Professional Documents
Culture Documents
BEHAVIOR
Consumer trends
● New values that shape consumers behavior and push them towards certain products.
● Many organizations publish their consumer trends reports.
● Important consumer trends:
○ Sharing economy
○ Authenticity and personalization
○ Blurring of gender roles
○ Diversity and multiculturalism
○ Social shopping
○ Income inequality
○ Healthy and ethical living
○ Simplification
○ Interconnection and the internet of things
○ Anonymity
TOPIC 3: PERCEPTION
Sensation
● We live in a world full of sensations:
○ Consumers are never far from ads (banners, tv commercials, billboards) and
product packages.
○ Each person manages this sensory bombardment by paying attention to
some stimuli and ignoring others.
● Sensation:
○ Immediate response of our sensory receptors to basic stimuli (light, color,
sound, odor, texture).
● Marketing messages are more effective when they appeal to several senses.
● Sensory marketing (example: you walk by a bakery and smell the sweets and are
incentivized to buy or the music in a clothes shop).
○ When companies use the senses to create messages (color on the
packaging: bright or palid), shopping experiences, and products that connect
better with consumers and influence the stronger.
*Stimuli is something external to the person, he/she receives it from the world.
Vision
● Marketers use many visual elements in advertising, store design and packaging
○ Size, position, contrats, movement and color.
● Colors influence our emotions:
○ Red → emotion arousal and stimulates appetite.
○ Green → relaxing and helps for concentration.
● Our brain finds it easier to recall colors than words. Human brains are more used to
colors than words. Many years ago the human brain was using colors not numbers,
for example on the savanna when they were chasing animals they used color to drag
attention, they didn't use numbers.
● Different cultures assign different meanings to colors. (example: in China the bride
wears red, in Europe the bride wears white).
● Color preferences depend on gender and age:
○ Typically, women pay more attention to color and have a richer palette than
men.
○ Older people prefer white.
Sense
● Human process fragrance cues in the limbic system, the most primitive part of our
brain.
○ The place where we experience immediate emotions.
● Odors influence emotions:
○ These emotions influence behavior.
○ Odors makes consumers feel attracted or avoid certain places, people and
products (example: muy mucho uses his pleasing smell to attract people
inside).
○ Can create calming feelings.
○ Invoke memories.
● Scent memory is stronger than visual memory:
○ Scent memory can persist for a very long time.
○ Some stores have their own scent signature.
Sound
● Music is a very primitive way of human communication:
○ When people listen or sing music together, they move closer to one another,
this is because music has been in our lives for thousands of years.
● Music an other sounds affect people’s feelings and behaviors.
● Memory of music lasts for a very long time and is among the last to disappear (you
can see that in people with Alzheimer's).
○ Some brands have their own jingle and use it in their commercials and stores
to identify the brand and distinguish it from the competition, (example:
mercadona, “leche,cacao,avellanas y azúcar” nocilla).
● When creating a brand name, some companies pay attention to the sound
symbolism.
Touch
● Our experience of touch is much like a primal language that our species learnt before
writing and speech:
○ We have a tendency to touch objects.
● Encouraging shoppers to touch a product makes them feel more attached to it:
○ People value that product more, if you go to a store and are allowed to touch
you feel like it already belongs to you.
○ Increases people’s likelihood to buy it.
○ Makes people willing to pay more for that product.
*Nowadays online brands allow people to return their product for free just to give
them the option to touch them.
● Touch can also influence human interactions:
○ Waitstaff who touched dinners received better tips.
○ Food demonstrators who lightly touched shoppers had a higher number of
customers sample and buy the product.
○ Yet, accidental touch from a stranger (especially male) leads to more negative
reactions.
Taste
● Our taste receptors contribute to how we experience many products:
○ Food and drinks
○ Medicines (example: dalsy for kids)
● Our tastes’ preferences depend on many factors:
○ Culture (example: coke is sweeter in US, indian people say european food
has no taste).
○ Gender and age (example: males are more likely to eat spicy food, old people
don’t usually enjoy spicy or very tasteful food).
○ Consumption situation (example: preference for sweet popcorn on romantic
movies or spicy food on action movies).
How do we learn?
● Learning
○ A relatively permanent change in behavior caused by experience.
○ Ongoing process: we are constantly updating our image of the world as we
receive new information.
● Sources of learning:
○ Own experience
○ Observation of others
● Learning theories:
○ Behavior learning theories: people learn by responding to external events or
stimulus.
○ Cognitive learning theories: gives more importance to internal mental
processes by claiming that people learn by creating abstract rules and
concepts.
