Professional Documents
Culture Documents
o Gender:
Products are targets at either men or women
Differentiating by gender starts at a very early age
o Family Structure and Life Stage:
Person’s family structure and marital status
Has big effect on a consumer’s spending priorities
Young Singles & newlyweds – most likely to exercise, go to bars, concert, and movies and
consume alcohol
Families with young – purchasers of health foods and fruit juices
Single parents & older children – more like to consumer junk food
o Social Class and Income
Approximately equal in terms of their incomes and social standings in the community
Work similar occupations tend to have similar tastes
Socialize with one another and share many ideas and values
Determines which groups have the greatest buying power and market potential
o Ethnicity
Canadians blend together from many different racial and cultural backgrounds, we also blend
together in our consumption heritage
o Geography
Climate changes drastically from region to region
Makes segmenting some products by region obvious
Ex: snow blowers and fur coats are sold east of rockies, more umbrellas and raincoats West
o Lifestyles: Beyond Demographics
Consumers also have very different lifestyles, even if they share other characteristics
Way we feel about ourselves, the things we value, the things were like to do in our spare time
determine what products we will choose
Ex: VW
Designed ads based on Pimp my Ride TV series to attract consumers interested in that
show
Relationship Marketing: Building Bonds with Consumers
- Relationship Marketing: making an effort to interact with customers on a regular basis, giving them reasons
to maintain a bond with the company over time
Global Consumer
- Global consumer culture – people around the world are united by their common devotion to brand-name
consumer goods, movies stars 7 celebrities
- U-commerce: use of ubiquitous networks
o Whether in the form of wearable computer or customized ads beamed to our cellphones
o Enable real-time connections in business and CB
o Ex: RFID Tag
- Rise of global marketing means that even smaller companies are look to expand overseas
o Increases the pressure to understand how customers in other countries are the same or different from
host country consumers
Virtual Consumption
- B2C Commerce: selling business to consumer
o Electronic marketing increases convenience by breaking down many of the barriers caused by time and
location
- C2C Commerce: consumer – consumer
o Virtual commerce has greatly facilitated C2C
o People around the world share passion for products
o 1) Virtual Brand Communities
o 2) Web
Provides an easy way for consumers around the world to exchange info about their experiences
Digital Native: students who have grown up “wired” where digital tech has always existed
Internet allows consumers to engage in conversations around the world by sharing
experiences
Horizontal Revolution: sharing of information across people vs from companies/gov to
consumers
Characterized by social media
Synchronous Interactions: something that occurs in real-time (texting)
Asychronous interactions: don’t require participants to respond immediately
Culture of Participation: ability to freely interact with other people, companies and
organizations
Enabled through social media platforms
Power to build on content from others own POV
- Transformative Consumer Research: Consumer research are themselves organizing to not only study but to
rectify what they see as pressing social problems in the market place
o Promotes research projects that include the goal of helping or brining social change
Chapter 2 – Perception
Introduction
- Sensation: immediate response of our sensory receptors to basic stimuli
- Perception: process by which these sensations are selected, organized and interpreted
o More influential in determining consumer preferences
o Ultimate preferences are shaped by our perceptions – how we organize, interpret and form
associations about the brand
Sensory Systems
- Meaning of stimulus is interpreted by individual who is influenced by his or her unique biases, needs and
experiences
- 3 stages of perception:
o Exposure
o Attention
o Interpretation
- External stimuli (sensory inputs) are received on a number of channels
o Inputs picked up constitute raw data and generate many types of responses
Smell
- Axe Effect – women chasing after men who wear axe products (from commercials)
o Worked for women who watched videos with no sound
o Supports idea that self-confidence is translated into body language which relates to attractiveness
- Can stir emotions OR create calming feelings
o Influence our moods and cognitions
o Pleasant scent can increase recall of a brand especially if scent is paired with image
