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Session Design | The Training Week I

Tapering Strategy | 102 Practices I Youth to Pro

Written by

ADAM OWEN Ph.D

UEFA Pro Coaching Licence

Published by

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SOCCER

Session Design I The Training Week I


Tapering Strategy I 102 Practices I Youth to Pro

First Published May 2022 by SoccerTutor.com


lnfo@soccertutor.com I www.SoccerTutor.com
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ISBN: 978-1-910491-55-3
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Author
Adam Owen Ph.D

Editor
Alex Fitzgeraid - SoccerTutor.com

Diagrams
DIagram designs by SoccerTutor.com. All the diagrams In this book have been created
using SoccerTutor.com Tactics Manager Software available from www.SoccerTutor.com

Photos on pages 60, 66,70. & 126 provided by 058 Sport


Note: While every effort has been made to ensure the technlcal accuracy of the content of this book nPither the
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CONTENTS

Dr. Adam Owen; Coach Profile.................................


09

Dr Adam Bestselling Footbali Conditioning Book Set............... 12


13
ln rod Performance Expert...........................
r'«■ ■ • • ....................................... 14
o the Footbali Periodization to Maximise Performance" Methodology 16
Foreword by Steve McCIaren...................................... 17
Player and Content References....... 18

CHAPTER 1. Coaching Methodology to Maximise Performance


Coaching Methodology to Maximise Performance.............................................................................................21
Training Load, Adaptation, and Training Week (Microcycle) Tapering............................................................. '22

CHAPTER 2: Developing a Game Model...................................................................25


Game Model: External Factors Influencing Game Model Development.............................................................26
Game Model: Positional, Unit, and Collective Principies Covered within the Microcycle (Training Week)... .27
Game Model: The Development Process within the Phases ofthe Game........................................................ 28
Game Model: Coaching Framework to Impact Players' Decisión Making.......................................................... 29
Game Model: Phases of Play, Objectives, and the General, Operational, and CoreTactical Principies of
the Game...................................................................................................................................................................31

CHAPTER 3: Training Load Management in Footbali 34

Training Load Management and Injury Prevention in Footbali.......................................................................... 35

CHAPTER 4: Developing a Game Based Training Approach 40

Developing a Game Based Training Approach..................................................................................................... 41


Game Based Training: Small, Médium, and Large-Sided Games....................................................................... 42
Small vs. Médium vs. Large Sided Games..............................................................................................................43
Physical and Technical Comparisons Between Various Sided Games within Professional Footbali.................. 44
Heart Rate Responses and Technical Comparison of Small vs. Large-Sided Games in Elite
Professional Footbali...............................................................................................................................................
Variables Signifícantly Influencing Training Intensity......................................................................................... 46
Coaching Effects of Changing Pitch Sizes............................................................................................................ 47
Coaching Effects of Limited Touches..................................................................................................................... ..
Considerations for Small Sided Games.................................. . ........... ...............y.............................................. 49
Article: Multi-directional Sprints and Small Sided Games Training Effect on Agility and Changes of
Direction (COD) Abilities ín Youth Footbali.............................................................................................................
Aqe Category Performance Effects within Small Sided Games...........................................................................51
small-sided Games:The Physiological andTechnIcal Demands of Altering Pitch Size and Player Numbers. .52

Considerations for Large Sided Games............................ 53

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Large Sided Games - Coaching Effects of Increasing Bout Duration..........................................................


Large 16 Minute Game: . .. ....................................................................................................................
Large 8 Minute Game: lOvlO + GKs (Box to Box).........................................................................................
Understanding Game Formats and Using a Mixed Approach....................................................................
Justification for a Game Based Training Approach: Small, Médium, and Large Sided Game Areas..........

CHAPTER 5; Training Session Design 59

Training Session Design........................................................................................................................................ .


Practice Design Considerations to Optimise Coaching Outcomes................................................................... .
The Tactical Objective........................................................................................................................................... .
The Physical Objective...........................................................................................................................................
Workioad Monitoring of Starters and Non-Starters.............................................................................................
The Technical Objective.........................................................................................................................................
Skills Periodization................................................................................................................................................ .
The Psychological Objective................................................................................................................................. .
Training Session Flow........................................................................................................................................... .

CHAPTER 6: Planning theTraining Week to Maximise Performance 7,

Practical Coaching Model to Build theTraining Week (Microcycle).................................................................. .


Periodization,Tapering Strategy and Maximising Performance....................................................................... .
TheTraining Week: Professional Microcycle........................................................................................................ 74
Training Session Format Example for ProfessionalTralning Week (Microcycle)............................................... 75

TheTraining Week: Semi-professional Microcycle.............................................................................................. 76


The Training Week: Youth Academy Microcycle................................................................................................... 77
TheTraining Week: Grassroots (Youth) Microcycle 1...........................................................................................78
TheTraining Week: Grassroots (Youth) Microcycle 2...........................................................................................79

CHAPTER 7: Practices for Tapering Strategy and Maximising Performance...... 80


The Benefit ofthe Data for Each Practice (Volume and Intensity Metrics)........................................................ 81
Key Terms: Volume Metrics for All Practices......................................................................................................... 82
Key Terms: Intensity Metrics for All Practices......................................................................................................83

MONDAY Training Day: Recovery - 5 Days Until Match (MD +2/-5)..................... 84


Recovery Day..........................................................................................................................................................85
1: Simple 40-Metre Recovery Strides @ 50-60% + Waiking Rests........................................................................ 86
2: Basle Footwork and Movement Exercises + Football Tennis............................................................................ 87

TUESDAY Training Day: Resistance - 4 Days Until Match (MD +3/-4)................... 88


Positional Principie Training and Resistance..........................................................................................................89
Physical and Physiological Focus........................................................................................................................... 90
Physiology of Small Sided Games........................................................................................................................... 92
Technlcal and Tactical Focus....................................................................................................................................93
Game Stimulus Response for Positional Principies Game Type..........................................................................

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"<■11 Contcp, j of PoMlion.,1 Principie Training and Resistance............................................................ 94

’<'''iM.,,KPWa
^^ESDAY Trdi i P''actlce$; Resistance-4 Days Until Match (MD ■¥3I-A)...'33

2: Double SoÍm^V'^”’ Diagonal Passing in a Pass & Move Drill............................................................... 100


< ••''V __ _ ......................................................... . .................. . lOi
Vf. “3 Pass and Move Drill.........
........................... 102

5:Two-Sided Circuit with Timing of Movement forThrough Pass....................................................................

Resistance Conditioning Practlces..................................................................................................................


Footbali Specific Speed Training.........................................................................................................................
1: Pass and Jockey, Zig-2ag Runs, Acceleration, and Deceleration..................................................................
2: Slalom Runs, Dribble + Ivl Passive Jockey (Circuit).......................................................................................
3: Passing + Speed and Agility Exercises ln a Circuit..........................................................................................
4: Máximum Sprints to Attackand Defend Crosses in2v2 Situation...............................................................
5: Speed and Agility Circuit with Finishing in Three Goals with GKs.................................................................
6: Speed and Agility Exercises + 2v2 (-i-GKs) Duel Game..................................................................................1
1\ Dribble, Shoot 8t Sprint in a Group Finishing Practice....................................................................................1

Small Sided Possession Practices....................................................................................................................1


1: Playing Forwards in a Two Zone Directional Game.........................................................................................115
2: Regain Possession ln a 4v4 (-1-4) Three Team Competition Game...................................................................116

Small Sided Games............................................................................................................................................ 117


Small Sided Games - Example: 4 (-Hl) v 4 (-1-4) -i- GKs...........................................................................................118
1: Forward Movement to Break Lines in Intensive 2 v2 (+6)+GK Game............................................................ 119
2: Resistance Conditioning Circuit and 3v3 (+6) +GKs Game............................................................................. 120
3: Using the Spare Man to Create Chances ln a 4v4 (+1) Game..........................................................................121
4: High Intensity of Play ín a 4v4 -i-GK Game.........................................................................................................122
5: Intensive Conditioning Game with 2 Miní Goals + Large Goal & GK..............................................................123
6: Intensive Conditioning in a 4v4 (-1-4)-i-GK Game.............................................................................................124
7: Intensive Conditioning in a 4 (-1-4) v 4 (+4) +GK Game.................................................................................... 125

WEDNESDAY Training Day:


Speed Endurante - 3 Days Untii Match (MD +4/-3)..................................................
Collective Team Principie Tralning and Speed Enduranee Development...........................................................127
Physical and Physiological Focus...........................................................................................................................
Technical and Tactical Focus....................................................................................................................................
Game Stimulus Response for Collective Team Coaching Principies Game Type................................................
Fundamental Concepts of Collective Principie Tralning and Speed Enduranee Development........................ 133

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WEDNESDAY Training Day Practices:


Speed Endurance - 3 Days Until Match (MD . ........................................................ .
Speed Endurnnee Warin-Up Prácticos ................................................................................................... • ^5
1: Slalom, Mobllíty, and Lunge Walk "Shuttles" with Poles & Hurdíes....................................................... ... ‘ • 136
2: Dribble, Stop, Run, Turn, Accelerate and Pass Variations............................................................................. ..
3: Running with the Ball *Shuttles'’ with Variations.......................................................................................... ..
4; Dribble, Diagonal Passing, and Recover Warm-up Circuit................................. • 139

Extensive Technlcal Practices...................................... ................................................................................. ..


1:Timing of Movement to Receive in a "Y"Shape (One-Two + Give & Go)......... •••141
2: Quick Feet and Lay-offsin a Technical Pass and Move Drill........................... ’• 142
3: Pass Inside to Outside at Speed in a Practice with Middie Players................. • • • • 143
4: Fast Combination Play in a Pass & Move Drill with Final Give & Go .............. • •.. 144
5: Quick Feet and Timing of Movement to Receive In a Passing Circuit.......................................................... ..
6: Switching Play Through Centre in a Square Drill with Middie Players........................................................ ..
7: Progressive Passing with Lay-offs in a Positional Passing Practice................. • • • • 147
8: Speed Exercises and Patterns of Play in a Tactical Rotational Drill...................... 148

Speed Endurance Conditioning Practices................................................................ 149


Football Specific Conditioning...........................................................................................................................
Technical/Tactical Conditioning.................................................................................................................... ..
The Effect ofTwo Speed Endurance Training Regimes on the Performance of Football Players................ 152

1: Explosive Sprinting, Jogging and High Speed Running.............................................................................. 153


2: Slalom Run or Dribble and Pass + 45m Sprints............................................................................................154
3: Dribble and Pass, High Speed Run, and Recover..........................................................................................155
4: Crossing and Finishing + Dribble and Shoot...............................................................................................156
5: Agility, Running with Ball, Finish, Jog, and Final Sprint................................................................................157
6: Dribbling, Passing, and Finishing in a Sprinting Circuit.............................................................................. 158
7: Attacking Wave in Pairs on a Full Pitch........................................................................................................ 159
8; 3-Player Passing Combination, Run in Behind & Finish................................................................................ 160
9: Continuous Sprints in a 2v2 Duel Transitlon Cycle.....................................................................................161
10: Pressing in Tactical Shape + 6-Second Counter Attack.............................................................................. 162

Large Sided Possession Practices...................................................................................................................


1: Posítional Shape Game with Mannequin Gates (9v9 +2)...........................................................................164
2: Tactical 9v9 (+2) Directional Theme Game with 4 Progressive Zones................................................ 165
3: Posítional and Directional Buíld-up Practice with Receiving GKs............................................................... 166
4: Switch After Winning the Ball ín a 1 Ov 10 Game with Spiit Halves 167
5: Build-up Play from Back to Front ín an End to End Game with GKs 168
6: Tactical Three Zone Themed Game with Two Phases......................................... <169

Large Sided Games in Large Area.................................................................... Pq


1: Fast Decisión Making ín a 9v9 (-i-GKs) Game within a Narrow Pitch....................... 171
2: Tactical Three Zone Game with"Pushing Up"Rule.............................................. P2
3: Box to Box Area Tactical Game.............................................................................. j 73
4: Tactical Game Focus on a Full Pitch.................................................................... 174

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thursday Tralning Day:
eac ion Speed - 2 Days Until Match (MD .............................................................. 175

Ph Training and Reaction Speed Development............................................................................... 176


Physical and Physiological Focus....... ................................................................. 177
Technical and Tactical Focus............................................. ................................................................................... 179
me Stimulus Response for Unit Principie Game Type............................................................. 180
undamental Concepts of Unit Principie Training and Reaction Speed Development.................. 180

thursday Training Day Practices:


Reaction Speed - 2 Days Until Match (MD ............................................................... 181
Reaction Speed Warm-Up Practices................................................................................................................ 182
1: Dead Leg & Lateral Runs, Rapid Feet, and Sprints Circuit............................................................................... 183
2. React to Signal, Fast Feet, and Sprint in a Speed Exercise............................................................................. 184

Intensivo Technical Practices............................................................................................................................ 185


6: One-Two Combinations and Timing of Third Man Run.................................................................................. 186
7: Doub¡e"G¡ve & Go"+ Sprint Forward forThrough Pass in a Diamond.......................................................... 187
8: Short Combinations with Lay-offs in an End to End Pass & Move Drill......................................................... 188
9; Breaking the Lines in a Continuous End to End Pass & Move Drill................................................................ 189
10: Incisivo Diagonal Passing Circuit with Pattern Variations.......................................... . ................................ 190

Reaction Speed Conditioning Practices........................................................................................................... 191


1: Quick Reactions to Signáis + Race to the Pole................................................................................................ 192
2: Agility Work with Hurdles + React and Race to the Cone........................................................................... • • 193

Médium Sided Possession Practices................................................................................................................ 194


Small vs. Large Area Possession Comparison...................................................................................................... 195
1: Creating Space in a 5v5 Game with "No-Go" Middie Circle............................................................................ 196
2: Complete 6 Passes and Move in a Four Box Competition Game................................................................... 197
3: Play Through the Middie in a 5 v5 (+2) Game with Central Zone.................................................................. 198
4: Double 3v3 (+1) Two Zone Directional Possession Game........................ ............................... . ................... 199
5: Secure Possession After Winning the Ball in a Transitional Game....................................................................200
6: Create Space and PlayThrough Press in a 6v6 Tactical Game....................................................................... 201
7: Breaking Lines in an End to EndTwo Zone Game with GKs............................................................................ 202
8: Beating the Press in a Transitional Three Team Game.......................................................................................203
9; Switch After Winning the Ball in an 8v8 Game with Spiit Halves....................................................................204
10: Intensive Possession Game with Progressively Increasing Numbers.............................................................205
11: Dynamic 8v8 (+2) Possession Game with Varying Conditions......................................................................206
12: Fast Defensive Transition to Press Ball in a Dynamic Game............................................................................. 207

Médium Sided Games.......................................................................................... 208


Médium Sided Games - Example: 5 (+5) v 5 (+5) + GKs - 30 x 35 m.................................................................... 209
1: Counter Attacking inaThreeTeam5v5v5(+GKs)Game.................................................................................210
2: Playing Through the thirds in a 6v6 (+2) +GKs Three Zone Game...................................................................211
3: Counter Attacking at Speed with Purpose in a 7v7v7(+GKs) Game............................................................ 212
4: Switching Play and Forward Passing with Outside Support Players..............................................................213

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5; Maintain Possession and Fast Defensive Transition ■ 8v8 (+2) Game...................................................
6: Piay Forward and Rrcak the Linos • Narrow 7v7 (+2) +GKs Game..........................................................
■•■215
7; Play Through the Thirds in a Progressive Three Zone Game..................................................................
-216
8: Create Space and Overloads for Crossing on a Wlde Pitch....................................................................
-217

FRIDAY Tralning Day: Pre-Match Activation -1 Day Until Match (MD +6/-1).... .
Pte-Match Activation Training Day.....................................................................................................................
Pre-Match Activation...........................................................................................................................................
Fundamental Concepts of Pre-Match Activation Training................................................................................
Analysis of a 6-WeekTraining Mesocycle & Positional Quantification in Elite European Footbali Players,.. 222

FRIDAY Training Day Practices:


Pre-Match Activation -1 Day Until Match (MD +6/-1)........................................
Resístante Warm-Up Practices................................................................................................ ■ ■ .................
3: Lateral Hurdies, One-Two, In-and-Out Movements + Sprint Circuit.............................................................
4: Hurdles, Slalom Runs, and Side-Sh uffles in a Dynamic Circuit................................................................... ..

Reaction Speed Conditioning Practices...................................................................................................... ..


3: Rebound Pass, Lateral Foot Speed + Sprint to Cone.................................................................................. ..
4: Agility and 4-PIayer Reactive Speed Square..................................................................................................
5: Reactive Sprints on the Coach's Signal........................................................................................................ ..

Large Sided Games in Small / Médium Area............................................................................................... 231


LSG (Small Area) 1: Fast Decisión Making in an 8v8 (+GKs) Game within a Narrow Pitch............................. 232
LSG (Small Area) 2: Positional Possession and Transitions in a 9v9 (+2) Tactical Game................................. 233
LSG (Small Area) 3: Fast Decisión Making in a 9v9 (+1) +GKs Game.............................................................. 234
LSG (Médium Area) 1: Build-up from Backto Front in a Four Zone 8v8 (+2) -hGKs Game............................. 235
LSG (Médium Area) 2: Positional Six Goal 9v9 (+2) Game with a Tactical Focus........................................... 236

Advance Your Career. Become a Better Coach with International Soccer Science & Performance
Federation (ISSPF): Accredited & Endorsed Oniine Footbali Science & Performance Coaching Courses.... 237
Adam Owen Performance Consultancy........................................................................................................... 238
Additional Readíng Reference..........................................................................................................................239

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DR. adam OWEN: Coach Profile


EFA Pro Coaching Licence
Credentials (Coaching and Academic):

• UEFA Professional Coaching Licence


- Football Association of Wales (FAW)

• FA Youth Trainers Award


-The England Football Association (FA)

• Doctor of Philosophy (PhD) in Sport Science and


Coaching - Claude Bernard Lyon.l University, Lyon, France

• Master of Philosophy Degree (MPhil) in Sport and


Exercise Science - Glyndwr University, Wrexham, Wales, UK

• BSc (HONS) Degree in Sport and Exercise Science


- Glyndwr University Wrexham, Wales, UK

Dr. Adam Owen


Football Positions:
PhD, MPhil, BSc HONS
• Technical Director, KKS Lech Poznañ, Poland

@adamowen1980 • High-Performance Director and Technlcal Advisor,


Seattie Sounders FC, USA (MLS)
www.aoperformance.co.uk
• High-Performance Director and Assistant Coach, Hebel
China Fortune FC, China

• Head Coach, KS Lechia Gdansk, Poland

• Sport Science and Fitness Coach, Wales National Team

PERFORMANCE • Assistant Manager, FC Servette, Switzerland

• HIgh-Performance Director and Assistant Manager,


Sheffieid United FC, England

• Head of Sport Science and Performance, Rangers FC,


Scotland

• Head of Sport Science and Fitness, Sheffieid Wednesday


FC, England

• Head of Academy Performance and Technical Coach,


Celtic FC, Scotland

• Academy Head Coach, Wrexham FC, Wales

• Player, Wrexham FC, Wales

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Further Roles, Development and Associations:
• Associate Professorship at Wrexham Glyndwr University, Wrexham, Wales
• Associate Researcher (Football Science and Performance) for Lyon.1 University, Lyon, France

• UEFA Professional Licenceand UEFA A LIcence Coach Educator for the England Football

Association
• UEFA Professional Licence Coach Educator and Coach Developer for the Finland Football

Federation
• Faculty Member and Lecturer for the International Soccer Science and Performance Federation

(ISSPF) www.ISSPF.com
Over 85+ papers published in international peer-reviewed journals inciuding:
Journals of Sport Sciences, International Journal of Sports Medicine, Journal of Strength and
Conditioning Research, International Sport Science and Coaching Journal, and many more...

• Football Consultant Role with SL Benfica

• Head of Research and Development for 5 years at SL Benfica

• Key Note Speaker at various international level conferences and congresses

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DR. ADAM OWEN: Author


Bestselling Football Conditioning Book Set

Available in EnglíshjGernian, and Spap^h (PriñI & éBópR)


Included: 130 Topics, 54 Practices, and 24 Exercises (U15-Pro)

COACH
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DR. ADAM OWEN: Career Overview of


High Performance Experf
Throughout his career, Dr. Adam Owen Chínese Superleague as a High-Performance
has developed a unique blend of practical Director. After a successful 2 year period, just
coaching experience (UEFA Pro Coaching missing out on the Asian Champions League
Licence holder) with a very specific and position, Adam joined MLS Champions
high-level academic profile in Footbali Seattie Sounders FC (USA) as Technical
Science and Coaching. Obtaining a Ph.D in Advisor and High-Performance Coaching
the fieid of Sport Science & Coaching from Director. After a 2 year coaching period
Lyon.l University, France, he also holds an in the USA, winning the MLS Western
associate Professorship role with Glyndwr Conference League TItle and reaching the
University, Wrexham in Wales, in addition MLS Cup Final, Adam returned to Europe
to continuing as an associate researcher in to begin a Technical Director role at Lech
France and working in the professional game. Poznañ (Poland).
Adam's previous coaching roles have seen Working as an elite coach educator at UEFA
him work across: Professional level within the England FA
and Finland FA to ñame but a few, Adam has
• Elite youth level
huge experience across many roles within the
• Sénior level game:
• UEFA Champions League • Playing
• UEFA Europa League • Coaching
• European club footbali • High Performance Expert
• Elite level International footbali • Manager

At the age of 26, Adam was part of the • Technical Director


Rangers FC (Scotland) management staff
Adam has been able to combine bis practical
who reached the UEFA Cup Final in 2008 and
and scientific understanding and experience
remained atthe club for seven and half years,
ofthe game, in order to mould a specific
gaining valuable experience preparing teams
coaching philosophy outlined in this book.
for successful league and cup campaigns in
addition to several UEFA Champions League Adam has published over 90+ footbali
campaigns. science and coaching articles, book
chapters and books, remaining very active
ln the summer of 2014, Adam accepted
in the development of footbali based
the opportunity to move to FC Servette
research at the elite level, whilst also
(Switzerland) and experience working
being a faculty member ofthe globally
abroad at a European club whilst also
recognised International Soccer Science and
retaining his role with the Wales National
Performance Federation (www.ISSPF.comk
Team (2009-2018). which delivers high-level international oniine
ln 2016, Adam was part of the backroom footbali science and performance courses.
and coaching staff that reached the UEFA
He has been able to utilise previous
Euro 2016 Seml-FInal in France, before then
European, Asian and North American
becoming Head Coach in Lechia Gdansk
domestic and inter-continental success
(Poland). to develop a justifiable, research based
Following his experience as a Head Coach at coaching method in order to maximise
the age of 37 in one of Europe's top leagues, individual and group performance within
Adam took the opportunity to move to the elite professional footbali.

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“3^
INTRODUCTION:
Training Sessions for Peak Performance
Throughout the last decade or so, the training Coaches must ensure:
and match play demands imposed opon elite
• Players progress in-line with
level football players have grown enormously
contemporary and innovative chano
in order to meet the high conditioning
within the game
requirements of increased fixtures, travel
and subsequent domestic, continental and • Drive players to the next level from
international based competitions. a technical, tactical and physical
perspective (primary aim of a coach)
In order for players to cope with increased
• Maximise the training time and
repetitivo match related demands at
efficiency ofthe coaching process
near maximal performance levels during
competition, the desire and need of coaches • Maximise the complex nature of football
to understand, control, analyse, and eventually development in respect of technical and
manipúlate training sessions has increased. tactical abilities

As the modern game continúes to rapidly Psychosocial and cognitive skills place a
evolve across various aspects of the game, huge multi-dimensional demand in the
a greater range of tactical understanding, planning and training session design
situations and subsequent playing phase. Throughout the season, technical
demands require players to have greater and performance practitioners consistently
physiological capacity, in addition to an search for best practice in order to justify:
enhanced psychological understanding
in and out of possession compared with 1. Training objectives
previous decades {Krizaj et al., 2019). 2. Apply weekiy tapering strategies
It is well-documented that football is now 3. Apply specific training programs to
played at a quicker pace with the ball achieve specific outcomes (incorporating
being in play ~12 minutes more than early all the vital aspects of performance
reports in the 199O's, coupled with the fact development)
significantly more high-intensity actions
and movements are performed during the When trying to apply a holistic coaching
game (Mohr et al., 2003). process (where every aspect of a player's
development is taken into account), it is
One such report (Barnes et al., 2014) in this vitally important to select a coaching process
area has shown how at the very elite level: or approach with the target of providing the
best decisions for performance development.
1. High-intensity running distance has
increased by 30% since the early 2000's When discussing a holistic coaching
2. Sprint demands have nearly doubled approach within the game and maximising
since the early 2000's player performance as a coach, it is necessary
to continually expand the understanding of
To positively influence performance levels, the game using research as a way of making
the most efficient methods to improve better decisions, justifications and evolution.
individuáis or teams to the best of their Not oniy can 'football science' research assist
abiiity must be used. To achieve this, the in making better coach-related decisions, but
training structure must be planned and it can also lead to the development of new
prepared adequately through Justifiable theory or methodologles to drive the game
methodologles, to therefore maximise forward.
levels of performance.

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Various research into training methodoiogy,
• Show how to build training sessions.
nutrition, psychology, as weli as the testing
and monitoring of players, has recently led • Teach to practically apply the training
to managers, head coaches, performance content.
coaches and technical support staff being • Consider and demónstrate how each
able to produce much greater efficiency. training aspect fits into the flow of the
Irrespective of the level of players being session and training week.
coached within the game, all coaches face • Show the actual demands imposed
the very relevant question based on the on players within the training and
various challenges needed to gain results: competitive environment (so you
can adequately prepare the coaching
• WhatdoI need todoinordertoget
process).
the best possible performance from my
group of players? • Training Load Management - an
overview of what coaches can do to
• What can I change or improve to ensure their players remain in the best
maximise players collectiveiy as state to optimise performance, whilst
individuáis and subsequently as a team? reducing injury risk at the same time.
• What gives me the best possible chance
• Gaining the balance of fitness vs.
of succeeding as a coach?
freshness to perform on a match-day.
Addressing these questions is something all
individuáis within the game want to achieve.
ln order to attempt to discuss this within
a footbali environment, one ofthe most
debated and hottopics inelude detailed
discussions around;

• Training Periodization
• or Tapering Strategies
• and Training Methodology

The intentions behind this book are


as foiiows:

• Utilise applied footbali science and


performance coaching research, in
collaboration with a footbali specific
methodology which can be used across
a range of coaching levels.
• Engage coaches with a thirst to evolve or
understand more.
• This book provides a unique blend of
modern footbali coaching practices,
with an innovative coaching theory
and methodology.
• Expose coaches to various topics such
as the development of a coaching
methodology, understanding what
is meant by'game model'in a footbali
context, and teach a game based
training approach.

b 15 í
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Benefits of fhe "Foofbail Periodization to
Maximise Performance" Methodology

Key point
If fhe daily tralning content Is poorly planned or managed through qq
Insufficlent methodological approach, poor performance occurs v/ith thq
players insufficlently conditioned and significantly higher rafes of injury. "

What changes have there been in the last decade?


Individuáis íasked with the development of football players have seen
the understanding, progression and implementation of strength and
conditioning, speed development and high-intensity football specific
endurance tralning increase exponentially over the last decade.
Furthermore, that has happened directly in accordance with growth in thg
players' tactical understanding of different systems of play.

What are the benetits?


• Enhancing the coaches' knowledge across a range of coaching and
high-performance topics

• Maximising the use of specific training games and practices in the


training week (microcycle)

• Understanding the benefits of tapering strategies = players arrive in


optimal condition for competition I

The overali picture of the coaching process


Maximising the physical profile and status of players is oniy a part of
the performance target, as from a coach’s perspective, building an
integrated training process to a level where the physical, technical ond
tactical outcomes seamiessiy fit into the development of the player
or team, is fundamental to obtain performance progression within the
coaching process.

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SOCCERj

foreword by Steve McCIaren

• FIFA Technical Advisor


• England National Team Head Coach

• Assistant Manager of Manchester


United (1 x Champions League, 3 x Premier
League, 1 x FA Cup inciuding 1999 Treble)

• Middiesbrough FC Manager

• FC Twente Manager

• VfL Wolfsburg Manager

• Newcastie United FC Manager

• Derby County FC Manager

"Throughout my coreer in the gome coach players to perform in the best


as a coach, assistant manager possible condition should be the key
or manager, one of the greatest target of all coaches.
shifts within the professional side of
Technical coaching staff, as well
the game has come through the
as performance specialists, will
integration of performance science
enjoy the applied coaching focus,
and training methodology.
methodology and fopics discussed
Improving the performance of within this book.
players and trying to gain a
Maximising the key coaching link
competitive advantage is somefhing
between the technical, tactical
every coach desires.
and physical details of the gome,
The developments and evolution of this book perfectly blends the
modern coaching education has research, coaching education and
been fundamental, and becomes current trends within the game
more evident amongst the elite with practical integrated coaching
teams when it comes to the tactical details.
and physical preparation, training
As a result, this book provides a great
methodology and subsequent match
coaching resource for all individuáis
performance.
wanting to develop their knowledge
Understanding the tactical demands of of the game."
the gome is significant to all individuáis
wanting to improve their work ln the
gome. However, how we train or

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Player and Content Reterences

Javier Mascherano
• Current Argentina Under 20 National Team Monog^^
i • Former FC Barcelona, Liverpool FC, and Argenfiy^^ ’’
i
National Team player

5 "Adam and I started working together when he arriveg ¡n


China, He is a great professional and person who shows a hink
« level of passion and quality within his working methodoloovi
football.
I am grateful to him for the time we were working together r»
he was a great help to me both professionally and persone^
We remain in contact, and I hope we will get the chance to
work together again in the future."

Gareth Bale
• Real Madrid and Wales National Team player

“Adam is someone I have always trusted and whose opinión


and advice I trust. We remained in constant communication
between international duties and always had an excellent
personal and professional relationship,

Having worked for so long together at the elite international


level of the game, it shows his professional quality and worth.

Adam is someone who has helped me through my careerand


is someone I always enjoyed working with on a day-to-day
basis,"

Aaron Ramsey
• Juventus FC and Wales National Team player

"After knowing and working with Adam for many years


internationally, I consider him to be a top professional in his
area of expertise, and someone with whom I have been able
to improve different areas of my game, due to his methodology
and knowledge,"

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SOCCER
j ffi I la

Nicolás Lodeiro
• Former Ajax, Boca Juniors and Uruguay player
• Current Seattie Sounders FC and MLS All-Star player

"Adam carne to the MLS and implemented a first class training


structure which was a big part of our club's success.
Adam's coaching approach was very detailed andJ one that
I enjoyed working within due to it being very footbali spe
and high-intensity. His integrated coaching methodology,
training sessions and preparation helped me significanfiy
through his time at the club."

Dr. Andreas Schiumberger, PhD


• Current Head of Recovery and Performance at
Liverpool FC
• Former Head of Rehabilitation and Prevention at FC
Bayern Munich

“Adam provides an outstanding mixture of applied research,


practical application and tremendous experience in the worid
of high-performance footbali.

With this very unique approach, he will continué to have a big


impact on criteria-based and functional work in all applied
areas of performance development and coaching in footbali."

Dr. Jorge Candel, MD


• Currently Head of Medicine, Clínica Tecma, Spain

• Former Head of Medical Department and Club Doctor


for CF Valencia

“Having worked with Adam for a number of years and seen his
approach to both coaching and performance science, he is
someone I feel will remain at the top of his profession for many
years to come.

The contents of this book are of great interest to all individuáis


interested in increasing their knowledge of the game from a
practical and academic perspective."

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CHAPTER 1
Coaching
Methodology
to Maximise
Performance

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Chapter 1: Coaching Methodology to Maximise Performance

Coaching Methodology to Maximise


Pertormonce
Coaches, performance experts and physical Exposíng players to key physical,
psychological, technical and tactical
specialists involved with the preparation of
demands across the training week is the
footbali players constantly research methods
fundamental aspect of player preparation.
or ways to analyse and examine the training
loads, aiming to maximise performance. This involves not only assessing training
periodization and tapering strategies, but
Maximising performance is determined by
also recognising and justifying the dístinct
a great number of factors within footbali.
requirements and effects imposed on players
However, at the elite level of the game, these
through various training scenarios (Owen et
are the 3 key starting points:
al., 2014), the various positional demands,
1. Balancing fitness vs. freshness and the conditioning needs ofthe individual
within competitive match-play (Owen et al.,
2. Encouraging physical robustness
3. Mental resilience 2016).

Game Demands: Intersections and Fully Integrated Training


Approach - Adapted from Bradley, et al., (2010)

Full integration J Technical Actions


Psychological
with Tactical Purpose
(Wrap Around)
• Technical events during
• Decisión Making
transitions/Phases of play
• Positional Roles
• Technical events during
• Responsibilities set pieces
• Emotional Response

Tactical Technical
Playing Style • Passes
•Tackies
Phase of Play
Physical • Shots
• Formation • Headers
Activities Philosophy •Dribblíng
with Tactical • Crosses
• Position
Purpose
Physical
• Recovery Run Physical with
•Tota distance
• Covering Technical
• Hl Running Distance
• Overlapping Purpose
• Sprint Distance
• Pressing/Interceptions • Dribbling ball
/• Accelerations/decelerations
• Squeezeto a higher • Run to cross ball/
line tackie
• Run in behind •Jumping to head ball
• Break into box/counter
attack

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Chapler 1: Coaching Methodology to Maxlmlso Porformanco
fSOCCEft'
■rur

Training Load, Adaptation, and Training


Week (Microcycle) Tapering
Research surrounding the training session significant adaptations is an integral
design and microcycie structuring has foundation for any coach at any level of
provided evidence of how players in different the game, based on the impact of fatigue,
positions revea! varied outcomes in terms of recovery and the physiological adaptation
key physical metrics monitored: process that occurs post-training.

• Total Distance Covered (TDC) Adaptation: The process of the body


getting used to a particular training
• High Speed Running (HSR)
program through repeated exposure.
• Sprinting
The microcycle and training structure is
It is vitally important to understand how dictated by the physical recovery status
training sessions or coaching instructions and the conditioning requirements ofthe
influence these metrics, and this should players in relation to the upcoming match.
be taken under consideration when Microcycle tapering strategies enable
programming the structure of the weekiy players to be in a better prepared physical,
microcycle (Owen et al., 2017; Malone et al., psychological and physiological state for '
2018; Martin-Garcia et al., 2018). competitive matches (van Winkie et al.,
2014; Malone et al., 2016; Fessi et al., 2016;
Understanding that the internal load
Owen et al., 2017).
responses of training is what causes

Load Management of the Weekiy Microcycle (Training Week)

• Focus post-match = Recovery


• Research = 48hrs post-match key to reduce
physical psychological and biochemical fatigue
• Impact of daily session on the next day
• Cycíicaí basís and raised importance of session
design

Correct loading strategy through the week employed to:

1. Cause adaptation
2. Recovery for match day

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Chapter 1: Coaching Methodology to Moxlmlso Portormanco SOCCER

The Link Between Training Load and Recovery, and the


Supercompensation Theory-www.pponiine.co.uk/recovery

- - - Training too easy


--------- Adequate trairpng
............Training too hard

The Supercompensation Cycle Phase 2: Having caused a specific stress


t¿ the player, the second step (Phase 2) is
From a coaching perspective, and more the direct knock on fatigue effect as shown
importantly when developing a coaching above. It is here that the coach needs to
methodology, there are many theories that have the knowledge, understanding and
are discussed within academic literature. awareness to ensure sufficient recovery.
However, one of the most fundamental
concepts that should be understood This recovery period is the direct link to
irrespective ofthe coaching process the adaptation response, which ensures an
employed is the Supercompensation increase in the piayer's working capacity
Theory. towards the end of this phase, reaching
pre-training levels.
ln a publication by Issurin (2010), it was
indicated that in order to understand the Supercompensation Phase: If the
concept of training methodology, planning stimulus has been at the right level for the
and structure, the basic 'load-recovery' individual's physical capacity, then their
interaction shown in the figure above has to capability continúes to grow and enhance,
be a solid foundation. progressing beyond their previous
capacity or pre-training level and achieving
Phase 1: The supercompensation cycle 'supercompensation'phase (Issurin, 2010).
starts when the player performs a training
session of adequate load (Phase 1) to cause a Developing further from the earlier reports
specific adaptation of physical load. This load ofthe supercompensation theory, it was
serves as a stimulus which causes a reaction, concluded that a structure involving a
which culminates in an element of fatigue. number of workouts can be performed in
There is then a subsequent limitation of the cióse proximity with the athlete in a fatigued
piayer's work capability. state (Matveyev, 1981).