Memory
● Memory is very important in marketing as companies rely on consumer to:
○ Remember an advertisement
○ Remember a product they liked
○ Remember a brand to which they are loyal
● Consumers use internal (brain, own memory) and external (shopping list, photos)
memories.
● Memory process
○ Encoding → codificar, process of translating the information into codes that
then we store in our brains.
■ When we codify new information into our memory.
■ It’s easier to retain new information when we associate it with data
already in our memory. (example: you’re in a store and find a new
product. It is easier to remember it if we can associate it with
something you already have in our mind. Everything it is easier to
remember with something you already know).
■ Companies frequently use celebrities to facilitate the encoding of their
products.
○ Storage
■ Information is stored in associative networks of related data that are
constructed little by little. (our memories are “redes” connected
between each other).
○ Retrieval → recuperar
■ The process of recovering information.
■ Our brain has so much information that sometimes is difficult to recall
it.
■ Marketing messages that activate our memory can be very helpful in
some situations.
■ Recognition (“reconocer”) vs. Recall (you have to think about products
that you have in your brain, in spanish “recordar”).
*System 1: is the brain we share with animals and therefore it’s more related with emotions
Consumer involvement
● Involvement
○ The degree of connection between a person and an object.
● Level of involvement depends on the consumer, product and situation.
● Involvement reflects the consumer motivation to process information about the
product.
○ Higher level of involvement when the product is expensive or has some risk
behind.
● Types of involvement:
○ Product involvement: is a consumer’s level of interest in a particular product.
○ Message involvement : influence or motivation to pay attention to what they
tell us.
○ Situation involvement: describe engagement with a store, web site or a
location where people consume a product or service.
Personality
● Personality
○ A person’s psychological characteristics.
○ Influences her behavior and how she responds to the environment.
○ Personality stabilizes once a person reaches her 30s.
● Freudian Theory
○ Human behavior is shaped unconsciously by sexual desire.
○ Products have sexual symbolism.
● Neo-freudian theories:
○ Give more importance to how people relate with others than to their sexual
motivations.
○ People can be more prone (inclinadas, en un sentido de personalidad, te decantas más
por una cosa o por otra) towards (a) others, {example: viaje en grupo, board
game} (b) away from others, {example: smartphone, Wi/PS5, book} or (c)
against others {example: experience to fight in a ring, boxing class, they like
competitive sports} (Karen Horney).
○ Cumulative experiences of past generations shape today’s ideas and
behaviors (Carl Jung).
● Trait theory (teoría de los rasgos)
○ People have their own personality traits which influence their behavior.
● Big five
○ The approach most widely used to measure personality traits.
○ Consists in a set of 5 dimensions:
■ Openness to experience: how much a person is open to do things in
new ways.
■ Conscientiousness: the level of organization and structure a person
needs.
■ Extroversion: how much a person likes to interact with others.
■ Agreeableness: level of cooperation and empathy towards others.
■ Neuroticism: how well a person copes with stress.
Brand personality
● Brand personality
○ The traits consumers attribute to a product as if it were a product.
○ Consumers rely on external characteristics such as the product design,
packaging and brand name to infer the brand personality.
● Brand storytelling
○ Creating a story to describe the brand.
○ Humans need stories and BS (brand storytelling) allows consumers to involve
more strongly with the brand.
○ Example; the underdog brand biography describes the brand’s humble origins
and how it struggled to reach success, aims to have consumers with similar
stories identified with the brand.
● Anthropomorphism
○ Attribute human characteristics to a brand, example: “Don limpio”, people
create this type of characters because human beings are more likely to
connect with these humanice characters.
○ We tend to prefer products similar to ourselves.
● Information search:
○ We search more when the purchase is important, it is easy to obtain
information or we enjoy learning about the category.
○ The type and quantity of information searched depends on the experience of
the consumer. Neither newbies or experts search for a lot of information, the
ones in the middle are the ones that search for the most information, they
already know how to process information about the subject but they also
know they need to learn more about it. The amount of search for newbies and
experts is the same but the type of search is different.
○ The Internet offers an infinite supply of information, though consumers’ use of
it is limited and biased.
● Evaluation of alternatives
○ Typically not easy, much of the effort consumers put in the decisions comes at
this stage.
○ The number of alternatives can be enormous and daunting.
○ Evoked set: are all the brands you recall about the subject, all the ones that
you know and come to your mind. An expert has the longest evoked set about
the subject they are experts about. If companies want to be on the evoked set
of customers they need to be known through ads and publicity.
