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Experimental, nay Super Unstable

Vraksian Renegades v0.1

The Defenders of Vraks were, at their core, a professional Planetary Defence Force reinforced by the
Apostate-Cardinal Xaphan’s fanatical supporters, Chaotic allies and ordinary citizens of Vraks and with
their pick of an entire Armoury World’s storehouses. However, while they may have support of other
forces of Chaos, they have not yet fallen so far as to be deliberately courting the attention of Daemons.
They would prove be be a determined foe, taking more than 13 years of siege by the Death Korps of Krieg
to defeat with the assistance of the Dark Angels, Red Scorpions, Exorcists and Grey Knights.

This list is can represent any Planetary Defence Force that, while well-equipped, lacks the overall
organizational and technical competency of the Imperial Guard. It can also represent well-disciplined
Chaos forces such as the Blood Pact or Infardi.

Special Rule: Unreliable

The majority of the renegades supported the cause for different reasons and for every unshakable fanatic,
there was an equally unwilling traitor. The more loyal were given more lethal equipment and important
duties while those seen as potentially untrustworthy were often sent directly to man the defence lines and
watched over by the brutal enforcers of the Apostate-Cardinal’s will.

Core Formations that have lost their appropriate Enforcer unit have -1 to their Initiative Rating.

Special Rule: Immortal Disdain

The arrival of the Alpha Legion and their own allies on Vraks bolstered the Apostate-Cardinal’s strength,
while undermining his authority. The mortal champions of the Gods operated according to their own
agendas and were loathe to take orders from mere humans.

Allied formations may not benefit from Supreme Commander re-rolls.

Vraksian Renegades & Heretics have a Strategy Rating of 1

All formations have an Initiative Rating of 2+, with the exception of Allied Formations which have
an Initiative Rating of 1+
Core Formations
(a Tallarn army may contain any number of companies)

Formation Core Units Upgrades Cost


0-1 Militia HQ Platoon 1 Exalted Enforcer and 12 Any 375 points
Militia Infantry

Militia Infantry Platoon 1 Militia Enforcer unit and 12 Any 275 points
Militia Infantry

Rabble Mob 1 Rabble Enforcer and 7 Any 175 points


Rabble

(Add 4 Rabble units for +50


points)

Core Formation Upgrades


(Each Core Formation in your army list may select 0-3 Upgrades. Each Core Formation may not select each upgrade type more than once)

Formation Units Cost


Fire Support Add 4 Militia Fire Support +100 points

Flak Add 1 Hydra +50 points

Heavy Tank Support Add 2 Malcador Heavy Tanks, Defenders or +150 points
Annihilators

Hellhound Support Add up to 3 Hellhounds +25 points each

Infantry Support Add 6 Militia Infantry +100 points

Mortar Support Add 3 Griffons +50 points

Ogyrn Support Add up to 2 Ogyrn Berserkers +25 points each

Renegade Psyker Add 1 Renegade Psyker character to any unit in +25 points
the formation

Tank Support Add either 3 Leman Russ Battle Tanks or 3 +200 points
Leman Russ Demolishers
Tallarn Support Formations
(Up to two Support Formations may be selected for each Core Formation in your army list.)

Formation Units Cost


Artillery Battery 3 Basilisks 225 points

Artillery Company 9 Basilisks 550 points

Assault Gun Battery 3 Medusas 150 points

Disciples of Xaphan Platoon 8 Disciples of Xaphan 200 points


(Add 4 Chimeras) (+100 points)
Flak Battery 3 Hydras 150 points

Hellhound Squadron 3 Hellhounds 150 points


(add 3 hellhounds) (+100 points)
Heavy Artillery Battery 3 Bombards 250 points
or
3 Minotaurs 300 points
Heavy Tank Platoon 4 of any combination of Malcador Heavy Tanks, 300 points
Defenders or Annihilators
(Replace 1 unit with a Malcador Infernus) (+25 points)
Hounds of Xaphan 6 Hounds of Xaphan 150 points

Tank Platoon 4 of any combination of Leman Russ Battle 400 points


Tanks or Demolishers
(Replace 1 unit with a Leman Russ Vanquisher) (+25 points)
Tank Hunter Squadron 3 Destroyer Tank Hunters 200 points
or
3 Valdor Tank Hunters 250 points

Ogyrn Berserker Mob 6 Ogyrn Berserkers 200 points


Allied Formations
(No more than 1/3 of the army’s points may be spent on Allies.)

