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Drow Noble

Drow Noble CR 3

XP 800
Female drow cleric 3
CE Medium humanoid (elf)
Init +3; Senses darkvision 120 ft.; Perception +5

DEFENSE

AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)


hp 20 (3d8+3)
Fort +4, Ref +4, Will +6; +2 vs. enchantment
Immune sleep; SR 14
Weaknesses light blindness

OFFENSE

Speed 20 ft.
Melee mwk rapier +4 (1d6+1/18–20)
Ranged hand crossbow +5 (1d4/19–20plus poison)
Special Attacks bleeding touch (6/day), channel negative energy (4/day,
2d6, DC 12), touch of chaos (6/day)
Spell-Like Abilities (CL 3rd)

Constant—detect magic
At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
1/day—divine favor, dispel magic, suggestion (DC 14)

Spells Prepared (CL 3rd)

2nd—death knellD (DC 15), hold person (DC 15), silence (DC 15)
1st—bless, cause fear (DC 14), cure light wounds, protection from lawD
0th—bleed (DC 13), detect poison, read magic, resistance

D Domain spell; Domains Chaos, Death

STATISTICS

Str 12, Dex 17, Con 12, Int 10, Wis 17, Cha 12
Base Atk +2; CMB +3; CMD 16
Feats Channel Smite, Weapon Finesse
Skills Knowledge (religion) +6, Sense Motive +9, Spellcraft +6; Racial
Modifiers +2 Perception
Languages Elven, Undercommon
SQ poison use
Combat Gear drow poison (4), potion of invisibility, scroll of dispel magic,
wand of cure light wounds (CL 1st, 20 charges); Other Gear masterwork
breastplate, heavy steel shield, masterwork rapier, 400 gp

SPECIAL ABILITIES

Poison Use (Ex)

Drow are skilled in the use of poison and never risk accidentally poisoning
themselves. Drow favor an insidious toxin that causes its victims to lapse into
unconsciousness—this poison allows drow to capture slaves with great ease.

Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes;


initial effect unconsciousness for 1 minute; secondary effect
unconsciousness for 2d4 hours; cure 1 save.

Drow Noble Characters

Drow nobles are defined by their class levels—they do not possess racial Hit
Dice. A drow noble’s challenge rating is equal to her class level. Drow nobles
possess all of the racial traits listed for drow characters, plus the following:
+4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, –2
Constitution. Noble drow are very agile, observant, and regal. These
ability score modifiers replace the standard drow ability score modifiers.
Spell Resistance: Drow nobles have spell resistance equal to 11 + their
character level.
Spell-Like Abilities: Drow nobles can cast dancing lights, deeper
darkness, faerie fire, feather fall, and levitate each at will, and have
detect magic as a constant spell-like ability. A drow noble can also cast
divine favor, dispel magic, and suggestion once per day each. In some
cases, a drow noble’s spell-like abilities might vary, although the level of
a particular spell-like ability does not. A drow noble’s caster level for her
spell-like abilities is equal to her character level.

ECOLOGY

About one out of every 20 drow is gifted with special powers from birth—the
overwhelming majority of these exceptional drow are female, and as a result,
drow society tends to be matriarchal in nature. These special births are
engineered and encouraged among the ruling caste, and are far more likely
to occur when the mother is of noble heritage. Strangely, the status of the
father seems not to increase or decrease the chances of a child being born a
drow noble. Common drow children born to nobles are usually put to death—
sacrificed to one of the many demon gods to whom the drow offer worship.
It is rare for a drow noble to be born to common parents, but those who are
usually murder their parents or family before they come of age in order to
hide the truth of their base upbringing and to ease the processes of joining
one of their society’s noble houses. Drow nobles are more powerful than the
majority of their kin, and as such they quickly rise to power within their
houses. Advancement through the hierarchy of a drow noble house is usually
accomplished through a combination of assassination, seduction, and
treachery, leading most drow in power to be overly paranoid.

FAQ
Lead Pathfinder designer Jason Bulmahn states that Drow Noble characters
should be one level less than characters of standard races but this
information was rolled into the CR of the creature, rather than being separate
as it should have been. While messageboard posts are not considered
official errata, GMs are encouraged to consider this when trying to
determine how powerful Drow Noble characters might be.

[Source]

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