- Consumer reactions to odors depend on cultural background
- Limbic System – primitive part of brain and where experience emotions
o Process smell here
- Sense of smell can lead to different behaviour
o “Clean scents” (products) more virtuous activities
- Strategies:
o Microencapsulating scents in direct mail communications
o Introduction of scratch-and-sniff ads in newspapers
o More effective when targeting 1 sex
Hearing
- Many aspects of sound affect peoples feelings and behaviors
- Phonemes: decomposing brand into individual sounds
o Affects consumers evaluation and convey unique meanings about inherent properties of the product
o Brand names with repetition in phonetic structure produce positive affect when spoken aloud
increased performance of brand
- Functional music – music played in stores, shopping malls, offices to relax or stimulate customers
o Stimulus progression: tempo of music increases during slack times
- Aging ear: loss of ability to hear higher frequencies
Touch
- Factor in sales interactions
o Ability to touch items for >30s created greater level of attachment boosted willingness to buy
o Ex: Coke bottle designed for anyone to ID in dark
- Touch Experience/Judgment confidence
o Touch appear to moderate the relationships between products experience and judgment confidence
o Confirms that common-sense notion that we are more sure about what we perceive when we can touch
- Low autotelic: people who do not possess need to touch product
o Influenced by the fell of the package
- High autotelic: have compulsion to touch
o Do not rely on this cue to infer product quality
- Aspects of touch are inherent in the retail setting might influence customer evaluations
- Kansei engineering: philosophy that translates consumer feelings into product design elements
o Ex: Chrysler 300C H-Points
o Ex: Mazda redesign of shift stick to emulate body-consumer relationship
Taste
- Main Ideas:
o Contribute to our experience of many products
o People form strong preferences for certain flavours
Flavour Houses: companies that try to develop different flavours to lease changing consumer
palates
- Changes in culture also determine the tastes we like
o Appreciation for different cultural foods = more likely to enjoy spicy foods
- Marketers influence consumer perceptions
o Colour v. Taste
Colour might suggest one taste but taste might be completely different
Exposure
- Exposure: process by which consumer comes into contact with the stimulus and has the potential to notice it
- Psychophysics: science that focuses on how the physical enviro is integrated into our personal, subjective
world
- Absolute Threshold: QV subjective threshold (psych)
o Important because it means that ad stimulus must be large enough to be perceived by consumers to
activate threshold
- Differential Threshold: ability of sensory system to detect changes in a stimulus or differences between two
stimuli (QV Objective threshold)
- Just Noticeable difference (JND): min change in a stimulus that can be detected
- Relevant to marketing situations:
o Ensure that a change is noticed or ensure change is downplayed
o Consumer ability to detect 2 stimuli is relative
How “loud” is the message based on surroundings
- Weber’s Law: amount of change necessary to be noticed is systematically related to the original intensity of
the stimulus
o Stronger the initial stimulus the greater the change must be for it to be noticed
o Works when:
Product mark-downs occur must be <20%
o Main point:
The ratio not the absolute difference is important in describing the perceptual differences in
sensory discrimination
Differential thresholds vary with:
consumer sensitivity,
type of stimuli and
intensity of stimuli being compared
o Important because:
1) Try to ensure reduction changes are not be seen by consumers
2) Product improvements are seen by public
Companies usually offer JND
o Challenge:
Green marketers who try to reduce package size when producing eco-friendly products have to
convince consumers that they should pay same prices as other non-ecofriendly options
Trick = convince consumers on redesign of cap only need a smaller amount because more
powerful
Subliminal Perception
- Subliminal Perception: perception of stimulus below the level of awareness
- Important in shaping public beliefs about ads and ability of marketers to manipulate
- Can be sent through visual and aural channels
o Embeds: tiny figures that are inserted into magazine ads by using high-speed photography or
airbrushing
- M CANNOT subliminally advertise on consumers
Attention
- Attention: extent to which the brain processes activity is devoted to a particular stimuli
o Can vary depending on the characteristics of the stimulus and recipient