Formation Units Cost


Chaos Marine Retinue Eight Chaos Marines with one Chaos Lord 325 points
character, plus 4 Chaos Rhinos
Chaos Marine Predator 4 Chaos Predators 225 points
Squadron
Hellblade Squadron 3 Hellblade Fighters 200 points

Hell Talon Bomber 2 Hell Talon Fighter-Bombers 175 points

Hell Talon Squadron 2 Hell Talon Fighter-Bombers 175 points

Harbinger Bomber 1 Harbinger Bomber 450 points

Chaos Warhound Pack 2 Chaos Warhounds 500 points

Chaos Reaver Titan 1 Chaos Reaver Titan (Vraks Configuration) 675 points

Chaos Warlord Titan 1 Chaos Warlord Titan (Vraks Configuration) 875 points

Vraksian Fortified Positions


(1 may be fielded per each Militia HQ Platoon or Militia Infantry Platoon)

Type Units Cost


Gun Emplacements 3 Gun Emplacements 75 points

Minefield 80cm of Minefields 75 points


Trenchworks 4 Bunkers and 80cm of Trenches 75 points
Vraksian Renegade Forces
Name Type Speed Armour CC FF Weapons Range Firepower Notes

Chaos Space Marines INF 15cm 4+ 4+ 4+ Autocannon 45cm AP5+/AT6+

Disciples of Xaphan INF 15cm - 6+ 5+ Autocannon 45cm AP5+/AT6+ Scouts

Meltagun (15cm) Small Arms, Macro Weapon

Exalted Enforcer INF 15cm 5+ 4+ 5+ Autocannon 45cm AP5+/AT6+ Fearless, Leader, Inspiring,
Supreme Commander
Power Weapon (base contact) Macro Weapon, EA+1

Hounds of Xaphan INF 15cm - 3+ - Vicious Jaws (base contact) (Assault Weapon), EA+1

Militia Enforcer INF 15cm 6+ 5+ 5+ Autocannon 45cm AP5+/AT6+ Fearless, Leader, Inspiring

Power Weapon (base contact) Macro Weapon, EA+1

Militia Fire Support INF 15cm - 6+ 4+ 2x Autocannons 45cm AP5+/AT6+

Militia Infantry INF 15cm - 6+ 5+ Autocannon 45cm AP5+/AT6+ One stand in every two has an
Autocannon

Ogyrn Berserkers INF 15cm 3+ 3+ Large Implements (base contact) (Assault Weapon) Macro Fearless
Weapon, EA+1

Rabble INF 15cm - 5+ 6+ Autopistols (15cm) Small Arms

Rabble Enforcer INF 15cm 6+ 5+ 6+ Disciplinary Tools (base contact) (Assault Weapon), EA+1 Fearless, Leader, Inspiring
Basilisk AV 20cm 5+ 6+ 5+ Earthshaker 120cm AP4+/AT4+
or
1BP, Indirect
AP5+
Heavy Bolter 30cm
Bombard AV 20cm 6+ 6+ 5+ Siege Mortar 45cm 2BP, IC, Ind
Heavy Bolter 30cm AP5+
Chaos Predator AV 30cm 4+ 6+ 4+ Twin Lascannon 45cm AT4+
2x Heavy Bolters 30cm AP5+

