby-trapped most of the strategic sites around the
city for such occurrences as this. Warren has no chance of getting out of this situation with his
intact unless he resorts to stealth and deception.
For most of the time, Warren will be moving directly through the cross-fire of the clashing
peoples to get to his destination. The best way of getting past the apexes of these slaughtering
grounds is to crawl his way across them, although he’ll still need to be wary of explosions,
booby-traps, fire, and barbed wire. If Warren comes across a dead Sheep soldier, he can put on
is helmey and flee to the lines of the slowly advancing armies to take a safer route -although
that means running right into their sights. If he remains hunkered down for too long, the
Sweimans might push forward from their lines to fo on the offensive: in this case, Warren should
hide himself in a bomb crater while the Sweimans move around it or jump over it. If anyone
jumps in, he should be taken out with great speed and silence, lest he alerts his comrades
overhead (see All Quiet on the Western Front, Chapter 9). Warren needs to also be cautious of
the bombs dropping overhead and of collapsing buildings, which leave huge roiling clouds of
toxic dust in their wake that Warren should avoid unless he has a gas mask.

Stop #4: Schlachtenmania District 2 and Reichstag Beyond


By the time Warren arries at the gates of this breezy suburb on the outskirts of the capital, the
fledgling Sheep armies would have already begun storming it, burning down the many trees that
line the boulevards and decimated its thousands of half-timbered houses into heaps of splinters.
Dead in the center of the district is the foreboding Reichstag building, surrounded by a moat and
proudly flaunting a giant Party flag over its massive central dome. Strategically placed
throughout the district are massive flak towers that stick out from the surrounding suburbia like
so many sore thumbs, armed to the teeth with anti-aircraft cannons, minenwerfer, machine gun
posts, and an advanced defensive system which transmits all the force created by direct hits to
be absorbed by an underground foundation of sand (see Flak Tower from Secret Weapons of
WWII). Fortunately for Warren, the Sweiman Transnational Railroad system goes straight
through the neighborhoods, parks, and shopping centers of this district, although not directly to
the Reichstag’s doorsteps.
Warren’s objective is to ride the Weltvernichter to as close to the Reichstag as it could get, all
the while manipulating its destructive firepower to wreak havoc on the orderly Sweiman
infrastructure below to further assist the advance of the Sheep armies -they won't attack the
Wetvernichter, since they know very well who’s manning it. In the final thrust of this epic
life-or-death struggle between the two peoples -whose outcome will no doubt bring about the
complete and utter extermination of of the losers' entire race- Warren will be facing off against
railroad cannons, heavy tanks, Aeromuertes, Krokozepplins, SS saboteurs, and those Flak
towers whose guns have clear view of the railroad.
Encounters
The onslaught of sheep soldiers makes the perfect feeding grounds for the krokozepplins
overhead -Warren himself isn't that safe from them either; the massive glass window of the
command bridge can only handle so many blows before it completely bursts into a million
shards of glass, leaving Warren alarmingly vulnerable to the man-eating gutworms. The
krokozepplins, this time far more numerous, will even give chase to the fortress, using their
hundred-odd gutworms to peck at its windows to get to Warren. The best course of action is to
back up the fortress ad shred the squirming masses apart with 7.81mm sudden death, or flame
them to a crisp if they get too close. But wait…. What’s this? The gutworms are regenerating!
Not only that, but they seem t be growing bigger! Warren cah shoot, burn, and fumigate the
gutworsm with all the firepower at his disposal, for as long as he wants, but like the limbs on a
starfish, they will just keep growing back. On top of that it will take a long time to down a
krokozepplin by shooting at its underside, since this time around they've bad armored plates
installed theer. Warren will have to use the monster cannon and shoot their bellies point blank
range, or -better yet- aim for the fleshy topsides of the aeronautical beasts to ensure their
massive spines are severed and they come crashing down in a ball of flames (see The
Hindenburg Disaster by Sam Shere).
The Weltvernichter is but a sitting duck for the numerous Flak towers positions around the
District; they are equipped with heat-seeking missiles on their topsides that will automatically
lock onto the fortress once it's within their long range - so long that Warren at first might not
know from where exactly the missiles are coming from.To even out the playing field, Warren can
shoot down the incoming missiles, most effectively with the anti-aircraft guns, or the minigun if
they get close. Because of the Weltvernichter’s sluggish movement, Warren has no chance of
dodging the missiles, unless he’s already discovered and satisfied the Wotan Contract which
increases the vehicle’s speed and grants it a reflective force-shield for aerial attacks. To destroy
the Flak towers, Warren -again- will have to attack their topsides, where the reinforced concrete
is at its thinnest, and where the missiles launchers are installed; when the roof collapses, the
launcers will be put out of commission, but the rest of the tower will remain intact, so Warren
should continue firing at the same spot until the entire tower collapses into itself, lest he faces a
dozen minenwerfer and machine guns firing from pillbox holes that’ll need to be taken out
individually.
