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expansion.

If you are not playing


with the Total War expansion, ignore
any game text on cards that relate to
Air Forces, or French and Chinese
pieces. Game text relating to the
expansion will be in brackets [ ].
Example: If you’re
not using the Total
Quartermaster General WW2
War expansion, The
Prelude adds a short pre-game
Long March can only
setting the stage for WW2. Prelude
be used to recruit a
has a truncated sequence of play
Soviet Army.
TENSION 0
The Long Mar
ch

designed to create differing opening


Recruit a Soviet
[or Chinese] Army
China or Szechuan, in
but the space must
be empty.

situations from whence regular play


can begin. Setup P69

When using Prelude, follow the


What’s New in following procedure:
Second Edition? 1. Place the tension track beside
This second edition of Prelude the board with a small counter of
completes the refresh of the your choice (we suggest an army
original series. This edition adds piece) on the “0” space.
two new cards and includes several 2. Shuffle your regular draw deck,
clarifications to the first edition. and then draw cards as usual
(10 cards for the base game;
12 cards when using the Total
Components War expansion). Examine these
― Rules cards but do not discard any yet;
― 1 Tension track just set them aside for now. Some
Prelude cards interact with your
― 109 Prelude cards (in 6 decks) opening hand. In addition, your
Your Prelude cards are not knowledge of your opening hand
commingled with your country’s will help you during the Prelude.
regular deck. 3. Shuffle your Prelude cards; then
immediately discard the top 2
Use a separate draw deck and
Prelude cards from your Prelude
discard pile for your Prelude cards.
draw deck.
Most of the Prelude cards will be
returned to the box before the 4. Draw a hand of 2 Prelude cards.
regular game begins. 5. Play the Prelude (pre-game) as
described in the next section.
Using Prelude with the 6. After the Prelude is concluded,
Total War Expansion any remaining Prelude cards
in your Prelude Hand, Prelude
Prelude is designed to be used with Deck, or Prelude Discard Pile can
either the base game alone or be returned to the game box (to
together with the Total War make space on the table).
7. Now take your regular hand draw deck runs out of cards, you
of cards and discard cards as do not draw more cards during
normal (3 cards for the base the Prelude. If the tension level
game, 5 when using the Total is 10 or more, or all players have
War expansion). one or fewer cards in hand, stop
8. Then begin the regular game on the Prelude.
Round 1. Each step is mandatory, if possible.

Prelude Turns Prelude Play Step


On your Prelude Play step, you may
The Prelude round order proceeds play 1 Prelude card from hand, or
like the regular game (Germany, you may play the top card of your
United Kingdom, Japan, Soviet Prelude draw deck. Since you can
Union, Italy, and United States), with look at the top card of your draw
each player finishing a Prelude turn deck at any time, you’ll know what
before the next starts. you’re getting.
Prelude Turn Sequence If you don’t like the top card of your
1. Prelude Play Step: Play a Prelude draw deck, you may discard
Prelude card (see below). it, and examine the new top card of
2. Prelude Discard Step: Discard your draw deck. You can repeat this
any remaining (0, 1, or 2) procedure until you decide to play
Prelude cards in your hand. one, run out of Prelude cards, or play
one from your hand after all.
3. Prelude Draw Step: Draw 2
Prelude cards. If your Prelude
Ending the Prelude
The Prelude can end in two ways:
Who Can See What?
The same basic secrecy rules When the tension
that apply to regular cards, apply level reaches 10
to Prelude cards – your cards in (“At War!”).
hand, discard pile, and face-down Every History card
are secret to you, like other played, including
cards in Quartermaster General. those played on Japanese–Sov
TENSION —1
iet
However, there are a few small
Non-aggress
Place on the table ion Pact
the table, adds gain +4 Victory face-up. Discard and

differences:
battles your piecePoints the first time Japan
Japanese piece yet if you have not battled a
its tension level this game.

You may always look at the modifier to the


P70


top card of your Prelude total tension level. TENSION —1
draw deck. Move the counter
― During your Prelude Play Japanese–Soviet
on the tension track
Step, at any time you may Non-aggression Pact
to record the current
discard the top card of your Place on the table face-up. Discard and
tension level.
Prelude draw deck. gain +4 Victory Points the first time Japan
As usual, you cannot share that battlesOR
your piece if you have not battled a
card’s information with your Japanese piecenoyet
When this game.
player has more than 1
teammates.
Prelude card in hand and all of the
P70
Prelude draw decks are depleted.
The Prelude ends immediately after History cards also have a tension
the current player’s turn is finished, level modifier (see Ending the
even if it is not the end of a full round. Prelude). Some History cards will be
placed face-up on the table (e.g.,
There is no need to keep track of
Molotov-Ribbentrop Pact). When
rounds in the Prelude game. After the
discarded, these cards are placed in
Prelude ends, the regular game begins
the Prelude discard pile, or back in
with Germany on Round 1, as usual.
the game box.

