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CONTENTS

A Bad Omen............................. 6 The Gap...........................................32 Tamanous....................................... 43


The Hub...........................................32 Triads............................................. 43
SHADOWS OF DENVER.... 10
Thornton........................................ 38 Vory v Zakone................................ 44
History of the Front Range......... 10
Westminster................................... 39 Yakuza............................................ 44
Places to Go .............................. 12
Denver Metaplane..................... 40 Local Gangs.................................... 45
Arvada............................................ 12
Black Canyon.................................. 40 Individuals..................................... 47
Aurora Warrens...............................14
Shattered Lands............................. 40 Business is Good............................ 48
Boulder........................................... 15
Iron Horse Nation.......................... 40
Loose Ends................................50
Brighton.......................................... 17
City of Steel.................................... 40 MISSION 1:
Broomfield......................................18 mile high mission.............52
Castle Rock.....................................19 Rumor: Dragon’s Den......................41
Hook......................................... 52
Centennial...................................... 20 Denver Matrix Hotspots............. 41
The Job..................................... 52
Colorado Springs.............................22 ... People to Meet.......................42 Hotspots................................... 53
Commerce City............................... 24 Koshari........................................... 42 The Cruise Room.............................53
Elbert..............................................25 Nahmana Circle.............................. 42 Free Zone Meats............................ 54
Englewood......................................25 Ohanzee Circle............................... 42 Who’s Who.................................56
Front Range....................................26 Wahchinksapa Circle...................... 42 Carol “Cat” McTavish...................... 56
Lakewood........................................27 Outer Circle.................................... 43 Kelly Jones..................................... 56
Lowry..............................................28 Komun’go....................................... 43 Dr. Terrance Tersh.......................... 56
Stapleton....................................... 29 Mafia Families................................ 43 Dr. Elivetri Qicharette.................... 56

CONTENTS & CREDITS // 


Special Notes.............................56 MISSION 7: Hook........................................ 80
MISSION 2: it does what now?.......68 The Job.................................... 80
toward the edge.............57 Hook.........................................68 Short-Notice Legwork.................... 80
Hook......................................... 57 The Job.....................................68 Legwork................................... 80 3
The Job..................................... 57 Legwork....................................68 Security and Defenses................... 80

SHADOWRUN: THE THIRD PARALLEL


Staking Out the Warehouse............57 Contacts......................................... 69 Opposing Forces and Tactics..........81
On-Site Surveillance...................... 58 Site Scouting.................................. 69 Returning to Ms. Johnson...............82
Breaking into the warehouse......... 58 Anatomy of a MISSION 12:
Government Archive...................... 69 get the goodies...............82
Success............................................59
Foci................................................ 70
Returning to the Johnson...............59 Hook.........................................82
Defenders...................................... 70
Who’s Who.................................59 Meeting Mr. K..................................82
Success........................................... 70
MISSION 3: The Job.....................................82
BreadcrumbS....................59 MISSION 8: Cast of Shadows.........................83
selection............................... 71
Hook.........................................59 MISSION 13:
Hook......................................... 71 those who
The Job.....................................59
Meeting Ms. Johnson..................... 60
The Job (Part One)..................... 71 know too much...............84
Walkabout....................................... 71 Hook........................................ 84
Wrath of GOD................................. 60
A Night On the Town....................... 71 The Job.................................... 84
Tactical Situation........................... 60
Backroom Meeting.......................... 71 Hotspots...................................85
Aftermath...................................... 60
Paydata Obtained...........................72 Who’s Who.................................85
Hotspots................................... 61
Follow the Leader...........................72 Target: Cap’n Kludge...................... 85
Miller’s Safehouse...........................61
Who’s Who................................. 61 The Job (Part Two)..................... 72 MISSION 14:
Stiletto............................................61
Getting There is Half the Fun..........72 fade to black....................86
Special Notes............................. 61 Knock, Knock .................................72 Hook.........................................86
What Secrets Lie Inside...................73 The Job.....................................86
MISSION 4: Paydata Obtained...........................74
a certain glow................. 61 Archer Heights .............................. 86
Time to Go.......................................74 Sunshine Estates............................ 88
Hook......................................... 61
Hotspots...................................74 On The Offensive............................ 88
The Job..................................... 61
Deep Diver......................................74 On the Front Range........................ 89
What’s Happening? ....................... 62
Green Water Bay.............................74 In da HUB....................................... 89
Investigating the Glyphs................ 62
Who’s Who................................. 75 On the Edge
Hunting the Hunter........................ 62
Dark Wave Syndicate......................75 (of the Sioux Nation)...................... 89
Tracking the Source....................... 62
Special Notes............................. 75 Hotspots.................................. 90
Glyph Locations............................. 63
MISSION 9: Club Charybdis............................... 90
Who’s Who................................ 64
Guide.............................................. 64
the refugee.........................76 Archer Heights and
the Paladin Health
Special Notes............................ 64 Hook.........................................76 and Welfare Clinic.......................... 90
The Job.....................................76
MISSION 5: Sunshine Estates............................ 90
wispy will.......................... 64 Details, then Legwork.....................76
MISSION 15:
The Troll at the Door, best of enemies..............90
Hook........................................ 64
the Enemy Aboard..........................76
The Job.....................................65 Hook......................................... 91
The Refugee....................................77
Hotspots...................................65 The Job..................................... 91
One-Up Bar and Arcade................. 65
MISSION 10: Legwork..........................................91
who wrote
Who’s Who................................ 66 the book?..............................78 Security and Defenses....................91
Arcane............................................ 66 Hook.........................................78 Legwork....................................93
Special Notes............................ 66 The Job............................................78 MISSION 16:
MISSION 6: Hotspots...................................79 data cleanup......................93
i’m here to see... ...............66 The Library of Alexandria (Kindred Hook.........................................93
Hook........................................ 66 Metaplane)..................................... 79 The Job.....................................93
The Job.................................... 66 Who’s Who.................................79 Hotspots.................................. 94
Hotspots.................................. 66 Mr. Bookbinder.............................. 79 Carnegie Arms............................... 94
Above It All..................................... 66 Special Notes.............................79 Penthouse Suite............................. 94
Who’s Who.................................67 MISSION 11: Who’s Who.................................95
Special Notes.............................67 rearing heads..................80 Fidian Serverson............................ 95

 // CONTENTS & CREDITS


Disian Gargoyle.............................. 95 Astral Hazing.................................111 Combat Healers (Hermetic).......... 122
Special Notes............................ 96 Who’s Who................................ 111 Special Notes............................122
MISSION 17: The Shades.....................................111 MISSION 27:
4 the trail Ainsley Marshall............................111 closing the door......... 123
of betrayal.........................96 Mason Marshall..............................112 Hook........................................123
SHADOWRUN: THE THIRD PARALLEL

Hook........................................ 96 Piasma...........................................112 The Job....................................123


The Job.................................... 96 MISSION 23: Legwork........................................ 123
Returning to Mr. Johnson............... 98 watching you, Behind the Curtain........................124
Using Foundations.....................98 watching me........................112
Hotspots................................. 124
Entering the Hook........................................112 Who’s Who............................... 124
Resonance Realms......................... 99 The Job...........................................112
MISSION 28:
MISSION 18: The Setup...................................... 113
old scars........................... 125
cracks in the We’re Here to Rescue You?........... 113
foundation........................100 It’s a Trap!..................................... 113
Hook........................................125
Hook.......................................100 The Job....................................125
Arenas of Combat......................... 113
The Job................................... 101 Hotspots................................. 126
Aftermath..................................... 113
Hotspots................................. 103 CAS/UCAS Border......................... 126
Hotspots..................................113
Olympus........................................103 Aztlan/PCC Border........................ 126
Fitzsimons Army
The Reflecting Pool.......................103 Hospital (former).......................... 113 CAS/PCC Border............................ 127
ZDF Precinct 3...............................103 Who’s Who................................114 Sioux/PCC Border......................... 127
The Jester’s Nest.......................... 104 Special Notes............................114 UCAS/Sioux Border....................... 128
MCT Offices.................................. 104 MISSION 24: MISSION 29:
Zero Factor................................... 104 den of asps..........................114 digital assault............... 129
Who’s Who...............................104 Hook........................................114 Hook....................................... 129
Null Sect....................................... 104 The Job....................................114 The Job................................... 130
MISSION 19: Hotspots..................................115 Hotspots..................................131
down on the farm.......105 The Viper’s Den..............................115 The Nexus..................................... 131
Hook....................................... 105 Who’s Who................................115 Who’s Who................................131
The Job................................... 105 Vipers.............................................115 Perri.............................................. 131
Do I Know You Blockade....................................... 116 MISSION 30:
from Somewhere?.........................105 ASPS Mage.................................... 116 the collector................ 132
Wrap Up..................................106 Special Notes............................116 Hook........................................132
Who’s Who...............................106 MISSION 25: The Job....................................132
MISSION 20: WARP & WEFT.......................116 After Entering
agents of Hook........................................116 Zecorporatum............................... 132
instability..........................106 The Job....................................117 After Entering Caelum..................134
Hook.......................................106 Legwork...................................117 Returning to
The Job................................... 107 Zecorporatum............................... 135
The Site......................................... 118
Hotspots................................. 108 Returning to Denver..................... 135
The Corridors................................ 118
Jester’s Nest..................................108 The Main Chamber........................ 118 Hotspots..................................135
Sunset Ridge.................................108 The Boxes...................................... 119 Zecorporatum............................... 135
MISSION 21: The Matrix..................................... 119 Caelum (Selam)............................. 135
powerful wrath..........108 The Fight....................................... 119 Who’s Who................................135
Hook....................................... 108 Escape? Not Likely........................ 119 Santiago Salazar........................... 135
The Job................................... 108 Returning to Mr. Johnson..............120 Scriniarii / Chief Archivist.............136
Legwork........................................109 Disclaimer............................... 120 MISSION 31:
The Site.........................................109 proof of concept........ 136
MISSION 26:
Returning to Mr. Johnson..............109 the art of asking........ 120 Hook....................................... 136
MISSION 22: Hook....................................... 120 The Job....................................137
greater darkness........ 110 The Job................................... 120 Legwork........................................ 137
Hook....................................... 110 Who’s Who................................121 The Encounter...............................139
The Job................................... 110 Riggers...........................................121 MISSION 32:
Hunting the Bear........................... 110 Combat Medics.............................. 122 vengeance is ours!.... 140
Shadows of Fear........................... 110 Door-Kickers................................. 122 Hook.......................................140

CONTENTS & CREDITS // 


The Job...................................140 MISSION 35: The Refugee.................................. 159
Responding to Niki........................140 a hole in Stiletto.......................................... 159
the world.......................... 148 Thomas White Feather..................160
Legwork on the Run......................140
The Aftermath.............................. 141
Hook....................................... 148 Vishala..........................................160 5
The Job................................... 148 Niki the Gardener.......................... 161
MISSION 33:

SHADOWRUN: THE THIRD PARALLEL


What Is Happening?......................148
final audit.......................... 142 Adversaries ............................ 162
One Last Job..................................148 Null Sect
Hook....................................... 142
The Seer........................................149 Protosapiant Constructs...............162
The Job................................... 142
Breaking the Machine...................149 Null Qualities .......................... 163
A Quick Reunion............................142
Hotspots................................. 149 Special Null Attacks......................163
Down the Rabbit Hole...................142 Authority.......................................163
Never Deal with a Null..................150
Tactical Situation Deviceless.....................................164
The Aftermath......................... 150
and Opposition Forces..................142
afterword.......................... 151 Fnord.............................................164
Connections Revealed...................142
Noiseless.......................................164
Crossroads....................................143 Plot Summary...........................152
Real World Naiveté.......................164
Parting Ways.................................143 For Gamemasters Only!................ 152
Virtual Processing.........................164
Hotspots................................. 143 character Trove..........153
rules reference........... 165
Former U.S. Air Force The Allies.................................153
Academy Grounds.........................143 Dissonance Pools .................... 165
The Runners’ Neighbors............... 153
Small Dissonance Pool..................165
MISSION 34: Arcane........................................... 155
into the gap....................... 144 Carol “Cat” McTavish.................... 155
Medium Dissonance Pool..............165
Large Dissonance Pool..................165
Hook....................................... 144 Cap’n Kludge.................................156
Metaplanar Translation........... 165
Smallest Breezes...........................144 Goldsmoke.................................... 157
Using Foundations .................. 166
The Mile-High Kangee Ohanze ............................ 157
Railway................................... 145 Entering the
Mr. K.............................................. 157 Resonance Realms................... 167
Hotspots................................. 145 Masque..........................................158 New Hacking
Special Notes........................... 147 Magnum........................................158 Program: Hitchhiker..................... 167
Perri..............................................158 Mana Ebbs............................... 167

CREDITS
Writing: Jeff Halket, Jason M. Hardy, J. Keith Henry, Romain Pelisse, Design & Production: Matt “Frostland” Heerdt
Alexandra Pitchford, Louis Ray, Grant Robinson, Scott Schletz, RJ Thomas
Art Direction: Ian King
Editing: Aaron Webber, Jason M. Hardy
Shadowrun Line Developer: Jason M. Hardy
Cover Art: Ben Giletti
Proofing: J.M. Comeau, Bruce Ford, Jim Greene, Mason Hart,
Illustrations: Bruno Balixa, Wagner Chrissante, Brent Chumley, James O’Laughlin, Carl Schelin, Jeremy Weyand
Angga Dwipayana, Phil Hilliker, Lukasz Matuszek, Victor Moreno,
Marco Pennacchietti, Júlio Rocha, Marc Sintes Special thanks to Romain Pelisse and Louis Ray for going above
and beyond in pulling things together. Also thanks to Pierre Michaud, Travis
Theune, and Mathieu Thivin.

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First Printing by Catalyst Game Labs,


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7108 S Pheasant Ridge Dr
Spokane, WA 99224

 // CONTENTS & CREDITS


A Bad Omen “Did I say something wrong?” Lyfe asked, lifting
his goggles.
“Don’t worry about it, big guy,” Morgana said.
by Alexandra Pitchford “This is our first run as a crew, and Striga … she’s
just Striga. If my stupid jokes can’t get her to smile, I
don’t think much will.” She patted the muscular decker
It was supposed to be a milk run. on the back before following the other two into the
The job had gone smoothly. The schematics and room. Striga had already found the node, resting a
security information Lyfe had dug up on the building hand of matte carbon fiber against the casing as her
proved to be accurate enough to let them cut through eyes—gleaming an eerie crimson in the dark—flitted
to the secure host on one of the lower levels. Lyfe hun- toward them.
kered down to crack the security door, the troll squint- “Lyfe. Wipe the data. The sooner we get out of here,
ing behind his thick goggles as a digital readout scrolled the better.” Striga’s words carried a slight accent, East-
across the lenses. ern European of some sort, though Morgana had never
“The security matches what was in the files Mr. been able to place it.
Johnson gave us. Door controls are isolated from the The troll nodded, lowering his overloaded duffel
rest of the system. Uses older tech, some serious 2050s again and fishing out another cobbled-together piece of
stuff. I think I can crack it, though.” He unspooled a tech. He bit his tongue as he worked, clamping a metal-
cable from the back of his neck, blowing on the plug lic box to the side of the server casing and hooking wires
before nodding and jacking into the panel. A few mo- that ran from it into ports in the node’s exterior.
ments later, the door opened with a grinding screech of “You sure about this, Striga?” Rose leaned back
metal, revealing darkness beyond broken by a handful against another bank of servers along one of the walls,
of blinking lights. “Ladies?” the lights around her blinking lazily. “We’re getting
Morgana smiled as the hulking troll swept a mock paid a lot of nuyen and got dragged all the way out to
bow, motioning them ahead with his gesture. Striga fragging Denver to wipe whatever’s on this thing. If the
was less amused, the lean woman hefting her gun and price tag for destroying it is this big, how much do you
striding through without a word. Rose followed af- think we could get for hocking a copy of it?”
ter her, motioning the odd mechanical spider she kept “I don’t think that’s a good idea,” Morgana said.
close to her to stand guard by the door. The elf frowned, glancing toward the rigger. “We

THE THIRD PARALLEL // A BAD OMEN


gave our word we’d erase the data without looking back of his neck. Lights recessed in the ceiling flared
at it, right?” red, bathing them all in hellish light as alarms blared
“I don’t care. We’re all in it for the payday, right?” around them.
Rose snorted, looking at Striga and crossing her arms. “Lyfe!” Morgana ran to him, falling to her knees
“Why’d you bring the spell-jockey, anyway? This is a beside the troll, but a strong hand closed on her shoul-
tech run. Should have left her at home—bigger payday der and dragged her back.
for those of us who’re actually useful.” “We don’t have time,” Striga said, hefting her rifle.
Morgana caught Striga’s jaw tensing, a slight twitch “He’s already dead.”
of muscle just below her ear. “You don’t know that! He could have just been
“And I told you, Morgana and I are a package knocked out!”
deal.” The reply was curt, the mercenary not even look- “Striga’s right,” Rose said. “Tachi is reporting that
ing over at the rigger. “And if you start in with the the facility’s defenses are coming back online. Whatev-
suggestion that she doesn’t get an equal share, I’ll make er that drekking trog did tripped the backup systems.
sure to shove that spider drone down your throat. Are Dead or not, we need to move.”
we clear?” They didn’t give Morgana time to respond. Striga
“Chill, eh?” Lyfe said, breaking the tension as all pulled her from the room as Rose and Tachi brought
eyes turned back toward him. “I’ll just make a copy, up the rear, the drone scurrying along behind its cre-
and we can hash this out later. If we decide not to sell ator. As they passed beyond the server room’s heavy
it, we just delete it, yeah? Easy.” door, a strange chill passed down Morgana’s spine.
Striga let out a breath, giving him nod. Something was there with them. She struggled to keep
“Go ahead.” up with Striga’s pace as they ran for the lift at the other
“Right-o, boss! Just let me connect real quick, end of the hall, the alarms stuttering and glitching and
and—” the lights starting to flicker overhead as they moved.
The moment Lyfe plugged in, the server node lit “Something’s wrong!”
up, its lights flickering like mad. For a brief moment, “No drek!” Rose snapped, tapping the illuminated
Morgana thought she caught a pattern in the flickering screen on her wrist. “The entire net in this building
lights, but it was gone just as quickly. The troll seized, is going haywire. Security drones are incoming, but
his body jerking backward hard enough to rip the ca- … frag it!” She flinched as the screen sputtered and
ble from his head, smoke pouring from the jack in the cracked in a sudden electrostatic burst. Behind her, Ta-

A BAD OMEN // THE THIRD PARALLEL


chi twitched and stumbled, falling to the ground in a again, sweeping from one side to the other before lean-
clatter of lifeless metal. “This doesn’t make sense!” She ing down to offer Morgana a hand up behind her.
turned as Striga punched the lift button, dropping to “I think so. I don’t remember the exact layout. Lyfe
8 a knee beside Tachi and popping open a panel in the
drone’s chassis.
and Rose had the schematics.”
“Then we find out what level we’re on and go from
“Leave it!” Striga said. there. Avoid the drones if we can and hope that any
SHADOWRUN: THE THIRD PARALLEL

“No way. Do you know what it took to build this live security teams that show up are on this thing’s bad
thing? I just need to get it moving again.” side, too.”
“Build a new one, come on!” “And what about you? You’ve got a lot of tech, and
Rose shot Striga a glare. The lift chimed, and Mor- whatever this is, it blew out Rose’s deck and took over
gana stepped inside, drawing her gun as Striga moved her drone.” Morgana was cautious, but she couldn’t
in after her. Behind the rigger, Tachi twitched and shud- keep a note of worry from her voice. “Are you going
dered, its eye lenses flickering and flashing white and to be okay?”
red. Rose let out a relieved sigh, starting to stand. “I’m not in the habit of hooking myself up to any
“There we go. Come on, we can get out of here, and wireless systems,” Striga said, the reply curt, though
I can give Tachi a proper look-over on the road,” she her demeanor softened after a moment. “I’ll be fine. I
said. The drone twitched and stumbled as it got up on promise.”
its legs again, a pair of metal barrels emerging from its The floor they’d emerged onto was office space, a
carapace as its eyes flared red. The hall was filled with broad expanse of sleek cubicles that would have been
the sharp rattling of machine-gun fire, Morgana throw- packed with wageslaves during normal business hours.
ing herself to one side as Striga hit the lift panel, bullets Terminals crackled and sparked, some flickering madly,
streaking past to thud into the elevator’s back wall as others completely blown out from the constant power
the doors slid closed. The sound grew muffled, but it surges that were wreaking havoc on the building. The
was still firing as they began to move, that last image lighting was dim, flickering like old burned-out fluo-
of Rose’s form jerking under a hail of gunfire burned rescents with an irritating buzz to match. The back of
into Morgana’s mind as she hunkered against the wall Morgana’s neck prickled, the sense of being observed
and gasped for breath. making her stomach knot, though there was no sign
“It … it killed her. Tachi killed her! Why?” of security—drone or otherwise. The charge in the air
Striga crouched quietly on the other side of the lift felt like the pressure just before a spell went off, the
from her, just beside the door, checking the clip in her crescendo of magic that preceded something big, just
rifle before slotting it back in and chambering a round. hanging there. Potential unfulfilled.
“Whatever’s causing the building’s systems to go “There’s something else here, too …” She said,
haywire. She was tied in through her deck, and it took finally. “I can feel it. It doesn’t make any sense, but
control of the drone through that. Given how much she it’s here.” Morgana swallowed. Her throat felt dry. “I
crowed about how ‘un-crackable’ her little toy was, I’d think we let it out.”
guess it has control of the security drones, too.” Striga began to wend her way through the cubicles,
That thought didn’t make the mage feel better in carefully sweeping each one they passed, and Morgana
the slightest, and she took a deep breath to try and fell into step behind her.
center herself. Tachi didn’t make it onto the lift, but the “Do you think it took control of the security sys-
facility had a small army of drones that were nearly as tems and Rose’s drone?”
dangerous. Lyfe had hacked into the system and taken “No. I don’t see how. Magic and tech don’t mix.
them offline, at least until he’d tripped the alarm. Not like that. Maybe it’s a decker with facility security.
“So if whatever or whoever hacked Tachi has con- Someone has to be controlling the drones in the first
trol of the drones—” place, right?”
“It changes nothing,” Striga said, her words flat. “Maybe.” Striga paused, nodding toward a door
“They’d fire on us either way.” set against the wall to their right. “There. This floor
“That’s comforting.” isn’t one we stopped on on the way down, but the lay-
“It wasn’t meant to be.” out is similar enough. Stairs should be that way.” She
The lift jerked, the control panel flashing as the en- started to jog toward the door, cursing and dropping
tire thing ground to a sudden halt. Morgana reached behind a cubicle wall when the door was pulled open
out to brace herself against the wall, but Striga seemed from the other side. Morgana ducked down beside
entirely unbothered, getting to her feet and slinging her her, holding her pistol close as the sound of voices
rifle over her shoulder. reached her ears.
“The schematics showed stairs on the above- “I don’t care if the drones are going nuts, fragging
ground levels, didn’t they?” Striga asked, wedging her fix it!” a man shouted, followed by a string of curses.
fingers into the seam of the door. Morgana wasn’t sure “Team B’s comms just went down. It sounded like they
how much of the mercenary’s body had been replaced were under fire.”
with ’ware, but the most obvious pieces were her arms, “The intruders, or …?” A second man’s voice
cyberware of some military-grade design armored in trailed off.
plates of carbon fiber. The woman didn’t even strain “I have no fragging idea. Just … stow it. We’ve got
as she wrenched the two halves of the door open. The work to do.”
lift hadn’t quite reached one of the floors when it had Striga lifted her head enough to peek over the edge
come to a stop, but there was enough of the exterior of the cubicle, hissing a curse that Morgana didn’t
door accessible that Striga was able to pull that one quite catch before dropping back down.
open as well and hoist herself out of the lift and onto “Centurion,” she said under her breath. “Either
the floor above them. She swung her weapon around this is an S-K facility or they’ve contracted with them.

THE THIRD PARALLEL // A BAD OMEN


We need to stay low, move toward the door they came stop, desperate to catch her breath.
through, and we can avoid them entirely.” “Dammit, Cass, there’s not time,” Striga snapped,
A sharp crash snapped their attention toward the the use of a name other than her handle startling Mor-
opposite side of the cubicle farm, a hovering shape
breaking through a wall of frosted glass that had sep-
gana. She nodded, following her companion out into
the floor proper, emerging into a long stretch of hallway.
9
arated the cubicles from the rest of the floor. The secu- Behind, that strange hollow scream followed them, far

SHADOWRUN: THE THIRD PARALLEL


rity drone wheeled around, its photoreceptors flashing too close for comfort. There was no choice but to keep
like mad as it sprayed bullets across the length of the running. This floor, at least, was familiar, and they bolt-
room. The sudden burst of weapons fire sent the two ed past dead guards and broken drones on their way
women and the security officers scrambling. The pair to the extraction point. Another trio of drones swept
of women ran for the door, a shout of surprise follow- out of a side room ahead of them, and Morgana forced
ing as one of the guards spotted them. Striga opened herself to focus—electricity flung from her fingertips
the door, stopping short as a second drone hovered this time, arcing and snapping between the drones and
down from higher up in the stairwell, a high-pitched allowing Striga to shoot them down while they were
whine building as it prepared to open fire. immobilized. The pair racing past them as they clat-
“Down!” tered to the ground around them.
Striga pulled Morgana with her as she threw her- An unused security room had been their entry point,
self to the side, another barrage of lead raking across through an exterior door. As they stumbled inside, Stri-
the room from the open door. One of the guards was ga hit the door’s lock mechanism and snarled a curse
caught by surprise, crumpling in a heap as he was per- as the panel flickered with static like all the other mon-
forated, but the other managed to duck behind a desk itors and panels in the building had been.
just barely in time. “Drek!” She turned, quickly slamming the door
“Enough of this.” Morgana pushed herself up, al- they’d entered through shut, drew her pistol, and fired
ready drawing on the charged energy that filled the air into the panel beside it. “What the fragging hell is that
around her. Light crackled around her hands, arcane thing, Morgana? Some answers would be real great
power building before she thrust her hand outward right now, because I don’t think I can kill a fragging
toward the drone that flew in from the stairwell. The ghost with a gun!”
moment the bolt left her hand, it felt as if the atten- “It’s not a ghost. I don’t know what that was, Stri-
tion of whatever was present locked solely on her, but ga. I’ve never—I’ve never seen anything like it.”
she pushed it out of her mind. The bolt struck home, In the distance, the howl echoed, and Morga-
punching through the drone’s chassis and knocking it na shuddered involuntarily. Each time she heard the
out of the air. A single sharp report followed, and the noise, it sliced into her soul. Outside the room, some-
other drone fell, smoke curling from the barrel of Stri- thing slammed against the door, jarring it in its frame.
ga’s rifle. Striga moved to flip over the desk, laying her rifle over
“In for a cred,” the mercenary muttered, standing. the top and staring down the door as whatever was on
“Let’s go.” the other side slammed into it again. Streamers of mist
“Stop!” began to leak around the door’s edges, the lights over-
The second guard had pulled himself up as well, his head buzzing in increasing pitch. What it was didn’t
weapon leveled at them. He started to move closer, but matter as much as the fact that it was trying to rip
the moment he took a step, the air congealed behind through the door and kill them both. So be it.
him, boiling as an indistinct shape materialized—the Morgana braced herself, focusing what power she
charge in the air swirling toward that single point in had into orbs of arcane light in her hands, poised to
the room. A spectral face twisted into a rictus, letting fling the charged bolts at whatever came through when
out an echoing scream that made lights flare and burst the shuddering door finally gave way.
around them in showers of glass and sparks. The guard It never came.
didn’t even have time to turn around. A ghastly tendril The shuddering stopped with a screech of metal.
swept across his frame and tore him apart in a spray The mage heard gunfire in the distance, a sharp stac-
of gore before the entity’s gaze turned toward Morgana cato that increased in tempo as a fading howl cut the
and Striga. air. Someone else—possibly more security forces—had
The plan didn’t even need to be spoken. As one, drawn the thing’s attention, and it even sounded as if
Morgana and Striga ran, bolting through the stairwell more drones were firing back at them. In front of her,
door and heading up. The markings on the wall indi- Striga exhaled, lowering her gun and getting up to pry
cated they were still several floors underground. When open their exit.
they reached the ground floor, Morgana staggered to a “Frag Denver. Frag S-K. We’re going home.”

A BAD OMEN // THE THIRD PARALLEL


SHADOWS
OF DENVER
Posted by: Peregrine ind tribes and Anglos. At various points in history,
March 10, 2079, marks the last time I commu- the region was claimed by Amerind tribes, Spain,
nicated with a good friend of mine who lived in France, and the USA. Currently it is firmly in the
Denver. Her name was Perri, and she was a sys- claws of Ghostwalker, a great western dragon who
op for the Denver Data Haven, also known as the has changed the landscape (literally and figurative-
Nexus. But a couple months ago, I got a message ly) in ways we’re still discovering.
on an old, encrypted channel that hinted that Perri Some of the first people to populate the area
were the Ute, who still play a role in its cultural
might still be alive. I owed it to her to follow up
development to this day. The Ute were joined by
this lead (and I had nothing else on my plate any-
the Cheyenne, Lakota, Kiowa, Pueblo, Coman-
way) so I made a trip to the Mile High City. What
che, Sioux, and Arapahoe. You can see traces of
I learned about the Front Range Free Zone on that
all these tribes throughout the region, and the Na-
trip seemed like it’d be a good tract for my fellow
tive American Nations remain some of the most
JackPointers.
dominant cultural powers in the whole FRFZ. The
Pueblo Corporate Council represents the largest
History of the land border with the FRFZ, encompassing the
whole of the western and southern borders, and
Front Range most of the northern and eastern borders.
The Anglos came along in the early 1800s, led
We’ll start with some historical context to get by a man named Zebulon Pike. You’ll see his in-
you situated. The Front Range Free Zone (FRFZ) fluence over the region as well. He named Pike’s
has long been populated by a mix of various Amer- Peak, and his “discovery” of the region inspired a

SHADOWS OF DENVER // HISTORY OF THE FRONT RANGE


wave of independent, free-spirited Anglos to come to allow them to stay, but he also uttered the Curse
to the area and call it home. However, it was the of the Boulder Valley: “People seeing the beauty
gold rush of 1859 that really brought significant of this valley will want to stay, and their staying
and irreversible changes to the region. will be the undoing of the beauty.” You can still 11
see this curse etched into the arrivals gate of Ni-

SHADOWRUN: THE THIRD PARALLEL


> There was a massacre near Sand Creek in 1864, in which over wot airport. While Boulder was founded on a gold
150 people from the Arapahoe and Cheyenne tribes were claim, it really began to boom once the University
slaughtered by American soldiers. This was a turning point in of Colorado took root. Unlike many of the gold
the relations between Amerinds and Anglos and led to dozens mining towns of the West at this point, Boulder is
of reciprocal attacks by both sides. If you want to visit the known more for its artistic and intellectual culture.
battleground, bring some spiritual protection—the spirits of the Indeed, as Chief Niwot stated, the beauty would
land still remember and don’t tolerate Anglos at all.
convince people to stay. In recent years, there’s
been a major push to try to reclaim the natural
> Lyran
beauty and reverse the curse.
The three major cities that make up the FRFZ
> Under Ghostwalker, funds have been pouring in for
were all founded around the gold industry, which
means you shouldn’t be surprised to hear that all naturalization projects. Of course, this means that we’re also
three are deeply ingrained with violence, deceit, seeing an uptick in people trying to siphon those funds for
and murder. personal gain.
Denver was founded in 1858 by General Larim- > Bifrost
er, who settled next to an existing gold claim and
forced the people on it to leave so he could claim it In 2018, the First Treaty of Denver changed the
himself. Pretty nasty piece of work. It was there he political landscape of North America forever. The
built up Larimer Square, which is still in the cen- United States and Canada returned a lot of their
ter of Denver. Following the collapse of the gold land to form the Native American Nations, and
mines, the city had to look forward, and it became the FRFZ was established as a politically neutral
a haven for software startups, entrepreneurs, and region. This led to the creation of the United Ca-
an early pioneer of the Matrix. It now serves as the nadian and American States, the Confederation of
capital of the FRFZ, and on a clear day you can see American States, and the balkanization of North
Ghostwalker standing atop his tower in the middle America. Eventually, the Treaty of Denver under-
of the city. went some revisions to account for the separation
of Tsimshian, Aztlan, and Tír Tairngire, along with
> Lately, you see more and more of Ghostwalker. For a while the development of the CAS.
after the Eviction, Ghostwalker wasn’t around much at all. It On Christmas Eve 2061, the city got a new
was basically just Nicholas Whitefeather telling everyone what leader. Ghostwalker emerged from the Watergate
Ghostwalker said. But the last six months or so, we’ve seen Rift and immediately flew to Denver. He wrecked
Ghostwalker a lot more often.
things throughout the region, focusing his rampage
in the Aztlan sector. He then kicked Aztlan out of
> Kay St. Irregular
the FRFZ and established himself as its leader.
This, of course, required a rebuilding of the Trea-
Colorado Springs was founded in 1858 as well,
and while there was some gold present, it wasn’t in ty of Denver. The Second Treaty of Denver was
the quantities found in other areas. The city grew written and established Ghostwalker’s rule over
up anyway though, thriving on the area’s prolific the Hub district. The Pueblo Corporate Council
hot springs, which promised health and purifica- (PCC) took over the former Ute districts as well,
tion of the spirit to weary travelers and workers and things stabilized eventually.
in the region. By the twentieth century, Colorado
> This was a scary time in the Mile High City. No one knew what
Springs was known more for its military presence
than its healing properties, as it boasted the Air Ghostwalker wanted, only that he was on a tear through the
Force Academy along with five other military in- area, killing hundreds and razing whole neighborhoods to the
stallations in and around the city. Rumor has it ground. It was only later that we learned that the focus of his
that the Air Force Academy’s McDermott Library attacks was on Aztechnology when he announced that he was
housed the Denver Data Haven while it still exist- going to recompense all parties except them.
ed. I’ll get more into detail about that later. > Kay St. Irregular
Boulder has a slightly different kind of histo-
ry. Also founded in 1858, it was the territory of Ghostwalker took a small hiatus in 2073 and
Arapaho Chief Niwot, who attempted to warn off returned in 2074 with the free spirit Zebulon. Ze-
the Anglo interlopers. Chief Niwot was granted a bulon was an amazing spirit who showed a great
vision of a flood that would wipe away his people amount of compassion and consideration. Some
but leave the Anglos unharmed. Thus, he decided scholars argued that Zebulon convinced Ghost-

HISTORY OF THE FRONT RANGE // SHADOWS OF DENVER


walker to spare more than a few metahumans. fic, because the size of the FRFZ prevents the ZDF
However, Zebulon is also the reason Ghostwalk- from patrolling every kilometer effectively.
er would sometimes make some very odd or even Getting into or out of any of the districts re-
12 downright callous decisions. For instance, he quires passing through a checkpoint. The check-
would grant a building permit to one person and points are pretty unobtrusive, having just a gate
SHADOWRUN: THE THIRD PARALLEL

tear down that same building shortly after it was that covers the road scanning SINs in real time, Pe-
constructed. Astral scholars have said that he was destrian access uses the same system. You can just
doing this to affect the manasphere in Denver, to drive right through without ever slowing down.
make it more amenable to Zebulon. The full truth The whole thing is automated, but if they detect
is still unknown, and in 2079, Zebulon was report- a falsified SIN or contraband in your vehicle, the
ed to be destroyed. Not just dispersed or disrupted, ZDF will be deployed to your position, and you’ll
but obliterated. be tracked by drones almost immediately.
Since 2079, things have been crazy. As I said All the districts have a representative on the
before, communication with the region was shut Zone Council, except for the Gap and Englewood,
down on March 10. The cities all went into lock- which both lack the population to warrant such a
down, and Ghostwalker’s Zone Defense Force position. Members of the Zone Council are giv-
(ZDF) forcibly ushered out every government enti- en free accommodations in Ghostwalker’s private
ty from the FRFZ. Ghostwalker’s Voice, Nicholas suites in The Hub. And while they are the legisla-
Whitebird, declared that the ZDF was maintaining tors and representatives of the people on paper, the
martial law over the zone per Ghostwalker’s wish- fact remains that if Ghostwalker chooses to crush
es. Ghostwalker had given the various member na- them and eat their families, they’re all now very
tions a month to evacuate, and anyone left behind close at claw.
was treated as fair game by the ZDF. The whole You’ll see that theme throughout the FRFZ, to
thing was to be known as Ghostwalker’s Recla- be honest. Everywhere I looked, it seemed like peo-
mation, but some folks on the street will refer to it ple were happily going about their days as if noth-
as the Great Eviction. Things were very tense for ing was wrong. But it just took a knowing glance
a few months while people acclimated to the new around to find all the cameras, drones, and agents
normal. watching everyone’s every move. It was the sort of
thing that was very paranoia-inducing. No wonder
people prefer to pretend it’s not all there.
Places to Go ...
The FRFZ is a lot more than just Denver, Col- Arvada
orado Springs, and Boulder. It’s also more than all
the transportation, politics, and shadow games.
To my knowledge, Denver is the only city in the arvada at a glance
world that boasts its own metaplane. Additionally, Size: 226 square kilometers
it’s got a very outsized Matrix presence. To discuss Population (2081): 152,000
these last two areas, about which I am no expert, Human: 65%
I reached out to Bifrost and Voxel, two Denver Dwarf: 3%
residents who know a ton about the astral plane Elf: 13%
and the Matrix, respectively. I also collected some Ork: 15%
feedback from a couple of local Denverites named Troll: 2%
14er and Mile High Mike, who can provide some Other: 2%
street-level input that might be useful. I’ve put Population density: 673 per square kilometer
their comments in the relevant sections, since they Per capita income: 65,000¥
don’t have access to JackPoint. Hospitals and clinics: 8
The FRFZ is broken up into several semi-auton- Education (2081):
omous districts, and they cover the territory from Less than 12 years: 25%
High school equivalency: 38%
as far north as Boulder, to as far south as Colorado
College equivalency: 23%
Springs. The Zone is simply humungous, covering
Advanced degrees and certificates: 14%
12,754 square kilometers of what used to be Col-
orado. There is a total of nineteen districts, with a
demilitarized zone (DMZ) around the whole thing. Located just north and west of the city center,
The DMZ is about a kilometer thick, with autho- the Arvada district is a large area that covers about
rized checkpoints along major roads connecting 230 square kilometers of mostly urban space. On
the PCC and Sioux Nation with the FRFZ. Cross- the western edges of the district, things get more
ing the DMZ requires a scan of your vehicle and rural and spread out. On the eastern edges, things
passengers, and then a similar scan on the other are very dense. Arvada is still very much a bed-
side. Despite all this, there is a lot of illegal traf- room community for the larger Denver region.

SHADOWS OF DENVER // PLACES TO GO ...


> All those wageslaves who live in Arvada are pumped to the brim
with chemicals. All those uppers have taken their toll on the soul
of Arvada and its residents.
> Bifrost 13

SHADOWRUN: THE THIRD PARALLEL


> Be aware that there are packs of feral Libertines running around.
For those that don’t know what those are, they’re Emerged
raccoons. Like normal raccoons, they tend to be a nuisance for
anything that isn’t nailed down. The difference is, they like to dig
through your commlinks and mess with your data.
> Voxel

Atlantean Foundation Offices


The Atlantean Foundation runs its affairs out
of this tall building. Visitors are permitted on the
first two floors, which are dedicated to their collec-
tion of relics, promotional materials for their orga-
nization, and public relations. The remaining five
floors are off-limits to the public and presumably
are reserved for the Atlantean Foundation’s meet-
ings, support staff, and perhaps even more secure
storage. The presence of a basement vault has been
hinted at but not confirmed.

KMAG Headquarters
Local media outlet KMAG leases the top two
floors of this building. The topmost floor is re-
served for sets, broadcast equipment, simsense
equipment, and other tools of the trade. The floor
below is reserved for corporate offices, writing
rooms, and other support personnel. The roof is
used for broadcast equipment such as satellites,
antennae, and repeaters.

Lakeside Amusement Park


A former amusement park that fell into dis-
repair and was rebuilt as a casino, the Lakeside
Amusement Park now caters to more adult enter-
tainment. The amusement park still exists, but the
real money and focus is on the casino and brothel
run by the Chavez Family.

> If you have to do business with the Chavez Family, there’s a


very strong chance it’ll happen here. If you are asked to meet
somewhere else, it’s probably a setup. They prefer to do their
business where they can control the action.
> 14er

Mesametric Factory
Mesametric is one of the largest local compa-
nies in the region. They build everything from con-
struction drones to light military craft. Currently,
they have a contract with the Sioux Nation to pro-
vide military vehicles to them.

PLACES TO GO ... // SHADOWS OF DENVER


Table Mountain gangs, who get it from the Quincy Reservoir. For
Prison Complex electricity, most residents have to scrape together
their own generators and power them via refur-
14 Located within hollowed-out areas of Table bished solar panels, old-fashioned fuels, or even
Mountain, this super-max prison is said to be near- hand cranks.
SHADOWRUN: THE THIRD PARALLEL

ly impossible to escape. A lucky few have managed All this is to say essentially: avoid the Aurora
to escape through the top, but the cold air, harsh Warrens if possible.
winds, and steep descent create a small pile of bod-
ies near the streets below that is regularly cleaned > Astrally speaking, this place is just as bad as it is physically. The
up by the ZDF. despair of millions of souls weighs heavily on the astral plane
here. But, if you look closely, you might see the occasional spark
> Ghost, the astral plane here is almost as bad as in Aurora. Hundreds of hope or light in the gloom. That’s because even in a place like
of people have tried to escape this prison, only to end up falling or this, there is a spirit of freedom and independence.
freezing to death. All that death, combined with the complete lack > Bifrost
of empathy on the parts of the guards makes the place pretty hard
to deal with. Despite that, they don’t bring Awakened prisoners > People and sprites in Aurora tend to take a lot of pride in their
here. They know that spirits and magical abilities would make short cobbled-together decks and hacks. You’ll find AR graffiti all over
work of most of their security measures. the district.
> Bifrost > Voxel

Aurora Warrens Aurora Village


The Aurora Warrens is a land of urban blight Medical Center
and decay. The other Denverites thought that Take everything I just said about the day-to-
the residents of Aurora bred like rabbits, which day horror of Aurora and forget about it when it
is where the name “Warrens” originated. Many, comes to this one place. It was built in 2072 to
many years later, some residents prefer to live un- help support the Olympics in the city, and they
derground, away from Ghostwalker’s prying eyes. chose a place right on the border of Aurora and
This has only reinvigorated the use of “rabbit” as Stapleton because it was on the good side of land
a slur against the residents. prices, but close enough to the arenas that it could
Things went downhill for Aurora back when still service them.
the area was targeted as a source of wealth that
needed seizing following the First Treaty of Denver. > The ZDF has constant patrols to ensure that staff and patients
Wealthy people moved out, often going to nearby get in and out safely. Oh, and forget about going here if you’re
Englewood, and they were replaced by high-densi-
not a full-fledged citizen.
ty, low-income housing. Land values plummeted,
> Mile High Mike
which some hoped would lead to a surge of devel-
opment in the area, but that never transpired.
Public utilities are a joke in the Warrens. Most Meat Market
residents have to buy their water from the local If you’re Infected in Denver, you better know
about the Meat Market in Aurora. Built into an
aurora at a glance old mall on the north end, it’s an open secret that
the place is run by Tamanous. They cater, literally,
Size: 102 square kilometers
to the special dietary needs of the Infected. It’s a
Population (2081): 503,000
Human: 58%
great place to find buyers for any fresh “product”
Dwarf: 5%
you might have available.
Elf: 10%
Ork: 20% Paradise Lane
Troll: 4%
Honestly, I could have broken this entry up into
Other: 3%
six or seven other entries. The story goes that sev-
Population density: 4,931 per square kilometer
Per capita income: 6,000¥
eral former shadowrunners decided to retire and
Hospitals and clinics: 5
open businesses that would provide critical ser-
Education (2081) vices to the shadow community. The street known
Less than 12 years: 85% as Paradise Lane is one of the only places in the
High school equivalency: 12% Warrens where the Fronts and Zombies have no
College equivalency: 2% direct presence. The businesses along this street are
Advanced degrees and certificates: 1% barricaded and protected by this team of runners,
their contacts, and some of the residents who have

SHADOWS OF DENVER // PLACES TO GO ...


taken on the role of local militia. This is about the with a twist. The place is run by a free spirit of
safest place in the Warrens. fire named Frantic. Not only are her pours legend-
There’s a weapon store called Dartguns 2 ary—as you might expect, there’s a lot of flaming
Smartguns, run by a guy named Rattler who has drinks—but she can even open an astral gateway 15
two crazy cyberarms. Rattler will provide you and hide an object on a metaplane, away from

SHADOWRUN: THE THIRD PARALLEL


with nearly any weapon you could want and can prying eyes. Frantic is the only person who knows
even customize them for you on the spot. He’s where her gateways go, and there’s no way she will
married to Trinket, who runs a talismonger shop talk about it. She’s sworn some sort of geas about
across the street (it’s creatively named Trinket’s). it, which prevents her from ever speaking to any-
Trinket is a raccoon shaman, which you’ll learn one about the metaplane.
quickly when you get into the store. It looks like
a cluttered mess, but Trinket knows where every- > Hole in the Wall is also unique for catering to the needs of
thing is, always. spirits. It’s unclear exactly how Frantic does it, but she whips up
“drinks” for her spirit clientele. They seem to love it, and I swear
> Rattler will also let you use the back room of his shop for private
I’ve seen some of them get what I can only call drunk.
meets, but only if he knows both parties.
> Bifrost
> Mile High Mike

Sam’s Gadgets is a bit of an anomaly in the Quincy Reservoir


Warrens—it caters to users of electronic gadgets Known to locals as “the Rez”, the Quincy
and tools. Run by a technomancer named Sam, Reservoir is the only place where locals can find
the store is just about the only place on earth I reliably clean water. Compared to the rest of the
could find an old RadioShack commlink. Next FRFZ, the water is toxic beyond compare—but for
door to Sam’s Gadgets is Allie Cats XXX, a strip the rabbits of the Warrens, this is their best option.
club that also doubles as a place where you can Distribution and collection are controlled exclu-
find nearly any drug or pathogen known to man. sively by the Fronts, a gang that I’ll be covering
Allie, the lady who runs the place, takes great in more detail later. Needless to say, there are con-
pride in ensuring her dancers are safe, and also stant fights as residents squabble over their share
provides special back rooms for private meetings of the water.
with Johnsons.

> Phrasing. Smoky Hill Marketplace


> Bifrost The Aurora Warrens’ very own open-air souk!
One can find almost anything here, provided that
Grunt’s Orkish Delights is a restaurant that spe- you’re okay with things that are previously used.
cializes in making very spicy and hearty meals to And by “previously used,” I mean “still covered in
cater to ork tastes. Basically, it’s a Szechuan place, the blood of the previous poor sap who bought the
and they have some of the best noodles I’ve ever thing.”
had. It’s run by an old ork named Grunt who sup-
posedly was a cook for the Big Rhino in Seattle. Tír’Rae
Hippocrates is a clinic right next door, run by a
street doc named Hippocrates. The way I under- A small neighborhood of elves in the east-
stand it, he got his name by fixing up the gang ern part of the Aurora Warrens. The residents of
members who attempted to run him out of town— Tír’Rae live primarily underground, taking refuge
after he shot them, of course. in a series of old mining tunnels. They are fiercely
Dracula’s Coffins is one of the strangest places protective of their holdings, and protection is pro-
I’ve ever seen. It’s run by a guy who calls himself vided by the Silver Thorns, an all-elf gang.
Dracula and claims to be a vampire. To be honest,
I can’t independently verify this story, but he cer- Boulder
tainly seems to fit the part. He runs a coffin hotel
out of the front of this old garage, where he can Boulder is the northernmost city in the FRFZ.
sleep up to twenty in coffin-like pods. However, It’s a gorgeous place, truly. The residents there
his real passion seems to be tuning up cars. The have done a lot to make the city environmentally
rest of the garage is set up to work on cars big and friendly, even requiring new buildings to be built
small. He can tune up your Bulldog just as easily as so that they don’t obstruct the landscape. This
he can fix your Scoot, and while you wait you can means there are fewer corporate buildings in the
chill out in one of his coffins. If you trust a vampire city, but the residents think that’s a worthwhile
to watch over you, of course. tradeoff. Home to one of the oldest universities
The last stop on our tour of Paradise Lane is in the region, Boulder produces some of the best
Hole in the Wall. It’s a bar like most bars, but artists and creative talents in North America.

PLACES TO GO ... // SHADOWS OF DENVER


remain mainstream. For instance, you won’t see a
Boulder at a glance single image of Daniel Howling Coyote here, be-
Size: 1,440 square kilometers (150 urban) cause he’s considered too “edgy.”
16 Population (2081): 207,500 (200,000 urban)
Human: 50% > Which is total bulldrek. Honestly, someone should break in and
SHADOWRUN: THE THIRD PARALLEL

Dwarf: 6% put a bunch of his artwork and the old propaganda posters up.
Elf: 19% That would probably slot off some sort of bigwig in the PCC—and
Ork: 18% rightly so!
Troll: 4% > Lyran
Other: 3%
Population density: 144 per square kilometer > Hey, if you’re paying, I’ll break into it and set up an impromptu
(1,333 in urban area) art exhibit.
Per capita income: 90,000¥
> Mika
Hospitals and clinics: 10
Education (2080)
> Let’s talk offline.
Less than 12 years: 18%
High school equivalency: 45% > Lyran
College equivalency: 25%
Advanced degrees and certificates: 12% Horizon Office Complex
Depending on how you approach this building,
> The ZDF in Boulder is more aggressive about environmental you might see the plains to the east or the moun-
crimes (such as littering) than in most other parts of the Zone. tains out west. That’s because Horizon built this
In most parts of the Zone, you’d just get a ticket, but in Boulder, facility with unique exterior panels that mimic the
expect to get arrested and detained for a few hours at least.
surrounding environment. Designed to curve and
move with the landscape, this office is truly an ar-
> 14er
chitectural marvel. Rumor has it that this office
houses a branch of Horizon Internal Intelligence,
Fox Theatre their own gestapo that monitors internal employ-
A favorite nightclub for students at the Univer- ees for the Consensus. If true, this might be a gold
sity of Colorado for generations, the Fox Theatre mine for an intrepid interloper who wanted to get
is a hint of retro cool in the midst of an ever-chang- their hands on data about Horizon assets.
ing landscape. It specializes in jazz, indie rock, and
even hosts a few poetry slams. An unspecified alum SpiriTech Headquarters
purchased the theatre back in 2068 and began ret-
SpiriTech is one of the local AA-rated corps,
rofitting it to keep the aesthetic while moderniz-
based here on the north side of Boulder. They em-
ing the facilities. You’ll find AR-enabled elements
ploy a large number of spirits and shamans, and all
throughout, carefully woven into the art deco styl-
of them work out of this office. So naturally, this
ing of the building.
building is well-guarded from a magical perspective.
They hired Ming Solutions to provide guidance on
Halferville how to make the building accessible yet private.
There is a small area on the eastern side of Boul- There is no living material on the exterior of the
der that is affectionately known as “Halferville.” building, allowing spirits and astral entities to free-
It supports a large community of dwarves, and ly enter and exit. Internally, however, there is living
they lean hard into their communal identity. Every material inside each wall, which preserves privacy
week they host a farmer’s market where you can and ensures that company activities are secure.
buy dwarven-made arts and crafts, among other
things, and generally participate in what they refer > As one might expect, the magical defenses on this place are top-
to as “Halfer culture.” By which I mean, everything notch. But unlike most corporate facilities, the magical security
is basically normal, but the prices are inflated in is shamanic in nature. This means that you’re more likely to
order to bilk the tourists. encounter spirits working alongside security guards who may be
well-trained in resisting your magical influences.
Heritage Museum > Bifrost

Back before the Ute Nation was absorbed by


the PCC, Boulder was in the Ute sector. The region University of Colorado
boasts a tremendous amount of historical Ute sites The University of Colorado recently underwent
and artifacts, most of which are housed in the Her- massive reforms and rebuilding efforts, thanks in
itage Museum. The Heritage Museum also caters large part to the University of Denver. While some
to other types of exhibits though, but they try to might view this as aiding a rival, the universities

SHADOWS OF DENVER // PLACES TO GO ...


both saw that there was greater potential in pre- solar farm is slated to provide power to the Hub at
serving that rivalry than in stifling the competi- the expense of all other districts.
tion. The University of Colorado draws substan-
tial numbers of magically active students and has a CodeBlue Biotech Office 17
burgeoning technomancy department that studies
Most people don’t realize that MCT does some

SHADOWRUN: THE THIRD PARALLEL


the effects of Resonance.
of its sketchiest research under the names of its sub-
sidiaries. CodeBlue is one of them. They operate
Brighton a research facility on the farthest outskirts of the
Zone, and they’ve even set it up as a Zero Zone.
It must be some sort of self-contained facility too,
brighton at a glance because the only things coming or going are drones
Size: 1,093 square kilometers carrying supplies. Though supply drones don’t usu-
Population (2081): 37,800 ally get an accompanying combat drone escort.
Human: 84%
Dwarf: 1% > I knew a chummer named Pike’s Pete who tried to get in here.
Elf: 6% We never found his body, so we had a service for him at Five by
Ork: 5% Five.
Troll: 2% > 14er
Other: 2%
Population density: 35 per square kilometer
Per capita income: 35,000¥ Horse Trot Ranch
Hospitals and clinics: 8 A very large corporate retreat owned by Jarone
Education (2081) “HammerJack” Falcone. Falcone purposefully
Less than 12 years: 24% built the whole facility to support secret and clan-
High school equivalency: 52% destine meetings. The ranch is used by corporate
College equivalency: 20% types now. No idea how he’s doing under Ghost-
Advanced degrees and certificates: 4% walker’s rule, but back in my day he ran a hell of
an operation. Soundproofing and counter-surveil-
lance were just the beginning. He also put memory
Brighton is located on the far northeastern edge locks on all the guards, so they have no idea who
of the Zone, bordering the Sioux Nation. It’s in- the guests were once their visit is over. He’s still got
credibly rural, especially when compared to the some sympathy for fellow runners, but don’t abuse
rest of the Zone. It is named for the largest town his trust.
in the area, but with a population in the low thou-
sands, it’s hard to say there’s a lot of reasons to Pearson Park
visit. That being said, there are some very inter-
esting locations within the Brighton district that Hoo-boy is this a crazy place. Only ever went
take advantage of the ruralness to provide an extra there once, and I’m lucky I made it out alive. Sto-
layer of privacy and security. ry goes that the town of Fort Lupton used to be
a suburb of Denver that did pretty well for itself.
> Brighton is a lovely place to see the sun rise in the astral plane. Following the Awakening, though, the town start-
You can actually see what the plains might have looked like back ed to experience a bunch of weird phenomena.
when the world was young, before humans walked its face. There was an unspecified “natural disaster” in the
> Bifrost
town that forced everyone to evacuate—this was
around the time of the First Treaty of Denver, so it
was sort of lumped in with the Anglos leaving the
> Every single farm here makes extensive use of drones to manage
newly created Sioux Nation territory. Fast forward
their fields, crops, and do other work. Most modern farms are
to today, and the place is overrun with flora of all
highly technologically advanced and are usually owned (or are
kinds. It’s like nature did more than just reclaim
at least subsidized) by a corporate sponsor. the town, it devoured it whole. No one has been
> Voxel able to figure out what happened here exactly, but
it’s extremely dangerous.
Change the Range Solar Farm
One of the advantages to being in a massive, > The thing about Pearson is that the mojo is just wrong. It’s not
flat, rural plain is that you can open a solar farm. toxic per se, but it’s definitely not clean, either. When you go into
The Change the Range solar farm actually provides the astral in this area, you’ll feel what I mean. There’s a sense of
almost all the electricity requirements of both the dread, and it’s palpable. It gets worse the closer you get to the
Brighton and Stapleton districts. If something were actual park, too. Whatever’s in there is not happy to have visitors.
to happen to the Castle Rock Fusion Plant, this > Bifrost

PLACES TO GO ... // SHADOWS OF DENVER


Safiya’s Critter Care This cozy district just northwest of Denver’s
city center boasts some of the nicest real estate
Just your average, run-of-the-mill pet clinic ca-
in the region. It’s a well-to-do district, with many
tering to a rural community. Or it would be, if not
18 for the fact that Safiya’s a gifted geneticist. She can corporate enclaves. Per-capita income is on the
actually whip up some chimeric animals in this high end for the FRFZ, and as a result they tend
SHADOWRUN: THE THIRD PARALLEL

clinic, which makes her a tidy sum on the black to have lower ZDF response times, lower crime
market. If you need some patching up while you’re rates, higher education rates, etc. All the things
in Brighton, Safiya’s a good person to know. In that privilege and money can buy can be found
addition to her pet clinic, she operates as a rural in Broomfield.
version of a street doc.
> Imagine a whole district populated by Karens. That’s what
Broomfield is. If you’re going to encounter a shade or negative
Sitting Bull Shooting Range spirit here, it’s almost certainly going to be one for greed
Brighton used to be in the militant Sioux Na- or avarice. Envy is the predominate emotion in the district,
tion, so it’s hardly a surprise to find that there’s as neighbors are willing to sell each other out for their next
still a strong philosophy of self-defense. The Sitting promotion or step up the ladder.
Bull Shooting Range allows people to come and > Bifrost
practice their gun skills with almost any weapon
imaginable. They even rent their guns to people for > I’m not even going to pretend to understand what a “Karen” is.
practice time. They can’t sell anything that’s illegal
If you want to find information about which boss is sleeping with
to possess, but they can rent it out. If you want to
which secretary, just tap into one of the local neighborhood chats.
practice your skill with a Panther Assault Cannon,
go for it. Also, they will sell ammo in huge bulk The gossip mills are constantly running, which provide a frankly
quantities in any caliber you could ever want. astonishing amount of intel that you can use for your runs.
> Voxel
VOR Robotics Office
Cerebrotech Factory
Another MCT subsidiary, hidden away out in
rural Brighton. Unlike CodeBlue Biotech, VOR A subsidiary of Ares, Cerebrotech focuses
Robotics isn’t very secretive. It’s also not a Zero heavily on cyberware components. This factory
Zone. VOR Robotics is a drone manufacturer, spe- produces most of them for their Ares Consumer
cializing in drones that look like animals. Goods division.

> They use those same animalistic drones to provide Matrix > This facility has more Matrix security than it should. They’re
overwatch and surveillance for the surrounding area. Be just a manufacturing plant, but they’re protected like an R&D
cautious—any animal you see may be a drone providing a live facility. I’ve seen technomancers and traditional spiders working
feedback to the MCT security guards and spiders onsite. hand-in-hand, which implies they’re protecting something worth
> Voxel stealing. I would pay good nuyen to know what’s inside.
> Voxel
Broomfield
HyperSense Headquarters
Back in the early 2060s, Renraku bought out
broomfield at a glance this homegrown simsense tech company and made
Size: 277 square kilometers it one of their subsidiaries. Since then, Renraku has
Population (2081): 57,200 regularly pumped out upgrades to their simsense
Human: 60% technology, constantly pushing boundaries and
Dwarf: 4% opening up new avenues of sensation. They owe it
Elf: 15% all to the work done in this building.
Ork: 16%
Troll: 3% > A data courier sprite told me that there’s a technomancer who
Other: 2%
heads up R&D here. Goes by the name of Neuron. Last I heard
Population density: 206 per square kilometer
Per capita income: 85,000¥ about Neuron, he was one of the folks who was liberated from
Hospitals and clinics: 8 that Horizon facility in Las Vegas. It’s good to know that he’s
Education (2081) landed on his feet, but rumor has it he’s using some of the
Less than 12 years: 19% techniques Horizon used on him.
High school equivalency: 43% > Voxel
College equivalency: 26%
Advanced degrees and certificates: 12%

SHADOWS OF DENVER // PLACES TO GO ...


Newlife Medical respite by spending their nuyen on vapid shopping
experiences.
A top-notch medical facility in Denver, New-
life Medical has contracts with the ZDF to pro-
vide them with upgrades, implants, and medical
> I was once hired to remove a spirit of despair affecting shoppers 19
in the mall. The owners contacted me directly, which was very
services at a discounted rate. Thus, the security at

SHADOWRUN: THE THIRD PARALLEL


Newlife is always better than one would expect, unusual. I found the shade, who had attached itself to a group
since there are so many officers that literally owe of sullen teenagers who were moping about the mall. In the end,
their lives to the doctors there. If you can get in, one of the teenagers was hospitalized by the shade, but I got
expect to be treated well and to have excellent ser- rid of it. It’s important to know that Ghostwalker’s decree about
vice. But know this: they have been known to send spirit rights ends as soon as one attacks someone.
off-duty ZDF officers to collect on those that fall > Bifrost
behind in their payments.
> Wait, are you implying that you allowed the spirit to harm that
> They also have fantastic facilities for Awakened clientele. teenager so you could attack it freely?
> Marko > Lyran

Sedalia Airport Castle Rock


Built by the PCC following their absorption
of the Ute Nation, the Sedalia Airport is one of
the newer airports in the FRFZ. The facility is castle rock at a glance
extremely modern, having been completed just Size: 629 square kilometers
before the 2072 Olympics. It’s one of the more Population (2081): 54,600
popular airports for getting into the FRFZ, as its Human: 63%
location gives tourists and commuters a lot of op- Dwarf: 2%
tions for getting around the Zone or connecting to Elf: 15%
other areas. Ork: 16%
Unfortunately, it’s relatively small and can’t Troll: 2%
handle intercontinental flights. As a result, the air- Other: 2%
port is actively trying to buy up the land around Population density: 87 per square kilometer
Per capita income: 56,000¥
itself to expand. The Ghostwalker administration
Hospitals and clinics: 7
has prevented these purchases, though, which led
Education (2081)
to litigation against Ghostwalker by the Sedalia
Less than 12 years: 31%
airport owners. I think they’re just hoping for a High school equivalency: 37%
settlement, since there’s no chance Ghostwalker College equivalency: 23%
will ever show up in court for something like this. Advanced degrees and certificates: 9%
It’s a great opportunity for someone to pull a
con here. Just present falsified papers that indicate
that the land is available for sale, take the money,
and run. It’s the old “Brooklyn Bridge” scam. Named for the large rock formation to be
found just east of I-25, Castle Rock is sparse-
> Part of why Ghostwalker is so hesitant to allow the airport to ly populated but maintains some of the most
expand is because one of the owners is Martha Kasten. The critical infrastructure for the entire FRFZ. The
name probably doesn’t sound familiar, because she used to go district is focused heavily on the I-25 corridor,
which splits the district in half going north-
by Frostbite. That was when she was a runner for Aztechnology.
south. Most of the important areas are within
Just surrendering that old identity hasn’t given Ghostwalker
a few kilometers of I-25, which means the rural
whatever closure he needs. areas to the extreme east and west are virtually
> Voxel unused.

Towne Center Mall > These areas are used, just not by metahumans. The rural areas
Despite the fact that malls lost their mainstream are rumored to be home to a group of fairies. The fae that I’ve met
popularity over a century ago, the Towne Center tend to be interested in meeting the rest of us. If there are fae out
Mall remains open and busy at most times of the in the woods there, they’re some breed of fae I’ve yet to meet.
day. Perhaps there’s something that rich people like > Bifrost
about being able to touch the goods before they
buy them? Rumor has it that the mall’s owners are > With the exception of Stonegate, there’s not much of interest to
deeply in debt and are on the verge of closing their me except what’s immediately along I-25’s borders.
doors for good. But for now, busy parents can find > Voxel

PLACES TO GO ... // SHADOWS OF DENVER


Castle Rock Fusion Plant Terracotta Arms Factory
Built inside the Castle Rock, the fusion plant Renraku subsidiary Terracotta Arms maintains
is run by Shiawase’s Fuzion subsidiary. It serves a small facility in Castle Rock. In addition to the
20 as the primary source of electricity to the entire factory, Terracotta Armaments maintains a region-
FRFZ. It provides clean, nuclear power for mil- al office here to provide weapons to the zone’s
SHADOWRUN: THE THIRD PARALLEL

lions of homes and businesses, and the whole oper- Sioux and PCC neighbors. Their excess stock tends
ation is primarily subsidized by Ghostwalker. Shi- to find its way onto the streets, especially in Au-
awase maintains a strong military presence here, rora. However, if you want to get your hands on
given that the whole thing is a giant fusion bomb a weapon before it’s been registered and tagged,
just waiting to go off. you’ll need to make a contact at the factory.
> Shiawase spends time every year trying to shed some of the bad
mojo from the fusion plant. If you’re willing to take some of that Centennial
bad mojo into yourself, Shiawase will pay you. You simply stand
in the area and let the toxicity enter your aura. It takes about a centennial at a glance
year to go away, during which time you’re going to notice a toxic
Size: 156 square kilometers
tint to your magic for at least a few months. They pay extremely
Population (2081): 117,600
well, but they also tend to keep a close eye on anyone that takes Human: 60%
the job, lest that person become addicted to it. Dwarf: 3%
> Bifrost Elf: 17%
Ork: 15%
Pradera Resort Troll: 1%
Other: 4%
Craving a western-themed break from the hus- Population density: 754 per square kilometer
tle and bustle of the city? Come to Pradera. The Per capita income: 115,000¥
massive 250-acre resort includes three golf cours- Hospitals and clinics: 11
es, two horse tracks, secluded wooded areas, and Education (2081)
rentals for log cabins. Less than 12 years: 10%
Sorry for the pamphlet spiel, but that’s what High school equivalency: 33%
Pradera is in a nutshell. It’s a western-themed College equivalency: 36%
resort for rich slots who have more money than Advanced degrees and certificates: 21%
sense. If you think this would make a mark easy to
take while they’re away from their corporate boss-
es, think again. Pradera boasts some of the best Centennial is the tech capital of the FRFZ
security and privacy money can buy but integrates and recently expanded to take over what was
and interfaces with all the Big Ten and local cor- left standing of Englewood. More on that below.
porations. They’ve got liaisons and “ambassadors” Here’s where you’ll find companies almost exclu-
to ensure the corporate types are protected, albeit sively dedicated to the Matrix, with lots of little
with a lot more discretion. unranked corporations hoping to get gobbled up
by one of the big guys. Centennial manages the
Stonegate Judicial Complex University of Denver as well, which will be pour-
The Stonegate Judicial Complex is a large pris- ing out enough tech gurus to keep the area busy
on that also houses a small judicial wing for trials. for decades to come.
The homeless from Englewood and Castle Rock
sometimes will try to get arrested during the win- > If you astrally project and watch this area from above, it’s really
ter for vagrancy. It’s better to be in a ZDF prison quite remarkable. When someone has a new idea, you can
than on the streets during the harsh winters. actually see the flash of inspiration or the spark of hope. It’s
a bit like watching thousands of supernovas all happening in
> I spent some time in Stonegate during a bad period of my life. I distant galaxies.
wouldn’t recommend it, but as Peregrine says, it’s better than > Bifrost
being on the streets in the winter. The guards who work here
are a lot softer than you’d expect in a prison. My arrangement > As you might expect, Centennial boasts a high number of free
allowed me to compile some sprites in exchange for wiping out a
sprites. There are also a few smaller companies that exist entirely
gambling debt for a guard for the Chavez Family.
virtually and are run by free sprites. It’s a truly inspiring district.
> Voxel
> Voxel

SHADOWS OF DENVER // PLACES TO GO ...


Aegis Cognito Office Cherry Creek Country Club
One would expect that in a city like Denver, the Back in the day, Centennial was run by the CAS,
world’s largest private spy organization would have and their … old-fashioned attitudes are still some-
an influence. Aegis Cognito has an openly observed what prevalent in the area. The Country Club is a 21
office, and you should treat it like an embassy—it’s bastion of racism and misogyny. For more than a

SHADOWRUN: THE THIRD PARALLEL


full of bureaucrats and spies, but you can’t tell which century, it’s only allowed human men to play, and
is which. While they might have some data on-site, uses human women as trophies and waitstaff, ex-
it’s likely the kind that isn’t useful on its own. There clusively. Not surprisingly, the nearby University of
is one person in the office who I know for a fact is Denver won’t tolerate that kind of thing, and so
a spy: Janice Valdes. It’s a complicated story, but ba- protests are an increasingly common sight.
sically, we used to spy on each other for our respec-
tive masters. We caught each other many times, and Drones, Drones, Drones!
it sort of turned into a thing. I’ve got leverage on her,
and I’m sure she’s got leverage on me, too. We respect As the name suggests, this is the place to go if
each other, and I don’t go after her anymore. you need drones, drone parts, or advice on how to
use your drone. They have bins full of parts, all of
> Sounds like you’re still going after her, posting her info on here
which are collected by drones and brought up to
the counter. Their local riggers give great advice to
and outing her as a spy.
anyone who has questions about which model can
> Fianchetto
do what. Those same riggers will often provide af-
ter-hours support to people who are willing to pay
> You know the game. If someone goes after her, they might drop a little extra, if you catch my meaning.
my name. Then she comes after me. And so, the game continues.
> Peregrine > If you want to find a little shell or body for your sprite friend, this
is a great place to go. Talk to Candice Wise. She’s a deft hand at
Centennial Airport outfitting drones with all kinds of parts that you might not expect.
One of the larger airports in the Zone, the Cen- > Voxel
tennial Airport caters to corporate types. It’s not
used for leisure travel, in part because it’s so far Free Zone Voice Offices
from touristy attractions. It’s located close to Cas- For those of you who might be a century old,
tle Rock on the south end of Centennial and can I’ve heard of a thing called “public broadcast ser-
support all kinds of aircraft. Some of the mainte- vices” that used to be available to anyone and any-
nance staff have a side gig where they’ll do work where. The Free Zone Voice is modeled on that
on your t-bird or whatever, putting it into an un- concept. They’re based out of the University of
derused hangar. Just make sure that the corporate Denver, and they get by without a lot of ads or
owner of that hangar doesn’t come back while the corporate sponsorships. As a result, they’re about
work is being done on it. the closest thing to a free and independent jour-
nalistic source in the Zone. Instead of focusing on
> There’s a free sprite who lives in the Centennial Airport. He likes investigative journalism, they prefer to work on
to play little pranks on people, sometimes switching their seats what they call micro-news, deep dives on narrow
around or making it seem like their flight is five minutes early. topics, and frequently getting the voice of the com-
Nothing too painful, and all easily resolved. But if he keeps mon person on the street.
going, the airport may hire someone to try to get rid of him. If
you get hired for this job, please be gentle. He’s just learning his FTL Technologies
abilities and doesn’t necessarily know better.
Headquarters
> Voxel
FTL is kind of a hot mess. I talk a lot more
about the FTL/Warpdrive fiasco in my section
Chamberlain Airport about Matrix Hotspots. If you want deeper de-
The second airport for the Centennial District, tails, that’s where you should look. For now,
Chamberlain Airport is substantially smaller than just know that FTL is owned by a guy named
Centennial Airport. It’s primarily a commuter Charles Lightfoot, and he wants to take his com-
hub for sky taxis, helicopters, and similar vehi- pany private. It’s currently owned by Spinrad
cles. Given its proximity to the university, it also Global, so that’s a huge problem for him. His
sees some use from the richest corp kids going to past is also coming back to haunt him as well—
school there. The airport cannot handle any kind since the ownership of FTL has changed hands a
of non-vertical takeoff or landing craft, but if you few times, things are a little convoluted when it
want to get a helicopter and need it quickly, this is comes to tracking down who owns what within
the place to go. FTL.

PLACES TO GO ... // SHADOWS OF DENVER


Novatech Matrix Wuxing Cherry Park
Services Office The Wuxing, Inc. regional headquarters is final-
ly constructed, after several attempts by rivals to
22 This is yet another tech company that at one
sabotage it. With the support of their subsidiary,
point found its way into NeoNET’s hands. Now
Ming Solutions, they have done a tremendous job
SHADOWRUN: THE THIRD PARALLEL

it’s in the hands of Spinrad Global, but the future is


extremely uncertain. Novatech made a bid follow- of enhancing the natural landscape while expand-
ing Ghostwalker’s Reclamation to provide services ing their buildings in a respectful way. The Cherry
for the new public grid. That bid failed and made Park complex acts as the regional headquarters for
their dissolution a near certainty. Even though they the Malaysian Independent Bank and the Pros-
are presenting a brave public face, the staff is jump- perity Development Corporation, both of which
ing ship for other companies, such as Warpdrive. finance companies and startups in the region.