○ Consideration set: the brands or products left after a person has narrowed
down their choices based on their own personal screening criteria, such as
previous exposure, brand awareness, price, and more. If companies want to
be on the consideration set of consumers they need to fit with their needs.
● Product choice
○ Selecting what the consumer believes is the best alternative for her.
○ Often we assume more features the better, though when the consumer takes
the products home realizes the importance of simplicity.
● Postpurchase evaluation
○ After consuming the product, we assess if it met our expectations, and decide
whether to buy it or not.
○ Not just consumers evaluate companies, companies also evaluate consumers
(example: airbnb, cabify).
Additional concepts
● Neuromarketing
○ Using fMRI (a brain scanning device) to track the brain activity of consumers
when exposed to products and commercial messages in order to identify the
most effective ones.
○ The brain activity provides a more accurate image of the consumers feelings
and responses towards the marketing element than the questionnaires’
answers.
● Product categorization
○ The way we categorize products influences greatly how we perceive and
compare them, and consequently, their buying likelihood.
○ “Category exemplars” (example: coca-cola, chupa chups, typex, kleenex,etc.)
have a huge influence on the way consumers evaluate the category and its
several alternatives. Products that are so important that give name to the
brand.
● Different decision rules
○ Compensatory: evaluates several attributes and allows the stronger to
compensate for the weaker attribute (example: you want to buy an Audi, the
weak attribute is the price, the strong ones are power or prestige).
○ Noncompensatory:
■ Lexicographic rule (consumer chose the brand that has the highest
level in the most important attribute, you only care about one attribute
example: in a car could be speed, so you only base your criteria for
choosing on which is the fastest one).
■ Elimination by aspect rule (example: you want a laptop, all laptops that
cost more than 1.000 are automatically eliminated from the list) you
eliminate what doesn't fit your criteria.
■ Conjunctive rule, means you chose a product as long as it meets all
the criteria that are important for you. (example: for a house it could be
location, number of bedrooms, garden, price, etc. you would buy the
one that has all the criteria).
Consumption Situation
● Consumption Situation
○ The context in which a product is consumed.
● Many factors influence the satisfaction with the consumption situation:
○ Temporal factors: season, time of the day, queuing, etc.
○ Physical environment: décor, organization and cleaning, odor, temperature,
sound, etc.
○ Social context: type and quantity of co-consumers (people that are
buying/consuming at the same time you are).
Shopping experience
● Shopping experience:
○ The way the consumer acquires the products she needs.
○ Can be performed for utilitarian or hedonic reasons.
● Hedonic reason behind the shopping experience:
○ Social experience (going shopping with friends)
○ Sharing of common interests
○ Status
○ The thrill of the hunt
● Cash vs. digital currency.
● The shopping experience is radically different if the consumer is buying online or in a
brick-and mortar store.
○ Online:
■ Available 24/7 everywhere.
■ Wider assortment (more options).
■ Lacks the social component of shopping.
○ Brick-and-mortar (tienda física):
■ Physical stores are not dead but need to reinvent themselves.
■ From selling products to offer entertainment:
● Enjoying the shopping experience leads consumers to stay
longer in the store (and spend more money).
■ Mobile shopping apps and in-store tech.
■ Salespeople expertise and trust make them key factor in shopping.
Cultural system
● Culture:
○ The shared meanings, rituals, norms and traditions among the members of an
organization or society.
○ Includes abstract ideas (values, ethics) and material objects (clothes, food,
art).
○ Determine priorities and its effects on consumption is powerful but often
difficult to grasp.
● Culture is not static, it evolves:
○ A style begins as a risky or unique statement by a relatively small group of
people and then spreads to others who admire it until too many people use it
and it’s no longer attractive.
○ Advertising and fashion industries play a key role in spreading new styles.
○ Culture production system: the set of individuals and organizations that create
and market a cultural product (ocio: arte, cine, libros, conciertos, etc.).
Cultural stories and ceremonies
● Every culture develops its own stories and ceremonies that help its members
understand the world.
● Myth:
○ A story symbolic elements that represent a culture’s ideals.
○ Shared by most members, offers them guidelines to cope with the challenges
(“moraleja”).
○ Societies and even some organizations have their own myths.
○ Advertisements sometimes represent mythic themes.
● Rituals:
○ Ceremonies with a symbolic meaning that occur to mark a specific occasion
(example: when you finish college you have the ritual of graduation,
Christmas every end of December you get together with family and exchange
gifts).
○ Intent to affirm membership to a group and foster the creation of bonds.
○ The consumption of some products can also be ritual (e.g. morning coffee
with colleagues); typically lead consumers to be more attached to these
products and enjoy them more.