To Warren’s inconvenience, the Reichstag building -where the final person of interest, Adolf
Pigler, is hunkered down- remains far from the range of the fortress’s guns after it’s reached its
final destination, so Warren will have to storm it on foot with the rest of the Sheep Expeditionary
Forces. The final stop of the fortress is an antique train station in the Alte Schlachtenmania
neighborhood, ravaged beyond recognition by Sheep bombardment, fires, and pillagry. Most of
the buildings left standing are mere shells of what they once were. The area had been
thoroughly scourged by the Sheep forces, who have by now gotten far ahead of Warren, so he’ll
only encounter the discarded evidence of horrible atrocities, as bad as those committed by the
Sweimen themselves: charred heaps of black bodies, upside down crucifications,
mass-hangings from balconies and lamp-posts, and severed body parts arranged about like
meat on display inside a butcher’s shop. Warren might even come across a black-humor joke or
two, scrawled in blood by the Sheep, known for their witty humor (“Special of today: Pig Meat!”)
(see Narcomensaje).
As Warren gets nearer to the frontline, the sounds of hatred-induced warfare get louder,
and the horrors of war visibly more atrocious. When he reaches the rear of the offensive, he’ll
bear witness to Sheep Death-squads carrying out gruesome executions on Sweiman
combatants and civilians. They’ll ignore him this time around, but only if Warren has a Sheep
uniform or helmet on. The effect from abusive cocaine dosages have rendered them into savage
beasts of the most ruthless king, so Warren best not prove them lest the entire Death squad
regiment come storming at his heels. Further up the lines, Warren will come across improvised
field-dressing stations, burdened beyond their capacity with horribly mutilated Sheep soldiers,
their indescribable wounds bearing accusation of a barbarity of such magnitude and relentless
savagery the likes of which the world had never before experienced, nor would it be able to
comprehend fully in terms of destruction, loss of life, and the sadistic measures with which they
were carried out -for decades to come. The frontline is no more than a mile away now. When
Warren leaves the safety of the last station, he’ll find himself traversing through a sort of “buffer
zone” between the frontline and the rear, resembling a No Man’s land from WW1. what was
once the pine-wooded and neatly trimmed Reich Central Park has degenerated into an
expansive mudflat of death, pocked with shellholes, corpses, rivers of blood and chemicals,
random debris, and smoldering wrecks of Sheep tanks. Laid over the mud is a primitive bridge
system of wooden tablets which lead straight into the slaughtering grounds of the frontline.
Crossing the tablets are hundreds more Sheep Expeditionary troops, out to relieve their dying
comrades at the Front, and who will no doubt meet their same imminent fate of getting grinded
into minced meat by maniacal Sweiman gunners and artillery (see Battle of Ypres and poet
Mary Borden: “the vast liquid grave of our armies”). This “buffer zone”, despite its supposed
purpose, is by no means safe; Warren needs to be cautious of incoming artillery shells
-characterized by their distinctive whistling noise, and supposed “duds” -that is, shells that have
landed but did not explode on impact. A further safety measure that Warren should follow is to
remain on the bridge system at all times, lest he falls into the mire and gets strangled to death
by a mud-covered river corpse. Warren might even encounter vegetable nests, brought about
with special artillery shells to further halt the advancement of reinforcements.
The advancement of the encircling Sheep armies had been brought to complete halt at
the very gates of the Reichstag itself. If Warren arrives to the heat of the action, he’ll find that
the Sheep haven’t yet stormed the massive structure because the bridges that cross the
encircling moat had been pulled back. In the hours since their arrival, the sheep have
established a perimeter sound the entire moat, using their shields and surrounding quartz
stones cover while they return fire on the fortified Reichstag and its machine gun and sniper
posts, serving primarily as cover fire for the hundreds of Sheep attackers jumping into the
red-tinted, copse-strewn waters of the moat to swim towards the sea wall on the other side. This
very crude and inexorable tactics has already wasted hundred of Sheep lives, yet they continue
pouring into the water -from where they can’t get back out due to a steep jump- and
consequently they literally splash right into their own deaths, at the hands of a few trigger-happy
Sweiman machine gunners, high on drugs and who laugh at the stupidity and recklessness of
their enemies as they fire without once depressurizing the trigger, and who very much savor the
momentary power that arises from slaughtering so many Sheep in such a short span of time.
Unfortunately for Warren, there is no other way of getting to the Reichstag, so he has no other
choice but to jump into the corpse-saturated water and join his countrymen and hope he doesn't
get shredded apart into a thousand gory bits (see Saving Private Ryan). Once Warren jums in,
his best course of action would be to dive deeper in the water, and from there proceed towards
the Reichstag’s concrete island, using the floating corpses overhead as meat-shields against
the storm of bullets. Warren should avoid at all costs the free-flowing ranges of Sheep intestines
which he can get stuck in like seaweed and drown. When Warren resurfaces for air, the only
cover he can use are the surrounding corpses, which even then aren't all that great in absorbing
the powerful 7.51mm bullets hailing from the mounted Totenkopfgewehrs.
