Professional Documents
Culture Documents
Shadowrun 6E - The Third Parallel
Shadowrun 6E - The Third Parallel
CONTENTS
CREDITS
Writing: Jeff Halket, Jason M. Hardy, J. Keith Henry, Romain Pelisse, Design & Production: Matt “Frostland” Heerdt
Alexandra Pitchford, Louis Ray, Grant Robinson, Scott Schletz, RJ Thomas
Art Direction: Ian King
Editing: Aaron Webber, Jason M. Hardy
Shadowrun Line Developer: Jason M. Hardy
Cover Art: Ben Giletti
Proofing: J.M. Comeau, Bruce Ford, Jim Greene, Mason Hart,
Illustrations: Bruno Balixa, Wagner Chrissante, Brent Chumley, James O’Laughlin, Carl Schelin, Jeremy Weyand
Angga Dwipayana, Phil Hilliker, Lukasz Matuszek, Victor Moreno,
Marco Pennacchietti, Júlio Rocha, Marc Sintes Special thanks to Romain Pelisse and Louis Ray for going above
and beyond in pulling things together. Also thanks to Pierre Michaud, Travis
Theune, and Mathieu Thivin.
© 2021-22 The Topps Company, Inc. All Rights Reserved. Shadowrun and FIND US ONLINE:
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“No way. Do you know what it took to build this live security teams that show up are on this thing’s bad
thing? I just need to get it moving again.” side, too.”
“Build a new one, come on!” “And what about you? You’ve got a lot of tech, and
Rose shot Striga a glare. The lift chimed, and Mor- whatever this is, it blew out Rose’s deck and took over
gana stepped inside, drawing her gun as Striga moved her drone.” Morgana was cautious, but she couldn’t
in after her. Behind the rigger, Tachi twitched and shud- keep a note of worry from her voice. “Are you going
dered, its eye lenses flickering and flashing white and to be okay?”
red. Rose let out a relieved sigh, starting to stand. “I’m not in the habit of hooking myself up to any
“There we go. Come on, we can get out of here, and wireless systems,” Striga said, the reply curt, though
I can give Tachi a proper look-over on the road,” she her demeanor softened after a moment. “I’ll be fine. I
said. The drone twitched and stumbled as it got up on promise.”
its legs again, a pair of metal barrels emerging from its The floor they’d emerged onto was office space, a
carapace as its eyes flared red. The hall was filled with broad expanse of sleek cubicles that would have been
the sharp rattling of machine-gun fire, Morgana throw- packed with wageslaves during normal business hours.
ing herself to one side as Striga hit the lift panel, bullets Terminals crackled and sparked, some flickering madly,
streaking past to thud into the elevator’s back wall as others completely blown out from the constant power
the doors slid closed. The sound grew muffled, but it surges that were wreaking havoc on the building. The
was still firing as they began to move, that last image lighting was dim, flickering like old burned-out fluo-
of Rose’s form jerking under a hail of gunfire burned rescents with an irritating buzz to match. The back of
into Morgana’s mind as she hunkered against the wall Morgana’s neck prickled, the sense of being observed
and gasped for breath. making her stomach knot, though there was no sign
“It … it killed her. Tachi killed her! Why?” of security—drone or otherwise. The charge in the air
Striga crouched quietly on the other side of the lift felt like the pressure just before a spell went off, the
from her, just beside the door, checking the clip in her crescendo of magic that preceded something big, just
rifle before slotting it back in and chambering a round. hanging there. Potential unfulfilled.
“Whatever’s causing the building’s systems to go “There’s something else here, too …” She said,
haywire. She was tied in through her deck, and it took finally. “I can feel it. It doesn’t make any sense, but
control of the drone through that. Given how much she it’s here.” Morgana swallowed. Her throat felt dry. “I
crowed about how ‘un-crackable’ her little toy was, I’d think we let it out.”
guess it has control of the security drones, too.” Striga began to wend her way through the cubicles,
That thought didn’t make the mage feel better in carefully sweeping each one they passed, and Morgana
the slightest, and she took a deep breath to try and fell into step behind her.
center herself. Tachi didn’t make it onto the lift, but the “Do you think it took control of the security sys-
facility had a small army of drones that were nearly as tems and Rose’s drone?”
dangerous. Lyfe had hacked into the system and taken “No. I don’t see how. Magic and tech don’t mix.
them offline, at least until he’d tripped the alarm. Not like that. Maybe it’s a decker with facility security.
“So if whatever or whoever hacked Tachi has con- Someone has to be controlling the drones in the first
trol of the drones—” place, right?”
“It changes nothing,” Striga said, her words flat. “Maybe.” Striga paused, nodding toward a door
“They’d fire on us either way.” set against the wall to their right. “There. This floor
“That’s comforting.” isn’t one we stopped on on the way down, but the lay-
“It wasn’t meant to be.” out is similar enough. Stairs should be that way.” She
The lift jerked, the control panel flashing as the en- started to jog toward the door, cursing and dropping
tire thing ground to a sudden halt. Morgana reached behind a cubicle wall when the door was pulled open
out to brace herself against the wall, but Striga seemed from the other side. Morgana ducked down beside
entirely unbothered, getting to her feet and slinging her her, holding her pistol close as the sound of voices
rifle over her shoulder. reached her ears.
“The schematics showed stairs on the above- “I don’t care if the drones are going nuts, fragging
ground levels, didn’t they?” Striga asked, wedging her fix it!” a man shouted, followed by a string of curses.
fingers into the seam of the door. Morgana wasn’t sure “Team B’s comms just went down. It sounded like they
how much of the mercenary’s body had been replaced were under fire.”
with ’ware, but the most obvious pieces were her arms, “The intruders, or …?” A second man’s voice
cyberware of some military-grade design armored in trailed off.
plates of carbon fiber. The woman didn’t even strain “I have no fragging idea. Just … stow it. We’ve got
as she wrenched the two halves of the door open. The work to do.”
lift hadn’t quite reached one of the floors when it had Striga lifted her head enough to peek over the edge
come to a stop, but there was enough of the exterior of the cubicle, hissing a curse that Morgana didn’t
door accessible that Striga was able to pull that one quite catch before dropping back down.
open as well and hoist herself out of the lift and onto “Centurion,” she said under her breath. “Either
the floor above them. She swung her weapon around this is an S-K facility or they’ve contracted with them.
tear down that same building shortly after it was that covers the road scanning SINs in real time, Pe-
constructed. Astral scholars have said that he was destrian access uses the same system. You can just
doing this to affect the manasphere in Denver, to drive right through without ever slowing down.
make it more amenable to Zebulon. The full truth The whole thing is automated, but if they detect
is still unknown, and in 2079, Zebulon was report- a falsified SIN or contraband in your vehicle, the
ed to be destroyed. Not just dispersed or disrupted, ZDF will be deployed to your position, and you’ll
but obliterated. be tracked by drones almost immediately.
Since 2079, things have been crazy. As I said All the districts have a representative on the
before, communication with the region was shut Zone Council, except for the Gap and Englewood,
down on March 10. The cities all went into lock- which both lack the population to warrant such a
down, and Ghostwalker’s Zone Defense Force position. Members of the Zone Council are giv-
(ZDF) forcibly ushered out every government enti- en free accommodations in Ghostwalker’s private
ty from the FRFZ. Ghostwalker’s Voice, Nicholas suites in The Hub. And while they are the legisla-
Whitebird, declared that the ZDF was maintaining tors and representatives of the people on paper, the
martial law over the zone per Ghostwalker’s wish- fact remains that if Ghostwalker chooses to crush
es. Ghostwalker had given the various member na- them and eat their families, they’re all now very
tions a month to evacuate, and anyone left behind close at claw.
was treated as fair game by the ZDF. The whole You’ll see that theme throughout the FRFZ, to
thing was to be known as Ghostwalker’s Recla- be honest. Everywhere I looked, it seemed like peo-
mation, but some folks on the street will refer to it ple were happily going about their days as if noth-
as the Great Eviction. Things were very tense for ing was wrong. But it just took a knowing glance
a few months while people acclimated to the new around to find all the cameras, drones, and agents
normal. watching everyone’s every move. It was the sort of
thing that was very paranoia-inducing. No wonder
people prefer to pretend it’s not all there.
Places to Go ...
The FRFZ is a lot more than just Denver, Col- Arvada
orado Springs, and Boulder. It’s also more than all
the transportation, politics, and shadow games.
To my knowledge, Denver is the only city in the arvada at a glance
world that boasts its own metaplane. Additionally, Size: 226 square kilometers
it’s got a very outsized Matrix presence. To discuss Population (2081): 152,000
these last two areas, about which I am no expert, Human: 65%
I reached out to Bifrost and Voxel, two Denver Dwarf: 3%
residents who know a ton about the astral plane Elf: 13%
and the Matrix, respectively. I also collected some Ork: 15%
feedback from a couple of local Denverites named Troll: 2%
14er and Mile High Mike, who can provide some Other: 2%
street-level input that might be useful. I’ve put Population density: 673 per square kilometer
their comments in the relevant sections, since they Per capita income: 65,000¥
don’t have access to JackPoint. Hospitals and clinics: 8
The FRFZ is broken up into several semi-auton- Education (2081):
omous districts, and they cover the territory from Less than 12 years: 25%
High school equivalency: 38%
as far north as Boulder, to as far south as Colorado
College equivalency: 23%
Springs. The Zone is simply humungous, covering
Advanced degrees and certificates: 14%
12,754 square kilometers of what used to be Col-
orado. There is a total of nineteen districts, with a
demilitarized zone (DMZ) around the whole thing. Located just north and west of the city center,
The DMZ is about a kilometer thick, with autho- the Arvada district is a large area that covers about
rized checkpoints along major roads connecting 230 square kilometers of mostly urban space. On
the PCC and Sioux Nation with the FRFZ. Cross- the western edges of the district, things get more
ing the DMZ requires a scan of your vehicle and rural and spread out. On the eastern edges, things
passengers, and then a similar scan on the other are very dense. Arvada is still very much a bed-
side. Despite all this, there is a lot of illegal traf- room community for the larger Denver region.
KMAG Headquarters
Local media outlet KMAG leases the top two
floors of this building. The topmost floor is re-
served for sets, broadcast equipment, simsense
equipment, and other tools of the trade. The floor
below is reserved for corporate offices, writing
rooms, and other support personnel. The roof is
used for broadcast equipment such as satellites,
antennae, and repeaters.
Mesametric Factory
Mesametric is one of the largest local compa-
nies in the region. They build everything from con-
struction drones to light military craft. Currently,
they have a contract with the Sioux Nation to pro-
vide military vehicles to them.
ly impossible to escape. A lucky few have managed All this is to say essentially: avoid the Aurora
to escape through the top, but the cold air, harsh Warrens if possible.
winds, and steep descent create a small pile of bod-
ies near the streets below that is regularly cleaned > Astrally speaking, this place is just as bad as it is physically. The
up by the ZDF. despair of millions of souls weighs heavily on the astral plane
here. But, if you look closely, you might see the occasional spark
> Ghost, the astral plane here is almost as bad as in Aurora. Hundreds of hope or light in the gloom. That’s because even in a place like
of people have tried to escape this prison, only to end up falling or this, there is a spirit of freedom and independence.
freezing to death. All that death, combined with the complete lack > Bifrost
of empathy on the parts of the guards makes the place pretty hard
to deal with. Despite that, they don’t bring Awakened prisoners > People and sprites in Aurora tend to take a lot of pride in their
here. They know that spirits and magical abilities would make short cobbled-together decks and hacks. You’ll find AR graffiti all over
work of most of their security measures. the district.
> Bifrost > Voxel
Dwarf: 6% put a bunch of his artwork and the old propaganda posters up.
Elf: 19% That would probably slot off some sort of bigwig in the PCC—and
Ork: 18% rightly so!
Troll: 4% > Lyran
Other: 3%
Population density: 144 per square kilometer > Hey, if you’re paying, I’ll break into it and set up an impromptu
(1,333 in urban area) art exhibit.
Per capita income: 90,000¥
> Mika
Hospitals and clinics: 10
Education (2080)
> Let’s talk offline.
Less than 12 years: 18%
High school equivalency: 45% > Lyran
College equivalency: 25%
Advanced degrees and certificates: 12% Horizon Office Complex
Depending on how you approach this building,
> The ZDF in Boulder is more aggressive about environmental you might see the plains to the east or the moun-
crimes (such as littering) than in most other parts of the Zone. tains out west. That’s because Horizon built this
In most parts of the Zone, you’d just get a ticket, but in Boulder, facility with unique exterior panels that mimic the
expect to get arrested and detained for a few hours at least.
surrounding environment. Designed to curve and
move with the landscape, this office is truly an ar-
> 14er
chitectural marvel. Rumor has it that this office
houses a branch of Horizon Internal Intelligence,
Fox Theatre their own gestapo that monitors internal employ-
A favorite nightclub for students at the Univer- ees for the Consensus. If true, this might be a gold
sity of Colorado for generations, the Fox Theatre mine for an intrepid interloper who wanted to get
is a hint of retro cool in the midst of an ever-chang- their hands on data about Horizon assets.
ing landscape. It specializes in jazz, indie rock, and
even hosts a few poetry slams. An unspecified alum SpiriTech Headquarters
purchased the theatre back in 2068 and began ret-
SpiriTech is one of the local AA-rated corps,
rofitting it to keep the aesthetic while moderniz-
based here on the north side of Boulder. They em-
ing the facilities. You’ll find AR-enabled elements
ploy a large number of spirits and shamans, and all
throughout, carefully woven into the art deco styl-
of them work out of this office. So naturally, this
ing of the building.
building is well-guarded from a magical perspective.
They hired Ming Solutions to provide guidance on
Halferville how to make the building accessible yet private.
There is a small area on the eastern side of Boul- There is no living material on the exterior of the
der that is affectionately known as “Halferville.” building, allowing spirits and astral entities to free-
It supports a large community of dwarves, and ly enter and exit. Internally, however, there is living
they lean hard into their communal identity. Every material inside each wall, which preserves privacy
week they host a farmer’s market where you can and ensures that company activities are secure.
buy dwarven-made arts and crafts, among other
things, and generally participate in what they refer > As one might expect, the magical defenses on this place are top-
to as “Halfer culture.” By which I mean, everything notch. But unlike most corporate facilities, the magical security
is basically normal, but the prices are inflated in is shamanic in nature. This means that you’re more likely to
order to bilk the tourists. encounter spirits working alongside security guards who may be
well-trained in resisting your magical influences.
Heritage Museum > Bifrost
clinic, which makes her a tidy sum on the black to have lower ZDF response times, lower crime
market. If you need some patching up while you’re rates, higher education rates, etc. All the things
in Brighton, Safiya’s a good person to know. In that privilege and money can buy can be found
addition to her pet clinic, she operates as a rural in Broomfield.
version of a street doc.
> Imagine a whole district populated by Karens. That’s what
Broomfield is. If you’re going to encounter a shade or negative
Sitting Bull Shooting Range spirit here, it’s almost certainly going to be one for greed
Brighton used to be in the militant Sioux Na- or avarice. Envy is the predominate emotion in the district,
tion, so it’s hardly a surprise to find that there’s as neighbors are willing to sell each other out for their next
still a strong philosophy of self-defense. The Sitting promotion or step up the ladder.
Bull Shooting Range allows people to come and > Bifrost
practice their gun skills with almost any weapon
imaginable. They even rent their guns to people for > I’m not even going to pretend to understand what a “Karen” is.
practice time. They can’t sell anything that’s illegal
If you want to find information about which boss is sleeping with
to possess, but they can rent it out. If you want to
which secretary, just tap into one of the local neighborhood chats.
practice your skill with a Panther Assault Cannon,
go for it. Also, they will sell ammo in huge bulk The gossip mills are constantly running, which provide a frankly
quantities in any caliber you could ever want. astonishing amount of intel that you can use for your runs.
> Voxel
VOR Robotics Office
Cerebrotech Factory
Another MCT subsidiary, hidden away out in
rural Brighton. Unlike CodeBlue Biotech, VOR A subsidiary of Ares, Cerebrotech focuses
Robotics isn’t very secretive. It’s also not a Zero heavily on cyberware components. This factory
Zone. VOR Robotics is a drone manufacturer, spe- produces most of them for their Ares Consumer
cializing in drones that look like animals. Goods division.
> They use those same animalistic drones to provide Matrix > This facility has more Matrix security than it should. They’re
overwatch and surveillance for the surrounding area. Be just a manufacturing plant, but they’re protected like an R&D
cautious—any animal you see may be a drone providing a live facility. I’ve seen technomancers and traditional spiders working
feedback to the MCT security guards and spiders onsite. hand-in-hand, which implies they’re protecting something worth
> Voxel stealing. I would pay good nuyen to know what’s inside.
> Voxel
Broomfield
HyperSense Headquarters
Back in the early 2060s, Renraku bought out
broomfield at a glance this homegrown simsense tech company and made
Size: 277 square kilometers it one of their subsidiaries. Since then, Renraku has
Population (2081): 57,200 regularly pumped out upgrades to their simsense
Human: 60% technology, constantly pushing boundaries and
Dwarf: 4% opening up new avenues of sensation. They owe it
Elf: 15% all to the work done in this building.
Ork: 16%
Troll: 3% > A data courier sprite told me that there’s a technomancer who
Other: 2%
heads up R&D here. Goes by the name of Neuron. Last I heard
Population density: 206 per square kilometer
Per capita income: 85,000¥ about Neuron, he was one of the folks who was liberated from
Hospitals and clinics: 8 that Horizon facility in Las Vegas. It’s good to know that he’s
Education (2081) landed on his feet, but rumor has it he’s using some of the
Less than 12 years: 19% techniques Horizon used on him.
High school equivalency: 43% > Voxel
College equivalency: 26%
Advanced degrees and certificates: 12%
Towne Center Mall > These areas are used, just not by metahumans. The rural areas
Despite the fact that malls lost their mainstream are rumored to be home to a group of fairies. The fae that I’ve met
popularity over a century ago, the Towne Center tend to be interested in meeting the rest of us. If there are fae out
Mall remains open and busy at most times of the in the woods there, they’re some breed of fae I’ve yet to meet.
day. Perhaps there’s something that rich people like > Bifrost
about being able to touch the goods before they
buy them? Rumor has it that the mall’s owners are > With the exception of Stonegate, there’s not much of interest to
deeply in debt and are on the verge of closing their me except what’s immediately along I-25’s borders.
doors for good. But for now, busy parents can find > Voxel
lions of homes and businesses, and the whole oper- Sioux and PCC neighbors. Their excess stock tends
ation is primarily subsidized by Ghostwalker. Shi- to find its way onto the streets, especially in Au-
awase maintains a strong military presence here, rora. However, if you want to get your hands on
given that the whole thing is a giant fusion bomb a weapon before it’s been registered and tagged,
just waiting to go off. you’ll need to make a contact at the factory.
> Shiawase spends time every year trying to shed some of the bad
mojo from the fusion plant. If you’re willing to take some of that Centennial
bad mojo into yourself, Shiawase will pay you. You simply stand
in the area and let the toxicity enter your aura. It takes about a centennial at a glance
year to go away, during which time you’re going to notice a toxic
Size: 156 square kilometers
tint to your magic for at least a few months. They pay extremely
Population (2081): 117,600
well, but they also tend to keep a close eye on anyone that takes Human: 60%
the job, lest that person become addicted to it. Dwarf: 3%
> Bifrost Elf: 17%
Ork: 15%
Pradera Resort Troll: 1%
Other: 4%
Craving a western-themed break from the hus- Population density: 754 per square kilometer
tle and bustle of the city? Come to Pradera. The Per capita income: 115,000¥
massive 250-acre resort includes three golf cours- Hospitals and clinics: 11
es, two horse tracks, secluded wooded areas, and Education (2081)
rentals for log cabins. Less than 12 years: 10%
Sorry for the pamphlet spiel, but that’s what High school equivalency: 33%
Pradera is in a nutshell. It’s a western-themed College equivalency: 36%
resort for rich slots who have more money than Advanced degrees and certificates: 21%
sense. If you think this would make a mark easy to
take while they’re away from their corporate boss-
es, think again. Pradera boasts some of the best Centennial is the tech capital of the FRFZ
security and privacy money can buy but integrates and recently expanded to take over what was
and interfaces with all the Big Ten and local cor- left standing of Englewood. More on that below.
porations. They’ve got liaisons and “ambassadors” Here’s where you’ll find companies almost exclu-
to ensure the corporate types are protected, albeit sively dedicated to the Matrix, with lots of little
with a lot more discretion. unranked corporations hoping to get gobbled up
by one of the big guys. Centennial manages the
Stonegate Judicial Complex University of Denver as well, which will be pour-
The Stonegate Judicial Complex is a large pris- ing out enough tech gurus to keep the area busy
on that also houses a small judicial wing for trials. for decades to come.
The homeless from Englewood and Castle Rock
sometimes will try to get arrested during the win- > If you astrally project and watch this area from above, it’s really
ter for vagrancy. It’s better to be in a ZDF prison quite remarkable. When someone has a new idea, you can
than on the streets during the harsh winters. actually see the flash of inspiration or the spark of hope. It’s
a bit like watching thousands of supernovas all happening in
> I spent some time in Stonegate during a bad period of my life. I distant galaxies.
wouldn’t recommend it, but as Peregrine says, it’s better than > Bifrost
being on the streets in the winter. The guards who work here
are a lot softer than you’d expect in a prison. My arrangement > As you might expect, Centennial boasts a high number of free
allowed me to compile some sprites in exchange for wiping out a
sprites. There are also a few smaller companies that exist entirely
gambling debt for a guard for the Chavez Family.
virtually and are run by free sprites. It’s a truly inspiring district.
> Voxel
> Voxel
> The Followers of the Holy Sword is just an extension of yet Garden of the Gods
another hate group. It shocks me that Ghostwalker didn’t do A massive 1,300-acre park made of natural
anything about these guys when he was kicking out all the other sandstone formations, this park was a private park
folks. Frankly, it pisses me off. The Followers have been ramping until the owner’s death. Upon his death, the park
up attacks in the area too. They’re cowards, to a man, but returned to the property of the nearby community.
they’re well-armed and dangerous. The park now serves as a communal area for hik-
> 14er ing, camping, and ritual magic.
