Professional Documents
Culture Documents
What characterizes current activities is that planners have tended to rely upon
non sociological assumptions in formulating their planning models. Demographic
projections, manpower models, rate-of-return approaches, and school mapping all
approach the task of educational planning as though the social aspects of
educational behavior were irrelevant. Each of these techniques has at its base an
implicit theory that assumes that the needs of society can be clearly specified and
measured in economic terms, and that the social behavior of individuals in response
to these needs is unproblematic. It is for this reason that writers argue that
educational planning needs a social theory of society that includes structure and
process, and both macro- and micro dimensions.
We have learned from research and from all theoretical perspectives that the
actors in the planning process, the politicians, bureaucrats, and planners are part of
the very system they want to change. The functionalists can explain how it is that
these persons act largely to preserve the status quo, even though the planning
programs may appear very radical. The marxists can explain in whose interests
planning decisions are made, while the interactionists can explain at the microlevel
how and why the actors in the planning process come to define planning objectives
in particular ways, and how competing views are ‘defined away.’
1. ALICE’S TRIP
Teachers first planned a class through which students would review the
different topics of the game. Then students were able to see videos related to
the game topics. Afterwards, they played the game. Finally, teachers planned
a debate.
2. TUNING UP THE BICYCLE
It’s a concluding activity. This game served as a tool that would enable
students to review contents, as well as to self-evaluate. Finally there was a
discussion among the students and the teacher.
3. THE HOLY TORQ
Teachers planned a lecture in which students were introduced to the
topics of the game. Afterwards, they played the game individually in a
classroom session. Finally there was a debate.
Generally, teaching with games moved teachers from the role of Instructor to
one of observer of the students’ learning behaviors. Nevertheless, they
maintained an active and dynamic attitude, by monitoring students, offering
their constant support, and encouraging students toward successful playing of
the games. This compromise between an observing and monitoring stance
appeared to promote students’ self-learning, and to promote a trusting
environment in which students felt free and relaxed. In spite of the limitations
of the LGs, learning with games proved to enhance students’ enjoyment.
Reporter:
MARY GRACE C. BANTILAN
MaEd 2K-BNew
COTABATO FOUNDATION COLLEGE OF
SCIENCE AND TECHNOLOGY
Graduate Main Campus
Doroluman, Arakan, Cotabato
Master of Arts Education
Major in Educational Administration
REACTION PAPER
I have come to understand that education is not solely concerned with the
acquisition of knowledge but also serves as a socializing agent. Schools transmit
cultural values, norms, and behaviors, shaping individuals’ perspectives and
identities. Furthermore, the concept of cultural capital has highlighted the influence of
social background on educational achievement. Individuals from culturally rich and
privileged backgrounds often possess an advantage in navigating the educational
system. This realization prompts me to critically examine the hidden biases within
educational institutions and explore ways to promote inclusivity and diversity.
Educational sociology has shed light on the critical role of teachers in shaping
educational experiences. Teachers act as intermediaries between the curriculum and
students, and their instructional practices and interactions can significantly impact
student outcomes. Recognizing the significance of teacher-student relationships, I
now understand the importance of fostering supportive, inclusive, and culturally
sensitive classroom environments. Teachers should strive to promote student
engagement, encourage critical thinking, and accommodate diverse learning needs.