At the edge of the island, Warren will be met with a massive seawall, too steep to climb
and guarded at the top by a firing squad of SS behind a wall of barbed wire. Nearby, dead
Sheep engineers float in the water, equipped with ropes, body shields, and bangalore
torpedoes, which Warren can put into effect to climb over the wall -using a body shield as
protection- and assault the firing squad above by throwing the torpedoes like spears to get rid of
the wire and the Sweimen behind it. Once on the other side, Warren will still need to get through
a large, confusing system of hastily prepared trenches dug into the Reichstag’s sprawling
garden. The area is absolutely swarming with SS, busily making their way to their battle stations
setting up last-minute preparations. An extremely cautious, silent approach is advised, and
Warren can use empty ammo crates and trench dugouts to hide in. Warren’s objective is to
penetrate the Reichstag’s security room and enable the switch that pulls down the moat bridges.
The room is located in the second floor utility area. While Warren remains outside, there is
always the danger of getting blown to pieces by Sheep artillery or stepping on a mine. Inside the
building, Warren might find one of the machine gun or sniper posts facing the attacking Sheep
beyond. Manning one of these posts presents Warren with the ultimate flanking position against
the clueless SS defenders below, giving him the opportunity to annihilate them with the
advantage of surprise on his side and save some Sheep from the trouble of having to fight their
way inch by inch through the trenches and suffer enumerable losses. When the Sheep reach
the Reichstag after Warren’s lowered the bridges, they’ll destroy its massive oak doors with
point-blank artillery and storm the building through the single entrance and the spacious rotund
beyond, which viciously reerbrates from the pops of gun fire and the booms of march-hymns
and national anthems being sung with great vigor by both sides. Ensuing in the rotunda -and,
eventually, throughout most of the massive building- is a gruesome slaughtering grounds of
brutal room-to-room fighting and massive hand-to-hand clashes in the halls like medieval
warfare, wherein both sides take heavy losses and all formulations of military strategy utterly
abandoned (see Battle for the Reichstag, 1945). Taking part in this final, desperate life-or-death
struggle between the two peoples is bound to give Warren some of the best, most high-octane
experience of his entire bloos-lustful journey so far, especially if he’s in the very heat of the
action and explosions, fires, and chlorine bombs go off all around him while Sheep soldiers drop
everywhere like so many sacks of flour and get reduced into splatters of grinded organs and
piles of viscous gore; Warren’s chances of survival of even the first 5 minutes of the raid are
extremely low, especially if he’s reckless and goes out guns blazin’. Warren should focus on the
main tasks at hand instead.
The Reichstag is, without a doubt, the single largest area of operation that Warren has
traversed through so far in his journey. Despite all the carnage and horrible loss of life ensuing
within its walls, there remain huge portions of the building that are otherwise completely left
isolated, where in the explosions and screams of the nearby battlegrounds are but very faint
mumbles and whispers, as from from another planet entirely. In traversing the seemingly
endless halls of the Reichstag -done in sickly pale nazi marble and void of any color- Warren
might come across the still-active Reich Chancellery, where there’s a full-on session in
progress, complete with dozens of attendees and a furious Party head-honcho at the main
podium, foaming at the mouth and ranting unintelligably in dirty pig-latin about the incompetence
of the generals and chiefs of staff at OKS, and how his own SS always have to step in to fix their
mistakes and compensate for their terrible performance and cowardice towards Warren at the
homefront. The conclusion of his rant marks the start of a gut-wrenching mass suicide-orgy
ritual among the attendess, which’ll save Warren the time and effort of having to kill them
himself (see 1990s SRA Panic). Still deeper in the psychotic realms of the massive building,
Warren will come across the other-worldly Wotangrossenwahnhalle, an architectural marvel
drawn up and planned in its entirety by the megalomaniacal Adolf Pigler himself. The purpose of
its construction is unknown to him. The Halle consists of multiple wide, high-ceiling hallways
done completely in concrete and limestone, so massive in scale as to make one wonder if they
weren’t built for giants (see Germania Architecture). The area is the largest, most spartan in the
whole Reichstag, with the only decoration being tall Romanesque pillars along the edges of the
hallways, torches placed at geometrically precise distances from each other, and some very
primitive art hidden in the darker corners, depicting what look like mythological creatures and
writing done in a very old Sweimanic script. The explosions, screams, and gun fire from the
far-waay battlefields have vanished, replaced by the howl of vast, empty space and Warren’s
own echoing footsteps. To get around the area, Warren needs to solve a few simple puzzles that
cause the walls to shift and open the way to new rooms -the wall paintings might contain hidden
clues that’’ll help him solve them. The last puzzle will open the way to the final and largest room
in the Halle, where a gigantic, ancient pyramid (resembling those from Mesoamerica), lit up by
blazing torches, seemingly floats in an endless darkness -in fact, Warren will fall to his death if
he walks over the edges of the walkway leading to its base, or those of the pyramid itself. At the
Widow’s walk at the structure’s apex, Warren will find the real final puzzle, this one not so simple
as the ones before -those were merely warm-ups. Lodged into the stone floor of the widow’s
walk are ten long wooden stakes, arranged in a circle. In the middle of them is an elevated
reliquary, on which rests a bust of a bearded man, one of his eyeballs missing; in the other eye
socket -to Warren’s horror- is an actual eyeball, unblinking, bloodshot and following Warren