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Chapter 1: Coaching Methodology to Maxlmlso Porformanco

Champlons League, UEFA Europa Le


We need to highiight that the
Internatlonal competition, North Arn
supercompensation effect and training and Asían ellte level competition).
adaptation process oniy becomes prevalen!
if the balance between training load and This particular methodology described i,
recovery (as shown In the figure on the based on an Integrated Adaptation Cvh
previous page) Is sufficient. (see figure below):

The integrated approach utilises the on-pitch 1. Football Training Stimulus


training details, testing and training load
2. Adaptation-*
assessment, and physiological and sport
science monitoring tools suggested in this 3. Improved Capacity-*
book. It is based on a working methodology
that has been employed and evolved over 4. Improved Capability/Work Rate Potential^
time. The successful implementation of this
5 = Continuaron of Adaptation Cycle
training model has been ingrained wit in
different domestic, European,
and internatlonal competitions (i.e. UEFA

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CHAPTER 2
Developing a
Game Model

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Fsocccw
Chapter 2: Developing a Oame Model

GAME MODEL: External Factors


Influencing Game Model Development
- Adapted from Mallo, 2015

Playing Idea of the Coach: The playing Context of Club Situation: Other factors,
strategy employed by the coach or coaching such as the timing of a new management
staff is generally based on the way they want team taking over a club also has an effect.
the game to be played, or how they or the If it is pre-season, the coaching staff have a
club view the game, The preferred style of chance to develop a longer term process. If it
play and formation (4-4-2,3-4-3,4-2-3-1, etc) is mid-season, quick results may be needed,
outlines the perfect scenario when you don't which requires a change of philosophy and
have to consider external factors. model to best suit the players at the club.

Football Culture (Country/Club): Mallo, Quality of Players: The level ofthe players
(2015) described the cultural side ofthe available for the coach on arrival may mean
game (where it is played) e.g. in Spain, it is a change in the tactical strategy to best suit
about possession based football with high the players at that moment in time.
technical requirements for individuáis.
Developing the Game Model: After
HIstory of Club: Tradition can create an consideration of these external factors, it ¡s
expectancy around a team's chosen style of from here that the head coach and coaching
play and whether they should be playing a staff can develop the game model.
brand of football synonymous with the club.

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Chapter 2: Developing a Game Model SOCCER

GAME MODEL: Positional, Unit, and


Collective Principies Covered within the
Microcycle (Training Week)

POSITIONAL
PRINCIPIES

POSITIONAL PRINCIPLES switching play, counter movements to


create space, etc.
Key information around technical and
tactical detall that will occur in 1 vi,
2v2, and 3v3 scenarios e.g. body COLLECTIVE PRINCIPLES
shape, positional scanning requirements Key information for the team approach
(defensive scanning vs. attacking and what may be targeted as a
scanning) angle of approach, opening collective e.g. rest or active defending,
passing lanes/closing passing lañes, mid-block compactness, attacking
supporting teammates, etc. transitions, tactical shape in and out
of possession, having a clear visión
UNIT PRINCIPLES depending on the area of the pitch, etc.

Key Information concerning the different


units (Defence-Midfieid-Atfack) and
the play that will occur in various game
moments/situatlons e.g. distance
between the Unes, midfleid rotations.

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socce/í
Chapter 2: Developing a Game Model

GAME MODEL: The Development Procesj


within the Phases ot the Game
suggested that through training and by
influencing key patterns of play, specific
individual and collective movements, and
decisión making processes are a way of
reducing the uncertainty in the transitions
and improving the effectiveness of managi,
the transition phases within games.

The Game Phases from a High


Performance Perspective
As technical or performance related coaches
we now have a more detailed perception of
an integrated coaching process, with a better
understanding of the tactical dimensions of
the game through a more teaching-learning-
training (TLT) method (Garganta and
Gréhaigne, 1999; Borges et al., 2017).

The Gome Phases The training content should encompass


an integrated teaching, with guided
Within any competitive footbali game, ball
understanding of the tactical
possession changes hands and there are
requirements of positional, unit and
transitions between teams or individual
collective principies from the initiation
players through possession related mistakes,
ofthe coaching process in footbali.Thisis
interceptions, tackies, or set piays. As a direct
not to say training younger players should
consequence of this, every player within the
inelude detailed tactical information, but
game will find themselves within a specific
understanding basic defending and attacking
situation defined as a 'game phase,'which
principies may be an adequate starting point.
ineludes attacking, defending, the attacking
transition, the defensive transition, and set Developing an understanding ofthe
piays. game through the key positional roles
and responsibilities as a collective
The attacking and defensive phases can
be very structured, evident and with solid organisation, whilst replicating the game
phases to develop attacking/defensive
foundations, principáis and conscious
decisions through tactical actions, is key
decisión making objectives, set by the
for the integration of a specific game
coaching staff as a collective or unit based
function. However, the transition phases model.
of the game have been referred to as ln addition to a fuller understanding of
moments with no or minimal organisation, the game phases, recent advancements
and inclusive of chaotic behaviours (Cerezo, through contemporary monitoring, analysis
2000), ln addition, Barreira et al., (2010), and testing equipment have been made.
suggests that transition periods in the game Footbali coaching science has led to the
are chaotic with limited structure and made evolution of a more research based way^
observations for how to improve them. He
maximising the efficiency of training.

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Chapter 2: Developing a Game Model

GAME MODEL: Coaching Framework to


Impact Players' Decisión Making
To master the key principies from a coaching
Teoldo et al., (2021) proposed that as a result
and player perspective, in addition to
clarifying the key decisión making qualities of defining specific principies within the
and processes, we must assist the players training context, the tactical dimensión of
with developing their capacity to: the game within a competitive environment
can emerge from the interactions between
Manage the game space key situations.
Understand other players' actions in certain Based on these situations, decisión making
similar scenarios demands team organisation, and will
Impose a level of clarity to make better configuré a collective identity over time
informed decisions (Teoldo etal„ 2021).

• Probiem solve in match-play scenarios


based on training principies

Defensive Principies (Out of Possession)

Quickiy get the ball back


through pressure

5. Cover
Support teammates to
una 3.Compact
Stay cióse to teammates
prevent through balls
and deny space

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Chapter 2: Developing a Oame Model

Attacking Principies (In Possession)

'•gS”"
Create space for yourself
and teammates

2. Passing
& Support
’Maglc" to create goal Help your teammate
scoring opportunities who ís In possession

ML 3. Movement
Penetration
&Mbbility
Play through gaps left
by opponents Movement on & off ball

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socce/7MH
Chapter 2: Developing a Game Model vruTwJ^

GAME MODEL: Phases of Play, Objectives,


and the General, Operational, and Core
Tactical Principies of the Game
- from Teoldo, et al., (2009)

Avoldiiuríierlcal Dono! altow


GENERAL Seek numerical numerfeaf Inferlorlly
PRINCIPIES superlority equality

Defend (wífhout the ball)


PHASES Attack (with the ball)

• Maintain ball possession • Prevent opponent's progressíon


• Build-up attacking actions • Decrease opponent's playing space
OPERATIONAL • Protect the team's goal
• Progress through the opponent's half Q
PRINCIPIES 3 • Deny shooting opportunities
• Create shooting opportunities (/>
• Shootongoal • Recover ball possession
o
Penetration Delay
• Destabilise the opponent's defensive • Decrease the space the player in
organisation possession has for attacking action
• Directly attack the opposite player or • Direct the progression of the player
the opponent's goal in possession
Q
• Create advantageous attacking O • Block or delay the opponent's attack
situations in numerical and spatial orcounter-attack
terms o • Provide more time for defensive
organisation
Attacking Coverage G • Restrict the ball carrier's passing
• Support the player in possession by 0 options towards other opponents
providing options to give sequence 3
O • Avoíd dribblíng moves that enable
CORE to the play 0 the opponent to progress in midfieid
PRINCIPIES • Decrease opponent's pressure on the Q towards the goal
player in possession • Prevent shots on goal
• Create numerical superiority
• Unbalance the opponent's defensive o Defensive Coverage
organisation • Actasa newobstacletothe player in
• Ensure that ball possession is possession, in case he dribbles past
maíntaíned (D the player trying to delay
3
O • Ensure and provide confidence to
Depfh Mobility G the player performing the delay
3- tactic, in order to support his
• Create actions to disrupt the
initiative in blocking the attacking
opponent's defensive organisation
actions ofthe player in possession
• Positioningínasuitablespaceto
Q
score O
• Create in-depth passing options
• Achieve ball control to give
sequence to the attacking action
(pass or shot)

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Chapter 2: Developing a Oame Model SOCC£t>

Wldth ond length Balance


. f rnure defeniive '.tahility in th».
around fhe Iwll
phb'inq nítbnrram
. SupfWd tearnrnafes p^‘rforrr,ir,q
• 11V lo íí\ ff.up (pxirM) the d siAhíCS
delays an<l defensíve roveríng
behvf f n ihp ony^neni's tWi!’On$
. Block potential passing option-, .
• mAfkipq d-fficull fot ihp
mark potential players who
orpoecnb receive the hall
• Gv'Maip ihe Atiacking actions oí the
- Press fhe player in possession ¿nq
leam
make an effort fo recover the ba'i
• Mwe to a safer space
. Regain the ball and move It
• Win time to malee ¿dequdte decisión away from the zone where it 7/^5
ÍOT a better subsequent action recove red quickiy
• Seek safe options through players in
defensivo positions to give sequence Conceniration
tothe play
• Increase protection ofthe goal

Attacking Uníty • Drive opponents attacking play


towards safer areas
• Midfieid interplay and rotations to
displace, move and disorganise the • Increase pressure within the game 3
opponent's midfieid key central area
• Allow team to attack in uníty
• Make the attacking actions
performed in the key central area
safer
Defensiva Uníty
• Allow more players to play in the
CORE game's key central area • Enable the team to defend inunity
• Ensure the spacing, stability and
PRINCIPIES
dynamic synchronisation between
the defensivo, midfieid, and attacking
lines + between each player within
those Unes
• Decrease the attacking possibilities
ofthe opposition in width and depth
• Ensure basic guidelines that
influence the players’technical and
tactical behaviours when positioned
outside the game's key central area
• Constantly balance or rebalance the
relativo strengths in the defensiva
organisation according to the game
sítuation
• Obsiruct possible passing options for
opponents that are in the key central
area
• Reduce the available playing space
and utílise the offside rule
• Enable involvement fn a subsequent
defensivo action
• Enable moro players to move Into
the key central area

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F

Chapier 2: Developing a Oamo Model

The specific principios shown ln the labio Additlonally, it was clearly stated that
are based on tho unique characteristics of because of the complex nature of sport, no
a club or coaching staff game model, which two moments of play will ever be exactly
influence the coaching process and visión of idonticab and as a result, it is impossible to
the playing strategy. practice for every scenario that players will
experience on the pitch.
Depending upon the literature read, there are
many reports defining these characteristics ln order to reduce the complexity
as "principies" due to them determining and enhance player decisión making
specific individual and small group actions. processes ln these scenarios, teams
Furthermore, forming a collective team may apply training characteristics that
identity enables players to interact and are divided into 'larger principies' and
combine individual actions to promote a 'smaller-principles/ to guide the tactical
team organisation. responses and player development
through understanding (Delgado-Bordonau
According to Tee et al., (2018) who also
& Mendez-Villanueva, 2012; Tee et ak, 2018;
promoted the benefits of a game model
development through a 'principies of play' Owen., 2022).
framework suggested how each moment of
the game has a characteristic structure that
presents teams with a performance problem.
Players and teams must make decisions
for how best to achieve the team's
tactical goal in that moment of the game
within the constraints presented by the
opposition.

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CHAPTER 3
Waining Loe
uitairiiogemeRü in
Football

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SOCCER
Chapter 3: Tralning Load Management ln Footbali

Training Load Management and Injury


Prevention in Footbali
The Challenge: Coaches must improve Players at all levels are subject to seemingly
the physical footbali performance as endiess competitive periods on top
a v/hole without encroaching on the of preseason preparation, match-play,
technical and tactical training time international games and ever growing post-
periods (lala et al., 2015). season demands involving national team
fixtures and International tournaments. As
Speed, agility, acceleration, strength and
a result of increased fixture and training
enduranee are key attributes that must be demands, comes the limited accessibility of
continually developed across all levels ofthe
developmental training to prepare players
game.
accordingly. The continued accumulative
Developing more efficient training content load on muscles, ligaments and joints,
does not always mean training more, or will, if not correctly monitored, recovered
adding more volume and subsequent load to or assessed, erode away the previous
cover the bases, but instead is about making preparation work.
better and more informed decisions.
Injuries impair team performance, and any
injuries that are considered 'training
Injury Prevention load-related' are commonly viewed as
'preventable' due to poor training session
It is widely accepted that appropriate
design, which can be an issue in regard to
planning of training is fundamental to
fatigue accumulation.
optimal performance and reduction of
injury risk for players. Key Point: Understanding the physical
demands on specific training
Although there is an obvious importance to
practices/drills and sessions, as shown
keep a low injury burden within squads, the
by the data on the practice pages in
role of the coach is to continué to develop this book, is a vitally important aspect
players and drive them to fulfil their capacity.
of the modern coaching strategy to
Reducing injuries across a season is linked to maximise all aspeets of training.
successful levels of play, however that is not
in direct relationship with reduced training
load (TL) or intensity. Infernal and External Load
Within the planning process, arguably the Training Load (TL) management can be
most fundamental aspect that determines categorised into 2 different sections:
success or failure of any plan, strategy or
1. INTERNAL is related to the physiological
methodology is not just training load, but
aspeets: Heart rate monitoring, biochemical
thetraining load management ofthe players (urine/blood profiles), and ratings of
involved. perceived exertion (RPE) scores - physical
activity intensity level.
As a result of managing this process within
footbali, calculating the training load 2. EXTERNAL is related to the actual physical
is considered crucial for the Intricate and mechanical outputs: Global positioning
process of accurate and effective training data (GPS) metrics [total distance, sprint
plans and evaluation, which may lead to distance, etc], change of directions,
improvements in physical fitness (Jaspers máximum velocity achieved, accelerations
et al., 2016; Bowen et al., 2016). and decelerations.

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socceu
Chapter 3: Training Load Management in Football

Having a greater knowledge of Internal and • Overloading to higher levels than


required = predispose the athiete to
external training load is suggested to help
greater risk of injury and illness (Gabbg,,
coaches balance the working capacity and
employ a better tapering strategy across 2007).
the weekiy training week (microcycle),
Main Aim: This section of the book
in order to prevent high risk accumulative
provides key information on training
fatigue, and subsequent higher risk of illness
load management to provide an
and injury. overview of an extremely important
Additionally, it is suggested that training aspect of session design construction
monitoring may help coaches design ond generate the potential for the
effective individual and group training applied football coach to consider
content to provide the intended stimulus the importance of training load
required to overload specific fitness management within their own coaching
parameters. Recent research in this area has practices.
shown how players with the appropriate
The integration of research based practice
fitness levels have the required resilience
in football and investigations broughtover
to both training and game demands, and
from other sports around the worid have
therefore these players are at reduced injury
shown that when athletes or football players'
risk (Malone et al., 2016).
training and competitive match playing load
Key Point: The main aim of any training over a short period of time (1 week - acute
load management process in football training load) spikes above their average
is to provide the individuáis involved in valúes from across a longer period (4 weeks-
the development of players to positively chronic training load), they are at greater risk
evalúate and interpret the data they of injury (Gabbett, 2007).
have available to them.
This rapid increase or training spike in the
If the same mistakes keep occurring acute:chronic workioad ratio may be from an
without monitoring relationships between unusual training load week where the coach
training load and the game, then we decided to perform a double session,oreven
are just guessing, regressing the players a change of coach who introduces a higher
development and providing poor quality to training load methodology.
the players.
Findings from the studies in this area,
According to reports in the area of training especially the graph referenced and
load management, the best way to prevent shown on the following page "Likelihood
injuries within team sports is to ensure of Subsequent Injury vs. Workioad
players have developed the specific Ratio" demónstrate a strong predictive
capacities required of them to particípate relationship between acute:chronic
within the training and match play workioad ratio and injury likelihood.
environment, and ensure the appropriate Assessmentofthe training load management
application of training (Gabbett, 2016). process as a result is an interesting approach
The primary aim in the physical preparation for coaches and performance staff to
of elite athletes is to plan the correct monitor.
training load (volume x intensity) in order
to maximise the performance outcome:

• Less than adequate training load =


limitations on the required level of
physiological development

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soccerHH
Chapter 3: Tralning Load Management ln Footbali
nyT®ft

LikGlihood of Subsequent Injury vs. WorkloocJ Rotio

Fatigue, Recovery & Enduranee in addition, recent research in this area


have aiso described how relationships
Adding significant training load to exist between enduranee levels and Total
underprepared players within the training Distance Covered (TDC) in competitive
process or cycle inevitably leads to increased match-play, which also prometed an
accumulation of fatigue. Based on the increased Maximal Aerobic Speed (Swaby et
specific recovery needs generated by the ai., 2016).
fatigue, certain individuáis may be affected in
different ways due to several factors: Adding more credibility to these reports, it is
suggested that aerobic enduranee capacity
• Severity and type of exercises inducing the is an important consideration with high
fatigue maximal valúes correlating with match-play
• Training age work rate.This results in significant benefits
• Physical fitness and conditioning levels which aid the recovery periods between high
intensity playing periods.
Early research performed by Helgerud et al.,
Furthermore, developing the training
(2001) using elite footbali players showed
capacity of players offers a protective effect
highiy individual trained physical capacities
from subsequent injury risk, rather than
are associated with significant performance
limiting the training response in fear of injury
benefits, such as increased aerobic capacity
(Gabbett, 2016).
ieading to greater total distance covered
(TOO, number of sprints, improved
recovery and greater ball-involvement.

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Chapter 3: Training Load Management in Footbaii

•w
velocity had
... h d a reduced injurytorisk
exposed when
lower
High Speed Running (HSR) and
comparea detailed ana|ys¡,
Sprinting (Maximal Velocity) rX'ed how players who
of the dat loads of peak vein .
The investigation by Malone et al., (2018)

-'Si-íí—
Into athietíc capability of footballers found
players performing significantly higher
during the 30-15 Intermittent Fitness Test
(IFT) fSO'Second shuttie runs interspersed with
15-second waiking recovery periods] tolerated
greater volumes of High Speed Running ni ,prs oerforming between 6 to 1 o sprints
(HSR) and Sprint Distance when compared
■ 2 iniury risk versus players performinq
with players reveaííng a reduced aerobic
? ° than 5 or more than 11 sprints. Results
fitness. Having highiighted the importance S s udy therefore provide
of developing the players aerobic endurance
capacity within football through practices/ ooss ble ideal sprint stimulus
KnUe injury risk in teamas a method
sports.
drills and sessions causing a cardiovascular
overload {small sided games and high-
intensity resistance training drills), the Sountof when exposed
rnnversely,sprinting, players the same
towith higher
significant role sprinting and HSR exercises Sonic loads had a lower mjury nsk
play in reducing injury risk and developing all Soosing players to rapid mcreases in HSR
round-robust players should be considered. S sprint distances increased the odds of

An earlier study by Malone et al., (2076) miurv However, higher chronic training loads
examíned the relationship between and better intermittent aerobic fitness off-set
sprint exposures and injury risk in Gaelic
lower limb injury risk associated with these
footballers. The findings reported how
running distances (Malone et al., 2018).
players who achieved >95% of their peak

Associafion Between Total Weekiy Maximal Velocity Exposures


and Likelihood ot Injury - Taken from Malone et al., (2016)

Number of Weekiy Exposures to Maximal Velocity

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Chapter 3: Training Load Management in Footbaii

From a coaching perspective, understanding "Within footbali, the need for coaches
the Training Load (TL) output and metrics and performance staff to maximise match
influenced by coaching practices/drills or performance is of paramount importance.
sessions creates more informed decisions. The requirement to push players hard enough
The importance of sprinting is compounded to progress in every element of the game
in a study by Morin et al., (2015) who whilst minimising the number of non-contact
confirmad the fact that through traditlonal injuries is fundamental. However, using
strengthening exercises it is impossible to tapering modeis to navigate a way through
replícate or achieve sprint specific hamstring the use of internal and external training load
muscle activation, therefore highli ghting management methods has proved to be a
that sprinting remains the only means of capable way of enabling the maintenance of a
providing this specific stimulus required by uniformed, developmental training program."
sports athletes or footbali players.
(Dr. Adam Owen)
Despite the obvious benefits of well­
developed physical qualities, inappropriate Key Point: Being able to utilise specific
high training loads may lead to injury. If the practices/drills and training sessions
accumulated training load greatly exceeds known to drive overloads in key physical
a players' load capacity or tolerance for an stimulus, whilst engaging with technical
extended period of time, the player may and tactical development, can only
experience a reduction in performance and assist in better coaching and maximise
an increased injury risk. For this reason, the efficiency of the training plan as
tapering phases coupled with rest and proposed in this book.
recovery are vital components of the
planned training program.

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CHAPTER 4

Game Based
Training
Approach

Football Periodization to Maxlmlso porfon”®^

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Chapfer 4; Developing a Gome Based Tralning Approach
SOCCERflIH

Developing a Gome Based Training


Approach
Interest and applícatíon of more specific player numbers (Hill-Haas et al., 2009), bout
training rnethods attempting to reproduce duration (Fanchini et al., (2011), and number
the technical and physical demands of of individual touches per possession (Dellal
competitive match play is becoming more et al., 2011), the physiological, tactical
evident through the amount of research and technical responses of players can be
performed in this area (Owen et al., 2011; influenced.
Owen et al., 2012; Dellal et al., 2010; Kokfu
It is vital coaches have a clear objective for
et al., 2012). Within both the applied and
the planning process/session design, and an
research domain, the integration of training understanding of what variables are needed
games with the aim of appiying specific to be manipulated in order to achieve the
overloads to induce specific outeomes are targeted outeomes of the session. According
seen within the game across the worid at to research in this area, physiological
every level. responses from training games within the
Validation for training games stems from course ofthe training week lend themselves
the ability to develop the technical, to the philosophy outlined in this book.
psychological, tactical and physical ability The application of a game based training
of players all at once, which leads to the strategy at the centre of a weekiy coaching
enhancement of training efficiency (Dellal methodology enables the stimulation of
et al., 2012). By being able to manipúlate conditioning effects in coordination with
key variables and add specific technical high levels of reliable data (Jones & Drust,
and tactical constraints (Abranles et al., 2007; Owen et al., 2011; Owen et al., 2014;
2012), alter the pitch sizes (Casamichana Coutts et al., 2009; Rampinini et al., 2007;
and Castellano, 2010; Kelly and Drust, 2009), Mallo etal., 2008).

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Chapter 4: Developing a Game Based Tralning Approach

GAME BASED TRAINING:


Small, Médium, and Large Sided Garnej

LARGE SIDED
8v8-
10v10(+GKs)

SMALL SIDED MEDIUM SIDED


Ivl-4v4 (•■•GKs) ■ 5v5-7v7 (+GKs)

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SMALL SIDED GAMES: lvl-4v4 (+GKs)
f Speed of Thought - Closer Pressure from Opponen s
É Cardiovascular Load - Higher Heart Rote Respor^se
t Lower Body Strength Work - Change of Directions
t Technical Demand Per Player - Touches
Sprint Distance - Reduced Area
ip. Tactical Focus

Speed Sprint Hl-Speed T me >


Tota
of Play Dstance Running 85% HRM r
Dstance
580m 1 lóm.min Om 6m 3.2 min

MEDIUM SIDED GAMES: 5v5-7v7 (+GKs)


Position Specific - Tactical Focus of Roles

High Speed & Sprint Distance - Médium Size Area

Possible Social Loafing Issues? - Relaxed Approach

Technical Demand Per Player (More Players)

Total Speed Sprint Hi-Speed Time >


Distance of Play ; Distance Running 85% HRM
104m.min 6m

LARGE SIDED GAMES: 8v8-10v10 (+GKs)


# Position Specific - Tactical Focus of Roles
< Sprint & High Speed Runs - Under Pressure to Cover Area!
Cardiovascular Load - Less Pressure
Technlcal Demand Per Player (More Players)
• Acts as Injury Preventlon ’Hamstrlng Primer'!

Toa Speed Sprint Hi-Speed TlmG>


Distance of Play Dstance Running 85% HRM
589m il7m.nnin 7m 35m 2.1 min

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Chapter 4: Developing a Oamo Based Tralning Approach

SMALL (SSG) . MEDIUM (MSG) LARGE (LSG)


lvl.4vd4.GKs 5v5-7v7+GKs 8v8-10vl0+g¿

RESULTS
1. Small sided gomes (SSGs) Induce
a faster speed of play when
compared to MSGs (+39%) and
LSGs (+26%)

2.... but induce less repeated high-


intensity efforts (0.88 vs 4.40 m),
high-intensity running (7 vs 39m)
and sprint distance (0 vs 11 m)
when compared to large sided
gomes (LSGs)

3. SSGs have more passing,


receiving, dribbling, and shooting
compared to médium sided
gomes (MSGs) and LSGs

4. MSGs have more passing and


shooting than LSGs

Conduding the correct type of sided gome at ®


specific times of the training week may enable you
to optimally prepare players physically, technically
ond toctically. thus increasing the efficlency of your
tralning sessions and the weekiy schedule

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SÓCC£R>PI
Chapter 4; Developing a Oame Based Tralning Approach

Heart Rate Responses and Technical


Comparison ot small vs. Large-SIded
Games ln Ente Professional Footbali

What?
Examine the difference in heart-rate (HR)
and technical activities placed upon elite Europe
players when exposed to two different sided games

I 1 When?
January during a 3-week period of the mid-season
phase, to reflect players'in-season performance leve s

How?
HR responses and players' technical actions recorded
throughout 3x Smins of small (3v3 + GKs - 25x30 m)
and large (9v9 + GKs - 50x60 m) sided training games
with 4 minute recovery bouts between

Who?

«
15 elite players competing at UEFA Champions League
and international level

Findings?
ill.i
• Small-sided games induce signifícantly higher HR responses than large-sided games
• Players spent more time >85% HRmaxzone in small-sided games
• Technical analysis = Large practical differences between the 2-game formats:
• SSGs = Higher number ofdríbbles, shots, and tackies
• SSGs=Signifícantly greater number ofball touches per individual
• LSGs = Higher number of blocks, headers, interceptions, passes, and receives

Practical Applicafion?
• Different technical requirements enable coaches
to carry out training games suitable to specific
playing positions
• SSGs = Stimulate more mldfielder actlons
(dribbles, tackies and ball touches per player)
• SSGs = Strikers got more shots off!
• LSGs = Highiight more defensive actions
(blocks, headers and interceptions)

Full Scientific Reference


Owen AU Wong DP., WcKenna M., Dellal A. (2011)
Heart rate responses and technical comparison between small vs. large-sided games in elite professional footbali.
Journal of Strength and Conditioning Research 25(8): 2104-10

If—■! n

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*

Chapler 4; Developing a Oame Based Tralning Approach

Variables Significantly Influencing


Training Intensity

* RPE = Rating of Perceived Exertion


bLa = Biood Lactate Concerttration

Pitch Area or Player Density: Changing Scoring Options: Smaller goals or múltiple
pitch sizes affects both physical and technical goal scoring options require more possession
demands imposed on players e.g. high speed maintenance or recycling of possession due
running, speed of play, sprint distance, etc. to intense transitions. Furthermore, limited
scoring chances also promote a greater
Bout Duration: The shorter durations are intensity as a result.
generally used with reduced player numbers
or SSGs, and as a result the intensity of the Game Rules: Research has shown that
practices are higher. The LSGs generally increased RPE & bLa levels are found when
inelude larger bout durations which drops Small Sided Games (SSGs) involved free play
the intensity over time. vs. 2-3 touch restrictions. Approximately 5%
increases in Heart Rate (HR) response have
Use of Goaikeepers: Research shows the been shown when using a man-marking rule
inclusión of GKs reduces the intensity of play within training games.
as the game slows down slightiy. However, it
is also suggested that motivation increases Player Numbers: Reducing player
when different types of scoring are added to numbers involved in sessions leads to
training games. a greater technical exposure per player,
significantly increased technical demand
Verbal Encouragemenf: Consistent coach
and decisión making processing. Training
encouragement leads to significant increases games with reduced numbers per side leads
in training intensity vs. non-encouragement to significantly greater HR response vs. Large
with a greater Heart Rate response (bpcs Wa
*).
Sided Games (LSGs).

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* ”’

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SSG

KEY DIFFERENCES PITCH SIZE VARIATIONS


• Varíes the technical demand • Influence technical execution ln "tighter
• Large Areas = Greater high speed areas"
running; greater total distance covered; • Influence players reaction or thinking
greater tactical emphasis (positional play) speed in possession
• Small Areas = Greater technical load; • Influence the overall intensity and speed
more attacking based game scenarios of play
(shots, dribbles, dueis)
@adamowen1980

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REFERENCE I * Williams & Owen. (2007). J sports sqb 6,100. * Owen AL et al., (2004). Insight FA Journal, Sprinq.

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©©/SíHKlDGÍ]© 3PP@
@P , ' A i W©»

BffiO W©[}í]B@g
Total distance covered t Heart Rate response
Speed and intensity of play t Cardiovascular Load
High speed running distance t Physiological demands
SOCCER flipi
pter 4. Developing a Game Based Training Approach
Kr»T@)R

Considerations for Small Sided Gomes

SSGs induce significant increases in heart rate,


biood iactate concentrations and rate of
perceived exertion in footbaii piayers.
Formats between 2v2 and 4v4 are particulariy
demanding since they are cióse to or generaliy
above 85% of max heart rate (> 85% HRM).

SSGs piayed in smaii areas generate increased


movement demands due to the need to create
space, move from opponents and form passing
iones. However, the findings reveai that minimal
high speed efforts are created in SSGs.

SSGs (2v2 to 4v4 +GKs) revea! increased


individual technical actions performed per
player. The number of individual passes, dribbles,
receptions or shots are significantly higher when
compared to large sided game (LSGs).

SSGs have been shown to increase the number


of actions related to penetration attempts
(passes to disrupt the opponent's defensivo
line) and defensivo principies i.e. interceptions,
tackies, Ivl situations.
LSGs have revealed how they significantly
increase the collective behaviours formed within
game modeis in both defensivo and attacking
situations. This highiights the more tactical
complexities involved in the LSG formats.

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Chapter 4: Developing a Gamo Based Tralning Approach

ARTICLE: Multi-directional Sprints aim


Small Sided Gomes Training Effect
on Agility and Changes of Direction
(COD) Abilities in Youth Footbali
By Chaouachi et al. JSCR 2014
^‘7

Design by
@YLMSportScience
METHODS
• 36 footbali players were asslgned to 2 groups during a 6 week trainincj
study: One group with pre-planned Change of Direction drills (COD)
and one with Small Sided Gomes (SSG) vs. a Control Group (CON).

• Players completed a bottery test before and after training involvinq


straight line sprinting (15 and 30 metre (m) sprint), Change of
Direction (COD) sprinting (COD 15m, Ball 15m, 10-8-8-1 Om, zig-zag
20m), reactive-agility tests, and vertical and horizontal jumping
(CMJ Vertical Jump Test and 5JT 5-Jump Test).

RESULTS AND TRAINING IMPLICATIONS


• Increases in sprinting, agility without the
ball, changes of direction and jumping
performances were highest in the
COD.
• The SSG tested higher than other
groups in agility with the ball.

• The CON showed increases in straight


line sprinting over distances longer
than 10 metres and in all the agility
and change of direction (COD) tests
used in this study.

“It was concluded that in young male footbali players, agility can
be improved either using purpose built Small Sided Games (SSGs)
or pre-planned Changes of Direction (COD) sprints. However, the
use of specifically designed SSGs may provide superior results in
match relevant variables."
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SOCC£R jRM
Chapter 4: Developing a Oame Based Tralning Approach ■ÍTOr@B

Age Category Performance Effects


within Smaii Sided Gomes
- Adapted Schematic from Nunes et al., (2021)

• More distance @ waiking


More distance @ high speeds
speed running & sprinting • Higher perception of
Restricted positional
technical development
Smaller intensity
• Greater variability in
Development of aerobic
Playing Areas
tactical actions
endurance & individual • Increased pressure on ball
participation
& decisión making

Younger NOTE: SSG playing areas reduce as OIder


players get oider and experlenced,
Players in order to explore more possibilities
Players

• More distance @ high Increased tactical


speed running & sprinting organisation and space
• Performance of more exploitation
Larger • More distance @ waiking
tactical actions
Playing Areas speeds
More time for decisión
making and performance • Greater perception of
of technical skills intensity

This recent study explored the age-category The results revealed substantial differences:
effects on external training workioad of • U23 players covered more distance waiking.
4v4 Small Sided Games (SSGs) across a range
• U11 and DI5 players covered more distance
of age-groups (U11, U15, U23);
at faster speeds.
• Total distance covered.
• U23 and U15 players showed increased RPE
• Distance covered while waiking. scores vs. U11 age group.
• Running and sprinting. • Conclusión: 4v4 SSGs can provide different
• Number of sprints and máximum sprint performance related stimuli to players,
speed. depending on age and playing area.
• Internal training load metrics through the • Coaches should understand that different
use of rating of perceived exertion (RPE). ages will deal differently with distinctive
• Individual technical actions; passes with playing areas in SSGs. They should be aware
strong vs. weaker foot and passing speed ofthe key variables highiighted here before
within 3 different playing areas. planning training practices/drills/sessions.

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Chapter 4: Developing a Game Based Tralning Approach

SMALL-SIDED GAMES:
The Physiological and Technical pemands
of Altering Pitch Size and player Numbers
Q What?
Studying the physiological n
technical effects of alterina
the pitch size and ployer ®
numbers within various smoii
sided games (SSGs)

When?
Players took part in 6 separata
tralning sessions performing
each SSG format across the
mid-session phase

How?
• Free-play, possession bosed
SSG using teammates ond
target players to bounce pass
Findings? ♦ Exercise-rest ratio of 1:4 used
• 3 minute period on each
• Altering Pitch Size: pitch size (small; médium;
1. Enlarging the pitch size used for the SSGs by 10 large) interspersed with o 4
metres generally caused ¡aereases ln both the minute recovery period
mean heart rotes and mean peak heart rotes
2. Enlarging the pitch size used for the small-sided
game by 10 metres had no effect on the technical íi| Who?
actions the players performed. ■ ■ ■ Professional footbali players
• Altering Player Numbers: SSGs (3v3s) = Heart Rate from English League One (third
(HR)similarto 11 vil motch-ploy;SSGs(1 vi &2v2s) = tier) participated in the study
HRs > than 11 vi 1 match-play;
Adding an extra player to each
team, but keeping the pitch size Pitch Sizes (m) used for Small Sided pames
the same, generally reduced mean
Type Ivl 2v2 3v3 4v4 5v5
heart rotes,
Small SxtOm 10x15m 15x20m 20x25m 25x30m 1
Médium WxISm 15x20m 20x25m 25x30m 30x35m
Practical Applicafion?
Large 15x20m 20x25m 25x30m 30x35m —35x40m
_ —
• Reducing player numbers
within SSGs has a significant
impact on the physical demand of players
• Increased number of players increases the number of technical actions but
reduces the individual technical demands
• Coach awareness in the session design for player numbers and pitch areas
is of paramount importance to ensure the correct training load is provided

Full Scientific Reference


_jSdedGomes, The Ph/slological & Technical Demands of Altering | Pitch Size & Player Number | INSIGHT - ISSUE, VOLUME 1.

