Professional Documents
Culture Documents
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2.
Read the suggestions at the bottom of each card. You
may find there is a tactic that would be good to run
beforehand, or afterwards.
3. F
ollow the steps on the back of the card.
4.
Check out the Session cards. They suggest ways to
string multiple tactics together to make a longer, more
in-depth workshop.
pipdecks.com/community
Yes
pipdecks.com/teamtactics
Recognition © 2022, Pip Decks
Environment
Get into the teamwork mindset so you are all
setting off together.
Direction
Show teams where they need to get to by working
out a clear vision, values and principles to get there.
Support
Make sure your team doesn’t get lost along the way
by giving them the support they need to succeed.
Health
Monitor how your teams are doing so you can see
clearly when your help is needed the most.
Collaborate
Encourage your team to work together to help
them design better teams, products and services.
Communicate
Encourage people to talk about their work, sharing
it early and with clarity to help foster trust.
Recognition
Reward and recognise your teams, efforts to foster
a culture of appreciation.
Technique
Core tactics to sort, decide, ask good questions and
set metrics.
pipdecks.com/teamtactics © 2022, Pip Decks
Recipe
Build Psychological
Safety
Empower your team to take risks without feeling
insecure or embarrassed.
2.
My User Manual
Learn how the individuals in
your team work best.
3.
Community of Practice
Create a safe space for like-
minded people.
4.
Inclusive Meeting Playbook
Make people feel part of
their meetings.
5.
Daily Sharing
Create a culture of sharing
early and often.
Become
Dependable
Build a strong and dependable team by understanding
its complex web of connections.
2.
Team Circles
Create smaller teams to break down
silos, have better conversations and
shared responsibility.
3.
Roles and Responsibilities
Better understand each
others’ roles, and learn who is
responsible for what.
4.
Productivity Blueprint
Spend more time on high-
value design work, and less
time on low-value tasks.
5.
Agile Comms
Communicate in small doses,
frequently. Show the thing.
Bring Alignment
Connect the dots from vision to execution.
2.
Design Values
Instil values that help you
achieve your vision.
3.
Team Strategy
Help your team make decisions
and give purpose and the autonomy
needed to get stuff done.
4.
Design Principles
Empower your team to make
design decisions in their
everyday work.
5.
Decision Stack
Connect the dots from vision
to execution.
Show Impact
Let your team know the impact they are having.
“If you can’t measure it, you can’t improve it.” – Peter Drucker.
Show Impact
1.
Onboarding Retro
The feedback loop to improve
onboarding over time.
2.
Health Monitor
Let the team take an honest
look in the mirror. Monitor
progress over time.
3.
Design Maturity
Understand your team’s level
and where you want to go.
4.
Goal, Signal, Metric
Let your team know the impact
they are having.
5.
Attrition Rate
Understand if your people are
leaving for the right reasons.
Team Modelling
Model your teams on customer experience. Help remove
the silos that lead to poor services and products.
Try running Top Tasks beforehand, as it will help you with the first
part of the tactic. Afterwards, Team Circle to support collaboration.
Team Modelling
1.
Look at the Top Tasks your customers or team have.
2. D
iscuss how you can group the tasks by user. For
example, a user searching for a product could be a buyer.
Somebody adding a product to the site could be a seller.
3. G
o through each task and map it to the ‘experience’
it affects, like so:
4.
Review your map and iterate it until you feel
confident you have all the customer journeys covered.
5.
Use the types of user experiences (Buyer, Seller etc.)
to form Team Circles.
Roles and
Responsibilities
Understand each other’s roles better, and learn who is
responsible for what.
Works well with Team Circles to give a clear picture of how teams
connect. Try Team Modelling before to help shape your teams.
Roles and Responsibilities
1. On a large surface, such as a whiteboard, create a
column for each discipline within the team.
For example: Designer, Developer and Product Owner.
4. In turn – stick up, share and discuss what has been
written down.
Team Charter
Set your ground rules to bond the team and build a
shared understanding and commitment.
Works well with Team Circles to give a clear picture of how teams
connect. Define you Roles and Responsibilities after.