around as he moves. The Naive Warren has found himself in no other than Wotan’s Liar, and by
solving this final puzzle, he’s not only sowing the seeds for his own explosive collapse, but that
of the entire world beyond. To solve this puzzle, Warren requires the severed heads he’s
collected -which have been trailing behind him on the assembly chain this whole time- and
impale them on each of the ten stakes. That, however, is easier said than done: each stake
requires a specific head, which is dictated by its respective brass-label, on which is engraved a
short, cryptic poem describing the person that the head belonged to. When the heads have
been impaled in their correct stakes -not in any specific order- they need to be lit on fire, and for
this purpose a torch has been conveniently placed nearby, within Warren’s reach. As for the
Central Bust, that affair is simple enough: Warren needs to discard his omnipresent Wotan’s
Amulet -which at this point he’s no doubt become heavily reliant on- and insert it into the bust’s
empty eye socket. After a few seconds, ghastly noises reach Warren’s ears from the black,
endless depths below, and the eyes of the central bust begin to loll aimlessly, their movements
different from each other. A few more seconds lapse before the noises become more frantic and
the eyeballs lurch faster and at crazier angles in their sockets, as if from a violent conflict
ensuing within the bust. Through a hole in it’s mouth (see Gargoyle)- it unleashes a fusillade of
fresh blood and gory matter. After a few more increasingly frantic seconds, one of the eyeballs
-the one in which Warren inserted the amulet- suddenly explodes, leaving in its wake a socket
full of pulpy gore and plastered with blood along its edges. This is followed by an audibly clear
displeasure in the noises rising up from the underworld, and a great tremor shakes the entire
pyramid. A very powerful force, beyond the comprehension of Warren’s feeble mind, has been
woken from a thousand-year sleep, in unimaginable pain but at the same time worked up in an
explosive, core-shattering fury against the entire world for having degraded him into a mere
corpse, left to rot in a cold, dark world in indescribable agony and loneliness. The shaking
becomes more violent, and the Central Bust suddenly bursts into flames. There’s a terrible
shriek of pain and anger. Just then, in a horrifying, ear-shattering jumpscare to end all
jumpscares, a gigantic hand -rotten, varicose-veined, and rife with maggots- slams down on one
of the pyramid’s sides, just below the widow’s walk, with enough force to detach the bricks there
and send them flying everywhere. This is followed by another hand crashing down on the
opposite side, with the same effect. Warren can’t get off the widow’s walk at this point because
one of the hands is blocking the walkway and it’s too big to climb over. It doesn’t take Warren
long to realize that the appearance of these massive, death-ridden limbs is a mere warning of
what’s to come next: slowly, menacingly, in the background, right behind the pyramid, the
gigantic head of a living, breathing corpse rises from the eternal blackness. The rim of its mouth
is covered in fresh blood and gory matter, which trickles down the chin, and it retains the burnt
remnants of what was once a lush white beard; in fact, it’s entire face sizzles and bubbles from
awful third degree burns, with the eyebrows and hair having been burnt off completely. The most
striking feature, however, is it’s right eye-socket: full of pulpy gore and plastered along its edges
with blood, as if an explosion occurred there that had completely annihilated the eyeball. It’s
Wotan the Kolossal, who at last returns to the surface, bursting to the seams with a boiling
hatred for the treacherous Animal Kingdom for having killed him a thousand years back. But
now, through Warren, he’s been given a not-so clean will of health, ready to begin immediately
with destroying the entire world, starting with the 5’3 Sheep before him.

CHAPTER VII: WOTAN DER KOLOSSAL


● Wotan’s lair, Destroyed Reichstag, Wotan’s Maw, War-torn Schlachtenmania
If Warren remains on the pyramid for much longer, he’ll get crushed along with it by further
blows from Wotan’s fists; when he raises his fists before slamming them down again, Warren
can use that small frame of time to make his escape. Wotan will be fully aware of Warren’s
reaching the catwalk so he’ll strike at that area too, possibly destroying the section of it that
Warren’ll have to jump over. Having made it, his objective then is to escape the Halle and
Reichstag, and return to the safety of the Weltvernichter -all while Wotan remains one step
ahead of Warren always, using his sheer brute strength and remarkable intelligence to try to
hunt him down or cage him in by various means. The destruction of walls and floors will present
Warren with alternative pathways that’ll make his escape from the building faster.
While in the puzzle rooms that lead off from the main section of the Wotanhalle, Warren
will find some very useful goods that weren’t there before, such as a generous cache of
grapple-hook batteries, a massive dump of small-arms ammunition, a mountain of grenade and
chemical canisters, a helpful serving of kerosene and jelly of napalm, and a brand-new glide-suit
(the last one was confiscated at the military hospital). All this gear and supplies will give Warren
a decent amount of firepower to seriously damage Wotan, at least to keep him at bay. In phase
1 of the battle -taking place in the vast, empty spaces of the Wotanhalle- Wotan immediately
rushes Warren as soon as he steps out far enough of the puzzle room section. There, at the end
of the hallway, opposite Warren, stands the mighty Wotan himself, so tall he almost reaches the
ceiling. His body is no better shape than his face: the pale-green corpse skin -at an advanced
stage of decomposition- is pocked with thread-bare stitches, necrotic lacerations swarming with
maggots, and pulsing, barnacle-like growths. Wotan’s movements are sluggish, but that doesn’t
mean that he can’t easily keep up with Warren with his extraordinarily long legs and smash him
with his massive feet and fists, or destroy one of the pillars so that it might collapse on Warren.
