score array of 13,12, 11, 10,9, and 8 for nonelite NPCs
(adept, aristocrat, commoner, expert, and warrior).
the highest score (13) is always in the hireling’s key
ability, which grants a +1 bonus on skill checks. For
example, an average blacksmith has a 13 Intelligence,
because it is the key ability for the Craft (black-
smithing) skill. Finally, assume that the hireling has
Skill Focus for his primary skill as one of his feats,
showing his dedication to his profession,
‘The typical ist-evel hireling has a total bonus of +7
oon checks involving his primary skill (¢ ranks, +2 for
Shall Focus, +4 for ability score modifier). Hirelings
increase their primary skill by +1 rank every level
(the maximum allowed). They always increase their
key ability as they progress through levels, which
‘TaBLe 4-2: PRIMARY SKILLS FOR HIRELINGS.
Hireling
Alchemist
Animal tender/groom
Animal trainer
Animal trainer, exotic
Apothecary
Appraiser
Architect
Acmoter
Barrister
Blacksmith
Bookbinder
Bowyer
Brazier
Brewer
Butler
Carpenter
Cartographer
Cartwright
Chandler
Clerk
Cobbler
Coiffeur
Coffinmaker
Composer
Cook
Cooper
Courier (in town)
Courier (out of town)
Primary Skills
Alchemy
Handle Animal
Handle Animal, Animal Empathy
Handle Animal, Animal Empathy
Knowledge (herbs). Alchemy
Appraise
Profession (architect)
‘rat (armorsmithing)
Diplomacy
‘Craft (blacksmithing)
‘Graft (bookbinding)
Craft (bowmaking)
Craft (brassmaking)
Craft (brewing)
Diplomacy, Profession (butler)
Craft (woodworking)
Craft (mapmaking), Forgery
Craft (woodworking)
Graft (candlemaking)
Profession (clerk)
‘Craft (shoemaking)
Profession (hairdresser)
Craft (woodworking)
Perform (any)
Profession (cook)
Craft (woodworking)
Knowledge (local area), Run feat
Knowledge (local area), Ride
Craft (coppersmithing)
Intuit Direction
raft (dyemaking)
Profession (embalmer), Alchemy
Profession (engineer)
Knowledge (tactics)
Perform (any)
raft (bowraking)
Diplomacy, Knowledge (nobility)
Craft (gemecutting)
‘Craft (goldsmithing)
Diplomacy, Knowledge (nobility)
Engineer, siege
Entertainer/performer
Fletcher
Footman
Gemcutter
Goldsmith
Governess
Guide (wilderness)
Guide (city)
Haberdasher
Healer (spelleaster)
Horner
Knowledge (local), Diplomacy
Craft (hatmaking)
Heal, cure light wounds
Craft (hornvworking)
Knowledge (local), Wilderness Lore
{grants an additional +1 bonus on checks using
skill at 4th, 12th, and 2orh level
‘An artisan is considered an apprentice until he
gained 7 ranks in his primary skill. At chat point,
artisan community that he belongs to grants him th
title of journeyman. When the artisan has gained
ranks in his primary skill, he earns the title of mase
‘These titles have no game play effect but greatly inl
cence how the artisan is treated in social situations
sth level and higher, an artisan is likely to have h
‘own set of masterwork tools (ifthe skill uses too
See Special and Superior Items in Chapter 7 of
Players Handbook for the benefits of masterwork tool
Table 4-2: Primary Skills for Hirelings gives
variety of laborers, artisans, and other hirelin
Key Typical
Abilities NPC Class
Int Expert
Cha Commoner
Cha Expert
Cha Expert
int Expert
Int Expert
Wis Expert
Int Expert
Cha Expert
Int Expert
Int Expert
Int Commoner or expert
Int Expert
Int Commoner or expert
Cha, Wis Expert
Int Expert
Int Expert
Int Commoner or expert
Int Commoner or expert
Wis Commoner or expert
Int Commoner or expert
Wis Commoner
Int Commoner or expert
Cha Expert
Wis Commoner or expert
Int Commoner or expert
Int, Con Commoner
Int, Dex Commoner
Int Expert
Wis Commoner or adept
Int Expert
Wis, Int Expert
Wis Expert
Int Expert
Cha Commoner or expert
Int Expert
Cha, Int Commoner
Int Expert
Int Expert
Cha, Int Expert
Int, Wis Commoner or expert
Int, Cha Commoner or expert
Int Commoner or expert
Wis Adept
Int Expert
Active)
Per Day? Sedentar
Vep
1s
8p
1 gp+
Vee
35p
5p
35p
Vep
35p
35p
35p
35p
3p
5sp
3sp
4sp
2sp
2p
4sp
35p
2sp
35p
4sp
isp
33
2eps
2eps
33p
Vep
2p
3p
5p
2 gp
4p
3p
Vsp
45p
4sp
4sp
35p
35p
2sp
Ssp2
aspg commonly employed spellcasters. It also
ides the primary skill used by 2 given hireling,
Hey ability for that skill,and the average wage per
ay for that hireling.