> Wuxing managed to build the whole facility on a confluence of


The Tipsy Chip ley lines. The buildings and landscaping actually move the ley
One of the coolest bars I’ve ever been to is lines to form the confluence, upon which is built a fountain. The
the Tipsy Chip. It’s built in a basement and very fountain literally springs forth with magical potential.
reminiscent of a British pub. It also has a strange > Bifrost
collection of Aztlan trophies, supposedly liberated
during the brief Aztlan occupation of the area. The > They chose Cherry Park in part because of its connections
owner is Papa Tepin, a hacker who is constantly with the nearby neighborhood of Chinatown, and their direct
tweaking the bar’s host. He holds nightly hack- connections with the tech corridor. They have also subtly hidden
athons to see which hacker can put their tag on the antennas throughout their facility, allowing them to monitor and
host first. First one to hack it gets free drinks and control the flow of data in the Resonance. I can’t say for sure
bragging rights. that using geomantic principles on data has had an effect, but
it’s calming and re-assuring nonetheless.
> Don’t bring your sprites or complex forms to this party, folks.
> Voxel
Anyone caught using those is automatically expelled. You can
use your technomancy all you want, but you’ve got to play by
the same rules as the other hackers. No agents, no sprites, no Colorado Springs
teams, and no complex forms. May be the best hacker win!
> Voxel
colorado springs
University of Denver at a glance
The oldest school in the region, the University Size: 1,891 square kilometers
of Denver has been in continuous operation since Population (2080): 294,000
1864. They grew to take over a whole chunk of Human: 71%
Denver. Following Ghostwalker’s Reclamation and Dwarf: 1%
the preceding destruction of Englewood, the univer- Elf: 11%
sity area is now under the control of Centennial. Ork: 15%
Troll: 1%
Nominally, this means that subsidies are now more
Other: 1%
likely to come from tech companies than from old
Population density: 155 per square kilometer
money, but it really hasn’t changed much. Housing
Per capita income: 59,000¥
is still an absolute nightmare, which has led to a
Hospitals and clinics: 6
bid by MCT to build a mini-arcology nearby. The Education (2081)
university has yet to accept the bid. Less than 12 years: 25%
High school equivalency: 48%
Warpdrive Systems College equivalency: 21%
Headquarters Advanced degrees and certificates: 6%

The other side of the FTL coin. The important


thing to know about Warpdrive Systems is that The third and southernmost city in the
their CEO, Steven Ridgemont, is a very well-con- FRFZ, Colorado Springs has undergone a sort
nected dwarf. He’s got money coming in from of exodus in recent years. At various points, the
somewhere that I can’t account for, as he’s rolling city has been claimed by Aztlan, the CAS, the
with deeper pockets than he should have. What’s PCC, and now Ghostwalker. All these shifting
he doing with all that money? Hiring shadowrun- powers have led to the city being poorly man-
ners to tear down his competition. aged and many residents leaving for greener
pastures. Still, there are some diehards who re-

SHADOWS OF DENVER // PLACES TO GO ...


fuse to give in and hope to restore the city to its fare suite, extremely strong data connections to
former glory. the whole world, and lots of redundant systems
to ensure operation even in the event of a cat-
Cheyenne Mountain aclysm. Unfortunately, no one could have built 23
a site to withstand the attacks of Ghostwalker.
Formerly the home of the US military’s NORAD

SHADOWRUN: THE THIRD PARALLEL


When Ghostwalker razed the Denver Data Ha-
division, the Cheyenne Mountain installation is a ven, all personnel were considered killed in ac-
massive honeycomb of tunnels and elevator shafts. tion.
No one knows just how deep into the mountain
the complex goes. It has lain abandoned since the
First Treaty of Denver, but recently people in the Energia Viva Solar Farm
nearby areas have been going missing, and con- When the US Air Force Academy was in use,
spiracy theorists think that something in the Chey- this solar farm provided power to the entire acad-
enne Mountain is kidnapping people. emy. Aztechnology subsidiary Energia Viva man-
aged to acquire some of the infrastructure and ar-
> The fae I’ve talked with have all suggested that Cheyenne ranged to purchase the land from the PCC prior
Mountain could be a hot spot for the Unseelie Court. If that’s the to the Reclamation. Because of the importance to
case, I expect we’ll see some work to go in there and apprehend the infrastructure, they’ve been allowed to contin-
or eliminate the threat. But as with all things involving the fae, ue operations, albeit with a lot of oversight from
be careful who you trust and what you say. Ghostwalker’s administration.
> Bifrost
Fort Carson
Church of the Holy Word Formerly a US Army base, Fort Carson now
Despite Ghostwalker’s Reclamation, the Church belongs to Ghostwalker and is used primarily to
of the Holy Word continues its mission of prosely- train his elite mercenary group, the Black Talons.
tizing its unique brand of Christianity. The church They have a range for small arms training, a simu-
represents a well-funded and well-organized front, lated urban environment, and they perform aerial
with a militant arm called the Followers of the maneuver training for insertions and extractions.
Holy Sword. Rumor has it that they have connec- Fort Carson also boasts a top-notch medical facili-
tions to the Human Nation. ty, but it’s only available to the Black Talons.

> The Followers of the Holy Sword is just an extension of yet Garden of the Gods
another hate group. It shocks me that Ghostwalker didn’t do A massive 1,300-acre park made of natural
anything about these guys when he was kicking out all the other sandstone formations, this park was a private park
folks. Frankly, it pisses me off. The Followers have been ramping until the owner’s death. Upon his death, the park
up attacks in the area too. They’re cowards, to a man, but returned to the property of the nearby community.
they’re well-armed and dangerous. The park now serves as a communal area for hik-
> 14er ing, camping, and ritual magic.

Colorado College > During the brief period when the Azzies took over this region,
they attempted to use the Garden’s energy to fuel some pretty
A small college that formerly focused on arts heinous rituals. Ghostwalker’s been spending a lot of time and
and other soft skills. Since the Awakening, Colora- money since trying to restore the Garden to its original glory.
do College has added a rigorous magical curricu-
> Bifrost
lum. Their magical studies focus on all the major
traditions, but hermetics and shamans are by far
the most popular. The region is heavily patrolled Peterson Airport
by Lone Star in an effort to protect the valuable Built on the former Peterson US Air Force base,
“resources” (students, faculty, materials, etc.). Peterson Airport now caters almost exclusively to
commercial travel. It’s one of the best ways to get
> The students are more than happy to help with research into Colorado Springs, and even though it’s on the
initiatives to earn a little spending money on the side. far eastern part of town, it’s well connected to all
> Bifrost the major highways and roads.

Denver Data Haven Ruins Shrine of the Sun


Housed in the McDermott Library of the for- I didn’t get close to this place. As soon as I was
mer US Air Force Academy, the Denver Data Ha- near, it seemed that the wind started gusting and
ven had access to the US Air Force’s cyberwar- pushing me off the mountain.

PLACES TO GO ... // SHADOWS OF DENVER


The Shrine looks like a stack of stones atop Commerce City is a densely populated blue-col-
Cheyenne Mountain, but it’s actually a really tall lar district just north of the Denver city center. The
tower and a small church. The Shrine of the Sun region has always been sort of second-best behind
24 was built to commemorate the memory of humor- other districts, which has left many of the residents
ist Will Rogers. Briefly taken over by Aztlan during with something of a chip on their collar, especially
SHADOWRUN: THE THIRD PARALLEL

the 2050s, the shrine was rededicated to Huitzilo- toward the well-to-do districts.
pochtli, the Aztec god of the sun. Since then, the
tower has been inhospitable to anyone not of the Krupp Chemicals Refinery
Aztec faith, with spirits actively opposing anyone
who attempts to approach it. One of the largest employers in the district,
Krupp Chemicals maintains a large refinery that
straddles both sides of Brighton Road. Here, they
Tesla Experimental Station manufacture and refine industrial chemicals. Most
Legend has it that this is where Nikola Tesla of the Commerce City population is employed by
performed some of his most famous electricity ex- Krupp Chemicals, so there’s no chance they’re go-
periments. The building itself was demolished long ing anywhere soon, but environmental activists
ago, but the residual energies seem to have created have long expressed concern about the plant’s
an alchera that manifests there monthly. If one is safety and security.
particularly lucky, they may find a powerful spirit
of air that manifests as Nikola Tesla and will an- The Solution
swer questions about his life. The accuracy of these
answers has not been ascertained. A bar that sits near the Krupp Chemicals Re-
finery. The story goes that it was built by a chem-
ist who used to work for Krupp Chemicals who
Zebulon’s Revenge had the idea that it’d be a fancy bar with lots of
A local watering hole that has been around for chemistry puns. Unfortunately, no one wanted a
a few years, Zeb’s Revenge is a favorite for the Col- bar like that, and he went deep into debt before
orado College students. There are rumors that the killing himself. The current owners joke that he
spirit of Zebulon Pike (not to be confused with Zeb- found his solution in the end. Now it’s your basic
ulon, the spirit that Ghostwalker fancied) wandered blue-collar bar where you can find locals drowning
in one night and bought everyone a round of drinks their sorrows. It’s a great place to get info if you
before disappearing and leaving the bar tab unpaid. can ingratiate yourself. Don’t go flaunting money
The stories grow more fantastic the longer one or influence, though—those don’t work on people
hangs around and the more drinks one has imbibed. like this. Make them think you’re a roughneck,
and you’re in.
Commerce City Truman Distribution
commerce city at a glance Networks Office
Size: 57 square kilometers Truman Distribution Networks (TDN) is the
Population (2081): 50,400 largest media outlet in the region. They got to be
Human: 65% big enough to attract the attention of Horizon and
Dwarf: 2% Ares. Ares bought them out and traded them to
Elf: 11% Horizon in exchange for Horizon’s PR work on
Ork: 19% their Excalibur fiasco. There was some debate
Troll: 2% about integrating TDN into Horizon’s office in
Other: 1% Boulder, but they decided that this facility still had
Population density: 884 per square kilometer enough value to keep it active.
Per capita income: 32,000¥
Hospitals and clinics: 7 Tsuruga International
Education (2081)
Less than 12 years: 30% Warehouse
High school equivalency: 42% You won’t see the name Tsuruga Internation-
College equivalency: 26% al on many of the packages you get delivered, but
Advanced degrees and certificates: 2% most of them pass through this warehouse at some
point or another. It’s a customs warehouse for all
goods entering or leaving the FRFZ, and Tsuruga
International is the company fortunate enough to
hold that contract.

SHADOWS OF DENVER // PLACES TO GO ...


> Evo owns Tsuruga International and has put a lot of nuyen into Englewood
the Matrix security for its host. Not really a surprise, given the
importance of this facility to the region’s economy.
> Voxel englewood at a glance 25
Size: 104 square kilometers

SHADOWRUN: THE THIRD PARALLEL


Elbert Population (2081): 378, most in Ketring Park
Human: 65%
Dwarf: 3%
elbert at a glance Elf: 7%
Size: 1,792 square kilometers Ork: 18%
Population (2081): 25,700 Troll: 5%
Human: 81% Other: 2%
Dwarf: 9% Population density: 4 per square kilometer (most
Elf: 2% residents live within the same kilometer)
Ork: 4% Per capita income: 2,305¥
Troll: 1% Hospitals and clinics: 0
Other: 3% Education (2081)
Population density: 14 per square kilometer Less than 12 years: 53%
Per capita income: 34,000¥ High school equivalency: 46%
Hospitals and clinics: 5 College equivalency: 1%
Education (2081) Advanced degrees and certificates: 0%
Less than 12 years: 25%
High school equivalency: 52%
College equivalency: 18% At one point, Englewood was one of the richest
Advanced degrees and certificates: 5% districts in the Zone. All of that changed over the
course of a couple of days at the end of October
in 2074. Seizing their opportunity, Aztlan moved
One of the largest districts, Elbert includes basi- troops into Englewood and set up shop. For some
cally all the rural plains to the east of I-25 between unknown reason, Ghostwalker allowed this for
Denver and Colorado Springs. There are nomadic four whole years. As the catalyst for the Reclama-
“tribes” that wander the area, making camp wher- tion, Ghostwalker and the ZDF unleashed holy
ever they want, and otherwise operating much like hell upon the district. Starting from just south of
go-gangs. There’s not a lot of places that are per- the University of Denver, Zone forces systemati-
manently established, but if you can find one of cally bombed and burned every building and res-
those tribes, you may be able to get them to help idence until they reached the southern border of
smuggle you in or out of the Zone. Englewood. By then, the Azzies had been annihi-
lated, along with the rest of Englewood. Officially,
Grassy Knoll Ranch Englewood doesn’t have a seat on the council. The
only reason I mention it here at all is because there
Run by a dwarf named Jeb Johnson, the Grassy are still people and places of interest.
Knoll Ranch is one of the only horse ranches left in
the area. It also has a unique side business of raising > The place is awash in bad spirits. Anyone who lives here is
hellhounds. In addition to the monetary benefits, hell- desperate enough to not even go to Aurora. And the shades
hounds have the benefit of keeping away horse thieves. that take hold in a place like this have lots of misery to feed on
for years and years. It will take an immense effort to clear the
Little Wolf Nursery people out, but these are some of the toughest critters in the
Being in rural Elbert has some advantages. For in- city. As if they weren’t enough, there are also shedim that are
stance, you can play around with Awakened plants starting to run rampant.
without running the risk of creating a Fort Lupton > Bifrost
situation. That’s basically what Luna Cochran decid-
ed to do when she opened up her nursery. Ketring Park
One of the only places in Englewood to mostly
> I’ve heard rumors that Luna may be a shapeshifter. I can’t
survive the assault, Ketring Park became a refugee
independently verify that, but I do know that she’s Awakened town almost overnight. The shacks of the shanty
based on her aura. If she’s a mage, I’ve never seen her use a town only barely provide any kind of shelter, and
spell or a spirit, but she definitely has some affinity for her every winter the people camping here suffer more
beautiful little plants. and more. For more than three years, the refugees
> Bifrost here have been waiting for relocation. With Ghost-

PLACES TO GO ... // SHADOWS OF DENVER


walker opening up citizenship, it’s possible some of > If you’re of a shamanic bent, you may find some work putting
them might get out, but it’s more likely that some- up wards and dispelling spirits who wander down from the
one will forcibly relocate people to Aurora. mountains.
26 > Bifrost
> This is the place where the shades of Englewood do most of their
SHADOWRUN: THE THIRD PARALLEL

feeding. All supplies are scarce, and people are willing to do Blackhawk Resort and Casino
some horrible things to ensure their survival for the next day.
The Blackhawk Resort and Casino siphons
Places like this are breeding grounds for spirits of Rage, Envy,
money from tourists with an ease and grace that
Lust, Greed, and of course Despair.
one is hard-pressed to find outside of Las Vegas.
> Bifrost But unlike Las Vegas, the Blackhawk can offer
views of the Rocky Mountains from their wrap-
> There’s work to be found relocating people out of the Park. around heated infinity edge pool. The ten-story re-
Some of these folks used to be well-connected, and despite the sort has more than two hundred rooms that vary
fact that they’re now no better than any other poor slob, with in accommodation to suit every budget.
perseverance they can pull the right string to get an escort out.
Just be prepared to have to fight off the people who aren’t Echo Mountain
getting pulled out.
A man-made mountain that was built in the
> Mile High Mike
1960s, Echo Mountain has changed hands many
times. It has the distinction of being the only ski
Knight Errant Training Facility resort in the sprawl that hasn’t been overtaken by
Ever the opportunists, Knight Errant has set up nature. The security here is top-notch, with drones
a training facility in the ruins of Englewood. They flying about to ensure that only authorized skiers
do live fire training and set up a shoot house to are present.
plan for urban assaults. I’ve heard what I hope are
just urban legends about Knight Errant forces go- > It’s worth noting that when they talk about a “man-made”
ing to Ketring and getting a bunch of refugees to mountain, they’re actually saying that they cleared the forest
serve as “OPFOR,” or “opposing forces.” that was present and used the trees to make the slopes taller. It
was a travesty to nature, which I believe has directly impacted
its ability to remain under a single owner for more than a
Front Range decade. It seems like bad luck plagues this place, but the current
owners seem to think they can change that luck.
front range at a glance > Bifrost
Size: 2,445 square kilometers
Population (2081): 42,600 Red Rocks Amphitheater
Human: 63% The Red Rocks Amphitheater is one of the most
Dwarf: 5% amazing structures ever built. What started as a
Elf: 18% naturally occurring amphitheater was built up and
Ork: 10% perfected by the US Army Corps of Engineers. The
Troll: 2%
amphitheater has hosted every major musical act
Other: 2%
from the Beatles to Maria Mercurial.
Population density: 17 per square kilometer
Per capita income: 38,000¥
> Since the Awakening, the amphitheater gained a new following
Hospitals and clinics: 10
Education (2081) among the spirits who come to the area to witness the amazing
Less than 12 years: 22% astral performances that happen as a result of thousands of
High school equivalency: 53% people grooving on a song together.
College equivalency: 21% > Bifrost
Advanced degrees and certificates: 4%
ZDF Station Front Range
Easily the largest district in the Zone, the Front Normally I wouldn’t cover a ZDF station in this
Range encompasses a huge 2,500 square kilome- sort of thing—it’s safe to say that most of them
ters of the most mountainous and rugged terrain in are pretty similar. However, this one is unique and
the area. It’s the district furthest west of the Zone therefore deserving of its own entry. The extreme-
and stretches all the way from Boulder to Colora- ly mountainous terrain of the Front Range district
do Springs. This district has a few areas of dense demands that ZDF officers are trained in surviv-
population, centered around resorts and casinos in al techniques their more urban brethren are not.
the mountains. Additionally, the Front Range district has a larg-

SHADOWS OF DENVER // PLACES TO GO ...


er-than-normal presence of drone patrol forces, is that they use magical effects to make their mo-
and they are trained in border security and count- torcycles look like flaming horses, or appear to be
er-smuggling operations. chased by thunderclouds that spark lightning, and
things like that. If you see anything like that com- 27
> They also make extensive use of drones as repeaters to keep ing your way, get off the road. The Ghost Riders

SHADOWRUN: THE THIRD PARALLEL


signals strong. If you can find which drone is being used as aren’t the most violent go-gang, but they’re defi-
a repeater and take it out, you can effectively eliminate the nitely the most stylish. I cover them in a bit more
entire fleet. detail in the … People to Meet section.
> Voxel
Ares Arms Factory
Lakewood As the largest single manufacturer of guns and
ammunition in the world, Ares Arms has factories
all over the place. This is just another one of those
lakewood at a glance factories. While you can get the guns easily enough
Size: 306 square kilometers that you don’t necessarily need to steal them, one
Population (2081): 168,000 of the things that makes this a juicy target is that
Human: 65% you can get blueprints for weapons that haven’t
Dwarf: 3% yet been released to market.
Elf: 14%
Ork: 14%
Troll: 2% Casa Bonita
Other: 2% In keeping with the Ute tradition of gratuitous
Population density: 549 per square kilometer excess, Casa Bonita has thrived in this same loca-
Per capita income: 64,000¥ tion for more than a century. Known for its ridicu-
Hospitals and clinics: 9 lously cheap all-you-can eat food, its campy décor,
Education (2081) and its cheesy live shows, Casa Bonita has re-
Less than 12 years: 26% mained a mainstay for families and gluttons alike.
High school equivalency: 39%
College equivalency: 23% > Every time I visit Denver, I have to make a pilgrimage to Casa
Advanced degrees and certificates: 12%
Bonita at least once. Somehow it still maintains its charm even
after all these decades.
Lakewood is Arvada’s southern neighbor, put- > Red
ting it on the southeastern corner of the Denver
metropolitan area, and there’s something of a > Wait, you don’t eat things like enchiladas and sopapillas—so, why
friendly rivalry between Arvada and Lakewood. do you go?”
The regions share a lot in common, with both be- > /dev/grrl
ing sort of bedroom communities for suburban-
ites, and both sharing a reputation for mediocrity. > Because I still have to find Black Bart’s treasure.
However, Lakewood is a bit more blue-collar than > Red
Arvada, and they claim to have a greater apprecia-
tion for hard work. Compri Hotel
The illustrious Compri Hotel has a well-earned
> Lakewood’s proximity to Englewood presents some challenges
reputation for privacy. This makes it a hotspot
for the local magical community. The ZDF regularly hires
for all kinds of people who might benefit from
freelancers to keep the shades in Englewood and out of that discretion. Government employees, megacor-
Lakewood. Be careful if you interact with spirits there, especially porate managers, Mr. Johnsons, fixers, runners,
near the border. I’ve heard that some of the shades are learning spies—they all come to the Compri when in town.
to disguise their auras. However, due to Ghostwalker’s strict rules forbid-
> Bifrost ding espionage, all detected instances of espionage
are reported to the ZDF.
All the World’s a Stage
This place is an absolute drekhole of a bar. Denim
The only reason I’m even mentioning it is because This is a Hopi-themed nightclub run by the
it’s affiliated with the Ghost Riders go-gang, and Koshari crime syndicate. There is usually business
they’re kind of odd. I’ll let Bifrost explain. to be done here, assuming it is done with discre-
The Ghost Riders are a go-gang that likes to tion. The ZDF knows that this is a Koshari night-
roam 470 around town. What makes them unique club—they just can’t prove that anything illegal is

PLACES TO GO ... // SHADOWS OF DENVER


going on here. The fact that most of the ZDF in the
area are former PuebSec officers probably helps lowry at a glance
ensure that evidence remains unnoticed. Size: 48 square kilometers
28 Population (2081): 12,600
> They have a free spirit who acts as a bouncer on the weekends. Human: 63%
SHADOWRUN: THE THIRD PARALLEL

His name is Tawa, and he often manifests as a large Hopi man Dwarf: 4%
with a long black ponytail and thick arms. You don’t want to get Elf: 12%
on his bad side. Ork: 17%
> Bifrost Troll: 3%
Other: 1%
Population density: 263 per square kilometer
Joe’s Drop Off Per capita income: 36,000¥
A longtime runner hangout, this bar is also very Hospitals and clinics: 5
popular with the local smuggling community. If Education (2081)
you’re looking for a t-bird pilot, you’ll probably Less than 12 years: 32%
find one (or three) here. If you’re an Anglo, you High school equivalency: 44%
might have a hard time, as the place still hasn’t College equivalency: 22%
shaken its Ute roots completely. Advanced degrees and certificates: 2%

Lakewood In addition to all the blue-collar areas of Lowry,


the southern tip of the district is known as China-
Correctional Institute town due to the abundance of Asian buildings and
Part prison, part psych ward, all creepy. Exper- businesses in the area. Not large enough to qualify
iments are done on their criminal wards, and they as a district on its own, Chinatown was lumped in
really push the ethical boundaries of what is con- with Lowry during the Reclamation. There’s a bit
sidered “science” and what is considered “torture.” of racial tension as well, since the district is sup-
Their latest round of experiments focuses on BTL posed to represent both groups, but fails to do so
addiction. The lead researcher there, Dr. Richard with equity.
Hutton, has a theory that if BTL was addictive
enough, the addict would never need to seek out > There are a lot of garages in Lowry, which may be part of why
more. His theory is that this would cripple crimi- I’ve noticed an uptick in the number of gremlins I’ve seen
nal enterprise, as the addicts would never need to around. Formless spirits that need to take a mechanical “body”
commit crime to fuel the habit. to remain will often make deals with racers and tuners to take
over the machine in exchange for “enhancing” it. It rarely ends
> Yeah, there’s a book about an entertainment so addictive people well for the person who allows a gremlin to take over their
don’t seek out anything else. Spoiler alert: It doesn’t work out machine, as the gremlin will eventually ask for payment in
well for anyone. Karma in order to even keep the machine operational.
> Sunshine > Bifrost

> My belief is that Horizon owns the Lakewood Correctional Institute > Similarly, I’ve noticed that the reliance upon Matrix devices in the
and supplies subjects from their other facilities around the world. area tends to attract free sprites who love machinery. They will often
There are a lot of similarities between this facility and the one in try to take over a machine and improve it, but never at the cost of the
Las Vegas, but this one is proving a challenge to reveal. Hutton is device’s core functionality. Sometimes the owners are unhappy with
aware that the technomancer community in the Zone would like the upgrades, but the sprites aren’t malicious. Usually.
nothing more than to expose his atrocities to the world, and as a > Voxel
result he’s beefed up his security like you wouldn’t believe.
> Voxel
Ascending Star
Operated exclusively by the Golden Triangle
Lowry Triad, and the pet project of Lodge Master Li
A small, low- to middle-class district on the Zicheng, the Ascending Star advertises that it ca-
eastern edges of the Hub, Lowry has been the ters to all the needs of any sarariman or traveling
beating heart of industry in Denver for more than businessman. While sex is available if one desires,
a century. Formerly a US Air Force Base, the dis- the primary purpose of the women is providing life
trict has a reputation for hard work and steel grit. coaching and guidance through one’s challenges.
When the base was closed down, the mechanics As you might have surmised, Li is using the facility
and industrialists opened up other shops. As a re- to extract secrets and information from the busi-
sult, the district has a reputation for breeding an nessmen and uses that information for blackmail
affinity with machines. or extortion.

SHADOWS OF DENVER // PLACES TO GO ...


Happy Canyon Mall needed. The callous nature of an AI like this is only part of why
it’s dangerous. It clearly revels in the suffering of others and
A gigantic shopping complex that offers almost
takes some sort of pleasure in seeing humans damage each
every Asian good imaginable. The mall is jointly
owned by the White Lotus and Golden Triangle other. I can’t even begin to fathom what would motivate an AI to 29
triads and serves as a neutral ground for the two to be so hateful.

SHADOWRUN: THE THIRD PARALLEL


meet up and discuss business. Inside the mall is the > Voxel
Temple of Inner Light, which can be used by either
of the triads for religious purposes. > No comment.
> Clockwork
Lowry International Airport
Rusty’s Garage
Located near the site of the former Lowry Air
Force Base, Lowry International is a small airport Rusty is an old-timer in the former CAS sector.
that, due to the small runway, is only rated to handle He’s got that thick Southern drawl that one might
semi-ballistic, suborbital, and HSCT flights. There expect and is missing several teeth that he should
are also facilities for VTOL aircraft, such as heli- have replaced years ago. He’s also missing one of
copters and skycabs. Rumors say that there were his arms, which has been replaced by what can best
missile silos buried under the facilities, along with be described as a self-built cyberarm. Regardless,
a command-and-control bunker. No one has found Rusty is still the best mechanic in the sector, and
evidence of these things, but the rumors persist. his drones help him keep up with the workload.

> Rusty is a Machinist technomancer, but he doesn’t seem to know


Klub Karma it, or maybe he doesn’t care. His affinity for machinery has
Formerly operated by the White Lotus triad, allowed him to do things that no other mechanic should be able
Klub Karma is currently run by the Casquilho to do, but he chalks it up to skill from his decades of experience.
family. While talking business is allowed there, vi- > Voxel
olence is not. There are private rooms up on the
second floor for discreet meetings. Getting access
to one of the private rooms requires talking with Three Delights
the manager and convincing them to let you in. Three Delights is a perennial favorite to find au-
thentic cuisine from Taiwan and Hong Kong. The
> The White Lotus want nothing more than to take back Klub ex-pats who live in the surrounding Chinatown
Karma for themselves. They see the Casquilho Family as neighborhood flood this restaurant nightly. If you
interlopers with a temporary lease on things. There will be a don’t speak Mandarin or Cantonese, you won’t get
reckoning. service. If you can slot a linguasoft at the least, the
> 14er drunken noodles are worth the effort.

Ming Solutions Office Wings Over the Rockies


The local office of Ming Solutions, a subsidi- Air & Space Museum
ary of Wuxing. The researchers and geomancers The Air & Space Museum has a long-standing
in this office were responsible for coordinating the history for excellence. They proudly display repli-
construction of Wuxing Cherry Park. Now that ca and original aircraft from almost every era of
Cherry Park has been built, there was a concern flight. Everything from classic propeller planes to
that Ming would be moved to that new facility. modern t-birds and military aircraft of all kinds
However, it seems that Wuxing likes to keep some can be found here. None of it is functional any-
influence over Chinatown and will not be moving more, but if you need a quiet place to have a meet
Ming Solutions any time soon. that doesn’t seem super pretentious, this might be
your ideal location.
Nu Shen Massage
A bunraku parlor that caters to the nearby cor- Stapleton
porate types from Centennial. Nu Shen is run by The easternmost district of Denver, Staple-
an elf (maybe?) named Da-xia “Daisy” Wu who ton takes up a large amount of land but is not
keeps slotting herself into different bodies. One densely populated. Most of that land is used for
day she might be in the body of a human man, or large corporate facilities and is mostly off-limits.
another day she might be a troll woman. There is a small area of Stapleton, close to the
city, where you’ll find a more typically Denver
> I’m of the opinion that Daisy is a very dangerous artificial experience.
intelligence who just hops into the bodies of puppets when

PLACES TO GO ... // SHADOWS OF DENVER


Casquilho Imports
stapleton at a glance
The Casquilho Family runs their mafia opera-
Size: 1,241 square kilometers tions out of this storefront. Of course, the ZDF
30 Population (2081): 21,000 can’t prove it, but it’s an open secret. It has a large
Human: 72% warehouse in the back that stores nick-nacks
SHADOWRUN: THE THIRD PARALLEL

Dwarf: 1% from California, and the Casquilho Family runs


Elf: 14% their smuggling operations from that warehouse,
Ork: 11%
disguising the illegal goods among the legitimate
Troll: 1%
ones.
Other: 1%
Population density: 17 per square kilometer
Per capita income: 58,500¥ Children of the
Hospitals and clinics: 10 Dragon Headquarters
Education (2081)
Less than 12 years: 21% The Children of the Dragon believe that Dun-
High school equivalency: 34% kelzahn was their messiah. Following the appear-
College equivalency: 33% ance of Ghostwalker, a splinter sect broke off and
Advanced degrees and certificates: 12% called itself the Church of the Dragon Reborn. The
two churches have been at odds ever since. Given
their proximity to each other, it’s not uncommon
> By that he means that the area there is pretty “suburban to see members of each church trying to poach
boring.” There’re things to do here, of course, but all the good each other’s members. It’s a very petty fight in the
stuff is out in the rural areas. That’s where the corps keep their end, since we all know that Jibbers is our true lord
secrets, and therefore, that’s where the action is.
and savior.
> Voxel
Denver International Airport
Brainwave, Inc. Office Denver International Airport (DIA) was once
one of the busiest airports in the world. Leading
The local office for Brainwave, Inc., a Mitsuha-
up to the 2072 Olympics, it was renovated very
ma Computer Technologies (MCT) subsidiary. This
hastily. In the years since, the renovations have di-
is a research facility that keeps a low profile out on
minished and now give the place a shabby appear-
the far edges of the Stapleton district. I’ve never met
ance. Due to some fiscal malfeasance by the former
anyone who has gone in there, but Voxel has. management, DIA has lost a tremendous amount
of business. Following the Reclamation, Ghost-
> Brainwave, Inc. specializes in neural interfaces. MCT likes
walker replaced all the management and started
to use their tech in cyberdecks, simsense players, etc. The to pour money into the airport to get it back to
cost of making those advancements is often metahuman the top.
experimentation. I had a friend who went into Brainwave on a
job—nothing criminal, he was a paid test subject. When he came > Rumors of all kinds of crazy things have followed DIA for
out a week later, he barely recognized me. I have no idea what decades. One such rumor is that they have tunnels and bunkers
they did to him, but I’m guessing the tests failed. below the airport that are used by a global cabal of rich people
> Voxel to escape nuclear apocalypse. Another is that the tunnels are
holding everything from the Ark of the Covenant to the Crown
Buckley Air Force Base Jewels of the United Kingdom. All these crazy conspiracy
theories have led some to believe that there may be a free
This was once home to a proud squadron of
UCAS fighter pilots who loved to show off their spirit using Influence and Illusion magic to play a long prank.
aerial prowess, but since Ghostwalker took over Personally, I think that’s yet another crazy theory.
the area, the Buckley Air Force Base has been led > Mile High Mike
by the ZDF. Now the ZDF uses it for training their
forces in air and ground insertions, as well as for Denver Sports Complex
surveillance operations. A multi-tiered sports complex that houses sev-
eral Denver teams and hosts dozens of events
> There’s also a contingent of Ares Global Commsat officers at throughout the year, the Denver Sports Complex is
Buckley. From what I’ve heard, they’ve helped Ghostwalker one of the city’s proudest achievements. It houses
enhance his network of control over the city. Supposedly, he can Broncomania Stadium on the top tier, open to the
directly hijack and control any drone he wants, but that may just sky above. Below that is Vertex Arena, home to the
be the jazz talking. local basketball team, the Nuggets. And below that
> Mile High Mike is Century Centre, named for the one-hundredth

SHADOWS OF DENVER // PLACES TO GO ...


31

SHADOWRUN: THE THIRD PARALLEL


anniversary of the hockey team, the Colorado Ava- people with radical body modifications. There’s a
lanche. While the facility does not host urban brawl bunch of one-way mirrors from which the Casqui-
matches, the Thunderheads maintain an office in lho family monitors visitors.
the complex that serves as their headquarters.
Rocky Mountain Arsenal Park
Front Range Space Port Rocky Mountain Arsenal was a chemical weap-
Ghostwalker poured some money into building ons facility in the 1940s. It was finally shut down
a space port out in the far reaches of Stapleton, in the 1990s and rededicated as a national park
east of Denver International Airport. The idea is just in time for the United States to go belly-up a
not a new one, but it’s impressive to see a dragon couple decades later. Under Ghostwalker’s direc-
who cares about space flight. He’s trying to com- tion, the Rocky Mountain Arsenal Park flourished.
pete with places like the mass driver in Kenya. If Wildlife made a comeback in the area—including
successful, it could mean a new age of tech and some of the rarer animals.
business innovation for the FRFZ.
> Rare indeed. One such animal is a white buffalo the local
> The project is riddled with delays. They haven’t even broken Amerinds revere. They believe it is a symbol of abundance and
ground yet. I think he’s more likely using this project to move good times to come, and the Sioux are especially protective of
assets around so that no one else can follow where they’re it. Ghostwalker’s PR team made quick work of emphasizing that
going. the white buffalo is only safe under Ghostwalker’s protection,
> 14er of course. This led to an influx of converts to the Church of the
Dragon Reborn.
Marcel’s > Bifrost

While this may appear to be a mainstream Ital-


ian restaurant on the surface, it is owned and heav- Stapleton Airport
ily visited by the Casquilho Family. Additionally, This is the oldest civilian airport in the sector.
the waitstaff is odd, employing changelings and However, it was decommissioned in the 1990s

PLACES TO GO ... // SHADOWS OF DENVER


when Denver International Airport was built. Sta-
pleton was rebuilt when the sectors were divided, the hub at a glance
so the buildings relatively unused and in good Size: 68 square kilometers
32 shape despite being so old. With the increased Population (2081): 42,000
funding going toward the Denver International Human: 45%
SHADOWRUN: THE THIRD PARALLEL

Airport again, Stapleton is back on the bubble Dwarf: 7%


for closing. The only traffic they see is municipal Elf: 20%
short-range flights from commuters, skycabs, and Ork: 18%
helicopters. Troll: 4%
Other: 6%
Population density: 618 per square kilometer
The Gap Per capita income: 140,000¥
Hospitals and clinics: 8
the gap at glance Education (2081)
Less than 12 years: 10%
Size: 585 square kilometers High school equivalency: 38%
Population (2081): 250 College equivalency: 35%
Human: 40% Advanced degrees and certificates: 17%
Dwarf: 5%
Elf: 27%
Ork: 25%
tors. Now, it’s the tower from which Ghostwalker
Troll: 4% exerts his control over the region. The sky of the
Other: 1% Hub is abuzz with sky taxis, drones, and spirits.
Population density: <1 per square kilometer The ground is flush with pedestrians and cars. It’s
Per capita income: 780¥ dense, crowded, and has an electric feel that is
Hospitals and clinics: 0 hard to replicate.
Education (2081) The Hub is home to more corporate facilities
Less than 12 years: 95% than any other district of the Zone. In it, you can
High school equivalency: 4% find offices dedicated to Architectural Dynamics,
College equivalency: 1% Awakened World Research, Spellweaver Consor-
Advanced degrees and certificates: 0% tium, and UnlimiTech. The other corporate fa-
cilities are unique enough to deserve their own
entries.
The Gap is an area between Castle Rock and
Colorado Springs districts and has almost no pop- > My favorite place in the FRFZ is The Hub. The astral space there
ulation at all. It’s even more rural than the neigh- is inhabited by the most cosmopolitan group of spirits and
boring Elbert and Front Range districts. The place entities that I’ve ever seen. Under Ghostwalker’s authority, the
is mostly highway, with I-25 running north and FRFZ is the safest place on earth for spirits, and all of that is
south through the middle of it, and almost no com- centered around the Hub. In fact, just last weekend I met with
mercial or residential value. tourists from Dis, a regal gentleman from Celephaïs, and even
a Tsuchigumo from Metabeles. The metropolitan nature of
> Spirits are wild here. There are free spirits who roam these Denver’s Hub can’t be overstated.
areas, attacking people on sight. It’s a very dangerous place > Bifrost
once you get off of I-25, and it seems like Ghostwalker either
doesn’t care or is actively encouraging it. Anasazi Holding
> Bifrost Company Headquarters
The Anasazi Holding Company deserves its
> There are small go-gangs that roam I-25, making the Gap
own entry because it is the only company (that
dangerous for any kind of travel. Anyone who decides to travel
we know of) to be wholly owned by Ghostwalker.
on the ground is going to fall victim to one of the go-gangs that The company holds his other properties and assets,
claim the Gap as their own. none of which are reportable or public knowledge.
> Voxel There is a vault below ground that supposedly
houses many artifacts that were recovered during
the 2061 deposing of Aztlan.
The Hub
The living, breathing, heart of Denver, the Hub > If the rumor is true, it’s very likely that those artifacts are
serves as Ghostwalker’s personal enclave of per- tremendously powerful and dangerous. There are also
fection. During the First Treaty of Denver, it was supposedly a few artifacts that were recovered from Englewood
neutral ground for all the nations that had sec- there. It’s unclear why Ghostwalker would want to hold onto

SHADOWS OF DENVER // PLACES TO GO ...


Aztec artifacts, but if I had to make a guess, he thinks that he’s Church of the Dragon
protecting the world from the danger they represent.
Reborn Headquarters
> Bifrost
Located directly across the street from Ghost- 33
> I can tell you a lot more about the Matrix setup for Anasazi, walker’s liaison’s office, the Church of the Drag-

SHADOWRUN: THE THIRD PARALLEL


which I’ve done in the section below about Matrix hotspots.
on Reborn was built from a splinter sect of the
Children of the Dragon. With the resurgence in
> Voxel
membership since Ghostwalker’s Reclamation,
the church began construction on other locations
Ares-McAuliffe throughout the FRFZ. Often, one can find Joshua
International School Morningstar leading prayer services in the shadow
of Ghostwalker’s liaison’s office.
Once a public school, McAuliffe is now whol-
ly owned by Ares Macrotechnology. Ares brings
> Joshua Morningstar has more than a few skeletons in his closet.
in faculty from around the world to teach their
For one thing, he never existed prior to 2061. Rumors have it
students the latest in self-defense, military theory,
that he’s actually a drake of Ghostwalker’s, but none have ever
and business strategy. It’s a combination of mili-
tary education and business school, which pretty seen him shift into draconic form, and his aura has a lot of
much describes Ares to a T. Graduates here are powerful masking magic.
usually fast-tracked into management positions > Bifrost
within Ares.
Council Hall
Ares Spire What was once a political arena built for the
Ares has a lot of manufacturing facilities in the executives for each sector, Council Hall has been
region. Arthur Vogel wanted a way to make Ares converted into a museum. A grotesque display
really stand out in the FRFZ though, so he ordered of Ghostwalker’s power, the museum essentially
construction of this narrow fifty-story skyscraper. taunts each of the former member nations of the
Shortly after, Ares Consumer Products division FRFZ. Each of the nations that previously had a
moved its headquarters into the Spire. sector has a dedicated exhibit, with statues and art
Because Aztechnology was ousted from the commemorating their failures as leaders, and ex-
region, Ares Consumer Products decided to try alting Ghostwalker as the savior the Zone needed.
to use Denver as a test bed for products from all
the various nations. This strategy was working Daniels & Fisher Clock Tower
well until Ghostwalker’s Reclamation. The offic- Built in 1910 as part of the Daniels & Fish-
es for Ares Consumer Products and other divi- er department store, the clock tower was, at the
sions are all above ground, and occasionally Vo- time, the tallest building west of the Mississip-
gel himself visited. The R&D labs are all below pi river. Since the department store’s closure, the
ground. Ares proudly recruits dwarves to work tower traded ownership multiple times. The top
in the Spire, and they boast that they have more five floors of the clock tower (which include the
dwarfs on their payroll than any other business clock face) are available for rent, even potentially
in the FRFZ. as a very unique residence. The bottom floors have
been leased out for decades as a cabaret/bar. The
Brown Palace Hotel remaining two floors of the building are used as
office space by the 1owners.
The original Brown Palace hotel was built in Den-
ver in 1892. It has remained open ever since, but it
has undergone significant renovations over the near- Denver Administration Building
ly 200 years of its history. The Brown Palace Club, a Following Ghostwalker’s Reclamation, he took
triangular-shaped bar in the hotel, was made into a on all the administrative responsibilities of the FRFZ,
speakeasy during prohibition and became a popular and the Denver Administration started hiring staff
watering hole in the decades afterward. members in droves. It is home to offices for each of
the district representatives, along with the bureaucra-
> Both the club and hotel are said to be haunted, with guests cy needed to keep Denver operating efficiently.
reporting things like feeling the carpet moving or seeing even a
train conductor standing in the doorway. Because of its magical > If the rumors are true, then Ghostwalker has taken and captured
significance, the hotel is popular with spirits, and guests are someone or something critically important to each of the
expected to treat every spirit as if they were another guest. leaders of the districts. Odds are that those items are stored
> Bifrost here somewhere.
> Voxel

PLACES TO GO ... // SHADOWS OF DENVER


Denver Zoo Turns out, it’s also popular with non-centaurs due
to the work of their excellent chef, Monique La-
Under the careful, watchful eye of Ghostwalker,
bonté. The Feed Trough is one-hundred-percent
the Denver Zoo takes great care of its animal resi-
34 dents. The zoo is permitted to contain any non-sa-
vegan and organic, and it gets most of its produce
from local farms in the Elbert and Stapleton dis-
pient critter or paracritter, so long as the environ-
SHADOWRUN: THE THIRD PARALLEL

tricts.
ment is kept as authentic as possible. The zoo has
a display of mated greater phoenixes on loan from
the PCC, which serve as a huge draw for the crowd Fillmore Auditorium
when the phoenixes begin their mating dance only One of the older nightclubs in Denver, the Fill-
to incinerate each other and then be reborn in more Auditorium hosted bands for almost a centu-
front of everyone’s eyes. ry and retains its venerable and illustrious status.
Since the destruction of Weekday Eclipse, the Fill-
Draco Foundation Office more Auditorium has seen a lot more bands per-
form. Acts here run the gamut from modern rock
The Draco Foundation maintains an office in
to classical. The Fillmore hosts weekly shows that
the Hub. Most standard office functions can be per-
raise money to help artists who were displaced by
formed here. Recruitment is one of the primary func-
the arrest of Perianwyr.
tions. Some of the leadership, including Nadja Davi-
ar, can occasionally be found here, using the facility
as a remote office. There are unsubstantiated rumors Five by Five
that the Draco Foundation managed to recover pow- Five by Five is a favorite haunt for smugglers and
erful artifacts after the fight between Ghostwalker coyotes. Located in an unused cistern beneath the
and Harlequin. The fact that the building has a base- Hub, the bar has a reputation for being discreet and
ment protected with very powerful hints that these relaxing despite its dank surroundings. The bar has
rumors may have basis in truth. The Draco Founda- a tradition that helps reinforce this reputation: if
tion also runs a homeless outreach program in an an- you discuss business openly, you must buy everyone
nex building. In exchange for a warm meal and bed, a round. The owner of Five by Five is a hobgoblin
they ask that all residents provide news of the streets. rigger named Squid, who knows just about every
smuggler and coyote in the FRFZ personally.
> The primary reason for maintaining this office is to maintain
their spy network within the FRFZ. The Draco Foundation also > Squid set up a series of repeaters to ensure a strong signal, even
has close ties to the Children of the Dragon through one of their underground in a cistern. Sometimes, those repeaters need
newest board members, Alexis Glimmerscale. work. If you’re willing to go digging around in the sewers of
> Bifrost Denver, Squid pays pretty well considering, and it’s a great way
to ingratiate yourself to the rigger community.
Evo Gardens > Voxel
Easily my favorite area in the Hub, Evo Gardens
earned its name because of the greenery growing Focused Consulting and
all over the buildings, especially on the roofs and Brokerage Headquarters
bridges that connect the structures. Evo moved its
North American headquarters to this campus, and The worldwide headquarters for Focused Con-
the head of Evo North America, Mary Luce, often sulting and Brokerage (FCB), a consulting firm
visits the area to check on local businesses. Evo, that manages “problems” for elite clientele, is a
through its MetaErgonomics subsidiary, secured prominent Hub building. The story goes that FCB
many of the contracts to provide metahumans is a corporate fixer of sorts, arranging jobs for
and sapient critters with comfortable residences, high-end runners to be paired up with clients at a
restaurants, and infrastructure. Evo Gardens also decent rate.
houses the local branch of MetaMatrix, the Evo
subsidiary that provides electronics and equipment > If you’re approached for a job with FCB, it means you’ve reached
to get sapients of all types onto the Matrix. Oth- the top of the game. No one knows who owns FCB, but the
er subsidiaries with offices in the Gardens include rumor mill is churning with suggestions that everyone from
Shibata Construction and Engineering and Tsuru- Ghostwalker to Daniel Howling Coyote own the company. Of
ga International, which they hope to use to win course, no one within FCB is going to reveal the truth.
construction contracts in the region. > Voxel

Feed Trough Gadgeteer’s Electronics


Feed Trough was built by Evo with the expec- If you need some electronics, Gadgeteer’s is a
tation that centaurs were an underserved market. great place to go. They have a beautiful showroom

SHADOWS OF DENVER // PLACES TO GO ...


floor promoting all the latest in electronic innova- Idyll Recovery Center
tion. The stock is constantly replenished by drones,
The Idyll Recovery Center is one of the region’s
and interaction with others is rare, but metahu-
most effective recovery facilities. They treat addic-
mans are available for consultation as well.
tion, mental illnesses, and brain trauma. The pres- 35
ident is a young doctor, Dr. Paul McKnight, who

SHADOWRUN: THE THIRD PARALLEL


Ghostwalker’s Liaison Office proved himself to be a prodigy when dealing with
If you must go to this building, you better have mental ailments. His techniques are somewhat
a great reason. Ghostwalker’s liaison, Nicholas controversial, but extremely effective.
Whitebird, lives and works in this building. As
the living embodiment of the great dragon, all his > Okay so this is a bit of a conspiracy theory, but hear me out. I’ve
edicts are broadcast from these offices. The ZDF heard rumors that people who go into Idyll sometimes come
maintains a constant vigil alongside Ghostwalk- out as technomancers. And that they go on to be employed
er’s contingent of spirit allies. This building starts by Ghostwalker. I have no idea if this is true, and it sounds
with two stories of regular floors before it forks completely insane, but if it is true, then that means someone
out into four narrow, fifty-five-story spires that may have found a way to force Emergence. And it would explain
appear to be covered in dragon scales, with hab- where Ghostwalker is getting his little army of technomancers.
itable floors only on the upper and lower floors. > Voxel
It stands as a testament to Ghostwalker’s domi-
nance.
Inari Jinja
Goodfriends Established by Shiawase to help spread the in-
fluence of Shinto the region, the priests who work
Goodfriends has undergone substantial changes in this small temple are high-level Shinto priests.
over the years. It started as a family-friendly piz- These priests serve as eyes and ears for Shiawase,
za parlor, but its current incarnation is as a club in addition to holding the religious services they
known for quiet and discreet hooking up. In the are called to perform. The shrine is dedicated to
early 2070s, the owners thought they would start Inari, the foxlike messenger kami. It boasts a small
to gather blackmail material on the people using walking trail covered with torii in a fashion similar
their many private rooms, but the ZDF cracked to the Fushimi Inari Shrine in Japan.
down hard on that activity. Now, the only threat
is from other patrons, and business has thrived as > Do not mess with the priests. They are all highly initiated
a result.
magicians with a lot more magical mojo than you. Plus, since
the area is deeply aspected toward Shinto, they will have every
> I can tell you that they’re still spying on the customers and using
advantage in a fight. I’ve been fortunate enough to not fight
that information. The owners have just become much better at
them, but I did see them take out a shedim once, and it was a
hiding it and distributing the information through third parties,
very enlightening experience.
to distance themselves as the source. I may have helped them
> Bifrost
out with this on occasion.
> Voxel
Lunar Noctum
Hargreaves Clinic It’s a local mage hangout, so I’m not really qual-
ified to talk much about it. I’ll leave the description
Not the actual Hargreaves Clinic—that’s locat-
ed in Philadelphia—but rather an extension of the of the magical things to Bifrost.
clinic built to service Awakened patients in the Do- Lunar Noctum is shrouded by an anchored
main. Because it’s built in the Hub, anyone can get Darkness spell. Astral perception is required to be
treatment. Awakened and non-human metasapi- able to navigate the club, which keeps the mun-
ents are given a free pass on all medical procedures danes away. Once a month, generally the day be-
with a valid (or convincing) SIN. Mundane hu- fore the New Moon, the bar shuts down to cover
mans can get treatment but have generally longer the surfaces with a thin layer of neutralized FAB, so
wait times as they are treated with lower priority. mages can navigate properly. On the New Moon,
a huge party draws massive crowds of spirits and
> It’s easy enough to get a fake SIN that says you’re Awakened.
mages alike. The club is owned by a dwarf mage
named Brandi “Bam Bam” Bautista.
They don’t check your aura, and they don’t really care much. It’s
just that the subsidies they’re given from Ghostwalker require
de-emphasizing treatment for mundane humans as part of an Mile High Limo and Taxi Service
“equity” program. Offering service across the Hub and nearby
> Mile High Mike neighborhoods, the black-and-white Mile High
taxis operating out of this garage are a common

PLACES TO GO ... // SHADOWS OF DENVER


36
SHADOWRUN: THE THIRD PARALLEL

sight. The owner, Viktor Ivanov, is a middle-aged typical bar with a contemporary style, serving drinks
human Ukrainian ex-pat with suspected connec- and food along with occasional live music. The One-
tions to the Vory. When Denver was a divided city, Up Arcade is a game room featuring reproductions of
Viktor had an active smuggling network moving video game machines from a century ago as well as
people and material across sectors, but these days an assortment of modern AR game areas. The One-
he runs a mostly legitimate business. Up Back Room is a dark and smoky members-only
private club that is actually a hangout for runners—
> The second floor of the garage building is leased to Dr. the only real membership requirement being good
Rutherford Kaine for his consulting office and the private street rep. The owner of the bar, Carol “Cat” McTa-
residence. He’s a well-known arcanoarcheologist and specialist vish, is a retired runner and well-known fixer, and
in ancient languages. occasional Mr. Johnson, in the Denver shadow scene.
> Bifrost
Pam’s Pawn
Mitsuhama Tower “Second Hand” Pam is a sweet old ork with a
This thirty-story tower serves as home to three heart of gold. She will pay you emotional value for
major MCT subsidiaries: HermeTech, ParaShield, your goods! Well, not really. She’s a tough-as-nails
and Mitsuhama Media. HermeTech specializes in ork who has seen too much of the bulldrek you’re
security solutions for mundanes against magical peddling. She is a savvy businesswoman who takes
threats. ParaShield provides dual-natured paracrit- her job seriously. Pam’s Pawn provides a wide ar-
ters for security contracts, along with the infamous ray of goods and armory services. If you get on her
ParaShield dart series of weapons. Mitsuhama Me- good side, she might show you the stock she keeps
dia is the smallest of these subsidiaries, focusing on in the back which includes illegal firearms, explo-
simsense and trideo production. sives, and armor.

One-up Bar and Arcade Patterson Mansion


Divided into three sections, the main room of this Originally built in 1890 and owned by a Thom-
entertainment venue is the One-Up Bar and Grill, a as Croke, the mansion was sold in 1893 to Thom-

SHADOWS OF DENVER // PLACES TO GO ...


as Patterson. During a renovation in the 1970s, The Church
vandals roamed across the grounds and moved
The Church is one of the oldest nightclubs in
things. The crew decided to get a couple of guard
Denver. The building is much older than the night-
dogs, but things got decidedly strange the next day,
club—originally a cathedral built in 1865. The 37
when the dogs were found to have jumped out of a
Church features nightly live performances rang-

SHADOWRUN: THE THIRD PARALLEL


third-story window to their deaths.
Since then, the mansion is said to be haunted, and ing from classic EDM to modern trog rock. When
no one wanted to live there. It was converted into Weekday Eclipse was torched, the Church held a
a bed and breakfast, capitalizing on its status as a massive candlelight vigil for the victims. Rumors
haunted house until the Awakening. That was when are that the Church is also owned by Perianwyr,
the ghosts of the house managed to chase out every- but they were discounted as fiction created to drive
one who was there, and since then they have forceful- away business.
ly resisted any attempts to settle on the ground.
The Grind
> No one has been able to exorcise the ghosts, and now the A biker bar popular among the orks and trolls
property sits empty, staring out at Millionaire’s Row like a skull. who were unfortunate enough to live in what was
The most powerful spirit of the house lives in the basement CAS territory, the Grind makes an ideal meeting
and takes the form of a little girl named Emma. She takes place. There are enough patrons to discourage bad
tremendous offense at the living stepping foot on her property. behavior but few enough to allow for discretion.
Somewhat ironically, free spirits are allowed to gather here Gibson, sometimes called “Sarge,” is the owner
without interference. There are even reports of spirit-only and operator of the Grind.
parties and festivities taking place on the grounds.
> Bifrost > Sarge is a really great guy. He was a sergeant for Lone Star and
was forced to grind down his horns to fit in. After a while, he
Rocky Mountain Post decided that the racism was too much to tolerate and left.
Anyone affiliated with law enforcement will have a hard time
Headquarters in this bar, as will anyone with racist tendencies. Sarge still
The Rocky Mountain Post is a local media out- has friends from his days in Lone Star, which discourages
let that focuses on news related to Ghostwalker. organizations like Human Nation from trying to get rid of
Most people assume that it’s owned by Ghost- him. Still, Sarge is getting older and could use some help with
walker as his primary PR mechanism, but the staff idiots.
and publishers insist they’re independent and any
> 14er
perceived slant is unintentional.

Sakura Square Tower of Babel


Since 1973, Sakura Square has been the heart Prior to Ghostwalker’s Reclamation, the Tower
of the Japanese experience in Denver. At its heart of Babel was a nightclub with a notorious streak.
is the Tri-State Denver Buddhist Temple, which Turns out that the place was being used by the
has stood on this site since 1947. Since then, the CAS to listen in on wireless traffic throughout the
Square has expanded slightly to include a small Hub. Well, Ghostwalker shut that nonsense down
shopping mall, and it can be rented out for events. quick, and now the club is open again to the pub-
Due to the square having both commercial and re- lic. To get in, you have to get into an elevator that
ligious aspects, there have been extensive legal bat- takes you up twenty floors to the club itself. Don’t
tles over the privacy of the events that take place. get tossed, since the elevator isn’t the fastest way
Without a direct order from Ghostwalker, the ZDF to get thrown out.
policy is to leave the events alone without an abun-
dance of legal cause. As a result, Sakura Square has Truman Tech Tower
seen extensive use by the Karemasu Clan. When Horizon gained control of the Truman
Distribution Networks, they also gained posses-
Sal’s Cheap Sleeps sion of the Truman Tech Tower. Horizon has given
Coffin hotels are all over the city of Denver, over some of the building to Pathfinder Multime-
but this one is truly unique. It’s got an absolutely dia, but most of the building is operated by Hori-
stellar reputation for discretion, comfort, and val- zon subsidiary Singularity.
ue. It’s run by a free spirit named Sal, who is an
immensely powerful spirit of Man. Anyone who > The merger between TDN and Horizon hasn’t gone as smoothly
has caused trouble at Cheap Sleeps has been found as Horizon would like. There are still elements of TDN that think
a few days later, face-down in the nearby Cherry that they should have gone private instead of being bought
Creek. by Ares, and they’re trying to leverage the merger as another

PLACES TO GO ... // SHADOWS OF DENVER


opportunity to go private again. Horizon will win in the end, but mess with the IFF information in their heads-up display to make
the question remains about what the leftovers will be. it seem like you’re affiliated with the Sioux Nation. Just be sure
> Mile High Mike to sell the act with a convincing performance.
38 > Voxel
Union Station
SHADOWRUN: THE THIRD PARALLEL

The primary station for all maglev and sub- Apex Plasmids Complex
way traffic throughout the Zone. There’s a maglev Apex Plasmids is the largest food producer in
route that connects Boulder, Denver, and Colorado the FREZ. They produce almost all the soy, myco-
Springs, and subways that connect all the districts protein, and algae used by the sprawl. As a result,
of the Denver metropolitan area. Just be aware they own huge swaths of land where they have
that if you’re boarding a train bound for the PCC hydroponic facilities. However, the side effect of
or Sioux nations, you’ll have to go through cus- all this production is the area around the Com-
toms just like if you were crossing the DMZ. plex is just disgusting to smell. Thus, there are not
many businesses in the area, other than Hardpan,
Weekday Eclipse Memorial the rough-and-tumble bar that serves many of the
employees.
A memorial stands in the place where the most
famous nightclub in Denver once stood. Weekday
Eclipse, formerly owned by the dragon Perianwyr,
Carnimore
was firebombed in 2076 by unknown assailants. This spot is part of a very popular chain of
In the ensuing blaze, seventy-four people lost their restaurants that cater to protein-rich diets and big
lives. Many assumed it was some draconic retribu- appetites. The Carnimore franchise features a huge
tion for Perianwyr interfering with Ghostwalker’s buffet specializing in meaty flavors and textures.
plans several years earlier. The assailants were nev- They are tremendously successful in areas with
er captured, and Perianwyr set up this memorial. heavy ork and troll populations, and the advertis-
ing reflects that. It’s not as obvious as places like
the Big Rhino in Seattle, but it’s still pretty clear
Thornton that this is where you can go if you have nine hun-
gry kids and you’re on a budget.
Thornton at a glance > Their advertising is straight-up offensive. I was never raised in
Size: 227 square kilometers a “litter” with a bunch of other orks, and I absolutely knew my
Population (2081): 126,000 mother and father. That new ad where the single mother with six
Human: 60% ork babies is wondering where father went off to, and decides
Dwarf: 2% to take the kids to Carnimore? Sickening. Though I will say that
Elf: 16% their brisket is almost worth it.
Ork: 18%
> 14er
Troll: 2%
Other: 2%
Population density: 555 per square kilometer Hardpan
Per capita income: 57,000¥ The only business willing to put itself close to
Hospitals and clinics: 9 the Apex Plasmids algae tanks, Hardpan has a long
Education (2081) tradition of catering to the blue-collar workers in
Less than 12 years: 30% the area. The owner, a Sioux human named Susan
High school equivalency: 37%
“Banshee” Johnson, keeps a running list of those
College equivalency: 24%
who get thrown out with pictures of their beaten
Advanced degrees and certificates: 9%
faces hanging from the back of the bar like trophies.

> You’re still welcome in Hardpan if you’re Anglo. Just be


A suburb of Denver in between Westminster cognizant of Sioux traditions like making challenges and
and Brighton, Thornton was once managed by the contests of strength, will, and intelligence. And don’t get baited
Sioux and still retains some of that attitude. It’s not
into throwing the first punch, because you will get tossed and
uncommon to see people openly carrying weapons
banned for life.
of various styles, sizes, and lethality.
> Mile High Mike
> Many of the ZDF in the area were once Sioux Defense Force
officers. This causes issues for them when their allegiance Overmon-Aberny
to their tribe is put in confrontation with their allegiance to Don’t let the log cabin décor fool you—this cor-
Ghostwalker. But it also means that if you’re clever, you can porate-friendly hotel has some of the best physical

SHADOWS OF DENVER // PLACES TO GO ...


security in the sector. Most of the security here are > The spirits here seem to enjoy peace and quiet. That’s part of
former Sioux Defense Force, and the management why many of the free spirits are willing to work with the ZDF to
ensures their skills stay sharp by giving them a report any interlopers, especially if they’re causing chaos. Keep
month each year for training. They also make ex- your business private and you should be fine. If you make a 39
tensive use of traps and alarms to supplement their scene, you’ll get what’s coming to you.

SHADOWRUN: THE THIRD PARALLEL


staff, allowing them to respond to threats quickly. > Bifrost

> Their Matrix security is pretty weak, to be honest. These guys > Drones and devices are expected to be broadcasting their
focus so hard on traditional combat that they forget just how identifying information at all times here. That can make being a
vulnerable they are to a Matrix assault. One good hack, and you technomancer a bit tricky in Westminster, but with a commlink
can be in their PAN and messing with their systems before they you can get around without any issues.
know what happened. > Voxel
> Voxel

> Though they do have some spirits on site, their magical security
Iris Firmware Office
could use a boost. The Denver office for this Renraku subsidiary,
> Bifrost Iris Firmware focuses on developing new software
to operate cybernetic components. If you’re us-
ing some sort of optic cyberware, there’s a good
Shiawase Plaza chance the software was developed here. Iris is the
Headquarters to Shiawase operations in the leading supplier of software and firmware for op-
FRFZ, the Plaza is a large campus spread out tical devices.
across a wide area. The buildings are arranged in
such a way as to emphasize harmony between the > Which means that if you can get in here, you can get access to
various subsidiaries on the campus. Some of those code before it’s released to market, and potentially find some
subsidiaries include Arboritech, which focuses on zero-day exploits. That’s a tricky thing to do, so if you plan to do
agricultural products, Shiawase Fuzion, which that sort of thing, bring a competent crew.
provides power to Denver and much of the Zone, > Voxel
and Shiawase City Services, which provides infra-
structure, water, and waste management solutions
to Denver. Native American
Broadcast Service (NABS)
Westminster One of the oldest media outlets in the area, the
NABS is well-known for its hard-hitting investi-
gative journalism. They’re also considered to be
westminster at a glance extremely fair, and they protect their sources well,
Size: 67 square kilometers which means if someone’s going to get a scoop on a
Population (2081): 105,000 story that might cause damage to someone’s polit-
Human: 60% ical ambitions, NABS is going to be that someone.
Dwarf: 3%
Elf: 15% > They make extensive use of spirits as witnesses too, and they
Ork: 17% have a couple shamans on staff who analyze the residual effects
Troll: 3%
of any sort of magical activity to find the cause.
Other: 2%
> Bifrost
Population density: 1,567 per square kilometer
Per capita income: 60,000¥
Hospitals and clinics: 8 > They also have a team of dedicated hackers who are more than
Education (2081) happy to go into someone’s personal commlink and dredge it
Less than 12 years: 28% for data. NABS is unscrupulous, and they pay well, which makes
High school equivalency: 40% them an excellent resource for shadow work.
College equivalency: 22% > Voxel
Advanced degrees and certificates: 10%
Northern Lights Enchanting
The final district in our tour of the Zone, West- Northern Lights is run by a very large man with
minster is a small suburban area just north and one eye who I swear thinks he’s the embodiment
west of the Hub. As busy as the Hub is, it some- of Odin. He goes by Northman, and he even has a
times spills over into Westminster. As a result, the raven familiar named Huginn. He claims the other
ZDF here are always vigilant, and you’ll rarely find one, Muninn, is away and up to no good. Despite
more aggressive police. the fact that Northman follows the Norse tradition

PLACES TO GO ... // SHADOWS OF DENVER


a bit too literally, his work is absolutely top-notch. Black Canyon
He can enchant nearly anything, but he excels at
rune work and qi foci. The Black Canyon is one of the oldest of the
40 hyper-metaplanes. It appears to be a massive pri-
mordial forest, with trees that block out the sky.
Rattlesnake Grill The trees hold untold dangers but also unknow-
SHADOWRUN: THE THIRD PARALLEL

The Rattlesnake Grill is a family-friendly south- able possibilities. Looking into the dark, you might
western food restaurant. The food is quite good, notice a dozen or more eyes staring back at you
which keeps it high on the list for locals and tour- from the depths. Those eyes may be a trick of the
ists. While a family-friendly restaurant may not light or some of the predators that stalk the Black
seem like a good place for a meet, the number of Canyon. One does not go into the Black Canyon
eyes around you will ensure that everything stays lightly, because it represents the isolationist ideol-
friendly. ogies of the region’s inhabitants. As a result, the
denizens of the Black Canyon will not come to
your aid. Ever.
Denver Metaplane
Posted by: Bifrost Shattered Lands
As everyone should know by now, the astral A desolate, near-empty region of grey rock and
plane is shaped by the physical world. Emotions sand, the Shattered Lands are a depressing simula-
are like echoes, and they ripple across the astral crum of reality. The landscape is dotted with com-
plane, shaping the world of spirits. Ghostwalker munities all inspired by events, people, and places
is deeply interested in the world of spirits, having from Denver’s past. Some of these communities
even fallen in love with one in particular named might represent the gold- and silver-rush mining
Zebulon. Some sources I have on the metaplane towns, others might represent small enclaves of
told me that Ghostwalker spent a lot of time there Amerind tribes, and I’ve seen one that looked like
with Zebulon until they died. The Denver meta- a small Aztec community, which I’ve noticed has
plane is made up of several hyper-metaplanes, and grown over the years. The Shattered Lands are
up until Zebulon died, they were all arranged and both empty and full of promise. While the region
connected to each other in a way that allowed for is relatively lawless and chaotic, it’s also full of po-
metaplanar travel throughout the area. tential and possibility. One can find opportunity
Once Zebulon was gone, these hyper-metaplanes here, if one knows how to forge it.
began to drift apart, and there is a popular theory
among the denizens that if the hyper-metaplanes
drift far enough apart, it might end the metaplane Iron Horse Nation
completely. Ghostwalker has been spotted here The Iron Horse Nation is a land that looks like
many times since losing Zebulon, leading some to something from an old post-apocalyptic action
speculate that he’s either trying to repair the damage trid. Take the wild-west attitude of Denver, with
or trying to eradicate the metaplane completely. all the ferocity and intensity that entails, and then
Traveling between the hyper-metaplanes used give that attitude guns and vehicles of destruction.
to be as simple as walking across a border. Now, The region is choked with black smoke from chug-
you’ll need to find transportation that can connect ging engines and the landscape is riddled with the
you. Each hyper-metaplane has a thematic element discharged brass of millions of rounds of ammuni-
to it, and if you find that thematic element out tion. Gangs rove the area on motorcycles, cars, and
of place in your hyper-metaplane, there’s a good even in t-birds. They attack each other, fighting
chance it is the transportation you need. For in- over scant resources such as water, bullets, and fuel.
stance, if you’re in the Black Canyon, known for No one knows where the resources come from, but
its primeval forest, and you see a motorcycle belch- they are always replenished in just enough supply
ing black smoke, there’s a great chance that hop- to keep the violence at a consistent level—enough
ping on that motorcycle will take you to the Iron to keep things going, but not enough to that things
Horse Nation. spiral out of control.
So far, we know of four hyper-metaplanes. It’s
very likely that there are more, but we just don’t
know of them. Travel between the hyper-meta- City of Steel
planes is exceedingly difficult, which makes veri- One of the more interesting hyper-metaplanes
fying the existence of other planes tricky at best. is called the City of Steel. It’s undergone a lot of
I’ll discuss the four known hyper-metaplanes, and changes since Ghostwalker kicked everyone out
I’ll add some information about the rumors I’ve of the FRFZ. It used to be a mirror of Denver it-
heard. Feel free to add more detail to the rumors self, segregated into different sectors, each similar
if you’d like. to their real-world counterparts. But like the real

SHADOWS OF DENVER // DENVER METAPLANE


world, the sectors are all gone now, run by a single munity. The last several years have seen him try
unified entity called the Authority. In the City of to rebuild some of those bridges, while also con-
Steel, the denizens have all their decisions made for structing some new ones. He’s hired an army of
them by the Authority. Free will is an illusion here, technomancers, presumably because he feels more 41
but it’s a well-crafted illusion. comfortable understanding the Matrix when it’s

SHADOWRUN: THE THIRD PARALLEL


presented to him with a degree of mysticism.
However, the question should be asked: Where
Rumor: Dragon’s Den did he get all his technomancers on such short no-
The Dragon’s Den may or may not be a real tice? It’s not like he just put out a want ad and
hyper-metaplane. Rumor has it that this is where hundreds of unemployed hackers answered the
Ghostwalker spends most of his time when he vis- call. Or maybe he did exactly that but hid it be-
its. People who claim to have visited and returned hind lots of layers of secrecy so no one knew it
say that it’s a massive mountain inhabited almost was Ghostwalker until it was too late. Either way,
entirely by dwarves. They also talk about fanta- he’s got serious Matrix firepower at his fingertips,
sy things that we’ve never seen before, like people and you can expect that nearly every public grid
made of rock and oddly flamboyant lizard people. or host in the area is patrolled by technomancer
I’ve never met someone who went there, so all the demiGODs.
information I’ve ever learned about this place is The Holy Grail of the Matrix in the Zone is the
from associates of associates. And naturally, they location of the Denver Data Haven. That’s why Per-
went missing some time later. All this lends cre- egrine reached out to me in the first place. I won’t
dence to the idea that this place may be real. go into details about our transaction, but I knew
he was looking for it and he managed to pique my
> Lately, the Denver Metaplane has started to show some very curiosity enough to make me want to explore.
odd behavior. We know the hyper-metaplanes can be a pain to I don’t want to spoil what the results of our
traverse due to their fractured nature, but now I’m seeing gates investigation were, but we found some survivors
appearing, with people walking in and out. I have no idea where from the Denver Data Haven. They are currently
the gates are going, and I have no idea who these people are (or in the deepest holes they could find, but they do
even if they are people) but it’s got me, and my spirits, pretty exist. And no, I don’t know where they are any-
freaked out.” more. After we met with them, they disappeared
> Lyran
once again.
A big source of work for techy types is the on-
going shadow war between Warpdrive Systems
> Those sound a lot like the gateways used by the fae to traverse
and FTL Technologies. The CEO of Warpdrive
their realms. I mean, the magical ability to traverse metaplanes
Systems, Steven Ridgemont, founded FTL back
and hyper-metaplanes via a gateway isn’t unique to the fae. In in 2038. FTL was extremely successful, to the
fact, I’d posit that the traversal between the hyper-metaplanes point where it became the victim of a hostile take-
in Denver operate on a similar concept. over by Fuchi and Ridgemont’s former partner,
> Bifrost Charles Lightfoot. Lightfoot betrayed Ridgemont
and took over FTL after the takeover was com-
> Some do, but the destination of the portal is as important as the plete. Now, FTL was purchased by Spinrad Glob-
talent needed to create, operate, or destroy them. al during the whole affair involving the crash of
> Marko NeoNET, but Lightfoot remains in charge of the
subsidiary. Lightfoot wants to go private again,
but there’s no way in hell that Ridgemont will let
Denver Matrix him do that. Lots of great shadow work to be had
in this feud.
Hotspots And finally, I’d be remiss if I didn’t mention that
Ghostwalker’s digital hoard is likely to have been
Posted by: Voxel
rebuilt. It’s probably located on a host somewhere,
During the events of Ghostwalker’s Reclama- but no one’s ever found it. If I had to hazard a
tion, it was revealed that Ghostwalker targeted the guess, there’s some sort of information about it
Denver Data Haven, a.k.a. the Nexus, because he behind the firewalls of Anasazi Holdings. Ghost-
was under the impression they had targeted him walker set up this company to manage all his pur-
first. See, Ghostwalker doesn’t just keep a physical chased properties, and they have the most sophis-
hoard, or a magical hoard. He also has a digital ticated security in the entire Zone, hands down.
hoard, and apparently it got hacked. Sculpted to look like an old Anasazi cliff dwelling,
The goods from that hack have never been re- each of the houses, doors, and windows are actual-
leased, so far as I can tell. But it must have been ly tunnels that lead deep into the mountainside. All
something extremely juicy, because he burned ev- of these tunnels overlap, connect, and intertwine,
ery bridge available to him within the tech com- making it almost impossible to navigate.

DENVER MATRIX HOTSPOTS // SHADOWS OF DENVER


The place is constantly crawling with agents, Nahmana Circle
who take the form of local tribespeople. They run
files back and forth in the form of various trinkets The Nahmana Circle is responsible for manag-
42 and goods, or in the form of things like basins of ing the Koshari’s magical assets, as well as their
water. They won’t interact with you at all, which magical criminal enterprises. They deal in bioen-
gineered Awakened drugs (BADs), talislegging,
SHADOWRUN: THE THIRD PARALLEL

just emphasizes the overall feeling that you’re an


outsider and wrong. The worst part, though? Any and crafting illegal telesma. The Nahmana Circle
one of them, or any one of the sculpted elements, is managed by an Amerind woman named Ma-
can easily be IC or a spider, and you’d never know jenda. She started her business in the tempo trade,
it. Whatever technique or technology they’re using survived two assassination attempts, as well as an
to hide their icons, it’s the best I’ve ever seen. attack that leveled the apartment complex where
she was living at the time. She’s believed to have
single-handedly brought in revenue in excess of
... People to Meet 600,000,000 nuyen. Most believe that she’s next
in line to join the Wahchinksapa Circle.
Now that we’ve covered the major places to vis-
it on your trip to Denver, let’s spend a bit of time
talking about the players, both big and small. Each Ohanzee Circle
of the people and organizations I’m going to talk The Ohanzee Circle is responsible for bringing
about here are important to the overall scene of ruthless and effective violence to bear. They could
Denver or played a role in my personal story of be seen as soldiers, but it might be more accurate
finding Perri, and therefore earned a spot on my to refer to them as “force multipliers.” Each of the
list. Ohanzee Circle is extremely well-versed in how to
First off, we have to talk about the criminal syn- not only devastate an enemy, but how to destroy
dicates that run the city. Most megasprawls are lit- the morale of their compatriots. A single Ohanzee
tered with gangs, but that’s not the case in Denver. soldier can be as effective as five Triad soldiers.
For the most part, the criminal elements are orga- The leader of the Ohanzee Circle is an ork named
nized, and that can be chalked up to the fact that Tahahum Soyoko. He learned a lot from Makawi
Ghostwalker doesn’t like criminal activities to be Jameson back before she joined the Wahchinksapa
obvious. He’s mostly claw-off, provided that you Circle. He learned how to manipulate events with-
can keep your business private. out using a heavy hand by identifying patterns and
recognizing opportunities. He brought his nephew,
Koshari Nata-aska, to serve as his lieutenant. Nata-aska
may be an unusual choice for lieutenant, given
The Koshari are an Amerind crime syndicate his indiscretions and propensity for violence, but
from the PCC. They’re organized loosely into cir- Tahahum uses him more for his raw intimidation.
cles, with each circle specializing in a type of crim- With a healthy dose of intimidation and coercion,
inal activity. There are two smaller circles and two Tahahum has managed to accomplish a great deal
larger circles in Denver. The Koshari are open and with very little overt violence.
accepting in their lower levels, taking in anyone re-
gardless of their gender, ethnicity, or talents. How-
ever, the uppermost echelons are entirely Hopi Wahchinksapa Circle
and Zuni, and that’s unlikely to ever change. The Managing the other two circles in Denver, the
Koshari leadership operates primarily out of Den- Wahchinksapa Circle is a group of five chiefs. These
im, the Hopi-themed nightclub in Lakewood. are the leaders who call the shots for the rest of the
Koshari in Denver. When there is a dispute or dis-
agreement, the Wahchinksapa are brought in to me-
Language of the Koshari diate and keep the peace. In keeping with Kachina
Kachina: Origin: Hopi, Zuni; Noun referring to specific tradition, each of the chiefs in the Circle takes on
spirits, often summoned or courted with dancing an aspect or totem, even if they are not magically
ceremonies. active. These totems provide them with clear roles
in debates, discussions, and negotiations.
Nahmana: Origin: Dakota; Adjective meaning “Secret” The lead chief is Mark Longfeather, who takes
or “Arcane.” his totem as the Raven trickster a bit too seriously.
The Bear chief is Doba Standing Kodiak, who
Ohanzee: Origin: Lakota; Noun meaning “shadow.” represents a voice of calm and resilience to chal-
lenges. The single most respected chief is James
Wahchinksapa: Origin: Hopi, Zuni; Adjective meaning
Greytail, who adopted Coyote as his totem. Like
“wise.”
Coyote, James is a great storyteller who knows the
wisdom of the past can be applied to the future.