His melee attacks are so powerful that, even if Warren dodges them completely, he still needs to
anoid the imminent concussion blast, strong enough to send him sailing through the air and
seriously injure himself on impact, followed by a temporary paralysis. Throughout the first
phase, Wotan transitions from the set of attacks already described to another which sees him
pick up huge pieces of the destroyed masonry and find them violently at Warren. Throughout
phase 1 and those after it, the maggots which Wotan is bursting to the seams with will fall onto
the floor and attack Warren; he can ignore them by simply fleeing with his grappling hook, but if
they get on the ceiling, they can drop on him. Before this phase is even over, Warren can
exterminate the maggots completely and not have to deal with them later by infiltrating the
numerous lacerations from where they fledge and destroy their spawns -once inside, Wotan can
also be damaged by burning up the surrounding lining with kerosene, explosives, or a
flamethrower. Other ways Warren can damage Wotan are by destroying the pus-filled tumors
around his body by opening his stitches, which will unleash a fusillade of blac, liquified gore
that’ll flood huge portions of the ground. Note that the barnacle growths, located on the feet,
arms, legs and head, will expand in size and open their mouths at intervals, to suck up huge
quantities of air and catch any organic matter nearby, which will restore some of Wotan’s health
-it is therefore vital that Warren destroy these growths so that the fight doesn't degenerate into
an endless struggle. If Warren himself gets caught in the sucing wind, he can use the grappling
hook to escape. When Wotan has been dealt enough damage, he’ll retreat to the blac depth
from which he emerged -which are unreachable by Warren, but not before destroying one of the
massive foundation pillars -vital not only in supporting the bulk of the Wotanhalle’s wight, but
that of the entire Reichstag. Immediately, the walls and ceiling of the hall ground and howl,
followed by the collapse of the remaining decorative pillars and huge chunks of debris crashing
down all around Warren, hitting the ground with dull thumps and giving off thick fumes of dust.
Warren better get out fast before the entire Halle collapses.
Traversing through the rest of the building is no different, except that he needs to also
overcome the brutal interior warfare that continues raging on, as well as further attempts by
Wotan to kill Warren, which include smashing the ceilings and walls to assist in their collapse,
punching a hole through the ceiling to get one of his barnacles through to suck up everyone
inside, getting his mouth through one of said holes to literally vomit out his lunch -consisting of
pus, river corpses, maggots, and acidic stomach juices. Outside, the trench and the bomb-crater
scarred garden has been ravaged threefold by Wotan, who uses his massive feet to stop out
entire battalions and scores of heavy vehicles. At this point, no on cares any longer about who’s
wearing what uniform, but only for their own lives, and in the mass hysteria that ensues, a
conglomeration of hundred of Sheep and Sweimen tramples over one another, desperately
making for the moat bridges -which are the only way off the island. Meanwhile, further
combatants that survived the interior warfare continue pouring out of the Reichstag, whose
imminent collapse will no doubt bury the entire island and surrounding moat under an avalanche
of debris. Warren can make for the bridge as well, it being the fasted way off the island, afterall’
however, this is precisely what Wotan wants and when Warren’s unmistakable figure is halfway
across the bridge, Wotan will tear it out of its place and raise it to his mouth like a glass of water,
ultimately gobbling up everyone on it, including Warren.
