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great number of new play options, without dramatically increasing the play time.
― Air Forces bring a whole new dimension You must own a copy of Quartermaster
to the conflict. Air Forces help defend General WW2 – Second Edition to use this
Armies and Navies in the same space, expansion.
or attack adjacent Air Forces in battle.
What’s new in the Total War Expansion?
― Chinese and French forces alter the
opening setup and add many new This expansion replaces first edition Air
strategies. Marshal and Alternate Histories from
Griggling Games, Inc. You’ll notice a few
― Bolster cards, played directly from changes from the originals, including:
hand, add a new level of tactics.
New cards: In addition to some new and
― Alternate “what if” cards represent reworked cards, Deploy Air Force cards
historical strategies that were have been renamed Air Power cards.
considered but never executed, like
Operation Sea Lion, the invasion of Gain air superiority: Air Forces may now
Britain. attack each other directly.
Contents
Credits Incorporating the New Cards 3
Game Design
Ian Brody
Changes to
Quartermaster General Rules 3
Development
Karin Weston-Brody New Card Types 4
Graphic Design & Illustration France and China 5
Nicholas Avallone
-2-
Incorporating the New Cards Changes to
There are 5 cards Quartermaster General Rules
which are substitute
cards for the base Apply the following changes to the
game. These cards have the exact same Quartermaster General WW2 rules when
title, and the word “Substitute” is printed playing with this expansion (indicated page
on them. Remove these cards from the numbers refer to the base game rulebook):
base game, and use the substitute cards
in their stead. The substitute cards are:
Setup
(See Setup, page 3.)
Dutch East Indies, Free France, Free
French Allies*, American Volunteer Group When using the Total War Expansion,
Expands, and Ledo and Burma Roads*. each country begins the game by drawing
12 cards from its deck and discarding 5,
* Note that these two cards have switched
resulting in an opening hand of 7 cards.
decks.
In addition, place a French (blue) Army
After making these substitutions, shuffle in Western Europe and a Chinese (brown)
the rest of the new cards into their Army in China.
respective decks.
Turn Sequence
(See Turn Sequence, page 8.)
Total War Turn Sequence When using the Total War Expansion, an
Air step is added after the Play step.
1. Play Step:
Play or discard one card from Discard Step
your hand. (See Turn Sequence, page 8.)
2. Air Step (Optional): During your Discard step, you must either
Deploy or marshal an Air Force, discard at least 1 card from hand, or your
or gain air superiority. team deducts 1 Victory Point.
other players.
A Great, Sle
Use when you buieping Giant
with “Pacific” in ld a Navy in a space
top 1 card of you the title. Discard the
Army or Navy in r draw deck to build an
an adjacent space.
Fleet De TW136
-4-
Example: Japan Kingdom. Thus France can score Victory
plays the Bolster Points during the Victory step of the
card Yamamoto United Kingdom’s turn even if the United
aboard the Kingdom’s Home space is occupied — the
Yamato. In order step is not skipped for France. Likewise, if
to play this card, Western Europe is occupied by an Axis
Japan discards army but the United Kingdom is not,
the Response Destroyer Tr
Use when you batt ansport
le a sea space. Bui
France must skip its Victory step
card Destroyer (exception, Government in Exile), but the
1 or 2 Armies ad
adjace ld
batt
ttled cen
ntt to the space just
led..
France
your supplied NavForce in a space with
y.
the “Response”
― During setup, place a French
TW64
OR
― Gain Air Superiority: Discard an Air
Power card and eliminate an enemy Air
Force in a space adjacent to one of your
supplied Air Forces. You may gain air - 6 -
superiority in a space where there is no
enemy Air Force in order to trigger a
reaction.
-6-
Air Forces in Battle – Attack
Experimental
When an opponent uses the Air Defense Constructed Deck Rules
reaction, you may remove your own
supplied Air Force adjacent to the space These rules allow players to
battled in order to remove the Army or construct their own decks to try
Navy originally targeted by the battle. different or specific strategies.