Colorado College > During the brief period when the Azzies took over this region,
they attempted to use the Garden’s energy to fuel some pretty
A small college that formerly focused on arts heinous rituals. Ghostwalker’s been spending a lot of time and
and other soft skills. Since the Awakening, Colora- money since trying to restore the Garden to its original glory.
do College has added a rigorous magical curricu-
> Bifrost
lum. Their magical studies focus on all the major
traditions, but hermetics and shamans are by far
the most popular. The region is heavily patrolled Peterson Airport
by Lone Star in an effort to protect the valuable Built on the former Peterson US Air Force base,
“resources” (students, faculty, materials, etc.). Peterson Airport now caters almost exclusively to
commercial travel. It’s one of the best ways to get
> The students are more than happy to help with research into Colorado Springs, and even though it’s on the
initiatives to earn a little spending money on the side. far eastern part of town, it’s well connected to all
> Bifrost the major highways and roads.
the 2050s, the shrine was rededicated to Huitzilo- toward the well-to-do districts.
pochtli, the Aztec god of the sun. Since then, the
tower has been inhospitable to anyone not of the Krupp Chemicals Refinery
Aztec faith, with spirits actively opposing anyone
who attempts to approach it. One of the largest employers in the district,
Krupp Chemicals maintains a large refinery that
straddles both sides of Brighton Road. Here, they
Tesla Experimental Station manufacture and refine industrial chemicals. Most
Legend has it that this is where Nikola Tesla of the Commerce City population is employed by
performed some of his most famous electricity ex- Krupp Chemicals, so there’s no chance they’re go-
periments. The building itself was demolished long ing anywhere soon, but environmental activists
ago, but the residual energies seem to have created have long expressed concern about the plant’s
an alchera that manifests there monthly. If one is safety and security.
particularly lucky, they may find a powerful spirit
of air that manifests as Nikola Tesla and will an- The Solution
swer questions about his life. The accuracy of these
answers has not been ascertained. A bar that sits near the Krupp Chemicals Re-
finery. The story goes that it was built by a chem-
ist who used to work for Krupp Chemicals who
Zebulon’s Revenge had the idea that it’d be a fancy bar with lots of
A local watering hole that has been around for chemistry puns. Unfortunately, no one wanted a
a few years, Zeb’s Revenge is a favorite for the Col- bar like that, and he went deep into debt before
orado College students. There are rumors that the killing himself. The current owners joke that he
spirit of Zebulon Pike (not to be confused with Zeb- found his solution in the end. Now it’s your basic
ulon, the spirit that Ghostwalker fancied) wandered blue-collar bar where you can find locals drowning
in one night and bought everyone a round of drinks their sorrows. It’s a great place to get info if you
before disappearing and leaving the bar tab unpaid. can ingratiate yourself. Don’t go flaunting money
The stories grow more fantastic the longer one or influence, though—those don’t work on people
hangs around and the more drinks one has imbibed. like this. Make them think you’re a roughneck,
and you’re in.
Commerce City Truman Distribution
commerce city at a glance Networks Office
Size: 57 square kilometers Truman Distribution Networks (TDN) is the
Population (2081): 50,400 largest media outlet in the region. They got to be
Human: 65% big enough to attract the attention of Horizon and
Dwarf: 2% Ares. Ares bought them out and traded them to
Elf: 11% Horizon in exchange for Horizon’s PR work on
Ork: 19% their Excalibur fiasco. There was some debate
Troll: 2% about integrating TDN into Horizon’s office in
Other: 1% Boulder, but they decided that this facility still had
Population density: 884 per square kilometer enough value to keep it active.
Per capita income: 32,000¥
Hospitals and clinics: 7 Tsuruga International
Education (2081)
Less than 12 years: 30% Warehouse
High school equivalency: 42% You won’t see the name Tsuruga Internation-
College equivalency: 26% al on many of the packages you get delivered, but
Advanced degrees and certificates: 2% most of them pass through this warehouse at some
point or another. It’s a customs warehouse for all
goods entering or leaving the FRFZ, and Tsuruga
International is the company fortunate enough to
hold that contract.
feeding. All supplies are scarce, and people are willing to do Blackhawk Resort and Casino
some horrible things to ensure their survival for the next day.
The Blackhawk Resort and Casino siphons
Places like this are breeding grounds for spirits of Rage, Envy,
money from tourists with an ease and grace that
Lust, Greed, and of course Despair.
one is hard-pressed to find outside of Las Vegas.
> Bifrost But unlike Las Vegas, the Blackhawk can offer
views of the Rocky Mountains from their wrap-
> There’s work to be found relocating people out of the Park. around heated infinity edge pool. The ten-story re-
Some of these folks used to be well-connected, and despite the sort has more than two hundred rooms that vary
fact that they’re now no better than any other poor slob, with in accommodation to suit every budget.
perseverance they can pull the right string to get an escort out.
Just be prepared to have to fight off the people who aren’t Echo Mountain
getting pulled out.
A man-made mountain that was built in the
> Mile High Mike
1960s, Echo Mountain has changed hands many
times. It has the distinction of being the only ski
Knight Errant Training Facility resort in the sprawl that hasn’t been overtaken by
Ever the opportunists, Knight Errant has set up nature. The security here is top-notch, with drones
a training facility in the ruins of Englewood. They flying about to ensure that only authorized skiers
do live fire training and set up a shoot house to are present.
plan for urban assaults. I’ve heard what I hope are
just urban legends about Knight Errant forces go- > It’s worth noting that when they talk about a “man-made”
ing to Ketring and getting a bunch of refugees to mountain, they’re actually saying that they cleared the forest
serve as “OPFOR,” or “opposing forces.” that was present and used the trees to make the slopes taller. It
was a travesty to nature, which I believe has directly impacted
its ability to remain under a single owner for more than a
Front Range decade. It seems like bad luck plagues this place, but the current
owners seem to think they can change that luck.
front range at a glance > Bifrost
Size: 2,445 square kilometers
Population (2081): 42,600 Red Rocks Amphitheater
Human: 63% The Red Rocks Amphitheater is one of the most
Dwarf: 5% amazing structures ever built. What started as a
Elf: 18% naturally occurring amphitheater was built up and
Ork: 10% perfected by the US Army Corps of Engineers. The
Troll: 2%
amphitheater has hosted every major musical act
Other: 2%
from the Beatles to Maria Mercurial.
Population density: 17 per square kilometer
Per capita income: 38,000¥
> Since the Awakening, the amphitheater gained a new following
Hospitals and clinics: 10
Education (2081) among the spirits who come to the area to witness the amazing
Less than 12 years: 22% astral performances that happen as a result of thousands of
High school equivalency: 53% people grooving on a song together.
College equivalency: 21% > Bifrost
Advanced degrees and certificates: 4%
ZDF Station Front Range
Easily the largest district in the Zone, the Front Normally I wouldn’t cover a ZDF station in this
Range encompasses a huge 2,500 square kilome- sort of thing—it’s safe to say that most of them
ters of the most mountainous and rugged terrain in are pretty similar. However, this one is unique and
the area. It’s the district furthest west of the Zone therefore deserving of its own entry. The extreme-
and stretches all the way from Boulder to Colora- ly mountainous terrain of the Front Range district
do Springs. This district has a few areas of dense demands that ZDF officers are trained in surviv-
population, centered around resorts and casinos in al techniques their more urban brethren are not.
the mountains. Additionally, the Front Range district has a larg-
His name is Tawa, and he often manifests as a large Hopi man Dwarf: 4%
with a long black ponytail and thick arms. You don’t want to get Elf: 12%
on his bad side. Ork: 17%
> Bifrost Troll: 3%
Other: 1%
Population density: 263 per square kilometer
Joe’s Drop Off Per capita income: 36,000¥
A longtime runner hangout, this bar is also very Hospitals and clinics: 5
popular with the local smuggling community. If Education (2081)
you’re looking for a t-bird pilot, you’ll probably Less than 12 years: 32%
find one (or three) here. If you’re an Anglo, you High school equivalency: 44%
might have a hard time, as the place still hasn’t College equivalency: 22%
shaken its Ute roots completely. Advanced degrees and certificates: 2%
> My belief is that Horizon owns the Lakewood Correctional Institute > Similarly, I’ve noticed that the reliance upon Matrix devices in the
and supplies subjects from their other facilities around the world. area tends to attract free sprites who love machinery. They will often
There are a lot of similarities between this facility and the one in try to take over a machine and improve it, but never at the cost of the
Las Vegas, but this one is proving a challenge to reveal. Hutton is device’s core functionality. Sometimes the owners are unhappy with
aware that the technomancer community in the Zone would like the upgrades, but the sprites aren’t malicious. Usually.
nothing more than to expose his atrocities to the world, and as a > Voxel
result he’s beefed up his security like you wouldn’t believe.
> Voxel
Ascending Star
Operated exclusively by the Golden Triangle
Lowry Triad, and the pet project of Lodge Master Li
A small, low- to middle-class district on the Zicheng, the Ascending Star advertises that it ca-
eastern edges of the Hub, Lowry has been the ters to all the needs of any sarariman or traveling
beating heart of industry in Denver for more than businessman. While sex is available if one desires,
a century. Formerly a US Air Force Base, the dis- the primary purpose of the women is providing life
trict has a reputation for hard work and steel grit. coaching and guidance through one’s challenges.
When the base was closed down, the mechanics As you might have surmised, Li is using the facility
and industrialists opened up other shops. As a re- to extract secrets and information from the busi-
sult, the district has a reputation for breeding an nessmen and uses that information for blackmail
affinity with machines. or extortion.
tricts.
ment is kept as authentic as possible. The zoo has
a display of mated greater phoenixes on loan from
the PCC, which serve as a huge draw for the crowd Fillmore Auditorium
when the phoenixes begin their mating dance only One of the older nightclubs in Denver, the Fill-
to incinerate each other and then be reborn in more Auditorium hosted bands for almost a centu-
front of everyone’s eyes. ry and retains its venerable and illustrious status.
Since the destruction of Weekday Eclipse, the Fill-
Draco Foundation Office more Auditorium has seen a lot more bands per-
form. Acts here run the gamut from modern rock
The Draco Foundation maintains an office in
to classical. The Fillmore hosts weekly shows that
the Hub. Most standard office functions can be per-
raise money to help artists who were displaced by
formed here. Recruitment is one of the primary func-
the arrest of Perianwyr.
tions. Some of the leadership, including Nadja Davi-
ar, can occasionally be found here, using the facility
as a remote office. There are unsubstantiated rumors Five by Five
that the Draco Foundation managed to recover pow- Five by Five is a favorite haunt for smugglers and
erful artifacts after the fight between Ghostwalker coyotes. Located in an unused cistern beneath the
and Harlequin. The fact that the building has a base- Hub, the bar has a reputation for being discreet and
ment protected with very powerful hints that these relaxing despite its dank surroundings. The bar has
rumors may have basis in truth. The Draco Founda- a tradition that helps reinforce this reputation: if
tion also runs a homeless outreach program in an an- you discuss business openly, you must buy everyone
nex building. In exchange for a warm meal and bed, a round. The owner of Five by Five is a hobgoblin
they ask that all residents provide news of the streets. rigger named Squid, who knows just about every
smuggler and coyote in the FRFZ personally.
> The primary reason for maintaining this office is to maintain
their spy network within the FRFZ. The Draco Foundation also > Squid set up a series of repeaters to ensure a strong signal, even
has close ties to the Children of the Dragon through one of their underground in a cistern. Sometimes, those repeaters need
newest board members, Alexis Glimmerscale. work. If you’re willing to go digging around in the sewers of
> Bifrost Denver, Squid pays pretty well considering, and it’s a great way
to ingratiate yourself to the rigger community.
Evo Gardens > Voxel
Easily my favorite area in the Hub, Evo Gardens
earned its name because of the greenery growing Focused Consulting and
all over the buildings, especially on the roofs and Brokerage Headquarters
bridges that connect the structures. Evo moved its
North American headquarters to this campus, and The worldwide headquarters for Focused Con-
the head of Evo North America, Mary Luce, often sulting and Brokerage (FCB), a consulting firm
visits the area to check on local businesses. Evo, that manages “problems” for elite clientele, is a
through its MetaErgonomics subsidiary, secured prominent Hub building. The story goes that FCB
many of the contracts to provide metahumans is a corporate fixer of sorts, arranging jobs for
and sapient critters with comfortable residences, high-end runners to be paired up with clients at a
restaurants, and infrastructure. Evo Gardens also decent rate.
houses the local branch of MetaMatrix, the Evo
subsidiary that provides electronics and equipment > If you’re approached for a job with FCB, it means you’ve reached
to get sapients of all types onto the Matrix. Oth- the top of the game. No one knows who owns FCB, but the
er subsidiaries with offices in the Gardens include rumor mill is churning with suggestions that everyone from
Shibata Construction and Engineering and Tsuru- Ghostwalker to Daniel Howling Coyote own the company. Of
ga International, which they hope to use to win course, no one within FCB is going to reveal the truth.
construction contracts in the region. > Voxel
sight. The owner, Viktor Ivanov, is a middle-aged typical bar with a contemporary style, serving drinks
human Ukrainian ex-pat with suspected connec- and food along with occasional live music. The One-
tions to the Vory. When Denver was a divided city, Up Arcade is a game room featuring reproductions of
Viktor had an active smuggling network moving video game machines from a century ago as well as
people and material across sectors, but these days an assortment of modern AR game areas. The One-
he runs a mostly legitimate business. Up Back Room is a dark and smoky members-only
private club that is actually a hangout for runners—
> The second floor of the garage building is leased to Dr. the only real membership requirement being good
Rutherford Kaine for his consulting office and the private street rep. The owner of the bar, Carol “Cat” McTa-
residence. He’s a well-known arcanoarcheologist and specialist vish, is a retired runner and well-known fixer, and
in ancient languages. occasional Mr. Johnson, in the Denver shadow scene.
> Bifrost
Pam’s Pawn
Mitsuhama Tower “Second Hand” Pam is a sweet old ork with a
This thirty-story tower serves as home to three heart of gold. She will pay you emotional value for
major MCT subsidiaries: HermeTech, ParaShield, your goods! Well, not really. She’s a tough-as-nails
and Mitsuhama Media. HermeTech specializes in ork who has seen too much of the bulldrek you’re
security solutions for mundanes against magical peddling. She is a savvy businesswoman who takes
threats. ParaShield provides dual-natured paracrit- her job seriously. Pam’s Pawn provides a wide ar-
ters for security contracts, along with the infamous ray of goods and armory services. If you get on her
ParaShield dart series of weapons. Mitsuhama Me- good side, she might show you the stock she keeps
dia is the smallest of these subsidiaries, focusing on in the back which includes illegal firearms, explo-
simsense and trideo production. sives, and armor.
The primary station for all maglev and sub- Apex Plasmids Complex
way traffic throughout the Zone. There’s a maglev Apex Plasmids is the largest food producer in
route that connects Boulder, Denver, and Colorado the FREZ. They produce almost all the soy, myco-
Springs, and subways that connect all the districts protein, and algae used by the sprawl. As a result,
of the Denver metropolitan area. Just be aware they own huge swaths of land where they have
that if you’re boarding a train bound for the PCC hydroponic facilities. However, the side effect of
or Sioux nations, you’ll have to go through cus- all this production is the area around the Com-
toms just like if you were crossing the DMZ. plex is just disgusting to smell. Thus, there are not
many businesses in the area, other than Hardpan,
Weekday Eclipse Memorial the rough-and-tumble bar that serves many of the
employees.
A memorial stands in the place where the most
famous nightclub in Denver once stood. Weekday
Eclipse, formerly owned by the dragon Perianwyr,
Carnimore
was firebombed in 2076 by unknown assailants. This spot is part of a very popular chain of
In the ensuing blaze, seventy-four people lost their restaurants that cater to protein-rich diets and big
lives. Many assumed it was some draconic retribu- appetites. The Carnimore franchise features a huge
tion for Perianwyr interfering with Ghostwalker’s buffet specializing in meaty flavors and textures.
plans several years earlier. The assailants were nev- They are tremendously successful in areas with
er captured, and Perianwyr set up this memorial. heavy ork and troll populations, and the advertis-
ing reflects that. It’s not as obvious as places like
the Big Rhino in Seattle, but it’s still pretty clear
Thornton that this is where you can go if you have nine hun-
gry kids and you’re on a budget.
Thornton at a glance > Their advertising is straight-up offensive. I was never raised in
Size: 227 square kilometers a “litter” with a bunch of other orks, and I absolutely knew my
Population (2081): 126,000 mother and father. That new ad where the single mother with six
Human: 60% ork babies is wondering where father went off to, and decides
Dwarf: 2% to take the kids to Carnimore? Sickening. Though I will say that
Elf: 16% their brisket is almost worth it.
Ork: 18%
> 14er
Troll: 2%
Other: 2%
Population density: 555 per square kilometer Hardpan
Per capita income: 57,000¥ The only business willing to put itself close to
Hospitals and clinics: 9 the Apex Plasmids algae tanks, Hardpan has a long
Education (2081) tradition of catering to the blue-collar workers in
Less than 12 years: 30% the area. The owner, a Sioux human named Susan
High school equivalency: 37%
“Banshee” Johnson, keeps a running list of those
College equivalency: 24%
who get thrown out with pictures of their beaten
Advanced degrees and certificates: 9%
faces hanging from the back of the bar like trophies.
> Their Matrix security is pretty weak, to be honest. These guys > Drones and devices are expected to be broadcasting their
focus so hard on traditional combat that they forget just how identifying information at all times here. That can make being a
vulnerable they are to a Matrix assault. One good hack, and you technomancer a bit tricky in Westminster, but with a commlink
can be in their PAN and messing with their systems before they you can get around without any issues.
know what happened. > Voxel
> Voxel
> Though they do have some spirits on site, their magical security
Iris Firmware Office
could use a boost. The Denver office for this Renraku subsidiary,
> Bifrost Iris Firmware focuses on developing new software
to operate cybernetic components. If you’re us-
ing some sort of optic cyberware, there’s a good
Shiawase Plaza chance the software was developed here. Iris is the
Headquarters to Shiawase operations in the leading supplier of software and firmware for op-
FRFZ, the Plaza is a large campus spread out tical devices.
across a wide area. The buildings are arranged in
such a way as to emphasize harmony between the > Which means that if you can get in here, you can get access to
various subsidiaries on the campus. Some of those code before it’s released to market, and potentially find some
subsidiaries include Arboritech, which focuses on zero-day exploits. That’s a tricky thing to do, so if you plan to do
agricultural products, Shiawase Fuzion, which that sort of thing, bring a competent crew.
provides power to Denver and much of the Zone, > Voxel
and Shiawase City Services, which provides infra-
structure, water, and waste management solutions
to Denver. Native American
Broadcast Service (NABS)
Westminster One of the oldest media outlets in the area, the
NABS is well-known for its hard-hitting investi-
gative journalism. They’re also considered to be
westminster at a glance extremely fair, and they protect their sources well,
Size: 67 square kilometers which means if someone’s going to get a scoop on a
Population (2081): 105,000 story that might cause damage to someone’s polit-
Human: 60% ical ambitions, NABS is going to be that someone.
Dwarf: 3%
Elf: 15% > They make extensive use of spirits as witnesses too, and they
Ork: 17% have a couple shamans on staff who analyze the residual effects
Troll: 3%
of any sort of magical activity to find the cause.
Other: 2%
> Bifrost
Population density: 1,567 per square kilometer
Per capita income: 60,000¥
Hospitals and clinics: 8 > They also have a team of dedicated hackers who are more than
Education (2081) happy to go into someone’s personal commlink and dredge it
Less than 12 years: 28% for data. NABS is unscrupulous, and they pay well, which makes
High school equivalency: 40% them an excellent resource for shadow work.
College equivalency: 22% > Voxel
Advanced degrees and certificates: 10%
Northern Lights Enchanting
The final district in our tour of the Zone, West- Northern Lights is run by a very large man with
minster is a small suburban area just north and one eye who I swear thinks he’s the embodiment
west of the Hub. As busy as the Hub is, it some- of Odin. He goes by Northman, and he even has a
times spills over into Westminster. As a result, the raven familiar named Huginn. He claims the other
ZDF here are always vigilant, and you’ll rarely find one, Muninn, is away and up to no good. Despite
more aggressive police. the fact that Northman follows the Norse tradition
The Rattlesnake Grill is a family-friendly south- able possibilities. Looking into the dark, you might
western food restaurant. The food is quite good, notice a dozen or more eyes staring back at you
which keeps it high on the list for locals and tour- from the depths. Those eyes may be a trick of the
ists. While a family-friendly restaurant may not light or some of the predators that stalk the Black
seem like a good place for a meet, the number of Canyon. One does not go into the Black Canyon
eyes around you will ensure that everything stays lightly, because it represents the isolationist ideol-
friendly. ogies of the region’s inhabitants. As a result, the
denizens of the Black Canyon will not come to
your aid. Ever.
Denver Metaplane
Posted by: Bifrost Shattered Lands
As everyone should know by now, the astral A desolate, near-empty region of grey rock and
plane is shaped by the physical world. Emotions sand, the Shattered Lands are a depressing simula-
are like echoes, and they ripple across the astral crum of reality. The landscape is dotted with com-
plane, shaping the world of spirits. Ghostwalker munities all inspired by events, people, and places
is deeply interested in the world of spirits, having from Denver’s past. Some of these communities
even fallen in love with one in particular named might represent the gold- and silver-rush mining
Zebulon. Some sources I have on the metaplane towns, others might represent small enclaves of
told me that Ghostwalker spent a lot of time there Amerind tribes, and I’ve seen one that looked like
with Zebulon until they died. The Denver meta- a small Aztec community, which I’ve noticed has
plane is made up of several hyper-metaplanes, and grown over the years. The Shattered Lands are
up until Zebulon died, they were all arranged and both empty and full of promise. While the region
connected to each other in a way that allowed for is relatively lawless and chaotic, it’s also full of po-
metaplanar travel throughout the area. tential and possibility. One can find opportunity
Once Zebulon was gone, these hyper-metaplanes here, if one knows how to forge it.
began to drift apart, and there is a popular theory
among the denizens that if the hyper-metaplanes
drift far enough apart, it might end the metaplane Iron Horse Nation
completely. Ghostwalker has been spotted here The Iron Horse Nation is a land that looks like
many times since losing Zebulon, leading some to something from an old post-apocalyptic action
speculate that he’s either trying to repair the damage trid. Take the wild-west attitude of Denver, with
or trying to eradicate the metaplane completely. all the ferocity and intensity that entails, and then
Traveling between the hyper-metaplanes used give that attitude guns and vehicles of destruction.
to be as simple as walking across a border. Now, The region is choked with black smoke from chug-
you’ll need to find transportation that can connect ging engines and the landscape is riddled with the
you. Each hyper-metaplane has a thematic element discharged brass of millions of rounds of ammuni-
to it, and if you find that thematic element out tion. Gangs rove the area on motorcycles, cars, and
of place in your hyper-metaplane, there’s a good even in t-birds. They attack each other, fighting
chance it is the transportation you need. For in- over scant resources such as water, bullets, and fuel.
stance, if you’re in the Black Canyon, known for No one knows where the resources come from, but
its primeval forest, and you see a motorcycle belch- they are always replenished in just enough supply
ing black smoke, there’s a great chance that hop- to keep the violence at a consistent level—enough
ping on that motorcycle will take you to the Iron to keep things going, but not enough to that things
Horse Nation. spiral out of control.