Inside, Warren will find himself in one of the most disgusting, horrifying scenarios of his
adventure -one of terrifying screams that echo off the mouth walls, the crunching and snapping
of hundreds of bones, and the squirting of hundreds of gallons of blood that eventually flood the
entire area. Wotan chews with his mouth open, so Warren has enough light to see what’s going
on around him -he can turn on a flashlight if he wants an even more vivid picture. Wotan’s
rotting black teeth are in decrepit condition, but they’re good enough to break through just about
anything, such as Warren’s skull. The slimy blue tongue that Warren finds himself on constantly
shifts from left to right, causing anything on it to slide tight into Wotan’s massive chompers. If
Warren times his movements correctly, he can get past the teeth and seek refuge in the lower
gums, where he can find a hazmat suit on a dead body, equipped with a headlamp. After some
more chewing, Wotan will swallow the contents in his mouth, including Warren. On the slim ride
down the esophagus, he has no chance of getting back out, even if he uses his grappling hook,
since other swallowed contents will just push him back down. Warren will encounter maggot
nests burrowed into the esophagas’s lining, generously helping themselves to the meal. The
best way to counter them is with fire; Warren’s suit will protect him from the flames. At the
terminus of the vertical tunnel is an arsehole-like orifice, which Warren will be squeezed through
and drop straight into the gore-strewn acid juice of Wotan’s stomach. To Warren’s surprise, he
might find live people in the stomach, flailing about in pain in the juice and coughing violently
from the toxic methane gas in the air -the suit will protect him from the gas, but the acid will
easily burn through it, so its best he use his grappling hook to get to a higher altitude before it
rises further. Eventually, only a small air pocket will remain in the stomach, where Warren will
have to remain until the acid gets drained. This is an endless cycle, Warren better find and
access the orifice leading to the small intestine before it starts again. Inside this long, twisting,
pulsing tunnel, the atmosphere is darker and more foreboding -echoing off the walls are some
very familiar noises: the crying of babies and the incessant laughing and gibbering from
demented lunatics. How they’ve ended up here is none of Warren’s business -all he needs to
know is that if he doesn’t keep his eyes peeled -especially on the darker corners- he might just
end up experiencing the scare of his life, whether from a vegetable urchin dropping onto him
from above to devour his head, or from a vegetable brute pouncing at him from a hidden
position, screaming in a shrill, excited pitch doing so. Deeper in the intestine, the vegetables will
ambush him in greater numbers. Just like in the Eugenics lab, Warren can temporarily blind
them with a probe light, or even scare them off with fire. When he’s reached a certain point in
the spelunk through Wotan’s bowels, a sudden, great rumbling causes everything to shake and
groan, as if from an avalanche. After a moment, Warren sees himself that it’s exactly that: an
avalanche, but not one made of snow. He gets only a glimpse of the roiling brown liquid before it
knocks him over and consumes him completely, so powerful that it destroys his headlamp, and
everything is enveloped in darkness once again. Now only the bubbling of the liquid can be
heard, as well as further rumbling of Wotan’s bowels, greatly upsetted after eating a bad meal.

CHAPTER VIII: END OF THE WORLD


Warren is knocked into a coma in the ensuing madness, mercifully having been spared from
experiencing the end-digestive process. Unfortunately for him -and the viewers- his coma is
short-lived, and he wakes up at the worst possible moment: the very next scene shows a
close-up of Wotan’s bare, Kolossal Buttocks, from whose crack emerges a constant stream of
viscous waste (see Parade Horse Poop). At the apex of this mighty fusilade, a giant turd slowly
squeezes its way out, then drops 50 feet to the ground below, its inner contents safely
ensconced in a firm 3-foot layer of shit. Like a baby bird pecking its way out of an egg, Warren
digs himself out of the hard-packed turd and emerges fully, looking no different from some
mythological swamp creature. Towering over Warren, high above the skyline, Wotan continues
wreaking havoc on the already decimated Sweiman capital; even higher above are columns of
Sheep bombers, mercilessly dropping their entire explosive cargo onto Wotan and the
surrounding vicinity, where Warren finds himself. His objective now is to escape the surrounding
onslaught and make his way back to the Alte Schlachtenmania train station, assuming that the
fortress is still there, where Warren left it. WIth it, he can annihilate Wotan with a ruthless
barrage of inexplicable firepower with the long-range weapons. The spot where Warren was
“dropped off” by Wotan is considerably far away from the station, but he can find his way back
by looking at maps, usually found at bus stops. In traversing Schachtenmania, he might notice
that everything has been utterly abandoned, and there is not a single other living person sight,
no matter where he goes’ unbeknownst to Warren, who was tending to the Wotan’s Maw affair
meanwhile, the High Command Sheep Expeditionary Forces had issued the orders for the
immediate evacuation of all personnel in the city, due to the new circumstances presented by
Wotan; at the same time, the Sheep Air Force had commenced preparations for the take-off of
its entire reserve of bomber planes, to be armed with extra bombs and sent off to utterly wipe
the Sweiman capital off the face of the planet, and, consequently, Warren along with it. If Warren
makes his presence known to Wotan, he’ll be chased by not only him but the bombers farther
above, who will return to base only once they’ve fully unloaded their cargo. In the
Weltvernichter, Warren can deal colossal amounts of damage to Wotan, who is highly dynamic
and will change in appearance depending on where he is damaged. For example, concentrating
attacks on his lower torso will cause his intestinal tract to fling out; heavily damaging his legs will
break them, and Wotan will come crashing down like a mighty tree, although by no means
defeated;coring a direct hit on Wotan’s head with the monster cannon will split his skull into two,
ot even cause his good eye to pop out of its socket 9its not explicitly stated -nothing is- but the
head is the weak spot). It will take a massive amount of damage to kill Wotan, but the process
can be hastened by scoring multiple headshots with the monster cannon, and that will require a
lot of skill and some luck, since Wotan’s movements are not always predictable.. Warren should
always maintain a safe distance from him when on the Weltvernichter, since Wotan can easily
chase it don (which is only half his size) and crush it into a smoldering wreck of twisted metal
with a few well-placed stomps, or even knock it off its tracks and render it useless. In that case,
Warren can always locate one of the still-standing flak-towers and man one of the anti-aircraft
guns. If Warren is intelligent and daring enough, he can grapple-hook his way into Wotan’s
empty eye-socket, which leads straight into his brain-cavity; there, he can destroy the putrefied
but otherwise intact brain itself -the fastest way by planting some remote-controlled propane
bombs and other explosives and detonate them from a safe distance, from where Warren can
witness his entire head explode like a gigantic watermelon. This however will only reduce half of
his health, so if he hadn't already taken damage beforehand, he’ll remain standing, chasing
Warren around like a headless chicken, squirting blood out of what remains of his neck. Wotan’s
finishing-off gives way to a very dramatic scene: The Mighty Wotan, like a dishonored warrior of
the old day, collapses onto a knee, silent and looking downward for a moment, then he raises
his head up, towards the sky, and lets off a powerful, ear-shattering roar that causes a great
rumble of the capital. Sapped of his last strengths, Wotan, in a single movement -and, oddly
enough, with the grace of a ballet dancer- bends his other knee and tilts forward, slowly ,
dramatically, and crashes head-first onto the concrete ground below, causing another great
seismic spasm, this one much stronger than the one before. Wotan has fallen. Warren has
beaten the final boss battle, and with it, the threat of further Sweiman world terror. He didn’t get
the chance to kill Adolf Pigler, but without his once seemingly invincible Schweimact and SS by
his side, or the backing of his millions of fanatics, the man has been reduced once again to a
mere vagabond, Now all Warren has to do is make his way back to the Weltvernichter -if he isn’t
on it already- and get out of the city as soon as possible, before he faces the brunt of the all-out
bomber assault inbound.
