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WARLOCK

A
Warlock is a mortal that has made a pact The Warlock
with a mightier creature from another world LEVEL PROFICIENCY SORCERY FEATURES
— such as the Red Moon of Drakha or the BONUS POINTS
Hollowdepths —, gaining immense power in the Eldritch
process. If you’re a warlock, you share in the vaala 1st +2 2 patron, Pact
of your mentor and their vast power. spell (1st level)

Valernian warlocks don’t truly use their own Eldritch gaze,


2nd +2 2 Bargain
vaala for their abilities, instead relying on their casting
patron’s powers and what it wishes to teach them.
Eldritch ability,
As a warlock, you gain the following class features: 3rd +2 2
Pact boon,
Pact spell
(2nd level)
HIT POINTS Ability score
4th +2 3
Hit Dice: 1d8 per warlock level increase
Pact spell
Hit Points as 1st Level: 8 + your Constitution modifier 5th +3 3
(3rd level)
Hit Points at Higher Levels: 4 (1d8) + your 6th +3 3 Patron feature
Constitution modifier per warlock level after 1st Eldritch gaze
(advantage),
7th +3 3
Pact spell
PROFICIENCIES (4th level)
Armor: Light armor 8th +3 3
Ability score
increase
Weapons: Simple weapons Eldritch ability
Tools: None (2nd level),
9th +4 3
Pact spell
Saving throws: Wisdom, Charisma (5th level)
10th +4 4 Patron feature
Choose 2 skills from this list:
Pact spell
Arcana 11th +4 4
(6th level)
Deception Ability score
increase,
History 12th +4 4
Eldritch gaze
(telepathy)
Intimidation
Pact spell
13th +5 4
Investigation (7th level)

Nature 14th +5 4 Patron feature


Eldritch ability
Religion (3rd level),
15th +5 4
Pact spell
(8th level)
EQUIPMENT
Ability score
You start with the following equipment, in addition 16th +5 4
increase
to the equipment granted by your Background: Pact spell
17th +6 4
• A light crossbow (with 20 bolts) or a simple (9th level)
weapon of your choice 18th +6 4
Eldritch gaze
(truesight)
• A dagger or a simple weapon of your choice Ability score
• Leather armor 19th +6 4
increase,
2nd bargain
• A component pouch or a mystery focus of your casting
choice Eldritch
20th +6 4
master
• A dungeoneer’s pack or scholar’s pack
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ELDRITCH PATRON Spellcasting Focus
Your magic comes from a bargain you struck with You may use a mystery focus (see Dragonbond
a mighty, mysterious patron. This patron may be equipment) as a spellcasting focus for your
an all-powerful fiend, an immortal entity, or even warlock spells.
a far-reaching political faction. Choose one patron
from a corrupt, fiendish Daimos, a wise and BARGAIN CASTING
ancient Death Lord, a mischievous Fell Crown
Upon reaching 2nd level, you have learned to
of the fey, or a scheming, noble Maghyr House.
channel your patron’s power directly, without
These eldritch patrons are described starting on
spending your own resources. You can choose any
page 6.
spell that you know, of a spell level up to your
Your eldritch patron grants you an Alignment proficiency bonus, and cast it at a spell level equal
Affinity (see the Alignment section), a spell list and to your Proficiency bonus. This doesn’t spend the
a number of specialized class features at 1st level. normal use of your chosen spell.
You gain additional gifts from your patron at 6th,
Once you use this ability, you must finish a long
10th and 14th level.
or short rest before using it again.
PACT SPELLS Starting at 19th level, you can use this ability
twice between rests.
Warlocks have a unique form of spellcasting.
Instead of relying on your own vaala to cast spells,
ELDRITCH GAZE
you channel the power of your eldritch patron.
You know and may cast such spells as your patron Starting at 2nd level, your gaze channels the terrible
chooses to grant you. power of your patron. You gain Darkvision out to
60 feet if you didn’t have it, and you can read any
Cantrips written language.
You know two cantrips of your choice from the Starting at 7th level, your eldritch gaze grants
warlock spell list. You learn a new cantrip at 4th you advantage on all Charisma checks if the target
level, and another one at 10th level. can see you.
Known Spells Starting from 12th level, your eldritch gaze
You know one 1st-level spell from the warlock spell allows you to communicate telepathically with
list. You learn a new spell at every even-numbered any intelligent creature that knows at least one
level, of the spell level indicated in the Warlock table. language, as long as you can see each other.