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r ------------------------- ———------------

Chapter 4: Developing a Gamo Based Tralning Approach


KTyT®R,

Considerations for Large Sided Games

reduced heart rote response vs. SSGs.

Larger pilches contribute to greater distances


covered and cover more distances at higher
speeds. This is linked to the playing density,
which is greater for the larger numbers on the
pitch in general and leads to players reaching
greater velocities to cover the surface area.

Smaller pilches increase the number of


accelerations and decelerations, but do not
allow for high speed running or sprinting valúes.

Smaller pilches increase the number of


individual technical actions performed by the
players.
Lárger pilches allow for ball possession to
increase per side involved.

Larger pilches increase positional demands


and position specific technical actions. Smaller
length-to-width ratios are linked to a higher use
of wide areas and enable specific tactical tasks,
like switches of play, to become more visible.

Larger pilches also increase the distances/


space between teammates and lead to more
extensive technical actions or passes.

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COACHING EFFECTS OF INCREASING BOUT DURatiq.
es mno vs. n® EflDGíKSroS Game Periods (Box to Bq^,

Large Sided Games Increasing Bout Durations


• Prepares lower body muscles for high • lacreases the training load (careful
speed match demands planning required to minimise risk)
• Acts as an Injury prevention 'primer' • Significantly alters physical demand
• Increased high speed running distances • Stimulates progressive overloads
• Increased sprint distance/high Intensity • Greater understanding of how bout
efforts duration affeets fatigue rotes
• Stimulation of positional physical demands • Coaches must understand how extra
bouts/duratlons affect physical demands
• Footbali specific training with tactical focus
Imposed on playersi
• Increased positional technical exposure
Positional and technical
Benefits of this Large
demands
Sided Game?
♦ Realism of play within this LSG
♦ High-speed running to support piay
e.
i. spatial awareness
in the Anal third of the pitch
♦ Focus on support play and driving
■í Preparation of lower body
In behind the defensivo line
muscles for matches

1 Tactical focus

@adamowen1980

©SocceiTutor.com Football Periodization to Maximise Performance


REFERENCE I Aguiar MV et al., (2013). J Strength Cond Res, May 27(5): 1287-94. | Owen ALet al., (2011). J Strength Cond Res, Aug;25(8);2104-10,

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♦ Speed of Play through middie third -í Tactical Focus
■í High Speed Running to support ♦ Preparation of Lower Body
play in the final third of the pitch Muscles for matches
1 Realism of Play within the LSG i.e. ♦ Positional Specificity and technical
spatial awareness demands

©adaiflowen’’®*’
SOCCER gSm
Chapter 4: Developing a Game Based Tralning Approach
Tl/TWfg

Understanding Game Formats and Using


a Mixed Approach
Limitations of Using Oniy Small runs (HSR) and sprint bouts when working
"off the ball" in order to regain or retain
Sided Games
possession.
Despite using games as a justifiable training As alluded to already within this section of
method for aerobic-fitness and technical- the book, the challenge for coaches is not
tactical skill development (Hill-Haas et oniy to manipúlate constraints for the design
al., 2011), research has shown that when of challenging training tasks, but to identify
compared to actual match play, certain the relatlonships between the manipulation
game types used are unable to simúlate of such constraints, the action capabilities
repeated high speed and sprint demands of players, and the desired collective tactical
(Casamichana et al., 2012; Gabbett and goals of the team, in accordance to the
Mulvey, 2008; Owen et al., 2014).
individual player's stage of development
Although Small Sided Games (SSGs) are (Owen et al., 2020).
significantly utilised for cardiovascular
and strength based overloads, these game The Mixed Approach
formats do not allow for players to achieve
near Vmax (máximum velocity) levels. As a result of the research in this area,
the variation of gome formats Small
These findings are reinforced by the Sided Games (SSGs), Médium Sided
reported potential ceiling effect associated Gomes (MSGs), and Large Sided Gomes
with a failure to achieve high exercise (LSGs) should be implemented across
intensities in players retaining either high the training week.
aerobic endurance capacities or technical
competency respectively (Buchheit et The situations faced within the game
al., 2009). However, this notion has been itself in terms of the technical, tactical and
disputed by a number of authors working at psychological perspective are constantly
the elite level (Owen et al., 2012; Dellal et al., in play across SSGs, MSGs and LSGs, so the
2011), based on the fact that manipulation implementatlon of these game formats
of key variables within the games can lead to across the weekiy cycle can be advantageous.
the desired training outcomes. According to research, changing the playing
area dimensions affects not oniy the intensity
of the game and players actions, but it
Large Sided Games
significantly influences energy sources
Identified within the research, high-speed used (Sangnier et al., 2019).
activity or movements and repeated-sprint
Larger playing areas are associated with
demands are more commonly associated
greater distance covered (Silva et al., 2014)
with match play when introducing larger and an increase in the intensity of action or
sided games formats (Hill-Hass et ai., movement (Halouani et al., 2014; Sarmentó
2009). This is directly linked to the results of et al., 2018) when compared to smaller areas.
exposing players to LSGs within increased Players' age and level influence their
pitch sizes. As players in these LSG formats individual decisión making and individual
have less involvement with the ball and more tactical actions, which consequently has an
lower intensity actions through the recovery effect on the collective behaviour of the team
phases, these game formats result in an (Menuchi et al., 2018).
increased number of sustained high speed

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Chapter 4: Developing a Game Based Training Approach

Justification for a Gome Based Training


Approach: Small, Médium, and
Large Sided Game Areas

The diagram above shows how the playing area sizes (dimensions) of the
various sided games formats fit into a full 11 vi 1 pitch size:

• Small Sided Games (SSGs: Ivl -4v4 +GKs)

• Médium Sided Games (MSGs: 5v5-7v7 +GKs)

• Large Sided Games (LSGs: 8v8- lOvlO +GKs)

NOTE: The growing interest into the examination of Médium Sided Gomes (MSGs; 5v5-7v7
ond Large Sided Gomes (LSGs: 8v8-lOvIO +GKs) moy be o result of these gome types peiny
used more for technical and tactical purposes, rother than physical profile development.
However, not accounting for the potential physical and physiological stimulus during MSGs
and LSGs may reduce the potential impact of the overall tapering strategy and subsequen
program design, There are key varied central and peripheral benefits os port of a successru
multifunctlonal training plan influencing the acute variation of the microcycle.

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CHAPTER 5
Training Session
Design

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Chapter 5: Training Session Design

Training Session Design

Today, many coaches struggle to meet all Have we progressed our training
elements and demands of the game when preparatlon and content in line with the
preparing their team: game and player demands?

• Physical Do I coach in an integrated, modern


methodology that enhances player
• Technical development?
• Psychological i. Do I maximise my time with the players
• Tactical during the session?

The coaching dilemma of achieving the right Elite level players are now more educated on
levels of training across each component their tactical roles, physical preparatlon and
is constantly at the forefront of youth and needs, as well as the technical requirements
sénior coaches, or managers thoughts. of training sessions.

Based on the increased understanding and Subsequently this leads to coaches


analysis developments in all aspects of the and individuáis involved in the player
game over the last few years, combined development and performance perspective
with the high-speed nature of the game
of the game, having to continually enhance
progressing more rapidly, the questions their skill-set and evolve/improve.
continually asked are...

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F Chapter 5: Training Session Design

In recent years, team sports in general, ’ Facilítate the development of training that
and notably footbali has shifted towards can intégrate more than one element of the
a new trend ln regard to physical tralning game with specific techniques, decision-
integration and coaching methodology. This making and tactical awareness
is due to the result of improvements in the
Developing specific session design formats
professionalism of coaching, as well as the
that recreare players behavioural actions
hugely positfve impact and influence of
that emerge through training tasks and
sport and footbali science.
competitive games
According to highiy respected footbali
■t Achievement of goals in the performance
journalist Raphael Honigstein, Thomas Tuchel
environment that are as a direct result
(Chelsea manager and Champions League
of movements and technical executions
winner) is, "a superb developer oftalent and a
influenced by specific and contextual
footbali scientist, delving deep into the game's
constraints players have been exposed to in
microscopic details"
training
One ofthe most debatable subjects among
footbali science and technical coaching ln addition, relevant research and literature
practitioners is the importance of designing in this area has reported how more advanced
a structured weekiy and daily coaching performers (across a range of different
plan, to efficiently optimise the physical, sports) perceive more relevant information
technical, tactical and psychological game (Travassos et al., 2012). This may well be as
requirements. a result ofthe repetitivo nature of specific
situations faced in previous games, training,
Efthymios, (2019) suggested an abundance
etc. This points to the fact that higher
of training methods and structures are
level players are able to recall previous
consistently suggested by specialists in the
similar specific situations and make better
footbali arena through videos, oniine drills/
decisions as a result of this.
practices and research publications. However,
in this section ofthe book, oniy the essential The flow chart on the following page displays
aspeets determining the session design key considerations when developing or
process are briefly outlined. designing a practice or training session...

According to recent research in this area,


practice design or training session
development is a concept measured by the
degree to which skills acquired in practice
transfer to the competitive environment,
and this is being supported increasingly
through specific contextual research.

According to Otte et al., (2019) training


session design displays certain dominant
factors that can enhance the coaching
process:

1. Providing players with relevant coordination


between what they see and what they do,
so that they enhance their perception of
the realities faced within a competitive
environment, and become attuned to
critical information provided by specific
situations

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Chapter 5: Training Session Design

<5;
Practice Design Considerations to
Optimise Coaching Outcomes

Session Design

Session Objective

Player Numbers

principies (Positional, Unit, Collective)

3 DayS c^ DayT
Until Match W ^UntiílVKitchW
WUntihMatch:^

Playing Area Size (or Player Density)

; Tactical Technical.í^,,j ^Psychological


M Objective Objective-‘7 J Objective’iS

Game Phase Trainingifi» Intensive or Complexity


Focus Load Wí Extensive ./ Level

Attacking Total Distance Generic High

Greater decisión making


Defending High Speed
Position Specific
Running
Low
Transitions Sprint Distance Reduced decisión making

Accelerations /
Decelerations

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Chapter 5: Tralning Session Design
WruT^R

The Tactical Objective

Determining the Tactical Aspeets of the The Game Phase Focus


practice or session may be based upon the
The coach or coaching team may develop a
team's:
practice or session based on a specific phase
• Tactical Priority ofthe game:
• Game Model
• When improvement is needed in a
• Playing Philosophy particular phase ofthe game

The Tactical Obiectíve may aiso be directly • Based around the strengths and
related to what the opposing team may weaknesses ofthe upeoming opponents in
do in the upeoming game and can change a particular phase ofthe game
accordingly.
Within a game or a training scenario, players
As shown, there are 5 different phases of the are always within one ofthe 5 phases ofthe
game - the attacking phase, the defensive game we have outlined.
phase, the transition to attack, the
transition to defence, and set piays (free
kicks, corners, goal kicks, throw-ins).

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Chapter 5: Training Session Design

The Physical Objective

During the objective section of the session The training load management chapter
design phase, is where the holistic coaching in this book provides coaches with an
approach takes shape, combining the understanding that different size areas,
physiological, psychological and biomechanical player density, player numbers and
components to optimise performance. constraints within the session design phase
will greatly influence player performance.
Having considered the tactical objective of
the design phase, understanding the physical KEY POINT: We need to understand what the
requirements ofthe practice is vitally coaching focus is from a physical perspective,
important in order to balance the fitness vs. so here is an example:
freshness aspeets as discussed previousiy. 1. Is the coach aiming for high levels of high
Overloading muscles or energy systems will
speed running or sprint distance?
result in an increased injury risk for players,
so being able to justify the physical targets 2. Or is the coach aiming for high levels of
to go after within the session will produce accelerations and decelerations?
a better outeome for the session. 3. Or is the aim to increase the number
The practices included in this book provide of changes of direction to increase the
physical output metrics for coaches to strength work of the lower limbs?
understand how different drills/practices can
These will require different decisions ftotn
influence different physical loads.
coaching perspective.

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SOCCERgS^
Chapter 5: Tralning Session Design
aTUT®ll

I WORKLOAD MONITORING OF
’ J J f JWSiá
-STARTER^NP.NOIfe^MaERS
During Congested Fixture Periods (Reference: Gualteri et al. IJSM 2020)

• SIUDY: 20 Serie A (Italy) football players were monifored during two


■ mesocycles of 21 days, each to assess the infernal and external workioad
players who starled matches, and those who didn't (substitutes or unused)

Starter! Non- Starter! Non- Starter! Non-


Starten Starterj Non- Starter! Non-
Starters Starters Starters
Starten Starters

1 St mesocycle 2nd mesocycle 1 St mesocycle 2nd mesocycle


1 st mesocycle 2nd mesocycle

rw-

L.
Surten Non- Starter! Non- Starter! Non- Starter! Non-
Sunca Hoo- surten Non*
SUrten Starters Starter! Starteri
Surtcrt Sururs
1 St mesocycle 2nd mesocycle 1 st mesocycle 2nd mesocyc le Ist mesocycle 2nd mesocycle

----- —j 1. Starters demonstrated higher Internal and external workioad compored


Motch i Training to non-starters during congested fixture periods when both training and
---------------- match load were Included.
2. Football matches are a crítlcal training componen! of the week. where
players con perform more very high-speed running and footbolhspeciflc
activities. which can be difficult to recreóte during a congested fixture
tralning week.

CONCLUSION: More tallored tralning strategies


should be Implemented for non-starter players
to better compénsate the lower workioad
experlenced In comparison to starters.
Speclol attenlion should be pald to tralning
strategies capable of promoting greater
demands in lerms of high-intensity activities.
Designed by OYLMSportScience

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Chapter 5: Training Session Design

The Technical Objective

The Technical Objective General Technical Practices

The most important element within this Thinking about this aspect, we consider the
section is whether or not there is a general technical actions. General technical practices
technical feel or objective, or the coaching are made up of generic technical actions
points are focused around positional based without any position specific executions.
technical development in line with key
objectives moving into the next game. Position Specific Technical
Practices
Intensive Technical Practices
Conversely, position specific technical
Intensive technical practices focus on shorter practices contain the development of specific
sharper, explosive (intensive) based technical technical actions performed in specific areas
practices with a slightiy reduced recovery of the pitch in the positions those players
time between each technical actlon.
opérate in a match.

Extensive Technical Practices For example, an intensive position specific


technical practice for a full back may inelude
Extensive technical practices are used if a one-two pass around a mannequin before
the focus of the technical aspects are more
performing a cut-back for a forward to time
around larger surface areas (extensive).
his run and finish.

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E

SOCCERgf^
Chapter 5: Tralning Session Design
UTUT&R

SKILLSPERIOD.IZAII.ON
RetorencG: MuJIka ot al. IJSPP 2018 Designed by ©YLMSportScience

SPECIFICITY OVERLOAD
Specificity of the proctice/s is an Cognitive effort usually indicates that j
essentiol element of a periodized the performer is required to actively I
plan (specific time blocks) engage in skill practice
The complexlty of specificity could be manipulated Opportunities to unload the degree of cognitive
through variations in the constraints applied e.g. effort is aiso critical, particularly when considered
amount of defensive pressure, time pressure, but in connection (parallel) with the physical training
some form of specificity is always present. load.

PROGRESSION PREVEÑT REVERSIBILITY


Progressíon in the complexity of the Reversibility highiights the importance of
practiced skill ond its interaction with the systematically recording skill performance to
amount of repetitions (frequency) completed determine the degree of learning achieved

Complexity and frequency can be manipulated Identifying how long a skill can be left without
(and recorded) to develop an overall load which practice before reversibility effects appear is useful
brings about an optimal challenge point. ln periodized high performance programs often
overcrowded with competing practice needs and
limited practice time.

Boredom due to monotony is


PREVENT BOREDOM detrimental to any skill development
Increased practice varlablilty is useful for reducing the likelihood of boredom. Higher practice variability
Is assoclated with suppressed practico performance but superior transfer performance and increased
cognitive effort. These Interactivo features need to be understood for skill development periodization.

Images provkJed by F’resenterMedia

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Chapter 5: Training Session Design

The Psychological Objective

I would suggest that the psychological NOTE: The periodized/tapered session


aspects are the most untapped aspects of plans and tralning week for peak physical
coaching development.The psychological performance are fully outlined in the next
objectives in this book are determined chapter for different levels of the game.
through the level of complexity.

Increasing or decreasing the psychological


demand on players will generally be in line
with the fatigue state of the player.

For example, if the session is during the


highest load day of the training week
(microcycle), when players are at their
freshest, the level of complexity can be
increased.

If the levels of fatigue are higher on the first


day of the training week, then the level of
complexity should therefore be reduced in
consideration.

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Chapter 5: Training Session Design

Training Session Flow

• Ensure logical flow through session - physical, technical, and tactical


• Intelligent and efflcient coaching - maintain focus and intensity
• Be concise and direct with coaching points - maintain clarity
• Use natural breaks to coach and get points across
• Don’t break the rhythm and reduce intensity
• Sessions should flow!

Warm-up Conditioning
• Don'tjustuseasatimefiller! • Overload the physical focus of session
• Physically prepare for session demands • Induce key physical stimulus of session
• Psychological preparation (tactical) • Ensure opportunity for players to develop
specific physical qualities
Technical • Prepare players fully for the upeoming
intensity demands
• Continué flow of the session
• Gradually increase intensity and demand
Possession
from warm-up phase
• Continué flow and demand of the session
• Influence technicaL tactical,
psychological and physical outeomes • Ensure coaching within the phase is
concise and intelligent
• Expansión or llmitation of area size
depending on physical requirements • Ensure match intensity is attained to
achieve competition transfer and realism
• Coaching within natural recovery breaks
is key to minimise influencing the intensity
and direction of the session

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Chopter 5; Training Session Design

Planning the Training Week Iho followino chapter 7 Is "Periodizetj


Prácticos fo Maxlmlso Pertormance",
with Tapering Strategy to sftows you all the different typos of
Maximise Performance organlsed Into their differertf sections; -*

To osslst In tho ptuclical apfjllcatlon of the Rocovory


content, tlio flow ot ttio Italnlng session Is
Warm-ups (Resistance, Speed
vllolly Important lo Increase tho Intenslty,
appllcallon and ongagemonl of tho players. Endurance, Reaction Speed)
litis can be done Ihrougti adtnlnlsterlng the
» Technical (Intensivo, Extensive)
conten! of the session tttrough a loglcal flow,
focussing on some simple key coaching » Conditioning (Resistance, Speed
points. Endurance, Reaction Speed)
With good preparatlon, both tacfIcally » Possession (Small, Médium, Largo)
and physically, the players' roles and
responslbillties can be understood further Games (Small, Médium, Large)
and lead to Improved performances.
You can then drop these practice typoj
The next chapter 6 shows you how to
into the applicable day and session on the
structure the training week (periodized
training week session plans.
microcycle) with a tapered strategy so your
players can reach their peak performance.
Training week plans for Professional, Semi-
professional, Youth Academy, and Grassroots
(Youth) football are all Included.

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CHAPTER 6
Planning the
Training Week
with Tapering
Strategy to
Maximise
Períformance

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P'»>' 6 Monnlng ih« Tralning W«»l( wlinTap«(lng Wraltflv lo MoxImHo (Mrtofnronco

Practical Coaching Model to Build t^g''


Training Week (Microcycle)
Using the iinining sessions within this book, The 5 different training week exam
(microcycles) outlined on the folin.f''
the tables to follow provide a framework
for coaches of various coaching levels or areasfollows:
categories to utilise as a gulde ln order to 1. Professional Microcycle
structure their tralning week, Following this
(4 Training Sessions per week +
specific tralning methodology, it is possible
Match + Compensatory Session)
to implement an integrated training concept.
Being able to understand the physical, 2. Seml-professional Microcycle
technical and tactical outeomes of the (3 Training Sessions per week +
session are key to maximising the coaching
time with the players involved. 3. Youth Academy Microcycle
(2 Training Sessions per week + Match)
Selecting from the various categorised
practices in this book in the correct order 4. Grassroots (Youth) Microcycle 1
provides assistance with the fundamentally - Small Sided Game Focus
important session design phase. (1 Training Session per week, which
Furthermore, based on the understanding alternates with Grassroots Microcycle 2)
ofthe physical outeomes of each practice,
5. Grassroots (Youth) Microcycle 2
coaches will be able to enhance their
knowledge of how the session design - Large Sided Game Focus
phase can be tailored to meet the session (1 Training Session per week, which
objectives from a physical, technical and alternates with Grassroots Microcycle I)
tactical perspective.

Key Point: Selectíon of practices NOTE: ln the next chapter of the book,
in the book will generóte o better we have presented the practices in the
understanding for coaches of the format of the Professional 4 Training
physical demands Imposed by Sessions + Match training week,
individual practices and accumulative but you can adapt it and select the
total sessions over a period of time. practices required for your relevontS, 2
or 1 session training week.
It should be noted that the physical data
provided in these practices and sessions
within this book has been generated from
elite professional players, so it is suggested
that practice durations, repetitions and area
sizes are adapted to best suit the age groups
being coached.

The data valúes give the readers an


understanding ofthe demands imposed on
players at the level assessed. The physical
output metrlcs are for coaches to understand
how different practices can Influence
different physical loads.

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Chapter 6: Planning thd Tralning Wook with Taportng Strategy to Maxlmlso Porformanco
SOCCER

Periodization, Tapering Strategy and


Maximising Performance
Bringing together the previous sections Please note that the training week
in this book enables the deveiopment of a (microcycle) overview is predominantly
specific and integrated coaching approach focussing on those starting players
to the training week, otherwise known as the accumulating >45 to 60 minutes in
microcycle tapering strategy. competitive match-play.

It is well documented that placing various Non-starters or squad players within the
but contextual stressors on individual group obviously follow a program ensuring
athletes or football players as a way of compensatory'top-up'training is performed.
developing them from a physical, tactical and
In order to understand the daily formatting^
technical perspective is imperativo.
the content is titled by the number format of
As previously reported, this is done through training days following the previous match
variation and changing of the training load (+), in addition to the number of days until
but also ensuring the balance between work the next fixture (-).
and recovery is apparent.
For example, in the Professional Microcycle,
Periodization and Tapering is a process theTuesday training day is 3 days after the
of structuring and forward planning previous match and 4 days before the next
that invoives the manipulation of key match, so is therefore named MD +3/-4.
variables in order to cause a balanced
approach to both overload and
regeneration periods causing optimal
performance (Mallo, 2015).

Manipulating key variables as described


previously through various constraints such
as player numbers, surface area, training
game types, bout duration, frequency
and intensity, will significantly affect
training load variables and outcomes,
which conjunctively lead to performance
enhancement (Bosquet et al., 2007).

The strategy discussed and employed will


be highiighted through daily objectives
or themes directly linked to their
physiological focus, whilst highiighting
some of the key manipulated variables
used to cause energy system and muscular
overloads through football training concepts.

Each section will provide practical coaching


principies that can be influenced by various
game-model development or playing
philosophies, and where possible, justify the
content through published scientifíc work.

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Chapter 6: Planning tho Tralning Week with Taportng ttratogy to Maximito Portormanco

THE TRAINING WEEK:


Professional Microcycle
4 Training Sessions per Week + Match + Compensatory

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY satupoav


DAY OFTHE WEEK

MD+3/-4 MD+4/-3 MD MD+6/-1 Match


Post-Gamo ♦ ! Pre-Gamo MD

Recovery Intensive ixtenslve Boionced Intensive Wensivt


Game Focus

Evalúate Defending Attacking Balanced Review Execute


Tactical Focus
SPEED REACTION
RECOVERY RESISTANCE ACTIVATION match
PHYSICAL FOCUS END. SPEED

Recovery

Resistance

hNorrvHip
í' Speed
Enduranee

Reaction Speed

Intensive

Technical
Extensivo

Resistance

Speed
Conditioning Enduranee

Reaction Speed

Small Sided

Possession Médium Sided

Large Sided

Small Sided

Game Médium Sided

Large Sided

This shows how the colour-coded practlces to follow ln the book can form the training week
based on periodized tralning sessions to optlmlse performance.

° specific methodology of work across the microcycle for professional or


their'8 a templóte to work from because every coach has
eSoensiS hn? H?''"o
'
** tactical focus, etc. The
compensatory based tralning content is left blank for the coach to flll ln.

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Chapter 6: Planning tho Tralning Wook wllh Tapering Strategy to Maximlio Porformanco
'sdcciffjm
lyri/T’^R

Training Session Formal Exampie for


Professional Training Week (Microcycie)
SUNDAY/MONDAY -1 /2 Days Until Match = Recovery

TUESDAY <70-75 min) - 4 Days Until Match (MD +3/-4)


Positional Principie Training and Resistance:
1. Resistance Warm-up (10-12 min)

2. Intensive Technical Practice (10-15 min)


3. Resistance Conditioning Practice (10-20 min)

4. Small Sided Possession (10-12 min)


5. Small Sided Game (10-25 min)

WEDNESDAY (85-95 min) ■ 3 Days Until Match (MD +4/-3)


Collective Team Principie Training and Speed Endurance:
1. Speed Endurance Warm-up (10-12 min)
2. Extensive Technical Practice (12-15 min)
3. Speed Endurance Conditioning Practice (5-15 min)
4. Large Sided Possession (10-15 min)
5. Large Sided Gome in Large Area (10-50 min)

THURSDAY (60-70 min) - 2 Days Until Match (MD +5/-2)


Unit Principie Training and Reaction Speed Development:
1. Reaction Speed Warm-up (5-7 min)
2. Intensive Technical Practice (10-15 min)
3. Reaction Speed Conditioning Practice (5-15 min)
4. Médium Sided Possession (ó-l 5 min)
5. Médium Sided Game (10-25 min)

FRIDAY (45-60 min) ■ 1 Day Until Match (MD +6/-1)


Pre-Match Activation Training Day:
1. Resistance Warm-up (10-12 min)
2. Reaction Speed Conditioning Practice (5-15 min)
3. Large Sided Game in Small/Medium Area (10-50 min)

E]
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P r Planning tho Training Wook with Toporing Strategy to Moxlmito Porformonco

the training WEEK:


Semi-professional Microcycle
3 Training Sessions per Week + Match

bAY OFTHE WEEK MONDAY TUESDAY WEDNISDAY THURSDAY FRIDAY SATURDAY

Paeovery Intantlve Ixftntiv» ftecovtry ínféntlv* ixtemivt

Free Free Review


Defending Attacking Execute
Tactical Foc US Evening Evening
_J’®nino
SPEED ACTIVATION
PHYSICAL R}CU$ RECOVERY RESISTANCE
END.
RECOVERY match Rtcov,^
k
r "
1 Recovery

í5 1 Resistance

'Warm-up 1 Speed
r ■ Enduranee

1 Reaction Speed

1 Intensivo

Technical
1 Extensivo

1 Resistance

1 Speed
Conditioning 1 Enduranee

1 Reaction Speed

1 Small Sided

1 Médium Sided
Possession

1 Largo Sided

1 Small Sided

Gome Médium Sided

Largo Sided

This shows how the colour-coded practlces to follow ln the book can form the tralning week
based on periodized tralning sessions to optlmlse performance.
This example shows a specific methodology of work across the microcycle for seml-professional
Teams training 3 times per week.
Sor'kE'whon H ° from because every coach has their own Individual wayof
rxing when It comes to session flow, tactical focus, etc.

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rsocc]^fi|H
Chapter 6; Planning tho Tralning Week with Taportng Strategy to Maxlmlso Porformanco
^TÜT^R

THE TRAINING WEEK:


Youth Academy Microcycle
2 Training Sessions per Week 4- Match

DAY OF THE WEEK MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY

Post-Oame ♦ Z Pregóme - MD42/-S MD+3/-4 MD ♦ 4/-3 MD +5/-2 MD ♦6Z-1 Match MD+iz-e

Gome Focus. Recovery Intensivo Recovery Extensive Recovery Extensive Recovery '

Free Free Free Free


Tactical Focus Defending Attacking Execute
Evening Evening Evening Evening

SPEED RECOVERY
PHYSICAL FGICUS RECOVERY RESISTANCE RECOVERY RECOVERY MATCH
END.

i 1 Recovery

1 Resistance

Wamwip 1 Speed
1 Endurance

1 Reaction Speed

1 Intensive

Technical
1 Extensive

1 Resistance

1 Speed
Conditioning 1 Endurance

1 Reaction Speed

Small Sided

Possession Médium Sided

Large Sided

Small Sided

Game Médium Sided

large Sided

This shows how the colour-coded practices to follow In the book can form the tralning week
based on periodized tralning sessions to optimise performance.
This example shows a specific methodology of work across the microcycle for youth academy
teams tralning 2 times per week.
Obviously, this Is a templóte to work from because every coach has their own Individual way of
working when It comes to session flow, tactical focus, etc.

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Chaptcr 6: Planning tho Tralning Wook with Toporing «tratogy to Maximito Porformance ^CC£g

THE TRAINING WEEK:


Grassroots (Youth) Microcycle 1
SSG/Resistance Focus - Alternates with Grassroots (Youth) Microcycle 2

WEDNISDAY thursday FRIDAY SATURDAY


OAY OF THE WEEK MONDAY TUESDAY ^^tlOAy

MD 4A/-3 MD ♦5/-2 MD ♦6Z-1 Match


Post-Oamo ♦ / Pre-Oamo MD MD ♦3/’4

Recovery Recovery Intensive Recovery Recovery fxtensfve


Oame Focus
Freo' Freo Free
Freo Attacking Executo
Tactical Focus Evening Evening
'9
Evening Evening

This shows how the colour-coded practlces to follow ln the book can form the tralning week
based on periodized tralning sessions to optlmlse performance.
Grassroots (Youth) Microcycle 1 has a small sided game focus and alternates with Grassroots
(Youth) 2 - see next poge, which has a large sided game focus

Obviously, this Is a templóte to work from because every coach has their own Individual woy o<
working when It comes to session flow, tactical focus, etc.

®Soccemifoi.coin i*; 78 I'} Footbali Periodization to Maximise Perto"’’®"’*


____ L_. ‘I

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Chopter 6: Wonnlng »h© Trolning Wwk with Toperlng Strategy to Moxlralie Fertormonco
SOCCER
RÍTUT^R

THE TRAINING WEEK:


Grassroots (Youth) Microcycle 2
LSO/Speed Endurance Focus - Altérnales with Grassroots (Youth) Microcycle 1

day OF THE)YEEK MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY

j MD46/-1
Poit-Gomo ♦ / Pre-Game - MD ♦2/>5 MD+3/-4 MD +4/-3 MD e5/>2 Match

Recovery Extensive Recovery Recovery Extensive Recovery

Free Free Free Free Free


Delendlngj Execute
Tactical Focus Evening Evening Evening Evening

SPEED RECOVERY MATCH BICOVIHY


PHYSICAL FO CUS RECOVERY RECOVERY RECOVERY
END.

1 R»cov»ry

1 Resistonce

WartiHip 1 Speed
1 Endurance

1 Reaction Speed

1 Intensivo

Technical
1 Extensivo

1 Resistance

1 Spoed
Conditioning 1 Enduronco

1 Roactlon Spood

1 Small Sided

Possession Médium Sided

Largo Sided

Small Sided

Game Médium Sided

Largo Sided

This shows how the colour-coded practices to follow In the book con form the tralning week
based on periodized tralning sessions to optimise performance.
Grassroots (Youth) Microcycle 2 has a large sided game focus and altérnales with Grassroots
(Youth) Microcycle 1 - see previous oaae, which has a small sided game focus
Obviously, this Is a templóte to work from because every coach has their own individual way of
working when It comes to session flow, tactical focus. etc.

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CHAPTER 7
Periodized
Practices to
Maximise
Performance

°P'“; P'esented the proctices In the formot ot the


Professional 4 Training Sessions + Match training week ¿see caaes 74-75),
for your 5llfvant 3,2 or 1
session tralning week (please see relevant toóles In the previous chapter),

OSocceTTütorcom
Football Poriodlzatlon fo Maximise
SOCCER ¡
Chap^et 7: Perlodfzed Practices to Maximiso Performance

The Benefit of the Data for Each Practice


(Volume end Intensity Metrics)
Where does the data come (rom?
The data Is collecfed from the elite professional
level using GPS tracking equipment.

How can coaches ot all levels learn


from this data?
ln my role as a coach educator for Level 2,
UEFA B, UEFA A and UEFA Pro Licence, all of the
coaches have been extremely excited to have
access to the data included in this book.
The information provides a method for all
coaches tasked with the performance
development of players. The data provides key
information from the professional level (average
per player), in order to edúcate the differences
between different types of practices and their
specific physical loads for coaching at all levels.
It is extremely important to understand how
different practices produce specific outeomes
and physical development stresses to the players
within those sessions. This is key for tapering
sessions and weekiy training plans to reduce
the risk of injury and for optimising the specific
coaching focus from a physical conditioning
perspective.

Why are the volume and intensity important aspect of the modern coaching
metrics useful information to have for strategy to maximise all aspeets of training.
each practice? The main aim of any training load management
process is to provide the individuáis involved in
The valúes glve the readers an understanding of
the footbali development of players to positively
the demands imposed on players. It is extremely
evalúate and interpret the data they have
Important to understand how different practlces
available to them.
produce different physical outeomes and
stresses. The dota figures show you this e.g. Total The main point Is that all coaches need to now
Distance Covered (m), Work Ratio (%), Sprint be aware of this information and data, so they
Distance (m), etc. can produce the best possible results.
If the same mistakes keep oceurring without
How can this data help me optimise monitoring relationships between training load
my tralning plan to produce máximum and the game, then we may just be guessing,
(peak) level performances? potentially regressing the players development,
and providing poor quality tralning to our
Selectíon of practices ln the book will generóte
players...
a better understanding of the physical
demands Imposed by Individual practlces and
accumulative total sessions over a period of time.
Understanding the physical demands on
specific tralning practlces and sessions Is a vitally

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Chapter 7: Periodized Practices to Maxlmlso Porformanco

KEY TERMS

VBUW FOR ALL PRACIICIS

Total Distance (km)


I____ j Total distance provides a full representation of volume of exercise (waiking, running, spri|-.i,
jogging) and is a very simple way of assessing Individual effort within the practice or garr^^-

High Speed Running (m)


HSR Is distance travelled above speeds of 5.5 metres per second. Greater amounts of hiqh
speed running signify a high level of the game or football fitness, however different ploying
surface oreas Influence this metric assessed within training. Players will commonly cover Hsd
distances above 1000-1500m depending on position, máximum speed and fitness levels.

9 Q Sprint Distance (m)


Sprint distance Is calculated as total distance covered above 7 metres per second. The
capacity of players to achieve this ¡s generally higher amongst elite professional players. The
playing area significantly influences this valué as small sided, reduced areas lower the sprint
opportunities. Greater amounts of sprinting signify a high level of game or sport fitness,

Work Ratio (%)


This is defined as the percentage of time the player was performing work or movements. The
work is defined as waiking or running at speeds higher than 1.5 metres per second (slow to
modérate walk for most people). Work ratio In general can be assoclated with the omount
of time a player is working compared to resting during a training session, or game phase.

High Metabolic Load Distance (HMLD)


HMLD measures the total amount of high speed running performed, coupled with the total
distance of accelerations and decelerations throughout a session.

K Power Piays (HiActs)


This Is defined as a significant actlon (such as acceleration or high speed running event) In
which the power output performed by the player was above 20 watts per kg of body weight.
Counting power plays glves you an Indicatlon of the number of Intense actions the players
performed In the practice or game. These are obviously far more physically demanding.