Wait a second… what was that? What was that noise? That’s not from the bomber planes!
Where's it coming from?! Hold on… it's coming from Wotan’s corpse! BUt didnt Warren just
massacre the of a bitch already? Yes he did. IF Warren takes a look at the massive corpse, he
will bear witness to… the impossible. Before his eyes, Wotan’s belly begins to expand! But it's
not from the bloating that all corpses go through during decay. No…. this is something else.Yes,
that’s it! Warren cannot believe it, but it's happening…. The most unexpected outcome of all!
Wotan is pregnant! In death no less! But wait…. Bellies aren't supposed to expand that much
during pregnancy, are they? Things have become even more sinister. Warren’s job is far from
over. The skin of the belly, stretched out real thin, suddenly gives out, exposing the monstrosity
underneath: It’s Wotan again. Or rather, a far more grotesque, disturbing caricature of him. His
face is completely skinned, exposing all of the fat, muscles, and pink-tinted bone underneath.
Both of his eyeballs are intact and lidless, and his nose is nothing more than a crater of blood
cartilage. The lips had been cleanly sliced off, exposing all of his rotting black teeth and
permanently giving him the grin of a skull (see
“corpse-found-hand-feet-cut-off-face-ear-remove-eye.jpg”). After the head comes the neck, then
the shoulders, and then the arms, which he uses to hoist the rest of his body out, also
completely skinned. He’s massive! Larger than the Wotan of before! It seems that this Wotan
emerged from the ground under the other Wotan, otherwise he wouldn't be so huge. Things only
continue to get worse, however: using both hands, he gouges out his two eyeballs, shrieking in
pain while doing so. They pop out of their sockets, but he continues pulling at them until the
strand behind them tear off. He holds them in front of him, their dead strands limping down, and
tosses them in the air. To Warren’s complete stupefaction, they float! And how fast they fly too!
But that’s not the end of it. The icing on the cake is when Wotan shoves an index finger in one
of his empty eye sockets -to even more maniacal screaming- and proceeds to violently jerk and
twist it around in there, as if probing for something; immediately after pulling his finger out, the
sockey he’s probed pulses with energy waves that make their way throughout the entire body;
Warren should know on the spot what those waves mean, since he himself had been provided
with them from Wotan’s Amulet, when he still had it. Just then, Wotan’s show of power
concludes, and he and his two eyeballs strike at Warren with all the power at their disposal,
commencing their final stand off against Warren and the entire world beyond.
The airborne eyeballs are very large targets, but their lightning speed and unpredictable
movements make them the hardest enemies to hit in all of Warren’s adventure. Not even the
Weltvernichter’s 7.81mm guns are a match for them. Warren’s only good chance of dealing
some serious damage to them is by grappling them and planting bombs or dose them in
kerosene. Warren can best grapple onto them from rooftops, where they’re in closer proximity.
The eyeballs have four attack modes: the first is their normal state, when they’re airborne and
razing Warren and his surroundings with a powerful laser beam that lasts for 5 seconds and has
a 3-second cooldown. Warren can delay the cooldown by scoring direct hits on the irises -a
remarkable feat. The second attack mode -like the rest- is only occasional, and it's when the
eyeballs attack on the ground, using their severed strands to move about like octopuses and
grab Warren to strangle hm; he’ll choke to death if he doesn't break free, but he can't do that by
damaging the strings or hooking his way out. He’ll need to damage the eyeball itself, especially
the iris. The third attack mode sees the two eyeballs (while there's still two eyeballs) link up at
their strands to form a double wrecking ball (see Bola Native American weapon). While airborne,
the leading eyeball will crash head-on towards Warren, followed by the second one. This double
attack continues from the ground, and Warren can avoid it with his ground-slide ability. One
eyeball is stationary while the other attacks, functioning as an anchor; this presents the perfect
opportunity to strike. The fourth attack mode sees the eyeballs kamikaze-attacking Warren after
they’ve suffered enough damage. A ten-second timer counts down when they begin the attack,
and they will explode when it reaches zero, or when they’ve gotten close enough to Warren; the
best countermeasures are:escaping with the grapple hook, shooting at them from a safe
distance until they explode, or hiding in an area they can’t reach.