nless otherwise specified, assume that the
g also has the Profession skill in his related
K. $o, an armorer would have Craft (armor:
his primary skill, governing his ability to
anufacrure armor, and Profession (armorer) for his
owledge ofthe field, types of armor, and so on.
and Profession Skills
hen creating characters, players usually focus on
ghing ability. They sometimes skimp on certain
that may not seem glamorous but can prove very
indy. The Craft and Profession skills in particular are
4-2: Primary SKiLts FOR HiRELINGS (CONT.)
ary Skills
Speak Language
Craft (jewelmaking)
Craft (any) oF none
Profession (launderer)
Craft (painting)
Craft (iocksmithing)
Profession (maid)
Profession (masseuse)
Diplomacy, Sense Motive
Profession (midwife)
aft (milling)
Intuit Direction, Profession (sailor)
Profession (nursemaid)
raft (painting)
raft (parchmentmaking)
Gat (pewtermaking)
Profession (cleaner)
Graft (any) oF none
Craft (potterymaking)
Knowledge (any)
Profession (sailor)
Profession (sailor), Intimidate
Profession (scribe)
Craft (sculpting)
Handle Animal
Craft (shipmaking)
‘Craft (silversmithing)
Graft (skinning)
‘Graft (soapmaking)
Scry divination
aft (tanning)
Handle Animal, Ride
Diplomacy
Caat (winemaking)
Craft (weaponsmithing)
Craft (weaving)
aft (wheelmaking)
Sailor (mate)
ribe
Sculptor
Shipwright
mith
Skinner
"Scapmaker
Soothsayer (splleastr)
Tanner
Teamster
Valet
Vintner
Weaponsmith
Weaver
Wheelwright
excellent for defining what the character does and
‘what sort of background she came from. Pethaps shes
2 fighter who learned to wield a sword that she created
herself while working as a blacksmith’s apprentice.
Alternatively, maybe she’ a rogue who learned the
intricacies of locks and traps while under the tutelage
of alocal locksmith,
‘There may be times during a game when a PCs
Craft or Profession skill can shine. A character with
any sort of Craft skill, such as smithing, carpentry, or
stoneworking can create items on the fly when
needed. In addition, such characters can possess cru-
cial information about the properties of objects such
as doors, walls, and tunnels. A fletcher can provide
the party with a ready source of ammunition. A
weaponsmith can construct swords and spears to
Typical
NPC Class
Expert
expert
Commoner
Commoner
‘Commoner or expert,
Exper
‘Commie
Exper
Commoner
Commoner or expert,
Commoner or expert
Expert
Commoner
Expert
Expert
Expert
Commoner
Commoner
Commoner
Expert
Commoner or expert
Wage Active)
Per Day Sedentary
3p
asp
138
1p
bsp
43
15p
2ep
2s
isp
2sp
isp
1p
Tgp
35
3sp
ap
Isp
asp
Des
1p
Int
Int
Str
Wis
Int
Int
Wis
Wis
Cha, Wis
Wis
Int
Wis
Wis
Int
Int
Int
wis
Str?
Int
Int
Wis
Wis, Cha
Wis
lat
Cha
Tat
Int
Int
Int
Int
Int
Cha, Dex
Cha
Tat
Int
Int
Int
Expert
Expert
Expert
Commoner
Expert
Expert
Commoner
Commoner or expert
Expert or adept
Commoner oF expert
Commoner
Commoner
Expert
Expert
Commoner or expert
Expert
4sp
3p
6sp
1p
lp
4p
35p
1sp
1 gp?
2sp
3p
2sp
4sp
Asp
2sp
3p
WOME r>nnnODE>VAr>DVUO>BOBHE>HHBEDOOHEOY
‘fa hireling is being paid to create a specific item, use item prices and working times instead. Wage given is for long.