You don’t use spell slots; each spell you learn is a Upon reaching 18th level, your eldritch gaze
separate ability that you may use once. You regain grants you Truesight out to 60 feet.
all your expended spells when you finish a long rest.
ELDRITCH ABILITY
Spellcasting Ability
Starting at 3rd level, your patron grants you
Charisma is your spellcasting ability, as the power special spell-like abilities as innate powers.
granted by your patron relies on your guile, Choose one 1st-level spell from the warlock spell
persuasion and notoriety. list. You may use the chosen spell at will as a
Spell save DC = 8 + your Proficiency bonus + your spell-like ability, without using verbal, somatic or
Charisma modifier material components.
Spell attack bonus = your Proficiency bonus + Upon reaching 9th level, you may choose one
your Charisma modifier 2nd-level spell as an eldritch ability, and at 15h
level you may choose one 3rd-level spell as an
eldritch ability.

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If you choose a spell you already know as an While you can see and touch your eldritch tome,
eldritch ability, you may learn a new spell of the you can cast any of the cantrips inscribed on it at will.
appropriate level. You may use your eldritch tome as a spellcasting focus
to cast any spell inscribed on it, or any spell you know
PACT BOON that has the ritual tag.
Upon reaching 3rd level, you receive a gift from your You may only use your eldritch tome to cast
eldritch patron. Choose one from the options below. cantrips or rituals; it allows no other form of
spellcasting. If you lose your eldritch tome, you may
Pact of the Blade replace it as a downtime activity requiring 24 hours.
As an action, you can create a magic blade in your The tome is destroyed if you die.
hand. This is a one-handed slashing weapon in
any design you choose — although the sections on ABILITY SCORE INCREASE
Eldritch Patrons contain some design guidelines. When you reach 4th level, and again at 8th, 12th,
You are considered proficient in this weapon 16th and 19th level, you may increase one of your
while wielding it, and it deals 1d8 slashing damage ability scores by 2 points, or two ability scores by
on a hit, plus an amount of necrotic damage equal 1 point each. You may not increase an ability score
to your Charisma modifier. The blade is considered above 20 by using this feature.
magical for the purpose of bypassing damage
resistance and immunity. ELDRITCH MASTER
The weapon only exists while you are wielding Starting at 20th level, you have earned your patron’s
it. You may dismiss it as a free action, but it also attention and regard. You may use Bargain Casting
disappears if you fall unconscious or die. to cast any spell you know up to 9th level.
Pact of the Chain
WARLOCK SPELLS False Life
You learn the find familiar spell and may cast it
as a ritual. Your familiar may belong to one of the Cantrips Hellish Rebuke
normal forms included in the spell, or to one of the Illusory Script
Chill Touch
following special forms: daimite (will), dream imp
(dream) or frost imp (source). Eldritch Blast Jump

Your familiar may use its reaction to attack Mage Hand Mage Armor
during your turn. Minor Illusion Protection from the
You may communicate telepathically with your Supernatural*
Poison Spray
familiar, and you may perceive through its senses or Silent Image
speak through its mouth regardless of distance. Prestidigitation
Speak with Animals
True Strike
Pact of the Tome Unseen Servant
Your eldritch patron gifts you with a grimoire 1st-level spells
2nd-level spells
containing its dark secrets. Bane
Alter Self
Choose three Cantrips, and two 1st-level spells Charm Person
with the ritual tag, from any list or lists. These spells Darkness
Comprehend Languages
are inscribed in your eldritch tome, and don’t count Enthrall
against your number of known spells. Every time you Detect Magic
learn a new pact spell, you may also add a new spell to Hold Person
Disguise Self
your tome. The new spell must have the ritual tag and Invisibility
be the same level as your new pact spell or lower. Expeditious Retreat
Levitate