SHADOWS OF DENVER // ... PEOPLE TO MEET


The youngest and newest member of the Elder charge of specific types of criminal activities. The
Circle, Makawi Jameson, often finds herself as the main force of the families is the soldati, who serve
deciding factor when the rest of the chiefs can’t agree as muscle and bagmen, and picciotti, who serve as
on something. She may be a gnome, but she was for- non-combat specialists. 43
merly in PuebSec, and she led the Ohanzee Circle for

SHADOWRUN: THE THIRD PARALLEL


many years. She is crafty and dangerous, even though Chavez Family
she represents the often-overlooked Rabbit totem.
The last chief in the Elder Circle is Kimo Taaho, The Chavez family deals primarily in classic
who represents the Snake totem. He’s a crotchety Mafia pursuits: drugs, prostitution, and gambling.
old bastard, stuck in the past and proudly conser- They primarily operate out of the Lakeside Amuse-
vative in his values and advice. Be aware if you ment Park and Casino, and led by Miguel “Caesar”
have to meet Kimo—he will most likely refuse to Chavez who keeps his distance in Dallas. Local
speak to any “colonist.” operations are managed by Carlos Chavez. When
Carlos’ father, Omar, was killed, the position should
> Rumor has it that Kimo Taaho actually wasn’t always like have gone to his brother Emilio, but Carlos man-
that. He was supposedly the lead singer and guitarist for a aged to get Emilio exiled, which led to some indirect
band called Wild Cards, when he went by the stage name of actions by Emilio to get back at his brother.
Richard Diamond. Do not mention this to him—he will never
acknowledge the rumor, and he hates that it even started.” Casquilho Family
> Voxel Hailing originally from the California Free
State, the Casquilho family represents the new
Outer Circle guard of the mafia. Their primary product is in-
formation. Their hackers buy, sell, and trade in
The Outer Circle is the leadership of the
paydata. The family also deals in BTLs, primarily
Koshari across North America. Each of the major
Koshari markets has a single voice in the Outer CalHots that they smuggle in through their false
Circle. Denver, Las Vegas, Los Angeles, Phoenix, businesses. They’ve also added some limited pros-
and Santa Fe each have a representative, and the titution to their portfolio, but so far, they’ve man-
Denver representative is Joshua Kawaibatunya. aged to avoid stepping on the toes of the Chavez
Joshua is a fifty-something Amerind male who family or other syndicates. The whole operation is
prefers to avoid interacting directly with the other managed by Vasco Casquilho, who was groomed
circles when possible. for the role since he was a kid. Relatively young to
be a sotto capo, Vasco has proven himself over and
over again. If he has one weakness, it’s that he likes
Komun’go things that are shiny and new.
A small syndicate with origins that can be traced
to the Korean peninsula, the Komun’go are only Tamanous
just getting their footing in Denver. They mostly
operate on the fringes, sticking to the northern bor- There is extremely little information about Tama-
ders. They manage smuggling operations through nous in Denver. Like most organized operations in
the Salish-Shidhe Council and Pueblo Corporate the Zone, things are kept in the shadows to avoid
Council, working closely with the Dogmen and attracting Ghostwalker’s attention. But Tamanous
First Nation to bolster their numbers. They’re led have the added pressure of being one of the more
by a troll named Jesse Feldspar, who would rath- reviled organizations in the world. They definitely
er rule through fear than inspiration. He tends to have some sort of affiliation with the Nocturna street
be an obstacle to the Komun’go’s growth, which gang, but beyond that, the Infected in Denver are un-
means at some point he might find his position in willing to talk about Tamanous—probably because
danger. the organization keeps them well supplied through
the Meat Market. The only thing close to a contact
I have found for Tamanous is a ghoul named Loco.
Mafia Families Story goes that Loco was an Aztlaner follower of the
As a general rule, Mafia families are defined in Path of the Sun and was prepared to be sacrificed
large part by their secrecy. They’ll never admit that when Ghostwalker interrupted the ceremony. Sup-
there’s even such a thing as a Mafia, and they’ll posedly he was given to Tamanous as punishment
constantly walk that line between legitimate and for the failed ritual, and they turned him into a ghoul.
illegitimate business. The two Mafia families that
run Denver are structured similarly, with a don
sitting at the top and a consigliere who serves as Triads
an outside voice to advise the don. There are also Triads are some of the oldest organized crime
many sotto capi and capi, who are captains in syndicates in history. They are commonly found

... PEOPLE TO MEET // SHADOWS OF DENVER


in Chinese communities, and their name actually Vory tsars, Nikolai Kirillov. The two organizations
comes from a British interpretation of the symbols have been in open war ever since. The incense mas-
of their original organization, the Hung Sun. Ap- ter for the White Lotus is a dwarf named Yue Fe.
44 parently, the triangles represent the relationship He’s a very powerful wuxing magician, who can
between Heaven, Earth, and Man. The Triads are call upon ancestors from the Black, Red, White,
SHADOWRUN: THE THIRD PARALLEL

very religious and rely heavily on rituals, even for Yellow, and Green lodges for guidance. I’m not
their mundane members. Triads tend to vary in exactly sure what all that means, but it sounds
their organization, though some basic roles can be impressive as hell. The White Lotus red pole is an
found across the board. Lodge masters give guid- elf named Hu Yan Zhuo. He likes to wear a fear-
ance and advice, providing an indirect source of some beard to help offset the fact that he’s an elf.
leadership. Incense masters are initiated magicians In combat, he wields two iron whips that tend to
who ensure the rituals and traditions of the Tri- crush skulls instead of cut flesh.
ad are preserved. Red Poles are the military com-
manders of the Triad, frequently augmented or
adepts with years of demonstrated loyalty under
Vory v Zakone
their belts. The Vory is sometimes referred to as the “Rus-
One other note about the Triads: it’s true that sian Mafia,” but that term is not entirely apt. The
part of the reason police cannot infiltrate a Triad name actually means “thieves inside of law” as an
is the initiation ritual that kills anyone who lies or allusion to the fact that they are organized, and they
talks about the Triad. are willing to commit any crime, no matter how
small. Formed in Russia, the Vory now has fami-
Golden Triangle Triad lies all over Europe and parts of North America.
They’re organized similarly to a Mafia, with a Tsar
A very conservative Triad based in the China- at the top who runs operations in an area. They’re
town neighborhood of Lowry. They will go to sur- supported by the Lideri, who are like project man-
prising lengths to avoid confrontation and prefer agers for a specific criminal enterprise. Uniquely, the
to grow slowly and legitimately when possible. Vory maintain a communal fund called an obschak.
They have a larger-than-normal number of techno- If you make money, you pay into the obschak, and
mancers and metahumans in their ranks, and they when you get jailed or killed, your family gets taken
tend to be willing to try out new business ideas. care of from the obschak.
Their lodge master is Li Zicheng, who managed to
build a network of hackers and information bro-
kers, giving him an edge in a city where subtlety
Kirillov Vory
and discretion are key. An Peng is the Golden Tri- When the Vory initially moved in on Denver’s
angle incense master—he used to be found in Klub underworld, each of the leaders took a section of
Karma, but once the Mafia took that place over, the city. In the years since, the various tsars have
he became scarce there. He rarely makes the same all been killed or gave up their ownership in order
mistake twice. The red pole for the Golden Trian- to make Vladimir Kirillov the only tsar standing
gle triad is Chen Seng-Ho. Chen Seng-Ho actually at the end. Some folks from outside the Vory insist
has two master’s degrees: one in computer science that the removal of the other tsars was orchestrat-
and another in network security. He graduated ed by Vladimir, but no one would dare say that
from CalTech, where he was friends with Vasco openly. Without a large European immigrant pop-
Casquilho, the head of the Casquilho family’s op- ulation, the Vory here are unable to rely on pro-
erations in Denver. tection rackets and such. However, the Vory are
excellent smugglers, bringing in weapons and sex
slaves from Europe and Asia, forcing the latter to
White Lotus Triad work off their debts in disgusting brothels scat-
Compared to the relatively sedate Golden Tri- tered throughout the city. They also bring in most
angle Triad, the White Lotus are rabid hellhounds. of the opiates on Denver’s streets, with supply con-
They lost Klub Karma and failed to take over the nections throughout Asia. The Vory frequently co-
Lakeside Amusement Park and Casino. Not con- operate with various street gangs, most notably the
tent with that, they went on the offensive against Fronts in the Aurora Warrens, who the Vory outfit
the Kirillov Vory, and lost some of their brothels in with weapons and drugs for resale.
the process. Of the two Triads, the White Lotus is
the most likely to operate outside the Chinatown
neighborhood, and they are more than willing to Yakuza
step on toes to advance themselves. Their current The Yakuza has been around in Japan for about
lodge master is “Auntie” Zhi Feng, who took the five hundred years. The Yakuza are currently the
reins after her father was assassinated by the Vory. richest and most powerful of all the international
She led an assault and managed to kill one of the crime syndicates, so naturally they have a presence in

SHADOWS OF DENVER // ... PEOPLE TO MEET


Denver, though it’s small. They are shaped by strong sometimes accused of being a terror cell for Terra-
adherence to tradition, duty, and honor, which tend First!, the worldwide eco-terrorist network. They
to give people a romantic view of their activities, un- see any corporate interests in the mountain regions
til they see behind the mask. The Yakuza will engage of the Front Range as a direct threat to the earth. 45
in nearly any business, legitimate or otherwise, pro- Despite the eco-friendly nature of Ghostwalker

SHADOWRUN: THE THIRD PARALLEL


vided it makes money for the organization. In charge and his administration, the 14ers often run afoul
of a clan is an oyabun, who demands complete loy- of the ZDF. The gang is small, but every member is
alty at all times. The oyabun is often treated like the initiated and skilled in ritual magic.
CEO of a corporation, and their wakagashira serves
as first lieutenant. The wakagashira is something like > Our leader is Whisper, and she speaks to the trees and wind.
a company’s president. Anyone who thinks that they can come onto our turf and screw
things up is going to run afoul of us.
Karemasu Clan > 14er
This is extremely hard to explain, but I’ll do
my best. The Denver Yakuza is run by a white guy Ancients
named Seth Kramer, but he goes by Setto Karema- The Ancients is one of the largest gangs in the
su, and if you call him anything close to his former world, which means I may not be able to correct-
name you can expect to be found dead. Setto was ly elaborate on the entire organization. They’re
actually the wakagashira for the Yamato Clan when primarily elven, with a rigid militaristic structure
they were in charge of Denver. However, he was and access to military-grade equipment. In places
mysteriously absent during an attack that wiped where elves are disenfranchised, the Ancients can
out every other leader of the Yamato Clan. Setto be seen working to reclaim their individuality and
gathered up whatever members he could find and authority. They use this image to help recruitment
reached out to the Shotozumi-rengo in Seattle for efforts; and because of their primarily elven mem-
support. The Shotozumi-rengo isn’t fond of having bership they frequently clash with organizations
a gaijin in charge of the Denver operations, but they like the Humanis Policlub. They also have an on-
figured they could spare some of their more reckless going feud with the Cutters, who I’ll talk about
and headstrong members to help. So if Setto proves soon.
to be a valuable asset, then the Shotozumi-rengo The Ancients are managed by an elf named
has a strong ally in Denver once again. If Setto fails, Firethorn. Each of his colonels run a region of the
then the Shotozumi-rengo has simply proven why world. The FRFZ belongs to the Southwestern
gaijin cannot be trusted with positions of authority. region, and the colonel here is named Ironwing.
Setto’s wakagashira is Izuru Konishi, who was He operates primarily out of Las Vegas and leaves
appointed by the Shotozumi-rengo. He moved day-to-day operations to his captain, Buckshot.
from Seattle, and honestly has never been happier. Each of Buckshot’s five lieutenants manage a crew
He’s an avid outdoorsman and uses his trips to the of fifty, and each group is then further divided into
various resorts in the Front Range district to iden- five ten-man squads.
tify businesses the clan can overtake.
Chrome Domes
Local Gangs The Chrome Domes are a really small but ul-
The gangs in Denver underwent a serious tra-violent gang of cybernetic enthusiasts. They
shakeup shortly before Ghostwalker’s Reclama- are all about augmenting their bodies in any way
tion. Most of the gangs have become unified under possible, and they’re led by an ork named Atlas
the leadership of the Fronts. It’s hardly a proper who looks bigger than many trolls. It seems like
organized criminal syndicate; it’s more like a feu- the Chrome Domes are going to flame out before
dal system of vassalage. Even though we know the they can become a larger threat, but so far Atlas
Fronts are affiliated with the Vory, it seems like the has managed to keep a steady supply of stims and
Vory had nothing to do with the recent blitzkrieg chrome for his members.
that the Fronts put on.
Still, the region is gigantic and there is room for Cutters
lots of gangs in the region. Here is a partial list of
the gangs you might run into during a visit to the The Cutters may be the largest go-gang in
Zone. North America. Locally, though, they have only
about 120 members, making them smaller than the
Ancients. Unlike most gangs, the Cutters are orga-
14ers nized a lot like a corporation, with a board of di-
The 14ers, named for the mountains just west rectors of various chief executives. Each “market”
of Denver, are a gang of eco-activists. They are is controlled by a director who directs operations

... PEOPLE TO MEET // SHADOWS OF DENVER


through managers. In a lot of ways, the Cutters Fronts
resemble the Yakuza, but they lack polish and still
Okay, so the Fronts are an interesting gang. They
hold onto their street tough imagery. Also, they have hundreds of members scattered primarily in
46 have historically been reluctant to be involved in the Aurora Warrens, where they’ve consolidated al-
legitimate business, which until recently was an- most every other gang under their banner. They’re
SHADOWRUN: THE THIRD PARALLEL

other major distinguishing factor. led by an elf named Amy Steur, who is never without
The FRFZ market is managed by a director her bodyguard, an absolutely massive ork named
named Janie “Baroness” Robinson. She has three Gob. The Fronts have a bunch of lieutenants, each
lieutenants who each manage a crew of about for- of which manages a cell of about twenty to thirty
ty people and handle operations in Boulder, Den- members. These lieutenants roam the streets of Au-
ver, and Colorado Springs. Because of the history rora like a plague of locusts, collecting protection
of Denver’s espionage business, the Cutters here money and distributing drugs. They’ve managed to
are more talented than most in spy craft, surveil- work out deals with both the Casquilho family and
lance, and counter surveillance. In a change from the Kirillov Vory. The Casquilho family provides the
their previous operations, it’s also possible that Fronts with BTLs, and the Vory provide them with
you may find the Cutters taking some more le- weapons.
gitimate contracts for things like private security
and distribution, without specifying what is being Aurora Angels
distributed.
A vassal gang of the Fronts, the Aurora Angels
are excellent at hacking and blackmail. Their small
Dogmen size left them vulnerable to the Fronts when they
Technically the Dogmen are an international went on the offensive in 2078. Since then, the lead-
gang, but they’re way smaller than either the An- ers, Base 13 and Tenebrous, have worked for the
cients or the Cutters. They often run as couriers Fronts providing technical expertise.
for the First Nation, and also work with the Ko-
mun’go. They have a couple of t-birds and are led Dambusters
by a woman named Yaahl. Yaahl has a taste for A thrill-gang that used to run the area around
the finer things in life and pimped out her t-bird to the Quincy Reservoir. They wear bomber jackets
an extreme degree. The Dogmen claim no specific and sport the “greaser” look from the 1940s. But
territory and frequently work in the Gap and El- don’t let the ridiculous outfit fool you—they’re
bert districts. experts with explosives and have a unique knack
for throwing grenades right where they need to be.
Durin’s Sons They were absorbed by the Fronts and now serve
as protection and a threat against anyone who
If you see a bunch of dwarves wearing chain-
might challenge the Fronts’ authority.
mail and sporting axes in Boulder, there’s about a
fifty/fifty chance that they’re members of Durin’s
Three Kings
Sons, or LARPers. They’re a psycho thrill gang
that started up about twenty years ago and act like The Three Kings used to run independently in
they live in a fantasy trid. They refuse to work with the Aurora Warrens, but that all changed when the
elves or humans and will go straight for the throat Kirillov Vory attempted to wipe them out. Their
when dealing with orks or trolls. You can see them dwarf leader Rembrandt reached out to the Fronts
riding around Halferville with their motorcycles for support. The Fronts provided heavy weapons,
and augmentations decorated to match their cos- which turned the tide. The Vory retreated and the
tumes. Three Kings were forever sworn to the Fronts. They
are heavy weapons specialists, given that most of
their members are former soldiers in the UCAS Army.
First Nation
Technically, the First Nation is a criminal syn- > There’s a connection between the Fronts getting weapons from
dicate of organized criminal elements in the Sioux the Vory, and then providing said weapons to the Three Kings
Nation. However, they have no leadership struc- to fight the Vory, who had no good reason to attack the Kings in
ture in the Zone, so they are classified as a gang. the first place. Seems to me that this was all orchestrated by the
They work alongside the Dogmen and Komun’go, Vory and Fronts to get the Kings rolled up.
focusing their smuggling efforts along the Brighton > 14er
and Stapleton districts. For the most part, the First
Nation steers clear of other, larger gangs. They pre-
fer to work rather than fight and will usually nego- Ghost Riders
tiate some sort of deal instead of fighting. The Ghost Riders are a medium-sized go-gang
that controls the 470 between Route 121 and

SHADOWS OF DENVER // ... PEOPLE TO MEET


Highway 285. They are led by Wanda Pascoli and Smooth Criminals
Felicity Warren; the former is a magician with a
This is a small gang in the northern part of Col-
lot of skill in illusion magic. Every time the Ghost
orado Springs with ties to some really nasty peo-
Riders are on the move, there’s some sort of mag-
ple. The leader, Curtis Rivers, used to be a member 47
ical effect that travels with them. They might have
of the Humanis Policlub and found Humanis’ ac-

SHADOWRUN: THE THIRD PARALLEL


a thunderstorm riding behind them, their motor-
cycles might instead look like ghostly horses, or tivities to be too tame for his liking. He formed the
they may even leave trails of flames on the road Smooth Criminals and allied with Human Nation.
behind them. They hang out at All the World’s a Several of their members are known to attend the
Stage in Lakewood, and they’re known to have Church of the Holy Word and are likely connected
worked with the Koshari doing delivery jobs and with the Followers of the Holy Sword.
talislegging.
West Side Bloods
Ironsiders MC Running out of the western side of Colorado
The Ironsiders used to be a legitimate motor- Springs, the West Side Bloods are your typical
cycle club made up of Sioux. Following Ghost- gang. They sell drugs, they rob people, and they
walker’s Reclamation, the Ironsiders turned into try to push everyone else out of their territory.
a so-called “one percenter” club, which means The only thing that makes them unique is the fact
they went outlaw. They still have a lot of control that they’re an all-Hispanic gang and their leader,
over smuggling routes that travel through Brigh- Sleepy, is rumored to be connected to Aztlan.
ton and Thornton, and they often require crimi-
nals to “hire” the Ironsiders for protection. Like Zombies
a traditional MC, they have strict rules against Based out of Aurora, the Zombies are the one
members “poisoning” their bodies with injected of the few gangs in the district that wasn’t ab-
drugs. However, they’re more than happy to bring
sorbed or destroyed by the Fronts. They’re a thrill
in intravenous drugs to the Zone, provided their
gang with nearly no leadership. Their only direc-
members abstain from using them.
tive seems to be to have fun and terrorize every-
one. Despite their “we’re all independent and cha-
Nocturna otic” attitude, the Zombies are surprisingly similar
A very small and niche gang in the Aurora War- to each other. They tend to rock that heroin-chic
rens—no one in the Fronts even tried to overtake look, and they dress in grey and black. They sell
Nocturna. There’s less than a dozen members, but chips, drugs, and extort people in Aurora, squeez-
they all share one thing in common: They’re all ing blood from the stone somehow. Their leader,
vampires. Despite their small numbers, they can Romero, leads the gang around in a repurposed
put up a hell of a fight when they need to. Howev- school bus, which they use as a troop transport
er, they try to avoid conflict unless it’s on someone and party bus.
else’s turf. One of the founding principles of the
gang is to keep their neighborhood safe from any Individuals
external threats. All they ask for in exchange is a
donation of blood from their neighbors. Anyone And finally, a list of individuals you may not
passing through their territory must provide a pint have heard of before. I’d like to give a little love to
of fresh blood in exchange for safe passage. these folks, whether they want it or not.

Silver Thorns Alexis Glimmerscale


Operating in the primarily elven neighborhood A Denver native who used to be a member of
of Tír’Rae, this all-elven gang has ties to the An- the Children of the Dragon, Alexis Glimmerscale is
cients but refuse to join up with them. They are now a member of the board of the Draco Founda-
led by a free spirit of Man who calls himself Pal- tion. She has pale skin that seems almost shimmery,
adin Dufort. Paladin Dufort takes the form of a but this is an effect achieved with excellent use of
medieval knight, and according to Bifrost, he makeup rather than anything mystical. She could
definitely has connections to the Korrigan spir- have been a model in another life but felt called
it faction in charge of the Brocéliande Forest in to further metahuman/dragon relations. The story
France. He’s also got connections with local faer- goes that during one of Nadja Daviar’s visits to the
ies. The gang doesn’t really act like most criminal Children of the Dragon in Denver, the two struck up
gangs though—they’re focused more on protecting an unlikely and close relationship. Following one of
Tír’Rae and making sure their fellow elves are safe Daviar’s extended hiatuses, she nominated Alexis to
in the dangerous Aurora Warrens. the board, and the motion passed unanimously.

... PEOPLE TO MEET // SHADOWS OF DENVER


Charles Lightfoot Rhinegold
One of the founding partners of FTL Technolo- Sometimes a guy sees a trideo and decides to
gies, Charles is an unscrupulous slitch. He stabbed adopt the lifestyle they saw. I have no idea what
48 his partner in the back in order to take control of Rhinegold’s real name is, but after he saw Die
FTL. Now that he’s nearing his sixties, he’s start- Nagelring, he didn’t look back. He’s got chainmail
SHADOWRUN: THE THIRD PARALLEL

ing to act like he wants to repair that bridge, but and a zweihander sword. He looks like a Teutonic
no one is taking him seriously. It’s more likely that knight, but once you get up close, you’ll see his
he’s chafing under the recent change of leadership cyberhand and datajack.
involving Spinrad Global. Rhinegold is an excellent rigger who works as a
smuggler and data courier. He drives a large station
Dean Costello wagon, which seems very out of place, but it holds
some secrets under the hood that only Rhinegold
A very talented hacker and infiltrator known knows about. He will bargain down his prices if
to work for the Casquilho family, Dean Costel- you buy into the “Beer and Glory” imagery that
lo helped to provide JackPoint with crucial in- he favors.
formation during the fighting that took place in
2078. Dean is known as a bit of a heartbreaker,
having had romantic relations with at least one Silver Streak
person from the Denver Data Haven, and also Another freelance smuggler in the region, Silver
with Tenebrous from the Aurora Angels. How- Streak is a cyclops with a reputation for secrecy
ever, he’s also extremely cold-hearted, having and hooding. She wears a large red menpo mask,
turned Tenebrous into the Yamato Clan in order which obscures the bottom part of her face. Some-
to force the Aurora Angels to turn to the Fronts times people will refer to her as the Crimson Cru-
for support. This further ingratiated the Fronts sader, or the Phantom. She prefers to run with her
with the Casquilho family, giving them anoth- BMW motorcycle and a swarm of flying drones,
er avenue for acquiring hackers and technology but for big or discreet jobs she has an unmarked
specialists. white panel van. If she believes your cause is just,
she will help you out.
Lester Truman
The heir and president of Truman Distribu- Steven Ridgemont
tion Networks. Lester Truman is an extremely Anyone who ever used the Matrix since 2064
unassuming individual, with a round face and re- owes some of their success to Steven Ridgemont.
ceding hairline that makes people underestimate He’s a brilliant programmer and a bit of a Matrix
him. He seems extremely friendly at first and has socialite. There was even a period of time when
a talent for remembering people’s names. All of Ridgemont wanted to be a freelance hacker, but
this puts people off-guard for when he strikes. following his first ‘run, he changed his tune and
He’s a ruthless businessman who learned every- went corporate. He founded FTL Technologies be-
thing about business from his father—a famous fore his friend and partner betrayed him. Now he’s
corporate raider. focused on his new company, Warpdrive Systems,
and wants to crush FTL under his heel.
Nicholas Whitebird
The orkish Voice for Ghostwalker, Nicholas Business is Good
Whitebird can be seen on trideo almost every night. We all love to hate ’em, but we wouldn’t be able
He’s an Amerind ork shaman of some sort. Ru- to get anything done without corporations. There is
mors say that it’s either Wyrm, Dragon, or Eagle, a veritable laundry list of companies with a presence
but no one knows for sure. He speaks intelligently, in Denver. Naturally, the Big Ten all have a presence
with a soft voice in welcome contrast from his pa- in the city, even Aztechnology through their subsid-
tron and master. He was presented to Ghostwalker iaries. But there are a few homegrown corps with an
by an enigmatic figure known only as Guide and outsized presence in the city. I’d like to spend a bit
remained at the dragon’s side ever since. Allegedly, of time talking about those companies.
he was born in 2030 and raised in Boulder. They
say that Guide found him at nine years old and
began training him for his future duties. Anasazi Holding Company
A shell company that helps to manage Ghost-
> That timeline means this “Guide” knew about Ghostwalker’s walker’s money. Basically, they buy up properties
impending arrival some twenty-one years in advance. and then handle mergers and such, all of which
> Marko is presumably funded by Ghostwalker. It took a
lot of work to figure it out, but we found that the

SHADOWS OF DENVER // ... PEOPLE TO MEET


Corporations and Brands in Denver
Aegis Cognito HermeTech Associates Prosperity Development Corporation
AN Meridian HyperSense Pueblo Security Services
Anasazi Holding Company Iris Firmware Shiawase City Services
Apex Plasmids KMAG Shiawase Fuzion 49
Arboritech Knight Errant Shibata Construction and Engineering

SHADOWRUN: THE THIRD PARALLEL


Architectural Dynamics Lone Star Singularity
Ares Global Commsat Malaysian Independent Bank Spellweaver Consortium
Awakened World Research McHugh’s Stuffer Shack
Brainwave, Inc. Mitsuhama Magical Services Taco Temple
Cerebrotech Mitsuhama Media Terracotta Armaments
CodeBlue Biotech MediCarro Truman Distribution Networks
CrashCart Medical Services MetaErgonomics Tsuruga International
DocWagon MetaMatrix UnlimiTech
Eagle Security Services, Inc. Ming Solutions VOR Robotics
Energia Viva Monobe International Warpdrive Systems
Focused Consulting and Brokerage Novatech Matrix Services Weapons World
Free Zone Voice ParaShield Wolverine Security
FTL Technologies Pathfinder Multimedia
Hard Corps Prism Aerospace

president of the company is none other than Steve is rampant, and their safety standards remain sub-
Ridgemont, the CEO of Warpdrive Systems. This par.
implies a potential connection between Anasazi
and Warpdrive. At least, it shows that Ghostwalk- Focused Consulting
er has a vested interest in Steven Ridgemont.
and Brokerage (FCB)
Apex Plasmids, Inc. There’s very little to learn about FCB. What is
known is that they were formed in Denver about
Apex Plasmids is the largest provider of my- 30 years ago. They provide consulting services to
coprotein, algae, and hydrocarbons in the Zone. the Zone’s elite and managed to remain one step
However, their history is rather embarrassing and ahead of all the political shenanigans. Their rise
spotted with issues. In 2045, they were known as to prominence and their ability to remain a step
Denver Foodstuffs, Inc. They had a terrible repu- ahead of the ZDF led to rumors that they are
tation for food quality and safety, but didn’t really Ghostwalker’s personal company to hire runners.
have much competition to challenge them. How- No one can say for sure, though.
ever, in 2061, when PCC expanded to Los Angeles,
the cost of importing goods to Denver plummeted
and Denver Foodstuffs was suddenly competing FTL Technologies
with the big boys. Shortly afterward, Ghostwalker FTL is a subsidiary of Spinrad Global based out
arrived in Denver and attacked a bunch of Aztech- of Denver. The story goes that in 2038, the com-
nology and Saeder-Krupp facilities, which caused pany was founded by Steven Ridgemont and his
collateral damage to Denver Foodstuffs, Inc. partner Charles Lightfoot. They worked together
They took out massive loans in order to repair and built a proprietary programming language
and stay afloat. The future looked bleak, but then and filed about a dozen patents for early cyber-
they won a settlement with Ghostwalker for dam- deck designs. All of this put target on their backs,
ages and were granted plasmid technology stolen and they were bought out in a hostile takeover
from Aztechnology. Almost immediately, Denver by Fuchi in 2055. As part of the buyout, Fuchi
Foodstuffs had the ability to craft nearly any hy- made Charles Lightfoot CEO and ousted Steven
drocarbon from algae, which they had in abun- Ridgemont. Ridgemont later learned that Light-
dance. Unfortunately, no matter what they did, foot had worked with Fuchi to facilitate the hostile
their reputation preceded them. takeover. When Fuchi collapsed in 2060, FTL was
So, they did the most logical thing possible: they put under the ownership of NeoNET. Their work
rebranded. They changed their name to Apex Plas- helped build the Matrix backup following the
mids and tried to move on from their embarrassing Crash 2.0 in 2064. Following NeoNET’s collapse,
past. Their corporate culture is almost as stagnant the firm transferred to Global Spinrad. There are
as their algae tanks, though. Low-level corruption rumors that Lightfoot wants to take the company

... PEOPLE TO MEET // SHADOWS OF DENVER


private again. If so, expect Spinrad to put up
a hell of a fight.

50 Warpdrive Systems
Formed in 2055, Warpdrive Systems is a
SHADOWRUN: THE THIRD PARALLEL

company literally built on revenge. Found-


er Steven Ridgemont built the company
specifically to spite his partner-turned-nem-
esis, Charles Lightfoot of FTL Technolo-
gies. Warpdrive has grown rapidly in the
last twenty years, and following the Emer-
gence they started hiring a bunch of techno-
mancers. Ridgemont claims he’s doing this
because he can help provide them with a
standard of living better than the rest of the
Zone. But if there is a connection between
him and Anasazi Holding Company, it may
be that this is a pipeline that helps to provide
Ghostwalker with his technomancer spiders.

Loose Ends
I told you at the beginning that I was try-
ing to find my friend Perri. Well, it took some
doing but we managed to find her. She’s alive
and well, and she’s deep in hiding. We also
found another sysop for the Nexus, Kludge.
Perri and Kludge have formed something of
a resistance movement in response to Ghost-
walker’s increasingly aggressive control over
the Zone. I can’t say if their movement will
ever be successful without outside help,
though. I reached out to some contacts of
mine and got them what they need. We’ll see
if it’s going to be enough.

> One of my local spies in Boulder just found a group of


oddly dressed people going into the National Center for
Atmospheric Research. Anyone know these guys? Video
feed incoming, I apologize for the quality.
> Marko

> I think I recognize one of those guys. If he’s who I think


he is, he’s a member of the Order of Eagles. And I’m
pretty sure the other guy’s a member of the Shorn Ones.
> Bifrost

> Who or what are the Order of Eagles or Shorn Ones? And
why do I think I’m not going to like the answer?
> Ecotope

> They’re Aztechnology special forces. The Order of Eagles


are mostly social adepts. The Shorn Ones are straight-up
terrorists. Not nice people, but they can get a job done. I
hope this isn’t what Peregrine meant by “outside help.”
> Bifrost

SHADOWS OF DENVER // LOOSE ENDS


51

SHADOWRUN: THE THIRD PARALLEL

LOOSE ENDS // SHADOWS OF DENVER


52 mission 1
SHADOWRUN: THE THIRD PARALLEL

mile high
mission
This mission throws players into Denver and mation as possible about the owners and activities
gets them running right away, as there is no time at the site.
to waste to find out what has been happening in Cat reaches out to them to invites them for a
the city. Denver is a city of intrigue, and all sorts face-to-face meeting at the Cruise Room (p. 53)
of partnerships and odd coalitions are underway. at 1930 hours (for character details on Cat, see
The runners need to get to work to unravel them. p. 155). Cat will be watching the PCs’ demean-
or throughout the night to see how they handle
themselves. Their first test will be at the host’s
Hook desk, where the host makes them wait through five
The first step is getting the team to Denver if minutes of answering phone calls before offering
they’re not already there. The gamemaster can de- to help them. Charging in ahead of the host’s wel-
come will be a mark against them.
termine how that happens—simply inviting them
Once the PCs are in Cat’s presence, she engag-
to start a job would be enough. A fixer named Cat,
es in some brief small talk and then gets to the
aware of the PCs’ reputation, reaches out to them
heart of the matter. (Note that she has two body-
for a new job. If they’re newer to the shadows and
guards with her; use Lone Star SWAT Officer, p.
haven’t built up much of a reputation, then Cat is
207, SR6.) She describes the job as an infiltration
counting on them not having any entangling alli-
and intel-gathering operation. She offers the team
ances that would complicate the job. She knows
50,000 nuyen (with stipulations on the completion
that any number of power parties might be a part
value payments) and a safe house in town if they
of the PCs’ eventual work.
take the gig, as Cat is certain there will be more
work to come.
The Job The objective is a black site located “in the vi-
cinity of” Free Zone Meats. The site is likely sub-
Cat plays it straight with the PCs—she says terranean, but Cat is not positive. The assignment
there is a lot of work to do and a lot of plots is to determine what research is being done at the
to untangle. The first job she has for them may site, as well as who owns it. The latter intel is the
seem simple, but it’s probably going to lead to more important but also more difficult to discover.
a lot of complications. She doesn’t know how Failure to acquire complete data on either aspect
many or what kind of complications, as that’s will result in a decrease in pay. Failing to retrieve
part of the problem—she doesn’t know just how owner data lowers the payment by 25,000 nuyen,
much she doesn’t know, and that makes her ner- and recovering only partial research data reduc-
vous. This means that instead of having a specif- es the payment by 12,500 nuyen. Cat is very pro-
ic target, the PCs are to go to a site and get as fessional about the details and makes sure to be
much information as they can. explicit about the needs for the job. She’s no-non-
The team is gathered in Denver, whether they’re sense when it comes to the runners earning their
local or imports, and hired to perform a “simple” pay. If the players try to negotiate their pay, they
infiltration and intel assessment on a corporate earn a bonus 2,500 nuyen for each net hit (max 4)
black site. They don’t have a specific target, but on an Influence + Charisma Opposed test against
are tasked instead with gathering as much infor- Cat.

MISSIONS // MISSION 1: MILE HIGH MISSION


Cat is not the only person interested in this job. the Queen Mary cruiseliner. It is a long, thin space,
This new Denver is still a place of spies, and one of shaped like a wine bottle, with a long bar along
those spies, Kelly Jones, is currently in the Cruise most of one wall and booths lining the remaining
Room, covertly surveilling Cat and the PCs. This walls. Only the main door (the two-way mirror that 53
was more a job of opportunity than a planned mis- slides out of the way) offers access to the main bar.

SHADOWRUN: THE THIRD PARALLEL


sion—Jones saw Cat walk in and decided it would The restrooms are in the hotel proper. The bar has a
be a good idea to keep tabs on what she was up hidden access behind it that goes to a small storage
to. That means she’s not as fully prepared to work room they share with Elson’s. This is also the way
as she would normally be. This makes her spying food ordered in the Cruise Room is delivered.
somewhat easy to notice (Perception + Intuition
(3) vs. Stealth + Agility). See her description on
p. 56 for her reactions if she is caught. hosts
This is not going to be a simple job, because Oxford Hotel Hosts (Public, Security,
even the people working on the site don’t know Data)
exactly who they’re working for. They get research
Theme: A well-appointed stone castle with medieval
assignments and complete the experiments, but
figures in place of personas and IC icons.
they never know who the instructions are coming Rating: 2, 3, 2
from or where the data is going. They just watch A/S/D/F: 3/2/5/4, 6/3/4/5, 5/3/2/4
the certified credsticks roll in. This payment meth- IC: Patrol, Blaster, Tar Baby (Security only)
od makes getting the details of the operators of the Organization: Public is used to make reservations
location tough, but it provides a bit of bonus pay and requests. Security controls access to rooms, security
options for the team if they decide to confiscate cameras, elevators, doors, and all other security features.
some of the sticks. Which is good, because they Data stores guest data and security footage older than
won’t make the full payment if they can’t defini- twenty-four hours.
tively identify the owners of the site.
Once the runners finish the meeting, they’re off The Cruise Room Host
to check out Free Zone Meats. The investigation Theme: This host is themed to resemble the bar with
should involve a little exterior reconnaissance to service staff overlaid in AR costumes and IC to fit the
get a feel for the place and look for potential en- cruise-ship theme.
try points. There are several different options, each Rating: 4
with its own unique struggles. Once inside, the A/S/D/F: 5/7/4/6
team needs to locate the entrance, head down to IC: Patrol, Blaster, Binder, Tar Baby
the labs, and get searching. They’ll likely hit a time
crunch beginning when the guards call in exteri- Free Range Meats Hosts
or security reinforcements. The team needs to pull (Public, Security, Data)
data from both sides of the facility and question Theme: Old ranch house and farm
the head scientists in order to get any ideas or spec- Rating: 2, 3, 2
ulation on the site operators. A/S/D/F: 3/2/5/4, 6/3/4/5, 3/2/4/5
See Hotspots below for details on Free Zone IC: Patrol, Acid, Blaster, Tar Baby (Security only)
Meats and the challenges of this location. Notes: Audio monitoring is handled from the security host.
Once they have the paydata, they can depart and Organization: Public handles the front of house and
slip back out to deliver it to Cat, who will pay them. staff features. Security is in charge of monitoring staff be-
hind the public host. The data host sits behind the securi-
ty host, tracking the stock going in and out.
Hotspots Black Site Hosts (Main, Security,
Awakened Data, Emergent Data)
The Cruise Room
Theme: Aztec/Mayan theme
A speakeasy located inside the Oxford Ho- Rating: 5, 6, 5, 5
tel (1600 17th Street), the location is accessed by A/S/D/F: 7/6/5/8, 8/7/6/9 (security)
checking in with the hostess (Evelyn) at Elson’s IC: Patrol, Acid, Tar Pit (Security), Blaster, Binder, Tar Baby
Steakhouse. She’ll tell you to go over to the mir- Notes: Owner data is nowhere to be found. Research
rored glass wall with the image of the Queen Mary data needs to be pulled from each side with a wireless key
in the lobby. There, you touch the metal bar direct- located on the head doctors’ commlinks, which makes it
ly below the image that, when activated by Evelyn, easier by reducing the Firewall by 1 per key, when the keys
allows the door to open. It also briefly pops up on are deployed.
the Matrix when activated. Organization: The main host only handles employee
The Cruise Room is a quaint little cocktail inquiries and minor paperwork. Behind that is the securi-
lounge that appears as if it was frozen in time, ty host, which works to limit access to the Awakened and
with Art Deco styling fashioned after a lounge on Emergent Data hosts.

MISSION 1: MILE HIGH MISSION // MISSIONS


Free Zone Meats the other three walk the interior perimeter of the
compound.
This place has long been a staple of the Denver The main building is a large square structure,
54 region. They ship under the familiar names of Real 130 meters long on each side. The northeast cor-
Beef™ , Rocky Mountain Steak Company™, and ner holds three floors of offices in a thirty-meter
Front Range Filets™, but no amount of cute mar-
SHADOWRUN: THE THIRD PARALLEL

square. Office staff of approximately forty people


keting titles are going to change the aura of this arrive around 0830 and leave around 1730.
slaughterhouse and meat packing plant. The offices are set up in a very orderly design
The plant operates as the aboveground cov- based on nine approximately ten-meter-by-ten-
er for a corporate black site below. The site has meter squares spread across three floors. Hall-
several unique properties that make it ideal for ways form the edges of the squares. The north-
its intended purposes: interrogation and study of east square is the reception area on the first floor,
Emerged and Awakened individuals. There has plant manager office on floor two, and the site
been significant damage to the local astral plane, manager office on floor three. On all three floors,
which contributes to security on the surface and the central square holds the personnel elevators,
helps in the research taking place below. Apart break rooms, and bathroom facilities. Each floor
from the astral damage, the site is afflicted by is better appointed than the one below it. On the
a Dissonance pool as well. The black site’s data first floor, the two squares adjacent to the recep-
cache does not clearly identify test subjects as tion area are sales offices for in-person clients and
metahumans but has material that should raise businesses. On the second floor, these are sales of-
the PCs’ eyebrows by describing supposed lab an- fices for more distant clients as well as interna-
imals in distinctly unanimalistic ways (e.g., “sub- tional clients, and most appointments are handled
ject 437 was improperly obtained as it was not through AR and VR. On the third floor, these are
clear if all social connections were properly sev- the offices for the sales managers who manage the
ered before experimentation commenced”). lower floors and handle VIP clients. The south-
west square holds the service elevator, building
dissonance storage, and maintenance staff offices. That ser-
vice elevator is also used to access the black site,
Dissonance is a—force? substance? material? thing?— located ten meters below ground. The remaining
that disrupts Resonance, making it more difficult for four squares on the first floor are offices for the
technomancers to access the Matrix. In game terms, this general staff. On the second floor, these offices are
works similarly to mana ebbs, as follows: larger and include site and corporate executives.
On the third floor each square is a massive of-
Small Dissonance Pool fice/living space. The two corners are intended for
Any technomancer touching a small Dissonance pool Free Range Meat VIP guests, while the other two
receives a –1 dice pool penalty on any test where the Res- are for site executives.
onance attribute is part of the dice pool. The remainder of the building consists of a
slaughterhouse, packaging and processing plant,
Medium Dissonance Pool and the shipping docks. The slaughterhouse and
Any technomancer touching a medium Dissonance
cattle pens are in the southeast section, processing
pool spends 1 Edge more on Edge actions and Edge boosts
and packaging take up the center section and the
than normal on tests using the Resonance attribute. area around the offices, and the shipping docks are
in the southwest corner with trucking docks facing
Large Dissonance Pool
west and the train-loading docks on the south wall
using the same rail line that brings the cattle to the
Characters cannot gain or spend Edge on tests using slaughterhouse. The worker staff consists of 150
the Resonance attribute. employees who arrive at 0800 and leave at 1800.
The interior facility is patrolled by only four guards
(use Lone Star Patrolman, p. 206, SR6). On Fridays,
some of the staff from the black site slip in and out
Free Zone Meats is located off Blakeland Drive, with the regular office staff and worker staff.
just west of Highway 85 near where the railroad Astral space and the flow of mana in this area
crosses under the highway and just a few hundred are severely disrupted by the continuous slaugh-
meters south of Colorado 470. The complex con- ter of cattle in and around the facility. This results
sists of a double layer of electrified fences [8S(e) in a high mana ebb (see p. 167, Street Wyrd) for
damage] three meters apart and one hundred me- all traditions in the plant. Second- and third-floor
ters from the main building with a single gate and offices don’t have any wireless negating paint
guardhouse. The guardhouse is staffed by a total around them, but the rest of the facility has rating
of five guards (use Lone Star Patrolman, p. 206, 6 wireless negating paint on all exterior surfaces,
SR6). Two are in the guardhouse at all times while including the floor. The paint generates 6 points

MISSIONS // MISSION 1: MILE HIGH MISSION


of noise (p. 176, SR6) to any Matrix signal that Support Engineer, p. 208, SR6), the two lead doc-
passes through it. tors (use Technomancer, p. 89, SR6, and Street
The processing plant is in the depths of dark- Shaman, p. 88, SR6) and their assistants. All of
ness. The astral here is thoroughly tainted. The the staff lives on site and switches out on Fridays 55
cattle brought in are not just slaughtered but are when they are on a break. The staff on each side

SHADOWRUN: THE THIRD PARALLEL


tortured and filled with fear before their slow and are only allowed to interact virtually, with the ex-
painful deaths. Instead of standard techniques, the ception of the security guards. None of the staff
cattle are brought in, cut repeatedly, then hung to will attack the runners unless they know anoth-
slowly bleed out. Their fear and terror create the er staff member has been killed or seriously in-
base for the local mana ebb, which is pushed to jured (takes over 3 boxes of Physical damage) or
the next level by the metahumans who are brought a large amount of non-suppressed gunfire breaks
in and subjected to similar acts in order to thor- out. If it looks like the runners are just going to
oughly corrupt the astral in the region. There is no kill everyone, the staff will use their arcane and
physical evidence of this, though—animal remains Emerged talents to frag them up!
might stay in the processing plant, but never meta- The right hallway leads to the arcane research
human remains. wing. This consists of a single thirty-meter-long
The layout of the plant is a labyrinth of kill corridor with heavy doors to seal the corridor ev-
rooms, pens, butcher chambers, and packing ery ten meters. The first ten-meter section has five
rooms, with a series of belts running between the doors. One on the left immediately through the
butcher chambers, processing rooms, and packing entrance leads to the security office visible from
rooms. The interior has no video surveillance but the foyer. Two others on the left lead to offices,
offers audio monitoring in case of emergency that one on the right leads to living quarters and re-
can be accessed via the Matrix. Staff are generally strooms, and one on the right leads to a small
apathetic, and if the runners are spotted they get lounge. The second ten meters has four doors.
ignored unless they attack the staff or look really The first door on the right leads to the electron-
out of place (excessive armor, excessive weapons, ics room where the security spider for this side of
obvious spells, etc.). In those cases, the staff will the complex works. It’s also where all the hard-
either defend themselves or will simply announce
wired data storage is for this side. The other three
verbally that there are intruders at their location.
doors lead to research labs. Inside the labs are a
The audio sensors are geotagged, and an IC pro-
main observation room, a main testing room, and
gram monitors the audio feed for the words “in-
four holding cells for test subjects (use Street Sha-
truder,” “help,” or loud screams.
The black site is accessed via that service ele- man, p. 88, SR6; reduce Magic, Conjuring, and
vator that is normally used to lift bulk materials Sorcery to 3). The test subjects primarily want to
and items to the upper floors of the offices. To get flee and are not anxious to fight anyone, as they
the elevator to descend to the black site, the run- fear they will lose. The last ten-meter section has
ners need a commlink with the ARO access key, five doors—two on the right wall, two on the left
or they can hack the black-site host (which is dis- wall, and one at the end of the hallway. The two
coverable once you are on the premises) to reach on the right are two more labs, the two on the left
the virtual elevator panel. Access commlinks are are storage and an office with living quarters for
located in the upper-floor executive office and on the head researcher and his assistant, and the one
the security guards. at the end is a large, warded chamber used for
In the depths, the elevator opens to a small foy- experimentation. All the walls on this side of the
er with two doors, one each to the right and left, a compound are covered with wards (rating 6), one
bulletproof reflective glass window and a pair of ward per wall.
ceiling-mounted remote gun turrets holding Colt The left hallway leads to the Emergent research
Cobra TZ 100s. Behind the glass are a trio of wing. It mirrors the layout on the arcane wing but
guards (use DocWagon HTR Officer, p.207, SR6). instead of wards it has rating 6 wireless negat-
If they see intruders, one guard moves to the pan- ing paint and the test subjects are Emerged (use
ic room to alert exterior security, while the oth- DocWagon HTR Support Engineer, p. 208, SR6).
er two move into the two separate branches of As with the Awakened subjects, they have no de-
the facility to warn the staff. Staff in the facility sire to fight.
consists of nine mundane security guards (three The security office is accessed via both hall-
in the office and three resting on each side when ways and contains a panic room in case of a
off shift), two security spiders (use Cutters Data breach. The panic room is warded (rating 8),
Harvester, p. 205, SR6), four mundane lab staff painted in wireless inhibiting paint (rating 8),
for each side, four Awakened staff on the arcane and has a hardline connection to the surface. It
side (use Lone Star Combat Mage, p. 207, SR6; is intended to be the impenetrable center that one
reduce Magic to 4), four Emergent staff on the guard makes it into in order to create time pres-
Resonance research side (use DocWagon HTR sure on the runners.

MISSION 1: MILE HIGH MISSION // MISSIONS


Who’s Who share this speculation when under duress, even
just a little duress.
Carol “Cat” McTavish He has a wireless key on his commlink to help
56 him access the data cache easier.
Cat is a semi-retired shadowrunner who oper-
SHADOWRUN: THE THIRD PARALLEL

ates as a fixer and sometimes Ms. Johnson in the


Denver shadows. As a runner, she had a reputa- Dr. Elivetri Qicharette
tion as a powerful mystic adept who excelled at Once known as “EQualizer” on the Matrix, Dr.
both long- and short-range combat. These days Qicharette is the head of Emergent research at the
she can usually be found in her club, the One-Up facility. Her research focuses in a similar way to
Bar and Arcade, on the east end of the Hub. Cat Dr. Tersh but with the inverse impact of the effects
is a green-eyed, brown-haired, female ork with a thanks to her ability to analyze the Emergent as-
slim but athletic build who looks to be in her early pects. She is actually the architect behind the Ma-
thirties. Born and raised in Scotland, Cat still has a trix layout of the facility. She chose the early-Amer-
pronounced Scottish accent despite living in Den- ican themes solely because she liked their calendar.
ver for most of her adult life. More information, Not the sacrifice, not the megacorporation, just the
including game statistics, can be found on p. 155. well-ordered measuring device created before the
fancy technology.
Kelly Jones She’s been tempted to dig into who pays the
No, that’s not her real name, but whatever her bills, but has discovered that information is very
name was is long lost. It’s her preferred nom de well-hidden. In her eyes, this means knowing is
guerre as it’s simple, common, and makes her as dangerous—possibly deadly dangerous. She’s
unmemorable as her plain brown hair, brown eyes, quietly speculated with her top staff that the
and girl-next-door looks. She could easily pass for money must come from an AAA, or possibly the
any average Jane. well-funded fragments of Novatech.
She’s not here as a threat, merely as a distrac- She will claim she is certain the site is support-
tion to demonstrate that spies are still present, ed by Novatech if she’s tortured, claiming she has
despite the shifts in the city. They just don’t op- obtained the information from the Resonance
erate with the same impunity they did previously. Realms.
When confronted about her interest in the team, The wireless key on her commlink makes ac-
she doesn’t bother feigning confusion. Instead, she cessing the data cache in the black site host easier.
simply explains who she is and that she’s not really
interested in the runners per se. She’s just interest-
ed in all things happening in her town. Special Notes
How this progresses depends on the runners’ The safe house is located at 6811 E. Florida Ave,
behavior. If they get violent, she calls the police. about halfway between the Hub and Aurora War-
She’s got no reason to worry about the law, but rens. From a footprint of fifty-eight meters per side
it’s very likely the runners are not similarly inno- at the base, the building tapesr in steps above the
cent. This is yet another sign of life in the FRFZ. tenth floor, narrowing by two meters on each side
Maintain a good cover, and you don’t have to
at the eleventh, sixteenth, nineteenth, and twenti-
worry. Break the laws, and you might end up as
eth floors. Floors two through ten have twenty-two
dragon chow.
condos per floor, eleven through fifteen have nine
condos, sixteen through eighteen have four condos
Dr. Terrance Tersh per floor, nineteen has two condos, and twenty is
Head of the arcane research lab, Dr. Tersh has a single large unit. The runners’ safehouse is a pair
been studying interactions between arcane phe- of condominiums that were merged into a single
nomena and technological (particularly Emer- unit on the eighth floor, 818 and 819.
gent) phenomena. His efforts have focused most- Numerous NPCs populating the Warrens are
ly on metaplanar rifts and Dissonance pools, but described in the Shadows of Denver chapter (p.
the actual effects on technomancers and Awak- 14). They are developed in the Character Trove (p.
ened individuals are also part of the data. 153) so the players can foster relationships with
Dr. Tersh is not one to ask questions and sees their neighbors during the course of the work.
no reason to try to find out who he actually The information-gathering stage continues as
works for. He suspects Aztechnology, because of people around Denver look to find out more about
the theme of the Matrix host, but also suspects what sorts of schemes are happening. For this mis-
MCT based on much of the formulas and equip- sion, it’s time for a good old-fashioned data-heist.
ment the facility uses. He’s more than happy to

MISSIONS // MISSION 1: MILE HIGH MISSION


mission 2 57

SHADOWRUN: THE THIRD PARALLEL


toward
the edge
Hook If asked about acceptable losses, Niki doesn’t
care what sort of damage the PCs do, but she’s not
In this mission, we meet some of the players for paying for a body count; she’s paying for data.
one of the main subplots of this campaign. During This is, of course, early in the relationship be-
this mission, runners are tasked to bust into a tween the runners and Niki; she won’t hold back
warehouse and grab anything that looks valuable. mission-critical data, but she isn’t yet willing to
This is a simple mission, and one that should help move beyond a professional relationship—she’s
the runners find their groove, as they (presumably) not the runners’ friend yet. She is also quite inter-
shoot, bribe, talk, or magic their way past guards ested in the information; if the runners don’t get
to grab a data storage device. The guards are most- back to her with something in a couple of days,
ly standard security, but there is spirit support and she’ll call to see what’s happening. Niki is also
a hacker on site. playing up how much of a friend Cat is; while they
know each other professionally, they aren’t close
and don’t regularly work together.
The Job The weapons research that the runners steal
A fixer contacts the team with a message af- will have ramifications in later missions.
ter catching wind of the runners’ work on their
last job. “I’ve been talking with my friend Cat. Staking Out
She’s been impressed by your work, and word is
you can get in places you’re not supposed to be. I the Warehouse
have some work for you. Do you think you can go The warehouse is, in fact, a covert facility, oc-
get something for me? I’ll meet you at the Rocky casionally used for shadowrunning purposes by
Mountain Oyster Atrium to give you the details.” mega-corporations, and has medium-low security.
Rocky Mountain Oyster Atrium is a family-style Runners attempting do the legwork on the place
flavored krill restaurant. At the time of the meet, it can find information in the following ways:
is almost deserted. Checking with contacts:
When the runners arrive, a fixer, Niki the Garden- Street: Street people who live in the area can tell
er, will greet them, make sure they’re comfortable, runners who make a successful Influence + Charis-
and when appropriate, discuss business: ma (2) test that the warehouse has been occupied
“I am acting on behalf of a Mr. Johnson, who on and off for years. When it’s not in use, it’s easy
has a lead on a hidden research operation. I don’t to sneak into and a warm-ish place to stay, but all
know what the research is about, but this sort of the old holes in the wall got fixed. The people who
thing is normally kept secret if it’s very profit- come and go at the moment just seem like regular
able, very dangerous, or both. We want you to people, even if their clothes and cars are a little
go to a particular warehouse, break in, steal any fancy for the neighborhood. They don’t seem to
computers and commlinks that might have data stay long, they are just there during the day.
on them, and bring them to me. We have a team Corporate: Corporate contacts who have been
ready to look at the data to see what kind of val- involved in shady business recognize the address as
ue it might have.” Niki offers the runners 2,000 one of the more deniable locations for down-low
nuyen apiece. work. It is sometimes used as dry-goods storage,

MISSION 2: TOWARD THE EDGE // MISSIONS


sometimes used for corporate espionage. It hasn’t Breaking into
been part of any known illicit activity for a few
years. Experienced Mr. Johnsons will mention that the warehouse
58 it is valuable because it’s so basic and simple that Tactics
you can do almost anything inside.
SHADOWRUN: THE THIRD PARALLEL

Matrix search: The warehouse doesn’t have The warehouse is reasonably well defended but
a strong Matrix presence. There are cameras at- should not be too difficult for runners to get into and
tached to a mid-grade security system that are out of. There are a total of ten security guards (use
hackable, but the system doesn’t connect to any stats for Sons of Sauron Brute, p. 205, SR6). These
interior cameras, and anyone who hacks in finds guards are well trained and authorized to respond to
that it doesn’t connect to any devices on the in- lethal force, but they can’t shoot first.
side. There is a monitor that can be hacked to fool In addition to the security guards and magical
anyone who might be inside the warehouse and ward (above), there is a Force 5 beast spirit bound
watching the external cameras. Otherwise, the to the location (p. 148, SR6), and a decker on site
whole place seems to be carefully locked down, or (use Decker, p. 84, SR6). The decker is in full VR and
maybe people have to turn off their devices inside. inside the host.
The inside of the warehouse is one large, most-
ly empty space. The concrete has been polished, but
On-Site Surveillance the walls and ceiling show scrapes and smoke marks.
Scoping out the astral plane: The warehouse is The place has seen significant firefights in the past,
warded. An Assensing test with 4 hits tells a mage and no one has cared enough about appearances
that the ward is fairly strong (rating 7). There ap- enough to clean the soot off.
pear to be no patrolling spirits visible, or magically A fresh magical circle of protection sits next to
active people outside the walls. Runners who man- a kitset room (see below). The inside of the circle is
age to push through the wall will see a large empty pocked, cracked, and smoke-marked from multiple
space with a circle of protection ritual (Structure explosions. Military or security personnel will recog-
7; see p. 144, SR6) cast by a Shaman. The inside nize the marks as something that could be made by
of the circle is not clear, but there appears to be a grenade.
some sort of toxic residue in it. There isn’t enough In the center of the warehouse is a large-ish kitset
to identify what kind of toxic magic created it, but room (about ten meters on a side). This room is an ob-
there is an impression of pain. During the day, a vious recent addition (there is still sawdust on the floor
few living people move about the warehouse; at from its construction) and has been carefully covered
night, it’s just the guards and someone in a big with signal-blocking aluminum foil (add 6 noise for
box of some kind (see below). There is also a beast any Matrix signal moving through the wall; use the
spirit (see below) who is hiding and watching for rules for wireless negation, blocking wall coatings, p.
anyone to come by. It will stalk intruders for a few 177, SR6). Even the one door into the room has been
minutes before attacking. covered. A metal cage sits near one wall.
Scoping out in person: If the runners check Facilities for washing and convenience are in a
out the warehouse, they will see a building with small room near the external door.
front and rear secure doors, as well as cameras on The decker is in the kitset room, next to a deck
the doors and hidden in surrounding buildings. If that has been used to collect data from the experi-
they manage to observe for at least a few hours, ments. When researchers are in the building, they are
they will see an occasional two-person patrol of also in the kitset room.
non-magical security guards in civilian clothing, The device holding the research is rating 6 (Attack
with armor vests. A few more hours will show a 7, Sleaze 6, Data Processing 8, Firewall 9). It weighs
small group of researchers leaving and taking a car about two kilos and is about the size of an awkward
to somewhere else in the city. Whenever the door suitcase. The decker will be happy to engage in cy-
opens, there is a person who checks some sort of bercombat or negotiation for anyone who decides to
ID card. jack in, although runners may find it easier to shoot
The only other interesting thing happens if a the passive body of the decker or pull out his plug
person with an interest in old languages physically (probably causing dumpshock, p. 176, SR6).
checks out the warehouse. They will notice an odd Sitting in the server are data files with the results
symbol applied to a nearby wall in AR. It’s not im- of the tests. Most of the data files are encrypted and
mediately recognizable as belonging to a particu- archived, but one file is currently being written and
lar language, though it looks generally foreboding, hasn’t been archived yet. It contains data on explo-
and it will have been erased by the time the run- sion patterns, spirit aura readings, and other arcane
ners try to enter the building. No one will have no- information. This will be impenetrable to most peo-
ticed the erasure. (see Mission 4: A Certain Glow ple, but academic magical researchers browsing it
for more details, p. 61). will get the feeling that there is some sort of mix of
tech and magic here that involves spirits.

MISSIONS // MISSION 2: TOWARD THE EDGE


Anyone trying to talk their way into the build- Returning to the Johnson
ing will be firmly asked to show identification or
leave, but the guards are susceptible to manipulation When the runners contact Niki the Gardner to
and can be bullied or bribed into letting runners in arrange delivery of the server and any other evi- 59
through opposed Influence tests. dence they collected, she sets up a meeting with
her employer, Ms. Johnson—a woman who will

SHADOWRUN: THE THIRD PARALLEL


Guards attempting to spot runners sneaking in
gain two points of situational Edge due to the favor- introduce herself as “Vishala.”
able setup and bright lights inside. In addition to the server or copies of the files, if
the runners thought to take pictures or videos of
the warehouse, they will earn a bonus from Visha-
Success la. If she is asked what she is going to do with the
The paydata that Mr. Johnson has asked for is information, she will matter-of-factly say, “I’m go-
in the device. There isn’t much else of value in the ing to decode the research data and see how valu-
warehouse other than the weapons and equipment able it is.” The files are well encrypted and consist
of the opposing forces. of a lot of data, so decrypting and analyzing them
There doesn’t appear to be any active exper- will take some time. She says more work might be
iments at this time. Everyone seems to be analyz- forthcoming once she looks through the data.
ing data from experiments that have already been
completed. The metal cage is a square, about seven
meters each side, and it appears to have been dam-
aged. Looking in from the outside shows a series of
Who’s Who
scorch marks on the floor, as well as a pile of melt- This mission introduces Vishala, who will be a
ed and smashed electronics, and what appear (to a recurring character in this campaign. More details
magically active character) to be used-up reagents. about her can be found on p. 160.
An Assensing + Intuition (3) test will allow the This mission introduces the PCs to an import-
viewer to notice an odd emotional vacuum in the ant Ms. Johnson and puts them on the trail of an
cage and a slight mana ebb. Any technomancer who important antagonist—though it will take time for
examines the electronics and makes and Electronics them to find out who that is.
+ Intuition (3) test will detect wisps of Dissonance.

mission 3

BreadcrumbS
Hook The Job
The Ms. Johnson for this mission is an elven The PCs’ fixer contacts them, saying their repu-
woman named Stiletto. Word from either Cat tation in town is growing. Another possible job has
(Mission 1) or Vishala (Mission 2) got to Stiletto, come up. An out-of-town Johnson needs talent for
saying the PCs could do a good job for her. She’s an extraction/escort with maybe some data recov-
learned of a possible whistleblower from Ares, last ery—because everyone in town is suddenly looking
seen in Denver, who may be a goldmine of paydata. for info.
But she’s unable to act directly, so she hires shad-
owrunners to secure the whistleblower.

MISSION 3: BREADCRUMBS // MISSIONS


Meeting Ms. Johnson half full when PCs arrive. Any glitch on the Elec-
tronics test means the deck is bricked.)
The meet is at a diner called Sam’s No 3, an estab- Within five minutes of the PCs finding Miller,
60 lishment that’s battered but stands defiant despite the a six-member GOD “Recovery Unit” can be de-
Zone Defense Force patrols. Ms. Johnson (a.k.a. Sti- tected a half-kilometer away if the PCs have taken
letto; see p. 159) is sitting near the back, working on
SHADOWRUN: THE THIRD PARALLEL

proper precautions. For stats, use Lone Star Com-


her commlink with a pair of AR gloves and a discreet bat Mage (p. 207, SR6), four Doc Wagon HTR
jammer active next to her cup of coffee. officers (p. 207, SR6), and one rigger (p. 86, SR6).
A Perception + Intuition (3) test reveals that
Stiletto has two bodyguards; one is sitting next
to the main entrance while the other sits three Tactical Situation
tables away. Their features are hidden, but their The PCs will have to deal with the GOD Recov-
demeanor screams “mercenary” (use Special Forc- ery Unit. While there are multiple ways of doing
es, p. 208, SR6). If the PCs succeed in an Astral + so, these are the most common or likely.
Intuition (4) test, they’ll see that Stiletto appears
mundane but has a very powerful dagger weapon
focus (Force 7) on her hip. 1. Direct Combat
Without stopping, Stiletto politely asks the PCs The Recovery Unit is conducting a termination
to sit, order whatever they want, and give her a sweep. If they’re able to get close enough, they will
minute. Three minutes later, a jet-lagged Stiletto ad- come in guns blazing and will neither negotiate
dresses the PCs, saying she’s looking to secure a per- nor attempt to take prisoners. Their standard op-
son of interest (POI). Naturally she doesn’t divulge erating procedures will be to use drones and create
details yet, but says this POI has information that a perimeter around the safehouse while the HTR
she requires and is in great danger. Stiletto offers the operators use Small Unit Tactics (p. 86, Firing
PCs 10,000 nuyen (plus 500 nuyen for each hit on Squad) to get close. They then will employ frag-
an Influence + Charisma Opposed test, maximum mentation grenades and follow up with a dynamic
increase of 2,000) each plus a 5,000 bonus if the entry to eliminate anything still alive. The combat
POI is recovered alive. If that’s unfeasible, the job mage will deal with any magical threats and pro-
then becomes data recovery. If the PCs accept, Stilet- vide general magical support and overwatch. If the
to gives them a datachip with all pertinent contact PCs can figure out the unit’s tactics (Perception +
information, including the location of a safehouse. Intuition vs. Influence + Logic Opposed test), they
The POI is Martin Miller, an ex-Ares Matrix se- can try and develop a counter-response and coun-
curity engineer and decker. He went AWOL during terattack the Recovery Unit. If the Recovery Unit
the chaos that followed Ares’ move from Detroit suffers three or more casualties, they’ll withdraw.
to Atlanta and apparently took some valuable
paydata with him. His last known location was a
safehouse on the outskirts of the Aurora Warrens.
2. Attempt to Escape
Discretion sometimes truly is the better part of
valor. If the PCs detect the Recovery Unit before
Wrath of GOD they arrive, they can attempt to exfiltrate the area
Making entry into the safehouse is ridiculously without being detected. If the PCs are unsuccess-
easy (see Hotspots for details). Once inside Mill- ful, the Recovery Unit will give chase using drones
er’s office, the PCs see a combination of modern to harass, corral, or track the PCs or attempt to
SOTA and jury-rigged Matrix gear. In the center incapacitate their vehicles. If the Recovery Unit’s
is a modified Valkyrie module desperately fighting rigger or vehicle is incapacitated, the chase will ter-
(and failing) to keep a jacked-in Miller alive. The minate, and the PCs will be in the clear.
module’s diagnostic panel indicates that Miller is
dying; his nervous system is now almost complete-
ly fried by deadly Matrix feedback. Any decker or Aftermath
technomancer will instantly realize that Miller is After the PCs have dealt with the Recovery
link-locked because of Convergence. Team, they’ll need to contact Stiletto via the com-
It’s too late to save Miller, and the Grid Over- mcode she provided. Mission 6 (p. 66) has more
watch Division undoubtedly has minions on the information about the data they recover. They
way. It has now become a data-recovery operation. meet back at Sam’s No 3, but this time behind
Miller has dozens of data chips and cyberdeck the battered diner. Stiletto will quickly debrief the
data modules stacked nearby on various shelves PCs, asking them to explain in detail exactly what
and tables, all of which are easy to snatch. If the they saw and if they saw any of the data. The PCs
PCs attempt to recover what’s left of Miller’s cy- can respond however they want. Either way, she’ll
berdeck, it’ll require an Electronics + Logic (5) test leave the PCs with their payment (plus bonus).
to prevent any further damage. She’ll also ask if they keep her commcode handy,
(Note: The deck’s condition monitor is already as she may need more help in the very near future.

MISSIONS // MISSION 3: BREADCRUMBS


Hotspots Who’s Who
Miller’s Safehouse Stiletto 61
Located on the edge of the Aurora Warrens, the A female elf who looks to be approximately thir-

SHADOWRUN: THE THIRD PARALLEL


safehouse was once a used car dealership. Derelict ty-five years old, Stiletto is a former shadowrunner
vehicles, chassis, and equipment litter the 100-me- who beat the odds and not only managed to retire
ter-by-100-meter lot, creating a small maze of rust- but was able to successfully implant herself into
ing metal. In the center is a two-story building that the world of academia. Stiletto is currently known
used to be the office and maintenance/repair shop. as Professor Hanna Pierce, PhD/ThD, and is one
Miller has refurbished the main office on the sec- of the leading authorities in experimental magical
ond floor to suit his needs. Right away, the PCs theory. Only a select few know about her past. She
should spot several defensive measures (maglocks, is also a member of the organization known only
sensors, mines, and even some sentry guns), only as Grey Cell, which has tasked her with her current
to discover that they’ve all been deactivated. Two investigation.
heavy metal bolts are the only thing securing Mar-
tin’s office door (Structure 12) now that the ma-
glocks have been deactivated. Special Notes
Stiletto, who is working for Grey Cell here, is a
major NPC in this adventure and will work to culti-
vate any and all allies she can. However, she will not
do anything or allow anyone else to jeopardize her
investigation and will treat everyone accordingly.

mission 4

a certain
glow
The PCs have helped three different Ms. John- want to track down the AI creating those coded
sons gather information, found some interesting messages.
items, and made some connections. Now it’s time To make matters worse, the runners may real-
to start dealing with current events. ize that their employer is Aztechnology and that
the glyphs have a magical meaning: assembled and
deciphered, they will reveal a specific location in
Hook Denver. What is going to happen in the location is
All over Denver, devices are randomly tagged something they will have to figure out.
by strange glyphs. These glyphs are mysteriously
and quickly deleted. Hired to explore the city to
gather those inexplicable clues, the runners dis- The Job
cover some unsettling truths—namely, that the The client reaches out to the runners through
Null Sect is removing those tags. They do it to help one of their most trusted and careful contacts. He
one of their allies on Earth, but also because they presents himself using the street name Guide and

MISSION 4: A CERTAIN GLOW // MISSIONS


asks to meet them in a rather secluded and unusual few places, it will be too late. People nearby will
place in the Rocky Mountain Arsenal Wildlife Ref- remember the symbol tagged, but it will be already
uge (p. 31) or any other remote location the run- removed. No one saw who or what created those
62 ners agree to. On the site, a Ute shaman carefully glyphs. Eventually, the runners will catch a break
approaches them. He wants first to be sure they are and find one that has not been erased.
SHADOWRUN: THE THIRD PARALLEL

not being spied on. Digital copies will quickly disappear, so the run-
Once confident that the meet is secure, he brief- ners should soon realize that they need printouts.
ly tells them about the strange glyphs appearing They should be able to catch an image with cybe-
in Denver’s Matrix (see Mission 3, p. 59). He also reyes, vision aids, or a commlink and then make a
adds that the tags are often deleted, without any print at a nearby Stuffer Shack. With hard copies
trace, sometimes only a few hours after appearing. of a few glyphs in their hands, the runners may try
He wants to know what those glyphs are, what to decipher them. That task requires a specialist,
they mean, and also who is deleting them and why. which leads to Mission 5.
As an incentive to accept this run, he offers The glyphs are a creation of Kara Jay, a weird
double the payment of their last run, with twen- mix of fictitious kabbalistic signs and symbols em-
ty percent of their last payment upfront. He will ployed by her tribe that have been lost to histo-
negotiate the final payment amount, if pressed, ry. She designed them for her own personal use to
with each net hit adding another ten percent up keep her enchantment notes coded.
to a maximum of three times their last payment.
Whether the runners agree or not to the job, Guide
quickly disappears from their presence.
Hunting the Hunter
With at least one glyph still up, the runners may
want to stake out the place and see what comes to
What’s happening? delete it. Unfortunately, the Nulls are very careful
A talented talismonger, Kara Jay had a magic with their appearances, so if they can spot the PCs,
shop in Denver in the ’50s called the Phoenix (see they won’t attack directly, but deploy a few Greys
below). She died online back in ’64, and part of to deal with them. The second time the runners
her personality became an e-ghost, the Seer, who find a glyph, a Clear will appear and attempt to
has haunted Denver’s Matrix since then. Too frag- delete it before they can secure it (see Character
mented to be able to coherently send a message, Trove, p. 162).
the AI identified patterns that allow it to foresee At this point, the Null Sect informs their ally,
upcoming events in Denver. The e-ghost began tag- MCT, and asks them to deal with this “physical
ging key locations in the city that will play a role world problem.” Reluctantly, MCT agrees to dis-
during the campaign’s finale. It’s a cryptic way to patch a team of runners equipped with foci creat-
send a warning. ed by Kara Jay to find and kill them. Once those
MCT soon realized that those glyphs could be are defeated, the runners can try to figure out who
a hint to what they are planning. Unwilling to ex- hired them, but MCT went through two different
pose themselves more by using their own runners fixers to hire the team. However, identifying the
and spending good nuyen on what could be a wild source of their assailants’ foci should be a hint that
goose chase, the AAA reached out to the Null Sect. the AAA has a role in whatever is going on.
The Sect is not normally a group that can be hired,
but MCT has something they want—information
about several technomancers in Denver. The Nulls
Tracking the Source
started deleting the glyphs, and before long they The Seer is quite difficult to track down. The AI
realized an AI was behind them. That drew their is not tied to any device and lives only as a Matrix
interest—they started tracking the author of the entity. It has no commcode; it simply emulates a
glyphs, fueled by a desire to “correct this Matrix device, for a brief moment, in order to act in the
anomaly.” virtual world (i.e., to tag a device). This virtual de-
vice disappears from the Matrix the moment the
task is executed. That means that tracking the de-
Investigating the Glyphs vice used to leave the glyphs will lead them no-
The first job for the PCs will be to locate glyphs where.
that have not been deleted yet. If the runners kept Once they have collected three or more glyphs,
a digital copy or picture of the one they saw, they Matrix research, focused on Denver or using one
will realize, maybe during the meet, that the file of the city university’s resources, will yield a picture
they made is gone and there is no trace that it ever of Kara Jay’s shop, with a book having the latest
existed (courtesy of the Nulls’ ability to erase data glyphs found on the cover. This shop, called The
from the Matrix). Talking to locals, contacts, or Phoenix (corner of Logan Street and 56th East Av-
searching the Matrix will take them to a few spots enue), is now closed, with no active management.
where the glyphs have been sighted. For the first Filled with trinkets and new-age books, whatever

MISSIONS // MISSION 4: A CERTAIN GLOW


information that survived does not indicate that
the owner, Kara Jay, actually had any magic talent.
However, anyone running the shadows back in the
’50s will tell a different story: her shop was a front, 63
and she was a very skilled talismonger.

SHADOWRUN: THE THIRD PARALLEL


The shop was closed and abandoned for over
a decade. Kara’s daughter never returned to it af-
ter her mother flatlined and she moved away from
Denver a few years ago, without mustering the
strength to sell the place.
If the runners stake out the place, after a few
days they may spot a device running silently, pop-
ping out of nowhere. Running silently with a per-
sona looking like a flaming bird, the Seer just ar-
rived to recover from an ambush from the Nulls.
Whatever the PCs do, the e-ghost is not really
helpful. It’s incoherent when it speaks, babbles
repeatedly and is impossible to truly understand.
It’s badly damaged, having barely survived a few
encounters with the Nulls.
In order to restore the digital sapient, the run-
ners must move it into a powerful device (cyber-
deck rating 5 or above) with a Software + Logic (3)
test. Apart from providing the hardware, they first
have to convince the Seer to agree to the transfer
(an Electronics + Logic [9, 3 hours] Extended test).
Until the Seer is transferred, the Nulls will regular-
ly attack the AI.
Once relocated, they’ll have to nurture the poor
AI back to health and sanity (Software + Logic [10,
1 day] Extended test). If this fails, a deep run into
the Foundation of the host of Denver University
(rating 7) may restore it, even if it was destroyed
by the Nulls. This is where Kara Jay was doing
some research online when she died. See Mission
35 (p. 148) for more information on the Seer’s rev-
elations.