Wotan II will attack simultaneously, but his slow movements will make him lag behind the
eyeballs’ high octane pursuit of Warren, who should avoid remaining in a single area for too long
so that Wotan doesn’t keep up. He is much larger than the other Wotan, and his attacks are
twice as devastating, capable of leveling the terrain with giant craters. Thanks to the
energy-shield, he is totally immune to damage, and -unlike the one Warren had- he does not
deplete and regenerate. The only way he can be defeated is by first accessing the eye-socket
that was probed -the one where the energy-shield is generated. If Warren hadn’t already done
the same with the previous Wotan, this might take some time to figure out. To get to the socket,
Warren needs to travel vertically up Wotan’s body -impossible without the grapple hook (further
batteries can be found in the exposed abdomen of the now-dead Wotan and throughout the
city). Not killing the eyeballs first will make the climbing very difficult, since there is practically
nowhere to take cover on the body’s surface, and also because Wotan -being fully aware that
he is being climbed- will swat at him the way you would a mosquito. When the socket is
accessed, Warren will encounter no further enemies, nor any switch to disable the force shield,
for that matter. Instead, Warren will find himself in a dark, empty, impossibly deep tunnel with
many forking pathways and cul-de-sacs. If Warren traverses through the correct series of twists
and turns, he will find himself in a large, hollow cavern, completely dark and empty save a
candle-lit altar in the center, on which is holstered the final Wotan contract. This one is unique in
that it contains a personal note to Warren from Wotan himself, who apologizes for all the
damage he;s caused, and how his suffering was first brought about a thousand years ago. Now
he’s pleading Warren to kill him. And with a bang he’ll die. The Wotan contract is the code that
he’s been unable to find throughout the whole adventure: the code needed to activate the
Weltvernichter’s nuclear weapons systems. Nuclear prowess is the only thing powerful enough
to penetrate Wotan’s shields, and therefore kill him. Now all Warren needs to do is get back to
the Fortress, activate the code, press the Big Red Button, and he’s home free. But there’s a
catch: he only has 10 minutes to do so. In those 10 minutes, he needs to not only retrace his
steps back to the socket’s entrance, but flee from the angered Wotanand parkour his way
across huge swathes of the shattered metropolis to get to the Weltvernichter whilst surviving the
onslaught of the Sheep bombers that’s just arrived, whos’ thousands of bombs bounce safely off
Wotan but not Warren or the surrounding city. This is the most dramatic, suspenseful moment in
Warren’s entire adventure, which sees him zooming through the city at break-neck pace using
his hook, glide suit, and parkour skills, all while literally hundred of bombs go off all around him,
levelling down entire blocks and annihilating gigantic skyscrapers, some of which are larger than
Wotan. Many close-cal encountered are to be expected. When Warren reaches the
Weltvernichter, he’ll fund it at the brink of total destruction: large portions of the vehicle have
been ravaged into twisting piles of metallic gore, and other portions are completely enveloped in
flames. The fortress’s alarms are going off everywhere. Warren better activate that code in the
command bridge soon, lest his entire efforts, risks, and near-death encounters be in vain.
Getting to the bridge won’t be so easy either -he still needs to get across fires, debris, and
imminent explosions in the fortress’s interior. The entire vehicle is tossed around by the bombs
as if it were a mere toy. Upon activating the code in the command bridge -if he gets there alive-
the whole fortress goes into lock-down mode, and the voice system spurts out heedless
quantities of information. None of this should alarm Warren -all he needs to do is press the
button and it's all over! Once he does that, he can look into the exterior cameras and witness for
himself the whole dramatic process of the launcher rising from a hidden compartment in the
roof, getting the warhead -a cruel looking thing- in place, initiating the countdown, and finally
launching the missile itself, no different from launching a rocket ship, with all the smoke and all.
Although Warren has absolutely no chance of surviving, he can make for an epic escapade
through the city in the opposing fortress, which had always kept him safe from harm, until now.
As the screen brightens into a blinding white light and the all-consuming force of the nuclear
holocaust that Warren himself unleashed reaches him, time slows down. Warren says his last
words:

How petty are the thoughts of small men! Believe me, I do not regard the acquisition of a
minister’s portfolio as a thing worth striving for. I do not hold it worthy of a great man to endeavor
to go down in history just by becoming .merely a minister. Once might be in danger of being buried
beside them, however. But my aim from the first was a thousand times larger than that. I wanted to
become the destroyer of the world. I am going to achieve this task, and if I do, the title of Minister
will be an absurdity so far as I’m concerned. And now, the deed is done. I am become death, the
Destroyer of Worlds.

Writing: May 18-June 30, 2020: 44 days

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