o Sensory overload: exposed to far more info than we can process (Filter Theory)
- M search for new ways to break through clutter
o Viral marketing
o Guerilla marketing – communications in unexpected and unconventional places
- Perceptual Selectivity: people attend to only a small portion of the stimuli to which they are exposed
Perceptual Positioning
- Perception of brand comprises:
o Functional attributes Features, price
o Symbolic attributes image and what we think it says about us when we use it
- Evaluation of product is a result of what it means rather than what it does
o Meaning = marketing position
o Has more to do with expectations of product performance instead of product itself
- Positioning Strategy: way the M wants the brand to be viewed in the eyes of consumer
o Marketing mix = design, price, distribution and marketing communications
- Issue for M:
o Repositioning
o Must be done in a way that updates the brand’s image on an evolving product
- Positioning dimensions
o 1) Price leadership – products available at lower price in lower-end stores
o 2) Attributes
o 3) Product Class – sports convertible
o 4) Occasions of use
o 5) User
o 6) Design
o Advertising Wearout: consumer become so used to hearing the same message they tune it out
Alleviated by varying the ways the message is presented (changing themes)
- Conditioning product associations
o 1) Forming
Ads pair a product with a positive stimulus to create desirable associations
Order which stimulus are presented affects the likelihood that learning will occur
UCS presented prior to CS
Backwards conditioning (CS UCS) generally not effective
o 2) Extinguishing
Classical conditioning may not be effective for products that are routinely encountered
No guarantee that UCS will always accompany CS
- Applications of Stimulus generalization
o Central to branding and packaging decisions that attempt to capitalize on consumer positive
associations with an existing brand or company name
o Strategies
Family branding variety of products are generalized under reputation of company name
Product-line extensions related products are added to an established brand
Licensing well known names are rented by others
M try to link their products with well-established brand
Similar to Family branding
Look-alike packaging creates strong associations with particular brand
Exploited by makers of generic or private-label brands that wish to communicate a
quality image by putting their products in similar packaging
Challenge Consumer confusion
Instrumental Conditioning (Operant Conditioning)
- Occurs as the individual learns to preform behaviors that product positive outcomes and to avoid behaviors
that yield negative outcomes
o BF Skinner
- People perform more complex behaviors and associate these behaviours with either rewards or punishments
o Shaping: consumer are rewarded for successive steps taken towards desired response
- Involves the close paring of 2 stimuli
o Occurs as a result of a reward received following the desired behaviour
o Takes place over a period in which a variety of other behaviors are attempted and abandoned because
they are not reinforced
- 4 types of learning outcomes (ways):
o 1) Positive Reinforcement: form of a reward, the response is strengthened and appropriate behaviour
is learned
o 2) Negative Reinforcement: strengthened response so that appropriate behaviour is learned
Removes something negative in a way that increases a desired response
o 3) Punishment: occurs when a response is followed by an unpleasant event
o 4) Extinction: positive and negative outcomes is no longer received
learned stimulus response connection will not be maintained
Tie is weakened under conditions of punishment and extinction because of the unpleasant
experience
- 4 types of learning schedules
o Ratio schedules – reinforce the learner based on the number of responses that have been completed
o Interval schedule – reinforce the learner after a certain amount of time passé since the appropriate
response
o Possible schedules:
1) Fix-ration reinforcement
Occurs only after fixed number of responses
2) Variable-ratio reinforcement
Behaviour reinforced after a certain number of responses
Indv does not know how many responses it takes
Tend to respond at very high and steady rates
Hard to extinguish
3) Fixed-interval reinforcement
After specified time period has passed the firs response that is made bring the reward
Tend to respond slowly right after being reinforced but their responses speed up as the
time for the next reinforcement looms
4) Variable-interval Reinforcement
Time that must pass before reinforcement is delivered caries around some averages
Responses must be performed at a consistent rate
Applications of Instrumental Conditioning