So far, we know of four hyper-metaplanes. It’s
very likely that there are more, but we just don’t
know of them. Travel between the hyper-meta- City of Steel
planes is exceedingly difficult, which makes veri- One of the more interesting hyper-metaplanes
fying the existence of other planes tricky at best. is called the City of Steel. It’s undergone a lot of
I’ll discuss the four known hyper-metaplanes, and changes since Ghostwalker kicked everyone out
I’ll add some information about the rumors I’ve of the FRFZ. It used to be a mirror of Denver it-
heard. Feel free to add more detail to the rumors self, segregated into different sectors, each similar
if you’d like. to their real-world counterparts. But like the real
very religious and rely heavily on rituals, even for Yellow, and Green lodges for guidance. I’m not
their mundane members. Triads tend to vary in exactly sure what all that means, but it sounds
their organization, though some basic roles can be impressive as hell. The White Lotus red pole is an
found across the board. Lodge masters give guid- elf named Hu Yan Zhuo. He likes to wear a fear-
ance and advice, providing an indirect source of some beard to help offset the fact that he’s an elf.
leadership. Incense masters are initiated magicians In combat, he wields two iron whips that tend to
who ensure the rituals and traditions of the Tri- crush skulls instead of cut flesh.
ad are preserved. Red Poles are the military com-
manders of the Triad, frequently augmented or
adepts with years of demonstrated loyalty under
Vory v Zakone
their belts. The Vory is sometimes referred to as the “Rus-
One other note about the Triads: it’s true that sian Mafia,” but that term is not entirely apt. The
part of the reason police cannot infiltrate a Triad name actually means “thieves inside of law” as an
is the initiation ritual that kills anyone who lies or allusion to the fact that they are organized, and they
talks about the Triad. are willing to commit any crime, no matter how
small. Formed in Russia, the Vory now has fami-
Golden Triangle Triad lies all over Europe and parts of North America.
They’re organized similarly to a Mafia, with a Tsar
A very conservative Triad based in the China- at the top who runs operations in an area. They’re
town neighborhood of Lowry. They will go to sur- supported by the Lideri, who are like project man-
prising lengths to avoid confrontation and prefer agers for a specific criminal enterprise. Uniquely, the
to grow slowly and legitimately when possible. Vory maintain a communal fund called an obschak.
They have a larger-than-normal number of techno- If you make money, you pay into the obschak, and
mancers and metahumans in their ranks, and they when you get jailed or killed, your family gets taken
tend to be willing to try out new business ideas. care of from the obschak.
Their lodge master is Li Zicheng, who managed to
build a network of hackers and information bro-
kers, giving him an edge in a city where subtlety
Kirillov Vory
and discretion are key. An Peng is the Golden Tri- When the Vory initially moved in on Denver’s
angle incense master—he used to be found in Klub underworld, each of the leaders took a section of
Karma, but once the Mafia took that place over, the city. In the years since, the various tsars have
he became scarce there. He rarely makes the same all been killed or gave up their ownership in order
mistake twice. The red pole for the Golden Trian- to make Vladimir Kirillov the only tsar standing
gle triad is Chen Seng-Ho. Chen Seng-Ho actually at the end. Some folks from outside the Vory insist
has two master’s degrees: one in computer science that the removal of the other tsars was orchestrat-
and another in network security. He graduated ed by Vladimir, but no one would dare say that
from CalTech, where he was friends with Vasco openly. Without a large European immigrant pop-
Casquilho, the head of the Casquilho family’s op- ulation, the Vory here are unable to rely on pro-
erations in Denver. tection rackets and such. However, the Vory are
excellent smugglers, bringing in weapons and sex
slaves from Europe and Asia, forcing the latter to
White Lotus Triad work off their debts in disgusting brothels scat-
Compared to the relatively sedate Golden Tri- tered throughout the city. They also bring in most
angle Triad, the White Lotus are rabid hellhounds. of the opiates on Denver’s streets, with supply con-
They lost Klub Karma and failed to take over the nections throughout Asia. The Vory frequently co-
Lakeside Amusement Park and Casino. Not con- operate with various street gangs, most notably the
tent with that, they went on the offensive against Fronts in the Aurora Warrens, who the Vory outfit
the Kirillov Vory, and lost some of their brothels in with weapons and drugs for resale.
the process. Of the two Triads, the White Lotus is
the most likely to operate outside the Chinatown
neighborhood, and they are more than willing to Yakuza
step on toes to advance themselves. Their current The Yakuza has been around in Japan for about
lodge master is “Auntie” Zhi Feng, who took the five hundred years. The Yakuza are currently the
reins after her father was assassinated by the Vory. richest and most powerful of all the international
She led an assault and managed to kill one of the crime syndicates, so naturally they have a presence in
other major distinguishing factor. led by an elf named Amy Steur, who is never without
The FRFZ market is managed by a director her bodyguard, an absolutely massive ork named
named Janie “Baroness” Robinson. She has three Gob. The Fronts have a bunch of lieutenants, each
lieutenants who each manage a crew of about for- of which manages a cell of about twenty to thirty
ty people and handle operations in Boulder, Den- members. These lieutenants roam the streets of Au-
ver, and Colorado Springs. Because of the history rora like a plague of locusts, collecting protection
of Denver’s espionage business, the Cutters here money and distributing drugs. They’ve managed to
are more talented than most in spy craft, surveil- work out deals with both the Casquilho family and
lance, and counter surveillance. In a change from the Kirillov Vory. The Casquilho family provides the
their previous operations, it’s also possible that Fronts with BTLs, and the Vory provide them with
you may find the Cutters taking some more le- weapons.
gitimate contracts for things like private security
and distribution, without specifying what is being Aurora Angels
distributed.
A vassal gang of the Fronts, the Aurora Angels
are excellent at hacking and blackmail. Their small
Dogmen size left them vulnerable to the Fronts when they
Technically the Dogmen are an international went on the offensive in 2078. Since then, the lead-
gang, but they’re way smaller than either the An- ers, Base 13 and Tenebrous, have worked for the
cients or the Cutters. They often run as couriers Fronts providing technical expertise.
for the First Nation, and also work with the Ko-
mun’go. They have a couple of t-birds and are led Dambusters
by a woman named Yaahl. Yaahl has a taste for A thrill-gang that used to run the area around
the finer things in life and pimped out her t-bird to the Quincy Reservoir. They wear bomber jackets
an extreme degree. The Dogmen claim no specific and sport the “greaser” look from the 1940s. But
territory and frequently work in the Gap and El- don’t let the ridiculous outfit fool you—they’re
bert districts. experts with explosives and have a unique knack
for throwing grenades right where they need to be.
Durin’s Sons They were absorbed by the Fronts and now serve
as protection and a threat against anyone who
If you see a bunch of dwarves wearing chain-
might challenge the Fronts’ authority.
mail and sporting axes in Boulder, there’s about a
fifty/fifty chance that they’re members of Durin’s
Three Kings
Sons, or LARPers. They’re a psycho thrill gang
that started up about twenty years ago and act like The Three Kings used to run independently in
they live in a fantasy trid. They refuse to work with the Aurora Warrens, but that all changed when the
elves or humans and will go straight for the throat Kirillov Vory attempted to wipe them out. Their
when dealing with orks or trolls. You can see them dwarf leader Rembrandt reached out to the Fronts
riding around Halferville with their motorcycles for support. The Fronts provided heavy weapons,
and augmentations decorated to match their cos- which turned the tide. The Vory retreated and the
tumes. Three Kings were forever sworn to the Fronts. They
are heavy weapons specialists, given that most of
their members are former soldiers in the UCAS Army.
First Nation
Technically, the First Nation is a criminal syn- > There’s a connection between the Fronts getting weapons from
dicate of organized criminal elements in the Sioux the Vory, and then providing said weapons to the Three Kings
Nation. However, they have no leadership struc- to fight the Vory, who had no good reason to attack the Kings in
ture in the Zone, so they are classified as a gang. the first place. Seems to me that this was all orchestrated by the
They work alongside the Dogmen and Komun’go, Vory and Fronts to get the Kings rolled up.
focusing their smuggling efforts along the Brighton > 14er
and Stapleton districts. For the most part, the First
Nation steers clear of other, larger gangs. They pre-
fer to work rather than fight and will usually nego- Ghost Riders
tiate some sort of deal instead of fighting. The Ghost Riders are a medium-sized go-gang
that controls the 470 between Route 121 and
ing to act like he wants to repair that bridge, but and a zweihander sword. He looks like a Teutonic
no one is taking him seriously. It’s more likely that knight, but once you get up close, you’ll see his
he’s chafing under the recent change of leadership cyberhand and datajack.
involving Spinrad Global. Rhinegold is an excellent rigger who works as a
smuggler and data courier. He drives a large station
Dean Costello wagon, which seems very out of place, but it holds
some secrets under the hood that only Rhinegold
A very talented hacker and infiltrator known knows about. He will bargain down his prices if
to work for the Casquilho family, Dean Costel- you buy into the “Beer and Glory” imagery that
lo helped to provide JackPoint with crucial in- he favors.
formation during the fighting that took place in
2078. Dean is known as a bit of a heartbreaker,
having had romantic relations with at least one Silver Streak
person from the Denver Data Haven, and also Another freelance smuggler in the region, Silver
with Tenebrous from the Aurora Angels. How- Streak is a cyclops with a reputation for secrecy
ever, he’s also extremely cold-hearted, having and hooding. She wears a large red menpo mask,
turned Tenebrous into the Yamato Clan in order which obscures the bottom part of her face. Some-
to force the Aurora Angels to turn to the Fronts times people will refer to her as the Crimson Cru-
for support. This further ingratiated the Fronts sader, or the Phantom. She prefers to run with her
with the Casquilho family, giving them anoth- BMW motorcycle and a swarm of flying drones,
er avenue for acquiring hackers and technology but for big or discreet jobs she has an unmarked
specialists. white panel van. If she believes your cause is just,
she will help you out.
Lester Truman
The heir and president of Truman Distribu- Steven Ridgemont
tion Networks. Lester Truman is an extremely Anyone who ever used the Matrix since 2064
unassuming individual, with a round face and re- owes some of their success to Steven Ridgemont.
ceding hairline that makes people underestimate He’s a brilliant programmer and a bit of a Matrix
him. He seems extremely friendly at first and has socialite. There was even a period of time when
a talent for remembering people’s names. All of Ridgemont wanted to be a freelance hacker, but
this puts people off-guard for when he strikes. following his first ‘run, he changed his tune and
He’s a ruthless businessman who learned every- went corporate. He founded FTL Technologies be-
thing about business from his father—a famous fore his friend and partner betrayed him. Now he’s
corporate raider. focused on his new company, Warpdrive Systems,
and wants to crush FTL under his heel.
Nicholas Whitebird
The orkish Voice for Ghostwalker, Nicholas Business is Good
Whitebird can be seen on trideo almost every night. We all love to hate ’em, but we wouldn’t be able
He’s an Amerind ork shaman of some sort. Ru- to get anything done without corporations. There is
mors say that it’s either Wyrm, Dragon, or Eagle, a veritable laundry list of companies with a presence
but no one knows for sure. He speaks intelligently, in Denver. Naturally, the Big Ten all have a presence
with a soft voice in welcome contrast from his pa- in the city, even Aztechnology through their subsid-
tron and master. He was presented to Ghostwalker iaries. But there are a few homegrown corps with an
by an enigmatic figure known only as Guide and outsized presence in the city. I’d like to spend a bit
remained at the dragon’s side ever since. Allegedly, of time talking about those companies.
he was born in 2030 and raised in Boulder. They
say that Guide found him at nine years old and
began training him for his future duties. Anasazi Holding Company
A shell company that helps to manage Ghost-
> That timeline means this “Guide” knew about Ghostwalker’s walker’s money. Basically, they buy up properties
impending arrival some twenty-one years in advance. and then handle mergers and such, all of which
> Marko is presumably funded by Ghostwalker. It took a
lot of work to figure it out, but we found that the
president of the company is none other than Steve is rampant, and their safety standards remain sub-
Ridgemont, the CEO of Warpdrive Systems. This par.
implies a potential connection between Anasazi
and Warpdrive. At least, it shows that Ghostwalk- Focused Consulting
er has a vested interest in Steven Ridgemont.
and Brokerage (FCB)
Apex Plasmids, Inc. There’s very little to learn about FCB. What is
known is that they were formed in Denver about
Apex Plasmids is the largest provider of my- 30 years ago. They provide consulting services to
coprotein, algae, and hydrocarbons in the Zone. the Zone’s elite and managed to remain one step
However, their history is rather embarrassing and ahead of all the political shenanigans. Their rise
spotted with issues. In 2045, they were known as to prominence and their ability to remain a step
Denver Foodstuffs, Inc. They had a terrible repu- ahead of the ZDF led to rumors that they are
tation for food quality and safety, but didn’t really Ghostwalker’s personal company to hire runners.
have much competition to challenge them. How- No one can say for sure, though.
ever, in 2061, when PCC expanded to Los Angeles,
the cost of importing goods to Denver plummeted
and Denver Foodstuffs was suddenly competing FTL Technologies
with the big boys. Shortly afterward, Ghostwalker FTL is a subsidiary of Spinrad Global based out
arrived in Denver and attacked a bunch of Aztech- of Denver. The story goes that in 2038, the com-
nology and Saeder-Krupp facilities, which caused pany was founded by Steven Ridgemont and his
collateral damage to Denver Foodstuffs, Inc. partner Charles Lightfoot. They worked together
They took out massive loans in order to repair and built a proprietary programming language
and stay afloat. The future looked bleak, but then and filed about a dozen patents for early cyber-
they won a settlement with Ghostwalker for dam- deck designs. All of this put target on their backs,
ages and were granted plasmid technology stolen and they were bought out in a hostile takeover
from Aztechnology. Almost immediately, Denver by Fuchi in 2055. As part of the buyout, Fuchi
Foodstuffs had the ability to craft nearly any hy- made Charles Lightfoot CEO and ousted Steven
drocarbon from algae, which they had in abun- Ridgemont. Ridgemont later learned that Light-
dance. Unfortunately, no matter what they did, foot had worked with Fuchi to facilitate the hostile
their reputation preceded them. takeover. When Fuchi collapsed in 2060, FTL was
So, they did the most logical thing possible: they put under the ownership of NeoNET. Their work
rebranded. They changed their name to Apex Plas- helped build the Matrix backup following the
mids and tried to move on from their embarrassing Crash 2.0 in 2064. Following NeoNET’s collapse,
past. Their corporate culture is almost as stagnant the firm transferred to Global Spinrad. There are
as their algae tanks, though. Low-level corruption rumors that Lightfoot wants to take the company
50 Warpdrive Systems
Formed in 2055, Warpdrive Systems is a
SHADOWRUN: THE THIRD PARALLEL
Loose Ends
I told you at the beginning that I was try-
ing to find my friend Perri. Well, it took some
doing but we managed to find her. She’s alive
and well, and she’s deep in hiding. We also
found another sysop for the Nexus, Kludge.
Perri and Kludge have formed something of
a resistance movement in response to Ghost-
walker’s increasingly aggressive control over
the Zone. I can’t say if their movement will
ever be successful without outside help,
though. I reached out to some contacts of
mine and got them what they need. We’ll see
if it’s going to be enough.
> Who or what are the Order of Eagles or Shorn Ones? And
why do I think I’m not going to like the answer?
> Ecotope
mile high
mission
This mission throws players into Denver and mation as possible about the owners and activities
gets them running right away, as there is no time at the site.
to waste to find out what has been happening in Cat reaches out to them to invites them for a
the city. Denver is a city of intrigue, and all sorts face-to-face meeting at the Cruise Room (p. 53)
of partnerships and odd coalitions are underway. at 1930 hours (for character details on Cat, see
The runners need to get to work to unravel them. p. 155). Cat will be watching the PCs’ demean-
or throughout the night to see how they handle
themselves. Their first test will be at the host’s
Hook desk, where the host makes them wait through five
The first step is getting the team to Denver if minutes of answering phone calls before offering
they’re not already there. The gamemaster can de- to help them. Charging in ahead of the host’s wel-
come will be a mark against them.
termine how that happens—simply inviting them
Once the PCs are in Cat’s presence, she engag-
to start a job would be enough. A fixer named Cat,
es in some brief small talk and then gets to the
aware of the PCs’ reputation, reaches out to them
heart of the matter. (Note that she has two body-
for a new job. If they’re newer to the shadows and
guards with her; use Lone Star SWAT Officer, p.
haven’t built up much of a reputation, then Cat is
207, SR6.) She describes the job as an infiltration
counting on them not having any entangling alli-
and intel-gathering operation. She offers the team
ances that would complicate the job. She knows
50,000 nuyen (with stipulations on the completion
that any number of power parties might be a part
value payments) and a safe house in town if they
of the PCs’ eventual work.
take the gig, as Cat is certain there will be more
work to come.
The Job The objective is a black site located “in the vi-
cinity of” Free Zone Meats. The site is likely sub-
Cat plays it straight with the PCs—she says terranean, but Cat is not positive. The assignment
there is a lot of work to do and a lot of plots is to determine what research is being done at the
to untangle. The first job she has for them may site, as well as who owns it. The latter intel is the
seem simple, but it’s probably going to lead to more important but also more difficult to discover.
a lot of complications. She doesn’t know how Failure to acquire complete data on either aspect
many or what kind of complications, as that’s will result in a decrease in pay. Failing to retrieve
part of the problem—she doesn’t know just how owner data lowers the payment by 25,000 nuyen,
much she doesn’t know, and that makes her ner- and recovering only partial research data reduc-
vous. This means that instead of having a specif- es the payment by 12,500 nuyen. Cat is very pro-
ic target, the PCs are to go to a site and get as fessional about the details and makes sure to be
much information as they can. explicit about the needs for the job. She’s no-non-
The team is gathered in Denver, whether they’re sense when it comes to the runners earning their
local or imports, and hired to perform a “simple” pay. If the players try to negotiate their pay, they
infiltration and intel assessment on a corporate earn a bonus 2,500 nuyen for each net hit (max 4)
black site. They don’t have a specific target, but on an Influence + Charisma Opposed test against
are tasked instead with gathering as much infor- Cat.
Matrix search: The warehouse doesn’t have The warehouse is reasonably well defended but
a strong Matrix presence. There are cameras at- should not be too difficult for runners to get into and
tached to a mid-grade security system that are out of. There are a total of ten security guards (use
hackable, but the system doesn’t connect to any stats for Sons of Sauron Brute, p. 205, SR6). These
interior cameras, and anyone who hacks in finds guards are well trained and authorized to respond to
that it doesn’t connect to any devices on the in- lethal force, but they can’t shoot first.
side. There is a monitor that can be hacked to fool In addition to the security guards and magical
anyone who might be inside the warehouse and ward (above), there is a Force 5 beast spirit bound
watching the external cameras. Otherwise, the to the location (p. 148, SR6), and a decker on site
whole place seems to be carefully locked down, or (use Decker, p. 84, SR6). The decker is in full VR and
maybe people have to turn off their devices inside. inside the host.
The inside of the warehouse is one large, most-
ly empty space. The concrete has been polished, but
On-Site Surveillance the walls and ceiling show scrapes and smoke marks.
Scoping out the astral plane: The warehouse is The place has seen significant firefights in the past,
warded. An Assensing test with 4 hits tells a mage and no one has cared enough about appearances
that the ward is fairly strong (rating 7). There ap- enough to clean the soot off.
pear to be no patrolling spirits visible, or magically A fresh magical circle of protection sits next to
active people outside the walls. Runners who man- a kitset room (see below). The inside of the circle is
age to push through the wall will see a large empty pocked, cracked, and smoke-marked from multiple
space with a circle of protection ritual (Structure explosions. Military or security personnel will recog-
7; see p. 144, SR6) cast by a Shaman. The inside nize the marks as something that could be made by
of the circle is not clear, but there appears to be a grenade.
some sort of toxic residue in it. There isn’t enough In the center of the warehouse is a large-ish kitset
to identify what kind of toxic magic created it, but room (about ten meters on a side). This room is an ob-
there is an impression of pain. During the day, a vious recent addition (there is still sawdust on the floor
few living people move about the warehouse; at from its construction) and has been carefully covered
night, it’s just the guards and someone in a big with signal-blocking aluminum foil (add 6 noise for
box of some kind (see below). There is also a beast any Matrix signal moving through the wall; use the
spirit (see below) who is hiding and watching for rules for wireless negation, blocking wall coatings, p.
anyone to come by. It will stalk intruders for a few 177, SR6). Even the one door into the room has been
minutes before attacking. covered. A metal cage sits near one wall.
Scoping out in person: If the runners check Facilities for washing and convenience are in a
out the warehouse, they will see a building with small room near the external door.
front and rear secure doors, as well as cameras on The decker is in the kitset room, next to a deck
the doors and hidden in surrounding buildings. If that has been used to collect data from the experi-
they manage to observe for at least a few hours, ments. When researchers are in the building, they are
they will see an occasional two-person patrol of also in the kitset room.
non-magical security guards in civilian clothing, The device holding the research is rating 6 (Attack
with armor vests. A few more hours will show a 7, Sleaze 6, Data Processing 8, Firewall 9). It weighs
small group of researchers leaving and taking a car about two kilos and is about the size of an awkward
to somewhere else in the city. Whenever the door suitcase. The decker will be happy to engage in cy-
opens, there is a person who checks some sort of bercombat or negotiation for anyone who decides to
ID card. jack in, although runners may find it easier to shoot
The only other interesting thing happens if a the passive body of the decker or pull out his plug
person with an interest in old languages physically (probably causing dumpshock, p. 176, SR6).
checks out the warehouse. They will notice an odd Sitting in the server are data files with the results
symbol applied to a nearby wall in AR. It’s not im- of the tests. Most of the data files are encrypted and
mediately recognizable as belonging to a particu- archived, but one file is currently being written and
lar language, though it looks generally foreboding, hasn’t been archived yet. It contains data on explo-
and it will have been erased by the time the run- sion patterns, spirit aura readings, and other arcane
ners try to enter the building. No one will have no- information. This will be impenetrable to most peo-
ticed the erasure. (see Mission 4: A Certain Glow ple, but academic magical researchers browsing it
for more details, p. 61). will get the feeling that there is some sort of mix of
tech and magic here that involves spirits.
mission 3
BreadcrumbS
Hook The Job
The Ms. Johnson for this mission is an elven The PCs’ fixer contacts them, saying their repu-
woman named Stiletto. Word from either Cat tation in town is growing. Another possible job has
(Mission 1) or Vishala (Mission 2) got to Stiletto, come up. An out-of-town Johnson needs talent for
saying the PCs could do a good job for her. She’s an extraction/escort with maybe some data recov-
learned of a possible whistleblower from Ares, last ery—because everyone in town is suddenly looking
seen in Denver, who may be a goldmine of paydata. for info.
But she’s unable to act directly, so she hires shad-
owrunners to secure the whistleblower.
mission 4
a certain
glow
The PCs have helped three different Ms. John- want to track down the AI creating those coded
sons gather information, found some interesting messages.
items, and made some connections. Now it’s time To make matters worse, the runners may real-
to start dealing with current events. ize that their employer is Aztechnology and that
the glyphs have a magical meaning: assembled and
deciphered, they will reveal a specific location in
Hook Denver. What is going to happen in the location is
All over Denver, devices are randomly tagged something they will have to figure out.
by strange glyphs. These glyphs are mysteriously
and quickly deleted. Hired to explore the city to
gather those inexplicable clues, the runners dis- The Job
cover some unsettling truths—namely, that the The client reaches out to the runners through
Null Sect is removing those tags. They do it to help one of their most trusted and careful contacts. He
one of their allies on Earth, but also because they presents himself using the street name Guide and
not being spied on. Digital copies will quickly disappear, so the run-
Once confident that the meet is secure, he brief- ners should soon realize that they need printouts.
ly tells them about the strange glyphs appearing They should be able to catch an image with cybe-
in Denver’s Matrix (see Mission 3, p. 59). He also reyes, vision aids, or a commlink and then make a
adds that the tags are often deleted, without any print at a nearby Stuffer Shack. With hard copies
trace, sometimes only a few hours after appearing. of a few glyphs in their hands, the runners may try
He wants to know what those glyphs are, what to decipher them. That task requires a specialist,
they mean, and also who is deleting them and why. which leads to Mission 5.
