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The Quartermaster General WW2 Total War Expansion provides players with a

great number of new play options, without dramatically increasing the play time.

― Air Forces bring a whole new dimension You must own a copy of Quartermaster
to the conflict. Air Forces help defend General WW2 – Second Edition to use this
Armies and Navies in the same space, expansion.
or attack adjacent Air Forces in battle.
What’s new in the Total War Expansion?
― Chinese and French forces alter the
opening setup and add many new This expansion replaces first edition Air
strategies. Marshal and Alternate Histories from
Griggling Games, Inc. You’ll notice a few
― Bolster cards, played directly from changes from the originals, including:
hand, add a new level of tactics.
New cards: In addition to some new and
― Alternate “what if” cards represent reworked cards, Deploy Air Force cards
historical strategies that were have been renamed Air Power cards.
considered but never executed, like
Operation Sea Lion, the invasion of Gain air superiority: Air Forces may now
Britain. attack each other directly.
Contents
Credits Incorporating the New Cards 3
Game Design
Ian Brody
Changes to
Quartermaster General Rules 3
Development
Karin Weston-Brody New Card Types 4
Graphic Design & Illustration France and China 5
Nicholas Avallone

Second Edition Rules Editing Air Forces 6


John Velonis
The Air Step 6
Production & Supervision
Roberto Di Meglio and Fabio Maiorana Air Forces in Battle – Defense 6
Additional Editing
Air Forces in Battle – Attack 7
Fabrizio Rolla

Second Edition Playtesters: Andy Daglish, Experimental


Nyi Nyi Htun, Heikki Laakkonen, Simon Constructed Deck Rules 7
Macdonald, Marc Nelson Jr., Jeff Owen,
anonymous (x3) & the Westchester Gaming Card Distribution with
Group. Thanks also to Board Game Geek Base Set & Expansion Cards 8
community.
Pieces Distribution with
First Edition Playtesters: Karin Weston-
Brody, Murat Aksoy, Charleston, IL
Base Set & Expansion Pieces 8
Game Club (Jonathan Jax Hunt), David
J Czechowski, Charles Elsden, Matthew
Z. Graham, Tom Kiehl, Sam LaSala, Caleb
Martin, Mark Price, Eddie Rodriguez, Components
John Velonis, Schenectady Wargamers
Association, 007Bistromath, Nicholas ― Rulebook
Avallone, Marvin Birnbaum, Marc Nelson
Jr., Hervé “Graftodt” Sicre, Rolling bOnes, ― 165 cards
Mid-Hudson Area Wargaming Society. (Germany: 27, Japan: 28, Italy: 24,
United Kingdom: 29, Soviet Union: 24,
A game created by Griggling Games, Inc. United States: 33)
Produced, and distributed Worldwide by
Ares Games Srl. ― 5 wooden Army pieces
(France: 3, China: 2)

― 2 wooden Navy pieces


(France: 2)
Ares Games Srl, Via dei Metalmeccanici 16, ― 13 wooden Air Force pieces
55041, Capezzano Pianore (LU), Italy.
(Germany: 2, Japan: 2, Italy: 1,
www.aresgames.eu
United Kingdom: 2, Soviet Union: 1,
Retain this information for your records. United States: 3, France: 1, China: 1)
© 2014, 2020 Griggling Games, Inc.
WW2 Quartermaster General is a ― Punch-out counter sheet includes:
trademark of Griggling Games, Inc.
All rights reserved. © 2020 Ares Games Srl.
― 1 France Home marker
― 1 China
- 2 -Home marker
Made in China. Warning. Not suitable for ― 1 Soviet Union Home marker
children under three years. Small parts.
― 2 Supply/No Supply markers
― 1 Player Aid

-2-
Incorporating the New Cards Changes to
There are 5 cards Quartermaster General Rules
which are substitute
cards for the base Apply the following changes to the
game. These cards have the exact same Quartermaster General WW2 rules when
title, and the word “Substitute” is printed playing with this expansion (indicated page
on them. Remove these cards from the numbers refer to the base game rulebook):
base game, and use the substitute cards
in their stead. The substitute cards are:
Setup
(See Setup, page 3.)
Dutch East Indies, Free France, Free
French Allies*, American Volunteer Group When using the Total War Expansion,
Expands, and Ledo and Burma Roads*. each country begins the game by drawing
12 cards from its deck and discarding 5,
* Note that these two cards have switched
resulting in an opening hand of 7 cards.
decks.
In addition, place a French (blue) Army
After making these substitutions, shuffle in Western Europe and a Chinese (brown)
the rest of the new cards into their Army in China.
respective decks.
Turn Sequence
(See Turn Sequence, page 8.)

