Commander Sareti is an Orion intelligence officer assigned to the USS Paladin. As an intelligence officer, she can create an advantage once per mission without requiring a task. Her Orion traits allow her to gain bonus momentum when winning a target's trust. She is well-informed with contacts across the galaxy and can ask the gamemaster questions at the start of scenes.
Commander Sareti is an Orion intelligence officer assigned to the USS Paladin. As an intelligence officer, she can create an advantage once per mission without requiring a task. Her Orion traits allow her to gain bonus momentum when winning a target's trust. She is well-informed with contacts across the galaxy and can ask the gamemaster questions at the start of scenes.
Commander Sareti is an Orion intelligence officer assigned to the USS Paladin. As an intelligence officer, she can create an advantage once per mission without requiring a task. Her Orion traits allow her to gain bonus momentum when winning a target's trust. She is well-informed with contacts across the galaxy and can ask the gamemaster questions at the start of scenes.
CONTROL 10 FITNESS 10 PRESENCE 12 Intelligence Officer: Once per mission, an intelligence
NAME: Sareti officer may create an Advantage without requiring a Task or RANK: Commander DARING 9 INSIGHT 7 REASON 8 spending any resources. This Advantage reflects some detail or insight the officer learned in an intelligence report. PRONOUNS: She/her DISCIPLINES That Wasn’t Me: The Orions are known as one of the ASSIGNMENT: Intelligence Officer COMMAND 4 SECURITY 5 SCIENCE 1 most untrustworthy species in the Galaxy next to the SHIP: USS Paladin Ferengi, and yet people are always willing to do business CONN ENGINEERING MEDICINE with them or are continually tricked by them. This is due to SPECIES: 3 2 1 Commander the subtle dance of social interactions and the release of TRAITS: Orion RESISTANCE 0 REPUTATION 10 REPRIMANDS 0 pheromones that make the Orion endearing to whom they are dealing with, and can be used to gain their trust. An ENVIRONMENT: Busy Colony Orion adds 1 bonus Momentum to their pool when they STRESS INJURIES UPBRINGING: Diplomacy and Politics (A) have successfully completed a task to win a target’s trust.
EVENT 1: Mentored Well-Informed: You have contacts everywhere and you
listen for news and rumors from far and wide. At the start of EVENT 2: Negotiate a Treaty a scene, you may add 1 to Threat to ask the gamemaster ✔ ✔ ✔ ✔ ✔ two questions about the situation or location, as if you had DETERMINATION: ✔ ✔ ✔ ✔ ✔ spent Momentum on the Obtain Information spend. The answers you receive will be knowledge you’ve gained from EQUIPMENT FOCUSES your contacts and the news and rumors you’ve heard. Uniform Communicator Espionage Quick to Action: During the first round of any combat, Tricorder Espionage you and your allies may ignore the normal cost to Retain the Initiative. Hand Phasers Ambush Tactics: You’ve familiarized yourself with Interrogation techniques that make ambushes and surprise attacks Composure especially effective. When you succeed at an attack against ATTACKS Galactic Politics an enemy who is unaware of your presence, or who is suffering from a trait or complication which represents a NAME/TYPE Unarmed Strike 6 weakness or vulnerability, add 2A to the amount of Stress the attack inflicts. This applies to both personal combat and QUALITIES Knockdown, Non-lethal ship combat.