As an incentive to accept this run, he offers The glyphs are a creation of Kara Jay, a weird
double the payment of their last run, with twen- mix of fictitious kabbalistic signs and symbols em-
ty percent of their last payment upfront. He will ployed by her tribe that have been lost to histo-
negotiate the final payment amount, if pressed, ry. She designed them for her own personal use to
with each net hit adding another ten percent up keep her enchantment notes coded.
to a maximum of three times their last payment.
Whether the runners agree or not to the job, Guide
quickly disappears from their presence.
Hunting the Hunter
With at least one glyph still up, the runners may
want to stake out the place and see what comes to
What’s happening? delete it. Unfortunately, the Nulls are very careful
A talented talismonger, Kara Jay had a magic with their appearances, so if they can spot the PCs,
shop in Denver in the ’50s called the Phoenix (see they won’t attack directly, but deploy a few Greys
below). She died online back in ’64, and part of to deal with them. The second time the runners
her personality became an e-ghost, the Seer, who find a glyph, a Clear will appear and attempt to
has haunted Denver’s Matrix since then. Too frag- delete it before they can secure it (see Character
mented to be able to coherently send a message, Trove, p. 162).
the AI identified patterns that allow it to foresee At this point, the Null Sect informs their ally,
upcoming events in Denver. The e-ghost began tag- MCT, and asks them to deal with this “physical
ging key locations in the city that will play a role world problem.” Reluctantly, MCT agrees to dis-
during the campaign’s finale. It’s a cryptic way to patch a team of runners equipped with foci creat-
send a warning. ed by Kara Jay to find and kill them. Once those
MCT soon realized that those glyphs could be are defeated, the runners can try to figure out who
a hint to what they are planning. Unwilling to ex- hired them, but MCT went through two different
pose themselves more by using their own runners fixers to hire the team. However, identifying the
and spending good nuyen on what could be a wild source of their assailants’ foci should be a hint that
goose chase, the AAA reached out to the Null Sect. the AAA has a role in whatever is going on.
The Sect is not normally a group that can be hired,
but MCT has something they want—information
about several technomancers in Denver. The Nulls
Tracking the Source
started deleting the glyphs, and before long they The Seer is quite difficult to track down. The AI
realized an AI was behind them. That drew their is not tied to any device and lives only as a Matrix
interest—they started tracking the author of the entity. It has no commcode; it simply emulates a
glyphs, fueled by a desire to “correct this Matrix device, for a brief moment, in order to act in the
anomaly.” virtual world (i.e., to tag a device). This virtual de-
vice disappears from the Matrix the moment the
task is executed. That means that tracking the de-
Investigating the Glyphs vice used to leave the glyphs will lead them no-
The first job for the PCs will be to locate glyphs where.
that have not been deleted yet. If the runners kept Once they have collected three or more glyphs,
a digital copy or picture of the one they saw, they Matrix research, focused on Denver or using one
will realize, maybe during the meet, that the file of the city university’s resources, will yield a picture
they made is gone and there is no trace that it ever of Kara Jay’s shop, with a book having the latest
existed (courtesy of the Nulls’ ability to erase data glyphs found on the cover. This shop, called The
from the Matrix). Talking to locals, contacts, or Phoenix (corner of Logan Street and 56th East Av-
searching the Matrix will take them to a few spots enue), is now closed, with no active management.
where the glyphs have been sighted. For the first Filled with trinkets and new-age books, whatever
Glyph locations
• In Chinatown, in an underground games
room owned by the Golden Triangle triad.
The glyph is tagged into one of the slot ma-
chines, and runners would need to find the
right one before security notices them.
• The Psychology Department’s Penrose Li-
brary, Denver University, has an incredible
magical archive used by the students for re-
search (p. 29, Spy Games). The glyph (the
first one to appear) is tagged on the research
desk used by Kara Jay when she died and is
thus protected by Archive’s host (rating 7).
• At Lakeside Amusement Park, the glyph is
in a key component of a ferris wheel that
the runners need to remove, which requires
powering down the attraction. Parashield
(owned by MCT) handles the security and
will be notified.
mission 5
wispy will
After collecting the glyphs, the runners find they poses an 8:00 p.m. meeting at One-Up, a club on
are unable to decipher them. A little research will lead the east side of the Hub. If the runners already
the runners to a local expert in mystic languages. have Cat as a contact, they may know this is her
bar. After introductions, Dr. Kaine looks over the
mission 6
it does
SHADOWRUN: THE THIRD PARALLEL
what now?
The analysis of the datasteal in Mission 2 (p. 57) it-summoning gear, you get it taken off you. The
is now complete. The analysis looks fascinating, but confiscated foci are stored in a secure government
some of the experimental notes were not recorded. facility. Now, though, with Ghostwalker’s atten-
To work out what the missing parts are, Visha- tion elsewhere, and with the recent changes to the
la needs to re-create the experiment, but doing so city, I think there is a good chance for a skilled and
requires summoning and binding foci. These have resourceful group of shadowrunners to break into
been outlawed by Ghostwalker for a long time, and this facility, grab a great big summoning focus, and
his agents have taken them when they have found bring it back to me. I’m offering significantly more
them. Now there is a governmental storage facility than your normal rate for this job. The location is
with all the confiscated foci just sitting there, and it’s a storage facility underneath a train museum.”
time to get Niki to hire some more runners. Runners will no doubt be nervous about run-
ning against Ghostwalker. If they decline the job,
Niki will find another crew to do it, but she is keen
Hook to keep her information footprint as small as she
can, so would prefer to use runners she has em-
Niki (from Mission 2, p. 57) calls the runners ployed previously.
with a lucrative offer. If the runners are willing to Niki can offer pretty good information on the
take a little risk, they could be in for a big payday. underground facility. She has the original floorplan
from when it was built, she knows the security
The Job company with the contract to guard it on behalf of
the city, and has even managed to get a copy of the
Niki calls with a message. “Glad I caught you, physical key used for a maintenance shaft.
I have some interesting work, if you think you can Niki also offers a good sum of 12,000 nuyen
handle a little risk. Come and meet me at the Ur- per person, specifically because people might be
bane Brawl.” uncomfortable running against Ghostwalker or
When the runners arrive at the restaurant-bar the government. Each net hit on an Influence +
in Littleton, they are shown to a table with a view. Charisma Opposed test increases that figure by
Niki is already there and seated. She’s ordered 500, up to a maximum of 15,000.
food and drink for the runners based on what she As the runners accept the job, Niki will add,
knows of them from previous interactions. It’s “Oh, and no need to mention this to Cat; I don’t
high-quality soy and krill food—tastes great! think she’s into technically upsetting Ghostwalk-
“It’s good to see you again. I have a lucrative er” If the runners do get in touch with Cat and
job that sounds riskier than it probably is. There spill the beans, Cat will thank the runners for the
is no easy way to say this—I want you to steal information, and will report it up the chain. Run-
from Ghostwalker. Only technically, though. You ners won’t be rewarded for doing the right thing.
remember that heist from the warehouse? Ms.
Johnson, Vishala, wants to re-create some of the
experiments, and she needs powerful spirit sum- Legwork
moning foci to set up. You may already know The PCs will want to find out information about
that Ghostwalker doesn’t like people summon- the targeted location, so here is some of what they
ing spirits in his city. If you get caught with spir- might learn.
selection
they could directly observe the meeting between missile launchers) will pursue. The gamemaster is
the Auditor and the smugglers. If not, they could free to add in any combat drones they see fit.
get the same data from GWB’s archived security If the PCs can successfully evade or eliminate
footage and secure data files from the DWS’s por- their pursuers, they’ll need to contact Stiletto
tion of the host server. ASAP (or she will contact them if they wait too
long). She will then arrange for an immediate ex-
traction from LA and back to Denver. On the way
Paydata Obtained back, she will debrief them, sometimes repeating
1. Inside Bay 31 are almost a hundred cargo the same questions two or three times and coming
containers filled with modified Valkyrie Modules; off as extremely stressed. Only after the debrief-
all of them are emblazoned with code numbers. ing will she release the promised payment and tell
2. These modules contain various metahumans them that she may have more work for them “very
of varying ages (as young as six) and metatypes. soon.”
These individuals are being kept in some kind of
stasis.
3. These metahumans were selected for their Hotspots
certain qualities. Some are powerful Awakened
individuals or have the potential for great magi- Deep Diver
cal ability because of family heritage. Others have One of the most popular clubs in the LA Metro-
very specific genetic markers and makeup. The plex (on par with Dante’s Inferno in Seattle), Deep
Auditor seems especially interested in this second Diver sits on the edge of the Deep Lacuna and has
group. A third group is, in the words of the Au- docking facilities for watercraft and parking for
ditor “nothing but troublemakers and annoyances ground craft. It also boasts a small three-pad land-
for my associates, but at least they’ll provide some ing area on the roof for VIPs. The club’s overall
fodder for the ongoing work.” décor can be described as industrial-punk with a
4. All of the containers were originally bound neon-nautical flare. The main bar/dance floor is on
for Aztlan, but the Auditor selects a few specific the first floor, where AR and holographic ocean
containers and tells an ork smuggler named Gow life flows in the background and along the walls
to send them to Denver. Gow hesitates until the and ceiling. The second floor has multiple private
Auditor triples the rates. lounges for patrons (100 nuyen per hour), while
5. The Auditor tells Gow to be especially careful the third floor boasts the exclusive VIP lounges
and alert, as “there are individuals and organiza- and club offices.
tions that have are “poking their noses into places Security is tight, and all workers are profession-
they don’t belong, and one especially troublesome als who will remove problems quickly and effi-
individual in particular who will have to be dealt ciently. But staff is still not above taking some oc-
with sooner or later.” casional “supplementary funds” from patrons for
6. One of Gow’s lieutenants, an elf named Lu- access to certain areas of the club, if the right price
cas, asks the Auditor, “What’s so special about is offered and if the PCs ask nicely.
Denver?” In reply, the Auditor stretches out his
hand, and a black-purple tendril of energy reaches
out and lances into Lucas’ chest. The elf glows and Green Water Bay
has his astral form ripped from his body, killing With construction originally beginning in late
him. The Auditor then tells the corpse, “That is 2066, Green Water Bay was intended to be a proof
none of your concern.” of concept for a new self-sufficient underwater ar-
cology. The aquablock was designed to be com-
pletely modular, and the original specs allowed
Time to Go the base model to be tailored to the specific needs
After the PCs have directly witnessed the of the client. Entire sections could be configured
meeting or reviewed (and hopefully recorded for any number of environments including (but
or copied) the security footage, it’s time to ex- not limited to) housing, office space, warehouse/
filtrate Green Water Bay. Getting out will be just storage, machining, small business, recreation, and
as difficult as getting in. If the PCs are detected, food prep/storage. But project overruns and oth-
GWB will go on complete security lockdown, er issues (including embezzlement and sabotage)
with emergency bulkheads being engaged (bar- caused the project to only reach ninety-percent
rier rating 20). completion before the earthquakes that formed the
the refugee
Everyone does extractions if they’ve been in the delivered to a designated location, which will be
shadows long enough, but very few people ever do detailed when the team accepts the job.
extractions from places that were unreachable as Johnson C (MCT): Hank Tom, human male
recently as last week. And things will get weirder of Asian origin, who meets the team in the Engle-
when they meet the target. wood neighborhood. He is a technomancer who is
extremely comfortable with hiring runners to do
the kind of work he is seeking done. He offers the
Hook runners 6,000 nuyen each to kill someone. The in-
With the rising level of activity happening at dividual is Awakened and is being kept at a remote
the Mile High City, it should not surprise the run- location just outside the FRFZ. Tom wants the indi-
ners when they are contacted by a new fixer or Mr. vidual dead within the next twelve hours (he doesn’t
Johnson. Depending on the runners’ history, they mention this, but the target has been talking to the
have a buffet of options. Each choice comes with a wrong people and letting too much information slip).
unique set of considerations. If the job is completed within six hours, Tom will pay
a bonus of 5,000 nuyen to the team. Proof of death is
required, meaning a body or a similar form of tangi-
The Job ble evidence. If the whole body is recovered, the team
is awarded an additional 3,000 nuyen.
The runners are contacted by one or more of
the following individuals, with their goals to be
made clear to them at the time of their acceptance Details, then Legwork
of the offer. The runners, regardless of their decision, have
Johnson A (Atlantean Foundation): Louis Be- little time once they accept the offer. Mr. Johnson
laran, a human male in his mid-thirties. Dressed gives them the location of the place where their
like a corporate magician, he is in fact a special- would-be target is being held—it’s in the Apache
ist in astral work and is associated with the Astral Mountain area, just west of the FRFZ DMZ (see
Space Preservation Society (ASPS). He will meet Places to Go. p. 12). It is more than three kilome-
the runners at a secure room in a middle-class ho- ters from any sort of road or similar infrastructure,
tel in the Lakewood neighborhood. He is offering and it does not have a Matrix presence. The loca-
4,000 nuyen per person to retrieve someone who tion is something between a shallow cave and a
he describes as a “changeling” being held just out- log cabin. There are a few long-range trid images
side the FRFZ. He will not explain where, but he of the location’s exterior, showing there really is
recommends that the individual be transported un- only one face or wall to confront. Contacts with
conscious, if possible, to a location he will give to
knowledge of the area have no real information
the runners only after they accept.
about the cabin-cave, as it didn’t exist more than a
Johnson B (Aztechnology): Cat (see Character
week ago. One detail can be learned from contacts
Trove, p. 153). Her choice of meeting place will
with a successful Influence (Etiquette) + Intuition
be in the Glendale neighborhood. Cat wants the
[5] test: other people are heading to this target.
same type of extraction as Belaran (above). She
offers 5,000 nuyen per team member to retrieve
the target alive but insists that the extraction take The Troll at the Door,
place within twelve hours of their meeting. If the
target is deceased, she’ll pay a flat fee of 15,000 the Enemy Aboard
nuyen total for the body and whatever is upon its Security for the cabin-cave is very rudimen-
person at the time. The corpse and items should be tary, which is part of its charm. The structure is
who wrote
the book?
The team has a new job offer: steal a library street, walking toward a tavern, saying, “I’ll be in
book. Sounds like a milk run, right? The catch is, there. Good luck!”
the book is on another metaplane.
Metaplanar Translation
Hook Physically traveling to a different metaplane by metapla-
Cat contacts the runners for a meet at One-Up’s nar gateway is entirely different than projecting or using an
private back room. “I have a job from a client call- astral gate. Physical travel creates a phenomenon where the
ing himself the Collector who wants a very specific local reality enforces physical changes on travelers to make
book. It’s located a distance away, but transport is them conform to its rules. Some are basic, like speaking the
arranged and the pay is quite good. Interested?” Cat local language or knowing that computers can access the
tells the runners that the target is a book called ei- local networks. Other changes could be outfits altering to
match local fashions, pistols changing to hand crossbows,
ther the Silver Book of Saeletra or The Seed, and it’s
and drones becoming birds or other animals. The best-doc-
located in the Library of Alexandria on the Kindred
umented examples of metaplanar translation come from
metaplane. She explains the travel arrangements are visitors attending the Seelie Court in the metaplane of fae.
through Arcane, who is actually fae and has control Game effects of this are actually minimal—whatever
of a small metaplanar gateway. The pay for the job is form the equipment takes, its function and profile remain
7,000 nuyen. Each net hit on an Influence + Charis- exactly the same (see Court of Shadows for a more in-depth
ma Opposed test adds 500 nuyen, up to 3,000 extra. example).
rearing heads
The analysis from Missions 2 and 7 continues,
but word has leaked out, and people are interested Legwork
in finding out what’s going on. People are curious Fixers and Johnsons: Anyone involved in brok-
enough to send shadowrunners to find out what’s ering deals in the shadows might have heard that
up, and then steal some critical items. someone has been looking for runners for a job
like this. Anonymity is prized in these matters, but
the contacts can look into who might be behind
Hook the job. They won’t come back with information
before the assault begins.
The runners get a call from Niki from Mis-
Matrix searching: Searching on the Matrix can
sion 7. “Are you ready to go, right now? I’ve got a
net the runners some information about the facility,
profitable run ready to kick off, and I thought fast
but the information is not as detailed as Vishala pro-
movers like you might like a bonus payday!”
vides. Essentially, it looks like someone has carefully
Assuming the runners are keen, the fixer will
erased all mention of things like floorplans, build-
give an address where the PCs can get started and
ing permits, and deliveries for this building from the
explain the job on the way. “That stuff you stole a
Matrix. External photos are available; they show a
while back? Ms. Johnson is studying it, but it looks
two-story office building in an office park. It looks
like someone wants to steal it. We’re pretty sure
like a small building with rental space suitable for
there are some runners on their way right now. We
temporary manufacturing or office work.
don’t have a great idea of exactly what we’re up
Astral scouting: Runners can scout the building
against, but you will have support from on-site se-
astrally. They won’t be allowed through the wards
curity.” Niki offers 5,000 nuyen per runner, with
until the rest of the team physically arrives. They
an extra 250 nuyen for each net hit on an Influence
can see the astral defenses (as below). In theory,
+ Charisma Opposed test, up to a maximum of
they could try to break in, but it’s probably not a
6,000.
good idea to break down the defenses of the place
you’re supposed to guard. Until the defenders
The Job know that the runners are friendly, they will treat
them like they are the ones hitting the facility.
The job is pretty simple—there is a laboratory
in an office block that is conducting high-powered
magical and Resonance research. It’s under the ra- Security and Defenses
dar, so while there is security on site, it’s not top- The facility has average security for a corporate
notch security by any means. The PCs’ job is to en- site. It could have been higher, but the manager
hance the security, protecting the lab and making pulling the strings didn’t want to attract attention
sure nothing critical is stolen. by spending too much money on it. This has not
worked as well as they would have liked.
Facility layout: The building is two stories with
Short-Notice Legwork no basement. There is one elevator and a stairwell
Runners don’t have the normal amount of time between floors. There is a roof entrance, which is
they might like to research and scout this mission padlocked and barred from the inside. The ground
ahead in advance, but they can certainly call a cou- floor has administrative desks and terminals, along
ple of people on the way over and make a few Ma- with the front security guard post. The next floor
trix searches to try to gather a few details. Given up is configured as a laboratory with one large
the short notice, runners might be able to get one room, a smaller room inside, and recently installed
or two pieces of information. structural reinforcing suitable for weapons testing.
or ammo expended as well as paying the agreed-up- The runner teams aren’t out for vengeance. If
on amount. Vishala is genuinely happy that people they survived, they understand that it’s all just biz.
haven’t managed to get the information. If the run- If the PCs try to track down Guide, they will find
ners were not successful, Vishala will still pay, but that he’s gone to ground after the mission became
will be visibly worried and frustrated. a bit too hot. Rest assured, he will pop his head
If the runners check later, or ask their fixer above the parapet again soon.
mission 12
DR I/ID AC CM MOVE
6 10/1D6 A1/I2 10/11 10/15/+1
are four members of the gang per vehicle, who
will be driving via dataport connections to avoid Skills: Astral 3, Athletics 3, Close Combat 2, Con 3, Conjuring 5, Firearms 3,
Influence 3, Perception 3, Sorcery 4, Stealth 3
wireless issues. The Ohanzee Circle has six vehi- Knowledge Skills: Lakota N, English S, Sioux E
cles meeting them in Butte: one Ford Bison (p. 30, Spells: Catalog, Detect Enemies, Heal, Manaball, Manabolt, Stunball,
Double Clutch) heading to Cheyenne with med- Treat, Vehicle Mask
ical and magical reagents, two Bulldog Stepvans Tradition: Shaman, Wolf mentor spirit
Gear: Lined coat (+2 DR, with gear access, MEMS pouch [large], tough-
(p. 297, SR6) taking armaments to Salt Lake City, weave 3)
one Ares Venture (p. 298-9, SR6) traveling to Fort Weapons:
Collins, one Toyota Adventure (p. 33, Double Beretta 201T (2P, SA/FA, 9/8/6/—/—)
Clutch) transporting people to Santa Fe, and one Shock Gloves (4S(e), 5/—/—/—/—)
Shotgun (4p, SS/SA, 7/9/8/—/—)
GMC Banshee (p. 299, SR6) heading to Kittredge
and the Denver Sprawl. That last vehicle carries
the cases, so that’s the one the PCs will have to
intercept or catch up to.
The Ohanzee Circle will defend their vehicles,
their people, and their goods with zeal. The Blood
those who
SHADOWRUN: THE THIRD PARALLEL
fade to
black
Random power outages are happening Pay for info on the cause is 10,000 nuyen for
around Denver, alarming people because of the the team, info on the force behind them (name-
recent blackouts. The powers that be want this ly, the Aztechnology connection) is worth another
stopped—now. The runners are hired to inves- 10,000, and stopping them is worth 30,000 if done
tigate and stop the blackouts occurring around subtly, 10,000 if it makes the screamsheets.
Denver. Net hits to negotiate the payment increase pay-
ments by 500 nuyen per net hit, with a maximum
increase to the total of 2,500 nuyen. Nothing is
Hook available up front. After the deal is struck, Mr.
The PCs are invited to Club Charybdis for a Johnson will share that he knows of at least three
meeting with Mr. Johnson at 2100 hours. This is other teams on contract with other patrons, so no
a Mr. Johnson they have not met before, and he payment is guaranteed. He offers access to a few
refuses to share any information about himself. good contacts if the runners are beat to the job.
Trying to identify him through facial recognition He doesn’t pay for any drinks, and he leaves
software or other biometrics will get them no- the bar immediately after the deal is struck. He is
where. His bearing and tailored suits speak of joined by four of the dancers in the area (at this
him as a person of power and probable wealth. point it should be obvious that they are body-
The club will be just starting to fill for the night. guards).
If it’s a weekday it will get to about three-quar-
ters of capacity by 2200. If it’s a weekend, the line
starts to form around 1900. A bribe (100 nuyen/ The Job
runner), simple commlink hack (Electronics + Log- There are two spots for starting the investiga-
ic vs. 4 dice), or social interaction (Con + Charis- tion: Archer Heights and Sunshine Estates.
ma vs. 4 dice or good roleplaying) will get them
past the line.