Team Charter
1. Draw the following on a large surface:
Team Circles
Create smaller teams to break down silos, create
meaningful conversations and shared responsibility.
2.
Draw three concentric circles and label
them; Informed, Involved, Core team.
3.
Using the following prompts, plot your team circle:
Tip: display your Team Circles to connect teams that regularly collaborate.
Design Principles
Empower your team to make design decisions with
clear concise principles to apply in everyday work.
For example:
Good: one primary action per screen.
Bad: keep the number of actions per screen to a minimum.
For example: design and test your work with real people.
Participant
name 1
...
5. Ask your team to write a summary for each theme in their row.
7. U
se prompts from Write in Plain English to write your
final draft, make posters, share in a doc. See how they work
in Design Crits sessions, amend and do a Retro.
Decision Stack
Connect the dots from vision to execution.
4. D
ecide who to share your Decision Stack with using
Communication Matrix.
Tip: It’s okay to have Decision Stacks for different teams, although
ultimately they should be aligned.
pipdecks.com/decision-stack Origin: Martin Eriksson © 2022, Pip Decks
Direction 1‒2 hours
Design Vision
Create a shared design vision to inspire and give
high-level guidance to your design teams.
People don’t buy what you do, they buy why you do it.
Your vision should make your team want to get out of
bed in the morning.
“The vision is a stake in the sand with a giant flag on it, big
enough for everyone on the team to see and march towards.”
- Jared Spool.
• If we achieve the above, how will our users feel? (emotion)
Will they be happy, stress-free or satisfied?
3. Y
ou should now have the ingredients to write a
design vision. Use your elements of emotion, people,
and the change to build your vision.
4. N
ow say it out loud: does it sound awkward? (Revise
it). Memorable? (Good). Like a person would say in
a normal conversation? (Perfect).
Tip: constantly refer back to and iterate your answers. Store them
in an accessible document. They give clear reasoning and constraints
that support prioritisation.
Lean Wardley
Mapping
Evolve your team’s practice by finding the most
valuable parts to focus working on.
3. P
lot each element of your value chain in one of the four
stages of evolution that make sense to you.
Designer
Visible
Complete project
Project brief
Access to
research
Collaborate
with developers
Invisible
Chaos Emerging Common Standardised
Expected failure, Beginning to implement, Implemented and Well defined, stable
poorly understood. progress can be shown being improved and impactful
4. C
hoose a part (e.g. access to research) you’d like to evolve. Use
Force Field Analysis to assess the size of the challenge.
pipdecks.com/lean-wardley Origin: Simon Wardley © 2022, Pip Decks
Direction 1‒2 hours
Try Top Tasks or Lean Wardley Map before to explore what you
can change. Use Get Buy In afterwards.
Force Field Analysis
1. Draw out this diagram without the arrows (we’ll add
those in with the team).
Forces for change Forces against change
4 3 2 1 1 2 3 4
Your goal
or change
Score: 11 Score: 8
2.
Write down your goal or change in the middle box.
3.
Individually list the forces for change and Theme Sort.
Consider: who will support the change? What business benefit will this
change deliver? What is the motivation for this change? Examples:
Amir is free on Fridays to lead this; it will save £xx; we have a high
attrition rate.
5.
Score and add up the fors and then the againsts.
6.
Discuss the scores and decide whether to move
forward with the change. Use Who, What, When
to go forward. If you need a new team, use Team
Circles to help form it.
pipdecks.com/force-field Force Field Analysis, 1951 © 2022, Pip Decks
Direction 1‒2 hours
Team Values
While your team vision gives your employees a
destination, your team values will help them forge the
path to get there.
Afterwards use Team Charter to share the who, why and the what
of your team.
Team Values
1. A
s a group, discuss the following questions, then
spend 10 minutes individually answering them:
• What values will help us to go further?
For example: our passion to get to the root of our users’ problem has
led to great products.
2.
Use Theme Sort to group the answers by values.
Then Blind Vote to decide the values you’d
like to keep.
3.