- Consumer rewarded or punished for a purchase decision
- Reinforcement of Consumption
o Ranging from a simple thank you after a purchase to substantial rebates and follow up phone calls
- Frequency marketing
o Reinforces behaviour of regular purchasers by giving them prizes with value that increase along with
the amount purchased
o Retailers can use related databases to refine everything from their merchandise mix to their marketing
strategy
Model:
ATTENTION RETENTION PRODUCTION PROCESSES MOTIVATION OBSERVATIONAL LEARNING
- Applications of cognitive learning principles
o Show what happened to models who use or do not use their products in knowledge that consumers will
often be motivated to imitate these actions at a later time
o Consumers evaluations of the people they model go beyond simple stimulus-response connections
Degree to which a model will be emulated depends on his or her social attractiveness
o Post experience ads effects – language and imagery from ads can become confused with our own
experiential memories
o More familiar with item enhances recall
More experience someone has with product better they are at remembering benefits
Downfall:
Extreme familiarity results in inferior learning and no recall
Consumer pay attention to less because they believe ay additional info will yield a gain
in knowledge
o Salience: prominence or level of activated memory
Von Restorff Effect: technique that improves novelty of stimulus and recall
Mystery ads – better at building consumer awareness because keeps their attention
o Information presented in picture is more likely to be remembered
May enhance recall but does not improve comprehension
- Factors influencing forgetting
o 1) Aging
o 2) Inferences (Jost’s law) – addition of new information leads to forgetting of earlier info
Retroactive inference
Proactive inference – new responses are learned, stimuli loses its effectiveness in retrieving
older ones
Additional attributes if paired with stimulus will enhance recall ability (cued recall)
Products as Memory Markers
- Most prized possessions of marketers are furniture, visual art, photos
o Explanation = objects recall past episodic memories
o Ads that get us to think about our own memories are remembered because they are integrated with an
already formed memory trace
o Possessions often have mnemonic qualities that serve to form external memories by prompting
consumers to retrieve episodic memory
- Marketing power of nostalgia
o Spontaneous recovery: Stimulus can sometimes evoke a weakened response much later
o Retro brand: updated version of a brand from a prior historical period
Products trigger nostalgia
Often inspire consumers to think back to an era where life was more stable
- Memory and aesthetic preferences
o Nostalgia index: indicates persons tastes in such products as movies and clothing are influenced by
what was popular during certain critical period of youth
Measuring memory for marketing Stimuli
- More likely to remember companies that we don’t like because of strong negative emotions they evoke
- Recognition tests
o Subjects are shown ads one at a time and asked whether they have seen them before
- Free-recall
o Ask consumers to think independently of what they have seen without being promited for information
first
- Recognition scores are generally more reliable and do not decay overtime they way recall scores do
o Recall more important in situation which consumers do not have product data at their disposal
o So, they must rely on memory to generate this info
- Recognition is more likely to be an important faceted in stores where consumers are confronted with
thousands of product options and info
- Problems with memory measures
o 1) Response biases: Results obtained from a measuring instrument are not necessarily caused by what
is being measured but rather to something else about the instrument or respondent
o 2) Memory Lapse – prone to unintentionally omitting, averaging and telescoping info
o 3) Memory for facts versus feelings – improvements of not address the more fundamental issue of
whether recall is necessary for advertising to have an effect
Effective strategy relies on LT buildup of feelings rather than on a 1-shot attempt to convince
consumer to buy product
Motivational Strength
Drive Theory
- Focus on biological needs that produce unpleasant states of arousal
o Tension reduction is basic mechanism governing human behaviour
- Tension: unpleasant stat that exists if a person’s consumption needs are not met
o Activates Homeostasis: a goal-oriented behaviour that attempts to reduce or eliminate tension and
return to balance
o Behaviors that are successful in reducing the drive by eliminating the underlying need are
strengthened and repeated