Chimera AV 20cm 5+ 6+ 5+ Earthshaker 120cm AP4+/AT4+


or
1BP, Indirect
AP5+
Heavy Bolter 30cm
Destroyer Tank Hunter AV 20cm 4+ 6+ 6+ Laser Destroyer 75cm AT2+, Sniper Reinforced Armour

Griffon AV 20cm 5+ 6+ 5+ Heavy Mortar 30cm 1BP, Indirect


Heavy Bolter 30cm AP5+

Hellhound AV 30cm 4+ 6+ 3+ Inferno Cannon 120cm AP3+, IC


Heavy Bolter 30cm AP5+

Hydra AV 30cm 5+ 6+ 5+ 2x Twin Hydra 45cm AP4+/AT5+


Autocannons
Heavy Bolter AP5+
30cm
Leman Russ AV 20cm 4+ 6+ 4+ Battlecannon 75cm AP4+/AT4+ Reinforced Armour
Battle Tank Lascannon 45cm AT5+
2x Heavy Bolter 30cm AP5+

Leman Russ AV 20cm 4+ 6+ 3+ Demolisher Cannon 30cm AP3+/AT4+, IC Reinforced Armour


Demolisher Lascannon 45cm AT5+ Thick Rear Armour
2x Plasma Cannon 30cm AP5+/AT5+

Leman Russ Vanquisher AV 20cm 4+ 6+ 4+ Vanquisher Cannon 75cm AP4+/AT2+ Reinforced Armour
Lascannon 45cm AT5+
2x Heavy Bolter 30cm AP5+

Malcador Annihilator AV 15cm 4+ 6+ 4+ Twin Lascannon 45cm AT5+ Reinforced Armour


Heavy Bolter 45cm AT5+
2x Lascannon 30cm AP5+

Malcador Defender AV 15cm 4+ 6+ 4+ 3x Twin Heavy Bolter 30cm AP4+ Reinforced Armour
Demolisher Cannon 30cm AP3+/AT4+, IC
Malcador Heavy Tank AV 15cm 4+ 6+ 4+ Battlecannon 75cm AP4+/AT4+ Reinforced Armour
Lascannon 45cm AT5+
2x Heavy Bolter 30cm AP5+
Malcador Infernus AV 15cm 5+ 6+ 3+ Inferno Gun 30cm BP3, IC Reinforced Armour

Medusa AV 20cm 6+ 6+ 5+ Medusa Siege Cannon 30cm MW4+, IC


Heavy Bolter 30cm AP5+

Minotaur AV 15cm 4+ 6+ 5+ Minotaur 120cm 2BP, Indirect Reinforced Armour,


Earthshakers Thick Rear Armour

Valdor Tank Hunter AV 15cm 4+ 6+ 6+ Neutron Laser 60cm MW3+, Disrupt Reinforced Armour
Projector
Lascannon 45cm AT5+
Hellblade AC Fighter 6+ - - 2x Reaper Autocannon 15cm AP4+/AT6+/AA5+, FxF

Hell Talon AC Fighter- 5+ - - Incendiary Bombs 15cm 2BP, FxF, IC


Bomber Havoc Launcher 45cm AP5+/AT6+, FxF
Twin Lascannon 30cm AT4+/AA4+, FxF

Harbinger AC/WE Bomber 5+ - - Incendiary Bombs 15cm 6BP, FxF, IC Reinforced Armour
Reaper Autocannon 15cm AP4+/AT6+/AA5+, FxF
Reaper Autocannon 15cm AP4+/AT6+/AA5+, Left
Reaper Autocannon 15cm AP4+/AT6+/AA5+, Right
Warhound Titan (Vraks WE 30cm 5+ 4+ 4+ Inferno Gun 30cm 3BP, IC
Cobfiguration) Vulcan Megabolter 45cm 4x AP3+/AT5+