Mr. Johnson has a dark booth in the back cor- Archer Heights
ner surrounded by an AR and trideo whirlpool Archer Heights was blacked out, but the real
along with a white noise generator. He has six investigation site is the Paladin Health and Wel-
bodyguards (use DocWagon HTR Officer, p. 207, fare Clinic adjacent to the community. The clinic
SR6; they only have the Manhunter and armored has been running on fumes for a few years after a
clothing) in the crowd (Perception Thresholds 4, 5, terrorist attack and some bad publicity marred its
5, 6, 7, 8 to spot). The guards only break cover if reputation. It was once home to a secret research
trouble starts. facility that was illicitly connected to the city’s
At the beginning of the meeting, they are told power grid. That connection was the source of the
the blackouts have occurred in Archer Heights small blackout in the area.
and Sunshine Estates. Mr. Johnson wants the ori- Investigations in this area involve several local
gin of the blackouts discovered, info on the parties types. Archer Heights residents are entirely human,
responsible gathered, and the further blackouts and they are all members of or sympathetic to the
prevented. Each one of those elements is worth a Humanis policlub. Paladin HWC staff have a lit-
different payout for the team. tle more variety, but the metahumans tend to be
involved. The cable length left behind weighs 20 break-in to access the school.
kilos and is quite bulky. If the school break-in is detected, it draws two
Attached to the power grid connection inside members of local law enforcement, who figure it’s
the facility is a bulky commlink that is working only a teenage prank. If the PCs are found in the
with the connection box. The commlink contains maintenance room, the AZT team from above is
nothing besides its base operating system and a called in. They’ll agree to resolve the disturbance
virtual room where a single program can be run. socially, but negotiation of an appropriate bribe
Analyzing the program with an Electronics + Logic starts at 2,000 nuyen. If anyone on site has been
(20, 1 Combat Round) test reveals it to be an ad- killed, law enforcement can’t be bribed. They gath-
vanced power-fluctuation-control algorithm that er data on the runners, and they plan to turn it all
appears to be able to handle massive power fluc- over to their bosses, putting them on Aztechnolo-
tuations with extreme variances and mitigate the gy’s drek list.
effects on a given system. Like Archer Heights, astral space has been dis-
Witnesses in the area can describe the aircraft, turbed. But instead of a mana ebb, hazy and faded,
and between witness accounts and video footage, Sunshine Estates is experiencing a medium mana
the runners should be able to identify the craft as a flow, making it excessive and hard to control. The
Goodyear Commuter-47. It’s a very common LTAV, cablong has the same orichalcum filament, though
but video reveals some modifications to the passen- the AZT team won’t want the PCs taking it this
ger area in the underbelly and central chamber. time. As an added bonus, this area has attracted
a large number of e-sapients (use Sprites, p. 193,
SR6; with animal characteristics and behaviors),
Sunshine Estates and technomancers get an alien feeling about the
Sunshine Estates is the second neighborhood Resonance here. The control commlink is not pres-
where there was a blackout. The residents here are ent and appears to have been removed with care.
friendly and forthcoming about the LTAV that was There is no way to tell, but the experiment here
anchored for repairs. The locals enjoyed the aeri- involved pulling mana from another plane that
al trid effects the LTAV provided for sports events had a strong technological aspect, which also af-
while getting serviced assuring everyone knows it fected the local Resonance.
was there, hiding in plain sight. Most of the lo- The runners can encounter the AZT team for
cals are unaware of its illicit purpose, though a few a social or violent encounter. Use the Professional
have become in the know after it blacked out their Rating 5 and 6 Lone Star and DocWagon assets (p.
neighborhood. 207-208, SR6) for the four AZT operatives.
After the blackout, Aztechnology activated Socially, the team has their answers. They found
four agents in the neighborhood to start a quiet the connection but are leaving it for Aztechnology
investigation. They may interfere with or work investigators. The Azzies will share with runners
with the runners. Their assignment is to investigate who offer a decent reason in the form of a steep
the strain on the reactor under the school and the bribe (1,000 nuyen) or a good Con or Influence
blackout. The strain on the reactor created a risk + Charisma Test or roleplaying encounter. Their
of overload, and Aztechnology wants to know if main information is that AZT was not involved
the risk is still there. with the LTAV. These aren’t typical Aztechnology
Both groups, the runners and the AZT opera- combat forces; they’re undercover operatives, and
tives, will speak to locals (all AZT assets, so they as such have no desire to draw attention with a
are more open with the AZT team) and get the fight, but they also don’t respond to threats well.
story on the LTAV anchoring over the local school. Efforts to intimidate them should come back on
Everyone knows the LTAV had several small an- the runners with a team of AZT toughs in the near
chor cables and a large power cable. A good in- future.
teraction will get a comment about the size of the
cable being rather large for such a small vehicle.
The larger investigation comes with looking On The Offensive
into the school, which was built over a black site To find suspicious LTAVs, the runners need a
reactor to hide assets and repair crews coming in hacker or a spirit to run the search.
and out. School and reactor staff know there was The hacker can perform an Electronics + Logic
a break-in that was fought off, but what they don’t (24, 1 minute) Extended test as a data search for
know is that the incursion succeeded in connecting images on the Matrix of those LTAVs with modifi-
the needed cables and power hookups. cations. A spirit with the Search power can be sent
dated on the regular, and the interior gets a facelift and bushes have been cultivated to form a solid wall.
at least twice a year. It currently sports booths From the inside of this private hateburg, there is no
formed from transparent blue acrylic in the form view of the world outside. The single-family homes
of waves. The servers move around in flowing blue of this little piece of pleasantville with their Rock-
and white dresses, accented in AR but still quite well-esque touches just scream “only small-minded,
remarkable in the meatworld. It’s designed with a anachronistic racists need apply to live here.” Near
large circular central dance floor that rotates at dif- the PHWC, there is a fire station and small strip
ferent speeds, moving inward to create a spiraling mall. The strip mall houses a grocery, Hard Corps
whirlpool appearance of the revelers. It also adds offices, Humanis Policlub chapterhouse, and Stuffer
a fantastic level of confusion to the club when you Shack. The clinic is the main target of the run, but
come off the floor and don’t know where you are. the neighborhood is what got blacked out, and
they’re touchy and a bit paranoid now.
Archer Heights and
the Paladin Health Sunshine Estates
It appears to be a suburban revitalization effort
and Welfare Clinic but actually acts as a cover for Aztechnology/Aztlan
Archer Heights offers affordable, family-friend- agents. It’s located in Brighton and is a quaint little
ly living. It surrounds the Paladin Health and subdivision that supposedly boasts a self-sufficient
Welfare Clinic to the southwest. It’s bounded by life and reciprocity from the local power grid for
Cherry Creek along its western edge and Broncos excess solar power. The truth is much shadier. There
Parkway to the south. The development was fund- is an underground reactor, formerly operated by
ed by Paladin Investments and Holdings LLC, an- Aztechnology for a black site in the area that was
other member of the Paladin Group LLC. destroyed by Ghostwalker, generating extra power
Archer Heights is a quaint little corporate-sub- that is sold to the local grid. The profits are shared
sidized neighborhood. Manicured lawns and with the local residents, with some extra going into
white-picket fences characterize the single-family Aztechnology’s coffers for black ops in Denver.
homes at the south end of the neighborhood near The locals are pleasant and suburban friendly,
the school. Townhouses occupy the central area, and though they all know each other and they know
block-wide barbecues are common. Even the con- who are and are not Aztechnology employees.
doplexes (usually home to thousands of folks who None of their connections are obvious, or Ghost-
don’t know each other) just south of the PHWC are walker would have razed this place.
mission 15
best of enemies
Vishala, the Ms. Johnson who hired the runners hires the runners to steal an item from a rival corpo-
in Missions 2, 7, and 11 has come up with some ration with significant assets: MCT. Vishala has no
good results, but she’s begun to worry that she’s been intention of using the item, instead she alerts MCT
using the runners too often, so they now know too and snitches out the runners just as they arrive.
much about her operation. The runners need to be As the bullets start to fly, someone new then
silenced. Once again using Niki as a front, Vishala reaches out to help …
Four MCT elite hackers (use SEAL Team 6 powers (p. 222 & 226, SR6); note that the guards
Counter-Electronics Commando [Decker], p. 209, do not have chemical seals on their armor. This is
SR6) log into the system, and start attacking any- a powerful shaman who has heard about the run
one they can find. The deckers will attempt to use and believes the runners have information about
Tarpit and Trace Icon actions on anyone they find, the stolen research. This is exactly the scenario
and then either Snoop (if the runners somehow ha- that Vishala wanted to avoid by setting the run-
ven’t noticed them) or Data Spike for anyone re- ners up. The shaman attacks the site when it looks
sisting (a.k.a. not surrendering fast enough). Their (from the outside) like the runners have screwed
decks have Signal Scrubber, Toolbox, Armor, Bio- up the job and are likely to be caught. The mage
feedback, Biofeedback Filter, Exploit, Fork, Lock- will have time to fire three high explosive rockets
down, Overclock, and Trace loaded (p. 184–5, (p. 264, SR6) from his Aztechnology Striker before
SR6). leaving. The rockets will open significant holes on
The onsite mages deploy with the guards and the eastern side of the building.
use astral perception to detect active magic. Spirits While the shaman and the spirits distract the
are dispatched from MCT (Force 7 spirits of earth, on-site security (and HTR team), watchers are
p. 148, SR6) mages, and placed under the com- speeding through the building. If one finds one of
mand of the combat mages on site. There are two the runners, it manifests along with a little sign
of these spirits per mage. that says “You should probably escape while the
The HTR will arrive about four minutes after guards are distracted. It won’t last long. When you
the alarm goes off. This will likely occur as the run- get out, call me.” A contact number is included.
ners are attempting to break out of the building. The attack will distract about three-quarters of
If runners think to look through the commlinks the remaining guards and forces, which should al-
of the guards, they will see the message that Visha- low a desperate team to make a run for it, burst
la sent through, although Vishala was good at an- out a window, or go out through an emergency
onymizing the source of the message. exit.
The shaman is making more noise and dis-
As the Alert Continues traction than actual damage (other than blasting
a large hole in the wall). After he sets his spirits
Runners are elite forces and shouldn’t get
going, the shaman will turn invisible and levitate
pinned down by basic security forces for too
off into the distance. The on-site mages and guards
long, but being constantly attacked should feel
will take several minutes to deal with the spirits,
like a high-stakes situation. The runners shouldn’t
heal the injured, and scout the area. This should
feel immediately overwhelmed, but their options leave plenty of time for a fleeing team to escape.
should dwindle over the course of a few minutes. Should the team make a stand, they could po-
Runners keen to push on with the mission will be tentially kill or disable most of the defenders. If
able to see hardened security barriers with drones they don’t they will be captured alive.
and guards in their way.
Just when things are looking pretty grim, there
is a large explosion from one side of the building. A New Face
It’s possible that a dedicated and skilled group Vishala has, by now, destroyed the phone she
(or part of a group) will be able to fight or sneak used with Niki. The promised van actually is in
their way out of the facility, especially during the place, but it’s empty of people and equipment and
distraction. is laden with tracking tags. Niki has no idea what’s
Anyone pushing for the mission objective in the going on and can’t raise Vishala. She stays on the
face of all opposition could make it to the room line long enough to say, “If you’ve been betrayed,
indicated in the mission description (JHW87). It is they’re probably coming for me now. I’m going to
empty and appears to be currently unused. There lie low. If I live, I’ll let you know any information
are no biological samples and no refrigeration I get.”
equipment. This is clear evidence that the runners If the runners call the number that was delivered
have been sold out. to them by watcher spirits, a calm voice answers.
A few minutes after the full alert has been trig- “Ah, I’m glad you got in touch. I think we should
gered (possibly after combat with the guards, if the catch up. You have some information that I’m in-
runners have allowed this to happen), security will terested in buying.” The shaman will work with the
be thrown into a panic from another attack. Some- (justifiably) paranoid runners to allay any concerns,
one is lobbing missiles at the building. but he believes he is offering a lifeline to a team that
mission 16
data cleanup
It’s time to check in with Cap’n Kludge and the vitals, and we’ve got a great medical team, if you’re
Denver Nexus to see how they’re holding on. following the euphemisms. Sorry for the explana-
tions, I just don’t know how bright you all are.
On to work. We need to turn the tides. We have
Hook a good line on who signed the checks for your at-
There is no fixer invitation here. All of the run- tempt, and we’d like you to take care of our little
ners get the same message on their commlink: problem-child before he tries again with a better
“Follow this <link>. CK and the Nexus Admins.” viral program or more competent crew. The offer
No matter how they left Cap’n Kludge, he’s still is 30,000 nuyen and a clean slate with the Nexus.
alive and kicking somehow and on the other end You’re pros so, negotiate … negotiate … negoti-
of the link that was sent. The link takes the run- ate … all right, 40,000 nuyen, final offer. Refusal
ners to a virtual conference room, where they find won’t turn out well for you. Here’s the data file.
Kludge’s persona seated at the head of the table. You’ve got seventy-two hours to deliver.”
When all the runners arrive, he talks and doesn’t After he talks, he logs off.
let them get a word in.
“Welcome! First off, no hard feelings. Biz is biz,
right chummers? But karmic debts get created and The Job
need to be repaid. You were hired to take a shot The Nexus needs to fight back to survive, and
at the Nexus. The shot was good but missed the they hire the runners to knock out the forces of
B A R S W L I C EDG ESS M Skills: Athletics 3 (Flying +3), Close Combat 5 (Unarmed Combat +3), Per-
2 3 3 2 6 5 5 6 4 6 8 ception 6 (Olfactory +2, Visual +3)
Powers: Armor 6, Corrosive Spit, Enhanced Sense (Low-light, Improved
Smell), Hardened Armor 3,
DR I/ID AC CM MOVE Natural Weapon: Claw, DV 5P, AR 9/—/—/—/—
9 9/2 A1, I3 11 10/15/+1
subcontract it. If they come up with some other reach out to Kludge to try to make amends.
solution to permanently deal with Serverson, that’s
fine.
mission 17
the trail of
betrayal
Masque (or Guide, as he introduced himself to of the generous cut he’s offering me!”
the runners) has plans. He hired the PCs in Mission Assuming the runners are at least willing to meet
4, worked against them in Mission 11, and saved Masque, he will meet at the mentioned restaurant.
them in Mission 15. Now, he wants to manipu- He is acting cautiously at this point—he will be well
late the runners with the truth. The first step in his protected with Armor, Levitate, and Increase Reflexes
plan is to have the runners investigate the person spells, as well as several high-Force spirits on call.
who betrayed them. Masque has some pretty good Masque will ask the runners to get some real pay-
information in this area—his main goal is to con- data, specifically on their former employer, and will
vince the runners that he’s is on their side, while give a couple of names and suggested locations where
also revealing how much Vishala is mucking about information might be gathered. He is willing to pay
with stuff she shouldn’t be mucking about with. them each 7,500 nuyen for a good-faith effort on be-
half of the runners to gather information on:
memory and intent creates an effect that operates through a cyberdeck, the Silver Book program
off of the tradition attribute in the same way that can only be run on a mainframe with processing
other hitchers’ skills and equipment emulate a power equivalent to what is needed to generate
Matrix skill. Drones may be created from memory a host. Cyberdecks or other portable equipment
and spirits may be “summoned,” but these con- simply do not have sufficient power to operate
structs are simply extensions of the Foundation av- it. The program must be used in parallel to a
atar and are not separate entities in any way. The Hitchhiker program, and Foundation avatars
actions of a drone or a spirit following an order are generated from the cyberdeck’s Matrix attri-
take the place of the normal action of the avatar. butes as normal. The big change is in actions. In-
This rule does not apply to sprites, which can be stead of just unconsciously using Electronics and
compiled and used as normal. Cracking skills, or requiring a relevant knowl-
edge skill, the actual skills possessed by a run-
ner are translated into actions by the program.
Specific to Missions 18 and 29 Hackers and technomancers can still operate as
After the Silver Book of Saeletra was brought normal, but snipers aim their virtual rifles with
to the Nexus, a wealth of information about the full proficiency, faces are just as convincing as
Foundation was discovered in it. While most they would normally be, and mages cast proce-
of the data is still being studied, one very use- durally generated fireballs (using the tradition
ful program was spotted right away. Normally, attribute instead of Magic) just as skillfully as
unskilled users would be relatively ineffective in- they would in the real world.
mission 18
cracks in the
foundation
As investigations continue, the PCs look into private meeting area located in the central area of
the involvement of a group no one wants to be in- the club, a.k.a. Mount Olympus. Mr. Johnson of-
volved in all this activity. fers the team 25,000 nuyen for a rather interesting
but relatively low-risk job. While true, the runners
Hook will not be familiar enough with what they are do-
ing in order to assess whether it is low risk or not.
The runners are contacted by Cat to meet Mr. They are hired to make contact with a certain
Johnson at Olympus. Mr. Johnson will be in the individual named Chiron and request access to the
world around them is sparsely populated com- the Foundations and these realms hold all data.
pared to the real Denver. Everyone the runners en- The MCT office is not as forthcoming as the ZDF
counter, they know, and the people all know them. precinct. The occupants are more reserved and
They are strange reflections of people from their don’t talk to the runners as freely. They all have
past or present who don’t acknowledge any of the slight hints of a shadowy haziness. It could be their
strangeness between them and simply talk as if this eyes, wisps of their clothing, or something else, but
is a totally normal world—unless the runners start each is slightly touched by this shadowy presence.
asking about the strange aspects of the Reflecting Some of the denizens are lightly touched, but a few
Pool near the downtown hub. are exceptionally shadowy. They actively lie to the
Beyond this initial introduction, the Reflecting runners and tell them everything is okay and that
Pool is simply a reflection of Denver in your game all of this is totally normal. This office is the place
with a few key locations that need to exist. Three the runners may hear the words “Null Sect” for the
of these locations exist in both realms, but one of first time as one of the denizens whispers a plea for
them is unfamiliar to all of the runners. help escaping their influence.
The events within the Reflecting Pool transpire The occupants of the offices are the runners’
slowly, with small hints and clues appearing and chance to connect to Zero Factor, a place with use-
disappearing quickly, but all pointing to something ful information. If the PCs follow one of the people
being off in this Foundation representation. Creat- from the offices, they will lead them to the alley
ing small side encounters for the runners can in- where the Zero Factor entrance is set in the center
crease the feeling of time passing as they are inside of a strange brick wall.
the Foundation. At Zero Factor, the runners are going to be in
In the Jester’s Nest, the runners encounter a re- for a wild ride. The entrance is only on one side
flection of Mr. Johnson, who points them in a bet- of the brick wall. On the other side, the brick wall
ter direction. When they reach the downtown area, disappears until they walk past the midpoint in the
they feel drawn to the slightly brighter and less alley and turn around. After they enter, they en-
shadowed sign over the Jester’s Nest. He warns
counter only lying people and need to sift through
them that something is amiss, and he thinks clues
the falsehoods to try to gather whatever data they
can be found at the ZDF Precinct 3 and MCT of-
think they can. Those inside don’t fear the runners
fices, both of which are nearby.
or telling them something they’re not supposed to
While in the Jester’s Nest, the runners will be
know. They already know how powerful their al-
attacked by the patrons, who suddenly gain a
shadowy haze in their eyes and then lash out at lies are and that the runners are tiny cogs in the
with whatever they have. This is a runner bar, so
some will have firearms, but most come after the reflections of...
runners with bar stools, fists, and tossed bottles.
This is really meant to be a good old-fashioned For the duration of their stay, characters get some
bar fight, but the runners can handle it howev- boosts, and everyone operates by standard game rules rath-
er they want. There are thirty patrons (use Sons er than Matrix rules. Every character has their highest rat-
of Sauron Brute, p. 205, SR6, and Grunt Groups ing skill and attribute increased by 1, even if it goes beyond
their natural maximums. Characters with an Electronics skill
rules, p. 114, SR6) in the bar who all attack the
gain a pool of bonus dice to use while here. This pool is equal
runners—the runners can either defeat them all
to the skill rating and refreshes each combat round. Outside
or exit the bar. Once they exit, the patrons don’t
of combat, a maximum of half the pool can be added to a
follow them.
test. Any test can be augmented this way, as this represents
At the ZDF Precinct, the runners can talk to the this character’s inherent skill in the Matrix.
officers (all still reflections of people they know, Injuries in this reflection feel real, but if the Physical
some of them comically miscast in the role of Condition Monitor gets filled, the character does not die.
lawmen) for information. The officers talk about They black out and then suddenly wake up back at the mo-
shadowy sightings in the area and some random tel. They are completely healed.
attacks by shadow-eyed people. They have no The only way for the runners to leave the reflection is to
problem with the runners strolling around the pre- return to their dosses, lie down, and all go to sleep or just
cinct and perusing the files. The files are full of data close their eyes at the same time. Mr. Johnson can tell them
on their previous runs and personal lives. For very this when they visit the Jester’s Nest, or they can suffer for
private runners, this could be bad, but it offers a a while feeling as if they might be trapped in this reflection
chance to talk backstory and have a little internal forever.
team dynamics.
assailants. If the runners offer to help try to track ing on in the real world.
them down, the precinct denizens gladly accept the The MCT connection to the metaplanar manat-
assistance and hand over a radio to track reports ech devices and the chaos of their efforts, as well
and sightings. as the potential problems and damage they may
The invisible assailants are forces from the cause, are reflected here thanks to their arcane/tech
Null Sect. The Reflecting Pool is an extension of mix.
the Foundation. Anyone who ever used the Matrix
can have a reflection here and can interact with the
reflections of other users. As the Null Sect works Zero Factor
to undermine and weaken the Matrix overall, their This location does not have a reflection in the
efforts and operatives are also mirrored here. real world. In the heart of downtown, near all of
the sightings and the troubles, is an alley between
The Jester’s Nest two large high-rise towers. In the alley is a random
brick wall with a metal door at the center. Over the
This popular spot with runners is a strange, cir- door is a trio of neon zeroes. The door opens into
cus-themed dive bar. Its overall imagery features a small and seedy dive bar filled with a shadowy,
big-top attractions with trid displays of animals, smoky haze.
clowns, and daredevil acts all playing constantly. This bar is the primary haven of the Null Sect
The displays are interesting, but their main pur- entities that have infested the Reflecting Pool
pose is distraction and noise. Foundation. This bar is mirrored in every single
The Jester’s Nest in the real world is a gather- Reflecting Pool iteration, and the Null Sect entities
ing place for those who quietly support the efforts come and go, seeking to control all of these realms.
of Harlequin. The famed immortal elf isn’t active They are currently heavily involved in the reflec-
in a significant way here, but he still promotes his tion for the runner team.
people doing things to act as a nuisance to Ghost- The patrons of this bar do not bother to hide
walker and his new efforts. Their efforts in the real their otherworldly appearances and thus show
world brought them in contact with the other el- themselves in their full Null Sect strangeness. They
ements who are working against Ghostwalker, in- still look like people the runners know, but they
cluding the Null Sect and MCT.
also reflect the form of program they arose from,
most of which are various IC programs.