Piayer Density (m’)


The quantlty per unit of playing space per player, which Is calculated as follows:
Length of pitch x wldth of pitch, divided (•!•) by the number of players on the pitch.

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SOCCERgt^
Chaptcr 7: Porlodizod Practlces to Moxlmlso Porformance
^TUT®R

DM'iíSKlSDW RadílSDígS for all practices

Max Speed (m/s)


' Max speed Is defined ln this book as the fastest máximum speed achieved and sustalned for
at least half a second. They are represented as metres per second (m/s). For most players,
8,6m/s can be considered quick but when we compare to elite level sprinters such as worid
record holder and legendary athlete Usain Bolt he achieved regular speeds ~11 ,lm/s.

Intensity (m/min)
Distance per minute provides the coaches and players with an overall representatíon of how
hard, or how Intense they have worked. Professional players within competitive match play
can achieve between 112-135 m/min, however these results are different depending on the
tactical strategy played, and positional differences of the individual players.

^0 Power Score (w/kg)


Calculated as watts (w) divided by your body weight in kilograms (kg) = w/kg, This provldes
an insight Into the power output used per kg of the piayer's welght and is used to gauge the
intensity of training practlces with high work-rates within a small area e.g. Small sided games.
Practices are considered intense when the power score is above 10 w/kg. Amongst amateur
footbali players, valúes of 7-8 w/kg are normal.

Number of Max Accelerations >4m^


Number of accelerations performed in the practice/drill or session that are greater than
4 metres per second^. These are the higher, more explosivo accelerations that demand
significant energy, strength and power.

Number of Max Decelerations >4m2


Number of decelerations performed in the practice/drill or session that are greater than
4 metres per second^. These are the higher, more explosivo decelerations that demand
significant energy, strength and power.

Max Acceleration Distance (m)


Total distance accumulated within the session through accelerations performed greater than
4 metres per second^. These are the higher, more explosivo acceleration distances.

Max Deceleration Distance (m)


Total distance accumulated within the session through decelerations performed greater
than 4 metres per second^ These are the higher, more explosivo deceleration distances.

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_S^CEp

MONDAY:
RECOVERY DAY
5 DAYS UNTIL MATCH (MD +2/-5)

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'SOCCERj
IVIONDAY Tralning Day: Recovery - 5 Days Until Match (MD +2/-5)
.COM

MONDAY ■ 5 DAYS UNTIL MATCH (MD +2/-5):


Recovery Day

What are Recovery Prácticos? Why are they used on this day of
• Low speed,
the training week (MD +2/-5>?

• Very light movements with or without • To assist in the recovery of players


the ball as a way of increasing heat with minimal amounts of high-speed
work, no sprinting, no aggressive
rate.
accelerations, or changes of direction.
• Recover the overloaded muscle
groups.
• Stimulate a slightiy elevated heart
rate responso to ald blood flow and
recovery without adding fatigue.

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MONDAY Training Day: Recovory - 5 Doys Untll Match (MD +2/-5)

Recovery 1: Simple 40-Metre Recovery


Strides @ 50-607o + Waiking Rests

PRACTICE INFORMATION

OBJECTIVES: To assíst in the recovery ot the key muscle groups required for football performance

Volume Metrics Practice PerMin. Intensity Metrics Practice Per Min.


Total ot Work i Total OfWork
¡ 0.549
Total Distance (km> 0.41 © Max Speed (m/s) 6.02
i 44.19 88.86
High Speed Running (m) 33.14 intensity (m/min)

Sprint Distance <m) 1 ■ ■ ^0 Power Score (w/kg) 7.02


Work Ratlo <%) 34.8 Max Accel. Distance (m) 4.46 3.35
_____ '
Power Plays (HiActs) 7.59 5J 1 0.36
Max Decel. Distance (m) 0.48

The data shows the physical output per ployer based on frprri flíee pagesabO íof

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REFERENCE I ij^gj^adatnovZnlSsO

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'SOCCER
IVIONDAY Tralning Day: Recovory - 5 Days Untll Match (MD ■t-2/-5)

Recovery 2: Basic Footwork and


Movement Exercises + Footbali Tennis

PRACTICE INFORMATION

OBJECTIVES: To assist ln the recovery of the key muscle groups required for footbali performance

Practico PerMImK Intensity Metrics Practice Per Min.


: i ottíifortt’ _ Total ofWork
Total DIsfancé (krh) ; 1 0.6 1 4.2
0.07 0 Max Speed (m/s)
1 r. ; í

M ¡ Hlph Speed Running (m) 1 ■ ■ 0 Intensity (m/mln) 53

?:9 Sprint l>fstance(m) ■ ■ '50 Power Score (w/kg)? 3.2

Ó Wbrtc Ratio <%)


■ ■ Bis.-. ■" ' W.
9.2 Max Accel. Distance (m) -
1 <5l Max Decel. Distance (m)
Power Piays (HiActs) 0 -
0 -

- - — —. • _ - = ■.. . -y ■ -. ■ - ■—

Thá data shows Ihe physioal outpyt f^r ployer based on research from ellle level teams <^ee pgges 81-83 for details

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TUESDAY TRAININQ
DAY: RESISTANCE
4 DAYS UNTIL MATCH (MD +3/-4)

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tuesday Tralning Day: ReJislanco • 4 Days Unfil Match (MD +3/-4)

4 days UNTIL THE MATCH (MD +3/ 4):


Positional Principie Training and
Resistance
45-60 rnin 90 mín
Duration 45 min 70-75 min 85-95 min • 60-70 mín

Recovery Z Retltlanee Speed Reaction Acttvotion Motch


Indurance Speed
í Match Day Match Day .. Match Doy Match Day Match Day ; Match Day
preporohon ■ ^2/-5 (MD)+5/-2 (MD) +6/-1
(MD) +3/-4 (MD) f 4/-3

¡^^llective l Unit
, Positional
f Principies f' ÍMnciplés Principies

S$Gs LSGs MSGs LSGs z


■ J 1vi -4v<l(+GK$) |8v8-10vI0{+GICS) I [ 8v8-10vlO(+GK(y

Small Area Large Area Médium Area SmoN/RM

Bout > 4 min 2x45 min


I -3 min 5-Wmin J- ■ 3-5min:D;
Durations' "
Mon: Recovery Tue-Wed; Conditioning Thu-FrI: Preparotíon Ferfor^

* Training Week based on Professional Microcycle Example - see pages 74-75.

Key Focus on:


• Positional Principies

• Higher Muscle Resistance

• Changes of Direction (CODs)

• Accelerations and Decelerations (A:D)

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TUESDAY Tralning Day: Roslitanco • 4 Days Untll Match (MD +3/-4)

TUESDAY (MD +3/-4) TRAINING DAY;


Physical and Physiological Focus
group of Champions League level play
Physical Conditioning spent signifícantly more time above tí
As this is the first training day back on the adaptation threshold (85%HRinax) ni
training pitch after the match, it is important in Small Sided Games (SSGs) compare?'"’
to understand the recovery processes: with a comparativo study of LSGs.
• It is suggested that players are in high Additlonally, in another study involving
levels of fatigue for 48 hours post­ the regular use of SSGs within the trainin
match. microcycle (training week), SSGs weretest
within a periodized structure. It concluded''
• One recent study showed how players
producing greater forcé through lower that there are very prevalent physical
body strength and power testing had adaptations through the use of SSGs (Owp
etal., 2012): "
reduced levels of muscle damage 48
hours post-match (Owen et al., 2015),
• > Repeated Sprint Capacity
when compared to players with weaker
lower limb strength. • > Lower Body Strength Development
• > Movement Efficiency
Key Point: Based on this information, it
Is vitally important to use an integrated Understanding and utilising functional
strength and conditioning plan focused strength based developments through SSGs
on increasing lower body strength levels,
may not oniy enhance the physical capacity
as it will lead to an improvement in
ofthe players, but the suggested strength
performance for the physical aspect, and
benefits of SSGs on player recovery could
aid in assisting recovery after matches.
aiso be significant to coaches.
Focussing on the key micro or positional
principies fi.e. 1 vi or 2v2 Dueis) faced in the An earlier study into SSGs (Owen et al., 2014)
system or style of play, reducing the training and the subsequent reduced playing area
area size or playing density per player is key revealed how the obvious need to evade or
to: create space away from opponents causes
more:
• Increasing Changes of Direction (CODs)
• Individual Technical Demands
• Increasing Accelerations/Decelerations
(A:Ds) • Body Contacts and Duel Scenarios

• Increasing Overall Physical Demands on • Footbali Specific Strength Demands,


players maybe as a result of holding off
• Driving the Cardiovascular System into opponents
an Overload State >90% of máximum
From a physiological and psychological point,
heart rate [HRmax]
it may be important that players understand:

• The physical demands imposed on this


Small Sided Gomes (SSGs) training day (MD -1-3/-4) through SSGs.
Research into the use of small sided games • How the reduced playing areas help
(SSGs) have highiighted significan! benefits develop muscle capacity to withstand
to footbali players across all levels of the increased levels of A:Ds and CODs.
play. Owen et al., (2011) revealed that a

ÍTS E
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SOCCER«M
tuesday Tralning Day: Resistance - 4 Days Untll Match (MD +3/-4)

Football Resistance and Intensive Game Focus (SSGs)

Ligament, tendón, jolnt strength Eccentric loading

Battie of the arms/legs - body position Agility based movements___________

Abiiity to reproduce football strength actions Small pitch sizes, small group numbers

> % Tight space TDC vs. linear speed distance


Key Coaching Themes:
Pressing. transitlon work, body contacts
Short explosivo Hl-lntenslty Efforts & Changes of Directlon
(arms, legs, ball protection), dueis, 1 v s,
2v2s, low level piyometrics
Body contact, football strength/power

hours) as a result of accumulated fatigue and


Fatigue and Recovery
potential injury (Lievens et al., 2020).
The key physical coaching perspectives on
this training day should ensure the content
is developed to enable the game model or
Posítional Principies
playing details to be included. Although Training of the posítional principies on this
this day is classed as a "conditioning" or day is in conjunction with core-principles
"overloading" day, there is the possibility of the game, previously highiighted by
of some residual fatigue remaining from Teoldo et al., (2020). Focusing on muscle
the previous game.Taking this into contractíons with significant increases in
consideration, the exposure to large pitch tensión through directional changes rather
densities should be avoided as a way to than high-speed linear content, has shown
reduce the risk of exposing players to high excellent results in the balancing of recovery
sprint demands or high-speed running vs. work at the elite level.
efforts that engage hamstring and maximal
sprinting forces. The practice design element of this
methodology has shown the existence of
One study in this area investigating fatigue SSGs and such practices inclusive of low
in differing muscle fibre types revealed how level piyometrics, dueis, accelerations
distinctive muscle groups fatigue differently and decelerations (A:Ds), body contacts
during post-sprint related activities, with and change of directions (CODs), not oniy
a higher degree of fatigue shown with fast stimulate and overload the required physical
twitch (FT) groups vs. groups categorised components, but are obtained through
into slow twitch (ST) muscle typology reduced density positional drills in the micro-
(Lievens et al., 2020). Furthermore, it was form: 2v2 in centre of goal [centre forwards
revealed that oniy 90 seconds of high- vs. centre backs]; 1 vi in wide areas to cross or
intensity exercise induced long-lasting stop cross [full back vs. winger].
fatigue and muscle impairment in the muscle
These resistance conditioning drills and SSGs
function after these types of activities.
stimulus are generally loading not oniy the
Fast twitch (FT) exercises delay recovery, so strength in the lower limbs, but also the
we want to promote the reduction of High cardiovascular system which leads to an
Speed Running (HSR) activities in the improved endurance capacity of the players.
post-match recovery phase (within 48-72

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TUESDAY Tralning Day: Resisfanco - 4 Days Untll Match (MD +3/-4)

*5?

Physiology of p
Small Sided ,
Games
By Hill- Haas, Dawson, Impellzeri & Coutts - Sports Medicine 2011
I

Small sided gomes (SSGs) are played on reduced pitch oreas


often using modifled rules and Involving a smaller number
of players than traditlonal footbali. These gomes are less
structured than traditlonal fitness tralning methods but ore
very popular for players of all ages and levels.

ADJUSTABLE VARIABLES
Many prescriptive variables controlled by the coach can Influence the
exercise Intensity during small sided gomes (SSGs)

Training
Pitch Regimen
Rules
Area Continuous
vs Interval

, X XjX .X
Coach Use of
Goaikeeper
Motivation Numbers

ln general, It appears that SSG However, the inverse relationship


I exercise Intensity Is Increased
with the concurrent reduction ln
2 between the number of players in
each SSG and exercise intensity
player numbers and Increase ln does not apply to the time-motion
relative pitch area per player characteristics

Conslstent encouragement can SSGs with fewer players can


3 increase tralning intensity, but
most rule changes do not strongly
4 exceed match Intensity and creóte
similar Intensitles to long and short
affect exercise Intensity high Intensity Interval running

Fitness and football-speciflc performance can be


5 Improved equally with SSGs and generic tralning drills

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tuesday Tralning Day: Resistance - 4 Days Unfil Match (MD +3/-4) gTt/r@g,

tuesday (MD +3/-4) TRAINING DAY:


Technical and Tactical Focus
Small Formal Dueis • By manipulating the number of touches
allowed, the technical and physical demands
The main component of this training day is can be significantly altered. This shows that
ensuring all players are exposed to individual coaches should carefully implement game
posítional based content situated around the rules (e.g. 1-Touch, 2-Touch or free play) to
key principies, which are defined by Delgado- achieve a specific purpose from their training
Bordonau and Mendez-Villanueva, (2012) in the sessions. Exposing players to more technical
adapted Tactical Periodization methodology. actions or llmitations throughout the training
These principies have further evolved within the session may lead to technical and decisión
coaching framework as the details required or making Improvements (Dellal et al., 2011).
encountered within 2v2 to 4v4 situations.
These key messages are replicated in direct line
with the game model or playing system and style Small Sided Game Benefits
of the coaching team, placing a huge emphasis
As SSGs provide fewer passing options based
on the practice design element of the session, as
on the limited number of players involved, the
previously described.
increased need for players to dribble past
opponents to create space when trying to
Impact of Constraints maintain possession is a key component of these
lesser numbered game formats.
It has been well documented that a number of
coaching constraints (e.g. player numbers, Goal scoring options should be carefully
pitch sizes and rule changes) involved within considered by coaches in their organization,
a training session influence the physical and session design and periodized approach to the
technical demands on each player (Owen et al, tralning week structure. Research has suggested
2011; Dellal et al, 2011; Owen et al, 2004; Kaits how the use of smaller goals over traditional
and Kellis, 2009): sized goals limits players' scoring opportunities
(reduced target size). As a result, It forces players
• Clemente et al., (2012) described how to recycle possession more often to create
lower player numbers provide increased better goal scoring opportunities, therefore
overloads within certain games to prepare maintaining possession for longer periods of
for competitive match play, as it reduces time.This leads to increased ball possession,
the variability and potential possibilities of speed of play, and decisión making processes.
passing options.
If players do not have any tactical llmitations and
• The size of the pitch or playing density is are not maintaining possession to build towards
significant if trying to expose or target a specific target or goal scoring direction, a lower
certain individuáis with more specific technical demand and cognitive stimulation
posítional technical aspects. For example, may be shown. However, further research is
small sided games (SSGs) reduce the chances needed in order to fully justify these clalms.The
of centre backs heading the ball, or ful l-backs suggestions of reduced intensity and subsequent
playing longer passes into forwards due to technical demands due to no specific directional
pitch density llmitations. purpose, directly links to similar findings from
Mallo and Navarro (2008).Their research and
• Specific SSGs deliver a more effective analysis revealed that the technical outcomes
intensive or technical tralning stimulus, of the sessions inclusive of goaikeepers lowered
due to the overload In technical actions the number of total technical actions for outfield
being Increased in accordance with the players.This highiights the lower technical
decrease in player numbers (Owen et al, 2013; demand in games ¡ncluding goaikeepers (maybe
Katis and Kellis, 2009; Owen et al, 2004). due to a lower intensity of play).

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SOC^C^
Untll Match (MD +3/-4)
TUESDAY Tralning Doy: Resistance - 4 Days

TUESDAY (MD +3/-4) TRAINING DAY:


Game Stimulus Responso for Positional Principies Game Typ^

POSITIONAL training
PRINCIPLES
• Positional Principies
(Individual Focus)

• Apply Tactical Positional


Principies in small density
oreas

• Positional Technical swiis


in small oreas

• Fast Cognitive Situations


— attacking and
defensive learning

• Develop the Decisión


Making Process

TUESDAY (MD +3/-4> TRAINING DAY: Fundamental Concepts


of Positional Principie Training and Resistance

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TUESDAY TRAINING
DAY PRACTICES:
RESISTANCE
4 DAYS UNTIL MATCH (MD +3/-4)

TUESDAY TRAINING SESSION (70-75 min)


Posítional Principie Training and Resistance:
1. Resistance Warm-up (10-12 min)

2. Intensive Technical Practice (10-15 min)

3. Resistance Conditioning Practice (10-20 min)

4. Small Sided Possession (10-12 min)

5. Small Sided Game (10-25 min)

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TUESDAY Training Day Practlces: Resistance - 4 Days Untll Match (MD +3/-4)

TUESDAY - 4 DAYS UNTIL MATCH (MD +3/,.


Resistance Warm-Up Practiees

What are Resistance Warm-ups? Why are they used on this doy of
• Inelude many stop and start actions, the training week (MD +3/-4)?
and directional changes. • To prepare the players for the smaller
• Inelude many lower level surface area type work developed
accelerations and decelerations in through the course of the session.
tight spaces.
How does this heip to maximise
• Actívate the muscle groups for the
explosivo máximum accelerations and performance?
decelerations later in the session. • Resistance warm-ups are used on this
• Provide more resistance to the working day as a way of preparing the players
muscles through explosivo actions ln muscles used for changing directions,
small spaces. acceleration and deceleration efforts.

• Resistance warm-ups aiso generally


ready the body for the session ahead
(small sided gomes).

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Footbali Periodization to Maximise Perfernio^^

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SOCCER
tuesday Tralning Day Prácticos: Resistance - 4 Days Untll Match (MD +3/-4) UTUT®fL

Resistance Warm-up 1: Circuit with


(Vlovements, Runs, and Jumps

PRACTICE INFORMATION

Work
Duration Reps Sets / Numbers V Size (m) Duration
3 min 1-20 20x20 9 min
12 min

OBJECTIVE: Physically and mentally prepare the players for the training session (without the ball)
^H^^^bsity Metrics j Practice PerMin. I
Volume Metrics Practice PerMIri/'l ofWork 1
otWor^ Total

i Total Dtslanw (km) 1.023 o.n © Max Speed (m/s)

■ ■ Intensity (m/min) 113.6


M1 High Speed Running (in) 1 6.77
■ ^0 Power Score (w/kg)
19 S(^t Distance (m) 1 *
No. ofMax Accels >4m’ 1 1.44 0.16
Ó Work Patio W <5' No. of Max Decels >4m’ 1 3.33
■ 1 0.37
0 Power Ploys (HiActs) 1 ** 1_________________ _=

asee pgges 81-83 tor details


»Tb¿ doto Show. th. Phy.lca. outeut per ployer

■k _______
I @SoccerTutor.eom
Football Periodization to Maximise Performance

REFERENCE h pTtl <^damowen1980


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SOCCEff
TUESDAY Tralning Day Prácticos: Reslitanco • 4 Days Untll Match (MD ♦3/-4)

Resistance Warm-up 2: Ball Control in a


Square with Resting Outside Players

PRACTICE INFORMATION

OBJECTIVE: Physically and mentally prepare the players for the training session (with the ball)

Volume Mefrics Practico Por MiniS Intensity Metrics Practico Per Min.
Total OfWork
J£r
Total Distance. (km) ¡ 0.524 0.15 Max Speed (m/s) 1 4.03
i High Speed Running (m) ¡ 0.06 0.017 149.7
Intensity (m/min)
19 1 Sprint Distance (m) 1 • - Power Score (w/kg) 4.74
0 1 WPrk Rollo (%> 38.8 t ■ No. of Max Accels >4m’ i 1 0.29
______ —•
0 I P«>»wHoys<HlAclO «
No. of Max Deceis >4m’ 1.4 0.4

^wrtetoshewnhephyticai outputper ployor bosed óÁresecSírSii^lítól^Si twi^ i see pgges 61-83 tor deMU’

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Footbali Periodization to Maximise Perfornifl''®
REFEREKC E I QJt]

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tuesday Tralning Day Practices: Resistance - 4 Days Unlll Match (MD +3/-4) SOCCER^^^
WruT&)R

tuesday - 4 DAYS UNTIL MATCH (MD +3/ 4):


Intensive Technical Practices
INTENSITY: All prácticos are
performed at full intensity

SHORT
DISTANCES

•a» EXPLOSIVE
ACTIONS

What are Intensivo Technical Why are they used on this day of
Practices? the training week (MD +3/-4)?
• Short passing distances (10-15 metres). • To prepare the players for the smaller
surface area type work developed
• Lots of directional changes,
through the course of the session,
accelerations and decelerations in
tighter spaces rather than big surface
How does this help to maximise
training areas.
performance?
• Provide more resistance to the working
muscles through explosive actions in • These intensive technical practices are
small spaces. used on this training day as a way of
preparing the players' muscles used for
• Focused and in-keeping with the changing direction, acceleration and
flow of the tralning day and working deceleration efforts.
muscle groups on this particular
training day. • Generally ready the body for the
session ahead (small sided games).

3 99 (i
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TUESDAY Tralning Day Practiees; Resistance - 4 Days Untll Match (MD +3/-4)

•Co,,

Intensive Technical 1: Quick Feet, One-Twi


and Diagonal Passing in a Pass & Move Drúi

PRACTICE INFORMATION

PRACTICE OBJECTIVES: Ball speed (correct v/eight), timing of run. pass placement

Volume Metrics Practice Per Min.


Total ofWork
Total Distance (km) 0.917 0.115
High Speed Running (m) 0.09 0.01
Sprint Distance (m) - -

& Work Ratio (%) 38.57


(!) Power Piays (HiActs) 0.67 0.08

• Th» dota»how» Ihe physical output pór píayer based ohreséarefi'trom^yel teenm B see pggesihO
ÍEJ___ —----------- ------

@SocceiTutor.com 3100 d Footbali Periodization to Maximise Performo^

REFERENCeT^i^ @adamowenl980

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,enAV Train'na ’X»* Poetices: Resistance / rs
fUíS”* Untll Match (MD43/.4) fSOCCERj

Techmcal 2; Do^ble Square Pass


.pd Move Drill Huure ruso

PRACTICE INFORMATION

PRACTICE OBJECTIVES (2 BALLS): Ball speed (correct weight), timing of run, pass placement

Volume Metrics Practice PerMin. Intensity Metrics Practice Per Min.


total ot Work Total of Work

& Total Distance (km) 0.859 0.1 o Max Speed (m/s) 4.71

4 High Speed Running (m) 0.81 0.1 Intensity (m/min)


ILL. ’ 7TM

Sprint Distance (m) - - Power Score (w/kg) 6.34

0| Work Ratlo (%) 33.88 '. . í. i . -- J- "


No. of Max Accels >4m’ 11.86 1.48

0 1 Power Hoys (HIA^) 0.8 0.1 1


<5 No. of Max Decels >4m^ 2.65 0.33

¿ «Icitá shows fhe ph^leal oütput por ployot tíéiswí of* research frciw el^ Icyel asee pqgat 81-83 (or details

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TUESDAY Tralning Doy Pracllcet; R»jl»lonc« • 4 Oavs ünftl Motch (MO ♦J/-4)

Intensive Technical 3: Quick FootworR


Short Interplay in a Speed Passing Drill

PRACTICE INFORMATION

PRACTICE OBJECTIVES (2 BALLS): Ball speed (correct welght). timing ot run. poss placement

Volume Metrlcs Practice Per Min. Intensity Metrics Practice Per Min.
Total of Work Totol otWork

Total Distance (km) 1.376 0.14 0 Max Speed (m/s)


Mgr* (peed Running (nt) 1.52 0.15 0 1
Intensity (m/mln) 1 M.3t

Sprint Distonce (m) • - Power Score (w/kg) i 7.82


1
Worfc Rollo (%) 47.47 No. ot Max Accels >4m’ 11.96 1.2
0 i 1
Power Ploys (HiActs) 3.07 0.3 No. of Max Deceis >4m’ 8.19 0.82

TM dotg show» tfw pfiyrioot Mftput per pioi^ 6aMd on rwocuch from oNto lovol looi4^«oo pgyof ftW lor

©SoccérTútor.com :yio2
u
g Footbali PoriodUatlon lo Maximlw PtrfofnWf^*

REFERENCE

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Tralning Day Prácticos: Roslstonco - a n SOCCERK^
Untll Match (MD+3/-4)
^TOi^K.
intensive Technical 4: Support Play with One-
iviros & Timing of Movement (Diamond Circuit)

PRACTICE INFORMATION

PRACTICE OBJECTIVES (2 BALLS): Boíl speed (correct weight), timing of run, pass placement

Volume Metrics Practice PerMin. Intenslty Metrics Practice Per Min.


Totol i ofWork Total of Work
Total Distance (km) Max Speed (m/s)
High Speed Running (m)
1.42 0.14 Intenslty (m/mln) 87.58
19 Power Score (w/kg) 6.63 i..:
Sprint Distance (m) ■ -
0 ^ork Patio (%) 43.60
No. of Max Accels >4m^ 4.71 0.47
(!) ^^rPIqyt (HiActs) No. ofMax Decels >W 0.58
0.86 0.09 (5 0.06

th» pftytieai éutput p«r ployer bat*<í on r—eorch from elHe Ievel □ soo PflaeVSbaí ror details

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Match (MD+3M)
TUESDAY Tralning Doy Pracllcos: Boslstonco • 4 Ooys Untll

Intensive Technical 5: Two-Sided Circuit


Timing of Movement for Through Pass

PRACTICE INFORMATION

PRACTICE OBJECTIVES (2 BALLS): Ball speed (correct welght), timing of run, pass placement

Volume Mefrics Practice Per Min. Intensity Metrics Practice Per Min.
Tólal ofWork Total of Work

Total Distance (km) ¡ 1.296 0.1 Max Speed (m/s) 1 5.89


i 1.64 i *r '
86.43 J
High Speed Running (m) 0.14 Intensity (m/min)
Sprint Distance (m) - - Power Score (w/kg) 7.08
Ó| í' ''
Work Ratio (%) No. of Max Accels >4m’ 12.92 1.08
L... .J
0 1
Power Piays (HiActs) | 1.7 0.14 No. of Max Deceis >4m’ 3.53 0.2^

The dota shows the phyticaí outpul per player based on reseait^h1^^ite |£y^^^ see pagas
. Training Day Prácticos: Rosistonco.. k
^j$pA* Unlll Maich (MO ta/M) ^SOCCER

(MD +3/-4):
pesistance Conditioning Practices
ruciTY: All practices are
'•‘^Enrmed at full intensity
perfo'^

What are Resistance o stimulus in order to progress the


Conditioning Practices? players' capability to improve their
conditioning.
• Expose players to high levels of
accelerations, decelerations, How does this heip to maximise
directional changes, and increased
performance?
aerobic endurance.
• These 'resistance' based conditioning
• Inelude smaller surface oreas with practices are used on this day as a
máximum or near máximum efforts to woy of preparing and developing
attoin a high cardiovascular overload. the players' muscles and capacity to
perform this type of work In tralning
Why are they used on this day of
and matches.
the training week (MD +3/-4)?
• To overload the key muscle groups
ond endurance system required on
o day that is far enough away from
the match day to recover but elicits

^Socceílufor.eom Football Periodization to Maximise Performance

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• Provides a máximum acceleration
Benefits of this Resistance
stimulus relative to gome movement
Conditioning Practice?
• Improving players' capability to
• Balance between speed with and perform a technical action ond
without the ball sprint

• High specific muscle overload • Ensure a technical focus within the


practice
• Increase number ot sets and reps as
players become conditioned • Improved motivation of players
due to the inclusión of technical
• Allows players to receive high-speed
elements
stimulus to assist in injury prevention

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• Provides a máximum acceleration
Benefíts of this Resistance
stimulus relative to game movement
Conditioning Practice?
• Improving players' capability to
• Balance between speed with and perform a technical action and
without the ball sprint

• High specific muscle overload • Ensure a technical focus within the


practice
• Increase number of sets and reps as
players become conditioned • Improved motivation of players
due to the inclusión of technical
• Allows players to receive high-speed
elements
stimulus to assist in injury prevention

@adamowen19W
aocce/i
Tro"’"’®

. tance Conditioning 1: Pass and Jockey,


-irt'Zoy Runs, Acceleration, and Deceleration

Playón pasa and Jóckay báckwartía^^


as taammata dríbblaa forwuda

PRACTICE INFORMATION

OBJECTIVES*. Overloads, movements (acceleratlons/deceleratlons). lower body strength and power

Volume Metrics Practice Per MIn. Intenslty Metrics Praaice Per Min.
Total of Work
5.1 !
1 Total Distance (km) 0.563 0.42 O Max Speed (m/s)
Intenslty (m/mln) 59.84
High Speod Running (m) 1 0.9 0.68 0
1 5.24
Sprint Distance (m) 1 • •
10 Power Score (w/kg)

Ó WwkRotlofK) 1 21.12 ■l Max Aaet Plsttnce(m) 11.43 8.57

0 ^^P»oy«(HIAct>) 1 1.08 0.81 ] Max DeceL OIsunce (m) 14.53

J"***°*" Míe phytieal output per player boted on roMorch tromeMe level I MO pqs««J|l*44 tor dolailt

Footboll PoilodUotlon to Maxlmlso Porlormanco

I r-T-n -----------------------------
I LI|kJ<^adaniowenl980
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• -i Doyi Uníll Molch (MD f 3/-4) CSUTOS
TUtSOAY Tralning Doy Procllc»»; ^5^

Resistance Conditioning 2. Slalom Rui^^


Dribble + 1 vi Passive Jockey (Circuit)

PRACTICE INFORMATION

OBJECTIVES: Overloads, movements (acceleratlons/deceleratlons), lower body strength and po^er

■ Volume Motiles 1 Practice Per Min. Intensity Metrics Practice PeiMfc


Total ofWork Totol otWW*
1 Mal Díftance (km) 1 0.624 0.08
1 Hk^$p^kunfilng(m) f • ■
r^rM OMunee (m) 1 o

1 MtoriHtatto(%) j 33.3
0 J Pow»fPtay»(HIAef$) J 12 1.5
----- —___

, •n»aatatlMnn tfie pliyiteal outpul p^r pkiyw botep on rwofth inm


---- ' ---- - -- ___ ín,iMa
«■icsdAY Tralning Day Prácticos: Rositlancn x rx S0CC£/7,
füESUMi o Unlll Motch(MDt3/.4)

Resistance Conditioning 3: Passing + Speed


ond Agility Exercises in a Circuit

PRACTICE INFORMATION

Reps Sets Work Work


Duration Numbers Size (m) Durat on
4 min 2x4 m n Through
10 min 10-16 35x30 8 min Figure 8
(8 reps) (16 reps)

OBJECTIVES: Overloads, movements (acceleratlons/deceleratlons), lower body strength and power

Volume Metrics Practice Per Min. Intenslty Metrics Practice Per MIn.
Total of Work Total of Work
i 1.095 5.67 .es’.a
Total Distance (km) 0.14 o Max Speed (m/s)

High Speed Running (m) ¡ 20.83 113


2.6 o Intensity (m/mln)

Sprint Distance (m) - ^0 Power Score (w/kg) 9.87

Ó| Woitc Ratlo (%) 46.5 r - No. ofMax Accels >4m’ 0.96


2.13 1 o No. of Max Decels >4m^ 3.82 0.48
0 Power Plays (HiActs) 17

‘ The dofd Aows the physieal output per player based on research from ellte leveltwn^Cseo for details

©SoccorTutor.com Football Poriodlzatlon to Maximise Performance

REFERENCE rFTbl @adamowen1980

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. 4 Days Untll Match (MD +3/-4)
TUESDAY Training Day Practlcei:

Resistance Conditioning 4. Máximum S|j|.¡


to Attack and Detend Crosses in 2v2

■' "■• ■ t

Player spnnts sprints


and crosses Player sprints and finshes
and defends cross

, Created using SoccerTutor.com Tactics Manager

PRACTICE INFORMATION

Duration Reps Sets Numbers size (m) vn .


Duration p^^istance
10 min 4 X 40 m 3-12 (+GK) 45 Doy
k 1.5 min

OBJECTIVES: Overloads, movements (acceleratlons/deceleratlons), lower body strength and powei

Volume Metrics Practico Per Min. Intensity Metrics Practice Per Min.
Total of Work Total ofWork

Total Distance (km) i 0.438 0.29 Max Speed (m/s)

High Speed Running (m) 64.16 42.77 intensity (m/min) 41.53

Sprint Distance (m) 20 13.33 Power Score (w/kg)

Work Ratio (%) 2^


25.1 I Max Accel. Distance (m)

Power Piays (HiActs) 3.53


Ihl i
2.35 Max Decel. Distance (m)

' Ihe data show» the physical o|if0W )»r ptayor ^setl óii résedreh frpii^eiile'laveXteoms’

" ■' 1
n ______r- riflflnc*
©SoccérTútor.com 0 noE Footbali Periodization to Maximisv^^

REFERENCE I |T|f^ <3>adamow/en1980

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" 'Xw ..A.I M.*b (Ml> .1/ 4, 8OCCff/7

pesistance Conditioning 5: Speed and Agility


Qircuit with Finishing in Three Ooals with GKs

PRACTICE INFORMATION

OBJECTIVES; Overloads, movements (acceleratlons/deceleratlons), lower body strength and power

: Volume Metrics Practico Per MIn. Intensity Metrics Practico Por MIn.
Total ol Work Total otWork
¿lí ¡ Total Distance (km) i 0.754 0.09 0 Max Speed (m/t) 5.97

High Speod Running (m)


i 27.33 3.42 0 Intensity (m/mln) ItíMil! 83.49

^0 Power Score (w/kg) Ó.79


’9 1 Sprint Distance (m) - -
Max Accel. Distance (m) 0.91 0.11
Ó 1 Woifc Ratio (%) 31.96
Max Decel. Oistonce (m) 1.07 0.13
0 1 Power Plays (HiActs) 7.62 0.95 1

Stíh cloto shows tho physical output pw piciytr bosod on rtstofoh from oh^ lovot toorriÍJ- MO pagos 91-«3 lor dolalls

©SocceiTutor.com Football Poriodlzatlon to Maxlmlso Porformanco

REFERENCE PTtl @adamowen1980

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• 4 Oays Unfll Match (MD ♦3/-4)
TUESDAY Tralning Doy Practlcei: R*»l»»anc*

Resistance Conditioning 6: Speed and Agj|K


Exercises + 2v2 (+GKs) Duel Game ’V

PRACTICE INFORMATION

OBJECTIVES: Overloads, movements (acceleratlons/deceleratlons), lower body strength and pe*®*

Proctice PeiMf"-
> Volume Metrics PorMIn. Intensity Metrlcs ofWor*
Totol ofWork
Totol Dlsfonco (km) 0.926 0.12 Max Speed (m/s)
HUbW>Md Running (m) 13.89 ijM;
1.85 Intensity (m/mln)
’-9 SpfWOWanoe(in) • B Power Score (w/kg)
WorkBotto(%) 1 13.28 1S.6Ó
Max AcceL Distance (m)
Powor Roy* (IRActf) 5.75 0.77 Max Decel Distance (m)

«liw doto fhoim the pitireeal Mipwt pw^pteyer iNMMt en iMMfeh fram ente level teoim;
- --------------------------------------------------------- _ _- _____________

@SoccerTutor.com Footbali Porlodlzotlon to Maxin'*»**

REFERENCE

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Tro»f»»A9 ftwT .
4 ÍMy» (ikit» Wiflív'h (iwt> • tr 4)

pesístance Condltlonlng 7; Dribble, Shoof 4


jprint In a Oroup Finishing Practice

PRACTICE INFORMATION

OBJECTIVES; Overloads, movements (occelerotíons/decetefations), lower loody srrength and power

VMume Metrto* PiacHee PerMin. lnt«n«ity Mehlct


Total ofWork
Total Oiflanee (km) 1 0.6S6 0.59 1 0 MsxSp««<l(m/t1
1 Intenslty Im/minl
Hl0b«pMdButiningO>O 131s73 67.82
1
>piM0Mance(m) 5.31 3.54 "^33 Powtr Score (w/fco)
1
WnkBolioC*) 16.05 j Mu Aoet. OtelarKe (m) 22 U,Ó7
0 1
Power Ptoys (HiActs) 11.13 j 7,42 j ó| Max OtcM. OisUnco (mi 15.53 10.35

* flw doto shows ttie physieal eutput per pioyw iM««0 4" *4**^ ************ ***!*^ 11'53 to* dwtaJH

5SoccerTutor.com rocttxiM Ferlodüatton to Maximtoo Porformonco

REFERENCE I [flft | ^adaínoíZnl^O


Tro.„,.p oa, ronce • - Hoy. Un. Mo.ch (MO .3/.4)

TUESDAY - 4 DAYS UNTIL MATCH (MD 4.;^^


Small Sided Possession Practlces

What are Small Sided Possession muscle groups ore not overloaded
Practiees? for the remaining training days ofthe
week.
• Small sided possession gomes ore
defined os inciuding 2 to 4 players per How does this help to maximise
side = 2v2-4v4 +GKs,
performance?
Why are they used on this day of • Small sided possession gomes result in
the training week (MD +3/-4)? minimal high-speed running ond sprint
distance vs. médium or larger gome
• Small sided possession gomes con be
types but expose players to increased
used ln different periods of the training cardiovascular loads when compared.
week but within this framework they
are focused around the MD +3/-4 • They aiso provide players with
tralning doy with reduced or small signifícantly greater technical
playing oreas as a way of tralning the demands, increased numbers of
positional principies. changes of direction, accelerations.
and decelerations.
• They are aiso performed ln this part of
the training week to ensure specific

Footbali Periodization to Maximise perform


@Socc«rTutor.com

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aocceffB

Srnoll Sided Possession 1: Playing Forward


* in
g TWO Zone Directional Oame

PRACTICE INFORMATION

OBJECTIVE: Diiectional txjsed possession with focus on playing forwarcls when possible

droctloo ! FdrMin. Intenslty Metrics Pmctied PerMin.