Total War Turn Sequence When using the Total War Expansion, an
Air step is added after the Play step.
1. Play Step:
Play or discard one card from Discard Step
your hand. (See Turn Sequence, page 8.)

2. Air Step (Optional): During your Discard step, you must either
Deploy or marshal an Air Force, discard at least 1 card from hand, or your
or gain air superiority. team deducts 1 Victory Point.

3. Supply Step: Reallocate Resources


Remove your unsupplied pieces (See Reallocate Resources, page 11.)
from the board.
When using the Total War Expansion,
4. Victory Step: Reallocate Resources only requires you to
Collect Victory Points.* discard 3 cards from hand. Furthermore,
Reallocate Resources is considered a
5. Discard Step:
standard (not optional) rule.
Discard any number of cards
from your hand. Deduct 1 Victory
New Markers
Point if you do not discard at least
The Total War Expansion includes a few
1 card.
markers to use as reminders of the effect
6. Draw Step: of specific Soviet Union cards.
Draw until your hand has seven
― Soviet Union Home marker, to
cards.**
use when the Soviet Union Home
*Skip this step if your Home space is space is moved;
occupied by an enemy Army.- 3 - ― Two double-faced Supply/
**Response and Status cards on the NoSupply markers, to use
table are not in your hand. when the Supply status of a
space is modified.
-3-
New Card Types Bolster
Bolster cards may be used directly from
The Total War Expansion includes two new hand as reactions to game play. (The
card types: Air Power and Bolster. trigger for the reaction is specified on the
card). Unlike Response and Status cards,
You cannot use an Air Power or Bolster Bolster cards do not have to be played to
card as the card you must play during the table prior to being used.
your Play step (although Bolster cards
may be triggered during the Play step). Use of a Bolster card is always optional.
However, you may discard an Air Power Once used, Bolster cards are discarded.
or Bolster card with no effect to satisfy Many Bolster cards can be used out of turn;
the Play step this means you may have fewer than seven
requirement. cards in hand when beginning your turn.
Many Bolster cards specify that you must
discard one or more cards from your hand
Air Power or draw deck. These cards are discarded
Air Power cards may in addition to the Bolster card, unless the
be used in the Air card text indicates otherwise.
step, to deploy an Some Bolster cards require you to discard
Air Force or gain Air a specific type of card from hand. In this
Superiority (see Air situation, the card type is revealed, but
Forces and The Air any additional text is kept secret from the
Step, page. 6).
TW1

other players.

Example: The United States plays Fleet


Deployed to Pearl Harbor. After building
the Navy in the East Pacific (A), it discards
the Bolster card A Great, Sleeping Giant
from hand. The United States discards the
top card of its draw deck to build an Army
in New Zealand (B).

A Great, Sle
Use when you buieping Giant
with “Pacific” in ld a Navy in a space
top 1 card of you the title. Discard the
Army or Navy in r draw deck to build an
an adjacent space.

Fleet De TW136

Harbor ployed to Pearl


Recruit an Arm
Navy adjacent toy in Hawaii; then build a
A Great, Sleeping
Hawaii.
Giant
Use when you build
2E191
a Navy in a space
Fleet Deployed to with “Pacific” in the
Pearl Harbor title. Discard the top
Recruit an Army in 1 card of your draw
Hawaii; then build deck to build an
- 4 -
a Navy adjacent to Army or Navy in an
Hawaii. adjacent space.

-4-
Example: Japan Kingdom. Thus France can score Victory
plays the Bolster Points during the Victory step of the
card Yamamoto United Kingdom’s turn even if the United
aboard the Kingdom’s Home space is occupied — the
Yamato. In order step is not skipped for France. Likewise, if
to play this card, Western Europe is occupied by an Axis
Japan discards army but the United Kingdom is not,
the Response Destroyer Tr
Use when you batt ansport
le a sea space. Bui
France must skip its Victory step
card Destroyer (exception, Government in Exile), but the
1 or 2 Armies ad
adjace ld
batt
ttled cen
ntt to the space just
led..

Transport. Japan Yamamo United Kingdom still scores.