Glyph locations
• In Chinatown, in an underground games
room owned by the Golden Triangle triad.
The glyph is tagged into one of the slot ma-
chines, and runners would need to find the
right one before security notices them.
• The Psychology Department’s Penrose Li-
brary, Denver University, has an incredible
magical archive used by the students for re-
search (p. 29, Spy Games). The glyph (the
first one to appear) is tagged on the research
desk used by Kara Jay when she died and is
thus protected by Archive’s host (rating 7).
• At Lakeside Amusement Park, the glyph is
in a key component of a ferris wheel that
the runners need to remove, which requires
powering down the attraction. Parashield
(owned by MCT) handles the security and
will be notified.

MISSION 4: A CERTAIN GLOW // MISSIONS


Who’s Who tion, but to mark devices that contain potentially
important information. Runners should notice
that devices associated with the glyphs have un-
64 Guide usual data storage with encrypted files, and real-
If the runners look into Guide and do some ize that they should investigate the devices as well
SHADOWRUN: THE THIRD PARALLEL

legwork, they’ll learn he was a mysterious person as the glpyhs.


visiting schools in the former PCC sector seeking Once the runners have collected at least three
children with enough Talent to become shamans. glyphs, they can look for someone to help trans-
Nobody knew his true name—he was often de- late them. Their contacts will lead them then to
scribed as a tall, skinny human Native American. Arcane. Alternatively, they can also find his name
It’s almost impossible to give him an age. Some and address in the paperwork of the shop and go
claim he was one of the fragments of the original see him from there. Ideally the runners have also
spirit of Denver. rescued the Seer and are patiently restoring the
He was always careful, kind, and respectful poor AI so that it can help them during the finale
with the children he mentored. His main goal ap- (p. 148).
pears to be simply increasing the number of mag- The runners should have a fair chance to un-
ically active metahumans. cover their employer’s true nature. During the
Nevertheless, Guide has not been seen in Den- initial meet, if they are suspicious, let the dice
ver for a few years—almost a decade in fact. speak. If they see through Masque’s (p. 158) dis-
guise, he has a backup cover (French agent inves-
tigating what’s happening in Denver on behalf of
Special Notes the French Touch consortium). But if the runners
The glyphs are always running silently, mean- confront him smartly (for instance, pointing out
ing the runners need to get close enough to their his use of blood magic if they spot that), he will
physical location to see them. Also, the glyphs are simply come out clean and convince them of the
only the tip of the iceberg; more information is relatively benevolent intent of Aztechnology in
hidden in the numerous files on the device. Seer the context of the current events. Which, oddly
has been using her glyphs not just to attract atten- enough, is actually true.

mission 5

wispy will
After collecting the glyphs, the runners find they poses an 8:00 p.m. meeting at One-Up, a club on
are unable to decipher them. A little research will lead the east side of the Hub. If the runners already
the runners to a local expert in mystic languages. have Cat as a contact, they may know this is her
bar. After introductions, Dr. Kaine looks over the

Hook glyphs and explains that they are a shorthand code


developed by a talismonger named Kara Jay, who
When looking for a local symbologist to help had a shop in Denver during the ’50s. He doesn’t
them out, the team finds the name and commcode know the exact meaning from memory, but he has
of Dr. Rutherford Kaine. When contacted, he pro- a copy of her notebooks back at his office. Dr. Ka-

MISSIONS // MISSION 5: WISPY WILL


ine doesn’t want money to do the work, but he Intuition (4) test to find and an Engineering + Log-
needs a favor, stealing something from the owner ic (3) test to disarm. The statue weighs 400 kilos
of the club. He explains he once worked with Cat, and takes a total Strength of 7 to carry it (it can be
the club owner, using the street name Arcane in a a team effort). As a side note, the statue has little 65
group called Front Range Consulting. One of the real value, since it’s just platinum-plated cast iron.

SHADOWRUN: THE THIRD PARALLEL


items FRC acquired while working together was a If the runners get caught by Cat, Arcane will call
trophy in the shape of a dragon statue, and that’s and say the game is over, but they can still come by
what he wants. Arcane explains that he and Cat and pick up the translation.
have stolen it back and forth for a while now, and Once the runners get to Arcane’s address, they’ll
it’s turned into a sort of game. find it’s a commercial building with a sign reading
“Dr. R. Kaine—Consultant” on the rear stairs. A cat
sitting next to the bottom step looks up and says
The Job “Arcane’s waiting upstairs.” You notice the “cat” is
The statue is in Cat’s office on the second floor actually a tangle of vines in the shape of a cat, and
of the club, and Arcane wants it brought to his its fur is long, thin thorns. Another one of the crea-
apartment three blocks north of the bar. He plac- tures can be seen by the door. A ring of the door-
es four conditions on the job: No one gets hurt, bell is rewarded by a three-meter-tall suit of ancient
no property damage, don’t steal anything else, and plate armor opening the door. If the team has the
don’t get caught. If Cat catches the team, the game’s statue, the armor says, “Good, I’ll take that,” and
over. If the runners negotiate, for every net hit on effortlessly carries it over to a pedestal before sit-
an Influence + Charisma Opposed test, Arcane will ting back on the couch, moving another “cat” out of
pay each of the runners 500 nuyen (2,000 nuyen the way before restarting its paused trid program. If
max) in addition to the translation work. Once an they don’t have the statue, the armor calls out, “Ar-
agreement is reached, he takes the glyph data and cane, they’re here,” before returning to the couch.
leaves, telling the team he will have the transcrip- Arcane motions the team into a luxurious library
tion ready when they arrive. office. Once they’re in there, he asks about the job
There are two ways up to the second floor: a and will settle up for any payment owed.
rear exterior door accessed by stairs, and an ele- “Here is what I know about the glyphs,” Arcane
vator behind the bar. There are no second-floor says as he transfers a data file, which describes the
windows or roof access. Cat is currently working glyphs as a kind of spirit attractor—certain spirits
behind the bar, and it’s not possible to use the el- feel the pull of this mystic symbol and approach it.
evator as long as she’s nearby. She could possibly If the runners broke any of the first three rules of
be drawn into another area of the club if the run- the job, his manner will be brusque, and he will see
ners want to sneak into the elevator. If the runners them out quickly. If they followed the rules of the
decide to just ask her she will confirm everything game, Arcane will continue with, “I hate to admit
Arcane said. She’ll also tell them they’re welcome it, but I’m not certain of the entire function of the
to the statue, but they have to steal it. She adds glyphs—that is, while they attract spirits, I’m not
“but don’t get caught” with a wink. sure which spirits, or why.” He then promises to
The club has a rating 6 host that controls the get back in touch if he uncovers more information.
elevator, maglocks, and cameras. The second-floor
door has both a rating 6 maglock with rating 5 an-
ti-tamper, and a second rating 6 mechanical lock. Hotspots
The elevator has a biometric scanner that opens
for an authorized user or can be operated by the One-Up Bar and Arcade
host. Cameras in the office will send a motion alert The main room of this neighborhood club is the
to Cat’s commlink if they are not disabled. In the One-Up Bar and Grill, a typical bar with a con-
office, the statue is easy to find—it’s a meter-tall temporary style, serving drinks and food along
dragon made of a white metal holding a red-gold with occasional live music. The One-Up Arcade
orb in its front claw, sitting on a pedestal under a is a game room on one side of the bar and grill.
glass case. An astral ward (rating 5) circles the ped- It features reproductions of video game machines
estal; breaking the ward alerts Cat. Inside the ward from a century ago as well as an assortment of
is a throwback alarm system (no Matrix icon) with modern AR game areas. The One-Up Back Room
pressure plates around the pedestal that activate is a dark and smoky members-only private club
an alarm in the bar. The glass case is covered with that is actually a hangout for runners, the only real
a nearly invisible mesh that will deliver a taser membership requirement being a good street rep.
shock if touched, 10S(e) damage with 6 charges. The second floor is the business office of the club’s
Lifting the statue will also set off a throwback trap owner, Carol “Cat” McTavish, a retired runner
that fills the room with Neuro-Stun XII and alerts and a well-known fixer and Johnson in the Denver
Cat. These three traps each require a Perception + shadows (see p. 155 for more information on her).

MISSION 5: WISPY WILL // MISSIONS


Who’s Who a linguist. Unwilling to be bound by the normal
academic niceties, Arcane decided the best way to
accomplish his goals was to go outside the system
66 Arcane as a shadowrunner. Arcane’s profile can be found
The name Dr. Rutherford Kaine is a high-grade on p. 155.
SHADOWRUN: THE THIRD PARALLEL

fake SIN that Arcane uses for his academic work.


He looks human, but Arcane is actually the son
of a wild fae calling herself the Queen of Roses Special Notes
and a British nobleman. He has spent most of his Arcane’s “cats” are Force 3 free plant spirits,
life in the metahuman world, attended college, and and the suit of armor is a Force 9 free guardian
trained as a mage, an arcano-archaeologist, and spirit named Dovos.

mission 6

i’m here to see...…


This chapter gives the PCs a chance to engage If the players parted on bad/shaky terms and did
in investigative/espionage work and introduces an anything that could be considered untrustworthy or
important antagonist. reckless, Stiletto only offers 2,000 nuyen apiece and
only gives the PCs a basic description and stats to
help identify their target, nothing more (see sidebar
Hook for more information). This job could also go to-
ward mending any fences with Stiletto, if necessary.
Using the paydata obtained from the whis-
Stiletto doesn’t care about what methods the
tleblower, Stiletto has learned of the existence of
PCs use as long as they don’t attract attention,
someone known only as “the Auditor.” To continue cause any major damage/casualties, or (most im-
her investigation, she contacts the PCs for assis- portantly) endanger her investigation.
tance.

The Job Hotspots


Approximately a week after the last job, Stilet- Above It All
to contacts the PCs through their fixer to inquire A relatively new establishment, Above It All
about another job and arranges a meeting in a pri- (AIA) was in the midst of a soft open when Ghost-
vate Matrix chat room that looks like a hunting walker reclaimed Denver, and it gained the atten-
lodge, complete with fireplace. tion of the great dragon’s voice, Nicholas White-
If the players parted on good terms with her, bird. This bit of patronage ultimately saved the
Stiletto informs them that the data they recov- restaurant but also helped it become the biggest,
ered has been decrypted, and it revealed another most exclusive eatery in Denver.
person of interest. This POI will be meeting with While the food is of the highest quality, AIA’s
a VIP from Evo in the next two days at an exclu- security measures make it stand out as a favorite
sive restaurant in the old Sioux Sector. among the power brokers in the FRFZ. Custom
Their job is to covertly surveil that meeting, area jammers (rating 6) built into the walls keep out
and she offers double the pay rate from Mission 3 wireless signals, but also create a low-level noise area
(p. 59). If the PCs accept, Stiletto transfers a data around the establishment. Matrix access is available
packet with all the available data they’ll need, in- (theoretically) only through the host server (rating
cluding a few choice bits as a token of goodwill if 7). The stylish hardwood walls are backed by rating
they are on good terms. 7 wards for a modicum of astral protection, and a

MISSIONS // MISSION 6: I’M HERE TO SEE...…


Subject 001-A, a.k.a.
“the Auditor,” and the Meeting Data Dump
Basic information: The POI is designated “Subject 001-A” in If the PCs are able to successfully infiltrate or
surveil the Auditor’s meet, they will learn a lot of
Stiletto’s data file, and his background is currently unknown.
information—see Special Notes for more details. 67
Subject is approximately 2.1 meters tall and is estimated to be

SHADOWRUN: THE THIRD PARALLEL


a human male. Subject’s age is unknown, but by standard ap-
pearances is consistent with a human male in his early fifties.
Build is extremely slender; subject’s most pronounced feature Who’s Who
is the complete lack of hair, especially on his head/face. The only new character of note that’s intro-
According to decrypted data, the subject identifies as duced in this chapter is the Auditor, who typically
male. Name is unknown, but subject is known in high-lev- does not have direct dealings with the PCs.
el corporate circles as “the Auditor.” His exact affiliation
is unknown. The Auditor has been meeting with multiple
high-level corporate officers over the past several months.
The Auditor’s next scheduled meeting is with Wade
Special Notes
Takao of Evo Corporation at an upscale restaurant known as • The Auditor has his own, four-person, all-ad-
Above It All. Takao is a regional VP in North America and was ept security detail present (use Seraphim
sent to Denver to act as their representative in Ghostwalk- Avenging Angel, p. 208, SR6). They will not
er’s new domain as a corporate ambassador. Takao is known act unless the Auditor is threatened. If combat
for being unremarkable in all aspects, but he is exceptional- breaks out, they will escort him out, shielding
ly good at towing the corporate line and kissing hoop. him with their own bodies if necessary.
• The Auditor disdains any modern technolo-
security magician is on duty during business hours gy, as he asks for a paper menu rather than
(use Combat Mage archetype, p. 82, SR6). use “disgusting” AR.
Physical security is also tight. No one gains entry
without a reservation, and weapons generally are not • The meet is also a test for Wade Takao, who
allowed, though there are exceptions. The restaurant also has his own two-person security de-
tail (use Marine Corps Special Ops, p. 208,
employs both overt and covert security; the latter often
SR6). The Auditor wants to see if Takao or
posing as wait or cleaning staff (use Lone Star Patrol
his security can detect any eavesdropping
Officer, p. 206, SR6, with appropriate attire), while the
or interference and sufficiently deal with it.
former are more concerned with access control.
Otherwise, the Auditor or his security will
The restaurant consists of three floors. The bot-
not interfere with the PCs, even if they de-
tom two are dining areas, while the third has offices tect what they’re doing. If the Evo security
and maintenance. The roof is the most exclusive area, team detects the PCs, they will move swiftly
with just six tables available for only the most im- to neutralize the PCs with stun munitions.
portant VIPs. And of course this is where the Auditor
will be meeting. (Note: At the time of the meet, only • If the PCs are successful (and after a lot of
three of those tables, including the one with the Au- small talk initiated by the Auditor about
ditor, will be occupied.) “this world’s cuisine and drink” and how
“magic keeps getting weirder, doesn’t it?”),
they will learn that the Auditor has agreed to
Conducting Business accept Evo’s invitation to negotiate a possi-
For all its security, AIA is not a fortress. The ble arrangement with “the Dis” and that Evo
PCs have some possible options for completing is looking to create a “working relationship,
their job. similar to and better than what they have
with others.” Evo is most eager and willing
A. Remote Observation to offer excellent terms and full cooperation
in return for Dis patronage, as they feel they
If the PCs can infiltrate and set up a data tap to “have more to offer” to Dis.
gain access to the security system, they can attempt
to access it remotely and eavesdrop on the Audi- • The Auditor will seem to make a tentative
tor’s conversation. deal with Evo, but after Takeo leaves, it is
clear the Auditor found the man distasteful.
B. Proximity Observation • Before he leaves, the Auditor will do some-
If the PCs can find a way to gain access, they thing to indicate he knew he’d been under
can directly plant a device or insert a drone into surveillance all along. For example: looking
the area. Or they can simply watch and observe. directly into a camera the PCs are using,
Masquerading as patrons or staff is one possibility, and/or saying something like, “I hope you
but they will need appropriate disguises and iden- got what you’re looking for. Good day.”
tification.

MISSION 6: I’M HERE TO SEE...… // MISSIONS


68 mission 7

it does
SHADOWRUN: THE THIRD PARALLEL

what now?
The analysis of the datasteal in Mission 2 (p. 57) it-summoning gear, you get it taken off you. The
is now complete. The analysis looks fascinating, but confiscated foci are stored in a secure government
some of the experimental notes were not recorded. facility. Now, though, with Ghostwalker’s atten-
To work out what the missing parts are, Visha- tion elsewhere, and with the recent changes to the
la needs to re-create the experiment, but doing so city, I think there is a good chance for a skilled and
requires summoning and binding foci. These have resourceful group of shadowrunners to break into
been outlawed by Ghostwalker for a long time, and this facility, grab a great big summoning focus, and
his agents have taken them when they have found bring it back to me. I’m offering significantly more
them. Now there is a governmental storage facility than your normal rate for this job. The location is
with all the confiscated foci just sitting there, and it’s a storage facility underneath a train museum.”
time to get Niki to hire some more runners. Runners will no doubt be nervous about run-
ning against Ghostwalker. If they decline the job,
Niki will find another crew to do it, but she is keen
Hook to keep her information footprint as small as she
can, so would prefer to use runners she has em-
Niki (from Mission 2, p. 57) calls the runners ployed previously.
with a lucrative offer. If the runners are willing to Niki can offer pretty good information on the
take a little risk, they could be in for a big payday. underground facility. She has the original floorplan
from when it was built, she knows the security
The Job company with the contract to guard it on behalf of
the city, and has even managed to get a copy of the
Niki calls with a message. “Glad I caught you, physical key used for a maintenance shaft.
I have some interesting work, if you think you can Niki also offers a good sum of 12,000 nuyen
handle a little risk. Come and meet me at the Ur- per person, specifically because people might be
bane Brawl.” uncomfortable running against Ghostwalker or
When the runners arrive at the restaurant-bar the government. Each net hit on an Influence +
in Littleton, they are shown to a table with a view. Charisma Opposed test increases that figure by
Niki is already there and seated. She’s ordered 500, up to a maximum of 15,000.
food and drink for the runners based on what she As the runners accept the job, Niki will add,
knows of them from previous interactions. It’s “Oh, and no need to mention this to Cat; I don’t
high-quality soy and krill food—tastes great! think she’s into technically upsetting Ghostwalk-
“It’s good to see you again. I have a lucrative er” If the runners do get in touch with Cat and
job that sounds riskier than it probably is. There spill the beans, Cat will thank the runners for the
is no easy way to say this—I want you to steal information, and will report it up the chain. Run-
from Ghostwalker. Only technically, though. You ners won’t be rewarded for doing the right thing.
remember that heist from the warehouse? Ms.
Johnson, Vishala, wants to re-create some of the
experiments, and she needs powerful spirit sum- Legwork
moning foci to set up. You may already know The PCs will want to find out information about
that Ghostwalker doesn’t like people summon- the targeted location, so here is some of what they
ing spirits in his city. If you get caught with spir- might learn.

MISSIONS // MISSION 7: IT DOES WHAT NOW?


Contacts the UCAS not long after it was formed. The mem-
ory of the Great Ghost Dance was still fresh in the
Street: Not many people from the sprawl even minds of the city. The archive is housed some dis-
know this place exists, but lucky players might find
someone who went there years ago. They will talk
tance from the center of the city, in the suburbs 69
near the mountains, under the old Colorado Rail-
about the trains, and how they look really different

SHADOWRUN: THE THIRD PARALLEL


road Museum. The place was chosen to be a hid-
from the high-speed ones that are around in the fancy
parts of town. Talking to people who live nearer the den archive because the city could buy the prop-
museum will get a bit more traction—most people erty for fairly cheap, there was lots of space, and
who grew up in the suburb used to go to look at the some significant digging could be explained away
trains every now and then when they were kids, and as being a part of the museum.
even now it’s one of the very few places people can The museum is still technically open. No one
go without having to pay for the privilege. That said, really visits it nowadays (any given week might
it never really changes, and one visit is probably all have a handful of people visit), and the exhibits
that most people need. Perceptive contacts will point are pretty run-down, but a couple of employees
out that there is more going on at the site, since there and a handful of volunteers keep things accessible.
is really good security, with armed guards on site, but There is almost no security for the museum itself
the guards never bother people who visit. (no one seems worried about people stealing the
Corporate/Johnson: Records about the muse- trains, and the big barns are not great places for
um are public, and anyone who is anyone in the the homeless to sleep in). A concrete pad guard-
shadows knows that there is a focus-storage facil- ed by four disciplined security guards stands sep-
ity below the museum. People are pretty vague on arate from the rest of the museum. The pad has
security—no one has ever considered hitting the a building about the size of a shipping container
place, despite the huge stockpile of foci, because along one side. This building has an elevator down
anyone caught with summoning foci in the city is to a subterranean storage facility. A maintenance
going to have a hard time, and it would be real- hatch set into the pad beside the building leads to a
ly hard to smuggle stuff out to sell. Theoretically ladder inside the elevator shaft. It is clearly visible
priceless, effectively worthless, is the main thrust from the door to the building and watched by the
of the messages from this group. guards. This hatch is locked, but the key provided
Matrix searching: The museum is barely online. by Mr. Johnson fits.
There is a poorly maintained public Matrix site for The underground area holds a storage facility,
the museum itself, obviously decades old (it looks like a magical security team, and significant warding.
it has been migrated from the original Matrix, before The facility has a guard post just outside the
the first Crash). The storage facility doesn’t have a elevator door, with facilities for the guards. Be-
specific mention on the site. There is a security con- yond lies an open space (visible from the elevator),
nection to the city, however. Hackers who are keen about thirty meters by thirty meters, but with only
can hack the local server (see below for more details). a two-meter ceiling. It’s quite large, but trolls will
probably brush their horns on the concrete ceil-
Site Scouting ing. Sitting in the room are long tables with dark
cloths across them, and transparent plastic cases
Scoping out the astral plane: The museum has revealing a huge variety of items, from metal trin-
strong astral security. The concrete pad above the kets and engraved gauntlets to feather carvings
storage facility is heavily warded (rating 9), but the and crystal-topped staves—almost anything you
security office is outside the ward. Half a dozen ba- could imagine a focus to be is in here somewhere,
sic watcher spirits (p. 146, SR6) drift lazily about each neatly labelled with a metal barcode tag and
the entire complex with orders to report to the watched over by magicians and spirits.
security team if anyone Awakened comes on site. The host is tough to crack from the outside
Anyone watching can see that there are a mini- (rating 8, Firewall 11, Data Processing 10, Attack
mum of two Awakened guards at any time—a her- 9, Sleaze 8; loaded with Patrol, Binder, Tar Baby,
metic wizard and a hermetic adept. Anyone who Crash, Blaster, and Track IC), but it just has the
manages to move through the wards into the con- duty roster for the guards to use. Enterprising
crete tunnels will be able to find their way into the hackers could put themselves on the duty roster to
complex. They may well quickly find themselves help them get in the door. Connected to the main
out of their depth. security host is a much easier database listing the
Scoping out in person: A trip to the museum foci (Rating 4, Firewall 4, Data Processing 7, At-
sounds like a fun day out! tack 6, Sleaze 5; loaded with Jammer, Crash, Pa-
trol, and Blaster). This database has a list of the
Anatomy of a foci in the building, their location, and an estimate
of how powerful they are. It looks like each focus
Government Archive has been evaluated by no fewer than three differ-
The archive is an underground facility built by ent mages. Hackers can quickly rank the foci by

MISSION 7: IT DOES WHAT NOW? // MISSIONS


power. There are 306 foci within the building, of magically active librarian (use Talismonger, p. 215,
any imaginable shape, and all summoning or bind- SR6). These people defend the facility, but their
ing foci. A few are listed below primary purpose is to make sure no one summons
70 any spirits.
The security computer is patrolled by city hack-
Foci
SHADOWRUN: THE THIRD PARALLEL

ers as a part of their normal routine. Most of the


See p. 155, SR6, for general information about time there is not a hacker on site, unless IC has
foci. The foci vary in power; most are low-rated, been activated.
with a handful of rating 8, another handful of rat- The defenders will immediately assume anyone
ing 7, and a double fistful at rating 6. There are within the facility is hostile. If the runners have
dozens for each ranking lower than 6. Examples forged credentials through hacking or bribery,
include a Phoenix tail feather permanently burning they will still be watched carefully. No runner will
in amber, a cheap silver locket with “To my love” be allowed to go anywhere unaccompanied or al-
scratched clumsily on the outside, a preserved lowed access to the foci (they can wander around
piece of meat about the size of a wallet, a golden and look, but no touching). If the runners some-
link from a large chain, a levitating drop of blood, how manage to replace a security team and not get
a serrated copper thread, a cork, and a chipped detected, they deserve the run of the place.
plastic model of the Niagara Falls.
Runners with access to the database can find
any focus within minutes. Runners who have to Success
evaluate the foci by aura reading will take fifteen Success means the runners make it back with at
to thirty minutes to sort through the collection and least one high-power summoning focus. Runners
find the most powerful ones. Runners who success- will immediately be paid the agreed-upon amount,
fully interrogate a mage, shaman, or the librari- and Niki will be delighted. Additional foci (above
an will be led to the top three most powerful foci. Force 5) will earn an extra 5,000 nuyen per focus.
The librarian could talk for hours, but will only do
so if it looks like no one is getting impatient (and Note: It’s quite possible that the runners will
violent). The adept and mundane guards have no steal one or more high-grade foci for their own
knowledge of the particulars of the foci. use. This is fine, but no fence in Denver will touch
a summoning focus, let alone buy one. If the run-
ners are later caught with one of these foci in their
Defenders possession, they will be arrested immediately. If it
At any given time, the guard post above ground becomes clear that the runners stole the focus from
has four guards: an adept (use Yakuza Blademas- the storage facility, Ghostwalker himself will want
ter, p. 208, SR6), a mage (use Lone Star Combat to know what has happened. Ghostwalker has a
Mage, p. 208, SR6), and two guards (use Lone Star lot on his mind, but runners who have not been
Swat Officer, p. 208, SR6). This is a serious team, careful should expect private investigators to be
but this assignment is low-risk, and they are not asking around about them, and connected fixers
particularly paranoid. They don’t stray from the will hold meetings with Ghostwalker’s staff. It is
front as a part of their normal routine, but they out of scope of this set of missions, but runners
will investigate suspicious activity after calling it who gain too much notoriety during their time in
in. Denver will likely find that they have roused the
Underground are five people, all Awakened. personal attention of Ghostwalker. If this happens
They include one shaman and two hermetic mages while they are incarcerated, they will probably get
(use Lone Star Combat Mage, p. 208, SR6), one a personal audience. Probably best to break out
adept (use Yakuza Blademaster, p. 208, SR6), and a and take a long vacation if things get to that point.

MISSIONS // MISSION 7: IT DOES WHAT NOW?


mission 8 71

selection

SHADOWRUN: THE THIRD PARALLEL


This mission has two parts and builds on events takes his time visiting locations most would con-
from Mission 6 (p. 66) to give more clues as to the sider tourist traps, making small talk with the lo-
Auditor’s plans and motivations. cals on various topics, and asking seemingly odd
questions about the weather, their worldviews,
what they think about magic, why they have pets,
Hook their favorite foods, what do they consider fun, and
The PCs are once again called on to assist Stilet- whether they would change their lives (and how),
to with her ongoing investigation into the enigmat- just to name a few topics. He is always polite and
ic individual known as “the Auditor.” This time, offers something to everyone he talks to, usually
she’s discovered that the Auditor has left Denver something of value like a gemstone or coin made
and has resurfaced in Los Angeles. Because the PCs of precious metal. The one thing he never seems to
have first-hand experience with him, Stiletto turns have or use is any technology, such as a commlink.
to them to pull off another surveillance job. He makes no efforts to hide his movements.
This time, the trail leads the PCs to an aquat- And if he knows about the PCs (or anyone else)
ic habitat in the Deep Lacuna, where, if they’re following him, he either doesn’t make it known or
lucky, they’ll uncover some of the Auditor’s sinister simply doesn’t care. The PCs can easily keep track
machinations. of him or get close enough to hear some of his con-
versations.
If they’re brave enough, the PCs can even di-
The Job (Part One) rectly approach the Auditor; he will be more than
happy to talk to them, if conversation is all they
This job starts like the previous one, with Sti- are after.
letto contacting the PCs through their fixer or di-
rectly. She informs them that she has another sur-
veillance job for them, again involving the Auditor, A Night On the Town
who’s been spotted in Los Angeles. She’s learned The Auditor will continue his walkabout for
he’s there to facilitate some kind of big deal or approximately three days, eventually heading to a
business arrangement, and she needs the PCs to luxury LA hotel at exactly 2345 hours each night.
tail him and find out what this deal is. She’ll pay Again, he makes no efforts to hide his movements.
another twenty thousand nuyen each and cover On the third night, however, he boards a limo and
travel expenses, including any ID requirements to heads to a local club known as Deep Diver, which
get them across borders. is near the border of the infamous sunken area of
downtown LA known as the Deep Lacuna.
Arriving at midnight exactly, the Auditor will
Walkabout walk through the crowds but does not interact
Stiletto arranges for the PCs to crash at a mod- with anyone; he looks more like someone watch-
est motel just outside of LA proper, allowing them ing animals in a cage or insects through glass. At
to quickly get on with the job. As soon as they set- exactly 0135, he heads to a private room in the
tle in, they get a message from Stiletto informing back for a secret meeting.
them that her local contacts have spotted the Au-
ditor in Downtown LA … alone.
Once the PCs arrive in downtown LA, they eas- Backroom Meeting
ily find the Auditor simply walking about the city Exactly as in Mission 6, the Auditor is here for
doing extremely mundane things such as eating at a meeting, but this time he wants to be undisturbed
local restaurants, cafés, and food trucks. He also and has instructed his bodyguards (backed up by

MISSION 8: SELECTION // MISSIONS


club security; use Lone Star Beat Cop, p. 206, SR6) 3. The Auditor is extremely pleased to learn
to prevent any eavesdropping. The room the Audi- this and now wants to see the final phase of this
tor will be using is a special lounge often utilized endeavor immediately and suggests they relocate
72 for private parties and the like. Wooden panels and there to finish the meeting. While initially hesitant,
other natural materials line the walls while a rating the smugglers agree, and the meeting at the club is
SHADOWRUN: THE THIRD PARALLEL

6 jammer is active during the meet. There is only concluded.


one way in or out, and no one other than three spe-
cific individuals (one being the Auditor) is allowed
access to the room. If the players want to conduct Follow the Leader
a surveillance operation or find out what is being The Auditor and the smugglers will then head
discussed, they have a few possible options. to the club’s docks, where a modified Aztechnology
Nightrunner is waiting to take them to Green Wa-
1. Through the Windows ter Bay. The PCs will then have a choice. First, they
can call it a day and contact Stiletto with whatever
The lounge is on the third floor and has large paydata they’ve found. Or they can take the initia-
windows and a balcony that overlooks the harbor tive and tail/track the stealthy craft (which has rat-
hiding the Deep Lacuna. The PCs can attempt to ing 4 passive stealth mods) to Green Water Bay or
bypass the jamming and use a laser microphone find it on their own later. If the PCs choose the for-
to listen in on the conversation via watercraft or mer, Stiletto will instruct them to find Green Wa-
drone. However, Deep Diver has a security magi- ter Bay and offer them an additional 5,000 nuyen
cian on staff who has tasked two Force 4 spirits each. The PCs can always refuse; if they do so, this
(air and water) to watch for any water or aircraft mission will be over.
that may be working against the club or its pa- If the PCs agree to continue, they’ll move on
trons. to the second part of the job. (If the PCs contin-
ue of their own initiative, Stiletto will give them
2. Security System Infiltration the additional 5,000 nuyen apiece and pay for any
When in doubt, the PCs can attempt to hack medical care for any injuries sustained.)
or take direct control of the club’s security system
to monitor the Auditor’s meeting. The club’s host
is rating 7 and has a security spider on duty (use The Job (Part Two)
Minuteman Security Decker, p. 206, SR6). There For the next part of the job, the PCs will travel
are also two security guards stationed outside the to Green Water Bay in an attempt to learn more
security office at all times. about what this mysterious project the Auditor has
the smugglers working on.
3. Direct Observation
The PCs can always try to directly access the Getting There Is
lounge. They can do this any number of ways, rang- Half the Fun
ing from posing as staff to plant a bug or taking
over an adjacent lounge to surveil through the walls. The first thing the PCs will have to accomplish
is finding Green Water Bay (GWB). Unless the PCs
come up with an alternative, the two main choices
Paydata Obtained will likely be immediately trailing/tracking the Au-
If the PCs are successful, they could possibly ditor or finding the aquablock on their own.
learn some or all of the following information: If the PCs elect to follow immediately and can
1. The Auditor is meeting with a group of smug- successfully track the smugglers’ watercraft, they’ll
glers who work out of a secret location in the Deep easily find GWB. But a potential downside to this
Lacuna. is that as they continue their pursuit, they may not
1a. The smugglers’ home base is known as have the necessary underwater gear available. They
Green Water Bay. A Matrix Search (3) will inform can always mark the GPS location and come back,
the PCs that Green Water Bay is an aquablock but they risk the Auditor leaving. They’ll face the
that was supposedly lost when the Deep Lacuna same situation if they elect to find GWB on their
formed. There is no information on where Green own. With the right equipment, they stand a better
Water Bay is. PCs with appropriate contacts can chance of infiltrating the smuggler haven.
also use them to get information on Green Water
Bay. Only contacts with a connection rating of
3 will even know about it, and only those 4 and Knock, Knock ...
above will know the actual location. Once the PCs find GWB, they will have to de-
2. The Smugglers are ahead of schedule with the termine how to gain access. Surface watercraft can
project the Auditor has tasked them with. gain entry via a submersible dock that normally

MISSIONS // MISSION 8: SELECTION


73

SHADOWRUN: THE THIRD PARALLEL


sits fifty meters below the water’s surface, rising them until some kind of deal is made. Additional-
when needed. An entrance tunnel/elevator shaft ly, security is especially tight, and firearms using
connects the garage and the main building. Part anything but less-than lethal ammunition are for-
of the main structure is submerged, and it features bidden.
multiple airlocks and cargo bays for external ac-
cess. Multiple underwater drones provide securi-
ty patrols and defense against intruders and the
3. Just Hack It Already!
various Awakened species roaming the Lacuna. To Even an underwater facility needs access to
gain access, the players have a few options. the Matrix. So if the PCs are unable to make it
on board, there is the possibility that they could
1. Direct Infiltration find one of the several antenna buoys that are pe-
riodically deployed and directly attach a data tap
This means using submersibles and scuba gear to one of them in order to allow a decker or tech-
to access GWB directly either through the airlocks nomancer access to GWB’s security systems. The
or via one of the cargo bay doors. The cargo bays downside to this is that GWB is a rating 8 host and
have massive doors that open up into large pools has drone patrols specifically designated to guard
where cranes lift any cargo into the bay. Some
the antennas and will react with lethal force to-
cargo bays are for general use, others are private.
ward any intruders.
Once inside, the runners will either have to go full
stealth mode or find a way to blend in to avoid the
roving security patrols. What Secrets Lie Inside
Once the PCs have gained access to GWB,
2. New Tenants they’ll need to find the Auditor and his smuggler
While this may take some time and doing, GWB compatriots. They can accomplish this by access-
is (if you have the right connections) open for new ing the security systems and using security foot-
tenants. It is possible for the PCs to act like new age, questioning some of the tenants, recognizing
tenants in order to gain access. But once inside, one of the Auditor’s escorts and following them,
they’ll have to deal with an escort who stays with or any combination thereof. If successful, they dis-

MISSION 8: SELECTION // MISSIONS


cover that the Auditor and his smuggler associates If the PCs make it out of GWB and to the sur-
(known as the Dark Wave Syndicate) are meeting face, they are not out of danger, as the Dark Water
in Bay 31 on level three. Syndicate and other smugglers will pursue them.
74 If the PCs immediately follow or are able to ar- At least two Aztechnology Nightrunners (armed
rive within two hours after the Auditor’s arrival, with Ingram Valiant MGs and Onotari Interceptor
SHADOWRUN: THE THIRD PARALLEL

they could directly observe the meeting between missile launchers) will pursue. The gamemaster is
the Auditor and the smugglers. If not, they could free to add in any combat drones they see fit.
get the same data from GWB’s archived security If the PCs can successfully evade or eliminate
footage and secure data files from the DWS’s por- their pursuers, they’ll need to contact Stiletto
tion of the host server. ASAP (or she will contact them if they wait too
long). She will then arrange for an immediate ex-
traction from LA and back to Denver. On the way
Paydata Obtained back, she will debrief them, sometimes repeating
1. Inside Bay 31 are almost a hundred cargo the same questions two or three times and coming
containers filled with modified Valkyrie Modules; off as extremely stressed. Only after the debrief-
all of them are emblazoned with code numbers. ing will she release the promised payment and tell
2. These modules contain various metahumans them that she may have more work for them “very
of varying ages (as young as six) and metatypes. soon.”
These individuals are being kept in some kind of
stasis.
3. These metahumans were selected for their Hotspots
certain qualities. Some are powerful Awakened
individuals or have the potential for great magi- Deep Diver
cal ability because of family heritage. Others have One of the most popular clubs in the LA Metro-
very specific genetic markers and makeup. The plex (on par with Dante’s Inferno in Seattle), Deep
Auditor seems especially interested in this second Diver sits on the edge of the Deep Lacuna and has
group. A third group is, in the words of the Au- docking facilities for watercraft and parking for
ditor “nothing but troublemakers and annoyances ground craft. It also boasts a small three-pad land-
for my associates, but at least they’ll provide some ing area on the roof for VIPs. The club’s overall
fodder for the ongoing work.” décor can be described as industrial-punk with a
4. All of the containers were originally bound neon-nautical flare. The main bar/dance floor is on
for Aztlan, but the Auditor selects a few specific the first floor, where AR and holographic ocean
containers and tells an ork smuggler named Gow life flows in the background and along the walls
to send them to Denver. Gow hesitates until the and ceiling. The second floor has multiple private
Auditor triples the rates. lounges for patrons (100 nuyen per hour), while
5. The Auditor tells Gow to be especially careful the third floor boasts the exclusive VIP lounges
and alert, as “there are individuals and organiza- and club offices.
tions that have are “poking their noses into places Security is tight, and all workers are profession-
they don’t belong, and one especially troublesome als who will remove problems quickly and effi-
individual in particular who will have to be dealt ciently. But staff is still not above taking some oc-
with sooner or later.” casional “supplementary funds” from patrons for
6. One of Gow’s lieutenants, an elf named Lu- access to certain areas of the club, if the right price
cas, asks the Auditor, “What’s so special about is offered and if the PCs ask nicely.
Denver?” In reply, the Auditor stretches out his
hand, and a black-purple tendril of energy reaches
out and lances into Lucas’ chest. The elf glows and Green Water Bay
has his astral form ripped from his body, killing With construction originally beginning in late
him. The Auditor then tells the corpse, “That is 2066, Green Water Bay was intended to be a proof
none of your concern.” of concept for a new self-sufficient underwater ar-
cology. The aquablock was designed to be com-
pletely modular, and the original specs allowed
Time to Go the base model to be tailored to the specific needs
After the PCs have directly witnessed the of the client. Entire sections could be configured
meeting or reviewed (and hopefully recorded for any number of environments including (but
or copied) the security footage, it’s time to ex- not limited to) housing, office space, warehouse/
filtrate Green Water Bay. Getting out will be just storage, machining, small business, recreation, and
as difficult as getting in. If the PCs are detected, food prep/storage. But project overruns and oth-
GWB will go on complete security lockdown, er issues (including embezzlement and sabotage)
with emergency bulkheads being engaged (bar- caused the project to only reach ninety-percent
rier rating 20). completion before the earthquakes that formed the

MISSIONS // MISSION 8: SELECTION


Deep Lacuna supposedly claimed it and the sur- nology and not get any static for any of it. They
rounding area. operate all over the Pacific Ocean and are known
But somehow, the entire structure survived, for their ability to locate hard-to-find items and in-
drifting six kilometers southwest of its original lo- dividuals as well as their ruthlessness. Led by a Chi- 75
cation, where it settled into its current one mostly nese ork known only as Gow, the Dark Wave Syn-

SHADOWRUN: THE THIRD PARALLEL


intact. Its lowest floors are flooded as it sits alone dicate is the biggest operation in Green Water Bay.
in the water, but most of it is dry and airtight. An While they are technically tenants (for now), they
independent salvage team found it in 2073, and pretty much run the place. For game stats for these
they kept the existence of their find off the books characters, use Covert-Ops Specialist, p. 83, SR6.
and began the slow process of refurbishing. By
2080, roughly sixty percent of the aquablock is
fully operational. Special Notes
Today, it’s one of the best kept secrets on the • There is always a chance the PCs may eval-
North American west coast and has become a ma- uate the situation and determine that kid-
jor smuggling hub for anyone who has the nuyen napping the Auditor to get the necessary in-
to rent space and is willing to follow the rules. And formation may be the most prudent course
of course, no questions are asked. of action. While possible, this plan would
be extremely risky, as the Auditor has co-
vert security: the security detail from Mis-
Rules for Operating sion 3 (p. 59) as well as additional resourc-
es from the Dark Wave Syndicate who look
in Green Water Bay out for him.
1. Pay your rent on time. • The Auditor has also hired local shadowrun-
2. Mind your own fragging business and stay out of others’ ners to shadow him and augment his security
way. team in order to prevent any attempts at kid-
3. Make sure your business doesn’t bring down any heat or napping or worse. Gamemasters can use any
risks to Green Water Bay. and as many of the character archetypes from
SR6, pages 81–90, as needed to keep the Au-
4. Keep it professional; all beefs must be handled outside ditor free from capture or harm. A successful
or in designated areas.
Perception + Intuition Opposed test will re-
5. Make sure your business doesn’t violate any of the veal any shadowrunner security that may be
previous rules. shadowing the Auditor.
6. Failure to follow any of the previous rules gets you a • If the PCs still insist on going through with
one-way trip outside, without O2 tanks. a kidnapping plan, the gamemaster can use
the threat of numerical superiority to dis-
suade them. However, the Auditor’s security
and runner teams will only intervene if the
Who’s Who players make a hostile action toward him.
• Should the PCs actually get past his protection
Dark Wave Syndicate and into a position to threaten him at any time,
A small but potent coalition of smugglers and treat the Auditor as a grade 6 initiate combat
metahuman traffickers, the DWS has enough skill mage (use Sioux Wildcat Magical Support, p.
and reputation to do business with both the Yakuza 210, SR6) with access to any Combat, Detec-
and Triads as well as corporations such as Aztech- tion, and Illusion spells he needs.

MISSION 8: SELECTION // MISSIONS


76 mission 9
SHADOWRUN: THE THIRD PARALLEL

the refugee
Everyone does extractions if they’ve been in the delivered to a designated location, which will be
shadows long enough, but very few people ever do detailed when the team accepts the job.
extractions from places that were unreachable as Johnson C (MCT): Hank Tom, human male
recently as last week. And things will get weirder of Asian origin, who meets the team in the Engle-
when they meet the target. wood neighborhood. He is a technomancer who is
extremely comfortable with hiring runners to do
the kind of work he is seeking done. He offers the
Hook runners 6,000 nuyen each to kill someone. The in-
With the rising level of activity happening at dividual is Awakened and is being kept at a remote
the Mile High City, it should not surprise the run- location just outside the FRFZ. Tom wants the indi-
ners when they are contacted by a new fixer or Mr. vidual dead within the next twelve hours (he doesn’t
Johnson. Depending on the runners’ history, they mention this, but the target has been talking to the
have a buffet of options. Each choice comes with a wrong people and letting too much information slip).
unique set of considerations. If the job is completed within six hours, Tom will pay
a bonus of 5,000 nuyen to the team. Proof of death is
required, meaning a body or a similar form of tangi-
The Job ble evidence. If the whole body is recovered, the team
is awarded an additional 3,000 nuyen.
The runners are contacted by one or more of
the following individuals, with their goals to be
made clear to them at the time of their acceptance Details, then Legwork
of the offer. The runners, regardless of their decision, have
Johnson A (Atlantean Foundation): Louis Be- little time once they accept the offer. Mr. Johnson
laran, a human male in his mid-thirties. Dressed gives them the location of the place where their
like a corporate magician, he is in fact a special- would-be target is being held—it’s in the Apache
ist in astral work and is associated with the Astral Mountain area, just west of the FRFZ DMZ (see
Space Preservation Society (ASPS). He will meet Places to Go. p. 12). It is more than three kilome-
the runners at a secure room in a middle-class ho- ters from any sort of road or similar infrastructure,
tel in the Lakewood neighborhood. He is offering and it does not have a Matrix presence. The loca-
4,000 nuyen per person to retrieve someone who tion is something between a shallow cave and a
he describes as a “changeling” being held just out- log cabin. There are a few long-range trid images
side the FRFZ. He will not explain where, but he of the location’s exterior, showing there really is
recommends that the individual be transported un- only one face or wall to confront. Contacts with
conscious, if possible, to a location he will give to
knowledge of the area have no real information
the runners only after they accept.
about the cabin-cave, as it didn’t exist more than a
Johnson B (Aztechnology): Cat (see Character
week ago. One detail can be learned from contacts
Trove, p. 153). Her choice of meeting place will
with a successful Influence (Etiquette) + Intuition
be in the Glendale neighborhood. Cat wants the
[5] test: other people are heading to this target.
same type of extraction as Belaran (above). She
offers 5,000 nuyen per team member to retrieve
the target alive but insists that the extraction take The Troll at the Door,
place within twelve hours of their meeting. If the
target is deceased, she’ll pay a flat fee of 15,000 the Enemy Aboard
nuyen total for the body and whatever is upon its Security for the cabin-cave is very rudimen-
person at the time. The corpse and items should be tary, which is part of its charm. The structure is

MISSIONS // MISSION 9: THE REFUGEE


sheltered inside a cleft of solid rock with no read- They wear loose clothing and a hoodie or hood-
ily available access besides a single door. Outside ed coat. Beneath the clothing, they look human-
its door is a 200-meter drop. About one kilometer oid, with oddly smooth olive skin and large,
north of the cabin is an open area of stone sur- wide-set eyes. Although they are a metaplanar 77
rounded by pine trees that is large enough for a being, their specialty is technology, not magic—

SHADOWRUN: THE THIRD PARALLEL


helicopter to land on. Both it and the cabin-cave Ersatz functions as a technomancer. They can
are located at an elevation of 2,700 meters. The speak over a dozen terrestrial languages, two of
front wall of the cabin-cave is made of rough- which are dead, and several other languages not
hewn logs (Structure rating 16), while the back known on Earth.
of the cabin is carved into the mountainside. The So far, Ersatz has resisted all forms of interro-
front door is a large three-meter-by-three-meter gation. They specialize in resisting spells like Mind
square. The clearing is visible from the front door. Probe, and they get a bonus point of Edge when
The cabin wall also has two windows fashioned resisting those spells. Their stats can be found on
from polished shocked quartz that resembles p. 159.
stained glass (Structure rating 10). There are no Ersatz’s enchanted shackles are crafted of un-
active Matrix devices at the location—no com- known alloys and embedded with strange technol-
mlinks, no cameras, nothing. Astrally, most of the ogy (Electronics + Logic [6] to determine they are
structure is stone from the mountain, meaning unlike anything known on this world). The shack-
auras cannot be seen through it. The door is made les inhibit Ersatz’s abilities, both technomantic and
of wood. otherwise.
A troll named Slab stands guard. He is a native Anyone attempting to remove the shackles
of the Sioux Nation and has been doing outdoor must defeat a rating 8 mechanical locking mecha-
environment security now for more than a decade. nism. The shackles are enchanted with a Strength-
His adept abilities allow him to move about the en Wall spell that increases the Structure rating
steep canyons and mountainsides of the region of the shackles from 11 to 16. Dispelling would
with ease. He was hired by individuals who kid- make the shackles Structure rating 11. If the en-
napped the Refugee from someone else less than a chantment is not successfully defeated in one ac-
week before, and who desire to keep him alive and tion, it will trigger an alarm that goes out by way
unharmed. To that end, Slab has portable cool- of metaplanar communications. The lock is pure-
ers and battery backups that will last for another ly mechanical, but if it is not defeated in a single
week in the cabin’s interior, with the appropriate round, then the mechanism will fuse shut, requir-
food and water to go with it. ing tools that cut through the shackles.
There will, of course, be complications. The Mr. Should Ersatz die during this operation, their
Johnsons whom the PCs did not agree to work for kin appears at the meeting in Mission 34.
still want their jobs done, so they’ll be sending run- If rescued, Ersatz of course will be close-
ner teams of their own. They could easily get in the mouthed about their background, why they were
PCs’ way. captured, what they know, and anything else. Mr.
Johnson wants them delivered quickly, and Ersatz
wants that, too, so that’s the path the PCs will be
The Refugee encouraged to follow. Doing so earns Mr. John-
The individual known as Ersatz is a being son’s gratitude (and nuyen) and keeps the machi-
originating from the metaplanar city of Dis. nations in the city of Denver moving.

MISSION 9: THE REFUGEE // MISSIONS


78 mission 10
SHADOWRUN: THE THIRD PARALLEL

who wrote
the book?
The team has a new job offer: steal a library street, walking toward a tavern, saying, “I’ll be in
book. Sounds like a milk run, right? The catch is, there. Good luck!”
the book is on another metaplane.

Metaplanar Translation
Hook Physically traveling to a different metaplane by metapla-
Cat contacts the runners for a meet at One-Up’s nar gateway is entirely different than projecting or using an
private back room. “I have a job from a client call- astral gate. Physical travel creates a phenomenon where the
ing himself the Collector who wants a very specific local reality enforces physical changes on travelers to make
book. It’s located a distance away, but transport is them conform to its rules. Some are basic, like speaking the
arranged and the pay is quite good. Interested?” Cat local language or knowing that computers can access the
tells the runners that the target is a book called ei- local networks. Other changes could be outfits altering to
match local fashions, pistols changing to hand crossbows,
ther the Silver Book of Saeletra or The Seed, and it’s
and drones becoming birds or other animals. The best-doc-
located in the Library of Alexandria on the Kindred
umented examples of metaplanar translation come from
metaplane. She explains the travel arrangements are visitors attending the Seelie Court in the metaplane of fae.
through Arcane, who is actually fae and has control Game effects of this are actually minimal—whatever
of a small metaplanar gateway. The pay for the job is form the equipment takes, its function and profile remain
7,000 nuyen. Each net hit on an Influence + Charis- exactly the same (see Court of Shadows for a more in-depth
ma Opposed test adds 500 nuyen, up to 3,000 extra. example).

The Job The entrance to the library is three massive


When the team arrives at Arcane’s office, he bronze doors at the top of a wide stone stairway.
lets them know he will be traveling with them The doors are shut but unlocked—it takes Strength
but he can’t actually enter the Library, so he’ll be 5+ to pull one open. There are also bronze knock-
waiting nearby. The gateway forms in the center ers; striking one will summon one of the inhu-
of the room, and a cobblestone street can be seen manly tall (2.5 meters), thin, grey-suited librarians
through the opening in reality. Stepping through who can be found throughout the Library (Force 7
creates a moment of disorientation as the team re- spirits of kin with Fear and Innate Spell: Stunbolt).
alizes their outfits have all changed to a neo-Victo- Any questions will be met with a low groan or a
rian steampunk style. Cyberlimbs and drones have suggestion to ask Mr. Bookbinder, the curator of
become assemblages of pistons and gears vent- the library. The interior is cavernous, bookcases ex-
ing steam at every movement, and weapons also tend up to the ceiling five meters overhead, and the
have additional tubes and gears. Commlinks and book-lined shelves seem to stretch in all directions.
cyberdecks have become clockwork boxes full of Walking any distance reveals large, open stairwells
whirling gears and crystal lenses projecting their extending up and down through too many floors
data into the air in front of them. If asked about to count. The books on the shelves appear to be
the changes, Arcane explains about metaplanar a random selection drawn from every book that
translation (see sidebar) and then crosses the busy has been, and maybe ever will be, written. There is

MISSIONS // MISSION 10: WHO WROTE THE BOOK?


no apparent organization—each section looks like
every other one. There is a Matrix here consist- Hotspots
ing of a single rating 8 host. User access reveals a
searchable index of the library’s holdings and AR
The Library of Alexandria 79
numbers attached to each shelf. Admin-level access (Kindred Metaplane)

SHADOWRUN: THE THIRD PARALLEL


provides a map of the demi-plane and permission The street in front of the library is perfectly
to use security devices. The runners can hack the straight and filled with people and horse-drawn
library’s host to locate the book or go talk to Mr. carriages. The exterior wall extends as far as you
Bookbinder. If he is located and asked about Saele- can see in both directions, and the top is lost some-
tra or The Seed, he will let the runners know it’s in where in the overcast sky above. This is actually
the rare book section and can be reviewed but not the boundary to a separate realm within the kin-
checked out. He will also offer to send one of the dred metaplane and doesn’t follow the normal
librarians with them to locate it. rules of reality. If the PCs attempt to find the end
The rare book collection is on the fourth floor, of the building by traveling along the road (that’s
and the books are on raised pedestals inside locked perfectly straight), they will eventually find them-
cases. Saeletra’s book is located in a case about selves back at their starting point.
a fifteen-minute walk from the entry doors. The
locks function as a rating 5 keycard maglock with
anti-tamper. The librarians all have keys to open
any of the cases; they can be opened through the
Who’s Who
host or bypassed like a regular maglock. If the run- Mr. Bookbinder
ners are escorted to the case, the librarian will open
it for them to examine the book but will remain Mr. Bookbinder’s desk is about a half-hour walk
nearby to return it to the case. The book itself is in from the front doors. Mr. Bookbinder is a four-
a thin, embossed silver slab with a glass plate in meter-tall version of the other caretakers (use stats
the front. It functions exactly like a Transys Ava- for a Force 14 spirit of kin with Fear and whatever
lon commlink, and the files contained inside are Innate Spells are desired). He is generally friendly
the text of the book. The book is as hackable as and will answer any questions about the library.
any other commlink, and the files can be copied to
another device without upsetting the librarian. Re-
moving the book from the immediate area of the Special Notes
case will provoke a hostile reaction, and the librar- The Silver Book of Saeletra is unaffected by
ian will attempt to stop the runners with Influence, metaplanar translation and always keeps the same
Confusion, Fear, and finally Innate Spell: Stunbolt. form. Once studied, the files in the book will lead
If the PCs found the book on their own, the theft to a prototype Matrix program allowing the full
will be discovered in 1D6 minutes. Additional li- team to operate in the Foundation during Missions
brarians (enough for a challenge), or perhaps even 18 and 29.
Mr. Bookbinder, will engage the team as they move If the runners stole the book (instead of down-
toward the exit with the book. Arcane is standing loading the files), each of the team members will
in front of the tavern as the team exits the library soon receive a parchment notifying them of their
and will immediately open the gateway if the run- permanent expulsion from the Library of Alexan-
ners are being pursued. None of the librarians will dria.
follow the team into the gateway.

MISSION 10: WHO WROTE THE BOOK? // MISSIONS


80 mission 11
SHADOWRUN: THE THIRD PARALLEL

rearing heads
The analysis from Missions 2 and 7 continues,
but word has leaked out, and people are interested Legwork
in finding out what’s going on. People are curious Fixers and Johnsons: Anyone involved in brok-
enough to send shadowrunners to find out what’s ering deals in the shadows might have heard that
up, and then steal some critical items. someone has been looking for runners for a job
like this. Anonymity is prized in these matters, but
the contacts can look into who might be behind
Hook the job. They won’t come back with information
before the assault begins.
The runners get a call from Niki from Mis-
Matrix searching: Searching on the Matrix can
sion 7. “Are you ready to go, right now? I’ve got a
net the runners some information about the facility,
profitable run ready to kick off, and I thought fast
but the information is not as detailed as Vishala pro-
movers like you might like a bonus payday!”
vides. Essentially, it looks like someone has carefully
Assuming the runners are keen, the fixer will
erased all mention of things like floorplans, build-
give an address where the PCs can get started and
ing permits, and deliveries for this building from the
explain the job on the way. “That stuff you stole a
Matrix. External photos are available; they show a
while back? Ms. Johnson is studying it, but it looks
two-story office building in an office park. It looks
like someone wants to steal it. We’re pretty sure
like a small building with rental space suitable for
there are some runners on their way right now. We
temporary manufacturing or office work.
don’t have a great idea of exactly what we’re up
Astral scouting: Runners can scout the building
against, but you will have support from on-site se-
astrally. They won’t be allowed through the wards
curity.” Niki offers 5,000 nuyen per runner, with
until the rest of the team physically arrives. They
an extra 250 nuyen for each net hit on an Influence
can see the astral defenses (as below). In theory,
+ Charisma Opposed test, up to a maximum of
they could try to break in, but it’s probably not a
6,000.
good idea to break down the defenses of the place
you’re supposed to guard. Until the defenders
The Job know that the runners are friendly, they will treat
them like they are the ones hitting the facility.
The job is pretty simple—there is a laboratory
in an office block that is conducting high-powered
magical and Resonance research. It’s under the ra- Security and Defenses
dar, so while there is security on site, it’s not top- The facility has average security for a corporate
notch security by any means. The PCs’ job is to en- site. It could have been higher, but the manager
hance the security, protecting the lab and making pulling the strings didn’t want to attract attention
sure nothing critical is stolen. by spending too much money on it. This has not
worked as well as they would have liked.
Facility layout: The building is two stories with
Short-Notice Legwork no basement. There is one elevator and a stairwell
Runners don’t have the normal amount of time between floors. There is a roof entrance, which is
they might like to research and scout this mission padlocked and barred from the inside. The ground
ahead in advance, but they can certainly call a cou- floor has administrative desks and terminals, along
ple of people on the way over and make a few Ma- with the front security guard post. The next floor
trix searches to try to gather a few details. Given up is configured as a laboratory with one large
the short notice, runners might be able to get one room, a smaller room inside, and recently installed
or two pieces of information. structural reinforcing suitable for weapons testing.

MISSIONS // MISSION 11: REARING HEADS


Structural security: The site has strong concrete They intend to have Blinken sneak up and disable
walls (Structure rating 15), and armored glass the external cameras on the side entrance. When
(Structure rating 9) throughout the building. The Blinken sees people investigating, they will let
front door is attached to the front security guard Bunny, Glitter-bits and Sidle know that it’s time to 81
post, and anyone entering the building has to walk hit the front door. These runners have done their

SHADOWRUN: THE THIRD PARALLEL


through a corridor that goes past the guard post. legwork, and they will have a valid card to open
Security personnel: The site has fifteen standard the door. They will hit the security forces (and any
guards (use Mafia Soldato, p. 207, SR6). The runners runners at the front) with non-lethal rounds on
can reposition these, but by default nine will be at the their way in. If they make it past the initial assault,
guard post/front door at any given time, two will be they will methodically move through the building,
standing guard just inside the side entrance, and four shooting out cameras, until they get to the main
will be split into two patrols of two, working their lab. If they make it this far, they will break in and
way around the building in a regular patrol. attempt to put any electronic devices or experi-
Matrix security: Most of the administration is mental equipment in the bags. They will then head
handled within a standard rating 5 host. No sen- for the side entrance, where Blinken will attempt
sitive information is stored on this host, but there to give cover as the team escapes to a van parked
are internal maps of the facility. Nested inside this about a block away.
host is a rating 7 host that has the security infor- Note: In the lab, Bunny the adept will have a –1
mation. This also controls the doors, lights, sirens, penalty to any test using her Magic attribute due
and other items around the building. The experi- to a low mana ebb; see sidebar p. 109.
mental data is stored in an offline rating 9 system The A-Team isn’t out for murder, but if the fight
within the lab. When it’s not work hours, these is going badly against them, they will pull out le-
hosts deploy Tracker, Tar Baby, and Blaster IC. thal weapons as they attempt to fight their way out
Magical security: Due to the nature of the ex- the nearest entrance.
periments, the building is heavily warded (rating
9). No spirits are inside the building, but there are
two astral mages on call (use Lone Star Combat The B-Team
Mage, p. 207, SR6). They can be called in at the Complicating matters is that at about the time
request of the on-site security, who will ask the that the A-Team is hitting the front door, the
runners whether they should do that. Note: There B-Team is blasting their way into the second story
is a low mana ebb in the lab (p. 167, Street Wyrd). from the outside. This team is a lot messier—they
At the time the runners are assigned to defend are shooting to kill from the start. Two riggers, Ag-
the site, there are no researchers on base and no atha and Christie (use the Rigger archetype, p. 86,
civilians in the area. SR6, add explosive ammo to all the drones), send
their roto-drones in to shoot out the second-sto-
Opposing Forces ry windows while they press a button to slide
jumping ramps out of their vans. Up these ramps
and Tactics speed two weapons specialists, 221B and Baker
The opposing force consists of two runner teams (use Weapons Specialist archetype, p. 90, SR6), on
who have been hired by one fixer. The teams are motorcycles borrowed from the riggers. These two
aware of each other, but not coordinating—they will smash the windows, blasting out “Ride of the
have been told that there is competition, and that Valkyries” on external speakers, and then use the
the team that gets the information out first will get motorcycles to roar through the building toward
a significant bonus. Both (incorrectly) believe they the labs. Depending on how fast the PCs deal with
are being employed by MCT, and haven’t bothered the A-Team, the runners might have to deal with
to ask who their ultimate employer might be. both of these at once.
If the B-Team gets into the lab, they will grab
The A-Team any likely looking equipment and just make a run
for it (on their cycles if they still have them). This
This is a reasonably standard runner team. There team is happy to be lethal, happy to make a mess,
is an adept named Bunny (use the Adept archetype, and not afraid to make enemies while they do it.
p. 81, SR6) for brawn, a covert-ops specialist named
Blinken (use the Covert-Ops Specialist archetype,
p. 83, SR6), a technomancer named Sidle (use the
Both Teams
Technomancer archetype, p. 89, SR6), and a street If captured and hacked or interrogated, neither
samurai called Glitter-bits (use the Street Samurai team knows exactly who they are working for.
archetype, p. 87, SR6). For each of the runners add They got their job through a fixer and thought
a stun-baton (p. 249, SR6), stick-n-shock rounds for it was nothing more than a standard data grab.
their weapons, and a metal-mesh bag. They will be able to finger Guide as their fixer;
This team has a fairly straightforward plan. see p. 158.

MISSION 11: REARING HEADS // MISSIONS


Returning to Ms. Johnson contacts to see who was behind the raid, no one
will be one-hundred-percent certain, but at least
Assuming the runners are successful in killing one contact will identify Guide, a newcomer to the
82 or driving off the attackers, Vishala will be very shadows, as the person who hired the opposing
grateful, paying for any medical attention needed runner teams.
SHADOWRUN: THE THIRD PARALLEL

or ammo expended as well as paying the agreed-up- The runner teams aren’t out for vengeance. If
on amount. Vishala is genuinely happy that people they survived, they understand that it’s all just biz.
haven’t managed to get the information. If the run- If the PCs try to track down Guide, they will find
ners were not successful, Vishala will still pay, but that he’s gone to ground after the mission became
will be visibly worried and frustrated. a bit too hot. Rest assured, he will pop his head
If the runners check later, or ask their fixer above the parapet again soon.

mission 12

get the goodies


This mission will have the PCs taking a short K explains that the operation needs to be done
leave from the Mile High City in pursuit of some before the thieves make their sale to their buyers.
stolen items. Once the goods change hands, they become much
more difficult to trace. K is open to negotiation, but
inflexible about the timetable. The Blood Moun-
Hook tain Boys meet their buyer sixteen hours from now
With the heat rising in Denver, any opportuni- in Butte, Sioux Nation. If the runners attempt to
ty to get out of town for a while is a good thing. negotiate partial payment in advance, K will agree
to front them 500 nuyen per hit on an Influence
It’s even better when it’s a paying run. Opportu-
+ Charisma Opoosed test, maximum 2,000. If the
nity knocks in the form of a call from a new Mr.
runners wish to negotiate for the use of a vehicle
Johnson. who prefers to be called “K.” On this oc-
that can’t be tied to them at all, he can provide a
casion, K wants to recover some goods that were
Bulldog Stepvan, but they would be on the hook
intercepted in Seattle by the Blood Mountain Boys,
for any loss or damage to it. The Blood Mountain
who have arranged to sell their ill-gotten swag to a
Boys are already en route to Butte. The PCs need
buyer in the city of Butte, Sioux Nation.
to get there, intercept the gangers, and retrieve the
goods.
Meeting Mr. K
This meeting can take place pretty much any-
where the gamemaster feels is appropriate. Mr. The Job
Johnson—he’ll introduce himself as K—will only This run requires the runners to travel to Butte,
set it someplace where he can get a good sandwich. which by land is a twelve-hour trip. If they want
His offer is a flat rate of 20,000 nuyen for the op- to do the whole job in a day, they need to hurry.
eration, as well as passes that will get the team It also brings the runners into a potential conflict
across the border out and back into Denver. The with two parties involved. The first are the thieves
passes for the way back include customs claims for who intercepted the materials originally, namely
licensed telesma. K refuses to explain exactly what the Blood Mountain Boys out of Seattle. They are
the goods are, and the PCs won’t see the passes meeting with the Ohanzee Circle in Butte, who will
until acceptance has been confirmed. transport the materials in question to another in-

MISSIONS // MISSION 12: GET THE GOODIES


terested party in the FRFZ. With the transfer mov- Mountain Boys will help defend the goods, but
ing into the hands of Koshari circles, the material only until three or more of them get wounded. Af-
could easily become lost if not intercepted at this ter that, they will break away and turn back to-
point. ward Seattle. The cases the rods are kept in are 83
The materials in question are rods of a finished worth 3,000 nuyen each.

SHADOWRUN: THE THIRD PARALLEL


alloy with manavoltaic properties. Where they
came from is not known to the Blood Mountain
Boys, and K will not disclose their origin if pres- Cast of Shadows
sured after the recovery. There are twenty-one of
the meter-and-a-half rods in three cases of seven. Blood Mountain
The cases themselves are crafted to block astral re- Boys gang member
connaissance as well as electromagnetic detection. Use Sons of Sauron Brute, p. 205, SR6.
The fact that manavoltaic rods are being brought
into Denver is another sign that something involv-
ing the intersection of magic and technology is go-
Ohanzee Circle Smugglers
ing on. (Vehicle Pilots)
The Blood Mountain Boys are using a pair of Use Minute Man Security Rigger, p. 206, SR6.
Nissan Striders (p. 33, Double Clutch) to transport Raise Professional Rating to 4.
the cases as well as some other materials they ac-
quired in Seattle that are headed elsewhere. There Ohanzee Circle Members
Use Mafia Soldato, p. 207, SR6. Add Yamaha
word of the day Raiden and four magazines of standard ammunition.
Manavoltaic (adj): Related to electricity that is gener-
ated by a metaphysical process similar to solar-collection Ohanzee Circle Wolf Shaman
technologies. Requires exposure to a higher than ambient Professional Rating 4
B A R S W L I C EDG ESS M
source of aetheric power or active magical phenomena.
3 3 4 4 5 5 6 4 4 6 6

DR I/ID AC CM MOVE
6 10/1D6 A1/I2 10/11 10/15/+1
are four members of the gang per vehicle, who
will be driving via dataport connections to avoid Skills: Astral 3, Athletics 3, Close Combat 2, Con 3, Conjuring 5, Firearms 3,
Influence 3, Perception 3, Sorcery 4, Stealth 3
wireless issues. The Ohanzee Circle has six vehi- Knowledge Skills: Lakota N, English S, Sioux E
cles meeting them in Butte: one Ford Bison (p. 30, Spells: Catalog, Detect Enemies, Heal, Manaball, Manabolt, Stunball,
Double Clutch) heading to Cheyenne with med- Treat, Vehicle Mask
ical and magical reagents, two Bulldog Stepvans Tradition: Shaman, Wolf mentor spirit
Gear: Lined coat (+2 DR, with gear access, MEMS pouch [large], tough-
(p. 297, SR6) taking armaments to Salt Lake City, weave 3)
one Ares Venture (p. 298-9, SR6) traveling to Fort Weapons:
Collins, one Toyota Adventure (p. 33, Double Beretta 201T (2P, SA/FA, 9/8/6/—/—)
Clutch) transporting people to Santa Fe, and one Shock Gloves (4S(e), 5/—/—/—/—)
Shotgun (4p, SS/SA, 7/9/8/—/—)
GMC Banshee (p. 299, SR6) heading to Kittredge
and the Denver Sprawl. That last vehicle carries
the cases, so that’s the one the PCs will have to
intercept or catch up to.
The Ohanzee Circle will defend their vehicles,
their people, and their goods with zeal. The Blood

MISSION 12: GET THE GOODIES // MISSIONS


mission 13
84

those who
SHADOWRUN: THE THIRD PARALLEL

know too much


Early missions in this campaign focused on get-
ting more information, but now it’s time for some The Job
of the powers of the shadows to worry about who The file they are given has details on the where-
might know too much. abouts of Cap’n Kludge, the virus file, access codes
for the upfront portion of the payment, and the
plan (see the Info from Mr. Johnson sidebar).
Hook
The runners are hired by Hank Tom, who is
working for MCT but won’t reveal that fact, for info from mr. johnson
a hit on the Nexus (Tom would prefer the Nexus
not uncover any information on what he’s up to, Cap’n Kludge
which is the sort of thing the Nexus is good at). Kludge is an admin for the Nexus, the Denver Data Hav-
The pay is excellent to compensate for the poten- en. He’s a skilled hacker but has not focused on keeping up
tial backlash, but any runner team worth the title with tech. Instead, he worries about keeping the Nexus up to
shadowrunner can get a job done without blowing date with its access coding while leaving protection proto-
their covers. Right? cols to his Emergent associates. This makes him a weak link
Mr. Johnson requests a virtual meeting in a pri- in the security chain.
vate chat room at the Denver Public Library. In
the invitation, he expresses how important it is for Null Virus
the meeting to sound mundane. To that end, he’ll Accessing the virus file causes it to create a copy of itself
couch things in terms of a fashion design course on all connected devices, duplicating itself until it burns out
project at the Community College of Denver. the device it is opened on. This process takes five minutes.
“I think an investor would give you at least Interrupting it requires hacking using either Brute Force or
30,000 nuyen, with half paid up front for pro- Probe, then editing the virus file. One helpful edit is to make
duction, if you were able to have your line bring it turn on the other viruses and destroy them, but at very
down those snobs at Nexus Designs. I think the least telling it to stop duplicating and then telling the other
key would be to use a spin on some of their own copies to do the same would be useful. The virus file copy
tired designs in order to get our line to go viral. I looks mundane on the system and often imitates a com-
have a whole business plan worked up that I could monly accessed file or application ARO. These copies can be
send to you if you’re willing to take this on as your accessed on any device. The virus is treated as a separate
project for this week. What do you think?” device (ASDF 4/1/2/3).
If the runners agree, they get a file with the
details of what Mr. Johnson has planned. If they Operational Brief
choose to negotiate, Mr. Johnson’s dice pool is 12
PCs will find Kludge at his safehouse in the Sunny Spire
dice. If the team can’t keep the ruse up during the
Condominium Complex. They should neutralize him and ac-
attempt at negotiation, Mr. Johnson gains a point cess his deck. They are then to upload a copy of the virus
of Edge on his Influence test. onto his deck and use it to access the Nexus root files. Once
access has been acquired, they should upload and activate
the viral code to the Nexus itself. The PCs should not have
any devices currently logged into the Nexus, as this will up-
load a copy to their device.

MISSIONS // MISSION 13: THOSE WHO KNOW TOO MUCH


The goal is to insert a viral code into the Denver
Data Haven, a.k.a. the Nexus. Hotspots
Cap’n Kludge is a little lax in keeping up his The Sunny Spire Condominium Complex was
skills, but he’s had time to infiltrate building secu- externally described in Mission 1, as it is the same 85
rity. He knows about the runners as long as they place the runners were given a safehouse by Cat.

SHADOWRUN: THE THIRD PARALLEL


stay there but pays them no mind, as runners are Kludge has one of the four condominiums on
at the Nexus frequently. Depending on what time the seventeenth floor. The interior layouts of the
they go after him, he may already be monitoring condos on this floor are all identical. A central
them. He only sleeps from 0900 to 1100, still not bank of elevators opens to a central foyer on all
leaving his decking cocoon. He then takes a short floors. Kludge is in 1703, the southeast corner con-
break every day from 1100 to 1300 to go out and do, accessed via the east foyer exit. The entrance
sit on his balcony to eat some real food. Kludge for the condo has a small foyer with a closet, lead-
gains a point of Edge when hacking while in his ing to a hallway that opens at the end to a living
cocoon, as he does not have to worry about his room with a balcony off the outer wall. Off the
meat body. hallway before the living room is a kitchen. Three
Building security (a doorman; use stats for Beat individual rooms—two bedrooms and an office—
Cop, p. 212, SR6) is cool with anything going on are all along the southern wall, each with their
as long as there’s no trouble. Many of the condos own private full bath.
here are safehouses, dosses, or rentals rather than The office is set up as Kludge’s operational
regular residences, but the HOA fees are low and center, complete with a rigger cocoon adapted for
everyone minds their own skeletons in the closet. extended hacking. The cocoon requires an En-
After the runners neutralize Kludge, they need gineering + Logic (4, 1 minute) Extended test to
to use his deck to access the Nexus. They also need open without the proper commands. It has a Struc-
to use the biomonitor on Kludge in order to access ture rating of 16, making it very difficult to shoot
his deck within the cocoon. Accessing the proper through.
biomonitor connections requires a Logic + Engi-
neering (2) test.
Once on the Nexus and using Kludge’s iden- Who’s Who
tity, the PCs face a social encounter as someone
instantly pings Kludge, looking to enter a virtual Target: Cap’n Kludge
chat with him. He’s been an admin for the Nexus for years and
The ping includes some harrowing data about he’s well-known all over the shadows of the Ma-
damage done in a recent hacking attack, and the trix, not just Denver. He’s a bit of a curmudgeon
pinger says she’s coming to talk strategy right now. but has a soft spot for the new generation that are
It’s V!raL5!X3n, a Nexus up-and-comer. She and back to “real” hacking and not just running scripts
Kludge have a personal relationship, so she asks to on a commlink.
come stay with him. She also asks how he’s doing, He uses a Fairlight Excalibur and rating 4 cy-
says she misses him, and expects all the same in berjack, and he has 16 dice in any Matrix-related
return (in truth, Kludge loves her but thinks she is dice pool that he needs. The Fairlight Excalibur
too young and out of his league). The runners, or built into his decker cocoon is required to access
the runner impersonating Kludge, will need to nav- the Nexus, and it will get bricked after the upload,
igate this situation or they will alert her to the ruse. making every hacker on the team cringe. His stats
Gaining access to the root system for the Nex- are on p. 156.
us, the spot to upload the null virus, requires an
Electronics + Logic (16, 1 Major Action) Extend-
ed test. Once completed, the runner can access the
root system, then upload and activate the virus.
The moment the virus is activated, Kludge’s deck
is bricked.
Kludge has a DocWagon Ultra-Platinum con-
tract, and any negative readings from his biomon-
itor will initiate a health response. If he’s rendered
unconscious or takes more than 2 boxes of Physi-
cal damage, an HTR team will arrive via a GTI Ra-
phael in two minutes and deploy via the balcony.