Reaver Titan (Vraks WE 20cm 4+ 3+ 3+ Apocalypse Missile 60cm 3BP


Configuration) Launcher
Gatling Blaster 60cm 4x AP4+/AT4+
Laser Blaster 60cm 6x AP5+/AT3+
Warlord Titan (Vraks WE 15 cm 4+ 2+ 3+ Laser Blaster 60cm 6x AP5+/AT3+
Configuration) Quake Cannon 90cm 3BP, MW
2x Vulcan Megabolter 45cm 4x AP3+/AT5+
Vraksian Fortified Positions
Bunker: Counts as Fortifications (see 1.8.4). Can hold up to three infantry units. Units in a bunker may not be barged by war
engines.
Gun Emplacements: Provides vehicles with a cover save that works in the same manner as an infantry cover save (see 1.8.3).
Can hold up to one vehicle unit. Units in a gun emplacement may not be barged by war engines.
Minefield: Enemy units without Jump Packs or Skimmer must take dangerous tests for minefields. Enemy units may not re-roll
failed dangerous terrain tests for minefields.
Trench: Can hold one infantry unit per 4cm of length. Units in a trench may not be barged by war engines.

Fortified Position Effects Table

Terrain Infantry Vehicle

Bunker 3+ Cover Save Dangerous Terrain

Gun Emplacement 4+ Cover Save 5+ Cover Save

Minefield Dangerous Terrain Dangerous Terrain

Trench 4+ Cover Save Dangerous Terrain

Design Rationale: This list is about updating Evil & Chaos’s Vraksian Traitors to better represent a
Planetary Defence Force or second-rate Imperial Guard regiment who has turned renegade. Their
lack of contemporary equipment and operational expertise limit their offensive capabilities, but
some of their more rarely available equipment and allies of Chaos allow them some unexpected
flexibility.

To accomplish this, they have lost the normal commissar rules available to Imperial Guard. Their
equivalents have their hands full keeping the front-line troops holding the line and are only found
in the core infantry formations. They have also been given the ability to buy fortified positions
similarly to the Death Korps of Krieg and Imperial Fists.

As the ability to conduct complicated maneuver warfare is limited, their artillery and armoured
companies have been downgraded to platoons and made Support Formations while the Sentinel
squadron, Armoured Fist platoon and Chimera upgrade for the HQ platoon have been removed
altogether.

The Chaos Space Marine warbands on Vraks, while few in numbers, brought much-needed mobility
on the battlefield and often subsumed the renegades in the sectors they operated. To better
represent the integration between Chaos Marine warbands and the renegades, a Predator
detachment has been added to the Allied Formations list.
It has been noticed that Malcador companies were very good when garrisoned. They have been
reduced to support platoons of 4 and company upgrades of 2 to emphasise their not-quite-
superheavy status and take advantage of the upcoming Legions Imperialis plastic models.

While the defenders of Vraks had no shortage of powerful weaponry, they were unable to have
sufficient numbers of trained personnel to operate much of it. For this reason, Manticores and
Deathstrike Missiles have been removed, and traditional superheavy tanks not reintroduced.

Ogyrn Berserkers, Hounds of Vraks, and Worker/Beastmen/Mutant Rabble were notable parts of
the Imperial Armour Siege of Vraks army lists. They have been been added as their own formations,
both for their proxy potential and to take advantage of Vanguard & Onslaught Miniatures’ available
model ranges.

The Harbinger Bomber & Chaos Warlord Titan, while never canonically part of the Siege of Vraks,
have been kept in to represent better equipped and organised Chaos bands such as the Blood Pact.

Points values have been largely kept the same, except for where equivalent formations exist in
approved lists.

Approved by the Arch-Heretek of M’khand, Baxter-Ricketts 0707023M3

Changelog

0.1 Removed Armoured Companies, Armoured Fist Platoons, Deathstrike Missiles, Manticores,

and Sentinel Squadrons

Added Rabble Mobs, Berserker Ogyrn Mobs, Hounds of Xaphan Packs, Malcador Infernus,
Leman Russ & Malcador Platoons, Renegade Psyker characters and Fortified Positions

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