QV Reward systems (Chpt 3)
o Degree of motivation depends on the distance between present state and goal
- Difficulties
o People often do thing that increase a drive state than decrease it
o Ex: Delaying gratification (not eating when hungry because you are going out for dinner)
Expectancy Theory
- Focus on cognitive factors
o Behaviors is largely pulled by expectations of achieving desirable outcomes (positive incentives) rather
than pushed from within
o Positive incentives = money, social status
Motivational Direction
- Objective of M is to convince consumers that the alternative they offer provides the best chance to attain goal
Needs vs. Wants
- The way a need is satisfied depends on person’s
o History and learning experiences (SOCIAL)
o Cultural environment (CULTURAL)
- Want: particular form of consumption used to satisfy a need
- Types of Needs
o 1) Biogenic Needs – certain elements necessary to live
o 2) Psychogenic Needs – acquired in process of becoming member of culture
Need for status, power, affiliation
Reflects the priorities of culture
Effect on behaviour will vary in different environments
o 3) Utilitarian Need – consumer will emphasize the objective, tangible attributes of product
o 4) Hedonistic Needs – subjective and experiential, leading consumer to relay on products because it
meets their needs for excitement, self-confidence
o 5) Hedonistic & Utilitarian Needs
Motivational Conflict
- Valence: positive or negative
o Goals have valences
Consumer Involvement
- Person perceived relevance of the object based on their inherent needs, values and interests
- Involvement can be triggered by one or more of different antecedents
Antecedents of Involvement Involvement Possible Results of Involvement
1) Personal Factors WITH ADS - Elicitation of counter-arguments
- Needs to ads
- Importance - Effectiveness of ad to induce
- Interests purchase
- Values
2) Object or Stimulus Factors WITH PRODUCTS - Relative importance of product
- Differentiation of class
alternative - Perceived differences in
- Source of communication product attributes
- Content of communication - Preference for a brand
Affect
- Experience of emotionally-laden states which range from evaluations to moods to full blown emotions
- Evaluations: involve valence reactions to event and objects that are not accompanied by high level of arousal
- Moods: temporary post, or neg affective states accompanied by moderate levels of arousal
o Not necessarily linked to particular affect-arousing event
- Emotions: tend to be more intense and often related to a specific triggering event
- M use of affect states
o 1) Positive moods and emotions are highlighted as product benefit
o 2) Negative moods are utilized by activating a negative mood on the part of C
Then given them the means to feel better
Negative state relief: helping others as a means of resolving one’s own negative moods
Purchasing and consuming mood-enhancing products
o 3) Mood Congruency: judgments are often consistent with out existing mood states
Consumers judge products more positively when in positive mood vs negative mood
- Moods are most likely to be influenced when they are considered relevant to particular purchase decision
How social media taps into our emotions
- Sentiment Analysis: process that scours social media to collect and analyze the words people use when they
describe specific product or company
o Choose certain words that tend to related to the emotion
- From these words M create Word-phrase dictionary: to code data
- Steps:
o 1) Sentiment analysis extracts entities of interest from sentence, ID product and relevant dimensions
o 2) Sentiment would then be extracted for each dimension
o 3) Text mining software would collect these reactions and combine them with others to pain a picture
of how people talk about brand
Discrete Emotions
- examination of specific emotional reactions during consumption episodes
- Happiness
o Mental state of well0being characterized by positive emotions
o Higher people score on materialism scale the less happy they seem
Experiential purchases – those made with primary intention of acquire life experience
More open to positive reinterpretations
More meaningful part of one’s ID
Contribute to more successful social relations
o How we spend our money can influence happiness
o Time thinking about time influences how effectively people pursue personal happiness goals
Motivates them to spend more time with family and friends and less time working
o Varies throughout lifespan
Does not fixate as we get older
- Envy
o Negative emotion associated with the desire to reduce the gap between one-self and someone who is
superior on some dimension
o 2 types
Benign – occurs when indv believes that superior other deserves his or her status