MCT Offices
These offices sit in a bland, six-story office
building. They appear fairly normal but seem to Who’s Who
be a focal point for sightings. Inside the offices,
the runners find those same people they know, but Null Sect
they all demonstrate levels of confusion that other For information and stats on the Null Sect, see
reflections do not have. They also appear to have p. 162.
down on
The second is Goldsmoke, an eastern drake. He of the unusually tough pair of people who were
is the prime reason that Tyson has been abducted, protecting him, he will softly chuckle, mumble, “I
as he has a significant liking for prime beef. Ty- wondered where they went,” and give them their
son popped up on their radar when they were do- pay plus a bonus 1,000 nuyen gift card to any Car-
ing some tracking down of likely prospects. Now nimore location.
they’re just waiting for some friends to join them Alternatively, if the runners are subdued and
so they can have a down-home barbecue. find themselves being interrogated by the pair,
If the group is detected by either Magnum or they will be knocked out and have their devices
Goldsmoke, this will set into play a very special sit- battered but not broken. If the runners are able to
uation. They are both part of the group that initially
extracted the Refugee in Mission 9. After the runners win some social tests against the pair, the conver-
performed that mission, these two were part of a re- sation might turn constructive, to the point where
sponse sent back to investigate what took place. If any they might be able to summon K to the location. K
Awakened runners used magical abilities at the scene, seems to know Magnum and Goldsmoke, and they
Goldsmoke learned their astral signatures. Magnum, have a good conversation that ends in the PCs be-
for his part, found a few traces of Matrix-related ac- ing released. The runners will receive their pay and
tivity involving the extraction of the Refugee from the gift-card bonus, as well as a statement from K
where they left him, which included digital finger- that he will be in touch with them again soon.
prints left by Matrix operators doing legwork or ex-
ecuting the job. If Magnum or Goldsmoke manage
to recognize the PCs (Astral [Signatures] + Intuition
[2+], or Electronics + Intuition [2+]), their “just go
Who’s Who
Magnum (male elf, 2 meters tall): Character
away” attitude will quickly turn into “Hey! We want
to talk to you!” Trove, p. 158
If the runners did not perform Mission 9, then Goldsmoke (male dwarf, eastern drake): Char-
they have been set up—someone planted evidence acter Trove, p. 157
related to them, and that’s what Magnum and
Goldsmoke respond to.
mission 20
agents of
instability
The ignored parts of a city often have vital sto- look at two parts of Denver that have been sup-
ries to tell, so the PCs are sent to go find some of pressed but not eliminated so they can gain the in-
these tales. sight of the oppressed on the current machinations
in Denver.
The meeting is held in the back room, and the marks, which could help determine the level of
runners are offered 12,000 nuyen to do some intel struggle that comes their way while they are down
gathering in two areas: the turf around the Jester’s in the area hunting for rumors. The Rumor Mill
Nest and the area known as Sunset Ridge in the Au- sidebar contains social tests and information to
rora Warrens. Mr. Johnson wants some street-level disseminate along with possible sources.
intel on some of the happenings going on in Denver. The Jester’s Nest sits just outside of the Auro-
Any and all rumors are welcome, as long as they ra Warrens. This area is mostly wageslaves, gang-
come with some small connection to reality. They ers, or worse, and there is a thriving community
need to look at who the people support, what kind of anti-Ghostwalker anarchists who worship that
of rebellion might be percolating on the streets, and clown-makeup-wearing elf who went toe-to-talon
what they think is going to happen next. No action with the dragon a few years back. They keep an
is to be taken on the rumors; the runners are just ear to the ground and have been digging into a
supposed to gather and deliver this information to lot of the conspiracy theories around recent events,
Mr. Johnson. Standard negotiations can bump the but much of their intel is actually good.
pay by 500 nuyen per net hit up to 15,000 nuyen Sunset Ridge is a slum within a slum. This
total (3,000 nuyen extra). Mr. Johnson has an Influ- section of the Aurora Warrens is known to be a
ence + Charisma dice pool of 10. gathering place for displaced Aztechnology/Aztlan
refugees and sympathizers. Ghostwalker has sent
in the brute squad a few times, leading people in
The Job the area to be a bit closed-mouthed with strangers.
If this was easy, Mr. Johnson wouldn’t be paying
This is a straightforward legwork run, but the the kind of cash he is. Since this area is rife with
places the runners are being sent to are filled with anti-establishment types, it’s another great spot to
desperate people willing to take a risk for a good gather intel, and they have some solid lines on the
reward. The runners could look like easy or tough work being done by Aztechnology in trying to stop
mission 21
powerful wrath
Masque has a mission to investigate a building impression on that shaman a while back. He wants
that has had its astral side ripped to shreds. Ideal- a reliable team to do some field work checking out
ly the runners will pick up some fragments from another experiment, and he asked for you by name.
magic grenades at the center of the building. Are you up for doing a bit of magical snooping?”
The runners will likely only know Masque by Masque provides an address and a statement
the name Guide, as that is how they have met him that says, “About three days ago, it looks like an
previously. experiment from your former employer, Vishala,
The runners may have made an enemy of went south and blew up a research facility. From
Masque or may not trust him enough to take a a distance, it looks like something magically twist-
call from him. If the runners will not work with ed the manasphere. I want you to break in, check
Masque at all, consider working the information out what’s happened, and then steal anything that
gained in this mission into other missions. If the looks like it might be magically corrupted. If there
runners prefer to work through a fixer, Masque is something out there that can twist mana, I want
would be happy to accommodate this. to know about it.”
Note: All mana ebbs in this mission are aspect- Masque offers the runners 3,000 nuyen each for
ed toward the Toxic (corruption) tradition. this bit of potentially hazardous snooping.
greater
SHADOWRUN: THE THIRD PARALLEL
darkness
Astral weirdness in the Denver area is increas- claw wound, but the dog, an Irish wolfhound, was
ing, which means the runners need to keep digging killed and taken by the bear. The dog was a rare
into what’s happening. and expensive pure breed, so it was GPS tagged—
and the tracker is still working. An ARO broad-
casting from the victim’s PAN (even while he is be-
Hook ing treated in the back of a DocWagon ambulance)
The runners are contacted by Cantor Bix, a offers a 25,000 nuyen bounty on the Awakened
colleague of Cat. Cat informed Cantor that the bear.
runners were involved with some investigations on
recent blackouts. He wants to hire the runners to Shadows of Fear
return to those areas and investigate some strange Watching from a nearby upper floor window
reports about astral entities in the region and some in one of the homes is a young girl. She stands in
other paranormal animal problems. plain view of all the emergency personnel and the
The job meeting is held at Club Charybdis, fa- runners. While she is not signaling anyone actively,
miliar territory for the runners. The job offer is her posture is definitely intended to garner atten-
straightforward: Go to Sunshine Estates and inves- tion. Use an Intuition + Logic (3) test for runners
tigate the astral plane in the region to see if some- to understand she wants attention.
thing has changed. Report on any astral entities If the runners approach the house, the girl will
or paranormal animal sightings in the area, and leave the window and come to the front door. As
check the local manasphere for anything out of the she opens the door and attempts to engage the run-
ordinary. Pay is 10,000 nuyen for the team. Cantor ners, one of her parents grabs her by the shoulder
does not have extra nuyen to offer, but he can pro- and forcefully tosses her back inside. The door re-
vide access to his vast network of connections and mains open for 1 combat round before the par-
possible discounts on gear or access to rarer items ent returns to slam it shut offering the runners a
if the runners do well. chance to slip in without breaking a door down
with security and DocWagon in the area.
The Job Both of the parents are currently possessed by a
shadow spirit that was attracted to the fear in the
When the runners arrive at Sunshine Estates, area after the blackouts. They take over the mother
they find Eagle Security and DocWagon personnel and father when they sleep and terrorize the little girl,
in the area and quite a bit of commotion from sev- feeding off her fear. The earlier excitement and noise
eral other parties. There are actually three missions woke the parents and broke the spirit’s possession,
to take care of in this area: Hunting the Bear, Shad- but they went to bed once things started to settle.
ows of Fear, and Astral Hazing. Once the shadow spirits are taken care of, the
runners can talk to the girl. They can also hack
into the home’s security camera footage to show
Hunting the Bear the parents what they have been doing in the night.
Asking around, the PCs can find out that a pi- The parents are mortified and apologize profusely
asma (an Awakened bear species) attacked a lo- to their daughter.
cal while they were out walking their dog. The There is no money in this mission, but Karma
person survived and is being treated for a vicious awards should be heavily increased for runners who
Astral Hazing
This is what they are being paid to do by Can-
tor. If they move around this area and do some
assensing, they can get a thorough impression of
how the blackouts, and thus the effects of tech-
nology, have affected the astral plane. It’s more of
an indirect relationship, as the blackouts induced
fear in the metahumans, which in turn began to
shape the mana in the region. The shadow spirits
came and then made it worse, which cemented the
mana shift.
To complete this portion of the mission, the
runners will need to complete a Magic + Assensing
(24, 1 hour) Extended test. This can be performed
by multiple astrally sensitive runners at the same
time as a Teamwork test.
Who’s Who
The Shades
(Force 6 and Force 4 Shadow Spirits)
These two were drawn to the area after the
blackouts for two reasons. First, the events stim-
ulated a baseline fear of the dark, and that’s good
energy for them. Secondly, the connection made by
the device was to a plane of shadows, and they
felt that closer-to-home connection. One possesses
mom and the other dad each night when they go
to sleep.
Ainsley Marshall
(Mom, Force 6)
Ainsley is a teacher at the local MCT-sponsored
high school. She’s 1.61 meters tall, with brown
hair, rounded features, and green eyes. The shadow
spirit controlling her is named Cahethlimell, and it
enjoys fear induced by the dark.
B A R S W L I C EDG ESS M
3(6) 3(6) 4(7) 1(4) 5(6) 4(6) 4(6) 3(6) 2 6 6
DR I/ID AC CM MOVE
12 13/2 A1, I3 11 10/15/+1
tall, dark-skinned, with a bald head and amber powerful boar-like tusks mounted on its lower jaw.
brown eyes. The shadow spirit controlling him is The piasma is an aggressive nocturnal predator. It
named Shihazramec and enjoys fear induced by depends upon its enormous power, lethal natural
the unknown. armaments, and surprising speed to hunt virtually
any animal it finds. While it exhibits a strong pref-
erence for live prey, the piasma does not hesitate to
B A R S W L I C EDG ESS M scavenge through the trash of metahuman society.
6(8) 4(6) 3(5) 5(7) 2(4) 2(4) 3(4) 4(4) 1 6 4 Piasmas often establish their lairs near metahuman
DR I/ID AC CM MOVE
settlements or waste dumps.
12 9/2 A1, I3 12 10/15/+1
mission 23
watching you,
watching me
This chapter is a chance for the PCs to cut loose
as they come to the aid of an associate they may The Job
not have seen for a while. The PCs are at their safehouse/base of operations
and receive an emergency commlink message. The
message is encrypted, requiring a Cracking + Logic
Hook (2) test to decrypt. The message shows Stiletto look-
The last time PCs heard from Stiletto was after ing like she’s in the middle of some serious drek. She’s
they made their way out of Green Water Bay. After disheveled, battered, and haggard-looking, and her ar-
dealing with recent blackouts, the PCs receive an mor looks scorched and marked by a few bullet holes.
urgent distress call from Stiletto, who’s under at- “I’m glad you picked up. I didn’t have any-
tack and needs immediate assistance. where else to turn. My escorts have been geeked,
mission 24
den of asps
An invite to a meet might go well, or it might society wants, she’s not sure, but if they’re paying
turn into an ambush for the ASPS (Astral Space money upfront, they’re probably looking for info.
Preservation Society) to get their hands on the run- When the runners show up for the meet, go to
ners. In their grASP, they get questioned but what the Job section.
the runners have been through is enough intel to
get them enough leverage to get some answers of
their own. The Job
Not so much a job as an ambush. Hypnalia
Hook waits at the bar and invites the team to a table near
the center of the room. Which is kind of a strange
The runners are contacted by Cat, who says that start. She offers some introductions, explaining
a new player on the street wants a meet with them. that she works for the ASPS and understands the
They’re offering 5,000 nuyen upfront just for the runners have come across quite a number of pos-
team to show. Cat warns the team that the upfront sibly problematic astral phenomena recently. She
money seems fishy, but she sends it as long as they just wants a rundown on what they’ve seen. If the
agree to go to the Viper’s Den for a meeting with runners start to claim street rep and professional
Hypnalia, another local fixer. courtesy, she smiles politely and says, “We can talk
As Cat has been working with the runners, she again later.”
can be offered a little nuyen (she’ll ask for 250) for That is the signal for the ambush.
some details on Hypnalia, who is known to work What has been going on since the runners ar-
with the Astral Space Preservation Society. What the rived is a decently orchestrated ambush trying to
Skills: Cracking 5 (Cybercombat +2, Hacking +3), Electronics 3 (Computer Skills: Astral 3 (Emotional States +2), Close Combat 2 (Blades +2), Conjur-
+2), Perception 3 ing 5 (Summoning +2), Perception 3 (Visual +2), Sorcery 5 (Spellcasting +2)
Augmentations: Cyberjack 2, cerebral booster 1, cybereyes 2 [w/ low-light Spells: Agony, Armor, Clout, Confusion, Detect Truth, Heal, Improved In-
vision, flare compensation] visibility, Levitate, Mind Probe, Physical Barrier, Physical Mask, Silence,
Gear: Armor vest (+3 DR), commlink (DR 6), Ford Americar, glasses [capac- Trid Phantasm
ity 4, w/ smartlink, thermographic vision], MCT 360 cyberdeck Tradition: Hermetic mage
Initiattion/Metamagics: 1, Spell Shaping
Gear: Armor vest (+3), commlink (DR 6)
Weapons:
MATRIX STATS Combat knife [Blade, DV 3P, 8/2*/—/—/—, *max range is 20 meters]
Browning Ultra Power [Heavy Pistol, DV 3S, SA, 10/9/6/—/—, 10(c), w/
A S D F AR DR I/ID AC CM laser sight, gel rounds]
6 5 5 4 9 12 10/2 A1, I3 9
Program Slots (6): Armor, Fork, Overclock (Data Spike), Toolbox, Biofeed-
back, Baby Monitor
Special Notes
If the ambush goes off without anyone getting
killed, the Vipers will offer the runners a pair of
custom Viper-skin Praetors, each with a full load
of gel ammo. They become a solid contact in town
(Connection 2, Loyalty 2) if the PCs need backup
in a scuffle.
mission 25
The Job
Vishala, former Ms. Johnson for the runners
and a corporate traitor, is ensconced in a hardened
facility. While she doesn’t have forewarning that
the runners will be attacking, she is currently try-
ing to lie low and is fairly paranoid.
One hole in her defenses is that she doesn’t have
any spirit support, although she does have a couple
of combat mages on hand.
Her main vulnerability is that she doesn’t have
anyone to look after her network. She had hackers
and technomancers, but the Null Sect has killed
them with Data Spikes and dumpshock. Even
worse, the security system has many drones on
standby to defend the facility; they are powered
down, but a resourceful enemy hacker or rigger
could turn Vishala’s resources against her.
Mundane protection comes in the form of three
street samurai (use Street Samurai archetype p. 87,
SR6) sitting in the same room as Vishala, along-
side a hefty contingent of local mobsters who have
been drafted. Vishala has burned her corporate
contacts, flushed her street rep down the toilet,
turned her back on the pro-spirit principles of her
corporation, and is now holding very valuable in-
formation without any friends to watch her back.
Legwork
• Anyone who looks at the site can see that it
consists of a largely empty lot in an indus-
trial area, with one building. The building is
constructed of dozens of steel shipping crates
welded together to make well-armored cor-
ridors and rooms. There is a larger structure
in the middle of the welded corridors that is
the best place to stage a defense.
• Street contacts will reveal that the structure
work for the right price. intended for deployment against intruders, but
• Conducting astral reconnaissance will show unfortunately for Vishala, the rigger who was in
that there are mana ebbs around the build- charge of these was killed by Null Sect, and Visha-
ing, but they aren’t as strong as they were at la has not been able to recruit a replacement yet.
the ice rink. There are absolutely no spirits in The drones are all powered up, but currently
the vicinity, and any spirits an astral projec- locked in boxes. The drones don’t have manipu-
tor brings with them or sends into the area lators that can open the boxes, but shooting their
will be initially hesitant and will only enter weapon just once will smash the plastic. Whether
the area with reluctance. If pressed for details, this is more or less stealthy than ramming the wall
the spirits will say that the place “feels bad.” and smashing their way out is something for the
PCs to ponder. Enterprising hackers who use the
• Checking out the site in the Matrix reveals drones to eavesdrop before blowing everything up
little. The site appears to have some intermit- will hear a cybernetic twitching from the cyber-sib-
tent Matrix signal, but it’s not strong enough lings and frustrated pacing from Vishala. Every
or reliable enough to make a connection. now and then half of a phone conversation will
This has all the hallmarks of a site that has be audible as Vishala checks with her contacts to
an active Matrix but shields it from the out- see if anyone is moving against them, if anyone is
side world—probably the only way to know available for security, or if anyone can get her and
what’s on the local site is to be on-site some cargo out of the city with no questions asked.
Most of these conversations are a frustrating “no”
The Site for Vishala, but eventually she will manage to get a
As described in the legwork section, the site is an coyote able to get her and her things out of the city.
empty lot with welded shipping containers. The site She’ll announce to her security. that“Someone will
is fairly large, about the size of three football fields, be here to pick me and my gear up in three hours.
and the building is in the center, with motorcycles You have to keep me alive till then, and no shoot-
and burned-out cars scattered about. The building ing my ride.” After that, the pacing stops.
has two main zones: the corridors leading to the
central chamber and the central chamber itself.
The area next to the building is clear of vehi- The Corridors
cles, and anyone with tactical training will be able Gangers (as above) have been deployed into ev-
to see that it is set up so that defenders could fire ery corridor that is accessible from the outside. The
on anyone in the clear area from solid cover. In gangers are positioned in armored cover with clear
fact, the approach is being watched by hired gang fire zones. Each of these defensive posts also has a
enforcers (use Eye-Fiver Go Ganger, p. 204, SR6), medkit (p. 281, SR6), a few fragmentation grenades
who are weapons out, safeties off. The gangsters (p. 263, SR6), and an old-fashioned walkie-talkie
are no pushovers, but they are not as disciplined as to signal the central chamber in case the Matrix
Lone Star and not as skilled as runners. They are connection goes down. The guards are all alert and
being paid a lot of money on short notice to keep paying reasonable attention, which means they are
their mouths shut and shoot. certainly alert enough to make a Perception test
Sufficiently cunning runners who wish to sneak if any runners try to use an acetylene torch to cut
into the building may be able to use tactical skill through the walls. They may even be able to notice
to find blind spots in the fields of fire. If they suc- someone drilling, since you can only be so quiet
cessfully use their tactical skill (use Perception + while drilling through metal. There is one chemical
Intuition [4] to notice where those blind spots are), toilet and one small kitchenette in the corridors,
they gain 2 points of Edge for every Stealth-based right next to the main chamber.
test until a shot is fired or someone is killed. There is a minor mana ebb here (p. 186, Street
Street contacts will not have revealed the gang- Wyrd). Spirits will appear (with reluctance)—they
ers (since they have kept their mouths shut), but if feel a dreadful foreboding but can’t explain why.
the runners get a description or a photo of some
of the gangers in the place, they might be able to
bribe their way past an individual or two. Techni- The Main Chamber
cally, they could bribe all of them, but that would This is a large room, roughly square shaped.
probably cost a lot more than the runners are mak- It’s tough to see across the chamber because there
ing for this mission. Vengeance-minded runners are 1.3-meter-tall boxes (some metal, some plastic)
might do this anyway, in which case they could stacked throughout the area to provide cover from
word will have spread among the spirits, and she (1,000 nuyen) for physical proof of the death of
will be under continual attack by medium- to high- Vishala, and another bonus (1,000 nuyen) if the
Force spirits. This will not go well for her. runners managed to capture the weapon cases
Runners who manage to capture her alive, and and what they hold. If the runners deliver Vishala
who attempt to extract her, will run into a similar reasonably intact, he will give a significant (5,000
problem, although if there is someone who is good nuyen) bonus.
at talking to spirits, an explanation that she is go- If the runners gathered the surviving drones,
ing to be punished could hold off the assault. If they may have the basis for a very tidy profit on
that doesn’t work, then legging it at speed should this mission.
work. Masque has a shielded area in which to The street samurai also have a stash of drugs,
store Vishala. including novacoke, jazz, kamikaze, and nitro.
mission 26
the art
of asking
Disclaimer the runners handle the interrogation.
If they haven’t realized it already, Masque will
Warning: Shadowrun often takes dark turns. point out that the spirit world is now actively hos-
This is one of them. This mission is about getting tile toward Vishala, and his wards are the only rea-
information from someone through any means son she isn’t already dead. He will withdraw his
necessary. This could involve a number of uncom- protection after the interrogation is concluded. The
fortable approaches. Make sure your players are runners can watch if they want, unless they prefer
okay with what they need to do. If they aren’t, skip to finish things themselves.
this mission. Masque offers 1,000 nuyen per runner to ques-
This Mission also assumes Vishala survived tion Vishala (after asking if they’d pay for the
Mission 25, as it involves getting information from privilege), with a bonus for extracting useful intel.
her. If PCs don’t play this mission, you can skip to A trideo or sim recording of the interrogation is
the end to find out what happens and be ready to reqiured for payment. He can supply the necessary
move on to the next mission. equipment for either.
Combat Medics Skills: Astral 4 (Aura Reading +2), Athletics 2, Biotech 2, Close Combat 2,
Conjuring 4, Electronics 1, Firearms 3 (Pistols +2), Influence 2 (Intimidation
+2), Perception 4, Piloting 1, Sorcery 4 (Spellcasting +2), Stealth 2
B A R S W L I C ESS Spells: Armor, Blast, Clairvoyance, Clout, Combat Sense, Confusion, Detect
3 3(5) 4 3(5) 5 4 5 3 3.6 Enemies, Detect Magic, Heal, Levitate, Light, Physical Barrier, Stunbolt
Gear: Commlink (rating 4), full body armor w/ helmet (+7), sustaining ma-
DR I/ID AC CM MOVE nipulation focus (Force 4)
13 9/1 A1, I2 11 10/15/+1 Weapons:
Colt Manhunter [Heavy Pistol, DV 3S, SA, 12/10/8/—/—, w/ smartgun,
Skills: Athletics 3 (Throwing +2), Biotech 6 (First Aid +3), Close Combat 3, gel ammo]
Electronics 2, Firearms 4, Influence 4, Perception 5, Piloting 2, Stealth 3 Stun baton [Club, DV 5Se, 6/—/—/—/—]
Augmentations: Cyberears 2 (w/ audio enhancement, damper, sound
link, select sound filter 2), cybereyes 2 (w/ camera, image link, smartlink),
Special Notes
dermal plating 2, muscle replacement 2
Gear: Commlink (rating 4), 6 x flash-paks, full body armor w/ helmet (+7),
2x smoke grenades
Weapons: If the runners are able to obtain information
Colt Manhunter [Heavy Pistol, DV 3S, SA, 12/10/8/—/—, w/ smartgun,
from the “Things She Does Not Want to Tell the
gel ammo]
Stun baton [Club, DV 5S(e), 6/—/—/—/—] PCs” list, Masque will pay a bonus of 1,000 nuyen
per runner above the initial 1,000 he offered for
running the interrogation. If they successfully fend
Door-Kickers off DocWagon, he doubles both the promised pay-
ment and the bonus.
