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PLACE IMAGE HERE

Longing Calling
A Vaesen mystery brief

INTRODUCTION: Everyone desires something or someone. We struggle to


satisfy our heart’s needs. In this mystery the investigators will dive into a
disaster sprung from love, hurt, greed and sorrow. What will you do to
prevent a village being consumed by a soul’s thirst?

Written by Tobias Kröger, Editing by David Whitworth

This product was created under license. Vaesen and its logo are trademarks of Fria Ligan AB and Johan Egerkrans.

This work contains material that is copyright Fria Ligan AB, Johan Egerkrans and/or other authors. Such material is
used with permission under the Community Content Agreement for Free League Workshop.

All other original material in this work is copyright 2022 by Tobias Kröger and published under the Community
Content Agreement for Free League Workshop.
LONGING CALLING

Within this booklet you will find an outline for a mystery


that you can use to develop your own story. Please use it
to spark your imagination and expand upon what has Human desires
been created here. You will find a short summary of the Ask your players what their
story and background, a countdown, descriptions of characters desire. Discuss this on the
NPCs, the Vaesen and the necessary ritual. journey before arriving at the village.
There are many amazing stories about Sjora that can Let everyone describe what they are
be used for inspiration to expand upon what is written in longing for and how his drives them
this short scenario. The story presented here has themes forward.
of love, loneliness, kidnapping and loss of agency. Before
play starts make sure that everyone is ok with these This information can be used later
themes. There are parts of the story that involve at least to offer them glimpses of the mystery.
one Investigator (player character) and several npcs Maybe one or two of these things can
having something happen to them beyond their control. be offered by the Sjori in a
This can be left out from the mystery easily if anyone confrontation.
feels uncomfortable. The main aim of the game is for
everyone to have fun and feel included and comfortable
with the events in the mystery. Complications (Secondary
Background (Main conflict) Conflict)
Nils Gustafson lives in the small fishing village of There is a new carpenter in town. After her father died,
Enslighet, on the shores of a mountain lake, Sjö Dröm. Linda Bergstrom returned home from the having lived
The lake is full of fish and keeps the inhabitants of by the coast of Sweden. She brought with her new ideas
Enslighet well fed. One night as Nils is returning from for better fishing nets, nets that are better at catching
his secret haven on one of the isles he witnesses a fish than any of the traditional nets. Traditionalists in
beautiful maiden emerging from the floods and instantly Enslighet say that her nets disturb the ground and take
falls in love with her. But she is no ordinary maiden, she too much from the lake. Also, Linda’s disregard for
is one of the three sisters living at the bottom of the lake, superstitions, like making sacrifices to the lake, spreads
a Sjora or lake wife. His desire for her drives him to bad to the people working for her. All of this could bring bad
decisions. To gather his thoughts he often rows to a luck and the wrath of the “voice of the lake”. Some of the
ruined abbey on another of the islands where he finds younger folk, like Nils and his friend Thomas Wallin, are
buried within some old scriptures a ritual to bind the happy to work with her. Others, like Astrid Hintze, the
Sjora. With a burning and aching heart, he lures her onto de facto spokesperson of the village, are trying to get rid
his boat and takes her to his hiding spot. There his trap of her. A recent storm tore not only some of the fishing
is laid and he binds her with the ritual. He then tries to boats apart but also a few building, like Lina’s workshop.
live a happy life. Unfortunately, the two remaining Sjoras Tensions, blame games and ramping up of hostilities
miss their sister and great pain befalls them. They prevent any cooperation. To make matters worse,
express their pain and longing in a song that can be Astrid’s daughter, Helma, seems to be drawn to Linda.
heard from time to time in Enslighet. People start to Siding with one of the two women means losing the
hum it and one after the other their own wishes and support of the other.
desires are overwritten with only one goal. To meet
these sisters and join them in their lament. A death Invitation
sentence, the Sjoras exact their revenge on the villagers, Dear gentlepersons,
who they believe took their sibling, guilty or not. I am writing to you out of desperation and in a scarce
moment of silence. Something has changed our village. The
people behave strangely, and during the nights more and
more forsaken souls leave their beds, vanishing into the
darkness. In a futile attempt to make sense out of this
madness I am willing to believe that there is something in
lake Sjö Dröm. Something that is calling us. Last night, I