‘tm retention of services. Wages do not include the cost of materials or tools,
“Laborers and porters commonly have a Craft skill but are hired for their strength and endurance.
2 Daily wage only. Each casting of a spel costs additional money (see Hiring Spellcasters, below)
otic animal trainers and sages often charge more than this for their services.
{Minimurn daly wage;TABLE 44: SAMPLE MERCENARY EQUIPMENT
Base Attack
“Troop Type Level Bonus Cost
‘Skirmishers, Foot
Padded, buckley, sling, halfspear Ist 3 21 gp
Padded, throwing axes (3), dagger Ist 8 330
Leather, large wooden shield, javelins (5), short sword ist 8 32 gp
Padded, shortbow, light mace Ist a 41 gp
Leather, ight crossbow, handaxe Ist 3 51 gp
Studded leather, buckler, shortbow, scimitar ist 8 86 ap
Skirmishers, Mounted
Studded leather, sling, light pick, light war horse ath 46 2058p
Studded leather, small wooden shield, javelins (5), short sword, ath 46 2198p
light war horse
Leather, composite shortbow, light mace ight war horse ath 46 2668p
Light Foot
Leather, small wooden shield, battleaxe, throwing axe Ist 8 31 ep
Studded leather, large wooden shield, shortspear, ight hammer Ist 8 35 gp
Studded leather, longspear, short sword ist 8 4080
Leather, heavy crossbow, dagger Ist 8 63 ep
Leather, longbow, dagger Ist 8 88 gp
Leather, composite longbow, dagger Ist 43113 gp
Light Mounted
‘Studded leather, small wooden shield, shortspear, light fail, ath 46 (24 gp
light warhorse
swdded leather small wooden shield ight ance, light mace ah 45 25g
light warhorse
Leather, buckler, scimitar, dagger, light warhorse 4th 14 46 218 gp
Medium Foot
Scale mail, halberd, morningstar Ind 14 44 68 gp
Scale mail, ranseur, longsword and 1434 75 8p
Scale mail, small siel shield, longsword, dagger and 1544 76 gp
‘Chainmail, longspear, short sword 3rd 1545165 gD
Splint mail, guisarme, heavy pick Sth 16 47217 gp
Breastplate, small steel shield, wathammer, dagger Sth 1647 223.gp
Medium Mounted
Chainmail, small steel shield, longsword, dagger, heavy warhorse 8th 1611/46 ——602g0.
Scale mail, small wooden shield, trident, short sword, heavy warhorse, 8th 16 +11/46 604 gp
studded leather barding
Breastplate, small steel shield, light Mall light pick, heavy wathorse, Sth 16 —«+12/47._— «687 gp
leather barding
Heavy Foot
Splint mail, greatsword, dagger Sth 16 47 252¢p
‘Splint mail, large steel shield, heavy mace, short sword Sth 18 +7242 gp
Banded mail, heavy fal, dagger Sth 16 47 267¢p
Banded mail, large steel shield, batleaxe, throwing axe Sth 18 47 288gp
Splint mail, greataxe, short sword Sth 16 47 2308p
Heavy Mounted
Banded mail, large steel shield, warhammer, short sword, Toth 19 413/48 916 gp
heavy warhorse, scale barding
Halfplate large steel shield, heavy pick, battleaxe, heavy warhorse, 10th 18 +13/+8 1,664 gp
chainmail bardin
Haléplate, large steel shielé, heavy lance, longsword, heavy wathorse, 12th 20. +16/+10)/+61,57 gp
chainmail barding
‘equipment, usually the better the warrior. Ifyou hire better equipment (assuming they obtained it throug
mercenaries who have expensive equipment (espe-_spoils of war, by formerly working as guards, or i
cially mounted troops), be prepared to pay more per some other reason). They still demand the wage d
day. The equipment on the table does not include any the level corresponding to their equipment, so its
magic items, which should be very rare among regu- to the PCs to decide if they want to pay that d
Jar mercenaries. Typically, a warrior should be atleast wage for less able troops.
7th level before owning some kind of magic weapon You can hire troops with no arms or armor af
or armor, equip them yourself. The daily wage for these mer
If troops of a particular level are not available in _naries is 2 sp X level for foot troops and 4 sp x k
the area, the DM can allow lower-level troops to have for mounted ones. Of course, you have to provid