Prelude Cards Armament Cards


Armament cards
There are two kinds of Prelude
are played face-
cards, Armament and History.
down on the table,
References to Prelude cards will
like Response cards,
always be explicitly stated (i.e.
and can be used United Stat
es Army Air

“Prelude cards”, “Prelude draw


Corps
Use at the begin

during the regular Gain +1 Victoryning of your Victory step.


Point [or deploy

deck”, etc.). When the word “cards”


Force]. an Air

game (after the


is alone, it refers to the regular (not
P94

Prelude), like a
Prelude) game cards.
Response card.
Discarding Prelude Cards However, Armament cards
Prelude cards are never discarded to differ from Response cards in an
the regular discard pile, but always important way:
to the Prelude discard pile. A regular To use an Armament card, you
game card that refers to discards must discard 1 regular game
(e.g. Flexible Resources) never card from hand – but only when
refers to Prelude discards. the card is used from the table, not
when played to the table during the
Running Out of Prelude Cards Prelude.
If a Prelude card requires you to
discard from your Prelude draw Note that Armament cards are not
deck and you have no more Prelude Response cards – another game
cards, discard from the top of your card that refers to a Response card
regular draw deck instead. (e.g. Operation Magic) cannot act on
an Armament card (and of course
History Cards Armament cards are discarded to the
History cards are Prelude discard pile or game box).
similar to Event
cards in the regular
game – to use, just
No Reactions
follow the game
TENSION —1

during the Prelude


Molotov-Rib
Place on the table bentrop Pact
gain +4 Victory face-up. Discard and

text on the card. Germany battlesPoints the first time


not battled a Germyour piece if you
an piece yet this
have
game. Cards on the table that react
Most History cards P63 to game play, including Status,
are immediately Response, and Armament cards
discarded, but some are placed face- on the table cannot be used
up on the table and then discarded during the Prelude. Bolster cards
(and some benefit gained) when some cannot be used either, if using
Total War.
other game condition is met – a bit
like a Response card, but not secret.
Designer’s Notes
Writers of history always have a bias, Credits
whether overt or implied. I wrote this
Game Design
Prelude with the specific belief that Ian Brody
it would have been in the Allies favor
had they intervened earlier. Hence, it Development
is usually – but not always – beneficial Karin Weston-Brody
for the Allies to conclude the Prelude Graphic Design & Illustration
sooner; all things being equal, the Allies Nicholas Avallone
should try to add tension and the Axis Production & Supervision
remove it. But it is rarely the case that Roberto Di Meglio and
all things will be equal, and thus I can’t Fabio Maiorana
offer a hard and fast rule of thumb. Additional Editing
Be careful of the hidden cost of Fabrizio Rolla
Armament cards. You’ll have to discard Playtesters: Amanda Schack, Andy
Daglish, Anonymous, Bill Murdock,
when you want to use it, and that Dave Martin, David Bibicoff, Denis
discard may seem a lot easier when Mazurov, Heikki Laakkonen, Hervé
not looking at the cards in hand at the “Graftodt” Sicre, JB, Ludopoly, Milind
time! Marie Ludwig David Torbjörn Marios
Sebastian Mikalai Jana, Nyi Nyi Htun,
Adding both Total War and Prelude Sam LaSala, Samy Elias, Schenectady
to the base game will set you up for a Wargamers Association, Westchester
Gamers Group.
wild ride as so many more unexpected
combinations appear, and you may
find the games diverge further A game created by
from history. Of course, this is to be the Griggling Games’ design
expected, as Prelude alters the game’s studio. Produced, and distributed
trajectory at launch. Worldwide by Ares Games Srl.

Finally, you might consider a practice


round of just the Prelude before playing
the entire game. Because Prelude
can change the game’s trajectory so
substantially, it’s important all of Via dei Metalmeccanici 16, 55041,
the players fully understand the new Capezzano Pianore (LU), Italy.
mechanics. www.aresgames.eu
Retain this information
Prelude Card for your records.

Breakdown by Country © 2015, 2021 Ian Brody.


Country History Armament Quartermaster General WW2:
Prelude is a trademark of Ian
Germany 8 12
Brody. All rights reserved.
Japan 9 9
© 2021 Ares Games Srl.
Italy 9 7
Warning! Not suitable for children
United Kingdom 10 11 under three years. Small parts.
Soviet Union 9 8 Made in China.
United States 10 7

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