Yamato to aboard the
should show the Use at the beginn 2E90

Discard a Respon ing of your Play step.


other players to deploy an Air se card from your hand

France
your supplied NavForce in a space with
y.
the “Response”
― During setup, place a French
TW64

header on Destroyer Yamamoto


Transport, but not aboard the Yamato Army and the France Home
show the name or Use at the beginning marker in Western Europe.
game text of the
of your Play step. ― French pieces must trace their own
Discard a Response
card. supply lines, as a separate country
card from your hand
to deploy an Air from the United Kingdom.
Force in a space with ― The Home space for France is Western
France your supplied Navy. Europe. The Government in Exile card
and China moves the French Home space to the
United Kingdom if Western Europe is
When using this expansion, the forces of occupied by an Axis Army.
the Allied nations of China (brown) and ― During its turn, the United Kingdom
France (blue) are now represented with scores points and checks supply for
their own Armies, Navies, and Air Forces. French pieces.
― During the Air step, the United Kingdom
China and France are not represented by player may discard a card from hand to
additional players and do not have their marshal a French Air Force (in addition
own separate decks. Play involving French to deploying or marshaling a United
and Chinese pieces is always specified on a Kingdom Air Force). The United
card. Cards that refer to a player’s pieces Kingdom player repositions the French
(or actions) without specifying the country Air Force should the situation arise.
refer to that Allied country’s own pieces,
and not the French or China
Chinese pieces. ― During setup, place a Chinese
Army and the China Home
For example, the
marker in China.
United States card
― Chinese pieces must trace their own
Wartime Production
supply lines, as a separate country
cannot be used to
from the United States.
build a Chinese Wartime Pr
― The Home space for the Chinese is China.
Army, nor can it be Use once per turnoduction
Army. Discard the when you build an
draw deck to bui top 1 card of your ― During its turn, the United States
used in reaction ld an additional
Army.
scores points and checks supply for
to a Chinese Army
Chinese pieces.
being built.
2E220

Wartime ― During the Air step, the United States


Production
China and France Use once per turn
player may discard a card from hand
score victory when you build an to marshal a Chinese Air Force (in
points Army.-Discard
5 - the addition to deploying or marshaling a
top 1 card of your United States Air Force). The United
independently of draw deck to build
the United States an additional Army.
States player repositions the Chinese
and the United Air Force should the situation arise.
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Air Forces Air Forces in Battle – Defense
When your Army or Navy would be
Air Pieces removed from the board due to a battle,
A country can never have more than one you may remove an Air Force from the
Air Force in a space. Each country with an same country in the same space instead,
Army or Navy in a space can also have an as a reaction. If you do not choose to
Air Force in that space. remove the Air Force and it is left in the
space without a supplied Army or Navy
An Air Unit is supplied if it is in the same from the same country, the Air Force
space as a supplied Army or Navy from the must be repositioned (or removed). This
same country. reaction is not available if the Army or
Navy is eliminated instead of battled.
Reposition
If at any time your Air Force is in a space
without an Army or Navy from the same
country, you must immediately move it to
an adjacent space occupied by a supplied
Army or Navy (from the same country).
If there is no such space, the Air Force
is removed from the board. You may not
reposition to a space that already contains
an Air Force from the same country.

The Air Step


During the Air step, you may do one of the
Germany has an Army in Ukraine,
three following actions:
and the Soviet Union has an Army
― Deploy Air Force: Discard an Air and Air Force in Moscow. Germany
Power card and place one of your plays a Land Battle to remove the
country’s available Air Forces in a Soviet Army, but the Soviet Union
space with one of the same country’s uses the Air Defense reaction,
supplied Army or Navy pieces. sacrificing its Air Force instead, so
the Soviet Army remains in Moscow.
OR
― Marshal Air Force: Discard any card
from your hand and select one of your
supplied Air Forces on the board. You
may move that Air Force to any space
with one of the same country’s supplied
Army or Navy pieces — even the same
space, to trigger a reaction.

OR
― Gain Air Superiority: Discard an Air
Power card and eliminate an enemy Air
Force in a space adjacent to one of your
supplied Air Forces. You may gain air - 6 -
superiority in a space where there is no
enemy Air Force in order to trigger a
reaction.
-6-
Air Forces in Battle – Attack
Experimental
When an opponent uses the Air Defense Constructed Deck Rules
reaction, you may remove your own
supplied Air Force adjacent to the space These rules allow players to
battled in order to remove the Army or construct their own decks to try
Navy originally targeted by the battle. different or specific strategies.
Instead of using the full decks
created when you incorporated the
Total War Expansion cards, secretly
choose the cards you wish to use in
this game until the deck is the size
indicated on the following chart.
The other cards are not used in this
game.