MISSION 13: THOSE WHO KNOW TOO MUCH // MISSIONS


86 mission 14
SHADOWRUN: THE THIRD PARALLEL

fade to
black
Random power outages are happening Pay for info on the cause is 10,000 nuyen for
around Denver, alarming people because of the the team, info on the force behind them (name-
recent blackouts. The powers that be want this ly, the Aztechnology connection) is worth another
stopped—now. The runners are hired to inves- 10,000, and stopping them is worth 30,000 if done
tigate and stop the blackouts occurring around subtly, 10,000 if it makes the screamsheets.
Denver. Net hits to negotiate the payment increase pay-
ments by 500 nuyen per net hit, with a maximum
increase to the total of 2,500 nuyen. Nothing is
Hook available up front. After the deal is struck, Mr.
The PCs are invited to Club Charybdis for a Johnson will share that he knows of at least three
meeting with Mr. Johnson at 2100 hours. This is other teams on contract with other patrons, so no
a Mr. Johnson they have not met before, and he payment is guaranteed. He offers access to a few
refuses to share any information about himself. good contacts if the runners are beat to the job.
Trying to identify him through facial recognition He doesn’t pay for any drinks, and he leaves
software or other biometrics will get them no- the bar immediately after the deal is struck. He is
where. His bearing and tailored suits speak of joined by four of the dancers in the area (at this
him as a person of power and probable wealth. point it should be obvious that they are body-
The club will be just starting to fill for the night. guards).
If it’s a weekday it will get to about three-quar-
ters of capacity by 2200. If it’s a weekend, the line
starts to form around 1900. A bribe (100 nuyen/ The Job
runner), simple commlink hack (Electronics + Log- There are two spots for starting the investiga-
ic vs. 4 dice), or social interaction (Con + Charis- tion: Archer Heights and Sunshine Estates.
ma vs. 4 dice or good roleplaying) will get them
past the line.
Mr. Johnson has a dark booth in the back cor- Archer Heights
ner surrounded by an AR and trideo whirlpool Archer Heights was blacked out, but the real
along with a white noise generator. He has six investigation site is the Paladin Health and Wel-
bodyguards (use DocWagon HTR Officer, p. 207, fare Clinic adjacent to the community. The clinic
SR6; they only have the Manhunter and armored has been running on fumes for a few years after a
clothing) in the crowd (Perception Thresholds 4, 5, terrorist attack and some bad publicity marred its
5, 6, 7, 8 to spot). The guards only break cover if reputation. It was once home to a secret research
trouble starts. facility that was illicitly connected to the city’s
At the beginning of the meeting, they are told power grid. That connection was the source of the
the blackouts have occurred in Archer Heights small blackout in the area.
and Sunshine Estates. Mr. Johnson wants the ori- Investigations in this area involve several local
gin of the blackouts discovered, info on the parties types. Archer Heights residents are entirely human,
responsible gathered, and the further blackouts and they are all members of or sympathetic to the
prevented. Each one of those elements is worth a Humanis policlub. Paladin HWC staff have a lit-
different payout for the team. tle more variety, but the metahumans tend to be

MISSIONS // MISSION 14: FADE TO BLACK


more submissive and leery of talking in front of
humans. Local shop owners and workers are a mix
and demonstrate the typical skepticism of Sixth
World residents. With the right approach (possi- 87
bly including bribes, persuasion, intimidation, and

SHADOWRUN: THE THIRD PARALLEL


hacking), the runners can get info from the locals
about an LTAV (lighter than air vehicle) that was
in the area when the blackouts occurred. Deeper
questioning (give a point of Edge to the opposi-
tion, or require a Perception + Intuition (4) test
from runners reviewing commlink video) reveals
a cable running down to a service entrance at the
Paladin HWC.
The entrance is marked out of service. A thick
(15 cm diameter) cable with a hastily severed con-
nection lies under some trash bags (Perception +
Intuition [2] to spot). It runs through a crude hole
into the building. An Engineering + Logic (4) test
on the door gains access to an elevator shaft that
leads to the stripped underground facility, where
that cable runs into the power connections for the
local power grid. The cable incorporates a filament
of orichalcum, and upon astral inspection it ap-
pears to be enchanted in some way (see The Astral
Area sidebar).

The Astral Area


Astrally projecting characters and spirits in the
region feel a sense of thinness in the astral plane, almost
like a lack of oxygen at altitude. There is a medium mana
ebb in this area after the experiments being performed
by the LTAV.
When assensing the general vicinity of the back
entrance of the clinic or the former lab, use the following
table.
0–1 hits: The wrongness of this place stings your
nose and makes you nearly gag. While it is usually a sim-
ple “visual” reading in most places, this place assaults all
of your senses.
2–3 hits: Through the disorientation, you push past
the acrid odor and feel the ebb. The mana here is thin,
and a medium mana ebb is present.
4–5 hits: Reaching out with all your senses, you not
only feel the thinness but the alien nature of the mana in
the area.
6+ hits: With a head shake and some astral cough-
ing, you clear your senses to the nature of the local as-
tral. Beyond just the ebb and the alienness is a coppery
stink you have never sensed before. Something unique
has happened here.

When assensing the cable:


0–2 hits:The local manasphere blurs your senses.
3–5 hits: The cable glows faintly. Strange for a bit of
tech, but the local oddness still clouds your senses.
6+ hits: The mundaneness of the cable fades, and
you see the astral energy—orichalcum!

MISSION 14: FADE TO BLACK // MISSIONS


If the runners take the cable section that was Infiltrating the school, the runners find the ca-
left behind, they can salvage 5,000 nuyen worth ble and connection in the lowest-level maintenance
of orichalcum from it with an Engineering + Log- room where the power grid comes in. The mainte-
88 ic (16, 1 hour) Extended test as long as someone nance staff here are all AZT operatives, and they’ll
who can assense the cable and the progress is also be a bit more savvy after the runners have an easy
SHADOWRUN: THE THIRD PARALLEL

involved. The cable length left behind weighs 20 break-in to access the school.
kilos and is quite bulky. If the school break-in is detected, it draws two
Attached to the power grid connection inside members of local law enforcement, who figure it’s
the facility is a bulky commlink that is working only a teenage prank. If the PCs are found in the
with the connection box. The commlink contains maintenance room, the AZT team from above is
nothing besides its base operating system and a called in. They’ll agree to resolve the disturbance
virtual room where a single program can be run. socially, but negotiation of an appropriate bribe
Analyzing the program with an Electronics + Logic starts at 2,000 nuyen. If anyone on site has been
(20, 1 Combat Round) test reveals it to be an ad- killed, law enforcement can’t be bribed. They gath-
vanced power-fluctuation-control algorithm that er data on the runners, and they plan to turn it all
appears to be able to handle massive power fluc- over to their bosses, putting them on Aztechnolo-
tuations with extreme variances and mitigate the gy’s drek list.
effects on a given system. Like Archer Heights, astral space has been dis-
Witnesses in the area can describe the aircraft, turbed. But instead of a mana ebb, hazy and faded,
and between witness accounts and video footage, Sunshine Estates is experiencing a medium mana
the runners should be able to identify the craft as a flow, making it excessive and hard to control. The
Goodyear Commuter-47. It’s a very common LTAV, cablong has the same orichalcum filament, though
but video reveals some modifications to the passen- the AZT team won’t want the PCs taking it this
ger area in the underbelly and central chamber. time. As an added bonus, this area has attracted
a large number of e-sapients (use Sprites, p. 193,
SR6; with animal characteristics and behaviors),
Sunshine Estates and technomancers get an alien feeling about the
Sunshine Estates is the second neighborhood Resonance here. The control commlink is not pres-
where there was a blackout. The residents here are ent and appears to have been removed with care.
friendly and forthcoming about the LTAV that was There is no way to tell, but the experiment here
anchored for repairs. The locals enjoyed the aeri- involved pulling mana from another plane that
al trid effects the LTAV provided for sports events had a strong technological aspect, which also af-
while getting serviced assuring everyone knows it fected the local Resonance.
was there, hiding in plain sight. Most of the lo- The runners can encounter the AZT team for
cals are unaware of its illicit purpose, though a few a social or violent encounter. Use the Professional
have become in the know after it blacked out their Rating 5 and 6 Lone Star and DocWagon assets (p.
neighborhood. 207-208, SR6) for the four AZT operatives.
After the blackout, Aztechnology activated Socially, the team has their answers. They found
four agents in the neighborhood to start a quiet the connection but are leaving it for Aztechnology
investigation. They may interfere with or work investigators. The Azzies will share with runners
with the runners. Their assignment is to investigate who offer a decent reason in the form of a steep
the strain on the reactor under the school and the bribe (1,000 nuyen) or a good Con or Influence
blackout. The strain on the reactor created a risk + Charisma Test or roleplaying encounter. Their
of overload, and Aztechnology wants to know if main information is that AZT was not involved
the risk is still there. with the LTAV. These aren’t typical Aztechnology
Both groups, the runners and the AZT opera- combat forces; they’re undercover operatives, and
tives, will speak to locals (all AZT assets, so they as such have no desire to draw attention with a
are more open with the AZT team) and get the fight, but they also don’t respond to threats well.
story on the LTAV anchoring over the local school. Efforts to intimidate them should come back on
Everyone knows the LTAV had several small an- the runners with a team of AZT toughs in the near
chor cables and a large power cable. A good in- future.
teraction will get a comment about the size of the
cable being rather large for such a small vehicle.
The larger investigation comes with looking On The Offensive
into the school, which was built over a black site To find suspicious LTAVs, the runners need a
reactor to hide assets and repair crews coming in hacker or a spirit to run the search.
and out. School and reactor staff know there was The hacker can perform an Electronics + Logic
a break-in that was fought off, but what they don’t (24, 1 minute) Extended test as a data search for
know is that the incursion succeeded in connecting images on the Matrix of those LTAVs with modifi-
the needed cables and power hookups. cations. A spirit with the Search power can be sent

MISSIONS // MISSION 14: FADE TO BLACK


The LTAVs
These models are prototypes of what will hopefully be a This LTAV is playing some abrasive noise rock
production model. The LTAV, a Goodyear Commuter-47, isn’t
and seeing if that does anything to the local mana
the most important item—the device inside the LTAV and the
flow.
unique cable that it uses are the key items to investigate.
The devices, three in total, are being run from their
89
LTAVs. The LTAVs are tethered to the local power grid by a In da HUB

SHADOWRUN: THE THIRD PARALLEL


single cable but also linked to the Matrix from 200 meters
up, and they’re running a power booster.
The LTAV downtown is hovering over Mile-
There are three different models with unclear effects. At
High Stadium and providing bonus AR and trid
very least, it seems like they activate in the presence of a features for games. It’s registered with Ads, Inc.,
changing mana flow and generate a measure of that change. but that’s a shell company. It’s pulling the same ru-
The orichalcum wiring is unique to the project and a key thenium trick but it’s in protected and monitored
element that creates a link between the tech and arcane airspace. It has the same security detail as described
sides of things. in the sidebar, but without the bound spirits as no
Security consists of a hacker (use Decker, p. 84, SR6), a mage would be foolish enough to risk that in the
mage (use Combat Mage, p. 82, SR6), and two toughs (use heart of Denver.
Street Samurai, p. 87, SR6). All four are in the LTAV. One of This one needs to go down quietly if the run-
the toughs watches the approach to the LTAV via exterior ners want that extra nuyen.
surveillance cameras and operates as a long-range deter- This LTAV is watching the ebb and flow of
rent using a gel-loaded Yamaha Raiden with a silence spell sporting events to see how they affect the local
quickened to the rifle. The other tough is close-quarters mana flow, if at all.
defense in case the team reaches the LTAV. The hacker and This is a matter of sneaking around and trying
mage both operate in the LTAV. The hacker protects the LTAV to not get spotted by the security on the LTAV or
and the control commlink on the LTAV. The mage lives dan- look suspicious in the Hub. This is not the place
gerously with four bound spirits (two Force 5 air spirits, one for combat armor and heavy arms, it’s a place for
Force 2 earth spirit, and one Force 3 fire spirit). high fashion and flashy pistols.
Runners likely will not learn who is responsible for the
LTAVs here, but the ultimate answer is that it’s MCT, laying
the groundwork for the plot their experiment in Mission 35. On the Edge
(of the Sioux Nation)
out to find a cable with orichalcum in it as long as
If you want to do something to distract a drag-
its summoner assensed the cables. The spirit makes
on from your overall plot, you might as well play
a Magic + Intuition (24, 10 minutes) Extended test.
games near the border.
There are three separate LTAVs in the Den-
ver region that fit the bill. One at the University The LTAV here sits one hundred meters from
of Denver: Front Range South Campus, one near the official border and one hundred meters above
the stadiums in the Hub, and the third is in the the ground. It’s in the non-threatening airspace
Brighton district, right at the border with the Sioux (but just barely), and the cable it has covered in
Nation. Taking them down is straightforward but ruthenium runs down to a cavern that crosses the
doing it quietly is tricky in two of the three areas. border. When it activates, the Sioux side blacks
out, not the Denver side.
The cavern is known by coyotes but unused
On the Front Range since Ghostwalker kicked folks out of it. This al-
The University of Denver has a small research lowed operatives to rig a cable set up to draw from
campus near Palmer Lake in the southwest area the Sioux grid rather than the Denver.
of Front Range. The school does scientific research This LTAV watches to see if its very presence
that requires large amounts of electricity. That elec- heightens tensions near the border, and if that
tricity is supplied by an experimental generator. in turn affects the mana flow. It also sometimes
The LTAV in the area belongs to Professor Sukie shines spotlights randomly in the nighttime, or
Redflower (an obvious fake name) and is registered makes sudden gunfire noises.
with the university. It has hooked up to the local Sioux eyes and Denver eyes are both watching
grid with a standard power cable that is paralleled the LTAV and activity in the region. They’re sus-
by a ruthenium-covered special cable that runs to picious of the ruthenium tether but can’t risk an
a connection with the generator. incident with so many Denver eyes around, and
Security on campus is designed for rowdy frat Denver can’t risk it seeming like their project—
boys, not runners. The LTAV has the security de- but that’s coming to an end. Ghostwalker’s forces
scribed in the sidebar. This one can be a little loud- know, and they’re about to pull the plug.
er as they’re in the middle of nowhere, but it is It’s a race between the runners to get the data
a college campus, and plenty of the students have while Ghostwalker’s forces try to get approval for
social media and are constantly recording every some extreme measures, and Sioux forces attempt
moment of their mundane lives. to get a shadow team in the region.

MISSION 14: FADE TO BLACK // MISSIONS


Hotspots filled with neighborly folks just out to keep their
neighborhood clean (and metahuman-free). This
neighborhood is entirely human. The roadside edge
Club Charybdis along Highway 83 is lined by a four-meter-tall wall
As a staple of the Denver party scene in the meant to protect the neighborhood from the sounds
90 heart of Downtown, this club is both locally and of passing cars. The same wall runs along Highway
world renowned. The aquatic tempest theme is up- 88 and Broncos Parkway. Along the creek, the trees
SHADOWRUN: THE THIRD PARALLEL

dated on the regular, and the interior gets a facelift and bushes have been cultivated to form a solid wall.
at least twice a year. It currently sports booths From the inside of this private hateburg, there is no
formed from transparent blue acrylic in the form view of the world outside. The single-family homes
of waves. The servers move around in flowing blue of this little piece of pleasantville with their Rock-
and white dresses, accented in AR but still quite well-esque touches just scream “only small-minded,
remarkable in the meatworld. It’s designed with a anachronistic racists need apply to live here.” Near
large circular central dance floor that rotates at dif- the PHWC, there is a fire station and small strip
ferent speeds, moving inward to create a spiraling mall. The strip mall houses a grocery, Hard Corps
whirlpool appearance of the revelers. It also adds offices, Humanis Policlub chapterhouse, and Stuffer
a fantastic level of confusion to the club when you Shack. The clinic is the main target of the run, but
come off the floor and don’t know where you are. the neighborhood is what got blacked out, and
they’re touchy and a bit paranoid now.
Archer Heights and
the Paladin Health Sunshine Estates
It appears to be a suburban revitalization effort
and Welfare Clinic but actually acts as a cover for Aztechnology/Aztlan
Archer Heights offers affordable, family-friend- agents. It’s located in Brighton and is a quaint little
ly living. It surrounds the Paladin Health and subdivision that supposedly boasts a self-sufficient
Welfare Clinic to the southwest. It’s bounded by life and reciprocity from the local power grid for
Cherry Creek along its western edge and Broncos excess solar power. The truth is much shadier. There
Parkway to the south. The development was fund- is an underground reactor, formerly operated by
ed by Paladin Investments and Holdings LLC, an- Aztechnology for a black site in the area that was
other member of the Paladin Group LLC. destroyed by Ghostwalker, generating extra power
Archer Heights is a quaint little corporate-sub- that is sold to the local grid. The profits are shared
sidized neighborhood. Manicured lawns and with the local residents, with some extra going into
white-picket fences characterize the single-family Aztechnology’s coffers for black ops in Denver.
homes at the south end of the neighborhood near The locals are pleasant and suburban friendly,
the school. Townhouses occupy the central area, and though they all know each other and they know
block-wide barbecues are common. Even the con- who are and are not Aztechnology employees.
doplexes (usually home to thousands of folks who None of their connections are obvious, or Ghost-
don’t know each other) just south of the PHWC are walker would have razed this place.

mission 15

best of enemies
Vishala, the Ms. Johnson who hired the runners hires the runners to steal an item from a rival corpo-
in Missions 2, 7, and 11 has come up with some ration with significant assets: MCT. Vishala has no
good results, but she’s begun to worry that she’s been intention of using the item, instead she alerts MCT
using the runners too often, so they now know too and snitches out the runners just as they arrive.
much about her operation. The runners need to be As the bullets start to fly, someone new then
silenced. Once again using Niki as a front, Vishala reaches out to help …

MISSIONS // MISSION 15: BEST OF ENEMIES


Hook p. 148, SR6) patrolling the perimeter. A rating 9
ward covers the building with a cut out for the
It’s been a while, but Niki gets back in touch! front entrance. The front entrance is guarded by a
She says that she’s got more work. “Are you up for combat mage (p. 82, SR6) and a Force 7 spirit of 91
a bit more breaking and entering? Vishala needs kin (p. 148, SR6) who intercept anyone attempt-

SHADOWRUN: THE THIRD PARALLEL


some very specific samples from a secure site.” ing to enter astrally. Anyone who manages to push
Niki isn’t aware that Vishala intends to betray the their way through the ward finds the magical de-
runners; she is being played just as much as the fenses as below. In addition to the large external
runners are. “Pretty good pay, this one, but a diffi- ward, most of the laboratories are also individual-
cult site that needs to be cracked in the next day or ly warded (rating varies between 6 and 8).
so. Are you in?”
Niki has some details—she’s happy to share that
the site belongs to one of the megas, it’s a high-se-
Security and Defenses
curity site, but her boss has managed to nab some The facility has reasonable security in place
keycards, cleaning uniforms, and fake IDs that most of the time. When Vishala judges the runners
the runners could use. Niki is authorized to offer are well inside the building (about five minutes af-
5,000 nuyen per runner, with fifty percent down. ter they say they’re going in), she sells the runners
The target is some cryogenically frozen samples out. She sends an alert directly to MCT and to site
that the runners will need special equipment to han- security, with accompanying dossiers including
dle. This isn’t portable, but Niki says her boss will the runners’ descriptions and any details she has
have someone waiting nearby with a van. As long as collected about them (such as equipment invento-
the runners get the samples to the van in less than ry and device IDs), along with a warning: “These
five minutes, they will remain viable, and the run- shadowrunners are out for blood and have killed
ners will earn the rest of their payment. The runners every hostage they’ve ever taken. They are coming
will need to let Niki know when they are heading to murder their way through your facility. Shoot
in, so the van can be on standby. The lab is in room on sight! Use lethal force! A bounty will be paid
JHW87. to anyone who makes a confirmed kill.” This will
panic the on-site security and will scramble a high-
threat response team from a nearby corporate
The Job enclave. Although panicked, security will shout a
warning to any runners they come across and give
Legwork people a chance to throw down their weapons be-
Corporate: The address is, indeed, a scientific fore opening fire with lethal rounds on non-com-
facility. It usually handles biological research, and pliant suspects. When they yell their warning, they
contacts with a Connection rating of 5 or more will use the Full Defense Action (see p. 43, SR6).
and corporate knowledge will be able to tell the
PCs that the facility is owned by MCT. Before the Alert
Scientists: Anyone who has a scientist contact Security is competent if not inspired. There is
will be able to discover that the lab is currently han- the aforementioned combat mage guarding the
dling some delicate research on magical critters. No door, as well as three additional on-site mages
one knows exactly what the critters are, though. (also use combat mage stats).
Fixers and Mr. Johnsons: All that fixers and Mr. There are thirty guards on-site (use Lone Star
Johnsons can reveal is that this job has not been SWAT Officer, p. 207, SR6). Before the alert, twen-
shopped around, so the runners are probably the ty of them are in the command center. The remain-
only ones getting this offer. ing ten are patrolling the building in pairs.
Matrix searching: The facility itself has been A security rigger watches cameras (use Rigger,
scrubbed from the Matrix as thoroughly as a p. 86, SR6). The rigger has ten Doberman drones,
shadowrunner when they get zeroed. However, as but they are all in the security center, recharging.
people work at the facility, clever searchers will A remote hacker monitors on-site systems (use
be able to look at the gaps where things interact decker, p. 84, SR6). There’ss enough camera cov-
with the facility. Depending on how well people erage to give the hacker a free point of Edge every
search, they may be able to find out that the facil- time they try to detect people.
ity normally has around 250 scientists during the
day, many of whom work late into the night. The
facility is guarded by MCT security (but the spe- Immediately After the Alert
cific guard team is subtle, working itself into the The doors close and lock. Lights go out, and the
background). corridors are lit only by red, strobing alarm lights. The
Astral scouting: Runners can scout the build- guards deploy twenty people in groups of five to hard-
ing astrally. There are four beast spirits (Force 4, points around the building (these are concrete bar-

MISSION 15: BEST OF ENEMIES // MISSIONS


ricades with hard cover, Structure rating 15 (p. 113, A Sudden Explosion
SR6). Each group gets a Doberman to accompany
The explosion is caused by a missile strike
it; the Doberman drones take about four minutes to
against the side of the building, alongside an attack
92 reinforce each guard post. The remaining guards and by three beast spirits (Force 8, p. 148, SR6), they
drones converge on any intruders detected. have the Confusion and Noxious Breath optional
SHADOWRUN: THE THIRD PARALLEL

Four MCT elite hackers (use SEAL Team 6 powers (p. 222 & 226, SR6); note that the guards
Counter-Electronics Commando [Decker], p. 209, do not have chemical seals on their armor. This is
SR6) log into the system, and start attacking any- a powerful shaman who has heard about the run
one they can find. The deckers will attempt to use and believes the runners have information about
Tarpit and Trace Icon actions on anyone they find, the stolen research. This is exactly the scenario
and then either Snoop (if the runners somehow ha- that Vishala wanted to avoid by setting the run-
ven’t noticed them) or Data Spike for anyone re- ners up. The shaman attacks the site when it looks
sisting (a.k.a. not surrendering fast enough). Their (from the outside) like the runners have screwed
decks have Signal Scrubber, Toolbox, Armor, Bio- up the job and are likely to be caught. The mage
feedback, Biofeedback Filter, Exploit, Fork, Lock- will have time to fire three high explosive rockets
down, Overclock, and Trace loaded (p. 184–5, (p. 264, SR6) from his Aztechnology Striker before
SR6). leaving. The rockets will open significant holes on
The onsite mages deploy with the guards and the eastern side of the building.
use astral perception to detect active magic. Spirits While the shaman and the spirits distract the
are dispatched from MCT (Force 7 spirits of earth, on-site security (and HTR team), watchers are
p. 148, SR6) mages, and placed under the com- speeding through the building. If one finds one of
mand of the combat mages on site. There are two the runners, it manifests along with a little sign
of these spirits per mage. that says “You should probably escape while the
The HTR will arrive about four minutes after guards are distracted. It won’t last long. When you
the alarm goes off. This will likely occur as the run- get out, call me.” A contact number is included.
ners are attempting to break out of the building. The attack will distract about three-quarters of
If runners think to look through the commlinks the remaining guards and forces, which should al-
of the guards, they will see the message that Visha- low a desperate team to make a run for it, burst
la sent through, although Vishala was good at an- out a window, or go out through an emergency
onymizing the source of the message. exit.
The shaman is making more noise and dis-
As the Alert Continues traction than actual damage (other than blasting
a large hole in the wall). After he sets his spirits
Runners are elite forces and shouldn’t get
going, the shaman will turn invisible and levitate
pinned down by basic security forces for too
off into the distance. The on-site mages and guards
long, but being constantly attacked should feel
will take several minutes to deal with the spirits,
like a high-stakes situation. The runners shouldn’t
heal the injured, and scout the area. This should
feel immediately overwhelmed, but their options leave plenty of time for a fleeing team to escape.
should dwindle over the course of a few minutes. Should the team make a stand, they could po-
Runners keen to push on with the mission will be tentially kill or disable most of the defenders. If
able to see hardened security barriers with drones they don’t they will be captured alive.
and guards in their way.
Just when things are looking pretty grim, there
is a large explosion from one side of the building. A New Face
It’s possible that a dedicated and skilled group Vishala has, by now, destroyed the phone she
(or part of a group) will be able to fight or sneak used with Niki. The promised van actually is in
their way out of the facility, especially during the place, but it’s empty of people and equipment and
distraction. is laden with tracking tags. Niki has no idea what’s
Anyone pushing for the mission objective in the going on and can’t raise Vishala. She stays on the
face of all opposition could make it to the room line long enough to say, “If you’ve been betrayed,
indicated in the mission description (JHW87). It is they’re probably coming for me now. I’m going to
empty and appears to be currently unused. There lie low. If I live, I’ll let you know any information
are no biological samples and no refrigeration I get.”
equipment. This is clear evidence that the runners If the runners call the number that was delivered
have been sold out. to them by watcher spirits, a calm voice answers.
A few minutes after the full alert has been trig- “Ah, I’m glad you got in touch. I think we should
gered (possibly after combat with the guards, if the catch up. You have some information that I’m in-
runners have allowed this to happen), security will terested in buying.” The shaman will work with the
be thrown into a panic from another attack. Some- (justifiably) paranoid runners to allay any concerns,
one is lobbing missiles at the building. but he believes he is offering a lifeline to a team that

MISSIONS // MISSION 15: BEST OF ENEMIES


has just been hung out to dry. This shaman is al- to work with the runners in the future, and will
ready known to the PCs as Guide, but others know tell them that he will reach out. This comes across
him as Masque. as positively polite after their recent betrayal. He
Any runners who were captured by site se- doesn’t have anything in mind just at the moment, 93
curity spend a night in restraints before a truly but he’s got irons in the fire that runners could help

SHADOWRUN: THE THIRD PARALLEL


magnificent series of bribes results in them being with, and he has significant money backing him
released into the custody of Guide. He will invite up. He’s willing to work around reasonable needs
the rest of the team to retrieve their companions of runners for privacy, recognizing that they’ve just
and will take the opportunity to talk to the run- been hung out to dry.
ners.
Guide heard that some big action was going
down related to some research that he has been Legwork
just a bit slow to get to. If the runners are willing Experienced runners will want to investigate
to tell the shaman everything they can remember this new person. Matrix searches aren’t useful, but
about the experiments from Mission 1, the ingre- the right in-person contacts will help reveal that
dients from Mission 7, and the lab in Mission 11, the shaman has done work for one of the large
Guide will pay handsomely. (If the runners have megacorps. People who have really excellent con-
not played those missions, Guide will offer mon- tacts might even reveal that he has worked for Az-
ey in exchange for everything the runners have on technology in the past. No one will have anything
Niki and Vishala.) In fact, Guide will offer the re- particularly bad to say about the person … well,
maining amount that the runners were expecting nothing worse than any other power-hungry shad-
for the mission, with a bonus ten percent if there ow-operator. He’s paid well for robbery, assassina-
are images, videos, or other evidence. tion, demolition, and many other standard shadow
Guide is potentially interested in continuing jobs.

mission 16

data cleanup
It’s time to check in with Cap’n Kludge and the vitals, and we’ve got a great medical team, if you’re
Denver Nexus to see how they’re holding on. following the euphemisms. Sorry for the explana-
tions, I just don’t know how bright you all are.
On to work. We need to turn the tides. We have
Hook a good line on who signed the checks for your at-
There is no fixer invitation here. All of the run- tempt, and we’d like you to take care of our little
ners get the same message on their commlink: problem-child before he tries again with a better
“Follow this <link>. CK and the Nexus Admins.” viral program or more competent crew. The offer
No matter how they left Cap’n Kludge, he’s still is 30,000 nuyen and a clean slate with the Nexus.
alive and kicking somehow and on the other end You’re pros so, negotiate … negotiate … negoti-
of the link that was sent. The link takes the run- ate … all right, 40,000 nuyen, final offer. Refusal
ners to a virtual conference room, where they find won’t turn out well for you. Here’s the data file.
Kludge’s persona seated at the head of the table. You’ve got seventy-two hours to deliver.”
When all the runners arrive, he talks and doesn’t After he talks, he logs off.
let them get a word in.
“Welcome! First off, no hard feelings. Biz is biz,
right chummers? But karmic debts get created and The Job
need to be repaid. You were hired to take a shot The Nexus needs to fight back to survive, and
at the Nexus. The shot was good but missed the they hire the runners to knock out the forces of

MISSION 16: DATA CLEANUP // MISSIONS


Dis placing the contracts on their heads. They
don’t know why the attacks are coming, but they Carnegie Arms Hosts
figure if the people doing the hiring are gone, the Organization:
94 contracts will cease. Trouble is, the lead Disian is Public Security Data Penthouse
among those deep into the multiplanar research,
SHADOWRUN: THE THIRD PARALLEL

and his penthouse is surrounded by complex mag- Public, Security, Data,


ic, Matrix, and meatworld traps. and Penthouse Hosts
Between the blackouts and the Matrix attack,
the Nexus is not happy with what’s been going on, Theme: Themed in the style of an old western hotel
with a wraparound porch. The IC icons all match the theme
so they look to the PCs to help shore up their de-
and look like characters in an old western movie.
fenses—and find out why they are being targeted.
Rating: Public 2, Security 5, Data 3, Penthouse 4
The target is the contractor for the job against A/S/D/F: 3/2/4/5, 6/5/7/8, 4/3/5/6, 5/4/6/7
the Nexus. The target location is described in IC: Patrol (All), Acid (Security, Penthouse), Blaster (All),
Hotspots below. It’s simple wetwork. If the run- Binder (Security, Data, and Penthouse), Tar Baby (Security)
ners have a problem with it and refuse, go to the Notes: There are two security spiders on the porch at
Special Notes section. all times unless they’ve moved elsewhere in the host.
The target is known as Fidian Serverson. He is
currently at the Arms, registered under the name of
Phillip Techson in room one, which is a single large Penthouse Suite
penthouse suite on the tenth floor. Hotel security To make this site unique, Fidian has hired hack-
is the least of the runner’s worries, as Fidian has ers to connect his Matrix security to a Null site in
performed several unique rituals allowing his pent- the Foundation, and he is keeping some interesting
house to become slightly shifted toward his home “pets” as physical security.
metaplane and he has employed other odd security Physical security consists of limited penthouse
measures. access via the lack of physical elevator controls.
The penthouse exterior entrance is at the end of a
Hotspots narrow L-shaped foyer four meters in each direc-
tion and only 1.5 meters wide. The foyer contains
Carnegie Arms a series of traps that range from comical to deadly.
Each trap is initiated by a different physical trigger
The Carnegie Arms is a super luxury hotel near that requires either an Athletics + Agility test to
the heart of Denver, at the northwest corner of avoid or an Engineering + Logic test to bypass. See
Larimer and 14th streets. It’s a modern hotel with the Traps sidebar for the traps, their thresholds,
an historic look reminiscent of the two-story ho- and effects.
tels of the 1800s, but its ten stories were construct- Inside the penthouse, physical security is pro-
ed in a more recent time. The first two floors have vided by twelve Disian Gargoyles (see p. 95) that
no rooms, rather a bar, lounge, and restaurant on attack anyone who is not their Disian master.
floor one, and six ballrooms on floor two. Floors Astral security is aided by a Force 5 ward that
three through eight have twenty rooms each, floor has a different signature from any ward the PCs
nine has ten rooms, and the top floor is a single
have seen. The interior of the penthouse is a high
massive hotel residence with multiple bedrooms,
mana ebb (p. 167, Street Wyrd). Astral projection
bathrooms, and living areas. A bank of six eleva-
causes similar disorientation but allows access
tors sits at the center of the hotel; four are for the
lower eight floors, and the other two serve floors to the Disian home metaplane through the door
nine and ten. of the penthouse. Returning requires a Magic +
Physical security consists of six guards (use Lone Edge (12, 1 hour) Extended test.
Star Patrolman, p. 206, SR6) who respond to inci- Matrix security helps to prevent physical ac-
dents and do an hourly walkthrough patrol of floors cess through control of the elevator. It is also con-
three through nine over the course of their shift. nected to a twisted Foundation node incurring a
Astral security consists of an onsite mage who –4 penalty to all Matrix tests; technomancers are
does an astral patrol of public areas once per hour. physically ill as they enter this Foundation, incur-
They do not engage problems and instead report ring the Nauseated status (p. 52, SR6).
incidents and call the ZDF for backup. If the PCs make some inquiries around the hotel
Matrix security consists of two onsite spiders about the resident of the penthouse, they’ll hear
(use Cutters Data Harvester, p. 205, SR6) to mon- some rumors that it’s being used by “some MCT
itor the hotel’s host. They act to prevent access to bigwig,” which should be an item of interest to
the penthouse node but do not patrol the node. them about a possible connection between Dis and
Instead, they hand off security to the current res- MCT.
ident.

MISSIONS // MISSION 16: DATA CLEANUP


Traps
Each listing has the trap’s location, description, and effect. damage increases to 9P, a glitch raises it 10P, and critical
The numbers are thresholds to spot the trap (Perception + In- glitch makes it 11P.
tuition), move around the trap (Athletics + Agility), or disable
it (Engineering + Logic). The one-meter square at the corner: 2/5/4 95
Description: This is another pressure plate that activates
Elevator: 4/2/3

SHADOWRUN: THE THIRD PARALLEL


four saw blades spinning out of the walls at differing heights.
Description: An IR laser at ankle height activates a bag Effect: Resist 6P damage. This trap automatically resets
full of whipped cream that swings down from the ceiling and and can affect multiple targets.
splatters on all the occupants of the elevator.
Effect: The whipped cream is a bit old and funky, so you One meter square after the corner: 3/5/4
smell bad. If this trap is tripped, an audio recording plays a
voice saying, “You’ve been warned. Go away,” three times. Description: Another pressure plate, this one fires a hail
of darts.
One meter from the elevator: 3/3/4 Effect: The darts all contain a toxin. Make an Edge + Armor
(8) test, with damage being 2S plus the difference between the
Description: A pressure plate in the floor activates four threshold and the number of hits (e.g. with three hits, increase
low-power lasers in the wall. the damage by five [8 – 3] to 7S). Any systems for resisting
Effect: The lasers hit the target and burn them. Dwarfs toxins can be used for the Body test to resist the damage.
resist 2P, trolls resist 4P, and all other metatypes resist 3P.
Two meters from the entrance: 2/-/6
Two meters from the elevator: 5/-/special*
Description: Eight IR lasers across the hall.
Description: A thin glass plate covers almost the entire Effect: Nothing, it’s just to slow them down.
hallway. Bypassing involves a very careful pushing down of
the glass before letting it slide back up into place. If the glass
One meter from the entrance: 1/-/-
is impacted, it shatters, releasing a monofilament wire trap
consisting of four wires spinning upwards, shooting from the Description: Several thin pieces of filament that look al-
floor to the ceiling. most like monofilament (Engineering + Logic [6] test to know
Effect: Whoever triggers the trap resists 8P damage. they aren’t).
*Bypassing this trap is a Strength + Agility (16, 1 Combat Effect: Looks like the thin glass trap setup but with mono-
Round) Extended test. An attempt with no successes, glitch, filament. Nothing happens when they cut one or all of them;
or critical glitch causes the glass to break. No hits means the it’s another stall tactic.

Who’s Who Disian Gargoyle


The Disian Gargoyle is not unlike the species
Fidian Serverson that exists on our metaplane. It has a general-
A Disian who has come to the material plane ly metahuman body structure that appears to be
and has been acting as an agent for his realm. He made of a grainy white stone. Differences include
is not particularly malicious and simply acts and the pair of wings on its back and an extra pair
does things as he is ordered. His efforts to increase of arms. Its face has highly angled brows, a broad
his connection to his home metaplane are more flat nose with only a single nostril, and four sets of
about homesickness than security, but both are eyes—two angled up, two angled down, two set
motivations. As an extraplanar being, he is grace- straight, and two looking to the sides. Its hands
fully awkward in his movements. He regularly sus- and feet have four digits each, and they are all
tains a Physical Mask spell that hides his appear- tipped with razor-sharp claws.
ance, but he drops it if confronted by the runners.
His true form is a spindly humanoid with stringy B A R S W L I C ESS M
white hair over his entire body, four arms, and four 5 4 5 6 2 2 4 3 6 5
eyes set in an arc across his face. His skin is pasty
pale, and his teeth are jagged and sharp. DR I/ID AC CM MOVE
14 9/2 A1, I3 11 15/20/+1 (Flying)

B A R S W L I C EDG ESS M Skills: Athletics 3 (Flying +3), Close Combat 5 (Unarmed Combat +3), Per-
2 3 3 2 6 5 5 6 4 6 8 ception 6 (Olfactory +2, Visual +3)
Powers: Armor 6, Corrosive Spit, Enhanced Sense (Low-light, Improved
Smell), Hardened Armor 3,
DR I/ID AC CM MOVE Natural Weapon: Claw, DV 5P, AR 9/—/—/—/—
9 9/2 A1, I3 11 10/15/+1

Skills: Athletics 2, Close Combat 2 (Blades +3), Perception 4, Sorcery 6


(Spellcasting +2)
Spells: Agony, Armor, Clout, Confusion, Heal, Improved Invisibility, Lev-
itate, Light, Mind Probe, Physical Barrier, Physical Mask, Silence, Trid
Phantasm, Stunball
Powers: Compulsion, Dual Natured, Enhanced Sense (low-light), Fear, Pet-
rification, Sapience
MISSION 16: DATA CLEANUP // MISSIONS
Special Notes If they don’t succeed in this job, seventy-two
hours and one second after Kludge’s log-off, a cy-
The shadows are dark and dirty, and sometimes berattack will begin on all of their networked de-
96 uncomfortable work gets pushed on you. If the vices from sprites. The sprites brick cheaper items
team is opposed to wetwork, maybe they need to first and keep getting nastier until the runners
SHADOWRUN: THE THIRD PARALLEL

subcontract it. If they come up with some other reach out to Kludge to try to make amends.
solution to permanently deal with Serverson, that’s
fine.

mission 17

the trail of
betrayal
Masque (or Guide, as he introduced himself to of the generous cut he’s offering me!”
the runners) has plans. He hired the PCs in Mission Assuming the runners are at least willing to meet
4, worked against them in Mission 11, and saved Masque, he will meet at the mentioned restaurant.
them in Mission 15. Now, he wants to manipu- He is acting cautiously at this point—he will be well
late the runners with the truth. The first step in his protected with Armor, Levitate, and Increase Reflexes
plan is to have the runners investigate the person spells, as well as several high-Force spirits on call.
who betrayed them. Masque has some pretty good Masque will ask the runners to get some real pay-
information in this area—his main goal is to con- data, specifically on their former employer, and will
vince the runners that he’s is on their side, while give a couple of names and suggested locations where
also revealing how much Vishala is mucking about information might be gathered. He is willing to pay
with stuff she shouldn’t be mucking about with. them each 7,500 nuyen for a good-faith effort on be-
half of the runners to gather information on:

Hook • What the experiment was intending to do


• What Vishala wanted
(Assume that Niki is the point of contact for the
group; substitute another fixer if Niki is persona • Why Vishala betrayed the runners
non grata). • Where Vishala is now
You get a call from Niki. You thought that she
was lying low. “Hey there, I’m out of hiding for Extra information over and above this will
a minute, and if you do this job I have lined up, might earn a small bonus.
I might be able to stay out. You remember that
shaman who blew up a building so that you could
escape? Apparently, he wants someone to find out The Job
what the big deal was with your original employer. How the runners might gather the information
I’m calling you because you probably want to hunt below is up to them. Runners might kidnap likely
down the person who hung you out to dry—and subjects (such as the former boss), they might bribe
also because if you take care of them, I’ll feel a lot people (such as the former workers), they might try
safer. The guy wants to meet up at The Sauerkraut to rip the information from the minds of the sub-
Skillet. I hope you take the job, and not just be- jects using magic, or they might hack commlinks and
cause it could let me live longer, but also because complete Matrix searches to get the job done.

MISSIONS // MISSION 17: THE TRAIL OF BETRAYAL


In the interests of encouraging variety, make search on an Antarctic rift started circulat-
each subsequent attempt using the same technique ing years ago.
more difficult. Perhaps there are more guards, or • After a series of spectacular initial reports, they
the second subject has a higher-grade commlink. became progressively more full of buzzwords 97
Let the players unspool the mystery step by step. and less full of information over time—Vishala

SHADOWRUN: THE THIRD PARALLEL


Runners have many options to investigate. The was trying to conceal something.
ones most likely to bear fruit are:
• The misdirection didn’t meet the threshold
of investigation until Vishala up and left the
Niki the Gardener employ of MCT.
What they can reveal: Vishala’s corporation,
• Vishala is now in the wind. MCT tried to
and a physical description
track her down, but she has avoided the
Specific details: places predicted by the “Metahuman Re-
• Vishala is a physically fit female human with- sources” team.
out obvious cyberware or magical ability
• Vishala tried to keep it secret, but over sever- Workers at one of
al months of working together, she revealed the research facilities
to Niki that she has worked for the PPC and
MCT in the past. (As seen in Mission 11; workers can be tracked
to their homes or workplaces.)

Vishala’s former What they can reveal: Will potentially reveal


boss with the PCC specific research details after Vishala struck out on
her own, as well as how she deals with her work-
(Masque can provide this name and contact force.
info; the supervisor lives and works in Las Vegas.)
Specific details:
What they can reveal: Vishala’s history before • The experiments were originally around
Mission 2 but after leaving MCT. She started metaplanar gates, but pretty quickly became
working with the PCC after leaving MCT, seeking around how to pollute astral space, and then
protection from her former employer. weaponize it. Coincidentally, similar exper-
iments, but with technomancy instead of
Specific details: magic, revealed that hosts could be infected
• Mundane, but well versed in magical theory. with Dissonance
• Worked with other government researchers • The runner team was mentioned once or
on projects investigating metaplanar phe- twice, but only with the instructions to “nev-
nomena. er say anything of value to the runners, be-
• Put in charge of investigating metaplanar cause they can’t be trusted.”
anomalies occurring recently in Denver. • Vishala was always really focused. Although
• Working directly with Thomas White Feath- she pushed her employees hard, she wasn’t
er, who was in charge of investigating the needlessly cruel or obsessed.
Denver Matrix anomalies. • Several workers overheard comm calls
• Went dark shortly after arriving, and no one where Vishala was very interested in finding
with the PCC has been able to locate her. information on a project MCT was said to
be running in the Denver area.
Vishala’s former boss at MCT
(Can be tracked down at home in the Hub.) A digital dive into
MCT or PCC records
What they can reveal: Will potentially reveal What they can reveal: Vishala’s personnel re-
Vishala’s original brief and how the reports went. cords (as well as details such as her last name).
Specific details: Specific details:
• Vishala was assigned to repeat some experi- • Vishala’s full name is Vishala Trotter; most
ments that MCT had become aware of. of the records have been deleted (as is not
• The experiments had to do with opening uncommon for up-and-coming influencers),
portals to the metaplanes; they came about but she has obviously been working her way
after stories describing Aztechnology’s re- up the ranks quickly.

MISSION 17: THE TRAIL OF BETRAYAL // MISSIONS


• There are a number of intersecting records ing that particular loose end later on, Masque will
that suggest Vishala is good at sabotaging give them a call.
the careers of competitors, using that to get He’ll also suggest that he has good jobs, a good
98 ahead. rep, and hasn’t sent even one team on a suicide
• Vishala has no next-of-kin listed, makes run, if the runners would be interested in other
SHADOWRUN: THE THIRD PARALLEL

no unusual or regular visits to anyone, and well-paying jobs in the future.


seems to spend a lot of time working.
• Vishala is single, with no children recorded. Using Foundations
• Vishala was investigated by the accounting The Foundation of a host can only be entered
division for potential misuse of funds, but from the host’s portal. Finding the portal requires
after the investigator was demoted, the case an Electronics [Computer] + Logic (12, 1 minute)
was dropped. Extended test. There will almost always be IC
guarding the portal of a host. Opening the portal
requires a Control Device action with Admin access
A technomancer quest as if the portal were a separate device from the host;
into a Resonance realm entering is a separate Enter/Exit Host action. Deck-
(This is not particularly likely, but a skilled ers operating inside the Foundation must use hot-
technomancer might think to search the Reso- sim with a physically modified sim interface so that
nance realms for deleted information; see p. 99 for the equipment has the bandwidth needed for the
information on the realms.) higher sensory input. The modification is an Elec-
tronics [Hardware] + Logic (6, 1 hour) Extended
test. Technomancers do not require anything past
What they can reveal: Operational data that has
their natural abilities to operate inside the Founda-
been deleted. This will explain the experiments, but
tion; in fact, most say that it feels more natural that
the reasoning and goals were never written down.
operating in the regular Matrix.
• Vishala quickly switched from opening meta- Host Foundations are hyper-realistic, even more
planar portals to equipment that can open than a UV host, and the version of reality within
dozens of pinprick holes, just big enough for them can be addictive. This reality, known as the
mana to seep through. Paradigm, is drawn from the subconscious of the
• Vishala had a stroke of inspiration applying user at the time of entry and can be literally any-
the idea of astral portals to the Resonance thing imaginable. It will also be different each time
realms, alongside the data that MCT had a Foundation is entered. The exception is that this
collected from the torture of technomancers, Paradigm is set by the first mind that enters the
to open microsecond connections to Disso- Foundation—anyone following will share the same
nance realms within hosts. Paradigm until everyone inside has left.
All host Foundations always have seven sections
• The experiments were really fruitful, and the or areas, each with its own function:
teams were on the threshold of weaponizing • The portal: Your Foundation / host entry
the techniques to create toxic-magic bombs and exit point.
and Dissonance-based attack programs. • The archive: Where all the normally inacces-
• Vishala had several reasonably plausible sible files are stored.
plans to execute the team; sending the team • Master control: Control over the host Foun-
on a suicide mission was selected over a di- dation.
rect confrontation or assassination because • Scaffolding control: Control of the host out-
it would be cheaper, and having the runners side of the Foundation.
attack MCT would make it harder for any
survivors to get assistance. • Security control: Control of the IC within
the host.
• Slave control: Control of devices attached to
Returning to Mr. Johnson the host
Assuming the runners have gathered some of the in- • The Null site: This site has an unknown
formation, Masque will pay them the agreed amount. purpose.
If the runners haven’t discovered that Vishala Only an icon with all four Matrix attributes
was trying to kill them, Mr. Johnson will share (Attack, Data Processing, Firewall, and Sleaze) can
a document with that information. Masque will enter a Foundation. Entering a Foundation chang-
keep looking into Vishala. She hasn’t been amaz- es the normal Matrix icon to a Foundation avatar
ing at operational security before, so she’ll proba- that matches the paradigm of the Foundation and
bly slip up. If the runners are interested in resolv- is created from the memory and self-image of the

MISSIONS // MISSION 17: THE TRAIL OF BETRAYAL


hacker. Generally, this is a copy of the hacker’s re- mancers believe that any information that ever
al-world body and equipment. Foundation avatars existed electronically is stored somewhere in the
have physical attributes equal to the unmodified realms, which means they are vast and full of
Matrix attributes of the cyberdeck/cyberjack com- treasures buried beneath oceans of nonsense and 99
bo or the living persona used to enter the Foun- useless data.

SHADOWRUN: THE THIRD PARALLEL


dation. Programs that increase Matrix attributes As with most of the Matrix, interaction with
don’t count for this purpose, and the attributes the realms comes in the form of visual metaphors,
can’t be switched once you enter. but unlike the rest of the Matrix, these metaphors
are not consciously programmed. That means
Firewall = Body they are varied and sometimes shifting—in game
Sleaze = Reaction terms, the gamemaster can determine what the
Data Processing = Agility metaphor is and how players interact with the
realms.
Attack = Strength Technically speaking, the realms can be entered
from any part of the Matrix, but it’s easier from
Actions taken within the Foundation are simi- Foundations. When in a Foundation, you can find
lar to those taken in the real world, but they only a way to the realms using the same Electronics
mimic real-world skills. In reality, they are a sub- [Computer] + Logic (12, 1 minute) Extended test
conscious application of a Matrix action and use it takes to find a Foundation. In any other spot,
either Electronics or Cracking. it’s much harder, requiring an Electronics [Com-
puter] + Logic (30, 1 minute) Extended test. If a
Social Tests = Cracking [Hacking] PC runs out of dice before they find a way to the
Perception / Physical / Piloting = realms (using the rules on p. 36, SR6), they can-
Electronics [Computer] not search for an entrance again for twenty-four
hours.
Combat = Cracking [Cybercombat] There are no precise tests for finding infor-
Technical Tests = Electronics [Software] mation in the realms, but it should not be easy.
or Cracking [Electronic Warfare] Players should have to navigate a range of hostile
sprites and sometimes make bargains with them.
Do not just hand them information when they
The exceptions are knowledge skills relevant to the
visit the realms—make them work for it.
current paradigm, which act as a bridge to using skills
Any metahuman carried into the Foundation
besides Electronics or Cracking. For example, a par-
with a Hitchhiker program generates their own
adigm that mimics feudal Japan may allow a runner
with Bushido Philosophy to use their Influence skill Foundation avatar. Hitchhikers cannot act quite
for interactions inside the paradigm instead of Crack- as effectively as the cyberdeck’s primary user, since
ing [Hacking]. This is especially useful for non-hackers this increased dataflow taxes even the best decks.
riding along through a Hitchhiker program. A number of hitchers up to the device rating of the
All Resonance actions work exactly as they do deck suffer a –1 dice pool penalty to each physical
outside of the Foundation. attribute. This becomes –2 for all hitchhikers after
If combat occurs while in the Foundation, the the count exceeds the device rating. For example, if
damage code from attacks is either 3P or 3S (attack- a rating 3 cyberdeck is carrying one to three hitch-
er’s choice), regardless of the form that a weapon hikers, all hitchhikers take a –1 penalty to all phys-
takes. Items such as a grenade (or spell) that nor- ical stats. Increasing this to four to six hitchhikers
mally have an area effect will only affect a single will make each hitchhiker take a –2 penalty to tests
target. The Attack Rating is always Strength + Agili- using their physical attributes.
ty, regardless of the weapon, and the Defense Rating Actions taken by avatars are based on Matrix
of a Foundation avatar is always Reaction + Body. skills, not the actual skills of the runner (with the
Initiative inside the Foundation is Reaction + Intu- exception of relevant knowledge skills, as noted
ition, with 1 Initiative Die. Wired reflexes, synaptic above), which means most characters will be far
boosters, and Increase Reflexes spells and powers
add their bonus dice but do not increase Initiative. New Hacking Program:
Control rigs also add their rating to the Initiative Hitchhiker
dice pool while inside the Foundation.
This program allows a number of passengers equal
to 2 x the cyberdeck’s device rating to travel along on a
Entering the Matrix run. These passengers share the sim output of the
Resonance Realms deck and are vulnerable to dumpshock and attacks, but
they do not have any control over the deck or any effect
The Resonance realms are a sort of Matrix on actions that the decker takes.
metaplane of pure information. Many techno-

MISSION 17: THE TRAIL OF BETRAYAL // MISSIONS


less effective than they are outside of the Matrix. side the Foundation, but this program creates a
While normally not available to the untrained, more complete translation of the reality inside the
Cracking skills are usable by everyone (with a dice Foundation where memory, intent, and force of
100 pool of linked attribute – 1). Magic does not actu- will are just as important as Matrix skills.
ally work in the Foundation, but the spellcaster’s While the actual Foundation dive still occurs
SHADOWRUN: THE THIRD PARALLEL

memory and intent creates an effect that operates through a cyberdeck, the Silver Book program
off of the tradition attribute in the same way that can only be run on a mainframe with processing
other hitchers’ skills and equipment emulate a power equivalent to what is needed to generate
Matrix skill. Drones may be created from memory a host. Cyberdecks or other portable equipment
and spirits may be “summoned,” but these con- simply do not have sufficient power to operate
structs are simply extensions of the Foundation av- it. The program must be used in parallel to a
atar and are not separate entities in any way. The Hitchhiker program, and Foundation avatars
actions of a drone or a spirit following an order are generated from the cyberdeck’s Matrix attri-
take the place of the normal action of the avatar. butes as normal. The big change is in actions. In-
This rule does not apply to sprites, which can be stead of just unconsciously using Electronics and
compiled and used as normal. Cracking skills, or requiring a relevant knowl-
edge skill, the actual skills possessed by a run-
ner are translated into actions by the program.
Specific to Missions 18 and 29 Hackers and technomancers can still operate as
After the Silver Book of Saeletra was brought normal, but snipers aim their virtual rifles with
to the Nexus, a wealth of information about the full proficiency, faces are just as convincing as
Foundation was discovered in it. While most they would normally be, and mages cast proce-
of the data is still being studied, one very use- durally generated fireballs (using the tradition
ful program was spotted right away. Normally, attribute instead of Magic) just as skillfully as
unskilled users would be relatively ineffective in- they would in the real world.

mission 18

cracks in the
foundation
As investigations continue, the PCs look into private meeting area located in the central area of
the involvement of a group no one wants to be in- the club, a.k.a. Mount Olympus. Mr. Johnson of-
volved in all this activity. fers the team 25,000 nuyen for a rather interesting
but relatively low-risk job. While true, the runners

Hook will not be familiar enough with what they are do-
ing in order to assess whether it is low risk or not.
The runners are contacted by Cat to meet Mr. They are hired to make contact with a certain
Johnson at Olympus. Mr. Johnson will be in the individual named Chiron and request access to the

MISSIONS // MISSION 18: CRACKS IN THE FOUNDATION


Reflecting Pool. Mr. Johnson won’t disclose any ment. Some are headed for Denver, others to dif-
more on what that is, and instead tells them they ferent smugglers at another location.
need to enter and explore this place looking for the Pitch and Roll won’t be happy to relocate, and
source of whatever is causing the sense of wrong they’ll put up a little fight before they leave, but 101
that seems to be affecting it. they aren’t die-hard combatants. They’ll lose a few

SHADOWRUN: THE THIRD PARALLEL


No amount of questioning will get more from drones and then surrender before they endanger
Mr. Johnson. The PCs can use this lack of detail in themselves. Their decker associates are die-hard
order to negotiate. If they mention this lack of intel drekheads, and they will wreck every bit of equip-
and vague job description, they can receive a point ment they can before “surrendering.”
of situational Edge to use for their negotiations. See the Pitch and Roll sidebar for the inventory
Mr. Johnson has 13 dice in his Influence pool. Each of what they have to toss at the runners and the
net hit increases the payment by 1,000, up to an stat blocks to use for them and the deckers.
additional 10,000 nuyen.

Pitch and Roll


The Job Pitch controls six unarmed Sikorsky-Bell Microskim-
Information from previous missions pushes the mer XXS microdrones, two MCT-Nissan Roto-Drones with
PCs deeper into the Matrix, exploring one of the Colt Cobra TZ-110s, and two GM-Nissan Dobermans with
Foundations to try to find out the meaning of what AK-97s. Use the Rigger archetype (p. 86, SR6) for Pitch.
they have discovered. As they explore the weird Roll controls four MCT-Nissan Roto-Drones with In-
and wild of the Matrix, they find signs pointing to gram Smartguns XIs, four MCT Hornet drones loaded with
what no one wants—the involvement of a group tranq-patch feet, and two Steel Lynx drones with Ston-
known as the Null Sect. er-Ares M202s loaded with APDS ammo. Use the Minute-
The runners need to contact someone to open man Security Rigger (p. 206, SR6) for Roll.
access for all of them to the Foundation, a tech- The two deckers are Hack and Iceman (use Cutters
nomancer named Chiron. Chiron lives in a GMC Data Harvester, p. 205, SR6; modify Iceman for the troll
Bulldog modified as an RV and moves around Den- metatype). They work mainly as security for the drones to
ver, seeking the best places to touch the Resonance keep them from getting hacked and turned against them
and the core realms of the Foundation. Locating or reprogrammed to deliver goods to the wrong place.
him and providing a quick favor takes up the first
section of the adventure.
His commcode is provided by Mr. Johnson. Once Chiron is satisfied, he offers access to the
Chiron gives the runners the GPS coordinates to Reflecting Pool, a specific section of the Founda-
meet him at an out-of-the-way spot in the nearby tion of the Matrix. The characters need to access
mountain forests within the Front Range District. AR or VR and walk into the waters of the Pool
As the runners approach the location on the one near his campsite. They are then translated into the
road in, they drive past a collection of four RVs Foundation as versions of themselves with slight
forming a small camp. The runners spot a drone alterations, making them more real than real (see
flying in from the west and landing on top of one Reflections of … sidebar).
of the RVs before lowering into the RV through a If asked about where they are going, he explains
dumbwaiter-like device on the roof. it is a place where they will not be who they are
This camp will come into play when Chiron but reflections of who they have always been. It
asks the runners to chase off this group of smug- is not a physical place, but rather a Matrix place
glers from the area. He says they are damaging the that is not necessarily in the Matrix. The thing they
local Resonance pool with their presence. While need to know is that they are not physically going,
the operation has four RVs, it is actually being run simply “jacking in” in a way, even if they lack the
by just two riggers, a plethora of drones, and a pair hardware for the task. As they enter the Pool, they
of deckers for electronic security. Two of the RVs fall unconscious.
have rigger cocoons and sleeping quarters, one of Chiron offers to drive their unconscious forms
them is a drone-operated redistribution operation, around if they are concerned, but time passes dif-
and the last houses a drone workshop. ferently in the Reflecting Pool, and they should not
The two riggers are Pitch and Roll, brothers be gone for more than an hour.
originally from the St. Louis area, now operating He says that everyone needs to go—no one can
this mid-point redistribution center. Smugglers in stay back, or the Pool will not have the full reflec-
this network run from the northwest down into tion to reveal the truth.
the Denver region, then release the brothers’ cus- Inside the Reflecting Pool, the runners are im-
tomized drones. The drones head to a preset loca- mediately deposited into a reflection of their own
tion (the small camp), where they land and have doss. The first change is that all of these dosses
their goods offloaded and redistributed for ship- open to a parking lot like one would find in a mo-

MISSION 18: CRACKS IN THE FOUNDATION // MISSIONS


tel. No matter how large their personal doss is, the The bulk of the information at the precinct
motel doors are all three meters apart. Parked in points the runners into the area of the MCT offices.
the lot are their vehicles. The MCT offices are included due to the link
102 The motel office is run by a reflection of Chiron, between MCT, the Null Sect, and the experiments
who directs them toward the downtown hub. The in Denver. While the runners may not know this,
SHADOWRUN: THE THIRD PARALLEL

world around them is sparsely populated com- the Foundations and these realms hold all data.
pared to the real Denver. Everyone the runners en- The MCT office is not as forthcoming as the ZDF
counter, they know, and the people all know them. precinct. The occupants are more reserved and
They are strange reflections of people from their don’t talk to the runners as freely. They all have
past or present who don’t acknowledge any of the slight hints of a shadowy haziness. It could be their
strangeness between them and simply talk as if this eyes, wisps of their clothing, or something else, but
is a totally normal world—unless the runners start each is slightly touched by this shadowy presence.
asking about the strange aspects of the Reflecting Some of the denizens are lightly touched, but a few
Pool near the downtown hub. are exceptionally shadowy. They actively lie to the
Beyond this initial introduction, the Reflecting runners and tell them everything is okay and that
Pool is simply a reflection of Denver in your game all of this is totally normal. This office is the place
with a few key locations that need to exist. Three the runners may hear the words “Null Sect” for the
of these locations exist in both realms, but one of first time as one of the denizens whispers a plea for
them is unfamiliar to all of the runners. help escaping their influence.
The events within the Reflecting Pool transpire The occupants of the offices are the runners’
slowly, with small hints and clues appearing and chance to connect to Zero Factor, a place with use-
disappearing quickly, but all pointing to something ful information. If the PCs follow one of the people
being off in this Foundation representation. Creat- from the offices, they will lead them to the alley
ing small side encounters for the runners can in- where the Zero Factor entrance is set in the center
crease the feeling of time passing as they are inside of a strange brick wall.
the Foundation. At Zero Factor, the runners are going to be in
In the Jester’s Nest, the runners encounter a re- for a wild ride. The entrance is only on one side
flection of Mr. Johnson, who points them in a bet- of the brick wall. On the other side, the brick wall
ter direction. When they reach the downtown area, disappears until they walk past the midpoint in the
they feel drawn to the slightly brighter and less alley and turn around. After they enter, they en-
shadowed sign over the Jester’s Nest. He warns
counter only lying people and need to sift through
them that something is amiss, and he thinks clues
the falsehoods to try to gather whatever data they
can be found at the ZDF Precinct 3 and MCT of-
think they can. Those inside don’t fear the runners
fices, both of which are nearby.
or telling them something they’re not supposed to
While in the Jester’s Nest, the runners will be
know. They already know how powerful their al-
attacked by the patrons, who suddenly gain a
shadowy haze in their eyes and then lash out at lies are and that the runners are tiny cogs in the
with whatever they have. This is a runner bar, so
some will have firearms, but most come after the reflections of...
runners with bar stools, fists, and tossed bottles.
This is really meant to be a good old-fashioned For the duration of their stay, characters get some
bar fight, but the runners can handle it howev- boosts, and everyone operates by standard game rules rath-
er they want. There are thirty patrons (use Sons er than Matrix rules. Every character has their highest rat-
of Sauron Brute, p. 205, SR6, and Grunt Groups ing skill and attribute increased by 1, even if it goes beyond
their natural maximums. Characters with an Electronics skill
rules, p. 114, SR6) in the bar who all attack the
gain a pool of bonus dice to use while here. This pool is equal
runners—the runners can either defeat them all
to the skill rating and refreshes each combat round. Outside
or exit the bar. Once they exit, the patrons don’t
of combat, a maximum of half the pool can be added to a
follow them.
test. Any test can be augmented this way, as this represents
At the ZDF Precinct, the runners can talk to the this character’s inherent skill in the Matrix.
officers (all still reflections of people they know, Injuries in this reflection feel real, but if the Physical
some of them comically miscast in the role of Condition Monitor gets filled, the character does not die.
lawmen) for information. The officers talk about They black out and then suddenly wake up back at the mo-
shadowy sightings in the area and some random tel. They are completely healed.
attacks by shadow-eyed people. They have no The only way for the runners to leave the reflection is to
problem with the runners strolling around the pre- return to their dosses, lie down, and all go to sleep or just
cinct and perusing the files. The files are full of data close their eyes at the same time. Mr. Johnson can tell them
on their previous runs and personal lives. For very this when they visit the Jester’s Nest, or they can suffer for
private runners, this could be bad, but it offers a a while feeling as if they might be trapped in this reflection
chance to talk backstory and have a little internal forever.
team dynamics.

MISSIONS // MISSION 18: CRACKS IN THE FOUNDATION


103

SHADOWRUN: THE THIRD PARALLEL


massive machine of their world. They will reveal tion in the real world, one does not. The world
the Null Sect involvement, but only with lies. As is active but not busy at most locations and most
the gamemaster, take your time to answer ques- times. Due to the limited number of people that
tions and make sure to always lie. It’s intended to the runners know, the world will double up and
be a struggle for the team to feel as if they con- repeat people who all remember what they talked
cretely know what is going on, but they should about but see nothing odd about suddenly shift-
come out with plenty of odd clues. ing locations.
This realm doesn’t just create reflections of
things the runners know; it reflects the real world
Hotspots and shows some of its darkest machinations. Its
depth and seclusion mean only the rare powerful
Olympus technomancer and those they grant access to can
This club has a Greek mythos theme. The main reach these realms to investigate the truths they
feature of the club is a “mountain” at the center hold, which means they end up sounding like cra-
with a private party room inside. The private party zy conspiracy theorists when they talk about what
room offers a trid projection of the rest of the club they experienced.
for those inside if they want it as both security and
a party feature. ZDF Precinct 3
The precinct resides inside a three-story build-
The Reflecting Pool ing with a basement with holding cells. It is odd-
The Foundation they dive into is a reflection of ly busy compared to the rest of the world. While
the real world, but populated only by people the most of the rest of the realm is a dull hum of activi-
characters know. There is only one place in the ty, this precinct is like a bustling beehive. There are
Reflecting Pool that does not have a real-world units heading out and heavily patrolling the area.
reflection. Four primary places will be part of the Despite the fact that none of the runners would
story here, but the runners are free to explore the normally have access to the precinct, they all have
entire realm. Three of the places have a reflec- access here.

MISSION 18: CRACKS IN THE FOUNDATION // MISSIONS


The people of the precinct are willing to answer deeper shadows to their appearances inside the of-
questions, and they talk about strange sightings fice.
and events occurring all over their territory. This All of this is a way for the reflection realm to
104 includes odd shadows that keep appearing and dis- connect the efforts of MCT to the Null Sect and
appearing, as well as several attacks by invisible the crazy metaplanar machinations they are work-
SHADOWRUN: THE THIRD PARALLEL

assailants. If the runners offer to help try to track ing on in the real world.
them down, the precinct denizens gladly accept the The MCT connection to the metaplanar manat-
assistance and hand over a radio to track reports ech devices and the chaos of their efforts, as well
and sightings. as the potential problems and damage they may
The invisible assailants are forces from the cause, are reflected here thanks to their arcane/tech
Null Sect. The Reflecting Pool is an extension of mix.
the Foundation. Anyone who ever used the Matrix
can have a reflection here and can interact with the
reflections of other users. As the Null Sect works Zero Factor
to undermine and weaken the Matrix overall, their This location does not have a reflection in the
efforts and operatives are also mirrored here. real world. In the heart of downtown, near all of
the sightings and the troubles, is an alley between
The Jester’s Nest two large high-rise towers. In the alley is a random
brick wall with a metal door at the center. Over the
This popular spot with runners is a strange, cir- door is a trio of neon zeroes. The door opens into
cus-themed dive bar. Its overall imagery features a small and seedy dive bar filled with a shadowy,
big-top attractions with trid displays of animals, smoky haze.
clowns, and daredevil acts all playing constantly. This bar is the primary haven of the Null Sect
The displays are interesting, but their main pur- entities that have infested the Reflecting Pool
pose is distraction and noise. Foundation. This bar is mirrored in every single
The Jester’s Nest in the real world is a gather- Reflecting Pool iteration, and the Null Sect entities
ing place for those who quietly support the efforts come and go, seeking to control all of these realms.
of Harlequin. The famed immortal elf isn’t active They are currently heavily involved in the reflec-
in a significant way here, but he still promotes his tion for the runner team.
people doing things to act as a nuisance to Ghost- The patrons of this bar do not bother to hide
walker and his new efforts. Their efforts in the real their otherworldly appearances and thus show
world brought them in contact with the other el- themselves in their full Null Sect strangeness. They
ements who are working against Ghostwalker, in- still look like people the runners know, but they
cluding the Null Sect and MCT.
also reflect the form of program they arose from,
most of which are various IC programs.
MCT Offices
These offices sit in a bland, six-story office
building. They appear fairly normal but seem to Who’s Who
be a focal point for sightings. Inside the offices,
the runners find those same people they know, but Null Sect
they all demonstrate levels of confusion that other For information and stats on the Null Sect, see
reflections do not have. They also appear to have p. 162.

MISSIONS // MISSION 18: CRACKS IN THE FOUNDATION


mission 19
105

down on

SHADOWRUN: THE THIRD PARALLEL


the farm
K, the Mr. Johnson from Mission 12 reaches out
again­­­­­. This time, he’s looking for a prize head of The Job
cattle. Simple enough in theory, until the PCs dis- The job must be completed within forty-eight
cover who’s the diner-to-be. And that’s not the least hours due to dietary requirements for the steer.
of their problems. This mission is intended to allow The team can approach the contact for the trailer,
the players a bit of respite and have some fun. which can be hitched up to any larger vehicle, such
as a large pickup truck, Bulldog Step-Van, or equiv-
alent. Tracking down the beefalo requires some
Hook legwork. Evidence might be gathered if the team
The Mr. Johnson known as “K” wants to meet visits the tribal herders and keepers who originally
with the runners again. He has a rather unusual had possession of the creature. Smarter and wiser
assignment for them. Instead of a milk run, he’s runners might realize that the dietary requirements
asking “Where’s the beef?” More specifically, he’s might be a good lead to follow up with, giving the
looking to recover a bull that’s been abducted. decker some specific opportunities to follow.
The technical term for this animal is a “beefalo,”
a fertile hybrid of domestic cattle and American what to look
buffalo resulting from an old agricultural research
project, kept alive by a small collective sponsored for in the matrix
by the Shoshone tribe (currently part of the Sioux A 3,000-kilo steer eats a lot of food and creates a lot
Nation). One of their prize bulls has gone missing of waste. The beefalo eats seventy-five kilos of hay dai-
and has considerable value. K wants it found and ly and generates more than one hundred liters of waste.
returned alive. Have some unusual hay deliveries been noticed anywhere
K is offering 2,000 nuyen just to meet with him in the area? Is an area getting particularly smelly as waste
at a very comfortable steakhouse in Lafayette, rapidly builds up? Are neighbors noticing that all the grass
north of the Denver core. At the meeting, he ex- nearby is being devoured? Let the Matrix specialists of
plains that SNSANI#-0844 has been stolen from the group have fun looking for signs of the beefalo’s pres-
its pasture and he’s been asked to recover the an- ence. Data Search tests (Electronics [Browsing] + Intuition
imal—big brown eyes and all. Having known the [6], 30 minutes) can help them find these kinds of signs.
runners from before, he explains his initial investi-
gation only turned up that a few back-alley tables Do I Know You
were all abuzz about tales of a massive steer (near-
ly 3,000 kilos) thought to be in the Rocky Moun- from Somewhere?
tain Arsenal preserve area. The tags it normally has When enough clues are gathered and leads fol-
on it are being suppressed, and K no longer has the lowed, it turns out that SNSANI#-0844 is being
time to dig around and chase it down, so he wants kept safely away from prying and searching eyes
the runners to do it. The kicker for the pay is if the at an unused horse-show arena in the Brighton dis-
prize steer is returned, intact, alive, and otherwise trict of the FRFZ. The location looks simple and
unharmed, he’s offering 20,000 nuyen to the team. natural, but its appearance is misleading. In addi-
He doesn’t have any advance cred to offer (apart tion to a few hands around the location, there are
from that promised 2,000), but he has a contact two individuals here worth particular attention.
who can get the runners a trailer capable of haul- The first is Magnum, an elf samurai turned tech-
ing the animal safely and securely. nomancer who is managing the data-related activ-

MISSION 19: DOWN ON THE FARM // MISSIONS


ities and associated Matrix security. He’s trying to
prevent the internal tags in Tyson (their nickname Wrap Up
for the steer) from causing them problems. He isn’t If the runners manage to retrieve Tyson from his
106 out to kill the steer immediately—he seems to be holding pen and evade Magnum and Goldsmoke,
impatiently waiting for others to show up. K is pleased with them. If the runners inform him
SHADOWRUN: THE THIRD PARALLEL

The second is Goldsmoke, an eastern drake. He of the unusually tough pair of people who were
is the prime reason that Tyson has been abducted, protecting him, he will softly chuckle, mumble, “I
as he has a significant liking for prime beef. Ty- wondered where they went,” and give them their
son popped up on their radar when they were do- pay plus a bonus 1,000 nuyen gift card to any Car-
ing some tracking down of likely prospects. Now nimore location.
they’re just waiting for some friends to join them Alternatively, if the runners are subdued and
so they can have a down-home barbecue. find themselves being interrogated by the pair,
If the group is detected by either Magnum or they will be knocked out and have their devices
Goldsmoke, this will set into play a very special sit- battered but not broken. If the runners are able to
uation. They are both part of the group that initially
extracted the Refugee in Mission 9. After the runners win some social tests against the pair, the conver-
performed that mission, these two were part of a re- sation might turn constructive, to the point where
sponse sent back to investigate what took place. If any they might be able to summon K to the location. K
Awakened runners used magical abilities at the scene, seems to know Magnum and Goldsmoke, and they
Goldsmoke learned their astral signatures. Magnum, have a good conversation that ends in the PCs be-
for his part, found a few traces of Matrix-related ac- ing released. The runners will receive their pay and
tivity involving the extraction of the Refugee from the gift-card bonus, as well as a statement from K
where they left him, which included digital finger- that he will be in touch with them again soon.
prints left by Matrix operators doing legwork or ex-
ecuting the job. If Magnum or Goldsmoke manage
to recognize the PCs (Astral [Signatures] + Intuition
[2+], or Electronics + Intuition [2+]), their “just go
Who’s Who
Magnum (male elf, 2 meters tall): Character
away” attitude will quickly turn into “Hey! We want
to talk to you!” Trove, p. 158
If the runners did not perform Mission 9, then Goldsmoke (male dwarf, eastern drake): Char-
they have been set up—someone planted evidence acter Trove, p. 157
related to them, and that’s what Magnum and
Goldsmoke respond to.

mission 20

agents of
instability
The ignored parts of a city often have vital sto- look at two parts of Denver that have been sup-
ries to tell, so the PCs are sent to go find some of pressed but not eliminated so they can gain the in-
these tales. sight of the oppressed on the current machinations
in Denver.

Hook One of the team’s regular fixers reaches out and


sets up a meeting with Hank Tom (p. 76), who will
There are a lot of plots going on in a city Ghost- be acting as Mr. Johnson for this mission. He says
walker is supposed to rule with an iron fist, so the gig is a simple intel-gathering op. The meeting
where are they bubbling up from? The PCs go to is set for 2300 at the Jester’s Nest.

