1) Units that fail morale tests apply different effects depending on the result of a D6 roll. A roll of 1 means the unit must immediately rush away from enemies. A roll of 2-3 means the unit becomes shaken. A roll of 4-6 allows the player to choose between retreat or remaining.
2) Shaken units count as fatigued and automatically fail morale tests. They must spend their next activation doing nothing to remove the shaken condition.
3) Units can perform one out of activation move per round, such as retreating from combat after a failed morale test. But if a already shaken unit fails another test, it does not move again.
1) Units that fail morale tests apply different effects depending on the result of a D6 roll. A roll of 1 means the unit must immediately rush away from enemies. A roll of 2-3 means the unit becomes shaken. A roll of 4-6 allows the player to choose between retreat or remaining.
2) Shaken units count as fatigued and automatically fail morale tests. They must spend their next activation doing nothing to remove the shaken condition.
3) Units can perform one out of activation move per round, such as retreating from combat after a failed morale test. But if a already shaken unit fails another test, it does not move again.
1) Units that fail morale tests apply different effects depending on the result of a D6 roll. A roll of 1 means the unit must immediately rush away from enemies. A roll of 2-3 means the unit becomes shaken. A roll of 4-6 allows the player to choose between retreat or remaining.
2) Shaken units count as fatigued and automatically fail morale tests. They must spend their next activation doing nothing to remove the shaken condition.
3) Units can perform one out of activation move per round, such as retreating from combat after a failed morale test. But if a already shaken unit fails another test, it does not move again.
Morale Tests 2 or 3 - Shaken Important Note On Movement
Instead of applying the normal The unit becomes Shaken. Shaken Note that these rules allow units effects for when a unit fails a mo- units count as being Fatigued, and to make some move type actions rale test, apply the following effects, automatically fail morale tests as outside of their activation. A unit whether the unit takes the morale long as they are Shaken. can only make one single such out test due to shooting or in melee; of activation move type action in the They must still be activated normal- same round. After a unit fails a morale test, roll a ly, but must spend their activation D6 on the table below and apply the being idle and may do nothing, If a unit is called upon to make ano- effects of the result you obtained; which stops them from being Shaken ther due to a failed morale test, all at the end of their activation. other effects apply but the unit does • 1 - Run Away !!! not move.
• 2 or 3 - Shaken 4 to 6 - Retreat or Hold On
Example; A unit which charged in their The controlling player picks if the • 4 to 6 - Retreat or Hold On activation fails a morale test in melee, unit will retreat or hold on. If the and obtains a result of ‘Run Away !!!’ unit retreats, then it must imme- diately make an Advance or Rush 1 - Run Away !!! The unit makes a Rush action as descri- action, cannot move closer to any en- The unit must immediately make bed in the effects of the Run Away !!! emy units while doing so if possible a Rush action and move as far as rule, and then becomes Shaken. and must move away from all enemy possible directly towards the closest units if possible. point of the closest battlefield edge Later in that round, the unit has to and by the shortest way possible, take another morale test, and since it Then, the unit becomes Shaken. If the avoiding obstacles such as terrain is Shaken, it automatically fails it, and unit holds on, then roll a D6 for every and other models along the way by obtains a result of ‘Retreat or Hold On’. model in the unit. For each roll of 1, the minimum amount required to do one model in the unit flees; it is taken so. The player picks Retreat, and therefore out of action and removed from play, has to make an Advance or Rush action, but the unit is not Shaken. While doing so, the unit may not but since the unit has already previously move closer to any enemy units if made a Rush Action out of its activation possible and must move as far away due to Run Away !!!, then it simply does as possible from all enemy units. not move.
If this move brings the unit into Contact:
contact with the battlefield edge, then - Mail: temeton_blue@gmail.com the entire unit flees off the battlefield - Twitter: @temeton_pink and is removed from play. If the - Instagram: @temeton_black unit is not removed, it then becomes Shaken.