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LONGING CALLING

heard it too, it draws on my soul. Please come to Enslighet, dried plants (a Learning test can be made to recognise
help us! Don’t let me become the fifth person to disappear! them as from the bottom of the lake), rope made from
With probably my last regards these plants and human hair (necessary for the binding
Sven Magnusson ritual). On a note nearby are the scribbled words: “Oh
Lord, father, protect me. I can’t escape from the
Clues melody.”
What is happening? Talking to the Other villagers they mention strange
Speaking to Sven Magnusson he can tell the PCs, dreams of the lake or long forgotten desires, the
that over the last two weeks 7 people have vanished. humming. Some talk about something old that lives in
(Three more have disappeared since they sent the letter.) the lake called the “voice of the lake” and how it is
Sven himself is on the brink of a break down. He knows customary to make small sacrifices (coin, fish, etc) to the
that Nils was the first to go. After he vanished Sven voices. But lately some of the younger folk, those
noticed the some villagers started to hum a strange tune. working at Linda’s place, tend to “forget” their duties.
Many of the villagers now hum this strange song, There are muttered words blaming Linda, saying she has
nobody truly knows or remembers it upon being angered the voice and now it wants revenge. There are
questioned and at first the victims don’t notice they are rumours of people going mad as they try to confess their
humming. For the first few days they act irrationally and love for someone or stealing sentimental items belonging
seem follow their impulses and desires, making quite the to their secret love.
scene. These scenes get more dramatic as the days go by,
until after humming for a number of days, they
disappear. Sven knows all this, but bits can be gleaned Places
from other villages who are not cursed with humming.
 Mountain path: void of people, flowers, cold
Nils suggests his best friend, Thomas, who might know wind
more.  Tavern: “The sad Trout”, gathering place of
To speak with Thomas Wallin the players will need people trying to mute the singing and heart
to get the assistance of Linda first as she won’t let them aching, weird looks
into the workshop. Thomas is repairing one of the  Nils’s home: dusty, untidy, like a prison
 Linda’s workshop: well equipped, half
workshops that was damaged in the storm that belongs
destroyed, busy place
to Linda. Helping with the repairs is one way to get her
 Astrid’s home: dried flowers, nicely
cooperation but allow the PCs to be inventive about decorated, a little aloft
seeking her help.  Isle of the abbey: mist, trees, twilight, reed
Once the PCs are able to talk to Thomas he tells them  Abbey: ruins, contorted, cold
that his friend was a loner and that he was often alone on  Shore of Sjö Dröm: so much reed, whispers,
the lake dreaming. Further questioning will reveal that bones
 Sjö Dröm: dark, deep, calling
he had several hiding spots on the isles in the lake. A few
weeks ago, Nils told Thomas that he fallen in love with a
mysterious girl, she has enchanted Nils, but he never
Countdown
mentioned her name. Afterwards he appeared more and  ON ARRIVAL: An oxen cart nearly tramples the
more stressed. Nils has always been a fatalist, but investigators, the driver is daydreaming and
humming a melancholic melody.
Thomas became really worried about his friend. He
 AFTER the second time they talk to an NPC, that
began to say things like “I need to be with her or there person starts humming, not being aware of it.
can’t be a life for me anymore” but never explained why.  FIRST TIME at the shore of the lake: A drowned
Nils’ home is a small place. To enter the players will body is found, covered in lake grass, with
need the help of Astrid Hintze. She has access to the strangulation marks caused by delicate fingers on
keys to open the house for investigation. Pressuring the neck.
Linda to help with the boat repairs secure the aid of
1. One of the investigators starts hearing the song, and
Astrid.
quietly begins to hum.
Investigating Nils’ house, the PCs can find, alongside 2. One of the humming villagers tries to find the
the usual belongings of a fisherman, some books about source of the song in the lake and is in danger of
folkloric practices, Mermaids and Necks. Also, there are drowning.

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LONGING CALLING

3. The humming PC is drawn to the lake and has a Their song echoes over the lake and can be heard from
vision of fulfilment of their wishes. time to time around Enslighet. It has happened again
4. During the night, the song intensifies, it is now
however, with Nils, she tried to stay away, but he caught
audible to all investigators.
her and bound her.
5. The next morning many villagers begin to gather at
the shore, eyes glazed over, humming.
6. DISASTER: The villagers begin to wander into the Might 7 Body Control 9 Magic 9 Manipulation 10
wet grave. Observation 9 Fear 1/1

Magical Powers
The final confrontation  Enchant
Nils hides with the Sjora within the old abbey. He had
 Curse
stockpiled a lot of food so that he wouldn’t need to  Summon Fogg, Wind and Waves
return across the lake for a long time. Only two of the  Learn the desire of a mortal
rooms in the abbey are decorated with rudimentary  Hallucinations
makeshift furniture. The Sjora is held within one of  Lowering the inhibition threshold to follow
them, the ritual rope tied to her and the ramshackle one’s desires
 Charm
bath. Gone half mad by his desires, which still haven’t
Conditions
been fulfilled, and by the songs of the lake sisters, he is
fast to use violence, against not just strangers, but also  The water stirs
the Sjora or himself. The Vaesen tries to answer the call  Luring +1
of her sisters night after night but is prevented by the  Indignations about being hurt +1
 Colouring the water red with blood -1
ritual. Though she is still able to use her powers against
 Hurt and raging -2
the Investigators. Fearing they might bring further harm
 Trying to drown everyone +2
to her the Sjora panics and will use her powers against  Turning into foam and reform at next
the players. She hast lost most her trust for mortals but sundown
can be calmed by true empathy. This can be played as a
rescue mission with a hostage that misinterprets the Combat
helping actions of the players as a threat. Attack Damage Range