Create a grid with your Value name and answers at
the top, and participants down the left.
4.
Ask your team to write a summary for each value in
their row. Use prompts from Write in Plain English.
For example: for the value ‘Customer focussed’ – focus on the user and
all else will follow.
6.
Do a Lean Presentation or Agile Comms to
share widely. Review the values every few months by
doing a Retro.
Try Get Buy In before hand to hear people’s concerns. Use Agile
Comms and Lean Presentations to communicate as you go.
Start with Why
1.
Draw three concentric
circles and label them;
What, How and Why.
5.
Together, fill in the How and What of the Why.
How: explain how something is different or better.
For example: Uber – we provide affordable, safe and reliable transport
that creates a dependable income for drivers.
6.
Consider trying Bring Alignment to connect the
dots further.
Team Strategy
Help your team make decisions, and give them
purpose and the autonomy needed to get stuff done.
2. H
ow are we going to get there? Write down all the most
immediate tasks you could do to change that.
For example: invite engineers to Design Crits.
3. W
hat will be different when we get there? Look through
the tasks from Q2 and ask ‘why?’. Write two of the whys.
For example: we’ll spot issues earlier, cutting down on repeat work.
4.
W here are you going? For the above sentence, ask again
‘why?’ and add on another sentence.
For example: improve internal collaboration to give us more time
to focus on what matters.
5.
Summarise your answers from Q1-Q4 in the following order.
Use Write Plain English to help.
• Where you are going? Improve collaboration so we can focus on
what matters to our users.
• What will be different when we get there? Minimal repeat work.
• What do we need to change? Improve design/engineer hand overs.
• How are we going to get there? Invite devs to Design Crits
6.
From the bottom, work through each statement and discuss
‘the why’. Revisit the questions until the answers align.
One-to-One
Guide your team members to set goals they are
motivated to achieve. Understand where they are now
and where they want to be.
2. C
hoose 3 to 6 items from each list that you’d like to focus on.
These are stretch goals. If you are going to do the thing anyway,
choose something else.
3.
Draw three large circles
with five rings. Plot where
you are now and where you
want to be, with 5 being,
“I’m completely new to this”
and 1 meaning, “I could
teach this”.
4.
Choose one item you’d like
to focus on. Set OKRs
and discuss every two weeks.
Tips:
• Work gets busy, don’t cancel this one-to-one meeting.
•
Share learnings across the company to encourage collaboration.
Community of Practices are a good place to do this.
• Give regular feedback using a Retro format.
•
If things get tricky, try Accountability Dial.
pipdecks.com/one-to-one © 2022, Pip Decks
Support 1 hour
My User Manual
Help your team understand how they can best work
with you and each other.
2.
Split into pairs for 5 minutes. Take turns to ask
questions about their partner’s manual.
3.
Go around the group asking each person to talk
about their partner for 1 minute. They could talk
about: something that was new to them, something
they had in common or something they liked.
Circle of Influence
Focus your energy and attention where it counts.
2.
Decide on the topic you’d like to focus on and write
it at the top of the circles.
3.
Ask the group to write all their areas of concern.
Group the areas using Theme Sort.
For example: designers are feeling isolated; an unclear
design vision; inconsistent user interface; stakeholders
not involved.
Maker Time
Help your team spend time practicing their craft.
A single meeting can disrupt a whole afternoon. Get
deeper work done by committing to a Maker’s Schedule.
Maker’s Schedule Manager’s Schedule
Work
Work
Meeting
Work
Lunch vs.
Lunch
Work Meeting
Work
2.
Add the number of hours you'd spend ‘practising
your craft’ in a typical week to a grid, as shown
below. Round up or down to the nearest hour.
Mon Tues Wed Thurs Fri
AM 1 1
2
PM 1 4 4
3.
Discuss your week with the group.
Are there any patterns? When are the most and least
productive times?
4.
Add up your total hours per week and calculate the
percentage of maker time for the group.
Total no. of everyone’s
working hours
× 100 = Maker time %
Total no. of Hours in the
people in group × working week
5.