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Mirror Image 5th-level spells DAIMOS
Misty Step Conjure Elemental Your patron is one of the Nine Daimoi — an
Ray of Enfeeblement Contact Other World* immortal, unearthly creature from the depths of
the world. Each daimos represents one mortal drive
Shatter Dream or passion, and they use these emotions to control
Spider Climb Hold Monster mortals and draw them down to the depths.
Suggestion Scrying The daimoi thrive on the ambition and worship
of their followers, and feed on living sacrifices to
3rd-level spells 6th-level spells extend their near-endless lifespans.
Bestow Curse Circle of Death Aspect
Counterspell Conjure Fey Starting at 1st level, you gain one Aspect of your
Dispel Magic Create Undead choice from Dream, Source of Will (see the
Alignment section). Your Aspect also determines
Fear Eyebite
the Aspect of your daimos patron. These are the
Fly Flesh to Stone names of the mightiest daimoi patrons, listed by
Gaseous Form Mass Suggestion Aspect:
Hypnotic Pattern Dream. The Bloated Empress, Mother of Loathing;
7th-level spells
the Queen of Blades, Maiden of Mutilation; The
Magic Circle Etherealness* Stag King, Frightful Hunter
Major Image Finger of Death Source. Bellindra the Kiss of Peril; Hgathu the
Remove Curse Forcecage Child of Destruction; Zaarud the Consuming
Devourer
Slow World Jaunt*
Will. Assamiel the First, Archon of Awe; Gamazsh
Speak with Dead
8th-level spells the Undeniable, Duke of Debauchery; Rakid the
Tongues Slithering, Conjuress of Craving
Dominate Monster
Vampiric Touch Pact Boon Style
Feeblemind
4th-level spells Glibness Depending on the pact boon you’ve chosen, the
Arcane Eye daimoi like granting the following gifts:
Mindscape*
Banishment Demiplane Pact of the Blade. A large, vicious-looking blade of
twisted shape and baroque ornamentation
Blight Power Word Stun
Pact of the Chain. An imp (will daimoi), quasit
Compulsion 9th-level spells (source daimoi) or sprite (dream daimoi)
Confusion Foresight Pact of the Tome. A grimoire bound in humanoid
Dimension Door Imprisonment skin, branded with burning or bleeding runes
Hallucinatory Terrain Power Word Kill Expanded Spell List
Polymorph True Polymorph Your daimos patron grants you an expanded
list of spells to choose from when you learn a
warlock spell. The following spells are added to
the warlock spell list for you depending on your
daimos patron’s Aspect:

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Dream Daimos Expanded Spells Touch of Power
SPELL SPELLS Also starting at 10th level, every time you deal damage
LEVEL
with a spell or cantrip, you deal additional psychic
1st inflict wounds, sleep
damage equal to your Charisma modifier (minimum of
2nd blindness/ deafness, warding bond 1 additional damage).
3rd meld into stone, stinking cloud
4th black tentacles, phantasmal killer
Dark Blessing
5th antilife shell, dispel the supernatural* Starting at 10th level, you have become an official
emissary of the Daimos — one of your patron’s Exalted.
Source Daimos Expanded Spells You aren’t a full Dai Exalted yet, but you begin to show
SPELL SPELLS
some of the daimonic traits associated with your patron:
LEVEL The Bloated Empress: Your body becomes bloated and
1st alarm, thunderwave monstrous, although your size does not change. Your
2nd enlarge/ reduce, spike growth Constitution score increases by 1.
3rd conjure animals, haste
The Queen of Blades: Your skin shows several open
4th dominate beast, giant insect cuts that never seem to heal; it looks painful but isn’t.
5th cloudkill, contagion Your Constitution score increases by 1.
The Stag King: Some of your bones jut out of your
Will Daimos Expanded Spells
joints, and vestigial bony antlers protrude out of your
SPELL SPELLS forehead. Your Wisdom score increases by 1.
LEVEL
1st command, hideous laughter Bellindra: Your body becomes chitinous, with
2nd calm emotions, detect thoughts segmented eyes and vestigial antennae. Your Dexterity
score increases by 1.
3rd haste, sending
4th freedom of movement, phantasmal killer Hgathu: Your voice becomes a deep, nearly
5th dominate person, geas
unintelligible roar, like the rumor of a tidal wave or an
earthquake. Your Intelligence score increases by 1.
Dark Emotions Zaarud: You gain several small, nonfunctional, fanged
mouths in random parts of your body. Your Dexterity
Starting at 1st level, you can channel the voice of
score increases by 1.
your Daimos patron to overload the emotions of
a target. Assamiel: Your skin becomes metallic golden and
feathers appear alongside your shoulders and back. Your
As an action, choose an intelligent creature that
Charisma score increases by 1.
can see or hear you. The creature must succeed on
a Wisdom saving throw against your spell save DC; Gamazsh: Your body becomes very muscular, and
If the save fails, it’s Stunned until the end of your tiny cilia appear in certain areas around your face. Your
next turn. Strength score increases by 1.
Starting at 6th level, you may use your Dark Rakid: Your voice becomes a husky whisper, and your
Emotions ability against a number of additional joints appear unnaturally twisted. Your Charisma score
targets equal to your Charisma modifier (minimum increases by 1.
of 1 additional creature). Every time you gain a feat or an ability score
Once you use this feature, you cannot use it increase, your physical traits mutate further into the
again until you finish a long rest. shape favored by your patron. This gives you no game
benefits, but it marks you more and more as a servant
of the daimos, and brings you ever closer to becoming a
full Dai exalted.

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Go To My Master Aspect
Starting at 14th level, you may offer a living Starting at 1st level, you gain the Source aspect of
sacrifice to your patron. As an action, you target an your alignment (see the Alignment section).
intelligent creature that you can see within 10 feet
of you and call on your patron’s servants to collect Pact Boon Style
the creature. For 1 minute, the following effects Depending on the pact boon you’ve chosen, the
happen every round: daimoi like granting the following gifts:
At the start of each of the creature’s turns, Pact of the Blade. A bone-white kaab blade, or a
Dozens of dirt-covered, grasping hands sprout short macahui blade ringed with sharpened bones.
out of the soil around it, and it must succeed on a
Pact of the Chain. A skeletal quasit, known
Strength saving throw against your spell save DC or
as an Alibree, or a skeletal pseudodragon. These
take 2d8 necrotic damage and become Restrained
familiars have the undead subtype.
until the end of its next turn. If the creature was
already Restrained, it becomes Stunned as the Pact of the Tome. A carved stone tablet or scroll
hands overwhelm it. If the creature was already with a string of glyphs.
Stunned, it’s pulled underground and teleported
Expanded Spell List
to the Hollowdepths, miles below, to your patron’s
realm. If the creature succeeds on the save, it’s no Your death lord patron grants you an expanded list
longer Restrained or Stunned, but the effect begins of spells to choose from when you learn a warlock
again on its next turn. spell. The following spells are added to the warlock
spell list for you:
The effect continues until 1 minute has passed
or the creature is pulled under. Dream Daimos Expanded Spells
If a creature is pulled underground, it SPELL SPELLS
disappears from your location and from the LEVEL
encounter. The creature may survive and escape 1st detect poison and disease, inflict
on its own, after which it’s certain to seek you wounds
out for revenge if it succeeds. 2nd gentle repose, lesser restoration
3rd animate dead, revivify
Once you use this feature, you must finish a
long rest before using it again. 4th death ward, private sanctum
5th antilife shell, raise dead
DEATH LORD
The Pale Touch
Your patron is a Death Lord of the Xibac from
the underground cities of Mígtal — an arch-lich Starting at 1st level, you can channel the deadly
with control over life and death. The Nine Death power of your master through your touch. As an
Lords of Xibac share a bit of their immortality and action, you can make an unarmed strike adding
control over the dead, and in return they like to your proficiency bonus to the attack roll. On a hit,
send each of their followers and servants in various the target suffers 1d4 necrotic damage, and you
quests designed to challenge it. The Nine Lords’ regain 1d4 hit points.
names are Hún Ka the Pale Lord, Buukub the Corpse Companion
Smoke Lord, Arau the Crowned Lord, Mígtann
the Wise Lord, Míwainn the Red Lady, Cihuáin Starting at 6th level, you gain a Corpse Companion
the Dark Lady, Crúac the Grey Lady, Tzínu the granted by your patron. Choose one creature from
Winged Lord, and Anku the Hooded One. Xibac burned, Xibac drowned or Xibac numbed.
You gain a follower of the chosen type.