Claws and teeth 1 0


The Vaesen: Sjora Drown 2* 0
Like the wood wife, the lake wife rules over a certain * Being dragged under water does 2 damage per turn to the
body of water. Her skin is pale and hair of a deep, dark player character.
green. Unlike a mermaid she has the body of a beautiful
woman, and with a simple gesture she can make mortals The Rituals
fall for her. The three sisters of the singing lake have The secret to the rituals can be found within the old
their own shoals of fish and lake cows and don’t usually library of the abbey, though Astrid is aware of them and
interact with the humans in the village much. They don’t knows hints and rumours as to what or where they
usually walk on land, aside for the occasional sacrifice, might be.
which is answered by a rich bounty of fish for the To bind: Weave your hair with lake grass to make a
villagers. They know secret melodies and words that strong rope. Make a knot for every day of the week and
enthral their listeners, unleashing their deepest desires, tie in an iron nail for every month of the year. Use the
or subverting their wishes. They brings dreams of beauty rope to encircle a body of water for the Sjora to reside in.
and fulfilment. One look into a mortal’s eyes tells the The last step, tie some hair of the Sjora to each nail. To
Sjora their deepest desires. Fog, waves, and wind are set her free the PCs need to untie her hair from the nails.
theirs to command. A long time ago, the youngest sister To pacify: The sisters sing a song with one stanza
fell in love with a monk. As we all know, these stories missing. The missing stanza drives the people in
always end tragically. And even though she told him the Enslighet mad. A player hearing the song and feeling
ritual to enable her to live on land for a year, it ended. touched by it can, over the course of the adventure,
So, she swore to never give her heart to a mortal man. become aware of the missing stanza, and learn how to

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LONGING CALLING

complete it. It must be about something they long for


and have given up the hope to ever achieve. The two Astrid Hintze
sisters will then know that they are not alone in their "It takes more than a pretty face and money to run a village.
pain and leave the people of the village alone. You need the will to cut out the bad ones to get through the
winter to be respected as a leader.”
Astrid’s mother, her mother, and the mothers before
them have led Enslighet through troubled times. They
The Cast have made sure that the traditions were upheld. They
Nils Gustafson watched so that nobody wandered from the path. They
"You must be mine!" guided those who struggled and waivered. Those who
Loner, daydreamer, cause of the troubles. He found questioned the way were made compliant or banished.
his true love, but she wasn’t willing or able to stay with Astrid loves her village and won’t accept harm to it any
him. At first, he tried to resist, but in the end, couldn’t, longer. She longs for her daughter Helma to lose interest
and he came up with a plan to kidnap the Sjora. Learning in Linda and take her place as Enslighet’s warden of the
about her weaknesses, he managed to take her from her traditions.
sisters. The magic did its part but don’t take Nils as the
• Physique 2 Precision 3
victim in this story. Instead of seeking help or a
• Logic 3 Empathy 2
mundane solution he used (mystical) violence to archive
• LEARNING 2 Vigilance 1 Inspiration 2
his goals.
Manipulation 2
• Physique 3 Precision 2 • Mental Toughness 3 Physical Toughness 3
• Logic 3 Empathy 2 • EQUIPMENT: notebook with a list of all debts in
• Close COMBAT 2 Force 3 LEARNING 2 the village, a bunch of keys (one of them to Nils
VIGILANCE 2 house, why?)
• Mental Toughness 3 Physical Toughness 3
• EQUIPMENT: Fishing knife (2 dmg), net, some To see one example of how you can play this
booze, cord made from his hair and lake grass scenario, you can see the author run the game on
youtube (link below). Only some of imagined places were
Linda Bergstrom used and the story went in a completely different
"I had to leave to find my way back home. But now that I am direction. One of the things the author tried for the first
here, I will stay and care for my family!" time was singing the song of the Sjora, which plays an
Strong willed, ready to fight and hoping to better the important role in the mystery. He picked a song, that he
fate of her family. During her teenager years her parents felt had the right tone and sang it to the players. Should
told her that she wasn’t their biological child. She went you feel like that is something you could do, try it! This
in search of her real parents. But over the years the trail mystery is only a guideline for your own stories to be
went cold, returning home she took her place in the told with a new Vaesen, the Sjora.
village. If Astrid learnt of this secret, it could help get rid
of Linda or be used to blackmail her. Linda longs to https://youtu.be/avX5a6mhtPc
finally feel accepted in her home and not like an
imposter.

• Physique 3 Precision 4
• Logic 2 Empathy 2
• Agility 2 Force 1 LEARNING 2 Observation 2
• Mental Toughness 4 Physical Toughness 3
• EQUIPMENT: handkerchief with the initials of her
birth parents and added initials of her adopted
parents in Enslighet, a set of good tools

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