Set OKRs on the maker time percentage you’d
like to achieve. Consider doing a Ritual Reset to
clear calendar space.
Ritual Reset
Reflect on and re-evaluate your team meetings and
processes to create more space for what matters.
“If you had to identify, in one word, the reason why the
human race has not achieved, and never will achieve, its
full potential, that word would be ‘meetings’.” – Dave
Barry
Works well with Maker Time to help people do their craft. And
Inclusive Meetings to get the most out of your time. © 2022, Pip Decks
Pipdecks.com
Ritual Reset
1.
Write down a list of all the current rituals within the
group, for example: Stand-ups, Show and Tells,
Community of Practice.
2.
Draw the following on a large board and ask the
team to add all their rituals. If you need extra rows
or columns it’s fine to add them.
One-to-one Part team Full team Company wide
Daily
Weekly
Fortnightly
Monthly
Quarterly
Health Monitor
Keep track of your teams’ health to learn when and
where they need support.
Myself My Team
Onboarding Retros
Monitor your onboarding process; improve it over
time. Help people feel part of your team from day one.
Tasks
Pain Points
Ideas
pipdecks.com/onboarding © 2022, Pip Decks
Health 30 mins
Attrition Rate
Get the data to anticipate turnover, act to retain key
employees and recruit new ones way ahead of time.
For signals on why people might be leaving, use with Design Maturity,
Health Monitor, Onboarding Retro. Use Get Buy In to keep
your team informed about problems as they happen
Attrition Rate
1. Calculate your current attrition rate using this formula:
(40/200) × 100
Annual Attrition Rate = 20%
Tips:
• Keep people motivated with Goal, Signal, Metric.
• Track your attrition rate monthly.
• Split your rate into categories such as voluntary (employee
chose to leave) and involuntary (employee dismissed).
• Keep a close eye on specific groups leaving by recording,
gender, ethnicity and age.
Design Maturity
Understand what your team’s design maturity level
is today, and where you want to go in the short and
long-term.
Stage 1: non-design
Things are produced by people who aren’t experienced designers.
• Show real people using the service or product. Use Lean
Presentation to tell the story.
• Use Research Questions to assess their current understanding of design.
• Build Psychological Safety within your immediate team.
Set clear goals using Goal, Signal, Metric. Review quarterly using a
Retro to check your progress.
Community of
Practice
Break down silos by creating a safe space for people
who share a common interest and passion.
Keep it running:
1.
Create a shared space to collaborate in Miro/Mural.
2.
Invite other disciplines, and use a shared space to
store your Community of Practices outputs.
3.
Set a direction using Team Strategy.
4.
Use Agile Comms to promote your community.
5.
Do a Lean Presentation in an all-team meeting.
pipdecks.com/community Jean Lave and Etienne Wenger 1991 © 2022, Pip Decks
Collaborate 30 seconds
Daily Sharing
Form habits of sharing work early and often without
eating into your team’s precious time.
“All big things come from small beginnings. The seed of every
habit is a single, tiny decision. But as that decision is repeated,
a habit sprouts and grows stronger.” – James Clear
2. At an agreed time (it needs to work for all) ask the
team “what are you working on?”.
3. P
eople share their work. Encourage conversation,
reactions and collaboration.
Lean Updates
Discuss what matters across your different teams and
disciplines without it becoming a chore or slowing
you down.
Person name 2
- Team name 2
2.
Set a timer for 5 minutes. Ask people to update the
first three columns next to their name.
3.
Give people another 5 minutes to read through
everyone’s answers. Ask the group to write any
questions they have in the fourth column.
Is somebody in my team working on this? Do I have
information that may not be known? Is there anybody
else who should know about this?
4.
Go through the questions together as a group. Do a
Who, What, When for any actions.
5.
Use Agile Comms or Lean Presentations to
share any updates which need to go further.
Tips:
• Use a new tab for each week with the name DD/MM/YY.
• Add a tab to describe each team’s focus.
• Use this to help onboard new starters.
pipdecks.com/lean-updates © 2022, Pip Decks
Collaborate 1‒2 hours
Top Tasks
Understand and improve what matters the most to
your team or customers.