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The corpse obeys your commands at the best of FELL CROWN
its ability, but it only attacks if you command it to. The masters of dreams, the Fell live in remote, illusory
You may spend a bonus action to give your corpse realms inside the darkest, most remote woodlands.The
companion a mental command to move, or spend greatest of them, the Fell Crowns, rulle nightmare-
an action to give it a mental command to Attack, woven palaces and enthrall mortals to get lost looking
Dash, Disengage or use one of its special actions. for them — for only mortal dreams can give reality to
Your corpse companion acts on the last an imaginary being, even one as unbeatable as a Fell
initiative each round, performing the action you Crown. The mightiest Fell Crowns in Valerna include
commanded, and continues to perform the same Ennai the Raven King, Mabeliné of the Autumn
action on each of its subsequent turns without Court, Gobelinal of the Dancing Horde, Ninguna of
needing for you to give the order again. You the Checkerboard, Talisa of the Seven Masks, Crómac
may spend an action to command your corpse of the Forest Fog and Distura the Gnarled.
companion to stop, or to perform a different A Fell Crown Patron will send you for mortals
action. If your corpse companion cannot to feed on its dreams, but it will also welcome
perform the commanded action, it stops acting you into its fey realm, to serve it as a dream tether
altogether until you spend a new action to give it yourself. Someday.
another command.
If your corpse companion is destroyed, your Aspect
patron sends you a new one of the same type when Starting at 1st level, you gain the Dream aspect of
you finish a long rest. your alignment (see the Alignment section).
Touch of Death Pact Boon Style
Starting at 10th level, every time you deal damage Depending on the pact boon you’ve chosen, A fell
with a spell or cantrip, you deal additional patron will grant you one of the following:
necrotic damage equal to your Charisma modifier
Pact of the Blade. A magnificent sword forged of
(minimum of 1 additional damage).
Fai-glass, the magical material for all Fell weapons
Xibac Rapport and armor.
Also starting at 10th level, you gain a mental Pact of the Chain. A Dream Imp or a sprite.
link with the undead. Undead creatures with an Pact of the Tome. A thick strip-bound tome with
Intelligence lower than 10 cannot attack you unless wooden covers, carved with whorls and leaf motifs.
they succeed on a Charisma saving throw against
your spell save DC. Expanded Spell List

Beyond Life Your Fell patron grants you an expanded list of


spells to choose from when you learn a warlock
Upon reaching 14th level, you partially attain the spell. The following spells are added to the warlock
undead status of your master. spell list for you:
• You gain the undead creature type. You are Fell Crown Expanded Spells
affected by any spells and abilities that target
SPELL SPELLS
either undead or humanoids. LEVEL
• You gain resistance to necrotic and poison 1st hideous laughter, sleep
damage. 2nd spiritual weapon, web

• You can no longer fall asleep, either by normal 3rd spirit guardians, tiny hut
or magical means. 4th conjure woodland beings, secret chest*