Volume Metrics j oíWofk ¡ Mol otWork
Idlal
4.71
Mol OiBloncd (km) 1
r ».
0J33
1 .w. - ■ - 1 »- —i
i 0.0«
---------- O Moa Speed (m/a)

Rid dpood BuminB 00 OJ 0.08 Ó Intemity (m/min) 59.6

S|«M0ManM(m) 1 * foittwiMntittmi 4.W L .1


1 20.39 1^ , itaiAeodIMdaneeOn) 1 0.78
«Mieae»(»)
j Moa Oeed (Manee pn) 9
0 0.06 ¡ ó 1

• dolo diowt dw pliwtetioidiwdpof

•^©•rTulor.com FocnxMi frMioOiwhcn MoaimlM fMdorvnanco

®tFERENCI

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TUESDAY Tralning Day Practice»: Reslifanco • 4 Days Untll Match (MD ♦3/-'*)

Small Sided Possession 2: Regain Possession


in a 4v4 (+4) Three Team Competition Game

PRACTICE INFORMATION

OBJECTIVE: Transition based possession with focus on regalning possession as quickiy as possible

Volume Mefrics Practico PorMIn. Intensity Metrics Practice Per Min.


Total otWork ¡ Total of Work

Total Distance (km) 0.870 0.1 Max Speed (m/s) 4.33


High Speed Running (m) ■ Intensity (m/min) 49.1
Sprint Distance (m) • ■ Power Score (w/kg) 3.95
HML Distance (m) 84.42 9.38 No. of Max Accels >4m^ 4.79 0.53
Power Ptoys (HiActs) ■ nfl No.ofMaxDeceis>4m^
5.47 0.6

BsaaiahM tor deloi»


me dota show» the phytical output per player bosed on research from elltelpral teams ■ - .■ llj

@SocceiTutor.com Foolball Periodization to Moxlmlso Perionno"*^*

REFERENCE I fTTTI g>actomowen19a0

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,enAY Tralning Day Practico»: Rojlitanco SOCCER^
fUESP^ Days Untll Match (MO ♦3/-4)

jÜíSDM ■ 4 DAYS UNTIL MATCH (MD +3/-4):


g^all Sided Games

What are Small Sided Games? for the remaining training days of the
week.
• Small sided games are defined as
inciuding 2 to 4 players per side
How does this help to maximise
= 2v2-4v4 (+GKs if applicable).
performance?
Why are they used on this day of • Small sided gomes result in minimal
the training week (MD +3/-4)? high-speed running and sprint
distance vs. médium or larger game
• Small sided games can be used
types but expose players to increased
in different periods of the training
cardiovascular loads when compared.
week but within this fromework they
are focused around the MD +3/-4 • They also provide players with
training day with reduced or small significantly greater technlcal
surface areas as a way of tralning the demands, increased numbers of
posítional principies. changes of directlon, accelerations,
and decelerations.
• They are performed in this part of
the training week to ensure specific
muscle groups are not overlooded

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Spc-cd of Play and Thought
Closer pressure from opponents
H Cardiovascular Load
Higher heart rote response
Lower Body Strength Work
Chonges of direction
Technical Demand per Player
Touches
H Gool Scoring Opportunities
Mor© shots at gool
1 vi Situations
Aftacidng and defending
Sprint Distance
Reduced area
Tactical Focus

. ■ -——-—

Moccofíytorxom PoottMll Portodlxatlon to Moxlmlt®

REFERENCE I WMid>Condft««.IU^2S(ah310^itCg«nAt«t

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TUíSDAV Tralning Day Practico.: Ro.l.fanco. 4 Doy, Untl. Match (MD ♦a/.d) SOCCER
^•ruTí^
small Sided Game 1: Forward Movement to
greak Lines in Intensive 2v2 (+6) +GK Game

Created using SoccerTutor.com Tactics Manager

PRACTICE INFORMATION

Reps Work Player


Duration Sets Numbers Si^e <m) y D^Hon
4 min Density K
16 min 25x25 6 min 56 m
rotafion

OBJECTIVE: Intensive SSG with focus on forward movement to break lines in attacking play

E Volume Mefrics Practico Per Min. Intensity Metrics Practice Per Min.
i Total of Work Total ot Work

i Total Oittance (km) 1.467 0.24 0 Max Speed (m/s) 6.34


High Spood Running (m) 31.84 5.3 0 Intensity (m/mln) kSÍ 70.14
i fr
Sprint Distance (m) 0.2 0.03 ^0 Power Score (w/kg) 6.04 t
ó 1
HML Distance (m) 208 34.67 No. of Max Acceis >4m’ 10.43 1.74
o 1
Power Piays (HiActs) 14 2.33 <5 INo. of Max Deceis >4m’ 6.71 1.4S

tibe dolo shows tho physical output por ployor bosod on rosoorch (rom oUto lovol ti PQaeíJlzfla (or dotolls

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SOCCEH
WttOAY Trolning t>oy **** **’*'^’'

Small Sided Gamo Resistance Condltlonlng


Circuit and 3v3 (♦6) ♦GKs Gam®

PRACTICE INFORMATION

Work Ployer Rúes


Duration Sets Numbers Size (m) Durat on Density 3v3>GK &
25 min 9x2 m n 8 ♦ GKs 20x 25 Z 18 m n 63 m 25 m wnnt

OBJECTIVE: SSG ♦ resistonce conditíoning circuit for lower body strength and resistance capacity

Volume Metrfes Proctice ¡ PerMin. Intensity Metrics I Practice < P«f MIn.
Total J otWortc Total í OtWork
Ma(nb|lonee(lm^ 1.081 0.06 Max Speed (m/s) 7J8
163.46 9.08 Intensity (m/min)
•print OWanoeCm) 36 2 Power Score (w/kg) 5.24
HKMkmoelRi» 390 21.67 No. olMex Accel* >4n>* 16 0J«
Peeeer Piayt (HMe^ 4.81 0.27 ádt
No. ol Me» Decel* >4m' 11

looltxiH PefioOtaatlon lo MoMlmlte Pe


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TK»ln''»O *:
Frocflc» u ,iw
*t *rb
Wn (Wh , V 4)
soccefí

5rnC’H Sided Game 3: Using the Spare Man to


^reot© Chances in a 4v4 (♦!) Game

PRACTiCE INFORMATION

OBJECTIVE: Intensivo SSG with focus on using spare man to creóte goalscoring opportunities

VMume Metrics Practice Per Min. Intensity Metrics ¡i Practice ! Per MIn.
Total ofWork 1 Total ! otWork

Total nstanoe (km) 1.467 0.12 o Max Speed (m/s) i.l9


Hl0b ipMd fiurvtfne (m) 9.15 0.76 o Intensity (m/min) 69.45
9 Power Score (w/kg)
HMlMstanoe (m) 185 15.42 *A- No. el Mex Acccit >4m
* 11.17 0.93
•*w
PtaTt(HlAel>) 4.35 0.36 ó I No. ot Max OeceU >4m' 6.59 0.72

* Dw doto «bew* nw ptwxieol oulp«rt por ptoyer boMd en lexMteli (rom a«o IWNt 10(1
««« poget tl41 tor deloll
*

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WttftAr . i (W *

4: High Intensity Of P|Qy


Smoíl Sided Garnc

In a 4v4 ♦OK Oam©

PRACTICE INFORMATION

OBJECTIVE: Intensive small sided game with the focus on a high intenslty of play

——
Frocnce Intenslty Metrics ¡ Practice Per Min.
1 1!alg( Total ofWork
o.ii
MOMono»^) 1.369 Max Speed (m/s)
26 2.33 Intensity (m/mln) M

*9 dNM Oliiane»<m} 2 0.17 Power Score (w/kg) 5.55


HMI.OWono»<m) 282 23.5 No. of Max Accels >4m’
Fe«MrPlen«:0<iAots) 7 0.58 No. of Max Decels >4m'

* The «íoto yiem the physioof oelpetper pioye* txised on leeeomti from elHe level te^^

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TroinlnO ’»“* «••‘•♦ono. 4 ony,
Un«l Mírtíh (Mf)

.^all Sided Game 5: Intensive Conditioning


Q0rí^^ 2 Goals + Large Goal & GK

PRACTICE INFORMATION

OBJECTIVE: Small sided gome with the focus on conditioning and a high ¡ntensity of play

Volume Metrlcs Practice Per Min. Intensity Metrlcs Practice Per Min.
Total of Work Total of Work
Total Distance (km) 1 1.036 0.115 O Max Speed (m/s) 5.95
Mgh spood Running (m) i 12,11 1.35 0 Intensity (m/mln)

’Q Sprint Distance (m) 0.10 0.01 ^0 Power Score (w/kg) 6.85


ó|
HML Dislance (m) 132.88 14,76 No. of Max Acceis >4m 9.88
0 I
Power Hays (HiActs) 3.44 0,38 ó No. of Max Deceis >4m 7.55 0.84

^□soo pciges.Ql:$3 for details


dolo shows the physical output per ployor based on rosoorch from oWo lovol ti

com Footbali Porlodlzotlon to Moxlmlso Performance

rnTbl @adamowen1980

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WtShAY Trnththa tXry fVffcllcM: OMHfonc# • 4 (X»V» »nW Motf.h (MO fJ/M)

Small SidoH Gornc 6: Intensive Condltloni^


in a 4v4 (+4) Game

PRACTICE INFORMATION

OBJECTIVE: Small sided gome with the focus on conditioning and a high intensity of play

Volume Metrics Rroctfce PerMin. Intensity Metrics Practice Per Min.


Total ofWork Total ofWork

Total DMonca (km) 0.834 0.14 o Max Speed (m/s) 1 5.15

AuniAig (m> 0.65 Intensity (m/min) 58.27


k-z:y.\
1 4.95 ■ ■■
1 S|wlnf Distance (m)
'^9 • •
^0 Power Score (w/kg)

Ó 1 Woik Batió (%) 20.66 Max Accel. Distance (m) I 12.77 ’-’l-

0 i lkmnN’nays(HIAelO j 2,36 039 1


<5 Max Decel. Distance (m)
1 16.13 2.69

• Th» doto «ww* IM phmieal eutput per player bosed on reteoreh (rom ellte level team»
l.fl

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„.y Trolning Day Proene»»: RMijfnnc»
*0)£SD ’ • Dfiys Untll Match (MO fa/M)
socceit.

cíTioll Sided Game 7; Intensive Conditioning


g 4 (+4) V 4 (+4) +GK Game

PRACTICE INFORMATION

OBJECTIVE: Small sided game with the focus on conditioning and a high Intensity of play

Volume Metrics Practico Per Min. ^Intensity Metrics Practice Per Min.
Total of Work Total of Work
Total Dislance (km) 1 0.876 0.2 Max Speed (m/s) 5.83


High Speed Running (m) 9.12 2.03 Intensity (m/min) 62.45

^9 Sprint Distance (m) - ■ Power Score (w/kg) 5.3

Work Patio (%) 22.56 Mox Accel. Distance (m) 13.26 2.95

0 Powr Play» (HiActs) ! 2.54 0.56 Max Decel. Dislance (m) 19.45 4.32

* The dota shows the physical oufpuf per player based on research from eüfe level f^o^s ^590 pag9s 8I-íl3 (or details

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WEDNESDAY
TRAINING DAY:
SPEED ENDURANCE
3 DAYS UNTIL MATCH (MD +4/-3)

@SoccerTütor.com
J PAYS UNTIL THE MatcH (MO +/!/ 3):
^oliectiye Team Principie Training and
5pe6d Endurance Development
mah •
puratlí^n ^5 min 70-75 min 86-95 miñ"’'
60-70 min ¿5-60 min 90mln
Hucwry Resiitonee . * . Speed
Reoetlon
, «ndwonce .__ Speed Aefivotfon Moten,
Match Day Match Day Match Day
j (MD)+2/-5 Mafcli boy
(MD) ♦3/-4 (MD) ♦4/.3 Match Day |i
Match Doy
J (MD)+5/-2 (MD)+6/-l ¡'

1 "ii
'í' ;r

Posítional Y Cwrovwiiw
0on©ct¡v¿
Principies f Principie^

SSOs L$O$
Ocnfl* I Mateh Poy
lvl-4v4<d4SKs) T8v8-10vl00^)
Tjpe M-wo(tSfi5
Sj^llArea ¿ largo Area SmaM/Metf Areo
Bout í -3 min ;, Ó rnlr^^.5 4 míf^
Ouratíons * 2x45 mtn

Mon: Recovery Tue-Wed: Conditioning ThtrfrI: Preparatlon

' Training Week based on Professional Microcycle Example - see pages 74-75.

Key Focus on:


• Collective Principies ond Gome Principies ot near
máximum speed
• Speed Endurance

• Physical Overloads within larger tralning oreas per


player (density) and positional/tactical structure

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JJ, A® • 3 OoY* tlntll Motct»
WBDNSSDAY tralning Doy: Sp»»d Induran®*

WEDNESDAY (MD +4/-3)


Physiological
Physical and .
This Wodnosday (MD +4/-3) Training these larger game types, the greater
Day is the SGcond "conditioning" training ' eío^ery periods between technical
aay within the professional microcycle Letions due to the increased number of
and is vltaiiy importan! from a session nSyers involved, means the players are
©sign perspective. It addresses some far more recovered with greater spatial
or the key physiological, technical and density per player*® ^7«*«*'’9»’er.n,or,
forceful, repetitivo, explosivo actions, *
psychological components of match

This was shown in a study (Owen etal.


preparation.
This specific training day focusses around the 9011) which produced the following resulu
game model through Collective Principies concerning large sided games (LSGs);
(or Macro-Principles) that the players will
. Signifícantly lower cardiovascular
face ln competitive 11 vi 1 matches. responsos were reported in LSGs, when
These footbali actions should be inclusive of: compared with SSGs or MSGs
• Significant increases in High Speed
• Near Máximum Speed Exposures
Running (HSR) and sprint exposures
• Speed Enduranee Based Conditioning

Overloads
Large Sided Games (LSGs)
These principies should be constructed and
overloaded within a tactical structure, based
on the future game references demanded.
This session structure should be focused
around letting the blocks of work run
for longer durations whilst minimising
stoppages or interferences. This drives the
intensity and volume through large sided
games and extensivo (long) based possession

phases.
Based around the key collective principies
players are exposed to through the technical
instruction forming the coaching system or
style, it's important to note that the playing
area and density is substantially greater.

Research concerning this provides


confidence to the coaching community
through intelligent practice design phases
signifícantly eliciting greater high speed
running (HSR) and sprint distances,
which accumulate as a result of the greater
distances players cover in these session types

(8v8to10vl0+GKs),
--------------------------------- ---------------------- B vssrs»--” ““
@SoccerTutor,com--------------------------------- gf __ «.^onrto con
»«—. Oor tP..- .,, Boceen

Fot»9‘’*' Injuiy Provontlon densifies (»oo gfoph below) do nof


provide Ihe stimulus required lo prepare
Píjpd f” »'npiil,li5hed dau
or recover sufficlently from compellUve
juitpundina i»iciimiil,nivp fatigue, n matches: not enough high speod running
^hown tb.M thp MD 4 a/.j haining sessions

tan fi'Hy inte giate niawinuim high speed Furthermore, recen! research in this area
funning (HSR) elfoits and sprinting overloads from Campos-Vasguez el al., (2021) showed
ttithpul increased risk of injury. recent how distances covered at high and very high
ins-estigal'f’ by Malone et al., (2018a) velocity during La Liga training sessions
tes-ealed hoxv welldeveloped physical following a specific training microcycle, still
qualitie» Inclusive of HSR and sprint did not simúlate the valúes recorded during
actions through progressive training, are competitive matches.
paramount as a way of reducing muscle
It has aiso been suggested that If tralning
Injuries within team sports. According to
sessions in the preparation of games do
further research, limiting player exposure
not simúlate or even Intensify the high-
to the near maximal velocity bouts in the
speed efforts demanded by competitive
microcycle may have a debilitating effect on
matches, the physical performance during
the body's preparedness to compete.
matches could be compromised (Di Salvo et
Key Point Coaches who regularly al., 2007), as well as enhancing the risk of
conducf training in reduced player injury (Gabbett, 2016).

High Speed Running (HSR) per Minute of Work vs. Player Denslty

• Denslty = Numbers ot players on the pitch / (length x wldlh of playing oreo)


• rrd/ployer = Metres squored per player used for the denslty of tho pitch oreo
• High Speed Running (HSR) per minute of work = Per minute of play (practice or game)
H igh S p e e d Running (H SR ) p e r m in ot w ork

fe Very
^Small
arspace

£í)

40

2.0

50
Denslty (m2/player) *

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TrnlMno < t'oV» l**« My.»<h (M“ ”

^be Physiologlcol
Porspcciivo compkiHy
auiMl». UlIlHing mofP complex táctil
ftntn phvMolpuitnl prttppdivp, il H pMCticet «nd '«'•h «
pa»i*mnurM to undcrstand ttut h^^ving
evldentiy
|p,i(lí fo a greafcf volume of tralning and
prr^lou^ly ovrrioaded thp pLiycrs (rom an
^Uflrriítioni and decelerations (A:Ds, and longer session duration.
char»Qp of directions (CODs) movement
profile (Tuesday MD 4 3/-^ tralning day Preparing for’ Malch-Play
(ocus), the content behind the Wednesday
MD 44/-3 loading day is exposing players Within this training day (MD +3/-4), there
<o more high speed running (HSR) and is a necessity to ensure the players are
sprint activity with greater volumes than exposed to training practices in larger areas
any other time In the microcycle. to prepare for competitive match demands
from a generic perspective, but also, they
This physical stimulus is achieved through are enabling specific posítional movements
the playing density and size oí the playing within competitive games. As a result of
areas being signiíicantly greater. coupled these games and specific movements,
with increased bout durations lo elicit similar rapid muscular contractíons and
the overload required. With this type of movements required during match-piay
movement and exposure through the can be performed in preparatlon.
careíul consideration of session design
development, the coaching staff can From a practical perspective, positive results
successfully provide a key physical stimulus have been elicited when elite level players
replicating near match play speed and are exposed to 4-5 repetitions of >95%
contractíons in a football context. as shown maximal speed (Vmax) in each microcycle.
in the practices/sessions in this book. These are considered positive results because
they resulted in achieving high training
The training sessions for this MD 4-47-3 availability levels (>90%), gradual and
training day should be very similar to the progressive maximal speed development
competition (matches) in terms of collective/ increments and Vmax hit over the course of
team tactics and technical interactions. as the season. Consequentially, it also showed
well as demands. very good soft-tissue injury rates versus the
During this particular training day. it is vitally general injury rates in football.
important that the coaches can induce a This is not a unique notion, as it is
physical overload and full máximum effort in
demonstrated by more research (Malone el
terms of sprinting and high speed running al., 2018a) which describes how near maximal
(HSR) exposures. velocity exposures integrated within the
Looking across the loading strategy of the weekiy'microcycle'improved preparatlon
training week (microcycle). the MD +4/-3 for competition, as discussed in Chapter3:
training day is classed physically as the Training Load Management in Football of
most demanding training day. It places a this book. According to some reports, these
large demand on increased volumes. higher- running exposures may be prescribed as
speed and sprint actions within the larger potential 'vaccines against soft-tissue injuries'
pitch density. This must encompass the if performed at the correct intensity, duration
tactical focus, strategy and game model for and distance within the training microcycle.
the upcoming match. This is all in conjunction with the correct
training load for the group.
Emotional fatigue is greater on this training
day as a result of the implementatlon

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^íDNíSDAY Tralning Day: Speod Enduronco 3
C>ays Untll Match (MD +4/-3)

players should hit near maximal velocitv


VTUT&lt.
(^95%Vrr^^^) on this MD+4/-3 traininn X
This is a thought process also justified
lf„ot (i.e. as a result of poor training sessin by Campos-Vasquez et al., (2021) who as
¿asign and coaching process), then piaX°;
mentioned previously indícales that it is
should be subsequently exposed to 'ton
¿rills, or football specific practices foLssíí’ necessary to induce additlonal training tasks
within the microcycle incorporating high-
on attaining the required stimulus post velocity maximal efforts, in order to replícate
training as a way of protecting or increa.in^ the velocities achieved in official competition
their capacity to perform such actions (matches) and optimally prepare elite players.

1 speed Endurance and Extensive Game Focus (ISGs,

■ Repeated High Speed Running (HSR}


■ . Increased HSR as % of Total oistonce CovXed ¿c; [ Repeated Sprint Abiiity (RSA) function
• and recovery between bouts

Longer acceleration distance I Increase player abiiity to reproduce


I high speed football movements

1 Extensive ISGs (large areas & numbers)


Posítional roles?

Greater % of linear speed distance vs.


! Key Coaching Themes:
tight space distance
1 ■ ------ 1 • Extensive gomes
Abiiity to reproduce high speed football 1 • LSGs = 8 v8 to 10 V10 (+GKs)
' actions
I • Posítional roles
• High intensity
High speed running >5.5m/s

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WtDNtftDAV Itointng IXtr:

A/ 3'^ training
,, +4/-3)
Vv'EDNESDAY (WID DAY;
Technical and Tactical Focus
hom a tcchhical-lactlcnl perspective, the When discussing the additional benehtj
Wednesday WD 44/-3 Tralning Day should of LSGs from a coaching perspective, the
be concentrated around ^CollectlveTeam potential for the defensive units to evolvj
Principies,” and the relationship between technically and tactically has been repo^gj
them, Concerning the game model training based on suggestions that these game
concept by Teoldo & Silvino, coaches within types offer more opportunities to improvg
this method of work can try to ensure all the capacity to read game situations and
the "coaching principies" are engaged in a oppositional build-up play, perform more
synchronised way across the different units blocks, interceptions and aerial challenges
(i.e. defence, midfieid, attack), maximising These suggestions aiso concur with other
positional roles through the incorporation of studies in this topic area comparing the
the tactical strategy. differences between médium sided games
(MSGs) and small sided games (SSGs). Jonej
Research by Clemente et al., (2018) and Drust, (2007) performed a research stud
recommends that small, half-size pitch revealing significant technical differences
dimensions are more appropriate for with an increased number of ball touches
lower-intensity training sessions and within the SSGs due to lower player numbers
fieid exploration for players in different To conclude, concurrent changes of pitch
positions, which adds more credibility to size and player numbers generally leads to a
the methodology in this section ofthe significant variation of physical, tactical and
book. Alternatively, the larger pitch denslty technical demands imposed upon players.
is more appropriate for greater physically This further highiights the need for coaches
demanding training sessions with players to clarify key outeomes in the pre-session
focused on tactical positional behaviours that design and planning phase.
aiso fit directly into this microcycle tapering
approach. Key Point: One of the fundamental
aspeets of this section of the book
addresses the misconception that all
Large Sided Games (LSGs) physical qualities can be developed
Investigations are very concise about within the game itself.
differing demands of various-sided games
As long as the training session design phase
(SSGs, MSGs, LSGs) with respect to technical
is maximised utilising the key concepts,
outputs (Owen et al, 2014). One such study
constraints and manipulation of key variables
in this area performed with UEFA Champions
(i.e. rules per possession, player density,
League level players revealed how the
player numbers and durations), a lot of
greater number of players on the pitch (e.g.
the physical overloads or stimulus may be
8v8,9v9, lOvIO) signifícantly reduced the
possible. However, coaches should take
individual technical demands imposed.
note that in order to take players' physical
The different technical demands imposed and footballing capacity to the next level,
upon players with variations in playing isolating specific energy systems, high
surface area and player numbers highiight acceleration:deceleration overloads (A;D),
how coaches are able to provide more and near maximal velocity exposures through
positiort specific training through the use positional specific work may need to be
of the large sided games (LSGs) format. performed to achieve the desired outeome
for the individual's profile.

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.eoNESDAY Training Day: Speed Endurance - 3 , SOCCERg^
WíP'' ’ Days Untll Match (MD +4/-3)
9TOT&K,
y^gONESDAY (MD +4/-3) TRAINING DAY: Game Stimulus
Collective Team Coaching Principies Game Typ®

COLLECTIVE TRAINING
PRINCIPLES
• Team Based Principies
(collective)
• Apply Tactical Unit
Principies in large density
oreas
• Posítional Technical Skílls
in full ganne orea
• Game Based Situations
- attacking and defensivo
learning

WEDNESDAY (MD +4/-3> TRAINING DAY: Fundamental


Concepts of Collective Principie Training and Speed
Endurance Development

Football Periodization to Maximise Performance


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WEDNESDAY TRAININq
DAY PRACTICES:
SPEED ENDURANCE
3 DAYS UNTIL MATCH (MD +4/-3)

WEDNESDAY TRAINING SESSION (85-95 min)


Collective Team Principie Tralning and Speed Endurance
Development:
' Spc-f-d Tndijfonce Worm-up (10-12 min)
2. Extensive Technical Practice (12-15 min)
3. Speed Endurance Conditioning Practice (5-15 min)
4. Large Sided Possession (10-15 min)
5 Large Sided Gome in Large Area (10-50 min)

@SoccerTulor.com Eooltwll Porlodliatlon fo Moximh» 1***!**^


jjpA* Proc”®®*' Enduranco. 3 Doys yr„„ SOCCER

match (MD +4/-3):


zsed Enduranee Warrn-Up Practiees
5P^
,Mt£NSiTY: All practlces are
perfornied at full Intensity

LARGE
AREA

rT-A-f -

S3
1'
PHYSICAL ÜQNGER
PREPARATION ACCELERATIONS

What are Speed Enduranee to prepare the players for the larger
surface area type work developed
Warm-ups?
through the course of the session.
• These warm up types are inclusive of
less aggressive or explosivo directional How does this help to maximise
changos but inelude more longer performance?
acceleration based work in more
• These warm up types are used on this
expansivo (larger) spaces.
day as a way of preparing the players'
• The bigger surface area provides the muscles used for larger, high speed
opportunity to engage the hamstrings and sprinting based efforts.
through more high-speed running
• Generally readying the body for the
exposures. session ahead (large sided gomes).
are they used on this day of
"® tralning week (MD +4Z-3)?
^ese types of warm ups are used
around the MD +4/-3 training day

J 135 J ---------- footbali Periodization to Moxlmlso Porformance

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WEDNESDAY TRAINlhi^
DAY PRACTICES:
SPEED ENDURANCE
3 DAYS UNTIL MATCH (MD +4/-3)

WEDNESDAY TRAINING SESSION (85-95 min)


Collective Team Principie Training and Speed Endurance
Development:
1. speed Endurance Warm-up (10-12 min)
2. Extensive Technical Practice (12-15 min)
3. Speed Endurance Conditioning Practice (5-15 min)
4. Large Sided Possession (10-15 min)
5. Large Sided Game in Large Area (10-50 min)

©SoccetTutor.com Football Poriodlzatlon to Maxlmlso

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.espAY Practlces: Speed Enduranee. 3
®Ys Untll Match (MD + 4/-3) SOCCER

¡peed Enduranee Warm-Up Practlces

What are Speed Enduranee to prepare the players for the larger
Warm-ups? surface area type work developed
through the course of the session.
• These warm up types are inclusive of
less aggressive or explosivo directional How does this heip to maximise
changos but inelude more longer performance?
acceleration based work in more
expansivo (larger) spaces. • These warm up types are used on this
day as a way of preparing the players'
• The bigger surface area provldes the muscles used for larger. high speed
opportunity to engage the hamstrings and sprinting based efforts.
through more high-speed running
• Generally readying the body for the
exposures,
session ahead (large sided games).
Why are they used on this day of
the training week (MD
• These types of warm ups are used
around the MD +4/-3 training day

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WEDNESDAY Practice*; Speod Enduranee ■ 3 Ony* Untll Motch (MD ♦4/-3)

Sppod Enduranco Warm-up 1; Slalom, Mok¡


and Lunge Walk “Shutties” with Roles
________________________________________________________

PRACTICE INFORMATION

OBJECTIVE: Physically and mentally prepare the players for the training session (without the ball)

Volume Mefrics Practice Per Mín. Intensity Metrics Practice Per Min.
J ' 1 Total otWork Total ofWork

1 Total DBIanco (ton) Max Speed (m/$) 5.40


1.1 0.24
Mph Speed fiunrfog (hi) 7 1.56 Intensity (m/min) 60 i

’9 1 tprfnlOManoo(m) - - Power Score (w/kg)

00 1i WM0atfa(%)
Power Piays (HiActs) |
1 89.57

5
1

1711 1
NOeOfMaxAcceIs >4m
No. of Max Deceis >4m’

The doto shows the physkxxl output per player based on research from elite level

@SoccerTufor.com Foolball Periodization to Moxlmlss


REFERENCE I | f 111 ^actomowcnl960

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Procticos: Speed índurance. j

jpeed Endurance Warm-up 2: Dribble, Stop,


piin, Turn, Accelerate and Pass Variations

PRACTICE INFORMATION

OBJECTIVE: Physically and mentally prepare the players for the training session (with the ball)

Volume Metrics Practice PerMin; Intensity Metrics Practice Per Min.


TWaI ofAVork Total ofWork
1 éJ .; ..------------
L785 0.16 Max Speed (m/s) 1 5.79

ngh Speed Running (m) 15.87 3.17 Intensity (m/min) 73.05 1

Sprint Dlttance<in} Power Score (w/kg) 6^33


’9
Ó WorfcRa1io(%) No. of Max Accels >4m^ 14.68 2.94
0 Playt (HiActs) j 7.63 1.53 No. of Max Decels >4m’ 19.04 3.8

T|Tl)e dota (hows the pn^eol output per player based oh tetedich tren, ellte levét teams Isee pjaoeiShO for details

@Soccemitor.com
Football Periodization to Maximise Performance

?ff1|t:tig>adaniowen1980

tscanéado con Ca macan n e r


WIDNISD.» P,,„,„„no. ■ ■'

Spoed Endurenco V/arm-up 3: Running with th^


Ball “Shutties” with Variations

PRACTICE INFORMATION

OBJECTIVE: Physically and mentally prepare the players for the training session (with the ball)

Volume Metrlcs Practice PerMInV Intensity Metrics Practice Per Min.


Tetol Total of Work

Tofo! DI$tance(km) 1 0.752


0.15 Max Speed (m/s)
Mgh Speed Running (m)
i
2 intensity (m/min) 75|

19 Sprfnt Distance (m) - Power Score (w/kg) 4.33

Ó Worfc Ratio (%) . ■’i No. of Max Acceis >4m^ 12.2 2.44

0 Power Ploys (HiActs) 6 1.2 No. of Max Deceis >4m’ 14.6 2.92

The data show» the physicúl eutpuf per player based éñ r^edreh frem^álle asee pgges 81-83 for details

©SoccérTútor.com Footbali Periodization to Maximise Performance


REFERENCE I jTlf^ @adflmoWen1980
Kcane^Oi^^^imscanner
^SOCCER

speed Endurance Wa
passing, and Recove,Dribhi

PRACTICE INFORMATION

OBJECTIVE: Physically and mentally prepare the players for the training session (with the ball)

1 Volume Metrics Practice Per Min. Intensity Metrics Practico Per Min.
Total ofWork Total of Work
1 Total Distance (km) | Max Speed (m/s) ] 5.94
0.909 0.18
High Speed Running (m) | Intensity (m/mln) 63.56
12.76 2.55
Power Score (w/kg) 1 5.18
Sprint Distance <m) - 0 1 ’i

0 i
Wort(Ro«o(%) 26.38 j 1 No» of Max Accels >4m 1 11.08 2.2
LiL
0 I POWWploytffllActt) 8.45 1.69 1 No» of Max Decels >4m 1.56

’*• «iota «howt the physieal oulput i)«r player •»«*«“ »" r«»«areH«”"»**°^ seo pogesJ_b93foídetails
. 3 Days Untll Match (MD +4/-3)
WBDNESDAY Practlces: Speed Enduranee

WEDNESDAY - 3 DAYS UNTIL MATCH (Md


Exfensive Technical Practiees '*''3).

INTENSITY: All prácticos are


performed al full Intensity

LARGER
DISTANCES

1
sWíi
'Sí

ENDURÁNdC,»; LQNGER
MUSCLE WCRW accelerations

What are Extensivo Technical Why are they used on this day ot
Practlces? the training week (MD +4/-3)?
® Larger surface areas with longer • To prepare the players for the larger
passing ranges included within them surface area type work developed
(20+ metres). through the course of the session.

• Larger surface areas to engage the


How does this help to maximise
key muscle groups required for the
training session to follow. performance?

• Longer acceleration and • As a way of preparing the players


decelerations in larger spaces and muscles used for covering larger
training oreas, distances, longer acceleration and
deceleration efforts.
• They should be focused on keeping
with the flow of the training day • Generally readying the body for the

and working muscle groups on this session ahead in the larger spaces
particular day, (large sided games).