2.
Theme Sort your list until it has approx. 50 to 100 tasks.
3.
In your group or using a survey, ask people to vote
for the top 20 tasks that:
a.) They do the most.
b.) Are the most important.
4.
Create a task league table from the results.
5.
As a group, go through the tasks that have the most
votes. Blind Vote for the tasks that the group
thinks it can have an effect on.
6.
Use Force Field Analysis to evaluate how difficult
it would be to create change for each one.
7.
Use Task Modelling on the top tasks to understand
how people currently complete the task.
8.
Use Who, What, When to make sure the task is
worked on.
Productivity
Blueprint
Spend more time on high-value work and identify
inefficiencies and opportunities to improve workflow.
2.
Tasks: write the steps your team takes in a typical
scenario. For example: read project brief, attend a kick
off meeting, attend research session.
3.
People: On the second row, write the job titles of the
people involved. For example: user researcher, delivery
manager, product owner.
4.
Tools: on the third row, write which tools are used for
each step. For example: Outlook, Miro, Figma.
5.
Ideas: review the map with the group and identify
opportunities to improve parts of the workflow.
Capture these ideas on the bottom row.
6.
Action: dig into a task you want to improve with
Task Modelling then Force Field Analysis.
Tasks
People
Tools
Ideas
Task Modelling
Gain clarity about the steps people go through and
the decisions they make to accomplish a specific task.
Try Lean Wardley Mapping to see the full picture. Or Top Tasks
to uncover the most important tasks for your team or customer.
Task Modelling
1. Use Top Tasks to unearth tasks and pick a common
task that you’d like to understand.
For example: picking a colour from the Design System.
Design
Figma System
plugin website
Prototyping
kit
5. R
eview the task with the group and identify opportunities
to improve the task flow. For example: the prototyping kit is
always up to date as it’s used daily. It should be the first choice.
Retros
Look back on successes and failures in order to learn
and improve for next time.
Use Who, What, When afterwards to make sure things get done.
Retros
1.
If you’ve run a Retrospective previously, quickly
revisit the themes and actions from last time to build
a sense of continuity.
2. T
alk the team through the retro exercise you’ve
chose to run. For example:
• What went well? What didn’t? What can we improve?
• Loved, Loathed, Longed for, Learned.
• Start, Stop, Continue.
• Mad, Sad, Glad.
• Keep, Add, More, Less.
3.
On sticky notes, ask each person to spend five
minutes writing answers to the first question.
4.
In turn, have each person post their sticky notes in
the first column and briefly talk through each one.
Theme Sort as you go.
5.
Prioritise the top three using Blind Vote.
6.
Discuss these in more detail and use Who, What,
When to capture actions.
Tips:
• Be considerate – don’t make it personal, don’t take it personally.
• Listen with an open mind – everyone’s experience is valid.
• Set the time period you’re discussing (last sprint, last quarter, entire project, etc.).
• Focus on improvement, rather than placing blame.
• Pay attention to change. If nothing is changing, do a Retro on your Retros.
pipdecks.com/retros Origin: Norman L. Kerth, 2001. © 2022, Pip Decks
Collaborate 1 hour
Design Crits
Improve your designs by gaining different perspectives
while increasing collaboration across disciplines.
2. Tell the group what you would like feedback on, and
what you would not like feedback on.
For example: improving the sign ups but not colours, logo size, photos.
Tips:
• Invite as many people as you’d be happy to have at a dinner party. Bigger
groups can be hard to manage.
• For larger groups do a silent crit by sharing designs digitally.
• To delve deeper into a problem, pair up in a smaller group of two or three.
• Use your Design Principles to help guide the conversation.
• Consider setting Team Values around feedback.
Get Buy In
Talk to individuals first, involve them deeply in the
problem, then get buy in.
1.
As a team, identify the people you need to influence:
• Who are the decision makers?
• Who are the people who’ll implement the changes?
• Who will be affected by these changes?
2.
Arrange one-to-one meetings with them. Use
Research Questions to get to know their concerns
about your plans. Use Theme Sort to examine
common concerns.