MISSIONS // MISSION 20: AGENTS OF INSTABILITY


the rumor mill
Social Test Information
Influence or Con (3) Yeah, whatever, the wyrm’s power ain’t eternal, but backing this quickstep sally is just bad news. You can’t
107
take him down that fast without a lot of mess and collateral damage, and that’s bad for the rest of us.

SHADOWRUN: THE THIRD PARALLEL


Influence (4) I’m not so sure backing this Dis group is a better choice than going with the wyrm. Someone from another
metaplane isn’t going to give a squat about us.
Influence (5) or Con (2) (Neo-nahuatl) The tech department is talking about the Null Sect. That’s bad news. I don’t think
they’ll stop with just the aberrations. They get too much control, and they’ll be as bad as GOD. Prob-
ably worse.
Any (3) Just trading one unstable dictator for another isn’t the solution. We need unity. We need every-
one to get on the same page with where this city is going. I like some of the arcano-progressivism
Ghostwalker’s regime is suggesting, but he’s just doing it the wrong way. People need to understand
what’s good for them, and the neo-feudalist fascists are all screaming so loud no one can hear the
real message.
Influence or Con (2) The sides are forming. Denver is going to get split again, and this time it’ll be a wedge between the
dragon and anyone who opposes him. Dissenters are like grains of sand—the harder he squeezes, the
more fall through and get into those uncomfortable cracks and crevices.
Any (4) The clown had a beef. Old-school, ancient magical stuff. This new sect, they’re all tech and progress,
but no finesse. Now, if they could get H and his clowntown pals on board, that would be something.
But I hear that anachronism still calls people on a pocket secretary and refuses to drive a car.
Any (3) The blackouts here aren’t the same. They’re isolated. It’s a copycat. Possibly someone using the
blackout as a ruse to draw attention in the wrong direction. Like, the city goes dark over in Boulder,
and the action’s out in the Warrens. Then again, the action is always out in the Warrens.
Influence (4) After G-Dub gave everyone the boot, I got solid insider info that MCT came in with a sweet deal. They
used their top-seat clout to get in good with the wyrm. Certainly helped that it probably pissed off
Lofwyr. Gotta cook that dragon’s cojones to be knocked down to number two after so long atop the
pile of electronic gold.
Any (4) This city has seen enough. Whoever is going to stop this chaos, we need to support. I don’t care who
issues my scrip, we need stability. We need solidarity. I don’t think it matters who we get it under—we
just need to get it.

The meeting is held in the back room, and the marks, which could help determine the level of
runners are offered 12,000 nuyen to do some intel struggle that comes their way while they are down
gathering in two areas: the turf around the Jester’s in the area hunting for rumors. The Rumor Mill
Nest and the area known as Sunset Ridge in the Au- sidebar contains social tests and information to
rora Warrens. Mr. Johnson wants some street-level disseminate along with possible sources.
intel on some of the happenings going on in Denver. The Jester’s Nest sits just outside of the Auro-
Any and all rumors are welcome, as long as they ra Warrens. This area is mostly wageslaves, gang-
come with some small connection to reality. They ers, or worse, and there is a thriving community
need to look at who the people support, what kind of anti-Ghostwalker anarchists who worship that
of rebellion might be percolating on the streets, and clown-makeup-wearing elf who went toe-to-talon
what they think is going to happen next. No action with the dragon a few years back. They keep an
is to be taken on the rumors; the runners are just ear to the ground and have been digging into a
supposed to gather and deliver this information to lot of the conspiracy theories around recent events,
Mr. Johnson. Standard negotiations can bump the but much of their intel is actually good.
pay by 500 nuyen per net hit up to 15,000 nuyen Sunset Ridge is a slum within a slum. This
total (3,000 nuyen extra). Mr. Johnson has an Influ- section of the Aurora Warrens is known to be a
ence + Charisma dice pool of 10. gathering place for displaced Aztechnology/Aztlan
refugees and sympathizers. Ghostwalker has sent
in the brute squad a few times, leading people in
The Job the area to be a bit closed-mouthed with strangers.
If this was easy, Mr. Johnson wouldn’t be paying
This is a straightforward legwork run, but the the kind of cash he is. Since this area is rife with
places the runners are being sent to are filled with anti-establishment types, it’s another great spot to
desperate people willing to take a risk for a good gather intel, and they have some solid lines on the
reward. The runners could look like easy or tough work being done by Aztechnology in trying to stop

MISSION 20: AGENTS OF INSTABILITY // MISSIONS


this metaplanar mayhem from getting out of hand. Sunset Ridge
The three bars mentioned in Hotspots are great
spots, but feel free to add more or something else This place is an armpit within an armpit of the
Aurora Warrens. Runners will need to visit one of
108 if you want to toss in a little personal flavor.
the three local bars for the best intel. The Blue Sun
is an off-shift private security bar that caters to
SHADOWRUN: THE THIRD PARALLEL

Hotspots all private security corps and prides itself on the


presence of friendly banter, some scuffles, a little
Jester’s Nest boxing, but no lethal violence. The Lazy Susan is
a family-style pub with a bar that caters to local
This nightclub with a circus theme is filled with workers and blue-collar types. The Sunset Bar and
AR, augmented by trideo projectors. Several staff- Grill is a high-end bar for mid-level execs and up
ers have real costumes they wear to add to the fun. that caters to the “no-synthahol” clientele looking
The guests are offered masks at the door in the to slum it in the rough part of town. All three are
form of animals, clowns, or masquerade designs filled with appropriate characters the team can
in a variety of styles. They are also offered a bit of chat up, scuffle with for intel, bribe, or pull into
code that adds the same mask to their AR or VR alley for torture. The world is their oyster to shuck
persona. The bar is a wild time 24/7. Even if there as they wish.
are not enough guests to make it wild (a rare occa-
sion, as this place draws a wide variety of gangers
to a “neutral” site), the AR and VR, along with
the trideo displays, are always amped up to keep
it crazy.

mission 21

powerful wrath
Masque has a mission to investigate a building impression on that shaman a while back. He wants
that has had its astral side ripped to shreds. Ideal- a reliable team to do some field work checking out
ly the runners will pick up some fragments from another experiment, and he asked for you by name.
magic grenades at the center of the building. Are you up for doing a bit of magical snooping?”
The runners will likely only know Masque by Masque provides an address and a statement
the name Guide, as that is how they have met him that says, “About three days ago, it looks like an
previously. experiment from your former employer, Vishala,
The runners may have made an enemy of went south and blew up a research facility. From
Masque or may not trust him enough to take a a distance, it looks like something magically twist-
call from him. If the runners will not work with ed the manasphere. I want you to break in, check
Masque at all, consider working the information out what’s happened, and then steal anything that
gained in this mission into other missions. If the looks like it might be magically corrupted. If there
runners prefer to work through a fixer, Masque is something out there that can twist mana, I want
would be happy to accommodate this. to know about it.”
Note: All mana ebbs in this mission are aspect- Masque offers the runners 3,000 nuyen each for
ed toward the Toxic (corruption) tradition. this bit of potentially hazardous snooping.

Hook The Job


Your link rings with an incoming call from About halfway through the preparation or leg-
Niki. “Hey there. It looks like you made quite the work phase, Niki calls with news. “It looks like

MISSIONS // MISSION 21: POWERFUL WRATH


Lone Star has cordoned off the area you’re inter- doors (using old-fashioned padlocks). These can be
ested in as a crime scene. I can put you in touch easily muscled open by anyone of average strength.
with an officer who takes bribes, if you want.” Inside the building, the runners will be con-
fronted by toxic spirits. These spirits will not be 109
immediately hostile; they will instead be curious
Legwork

SHADOWRUN: THE THIRD PARALLEL


about any runner who is not approaching the cen-
The runners can find some information about ter of the former ice rink. Runners entering the
the venue if they dig around on the Matrix or ask ice rink inside the building will notice the spirits
about it on the streets. They can’t find any more become immediately hostile, and then violent to
information about Vishala—at the moment, they any runners in the rink. The spirits will defend
are the people who know the most about Vishala. themselves if attacked by people outside the rink
• The site is a former ice-skating rink that but will otherwise ignore anyone who doesn’t en-
hasn’t been in operation for thirty years. ter their area. They won’t pursue people who flee
the ice rink. If observed closely, they appear to be
• The site was occupied a few days after the circling the mana void in the center, occasionally
runners were sent on their suicide mission. attempting to grab items in the mana void without
• The site appears to have no Matrix connec- being able to move directly into it. Runners who
tion—at least nothing noticeable from the successfully manage to grab things will be attacked
outside by any surviving spirits.
• Examining the aura of the site (from a dis- Sitting in the middle of the ice rink, in the mid-
tance) shows that the whole area has been dle of the mana void, broken and blasted, are some
polluted; it has a low mana ebb (see p. 168, twisted metal objects. Anyone familiar with mil-
Street Wyrd) starting about fifty meters from itary hardware will be able to identify fragments
the front door. An oozing, smoky pollution is from several low-powered grenades, perhaps a
seeping out the cracks in the walls and win- dozen. Anyone who can read auras (once the frag-
dows. There is no warding, but the walls are ments are outside the mana void) will be able to
creating some sort of astral barrier. see strange astral energy, but it is unusual energy
• Examining the aura of the site up close is that isn’t an alchemical preparation, the result of a
both brave and risky. Toxic spirits (see below) spell, or residue from a spirit. It looks to be relat-
roam inside the building. They appear con- ed to spirit summoning. The spirits are only in the
fused but will close in an aggressive fashion main ice rink area.
with anyone entering the ice rink (see below). Clever runners may try to use the ceiling crawl
They will not pursue anyone who flees and space or the maintenance area under the ice rink
appear to be contained within the building. to get to the mana void. This will work just fine,
Inside the door of the building is a high mana but any runner removing items from the void will
ebb, and right in the middle of the old ice rink attract spiritual attention if they are noticed, and
is a mana void (see p. 168, Street Wyrd). the spirits will pursue.
If one or more of the fragments are knocked
out of the mana void, the spirits will immediately
mana ebbs begin fighting over them.
Mana ebbs and flows are described in detail in Street Runners may be worried about touching the
Wyrd on p. 168. If you don’t own that book, for the purpos- items. The items won’t hurt anyone immediately,
es of this mission, you can use these simplified rules: although the aura of anyone who holds one for
more than an hour or so will start to slowly as-
Low mana ebb: –1 dice on any magical actions in the
pect toward the toxic tradition. This will reverse
area.
over time (assuming the runner doesn’t continue
Medium mana ebb: Edge actions and boosts for ac- to hold on to the object) and will be completely
tions that use the Magic attribute cost 1 Edge more. gone after a dusk and a dawn have passed. Put-
High mana ebb: Awakened individuals cannot gain or ting the pieces in a box will shield people from
spend Edge on tests that use the Magic attribute. this effect.
Mana void: No magic can be performed in the area.
This includes alchemy. Returning to Mr. Johnson
If the runners return with one or more of the
fragments, Masque is happy and cheerfully pays
The Site the remainder of their fee.
The site is fairly easy to get access to. There is a Masque promises to let the runners know what
front door that was boarded up that has obviously he finds out about the fragments, but he says they
been damaged in some sort of explosion. There are look like some sort of toxic grenades—a prospect
two other exits, which are closed and have locked that should sound terrifying.

MISSION 21: POWERFUL WRATH // MISSIONS


110 mission 22

greater
SHADOWRUN: THE THIRD PARALLEL

darkness
Astral weirdness in the Denver area is increas- claw wound, but the dog, an Irish wolfhound, was
ing, which means the runners need to keep digging killed and taken by the bear. The dog was a rare
into what’s happening. and expensive pure breed, so it was GPS tagged—
and the tracker is still working. An ARO broad-
casting from the victim’s PAN (even while he is be-
Hook ing treated in the back of a DocWagon ambulance)
The runners are contacted by Cantor Bix, a offers a 25,000 nuyen bounty on the Awakened
colleague of Cat. Cat informed Cantor that the bear.
runners were involved with some investigations on
recent blackouts. He wants to hire the runners to Shadows of Fear
return to those areas and investigate some strange Watching from a nearby upper floor window
reports about astral entities in the region and some in one of the homes is a young girl. She stands in
other paranormal animal problems. plain view of all the emergency personnel and the
The job meeting is held at Club Charybdis, fa- runners. While she is not signaling anyone actively,
miliar territory for the runners. The job offer is her posture is definitely intended to garner atten-
straightforward: Go to Sunshine Estates and inves- tion. Use an Intuition + Logic (3) test for runners
tigate the astral plane in the region to see if some- to understand she wants attention.
thing has changed. Report on any astral entities If the runners approach the house, the girl will
or paranormal animal sightings in the area, and leave the window and come to the front door. As
check the local manasphere for anything out of the she opens the door and attempts to engage the run-
ordinary. Pay is 10,000 nuyen for the team. Cantor ners, one of her parents grabs her by the shoulder
does not have extra nuyen to offer, but he can pro- and forcefully tosses her back inside. The door re-
vide access to his vast network of connections and mains open for 1 combat round before the par-
possible discounts on gear or access to rarer items ent returns to slam it shut offering the runners a
if the runners do well. chance to slip in without breaking a door down
with security and DocWagon in the area.
The Job Both of the parents are currently possessed by a
shadow spirit that was attracted to the fear in the
When the runners arrive at Sunshine Estates, area after the blackouts. They take over the mother
they find Eagle Security and DocWagon personnel and father when they sleep and terrorize the little girl,
in the area and quite a bit of commotion from sev- feeding off her fear. The earlier excitement and noise
eral other parties. There are actually three missions woke the parents and broke the spirit’s possession,
to take care of in this area: Hunting the Bear, Shad- but they went to bed once things started to settle.
ows of Fear, and Astral Hazing. Once the shadow spirits are taken care of, the
runners can talk to the girl. They can also hack
into the home’s security camera footage to show
Hunting the Bear the parents what they have been doing in the night.
Asking around, the PCs can find out that a pi- The parents are mortified and apologize profusely
asma (an Awakened bear species) attacked a lo- to their daughter.
cal while they were out walking their dog. The There is no money in this mission, but Karma
person survived and is being treated for a vicious awards should be heavily increased for runners who

MISSIONS // MISSION 22: GREATER DARKNESS


step in for the sake of altruism alone. Even if they
don’t know it’s shadows spirits behind the problem,
tossing a kid around like that deserves some inter-
vention. If the runners try to blackmail the parents, 111
the karmic scales balance once again, and the par-

SHADOWRUN: THE THIRD PARALLEL


ents offer them 5,000 nuyen to keep quiet—but that
takes the extra Karma off the table.

Astral Hazing
This is what they are being paid to do by Can-
tor. If they move around this area and do some
assensing, they can get a thorough impression of
how the blackouts, and thus the effects of tech-
nology, have affected the astral plane. It’s more of
an indirect relationship, as the blackouts induced
fear in the metahumans, which in turn began to
shape the mana in the region. The shadow spirits
came and then made it worse, which cemented the
mana shift.
To complete this portion of the mission, the
runners will need to complete a Magic + Assensing
(24, 1 hour) Extended test. This can be performed
by multiple astrally sensitive runners at the same
time as a Teamwork test.

Who’s Who
The Shades
(Force 6 and Force 4 Shadow Spirits)
These two were drawn to the area after the
blackouts for two reasons. First, the events stim-
ulated a baseline fear of the dark, and that’s good
energy for them. Secondly, the connection made by
the device was to a plane of shadows, and they
felt that closer-to-home connection. One possesses
mom and the other dad each night when they go
to sleep.

Ainsley Marshall
(Mom, Force 6)
Ainsley is a teacher at the local MCT-sponsored
high school. She’s 1.61 meters tall, with brown
hair, rounded features, and green eyes. The shadow
spirit controlling her is named Cahethlimell, and it
enjoys fear induced by the dark.

B A R S W L I C EDG ESS M
3(6) 3(6) 4(7) 1(4) 5(6) 4(6) 4(6) 3(6) 2 6 6

DR I/ID AC CM MOVE
12 13/2 A1, I3 11 10/15/+1

Skills: Athletics 6, Close Combat 6, Perception 6


Powers: Armor 6, Dual Natured, Enhanced Sense (see in complete black-
ness), Fear, Immunity to Normal Weapons, Mimicry, Possession, Psycho-
kinesis, Sapience

MISSION 22: GREATER DARKNESS // MISSIONS


Mason Marshall length of three meters, a height of 150 centimeters
at the shoulder, and a weight of 600 kilograms,
(Dad, Force 4) the piasma more than doubles the size of most
112 Mason is a fireman with the local Denver Fire mundane black bears. The piasma is further dis-
Protection District. He is muscular, 1.99 meters tinguished by a steel-grey pelt color and a pair of
SHADOWRUN: THE THIRD PARALLEL

tall, dark-skinned, with a bald head and amber powerful boar-like tusks mounted on its lower jaw.
brown eyes. The shadow spirit controlling him is The piasma is an aggressive nocturnal predator. It
named Shihazramec and enjoys fear induced by depends upon its enormous power, lethal natural
the unknown. armaments, and surprising speed to hunt virtually
any animal it finds. While it exhibits a strong pref-
erence for live prey, the piasma does not hesitate to
B A R S W L I C EDG ESS M scavenge through the trash of metahuman society.
6(8) 4(6) 3(5) 5(7) 2(4) 2(4) 3(4) 4(4) 1 6 4 Piasmas often establish their lairs near metahuman
DR I/ID AC CM MOVE
settlements or waste dumps.
12 9/2 A1, I3 12 10/15/+1

Skills: Athletics 6, Close Combat 6, Perception 6 B A R S W L I C ESS M


Powers: Armor 4, Dual Natured, Enhanced Sense (see in complete black- 13 4 5 11 3 1 5 4 6 5
ness), Fear, Immunity to Normal Weapons, Possession, Psychokinesis,
Sapience DR I/ID AC CM MOVE
19 10/1 A1, I2 15 10/20/+2

Skills: Athletics 5, Close Combat 8, Perception 5


Piasma Powers: Armor 4, Enhanced Sense (Low-light), Hardened Armor 2, Natural
Weapon (Bite, DV 6P, 10/—/—/—/—), Natural Weapon (Claw, DV 5P, 13/—/—
The piasma is very obviously a descendant of /—/—), Natural Weapon (Gore*, DV 8P, AR 9/—/—/—/—)
the black bear (Ursus americanus). It shares the
bear’s muscular body type, dense coat of fur, and *Gore attack requires three meters of movement to build up speed. A gore
attack with no speed is just a bite.
powerful claws and muzzle. However, the Awak-
ened piasma is also a distinct breed. With an adult

mission 23

watching you,
watching me
This chapter is a chance for the PCs to cut loose
as they come to the aid of an associate they may The Job
not have seen for a while. The PCs are at their safehouse/base of operations
and receive an emergency commlink message. The
message is encrypted, requiring a Cracking + Logic
Hook (2) test to decrypt. The message shows Stiletto look-
The last time PCs heard from Stiletto was after ing like she’s in the middle of some serious drek. She’s
they made their way out of Green Water Bay. After disheveled, battered, and haggard-looking, and her ar-
dealing with recent blackouts, the PCs receive an mor looks scorched and marked by a few bullet holes.
urgent distress call from Stiletto, who’s under at- “I’m glad you picked up. I didn’t have any-
tack and needs immediate assistance. where else to turn. My escorts have been geeked,

MISSIONS // MISSION 23: WATCHING YOU, WATCHING ME


and I can’t reach any of my local contacts. I need Arenas of Combat
an extraction, like, yesterday. It’s worth 50,000 for
your team if you can get me before they do. Oh While the goal is survival, where the PCs fight
drek…they’re almost <sounds of static> … here’s will greatly influence their tactics or provide sig- 113
my last GPS location—follow the fireworks, I’m nificant obstacles. If the PCs elect a more cat-and-
mouse style fight in the tunnels, they will have to

SHADOWRUN: THE THIRD PARALLEL


sure you’ll find …”
The transmission goes silent, and it’s up to the temper themselves or risk sealing themselves in
PCs to ride to the rescue. (see Special Notes below). If the PCs can make it
out of the tunnels, they can cut loose without wor-
ry because even the local law and ZDF seem disin-
The Setup terested in responding.
According to the sent GPS coordinates, Stiletto The rival runners will not stop until the PCs are
is at the old Fitzsimons Army Hospital. When the eliminated.
players arrive, they don’t see or detect any imme-
diate signs of combat. A quick scout/search of the Aftermath
area reveals a Toyota Gopher pickup truck (most-
ly) hidden in what was the hospital’s old ambu- If the PCs are successful in repelling the enemy
lance bay. runners, Stiletto (assuming she survives) will direct
An Outdoors (Tracking) + Intuition (3) or Per- them to her safehouse for medical care and rest.
ception + Intuition (4) test allows the PCs to find She informs them that she’d gotten intelligence
the tunnels and the markers that Stiletto has left. that the tunnels held more leads concerning her
However, they do not see any signs of active com- investigation. She also tells the PCs that she’s been
bat. Additionally, as they continue, they soon find investigating some devices that are rumored to
bodies (or parts) of several shadowrunners. Some have the potential for massive astral destruction,
of them still have their gear, while others have been which could be a major factor in what is currently
stripped. Many look like they’ve been fried, burnt, going on.
or simply blown apart. When the PCs are ready to depart, she gives
Another Outdoors or Perception test will allow them twenty-five thousand nuyen as a thank you
the PCs to find Stiletto in one of the old under- for saving her life. She also warns that the Auditor
ground chambers. and whoever he works for will likely have targets
on their backs and to watch them carefully. In the
meantime, she still has an investigation to finish.
We’re Here to Rescue You? If the PCs decide to stay in Denver, she may need
When the PCs find Stiletto, she almost fries their help again.
them with a Force 6 Ball Lighting spell. She looks
like she’s been in a serious fight—she is extreme-
ly pale due to her constant spellcasting. But her Hotspots
condition doesn’t match the message, and she’s
extremely surprised when the PCs show up, espe- Fitzsimons Army
cially when they inform her of the “message” she
sent. She tries to explain that she was here inves-
Hospital (former)
tigating some leads with an escort, but they were An old U.S. and later UCAS Army hospital lo-
ambushed, and her escorts were taken out. She cated near the old UCAS/CAS sector border that
was barely able to escape. had been shut down in the late 2040s, Fitzsimons
It’s at that moment she realizes what is going was re-purposed by the members of the Denver
on—and then another group of shadowrunners Data Haven (a.k.a. The Nexus) as one of their
attack. fallback positions when their original home in
Colorado Springs was compromised by the Zone
Defense Forces. When Ghostwalker ejected all the
It’s a Trap! Treaty of Denver nations out of the FRFZ, he also
At this point, another team of shadowrunners sent a task force to eliminate the Nexus once and
(one or two Street Samurai, one combat mage or for all. After a massive battle between the ZDF
street shaman, one weapon specialist, and one rig- and a cadre of local shadow talent, the old hospi-
ger; all from the SR6 archetypes) attack the PCs. tal was all but demolished. However, most of the
The PCs will recognize two adepts leading the Nexus’ members and their dependents were able
group as part of the Auditor’s security detail. At to escape in underground tunnels that they sealed
this point, it becomes a simple fight for survival. behind them.
The PCs are encouraged to use any and all tricks, In the aftermath, ZDF engineers found and
tactics, or brute force methods to neutralize their opened the tunnels, and found nothing of value.
adversaries. The entire area was sealed off and has since sat

MISSION 23: WATCHING YOU, WATCHING ME // MISSIONS


quiet and empty while the FRFZ powers-that-be
decide what, if anything, to do with the area. Cur- Special Notes
rently, the building is mostly a blasted out pile of • Use of heavy ordnance or explosives with a
114 rubble, with maybe a quarter of the old hospital damage rating of 12 or higher has the poten-
structure having been removed to facilitate the tial to collapse a tunnel.
SHADOWRUN: THE THIRD PARALLEL

post-battle investigation. • Navigating the tunnels can be a challenge. To


The underground tunnels are almost completely avoid becoming lost, PCs will need to make
intact, but there are several areas of structural in- periodic Outdoors (Navigation) + Intuition
stability. They form a compartmentalized network (3) tests or to map their progress. Any glitch
of smaller structures, each one meant for a specific on this test raises the threshold on the next
purpose, including: living quarters, food prep/stor- such test by 1; a critical glitch means they
age, general storage, power/Matrix access, and so become lost.
on. All useful gear and tech have been stripped, but
there is enough material and collapsed tunnels to • The tunnels have a natural noise rating of 3
make navigation tricky. due to the amount of rock, earth, and debris.
• Stiletto has one-half of her condition moni-
Who’s Who tor (five boxes) filled but will provide what-
ever support she can.
There are no major NPCs to introduce in this • The gamemaster can adjust the roster or
chapter. number of adversaries as they deem neces-
sary, with a second team awaiting them out-
side of the tunnels.

mission 24

den of asps
An invite to a meet might go well, or it might society wants, she’s not sure, but if they’re paying
turn into an ambush for the ASPS (Astral Space money upfront, they’re probably looking for info.
Preservation Society) to get their hands on the run- When the runners show up for the meet, go to
ners. In their grASP, they get questioned but what the Job section.
the runners have been through is enough intel to
get them enough leverage to get some answers of
their own. The Job
Not so much a job as an ambush. Hypnalia
Hook waits at the bar and invites the team to a table near
the center of the room. Which is kind of a strange
The runners are contacted by Cat, who says that start. She offers some introductions, explaining
a new player on the street wants a meet with them. that she works for the ASPS and understands the
They’re offering 5,000 nuyen upfront just for the runners have come across quite a number of pos-
team to show. Cat warns the team that the upfront sibly problematic astral phenomena recently. She
money seems fishy, but she sends it as long as they just wants a rundown on what they’ve seen. If the
agree to go to the Viper’s Den for a meeting with runners start to claim street rep and professional
Hypnalia, another local fixer. courtesy, she smiles politely and says, “We can talk
As Cat has been working with the runners, she again later.”
can be offered a little nuyen (she’ll ask for 250) for That is the signal for the ambush.
some details on Hypnalia, who is known to work What has been going on since the runners ar-
with the Astral Space Preservation Society. What the rived is a decently orchestrated ambush trying to

MISSIONS // MISSION 24: DEN OF ASPS


be stealthy while looking for advantages against The mages assensing the PCs try to gauge the
the team and weak points. runners’ potential for future violence. If there is a
Hackers from the Blockade have been poking definite possibility of one of the runners threaten-
at the active wires and ’wares on the team mem- ing revenge or plotting quietly against them, Hyp- 115
bers, looking for exploits to shut down their more nalia will get a signal, and a conversation will be

SHADOWRUN: THE THIRD PARALLEL


dangerous systems. When the ambush starts, they had. She wishes the team no ill will but wants them
reboot systems to keep them offline, especially re- to understand she won’t leave an open wound to
flex and sensory systems. turn gangrenous. “Best to amputate the limb right
Several ASPS mages have been assensing the away.” She’s not a fan of killing but will gladly in-
runners since they walked in. The bar has a medi- ject the runner with a healthy dose of laes to erase
um mana flow in their favor, and they’re also look- their memories. If she has to erase memories, she
ing for ways to bring the runners down if need be. also deducts 500 nuyen and tells the rest of the
When the casting starts, they plant one non-lethal runners what she did. They can choose whether to
spell after another on the runners as best they can. deduct the pay from all of them or just the blood-
Area-effect spells when possible, but individual thirsty individual.
when they need to. When attacking individuals,
they target whoever they think will go down the
fastest. Hotspots
The Vipers are ganger toughs, and they’ve been
eyeballing the runners since they walked in. They’re The Viper’s Den
looking for dangerous gear and arms. When the From the outside, one would think it is a dive
ambush kicks off, they either activate stun batons bar, but beyond the doors lies opulence and an
or draw their gel-round-loaded Praetors from their exotic array of physical, astral, and Matrix dis-
coats. tractions. This place is a home base for a trio of
All three groups are communicating via the Denver operations, The Vipers street gang, who
host for the bar, which is bolstered by the defenses deal in BTLs and BADs, the Astral Space Preser-
of three Blockade members logged in and happy to vation Society, who use it as a club for shadow
play electronic security. meets and illicit artifact deals, and the Blockade
Matrix gang, who stage operations and test their
skills against the potent host the ASPS has pro-
the viper’s den host vided.
Architecture and Structure: The host looks like a In the bar are ten members of the Vipers, six
cavern with writhing snakes all over the ground. ASPS mages, and six Blockade hackers, as well as
Host: Rating 4; A/S/D/F: 7/4/5/6 eight non-involved parties, including the bartend-
IC: Patrol, Acid, Blaster, Binder er, two waitstaff, and five patrons.
Spider: Blockade members

The three groups want to get the drop on the


Who’s Who
runners and bring them down gently so that Hyp- Vipers
nalia can have another conversation after they
(Professional Rating 2)
awaken. This should be obvious in their tactics.
If the fight goes very poorly because the runners
B A R S W L I C ESS
start killing people, the forces opposed against
4 5(7) 4(5) 4 4 3 4 3 4.6
them escalate, and the expectation is that the run-
ners escape the bar before becoming mass mur- DR I/ID AC CM MOVE
derers. 8 9/2 A1, I3 10 10/15/+1
If/when the runners go down, they wake up Skills: Athletics 2 (Sprinting +2), Biotech 1 (First Aid +2), Close Combat
bound and hooded in the basement of the Viper’s 4 (Blades +2), Con 2, Firearms 3 (Submachine Guns +2), Influence 2 (In-
Den and hear Hypnalia’s voice saying, “Well, it’s timidation +2), Outdoors 1 (Urban +2), Perception 2 (Visual +2), Piloting 1
later.” (Ground Craft +2), Stealth 2 (Sneaking +2)
Augmentations: Muscle toner 2, wired reflexes 1
She apologizes for the violence but says she Gear: Armor jacket (+4), commlink (DR 6), glasses (capacity 4, w/ camera,
needs every bit of information the runners have. image link, low-light vision, smartlink)
She places an offer of 10,000 more nuyen on the Weapons:
table, minus 250 nuyen for each box of Physical Combat knife [Blade, DV 3P, 8/2*/—/—/—, *max range is 20 meters]
FN P93 Praetor [SMG, DV 4S, SA/BF, 9/12/7/—/—, 50(c), w/ smartgun,
damage that was inflicted against her side. She has silencer, gel]
the ASPS mages now assensing the team for decep- Stun baton [Club, DV 5Se, 6/—/—/—/—]
tion and holding back info. With that in place, she
gladly holds a conversation with them, then lets
them go.

MISSION 24: DEN OF ASPS // MISSIONS


Blockade ASPS Mage
B A R S W L I C EDG ESS B A R S W L I C EDG ESS M
116 1 1 2 1 5 6(7) 3 1 3 4.1 2 3 2 2 5 4 3 7 3 6 6
SHADOWRUN: THE THIRD PARALLEL

DR I/ID AC CM MOVE DR I/ID AC CM MOVE


4 5/1 A1, I2 11 10/15/+1 5 5/1 A1, I2 9 10/15/+1

Skills: Cracking 5 (Cybercombat +2, Hacking +3), Electronics 3 (Computer Skills: Astral 3 (Emotional States +2), Close Combat 2 (Blades +2), Conjur-
+2), Perception 3 ing 5 (Summoning +2), Perception 3 (Visual +2), Sorcery 5 (Spellcasting +2)
Augmentations: Cyberjack 2, cerebral booster 1, cybereyes 2 [w/ low-light Spells: Agony, Armor, Clout, Confusion, Detect Truth, Heal, Improved In-
vision, flare compensation] visibility, Levitate, Mind Probe, Physical Barrier, Physical Mask, Silence,
Gear: Armor vest (+3 DR), commlink (DR 6), Ford Americar, glasses [capac- Trid Phantasm
ity 4, w/ smartlink, thermographic vision], MCT 360 cyberdeck Tradition: Hermetic mage
Initiattion/Metamagics: 1, Spell Shaping
Gear: Armor vest (+3), commlink (DR 6)
Weapons:
MATRIX STATS Combat knife [Blade, DV 3P, 8/2*/—/—/—, *max range is 20 meters]
Browning Ultra Power [Heavy Pistol, DV 3S, SA, 10/9/6/—/—, 10(c), w/
A S D F AR DR I/ID AC CM laser sight, gel rounds]
6 5 5 4 9 12 10/2 A1, I3 9

Program Slots (6): Armor, Fork, Overclock (Data Spike), Toolbox, Biofeed-
back, Baby Monitor
Special Notes
If the ambush goes off without anyone getting
killed, the Vipers will offer the runners a pair of
custom Viper-skin Praetors, each with a full load
of gel ammo. They become a solid contact in town
(Connection 2, Loyalty 2) if the PCs need backup
in a scuffle.

mission 25

WARP & WEFT


Masque has found Vishala’s location. He
wants some of Vishala’s research, and he reach- Hook
es out to the runners to ask if they would like The runners may not have a friendly relation-
a chance to take a shot at the person who hung ship with Masque. If they do not, Masque will at-
them out to dry. Masque wants Vishala as a pris- tempt to give them the mission via Niki the Gar-
oner but thinks the runners are quite likely to kill dener. In addition, the runners may not have given
her. In which case, getting her equipment, deck, Masque information or the grenade fragments
and notes will be a pretty good second prize. It’s from Mission 18, so some plot adjustments may
possible the runners will let Vishala escape. In any need to be made.
case, this is the last that the runners hear of Visha- “Hey there. Good news! The information you
la directly. gave, along with the bits of exploded weapons, have
The runners will also have an opportunity to borne fruit! I managed to trace the astral signature
loot some of the astral pollution and Dissonance of Vishala. I want a reliable crew to break in, kid-
weapons that Vishala has been working on. nap her, steal her stuff, then burn everything down
on the way out. I am reaching out to you because I
thought you might want to kidnap the person who
tried to get you killed. Let me know if you’re in—I

MISSIONS // MISSION 25: WARP & WEFT


need someone to move on this place while Vishala is
still there. If you’re not interested, let me know and
I’ll get another team on it right away.”
Masque knows a few details about Vishala and 117
is happy to share them with the team, specifically:

SHADOWRUN: THE THIRD PARALLEL


• Vishala’s location—she was seen on drone
camera entering a two-story house on the
edge of Denver about an hour ago.
• Vishala appears to be wounded.
• There are weird spirits in the area, and they
seem to be interested in Vishala.
• Vishala has hired a few of cyber-samurai and
a street gang for security.
• There appears to be no magical security of
any kind at the site, probably because of all
the spirits, which seem pretty hostile.

The Job
Vishala, former Ms. Johnson for the runners
and a corporate traitor, is ensconced in a hardened
facility. While she doesn’t have forewarning that
the runners will be attacking, she is currently try-
ing to lie low and is fairly paranoid.
One hole in her defenses is that she doesn’t have
any spirit support, although she does have a couple
of combat mages on hand.
Her main vulnerability is that she doesn’t have
anyone to look after her network. She had hackers
and technomancers, but the Null Sect has killed
them with Data Spikes and dumpshock. Even
worse, the security system has many drones on
standby to defend the facility; they are powered
down, but a resourceful enemy hacker or rigger
could turn Vishala’s resources against her.
Mundane protection comes in the form of three
street samurai (use Street Samurai archetype p. 87,
SR6) sitting in the same room as Vishala, along-
side a hefty contingent of local mobsters who have
been drafted. Vishala has burned her corporate
contacts, flushed her street rep down the toilet,
turned her back on the pro-spirit principles of her
corporation, and is now holding very valuable in-
formation without any friends to watch her back.

Legwork
• Anyone who looks at the site can see that it
consists of a largely empty lot in an indus-
trial area, with one building. The building is
constructed of dozens of steel shipping crates
welded together to make well-armored cor-
ridors and rooms. There is a larger structure
in the middle of the welded corridors that is
the best place to stage a defense.
• Street contacts will reveal that the structure

MISSION 25: WARP & WEFT // MISSIONS


belongs to two sisters and one brother who have significant supporting fire when they walk in
all became shadowrunners some months and assault the street samurai and Vishala.
ago. The three have been augmented and are As described earlier, there is also a supply of
118 not to be underestimated. They also have drones (Doberman drones, p. 300, SR6, armed
a reputation for doing almost any kind of with AK-97 assault rifles) in the central chamber
SHADOWRUN: THE THIRD PARALLEL

work for the right price. intended for deployment against intruders, but
• Conducting astral reconnaissance will show unfortunately for Vishala, the rigger who was in
that there are mana ebbs around the build- charge of these was killed by Null Sect, and Visha-
ing, but they aren’t as strong as they were at la has not been able to recruit a replacement yet.
the ice rink. There are absolutely no spirits in The drones are all powered up, but currently
the vicinity, and any spirits an astral projec- locked in boxes. The drones don’t have manipu-
tor brings with them or sends into the area lators that can open the boxes, but shooting their
will be initially hesitant and will only enter weapon just once will smash the plastic. Whether
the area with reluctance. If pressed for details, this is more or less stealthy than ramming the wall
the spirits will say that the place “feels bad.” and smashing their way out is something for the
PCs to ponder. Enterprising hackers who use the
• Checking out the site in the Matrix reveals drones to eavesdrop before blowing everything up
little. The site appears to have some intermit- will hear a cybernetic twitching from the cyber-sib-
tent Matrix signal, but it’s not strong enough lings and frustrated pacing from Vishala. Every
or reliable enough to make a connection. now and then half of a phone conversation will
This has all the hallmarks of a site that has be audible as Vishala checks with her contacts to
an active Matrix but shields it from the out- see if anyone is moving against them, if anyone is
side world—probably the only way to know available for security, or if anyone can get her and
what’s on the local site is to be on-site some cargo out of the city with no questions asked.
Most of these conversations are a frustrating “no”
The Site for Vishala, but eventually she will manage to get a
As described in the legwork section, the site is an coyote able to get her and her things out of the city.
empty lot with welded shipping containers. The site She’ll announce to her security. that“Someone will
is fairly large, about the size of three football fields, be here to pick me and my gear up in three hours.
and the building is in the center, with motorcycles You have to keep me alive till then, and no shoot-
and burned-out cars scattered about. The building ing my ride.” After that, the pacing stops.
has two main zones: the corridors leading to the
central chamber and the central chamber itself.
The area next to the building is clear of vehi- The Corridors
cles, and anyone with tactical training will be able Gangers (as above) have been deployed into ev-
to see that it is set up so that defenders could fire ery corridor that is accessible from the outside. The
on anyone in the clear area from solid cover. In gangers are positioned in armored cover with clear
fact, the approach is being watched by hired gang fire zones. Each of these defensive posts also has a
enforcers (use Eye-Fiver Go Ganger, p. 204, SR6), medkit (p. 281, SR6), a few fragmentation grenades
who are weapons out, safeties off. The gangsters (p. 263, SR6), and an old-fashioned walkie-talkie
are no pushovers, but they are not as disciplined as to signal the central chamber in case the Matrix
Lone Star and not as skilled as runners. They are connection goes down. The guards are all alert and
being paid a lot of money on short notice to keep paying reasonable attention, which means they are
their mouths shut and shoot. certainly alert enough to make a Perception test
Sufficiently cunning runners who wish to sneak if any runners try to use an acetylene torch to cut
into the building may be able to use tactical skill through the walls. They may even be able to notice
to find blind spots in the fields of fire. If they suc- someone drilling, since you can only be so quiet
cessfully use their tactical skill (use Perception + while drilling through metal. There is one chemical
Intuition [4] to notice where those blind spots are), toilet and one small kitchenette in the corridors,
they gain 2 points of Edge for every Stealth-based right next to the main chamber.
test until a shot is fired or someone is killed. There is a minor mana ebb here (p. 186, Street
Street contacts will not have revealed the gang- Wyrd). Spirits will appear (with reluctance)—they
ers (since they have kept their mouths shut), but if feel a dreadful foreboding but can’t explain why.
the runners get a description or a photo of some
of the gangers in the place, they might be able to
bribe their way past an individual or two. Techni- The Main Chamber
cally, they could bribe all of them, but that would This is a large room, roughly square shaped.
probably cost a lot more than the runners are mak- It’s tough to see across the chamber because there
ing for this mission. Vengeance-minded runners are 1.3-meter-tall boxes (some metal, some plastic)
might do this anyway, in which case they could stacked throughout the area to provide cover from

MISSIONS // MISSION 25: WARP & WEFT


the entrances. In the center of the room is Visha- spirits that they have tortured to create the weap-
la, along with several large black containers, each ons. The taint will fade in time.
about a meter high, two meters long, and another The other box contains equally dangerous data
meter wide. They are heavy and armored contain- chips. 119
ers that could easily contain a metahuman. Vishala Vishala has also been killing sprites in the Ma-

SHADOWRUN: THE THIRD PARALLEL


herself is in brand-new (you can still see the stick- trix for a similar effect. Each data chip contains a
er!) corporate security armor with a helmet (see p. one-shot program that breaks a sprite to connect
160 for more details about Vishala). If observed to a Dissonance realm. When used in a host, it cre-
without her noticing, she will have her helmet ates a Dissonance pool in the host.
open with a cigarette between her lips. As soon
as anything happens to alarm anyone, the helmet
closes, cutting the cigarette in half. The Matrix
If the runners stop to talk, Vishala will offer The reason that the Matrix has been cut off
them large sums of money, triple or quadruple their from the outside world is that the Null Sect has
normal rate, if they will just walk away. She isn’t targeted Vishala for death. They are very limited
interested in technical discussions about what she’s in what they can do outside the Matrix and don’t
found, although it’s obviously valuable, but it has seem able to connect to the separated host. If a
taken a toll. If the runners decline her offer and she runner somehow manages to create a bridging sig-
has an opportunity to comment, she’ll say “It’s a sad nal (perhaps by blowing up enough of the metal
day when a shadowrunner turns down a payday.” walls, or jury-rigging a signal repeater), the Null
The three cyber-samurai move about the room. Sect will eventually notice, move in, and eliminate
They are usually in cover, they are twitchy, but it every Matrix entity visible.
seems to be more a general sort of twitchyness Null Sect appears to have taken issue with the
rather than nervousness or worry. The drones Dissonance weapons.
mentioned above are in boxes lining the north wall Note: The Matrix here is not Dissonant, at least
of the room. If they were to burst out, they would not until someone starts to use the data chips.
be very distracting for the defenders. Perhaps the If the runners successfully abduct Vishala, Null
attackers as well, if they weren’t aware of them. Sect will not immediately be able to track them
There is a medium mana ebb in this room, (p. down.
186, Street Wyrd).
The Fight
The Boxes If there is a conflict in the main chamber, it
The luggage of Vishala sits in the two armored could be violent and lethal. The street samurai are
boxes described above. Inside one of the boxes experienced, professional, and hyped up on adren-
is a series of prototype mana-pollution weapons aline and novacoke (p. 125, SR6). Vishala herself
in the form of grenades and rockets. The runners has some skill using weapons.
are not likely to be able to research the contents At the first hint of danger (probably when a
of these weapons, but they each contain the last, gunshot goes off somewhere in the complex), the
tortured shred of a spirit, punctured by dimen- street samurai will pop a hit of nitro (p. 125, SR6)
sional pinholes. When the weapon detonates, the Tactically, the street samurai will work together
shred is finally destroyed, the energy of which as a unit. One of the team will lay down suppres-
spreads dozens of dimensional pinholes through sive fire (using the Full Auto Rules p. 109, SR6, to
the room. This doesn’t have a physical effect, and attack more than one person at the same time), a
the pinholes are not strong enough for anyone to second will snipe, prioritizing anyone who looks
come through from the other side, but they are like a mage or a decker, the third will get up close
big enough to allow the essence of the connected and personal with the hardest-looking opponent.
metaplane to seep through and pollute the area Vishala will use her pistol to support any of her
that they are released into. The spot where the bodyguards who need help.
weapon detonated immediately becomes a mana The bodyguards will fight until the opponents
void, the area surrounding it becomes a strong or Vishala are dead or have fled.
mana ebb, both aspected toward Toxic magic. Vishala is good at judging situations, and if she
The pollution lasts until the area is scrubbed believes her team are outmatched, she will attempt
clean, or for a night and a day. to flee on foot.
Anyone knowingly using one of these weapons
even once has spirits become more hostile toward
them. Manufacturing these weapons, or using Escape? Not Likely
many of them, will cause spirits to become im- It’s quite possible Vishala will die in the firefight.
mediately hostile as the aura of the manufacturer If she manages to flee (ideally with one or more
becomes tainted with the agonized screams of the of the weapons from her cases as a working pro-

MISSION 25: WARP & WEFT // MISSIONS


totype), she will make a run for it. Unfortunately, Returning to Mr. Johnson
her crimes against spirit-kind have not gone unno-
ticed. If she makes it out of the mana ebb, spirits Assuming the runners made a good-faith at-
120 will notice and begin to attack. Small ones at first, tempt to complete the mission, Masque will happi-
but before she has gone more than a city block, ly pay the balance owed. Masque will give a bonus
SHADOWRUN: THE THIRD PARALLEL

word will have spread among the spirits, and she (1,000 nuyen) for physical proof of the death of
will be under continual attack by medium- to high- Vishala, and another bonus (1,000 nuyen) if the
Force spirits. This will not go well for her. runners managed to capture the weapon cases
Runners who manage to capture her alive, and and what they hold. If the runners deliver Vishala
who attempt to extract her, will run into a similar reasonably intact, he will give a significant (5,000
problem, although if there is someone who is good nuyen) bonus.
at talking to spirits, an explanation that she is go- If the runners gathered the surviving drones,
ing to be punished could hold off the assault. If they may have the basis for a very tidy profit on
that doesn’t work, then legging it at speed should this mission.
work. Masque has a shielded area in which to The street samurai also have a stash of drugs,
store Vishala. including novacoke, jazz, kamikaze, and nitro.

mission 26

the art
of asking
Disclaimer the runners handle the interrogation.
If they haven’t realized it already, Masque will
Warning: Shadowrun often takes dark turns. point out that the spirit world is now actively hos-
This is one of them. This mission is about getting tile toward Vishala, and his wards are the only rea-
information from someone through any means son she isn’t already dead. He will withdraw his
necessary. This could involve a number of uncom- protection after the interrogation is concluded. The
fortable approaches. Make sure your players are runners can watch if they want, unless they prefer
okay with what they need to do. If they aren’t, skip to finish things themselves.
this mission. Masque offers 1,000 nuyen per runner to ques-
This Mission also assumes Vishala survived tion Vishala (after asking if they’d pay for the
Mission 25, as it involves getting information from privilege), with a bonus for extracting useful intel.
her. If PCs don’t play this mission, you can skip to A trideo or sim recording of the interrogation is
the end to find out what happens and be ready to reqiured for payment. He can supply the necessary
move on to the next mission. equipment for either.

Hook The Job


This work comes immediately on the heels of Vishala is not a monster but a weary professional
the previous mission (as long as Vishala survived). like the runners. The job is an interrogation to get
After a healthy payout, Masque offers some ex- Vishala to dish everything she knows about the on-
tra nuyen and a bit of payback. Vishala has intel going plot to the runners. The question here is what
Masque’s benefactors need, and he is willing to let techniques the runners might use and what Vishala

MISSIONS // MISSION 26: THE ART OF ASKING


might tell them. Her main goal is to reveal as little down, act pained, and sob out the information she
as possible while waiting for her saviors to arrive. is willing to say, but under no circumstance will
Who are those saviors? DocWagon! she divulge the secret information because of tor-
Vishala is smart and has long kept up her payments ture. Torturing her will also cause the PCs’ reputa- 121
to DocWagon. While she’s never been Platinum, her tion to drop by 1—word of those kinds of actions

SHADOWRUN: THE THIRD PARALLEL


Gold status and years of dedication, along with plen- has a way of getting around.
ty of encounters with the staff, have given her some If the runners want to get information she is not
ins and connections with the local HTR crews. She’s willing to share, they need to use Con, Influence,
helped several of them out of tight jams and even in- or the variety of spells and adept powers that can
troduced a few to the world of shadowrunning for help gain information. Use the Social Test Edge (p.
some extra nuyen. She may be down, but she’s not out 98, SR6) table to help determine who might gain
because she has friends in the right places. When her Edge as the interrogation process continues.
primary transponder reports her as unconscious, miss- Eventually, the three DocWagon teams ar-
ing, or severely stressed, those she has helped come rive—two on land and one in the air. Each team
down like flaming arcane bats out of hell. has five members; a driver, a combat medic, two
The runners get thirty minutes before three support personnel, and an arcane support special-
DocWagon HTR teams approach. They can try to ist. A total of three riggers, three combat medics,
extract information from Vishala, and it turns out six door-kickers, and three spell-slinging docs are
she knows a lot. What she knows falls into two coming their way. The runners best be ready.
categories: things she would be willing to tell the The one thing they lack is tech support. The air
PCs in an attempt to convince them she is being co- team drops in from above to the roof or drops to
operative, and things she really doesn’t want to tell the street from a safe vantage to join the others.
them. Here are summaries of those categories: The two land teams approach from opposite di-
Things she is willing rections and move in a well-coordinated fashion to
trap the runners in the middle. On approach, they
to tell the PCs: announce who they are and that they are exercis-
• MCT, the Null Sect, and Dis are working to- ing their legal access in order to retrieve a client
gether. She believes MCT initiated the part- currently under medical duress.
nership with the others, but they initially They use cover, tactics, and suppressive and
had other corporate partners. Lately, though, focused fire very well, and it should be obvious
MCT has gone their own way. from the get-go that DocWagon is not out to kill
• She’ll admit that the combined effort is relat- the runners, just retrieve the client. They start with
ed to manatech, but she insists it’s defensive non-lethal tactics, but if the runners are using lethal
in nature. Disians have warned them about ammo, or the stun weapons don’t seem to be doing
attempts by other metaplanar residents to the trick, they will switch to real ammo and focus
mess with the metaplanes, so she is involved on suppressive fire. Therefore, if the runners catch
in an effort to defend them. a bullet, it’s their own fault for running out into it.
• She claims that the Null Sect were approached
to wipe out the “tech” part of the manatech,
since they’re good at that sort of thing, but the
Who’s Who
other parties are regretting including them, Riggers
because they have trouble keeping their de-
structive tendencies in acceptable boundaries.
B A R S W L I C ESS
Things she does not 3 4 5(6) 2 4 5 4 3 2.15

want to tell the PCs: DR I/ID AC CM MOVE


7 10/2 A1, I3 10 10/15/+1
• The partnership is not about preserving any
manaspheres. It’s about trying to drain mana Skills: Athletics 3, Biotech 3, Close Combat 4, Cracking 5, Electronics 4,
from other planes, and build machines that Engineering 4, Firearms 3, Perception 4, Piloting 5 (Aircraft +2, Ground-
craft +3), Stealth 3
can automate that process. Augmentations: Commlink (internal, DR 5), control rig 2, cybereyes (rat-
• The Null Sect was brought to the partnership ing 3; w/ camera, flare compensation, image link, low-light vision, smar-
because they can abuse the Matrix like no tlink, vision enhancement), sound link, internal air tank 1, wired reflexes 1
Gear: Armor jacket (+4), commlink (device rating 4), Vulcan Liegelord RCC
one else, and that’s exactly what was needed. (rating 5, DP 6, F 5)
• Aztechnology did some of the early work on Vehicles and Drones: Ares Dragon (w/ Ingram Valiant; gel ammo),
2 x GMC Bulldog Stepvan, 3 x Horizon Flying Eye, Lockheed Optic-X, 2 x
pulling mana through rifts, and MCT stole MCT-Nissan Rotodrone (w/ 2 x AK-97; gel ammo)
some of their ideas and is now running with Weapons:
them on their own. Colt Manhunter [Heavy Pistol, DV 4P, SA, 12/10/8/—/—, w/ smartgun
system, explosive ammo]
Torture will not work on Vishala. She will break Combat knife [Blade, DV 3P, 8/2*/—/—/—, *max range is 20 meters]

MISSION 26: THE ART OF ASKING // MISSIONS


One rigger is in the Ares Dragon helicopter con- Combat Healers (Hermetic)
trolling her craft, the Lockheed Optic-X2 watch-
ing the scene from above, and a Horizon Flying B A R S W L I C ESS M
122 Eye to keep track inside. The other two riggers are 3 4 4 2 4 4 4 4 6 5
each controlling a GMC Bulldog Step-Van, Hori-
SHADOWRUN: THE THIRD PARALLEL

zon Flying Eye, and MCT-Nissan Roto-Drone. DR I/ID AC CM MOVE


10 8/1 A1, I3 10 10/15/+1

Combat Medics Skills: Astral 4 (Aura Reading +2), Athletics 2, Biotech 2, Close Combat 2,
Conjuring 4, Electronics 1, Firearms 3 (Pistols +2), Influence 2 (Intimidation
+2), Perception 4, Piloting 1, Sorcery 4 (Spellcasting +2), Stealth 2
B A R S W L I C ESS Spells: Armor, Blast, Clairvoyance, Clout, Combat Sense, Confusion, Detect
3 3(5) 4 3(5) 5 4 5 3 3.6 Enemies, Detect Magic, Heal, Levitate, Light, Physical Barrier, Stunbolt
Gear: Commlink (rating 4), full body armor w/ helmet (+7), sustaining ma-
DR I/ID AC CM MOVE nipulation focus (Force 4)
13 9/1 A1, I2 11 10/15/+1 Weapons:
Colt Manhunter [Heavy Pistol, DV 3S, SA, 12/10/8/—/—, w/ smartgun,
Skills: Athletics 3 (Throwing +2), Biotech 6 (First Aid +3), Close Combat 3, gel ammo]
Electronics 2, Firearms 4, Influence 4, Perception 5, Piloting 2, Stealth 3 Stun baton [Club, DV 5Se, 6/—/—/—/—]
Augmentations: Cyberears 2 (w/ audio enhancement, damper, sound
link, select sound filter 2), cybereyes 2 (w/ camera, image link, smartlink),

Special Notes
dermal plating 2, muscle replacement 2
Gear: Commlink (rating 4), 6 x flash-paks, full body armor w/ helmet (+7),
2x smoke grenades
Weapons: If the runners are able to obtain information
Colt Manhunter [Heavy Pistol, DV 3S, SA, 12/10/8/—/—, w/ smartgun,
from the “Things She Does Not Want to Tell the
gel ammo]
Stun baton [Club, DV 5S(e), 6/—/—/—/—] PCs” list, Masque will pay a bonus of 1,000 nuyen
per runner above the initial 1,000 he offered for
running the interrogation. If they successfully fend
Door-Kickers off DocWagon, he doubles both the promised pay-
ment and the bonus.
B A R S W L I C ESS
If the runners use physical torture or personally
6 4(7) 5(6) 5(8) 3 3 4 2 1.3 execute Vishala, everyone gains 1 extra Heat and
loses a point of Reputation. Word gets out on the
DR I/ID AC CM MOVE street quickly about how this went down, main-
17 10/2 A1, I3 11 10/15/+1 ly because Masque thinks these runners are likely
Skills: Athletics 4 (Throwing +2), Biotech 2 (First Aid +2), Close Combat getting too big for their britches.
5, Electronics 1, Firearms 5, Influence 3 (Intimidation +2), Perception 6, The runners might choose to let DocWagon
Piloting 2, Stealth 3 take Vishala, counting on the spirits to catch up
Augmentations: Cyberears 2 (w/ audio enhancement, damper, sound
link, select sound filter 2), cybereyes 2 (w/ camera, image link, smartlink),
with her eventually. If they allow her to escape,
dermal plating 4, muscle replacement 3, wired reflexes 1 Masque only pays half (500 nuyen per runner) and
Gear: Commlink (rating 4), 6 x flash-paks, full body armor w/ helmet (+7), expresses his extreme disappointment: “I expected
2x smoke grenades better from runners of your reputation.”
Weapons:
Ares Alpha [Rifle, DV 4S, SA/BF/FA, 4/10/9/7/2, w/ smartgun, gel
ammo, APDS ammo, underbarrel grenade launcher, stun grenades]
Colt Manhunter [Heavy Pistol, DV 3S, SA, 12/10/8/—/—, w/ smartgun,
gel ammo]
Stun baton [Club, DV 5Se, 6/—/—/—/—]
4 x stun grenades (DV 10S, 8S, 6S; Blast:15m)

MISSIONS // MISSION 26: THE ART OF ASKING


mission 27 123

closing

SHADOWRUN: THE THIRD PARALLEL


the door
Arcane needs to find out who is trying to kill 3. Arcane arrived home two hours ago, and
him, and why. Then he needs someone to stop a missile hit his car right in front of his
them. garage. He survived the explosion with
his fae regeneration and made it inside the
building unseen by using Concealment.
Hook 4. Just before the call to the runners, a pow-
After several attempts on his life, Arcane con- erful bound spirit managed to get through
tacts the team with a simple offer. Find out who’s the wards around the office. Arcane and
behind the attacks and stop them. The initial offer his free spirit allies fought it off, but it was
is 10,000 nuyen per runner; each net hit in negoti- close. Arcane tells the runners he will try
ations adds 500 nuyen, up to an extra 3,000. The to trace the summoner in the astral plane,
negotiations take place over a commlink, so no but that will take at least an hour before
in-person bonuses. he has any results.
Legwork
The Job Armed with Arcane’s information, the runners
After the runners accept the job, Arcane will re- need to hit the streets and see what else they can
late what he knows. He will not leave his office or dig up.
let anyone in until the situation is resolved. Com-
munication continues to take place over the com- The Zombies
mlink. It’s currently about 8:00 p.m.
The Zombies are easy to locate. They have a
1. The first attack was eight hours ago in well-known funhouse in the Warrens. Getting them
the Aurora Warrens. While driving to his to talk may involve a bribe (about 500 nuyen) or
weekly lunch with Trinket, a local tal- intimidating them. The leader of the gang, Rome-
ismonger, the Zombies used one of their ro (use Mafia Soldato, p. 207, SR6), will say they
school busses to block off Quincy while a were offered 10,000 nuyen to bag someone. Mr.
second crew came in behind. Arcane was Johnson knew the target would be driving down
able to fight off the gang without much Quincy around noon. It should have been an easy
trouble. In retrospect, it was obviously job, but the target was a mage who stunned most
a planned attack but at the time he dis- of the gang then called an earth spirit to push the
missed it as a random incident. bus out of the road.
2. Four hours ago near the University of Col- Romero has an image of Mr. Johnson on his
orado in Boulder, Arcane was hit with a cybereye that he will turn over for 500 nuyen.
hail of Stick-n-Shock rounds. He recov- Showing the image around to a high-Connec-
ered quickly, got back into his car, and tion (3 or better) corporate contact or searching
drove off just as his attacker approached. the Matrix with an Electronics + Intuition (10, 10
The attacker was a troll with glowing red minutes) Extended test will turn up the name Dex-
cybereyes and jet-black skin, tusks, hair, ter Wright, an Ares regional manager who works
and horns. out of the Denver Ares Spire.

MISSION 27: CLOSING THE DOOR // MISSIONS


The Bounty Hunter are in Denver and discovered that Arcane can
control an astral rift. Acquiring an asset like
Asking around about a troll with a jet-black skin
Arcane would be a huge accomplishment but
mod and glowing red cybereyes will turn up the
124 name of Midnight, a local bounty hunter (add rating
failing that, they have decided that he must be
eliminated to stop the incursion from Dis. Dex-
3 cybereyes to the Street Samurai, p. 87, SR6) who
SHADOWRUN: THE THIRD PARALLEL

ter Wright is in charge and started with hiring


hangs out at Five by Five, a bar on the west end of
the Zombies. Then he issued the extraction and
the Hub. Midnight is willing to talk about the job
wetwork contracts, and finally he sent the spirit
over a drink. He tells the runners it was a contract
that attacked Arcane. Dexter Wright is a trustee
his fixer called about. He located the mage and hit
on the board of the Ares-McAuliffe Internation-
him with enough Stick-n-Shock rounds to take down
al School. He has full access to the building and
a juggernaut, but before he could get to him he was
has set up a secret room there. He and several
up and in his car, driving away. Shortly after that, the
lodge members are currently there, attempting
job was upgraded to “Eliminate.” Midnight doesn’t
to summon an even more powerful spirit using
do wetwork, so he dropped the contract.
an obscure ritual known to the Black Lodge.
Checking with a fixer contact will reveal that
Once Dexter Wright and the other lodge mem-
there was indeed a 15,000 nuyen contract out to
bers are located, the runners can either attempt
extract Dr. R. Kaine, with Arcane’s description and
to eliminate them or reason with them. Any com-
information. Three hours ago, it was changed to
bination of the following may convince them to
a 30,000-nuyen wetwork contract. Tracking down
stop the attacks: Outright intimidation, blackmail-
the Mr. Johnson offering the contract should be a
ing with a threat to expose them, explaining that
very difficult task, but eventually the trail will lead
the Dis are actually being brought into Denver by
back to Dexter Wright.
MCT, or pointing out Arcane’s potential as an as-
set if left alive.
The Hitman
Research about who has taken the wetwork
contract, or about someone who uses a missile Hotspots
launcher for hits, will turn up the name “Boom- The Ares-McAuliffe International School is a
Boom” (for stats, add an Aztechnology Striker to three-story building with a basement and is the only
the Marine Corps Special Operations profile from Ares-owned property in North Park Hill. It has a
p. 208, SR6). After the hit Boom-Boom was ex- rating 5 host for administration and controlling
pecting DocWagon to show up and pull his target the building security. There are interior motion
out of the wreckage but they never arrived. Cur- detectors, cameras, window alarms, and rating 6
rently he is on a nearby rooftop watching the car maglocks on the exterior doors. The Mountain
and the building to see if he can either confirm the Edge Society members are in a concealed base-
kill or reacquire his target. If the runners locate ment lodge protected by a rating 8 ward modified
him and convince him to talk, Boom-Boom has the to conceal magical activity.
same information as Midnight.

The Spirit Who’s Who


After an hour, Arcane calls with the news that he Dexter Wright: Use the profile for Sioux Wild-
was able to track the summoner to somewhere in the cat Shamanic Support (p. 210, SR6) and swap spell
North Park Hill area, about five kilometers away, but shaping for flexible signature.
the exact location is concealed.
Mountain Edge Society: Up to five other lodge
members may be present. Use a mix of Seraphim
Behind the Curtain Avenging Angel (p. 208, SR6), Lone Star Combat
The Mountain Edge Society, a lodge of Nos- Mage (p. 207, SR6, add +1 magic and +1 initiate
tradamus within the Black Lodge, is behind the grade w/ masking), Combat Mage (p. 82, SR6, add
attacks. The lodge is researching why Disians +1 initiate grade w/ masking).

MISSIONS // MISSION 27: CLOSING THE DOOR


mission 28 125

old scars

SHADOWRUN: THE THIRD PARALLEL


Denver dealt with some astral ruptures a few In order to seem less threatening, Sol does not
years ago, and the scars are still there. With the have extensive personal security in the area. She
ongoing astral interruptions, the PCs are sent to has a single guard (use Seraphim Avenging Angel,
investigate if anything has leaked through the p. 208, SR6) near the booth, but nothing else in
scars—and what plane it might have come from. the bar.

Hook digging into sol


Sol is actually working a little extra side business with
The runners may not trust Cat after the ambush
all the crazy going on. She usually works with an array of
by the ASPS, however it went, but Cat still feels corporate and criminal patrons, but she’s currently being
bad about it and recommended the team to a col- heavily funded by MCT, hence the big money. She isn’t re-
league for some intel gathering. The team is invited vealing that to anyone, but if the runners get nosy and
to Club Charybdis for a meet with a local fixer hack Sol’s commlink, they will see several recent commu-
named Sol. It’s a familiar spot, and the meet is once nications with Mountain High Holdings, a well-known MCT
again over in a corner booth with the swirling pool North America subsidiary.
keeping snoopers at bay.
Sol is polite with the runners and has some idea
that their experiences in Denver have been trou-
bling, but she has a job that should be right up The Job
their alley. Plus, it pays well. Every site sits at a former border between the sec-
She has several locations that are reporting tors—they are remnants of the rifts that rose from
strange sightings and odd astral phenomena. Since the destruction of Zebulon. The areas have changed
the runners have dealt with something like this in recent years—some worse, some better. The job at
before, Sol figured they could handle it, though each site is directly tied to the place. For this job, the
she also admits it’s a bounty hunt for evidence of hotspot info below will cover not just the spot, but
metaplanar intruders. the events and adversaries that will come into play
Sol says she has five locations that need to be as the runners investigate. Each hotspot is named for
checked out, but a wry smile reveals there’s more the borders shared.
to the story. The sites have been previous rift sites, If the runners collect live bounties, Sol will be a
and reports indicate that metaplanar access is easier bit skittish at first, as she knows the Denver view
there. Sol would like to know what metaplanes are of all things astral and metaplanar. She will need to
gliding a bit too close to ours. Each site they check reach out to his current employer (another chance
on is worth 2,000 nuyen (for the whole team, not per for the team to hack her communications) and get
person). Data on the metaplanar source for the intru- approval to take possession. The specimens will be
sion at each site is worth an additional 5,000 nuyen. bought at 5,000 nuyen per individual species and
This mission has a potential payout of 35,000 nuyen will need to be handed off back at one of the inves-
for the team. The money could raise eyebrows, but tigation sites. The runners may choose which site.
Sol is happy to point out it may be a challenge and At the location, a series of black vans, enough
offers some very valuable and rare intel. for all the specimens, will pull up. The rear doors
Obviously, this will be dangerous. The runners will open, a mechanical voice says, “load them
might also suspect, with that sum of money, that up,” and a payment ARO appears for the runners
something else is going on, and someone else might to accept.
be behind these events. See Digging into Sol for a The vans are all individually rigged by a secu-
little more on that. rity rigger (use Rigger, p. 86, SR6) and electroni-

MISSION 28: OLD SCARS // MISSIONS


cally protected by a security hacker (use Decker, p. for stability when climbing. Their bodies are lean
84, SR6). The vans are modified Ares Roadmasters and muscular, and their heads are canine-like but
(see stat block). with longer slits for eyes and shark-like teeth in
126 their jaws.
ares roadmaster
SHADOWRUN: THE THIRD PARALLEL

SPD TOP B A R S W L I C M ESS


HAND ACCEL BOD ARM PIL SENS SEAT 5 7 5 4 2 1 4 4 4 6
INT SPD
3/5 20 20 160 16 10 3 3 2/8
DR I/ID AC CM MOVE
DR I/ID AC CM 7 9/2 A1, I3 11 20/30/+2
26 6/4 A1, I5 16
Skills: Athletics 5, Close Combat 5, Perception 4 (Visual +2), Sorcery 4
Powers: Armor 2, Concealment, Enhanced Sense (Low-Light Vision), Fear,
Innate Spell (Darkness), Natural Weapon (Bite, DV 4P, 8/—/—/—/—), Natu-

Hotspots ral Weapon (Claw, DV 2P, 12/—/—/—/—)


Weaknesses: Light of the moon [the darkbeasts cannot use their Conceal-
ment or Innate Spell while being touched by the light of the moon]
CAS/UCAS Border
The rift between the UCAS and CAS is older If the runners hunt on the new moon or seek out
than Denver, but their issues and the rise of this the rift on the new moon, they can step through to
city all started about the same time. The rift is lo- the cracked and damaged Denver metaplane. They
cated just north of where East Fourth Street turns will step into the treacherous Dark Canyon but
south and changes to Abilene. It is an empty patch can gather enough information in just a short time
of dry retention pond next to the railroad tracks. to be able to turn around and pass back through.
The railroad tracks are the key. When the rift rolls If they stay for more than six hours, they will be
up, it looks like the deep black of a railroad tunnel. trapped there until the next new moon. And they’ll
Along the edges a faint trace of dark woods can be likely not survive. The Dark Canyon is not a place
seen. This portal leads to the outermost layer of to step into unprepared. In the trees of the Dark
the cracked Denver metaplane, the Dark Canyon. Canyon are hundreds of darkbeasts, all drawn to
On new moon nights, darkbeasts, creatures of this strange phenomenon. Some will try to cross
shadow and death, slip through. They’ve settled in over.
the area near the rift, as it is the only place they
can survive long. They used to sicken and weaken
after about a week, but they have discovered a way
Aztlan/PCC Border
to keep themselves whole longer. They can sustain Across the river from the corner of West Virgin-
themselves with a sacrifice laid on the railroad ia Avenue and South Platte River Drive is the high-
tracks every sixth night at midnight. This makes way that once separated PCC and Aztlan. In the
them vulnerable, though, as they are completely space between the river and the road, rips formed
unable to hide when the light of the moon hits from the contrast of humanity’s destruction of wa-
them directly and there is no cover near the tracks. terways and the long flowing South Platte River.
There are currently six darkbeasts present. They The area has become overrun with something the
have been stalking and killing the local squatters locals are calling bleedweed. This tumbleweed-like
to avoid detection. The squatters in the area talk critter/plant has monowire-sharp thorns, so cuts
about the shadow dogs as if they are some kind of from it bleed extensively. The weeds are normal-
Awakened canine with the ability to hide in shad- ly stationary, but they are exceptionally light, and
ows. Two of the current darkbeasts will be in need breezes swirl often in this area. Make an Edge (1)
of making a sacrifice at the tracks when they are test each round the runners are within two meters
being hunted. The others will be nearby, and the of a bleedweed. Failure means they are bumped by
six of them have formed a pack on this side. They a rolling creature, and it can attack. This is quite
will defend each other. dangerous because the bleedweed doesn’t just
make you bleed, it paralyzes you and then goes af-
ter Essence.
Darkbeast The rift here is a patch of cracked and dried
These six-legged canine-like creatures usually mud along the shore of the nearby river. This patch
appear as little more than a darker patch of shad- of ground doesn’t match the areas around it. The
ow, but when the light of the moon hits them, they river is not currently in contact with this patch, but
turn stark white and display their full extraplanar if a liquid is poured on the ground it immediately
nature. Their six legs have six joints each, making disappears, sucked into the cracked ground. The
them exceptionally flexible and quite powerful. runners may see a bleedweed get blown through
They have a long, thin tail that can be used for the rift, shifting from its native form into the tum-
balance or for wrapping around a branch or post bleweed-like appearance on our metaplane.