@SoccerTutor.com Footbali Periodization to Maximise

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□AV pro®*'®*’' Sp»«d Enduianc». 3 BOCC^
lI¿'ii''"Ai:
'■ Timing of Movement
^^^eive in a “^’' Shape (One-Two + Glve & Go)

PRACTICE INFORMATION

PRACTICE OBJECTIVES: Ball speed (correct weight), timing of run. pass placement

Volume Metrics Practico Per MIn. Intensity Metrics Practico Per MIn.
Total ofWork Total ofWork
Total Distance (km) i 0.631 0.105 1 Max Speed (m/s) 4.33
(É?
<1 High Speed Running (m) - - Intensity (m/mln) 73.35
Sprint Distance (m) - - ^0 IPower Score (w/kg) 6.02
i 33.78
01 WbikRollo(%) No. of Max Accels >4m’ * 5.98 1
0 I FOwr Plays (HiActs) 0.13 002 (5 No. of Max Decels>^’ * 1.31 0.22

* TlHiCtoa shows the physical output per player based on reseorch from ellte level team see pqges Q1-63 for detoils j

®SoccerTutor.com 3141E
Football Periodization to Maxlmlso Performance

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«■nNisn», sp„„ ■ J I'"»',

Exiensive Technical 2: Quick Feet and


Lay-otfs in a Technical Pass and Move Drill

PRACTICE INFORMATION

Work
Duration Reps Sets Numbers Size (m)
Duration
12 min 2 min i2+ 35x25
8 min

PRACTICE OBJECTIVES (2 BALLS); Ball speed (correct weight), timing of run, pass placement

Volume Mefrics Practice Per MIn. Intensity Metrlcs Practice Per Min.
Total otWork Total of Work
li Total Distance (km) 1 0.S69 o.n Max Speed (m/s) 5.47
' High speed Running (m) i 5.42
0.68 Intensity (m/min)
1 75.94
Sprint Distance (m) 1 ■ Power Score (w/kg) 6.19
i 32.29 1
ó| WorkRatlo(%) V
No. of Max Acceis >4m^ 11.55 1.44
' 4.71 0.59 1
0 1 Power Piays (HiActs) No. of Max Deceis >4m2 3.08 0.39

* The dota shows the physical output per player bosed on research from elite level teams;¡Ssee pgges 81-63 for details

jJ 142 fl
©SoccérTútor.com Footbali Periodization to Maximise Performance
- 1______

REFERENCE | [7Y^ @adamowen1980

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practico»: Speod Enduronco. 3 ^^,11

sive Technical 3: Pass Inside to Outsid©


ed in a Pfoctice
Practice with Middie Plavers
Players

'.<.4^ .kit

3
'Ve

Players roíate positfons:


A->B->C->D’>E->F->

Created using SoccerTutor.com Tactics Manager

PRACTICE INFORMATION

Work
Duration Reps Sets Numbers Size (m)
Duration
15 min 3 min 10-14 30x30
12 min

PRACTICE OBJECTIVES: Ball speed (correct weight), timing of run. pass placement

Volume Metrics Practico Per Min. Intensity Metrics ¡ Practico Por Min.
Total otWork Total of Work
■f ■
Total Distance (km) ¡ 1.144 0.095 Max Speed (m/s) 5.04
y
?| High Speed Running (m) 0.98 0.08 ^tensify (m/min)
... 74.61

19 Sprint Distance (m) ■ - 1 Power Score (w/kg) 6.24

ól Wórk Ratio (%) 16.92 F ' ■ No. of Max Accels >4m’ 15.81 1.32
0 I Power Ploys (HiActs) 20.34 1.7 1 * No. of Max Decels >4m’ 4.14 0.35

dato shows fhe physical output per player based on research from eUfe Ievel teor^ ^see pgges SI-83 for details

Football Periodization to Maximise Performance

iDnim
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'VíONtSOAY hrocílr^; Spepd tnrt.Konc* • •» ^<>*^1. (Mí)

Extensive Technical 4: Fast Combination pj ”


•n a Pass & Move Drill with Final “Glve q^,V

PRACTICE INFORMATION

PRACTICE OBJECTIVES (2 BALLS): Ball speed (correct welght), timing of run, pass placement

Volume Metrics 1 Intensity Metrics Practice Per Mín.


Total of Work

Total DIstanoo (km) Max Speed (m/s) 1 6.66

Speed Running (m> Intensity (m/mln) 94.39

’e9 Sprint Distance (m) Power Score (w/kg) 7.98


Ó Work Patio (%) No. of Max Acceis >4m^ 20.96 1.75
0.57
O Power Piays (HiActs) No. of Max Deceis >4m2 6.84

pMBSflSifihaStorgi^
* Die doto shows tho physiool output per ployer bosed on rOeoroh from ellte level feoms

tscaneado con (JamíScanner


sccctfL
(í-r, . <z. jy

psive Technlcal
- Quick Feet and
------ - 5: OlUh
MO''^®"’ Recelve in
a Passing Clrculf

PRACTICE INFORMATION

PRACTICE OBJECTIVES (2 BALLS); Boíl speed (corred weight). timing ot run, pass placement

Practico Por Min. Intensity Metrics [ Practico i Por Min.


Volume Metrics i TPto) i otWork
Total ofWork
Tota) bisfonce (km) 1 1.256 0.1 © Max Speod (m/s) 5.21 feSSí
*Hi0h Ipeod fiunrüng (m) ¡ 2.42 Intonslly (m/mln) [ 92.44
0.2 ó
■i . ■■■

íqI Sprint b)ttofx:o(fn) j ! 9 • ^0 Powor Scoro (w/kg)


0|
Wáffcgci(te(X) 45.^9
*41 No. of Mix Accels >4m’ 1 0.63
0 1
POMwr Plays (HIAcihi) 2.12 0.18 <5 No. of M«x Oectis >4m* 3 0.25

• n* dota iiiow* ibo phytlMri outpot pw pteyw Iwwd «" taii»iBwtitowW»»*v«H«aW p«g«« if *44 <o< cí«taíi«

^SoccertUtor.com FcctbaK Pvrkxíüatton to Moxlml«o PtWorrnonoo

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WlhMIlOAT rr.KHf», t,,„,Uo(»tifn'’'^* .

Extensivo Technical 6: Switching ^’^YThro^^


Centre in a Square Drill with Middie P|qy^^''^9h

PRACTICE INFORMATION

PRACTICE OBJECTIVE: Progressíon to play one-two combinotions (working left and righi)

1 Volume Mefrics Practice PorMIn. ^Intensity Metrics Practico I PetMin.


Total ofWork , Total I olWwt

[ Total Distance (km) 1 0.764 ¡ 0.076 Max Speed (m/s) ]|


f 5 Intensity (m/mln)
í Nl0h S0otd Rurmfng (m) 0.5 91
sprint Distance (m) • Power Score (w/kg)

WdíkRoflo(%) ' 48.76 No. of Max Acceis >4m 0.1

Powor Playf(HIAel») 3.32 0.33 No. of Max Oeceis >4m’

@Socc erTufor.com Footbali Periodization to Maximise Perto'i»'**


REFERENCE I gidimowtn1980

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y procflc®»: Speed ^'’^uronc#.3 l aocceff

^ciVG Technical 1\ PrnnrAccivA Pnssina

PRACTICE INFORMATION

PRACTICE OBJECTIVE: Technical extensivo passing pattern with a tactical focus

Volume Metrics Practico Per Min. Intensity Metrics Practico r Per MIn.
Total ofWork Total i ofWork
Total Distance (km) 0.825 0.08 Max Speed (m/s) I 3.61

High Speed Running (m) 61.07 6.1 Intensity (m/min) 53.17


Sprint Distance (m) 0.9 Power Score (w/kg)
Woífc Batió (%) No. of Max Acceis >4m I 6.31
65.44 0.63
Powor Hayt(HlActt) 5.31 0.53 1 No. of Max Deceis >4m' I 0.79
0.08

»howi the physical output per player boied on research from elite leve! team?6^0 pag9U.lH»l for details

®5occerTutor.
com Footbali Periodization to Maximise Performance
‘’ífERENCE
00 @adamowenl980
Escaneado con uambcanner
LSOCCEW
WEDNESDAY Proctices: Speed Endurance • 3 í>«V« '<ntll Match (MD ♦

Extensive Technical 8: Speed Exercises and


Patterns of Play in a Tactical Rotational Drill

PRACTICE INFORMATION

PRACTICE OBJECTIVE: Technical extensive passing pattern drill with a tactical focus

Volume Metrics Practice PerMin^ . Intensity Metrics Practice Per Min.


Total ofWork Total of Work

Total Distance (km) 1 1.04 0.1 Max Speed (m/s) 6.01


High Speed Running (m) 1 23.37 2.34 Intensity (m/min) 74.35
Sprint Distance (m) 1 ■ Power Score (w/kg)j^
19 6.08
i 89.15 ;
Ó| Work Ratlo (%) No. óf Max Accels >4m’ 5.6 0.56
0.81 1
0 1 Power Plays (HiActs) 8.11 No. of Max Decels >4m2 1.1 0.11

The data shows the physical output per player based on research from íslite Ievel feor^ i: see panes 61-83 for detoils

@SoccerTutor.com Football Periodization fo Maximise Peh^rmon^

REFERENCE I fT| t¡ @adamowen1980

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,nAy Practiees: Speed Enduranee • 3
SOCCER

r SeÍ EnXaLe^Ío
Until Match (MD+47-3)

I^ATCH (MD ^A/-3y.

¡pee» conditioning Practiees

What are Speed Enduranee but still elicit a stimulus in order to


progress the players' capability to
Conditioning Practiees?
improve their conditioning.
• These physical conditioning exercises
are classed as 'speed enduranee' How does this help to maximise
as they expose players to high leveis performance?
of sprinting and high-speed running
® These high speed and sprint based
metrics.
practlces are used on this day as a
• They inelude larger surface oreas with way of preparing and developing
máximum or near máximum efforts to the players' muscles and capacity to
run or sprint. perform this type of work in matches.

Why are they used on this day of


the training week (MD +4/-3)?
• To overload the key muscle groups
required on a day that is far enough
eway from the match day to recover

^^erTufor.com Footbali Periodization to Maximise Performance

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t Technical involvement - quality under
Benefíts of this Speed physical stress
Enduranee Practice? É Recovery between High Speed Efforts
• stimulation of footbali specific muscles (improved recovery)

• High speed demands t Motivation of players due to technical


focus
• Injury prevention aspect
t Speed of play

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SOCCER
i
tS -¡4

í©®Kl®ffiK](o)g(¡gr^

SPÍÍD ENDURANCE^[Based on 1 Set ot 4 x reps (45s7e^


lj>g

Tmnsltíon
AJI players - Recoven/ run
on 1 back past the half way hne

Players B.C & D run


into the box to score

Players do a number of combination \ L


passes before playing it into the CF
Created using SoccerTutor.cofn Tactics WanaJ^
:. .
i Benefits of this Speed Endurance • Technical and tactical focus
' Practice? • Technical focus and quality Is maintained
i • Balance between work ond recovery throughout

• High specific muscle overload • Improved motivation of players due to


Inclusión of technlcal element
• ixrease number of sets and reps as
Ptayers become conditioned • Ensure quality of movement and speed
throughouti
' Wlows players to Improve playing Intensity
ond recovery within game situations • DIrect llnk between the outcome of the
practice/sesslon and performance In a
• Improve players capacity to work and
match
'écover within the practice

Total HÍ-Speed\Z HoarI Roto Timo


Hl-lntenslty Above 85%
Distance Running Exertion
Efforts
490m 279m 2.3 min
14 10

@adamowen1980

Footboil Poriodlzatlon to Maxlmlso Performance

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»/.<! - 3 Days Unfll Match (MD +4/-3)
WEDNESDAY Practices: Spood Enduronco

^^eIffecToTtwospeedÍÍÍÍ^^
training REGIMES on the
■RFORMANCE of footbali PMy
Designed by ©YLMSdo'*¡*<5
During fhe last 3 weeks of the competitive season, 13 yo„ '
professional football players reduced their training voium^^ '^Qfe
and replaced their regular conditioning work with the foijQ 'ÍOit, i

Speed Endurance Production


I speed Endurance Malntencnce
6-8 X 20 second aiVo^
6-8 X 20 second all-out
efforts inferspersedwrth
running bouts followed
40 seconds of passive
by 2 minutes of passive
recovery
recovery

3 times per week 3 times per week

Total Time in a Repeated


Sprint Abiiity Test

Percentage Change on Score of


the Repeated Sprint Abiiity Test

200m
Sprint Timé
'■ i

Yo-Yo Intermittent
Recovery Test Level 2

20m and 40m


No changes Sprint Performance
No changes
^peed Enduranee ca " ’ ♦4/.3) ' SOCCERl

^pflnting, Jogg¡n
------- — f, '¡^>[ioning j
""’S” ¿ec,'í’’'o3ive
^^Wing

»pr)/it

'fo33ing

10 sp99d running

.siiCoach WhItUe 1
-4players staií atthesarSeUmefrom4corners
. Perform exercises and run through cone gate at same time
r''

• 4 players arrive at samletlmeinthecornersofthesmallsquare


- Left sprint dlagonally / Right sprint horizontally
Join back of next group and rest before continuing (4 reps total)

“*'‘^0 SoccerTutof.com Tactics Manager " aS -- ?

PRACTICE INFORMATION

OBJECTIVES: Physical stimulation - high-speed and sprints to develop the capacity to run fast

Intensity Metrics Practico Per Min.


Volume Metrics Practico Per MIn.
Total ofWork
Total of Work
Totol Distance (km) 0.37 Max Speed (nt/s)
0.734
Intensity (m/min) 73.77
jy^Peed Running (m) 245.62 122.81
Power Score (w/kg) 6.13
Distance (m) 38.48 19.24
Max Accel. Distance (m) 7 3.5
Wo* Rollo (%) ' ' >' ■/’ -i

21.6
I Max Decel. Distance (m) 4.61 2.3
0.93 1
7.4
• l>hysloal aüfpvt por ployor Sasod oh rosoorch frów olHo lovol foomí Pootí AM3 for defoils
—■■ X ■ e ... .

53
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WtDNFMMV

conditioning 2: Slaion, b.,"


Speod Endurance
45m Sprints n
or Dribble and Pos® *

PRACTICE INFORMATION

OBJECTIVES: Physicoi stimulotion - high-speed and sprints to develop the capacity to njn fast

Volum» Metrics Frocíice PerMin. IntensityMetrics Practice PerMia


Totfld cfWork Total
BgSalBtPWawcsCICBi) 1
0.34 Max Speed (m/s) y
M;0i|pied <>n) [ 288
144 Intensity (m/min)
! 40
?9 20 Power Score (w/kg)
' Work «olio (%) 23.S5 1
Ó No. oí Max Accels >4m’
PoM«rnoy>(HlA6l0 1
01 8 4 1
No. oí Max Decels >4m’

* Tht Mo «howi ffit pbyibaf meofch írom ente Ievel teafns^92!^^S^saS

@SoccerTutor.com FooKmII Portodbotlon lo MoximW


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SOCCER
Practlces: Speed Enduranco • 3 Days Untll Match (MD +4/-3)
^édnesdav

Speed Enduranee Conditioning 3: Dribble


cjnd Pass, High Speed Run, and Recover

PRACTICE INFORMATION

Numbers Work Speed


Sets Size (m) Duration I Enduranee
Durat on Reps 5-7 per
65 2 min Day
10 min 4 X 65 m Group

OBJECTIVES: Physical stimulation - high-speed and sprints to develop the capacity to run as

Intensity Metrics Practico 1PerMin.


Practico Per Min. I
Volume Metrics Total of Work
Total olWork 1
.43 r--^
0.58 Max Speed (m/s)
21} Total Distance (km) 1.15
Intensity (m/min) 97.21
High Spood Running (m) 339 169.5
Power Score (w/kg) 1 7.81
1 201 1 100.5
’-9 Sprint Distance (m) 1 3.43
1 No. of Max Acceis >4m 1.72
Ó Wortc Ratio (X) 1 36.54
No. of Max Deceis >4m 1 0.42 0.21
0 Power Ptoys ^lActs) i 8.4 4.2

^dote shows tho physioat output por ployor bofd oft rosoorch froniollt<l»v^l^^^ajft. for details

Footbali Porlodlzotlon to Moxlmlso Porformonce


®^occ orTutor.com

’ÍEFERéNCE
nQ (»adamow«n1980
JSOCCER
WEDNESDAY Practices; Spood Enduronco • 3 Dayi Untll Match (

Speed Endurance Conditíoning Crossing


and Finishing + Dríbble and Sho

PRACTICE INFORMATION

OBJECTIVES: Physical stimulation - high-speed and sprints to develop the capacity to run fast

Volume Metrics Practice Per Min. Intensity Metrics Practice Per Min.
Total of Work Total of Work
Total Distance (km) 1.4 0.7 Max Speed (m/s)
High Speed Running (m) 301 150.5 Intensity (m/min) 85.49
Sprint Distance (m) 90.65 45.33 Power Score (w/kg) IMHi
Work Ratio (%) 21.79 Max Accel. Distance (m) 15.33 7.67
Power Plays (HiActs) 21.9 10.95 Max Decel. Distance (m) 9.21 4.6

*nteddtá shows thé physical óútpüt per player based on reséaiph irom' é|JÍ^ féyet teaníí see pgges S1"S3 for detoHs

@SoccerTutor.com Football Periodization fo Maximise Performance j


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SOCCE/7^H
^toNESPAY Pracllces: Speed Enduranco - 3 Days Until Match (MD +4/-3)
rruT^
¡peed Enduranee Conditioning 5: AgililVi
punning with Ball, Finish, Jog, and Final Sprint

PRACTICE INFORMATION

OBJECTIVES: Physical stimulation - high-speed ond sprints to develop the capacity to run fast

Volume Metrics Practice Per Min. Intensity Metrlcs Practice Per Min.
Total of Work Total of Work

&i1 Total Distance (km)


I. ■ ■

0.753 0.38 Max Speed (m/s) 7.3

Wgh Speed Running (m) 94 47 & Intensity (m/min) 93

Jl 1 ^rtnt Distance (m) 12 6 ^0 Power Score (w/kg) 4.44


WoikRotto<%) 22.3 No. of Max Acceis >4m’

0 1?^rPl<iyi (HiActs) 6
3 1
(5 No. of Max Deceis >4m’ 1 1
0.5

shows the physical output pw ptayw on féstttfch fruth PWt0 Ííhfol teoin^
í se» POfl»í fth91 for details

«eiTufor. com Footbali Perlodbatlon to Maximise Perimmn^.Z


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'Wednesday Proen SOCCER
enees: Spo«d Endurance • 3 Days Unlll Match (MD +4/-3)

^Peed Endurance Conditioning 6: Dribblinc


®®sing, and Finishing in a Sprinting Circuit

PRACTICE INFORMATION

OBJECTIVES; Physical stimulation - high-speed and sprints to develop the capacity to run fast

Volume Metrics Practice Per Min. Intensity Metrics Practice PerMin.


Total of Work Total otWork
1
Total Distance (km) 0.69 Max Speed (m/s) HH
01
High Speed Running (m) 304 202.67 Intensity (m/min) 89
r~'
Sprint Distance (m) 33.33 Power Score (w/kg) 4.45 i
B 37.8 No. of Max Accels >4m’ 2 1.33
Work Ratlo (%)
8 5.33 No. of Max Decels >4m^ 5 3.33
Power Plays (HiActs) -——

^ItTdataTwwsthe physical oufpufperpíayerbaso on rosoarchfroí^^Ito^ieyéíteo’h^ MeEaflesiMS tor délo"*

Football Poriodlzatlon lo Maxlmlso pertorma»**^


@SocceiTlitor.com

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-peed Enduranee Conditioning 7: Attacking
JJave in Pairs on a Full Pitch

PRACTICE INFORMATION

OBJECTIVES: Physical stimulation - high-speed and sprints to develop the capacity to run fast

Volume Metrics Practico : Per Min. Intensity Mefrics Practice Per MIn.
Total J of Work Total of Work

Total Distance (km) 1 1.055 0.79 Max Speed (m/s) 7.85

Speed Running (m) i 482.22 361.7 Intensity (m/mln) 73.38

jprint Distance (m) 128.61 Power Score (w/kg) 5.98


171.48
WotfcBotIo <%) Max Accel. Distance (m) 8.85 6.64
17.27
1 6.7 J Max Decel. Distance (m) I 3.49
2.62
Ptoys (HiActs) 8.93

ihowofM physlcol outpul por ployw bc»«J on rosoorchftcmoiH<lo»>Ho<^ BflfltfJbsa for dotan*

Footbali Porlodlxatlon lo Maximiso Porformonco

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WíDNISDAY Proctlcor Spoed Enduranc.. 3 Days Untll Match (MD +4/-3)

Speed Endurance Conditioning 8.


Passing Combination, Run in Behind & Firiisj^

PRACTICE INFORMATION

OBJECTIVES: Physical stimulation - high-speed and sprints to develop the capacity to run fast

Volume Metrics Practice Per Min. Practice PerMin.


Intensity Metrics
Total of Work Total ofWort
- */ V / ■ ’ .
Total Distance (km) 1.08 0.43 Max Speed (m/s) 8.04
High Speed Running (m) 80.M
397 158.8 Intensity (m/min)
Sprint Distance (m) i
97.75 39.1 Power Score (w/kg) 6.93
1 16.09 6.44
Work Rollo (%) 21.35 Max Accel. Distance (m)
Power Plays (HiActs) i 15.19 1 10.38 4.15
6.08 Max Decel. Distance (m)

* TM data shows tho phydcal PIqV& on réséarch from oiholovol toomsjísee

■^160E Football Poriodlzatlon to Maxlmls®


^SoccorTutor.com

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practiees: Speod Enduranee - 3 Days Untll Match (MD +4/-3)
ISDAV
^fpN

eed Enduranee Conditioning 9: Continuous


corints in a 2v2 Duel Transition Cycie
ir

PRACTICE INFORMATION

OBJECTIVES: Physical stimulation - high-speed and sprints to develop the capacity to run fast

Volume Mefrics Practice Per MIn. Intensity Metrics Practice Per MIn.
Total of Work Total of Work
Total Dlslonce (km) I 0.876 0.35 Max Speed (m/s)
High Speed Running (m> Intensity (m/min)
81.08 57.36
Sprint Distance (m) 58.53 23.41 Power Score (w/kg) 5.13
Wofkggtlo(%) 16.13 Max Accel. Distance (m) 18.96 7.58
Power Ptoys (HiActs) 11.5 Max Decel. Distance (m) 24.11

the physieot output por ptoyer |yaso4 onreMtv^ tróm elltó levol toami ■ for details

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WEDNESDAY Proctico»: Spood Enduronco ■ 3 Days Untll Match (MD +4/-3)

Speed Endurance Conditioning 10: Pressing


in Tactical Shape + 6-Second Counter AHq^

PRACTICE INFORMATION

OBJECTIVES: Physical stimulatlon - high-speed and sprints to develop the capacity to run fast

Volume Metrics Practice Per Min. Intensity Metrics Practice PerMin.


Total ofWork Total olWort
Total Distance (km) 1.149 0.38 t.
O Max Speed (m/s) 7.51
High Speed Running (m) 283.21 94.4 0 Intensity (m/mln)
1 J r 61.89.
’e9 1 Sprint Distance (m) 17.3 ^0 Power Score (w/kg) 1 5.49
Ó 1 Work Ratlo (%) 32.14 No. of Max Accels >4m’ 1 12.95
07^
1 6^3 1
0 Power Ploys (HiActs) Ó No. of Max Decels >4m^ I 211

seo lor^^
• The dota shows the physical cutput por player based on resocuch hotp elite Ievel tean^

@S occerTutor.com i"‘ H Football Periodization to Maximis®

REFERENCE I gadamowen19SQ

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^prJíSPAV prácticos: Spood Enduranco - a Day, socc^'^SB
■rur^
y,EPNESDAY - 3 DAYS UNTIL MATCH (MD +4/-3):
Lorg® Sided Possession Prácticos

What are Large Sided Possession • They are olso performed on this
Practiees? training doy to ensure specific
muscle groups have a good balance
• Large sided possession gomes ore between work and recovery.
defined os inciuding ot leost 8 outfieid
players per side = 8v8 - lOvlO (+GKs). How does this heip to maximise
performance?
Why are they used on this day of
the training week (MD +4/-3)? • These game types result in more high-
speed running and or higher running
• They con be used in different periods
speeds versus other game types.
of the training week but within this
framework, they ore focused around • They aiso enable more position
the MD +4/-3 training day with larger specific technical qualities to be
playing oreas to train the collective performed and trained.
team tactical principies and provide a
nratch simulation focus.

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*
WEDNESDAY Procllc*»; Spted Endurare* . 3 Doy» Unlll Match (MD ♦4/-3)

Large Sided Possession 1: Posítional


Game with Mannequin Gates (9v9 +2)

PRACTICE INFORMATION

OBJECTIVE: Posítional shape and directional possession within a tactical possession gome

Volume Metrics Practico PerMin. Intensity Metrics Practice PerMin.


Total lofWork Total OfWork

Total Distance (km) 1.778 0.15 Max Speed (m/s) I 6.86

HIgli Spood Running On) i 56.88


4.74 Intensity (m/min)
i 6.6
Sprint Olslance(m) 0.55 Power Score (w/kg)

0 HML Distance (m) 1 199.95 16.7 Max Accel Distance (m) 16

o Power Plays (HiActs) 1 1 Max Decel Distance (m) 27

J164 H' ---------------------------------------------------------------------------------------

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I
Pracllces: Speod Enduranco - 3 Days Unfll Match (MD +4/-3)

fge Sided Possession 2: Tactical 9v9 (+2)


Oame with 4 Progressive Zones

PRACTICE INFORMATION

OBJECTIVE: Creating overloads and stepping forward ln possession to break defensive Unes

Volume Metrlcs Practico >'Por MIn. Intensity Metrics Practice Per Min.
Total ot Work Total of Work
Total Distance (km) 1 1.115 0.09 Max Speed (m/s) 5.91
**9*’«peed Running (m) 1 12.16 1.01 Intensity (m/mln)
^rint Distance (m) 1 2 0.17 Power Score (w/kg) 5.11
jtML Distance (m) ¡ 147.19 12.27 No. of Max Acceis >4m 9.89
(HiActs) i 3.26 No. of Max Deceis >4m 10.26
0.27

fh. phygteal (HJtput p«r player boied en reiwreh ír«n «We l«w« teó^53»^ POgtUBWl ior details

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Enduronco - 3 Days Untll Match (MD +4/-3)
WEDNESDAY ProcNcat: Sp»od

Large Sided Possession 3: Posítional and


Directional Build-up Practice with Receiving

PRACTICE INFORMATION

Work Player
Duration Reps Sets Numbers Sze Duration Density
15 m n 4 m n 12 min lOOm

OBJECTIVE: Build-up play from back to front with posítional play - tactical shape

Practico PerMin.
Volume Metrics Practice Peí MIn. Intensity Metrics ofWoit
Total ot Work Total

Total Distance (km) 1.295 0.1 Max Speed (m/s)


S7
High Speed Running (m) 6 0.5 Intensity (m/min)
Sprint Distance (m) * ■ Power Score (w/kg)
HMl Oistonce (m) 194 16.17 No. of Max Accels >4m
ÓÍ
Power Plays (HiActs) 4 0.33 No. of Max Decels >4m

Dio doto «liom Dio physieol output por pltiyorboso^on roioaW from elItó fovel loon®

66 Football Poriodlzatlon tolw^'"'^


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SOCCEKKSU
’ l>oy. Un» MOTO (MO .«.3) rn/rSSR

targe Sided Possession 4: Switch A«er Winning


,t,e Bdll in a lOvIO Game with Spiit Halves

PRACTICE INFORMATION

Work Player
Numbers Size Duration Denslty
Duration Reps Sets
20 As shown B min 195 m
10 mín 4 min

X Hi^h Intonsitv transition with focus on switching play


OBJECTIVE; Possession with an advantage + hig ________
i Practico Per Min.
Per Min. Intensity Metrlcs Total of Work
Vblume Metrlcs Practico
Total OfWork
Max Speod
Total Oittanoe (km)
0.15
Intensity (m/mln) 100.72
Mgh Spaod Rumlng (m) 49.19 6.15
Power Score (w/kg) 8.55
IxíT
tpnnlOfftanoe(m) No. ofMax Aceelí >4m’ 4.3 0.54
155 19.38
HMl Distance (m) No.ofMax Pe<el» >'*>"* 5.38 0.67
Power Ptoyt (HiActs) ’ 10.16 1.27
^XoxhUo'n*»****^***”^'Ciec for Cefoll»
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Mtball Pofiodtzotion lo Moxlmlte Portormanco

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WEDNESDAY Prácticos: Spood Enduronco - 3 Days Untll Match (MD +4/-3)

Large Sided Possession 5: Build-up Play ?•


Back to Front in an End to End Game with

PRACTICE INFORMATION

Work Player
Duration 1 Reps Sets Numbers Sze Duration Density
12 min 5 min 10 min 138 m

OBJECTIVE: Directional and posítional possession play to build-up play from back to front

Volume Metrics Practice Per Mln^í; Intensity Metrics Practice PerMin.


Total of Work of Work

Hi
Total
1 1.264
Total Distance (km) 0.13 Max Speed (m/s) 6.77
' High Speed Running (m) 1 2.3 Intensity (m/min) 105
1
19 Sprint Distance (m) 0.1 Power Score (w/kg) 6.5
HML Distance (m) ! ■ No. of Max Accels >4m’ 2 0.2
i ®
Power Ploys (HiActs) 0.8 No. of Max Decels >4m’ 3

* ThQ dató showt |ho pn<^tóaí autp^t per pidyér based on resédrófí from^lH^levef

Football Periodization lo MaximlseFéS»'^^^


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uccdAY Practiees: Speed Enduronce • i . socceR;
VípHíSP'' • ^^«V*Un«IMotch(MO»4/.3)

L£irge Sided Possession 6: Tactical Three


Xone Themed Game with Two Phases

PRACTICE INFORMATION

Work Player
Duration Reps Sets Numbers Size Duration Density
10 m n 4 min 8 m n 273 m

OBJECTIVE: Directional and positional possession play to bulld-up play from back to front

Practico Por Min. 1 Intensity Metrlcs Practice Per Min.


Volume Metrics Total
Total otWork í
í-. ■ ■ ■
otWork

Total Distance (km)


i 0.15 0 Max Speed (m/s)
Intensity (m/min)
6.62

101.52
0
speed Bimbig (m)

<prtntDl>tqnce(m)
4.6
0.34 ^0 Power Score (w/kg) 8.39 í ■ r'-
1
No. ofMax Accel$>4m’ 4.26
ó|J1Ml0ltlanee(m) 128.12 16 0.53

1.12 No.ofMax Deceis >4m’ 0.56


Power Ploy»<HIAct«) 8.95

• ’h»«iota rtMwtti. otB^teaÜuitoutowptevr »»»•««

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WEDNESDAY Practices: Spood Enduronco ■ 3 Days Untll Match (MD +4/-3)

WEDNESDAY - 3 DAYS UNTIL MATCH (MD +4


Large Sided Games in Large Area

INTENSITY: All practices are

What are Large Sided Games? muscle groups have a good balance
between work and recovery.
• Large sided gomes are defined as
inciuding at ieast 8 outfield players per
How does this heip to maximise
side = 8v8 -10V10 (+GKs).
performance?
Why are they used on this day of • Large sided gomes In larger playing
the training week (MD +4/-3)? oreas result in more high-speed
running and sprint distance vs. other
• They can be used in different periods
of the tralning week but within this game types,
fromework, they are focused around • They also enable more position
the MD +4/-3 tralning day with larger specific technical qualities to be
playing oreas to train the collective performed and trained.
team tactical principies and provide a
match simulation focus.
• They are also performed on this
tralning day to ensure specific

017Ofj ______________ ____________________


Football Periodization to Moxln™ s
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• 3 Days Unfll Mafch (MD >4/.3)

(La''9^ Area) 1: Fast Decisión Making in


gyi9 (+GKs) Game within a Narrow Pitch

PRACTICE INFORMATION

Work Player
Numbers Sze Duration Density
Duration Reps Sets 2
18 + GKs A As Shown 16 min 160 m
1 ISmin 8 min

repetitivo fast thinking and execution within a narrow area


OBJECTIVE: Forcé players to creóte
Practice Per Min.
Intensity Metrlcs
Practice Pof Min. Total of Work
Volume Metrlcs ofWork
Total <-■" 'í
Max Speed (m/s) 7.04
1.856 I 0-12
Tofo! Distanco (km) Intensity (m/mln) 92.69

Power Score (w/kg) 7.74


Sprint Distance (m) 8.69 Max Accel. Distance (m) 18.39 1.15

0 Wort(Rgtto(%) 38.62 Mox Decel. Distance (m) 27.48 1.72


Power Ptoyt (HiActs) 12.33
0M« pogv* JIM> tof d«fall$
A» rmorci. Iiüw rtf»
* riw data shows the physical oulpul p»r

Mttxill Poriedlralion fo Maximlio Porformance

®SocceiTutor.com

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WEDNESDAY Practices: Spood Enduronco - 3 Days Untll Match (MD +4/-3)

LSG (Large Area) 2: Tactical Three Zone


Game with “Pushing Up” Rule

PRACTICE INFORMATION

OBJECTIVE: Build-up play, securing possession, and creating overloads to progress the ball

Volume Metrics Practico Per Min. Intensity Metrics Practice Per Min.
Total pfWprk Total OfWork
■1 " ir
Total Distance (km) 1 1.845 0.13 Max Speed (m/s) 7.22
High Speed Running (m) 1 89.95 6.43 MR 99.4^
Intensity (m/min)
1
19 1 Sprint Distance <m) i 248.7
0.64 Power Score (w/kg) 8.26

Ó 1 HML Distance (m> 17.76 No. of Max Accels >4m^ 8 (i.SJ

0 1 Power Ploys (HiActs) 1 1 No. of Max Deceis >4m’ [ 8.38

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REFERENCE I fTJtl @ad«mowen1980


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" ^EPNESDA* IWO»»« «P^ '"‘‘“'-"OO - 3 Do,, Untll Match (MD ,4/.3) SOCCERKSIK
RTur^
(Large Area) 3: Box to Box Area Tactical
Gorne

PRACTICE INFORMATION

Work Player
Numbers Size Duration Density I
Duration Reps Sets
16 min 254 m
\ 18 min ( 8 min 2

nemodelandcoachingstrategy within 11 vil phaseoftralning


OBJECTIVE: Implement the gome
Practice Per Min.
Intensity Metrics
Practice Total of Work
Volume Metrlcs Total ofWork
Max Speed (m/s)
0.15
A Total Distance (km) Intensity (m/mln)
109.62

tfigh Speed Running <m)


8.85
Power Score (w/kg) 1
1 11.47
0.72
Sprint Distance (m) No. ofMaxAccels^nr?
22
HMt Distance (m) No.ofMax Deceis >4m’ 0.63
1.09
Power Rays (HiActs) 17.42
see pqqes 81-83 (or details 1
^^■1—«n .Meorc» l.<>m el»é W«l t«»M ——.-——.—1
* tlw data thonra tha ptiy»>e(*l oMtpui p*r P****

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Unlll Maich (MD +4/-3)
WtDNESDAY Proctico»: Spood Enduronco • 3 Days

LSG (Large Area) 4: Tactical Gam© Focus on


a Full Pitch

PRACTICE INFORMATION

OBJECTIVE: Implement the game model and coaching strategy within 11 v 11 phase of training

Volume Metrics Practice PerMin. Intensity Metrics Practice Per Min.