B A R S W L I C ESS
If the runners use physical torture or personally
6 4(7) 5(6) 5(8) 3 3 4 2 1.3 execute Vishala, everyone gains 1 extra Heat and
loses a point of Reputation. Word gets out on the
DR I/ID AC CM MOVE street quickly about how this went down, main-
17 10/2 A1, I3 11 10/15/+1 ly because Masque thinks these runners are likely
Skills: Athletics 4 (Throwing +2), Biotech 2 (First Aid +2), Close Combat getting too big for their britches.
5, Electronics 1, Firearms 5, Influence 3 (Intimidation +2), Perception 6, The runners might choose to let DocWagon
Piloting 2, Stealth 3 take Vishala, counting on the spirits to catch up
Augmentations: Cyberears 2 (w/ audio enhancement, damper, sound
link, select sound filter 2), cybereyes 2 (w/ camera, image link, smartlink),
with her eventually. If they allow her to escape,
dermal plating 4, muscle replacement 3, wired reflexes 1 Masque only pays half (500 nuyen per runner) and
Gear: Commlink (rating 4), 6 x flash-paks, full body armor w/ helmet (+7), expresses his extreme disappointment: “I expected
2x smoke grenades better from runners of your reputation.”
Weapons:
Ares Alpha [Rifle, DV 4S, SA/BF/FA, 4/10/9/7/2, w/ smartgun, gel
ammo, APDS ammo, underbarrel grenade launcher, stun grenades]
Colt Manhunter [Heavy Pistol, DV 3S, SA, 12/10/8/—/—, w/ smartgun,
gel ammo]
Stun baton [Club, DV 5Se, 6/—/—/—/—]
4 x stun grenades (DV 10S, 8S, 6S; Blast:15m)
closing
old scars
mission 29
digital assault
The Nexus has picked up some Matrix chatter If questioned, she explains that she believes the
that makes them believe they’re about to be at- Nexus is about to be attacked and the site’s only
tacked, so they are scrambling to beef up security. physical security is a few old drones. If the run-
ners want an agreement upfront, Perri will offer
the collector
The runners are hired by the Collector to re- necessary. Kangee Ohanzee will handle the negoti-
trieve a weapon that may be effective against the ation over payment; his stats are on p. 157. Each
Null Sect, but it won’t be easy to get. They need to net hit against him adds 1,000 nuyen, up to an ex-
find a way into a machine metaplane that has no tra 6,000 nuyen.
connection to the astral plane.
cle; the walls and ceilings are covered with circuit discovered by the runners.
boards, cabling, and dozens of strange devices. If 1. Magic is completely non-existent; quick-
the runners made a deal with Salazar for access, ened spells have evaporated; foci are now
the workers will operate the machine for them and inert objects; spellcraft, conjuring and as-
answer any questions about how it operates. If the sensing produce no results. It’s like trying
team used force to enter the facility, they’ll either to look around in a room where light does
have to “extract” the information on how the ma- not exist.
chine operates from the workers or search through 2. There are no kitchens, restaurants, hotels,
the host for operating instructions with a Comput- or even sleeping quarters on the plane,
er+ Logic (12, 1 minute) Extended test. The ma- the natives (and the metaplane-translated
chine seems to operate by converting everything runners) have no need for food or sleep so
in the chairs (including medium-sized and small- such places don’t exist.
er drones) to energy and transmitting it through
a trans-dimensional conduit, where it is converted 3. There is a Matrix of sorts, however the
back to matter in a matching machine. The work- technology is an order of magnitude ahead
ers will assure the runners that the process is com- of ours (10x normal ratings). It is so ad-
pletely safe, and that can be confirmed by the data vanced that the hackers on the team can
in the host showing hundreds of successful oper- perceive its existence, but they can’t access
ations. Once the machine is set to start, the door it and hacking into it would be like trying
seals and the capacitor banks in the machine start to hack a commlink with a hammer and
building up energy. chisel.
4. The last aspect may take longer to notice:
Physical violence has been written out of
After Entering Caelum the reality of Caelum. Firearms and explo-
Oddly colored lasers play across the runners, sives do not operate and physical attacks
there is a moment of disorientation, and an end- will not produce so much as a scratch, no
less tunnel forms from streaks of light. A moment matter how much force is attempted. All
(or eternity) later they find themselves sitting in a Damage Values of all attacks are now 0,
similar room in a similar chair, but the details are and cannot be increased.
all very different. Everything in the room is either The runners may either take Ambassador up
shining chrome or a smooth bright white plastic. on his offer of a tour or explore Caelum on their
The metaplanar translation is extreme; the flesh of own. Either way they will discover that the meta-
the runners is now a dull, matte-textured, silvery plane consists entirely of universities, libraries, and
metal. Metahuman proportions remain the same, temples dedicated to every conceivable concept ex-
but facial details are oddly generic and washed out. cept violence and warfare. In fact, the building they
Cyberware jumps out as gleaming chrome covered arrived in is known as the Temple of Transference.
in glowing, pulsing traces of light that mimic cir- Natives of Caelum can be encountered on the streets
cuit patterns. Drones and other gear seem to be or in any building and will generally be friendly,
more alive than the runners themselves. talkative, and curious about such obvious outsiders.
Standing in the center of the room is a human- Discreetly asking the natives about the Discidium
oid figure with four arms and four legs composed will either result in a claim that they have no idea
entirely of brilliant chrome, covered in circuit-like what that is or an excuse to hastily end the conver-
light paths that shift almost too fast for the eye sation. The clue should eventually be dropped that
to follow. “Greetings, travelers. My designation is anyone looking for an outdated program should try
Legatum, or if you prefer your common language, the Archive at the Temple of Knowledge.
Ambassador. Welcome to Caelum. It is my func- Once the runners get the idea to look in the Ar-
tion to guide you during your visit. How may I chive, it will be easy to find. The Temple of Knowl-
be of assistance?” Legatum, or Ambassador, will edge is the single largest structure in Caelum and
answer any questions the team has about Caelum sits in the exact center of the metaplane. The Ar-
to the best of its ability and will also offer to give chive is directly under the temple and anyone asked
the runners a tour of the city. Eventually the run- can provide directions. There are a large number of
ners will ask about the Discidium. The response assistants in the Archive, but when the runners men-
will be: “A weapon, of course.” Disdain is evident tion the Discidium, they will direct the team to the
in its voice. “We have evolved beyond the use of chief archivist, who’s designation is Scriniarii. The
such crude programs. In fact, the very concept is chief archivist has a four-meter-long body with a
mission 31
proof of
concept
Vishala is now dead or captured, her plans in ogy-friendly area, and while it is in Denver, there
ruins, but before she was taken out of the pic- is far too high a chance that it will fall into the
ture, she had set up a manufacturing facility for hands of Ghostwalker or some megacorporate
the Dissonance and astral pollution weapons. In rivals. He also suspects that his own corporation
this mission, the runners are offered a chance to would probably develop the weapons for field de-
destroy or capture the facility where these things ployment, setting off an arms race that would like-
are made. This irritates the Dis/Null Sect/MCT al- ly destroy the manasphere. This is not something
liance enough that they will plan revenge on the that he wants, so out of self-interest and long-term
runners (see Mission 32) thinking, he wants the facility destroyed. If the run-
ners manage to capture the manufacturing plant
vengeance
SHADOWRUN: THE THIRD PARALLEL
is ours!
The runners have been working against the in- by looking for clues in the image), they will find
terest of the unholy MCT/Dis/Null Sect alliance that she was attacked near Garland Park. There
for long enough that they have now irritated all are not many clues at the scene—there is Niki’s
three factions. The factions are now collectively car and a few shards of glass and plastic from a
willing to spend time and money hunting the run- broken commlink (the link itself is gone). There is
ners down, and they don’t care for any return oth- blood at the scene, but probably not a full person’s
er than the death of the characters. worth. People nearby saw an attack squad in full
The only thing working in the runners’ favor security armor attack the car with high-end corp-
is the factions are not used to direct, side-by-side sec weapons and equipment. There were drones
coordination—they are much more accustomed and animals, and at that point the witnesses were
to working independently. This means that the at- trying hard to hide. They heard someone shoot-
tacks they stage are not simultaneous. ing, and someone crying out in pain. One person
The runners will face an attack by hackers, spir-
will come forward to say that they dragged some-
its, and a corporate assassination squad. They will
be attacked until the costs get out of control, at one away who was limp, but they didn’t know if
which point (if the runners are still alive), the alli- they were alive or dead. There was blood, but she
ance will move to more of a containment strategy wasn’t missing limbs.
than an elimination strategy. All cameras in the area appear to have had their
memories scrubbed clean.
Anyone trying to track her number to call or
Hook reverse-hack find that the device is unreachable,
which probably won’t be a surprise.
Your commlink rings with a group call from
Niki the Gardener. You pick up and see her face
looking earnest—she seems to be taking cover be- Legwork on the Run
hind the door of a car. “Thank the spirits you an-
swered! They’ve …” At this point there is a loud Matrix Attack
“blam,” and the picture goes dark. The audio still It doesn’t take Null Sect long to dissect the bro-
works, and you hear a pained shout: “Argh! you ken commlink and find the contact details of the
shot my hand, you ass …” There is a loud crunch runners. At that point, the Null Sect mounts a dig-
as if someone had stepped on a link, and the call ital attack on the runners. The first attack comes
ends. about ten minutes after the signal from Niki goes
dark, and consists of four Nulls, each of which at-
The Job tack over the Matrix. Clever hacker runners will
have set up decoys and choke points. These will
This is the only notice the runners get that they work as expected, but will likely be overrun by
are about to be attacked. Niki is at least a valued the Nulls in short order. This gives the runners a
contact, if not a friend, and if she’s in troubl, they’ll chance to react or prepare, before the Null Sect
probably want to look into it. attacks.
If the runners don’t have a hacker to defend
them, they will find that almost every electronic
Responding to Niki device has been compromised—and worse, the
If the runners manage to track Niki’s location Null Sect field agents will provide efficient commu-
(possibly by hacking her commlink signal, possibly nications and intelligence to the attack team later.
final audit
This chapter reveals a major connection be- still intact. One of them is the old R&D building
tween the Auditor, several Big Ten corporations, where discreet Matrix and power sources have
one of the major projects they’ve been collaborat- been set up.
ing on, and how this is connected to all the weird-
ness going on in Denver. Tactical Situation
and Opposition Forces
Hook To avoid alerting the Zone Defense Forces, co-
A lot of weird drek has been going down in the vert security has been established. Armored secu-
FRFZ, and the PCs have been in the middle of it. rity has taken up position in several abandoned
Stiletto contacts the PCs with another job offer, buildings throughout campus and backed up with
one that may give some answers to the question: sensors and stealth drone patrols. But with such a
What the frag is going on? large area to cover, there will still be several gaps.
These hidden guards (use any appropriate NPC
archetypes from SR6) are under strict orders to
The Job maintain project security, but to do it undetected
and without alerting any ZDF patrols. All weap-
Soon after the PCs deal with the hit teams, Sti- ons will be suppressed and no overt/flashy magic
letto contacts them. After healing up, she pulled or heavy ordnance will be used.
together various leads and paydata concerning the Once inside the main R&D building, the PCs
Auditor and his connection with current events in will have to avoid detection not only by roaming
the FRFZ. and static security, but also by any technicians or
VIPs in the area. The PCs will have one advan-
A Quick Reunion tage: Leading up to the experiment, the lab will be
a scene of controlled chaos, with people moving
Stiletto’s message is simple: “if you want to from one location to another, sometimes in a hur-
know what’s going on, be at this set of GPS co- ry. It should also be noted that the lab is more se-
ordinates near the Aurora Warrens border in one cure than the outside. If necessary, security is more
hour.” When the PCs arrive, they see a parked Ford than willing to be less measured and more loud in
Bison III with Stiletto in an open door, waving their response to intruders.
them in. Once inside, the van heads off. Stiletto
gets right to it, saying that she’s discovered that the
Auditor is once again in Denver and meeting with Connections Revealed
several prominent corp members for some kind of If the PCs gain access to the labs, they’ll dis-
“special project test” in twelve hours. cover test preparations are underway. In an adja-
She knows where and when, but not exactly cent staging area are dozens of stasis containers;
what. She has a theory but wants to confirm her the PCs will recognize several from their job at
data. She offers the PCs 50,000 nuyen total to help Green Water Bay. Each container has an AR man-
her … and, if possible, stop it. ifest that describes the subject contained within.
Most contain subjects that are Awakened (regular
magicians, adepts, even blood mages), have unusu-
Down the Rabbit Hole al properties about them (SURGEd), are Infected
The test is to be conducted at the old USAF (ghouls, vampires, and even a wendigo), or oth-
Academy in Colorado Springs. When the PCs ar- ers that are described as having “desirable genetic
rive, they see a derelict campus with few buildings traits.” Each container has a date for processing.
astral and metaplanar energies as desired by the settings. p. 209, SR6), two Recon and Vehicle Support (use
These devices are roughly 1 meter wide x 1 meter deep x Delta Force Logistics and Support Rigger, p. 209,
3 meters in high, and weigh 250 kilograms. The protective SR6: replacing the Ares Dragon helicopters with
shells on these have a Structure Rating of 14 and utilize four Ferrari Appaloosas, p. 37, Double Clutch),
an induction type dataport to access the Matrix-like inter- and four magicians (use Sioux Wildcat Shamanic
face (device rating 12). Within their interior are a series of Support, p. 210, SR6). These people are protecting
quartz-like metallic forks and other eccentric devices and the device, which is already in operation, drawing
doodads, some of which are not explained in the manuals power from the arch (and the plane beyond). If
provided by Arcane. the team can get access to the device, the opera-
The second class of device is known as a Planar Dis- tor will be able to discover this device is having
ruptor. They are stone columns infused with veins of grey power transferred from it to another device locat-
metal in a hexagonal pattern; they are 2 meters high and ed somewhere else. The exact location cannot be
2 meters in diameter and weigh 300 kilograms. Their pro- determined from here and is not within the Mile
tective casings have Structure rating 18. Hard dataports High Realm; it will be covered later.
behind a concealed access tile, which must be found with The third location is a Disruptor that has
a Stealth + Intuition (12, 10 minutes) Extended test, pro- been operating for a while in the remains of the
vide access to the Matrix-like interface (device rating 12). Shattered Lands. It is buried beneath the ground
These devices create areas of extreme astral or metapla- in a horizontal position much like a coffin. It is
nar distress, which in turn generate mana ebbs, astral generating a mana warp over a one-hundred-me-
voids, or (when placed in the correct place) an inhibitor ter radius. The top of the cover is quick-drying
against any kind of astral or metaplanar travel. When concrete (Structure rating 10). There are no
the item is set as an inhibitor, no form of astral travel guards, but at the edge of the warped field are
or projection, nor Astral Gateway (p. 66, Street Wyrd) or a crowd of very angry wild spirits, numbering
Metaplanar Gate (p. 78), functions. This includes spirits of more than twenty, all of Force 4 to 9 (roll 1D6+3
any kind, even when calling bound spirits with a remote to determine Force as needed). The spirits are
service (p. 62, Street Wyrd). Should a spirit of any kind be air, earth, beast, and kin. They want to reach the
disrupted within the area of such a device, the being is source and destroy it, but the warp prevents it. It
truly killed, as they are severed from any opportunities of will take some quick negotiating to convince the
escape, up to and including the Planar Protection task (p.
spirits not to destroy it so that it can be turned
63, Street Wyrd). Spirits and similar beings that were ma-
to a stabilizer.
terialized before entering the field may move about using
The fourth location, the Black Canyon, holds
those mechanics but cannot retreat into whatever form of
another Disrupter. It was not started until after the
astral plane exists in this spot.
characters had traveled into the inner domains of
Both types of devices can be adjusted using some of
the tuning forks that Mr. K gave to the group. Adjusters
the Mile High Realm. As long as it is on, the abil-
require two forks to make the changes, while Disruptors
ity to use the Zephyr to get back to the Earth is
require three. Adjusters can move mana-like energies
disabled. The tracks are warped, or even dislodged
from any place or plane of existence to the location of entirely, and cannot be followed on foot to get
the Adjuster if the operator knows the signature of the back into the tunnel. If this one can be disabled,
place in question. For Disruptors, the radius of the effect as some unique part of its nature is unable to be
starts at 10 meters and expands 1 meter every minute converted to a Stabilizer, another Adjuster could
that passes while the device is active. Once ownership is be used to fix the rail corridor itself, thus allowing
transferred to a new user, their locks can be opened by travel out of the Mile High Realm. This is a real
command, allowing a person or team (no more than three dilemma for the player characters unless they can
in total) to make changes. Doing so requires an Engineer- find another way out of the metaplane. Time to
ing (Mechanical) + Logic (20, 10 minutes) Extended test. innovate! Getting to this device requires an Ath-
The devices cannot be moved by any force while they are letics (Climbing) + Agility (10, 1 hour) Extended
activated. test. The disturbed nature of this part of the realm
accounts for its hazardous conditions.
a hole in
SHADOWRUN: THE THIRD PARALLEL
the world
Hook Human Factor
The drek is about to hit the fan, and it comes Some time after the arrival of Martin Miller in
down to the runners to decide who will pay for Denver, Aztechnology changed Masque’s mission.
MCT’s hubris … and how. On top of figuring out exactly what was going on
in Denver, he was tasked to do damage control
after the data breach and prevent precisely what
The Job just happened: the Auditor punishing the AAA for
their actions.
What Is Happening? His mission has failed, so Aztechnology is cut-
ting its losses. The corp recalls him while the run-
For weeks now, MCT and its allies from Dis, ners are in the metaplanes.
along with the Null Sect, have been building in- This could be just business as usual, but it has
tricate manatech machines. The Auditor’s knowl- become quite personal for Masque. The murdered
edge has been instrumental to the experiment, as rep was, secretly, his lover, whom he has been try-
most of the magic wielded in these machines is still ing to locate and free since he arrived in Denver.
years beyond Earth’s current magic skills. Soon, Despite being ordered to stand down, he uses the
the contraption will be complete and ready for de- runners to make the MCT experiment fail (to get
ployment. back at the Auditor). The spy also suspects that
Aztechnology (and maybe some other megas) stopping the experiment now will have terrible
were involved in the inception of the project, but consequences, but he keeps this to himself so that
MCT has managed to take the lead in the last he can be sure the runners take the job.
months, running in their own direction. A few
Azzie assets are still involved, but they are hostag-
es and have not been in contact with their corp for One Last Job
weeks. Those are the few Aztechnology reps the In the previous adventure, the runners went to
runners saw in Mission 33. The eviction of Aztech- the metaplane of Denver and destroyed several
nology from the project was engineered through a weird devices. Unbeknownst to them, some were
ploy from MCT. Runners working for MCT stole related to the MCT contraption and by wrecking
data from the Azzies and their employer, then en- the Adjuster (p. 146) in the City of Steel, they al-
sured it found its way to whistleblower Martin ready put a severe dent in MCT plans and destabi-
Miller (in Mission 3). lized the experiment.
So everything’s coming up MCT and now the When the runners come back to the physical
megacorp is putting pressure on the secret proj- world, the mysterious group of persons who tasked
ect to deliver. Which, of course, leads to cutting them during the prior mission has disbanded (the
many corners. So despite the inhuman comput- Refugee is in hiding; Cat, alarmed by the situation,
ing power supplied by the Null and the Disians’ left town to warn Ghostwalker; and any others
magical lore, the machine has several hidden found reasons to not remain visible). Assuming
flaws. With the blow the runners just gave it in they did their part, they get paid as negotiated,
the metaplane of Denver, the system will soon go by the only one left: Masque. Indeed, he agreed
critical and explode, causing mana tempests all to handle the runners’ debriefing for the collective
over the city. (Cat and the others still believe him to be Guide, or
// AFTERWORD
of strength to support their power, and if that im- landscaping and strip-mining.
age becomes shaky, they are vulnerable to uprisings. MCT wants to quickly and brutally reshape
Destruction and death visited on the home territo- local mana flows, and they know they would be
ry is a clear indication that the leader’s strength is more effective at it if it were automated. They re-
152 not what the people want it to be (even if their ex- cruited some extreme allies to help them. First,
pectations are impossible to meet), so Ghostwalker they reached out to residents of the plane of Dis
SHADOWRUN: THE THIRD PARALLEL
will have unrest to deal with. This could come from to help them better understand how to exercise
the masses or from members of the leader’s inner brute force on mana. With Dis’ help, they set-
circle. Ghostwalker has long been thought to not tled on an approach, and they started working to
really have an “in” circle, but there are people he build the needed machinery. The roadblock be-
must trust, such as the leaders of his military and came the computation power necessary to make
intelligence organizations. If they turn on the wyrm, the real-time micro-adjustments to the hundreds
or if public unrest grows, Ghostwalker will have to of parameters required to keep the device stable.
figure out a response. His usual strategy is a display To solve this problem, they connect with the more
of blood and thunder, but that might not resonate technologically oriented branch of MCT who had
with a stressed, wounded population. Maintaining already opened communication with the Null Sect.
his grip on the city might require him to learn a few MCT and the Nulls started working to create a
new tricks—or go to new heights of ruthlessness. dedicated host powerful enough for this purpose.
Denver was settled on as a test location because
Plot Summary of the already-fractured state of the physical/meta-
plane barrier. Ghostwalker has not been very active
For Gamemasters Only! around Denver since the death of Zebulon, leaving
his assistants to handle the day-to-day manage-
Rather than having this earlier in the book, ment of the FRFZ, so the risk he represented to the
where it might too easily be spied by players, we’ve project was deemed minimal. Early experiments
slipped his plot summary here so that gamemasters began slightly before the campaign kicks off, and
can use it to help them get a feel for the over-arch- they almost immediately drew the attention of sev-
ing plot that is spread between thirty-five missions. eral powerful organizations and individuals who
Some of the background is important to remem- keep track of changes in the astral and the Matrix.
ber here. First, the Null Sect is a band of Matrix
The Sioux nation and the PCC have instructed
sapients who loathe AIs and technomancers. Their
mission is to cleanse the Matrix of these things, and their agents in Denver to figure out what is hap-
they are fierce and ruthless in this goal. Second, the pening and handle matters before the disturbances
metaplane known as Dis (see Bad Mojo, p. 66, Slip escalate. This is how the PCs connect to the work.
