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CLockwork DRAGON age construct, unatigned Armor Class 18 (natural armor) Hit Points 184 (16412 + 80) Speed 40 ft. fly 80 ft. STR 23 (+6) DEX CON INT 10(60) 20(+5) 9-1) wis CHA 11(+0)5(-3) Saving Throws Dex +5, Con +10 slashing from nonmagical weapons that aren't adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed. petrified, poisoned Senses truesight 60 ft, darkviston 120 ft. passive Perception 20 Languages understands the languages of its creator but can't speak Challenge 14 (11,500 xP) Immutable Form. The dragon is immune to any spell or effect that would ater its form. Legendory Resistance (3/day). Ifthe dragon fails a saving throw, it can choose to succeed instead. ‘Self Destruct. When the dragon is reduced to O hit points it ‘explodes, and each creature within 30 feet of it must make @ OC 18 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (606) piercing damage on a failed save, or half as much damage ‘ona successful one, ‘ ACTIONS ’ ‘Multioetack. The dragon makes three attacks: one with is bite {and two with its claws. ‘ Bite. Melee Weopon Attack: +11 to hit, reach 10 ft, one target. Hit 17 (2410 + 6) piercing damage. ‘Clow. Melee Weapon Attock +11 to hit, reach $f, one target. Hit 13 (206 + 6) slashing damage. Toil. Melee Weapon Attack: +11 to hit, reach 15 ft. one target. Hit: 15 (208 + 6) bludgeoning damage. ‘Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Fire Tar Breath. The dragon sprays flaming tar in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, of half as much damage on a successful one. On a failed save, a creature is restrained (escape OC 18). While restrained in this way, a creature takes 10 (346) fire damage at the start of each ofits turns. ‘Knockout Gos Breath. The dragon exhales knockout gas in a 60- foot cone. Each creature in that area must succeed on a DC 18 ‘Constitution saving throw or fall unconscious for 10 minutes. This ‘effect ends for a creature ifthe creature takes damage or ‘someone uses an action to wake it. LeGenpary ACTIONS ‘The dragon can take 3 legendary actions, choosing from the ‘options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. ‘Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each ‘creature within 10 feet of the dragon must succeed on a DC 19 ‘Dexterity saving throw or take 13 (246 + 6) bludgeoning damage ee seems ae

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