3.
Address concerns directly when you do your big
presentation. Use Lean Presentations to make
it memorable.
Tips:
• People don’t like being put on the spot, especially if a
decision needs to be made. Use Agile Comms to share
often and Communication Matrix to be intentional
in your communications.
• People like to feel informed and to feel smart, so help them out.
•A
ddressing common concerns makes people feel heard and
respected. Use Circle of Influence to dig into the thing
you can change.
Write in Plain
English
Get your message understood the first time it’s read.
d.
Read your writing out loud, rewrite it if it doesn’t
sound like something you’d say in conversation.
Inclusive Meeting
Playbook
Make people feel part of their meetings.
3.
Theme Sort the answers to the questions. Discuss
the answers and question if anything is missing.
4.
Write a summary for each answer using a title and bullet
points for each. Be sure to Write in Plain English.
5.
Make posters to do a Lean Presentation. Add a link
to each invite and encourage people to speak up and
Say What you Mean if guidelines are broken.
6.
Decide who to share your inclusive playbook with
using Communication Matrix.
2.
How did it feel? State the feeling that it triggered in you.
For example: dejected, insecure, resentful.
3.
W hat are your needs?
State the need that is the cause of that feeling. The
need should not include a reference to a specific
person, action or time.
For example: a sense of belonging, to be respected.
4.
Request a concrete action.
Make a concrete request for action to meet the need
just identified. Ask clearly and specifically for what
you want right now, rather than hinting or stating
only what you don’t want.
For example:
When I [had no invite to last week’s kick-off meeting]
I felt [dejected and insecure]
because I need [to feel part of the wider team]
Would you be willing to [invite me to the next kick off?]
5.
Go through the points, imagining the situation from
the other person’s perspective.
pipdecks.com/say-it Marshall Rosenberg 1960s © 2022, Pip Decks
Communicate 1‒2 hours
Communication
Matrix
Be intentional with your communications, keep
people informed and build trust.
2.
Group them using Theme Sort.
3.
Work through the following questions as a group, for
the things you need to communicate (with examples):
• Who in the team? Delivery manager.
• Says what? Who has joined/left.
• In which channel? The weekly all-hands meeting.
• To whom? The whole team.
• With what effect? To help people feel welcome/
appreciated for their efforts.
• W hen? Weekly.
4.
Keep track of your regular communications in a shared
space everyone can access and review every 3 months.
Accountability Dial
Hold your team to account without falling into the
micromanagement trap.
Agile Comms
Help your team communicate clearly and creatively
about their work in progress.
Tips:
• Collect things to show, not tell – take screenshots, photos, sketches,
notes and include them to create a visual story.
• Experiment with bad first drafts – they fix big issues early on.
• Keep each update about one main point.
Lean
Presentations
Choose the most important parts of your work, then
use common structures to communicate them clearly
so they stick in your audience’s memory.
2.
Divide your presentation
into three sections, such as:
• What won’t change; What can change; What will change.
• Where we’ve been; Where we are now; Where we’re going.
• Analysis; Diagnosis; Actions.
• Problem; Solution; Next steps.
• Past; Present; Future.
3. U
se sticky notes to write down the main points for each
section. This helps you to see the flow of your argument,
spot repetition, and to easily move things around.
4.
Create your presentation:
• Make your words short, big and clear.
• Make your pictures relevant, big and clear.
• Don’t have too many colours or fonts.
• Practice a lot and be yourself.
Tips:
• Think of your presentation as a series of posters.
• Start at the end of your story and work backwards.
• Keep a bank of slides that work.
Team Appreciation
Put a smile on everyone’s face by sharing good vibes.
Running Team Values before this card will help you with the first
bit of this tactic. Works well with Write in Plain English.
Team Appreciation
1. Draw a grid with your Team Values horizontally
across the top and the names of each person
vertically down the side.
Value 1 Value 2 Value 3
Participant
name 1
Participant
name 2
Appreciation
Playbook
Be consistent in letting people know their efforts are
recognised and valued.
