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Twisted Knight; +4, +4 - 4H

pit fighter (take damage - deal amount)

Charred Wall: Deals 1d4 Damage while touching (burns)

Fishmen : +1 all, swarm(easy), grab(easy), VAST IN NUMBER

Razor Thistles ; Weapon damage near (no roll) only cleansed by fire, chopping
angers them

Celene - 3H - Will flee rather than fight, goal is to trap people at altar
+5 CHA/WIS/INT
Phase - Moves unhindered through space(int)
Doorway (Tower)
Mind-Trap (stun d4)
plague-doubts (hard rolls d4)
illusionary-self (lasts d4)

Altar of Ynsmuth
3 Stone Pillars trap victims within
Deal 1 damage each per TURN, every 4 rounds deal MAGIC effort
Magic can be reversed at Stones with INT/WIS checks (magic effort, 1 heart) or by
destroying (3 Hearts each, immune to magic)

LOOT
Celene - Torches, Alligator Meat(cooked) 1d8 HP (x4), silk-robes (1 slot - worth 10
coin), deadly poison
Agnari Reward - 25 Supplies, Highrock owes a blood debt
Fishmen - random junk weapons
Ynsmuth Village - Some coin,
Various Mushrooms/Moldy Buns,
TORMENTING SMOKE (craft table)
Fire stone - +1ME
Spiked net ; Weapon, STR check to escape, Entangled, Move NEAR only and all checks
HARD
Iron hook: The Iron Hook: Weapon, Use a turn to pull a target to your location, FAR
range

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