Instead of using the full decks
created when you incorporated the
Total War Expansion cards, secretly
choose the cards you wish to use in
this game until the deck is the size
indicated on the following chart.
The other cards are not used in this
game.
Italy 38 cards
Japan 43 cards
-7-
Extended Game Play Example
Germany has an
Army in Germany
and Eastern Europe;
and has Wolf Packs,
Dive Bombers, and
Blitzkrieg on the
table.
Tactical In Stalingrad Bletchley Pa
Use at the beginnnovations Use when your Use when the Axi rk
The Soviet Union Discard your Stat ing of your Play step.
to place a Status us card from the table
card from your
about to be remArmy in Ukraine is
oved. Do not rem
that Army this turn
.
ove
to use a Bolster s declares its intention
card, but before
is resolved. Discard any text
to discard the Axi 1 card from hand
has an Army in
the table. hand on
resolving its text s Bolster card without
.
- 8 -
-8-
The Soviet Union could remove its Air Without any other adjacent armies to
Force in Russia to save the Army, but battle, Germany’s Dive Bombers cannot be
decides to save the Air Force. The Soviet used this turn (since the Army in Ukraine
Union’s Army in Russia is removed. The is still protected by Stalingrad).
Soviet Union uses a Reposition reaction to
move its Air Force to Moscow. If the United Kingdom had not used
Keep Calm and Carry On to cancel the
Germany announces its intention to use Blitzkrieg, Germany would have an
Blitzkrieg to build an Army in Russia. Army in Russia and could have used Dive
However, the United Kingdom uses Keep Bombers against Moscow.
Calm and Carry On as a reaction to
Germany’s use of a Status card. The United It should be noted that at the end of the
Kingdom discards a card from hand (in German turn, the United Kingdom has
addition to Keep Calm and Carry On), to only 3 cards remaining in hand.
spoil Germany’s Blitzkrieg.
Keep Calm
Use when the Axiand Carry On
to use a Status cards declares its intention
is resolved. Discard, but before any text
Dive Bomb hand to prevent 1 card from you
r
Use once per turners Status card this the Axis from using that
land space. Discardwhen you battle a turn.
Ju-87 Blitzkrieg
Use when you dep your draw deck the top 1 card of Use once per turn
Force. Discard the loy or marshal an Air adjacent land spato battle in the same or land space. Discardwhen you battle a TW111
draw deck to batt top 1 card of your ce to the one batt your draw deck the top 1 card of
led.
to that Air Force. le a land space adjacent space battled. to build an Army in the Keep Calm
2E35
and Carry On
TW12
Dive Bombers 2E33
Use when the Axis
Ju-87 Use once per turn Blitzkrieg declares its intention
Use when you deploy when you battle a Use once per turn to use a Status card,
or marshal an Air land space. Discard when you battle a but before any text
Force. Discard the the top 1 card of land space. Discard is resolved. Discard
top 1 card of your your - 9 deck
draw - to the top 1 card of 1 card from your
draw deck to battle a battle in the same or your draw deck to hand to prevent the
land space adjacent adjacent land space build an Army in the Axis from using that
to that Air Force. to the one battled. space battled. Status card this turn.
-9-
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aresgames.eU - 11 - BATTLE OF BRITAIN STARTER SET
Card Distribution with Base Set & Expansion Cards
Build Army 6 4 4 5 9 5
Build Navy 2 4 7 6 1 5
Economic Warfare 8 4 5 2 — 9
Event 13 11 — 14 9 15
Land Battle 8 5 3 4 7 4
Response — 6 19 9 8 —
Sea Battle 2 2 4 5 2 4
Status 14 8 7 10 11 14
Air Power 5 3 5 4 3 6
Bolster 10 7 8 7 8 10
Germany 7 3 2
Italy 4 3 1
Japan 5 5 2
United Kingdom 5 5 2
Soviet Union 7 1 1
United States 5 6 3
France 3 2 1
- 12 -
China 2 — 1
- 12 -