Streams)was recently encountered in connection As the campaign develops, the runners slowly
with alcheras and rifts that have popped up across piece together the purpose of the machine and,
the world. Some of the soldiers of the UCAS’ III eventually, its location. MCT, Dis, and the Null
corps who disappeared and then returned to the Sect group continues to move toward full-scale
material plane spoke of visiting Dis. Clearly, Dis is operation of the final machine as the runners con-
connected to these recent events, but the exact na- tinue investigating. The PCs are already behind in
ture of the connection remains unclear. this, so by the time they uncover the full extent of
With that said, here is the basic story that un- the plot, they’ll have to race to stop it.
folds in the missions of this book (note that there One of the great gifts of new technology is that it
are some other one-offs and side plots not de- often has multiple uses. As the MCT/Dis/Null part-
scribed here; this covers the major story beats). nership advances, they realize that Resonance and
Multiple megacorps have been analyzing how Dissonance might also be affected through their ac-
mana flows through connections between meta- tions—which is of great interest to the Nulls. Some
planes for years, looking for a way to use that flow of the early investigations in this campaign involve
to their advantage. Aztechnology had the lead in looking into the effects of this technology. These ef-
this area for a time thanks to their discovery of fects are profound enough to cause some people to
an anomaly in Antarctica, but the loss of access to
question their loyalties, which leads to some revers-
that anomaly set their work back. The corps have
been busy trying to spy on each other and steal es, double-crosses, and betrayals. People involved in
each other’s data, and in the course of this espio- these missions will regularly be questioning who is
nage MCT learned what Aztechnology had been working for them and why, as well as how much
up to. They decided to use the data they had stolen they can count on their loyalty. The common belied
to get a jump on the competition. underlying much of this thought is that people will
The core of this work is related to geomancy, do just about anything for money.
the desire to enhance the astral strength of a par- In the meantime, a figure named the Auditor is
ticular reason, but the relationship of geomancy to moving behind the scenes, lining up a role that is
this work is akin to the relationship between gentle revealed toward the end of the missions.
their way to the top. He will quickly con- a semi-famous hacker who once crashed the
sider them as a threat, especially if they side NYSE as a prank and who now runs the
with the people he tries to harass, and he Zero Network, a smuggling ring bringing
may even attempt to get rid of them (or stay in black market electronics and hacker soft-
as much as possible away from them, as he ware straight from Chiba to his customers
is, at the core, a coward). Use stats, for Mafia in Denver.
Soldato, p. 207, SR6). • Hippocrates (Connection Rating 4), the
• Dharavi (Connection Rating 3) runs a mo- gun-trigger-happy street doc, is a tough sell.
bile clinic out of the back of a modified He’ll take the runners’ money to fix them up
Roadmaster in the Warrens. The four-armed after a bad fight, but he will keep his dis-
blue skinned nartaki uses a mix of spells, tance. If someone comes to him to install
alchemical preparations and modern tech- ’ware, this means solid nuyen for him, and
nology to provide care to the poor. He only he might give them more credit. Or at least
charges what someone can pay for his medi- think twice before selling them out to the
cal services but makes enough money to cov- highest bidder. Hippocrates secretly gets his
er overhead by selling non-medicinal prepa- ’ware from MCT and his contact, both of
rations and other less-than-legal alchemical whom are using him to gather intel. So any-
mixtures to those who have deep pockets thing the runners tell him will be known to
and a need for discretion. MCT very quickly.
• Sam (Connection Rating 2) is a techno- • Walker (Connection Rating 5) was once a
mancer, which makes her a careful and successful face with a Denver shadow crew
very private person. She will gladly accept but these days he has retired to take over
the runner’s business and deliver an excel- the operation of a very lucrative ID manu-
lent job, but she’ll be more prudent when facturing operation. Walker has the world-
it comes to information trading. While she wide connections to pull information from
keeps his distance, the runners may have a around the globe and his crew can craft
chance to get on her good side when the Null top-rated fake SINs to the exact specification
attack them. Indeed, part of the deal with of his customers.
MCT in Mission 4 involves the corp feeding • Absolute Garbage (Connection Rating 1)
her technomancer shop to the Sect. Follow- is your run-of-the-mill hobo. A human is
ing the mega’s breadcrumbs, the Nulls finally in early forties, he is battered by life and
locate her and assault her (use stats for Tech- can often be found rummaging through any
nomancer, p. 88, SR6) garbage he can find, often screaming, “It’s
• Allie (Connection Rating 3) is friendly but garbage! Absolute garbage!” while he seeks
careful with the runners. While she certainly something edible. He is, of course, harmless.
likes the idea of high-paid runners putting However, he always shows up at the worst
their hard-earned money into her dancer’s time for the runners. He has become a fix-
panties, she is also wise enough to know they ture of the area, and other residents of the
might be trouble. So, at first, she has the fake Warrens will not look kindly if he is hurt or
warmness useful for her line of work, but if killed. If the runners investigate his back-
the runners behave properly and maybe help ground, they’ll discover that he got infect-
when the Mafia enforcers get cocky in their ed by CFD at a free clinic, and afterward
racketeering, Allie might become a real ally. healed when Celedyr’s treatment made it
• Grunt (Connection Rating 2) would be very to the street. Sadly, his brain was already
careful about the runners when they move badly damaged. If needed, roll 2 dices for
in—unless they come from Seattle. Then we any tests.
will be very curious about the latest news on • Dracula (Connection Rating 3), proprietor
the Big Rhino and the Underground becom- of Dracula’s Coffins, is perhaps most useful
ing a full district. Apart from that, there is to the runners with his garage and vehicle
no shortcut with him. If the runners behave repair skills. The garage functions as a vehi-
properly as neighbors and patrons, his ap- cle repair facility (p. 273, SR6). Dracula will
preciation of them will grow over time. Be- rent his facility out for 400 nuyen per hour
ing a decent person, even before a friendship and himself out for 100 nuyen per hour.
with them appears, he may come to the run- These will drop as he gets to know and trust
cap’n kludge
B A R S W L I C EDG ESS
3 3 3(4) 1 5 6(8) 6(8) 2 4 2
DR I/ID AC CM MOVE
7 12/ 2 A1, I3 10 10/15/+1
MATRIX
A S D F
13 15/1(3) M1, I2(I4) 10
(numbers in hot sim)
Skills: Athletics (4, Flight +3), Biotech (2), Close Combat (5, Monofilament Mr. K
Whip +3), Conjuring 7 (Summoning +3, Binding +2), Firearms (3), Conjuring
(6, Summoning +3), Electronics (3, Computers +2), Engineering (2), Fire- (Connection Rating 4)
arms (2), Sorcery (7)
Magician: (Initiation Grade 8) This male human, task-driven fixer operates as
Spells: Any Desired. the head of a Grey Cell (p. 39, Collapsing Now).
Metamagics: Centering, cleansing, divining, extended masking, improved He has a primary team who works with him, but
astral form, masking, shielding, spell shaping
Drake Abilities: Armor (6), Dracomorphosis (+MAG to Physical Attributes),
he also reaches out to handle many specific opera-
Dual Nature, Enhanced Senses (Smell, Hearing, Low Light, Themographic tions. He and his cell are not geographically bound
Vision), Elemental Attack (Fire), Magical Flight, Mindspeech, Mystic Armor to any single area or region, but are called in to as-
(6), Natural Weapon (Bite/Claw: DV 4P, AR 10/—/—/—/—) sist other cells when larger and more intensive ac-
Gear: Armored kimono with ballistic hood (DR +5, quick folding collapse
for easy carrying)
tions need to take place. He possesses a magical ca-
Weapons: pability stemming from an uncommon nature and
Monofilament whip weapon focus (rating: 4, DV 6P, 14/—/—/—/—, extensive studies in most magical fields, including
adaptive/custom grip) hermetic magic. He has been active in the shadows
for more than thirty years and as a guerrilla merce-
nary in the Russo-Yakut wars before that.
Kangee Ohanze
(Connection Rating 4) MR. K
Now in his sixties, Kangee is old enough to B A R S W L I C EDG ESS M
remember when magic was still fairly new to the 3 5 5 3 6 5 5 5 4 6.0 6
world. Crow called to him when he was a young
DR I/ID AC CM MOVE
man, and shortly after that he joined the Sioux Spe-
5 8/1D6 1A, 2I 10, 11 10/15/+1
cial Forces as a combat shaman. After decades of
service in the military, he was recruited into the co- Active Skills: Astral 4, Athletics 6, Close Combat 5, Con 3, Conjuring 4,
vert ops division of the Sioux government. He was Enchanting 3, Firearms 5, Influence 4, Outdoors 6, Perception 6, Sorcery
6, Stealth 5
assigned to Denver where he took the street name Languages: English (E), Russian (N), Yakut (S)
Crow of Shadows. He has spent several years now Qualities: Built Tough 2, Quick Healer
in Denver building up a network to collect infor- Initiate Grade, Metamagics: 1, Quickening
mation on Ghostwalker’s activities for the Sioux Gear: Armor clothing (DR +2), counterspelling focus (Manipulation, Force
4), Hermes Ikon commlink (DR 5)
government. Spells: Agony, Analyze Magic, Combat Sense, Decrease Attribute, Elemen-
tal Armor, Ice Spear, Improved Invisibility, Increase Reflexes, Powerball
Weapons:
Ceska Black Scorpion [Machine Pistol, DV 2P, SA/BF, 10/9/8/—/—, 35(c)]
Stun baton [Club, DV 5S(e), 6/—/—/—/—]
an Aztechnology operative. His disguise and the a part of such now for at least three years. He has
masking on his aura are designed to make them a bit of an anxious nature to him, but when he is
believe he is Guide (a free spirit that used to roam focused on a task, he is quite deliberate in his ac-
around Denver). This is all a smoke screen to mis- tions and responses.
lead them into thinking they work for the NAN,
MAGNUM
Ghostwalker, or at least, anyone who is not Az-
technology. B A R S W L I C EDG ESS R
Indeed, “Masque” is a spy of the AAA. He is a 5 (7) 5 5(9) 6 3 5 4 4 4 4.75 4
French blood mage working for Dassault who spe- DR I/ID AC CM MOVE
cializes in covert operation. His mastery of the mask- 7(11) 10(14), 5D6 A1/I5 11/12 10/15/+1
ing metamagic allows him to mask his aura, hiding
the stench of blood magic. However, his disguise itself Skills: Athletics 4, Biotech 2, Close Combat 5 (Blades +2), Cracking 4 (Cy-
bercombat +2), Electronics 4, Firearms 5 (Rifles +2), Perception (5, Visual
does not rely on magic, but very advanced cosmetics. X), Stealth (5), Tasking (3)
He speaks fluently, without any accent, in several lan- Languages: English S, Japanese N
guages and is an expert at espionage. Technomancer: (Submersion Grade 4), Edge Boosts for actions involving
Being a blood mage that committed his fair cyberware cost 1 less. Essence loss for cyberware is reduced by half grade.
Edge boosts cost 1 less when compiling Fault Sprites
share of atrocities, especially during the Az-Am Complex Forms: Cleaner, Editor, Emulate (Baby Monitor), Emulate (Browse),
war, he is not at all a “nice guy.” Emulate (Blackout), Emulate (Exploit), Puppeteer, Resonance Spike
Without any disguise, Masque is a white male Echoes: Living Network, NeuroFilter (2), Skinlink
in his late thirties with black hair, an aquiline nose, Augmentations: (Delta) Bone lacing (rating 4, Bod+2, DR+2, UDV 4P,
UAR+2), Cyberears (rating 4, w/ audio enhancement, balance augmenter,
and small blue eyes. Those three features are always damper, sound link, spatial recognizer), cybereyes (rating 4, w/ flare com-
altered with cosmetics when he’s using a disguise. pensation, image link, low light, smartlink, thermographic vision, vision
In the context of this book, he is to become a enhancement, vision magnification), reaction enhancers 4, wired reflexes 4
powerful (but repulsive) ally. As the runners realize Gear: Armor Jacket (DR+4, w/ chemical protection 4, electrochromic, fire
resistance 4), Yamaha Kaburaya (heavy motorcycle; p. 23, Double Clutch)
his true nature and uncover the fact he is an opera- Weapons:
tive of Aztechnology, they should also discover his Ares Predator VI x2 [Heavy Pistol, DV 3P, SA/BF, 10/10/8/—/—, 15(c), w/
goals (stopping MCT) might be aligned with their guncam, smartlink]
own. Combat knife [DV 3P, 8/2/—/—/—]
Ranger Arms SM-6 [Rifle, DV 5P, SA, 3/6/9/11/12, 15(c), w/ silencer,
smartlink]
Red Samurai katana [Blade, DV 4P, 10/—/—/—/—]
MASQUE
B A R S W L I C EDG ESS M
4 4 5 3 5 4 4 5 4 6 7
Perri
DR I/ID AC CM MOVE (Datahaven Sysop, Connection Rating 7)
9/1 A1, I2
7 12 10/15/+1
(Astral: 8/2) (Astral A1, I3) Not much is known for sure about the Master
Skills: Astral 5, Biotech 2, Close Combat 3 (Blades +2), Con 6 (Disguise
System Admin of the Nexus, according to rumors
+2), Electronics 3, Firearms (2), Influence 4 (Etiquette +2), Perception 4, she scrubs information about herself off the Ma-
Piloting 2, Sorcery 5 (Spellcasting +2), Stealth 3 trix on a regular basis. What is known is that she
Magician: Blood Mage (Initiation Grade 3) is a highly skilled human technomancer and the
Spells: Armor, Blood Puppet, Boil Blood, Chaff, Chilled Claret, Detect
Magic, Fashion, Increase Reflexes, Levitate, Mana Window, Mask, Physical
daughter (maybe adopted or maybe biological) of
Mask, Translate, Viscera Web the famous decker FastJack. Except for a brief run-
Metamagics: Extended masking, masking, sacrifice, shielding ner career using the street name Skald in the early
Gear: Armored vest (DR +4), commlink (rating 7) ’70s, Perri has been with the Denver Data Hav-
Weapons:
Beretta 201T (Light Pistol, DV 2P, 9/8/6/—/—, w/ adaptive/custom grip)
en and the Nexus for most of her life. People that
Ritual knife (Blade, VD 1P, 9/2/—/—/—) have been involved with the Nexus for a long time
(like Kludge) remember her as a very young Otaku
living at the Alpha Site as early as ’54 and that she
had some history with Puck before he became one
of Deus’s Whites. Perri currently heads up a team
of technomancers, personally overseeing the Nex-
us operating systems and security protocols. She
lives at the Beta Site near Boulder and rarely leaves
it for any reason.
DR I/ID AC CM MOVE
and hopefully destroying—the mysterious machines
6 14/3 A1, I4 10 10/15/+1
known only as “The Devices.”
MATRIX
stiletto A S D F
B A R S W L I C EDG ESS M 8 7 8 7
3 4 4 3 6 6 5 5 8 6 10
DR I/ID AC CM
15 15/3 M1, I4 11
DR I/ID AC CM MOVE
9 9/1 A1 I2 10 10/15/+5 Skills: Athletics 3, Biotech 3, Close Combat 4, Con 5, Cracking 7, Electron-
ics 7, Engineering 5, Firearms 6, Influence 6, Outdoors 4, Perception 5,
Active Skills: Arcane 11, Close Combat 3, Conjuring 8, Electronics 4, En-
Piloting 5
chanting 6, Firearms 4, Influence 7 (Instruction +2), Perception 5, Piloting
Qualities: Analytical Mind, Exceptional Attribute (Intuition), Photographic
4, Sorcery 10, Stealth 6
Memory
Knowledge Skills: Academics, Magical History, Magical Theory, Magical
Knowledge Skills: Denver Politics, Denver Shadows, Matrix Hangouts,
Traditions, Meditations, Spy Craft
Matrix Who’s Who, PCC Politics
Languages: Aztlaner Spanish (E), English (Native), French (S), German (S),
Languages: English (N), Spanish (S), Cityspeak (S), Dakota (S), Japanese
Japanese (E), Or’zet (S), Sperethiel (S)
(S), Hopi (S), Salish (S), Siouan (S)
Qualities: Analytical Mind, Astral Chameleon, Focused Concentration 3,
Augmentations: Cybereyes (betaware, rating 3 w/ flare compensation,
Indomitable
image link, low-light, smartlink, vision enhancement), cyberjack 5 (bet-
Spells: Analyze Magic, Analyze Truth, Antidote, Clout, Detect Enemies,
aware, D 8, F 7, +3 IS, ID, I), (betaware), wired reflexes 2 (betaware) / cere-
Detect Life, Detect Magic, Fireball, Heal, Increase Reflexes, Improved In-
bral booster 2, sleep regulator
visibility, Lightning Bolt, Physical Mask, Powerbolt
Gear: Armor vest and lined coat (+3), hermes icon commlink, shiawase
Initiate Level, Metamagics: 4, Flexible signature, masking, quickening,
cyber-6 cyberdeck (Device Rating 5, A 8, S 7, program slots 10), data tap,
shielding
autopicker, jammer: directional 6
Gear: Armored jacket (+4), Transys Avalon (DR 6), glasses (rating 4, w/ flare
Weapons:
compensation, smartlink, thermographic vision, vision magnification)
Combat Knife [blade, DV 3P, 11/—/—/—/—]
Weapons:
Ares Predator VI [Heavy, DV 3P/3S, SA/BF, [12/12/8/—/— w/ internal
Ares Crusader II [Machine Pistol DV 2P, SA/BF, 9/9/7/—/—, 40(cy)]
smartgun system, spare magazine, 16 rounds gell ammo (8 in each
mag), 14 rounds normal ammo (7 in each mag)]
Ingram Smartgun XI [SMG, DV 3S, SA/BF, [13/11/8/—/— w/ internal
Thomas White Feather smartgun system, integral gas-vent system, integral silencer, 32
rounds gelammo]
(PCC Mr Johnson, Connection rating 6)
Once a rising star within the matrix warfare di-
vision of the PCC military, White Feather moved Vishala
up quickly through the ranks. He developed a rep- (Connection Rating 5)
utation for being just as effective outside of the
matrix as in, especially when placed in a leadership The first word that comes to mind when you
role. The PCCs office of counterintelligence soon see Vishala is “sculpted.” Nothing about her is left
took notice of the young deckers potential and re- to chance, from the carefully styled bob-cut to the
cruited him for undercover operations in LA, Las line of her trousers. Vishala gives the impression
Vegas and the PCC sector of Denver. Now with that she might park and recharge her body every
decades of experience running shadow operations night, instead of sleeping, like the rest of us.
the fifty-five-year-old White Feather has spent sev- Most of the time, Vishala will be wearing
eral years in charge of shadow ops inside the FRFZ low-profile, armored business clothes, with a slight
for the PCC government. bulge in the jacket where her heavy pistol ruins
how the clothing drapes. She wears excellent qual-
ity suits, chosen for function rather than looks, but
which nonetheless seem to emphasize how tall she
is. No item of clothing shows any wear, and her
makeup is never smudged. She could walk through
a mud puddle and come out clean. Her one affec-
tation is that she smokes old-style cigarettes, using
a long cigarette holder. She will do this any time it
is socially acceptable to do so.
Vishala has a plan to become a big player. Over
the course of this campaign, Vishala stumbles onto
some weapons research and decides to keep it for
herself. Initially, she tries to keep it secret from her
DR I/ID AC CM
3+4 9+1d6 1 9/10 as long as they can. Some people report that after
being studied by a White, they feel like it continues
Skills: Close Combat 3, Electronics 5, Firearms 4, Influence 6 (Negotiation
+2), Perception 5, Stealth 4
to watch them whenever they are in the Matrix,
Languages: English N sometimes for months afterward.
Augmentations: Cyberjack MPI (rating 6, D/F 9/8)
Gear: Armored jacket (DR +4), Suzuki Mirage motorcycle, Renraku Sensei
commlink whites
Weapons:
Browning Ultra Power [Heavy Pistol, DV 3P, SA, 10/9/6/—/—, 14(c), w/ A S D F W L I C EDG
100 rounds regular ammo] 6 7 4 4 3 5 6 2 2
DR I/ID AC CM
10 10/3 M1, I4 11
Black-Offs A S D F W L I C EDG
7 6 4 4 4 5 3 3 2
Black-offs act as perimeter guards for Null Sect
operations; they will issue a warning to leave an DR I/ID AC CM
area and attack if the warning is ignored. These 10 7/3 M1, I4 10
constructs are completely jet black and appear Skills: Electronics 5, Cracking 6 (Cybercombat +2)
vaguely humanoid but the arms are too long and Qualities: Deviceless, Device Mastery, Noiseless, Real World Naiveté, Run-
the face has no features except an overly large ning All Programs,
Programs: Armor, Biofeedback, Exploit, Fork, Lockdown, Stealth
mouth. When attacking this mouth is full of sharp
oversized teeth.
Clear-outs
black-offs These constructs operate in packs and only ex-
A S D F W L I C EDG ist to erase information. If you manage to spot one,
7 6 4 4 5 3 6 2 2 they appear as a colorless, translucent version of a
Black-off or White.
DR I/ID AC CM
10 7/3 M1, I4 10
In game terms, Clear-outs use Probe and Back-
door Entry to gain access to devices. Once inside a
Skills: Electronics 4, Cracking 4 Device, they run Edit File, with Crack File if nec-
Qualities: Deviceless, Noiseless, Real World Naiveté, Fnord, Virtual Pro-
cessing, Special Null attack (Black-off)
essary, until all the data is erased (or they are de-
Programs: Armor, Biofeedback, Fork, Lockdown, Stealth stroyed). They always run silent and execute Hide
actions when spotted.
CHARACTER TROVE // ADVERSARIES
clear-outs overseers
A S D F W L I C EDG A S D F W L I C EDG
5 8 4 4 2 5 6 4 2 Host Host Host Data Host
7 7 5 3
Host 163
Attack Sleaze Processing Firewall Rating
Authority
The Null convinces devices that its orders are
coming from a trusted and privileged source: the
owner. Whenever it uses Control Device action, the
Null gains 1 Edge that must be spent as part of the
action or vanish.
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denver Map key
1. . . . . . . . . . . . . . . Anasazi Holding 13. . . . . . . . . . . . . . . Ghostwalker’s
Company Office Liaison Office
2. . . . . . . . . . . . . . . . Apex Plasmids 14 . . . . . . . . Happy Canyon Mall
Complex
15. . . . Horizon Office Complex
3. . . . . . . . . . . . . . . . . . . . Atlantean
Foundation Offices 16 . . . . . . . . . . . . . . . . . . . . . Inari Jinka
4. . . . . . . . . . Casquilho Imports 17 . . . . . . . . . . . . . . . Joe’s Drop Off
18. . . . . . . . . . . . . . . . . . Ketring Park
5. . . . . . . . . . . . . . . . . . . . Children of
the Dragon 19 . . . . . . . . . . . . . . . Lunar Noctum
6. . . . . . . . . . . . . . . . . . . . . . Church of 20. . . . . . . . . . . . Northern Lights
the Dragon Reborn Enchanting
7. . . . . . . . . . . . . . . . . . Council Hall 21 . . . . . . . . . . . . . . . . . . . Pam’s Pawn
8. . . . . . . . . . . . . . . . . . . . . . . . . . . Denim 22. . . . . . . . . . . . . . . Paradise Lane
9. . . . . . . . . . . . . . . . . . . . . . . . . Denver 23. . . . . . . . . Patterson Mansion
Administration Building 24. . . . . . . . . . . . . Rocky Mountain
10. . . . . . . . . . . . . . Denver Sports Arsenal National
Complex Wildlife Refuge
11. . . . . . . . . . . . Draco Foundation 25. . . . . . . . . . . . . . Sakura Square
Office
26. . . . . . . . . . . . . . . . . . . Smoky Hill
12 . . . . . . . . . . . . . . . . . . Fox Theatre Marketplace
27. . . . . . . . . . . . . Tower of Babel