Willing to pay more for it
Malicious – when consumer believes that the superior other does not deserve status
Willing to pay more for different product n same category
- Guilt
o Indv unpleasant emotional state associated with possible objections to their actions, inactions,
circumstance or intentions
o Guilt appeals – M communications that activate a sense of guilt on part of the consumer
Activates a sense of consumer social responsibility
More effective to activate guilt more subtly
o
o Occurs in:
Context - Consumers worry abut how guilty they might feel in the future if they were to choose
the alternative
Retail Setting - Consumer fails to make purchase can lead to guilt response when they feel sense
of social connectedness with salespersons
- Embarrassment
o Social emotion driven by concern for what others are thinking about us
o Often arises when socially sensitive products are purchased
o Feeling exists because the purchase of these items involves exposure of personal info to social audience
o Coping mechanisms
Familiarity with product reduces embarrassment
Adopt strategies to alleviate embarrassment
o Also arises between consumers when a social custom or norm is violated
- Symbolic interactionism
o Relationships with other people play a large role in forming the self
o People exist in symbolic environment and the meaning attached to any situation is determined by
interpretation of symbols
o As members of society we learn and agree on shared meanings
Implies that our possessions play a key role as we evaluate ourselves and decide who we are
o Meaning of consumers are defined by social consensus
Tend to pattern our behaviour on the perceived expectations of others in a form of self-fulfilling
prophecy
We assume how others expect us to act and we wind up confirming those actions
- Looking Glass Self
o Process of imagining the reactions of others towards us
o Reflexive Evaluation: occurs when an indv attempts to define the self
Operates as a psychological sonar
o Looking-glass image we receive will differ depending on whose views we are considering
Self Consciousness
- Heightened concern about the nature of one’s public image also results in more concern about social
appropriateness of products and consumption activities
- 3 measures to define self-consciousness
o Public self consciousness
More interested in clothing
Tend to be heavy users of cosmetics
o Self-monitoring
More attuned to how they present themselves in social environments
Product choices are influenced by their estimates of how these items will be perceived by
others
More likely to evaluate products consumed in public in terms of the impressions they make on
others
o Vanity
Fixation on physical appearance
Achievement of personal goals
Consumption and Self-Concept
- Different roles are accompanied by constellations of products and activities that help define roles
o Some props are viewed as extension of self
- Products that shape the self
o Reflected self helps to shape self-concept
o Products a consumer owns place them into a social role
- People use indv consumption behaviors to help them make judgments about who that person is
o Make inferences about personality based on a person’s choice of product they have
o Products can help to determine their own self-concept and social ID
- Attachment to an object to the extent that it is used by that person to maintain their self concept
- Symbolic self-completion theory: people who have an incomplete self-ID tend to complete this ID by
acquiring and displaying symbols associated with it
o Ex: Treasured objects that are lost or stolen / People who have lost almost everything in natural
disasters
Feel sense of Lost ID
Self/Product Congruence
- Self-image congruence models: products will be chosen when their attributes match some aspect of self
o Assume a process of cognitive matching between attributes and consumer’s self-image
- Ex: Muslim Women who choose to wear headscarves
o Illustrates how simple piece of clothing can reflect person’s aesthetic, political and moral dimensions
o Struggle to reconcile ambiguous religious principles that simultaneously call for modesty and beauty
o Communicates her fashion sense by the fabrics she selects and but the way she drapes them
o Sends contradictory images about the proper sex roles
- Ideal self is more relevant as a comparison standard for highly expressive social products
o Actual self – relevant for everyday, functional products
o Standards are likely to vary by usage situation
- 2 Problems
o Not certain that consumers really see aspects of themselves in down-to-earth, functional products that
don’t have very complex or human-like qualities
o Chicken & Egg question