• You can no longer die of old age. 5th creation, modify memory

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Face MAGHYR HOUSE
Starting at 1st level, you receive the greatest Rather than an otherworldly entity, your patron is one
gift a Fell’s servant can aspire to — your face. of the strongest organizations in Valerna — a maghyr
This is a featureless mask, maybe carved with house, a dynasty of deathless beings that rules its land
baroque motifs. While you wear it, you are in through a tithe of blood. As a House servant, you have
telepathic contact with your patron, allowing it a more mundane task than most warlocks, expected
to communicate directly with you through your to collect the blood tithe for your patrons and help
dreams — although it rarely does so directly, uphold and execute maghyr law across Valerna.
preferring the occasional vague whisper. The most prestigious maghyr houses in Valerna
You may use your face as a spellcasting focus. are House Baryena, the Liberators; House Bassara,
Also, you gain advantage on Intelligence (Arcana) the Soldiers; House Harga, the lawmakers; House
checks while wearing your Face. Dasmedi, the Schemers; House Endavi, the Pirates;
House Maruul, the wizards; and of course House
Haunting Tyverianes, the Imperial rulers of Tyveria.
Starting at 6th level, your patron begins sending
you disturbing dreams, which slowly erode your Aspect
sanity, but also provide you with rare insights. Starting at 1st level, you gain the Will aspect of your
While wearing your Face, you cannot be alignment (see the Alignment section).
Blinded or Deafened, and you gain advantage on Pact Boon Style
Wisdom (Perception and Insight) checks.
Depending on the pact boon you’ve chosen, A
Touch of Madness maghyr house will grant you one of the following:
Starting at 10th level, every time you deal damage Pact of the Blade. A blood-forged, curved scimitar in
with a spell or cantrip, you deal additional the Tyverian style.
psychic damage equal to your Charisma modifier Pact of the Chain. A quasit — who is also fond of
(minimum of 1 additional damage). drinking blood.
Revelation Pact of the Tome. A leather-bound ledger with
Also starting at 10th level, your face has begun blackened edges, entirely written in blood and signed
taking over your personality, acting on your behalf with blood sorcery.
when you’re unable to. While wearing your Face, Expanded Spell List
you cannot become Charmed or Frightened.
Your patron house grants you an expanded list of
Dream Tether spells to choose from when you learn a warlock spell.
Starting at 14th level, your patron controls your The following spells are added to the warlock spell list
dreams, part of your thoughts, and sometimes your for you:
actions. You may not remove your Face anymore, Maghyr House Expanded Spells
and you gain the following traits: SPELL SPELLS
• You no longer need to sleep, for you can no LEVEL
longer sleep — all your dreams feed your patron. 1st cure wounds, inflict wounds
2nd enhance ability, lesser restoration
• You no longer need to eat or drink, for the
power of dreams sustains you. 3rd haste, mass healing word
4th death ward, locate creature
• You can no longer become lost when travelling
5th contagion, geas
across forest terrain.
• You can no longer be surprised.

9
Weapon Training Touch of Blood
As a soldier of the maghyr houses, you gain proficiency Starting at 10th level, every time you deal damage
with Medium armor and Martial weapons. with a spell or cantrip, you deal additional
necrotic damage equal to your Charisma modifier
Vampyr (minimum of 1 additional damage).
At 6th level, you gain the services of a vampyr
provided by your patron. Your vampyr is a normal Adjudicator
creature of its type, with the basic vampyr stats Also starting at 10th level, you gain a rank and
featured in the Dragonbond bestiary. Your authority when inside any maghyr-dominated
vampyr serves you as a loyal companion and territory. When in a city or region ruled by a
bodyguard in any mission whose goal aligns maghyr house, any NPC below your character level
with that of the maghyri. is expected to abide by your judgment and ask for
When your vampyr joins you in an adventure your guidance. This may give you access to restricted
(as approved by your GM), they act on your locations or information, at your GM’s discretion.
initiative, taking any action the GM chooses, If the region is ruled by the same maghyr house that
although you may give them a specific instruction employs you, you gain advantage on all Charisma
as a bonus action. checks performed in the area.

Your vampyr is bound to you, and they need Blood Bond


blood — your blood — to survive. After finishing Starting at 14th level, you have started acquiring
a long rest with your vampyr in the party, you must a taste for blood yourself. Whenever one of your
deduct one hit die from the total hit dice you may weapon or spell attacks reduces an enemy to
spend until your next long rest. You use this hit die 0 hit points, you may immediately spend any
to feed your vampyr with your blood; you regain number of hit dice to heal yourself up to your
no hit points from spending it. Constitution modifier.
If your vampyr dies, your patron house sends
you a new one within 24 hours — or it may take
more, up to a few weeks, depending on how distant
you are from the nearest maghyr jurisdiction.