MISSIONS // MISSION 28: OLD SCARS


On the other side of that rift is a Desert/Wind creatures have been slipping out from the overpass
metaplane with a vast stretch of dry, cracked earth, at night and finding other shaded and shadowy
with the exception of a shallow pool of water they spots to haunt. They cannot stand the sun and
stepped out of to get here. At various distances must live in shadow at all times. 127
from them, they can see a creature that looks like They have discovered a taste for metahuman

SHADOWRUN: THE THIRD PARALLEL


the bleedweed, but it obviously self-locomotes as flesh, leading some people to mistake their pres-
some move against the constant wind blowing ence for ghouls lurking in the area.
across the plain. If these creatures are attacked, The rift is located in the deepest shadows of the
they spatter large amounts of gore and then move overpass and is less than 1.5 meters in diameter.
more quickly toward whoever attacked them, leav- Two of the most powerful shade stalkers (increase
ing a trail of red and black ichor in their wake. all attributes and skills by 1) have claimed this
hunting ground and enjoy that ability to pass back
bleedweeds
and forth between here and their home metaplane.
This is especially useful when they can bring back
On our metaplane, they look like tumbleweeds with a a tasty morsel to their masters on the other side.
lot of thorns. On their home metaplane, they look a little The metaplane on the other side is a dark dun-
thicker and more fluid, as if they are made of worms rath- geon where the runners will immediately encoun-
er than branches. ter a being that makes a troll look small. The shade
B A R S W L I C M ESS
stalkers are basically the giant rats of this meta-
1 4* 1 1 1 1 2 1 4 6 plane, and this imprisoned individual has trained
them. The fact that they keep bringing him these
DR I/ID AC CM MOVE snacks has intrigued him, and he watches the small
1 3/1 A1, I2 6 0/0/+0*
hole they travel through frequently. When he sees
Skills: Close Combat 4 living snacks come through, he bellows excitedly
Powers: Essence Drain, Immunity to Normal Weapons, Natural Weapon in a tongue the runners do not understand. He’ll
(Prick, DV 3P, 12/—/—/—/—), Paralyzing Touch
try to grab the runners, and they need to make an
Weaknesses: Vulnerability (Fire)
Agility + Reaction (2) test to avoid him. If they find
* Movement speed is 5/15/+1 on their metaplane a way to communicate with him, he talks about an
evil king imprisoning him for being in love with his
daughter. The being looks remarkably metahuman
CAS/PCC Border but has blue skin and fine white hair. He wears
Beneath the overpass, in the shadows created by rags but looks well-fed.
470 going over 177, is a rift to a realm of shadow If the runners decide to try and help him, feel
and despair. The rift was fueled by an urban leg- free to make up an adventure of tiny shadowrun-
end that was strengthened by the mercurial nature ners in the realm of giants and award them Karma
of the teenage mind. The urban legend spoke of a for their altruism.
teenage girl at her lowest point, saddened by the
lack of understanding in her family, the ridicule shadestalker
of her friends at school, and the self-loathing she
These creatures are a mix of quadruped and biped.
had created in herself from the gossip and rumors
They can drop to all fours and run quickly in an awkward
of those around her. She went to the bridge and
lope, but most of the time they stand on their rear two
threw herself off only to survive the impact and
legs. They have large claws and a vaguely bovine appear-
find a clarity in her own situation that assuaged ance to their head and torso.
her depression and led her to a more fulfilling life.
Despite the best efforts of the local law enforcers, B A R S W L I C M ESS
they were not able to stop other sad teens from 4 5 5 3 3 2 6 4 4 6
leaping. Urban legends kept relating tales about
the successes as a friend of a friend, but the scream- DR I/ID AC CM MOVE
8 11/2 A1, I3 10 15/25/+2
sheets kept graphically showing the truth.
During the separation of the city, this spot often Skills: Athletics 4, Close Combat 6, Perception 5
became a meeting place for star-crossed lovers from Powers: Armor 4, Concealment (self only), Enhanced Sense (Low-Light
Vision, Thermographic Vision), Natural Weapon (Bite, DV 3P, 9/—/—/—/—),
different nations who would sneak into the shadows Paralyzing Howl
under the overpass to meet, only to find the restless Weaknesses: Allergy (Sunlight, Extreme)
spirits of those who leapt there to terrorize them, oc-
casionally chasing them down into the traffic below.
This place has seen its share of death, despair, Sioux/PCC Border
fear, and terror, so as the rifts formed, this one
connected to a dark place. From this dark place, In the chaotic crossroads of 25 and 76, there’s
creatures called shade stalkers are emerging. These a strange bit of folklore. When you pass through,

MISSION 28: OLD SCARS // MISSIONS


you can’t blink. If you do, you could fall victim UCAS/Sioux Border
to a tire shredding and maybe, if you’re really un-
lucky, an animal attack from some invisible para- The rift sits beneath the overpass where High-
way 2 passes the railroad tracks at the end of the
128 normal animal. This is really happening—after the
Colorado Boulevard Service Road, but the trouble
attack, the culprits flee to the chaos of the nearby
hides in the old trailer lot to the east. The aban-
SHADOWRUN: THE THIRD PARALLEL

trees and planted areas. The foliage makes it easy


to forget you’re in the center of a massive highway doned cargo trailers are where the creatures that
cluster. Some report seeing something before their slip from the rift seem drawn. They are forming
tire blew, others just report a normal blowout but their own little community among the rats and
noticed odd markings on their vehicles. squatters.
This rift has always been an odd one, between The trailer depot is filled with cargo trailers and
two Native tribes who spend as much time getting containers stacked and smashed in a mishmash
along as they do arguing. The border here has al- maze. There is a small space for a forklift hauler to
ways been an odd mix of hiding in plain sight or traverse and drop new additions, but nothing new
relying on old agreements to prevent things from has been added for several decades. The whole
getting out of control. The beings slipping through place is a mass of wrecked and rusted trailers, with
are a great reflection of that and are known as patches of refit plates and parts where squatters
blink wolves. Blink wolves flash in and out of in- have made small homes for themselves between
visibility with the added touch of a Concealment the occasional ZDF clear-outs. It’s intended as a
power to make them hard to see both physically chaotic maze that’s hard to traverse and hard to
and astrally, but only one side at a time. When the map out.
blink wolf is astrally visible, they are physically in- The metaplanar visitors traverse the mess easily.
visible, and vice-versa. To penetrate the ruse, char- Their bodies are shapeable and can slide through
acters need to make either a successful Intuition + razor-thin spaces with no concern for the tetanus-
Perception (6) or Magic + Astral (6) test or use an or bacteria-riddled cargo boxes. These entities are
Observe in Detail minor action and succeed at the all about converting this space to something that
same test at half the threshold. reflects their home plane. This actually helps to
The metaplane connected to this rift is another keep them anchored to our plane. The runners
strange one. It’s a vast and interesting frontier blended will find many of the cargo containers filled with
from the lands of these two Native American Nations, thin crystalline slivers that make passage deadly
but truly feeling like neither. The rough mountains and for the unprotected, difficult for the protected and
plains of the Sioux Nation blend with the mountains, careful, and a slow painful death for those filled
plains, and deserts of the PCC. This is actually a rare with the hubris of armor. Moving through the
metaplane that reflects the resources of our own world crystals results in cuts and scratches that are an-
and would be an ideal place for a ruthless megacorp to noying at best. A careful transit helps—Agility/2
strip for valuable materials. meters per combat round and an Agility + Athlet-
Accessing this metaplane is actually easy but ics (2) test protects the traveler. Each additional
rarely done. In order to cross over, a person or ve- meter moved in a round adds 1 to the threshold
hicle simply has to drive the cloverleaf of the ramps of the test. Failure of the test results in 1P unre-
twice in immediate succession. This is rarely done sisted damage + 1P/additional meter moved re-
on purpose, but accidents occur. Local legends and sisted with only Body. Moving without caution
rumors talk about this, but most of the stories are (no test) results in the same damage test but adds
dismissed as idle, crazy talk. Even though no one a later effect. Each combat round spent moving
in this area will ever drive the cloverleaf twice. through the crystals without caution causes the
crystals to not just shatter but powderize. This
blink wolf
makes a fine crystal dust in the air that is inhaled
and inflicts 6P damage each combat round there-
When visible they look like a big wolf, like the troll after, resisted by Body with air filtration systems
of the wolf species. Their fur is a metallic blue color and aiding. This damage occurs until the character is
drapes from their sides like curtains of hair. Their teeth clear of the area plus a number of combat rounds
are transparent but always reflective and tinged by the equal to the number they spent inhaling the pow-
last color they passed through, be it a neon green Ameri- der (minimum two).
car door or the crimson red of a bloody limb. The invaders are called crystal sliver beasts.
For now, they are content to build a new home,
B A R S W L I C M ESS
7 5 4 8 3 2 5 3 5 6
though some may eventually seek a way back to
their plane.
DR I/ID AC CM MOVE This path back is the runners’ opportunity for
13 9/2 A1, I3 12 15/25/+2 an additional payout, but it requires a little work.
Skills: Athletics 5, Close Combat 6, Perception 5, Sorcery 6
The runners will need to destroy one of the beasts
Powers: Armor 6, Concealment, Enhanced Sense (Low-light), Innate Spell and collect a pair of pieces from its body and use
(Invisibility), Natural Weapon (Bite, DV 3P, AR 9/—/—/—/—)

MISSIONS // MISSION 28: OLD SCARS


them as a sort of glasses or binoculars. Two piec- the lungs. Even protective equipment only lasts so
es like glasses allow them to see the crystal sliver long in this unique environment.
beasts without the Perception test, and also allow If the runners cross over, they need to use the
the runners to follow a trail to the origin point of same rolls as above but made once per minute to 129
the CSBs with only an Outdoors + Intuition (16, represent the chance of brushing a plant or a rock.

SHADOWRUN: THE THIRD PARALLEL


5 minutes) Extended test. Each additional pair of Animal attacks are common, including the CSBs.
pieces they add cuts the threshold in half. The plane itself resembles a lush forest, but rather
The home of these beings is called the Razor- than green, everything is prismatic and crystalline.
plane and it’s not an unknown place, having been The place rings with an eerie shrill and smells emp-
explored and deemed “inaccessible” by MCT. Its ty, as if the only thing producing an odor are the
link to this rift comes from the razor’s edge be- runners themselves. The place is also never dark.
tween war and peace for the UCAS and the Sioux
Nation. The access to the Razorplane is located
crystal sliver beast
beneath the overpass but is only accessible when
an accident occurs on the bridge above and the They look like six-legged crystalline panthers. Their
shattered glass of headlights skitters over the edge hairs are crystal slivers, and their entire body can shift
to the ground below. This actually occurs fairly from three dimensional to two. They are fragile when at-
regularly due to poor lighting and frequent racing tacked but resilient with a form of regeneration that al-
on this strip, but the runners will need to dig into lows them to pull their bodies back together. Despite the
local records on sightings in the area of the strange fact that they appear similar to an animal on our plane,
beasts and connect to local accident records. A they are entirely sapient.
Matrix search with a threshold of 24 will get them
B A R S W L I C M ESS
the clues they need. 5 4 5 5 2 1 3 2 4 6
The gamemaster can have an accident occur
and then present a quick choice to the runners DR I/ID AC CM MOVE
to jump through the rift or miss this opportunity. 5 8/1 A1, I2 11
20/30/+2
(swimming)
They can also let them create their own or wait for
another chance. Skills: Astral 3, Athletics 5, Close Combat 4, Influence 3 (Intimidation +2),
The plane itself is much as MCT would de- Perception 4, Stealth 6
scribe. Everything is made from a fragile crystal- Powers: Energy Aura (Corrosive), Natural Weapon (Claw, DV 2P, 12/—/—/—
/—), Regeneration, Sapience
line substance with razor-sharp edges that cut with
the slightest brush. Then to make it worse, when
they break, they turn to a fine powder that shreds

mission 29

digital assault
The Nexus has picked up some Matrix chatter If questioned, she explains that she believes the
that makes them believe they’re about to be at- Nexus is about to be attacked and the site’s only
tacked, so they are scrambling to beef up security. physical security is a few old drones. If the run-
ners want an agreement upfront, Perri will offer

Hook 6,000 nuyen apiece over the commlink. If the


runners want to negotiate, Perri will say that she
Perri contacts the runners and asks them to doesn’t have time now to haggle, but she’ll prom-
come out to the Nexus for a new job. “Directions ise to owe them a favor. If the runners are okay
are attached; make sure you aren’t seen coming with coming straight out, the offer will happen
in. It’ll be a fight, so bring your gear with you.” after they arrive.

MISSION 29: DIGITAL ASSAULT // MISSIONS


The Job
Following the directions takes the team north-
130 west toward Boulder then down a side road
through a dilapidated residential area. The final
SHADOWRUN: THE THIRD PARALLEL

approach to the Nexus is an abandoned road up a


lightly forested hillside. A quick Matrix search will
reveal that the location was the old UCAS Nation-
al Center for Atmospheric Research. At the crest of
the hill, low ivy and moss-covered buildings can be
seen. An overgrown perimeter fence surrounds the
complex, and the rusty gate faces a lot that blocks
the way forward with abandoned cars. The gate
opens as the team approaches and an AR map ap-
pears, showing a way through the maze of vehicles
and into a hidden parking garage.
Perri walks up after the team parks, introduc-
es herself, and explains that the group working on
the manatech machines has hired some mercenaries
to stop the Nexus from looking into what they are
doing—by killing everyone and leveling the place.
Perri has hacked their commlinks, and the attack-
ers are a team of twenty mercenaries (use Lone Star
SWAT Officer, p. 207, SR6) who plan to attack with
throwback gear. Perri estimated they will be at the
site within the hour. She will finalize the deal with
the runners (see p. 158 for her stats); each net hit
on an Influence test to negotiate adds 500 nuyen,
with a maximum bonus of 3,000 nuyen. Perri will
answer any questions the runners have, agree to any
defense plan they come up with, and provide any
Nexus resources that are available.
Physical Security at the Nexus is minimal. In
addition to Perri, there are six support staff who
have stayed onsite (use DocWagon Support Engi-
neer, p. 208, SR6). They are watching the sensors
around the perimeter and have an assortment of
drones staged in hidden spots, including a Steel
Lynx armed with an RPK HMG and an Onotari
Interceptor (only has 2 fragmentation rockets) and
six Dobermans armed with AK-97s. None of the
staff have vehicle rigs, and they are controlling the
drones through cold-sim VR.
Astral Security is nearly non-existent—moss
and ivy prevent casual astral perception, and most
activity happens underground in the basements.
Matrix Security is extremely strong. The Nexus
is a rating 10 host with cutting-edge IC and there are
always at least a few friendly technomancers (same
profile as staff) with sprites patrolling the host.
The attack arrives just as Perri predicted. Three
Bulldog vans smash through the gate, and five
four-person teams move out across the property
heading for the buildings. A few turns after the at-
tack starts, Perri gets a visit from a messenger sprite
sent by one of the technomancers in the host. It
seems that the physical site attack is just a diversion
from the real attack. The Null Sect is destroying the
Nexus host. The Nexus now has a battle on two
fronts, stopping the mercenaries from getting inside

MISSIONS // MISSION 29: DIGITAL ASSAULT


the buildings and stopping the Null Sect from de- will buy enough time for Perri to return, driving
stroying the Host. Perri tells the runners that she is the Null Sect from the host with dozens of techno-
going to get the word out across the Matrix, but it mancers and a veritable army of sprites.
will be a minute or two before she can get enough 131
help to drive out the Null Sect. She asks the team to
Hotspots

SHADOWRUN: THE THIRD PARALLEL


send whoever they can spare into the host Founda-
tion to delay the Null Sect and keep them from tak-
ing control until she gets back. The program from The Nexus
the Silver Book is still online, so the runners will The physical location of the Nexus is the former
have that available when they go in. Beta Site inside the old UCAS National Center for
The Nexus host is sculpted into the accretion Atmospheric Research near Boulder. The buildings
disk of a giant black hole hanging in space, the are supposed to be abandoned, so travel in and out
planets and stars in the disk and the black hole it- is held to a minimum. The current host is a Founda-
self are locations inside the host. Black, white, red, tion construct, so physical servers are not required.
grey, and clear protosapient constructs (see p. 162 The cavernous basements still contain rows of old
for the profiles) are all attacking the host, far too server banks that hold backups of all the Nexus data
many for a lone hacker to make a difference, but and can generate a non-foundation host at the flip
inside the Foundation things may be different. The of a switch. There is also a secret landline connect-
Foundation portal is a planetary ring without the ing to the PCC’s KivaNet just in case Ghostwalker
planet, exactly where Perri described. Her access shuts down the Denver grid again. The Nexus also
code bypasses the IC, and it opens immediately. The uses tons of other redundancy; data is duplicated in
paradigm of the Foundation is already set, though, hidden files across hundreds of other hosts and in
and the Null Sect is inside. The paradigm is a vast remote backups at hidden locations scattered across
factory floor; steam fills the air, and the sound of Denver and the PCC.
clanking metal is deafening. A pair of black pro-
tosapients guard the portal and demand the runners
leave before they attack. Inside, there is a convey- Who’s Who
or belt moving through the host carrying strangely
shaped metal pieces. Greys guarded by both blacks Perri
and whites can be found in each site, working on Perri is the master system admin of the Nexus
the piping, modifying the layout in some way. In and a highly skilled technomancer (see p. 158 for
the Null host, there are a number of greys with her stats). She oversees all of the Nexus operating
an overseer building some type of device that has systems and rarely leaves the Beta Site. Perri was
green leafy vines extending out across the floor and an otaku living at the Denver Data Haven Alpha
wrapping around the factory pipes. Disrupting the Site as early as ’54 and is the daughter (either ad-
protosapiants in the Null host and destroying the opted or biological) of the famous decker FastJack.
machine (Structure rating 16) will prevent the Null She also had a brief runner career in the early ’70s
Sect from taking over the Nexus Foundation and using the street name Skald.

MISSION 29: DIGITAL ASSAULT // MISSIONS


132 mission 30
SHADOWRUN: THE THIRD PARALLEL

the collector
The runners are hired by the Collector to re- necessary. Kangee Ohanzee will handle the negoti-
trieve a weapon that may be effective against the ation over payment; his stats are on p. 157. Each
Null Sect, but it won’t be easy to get. They need to net hit against him adds 1,000 nuyen, up to an ex-
find a way into a machine metaplane that has no tra 6,000 nuyen.
connection to the astral plane.

Hook The Job


If the runners are ready to leave, Arcane will
After the attack on the Nexus by the Null Sect, open the metaplanar gateway; if they have some
the Collector and his ally decide that a new type preparations to make, he will set a time to do it
of weapon will be needed to defeat them. The Sil- later. The gateway is large enough for bikes, large
ver Book of Saeletra hints that such a weapon may drones, even a small passenger car, but no vehicles
be found on a distant metaplane inhabited by ma- with Body higher than 5 can get through. Arcane
chine-like spirits. Cat calls the team to a meeting is sending one of his free spirit allies along with
at the One-Up back room. When the PCs arrive, the runners into Zecorporatum—the “cat” made
they see Cat, Arcane, and two other people. Cat of vines with thorns for fur from Mission 5 (p. 64).
introduces one as the Collector, a.k.a. Thomas
White Feather, and the other is his ally, Kangee
Ohanzee. White Feather has been studying the files After Entering
from the Silver Book and has seen references to an
extremely powerful Matrix weapon referred to as
Zecorporatum
the Discidium. The weapon was created by a col- The gateway opens into a dark, trash-filled al-
lective of artificial intelligences inhabiting a meta- ley that wouldn’t look out of place in any modern
plane called Caelum (selam) that was purged of all sprawl. Between the dark buildings, a brightly lit
organic life. No life means there is no mana and cityscape illuminates the low-hanging clouds that
therefore no connection to the astral plane or the obscure any hint of moon or stars. The streets
rest of the metaverse. Since that discovery, Kangee reflect the city lights, and it looks like it has just
Ohanzee has been searching the metaplanes for a rained. Vehicles can be seen slowly moving on the
way into Caelum and has heard rumors that some- cross street ahead. The metaplanar translation
one on the metaplane of Zecorporatum has a path seems to be non-existent, as the runners are hard
in and out of there. pressed to notice anything different about them-
Arcane can get the team to Zecorporatum, but selves or their gear.
once there they will need to find and access the Zecorporatum appears to be a very close reflec-
pathway to Caelum on their own. After entering tion of the material plane, but some differences are
Caelum, the team will have to convince the enti- quickly apparent.
ties there to give them a copy of the Discidium. 1. Magic and tech work as normal, but since
Then they’ll need to find a way back to Zecorpo- the world of Zecorporatum is smaller than
ratum. For the rest of the return trip, Arcane will the prime metaplane, astral space here cov-
send along one of his free spirit allies to wait at the ers less area and this version of the Matrix
entry point and let him know when the runners are has fewer hosts and icons.
ready to return.
Since this is an extremely dangerous mission, 2. It’s always nighttime with an overcast sky.
with no guarantee they’ll return, the allies are The streets are always wet, but it never rains.
offering to pay the runners 10,000 nuyen each. 3. Maps of the metaplane can be found on
They’ll forward that amount to the next of kin if the Matrix. It’s shown as a 300-kilometer

MISSIONS // MISSION 30: THE COLLECTOR


disk, but in reality there is no discernible borhood of similar buildings. Inside the building,
edge on the ground. Physically traveling numerous workers are busy at their tasks (all attri-
past what’s shown as the edge of the map butes are 2, and they have no skills) and they will
in any direction will just take the team to be confused by the runners’ presence. The records 133
the opposite side of the map. office is on the third floor and consists of rows of

SHADOWRUN: THE THIRD PARALLEL


4. The metaplane is dominated by ten paper-filled file cabinets. Finding the relevant re-
megacorporations with names that are cords will be a Perception + Intuition (24, 1 turn)
disturbingly familiar, such as Mars Mac- Extended test per item researched. If the team forc-
rotechnology, Az-Corp, and Mitsudaishi es their way into the building, 2D6 security work-
Corporate Technologies. ers will arrive in 3D6 turns to engage the team and
attempt to arrest them (use Lone Star Patrolman,
5. Natives fall into one of three groups:
p. 205, SR6).
workers, corporates, and dissidents.
Hacking the host or locating the physical re-
a) Workers make up the majority cords will produce the following information.
of the natives. They seem normal
1. Employment records list all code writers
enough, but they never do any-
as Caelum natives.
thing on their own initiative. They
carry out their assigned tasks 2. Several major shareholders in the subsidi-
without question and spend their ary are Caelum natives.
free time on corporate-approved 3. All Caelum natives have the same address
entertainment. listed (this is the lab with the passage ma-
b) Corporates are the executives chine).
and managers of the megacorpo-
rations. They are the movers and The lab address is a nearby Az-Corp-owned
shakers who make all the decisions complex. If the runners decide to check, they can
about the lives of the workers. also discover the name and contact information for
the CEO of Prime Software, Santiago Salazar.
c) Dissidents wage a constant war
At this point, the runners can either contact
against the corporates. They op-
Salazar and try to make a deal for access to the
erate like hooding shadowrunners
passage, or go directly to the lab and see if the pas-
and have networks of supporting
sage into Caelum is located there. If the runners
workers (arms dealers, bartenders,
contact Salazar, they will discover he’s eager for
fixers, street docs, etc.). They gen-
any opportunity to turn a profit and is open to
erally fall into one of two groups:
anything that could increase revenue; he will also
the professional and methodical
agree to meet with them in person if they ask. After
black-trenchcoat-style Blackjacks,
the runners explain who they are and what they
and the pink-mohawk-style An-
want, he will give them access to the passage in
archs, who thrive off chaos.
exchange for copies of any programs they bring
Legwork can be performed through the Matrix, out of Caelum.
or the team can hit the local bars and nightclubs to The lab is in a nondescript fifty-meter-by-one-
make some contacts among the dissidents. Either hundred-meter warehouse building with no signage
way, they will eventually turn up two clues about beyond the address. It has a perimeter fence with a
AIs—and indirectly, about Caelum. single gate. Past the gate is a parking area with a few
1. It seems that AIs can’t actually be found vehicles. The front of the building has one regular
in the Zecorporatum Matrix. Everyone entrance and one overhead door. There are no doors
agrees that they exist, but no one seems to on the sides or the back of the building. A guard
have actually met one or know where to station is next to the gate, manned by two security
find one. workers at all times. Another four security workers
2. Prime Software, a subsidiary of Az-Corp, patrol the area between the perimeter fence and the
advertises that they use AIs to write their building. There are two cameras at each corner of
code. The physical address of the subsidi- the building, and rating 4 maglocks with keycard
ary is easy to locate. The company also has readers are on the regular door and the overhead
a rating 7 host open to the Matrix. door. There are no Matrix icons visible inside the
building (the walls incorporate a Faraday cage) but
The runners can get more information by the cameras and maglocks are connected to the rat-
hacking the Prime Software host and searching ing 8 isolated host inside the building.
for the keyword Caelum, or by hitting the office The interior of the warehouse is filled with
building and searching for physical records relat- banks of equipment that surround a large ma-
ing to Caelum. The Prime Software building is an chine in the center of the building. There are four
unremarkable ten-story glass structure in a neigh- more security workers stationed inside, and there

MISSION 30: THE COLLECTOR // MISSIONS


are about fifteen office workers in lab coats busy taboo. I would advise you not to use that word in
at the numerous workstations sitting between the polite company.” As quickly as its attitude cools, it
other equipment. A heavy door can be seen on the warms back up again, moving the conversation to
134 side of the central machine. This opens to a room a different topic.
with eight heavily built chairs arranged in a cir- Several aspects of the reality in Caelum will be
SHADOWRUN: THE THIRD PARALLEL

cle; the walls and ceilings are covered with circuit discovered by the runners.
boards, cabling, and dozens of strange devices. If 1. Magic is completely non-existent; quick-
the runners made a deal with Salazar for access, ened spells have evaporated; foci are now
the workers will operate the machine for them and inert objects; spellcraft, conjuring and as-
answer any questions about how it operates. If the sensing produce no results. It’s like trying
team used force to enter the facility, they’ll either to look around in a room where light does
have to “extract” the information on how the ma- not exist.
chine operates from the workers or search through 2. There are no kitchens, restaurants, hotels,
the host for operating instructions with a Comput- or even sleeping quarters on the plane,
er+ Logic (12, 1 minute) Extended test. The ma- the natives (and the metaplane-translated
chine seems to operate by converting everything runners) have no need for food or sleep so
in the chairs (including medium-sized and small- such places don’t exist.
er drones) to energy and transmitting it through
a trans-dimensional conduit, where it is converted 3. There is a Matrix of sorts, however the
back to matter in a matching machine. The work- technology is an order of magnitude ahead
ers will assure the runners that the process is com- of ours (10x normal ratings). It is so ad-
pletely safe, and that can be confirmed by the data vanced that the hackers on the team can
in the host showing hundreds of successful oper- perceive its existence, but they can’t access
ations. Once the machine is set to start, the door it and hacking into it would be like trying
seals and the capacitor banks in the machine start to hack a commlink with a hammer and
building up energy. chisel.
4. The last aspect may take longer to notice:
Physical violence has been written out of
After Entering Caelum the reality of Caelum. Firearms and explo-
Oddly colored lasers play across the runners, sives do not operate and physical attacks
there is a moment of disorientation, and an end- will not produce so much as a scratch, no
less tunnel forms from streaks of light. A moment matter how much force is attempted. All
(or eternity) later they find themselves sitting in a Damage Values of all attacks are now 0,
similar room in a similar chair, but the details are and cannot be increased.
all very different. Everything in the room is either The runners may either take Ambassador up
shining chrome or a smooth bright white plastic. on his offer of a tour or explore Caelum on their
The metaplanar translation is extreme; the flesh of own. Either way they will discover that the meta-
the runners is now a dull, matte-textured, silvery plane consists entirely of universities, libraries, and
metal. Metahuman proportions remain the same, temples dedicated to every conceivable concept ex-
but facial details are oddly generic and washed out. cept violence and warfare. In fact, the building they
Cyberware jumps out as gleaming chrome covered arrived in is known as the Temple of Transference.
in glowing, pulsing traces of light that mimic cir- Natives of Caelum can be encountered on the streets
cuit patterns. Drones and other gear seem to be or in any building and will generally be friendly,
more alive than the runners themselves. talkative, and curious about such obvious outsiders.
Standing in the center of the room is a human- Discreetly asking the natives about the Discidium
oid figure with four arms and four legs composed will either result in a claim that they have no idea
entirely of brilliant chrome, covered in circuit-like what that is or an excuse to hastily end the conver-
light paths that shift almost too fast for the eye sation. The clue should eventually be dropped that
to follow. “Greetings, travelers. My designation is anyone looking for an outdated program should try
Legatum, or if you prefer your common language, the Archive at the Temple of Knowledge.
Ambassador. Welcome to Caelum. It is my func- Once the runners get the idea to look in the Ar-
tion to guide you during your visit. How may I chive, it will be easy to find. The Temple of Knowl-
be of assistance?” Legatum, or Ambassador, will edge is the single largest structure in Caelum and
answer any questions the team has about Caelum sits in the exact center of the metaplane. The Ar-
to the best of its ability and will also offer to give chive is directly under the temple and anyone asked
the runners a tour of the city. Eventually the run- can provide directions. There are a large number of
ners will ask about the Discidium. The response assistants in the Archive, but when the runners men-
will be: “A weapon, of course.” Disdain is evident tion the Discidium, they will direct the team to the
in its voice. “We have evolved beyond the use of chief archivist, who’s designation is Scriniarii. The
such crude programs. In fact, the very concept is chief archivist has a four-meter-long body with a

MISSIONS // MISSION 30: THE COLLECTOR


few dozen legs, like a giant metallic centipede. As it At the extraction point, Arcane’s free spirit ally
approaches, it raises the front of its torso up about a is entertaining itself chasing devil rats. Upon spot-
meter and a half, turning the front six legs into arms. ting the runners, it mumbles something like “about
Compound eyes made of dozens of lenses glitter at time,” then disappears. About a minute later, the 135
the runners as it speaks. “Greeting, travelers. I am metaplanar gateway opens to reveal the One-Up

SHADOWRUN: THE THIRD PARALLEL


Scriniarii, and word of your purpose has preceded back room.
you here. You come to Caelum seeking a weapon,
I am told.” The chief archivist seems far less squea-
mish about discussing a weapon than his fellow cit-
Returning to Denver
izens and is willing to part with a copy in exchange Time runs differently in these two metaplanes,
for information of equal value. Its first request is and only about thirty minutes have passed since
a copy of the runners’ “data cores,” and by that it the team left. The allies are still in the room with
means a copy of their minds. If pressed, it will admit Arcane and are eager to get a report on what the
that it’s an inexact process with organics, and there team accomplished. Thomas White Feather exam-
may be some data loss. Scriniarii will accept other ines the Discidium program. After a few minutes
data that it considers equivalent—a dozen datasofts he concludes that, in addition to disrupting icons,
would work, and it would consider a copy of the it can be used to permanently sever a host from the
Silver Book of Saeletra as an even trade. It can also Foundation. He also expresses a concern that us-
be negotiated with. Its Influence dice pool is 8, and ing it may “contaminate” other nearby hosts and
it will use its 2 Edge to improve the roll. Net hits on interfere with their connection to the Foundation.
an Opposed test against it will reduce the number It’s also possible that it could spread like a virus
of datasofts or “data core” copies it will accept in and eventually compromise the connection to all
trade. Any runners who submit to the copying pro- Foundation-based hosts. He suggests that, in light
cedure will need to make a Logic + Willpower (3) of its potential for collateral damage, it should be
test or lose a random knowledge skill (this knowl- a weapon of last resort.
edge will return after the runners translate back to
Zecorporatum). A glitch on this roll causes the skill
to be permanently lost, and a critical glitch causes Hotspots
the temporary loss of their primary language skills,
requiring the player to communicate with gestures Zecorporatum
until they get to Zecorporatum, where they regain A dark reflection of our own plane, Zecorpora-
their ability to talk. tum is a city that endlessly circles back on itself and
Once the team has a copy of the Discidium, stays locked in eternal night. The metaplane is a
they can return to the Temple of Transference and mixing pot of cultural, racial, ethnic, national, and
let Legatum know that they are ready to return. metahuman types that mirror the material plane.
It’s too polite to say anything unpleasant, but the These different groups tend to cluster together
runners get the impression that the construct is re- in small areas, and the different neighborhoods
lieved to see them go, as it quickly sets up the ma- are named after whatever the prevalent group is.
chine and activates it. Names like Chinatown, Americanville, Elf City,
Little Nippon, and Trogburg can all be found here.
Returning to
Zecorporatum Caelum (selam)
As the team materializes in the Prime Software In many ways the opposite of Zecorporatum,
lab and exits the machine, they find themselves Caelum is a city of gleaming art-deco silver towers,
surrounded by security workers (three per runner), like an illustration from a Hugo Gernsback story
a few HTR workers (use Renraku Red Samurai, with an eternally shining sun directly overhead. The
p. 208, SR6), and the CEO Santiago Salazar. This machine bodies used by the resident AIs consist of
should be expected if the team threatened their every type of walking, rolling, and flying construct
way into using the machine the first time. If the imaginable. Every color of light plays across the me-
team had instead made a deal with Salazar, they tallic skin, changing patterns and shades in response
will discover that he has taken some insurance to to the changing thoughts of the inhabitants.
make sure the runners won’t double-cross him. Ei-
ther way, he wants whatever the team acquired in
Caelum turned over to him. The runners can either Who’s Who
fight their way out of the lab and be pursued by
security all the way back to the extraction point or Santiago Salazar
hand over a copy of the Discidium. Salazar will let Salazar is a low-level executive for Az-Corp
the team go free once he gets it. who has managed to work his way into the po-

MISSION 30: THE COLLECTOR // MISSIONS


sition of CEO of a small but profitable subsid- Scriniarii / Chief Archivist
iary. Salazar is a greedy self-centered shark with
slicked-back dark hair and an expensive suit. He Having a different attitude than the other
Caelum natives, Scriniarii seems absolutely fasci-
136 represents the absolute worst aspects of corporate
nated with the topic of violence. He has extensive
culture and will betray anyone or destroy anything
knowledge of Caelum’s own violent distant past
SHADOWRUN: THE THIRD PARALLEL

if it profits him personally. The only advantage the


runners may have is that he believes they can be and some knowledge of other metaplanes gained
used to turn a profit with little risk or investment from Zecorporatum travelers. The Archivist has
on his part. no issue with giving such a powerful weapon away
to the runners. They can’t use it in Caelum, and if
the alien primitives use it to damage their home
metaplane, it’s of no concern to him.

mission 31

proof of
concept
Vishala is now dead or captured, her plans in ogy-friendly area, and while it is in Denver, there
ruins, but before she was taken out of the pic- is far too high a chance that it will fall into the
ture, she had set up a manufacturing facility for hands of Ghostwalker or some megacorporate
the Dissonance and astral pollution weapons. In rivals. He also suspects that his own corporation
this mission, the runners are offered a chance to would probably develop the weapons for field de-
destroy or capture the facility where these things ployment, setting off an arms race that would like-
are made. This irritates the Dis/Null Sect/MCT al- ly destroy the manasphere. This is not something
liance enough that they will plan revenge on the that he wants, so out of self-interest and long-term
runners (see Mission 32) thinking, he wants the facility destroyed. If the run-
ners manage to capture the manufacturing plant

Hook largely intact, he might re-evaluate his options.


This is likely to motivate him to leave Aztechnol-
Another call, this time direct from Guide (a.k.a. ogy, because he wouldn’t trust anyone else to look
Masque). “You and your team have done an amaz- after the technology. He is less interested in Reso-
ing job so far! It looks like those weapons Vishala nance and Dissonance, but he would rather sweep
had on her were not prototypes—they were engi- the whole thing under the carpet than risk his own
neering samples. Before you took care of her, she corporation getting their hands on something that
set up a factory for this stuff. This is a mess; do you will hurt him in the long term.
want some money to go clean it up?” Masque offers 10,000 nuyen per runner, half
After the mission to eliminate Vishala, Masque upfront. He can tell them where the facility is, and
discovered that Vishala’s plans were well ad- that it’s underground—which is how Vishala man-
vanced. Masque is well aware of the potential aged to keep the magical effects from being a big
of the weapons, and thinks if they are left alone, beacon in astral space.
there is a good chance that they will fall into the Masque can also arrange for an explosive dis-
wrong hands. Masque is not at all confident that traction to the guards on the front door if the run-
he could relocate the facility to a more Aztechnol- ners are happy with the idea of being unsubtle.

MISSIONS // MISSION 31: PROOF OF CONCEPT


The Job Magic / Astral
• The guards are non-magical.
Legwork • There is a gentle astral haze around the en- 137
This job is about getting information, which trance—not enough to make a mana ebb, but

SHADOWRUN: THE THIRD PARALLEL


means legwork. Both the Matrix and the streets certainly enough to make people feel bad.
are potential sources. • The facility itself is deep under the ground, and
the living earth is impossible to penetrate. If
Matrix runners follow the sewer pipes, however, they
• There are old records online about the site. can enter the facility in astral form, without the
It used to be an underground wastewater ability to leave in a hurry. See below for details
processing plant, but it was too expensive to • If runners take the time to examine the out-
maintain. The plant is no longer operational, flow of the sewage pipe under Barr Lake,
so the sewage that is still connected to the they will see that the spirits of the lake are
system just passes through without process- becoming corrupt from the sewage pouring
ing and is dumped straight into Barr Lake. into the natural environment, but none of
• If the runners are interested in alternate them are anywhere near the outflow pipe.
points of access, the wastewater outflow can The lake near the outflow pipe is a medium
be found in about the middle of Barr Lake, mana ebb (see sidebar, p. 109).
or the runners can simply walk through
sewers to get to the machinery. (They will
have to cut their way through thick pipes—I Recon and physical scouting
wouldn’t use explosives.) • At the address provided by Masque, there is
• The site used to have a Matrix address— a squat concrete building. Built as a civic fa-
there are references to it all over the Ma- cility and almost immediately abandoned as
trix—but it seems to have dropped off sud- local government collapsed and megacorpo-
denly a couple of weeks ago. rations moved in, it is not attractive.
• Anyone interacting with sprites will find out • In the building is one well-guarded room
that there used to be some machine sprites in holding an elevator and stairwell. The rest
there a while ago, but no one has heard from of the facility is abandoned—glass is broken,
them recently. furniture is warped and rotted. There is evi-
dence that people have been sleeping in the
Street building, but no one is there now. Presumably,
• The processing plant was once connected to they have been moved along by the guards.
a large part of the city, but no one has been
repairing the pipes when they have been The Site
breaking. In the past forty years or so, it
only takes the sewage from the surrounding The site consists of a largely abandoned build-
suburbs. ing above ground, along with some guards protect-
ing a cargo elevator and a staircase heading down.
• People use the sewer pipes to get around There is a hardwired camera in the stairs and the
sometimes, but it’s unreliable, and most top room, but not in the elevator. The elevator and
people don’t want to be covered in sewage. stairs descend about twenty rattle-y meters to a
There are rumors of ghouls in the sewers, steel door at the bottom. There are no guards in-
but there are always rumors of ghouls in the side the staircase, but the steel door opens into a
sewers. concrete room with a dozen guards (see below).
• The entrance has guards. They are hired lo- The guards may have noticed the runners descend-
cals, but they are keeping their mouths shut ing the stairs and would definitely notice them us-
about who hired them. ing the elevator. The guards will be deferring their
• The fixer who hired the guards can be actions so they can shoot when necessary; they
tracked down, if they are bribed or otherwise won’t mmediately open fire.
convinced to part with the truth. They give a Hackers who are inside the facility will be able
physical description of Vishala; it seems that to detect a weak network signal, isolated from the
the fixer was Vishala in person all along. outside. It is used to coordinate security within the
concrete sewage-processing plant. Connected to
• There are sometimes big thumping sounds the network are the doors, camera hardlines (from
from deep underground. above), and cameras showing the whole facility, in-
cluding the manufacturing plant (see below).

MISSION 31: PROOF OF CONCEPT // MISSIONS


Guards er of nutrient-rich soil. The intake pipes are most-
ly blocked, and the few that are not blocked have
There are a variety of guards, including: twenty
been connected directly to the sewage outflow pipe.
frontline guards (use Lone Star Patrolman, p. 206,
138 SR6), two physical adepts (use Adept, p. 81, SR6),
The large plastic pipe that connects the intake and
outtake pipes is a little newer than the rest of the
two shamans (use Street Shaman, p. 88, SR6, anyone
SHADOWRUN: THE THIRD PARALLEL

facility, but still old enough that the plastic is start-


astrally perceiving will notice that their auras appear
ing to fall apart. The plastic is still tough enough to
tainted), a decker (use Decker, p. 84, SR6), and a
resist the pressure of thousands of liters of sewage
technomancer (use Technomancer, p. 89, SR6).
pouring through every second—it’ll take bullets or
The guards haven’t heard from their boss since
explosives to make a hole fast, or a saw and lots of
she left with some engineering samples about a
patience to make one slow.
week ago. They still have their orders to guard the
Runners might explore the facility—it’s unsafe,
site but are becoming slightly more nervous. This
dirty, and mostly unused, but accessible. Vishala’s
gives the runners a small window to talk their way
people haven’t felt the need to open up the rest of
around the guards. If they can provide credible ev-
the building, and all of the mission-critical things
idence of the death of Vishala, then they will gain
are clustered near the elevator.
2 points of Edge on any social tests they attempt.
A weapons manufacturing plant has been set up
At any given time, some guards are sleeping
in one of the old chemical tanks near the adminis-
in a storeroom-converted-to-a-barracks, but the
tration block.
remainder are awake. Most of the guards are de-
ployed as listed on the site (above); the rest patrol
the reclaimed facility and the nearby abandoned Weapons
rooms. The hackers remain jacked into the Ma- Manufacturing Plant
trix most of the time, their physical bodies resting
This sits inside an old tank that is about twenty
in the barracks. The Awakened guards are spread
meters in diameter. A door has been cut into the
among the patrols, and the team in the concrete
side, with a new-looking airlock. If the runners
room is at the base of the stairs.
have control of the network, the door is easy to
open; otherwise, it must be bypassed or destroyed.
Layout of the Building On the inside of the tank, to the right, is a small
Sewage plants are not naturally easy to defend. but heavily modified deck, attached to two reclin-
The main point of entry is what used to be the ing couches. A data cable with trodes runs from
main administration hub. The plant was heavi- each couch to the deck—it looks like two people
ly automated but required a staff of a dozen or could be connected to the deck at a time. Several
so technicians, riggers, and managers to maintain cases of datachips are stored, sealed, and labeled,
when fully operational. right next to the deck. If the cases are opened, the
Almost none of the automation remains. The PCs will see that they look like the chips that Visha-
technical equipment, which would once have been la had on her when she encountered the runners
very expensive, is non-functional, sitting in a server previously. There are also three body bags occu-
room. All of the actual functions needed by the plant pied by former technomancers stacked against the
when it was fully operational could now be replaced wall, where they may look like stored equipment.
by a mid-range deck, and now that almost everything Anyone who can perceive Resonance can detect
is broken, the remaining functions could be handled lingering wisps of Dissonance among the corpses.
by a cheap commlink. Vishala’s people needed a serv- On the inside of the tank and to the left is the
er, so they put in a mid-range deck in the machine spirit grenade manufacturing area. This takes up a
room to handle the things they needed to get done. lot more of the inside of the tank. There is a steel
bench with steel fabrication tools, jars with explo-
sive components, grenade shells and the chips and
The Sewage Processing Plant microcontrollers to manufacture grenades. Along-
Most of the facility is given over to tanks. The side this, and mixed in with the tools, are sum-
smaller tanks originally held chlorine and other moning fetishes, two concentric circles of protec-
processing chemicals, while the larger tanks held tion, conjuring reagents, and other bits of hermetic
tens of thousands of liters of sewage. Since this is magic use.
an underground facility, the settling pond that most Anyone who can astrally perceive will see a
plants have in the open air are instead very large mana void through the whole tank except in the
concrete tanks. Identified risks, such as the build- gap between the outer circle of protection and the
up of methane and other gasses, were compensated inner circle of protection—that area is just heavily
for by collecting the gasses for later use and having tainted. People astrally perceiving will see ectoplas-
emergency chimneys to the surface. None of these mic chunks of spirits drifting around the room, oc-
safety systems still work, but what is in the tanks is casionally whipped into motion by odd eddies and
no longer sewage. Instead, each holds a shallow lay- astral currents. Most mages who aren’t of a toxic

MISSIONS // MISSION 31: PROOF OF CONCEPT


tradition will feel sick, and mages deeply connected less sneaky runners in, at which point an attack will
to the land may feel physical pain or nausea. have the element of surprise.
There are several ammunition cases with com-
pleted spirit grenades, as well as all the half-manu- Hacking 139
factured components.
Hackers are powerful in very specific areas of

SHADOWRUN: THE THIRD PARALLEL


this mission. If the hacker can get to a hard line on
The Encounter the outside, or can get to the wireless signal on the
There are several possible approaches that run- inside (there is even a faint signal at the bottom of
ners could take to this situation, including the fol- the stairs, just outside the door), they could poten-
lowing. tially activate or deactivate systems such as:
• Cameras and motion detectors
All-out or Frontal Attack • Lights, air pumps, clean water pumps
The attack is against a hardened position, with • Sewage flow through the bypass pipe
guards who know the terrain and are expecting • Inventory of weapons and components
trouble. The guards are not a smooth military ma-
chine, but they have practiced some sensible tech- Hackers might also attempt to reactivate some
of the long-inactive systems. These will likely not
niques and will get a home-ground advantage of
work as intended, but making the systems accessi-
1 Edge on each combat roll for actions that could
ble could well create a significant distraction. This
be practiced in advance. The guards are being well would do much to distract the guards if people are
paid but are not zealots, and they will retreat if the attempting to sneak through the door.
fight is going against them. Retreat options are lim-
ited underground, but they might flee into the large,
unused areas of the complex, or they might run up Bribery and Negotiation
the stairs (if they think there is no one guarding the The guards are professional but not inhuman.
top). In an emergency, they could grab a couple of They are also not psychopaths, and will offer intrud-
rebreathers from the guard post, blow a large hole ers a chance to surrender before opening fire. Run-
in the main sewer flow-through pipe, and take their ners who talk back will get a chance to negotiate,
chances swimming to the outflow lake. offer bribes, con, and discuss things with the guards.
The guards will use cover to their advantage The guards will be most receptive to people
and focus their fire on anyone who looks like a who appear to understand the situation they are in
mage or a hacker, and they won’t be afraid to cause (e.g., those who demonstrate that they know who
collateral damage through grenades or explosives. Vishala is or what the manufacturing is for) and
They don’t have any drugs on them and haven’t set who appear to be offering a pragmatic way out.
up traps such as mines or trip-wires. If the runners convince the guards that there is
The two hackers will defend the network if nothing for them here, they will exit. A couple of
there is an incursion, and if they have fought off the guards will try to trash the manufacturing fa-
any Matrix attackers, they will rig into Doberman cility, as none of them want anything to do with
drones to defend their friends. the weapons—the screams of the spirits and mages
were not contained within the manufacturing tank.
A total bribe of about twenty percent of the pay-
Stealth-Based ment of the mission would guarantee the guards
Scouting and Sabotage look the other way. If bribed with lesser amounts,
any amount of bribery at all will add a point of
It is hard to sneak into the base, there is only one Edge on each social test the runners attempt.
likely entry point, but it’s not impossible for a skilled
and sneaky runner. The door is watched, but if there
is a distraction or if the PCs are lucky, they might Returning to Mr. Johnson
be able to get by the first guard. Due to the way the Reporting back to Masque will earn the run-
base is defended, if the runner can get past the main ners the remaining balance of their payment.
guard post, they will have the run of the outpost. The Masque will be happy as long as the equipment
manufacturing plant will likely be inaccessible due and prototypes are destroyed or captured. Masque
to the security door, but runners could penetrate al- will overlook any weapons that the runners have
most any other part of the building. The patrols will chosen to steal, unless it looks likely that they will
seem random to runners, so there is always a chance be able to reverse engineer the weapons—in which
that they will be discovered, but with a little luck they case Masque will first offer to buy the weapons,
might be able to set explosives, gas traps, or other then suggest the weapons would make the runners
sabotage. One of the most useful things they could a target. If these tactics don’t work, Masque won’t
do is to create a noisy, explosive, or magical distrac- press the point, but he will keep a very close eye on
tion at the back of the plant. This would allow other, the runners, hoping not to have to intervene.

MISSION 31: PROOF OF CONCEPT // MISSIONS


mission 32
140

vengeance
SHADOWRUN: THE THIRD PARALLEL

is ours!
The runners have been working against the in- by looking for clues in the image), they will find
terest of the unholy MCT/Dis/Null Sect alliance that she was attacked near Garland Park. There
for long enough that they have now irritated all are not many clues at the scene—there is Niki’s
three factions. The factions are now collectively car and a few shards of glass and plastic from a
willing to spend time and money hunting the run- broken commlink (the link itself is gone). There is
ners down, and they don’t care for any return oth- blood at the scene, but probably not a full person’s
er than the death of the characters. worth. People nearby saw an attack squad in full
The only thing working in the runners’ favor security armor attack the car with high-end corp-
is the factions are not used to direct, side-by-side sec weapons and equipment. There were drones
coordination—they are much more accustomed and animals, and at that point the witnesses were
to working independently. This means that the at- trying hard to hide. They heard someone shoot-
tacks they stage are not simultaneous. ing, and someone crying out in pain. One person
The runners will face an attack by hackers, spir-
will come forward to say that they dragged some-
its, and a corporate assassination squad. They will
be attacked until the costs get out of control, at one away who was limp, but they didn’t know if
which point (if the runners are still alive), the alli- they were alive or dead. There was blood, but she
ance will move to more of a containment strategy wasn’t missing limbs.
than an elimination strategy. All cameras in the area appear to have had their
memories scrubbed clean.
Anyone trying to track her number to call or
Hook reverse-hack find that the device is unreachable,
which probably won’t be a surprise.
Your commlink rings with a group call from
Niki the Gardener. You pick up and see her face
looking earnest—she seems to be taking cover be- Legwork on the Run
hind the door of a car. “Thank the spirits you an-
swered! They’ve …” At this point there is a loud Matrix Attack
“blam,” and the picture goes dark. The audio still It doesn’t take Null Sect long to dissect the bro-
works, and you hear a pained shout: “Argh! you ken commlink and find the contact details of the
shot my hand, you ass …” There is a loud crunch runners. At that point, the Null Sect mounts a dig-
as if someone had stepped on a link, and the call ital attack on the runners. The first attack comes
ends. about ten minutes after the signal from Niki goes
dark, and consists of four Nulls, each of which at-

The Job tack over the Matrix. Clever hacker runners will
have set up decoys and choke points. These will
This is the only notice the runners get that they work as expected, but will likely be overrun by
are about to be attacked. Niki is at least a valued the Nulls in short order. This gives the runners a
contact, if not a friend, and if she’s in troubl, they’ll chance to react or prepare, before the Null Sect
probably want to look into it. attacks.
If the runners don’t have a hacker to defend
them, they will find that almost every electronic
Responding to Niki device has been compromised—and worse, the
If the runners manage to track Niki’s location Null Sect field agents will provide efficient commu-
(possibly by hacking her commlink signal, possibly nications and intelligence to the attack team later.

MISSIONS // MISSION 32: VENGEANCE IS OURS!


Spiritual Attack As a rough guide, if the contacts are Loyalty
5+, they will answer the call and help as best they
Agents of Dis are not risking their few physical
can. A token of appreciation after the fact would
agents on this mission, but once the runners have
caught their breath after the attack by the Null Sect,
be appreciated, but these are good friends, so it’s 141
not required.
they send a pack of high-powered spirits to attack

SHADOWRUN: THE THIRD PARALLEL


If the contact in question is loyalty 3–4, they
the runners. (The summoner spotted the runners
will answer the call for a promise of money, with
somewhere, such as the scene of Niki’s abduction,
some up front. An appropriate amount could be as
which is enough for a spirit’s Search power.) These
low as a few hundred nuyen for a low-risk Matrix
spirits will make an uncomplicated attack, each
task, or as high as a few thousand nuyen for high-
targeting a different person in the group. They will
risk combat assistance.
manifest next to them and attack using physical at-
Contacts of Loyalty 1–2 will require convincing
tacks and spirit powers. Use Force 6 spirits of fire (p.
and payment upfront.
148, SR6) with Fear and Search optional powers—
If the runners have been jerks to any of their
one spirit for each runner the Disians know about.
contacts or are unwilling to front costs or money,
Gamemaster Note: This is potentially a physical-
the contact will hang up.
ly difficult fight, especially as non-combat charac-
In all cases, if the property or equipment of the
ters will also have their own spirit to deal with, and
contact is damaged, they will look to the runners
it may come with little warning. Be aware that while
for some sort of compensation (even if it’s a token
the spirits are individually powerful, they don’t nat-
or a promise to repay).
urally work together and won’t resist runner ac-
Contacts can help by:
tions that try to maneuver the spirits into disadvan-
• Putting themselves in harm’s way, whether
tageous situations. They won’t spend Edge to help
in person, in the Matrix, or in astral space.
each other or use flanking or pack tactics.
• Providing healing and support; magical heal-
Attack Team ing would be especially useful.
Eventually an MCT response team will also track • Making space in a safehouse for the runners
down the runners, who may be at a safehouse or may to hide out.
have attempted to go dark. If the runners are at all • Loaning weapons, magical equipment, or ve-
competent, they will have gone dark, so they may get hicles to the team.
some notice if, for example, they see people in the • Providing transport across borders.
area knocking on doors, showing AR images of the
runners, and asking “Have you seen this person?” Some of these will be more useful than others,
Most people will shake their heads, but at least a few for example as the team will be ritually traced,
will nod and gesture to the apartment/warehouse/ simply hiding in a safehouse will be of limited use,
sewer/whatever that the runners are taking cover in. however, hiding in a safehouse that is maintained
The response team does have an idea of the general by a mage or magic group will help protect against
area that the runners are in (from the Dis attack, if a magical attack in the favor of the runners by pro-
nothing else), and the fighting may have spilled out of viding defensive wards, a safehouse maintained by
their safe area—fire spirits aren’t known to be subtle. a hacker friend could help protect the devices of the
Use Elite Corporate Security (p. 208, SR6) with runners. Creative runners using contacts to tilt the
MCT security equivalent to two Renraku Red Sa- odds in their favor should gain additional Edge on
murai and one Seraphim Avenging Angel. If the run- their actions to reflect their foresight and planning.
ners were not able to deal with the Null Sect effec-
tively, the security forces gain 2 Edge on each action The Aftermath
as the AI provide team support over the Matrix.
Gamemaster Note: The runners should have a When the last member of MCT security has
little time to catch their breath between attacks. been driven off, the runners will be able to recov-
First aid and healing magic has time to take effect, er. The runners may be apprehensive for a while,
although there probably isn’t time to pop down to but simply surviving and driving off or killing the
the street doc for emergency surgery. forces against them has driven up the cost of the
operation, and also proven to the forces arrayed
against them that their tactics are not working.
Friends to Call On While MCT, Dis, and Null Sect have deeper re-
At this stage, it’s very likely that the runners will serves to call on, coordinating and agreeing on an-
have friends to call on who can help out. If the other attack has become a difficult task. None of
runners are in a jam, their friends won’t abandon the enemy trusts the battle plans of the others, and
them, and even professional acquaintances will given their widely diverging areas of expertise and
stick around for good money (unless they have a power, it will take significant work to rebuild the
reason not to). close cooperation that they enjoyed.

MISSION 32: VENGEANCE IS OURS! // MISSIONS


142 mission 33
SHADOWRUN: THE THIRD PARALLEL

final audit
This chapter reveals a major connection be- still intact. One of them is the old R&D building
tween the Auditor, several Big Ten corporations, where discreet Matrix and power sources have
one of the major projects they’ve been collaborat- been set up.
ing on, and how this is connected to all the weird-
ness going on in Denver. Tactical Situation
and Opposition Forces
Hook To avoid alerting the Zone Defense Forces, co-
A lot of weird drek has been going down in the vert security has been established. Armored secu-
FRFZ, and the PCs have been in the middle of it. rity has taken up position in several abandoned
Stiletto contacts the PCs with another job offer, buildings throughout campus and backed up with
one that may give some answers to the question: sensors and stealth drone patrols. But with such a
What the frag is going on? large area to cover, there will still be several gaps.
These hidden guards (use any appropriate NPC
archetypes from SR6) are under strict orders to
The Job maintain project security, but to do it undetected
and without alerting any ZDF patrols. All weap-
Soon after the PCs deal with the hit teams, Sti- ons will be suppressed and no overt/flashy magic
letto contacts them. After healing up, she pulled or heavy ordnance will be used.
together various leads and paydata concerning the Once inside the main R&D building, the PCs
Auditor and his connection with current events in will have to avoid detection not only by roaming
the FRFZ. and static security, but also by any technicians or
VIPs in the area. The PCs will have one advan-
A Quick Reunion tage: Leading up to the experiment, the lab will be
a scene of controlled chaos, with people moving
Stiletto’s message is simple: “if you want to from one location to another, sometimes in a hur-
know what’s going on, be at this set of GPS co- ry. It should also be noted that the lab is more se-
ordinates near the Aurora Warrens border in one cure than the outside. If necessary, security is more
hour.” When the PCs arrive, they see a parked Ford than willing to be less measured and more loud in
Bison III with Stiletto in an open door, waving their response to intruders.
them in. Once inside, the van heads off. Stiletto
gets right to it, saying that she’s discovered that the
Auditor is once again in Denver and meeting with Connections Revealed
several prominent corp members for some kind of If the PCs gain access to the labs, they’ll dis-
“special project test” in twelve hours. cover test preparations are underway. In an adja-
She knows where and when, but not exactly cent staging area are dozens of stasis containers;
what. She has a theory but wants to confirm her the PCs will recognize several from their job at
data. She offers the PCs 50,000 nuyen total to help Green Water Bay. Each container has an AR man-
her … and, if possible, stop it. ifest that describes the subject contained within.
Most contain subjects that are Awakened (regular
magicians, adepts, even blood mages), have unusu-
Down the Rabbit Hole al properties about them (SURGEd), are Infected
The test is to be conducted at the old USAF (ghouls, vampires, and even a wendigo), or oth-
Academy in Colorado Springs. When the PCs ar- ers that are described as having “desirable genetic
rive, they see a derelict campus with few buildings traits.” Each container has a date for processing.

MISSIONS // MISSION 33: FINAL AUDIT


While the PCs examine the containers, the Crossroads
lights in the adjacent lab turn on and the doors
open. The Auditor leads a procession of what look At this point, Stiletto has had enough and looks
like corporate VIPs (based on their expensive attire ready to kill. Without warning, a fireball forms in 143
and corresponding corporate lapel pins or badges). her hand, and the PCs suddenly have choices to
make. Their options include:

SHADOWRUN: THE THIRD PARALLEL


Techs begin to man terminals and stations as the
• Let Stiletto frag the lab and take their chanc-
lead technician speaks:
es with the security forces (and maybe the
“This is where the first phase of the experiment
Auditor).
will commence. All the necessary test subjects
needed to fuel the upgraded devices have already • Help her frag the lab.
been assembled in the chamber next door. Accord- • Incapacitate her and get the frag out quietly.
ing to our data, we expect a ninety-three percent • Talk her into a “discretion is the better part
success rate.” of valor” strategy and get out with her help.
After a round of murmurs and nods from the • Bail and let her be the distraction, leaving
corporate group, the Auditor steps toward a group Stiletto as the sacrificial lamb.
of three people wearing Aztechnology pins.
“Before we begin, we must address a grave mis- Whatever decision the PCs make, they’ll find that
take, one that could have caused total ruin of this with the experiment imminent, security will have
project and may still cause considerable issues in tightened and will be more likely to actively engage
the future. Representatives of Aztechnology, you any intruder with lethal force, just to be sure.
have reaped some of the greatest benefits of our
patronage, yet it was your failure to keep your se- Parting Ways
crets that has jeopardized all of the work we have Stiletto will attempt to contact her associates
achieved thus far. What do you have to say in your with the paydata she’s recorded as soon as possible.
defense?” She’ll pay the PCs as promised (if able) but will still
The Aztech reps are completely surprised and be extremely slotted off. Whether at the Auditor, the
are unable to mount any worthwhile defense. To corps, the PCs, or a combination thereof depends
which the Auditor simply says: on how the end of the scene plays out. Regardless,
“I am unsatisfied with your answer. Aztechnol- this is the last contact she has with the PCs.
ogy will have to pay penance. I choose you.”
The Auditor points at one of the Aztechnology
reps, an obvious magician, who is quickly seized
by armored security. The other two try to protest,
Hotspots
and one of the reps offers themselves instead. The Former U.S. Air Force
Auditor simply holds up a hand to silence them.
The unfortunate magician is then placed inside Academy Grounds
an empty stasis container, pleading for mercy and Located at Colorado Springs, this spot was also
eventually screaming before it activates and she home to members of the Denver Data Haven until
goes silent. The Auditor then says: they were forced to flee by the Zone Defense Force
“I shall consider the matter settled, as long as when Ghostwalker took control. When it was cleared
there are no additional complications.” of undesirables, it was abandoned. But one of the re-
The other reps nod in defeated agreement. search labs was secretly re-activated and used to con-
duct research into developing the devices.

MISSION 33: FINAL AUDIT // MISSIONS


144 mission 34
SHADOWRUN: THE THIRD PARALLEL

into the gap


The runners have just come out of a very tense large teepee that has been put into place for the
situation, having witnessed something or someone gathering. A trio of Shoshone shamans have placed
with tremendous power, an item that is both cool a ward (rating 9) on the structure, as well as Trid
and extremely frightening. They have also wit- Phantasm and Sensor Sneak spells (p. 138, SR6). A
nessed at least a partial operation of a box that Matrix relay has been established using sprites and
seemed to kill without any obvious physical at- technomancers aligned with the Nexus datahaven
tack. What comes next is a call from a Mr. John- to provide trid projections for people who are not
son or a fixer (any except Stiletto) that the PCs attending the meeting physically. That network is
have worked for in this campaign. This meeting closed to outsiders, so regular Matrix access is not
will not only show the severity of the situation available inside the teepee.
but also beckon the runners to venture to unstable Those present at the meeting are a collection of
metaplanar destinations to perform several very Denver’s Mr. Johnsons and fixers who have been
important tasks. directly involved in this overall series of events. The
meeting is intended to be a clearinghouse of infor-
mation, where several different parties are gather-
Hook ing to decide on how to approach the situation they
The runners receive a call from Mr. Johnson to have learned about. This includes a few surprise
participate in a live, secure conversation. A vari- guests, including Magnum and Goldsmoke from
ety of agencies with interest in the ongoing affairs Mission 19 as well as the Refugee from Mission 9.
would like a firsthand account of what took place The characters gather to hear what else they may
at the lab they’ve learned was recently infiltrated. have missed and offer any additional insight from
They would prefer to meet in-person given the lat- other events or actions they have participated in.
est problems with the Matrix environs of Denver. This meeting is a big deal. Actions have been put
They emphasize the importance of this conversa- into play that pose dangers for everyone in Denver.
tion and where it’s going to take the characters, There will be no interruptions to this meeting, due
and even Denver, in the very near future. to a combination of its abruptness and measures
taken. That, and the opposition are already putting
their plans into action, so they are occupied.
Smallest Breezes At the conclusion of the meeting, one or more
The runners are directed to meet at a location of the people present receive alerts from outside
established by the Mr. Johnson or fixer they have sources, informing them that MCT and others have
developed the most rapport with (the gamemas- already put their plans into action. That will lead
ter and players can decide who this is). They will to increased urgency to end the meeting. The PCs,
be paid 1,000 nuyen per character to act as both because of their experience through the whole cam-
bodyguards for the individual and to help answer paign, are pushed to venture directly to the Denver
any questions that may be asked at the gathering. metaplane and work to end the problems.
The PCs will have to travel by air to the meeting— Cat will be able to provide tickets to ride what
helicopters and LAV/VTOLs are the only vehicles she calls the “Denver Railway.” The tickets will en-
that can land at the location, which is a small mesa able the characters to use the railway to travel to
southwest of the Denver core. If the player charac- any of the stops in the Denver metaplane as long
ters have such a vehicle in their possession already, as they keep the ticket on their immediate person.
it will be used; otherwise Mr. Johnson will pro- Arcane will provide a pair of manuals that out-
vide transportation. Matrix signals in the area are line steps and measures to disarm or destroy most
negligible, made more so by a Matrix dampening of the devices that are going to be used. Using the
material (rating 5) placed on the inside of a very manuals requires PCs to make an Astral (Aura

MISSIONS // MISSION 34: INTO THE GAP


Reading) + Intuition (4) test; success means char- teamwork test for Influence + Charisma that gives
acters gain a point of Edge when using the devices them 24 dice to roll, along with two points of
described by the manuals. Operating the devices Edge. If the PCs manage any net hits, they receive
requires interfacing with them directly via a Ma- a 1,000 nuyen bonus per person for each net hit. If 145
trix-like connection. Some have dataports, while the metaplanar oculus is returned intact, increase

SHADOWRUN: THE THIRD PARALLEL


others do not, at least not obvious ones. the payment by 3,000 nuyen per person.
Mr. K provides the characters with seven oddly
crafted tuning forks about half a meter in length,
each made of an alloy the PCs cannot identify. If The Mile-High
the character can use them in a device that is trans-
ferring aetheric energies from one plane or place to
another, it will enable the device to realign and func-
Railway
If anyone in the group took part in any pre-
tion to generate a stabilizing metaphysical energy
vious adventures involving the Denver metaplane
field, thus ending a problem with a machine in any
(also known as the Mile High Realm), they may be
single metaplanar domain. It is possible that any
in for a shock. Many of the locations will be very
single device may require more than one such item
similar, but there have been significant changes
to manage this; when used in combination with
since the ’70s. First is the railway itself—it not only
Arcane’s manuals, the details can be determined. A
travels through all of the domains, but it will also
side effect of this stabilization is that it will close
travel back and forth along its entirety, enabling
any connections between the Denver plane and oth-
it to be used to return to a train stop in Denver
er metaplanes (besides the material plane).
itself (though never starting from there). If a char-
Masque will provide the group with a unique
acter brings across a vehicle, as riggers are often
item that is referred to as a Sunstone. To activate
wanting to do, a cargo car is available to trans-
this item, an individual must touch it under an
port it along with a valid ticket holder. The train
open sky (the sun does not need to be out) and give
is still named the Zephyr, but the railcars are more
a voluntary drop of blood. This activates the item,
memorable than before, with a food car as well as
which restores one condition monitor to its full
sleeper cars. Travel across the lands between the
value, except for one box of damage sustained in
fractured borders takes roughly an hour for each
the process. This can be the Stun or Physical con-
border crossed.
dition monitor, or the item can refresh the Edge at-
Details and descriptions of the various lands
tribute of the character to their rating. This can be
that now compose the metaplane are found in the
done seven times in any single span of twenty-four
Denver metaplane section (p. 40) of this book.
hours. This is, of course, a form of voluntary blood
magic. Blood given involuntarily in any way can-
not activate the device.
The Refugee, wearing a shawl with filaments Hotspots
of a grey material, lends the characters a single The goal is to find the various devices that are
metaplanar oculus. It is a unique item that, when now scattered about the Mile High Realm and
looked through by anyone, magical or not, gives deal with them. And they are in several locations.
them the ability to see as if possessing an item with These do not have to be performed in any partic-
vision enhancement, vision magnification, and as- ular order, though the one placed after the party
tral sight. enters the crumbling Mile High Realm should be
Representing the Nexus, Perri supplies six data last. Doing some in one order or another can even
chips that have a single use of a virus-like program benefit from later actions.
designed to rework ownership of any single device A Disian Arch in what remains of the Iron Horse
to someone new. These are intended for specific use Nation. This archway is in a small, barren, forgot-
with the various aetheric devices, and they do not ten cemetery. It is guarded by six Disian Gargoyles
work on anything else. If a device they encounter (p. 95), and the device present is a Disruptor, set to
does not have a dataport on it, someone with the stop expanding its field at 10 meters radius. The
skinlink ability (via Resonance; see p. 195, SR6) disruptor is of non-terrestrial origin and is placed
can upload the program with a successful Spoof there as a defense measure against unauthorized
Command (p. 184, SR6) action. The person who access to the doorway from either side, which
has the ownership transferred to them gains a bo- leads to a small apartment in the Dis metaplane.
nus point of Edge when performing operations of Another arch is in the remains of the City of
the device. Steel domain, located in the basement of what
A combined payment from each of the indi- might have been a Tower of Finance that for histo-
viduals gathered nets the runners 10,000 nuyen rians looks a lot like the Colorado National Bank
apiece, plus medical costs. Negotiations with this built in the 1920s. It is protected by a large team of
group can be rough, as everyone is an experienced specialist security operatives. This device inside is
negotiator. As a group, the people present can do a an Adjuster and is situated immediately adjacent to

MISSION 34: INTO THE GAP // MISSIONS


the arch itself, which is built into the frame of the
Device types old vault. There are twenty people on the securi-
There are two principal types of devices. ty team: twelve general security (use Renraku Red
146 The first of these is an Aetheric Adjuster. These devices Samurai, p. 208, SR6), two electronics specialists
directly alter the flow, direction, and aspected nature of (use Seal Team 6 Counter-Electronics Commando,
SHADOWRUN: THE THIRD PARALLEL

astral and metaplanar energies as desired by the settings. p. 209, SR6), two Recon and Vehicle Support (use
These devices are roughly 1 meter wide x 1 meter deep x Delta Force Logistics and Support Rigger, p. 209,
3 meters in high, and weigh 250 kilograms. The protective SR6: replacing the Ares Dragon helicopters with
shells on these have a Structure Rating of 14 and utilize four Ferrari Appaloosas, p. 37, Double Clutch),
an induction type dataport to access the Matrix-like inter- and four magicians (use Sioux Wildcat Shamanic
face (device rating 12). Within their interior are a series of Support, p. 210, SR6). These people are protecting
quartz-like metallic forks and other eccentric devices and the device, which is already in operation, drawing
doodads, some of which are not explained in the manuals power from the arch (and the plane beyond). If
provided by Arcane. the team can get access to the device, the opera-
The second class of device is known as a Planar Dis- tor will be able to discover this device is having
ruptor. They are stone columns infused with veins of grey power transferred from it to another device locat-
metal in a hexagonal pattern; they are 2 meters high and ed somewhere else. The exact location cannot be
2 meters in diameter and weigh 300 kilograms. Their pro- determined from here and is not within the Mile
tective casings have Structure rating 18. Hard dataports High Realm; it will be covered later.
behind a concealed access tile, which must be found with The third location is a Disruptor that has
a Stealth + Intuition (12, 10 minutes) Extended test, pro- been operating for a while in the remains of the
vide access to the Matrix-like interface (device rating 12). Shattered Lands. It is buried beneath the ground
These devices create areas of extreme astral or metapla- in a horizontal position much like a coffin. It is
nar distress, which in turn generate mana ebbs, astral generating a mana warp over a one-hundred-me-
voids, or (when placed in the correct place) an inhibitor ter radius. The top of the cover is quick-drying
against any kind of astral or metaplanar travel. When concrete (Structure rating 10). There are no
the item is set as an inhibitor, no form of astral travel guards, but at the edge of the warped field are
or projection, nor Astral Gateway (p. 66, Street Wyrd) or a crowd of very angry wild spirits, numbering
Metaplanar Gate (p. 78), functions. This includes spirits of more than twenty, all of Force 4 to 9 (roll 1D6+3
any kind, even when calling bound spirits with a remote to determine Force as needed). The spirits are
service (p. 62, Street Wyrd). Should a spirit of any kind be air, earth, beast, and kin. They want to reach the
disrupted within the area of such a device, the being is source and destroy it, but the warp prevents it. It
truly killed, as they are severed from any opportunities of will take some quick negotiating to convince the
escape, up to and including the Planar Protection task (p.
spirits not to destroy it so that it can be turned
63, Street Wyrd). Spirits and similar beings that were ma-
to a stabilizer.
terialized before entering the field may move about using
The fourth location, the Black Canyon, holds
those mechanics but cannot retreat into whatever form of
another Disrupter. It was not started until after the
astral plane exists in this spot.
characters had traveled into the inner domains of
Both types of devices can be adjusted using some of
the tuning forks that Mr. K gave to the group. Adjusters
the Mile High Realm. As long as it is on, the abil-
require two forks to make the changes, while Disruptors
ity to use the Zephyr to get back to the Earth is
require three. Adjusters can move mana-like energies
disabled. The tracks are warped, or even dislodged
from any place or plane of existence to the location of entirely, and cannot be followed on foot to get
the Adjuster if the operator knows the signature of the back into the tunnel. If this one can be disabled,
place in question. For Disruptors, the radius of the effect as some unique part of its nature is unable to be
starts at 10 meters and expands 1 meter every minute converted to a Stabilizer, another Adjuster could
that passes while the device is active. Once ownership is be used to fix the rail corridor itself, thus allowing
transferred to a new user, their locks can be opened by travel out of the Mile High Realm. This is a real
command, allowing a person or team (no more than three dilemma for the player characters unless they can
in total) to make changes. Doing so requires an Engineer- find another way out of the metaplane. Time to
ing (Mechanical) + Logic (20, 10 minutes) Extended test. innovate! Getting to this device requires an Ath-
The devices cannot be moved by any force while they are letics (Climbing) + Agility (10, 1 hour) Extended
activated. test. The disturbed nature of this part of the realm
accounts for its hazardous conditions.

MISSIONS // MISSION 34: INTO THE GAP


147

SHADOWRUN: THE THIRD PARALLEL


Special Notes
Presuming the player characters can get the
Zephyr’s railways operating again, they can make
it back to the Denver rail stop near the downtown
hub. At this point they should know that there are
multiple types of devices being put into use. They
should also know that the different devices were
built by different designers, possibly with different
corporations. On the outside chance that truly in-
novative player characters managed to recover one of
the devices in any condition, working or not, they will
receive a bonus of 20,000 nuyen from the collective of
individuals involved.