Similarities between a person’s self-image and the images of products purchased does tend to
increase with ownership
The Extended Self
- Extended Self: external objects that we consider a part of us
- Many people do cherish possessions as if they were apart of them
- Material objects ranging from personal possessions and pets to national monuments help to form a consumer’s
ID
o Possible to construct an accurate biography of someone by cataloguing the items on display in house
- Levels of Extended Self
o 1) Individual Level
Personal possessions in self definition
Jewelry, cars, clothing
You are what you wear
o 2) Family Level
consumer’s residence and the furnishings in it
House
o 3) Community Level
Neighborhood or town from which they come
o 4) Group Level
Attachments to certain social groups
Landmarks, monuments, sports teams
Gender Roles
- People often conform to their culture’s expectations about what those of their gender should do
o Guidelines change overtime
o Can differ radically across societies
- Gender Differences in socialization
o Agentic Goals: stress self-assertion and mastery
Males
o Communal Goals: affiliation and the fostering of harmonious relations
Women
o Every society creates a set of expectations regarding the behaviors appropriate for men and women
Finds ways to communicate these priorities
o Research indicates that our brains are wired to react differently to males an females
Explains why men tend to objectify women
Area of brain associated with using hand-tools is also activated during arousal
- Gender v. Sexual ID
o Biological gender does not totally determine whether we will exhibit Sex-typed traits
Characteristics stereotypically associated with one gender of the other
o Masculinity and femininity are not biological characteristics
Behaviour considered masculine in one culture might not be viewed the same by others
Body Image
- Consumers subjective evaluation of their physical self
o Not necessarily accurate image
- Marketing strategies that exploit consumers’ tendencies to distort body images by preying on insecurities
about appearance
o Creates gap between real and ideal physical self leads to desire to purchase products to minimize gap
- Body Cathexis
o Person’s feelings about body image
o Cathexis – emotional significance of some object or idea to a person
Some parts of body are more central to self-concept than others
- Ideal of Beauty
o Person’s satisfaction with the physical image they present to others is affected by how closely image
relates to image valued by culture
o Female ideal – physical features, clothing styles, cosmetics, hairstyles, body type
- Is beauty universal?
o What is beautiful is good Assume that more attractive people are smarter, more interesting, more
competent
o Every culture displays this beauty bias
Even though standards of beauty vary between cultures
o Preferences for some physical features over others are wired in genetically
Reactions tend to be same among people
Appear to favour features associated with good health and youth , attributes linked to
reproductive ability
o Whether person’s features are balance
Greater facial symmetry started having sex 3 – 6 years earlier
Men more likely to use a women’s body shape as a sexual cue
o Ads and other mass media play significant role in determining which forms of beauty are considered
desirable
- Western Ideal of beauty
o Use cues (skin colour, eye shape) to make inferences about a person’s status, sophistication and social
desirability
Less powerful cultures tend to adopt the standards of beauty prevalent in dominant society
- Ideals of beauty overtime
o Periods of history tend to be characterized by a specific look or ideal of beauty
o Trends
1) Modern women still endure indignities as high heels, body waxing, eye lifts
Practice remind us that the desire to conform to current standards of beauty are alive
2) Sexual dimorphic markers – aspects of the body that distinguish between sexes
1920’ BMI = 20 – 25
Today BMI = 18.5
Women have become less shapely and more androgynous
3) Trend toward increasing thinness seems to have stabilized, may have actually begun to
reverse
- Is the ideal getting real
o Dove Campaign for real beauty
o Unilever initiated campaign after its research showed many women didn’t believe Hair and the self
product worked because women shown using them were so unrealistic
Campaign worked everywhere but,
China
Appearance norms are strongly rooted in culture
Chinese women believe they can attain the airbrushed beauty in ads
- Tattoos
o Popular
o Can be used to communicate aspects of the self to onlookers
o May serve some of the same functions as other kinds of body painting in primitive culture
o Risk-free way of representing self
- Body Piercing