Goal, Signal,
Metric
Let your team know the impact they are having.
“If you can’t measure it, you can’t improve it.” – Peter Drucker
2.
Write the most critical things you’d like to learn in
box 1. For example, “which design tool do people use the most?”
3.
Discuss and fill in boxes 2 to 5 in your group.
For example, 2: “Our interaction designers”, 3: “Email
list”, 4: “Survey last week”, 5: “We’ll chose one tool to use if
70% of the team are using it.”
4.
Ask the group to write questions and Theme Sort.
5.
Discuss each question. Does it help answer your
critical questions?
6.
Write your agreed questions in boxes a to g. Aim for a
maximum of seven, any more could decrease completion rate.
7.
Your invite/intro should include why you need the
information and what you do with it.
8.
Before sending – test your survey in person to see if
people understand your questions.
pipdecks.com/lean-survey © 2022, Pip Decks
Technique
Research Questions
Ask questions that help you challenge your own
unavoidable biases.
b. Be specific
Drill down into motivations and behaviours, ask why.
g. Digging in
Ask them to build on what they say: “Tell me more about that?”
Tip: listen back to your interviews and use these prompts to see how you did.
pipdecks.com/research-questions Origin: Andrew Travers, 2013. © 2022, Pip Decks
Technique 5 mins
Blind Vote
Democratically make decisions as a group. Eliminate
all but one thing, or find the top three things.
2.
Ensure the group understands what they are going to
vote on by allowing time for each person to explain
the items up for vote.
3.
Explain that each person has three votes each, to use
in any way they like. You’re allowed to vote on your
own items, or put all three votes on one thing!
4.
Ask each person in the group to write down the
numbers of the items they are voting for on a
sticky note.
5.
Once voting is finished, retrieve the votes from the
participants. Count the votes and write the quantities
on the items so everyone can clearly see the result of
the voting.
Objectives and
Key Results
Create radical focus for your team by agreeing on an
objective and actively measuring progress towards it.
2.
Put each objective on a sticky note, put them up on
a wall and then Theme Sort.
4.
List as many metrics as you can in 10 minutes. They
should show you’re closer to achieving the objective.
For example: number of time-wasting tasks found,
hours saved, designers spoken to.
5.
Use Theme Sort and Blind Vote to group and
decide on three metrics.
6.
Turn your three metrics into Key Results by setting
specific, quantitative targets.
For example: ‘Save x hours a month, interview x
different designers’.
7.
Agree on specific numbers for each Key Result.
You should feel like you have a fifty-fifty chance of
achieving each one in the next quarter.
For example: ‘Save 40 hours per month (5/10)’.
pipdecks.com/okr Origin: Andy Grove, 1983 © 2022, Pip Decks
Technique 10 mins
2.
Starting with the “Who” column, write down the
participants who will be taking an action.
3.
Ask each participant what actual steps they can
commit to. Write these in the “What” column.
4.
For each row, ask that person for a time and date
they will have that item done by, and write it in its
respective row. “Next week” is too vague, and doesn’t
create concrete commitment.
5.
At this point, there might be a lot to do. Encourage
those who have not contributed so far to either come
up with an action, or assist another person.
pipdecks.com/whowhatwhen Origin: Dave Gray & Mike Berman © 2022, Pip Decks
Technique 10 mins
Theme Sort
Make sense of large amounts of information by
clustering similar things together to find the theme.
2.
W hatever kind of information you have on your
sticky notes, make sure there is one point per note.
3.
Put the sticky notes on the wall, reading each one
aloud as you do.
4.
Each time you put up a new sticky note, ask yourself
if it’s related to or similar to a previous one. Place it
near the existing note. If it’s exactly the same, place
it behind.
5.
W hen all the sticky notes have been clustered, write
a title for each on a larger sticky note. These are your
themes.
6.
Review the outliers; they may belong in smaller clusters.
Impact Effort
Map
Group together ideas by how much effort they require
to create, and by how much impact they’ll have on
your goal.
Low effort
Do later Do now
Forget it Do later
High effort
4.
Create commitment to your actions with Who,
What, When.