Total ofWork Total OfWork
Total Distance (km) 1 5.27 0.13 O Max Speed (m/s) 8.18
i
Speed Running (m) 413.7 10.34 0 Intensity (m/mln)
i' *-í*

lOS.l
Sprint Distance (m) i 100 2.5 ^0 Power Score (w/kg) 8.66

Ó 1 HML Distance (m) i 814.21 20.36 No. of Max Acceis >4m’ 16.7 0.42

Ü I Fower Plays (HiActs) i 40.27 1 0 No. of Max Deceis >4m’ 1 19.5 0.49

• Th« dota shows tho physical oulput por player based research from éllle Ievel leon^jfMWBB

@Socc©fTulor.com Football Poriodlzatlon to Maximise

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'SOCCER i

fHURSDAY
fPAINING DAY:
reaction speed
2 days UNTIL MATCH (MD +5/-2)

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thursday Tralning Doy: Roactlon Spood - 2 Days Unfll Match (MD +5/-2)

2 DAYS UNTIL THE MATCH (MD +5/ 2):


Unit Principie Training and Reaction
Speed Development
Duration - 45 min 70-75 min 60-70 min 45-60 min
'^rnin
Daily speed Reaction
Recovery Retlstance I Activation I
Theme :ísí- Enduranee Speed
Preporallonií Match Day '> Match Day. .. Match Doy Match bay
i (MD) ♦2/-5 (MD)+3/-4 ■ (MD) teZ-a C (MD)+5/-2 < <MD)+6/-1 Match Doy/

T
/Positional Óollective , Unit p y
Principies j Principies | Principies S
•t ií

Oame SSGs LSGs MSGs


Type &¿S-10vlOe^Ks)f ev8-10vlO(4Gte>
Small Area Large Area Médium Area Smoll/Med AÍSeSÍ

^^3-5 min i 4rnln;/ ; .■;2x45m¡n’


Durations
■■■: ' ^*<,.^;•rBJ«,-'.■
Mon: Recovery Tue-Wed: Conditioning Thu-Fri: Preparáticm^A/^ Perform

* Training Week based on Professional Microcycle Example - see pages 74-75.

Key Focus on:


• Unit Based Principies
• Near Máximum Acceleration Efforts
• Agility Based Content

pSiÓñíi®'’'*
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r

' SOCCERí

ond
fHURSDAY (MD +5 DA?

fhiirsday (MD +5/-2) Training Day


m'’’ «,st doy ol the "preparatlon" or As a result, drastically reducing the tralning
volume and speed exposures in Its totailty
^”^0(100" pf^Dse of the tralning week
is key.
ocyclo) '****^*'^ coaching
(íoTophy- 's focused around the
Pt^ionol units (defence, midfieid. The Tapering Strategy
Cok) which engage players with
oJ°Jacceleration and agility based Key Point: With this tapering strategy
on the MD +5/-2 training session,
efforts. we enable a quality balance effect
Thecreation of practices situated around between fitness vs. freshness, whist
“"its with focussing on training the "brain" rather
rteleration based tactical repetitions is than the "physicality."
Lmal" eniphasis placed on this training
Reducing the training volume of this
(jay within the microcycle. These very short
session on this particular training day
duration exercises will allow fast-cognitive
(MD-2) is seen as the key aim of this
reactive movements with large recovery
tapering strategy.
periods to ensure the opportunity for quality
¡nformation and enhanced coaching blocks Based on this periodized approach described
^^•¡tflinthe natural breaks of the practices. by Dr. Javier Mallo, the technical staff are able
Byensuring the recovery is substantial in to train the Unit Principies of the game at
relation to the working periods, coaches can sectoral and individual levels.
maximise the learning whilst reducing the
When integrating the science behind the
further risk of the build up of fatigue.
concept, it is also accepted that in any
tapering period, anything between 40-
Fatigue and Recovery 60% reduction in volume is seen as
advantageous to generate the required
With respect to this training day within the performance enhancement. Although this
weekiy plan, it is vitally important to consider is true from a volume perspective, in no way
the recovery and restoration elements across should the reduction of intensity or speed of
all facets of player performance. As the movement in performing football activities
competitive game is now within 48 hours and be administered.
this session is oniy 24 hours after two very
physically and psychologically demanding
training sessions (Tuesday MD-4 and
Wednesday MD-3 sessions), accumulative
fatigue levels will have increased.

a result of some in-house based


'^onitoring and assessment, players reported
^ignificantly reduced energy levels and
'''creased fatigue related results obtained
Ratings of Perceived Exertion (RPE) and
® Iness assessments pre-training on MD-2
this methodology.

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THURSDAY Doy: Roocllon Spood - 2 Days Unlil Molch (MD .5/-2)

Reaction Speed and Transitional Game Focus (MSGs)

Physical and cognitive - acceleration Reduced time >85% HRMax


focused
Lots of recovery between bouls or
High accelerations (limit eccentrics) -
gomes __________________
20 metres work máximum
- --------------------------- —-------- -- 1
Players' awareness to quickiy explott or
Larger numbered gomes defend transltions

Key Coaching Themes:


Tactical emphasis
Manipulation of áreos Short explosivo acceleration emphasis
Large recovery coaching blocks (non-fatiguing). >recovery periods
between work, limited HSR opportunity,
key manipulation of training oreas (smaii
Transition based gomes - react, accelerate oreas: MSGs)

Thursday (MD +5/-2) Training Day The benefits of starting the tapering on this
practiees should: day results in the restoration of biochemical,
physical and psychological subjective
• Have little or minimal opposition
assessment. This is key to starting the
• Be executed in reduced (médium sized freshnessand regeneration ofthe players
density) spaces 48 hours pre-match in this methodology,
• Be configured around "Unit Principies" according to the testing and monitoring
protocols involved.
• Have short bout durations
Clemente et al., (2018) recommends small,
With this session being at the start ofthe half-size pitch dimensions for lower-
tapering phase ofthe microcycle, a greater intensity, reduced muscle tension-based
number of recovery intervals between training sessions and fieid exploration for
practiees are needed to assist players to players in different positions.
recover adequately, which results in the
máximum relative ¡ntensity when performing Owen et al., (2014) revealed how MSGs
the unit based content. This is a vitally induce more technical actions per player
important coaching tool to ensure players vs. LSGs but less physical output in
work with minimal overload or fatigue build terms of high speed running (HSR) and
up.To ensure more of an active recovery sprint demands, which ensures players
period after 2 previous days of conditioning are having to react more to technical and
tactical situations without increased physical
work, the use of training that enables specific
footbali movement patterns may link directly overloads.
to an on-pitch tapering phase. Session design in this phase ofthe microcycle

Inducing too much training load within is key to ensure the correct player density
within the playing area, to enable a tactical
this particular training day wili be difficult
to elimínate 24-48 hours pre-match and focus (Owen etal., 2014).
cause an accumulative fatigue responso
for the players on match day.

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ftoiniPfl Spoed 2 Days Unfii Match (MD +5/-2) socceRK^
9TUT®^
hj/RSOAY (MD +5/.2) TRAINING DAY
ond Tactical Focus
tralning methodology from a based principies (e.g. midfieid rotation,
Metical perspective, theThursday attacking the opponent's weak side area,
MD '«"♦'■alísed distances between units, preventing
9ame. penetrating passing, etc).

,hod tries to ensure all the


s" are highiighted within different Médium Sided Games (MSGs)
’prinr'J ® ^g.,pidfield-attack), posítional
The game stimulus around the Unit
d tactical strategy, so that each unit
Principies should revolve around médium
'‘’der^stands and gains clarity on the key
sided-games (5v5 - 7v7 +GKs) where
the playing density is slightiy reduced to
(iie5S39®5'
•uiaddressing the Unit Principies through ensure minimal high speed running (HSR)
jjiveagility-based specific contení, or sprint exposures. This is as a result of
he key coaching principies can be achieved the previous two training days (Tuesday and
Irough spiitting the group and working Wednesday) "overloading" these mechanical
with greater detall in the key areas of the movements.
pitchto heighten the learning process and All these principies will be constructed within
¡nforination provided. a Unit based structure with key references
Theagility-based contení can be induced highiighted in line with the tactical strategy
employed moving into the upcoming match.
inavariety of ways post-warm up, prior to
entering the actual main focus of the unit

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THURSDAY Tralning Doy: Reaction Spood - 2 Days Untll Match (MD +5/-2)

THURSDAY (MD+5/-2) TRAINING DAY:


Game Stimulus Responso for Unit Principie Game Type

UNIT TRAINING
PRINCIPIES
• Unit Principies (defence
midfieid, or attack for
individual focus)
• Tactical Unit Principies in
médium density oreas
• Positional Technical Skiiis
in médium sized oreas
• Fast Reactive Situations
- attacking and defensive
learning

THURSDAY (MD -I-5/-2) TRAINING DAY: Fundamental Concepts


of Unit Principie Training and Reaction Speed Development

Footbali Periodization to Maximise Perfornia”®*


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THURSDAY TRAINING
day PRACTICES:
reaction speed
2 DAYS UNTIL MATCH (MD +5/-2)

i THURSDAY TRAINING SESSION (60-70 mint


i Unit Principie Training and Reaction Speed Development:
1 Reaction Speed Warm-up (5-7 min)
2. Intensive Technical Practice (10-15 min)
i 3. Reaction Speed Conditioning Practice (5-15 min)
I 4. Médium Sided Possession (6-15 min)

I 5. Médium Sided Gome (10-25 min)

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SOCCER
Unfll Match (MD +5/-2)
THURSDAY Tralning Practico»: Roactlon Spood - 2 Day»

THURSDAY - 2 DAYS UNTIL MATCH (MD +5/-2);


Reaction Speed Warm-Up Practiees

INTENSITY: All practiees are


performed al full Intensity

HIGH
ENGAGEMENT

REDUCE LOAD
ACCELERATIPW & FATIGUE

What are Reaction Speed where the key is to try and reduce
Warm-ups? fatigue in the players legs while
remaining engaged to react quickiy
• Inclusive of lots of reaction based from a psychological perspective.
work.
• The focus is to move quickiy from a How does this heip to maximise
physical perspective but aiso react performance?
fast.
• Reaction speed warm-ups are used on
• Ineludes lots of shorter acceleration this day as a way of reducing the load
based work but reduced aggressive based on the previous two training
decelerations. days being of a higher training load
volume,
Why are they used on this day of
the training week (MD +5/-2>?
• Reaction speed warm-ups are used
around the MD +5/-2 tralning day

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IfOinlnfl - 2 Days Untll Match (MD ♦5/-2) socceffjSH
Z'
z

ujon Speed Warm-up 1; Dead Leg &


lercil Sprints Circuit

Otad l9g runs Lafaraf runs físpidfsttí AcC9Í/D9C9t

. ¡ií
SH'~
S!í

j Cfeated usiñg SoccerTufor.com Tactics Manager

PRACTICE INFORMATION

Sets r Numbers Size (m) Work


Duration Reps
Durat on
5 min 4 X lO m 1-24 15x 10
> 4 min

OBJECTIVE: Physically and mentally prepare the players for the tralning session (without the ball)

Volume Metrics Practico PorMínS Intensity Metrics Practico Per Min.


Total <)tWOÍ¡^ Total otWork i

Total PIrtonce (km) Max Speed (m/s) 1


0.35 0.09
1 ■ ■ Intensity (m/min) 80
jpttnt Distance (m) ■ Power Score (w/kg) 1 4.44
-
^25¡‘^ro«o(%) ■ í. • '■ ■ No. of Max Acceis >4m’ 1
57 1
^^Pfays(HIAct>) 4
1 1 No. of Max Deceis >4m’ 1 1
0.25

the physical output per player based on research trcm ellte Ievel leai^ PafltS-fthSí for details

Football Periodization to Maximise Porformance

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THURSDAY Trolninfl P,acflc..: Roocllon Spo.d • 1 Dav> Untll Match (MD *5/ 2)

Reaction Speed Warm-up T-


Fast Feet, and Sprint in a Spe©^

PRACTICE INFORMATION

OBJECTIVE: Physically and mentally prepare the players for the training session (with the ball)

Volume Mefrics Practice Per MIni Intensity Metrlcs Practico Per Min.
Total OtWork Total of Work

Total OIstanoo (km) 1 0.264 0.13 Max Speed (m/s)


Hgh Spoed Running (m) 26 13 © Intensity (m/min) 60

i Sprint Distance (m) 4 2 ^0 Power Score (w/kg) 4.44

i HMLOManc«(m) 57 28.5 No. of Max Acceis >4m’ 3 1.5

0 I Power Ploys^lAcfs) 6 3 No. of Max Deceis >4m’ ■

@SocceiTbtor.com Footbali Periodization to Maximise Pertormonce


REFERENCE I pT^^JdamowenlgSO _ ■' , , -

Escane^o corTCamScan ne r
^„„0A» ««**• S»..d ., o„,. «, Molch (MD .5,.2, 9

THüRSDAY ■ 2 DAYS UNTIL MATCH (MD +5/-2):


TGChnical Practices

What are Intensive Technical Why are they used on this day of
Practices? the training week (MD +5/*2)?
• Short possing distances (10-15 metres). • To prepare the players for the smaller
surface orea type work developed
• These practice types inelude many
through the course of the session.
lower Ievel accelerations and
decelerations in tight spaces to
How does this help to maximise
activóte the muscle groups for the
explosive máximum accelerations and performance?
decelerations later in the session. • These Intensivo technical practices are
• Focused and in-keeping with the flow used on this tralning day as a way of
of the session and working muscle preparing the players' muscles used for
groups on this particular tralning doy changing directlon, acceleration and
(MD +5/-2). deceleration efforts, and generally
readying the body for the session
ahead (small sided games).

NOTE: There are 5 more Intensivo Technlcal Prácticos you can use from the Tuesday
Training Day (pagos 100-104) - this section starts from Practico No.6...

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¡a 185 Football Poriodlzatlon to Maximise Porformance

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THURSDAY Tralning Procllco»: Roactlon Spood - 2 Days Untll Match (MD +5/-2)

Intensive Technical 6: One-Two Combinotions


and Timing of Third Man Run

PRACTICE INFORMATION

PRACTICE OBJECTIVES: Ball speed (correct weight), timing of run, pass placement

Volume Metrics Practice Per MIn. Intensity Metrics rpractíce Per Min.
Total of Work Total

Total Distance (km) 0.24 0.027 © Max Speed (m/s)


High Speed Running (m)’ 22.6 2.5 e Intensity (m/min) 60.63

’e9 1 Sprint Distance (m) - - Power Score (w/kg) 5.17


Ó 1 Work Ratio (%) 22.23 - -y
Max Accel. Distance (m) 17.16 1.9
1
0 Power Piays (HiActs) 10 <5 Max Decel. Distance (m) 12.92 1.44
-—■——

¿see pgges 81-83 for details

----- ,—-
i 186 [i Footbali Periodization lo Maximise Pertow'®'’*’
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REFERENCE | @adamowen1980

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SOCCER
Untll Match (MO ♦5/-2) ,

..,ensi''® Technical 7; Oouble “Give & Go” +


jprio* Forward for Through Pass in a Diamond

PRACTICE INFORMATION

PRACTICE OBJECTIVES: Ball speed (correct weight). timing of run. pass placement

Volume Metrics Practice Per MIn. Intensity Metrics Practico PerMin. I


Total ot Work Total _ ofWork 1

Total Distance (km) 1 0.09 O Max Speed (m/s)


High speed Running (m) 0.37 0.05 e Intensity (m/mln) 66.24
’e9 Sprint Distance (m) ■ ■ ^0 Power Score (w/kg) 5.48
Ó Work Ratio (%) No. of Max Acceis >4m^ 3.2
45.5 0.4
Ú i 6.6
P^r Plays (HiActs) 0.61 0.08 No. of Max Deceis >4m‘ 0.83

^2*’***^»*>w« fl» phytieal óuipiit (Wf ploypfPo*^ on reiwréh fwm ««te |«»O RgagaAlAa tor detolls

Football Periodization to Maximise Performance

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THURSDAY Trolning Praclictt; Roactlon Spood - 2 Days Unfll Match (MD ♦5/-2)
3^
Intensive Technical 8'- Short Combinotions
Lay-otfs in an End to End Pass & Move Drill

PRACTICE INFORMATION

PRACTICE OBJECTIVES (2 BALLS); Ball speed (correct welght), timing of run, pass placement

Volume Metrics Practice Per Min. Intensity Metrics Practice PerMiit


Total of Work : Total otWort
Total Distance (km) 1.178 0.1 Max Speed (m/s>
¿7 High Speed Running (m) 0.38 0.03 Intensity (m/min) 75.5

Sprint Distance (m) • a


Power Score (w/kg) 6.05
0 Work Rallo (%) 34.93 No. of Max Acceis >4m* S 0.67

(!) Power Piays (HiActs) 0.5 0.04 No. of Max Deceis >4m^ 3 0.26

3 scíe éflgísJhí^ ford^


Tliá dota «tmm tt» ptiyiical output playof bótod on rátoácefi'í^m «ilfe

l3 188
SoccérTútor.com Footbali Periodization to Maximise

REFERENCE I <g>ad»mowen1980

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Tralning Practicas: Reaction Spo^^., SOCC£K^
Untll Match (MD

jntonsive Technical 9» » ,
Continuous End to End Unes in a
«ss Sí Move Drill

PRACTICE INFORMATION

PRACTICE OBJECTIVES: Boíl speed (correct weight), timing of run, pass placement i

Volume Metrics Practice Per Min. Intensity Metrlc^ Practice Per Min.
Total oj^Work Total ofWork
Jotal Distance (km) 0.12 Max Speed (m/s) ■ül
0.69
High Speed Running (m) 0.03 0.005 Intensity (m/min)
1 79.46
Sprint Distance (m) - • ^0 Power Score (w/kg) 6.47
Ó Work Rallo (%) 48.22 No. of Max Acceis >4m’
¡ 5.6
0.93
o * Power Hgys (HiActs) « ■ No. of Max Deceis >4m’ 1 0.45

«how» the physioal output per ployer txmd on r^ofch from ollto lovrt «•« Bflaevftláa for details

b 189
®’ío^rTutor.eoni
Football Periodization to Maximise Pertormance
_ izz;-' '--i

««reñce r»ltl e«damow»nl980


"^‘"^^^^^^^^^^scaneaa^onTJamScarin e r
rSOCCER¡
THURSDAY Tralning Pracllcot: Roactlon Spood - 2 Days Untll Match (MD +5/-2)

Intensiva Technical 10: Incisive Diagonal


Passing Circuit with Pattern Variations

PRACTICE INFORMATION

Sets Numbers Work


Duration Reps Size (m)
8 per Duration
16 min 2 min 30x30
Group 8 min

PRACTICE OBJECTIVES: Technical and tactical training, positional roles, and rotations

Volume Metrics Practice Per Min. Intensity Metrics Practice Per Min.
Total ofWork Total otWork
1 Total Distance (km) 0.96 0.12 Max Speed (m/s)
© 4.25

^1 High Speed Running (m) ■ Intensity (m/min) 54.55


Sprint Distance (m) ■ M ^0 Power Score (w/kg) 4.16

1 Work Ratío (%) 38.6 '■ ■ '*


0.013 1
No. of Max Acceis >4m’ 2.2 0.28

0 Power Piays (HiActs) 0.1 & No. of Max DeceIs >4m’ 0.55 0.07
---------

• Ihe data shows the physical output per pla^^er bgsect on feseai^h from elite gsee pgges

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,.«iiilna Prácticos: Reaction Spoo^ . ri^ •

jUltRSDAY ■ 2 days UNTIL MATCH (MD +5/-2):


ueoction Speed Conditíoning Prácticos

What are Reaction Speed • Remain engaged for fast reactions


Conditioning Proctices? from a psychological and
acceleration/speed perspective.
• Inclusive of lots of reaction based
work. How does this heip to maximise
• The focus is to move quickiy from a performance?
physical perspective but also react
• Reaction speed conditioning practices
fast.
engage players from a cognitive
• Lots of shorter acceleration based perspective and stimulate fast
work but reduced aggressive movements without adding additlonal
decelerations. fatigue.

are they used on this day of


’he training week (MD +5/-2>?
• Key a reduce the fatigue in the players
legs.

[j 191 "J Football Periodization to Maximise Performance

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THURSDAY Tralning Procllo.»: Roactlon Spood • 2 Days Untll Match (MD +5/-2)

>CO|f

Reaction Speed Conditioning 1: Quick


Reactions to Signáis + Race to the Role

PRACTICE INFORMATION

OBJECTIVES: Stimulate and provide players with reactive based accelerations over a short distance

Volume Mefrics Practice Per Min, Intensity Metrics Practice Per MIn.
Total ot Work Total ofWotk

Total Distance (km) f 0.35 ¡ 6.96


2.1 0 Max Speed (m/s)
1 High speed Running (m) ' 50.57 303.4 0 Intensity (m/min) 41.75

19 1 Sprint Distance (m) 5 30 'ÍO Power Score (w/kg) 1


43.32
Ó 1 WorkRatlo(%) 10.16 Jl No. of Max Acceis >4m^ 7.22
30 1
0 Power Piays (HiActs) 5 <5 No. of Max Deceis >4m’ 1.16 6.96

* Tho data tlww* tho phjwleol oülpuf por •>?*•<* /«ííótish from, eUtó levoi fooim

D 192 E Footbali Periodization to Maximise Performance


©SoccérTútor.com

>wen1980

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vTrolnfng praollcos: Boocllon Spood. 2 Da„ unlll Maich (MD .5Z-2)
X

Ueflctio’’^°nclitioning 2: Agility Work


j^ith Hurdies + React and Race to the Cone

PRACTICE INFORMATION

OBJECTIVES: Stimulate and provide players with reactive based accelerations over a short distance

H Volume Metrics Per MIn. Intensity Metrics Practice Per Min.


Practice of Work
ol Work Total
Total
1 5.38
Total Distance (km)
¡ 0.314 0.47 0 Max Speed (m/s) t

4 High speed Running (m) 4.78 7.17 e Intensity (m/min) í.


54.98

191 Sprint Distance (m) 2 3 ^0 1 Power Score (w/kg) 5.49


Max Accel. Distance (m) 4 6
Wortt Rollo (%) 16.82 1
Max Decel. Distance (m) 4 6
(!) 1J^r Ploy» (HiActs) 1.46 2.19 )

see pgges 81-S3 for details

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SOCCER
THURSDAY Tralning Practico»: Roactlon
"^Oii

THURSDAY - 2 DAYS UNTIL MATCH (MD +5/-2);


Médium Sided Possession Proctices

What are Médium Sided • Médium sided possession gomes are


Possession Proctices? performed in this part of the tralning
week to ensure specific muscle groups
• Médium sided possession gomes ore are not overlooded.
defined os inciuding 5 to 7 outfield
players per side = 5v5-7v7 (+GKs). How does this help to maximise
Why are they used on this day of performance?
the training week (MD +5/-2)? • Reduced high-speed running and
sprint distance vs. larger game types,
• They con be used in different periods
of the training week but within this • Expose players to reduced
fromework, they are focused around cardiovascular loads when comparecí
this training days with médium to small sided possession gomes, due
sized playing oreas to train the unit to a reduced Intensity.
principies (defence-midfield-attack).
• Médium sized oreas ore used to focus
on specific oreos of the pitch.

b 194 ij:
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small Area <SA) Large Area (LA)
I Speed of Thought - closer pressure -Q- Position Specific - tactical focus of
' from opponents roles and responsibilities
I Cardiovascular Load - higher ■Q Sprint and High Speed Runs -
’ heort rate responso larger orea size
I Lower Body Strength Work - Cardiovascular Load - less
' chonge of directions pressure

I Technical Demand per Player - Technical Demand per Player -


touches > numbers

f Sprint Distance - reduced orea • Acts as Injury Prevention -


'hamstring' primer

I Tactical Focus

LA 1 LA 1
SA Variable SA Variable
620m 1 220 1
Total Distance 720m Passes 91
60 Speed of Play (m.mln) 122 25 Interceptions 10

1.67m High Speed Distance 20m 0 Dribbles 9

Om Sprint Distance Im 0 Headers 2

45 sec Time @ >85% HRmax 2.15 min 36 Average Touches 18

J195 í
Footbali Periodization to Maximise Performance

y>*lbl A et al (2012). Hum Mov Sd. Aug; 31 (4): 957-69. / Owtn AL et al (2011). J Strength Cond. Augí 25(8): 2104.10.

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íSOCCER
THURSDAY Trolning ProcKcei: Roactlon Match (MD )

eoí,

Médium Possession 1: Creating Space in a


5v5 Game with “No-Go” Middie Circie

PRACTICE INFORMATION

OBJECTIVE: Possession based practice with the focus on creating space

Volume Metrics Practico PerMin. Intensity Metrics Practico Per Min.


Total ot Work Total ot Work
Total Distance (km) 1.114 0.12 Max Speed (mZs) 4.55
High Speed Running (m) 3 0.33 Intensity (m/mln) 88
Sprint Distance (m) • ■ Power Score (w/kg)

Ó HMLDistaiK^(m) 0.56 No. ot Max Acceis >4tn^ 0.22

o Power Ploys (HiActs) 0.44 No. of Max Deceis >4m 0.33

• 1M dato «how* ttwphfricol ooípu» pofptoywtomdoo w«oarehftom«mol»wito<^^

eSoccoMkJtor.coin Football Porlodbatlon lo Moxlmlto Porformone*


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frolninfl PWCÍlcoK Roactlon Spood - 2 Days Untll Match (MD +5/-2) SOCCERKS^
9TOT&&
Possession 2: Complete 6 Passes
j,iid Wlo*® ° Competition Game

PRACTICE INFORMATION

OBJECTIVE: Progressive directional possession with focus on finding the correct passing lañe

Practico Per Min. Intensity Metrics Practice Per MIn.


Volume Metrics Total of Work
Total ofWork

^1 Total Distance (km) 0.823 0.09 Max Speed (m/s) 5.66

i High Speed Running (m) 8.95 1 Intensity (m/min) 7^.57

^rlnt Distance (m) ■ Power Score (w/kg) 6.73

0| Woric Ratio (%> 2BM


rtí »i; Max Accel Distance (m) 26.53 2.95

1 Playa (HIActe) 5.67 0.6S 1 Max Decel Distance (m) 24.99 2.78

tho phyjjcQl Qútisüt jpéi'ípittyer tws<wi ¿n

Footbali Periodization to Maximise Performance

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THURSDAY Tralning Practico.: Roactlon Spo*d - 2 Days Untll Match (MD >5/.2)

.Cou

Médium Possession 3: Play Through the


Middie in a 5v5 (+2) ©ame with Central Zone

PRACTICE INFORMATION

OBJECTIVE: Posítional based possession game with focus to play through the middie

Volume Metrics Practico PerMin. Intensity Metrics Practice Per Min.


Total of Work Total of Work

Total Distance (km) 1.35 0.11 © Max Speed (m/s) 5.20 i ■ '

4| High Speed Running (m) 1.77 0.15 & Intensity (m/min) 81.58

19 Sprint Distance (m) 1 ■ - ^0 Power Score (w/kg) 7


i 11.85
01 HML Distance (m) 161.15 13.43 No. of Max Acceis >4m^ 1
--- --------
ó Power Plays (HiActs) 1.95 0.16 ó No. of Max Deceis >4m’ 1 8.89 0.74
-——

* The data showstho phytJcai outputpor player based on research froiríéWelwl tednS
: ■ ’ ■ ’ ..''i,-'”" -

^198E
@SocceiTtitor.com Football Periodization to Moximlw
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troininO • > fXry, tinw Mdkh (MO .s/.j) aocceif
rfP**

^íum PossGssion 4*
**• uouble 3v3 /xT^ Two

PRACTICE INFORMATION

OBJECTIVE: Small-sided possession (3v3 +1 ln each square) within medium-sided format

Volume Mefrics Practico Por MIn. Intensity Metrlcs PracHc* - ParMbt.


■ Total of Work Total olWorh

Total Dlstonc#(kfn) 1.014 0.11 0 Max Spood (m/s) 5.21


^■t^lpeod fiunning (m)
2.61 0.29 0 Intonslty (m/min) 78.58

|3 <Pt1nt Distance (m) • - ^0 Powor Scoro (w/kg) 6.73

MWarfcBrtl^l 17.56 *■4 Max Accol OistanM (m) 16.28 1.8


3^gyHoyt(HIAel«) 1.89 1 Max Decel DWane* én)
16.99 <5 22.24

«bowi ttw physieol output por ployor roioofch from offfofmml •oo pogti 81-83 (or details

SoccérTútor.com i 199'11 Foottxill Periodization to Maximiso Portormonce

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fSOCCER
THURSDAY Tralning Pracllcot; Roocllon Sp*od ■ 2 Days Untll Match (MD +5/

*«04*

Médium Possession 5: Secure Possession


After Winning the Ball in a Transitional Game

PRACTICE INFORMATION

OBJECTIVE: Maintaining possession and securing possession ln the transition

Volume Metrics Practico Per MIn. Intensity Metrics Practico Per Min.
Total ofWork Total ofWork

j Total Distance (km) 1.462 0.12 © Max Speed (m/s) 5.75

41 High Speed Running (m) 12.14 1.01 ol * Intensity (m/min) 94.85


Sprint Distance (m) , ■ ■ ^0 Power Score (w/kg) ¡ 6.08

ó 1 WorkRatio(%) 41.52 Max Accel Distance (m) 1 0.33

0 1 Power Rays (HiActs) 6.46 0.54 (S Max Decel Distance (m)

3 200 íí
©SoccérTútor.com Footbali Periodization to Maximise Performance
REFERENCE I ffTtl @adamowen1980

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precita**»! «mellón
....... Ih/H Mn‘/ b (A *n

,ni pos -'” '''"" Crocito Spaco and


*n a 6v6 Tactical Game

S/' •
-md 'irrjr^

&

'íSíV^,-

Progression:
f Btues move the ball to create 2 Defenders can move
! space and play forward. and back to defend their goals
i Reds press to preven! this

Players must remain p


within their area oniy

Manager

PRACTICE INFORMATION

OBJECTIVE: Tactical possession - move balL create space, play through the defensivo line

iPractIce PerMfn^^^^^^l ^Intensity Metrics Practice PerMin. 1


Volume Metrics
ofWorlc_^^H TPiél ofWk 1

Total Distance (km) ¡ 1.061 0.12 © ' Max Speed (m/s) 5.15
1
__ 1

í
■ High Speed Running (m) 0.44 lnténsity^(ni/min) 51.99
Sprint Distance (m) - - P^wer Score (w/kg) 4.51
0| HML Distance (m) ^ I 152.72 16.97 No. of Max Accels>4m’ 14.75 1.64
■Power Hoys (HiActs) <5 No. pf Max Deceis >4ni^ 16 1.78
1.33 0.15

^tfe^ihews the physical output per player based on research troní ellteievél Je<^
^^csee pgges 61-83 for detaiis
H ' •■; • - ■

¡Si
Football Periodization to Maximise Performance

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THURSDAY Tiolnlufl Ptocllcp»: Rpoctlon Sp«ni< l’ity» limii Mnlf li (MP '

Mcdium Possession 7: Breakin9 Linos in an


End lo End Two Zone Gamo with GKs

PRACTICE INFORMATION

OBJECTIVE: Possession play with focus on directional passing and breaking lines

Practico Per Min. jlntensityMetrics ftactice Per Min.


Volume Mefrics
Total ofWork Total OfWork
1 1.011 1 5.07
Total Distance (km) 0.13 MqxSjjeed (m/s)

1 ’■"
High Speed Running (m) 0.18 Intensity (m/min) 68.31

Sprint Distance (m) 1 . Power Score (w/kg) 5.69


25.08 {
WorkRatio(%) Max Accel^sfance (m) 12.29 1.54
0.17 (
Power Piays (HiActs) 1.34 Max Decel Distemee (m) 17.98 2.25

* W ^dta shows the physical output per píayer based on reseorch b^^te JeveíJeai^^fsee pagés 8M3 for detaiisj

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Footbali Periodization to Maximise Performance

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V Tra'"'"» P'OC’*®»»- "•«Otón
^p$pA* ’ ”'’V» >f"lll Mdlch (Mt) ,r,/.>) fiOCCfifi

a TransiSS" ®' the


pfe«® Three Team Game

PRACTICE INFORMATION

Duration Reps Sets Numbers c¡,^ / K Work Player


Size (m) y Duration Density
10 min 3 min 21
6 min 21 m

OBJECTIVE. Maintaining possession, beoting the press, breoking lines, cind switching ploy

Per MIn., I Ontensity Metrics


Volume Metrics Practico Practica - PerMin^
Total ot Work 1
Total otWork

Total Distance (km) 0.438 0.07 Max Speed (m/s)

i High Speed Running (m) 3.32 0.55 Intensity (m/mln) 46.T4

’eP Sprint Distance (m) ■ - Power Score (w/kg)

Ó Work Ratlo (%) I rr' ' ■ ■-<. - Max Accel Distance (m) 1.48

o Power Plays (HiActs) i 1.11 0J9 1 "Max Decá Dj^ce (m)


1.89

B^ln^see poges 81-83 tor detaiis


plciyer based on research from ellte Ievel

Football Periodization to Maximise Performance


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íSOCCER
THURSDAY Tralning Practico,: Roacllcn Sp«»d - 2 foY’ Untll Match (MD +

Médium Possession 9:
fhe Ball in an 8v8 Game with SpHt Malves

PRACTICE INFORMATION

OBJECTIVE: High intensity transitional possession - focus on switching play after winning the ball

Volume Metrics Practice Per Min; y ritensity Metrics Practice PerMin.


• Tófál ', , of Work Total ¿1 ¿ofWork

1 1.295
o
1____ 1
Tofaí Distance (km)
i 35.41
0.14
© Max Speed (m/s)

Hi9h Speed Running (m) 3.93 Intensity (m/min) 99.25

^1 Sprint Distance(m) 1.7» 0.2 Power Score (w/kg) ‘1 8.51

Ó| Work Ratio (%) 42.67 ^Mox Accel Distance (m) 1 13.15 1.46

ó Power Plays (HiActs) 9.93 1.1 Max Decel Distance (m) 1 22.86 2.54
__ —*
_______

research Trotfi élite

@SoccerTutor.com Football Periodization to Maximise Performanc®


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.V Tralning praciicos: «eaciion Spooti,
2Untll Maich (MD+5/.2)
SOCCER

®.»,torf""i' 2v2'’"’

i f’J^’pn iiiwotígrids

r‘í

PROGRESSION 1
Remove 1 ball for 4v4 +1

PROGRESSION 2
Remove 2 balls for 8va +2
Created osing SoccérTútor.com Tactics Manage^H

PRACTICE INFORMATION

OBJECTIVE; Intensive transitional game to keep possession in vorious different number situations

Vólumé Metrlcs Practice


Per Min. 1 Intensity Metrics Practico 1Per Min.
Total otytorka| Total otWork

Total Distance (km) Max Speed (m/s) 5.17

0.17 Intensity (m/min) 75.11


High Speed Running (m) 1.38
■ Power Score (w/kg) 6.44
Sprint Distance (m)
No.ofMaxAccels>W 1 7.22 0.9 ]
HML Distance (m) 9b.b 12
* No. of Max Deceis >4m* 1 7.38 0.92
^werRgys^lActs) i 1.34 0.17
see pgges 8M3 for details 1

Footbali Periodization to Maximise Performance

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THURSDAY Tralning Prácticos: Roactlon Spoed - 2 Days Untll Match (MD +5/-2)
SOCCER ¡

Médium Possession 11: Dynamic 8v8 (+2)


Possession Game with Varyin9 Conditions

PRACTICE INFORMATION

OBJECTIVE: Transitional possession with varying situations + tast defensivo and attacking play

Volume Metrics Practice PerMin. Intensity Metrics Practice Per Min.


Tbtal ofWork OtWork
•—
1 1.541
Total Distance (km)
¡ 40.6
0.13
© ¿Max Speed (m/s) hJb
High Speed Running (m) 3.38 Intensity (m/min) 91.6
i 5.8
Sprint Distance (m) 0.48 ^0 J>mer Score (w/kg^
1J7
Work Ratlo (%) 40.26 ^Mcu Accel DistanceXm) 1 1.4
1 29
0 1 Power Plays (HiActs) 8.61 0.72 0 Max Decel Distance (m) 2.4

physícaroofpuf perplayer basdcl on research from eílté Ievel tedr^


see pgges

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r o„„

trPrTc°D Defensive
ironsition Press Bqh ¡p Dynamic Game

PRACTICE INFORMATION

OBJECTIVE: Positional possession play with focus on fast defensive transition reactions

Válume Metrics Practico Per Min; Intensity Metrics ® ®Kac«ce I PetMin.