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Munkisuut, Nagasha Magnifex, Nahuac, Nahuwoods, the Null, Material of Open Game Content. (h) “You” or “Your” means the
Null Wars, Nwoda, Ocelinn, Ogerron, Orac Green Finger, licensee in terms of this agreement.
Primalian Mountains, Primordial Hydra, Prosecutor Qai, Qan
Yin Elyse I, Qan Zai, Qirin Warden, Quill halfling, Rakid the 2. The License: This License applies to any Open Game Content
Conjuress, Saynu, Sehir Aldam, Shaderis, Shaenan, Shinu Shaenis, that contains a notice indicating that the Open Game Content may
Shiv halfling, Skorpikon, Sikaria, Slumber Hydra, Tabirr Maak only be Used under and in terms of this License. You must affix such
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Tonac the Patient, Tyvalite, Tyveria, Tyveris, Ul Chik’uk, Vaala, be added to or subtracted from this License except as described by
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Broker, Waada Operative, Waada Procurer, Walu the Pint, Xiadac, any Open Game Content distributed using this License.
Xiandi, Xibac, Yrdl, Ysval, Z’aari Zamanu, and Zamaj, plus the
Valernian flora and fauna, dialogue, plots, storylines, locations, 3.Offer and Acceptance: By Using the Open Game Content You
maps, characters, artwork and trade dress presented throughout this indicate Your acceptance of the terms of this License.
book are all copyright and trademarks of Draco Gaming Inc. &
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this License, the Contributors grant You a perpetual, worldwide,
This printing is done under version of the Open Game License royalty-free, nonexclusive License with the exact terms of this
Version 1.0a, we now reproduce in full, below: License to Use, the Open Game Content.

OPEN GAME License Version 1.0a The following text is the 5.Representation of Authority to Contribute: If You are contributing
property of Wizards of the Coast, LLC. and is Copyright 2000 original material as Open Game Content, You represent that Your
Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. Contributions are Your original Creation and/or You have sufficient
rights to grant the rights conveyed by this License.
1. Definitions: (a)”Contributors” means the copyright and/or
trademark owners who have contributed Open Game Content;
(b)”Derivative Material” means copyrighted material including

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6.Notice of License Copyright: You must update the COPYRIGHT 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright
NOTICE portion of this License to include the exact text of the 2000, Wizards of the Coast, LLC. System Reference Document
COPYRIGHT NOTICE of any Open Game Content You 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike
are copying, modifying or distributing, and You must add the Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter
title, the copyright date, and the copyright holder’s name to the Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims,
COPYRIGHT NOTICE of any original Open Game Content and Steve Townshend, based on original material by E. Gary Gygax
you Distribute. and Dave Arneson.

7. Use of Product Identity: You agree not to Use any Product


Identity, including as an indication as to compatibility, except as
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owner of each element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any Trademark or
Registered Trademark in conjunction with a work containing Open
Game Content except as expressly licensed in another, independent
Agreement with the owner of such Trademark or Registered
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Content does not constitute a Challenge to the ownership of that
Product Identity. The owner of any Product Identity used in Open
Game Content shall retain all rights, title and interest in and to that
Product Identity.

8. Identification: If you distribute Open Game Content You must


clearly indicate which portions of the work that you are distributing
are Open Game Content.

9. Updating the License: Wizards or its designated Agents may


publish updated versions of this License. You may use any
authorized version of this License to copy, modify and distribute
any Open Game Content originally distributed under any version
of this License.

10. Copy of this License: You MUST include a copy of this License
with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise


the Open Game Content using the name of any Contributor unless
You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with


any of the terms of this License with respect to some or all of the
Open Game Content due to statute, judicial order, or governmental
regulation then You may not Use any Open Game Material so
affected.

13. Termination: This License will terminate automatically if You


fail to comply with all terms herein and fail to cure such breach
within 30 days of becoming aware of the breach. All sublicenses
shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be


unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable.

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