Note that you may choose the 5


substitute cards provided in this
expansion, but not the substituted
base game cards.

When using the Constructed Deck


rules, players do not lose a Victory
Point when they do not discard
a card during the Discard step.
Germany has an Army and Air Force (Essentially, the Discard step is
in Ukraine, and the Soviet Union has unchanged from the base game.)
an Army and Air Force in Moscow. When using the Constructed Deck
Germany plays a Land Battle to rules, Reallocate Resources costs 4
remove the Soviet Army, but the cards to use.
Soviet Union uses the Air Defense
reaction to remove its Air Force
instead. Germany then uses the Air Deck Size
Attack reaction, removing its own
Air Force and the Soviet Army.
Germany 50 cards

Italy 38 cards

Japan 43 cards

Soviet Union 42 cards

United Kingdom 47 cards

- 7 - United States 50 cards

-7-
Extended Game Play Example
Germany has an
Army in Germany
and Eastern Europe;
and has Wolf Packs,
Dive Bombers, and
Blitzkrieg on the
table.
Tactical In Stalingrad Bletchley Pa
Use at the beginnnovations Use when your Use when the Axi rk
The Soviet Union Discard your Stat ing of your Play step.
to place a Status us card from the table
card from your
about to be remArmy in Ukraine is
oved. Do not rem
that Army this turn
.
ove
to use a Bolster s declares its intention
card, but before
is resolved. Discard any text
to discard the Axi 1 card from hand
has an Army in
the table. hand on
resolving its text s Bolster card without
.

Moscow, Russia, TW14 2E131 TW109

Ukraine and Tactical Stalingrad Bletchley Park


an Air Force in Innovations Use when your Army Use when the Axis
Use at the beginning in Ukraine is about to declares its intention
Russia. Stalingrad
of your Play step. be removed. Do not to use a Bolster card,
is face down on the Discard your Status remove that Army but before any text
table. card from the table this turn. is resolved. Discard
to place a Status 1 card from hand
At the beginning card from your hand to discard the Axis
on the table. During the Play Bolster card without
of the Play
Step, Germany plays resolving its text.
step, Germany
Land Battle against
announces the
Ukraine. The Soviet
intention to use the Bolster card Tactical
player decides to use Stalingrad rather
Innovations. (Germany intends to discard
than lose the Army. Germany could use Dive
Wolf Packs to place Bias for Action on the
Bombers to battle in Russia, but decides
table.)
against it. This ends Germany’s Play Step.
The United Kingdom uses Bletchley
During the Air Step, Germany uses an
Park as a reaction to the use of Tactical
Air Power card to place an Air Force in
Innovations; the United Kingdom discards
Eastern Europe. Germany then uses the
1 card from hand in addition to Bletchley
Bolster card Ju-87 to battle Russia. This
Park. Tactical Innovations is discarded
requires Germany to discard a card from
without effect.
the top of its draw deck.

- 8 -

-8-
The Soviet Union could remove its Air Without any other adjacent armies to
Force in Russia to save the Army, but battle, Germany’s Dive Bombers cannot be
decides to save the Air Force. The Soviet used this turn (since the Army in Ukraine
Union’s Army in Russia is removed. The is still protected by Stalingrad).
Soviet Union uses a Reposition reaction to
move its Air Force to Moscow. If the United Kingdom had not used
Keep Calm and Carry On to cancel the
Germany announces its intention to use Blitzkrieg, Germany would have an
Blitzkrieg to build an Army in Russia. Army in Russia and could have used Dive
However, the United Kingdom uses Keep Bombers against Moscow.
Calm and Carry On as a reaction to
Germany’s use of a Status card. The United It should be noted that at the end of the
Kingdom discards a card from hand (in German turn, the United Kingdom has
addition to Keep Calm and Carry On), to only 3 cards remaining in hand.
spoil Germany’s Blitzkrieg.