Total OfWork Total I ofWoik

& 1 Total Distance (km) 0.438 0.1 MqxSpeef*


High Speed Running (m) 4.31 1.08 Intensity (m f ml?\

19fe 11 Sprint Distance (m) IM ■ Power Score (w/kg)

No. of Max Accels>4n?^^^^^|


HMLDistcirice (m) 56.39 14.1
^^r Piays (HiActs)
0 i 2.22 0.56 No,ofMaxDecels>4m^

fe;shcí^íí^ijlwslcoíouta^ per player based on reworch ta»m .Ht» W» tea^:ssee pgges 8T-83 for details

¡^^S^rTutot.com Footbali Periodization to Maximise Performance

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THURSDAY Tralning Practico»: Roocllon Spood • 2 Doy» Unlil Match (MD +5/-2)

THURSDAY - 2 DAYS UNTIL MATCH (MD +5/^2)

Médium Sided Gomes

What are Médium Sided Games? • Médium sided gomes ore performed
in this port of the training week to
• Médium sided games (MSGs) are ensure specific muscle groups are not
defined as inciuding 5 to 7 outfíeid
overlooded,
players perside = 5v5- 7v7 (+GKs).
How does this heip to maximise
Why are Médium Sided Games
used at this point of the training performance?
week (MD +5/-2)? • These gome types result in reduced
high-speed running ond sprint distance
• They can be used ln different periods
vs. lorger gome types.
of the training week but within this
framework, they are focused around • But expose players to reduced
this training days with médium cardiovascular loads when compared
sized playing oreas to traín the unit to SSGs, due to a reduced intensity.
principies (defence-midfield-attack).
• Médium sized oreas ore used to focus
on specific oreos of the pitch.

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t football Specific Training t Cardiovascular Load
t Speed of Hay f Goal Scoring Opportunities
t Technical Exposure ti vi Attacking/Defending Situations

@adamowen1980

^®SocceiTufor.coni Football Periodization to Maximise Pertormance

748-54.Pellal A et al., (2012). Hum Mov Scí< Aügl; 31 (4)S57-0^

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THURSDAY Tralning Pracllcos: Reaction SOCCERi
Spood - 2 Days Untll Maich (MD +5/-2)

Médium Sided Gome 1: Counter Attacking ¡n


a Three Team 5v5v5 (+GKs) Game

Dunng opon piny, 1 plnynr íf bíuos win boíl = Transition


con diop iiMo thn mfclflln lo oHflCk ogainst tbe yclíoy/s
zone lo relñin possession
SI (can‘1 be pressed or tncKIed) |f reds score, the Coach ]
passes nev/ ball in middie
zone to attack yello7/s

1^-í

Coach passes to
a red player ín
the middie zone

jj iisaiHigiggir

5 V 5 V 5 ^GKs

Created using SoccerTutor.com Tactics Manager^’

PRACTICE INFORMATION

OBJECTIVE: Transition based three team training game with focus on counter attacking

Volume Mefrics intensity Mefrics Practice P¿r Min.


Total of Wmk
Total Distance (km) Max Speed (m/s) 1 6.8

High Speed Running (m) »lnfen^fy.(m/min) 79.98


Sprint Distance (m) Power Score (w/kg) 1 6.86
%9
Ó WorkRatio(%) Max Accel. Distance (m) 21.58 1.44
Power Piays (HiActs) Max Decel. Distance (m) 30.05 2
O
The doto shows the physlcol outputper player based on research (rain élite levei leams i

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Traln'nS Reaction Spo^^
Match (MD^5/.2) ! SOCCERí

Bz^díum Sided Game 9. m .

I player can mo/e


íor//ard from each zone

on«3

PRACTICE INFORMATION

Work Player \
j Duration y Reps Sets tf Numbers v Size i Duration Density \
\ 10 min A 4 min 2 4 14 + GKs Á As shown I
8 min 131 m’ /;

OBJECTIVE: Progressive bulld-up gome with focus on playing through the thirds

Intensity Metríc^ Practice Per Min.


Volume Metrics Practico PerMin.
Total of Work
Total ofWork
Max Speed (m/s) 6*24 ■Wí-íRW
Total Distance (km) ,1 0.943 0.12
i 19.55 livtensity (m/min) 83.03
High Speed Running (m) 2.44
Power Score (w/kg) 1 7.11
Jprint Distance (m) 2.41 0.3
Max Accel. Distance (m) 1 13.67 1.7
Work Ratio (%) 34.21 -i --------------------
19.89
Max Decel. Distance^) 2.49
0.6 ________
^er Wgys (HiActs) 4.84
„a on wwflWhWBlWlwol Wni^see pgges 81-83 for details
Í^The^icóf ólrtpüt .^■'Hióver based pnrewp

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r^ccE^i
THURSDAY Tralning Prácticos: Reacllon Speed - 2 Days Untll Match (MD +¡»/-2)

Médium Sided Game 3: Counter Attacking qi


Speed with Purpose ¡na 7v7v7 (+GKs) Game

PRACTICE INFORMATION

OBJECTIVE; Transitlon game with the focus on counter attacking at speed with purpose

Volume Metrics Practice PerMin. Intensity Metrics^ practico PerMin.


Total ofWork " -/A Total ;ofWork
I 1.46
& Total Distance (km)
i
0.1
0 Max Speed (ni/s) ' 7.04
High Speed Running (m) 4.6
0 Intensity (m/min) 80
1 6.85
Sprint Distance (m) 9.9 0.66 ^0 Power Score (w/kg)
OI HML Distance (m) 226.76 15.12 Ño. of Max Acceis >4m^ 1 8.88 0.59
0 1 Power Plays (HiActs) 11.24 0.75 0 Ño. olMax Deceis ¡ 10.05 0.67

oáiput perpi^r based oh re$édl¿iii^ em8 i’see poaes 81-83 for^detoíl^

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Football Periodization to Maximise Performance
REFERENCE | [fjg @adamowen1980

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rroinlna Pracllces: Beacllon Spo,^.
’'’«V’Unii| Match (Mt)
!80CCE/ii

jium Sided Genio 4 „


Passing with Outside s?^
(ol'^ ____ UTside Support Players

FOCUS on Ewitcning
play ond crossGS

i ■ \'**^*" t*

^Jssssssssmssügiasg^ í
^^preate^u^ngSoTCerTutorxbm Tactlcs Manager

PRACTICE INFORMATION

OBJECTIVE: Progressive directional gome with the focus on switching play using the wide players

Practice Per Min. Intensity Metrics Practice Per Min. 1


Volume Metrics
Total OfWork W’ ofWork 1
1 Max Speed (m/s) | 6.04
Total Dislance (km) 0.1 O 1
High Speed Running (m) 17.66 1.47 Intensity (m/min) 68.28
1 5.62
Sprint Distance (m) 0.2 0.017 ^0 Power Score (w/kg)

No.ofMaxAccels>4m’'1 10.19
0.85
HMl Distance (m) 167.19 13.9
i 9.64
No.of Max Deceis >4m*. 0.8
^^fPiqys (HiActs)
5.71 0.48 ó
^^see pgges 81-83 for detgils
phYsícal oufpuf per píoyer based on

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SOCCEfí
THURSDAY Tralning Prácticos: Reaction Speed - 2 Days Untll Match (MD +5/’2)

Médium Sided Gome 5; Maintain Possession


and Fast Defensive Transition - 8v8 (+2)

PRACTICE INFORMATION

OBJECTIVE; Transition based game with the focus on possession and fast transitions

Per Min. ■ int^sity Metrlcs Practice Per Min.


Volume Metrics Practico
OfWork Total ofWork
cf""'-
Total
Total Distance (km) 1 1.344 0.11 'Max Speed <in/s)
¡ 8.72 ^tensity (m/min)
Hígh Speed Running (m) 0.73

Sprint Distance (m) v - =Power Score (w/kg)


^M« Accel. Dlslonce (m) 0.83
Work Patío (7o) 33.11
Power Piays (HiActs) 4.33 0.36 Max Decel. Distance (m)

dato showt the Rhysl^qlfoutputp^rprayer based on reseorch frow élItóJével team^ see

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winino Prácticos: Reacllon Sp^on „
’'’oy» Untll Match (MD+5/-2) fSOCCERj
------------------------------------- --

Sided 6: Piay Forward and


Pk the Lines - Narrow 7^7 (+2) +GKs Game

PRACTICE INFORMATION

OBJECTIVE: Directional based game with focus on forcing players to play forward (narrow pitch)

Volume Metrics Practice PerMin. línfénsity Metrics t Practico PerMin;


1_—_ _ • _
Total ofWork
MárOpeed (tn/s) y 1
otWork
Total Distance (km) 1 1.069 0.13

High Speed Running (m) 1 21.47 2.68 Intensity (m/min) 81.94


i 1.06 ^Power Score (vilksfi 6.96
Sprint Distance (m) 0.13 ^0
i 32.79 !
Wofk Batió (%) 1 MmAiectí.ms»anc6(f^^ 14.17 1.77

M Power Pl^ (HiActs) Max Decel. Distance (m) 19.32 2.42


4.65 0.58 1 ó i» ■ 1

^A^Mowsflia physical output per player based on reseorch from ellte Ievel teows^^^^^^^H^^H

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THURSDAY Tralning Pracllcos: Reaction Spood - 2 Days Untll Match (MD +5/-2)

Médium Sidea Gcme 7: Play Through the


Thirds in a Progressive Three Zone Game

PRACTICE INFORMATION

OBJECTIVE: Progressive build-up game with the focus on pioying through the thirds

Volume Metrics PracÁce PetMlh. Hntensify Metrics Practice Per Min.


Total ofWork ofWork
___
Total Distance (km) 1 2.326 0.12 © Max Speed (m/s)?: 7.03
i 87.6
High Speed Running (m) 4.49 Intensity ^m/min) 93.09
i 7.87
Sprint Distance (m) 0.4 ^0 Power Score (w/kg) 7.98
0 Work Patio (%) 1 36.99 1 Max Accel. Distance (m) i 31.68 1.62
ó 1
Power Piays (HiActs) I 15.81 0.81 <5 Max Decel. Distance (m) 46.75 2.4

p^sicaíoufpMl pérployor bas^d on researchfrom eíHé íeveíféam; Bsée pgges 81-63 for details
Bgg '-■--------------------------

tl216[L
-------------- ,--------------

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’ '^aV’ Unlll Match (Mb >5/.2)
LSOCCER

Sid^cl OaiYj^ .COM

¡^“^^floads for Crossino^^ Space and


a Wide Pitch

í’o Ii<’. Brr2np.mriSr?S9R«ggr


S»B5SW»«1SBí«QHy

+2 + GKS v.u;¿::£i’:;;5iSUSSígSS£SáS^s¿;-
it ^^¿.aswsttaMaivwgRHMMtaHBa í' l
L-n
’s*U¡Z£'.^'JB£aaaBimaaaBMs3:

I - "^!?g SoccerTutof.com Man^er1|

PRACTICE INFORMATION

Reps Sets
Work N Player
1 Duration i Numbers Size (m)
Duration Density
25 min 5 min \ 16 +GKs A 70x40 /
20 min 156 /

OBJECTIVE: Utilising a numerical advantage and wide orea to creóte overloads and dellver crosses

Volume Metrics Practice Per Min. intensity Metrics Practice PerMin. ■■


Total of Work Total ^otWÓrk 1
i 2.397
Total Distance (km) 0.12 0 Max Speed (m/s) i 6.51
1 90.1
1 High Speed Running (m)
-,
48.29 2.41 0 ..Intensity (m/min)
’1 7.57
’a9| Sprint Distance (m) 3 0.15 ^0 1 Ppwér Score (w/kg)
i
^12^1 Distance (m) 280.9 14 Max Accel. Distance (m) 1.35

Ó i P^rHoys (HiActs) 12.25


0.6 1
(3 Max Decd. Distance (rn);1
- '■«ífiei
1.85

®^PÚ^P«J' pfoyef bosed onueseorcti ffoin élite

Football Periodization to Maximise Performance


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FRIDAY TRAINING
DAY: PRE-MATCH
activation
1 DAY UNTIL MATCH (MD +6/1)

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Pwf-Match Activation - i n
Match (MD tf,/-1) -

^..Malch ’a
ytAcl,va,¡„„ '^'1-\')-
J-

' 45 mh'» 70-75 min ■ 85-96 tnln


ó0-70min . 45-60 rnln 90 rnín
R»eov®rv fteiiitoho^
— -
f~Malch Day ! Match Day
. SPGotí
IhdurQnc
i! Match bay
";X";
i (MD)+2/-5 ; (MD)+3/-4 15 (MD) ♦4/.3 p Match Day , Match Day -■ Maich Doy
11 (md)+5/-2 ; <MD)

Posítional ■' U
Collective ■runif ji -i
Principies
Principié < ir'n
m£' . - 1- <

SSGs LSGs MSGs


Gome 1vl-4v4 (+GKs)
LSGs
8v8-10vl0 (+GKs) 5v5-7v7 (+GKs) <'BvS-lOvlOCfGtóy
lyp® Small Area
FOCOS , Large Area Médium Area I Smoll/MedAreo
BOUt ■$ O;! 0 mihW^^3-5 min 4 min: / ,, 2 x 45 mm

Mon: Recovery

Training Week based on Professional Microcycle Example - see pages 74-75.

Key Focus on:

• Review in Recovery of the key principies covered


across the microcycle (training week)

• Stimulating the Neurol Firing Responses

• Stimulating Fast Cognitive Processes


• Reduced player density ensuring Minimal Fatigue

Football Periodization to Maximise Pertormance


'="®^utor.com

■' —w---w|i®JCCaaBíS

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SOCCER
FRIDAY Tralning Day; Pro-Match Acllvatlon • I Day Untll Motel) (MD +ó/-l)
UTor
FRIDAY (MD TRAINING DAY:
Pre-Match Activation
This Hiday (MD +6/J) Tralning Day: Is Ilpintivc (o this MD-I tralning and preparation day,
the SGCond day of Ihe ''preparallon” or lile iniiscle sysletn should be stimulated by quick
‘'tapering*' phaso oí tho tralning wook and Is reactlonal and neurornuscular activatlons sltuated
the day before the match. There Is an urgent around a reduced playing area and player denslty.
need to signifícantly reduce the tralning Ihe psychological focus anti overload should
load further and ensure players fully recover aiso be reduced ln order to maximise freshness
pre-match (Malone et al., 2015). golng Into the match-day.
ln the key research surrounding tapering, It has The practiees on this day are generally based
been suggested that anywhere between 50- around the lowest developmental demands and
60% decrease in training loads (TL) on MD-1 Is involve a more informal approach to training
sufficient based on current published modeis due to the need to recover psychologically and
of elite footbali (van Winkie et al., 2014; Owen et reduce the potentlal to accumulate fatigue. The
al., 2017; Owen et al., 2020). However, according MD-1 training content presents game-like situations
to more recent published work in this area, on a smaller scale to elicit fast cognitive responses
ensuring a TL decrease of approximately 40% has but reduced high speed running (HSR) and sprint
corresponded with reduced blochemical, physical
demands.
and subjective assessment from elite level players
in preparation of competitive match play. This Even within the game-like scenarios, the tactical
information provided is based on a conjunctive strategy and key coaching points of the game
approach using the data with personal experience model should be highiighted, reviewed and
to manage the reduction of TLs cióse to matches. refreshed for the following match-day.

My own practical assessment highiights the Main Objective of Training Day: Trigger some
benefíts ofthe tapering continuing through this of the reactive, subconscious technical and
day with biochemical and physical restoration, decisión making processes required by the
which is key to aiding the freshness and coaching team and refresh the key aspeets
regeneraron of the players pre-match using this across the training microcycle.
approach.

Pre-Match Activation Focus (LSGs in Small Areas)


Minimal cardio overload due to reduced
Neural firing/stimulation focus
bout durations

Small/medium oreas, large numbers, with Acceleration focus of 10-15 metre


reduced thinking time distances
__________________________________________________________

Focused on reactive elements of the -25% normal pitch sizes = No high speed
game (referee, players, ball) running (HSR) or sprint distance

LSGs with reduced pitch sizes Key Coaching Themes:


Minimise fatigue -r- maximise freshness,
Small pitch + large numbers: short game durations, large numbers in
= Reduced physical cost small/medium oreas (no HSR or sprint
-r > Reactive demands distance), reactive nature
■■

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, nain'"9 Pre-Match Activation -1 Day Untll Match (MD ^6/-!) 'soccew
.COM

(pA^ +6/-1) training DAY:

njen et al. 2017). (TL) In Its cntirety (Owen et al., 2020; Malone et

----------------------

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f SOCCER)
FRIDAY Tralning Day: Pre-Match Activatlon -1 Day Untll Match (MD +6/-1)
•COJH

Analysis of a 6-Week Tralning Mesocyci©


ond Positional Quantification ln Elite
European Footbali Players

What?
AnalysG a tralning mesocycle
whilst quantlfying positional
demands Imposed on elite
European footbali players,

When?
Data recorded from players
across a ó-week ín-season
training mesocycie period.

Mem tWcevery | T1w-W! Pr»p««lon

Jk How?
• Daily GPS and rating of perceived exertion (RPE) load recorded.
• Metrics Included: Total distance (m), high-intensity distance (m), sprint distance
(m), average speed (m.min), RPE load (RPE x duration).
• Positional demands and training loads anaiysed in addition with match conditions
(i.e. match location and match score), as well as piayer's age.

Who?
ih ló elite mole European footbali
players participated ln the study.
Results?
• Training Loads: Typical daily training loads did not differ throughout each week of the
in-season mesocycle. Total Load (T*-) signifícantly reduced on MD-1 vs. TLs on MD-2, MD-3
and MD-4 preceding a match.
• Physical output differences found between MD-2, MD-3, and MD-4 revealed a
structured, tapering approach to microcycle.
• Positional: WFs => Total distance and Very High Intensity Running (VHIR) distance vs. other
positions; CBs = signifícantly less < Total Distance (TD) and VHIR vs. other positions.
• Reduced average speeds (metres per min) reported in training sessions post-successful
matches vs. post-defeats (p<0.05).
• Reduced average speeds (metres per min) aiso reported post-away fixtures vs. home
fixtures within the microcycle.

Practical Applicafion?
• Coaches can maintain a uniformed and structured tralning load mesocycle whilst
Inducing variation of the physical outputs during the microcycle phase.
• Additlonally, the Investigatlon aiso provides a tapering approach that may Induce
signíflcant variation of the positional demands.

Fuli Scientific Reference


Owen AL., Lago*Penas C., Oomez AM., Mendes B., Dellal A. (2017).
Analysis of a Iroinlng Mesocycle & Positional Quantification ln Elite European Soccer Players | International Journal of Sport Science & Coaching,
DOl: 10.1177/1747954117727851

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Footbali Periodization to Maximise Performance

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fRlDAY training DAY
ppACTICES:
pRE-MATCH ACTIVATION
IDAVUNTII match (MD+6A,)

FRIPAY training session (45"60 min)


Pre-Match Activation Training Day:
1, Resistance Warm-up (10-12 min)
2, Reaction Speed Conditioning Practice (5-15 min)
3, Large Sided Game in Small/Medium Area (10-50 min)

Football Periodization to Maximise Pertormance

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FRIDAY Tralning Prácticos: Pro-Match Activatlon -1 Day Untll Match (MD +6/-1)

FRIDAY - 1 DAY UNTIL MATCH (MD +6/1);


[íssis'íGTícc Wu-'-'n-'’P Proctices

What are Resistance Warm-ups? Why are they used on this day of
the training week (MD +3/-4)?
• Inelude many stop and start actions,
and directional changes. • To prepare the players for the smaller
surface orea type work developed
• Inelude many lower Ievel
through the course of the session.
accelerations and decelerations in
tight spaces.
How does this heip to maximise
• Actívate the muscle groups for the
explosivo máximum accelerations and performance?
decelerations later in the session. • Resistance warm-ups are used on this
• Provide more resistance to the working day as a way of preparing the players
muscles through explosive actions in muscles used for changing directions,
small spaces. acceleration and deceleration efforts.

• Resistance warm-ups also generally


ready the body for the session ahead
(small sided games).

NOTE: There are 2 more Resistance Warm-up Prácticos you can use from the
Tuesday Training Doy (pages 97-98) - this section starts from Practice No.3...

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1
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•y ,,/iinlng
Tra"” » Practiees: Pre-Match Acllvatinw
*‘”'on -), oay Untll Match (MD +6/-1) ! SOCCERí

P^sístcnce o. ,
JWO, In-and-Oui Hurdles, One-
nients + Sprint Circuit

PRACTICE INFORMATION

Duration V Reps V Sets V Numbers V Size (m) = Work


10 min A 2 min i 4 i 12-20 * 25x25 í Duration
5 min

OBJECTIVE: Physically and mentally prepare the players for the training session (with the ball)

Per Min. I
Voíuíne Metrics PtactícpZ : Porlií<^ Intensity Metrics Practico
OfWork ' Total ofWork 1

0.91 Max Speed (m/s) 4.78


Total Dfstance^kjny-;I 0.18
Intensity (m/min) m.32
Hígh Speed Punníng (m) ? 0.18 0.036
Sf; ..í|
’e9 Sprint bistqnpé (m) ■ - Power Score (w/kg)
i
5.41
12.59
Ó jyorkRotlo(%> j 27.3
No. of MaxAccels>4m^
1 9.61
2.52

No. of Max Peceis >4m* 1.92


0 ^^rPjqys (HiActs) 1.89
0.38 1

^^^^j^^j^^^pét/pi^'bosed oh lesedirclrf^m^^t^^^see pgges 81-83 for details

11,
i^ cnntball Periodization to Maximise Performance

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[SOCCER
FRIDAY Training PracfIces: Pre-Maich Acllvallon -1 Day Untll Match (MD +6/-1)
•COA»

Resistonce Worm-up 4: Hurdies, Slalom Runs,


and Side-Shuffies in a Dynamic Circuit

PRACTICE INFORMATION

OBJECTIVE: Physically and mentally prepare the players for the training session (with the hall)

Practico Per Mln.*S Practice | Per Min.


Volume Metrics Intensity Metrics
ofWorR? Total ofWork

1 0.819
Total DMance (km) ] 0.1 Max Speed (m/s)

High ^)eeci Rúhhlng (m) 2 0.27 Intensity (m/miri) 114.2


Sprint Dfsfanco(m) ■ - Power Scorelw/kg)

25.4 ¡- ' ■■ ■ A:
Work Patio (%) • No. of Max Acceis >4m’ 1.23
Pt^rHoys (HiActs) 0.28 1
2.1 No. of Max Deceis >4m’ 0.84

P*’*®’®*'* output por player based on research from élite Ievel leáin^ pgges 8T-S3 for detoij®

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training Practiees: Pre-Match Acf|vat,-_ , r.
■^ay Unfll Match (MD +6/-1) SOCCER

UNTIL
■COM

g,pAY - 1 day match (MD +6/-1)


pgdctior* Speed Conditioning Practiees

cmSITY: All prácticos are


l^^^Trnied Intensity
p0rfO"

SPEED OF
thought

^elIBtiSn
ÉíSPEED íg- d

í Whatare Reaction Speed • Remoin engaged for fast reactions


Conditioning Practiees? from a psychological and
acceleration/speed perspective.
• Lots of reaction based work.

• Focus to move quickiy from a physical How does this help to maximise
perspective but aiso react fast. performance?
• Lots of shorter acceleration based • Reaction speed conditioning practiees
work but reduced aggressive are used on this day to engage
decelerations. players from a cognitive perspective
and stimulate fast movements without
Why are they used on this day of adding additional fatigue.
íhe training week (MD +6/-1)?
• Reduce fatigue in the players legs.

NOTE: There are 2 more Reaction Speed Conditioning Practiees you can use from
«WIhursdáy Training Day^¡pages 192-193) - this section storts from Praefree No,3,.

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FRIDAY Tralning Prácticos: Pro-Match Acllvallon -1 Day Untll Match (MD +Ó/-1)

Reaction Speed Conditíoning 3: Rebound


Pass, Lateral Foot Speed + Sprint to Cone

PRACTICE INFORMATION

OBJECTIVES: Stimulate and provide players with reactive based accelerations over short distance

Volume Metrics ^Intensity Metrics Practice Ñir-MIn.


ofWói'l
Total Distance (km) ;Max Speed (mZs) 1 4.88
—--- --------------------
High Speed Running (m) Int^sity (m/min) 29
Sprint Distance (m) Power Score (w/kg) 1 2.33

0 Work Ratlo (%) No. of Max Acceis >401^ 4

O Power Plays (HiActs) No. of Max Deceis >4m’ •

R*^eddlashowstfTephysicai output per player based on research from elíie ievel tóani ^see pgges 81"83 for detoils

@SoccerTutor.com Football Periodization to Maximise Performance

REFERENCE I @adamowen1980

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-1 Day Untll Match (MD .6/-1)
I SOCCER]

peciction Speod Oondition¡n9 4:


/vgíHty and 4-Player Reactive Speed Square

PRACTICE INFORMATION

OBJECTIVES: Stimulate and provide players with reactive based accelerations over a short distance

1 Volume Metrlcs Practica Per MIn. Intensity Metrlcs


íractica
PerMIn^
Total of Work 3(btál ofWork
■SB 1 4.45 j
Total Distance (km) MaxSpeecl(mZ$)

High Speed Running (m) 1 0.8 1.2 *Intens¡ty (m/níin) 57.6

Sprint Distance

Work Patio
(m) 1 «

21.23
- Power Score (w/kg)

No. of Max Acceis >401^


1
¡ 6.6
9.9

ó1 Power Piays (HiActs) 4 ¡ 6 No. óf Max Deceis >4in^


1 2.9
4.35

Dages 81-83 for detallé,


ib cíi^d shows the physical output per player basad en research from elite

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FRIDAY Tralning Practices: Pro-Match Acllvallon -1 Day Untll Match (MD +6/-1)

Reaction Speed Conditíoning 5:


Reactive Sprints on the Coach’s Signal

PRACTICE INFORMATION

OBJECTIVES: Stimulate and provide players with reactive based accelerations over a short distance

Volumé Metrics Practico Per Min. Intensity Metrics Practico Per Min.
Total of Work of Work
1 0.14
Total Distance (km) 0.84
O MaxSpee4(m/s) 1 5.01
i 10.3
High Speed Running (m) j 61.8 e liitensi^(in/ñiin) k:.... 34.5
1
Sprint Distance (m) 0.6 Power Score (w/kg) 1 5.1

1 Work Ratlo (%)


ó 1 Power Plays (HIActs)
2<>.n
SHII No. of Max Acceis >4m^ 1 10.8

2 12 No. of Max Deceis >4m* 1 0.9 5.4

¿!'!'® Phy»teol output por player based on research from eilté i¿veí

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,Tralning Prácticos; Pro-Match Acfivati„„ , O.IJJ-l-l
''■I Day Untll Match (MD+6/-1)

^NTIL match (MD +6/1):


torge Sided Games ¡n Small/Médium Area

What are Large Sided Games? How does this help to maximise
• Large sided gomes (LSGs) ore defined performance?
as ¡ncluding at leost 8 outfield players • Large sided gomes (LSGs) performed
per side = 8 v8 -10 v 10 (+GKs). in small/medium oreas will not achieve
the same high-speed running and
Why are they used on this day of sprint distances as the larger orea
the training week (MD +6/-1)? gomes played on MD +4/-3, as they
are more focused on resistonce based
• They con be used on different doys
physical developments or activities
but within this fromework, they ore
focused oround the MD +6/-1 training • They also enable more position
day with smaller playing oreas to train specific technical qualities to be
the collective team tactical principies trained.
and provide a match simulation focus.

• There is less intensity due to the large


number of players, meaning more
recovery between technical actions.

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FRIDAY Tralning Prácticos: Pro-Match Activatlon -1 Day Untll Match (MD + Ó/-1)
COM

LSG (Small Area) 1: Fast Decisión Making in


an 8v8 (+GKs) Game within a Narrow Pitch

PRACTICE INFORMATION

OBJECTIVE: Forcé players to creóte repetitivo fast thinking ond execution within o small game orea

Practice Per Min. infenslty Mefrics Practice Per"Min.


Volume Mefrics
Total of Work .íofWork
Total Distance (km) j 2.358 0.13
© Max Speed (m/s) í 7.05
High Speed Running <m) 1 108.51 6.03 jfinfensity (m/min) 105.96
Sprint Distance (m)
1 8.34 0.46 ^0 Ppwer Score (w/kg) 8.97 ■ .<,;éíía
Ó| Work Patio (%) 45.92 Max Accel. Distance (m) 24.52 1.36

ó 1 Power Piays (HiActs) 18.87 1.05


(51 Max Decel. Distance (m) 2.25
40.51

* Thedota shows the physlcat oúfpul per player,based on research from elite leve! teams ^ee Doges 81-83 for details

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REFERENCE [ [fj^ 1980

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nolnlnfl Prácticos: Pre-Malch Actlvofion -1 hoy iinlll Mnlch (MO »ó/-l)

' — .COM

.^0 (SrnQll Arec) 2: Positional Possession


Transitions in a 9v9 (+2) Tactical Game

PRACTICE INFORMATION

OBJECTIVE: Tactical focus - positional play, possession, transition play, match scenarios

Volume Mefrics Practice Per Min;, |Ínt0nsÍfyTM0trics Practice Per Min?


TWql of yZorlt^^H w ofWÓrk
5
0.13 *Max Speed (m/s) 6.86
Él Total Distance (km) 1.58 0
ptensify (m/min>: 93.89
M High Speed Running (m> 56 4.67 ©
0.42 ^0 ¿Power Score (w/kg) 7.84
19 Sprint Distance (m)
OI HML Distance (m) 199.5 16.63 . 'íi'’
No. of Max Acceis >4m 6.63 0.55
No.ofMax pecels>4m2 bAl 0.54
0 Power Plays (HiActs) 11.63 0.97 (5
* Thádata shows the physical oufpuf per player based on reseorchtron) eme level

®S<iecerrutor.com Foolball Periodization to Maximise Performance

reference
■Sol @aciamowen1980
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FRIDAY Training Practicas: Pre-Mafch Activatlon -1 Day Untll Match (MD +6/-1)

LSG (Small Area) 3: Fast Decisión Making in


a 9v9 (+1) +GKs Gome within a Small Area

PRACTICE INFORMATION

Work Player
F Duration Reps Sets Numbers \ Size Duration Density l
lOmin l 4 min 19 + GKs A As Shown 8 min 124m

OBJECTIVE: Forcé players to creóte repetitivo fast thinking and execution within a smail gome orea

Volume Metrics Practico Per Min. Intehsity Metrics Practice ÑrMin.


Total of Work of Work
Total Distance (km) 1 0.997 0.12 Max Speed (m/s)
© 6.36
High Speed Running (m) 1 26.31 3.3 Intensity (m/min) 95.98
1 1.6 { 8.16
Sprint Distance (m) 0.2 ^0 Power Score (w/kg)
HML Distance (m) 136.21 17 i 5.65 0.7
No. ofiMaxAcceis >^m’
PowerPlays(HiAcfs) 5.68 0.71 No. of Max Deceis >4rn^ 1 6.08
<5 0.76

«hów$ the physical output per píqyer based on research from élite íevel ted^^see poges SI-83 for details

& 234 E
@SoccerTufor.com Football Periodization to Maximise Performance
REFERENCE I @adamowen1980

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Traln'nS Prácticos: Pro-Match Acllva,,-^ ,
Unlll Maich (MD +¿j/-l)

.COM

front in a Four Zone ave (+2) +GKs Gome

PRACTICE INFORMATION

OBJECTIVE: Build-up play, securing possession, and creating overicads to progress the ball

Volumé Métrics Practice Per MIn. *lntenslty Metrics Practice Per MIn. 1
Total of Work Total ofWorkJ

Total Oistonce (km) 0.1 Jlláx Speed (mZs) 6.67

High Speed Running (m) 2.02 tiñtensiiy (m/min) 81.59

Sprint Distance (m) 0.15 Power Scoié 6.78

WorkRatio(%) I 31.48 Max Accel. Dislance (m) 1 30 1.5


i 40
^werHoys(HIActs) Max Decel. DIstgnce (m) * 2
0.49

séé pgges 81-83 for details


_

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FRIDAY Tralning Practlces: Pro-Match Activatlon -1 Day Untll Match (MD +Ó/-1)

LSG (Médium Area) 2: Positional Six Goal


9v9 (+2) Game with a Tactical Focus

PRACTICE INFORMATION

OBJECTIVE: Positional game with a tactical focus (offside rule and first time finishing)

Volunte Metrlcs Practico Per Min. Ihtensity Metrlcs Practico Per Min.
Total of Work JSalí ofWork
.-íqi.
íÉí Total Distance (km) L599 0.13 © ,'Max Speed (m/s) 6.61
■ -

High Speed Running (m) 41.23 3.44 liitensity (m/min) ' 35J9

19 Sprint Distance (m) 2 0.17 ^0 Power Score (w/kg) 7.05 ■ •

01 HML Distance (m) 167.55 13.96 1 Max Accel. Distance (m) 1.08

0 i PowerPlays(HIActs) 8.9 0.74 (5 Max Decel. Distance (m) 23 1.92


—-------

tboWt phy^epl dúfpUt^r player boted on research tióm elite level tépi^Bsee pgges 81-63 for detoil^j
-- __ ——

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^dditional Reaciing Rete,ence

^‘» J. (;?004) V

P’'‘ átolhe individual anaeróL f’ ■'• GuldR„| , ’CUMg. '


¡íJdnioay. 930), PP.224.230. ®''’''«lory ''HGshoíds i ¿¿c^X'veT^
ando .. ^'^'^''’P^’Mournalofapphed

\ íoSS"'"’’'''"''’'’’''"*'’-*
Lrreir«' 0.. Garganta J. and Anquera, M T 2011 i ^5'’’’'
• 5,,S,
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Footbali Periodization to Maximise Performance


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@SoccerTútor.com 0 240 [E
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ueiiuchi, M.R., Moro, A.R., Ambróslo, Rg p,,.


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p.4O4. ’ .®P® ’^-Reyes,p Samozino P
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^,„es, N.A., Gontalves, B., Davids, K., Esteves P , . r ’


dinienslons In ball possession games constraíni ríh^ manipulatlon of olavlno
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, Otte,F.W., Millar, S.K. and Klatt,S., 2019 si,lll r ,^ ''"®'”<2>-PP-170-184. ’l.under-l5
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to make sure your players are always prepared correctly and able to perform at their máximum
on match day.
The Footbali Períodization to Maximise Performance methodology.
Enhance coaches'knowledge of hígh performance and coaching
Improve player performance and gain a competitive advantage
Maximise the training time and effíciency of the coaching process
Game model: Link the technical, tactical and physical details of the game
Show the actual demands imposed on players in training
tíPA(í€
looaoi Training load management and reducing injury risk
How to design training sessions
Planning the flow of the training week to maximise performance
Tapering strategy = players arrive in optimal condition for the match!
Adaptable training week model for Pro, Semi-pro, Academy and Youth

Steve McCIaren (Former England Manager and current FIFA Technical Advisor):
"This bookprovides a great coaching resource for all individuáis wanting to develop
their knowledge ofthe game*’

'UEFA Pro&^ATicence Coach Educator and Developer


PhD in Sport Sdence and Coaching
Technical Director and High>Performance Director
Head Coach and Assistant Coach
Sport Science and Fitness Coach (Wales NationalTeam)
Head of Sport Science and Fitness/Performance

ISBN 978-1-910491 -55-3


For more Footbali Coaching:
Books I eBooks | Videos | Software ¡ Aops
www.SoccerTutor.com
info@SoccerTutor.com
UK: 02081234 007
7819l0«r9l"553'l US: 305-767-4443
íMs^W-

SoccerTutor.com - Footbali Coaching Specialí^^s


B.

'tóae*

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