MISSION 34: INTO THE GAP // MISSIONS


148 mission 35

a hole in
SHADOWRUN: THE THIRD PARALLEL

the world
Hook Human Factor
The drek is about to hit the fan, and it comes Some time after the arrival of Martin Miller in
down to the runners to decide who will pay for Denver, Aztechnology changed Masque’s mission.
MCT’s hubris … and how. On top of figuring out exactly what was going on
in Denver, he was tasked to do damage control
after the data breach and prevent precisely what
The Job just happened: the Auditor punishing the AAA for
their actions.
What Is Happening? His mission has failed, so Aztechnology is cut-
ting its losses. The corp recalls him while the run-
For weeks now, MCT and its allies from Dis, ners are in the metaplanes.
along with the Null Sect, have been building in- This could be just business as usual, but it has
tricate manatech machines. The Auditor’s knowl- become quite personal for Masque. The murdered
edge has been instrumental to the experiment, as rep was, secretly, his lover, whom he has been try-
most of the magic wielded in these machines is still ing to locate and free since he arrived in Denver.
years beyond Earth’s current magic skills. Soon, Despite being ordered to stand down, he uses the
the contraption will be complete and ready for de- runners to make the MCT experiment fail (to get
ployment. back at the Auditor). The spy also suspects that
Aztechnology (and maybe some other megas) stopping the experiment now will have terrible
were involved in the inception of the project, but consequences, but he keeps this to himself so that
MCT has managed to take the lead in the last he can be sure the runners take the job.
months, running in their own direction. A few
Azzie assets are still involved, but they are hostag-
es and have not been in contact with their corp for One Last Job
weeks. Those are the few Aztechnology reps the In the previous adventure, the runners went to
runners saw in Mission 33. The eviction of Aztech- the metaplane of Denver and destroyed several
nology from the project was engineered through a weird devices. Unbeknownst to them, some were
ploy from MCT. Runners working for MCT stole related to the MCT contraption and by wrecking
data from the Azzies and their employer, then en- the Adjuster (p. 146) in the City of Steel, they al-
sured it found its way to whistleblower Martin ready put a severe dent in MCT plans and destabi-
Miller (in Mission 3). lized the experiment.
So everything’s coming up MCT and now the When the runners come back to the physical
megacorp is putting pressure on the secret proj- world, the mysterious group of persons who tasked
ect to deliver. Which, of course, leads to cutting them during the prior mission has disbanded (the
many corners. So despite the inhuman comput- Refugee is in hiding; Cat, alarmed by the situation,
ing power supplied by the Null and the Disians’ left town to warn Ghostwalker; and any others
magical lore, the machine has several hidden found reasons to not remain visible). Assuming
flaws. With the blow the runners just gave it in they did their part, they get paid as negotiated,
the metaplane of Denver, the system will soon go by the only one left: Masque. Indeed, he agreed
critical and explode, causing mana tempests all to handle the runners’ debriefing for the collective
over the city. (Cat and the others still believe him to be Guide, or

MISSIONS // MISSION 35: A HOLE IN THE WORLD


at least one of his followers. No one among them anyone survive it, the repercussions will be imme-
realizes he is actually an agent of Aztechnology.) diate. The event will maim and kill many residents.
After compensating them for the previous task, In essence, the runners now have a horrific
Masque offers them one last, very highly paid and choice to make: forget the mission and save the 149
equally dangerous job. It’s 100,000 nuyen apiece, people they got to know since they moved into the

SHADOWRUN: THE THIRD PARALLEL


with ten percent in advance. (Masque plans to dis- Warrens. Or stop MCT despite the consequences
appear after this meeting, so sadly, they won’t see for the neighborhood of their safehouse.
a penny of the rest of the money.) Note that the Seer is not strong enough to be of
The mission’s target is simple: halt the experi- any assistance against MCT and its allies. Howev-
ment that MCT is about to run in the Hub. Masque er, if the runners ask it for its aid, the e-ghost will
also warns them that the facility is very secure, and join them and sacrifice itself in the battle with the
they should be well equipped and ready. It’s up to Nulls to buy them the few extra minutes.
them to do legwork and recon. The gamemaster
may decide to have Masque help the PCs, using his
own contacts and connections in Denver. He will Breaking the Machine
do so carefully, as he does not want his employer On the physical plane, Masque expects the ma-
to know he was involved in MCT’s failure. chine to be a rather sturdy contraption, but using
If the runners suggest he enlist his former part- explosive charges (a lot) remains an option. Al-
ners (reaching out to Cat or the others), Masque ternatively, the runners, the Seer, or Masque can
will shoot down the idea. He argues that it would theorize that a sudden “mana event,” in front of it
take too long to reassemble them, and their per- may also do the work. Summoning a very power-
sonal agendas or allegiances may interfere. He also ful spirit, detonating an equally potent alchemical
mentions that MCT might be spying on them. preparation (magic rating 12 for game purposes)
In truth, Masque is worried that the other mem- or, more gruesomely, committing something suffi-
bers of the team would let the experiment proceed ciently atrocious to have an instant ripple in the
rather than risk blowing up Denver by intervening. mana. With the damage on the metaplane in Den-
If the gamemaster prefers, or if the runners are ver, this would be enough to destabilize the system
on the fence about taking the job, Masque can beyond repair.
go all-in on vengeance and decide to accompany If Masque goes in with the runners, he might re-
them. This will be then a suicide mission for him. sort to this option by murdering (or rather sacrific-
He will die—not while trying to help the runners, ing) one of them. The sudden horror of the betray-
but while attempting to inflict as much damage to al, the inhumanity of the act, mixed with his own
MCT as he can, before joining his lover in the af- rage, may be enough. It’s best, though, to leave
terlife … this in the players’ hands and let them decide what
kind of horrible deed they are willing to perform
The Seer to stop the machine—and how they will do it.
Regardless of the method they select, once the
If the runners have rescued the poor AI and mana around the machine in the Hub has been
helped restore it (p. 62), the digital entity is finally disturbed (or if the apparatus is blown up), cata-
coherent. The e-ghost of Kara Jay can, at last, tell strophic failure ensues. Magical energy is brutally
them what it has been intuitively comprehending released all over Denver, following ley lines and
all this time: mana is building up, in the wrong other astral pathways. Quickly, the stench of mis-
way, in Denver. The AI is adamant that something ery in the Aurora Warrens attracts the disturbance,
is not right. and a violent mana tempest suddenly emerges
It gained its understanding by studying various there.
effects on the physical plane. The entity is obvi-
ously not Awakened, but it remembers enough of
Denver’s complex connection to the metaplanes
to spot what the MCT research team missed (or
Hotspots
refused to see). The Seer does not know for sure True to itself, MCT has adopted its infamous
if the machine will go critical (it will). It realizes, Zero-Zone concept to defend the machine’s loca-
however, that if it is stopped now, the resulting tion. This being a covert operation, of course, they
mana discharge will be catastrophic. had to adjust it.
Given the way ley lines have been altered, there They divided this large perimeter in three sec-
will be side effects all over the city. If the machine tions. The first tier is discreetly protected by pow-
is disabled soon, the effect will be greatly reduced, erful spirits invoked and bound by Shinto priests.
but a massive buildup will be released into (or This means that this line of defense is invisible to
rather attracted to) the Aurora Warrens. There, the the human eye; the Kamis will only attack intrud-
loss of life will be substantial. And since the run- ers who are identified by a Detect Enemy spell. A
ners won’t be back in the Warrens in time to help dozen spirits patrol the streets surrounding the

MISSION 35: A HOLE IN THE WORLD // MISSIONS


building and check on any individuals getting too The Machine
close to the structure. Since it’s the Hub, they can’t
really inspect everyone, so smart runners may slip Once they have dealt with the physical securi-
ty, the runners need to open the safe (explosive or
150 through. If an enemy is spotted, a spirit will wait
good old-fashioned cracking). They’ll discover the
for them to sneak inside the edifice and will man-
machine constructed by MCT.
SHADOWRUN: THE THIRD PARALLEL

ifest there to assault them. Note that the spirit’s


presence has not been unnoticed. Some people, It’s a massive circular arch, built from steel and
feeling the spell cast on them without understand- concrete mixed with some ancient engraved stones
ing what’s happening, claim the place is haunted. of Disian origin. The drawings on those look like
Some Awakened, like Arcane, may have spotted the glyphs used by the Seer, with some missing de-
the Kamis and wondered about their presence. tails (see Mission 4).
The second tier is the building itself. The his- While no mechanism can be seen, a loud bang-
torical property is currently being restored, but the ing noise fills the room, and a sickening smell fills
MCT subsidiary running the project stopped all the place. Odd lights disturb everyone’s vision,
work, so the place is empty. It was transformed and everything in the space seems to be twisted or
into a “no device allowed” zone. The Null Sect shaking.
ensures that anything active in the Matrix inside The weird-looking contraption feels very mod-
this perimeter is immediately attacked (whether ern, while mixed with ancient and alien designs.
it’s a gun, a commlink, a cyberdeck, or a cyber- Even stranger, it appears exactly the same in both
limb). They are supposed to report any intruders, the astral and the Matrix (its icon perfectly over-
too. MCT does not, however trust those alien en- laying the physical device).
tities entirely, so one of their spiders also monitors For game purposes, the machine is both a host
the area. The Nulls may not keep up their bargain (device rating 12 in the Matrix) and an artifact
(see below), but the runners will need to deal with (Force 12 if it needs to have one). Its Structure rat-
MCT’s decker or the last tier will be notified of ing is 17. Once the runners encounter it, they have
their arrival. ten minutes in game time to disable it somehow, ei-
The final section is physical security operating ther by breaking it, bricking it, or sapping its astral
with the benefits of a medium mana ebb produced energy. If they don’t defeat it in this time, it fully
by the machine. It’s an army of drones along with a activates, and the city suffers greatly.
dozen elite soldiers. They are holed up in the base-
ment, within the only corridor leading to the mas-
sive safe where the contraption is located. With The Aftermath
such a setup, tossing a grenade might be tempting, Once the machine has stopped, its immediate
but the blast will most likely cave in the passage- surroundings slowly return to normal. On the
way, blocking physical access to the device (yes, physical plane, the lack of manifestation is almost
MCT planned that purposely, tagging their elite anticlimactic. In the Matrix, it’s terrifying. The
unit as an “acceptable loss” for the project). icon of the machine explodes into thousands of
tiny shards that do 8 boxes of Matrix damage to
Never Deal with a Null anything within two kilometers (this damage can
be resisted with Firewall).
If you want to add a twist or if the opposition The worst damage is, of course, in the astral
is simply too much for the runners, have the Null plane, where the substantial amount of mana ma-
Sect betray MCT. nipulated by the machine is expelled brutally into
The Nulls recently discovered that Dis has its the skies of the city (thus sparing the runners any
own version of the Matrix. And they hate it, per- direct harm), before falling down on Denver—not
haps even more than they hate AIs and techno- like a rain, but a myriad of energy “snakes” fly-
mancers. They waited for an opportunity to hurt ing toward the most attractive (to them) place of
the Disians, and despite their peculiar grasp on the the town. Soon, most of them rush to the Aurora
physical world, they realize the runners may be Warrens
their best shot to prevent the Disian Matrix from If the runners let the experiment finish, the same
reaching the physical world. happens but on an even larger scale. The devasta-
So if the runners can sneak into their perimeter, tion in the Aurora Warrens is terrible. However,
the Nulls pretend not to see them. If they are not the rest of the ’plex also receives much more dam-
discreet, they will attack them. However, strange- age
ly enough, the runner’s device will always manage In any case, Denver paid the price of MCT’s
to (barely) fight off their assault. It may fool the hubris and has become yet another victim of the
MCT’s spider monitoring them for a few rounds, astral arms race.
but he will catch on before long, unless the runners
promptly spot and deal with him somehow.

MISSIONS // MISSION 35: A HOLE IN THE WORLD


AFTERWORD
There are machinations shaking multiple meta- their PR campaign. This means that their work to
planes at work in this campaign. So what happens make unholy alliances between magic and technol-
after the dust settles? Some of the after effects will ogy go on the back burner.
play out in future Shadowrun books, but here are The overall motive of the Disians remains un-
some immediate reactions Shadowrun players and clear, but unlike MCT, they are not planning on
gamemasters should be aware of. putting their efforts on the back burner. If MCT
MCT knew they were treading on dangerous is not willing to help them advance their plans—
ground with this whole experiment, and Aztech- whatever they may be. They return to the work
nology is coming after them because they have a of seeking out allies, reaching out to anyone who
lot of inside information about what’s going on— knows how metaplanes interact with each other.
since they helped in the project’s early stages. They More of their objectives and motifs will be re-
have a cover story ready to go. They will claim that vealed in upcoming books.
any destruction that hit Denver was the result of For the Null Sect, the alliance with MCT was
an out-of-control alchera that they were investigat- purely one of convenience. Their mission is to de-
ing as part of their ongoing work to look into these stroy AIs and technomancers, and they see MCT’s
phenomenon. If the PCs go public with anything research as helping them build more powerful
they found, MCT will cop to most of it. Yes, they weapons to that end. If MCT is not helping them,
have been experimenting with how machines might it doesn’t much matter to them—they’re going to
effect mana, but only because they knew that the keep going about their business, and they’re going
manasphere was being harmed and they wanted to to remain a nightmare on the Matrix.
get ahead of the curve to look at how to repair it Aztechnology had a big role early in this proj-
(they will of course deny torturing spirits or people ect but has been sidelined. They’re not ones to just
as part of this work). Yes, they have been communi- stand aside while technology advances around
cating with Disian agents, but that’s because there is them, so if they can’t be involved, they’ll look to
a deep level of knowledge in that plane about mana make life difficult for those who are. This includes
flows, and they would be foolish to not tap into it. getting specific information about what MCT is up
Yes, they have even contacted the Null Sect, because to now, publicizing it, and then working on what-
what better way to deal with one of the more dan- ever blackmail activities they can develop. They’ll
gerous threats to the Matrix than open up a dialog? be vigilant about finding everything they can.
Behind the scenes, they’ll know they need to be The biggest headache in the wake of these events
careful, because another slip up could undermine belongs to Ghostwalker. Autocrats rely on an image

 // AFTERWORD
of strength to support their power, and if that im- landscaping and strip-mining.
age becomes shaky, they are vulnerable to uprisings. MCT wants to quickly and brutally reshape
Destruction and death visited on the home territo- local mana flows, and they know they would be
ry is a clear indication that the leader’s strength is more effective at it if it were automated. They re-
152 not what the people want it to be (even if their ex- cruited some extreme allies to help them. First,
pectations are impossible to meet), so Ghostwalker they reached out to residents of the plane of Dis
SHADOWRUN: THE THIRD PARALLEL

will have unrest to deal with. This could come from to help them better understand how to exercise
the masses or from members of the leader’s inner brute force on mana. With Dis’ help, they set-
circle. Ghostwalker has long been thought to not tled on an approach, and they started working to
really have an “in” circle, but there are people he build the needed machinery. The roadblock be-
must trust, such as the leaders of his military and came the computation power necessary to make
intelligence organizations. If they turn on the wyrm, the real-time micro-adjustments to the hundreds
or if public unrest grows, Ghostwalker will have to of parameters required to keep the device stable.
figure out a response. His usual strategy is a display To solve this problem, they connect with the more
of blood and thunder, but that might not resonate technologically oriented branch of MCT who had
with a stressed, wounded population. Maintaining already opened communication with the Null Sect.
his grip on the city might require him to learn a few MCT and the Nulls started working to create a
new tricks—or go to new heights of ruthlessness. dedicated host powerful enough for this purpose.
Denver was settled on as a test location because
Plot Summary of the already-fractured state of the physical/meta-
plane barrier. Ghostwalker has not been very active
For Gamemasters Only! around Denver since the death of Zebulon, leaving
his assistants to handle the day-to-day manage-
Rather than having this earlier in the book, ment of the FRFZ, so the risk he represented to the
where it might too easily be spied by players, we’ve project was deemed minimal. Early experiments
slipped his plot summary here so that gamemasters began slightly before the campaign kicks off, and
can use it to help them get a feel for the over-arch- they almost immediately drew the attention of sev-
ing plot that is spread between thirty-five missions. eral powerful organizations and individuals who
Some of the background is important to remem- keep track of changes in the astral and the Matrix.
ber here. First, the Null Sect is a band of Matrix
The Sioux nation and the PCC have instructed
sapients who loathe AIs and technomancers. Their
mission is to cleanse the Matrix of these things, and their agents in Denver to figure out what is hap-
they are fierce and ruthless in this goal. Second, the pening and handle matters before the disturbances
metaplane known as Dis (see Bad Mojo, p. 66, Slip escalate. This is how the PCs connect to the work.
Streams)was recently encountered in connection As the campaign develops, the runners slowly
with alcheras and rifts that have popped up across piece together the purpose of the machine and,
the world. Some of the soldiers of the UCAS’ III eventually, its location. MCT, Dis, and the Null
corps who disappeared and then returned to the Sect group continues to move toward full-scale
material plane spoke of visiting Dis. Clearly, Dis is operation of the final machine as the runners con-
connected to these recent events, but the exact na- tinue investigating. The PCs are already behind in
ture of the connection remains unclear. this, so by the time they uncover the full extent of
With that said, here is the basic story that un- the plot, they’ll have to race to stop it.
folds in the missions of this book (note that there One of the great gifts of new technology is that it
are some other one-offs and side plots not de- often has multiple uses. As the MCT/Dis/Null part-
scribed here; this covers the major story beats). nership advances, they realize that Resonance and
Multiple megacorps have been analyzing how Dissonance might also be affected through their ac-
mana flows through connections between meta- tions—which is of great interest to the Nulls. Some
planes for years, looking for a way to use that flow of the early investigations in this campaign involve
to their advantage. Aztechnology had the lead in looking into the effects of this technology. These ef-
this area for a time thanks to their discovery of fects are profound enough to cause some people to
an anomaly in Antarctica, but the loss of access to
question their loyalties, which leads to some revers-
that anomaly set their work back. The corps have
been busy trying to spy on each other and steal es, double-crosses, and betrayals. People involved in
each other’s data, and in the course of this espio- these missions will regularly be questioning who is
nage MCT learned what Aztechnology had been working for them and why, as well as how much
up to. They decided to use the data they had stolen they can count on their loyalty. The common belied
to get a jump on the competition. underlying much of this thought is that people will
The core of this work is related to geomancy, do just about anything for money.
the desire to enhance the astral strength of a par- In the meantime, a figure named the Auditor is
ticular reason, but the relationship of geomancy to moving behind the scenes, lining up a role that is
this work is akin to the relationship between gentle revealed toward the end of the missions.

AFTERWORD // PLOT SUMMARY


CHARACTER
TROVE
The Allies needs. First, Rattler will turn on the charm,
offering free use of his private room, but if
the runners resist him, he may become quite
The Runners’ Neighbors insistent or even aggressive, as Fang is put-
ting a lot of heat on him (use stats for Mafia
If the runners are not from Denver, they will debt collector [p. 205, SR6] for Rattler).
get a safehouse during the first adventure and use
• His wife, Trinket (Connection Rating 3), is
it until the conclusion. This section contains a se-
not aware of the situation with Fang, but has
ries of NPC living nearby. They are here to help
a problem on her own. She has been losing
flesh out the runner’s home, but they can also be
used as local contacts. Particularly, if the runners’ a lot of customers and business lately. She
contacts are not based in Denver, they might know confides with her friend Arcane during their
and vouch for this NPC. They are all described in weekly meal (see Mission 27). This means
the section about the Aurora Warrens (p. 14). she is also eager to get the runners’ account
Here is some extra information about them: and will feel betrayed when they start deal-
ing with someone else. (If needed, use the
• Rattler (Connection Rating 4), a low-rent Street Shaman archetype, p. 88, SR6, with
weapons dealer, wants the runners to be Raccoon as a totem). Her marriage has also
regular customers. One of his main gun sup- been strained lately, which adds to her stress.
pliers, a Triad thug named Fang, is pushing • Fang (Connection Rating 2) is an Asian
hard on him to sell more, and he hopes they male in his early thirties, with an ugly scar
runners will bring him the extra sales he over his face, that he wears proudly. He has

THE ALLIES // CHARACTER TROVE


a nasty smile and constantly behaves like a ner’s rescue if local gangers or other miscre-
bully. Right now, he is a low-level thug for ants try to mess with the group.
the Triad, but he wants to make the Aurora • Security (Connection Rating 4) is another re-
154 Warrens his turf. He will first see the run- tired runner with the shadow connections to
ners as peers—brutes that, like him, punch set himself up in a profitable business. He’s
SHADOWRUN: THE THIRD PARALLEL

their way to the top. He will quickly con- a semi-famous hacker who once crashed the
sider them as a threat, especially if they side NYSE as a prank and who now runs the
with the people he tries to harass, and he Zero Network, a smuggling ring bringing
may even attempt to get rid of them (or stay in black market electronics and hacker soft-
as much as possible away from them, as he ware straight from Chiba to his customers
is, at the core, a coward). Use stats, for Mafia in Denver.
Soldato, p. 207, SR6). • Hippocrates (Connection Rating 4), the
• Dharavi (Connection Rating 3) runs a mo- gun-trigger-happy street doc, is a tough sell.
bile clinic out of the back of a modified He’ll take the runners’ money to fix them up
Roadmaster in the Warrens. The four-armed after a bad fight, but he will keep his dis-
blue skinned nartaki uses a mix of spells, tance. If someone comes to him to install
alchemical preparations and modern tech- ’ware, this means solid nuyen for him, and
nology to provide care to the poor. He only he might give them more credit. Or at least
charges what someone can pay for his medi- think twice before selling them out to the
cal services but makes enough money to cov- highest bidder. Hippocrates secretly gets his
er overhead by selling non-medicinal prepa- ’ware from MCT and his contact, both of
rations and other less-than-legal alchemical whom are using him to gather intel. So any-
mixtures to those who have deep pockets thing the runners tell him will be known to
and a need for discretion. MCT very quickly.
• Sam (Connection Rating 2) is a techno- • Walker (Connection Rating 5) was once a
mancer, which makes her a careful and successful face with a Denver shadow crew
very private person. She will gladly accept but these days he has retired to take over
the runner’s business and deliver an excel- the operation of a very lucrative ID manu-
lent job, but she’ll be more prudent when facturing operation. Walker has the world-
it comes to information trading. While she wide connections to pull information from
keeps his distance, the runners may have a around the globe and his crew can craft
chance to get on her good side when the Null top-rated fake SINs to the exact specification
attack them. Indeed, part of the deal with of his customers.
MCT in Mission 4 involves the corp feeding • Absolute Garbage (Connection Rating 1)
her technomancer shop to the Sect. Follow- is your run-of-the-mill hobo. A human is
ing the mega’s breadcrumbs, the Nulls finally in early forties, he is battered by life and
locate her and assault her (use stats for Tech- can often be found rummaging through any
nomancer, p. 88, SR6) garbage he can find, often screaming, “It’s
• Allie (Connection Rating 3) is friendly but garbage! Absolute garbage!” while he seeks
careful with the runners. While she certainly something edible. He is, of course, harmless.
likes the idea of high-paid runners putting However, he always shows up at the worst
their hard-earned money into her dancer’s time for the runners. He has become a fix-
panties, she is also wise enough to know they ture of the area, and other residents of the
might be trouble. So, at first, she has the fake Warrens will not look kindly if he is hurt or
warmness useful for her line of work, but if killed. If the runners investigate his back-
the runners behave properly and maybe help ground, they’ll discover that he got infect-
when the Mafia enforcers get cocky in their ed by CFD at a free clinic, and afterward
racketeering, Allie might become a real ally. healed when Celedyr’s treatment made it
• Grunt (Connection Rating 2) would be very to the street. Sadly, his brain was already
careful about the runners when they move badly damaged. If needed, roll 2 dices for
in—unless they come from Seattle. Then we any tests.
will be very curious about the latest news on • Dracula (Connection Rating 3), proprietor
the Big Rhino and the Underground becom- of Dracula’s Coffins, is perhaps most useful
ing a full district. Apart from that, there is to the runners with his garage and vehicle
no shortcut with him. If the runners behave repair skills. The garage functions as a vehi-
properly as neighbors and patrons, his ap- cle repair facility (p. 273, SR6). Dracula will
preciation of them will grow over time. Be- rent his facility out for 400 nuyen per hour
ing a decent person, even before a friendship and himself out for 100 nuyen per hour.
with them appears, he may come to the run- These will drop as he gets to know and trust

CHARACTER TROVE // THE ALLIES


the runners, down to as low as 100 nuyen
per hour for the facility and 25 nuyen per Arcane
hour for himself (use stats for Mechanic, p. B A R S W L I C EDG ESS M
214, SR6). 4 4 3 (7) 2 5 (9) 6 (10) 6 (10) 5 (9) 5 6 10 155
• Frantic (Connection Rating 3), the free spirit

SHADOWRUN: THE THIRD PARALLEL


DR I/ID AC CM
who runs the Hole in the Wall, will hide ob- 9 17/5 1A/5I 10
jects for the runners on request, unless they
Active Skills: Astral 9, Athletics 3, Con 3, Conjuring 4, Enchanting 4, Influ-
have been hostile to her. She will not say ence 5, Perception 7, Sorcery 8
why she is so willing to be helpful—perhaps Knowledge Skills: Antediluvian Lore, Anthropology, Arcana, Arcano-Ar-
that’s part of her geas, perhaps she just likes chaeology, Denver Shadows, Draconic Lore, Fae Lore, Fourth World Lore,
secrets. She will not talk about anything she Linguistics, Magical Artifacts, Magical Societies, Magical Theory, Magical
Threats, Metaplanes, Mythology, Parabotany, Parageology, Parazoologey,
has hidden for anyone else, because, as she Seelie Court Politics, Spirits and Entities
says, the runners wouldn’t want her talking Languages: English (native), Sperethiel (native), all known ancient lan-
about what she has done for them with guages, Or’zet and several “lost” Fourth World languages
strangers. Frantic is a Force 6 kindred spirit. Qualities: Analytical Mind, Focused Concentration (3)
Fae Powers: Concealment, Immunity (Age, Disease, Toxins), Metaplanar
Gateway, Movement, Regeneration, Vulnerability (Meteoritic Iron), Weak-

Arcane ness (Severe Allergy to Meteoritic Iron)


Initiate Grade: 8
Metamagics: Centering, extended masking, flexible signature, masking,
(Connection Rating 5) psychometry, quickening, reflection, shielding
Arcane uses the name Dr. Rutherford Kaine for Gear: Mortimer of London Berwick Suit and Greatcoat (+4), hood (+1),
Power focus (Force 8), Transys Avalon commlink
his academic work, but this is actually a top-grade Spells / Rituals: Analyze Device, Analyze Magic, Armor, Blast, Chaos,
fake SIN. His real given name is something he’s Clout, Combat Sense, Foreboding, Heal, Ice Sheet, Ice Spear, Ice Storm,
not willing to share. He looks human, with light Increase Attribute, Increase Reflexes, Improved Invisibility, Levitate, Mag-
brown hair, average build, and medium height. ic Fingers, Manabolt, Mindlink, Mind Probe, Mystic Armor, Physical Mask,
Stunbolt, Trid Phantasm/Ward, Watcher
For a lot of his life he thought he was human, but Quickened Spells: Combat Sense (6), Increase Attribute (Logic, 4 net hits),
Arcane is actually fae. He has always known he Increase Attribute (Intuition, 4 net hits), Increase Attribute (Willpower, 4
was the son of a minor British noble, but now that net hits), Increase Attribute (Charisma, 4 net hits), Increase Reflexes (4)
he has discovered his true heritage he claims to
be the son of a wild fae calling herself the Queen
of Roses. Arcane has spent most of his life in the Carol “Cat” McTavish
metahuman world, where he attended college and (Connection Rating 4)
earned doctorates in thaumaturgy, archaeology
and linguistics. After college, he became frustrated Carol McTavish, also known as Cat, is a
by official (legal) academic procedures, and Arcane semi-retired shadowrunner who operates as a fixer
decided the best way to accomplish his goals was and sometimes Johnson in the Denver shadows. As
to go outside the system and take what he wanted, a runner, she worked with the Denver shadowrun-
using the skills of a shadowrunner. He spent sev- ning team Front Range Consulting and had a rep-
eral years with Front Range Consulting, a runner utation as a powerful mystic adept who excelled
team based in Denver, and he now considers the at both long- and short-range combat. These days
city his home. Arcane became close friends with she can usually be found in her club, the One-Up
another member of FRC, the local fixer Cat, and Bar and Arcade, on the east end of the Hub. Cat
that friendship has led some to speculate that he is a green-eyed, brown-haired, female ork with a
also works with Ghostwalker. The facts that he slim but athletic build who looks to be in her ear-
has a hostile reaction to anyone known to practice ly twenties. Born and raised in Scotland, Cat still
spirit binding and that he always seems to be in has a pronounced Scottish accent despite living in
the company of numerous free spirits lend some Denver for most of her adult life.
weight to that theory. As a successful Denver fixer, Cat has a lot of
Dr. R. Kaine is a well-known researcher special- contacts with local runners, shadow merchants
izing in ancient languages as well as antediluvian and shadow service providers. She can put runners
and pre-antediluvian lore. Within an elite circle of in touch with each other, make arrangements for
clients however, Arcane is also known as a multi- them to acquire untraceable legal items as well as
planar traveler for hire who has the ability to take heavily regulated (or illegal) weapons, electronics,
people along with him. Arcane has several spir- ’ware, and spell formula. She can also put runners
it-like powers due to his fae heritage including an in touch with service providers who don’t ask
ability to open a small metaplanar gateway, allow- awkward questions including street docs, mechan-
ing people to travel to the metaplanes directly and ics, and talismongers. On the downside, runners in
physically without the need for astral travel. Denver know that if you dig deep enough, the jobs
Cat handles as a Mr. Johnson will sometimes lead
back to the FRFZ government or even Ghostwalk-

THE ALLIES // CHARACTER TROVE


er, fueling speculation about her exact relationship Cap’n Kludge
with big, pale, and scaly. So be warned, if you’re
taking one of Cat’s jobs, check it out carefully— (Datahaven Sysop, Connection Rating 4)
156 you may actually be working for a dragon. These days the Cap’n mostly just goes by
Kludge, He’s well-known as a curmudgeon all
SHADOWRUN: THE THIRD PARALLEL

over the shadows of the Matrix, not just in Denver.


Carol “Cat” McTavish
Now in his mid-fifties Tom Kwan (his real name)
B A R S W L I C EDG ESS M was once a child prodigy, finishing a masters in
7 6 (10) 6 (9) 5 4 6 (9) 6 4 2 4.4 8 computer science at MIT&M before he turned
DR I/ID AC CM
fifteen. He was recruited by Fuchi before gradua-
11 15/4 1A/4I 12 tion. That didn’t last long, though, and by ’47, the
rising star had dug a little too deep into company
Active Skills: Astral 5, Athletics 3, Biotech 3, Con 3, Cracking 3, Close Com- secrets and had to flee to the shadows. His playful
bat 5 (8), Electronics 3, Engineering 3, Firearms 9 (12), Influence 6 (Nego-
tiation +2), Perception 5, Sorcery 4, Stealth 7 bouncing ball icon and the handle Cap’n Kludge
Knowledge Skills: Antique Video Games, Draconic Lore, Denver Govern- soon became well known around the Matrix. He
ment, Denver Local Knowledge, Denver Runners, Denver Shadows, Espi- was brought into the Denver Data Haven by Shiva
onage Techniques, Magical Societies, Magical Theory, Metaplanes, Ork in ’49 and has been working with the Nexus ever
Cuisine,
Languages: English (native), Japanese (specialist) since—in fact, he’s been there longer than anyone
Qualities: Aptitude (Firearms), Built Tough (1), Catlike, Low Light Vision / else still alive.
Addiction (alcohol), Dependents 2 (kids) Ever since Ghostwalker destroyed the Alpha
Initiate Grade: 8 Site, Kludge has become slightly paranoid, believ-
Metamagics: Adept centering, centering, extended masking, flexible sig-
nature, masking, power point (2), shielding ing (correctly) that security at the Beta Site won’t
Adept Powers: Astral Perception, Danger Sense, Enhanced Accuracy, En- stand up to any type of attack. He has set up his
hanced Perception, Improved Ability (3) (Close Combat), Improved Ability own safehouse in the Sunny Spire Condominium
(3) (Firearms), Mystic Armor (4), Traceless Walk Complex complete with a decker cocoon built
Augmentations: Cerebral booster (deltaware) (3), datajack (deltaware),
smartlink (deltaware), muscle toner (deltaware) (4), synaptic booster
from a salvaged valkyrie module and an up-ar-
(deltaware) (3) mored rigger cocoon with a built-in Fairlight Ex-
Gear: Vashon Island Ace of Cups (+4), Spinrad Falcon Cyberdeck, Transys calibur, a Vulcan Leigelord RCC and all the adap-
Avalon Commlink, tations necessary for extended hot-sim VR. Kludge
Spells: Analyze Truth, Armor, Blast, Catfall, Detect Enemies, Fashion,
Improved Invisibility, Heal, Levitate, Magic Fingers, Makeover, Manabolt,
typically spends his days inside his cocoon, work-
Mindlink, Silence / Ward ing on the Nexus’s connectivity and communica-
Weapons: tions software or jumping into one of the battered
Cavalier Arms Crockett EBR [Rifle, 5P, SA, 7/12/15/12/12, w/ scope, anthrodrones he keeps at the Beta Site so he can
silencer, smartgun system, 20 rounds regular ammo]
Katana , Force 8 weapon focus [Blade, DV 4P, 17/—/—/—/—]
work on the Nexus hardware without leaving the
safety of his cocoon.

cap’n kludge
B A R S W L I C EDG ESS
3 3 3(4) 1 5 6(8) 6(8) 2 4 2

DR I/ID AC CM MOVE
7 12/ 2 A1, I3 10 10/15/+1

MATRIX

A S D F
13 15/1(3) M1, I2(I4) 10
(numbers in hot sim)

Skills: Biotech 3, Con 2, Cracking 8, Electronics 8, Engineering 5, Firearms


5 (Pistol), Influence 2, Perception 4, Piloting 5 (Walker)
Qualities: Analytical Mind, Hardening, Home Ground (The Nexus)
Augmentations: Cerebellum booster 2, cerebral booster 2, cybereyes
(betaware, rating 3 w/ flare compensation, image link, low-light, smar-
tlink, vision enhancement), cyberjack 4 (betaware, D 7, F 6, +2 IS, ID, I),
vehicle control rig 1 (betaware), wired reflexes 1 (betaware)
Gear: Armor jacket (+4), Hermes Ikon commlink, Fairlight Excalibur cyber-
deck (DR 6, A 9, S 8, program slots 12), Vulcan Leigelord RCC
Weapons:
Ares Viper Slivergun [Heavy Pistol, DV 4P(f), SA/BF, 12/8/6/—/—, w/
built-in silencer, smartgun, spare clip, 60 rounds of flechette ammo]

CHARACTER TROVE // THE ALLIES


Goldsmoke
Kangee Ohanze
(Connection Rating 5)
B A R S W L I C EDG ESS M
Goldsmoke’s commonly used form is a male 3 4 3 2 6 4 5 6 5 6.0 8 157
dwarf, but he’s a drake who has a draconic form

SHADOWRUN: THE THIRD PARALLEL


he can pull out when he needs it. He dresses well DR I/ID AC CM MOVE
6 8/1D6 1A, 2I 10, 11 10/15/+1
and has expensive tastes, but he can become a
blunt instrument when necessary—and he tends to Active Skills: Astral 6, Athletics 4, Close Combat 5, Con 6, Conjuring 6,
really like it when it’s necessary. Still, he knows the Enchanting 4, Firearms 5, Influence 7, Outdoors 6, Perception 6, Piloting
4, Sorcery 7, Stealth 4
value of a good relationship and will put in the Knowledge Skills: Arcana, Magical Theory, Magical Threats, Metaplanes,
work necessary to maintain one, especially if he Mythology, Sioux Politics
thinks the relationship can lead to a good supply Languages: English (E), Sioux (N), Spanish (S)
of fresh beef. Qualities: Fire Resistance, First Impression, Focused Concentration 2,
Honorbound (Code of Ethics), Mentor Spirit (Crow), Spirit Affinity (Kindred)
Initiate Grade, Metamagics: 4, Centering, exorcism, flexible signature,
masking
GOLDSMOKE
Gear: Erika Elite commlink (DR 4), contacts [capacity 3, w/ thermographic
B A R S W L I C EDG ESS M vision, vision enhancement], jammer (area, rating 5), lined coat (DR +3),
5[9] 5 [6] 5[8] 7 [10] 5 5 6 7 6 6 6 (12) Spells: Analyze Truth, Antidote, Blast, Fireball, Increase Attribute, Phan-
tasm, Silence, Stunbolt, Warming Heal
DR I/ID AC CM MOVE Weapons:
10/15/+1 (Ground), Fichetti Security 600 [Light Pistol, DV 2P, SA, 10/9/6/—/—, 30(c)]
5(10) [15] 10 [13]/5D6 1A/I5 11 [13]/12 Survival knife [Blade, DV 3P, —/—/—/—/—]
10/20/+3 (Flying)
Attributes in brackets are for drake form.

Skills: Athletics (4, Flight +3), Biotech (2), Close Combat (5, Monofilament Mr. K
Whip +3), Conjuring 7 (Summoning +3, Binding +2), Firearms (3), Conjuring
(6, Summoning +3), Electronics (3, Computers +2), Engineering (2), Fire- (Connection Rating 4)
arms (2), Sorcery (7)
Magician: (Initiation Grade 8) This male human, task-driven fixer operates as
Spells: Any Desired. the head of a Grey Cell (p. 39, Collapsing Now).
Metamagics: Centering, cleansing, divining, extended masking, improved He has a primary team who works with him, but
astral form, masking, shielding, spell shaping
Drake Abilities: Armor (6), Dracomorphosis (+MAG to Physical Attributes),
he also reaches out to handle many specific opera-
Dual Nature, Enhanced Senses (Smell, Hearing, Low Light, Themographic tions. He and his cell are not geographically bound
Vision), Elemental Attack (Fire), Magical Flight, Mindspeech, Mystic Armor to any single area or region, but are called in to as-
(6), Natural Weapon (Bite/Claw: DV 4P, AR 10/—/—/—/—) sist other cells when larger and more intensive ac-
Gear: Armored kimono with ballistic hood (DR +5, quick folding collapse
for easy carrying)
tions need to take place. He possesses a magical ca-
Weapons: pability stemming from an uncommon nature and
Monofilament whip weapon focus (rating: 4, DV 6P, 14/—/—/—/—, extensive studies in most magical fields, including
adaptive/custom grip) hermetic magic. He has been active in the shadows
for more than thirty years and as a guerrilla merce-
nary in the Russo-Yakut wars before that.
Kangee Ohanze
(Connection Rating 4) MR. K
Now in his sixties, Kangee is old enough to B A R S W L I C EDG ESS M
remember when magic was still fairly new to the 3 5 5 3 6 5 5 5 4 6.0 6
world. Crow called to him when he was a young
DR I/ID AC CM MOVE
man, and shortly after that he joined the Sioux Spe-
5 8/1D6 1A, 2I 10, 11 10/15/+1
cial Forces as a combat shaman. After decades of
service in the military, he was recruited into the co- Active Skills: Astral 4, Athletics 6, Close Combat 5, Con 3, Conjuring 4,
vert ops division of the Sioux government. He was Enchanting 3, Firearms 5, Influence 4, Outdoors 6, Perception 6, Sorcery
6, Stealth 5
assigned to Denver where he took the street name Languages: English (E), Russian (N), Yakut (S)
Crow of Shadows. He has spent several years now Qualities: Built Tough 2, Quick Healer
in Denver building up a network to collect infor- Initiate Grade, Metamagics: 1, Quickening
mation on Ghostwalker’s activities for the Sioux Gear: Armor clothing (DR +2), counterspelling focus (Manipulation, Force
4), Hermes Ikon commlink (DR 5)
government. Spells: Agony, Analyze Magic, Combat Sense, Decrease Attribute, Elemen-
tal Armor, Ice Spear, Improved Invisibility, Increase Reflexes, Powerball
Weapons:
Ceska Black Scorpion [Machine Pistol, DV 2P, SA/BF, 10/9/8/—/—, 35(c)]
Stun baton [Club, DV 5S(e), 6/—/—/—/—]

THE ALLIES // CHARACTER TROVE


Masque Magnum
(Connection Rating 4) (Connection Rating 3)
158 The man masquerading as an Amerindian sha- Magnum is a two-meter-tall male elf. He is a
man who hires the runner during Mission 4 is member of the Grey Cell led by Mr. K, having been
SHADOWRUN: THE THIRD PARALLEL

an Aztechnology operative. His disguise and the a part of such now for at least three years. He has
masking on his aura are designed to make them a bit of an anxious nature to him, but when he is
believe he is Guide (a free spirit that used to roam focused on a task, he is quite deliberate in his ac-
around Denver). This is all a smoke screen to mis- tions and responses.
lead them into thinking they work for the NAN,
MAGNUM
Ghostwalker, or at least, anyone who is not Az-
technology. B A R S W L I C EDG ESS R
Indeed, “Masque” is a spy of the AAA. He is a 5 (7) 5 5(9) 6 3 5 4 4 4 4.75 4
French blood mage working for Dassault who spe- DR I/ID AC CM MOVE
cializes in covert operation. His mastery of the mask- 7(11) 10(14), 5D6 A1/I5 11/12 10/15/+1
ing metamagic allows him to mask his aura, hiding
the stench of blood magic. However, his disguise itself Skills: Athletics 4, Biotech 2, Close Combat 5 (Blades +2), Cracking 4 (Cy-
bercombat +2), Electronics 4, Firearms 5 (Rifles +2), Perception (5, Visual
does not rely on magic, but very advanced cosmetics. X), Stealth (5), Tasking (3)
He speaks fluently, without any accent, in several lan- Languages: English S, Japanese N
guages and is an expert at espionage. Technomancer: (Submersion Grade 4), Edge Boosts for actions involving
Being a blood mage that committed his fair cyberware cost 1 less. Essence loss for cyberware is reduced by half grade.
Edge boosts cost 1 less when compiling Fault Sprites
share of atrocities, especially during the Az-Am Complex Forms: Cleaner, Editor, Emulate (Baby Monitor), Emulate (Browse),
war, he is not at all a “nice guy.” Emulate (Blackout), Emulate (Exploit), Puppeteer, Resonance Spike
Without any disguise, Masque is a white male Echoes: Living Network, NeuroFilter (2), Skinlink
in his late thirties with black hair, an aquiline nose, Augmentations: (Delta) Bone lacing (rating 4, Bod+2, DR+2, UDV 4P,
UAR+2), Cyberears (rating 4, w/ audio enhancement, balance augmenter,
and small blue eyes. Those three features are always damper, sound link, spatial recognizer), cybereyes (rating 4, w/ flare com-
altered with cosmetics when he’s using a disguise. pensation, image link, low light, smartlink, thermographic vision, vision
In the context of this book, he is to become a enhancement, vision magnification), reaction enhancers 4, wired reflexes 4
powerful (but repulsive) ally. As the runners realize Gear: Armor Jacket (DR+4, w/ chemical protection 4, electrochromic, fire
resistance 4), Yamaha Kaburaya (heavy motorcycle; p. 23, Double Clutch)
his true nature and uncover the fact he is an opera- Weapons:
tive of Aztechnology, they should also discover his Ares Predator VI x2 [Heavy Pistol, DV 3P, SA/BF, 10/10/8/—/—, 15(c), w/
goals (stopping MCT) might be aligned with their guncam, smartlink]
own. Combat knife [DV 3P, 8/2/—/—/—]
Ranger Arms SM-6 [Rifle, DV 5P, SA, 3/6/9/11/12, 15(c), w/ silencer,
smartlink]
Red Samurai katana [Blade, DV 4P, 10/—/—/—/—]
MASQUE
B A R S W L I C EDG ESS M
4 4 5 3 5 4 4 5 4 6 7
Perri
DR I/ID AC CM MOVE (Datahaven Sysop, Connection Rating 7)
9/1 A1, I2
7 12 10/15/+1
(Astral: 8/2) (Astral A1, I3) Not much is known for sure about the Master
Skills: Astral 5, Biotech 2, Close Combat 3 (Blades +2), Con 6 (Disguise
System Admin of the Nexus, according to rumors
+2), Electronics 3, Firearms (2), Influence 4 (Etiquette +2), Perception 4, she scrubs information about herself off the Ma-
Piloting 2, Sorcery 5 (Spellcasting +2), Stealth 3 trix on a regular basis. What is known is that she
Magician: Blood Mage (Initiation Grade 3) is a highly skilled human technomancer and the
Spells: Armor, Blood Puppet, Boil Blood, Chaff, Chilled Claret, Detect
Magic, Fashion, Increase Reflexes, Levitate, Mana Window, Mask, Physical
daughter (maybe adopted or maybe biological) of
Mask, Translate, Viscera Web the famous decker FastJack. Except for a brief run-
Metamagics: Extended masking, masking, sacrifice, shielding ner career using the street name Skald in the early
Gear: Armored vest (DR +4), commlink (rating 7) ’70s, Perri has been with the Denver Data Hav-
Weapons:
Beretta 201T (Light Pistol, DV 2P, 9/8/6/—/—, w/ adaptive/custom grip)
en and the Nexus for most of her life. People that
Ritual knife (Blade, VD 1P, 9/2/—/—/—) have been involved with the Nexus for a long time
(like Kludge) remember her as a very young Otaku
living at the Alpha Site as early as ’54 and that she
had some history with Puck before he became one
of Deus’s Whites. Perri currently heads up a team
of technomancers, personally overseeing the Nex-
us operating systems and security protocols. She
lives at the Beta Site near Boulder and rarely leaves
it for any reason.

CHARACTER TROVE // THE ALLIES


most part (except for their ability to open meta-
perri planar gates enabling them to travel to different
B A R S W L I C EDG ESS R metaplanes of which they are familiar).
3 3 5 2 6 7 6 5 5 6 9 159
the refugee

SHADOWRUN: THE THIRD PARALLEL


DR I/ID AC CM MOVE
5 11/1 A1, I1 10 10/15/+1
B A R S W L I C EDG ESS M
5 7 4 5 7 6 4 3 4 6 10
MATRIX (living persona)
DR I/ID AC CM MOVE
A S D F
9/2D6,
5* 8* 7* 8* 10/15/+2 (Ground),
10 10/5D6 1A,3I 11/12
*Perri’s 9 points of Resonance may be added to her living persona’s 5/40/+3 (Flight)
(Matrix)
Attributes (up to a 50 percent increase)
Skills: Athletics 5 (Flight +2), Astral 5, Close Combat 4 (Unarmed +2), Con
Skills: Athletics 2, Biotech 3, Con 4, Cracking 7, Electronics 7, Engineering 3, Cracking 7, Electronics 5, Influence 3, Stealth 4 (Urban +2)
5, Firearms 4, Influence 7, Outdoors 2, Perception 5, Piloting 2, Stealth 3, Qualities: Analytical Mind, Bad Rep (Dis), Hardening, Loss of Confidence,
Tasking 9 Photographic Memory, Will to Live 2
Qualities: Analytical Mind, Exceptional Attribute (Logic), Hardening, Adept: Path of the Mind, Initiate Grade 4: Analytics, Cloak 4, Cool Resolve
Home Ground (The Nexus) 2, Countermagic 2, Iron Will 4, Linguistics 4, Momentum 4, Mental Reflexes
Complex Forms: Diffusion of Attack, Diffusion of Firewall, Emulate (Ar- 2, Pain Resistance 4, Three-Dimensional Memory
mor), Emulate (Biofeedback), Emulate (Fork), Emulate (Lockdown), Infu- Metamagics: Adept Centering, Infusion, Machine Mind, Masking
sion of Attack, Infusion of Sleaze, Infusion of Firewall, Pulse Storm, Pup- Powers: Innate Spell (Physical Mask), Metaplanar Gateway, Shift (Winged
peteer, Static Veil, Stitches, Tattletale Gorilla, Metahuman Male, Self) All attributes are same in all forms, but
Submersion Grade: 7 winged gorilla has claws and fangs that can be used in combat (DV 4P,
Echoes: Living Network, Sleaze Upgrade (2), Firewall Upgrade (2), Over- AR 6/—/—/—/—)
clocking, Skinlink
Gear: Auctioneer Business Clothes (+2), Erika Elite commlink, glasses
(capacity 4, w/ flare compensation, low-light vision, smartlink, vision New Adept Ability: Mental Reflexes functions
magnification]
Weapons: similarly to the normal Improved Reflexes of ad-
Colt Manhunter [Heavy Pistol, DV 3P, SA, AR [12/10/8/—/—] w/ epts, but they only boost purely mentally derived
integrated smartgun system, spare magazine, 28 rounds of functions such as in a virtual/Matrix environment
normal ammo] or for an astrally projected individual. This pow-
er costs the same as Improved Reflexes and has a
maximum of two levels.
The Refugee New Metamagic: Machine Mind enables the
The Refugee is a Disian citizen who originally individual to enter a Matrix environment without
served as an agent of Dis some decades ago. For the need for a cyberdeck, trodes, simrig, or other
whatever reason, they chose to permanently relo- similar hardware. Similar to the talents of a tech-
cate to Earth, roaming the Native American na- nomancer, Machine Mind acts like a full cyberdeck
tions all the way across the pole into Russia and with commlink. Matrix attributes are figured the
Yakut. They are a limited shapeshifting being, ca- same was as for a technomancer. The individual
pable of moving between three forms (a winged can emulate Matrix programs (and buy them with
gorilla, a human male of varying ages, and his na- Karma as a technomancer), but cannot learn other
tive form, which is a tripedal being with six arms technomancer Echoes, summon Sprites or inde-
ending in four-fingered hands). pendently enter Resonant Realms. Their Matrix
Their involvement in the events leading up to condition monitor is their mental one. They can
this campaign began when a chantry of the Black engage wirelessly and do so as if they possessed a
Lodge located in Russia (Novosibirsk) captured device rating equal to their Magic attribute. They
them. Yakutian intelligence became aware of the do not have the ability to boost or shuffle their
situation and attempted to extract them from im- attributes like a Technomancer.
prisonment, but not before they were transported
to the chantry house in Denver for direct research
and interrogation. It is from that chantry house; Stiletto
they were successfully extracted by a team of Grey (Connection Rating 4)
Cell operatives. From there, the details regarding Also known as Professor Hanna Pierce (PhD/T),
them are found within the scenarios of this book. Stiletto is an elven female (real age unknown) and
They function as an adept of the Analytical former shadowrunner/combat mage who managed
Path, something practiced by certain Disians, to not only get out of the biz but made several deals
which enables them to coordinate and function that eventually landed her at MIT&T as a student
much like a technomancer, similar to certain indi- first and an instructor later. With a new identity and
viduals from the Seelie Courts. Their abilities are purpose in life, Professor Pierce became an authori-
not fully documented at the time of these events ty on experimental magical theory and application.
but should be inspired by technomancers for the

THE ALLIES // CHARACTER TROVE


But one can never truly leave the shadows and even-
tually Stiletto was called back in the action, but this Thomas White Feather
time working for the organization/alliance known B A R S W L I C ESS
160 only as Grey Cell. Her current project (which bor- 3 3 5 (7) 3 5 5(7) 7 5 2.05
ders on obsession) for Grey Cell is researching—
SHADOWRUN: THE THIRD PARALLEL

DR I/ID AC CM MOVE
and hopefully destroying—the mysterious machines
6 14/3 A1, I4 10 10/15/+1
known only as “The Devices.”
MATRIX
stiletto A S D F
B A R S W L I C EDG ESS M 8 7 8 7
3 4 4 3 6 6 5 5 8 6 10
DR I/ID AC CM
15 15/3 M1, I4 11
DR I/ID AC CM MOVE
9 9/1 A1 I2 10 10/15/+5 Skills: Athletics 3, Biotech 3, Close Combat 4, Con 5, Cracking 7, Electron-
ics 7, Engineering 5, Firearms 6, Influence 6, Outdoors 4, Perception 5,
Active Skills: Arcane 11, Close Combat 3, Conjuring 8, Electronics 4, En-
Piloting 5
chanting 6, Firearms 4, Influence 7 (Instruction +2), Perception 5, Piloting
Qualities: Analytical Mind, Exceptional Attribute (Intuition), Photographic
4, Sorcery 10, Stealth 6
Memory
Knowledge Skills: Academics, Magical History, Magical Theory, Magical
Knowledge Skills: Denver Politics, Denver Shadows, Matrix Hangouts,
Traditions, Meditations, Spy Craft
Matrix Who’s Who, PCC Politics
Languages: Aztlaner Spanish (E), English (Native), French (S), German (S),
Languages: English (N), Spanish (S), Cityspeak (S), Dakota (S), Japanese
Japanese (E), Or’zet (S), Sperethiel (S)
(S), Hopi (S), Salish (S), Siouan (S)
Qualities: Analytical Mind, Astral Chameleon, Focused Concentration 3,
Augmentations: Cybereyes (betaware, rating 3 w/ flare compensation,
Indomitable
image link, low-light, smartlink, vision enhancement), cyberjack 5 (bet-
Spells: Analyze Magic, Analyze Truth, Antidote, Clout, Detect Enemies,
aware, D 8, F 7, +3 IS, ID, I), (betaware), wired reflexes 2 (betaware) / cere-
Detect Life, Detect Magic, Fireball, Heal, Increase Reflexes, Improved In-
bral booster 2, sleep regulator
visibility, Lightning Bolt, Physical Mask, Powerbolt
Gear: Armor vest and lined coat (+3), hermes icon commlink, shiawase
Initiate Level, Metamagics: 4, Flexible signature, masking, quickening,
cyber-6 cyberdeck (Device Rating 5, A 8, S 7, program slots 10), data tap,
shielding
autopicker, jammer: directional 6
Gear: Armored jacket (+4), Transys Avalon (DR 6), glasses (rating 4, w/ flare
Weapons:
compensation, smartlink, thermographic vision, vision magnification)
Combat Knife [blade, DV 3P, 11/—/—/—/—]
Weapons:
Ares Predator VI [Heavy, DV 3P/3S, SA/BF, [12/12/8/—/— w/ internal
Ares Crusader II [Machine Pistol DV 2P, SA/BF, 9/9/7/—/—, 40(cy)]
smartgun system, spare magazine, 16 rounds gell ammo (8 in each
mag), 14 rounds normal ammo (7 in each mag)]
Ingram Smartgun XI [SMG, DV 3S, SA/BF, [13/11/8/—/— w/ internal
Thomas White Feather smartgun system, integral gas-vent system, integral silencer, 32
rounds gelammo]
(PCC Mr Johnson, Connection rating 6)
Once a rising star within the matrix warfare di-
vision of the PCC military, White Feather moved Vishala
up quickly through the ranks. He developed a rep- (Connection Rating 5)
utation for being just as effective outside of the
matrix as in, especially when placed in a leadership The first word that comes to mind when you
role. The PCCs office of counterintelligence soon see Vishala is “sculpted.” Nothing about her is left
took notice of the young deckers potential and re- to chance, from the carefully styled bob-cut to the
cruited him for undercover operations in LA, Las line of her trousers. Vishala gives the impression
Vegas and the PCC sector of Denver. Now with that she might park and recharge her body every
decades of experience running shadow operations night, instead of sleeping, like the rest of us.
the fifty-five-year-old White Feather has spent sev- Most of the time, Vishala will be wearing
eral years in charge of shadow ops inside the FRFZ low-profile, armored business clothes, with a slight
for the PCC government. bulge in the jacket where her heavy pistol ruins
how the clothing drapes. She wears excellent qual-
ity suits, chosen for function rather than looks, but
which nonetheless seem to emphasize how tall she
is. No item of clothing shows any wear, and her
makeup is never smudged. She could walk through
a mud puddle and come out clean. Her one affec-
tation is that she smokes old-style cigarettes, using
a long cigarette holder. She will do this any time it
is socially acceptable to do so.
Vishala has a plan to become a big player. Over
the course of this campaign, Vishala stumbles onto
some weapons research and decides to keep it for
herself. Initially, she tries to keep it secret from her

CHARACTER TROVE // THE ALLIES


sponsoring corporation (PCC), but despite the care Niki the Gardener
that Vishala takes with the other aspects of her
life, she is unable to effectively keep information (Connection Rating 4)
about her activities from sneaking out. Her ability Niki is friendly and always gives the impression 161
to keep things almost, but not quite, secret enough that she is putting off several other clients just to

SHADOWRUN: THE THIRD PARALLEL


to stay safe, eventually causes her downfall, as the talk with you. No matter whether she is negoti-
people she betrays in the course of the missions ating with you on a job or having a glass of wine
eventually catch up with her. to celebrate a contract that has gone well, she is
Her gamble is that she can take the research, making time for you out of her busy schedule. She
produce some prototypes, move the device into is dressed in fixer-chic; this season, that includes
production, and then make enough money to ei- good quality armored clothing, a diamond choker,
ther retire or to buy her way into a very influential and a big perm.
position. Niki usually has a smile on her face, especial-
Born in the PCC, Vishala doesn’t claim any par- ly when talking about money, and always when
ticular tribal affiliation—instead, she was always meeting someone new. She is happy to talk to peo-
called to the corporate world. Her parents set her ple where they are, and she can fit in very well—
up with a middle-management job in MCT before she would be just as comfortable at a meeting with
they died, but she was mired in petty corporate Ghostwalker as with a bunch of street-sweepers.
politics for years, until she discovered the glitter- The perfect friend.
ing high-stakes, high-reward shadow-operations Niki is still breaking into the fixer business; she
division. Ever since, she has been in her element, is intent on building bridges, making money, and
buying and betraying shadowrunners and fixers to getting a solid rep underneath her. She knows just
get the job done for first MCT, then the PCC. Now, how hard it is to break into this biz and still live,
it’s her turn. but she knows she is good at negotiating contracts
and building working relationships, great at reading
vishala people, and absolutely amazing at making the kind
of tough street and shadow connections that she
B A R S W L I C EDG ESS
4 4 4 3 6 5 5 5 3 5.2
needs to be a hit in the shadow community. Right
now, she’s thinking about the next few months, and
DR I/ID AC CM as the missions progress, she becomes more and
4 +(2 or 5) 9+1d6 1 10/10 more pleased with the progress of the runners. As
Skills:Athletics 2, Close Combat 3, Con 7, Firearms 5, Influence 5 (Negoti-
they become successful, she becomes successful, and
ation +2), Perception 4 she doesn’t forget the people who help her on that
Languages: English N journey. This works wonderfully until she is (inevi-
Augmentations: Cyberears (rating 4, w/ audio enhancement, damper, tably) betrayed, but even after that, if she survives,
sound link, spatial recognizer), cybereyes (rating 4, w/ flare compensa-
tion, image link, low light vision, smartlink, thermographic vision, vision
she has built up the connections and reputation to
enhancement, vision magnification) build back more successfully than before.
Gear: Auctioneer Business Clothes (DR+2) OR (as noted in the appropriate Starting out in retail and making her way up
mission) full body armor w/ helmet (DR+5 chemical protection 4, electro- the corporate ladder through tech support was dif-
chromic, fire resistance 4), Burner commlink: Renraku Sensei (this is only
on when calling the runners, calling Niki, or during a meet), three packets
ficult, and leaving the comfort of the corporate life
of cigarettes and a lighter to become a freelance fixer was even more difficult.
Weapons: That said, she’s found her background in electron-
Colt Manhunter x 2 [Heavy Pistol, DV 3P, SA, 11/9/7/—/—,14(c), w/ ics to be pretty useful—you never know when you
silencer, smartlink]
might need to pull apart your own commlink to
look for tracker RFID tags.

THE ALLIES // CHARACTER TROVE


Whites
Niki the Gardener
Whites appear as totally dead white versions
B A R S W L I C EDG ESS of the Black-offs and work with them as perime-
162 3 3 3 2 5 6 5 5 5 5.9
ter security. Instead of a warning, Whites will stay
back and gather information on the intruders for
SHADOWRUN: THE THIRD PARALLEL

DR I/ID AC CM
3+4 9+1d6 1 9/10 as long as they can. Some people report that after
being studied by a White, they feel like it continues
Skills: Close Combat 3, Electronics 5, Firearms 4, Influence 6 (Negotiation
+2), Perception 5, Stealth 4
to watch them whenever they are in the Matrix,
Languages: English N sometimes for months afterward.
Augmentations: Cyberjack MPI (rating 6, D/F 9/8)
Gear: Armored jacket (DR +4), Suzuki Mirage motorcycle, Renraku Sensei
commlink whites
Weapons:
Browning Ultra Power [Heavy Pistol, DV 3P, SA, 10/9/6/—/—, 14(c), w/ A S D F W L I C EDG
100 rounds regular ammo] 6 7 4 4 3 5 6 2 2

DR I/ID AC CM
10 10/3 M1, I4 11

Adversaries Skills: Electronics 4, Cracking 4


Qualities: Deviceless, Noiseless, Real World Naiveté, Fnord, Virtual Pro-
Null Sect Protosapiant cessing, Special Null Attack (White)
Programs: Armor, Biofeedback, Fork, Lockdown, Stealth
Constructs
The Null Sect has the ability to create con-
structs that fall somewhere between IC and true Red Spread
protosapiants and operate something like sprites. Thankfully Red Spreads are rarely seen, they
It’s unknown if these constructs have some form of have the basic outline of the Blacks-off and Whites,
free will or if they are merely automations created but they have no mouth and their skin seems to be
to carry out the instruction of the Null Sect. Teams covered in tiny tentacles. They are actually com-
of protosapiant constructs seem to communicate posed of hundreds of individual red worm-like
with each other but outside of the warnings issued icons acting in unison. They peel off of the main
by Black-offs, they will not communicate in any body to attack in mass by wiggling into gear.
way to any other icon. In game terms, when Red Spread swarms on a de-
All Null Sect protosapiant constructs will act vice, it’s akin to Brute Force attack, gaining User and
as Patrol IC and run Matrix Perception when not then Admin access to devices associated with icons.
engaged in another action, specific types will also Once they have control, they will randomly use Con-
mimic the attacks of other forms of IC. All con- trol Device (to cause a random action), Crash Pro-
structs have the ability to fool the Matrix into be- gram, Format Device, and Reboot Device actions.
lieving they are a legitimate component and never
accumulate an overwatch score.
red spread

Black-Offs A S D F W L I C EDG
7 6 4 4 4 5 3 3 2
Black-offs act as perimeter guards for Null Sect
operations; they will issue a warning to leave an DR I/ID AC CM
area and attack if the warning is ignored. These 10 7/3 M1, I4 10

constructs are completely jet black and appear Skills: Electronics 5, Cracking 6 (Cybercombat +2)
vaguely humanoid but the arms are too long and Qualities: Deviceless, Device Mastery, Noiseless, Real World Naiveté, Run-
the face has no features except an overly large ning All Programs,
Programs: Armor, Biofeedback, Exploit, Fork, Lockdown, Stealth
mouth. When attacking this mouth is full of sharp
oversized teeth.
Clear-outs
black-offs These constructs operate in packs and only ex-
A S D F W L I C EDG ist to erase information. If you manage to spot one,
7 6 4 4 5 3 6 2 2 they appear as a colorless, translucent version of a
Black-off or White.
DR I/ID AC CM
10 7/3 M1, I4 10
In game terms, Clear-outs use Probe and Back-
door Entry to gain access to devices. Once inside a
Skills: Electronics 4, Cracking 4 Device, they run Edit File, with Crack File if nec-
Qualities: Deviceless, Noiseless, Real World Naiveté, Fnord, Virtual Pro-
cessing, Special Null attack (Black-off)
essary, until all the data is erased (or they are de-
Programs: Armor, Biofeedback, Fork, Lockdown, Stealth stroyed). They always run silent and execute Hide
actions when spotted.
CHARACTER TROVE // ADVERSARIES
clear-outs overseers
A S D F W L I C EDG A S D F W L I C EDG
5 8 4 4 2 5 6 4 2 Host Host Host Data Host
7 7 5 3
Host 163
Attack Sleaze Processing Firewall Rating

SHADOWRUN: THE THIRD PARALLEL


DR I/ID AC CM
10 10/3 M1, I4 9 DR I/ID AC CM
Host DP+FW Host DP + 5/3 M1, I4 12
Skills: Electronics 5, Cracking 6
Qualities: Noiseless, Deviceless, Real World Naiveté, Virtual Processing Skills: Electronics 7, Cracking 7 (Cybercombat +2), Influence 1 (Intimi-
Programs: Armor, Edit, Fork, Stealth dation +3)
Qualities: Noiseless, Deviceless, Real World Naiveté, Virtual Processing,
Authority, Special Null attack (Psychotropic Biofeedback)

Un-Grey-tfuls Programs: Armor, Biofeedback, Exploit, Fork, Stealth

Greys appear as humanoid figures wearing long


grey trench coats with high collars and hats. A close
look will reveal that their skin is the same grey col- Null Qualities
or, and they have the same blank featureless faces and
wide mouth full of teeth as they Black-offs and Whites. SPECIAL NULL ATTACKS
Greys are Null Sect hitmen. If they have to act Black
fast, they will attack directly, but if they can ambush
their target, they will use their Authority quality to When Black Nulls hit in cybercombat, the tar-
first mess with their opponent’s gear before striking. get’s Firewall attribute is reduced by 1 per net hit.
Lost points are restored after the device reboots.
Un-Grey-tfuls
Psychotropic Biofeedback
A S D F W L I C EDG
12 6 5 5 2 7 2 1 3
Overseers have similar communication proto-
cols as Black IC which allows it to afflict its targets
DR I/ID AC CM with psychotropic biofeedback. This means Over-
12 7/3 M1, I4 9 seers inflict biofeedback damage and each time
Skills: Electronics 5, Cracking 5 (Cybercombat +2) actual damage is inflicted, the target must make
Qualities: Noiseless, Deviceless, Real World Naiveté, Virtual Processing, a Willpower + Firewall with a threshold equal to
Authority half of the Host Rating to avoid suffering from a
Programs: Armor, Fork, Stealth psychotropic effect.
Psychotropic effects are short-term emotional
adjustments lasting for (Edge rating) hours. This
Overseers may include effects such as aversions to certain
These are the most sophisticated and dangerous objects or activities, desire for a certain product,
protosapiant constructs of the Null Sect. Overseers complacency or lethargy, guilt, paranoia, aver-
appear as a version of the Greys with defined facial sion to the Matrix or other phobias, and so on.
features. The only constructs that are not mono- Short-term memory loss is also an option. The
chromatic, they have black overcoats and hats, dead target cannot be largely incapacitated or reduced
white skin, blood-red eyes without an iris or pupil, to a catatonic state but will behave in a markedly
and the mouth full of teeth common to all Null con- strange fashion.
structs. Overseers are in charge of carrying out the
instructions of their masters and coordinating the White
actions of the lesser constructs. Fortunately, they are
bound to a host they have taken over (seeded host). When White Nulls hit in cybercombat, the tar-
get’s Sleaze attribute is reduced by 1 per net hit.
Lost points are restored after the device reboot.

Authority
The Null convinces devices that its orders are
coming from a trusted and privileged source: the
owner. Whenever it uses Control Device action, the
Null gains 1 Edge that must be spent as part of the
action or vanish.

NULL QUALITIES // CHARACTER TROVE


Deviceless Real World Naiveté
Nulls are native to the Matrix itself and do not As creatures of the Matrix, Nulls are at best
have a device to execute upon. For game purposes, ignorant of the defining aspects of the physical
164 consider that the device they are running on is an world; things like gravity, friction, and inertia
emulation and that its icon has simply no actual have no meaning to them. Most have never even
SHADOWRUN: THE THIRD PARALLEL

device attached to it. heard of meatspace or simply refuse to believe it


exists. As a result, Nulls with this quality have little
knowledge of the real world and may suffer hefty
Fnord negative dice pool modifiers (at the gamemaster’s
A Null can stay hidden from any certain entities discretion) when interacting with it or otherwise
in the Matrix it wishes. There is no mechanic at- exercising knowledge about it.
tached to it. The Null simply disappeared into the
depth of the Matrix …
Virtual Processing
Nulls do not really execute programs. The pro-
Noiseless vided list is just a way to simulate some of their
For game purposes, Nulls are simply immune to abilities. They are considered to always run all of
Noise, at least based on distance. GM may allow their programs.
Nulls to be affected by other sources of Noise (like
one generated by a hacker or spam zones).

CHARACTER TROVE // NULL QUALITIES


rules
reference
Below are some rules presented in the text, Medium Dissonance Pool
compiled here for reference.
Any technomancer touching a medium Disso-
nance pool spends 1 Edge more on Edge actions
Dissonance and Edge boosts than normal on tests using the
Resonance attribute.
Pools
(SEE p. 54) Large Dissonance Pool
Dissonance is a—force? substance? material? Characters cannot gain or spend Edge on tests
thing? that disrupts Resonance, making it more using the Resonance attribute.
difficult for technomancers to access the Matrix.
In game terms, this works similarly to mana ebbs,
as follows: Metaplanar
Small Dissonance Pool Translation
(SEE p. 78)
Any technomancer touching a small Disso-
nance pool receives a –1 dice pool penalty on any Physically traveling to a different metaplane
test where the Resonance attribute is part of the by metaplanar gateway is entirely different than
dice pool. projecting or using an astral gate. Physical travel
creates a phenomenon where the local reality en-

DISSONANCE POOLS // RULES REFERENCE


forces physical changes on travelers to make them • Slave control: Control of devices attached to
conform to its rules. Some are basic, like speak- the host
ing the local language or knowing that comput- • The Null site: This site has an unknown
166 ers can access the local networks. Other changes purpose.
could be outfits altering to match local fashions,
SHADOWRUN: THE THIRD PARALLEL

pistols changing to hand crossbows, and drones


Only an icon with all four Matrix attributes
becoming birds or other animals. The best-docu-
(Attack, Data Processing, Firewall, and Sleaze) can
mented examples of metaplanar translation come
enter a Foundation. Entering a Foundation chang-
from visitors attending the Seelie Court in the
es the normal Matrix icon to a Foundation avatar
metaplane of fae.
that matches the paradigm of the Foundation and
Game effects of this are actually minimal—
is created from the memory and self-image of the
whatever form the equipment takes, its function hacker. Generally, this is a copy of the hacker’s re-
and profile remain exactly the same (see Court of al-world body and equipment. Foundation avatars
Shadows for a more in-depth example). have physical attributes equal to the unmodified
Matrix attributes of the cyberdeck/cyberjack com-
Using Foundations bo or the living persona used to enter the Foun-
dation. Programs that increase Matrix attributes
(SEE p. 98) don’t count for this purpose, and the attributes
can’t be switched once you enter.
The Foundation of a host can only be entered
from the host’s portal. Finding the portal requires
Firewall = Body
an Electronics [Computer] + Logic (12, 1 minute)
Extended test. There will almost always be IC Sleaze = Reaction
guarding the portal of a host. Opening the portal Data Processing = Agility
requires a Control Device action with Admin ac- Attack = Strength
cess as if the portal were a separate device from the
host; entering is a separate Enter/Exit Host action.
Actions taken within the Foundation are simi-
Deckers operating inside the Foundation must use
lar to those taken in the real world, but they only
hotsim with a physically modified sim interface
mimic real-world skills. In reality, they are a sub-
so that the equipment has the bandwidth need-
conscious application of a Matrix action and use
ed for the higher sensory input. The modification
either Electronics or Cracking.
is an Electronics [Hardware] + Logic (6, 1 hour)
Extended test. Technomancers do not require any-
Social Tests = Cracking [Hacking]
thing past their natural abilities to operate inside
the Foundation; in fact, most say that it feels more Perception / Physical / Piloting =
natural that operating in the regular Matrix. Electronics [Computer]
Host Foundations are hyper-realistic, even Combat = Cracking [Cybercombat]
more than a UV host, and the version of reality
within them can be addictive. This reality, known Technical Tests = Electronics [Software]
as the Paradigm, is drawn from the subconscious or Cracking [Electronic Warfare]
of the user at the time of entry and can be literally
anything imaginable. It will also be different each The exceptions are knowledge skills relevant to
time a Foundation is entered. The exception is that the current paradigm, which act as a bridge to us-
this Paradigm is set by the first mind that enters ing skills besides Electronics or Cracking. For ex-
the Foundation—anyone following will share the ample, a paradigm that mimics feudal Japan may
same Paradigm until everyone inside has left. allow a runner with Bushido Philosophy to use
All host Foundations always have seven sec- their Influence skill for interactions inside the par-
tions or areas, each with its own function: adigm instead of Cracking [Hacking]. This is espe-
cially useful for non-hackers riding along through
• The portal: Your Foundation / host entry a Hitchhiker program.
and exit point. All Resonance actions work exactly as they do
• The archive: Where all the normally outside of the Foundation.
inaccessible files are stored. If combat occurs while in the Foundation,
the damage code from attacks is either 3P or 3S
• Master control: Control over the host
(attacker’s choice), regardless of the form that a
Foundation.
weapon takes. Items such as a grenade (or spell)
• Scaffolding control: Control of the host that normally have an area effect will only affect a
outside of the Foundation. single target. The Attack Rating is always Strength
• Security control: Control of the IC within + Agility, regardless of the weapon, and the De-
the host. fense Rating of a Foundation avatar is always Re-

RULES REFERENCE // USING FOUNDATIONS


action + Body. Initiative inside the Foundation is Actions taken by avatars are based on Matrix
Reaction + Intuition, with 1 Initiative Die. Wired skills, not the actual skills of the runner (with the
reflexes, synaptic boosters, and Increase Reflex- exception of relevant knowledge skills, as noted
es spells and powers add their bonus dice but do above), which means most characters will be far 167
not increase Initiative. Control rigs also add their less effective than they are outside of the Matrix.

SHADOWRUN: THE THIRD PARALLEL


rating to the Initiative dice pool while inside the While normally not available to the untrained,
Foundation. Cracking skills are usable by everyone (with a
dice pool of linked attribute – 1). Magic does not
actually work in the Foundation, but the spell-
Entering the caster’s memory and intent creates an effect that
operates off of the tradition attribute in the same
Resonance Realms way that other hitchers’ skills and equipment
emulate a Matrix skill. Drones may be created
(SEE p. 99)
from memory and spirits may be “summoned,”
The Resonance realms are a sort of Matrix but these constructs are simply extensions of the
metaplane of pure information. Many techno- Foundation avatar and are not separate entities in
mancers believe that any information that ever any way. The actions of a drone or a spirit follow-
existed electronically is stored somewhere in the ing an order take the place of the normal action
realms, which means they are vast and full of trea- of the avatar. This rule does not apply to sprites,
sures buried beneath oceans of nonsense and use- which can be compiled and used as normal.
less data.
As with most of the Matrix, interaction with
the realms comes in the form of visual metaphors, New Hacking
but unlike the rest of the Matrix, these metaphors Program: Hitchhiker
are not consciously programmed. That means
This program allows a number of passengers
they are varied and sometimes shifting—in game
equal to 2 x the cyberdeck’s device rating to trav-
terms, the gamemaster can determine what the
el along on a Matrix run. These passengers share
metaphor is and how players interact with the
the sim output of the deck and are vulnerable to
realms.
dumpshock and attacks, but they do not have any
Technically speaking, the realms can be entered
control over the deck or any effect on actions that
from any part of the Matrix, but it’s easier from
the decker takes.
Foundations. When in a Foundation, you can find
a way to the realms using the same Electronics
[Computer] + Logic (12, 1 minute) Extended test
it takes to find a Foundation. In any other spot, it’s
Mana Ebbs
much harder, requiring an Electronics [Computer] (SEE p. 109)
+ Logic (30, 1 minute) Extended test. If a PC runs Mana ebbs and flows are described in detail in
out of dice before they find a way to the realms Street Wyrd on p. 168. If you don’t own that book,
(using the rules on p. 36, SR6), they cannot search for the purposes of this mission, you can use these
for an entrance again for twenty-four hours. simplified rules:
There are no precise tests for finding informa-
tion in the realms, but it should not be easy. Players
should have to navigate a range of hostile sprites Low mana ebb
and sometimes make bargains with them. Do not –1 dice on any magical actions in the area.
just hand them information when they visit the
realms—make them work for it. Medium mana ebb
Any metahuman carried into the Foundation
with a Hitchhiker program generates their own Edge actions and boosts for actions that use the
Foundation avatar. Hitchhikers cannot act quite Magic attribute cost 1 Edge more.
as effectively as the cyberdeck’s primary user, since
this increased dataflow taxes even the best decks. High mana ebb
A number of hitchers up to the device rating of the
deck suffer a –1 dice pool penalty to each physical Awakened individuals cannot gain or spend
attribute. This becomes –2 for all hitchhikers after Edge on tests that use the Magic attribute.
the count exceeds the device rating. For example, if
a rating 3 cyberdeck is carrying one to three hitch- Mana void
hikers, all hitchhikers take a –1 penalty to all phys- No magic can be performed in the area. This
ical stats. Increasing this to four to six hitchhikers includes alchemy.
will make each hitchhiker take a –2 penalty to tests
using their physical attributes.

ENTERING THE RESONANCE REALMS // RULES REFERENCE


Your eyes have to be everywhere. In front. In back.
On the Matrix. On the astral. Threats come from
every possible direction and dimension, and runners
who don’t keep an eye on every possible danger end
up falling to the one they neglected.
The threats are lined up in Denver, a city ruled by a
dragon and home to one of the greatest outlaw tech
archives in the world. Shadows are aligning and plots
are fomenting, and shadowrunners have the chance
to learn what’s happening in enough time to make
some nuyen and save a few lives—including their own.
The Third Parallel is a campaign book for use with
Shadowrun, Sixth World.

CAT28403 Under License From

catalystgamelabs.com I shadowruntabletop.com
© 2021-22 The Topps Company, Inc. All rights reserved. Shadowrun, Sixth World, and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc.,
in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in China.
denver Map key
1. . . . . . . . . . . . . . . Anasazi Holding 13. . . . . . . . . . . . . . . Ghostwalker’s
Company Office Liaison Office
2. . . . . . . . . . . . . . . . Apex Plasmids 14 . . . . . . . . Happy Canyon Mall
Complex
15. . . . Horizon Office Complex
3. . . . . . . . . . . . . . . . . . . . Atlantean
Foundation Offices 16 . . . . . . . . . . . . . . . . . . . . . Inari Jinka
4. . . . . . . . . . Casquilho Imports 17 . . . . . . . . . . . . . . . Joe’s Drop Off
18. . . . . . . . . . . . . . . . . . Ketring Park
5. . . . . . . . . . . . . . . . . . . . Children of
the Dragon 19 . . . . . . . . . . . . . . . Lunar Noctum
6. . . . . . . . . . . . . . . . . . . . . . Church of 20. . . . . . . . . . . . Northern Lights
the Dragon Reborn Enchanting
7. . . . . . . . . . . . . . . . . . Council Hall 21 . . . . . . . . . . . . . . . . . . . Pam’s Pawn
8. . . . . . . . . . . . . . . . . . . . . . . . . . . Denim 22. . . . . . . . . . . . . . . Paradise Lane
9. . . . . . . . . . . . . . . . . . . . . . . . . Denver 23. . . . . . . . . Patterson Mansion
Administration Building 24. . . . . . . . . . . . . Rocky Mountain
10. . . . . . . . . . . . . . Denver Sports Arsenal National
Complex Wildlife Refuge
11. . . . . . . . . . . . Draco Foundation 25. . . . . . . . . . . . . . Sakura Square
Office
26. . . . . . . . . . . . . . . . . . . Smoky Hill
12 . . . . . . . . . . . . . . . . . . Fox Theatre Marketplace
27. . . . . . . . . . . . . Tower of Babel

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