Keep Calm
Use when the Axiand Carry On
to use a Status cards declares its intention
is resolved. Discard, but before any text
Dive Bomb hand to prevent 1 card from you
r
Use once per turners Status card this the Axis from using that
land space. Discardwhen you battle a turn.
Ju-87 Blitzkrieg
Use when you dep your draw deck the top 1 card of Use once per turn
Force. Discard the loy or marshal an Air adjacent land spato battle in the same or land space. Discardwhen you battle a TW111

draw deck to batt top 1 card of your ce to the one batt your draw deck the top 1 card of
led.
to that Air Force. le a land space adjacent space battled. to build an Army in the Keep Calm
2E35
and Carry On
TW12
Dive Bombers 2E33
Use when the Axis
Ju-87 Use once per turn Blitzkrieg declares its intention
Use when you deploy when you battle a Use once per turn to use a Status card,
or marshal an Air land space. Discard when you battle a but before any text
Force. Discard the the top 1 card of land space. Discard is resolved. Discard
top 1 card of your your - 9 deck
draw - to the top 1 card of 1 card from your
draw deck to battle a battle in the same or your draw deck to hand to prevent the
land space adjacent adjacent land space build an Army in the Axis from using that
to that Air Force. to the one battled. space battled. Status card this turn.

-9-
© 2011, 2020 ArEs GaMeS SrL. WiNgS Of GlOrY® Is A ReGiStErEd TrAdEmArK Of ArEs GaMeS SrL. AlL RiGhTs ReSeRvEd.
WgF101 WgF102 WgF103 WgF104
SpAd xIiI sOpWiTh CaMeL AlBaTrOs D.Va FoKkEr Dr.I

FlY ThE SkIeS iN tHe aGe oF tHe kNiGhTs oF tHe aIr!


The year is 1917. All across Europe, while men face a last–ditch battle in the mud of the trenches, colorful biplanes fly
in the foggy sky, gallantly fighting each other as true “knights of the air”.
Learn to play WW1 Wings of Glory with one or two Duel Packs. Expand the game and enjoy the full game system
with the WW1 Rules and Accessories Pack and two or more WW1 Airplane Packs or Special Packs, each
featuring a new miniature and its maneuver deck.
Find the complete collection of WW1 Airplane Packs, Special Packs and Accessories at
www.aresgames.eu/games/ww1-wings-of-glory-line.
- 10 -

FaCeBoOk.cOm/aReSgAmEs
WgF002A
aReSgAmEs.eU - 10 - Ww1 RuLeS AnD AcCeSsOrIeS PaCk
© 2011, 2020 ARES GAMES SRL. WINGS OF GLORY® IS A REGISTERED TRADEMARK OF ARES GAMES SRL. ALL RIGHTS RESERVED.
WGS401 WGS402 WGS403 WGS404
Supermarine spitfire Mk.I Messerschmitt Bf.109 E–3 HAWKER HURRICANE MK.I JUNKERS JU.87 B–2

FLY AND FIGHT IN THE SKIES OF WORLD WAR 2!


From 1939 to 1945, all over the world, earth and sky were aflame with battle. In the largest war ever fought by
mankind, supremacy in the air could mean victory or defeat...
The WW2 Wings of Glory Battle of Britain Starter Set is the ideal entry point to the WW2 version of the
Wings of Glory® game system and it includes all the rules and accessories you need to play. Expand your
game with additional Airplane Packs, each one including a detailed, ready-to-play model in 1:200 scale.
Find the complete collection of WW2 Airplane Packs, Special Packs and Accessories at
www.aresgames.eu/games/ww2-wings-of-glory-line.
- 11 -

Facebook.com/aresgames
WGS003A
aresgames.eU - 11 - BATTLE OF BRITAIN STARTER SET
Card Distribution with Base Set & Expansion Cards

United Soviet United


Germany Italy Japan Kingdom Union States

Build Army 6 4 4 5 9 5

Build Navy 2 4 7 6 1 5

Economic Warfare 8 4 5 2 — 9

Event 13 11 — 14 9 15

Land Battle 8 5 3 4 7 4

Response — 6 19 9 8 —

Sea Battle 2 2 4 5 2 4

Status 14 8 7 10 11 14

Air Power 5 3 5 4 3 6

Bolster 10 7 8 7 8 10

Pieces Distribution with Base Set & Expansion Pieces

Army Navy Air

Germany 7 3 2

Italy 4 3 1

Japan 5 5 2

United Kingdom 5 5 2

Soviet Union 7 1 1

United States 5 6 3

France 3 2 1

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China 2 — 1

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