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Game Design Theory

Note: Each question carries the mentioned marks. There is no choice. Write your name on the provided
paper in the first 5 minutes of the test. Total time for the test is 60 minutes.

Name:

Q.No.1 Define game.

Q.No.2 Enlist the essential components of game.

Q.No.3 In what sense do you think the course has helped you progress?

Q.No.4 What is the key step when designing and developing a game?

Q.No.5 Enlist 5 examples of utilities and denials in games.

Q.No.6 Underline the following words from the provided example.

Verb Noun adverb adjective

The player sneaks slowly across the overgrown yard, jumps over the narrow gap and quietly takes cover
behind the wood pile.
Game Design Theory
Q.No.7 What element orders the thoughts of Homo sapiens.

Q.No.8 Differentiate between quarter coin and ad-based game economies.

Q.No.9 Differentiate between positive and negative space.

Q.No.10 What is a focal point in composition?

Q.No.11 What is the phenomenon of cognitive mapping?

Q.No.12 Define claustrophobia.

Q.No.13 Define Agoraphobia.

Q.No.14 What are the investments of a player when playing a certain game?
Game Design Theory
Q.No.15 What are the rewards that a player receives when playing a good game?

Q.No.16 what are complimentary colors?

Q.No.17 which of these pictures follows the golden ratio and which of these follows the rule of third?

Q.No.18 Define two types of light, also write at least two example sources for each type.

Q.No.19 Describe occlusion and enlist its types.


Game Design Theory
Q.No.20 Explain the following phrase.

To make the illusion of reality, we need all of the ingredients of the reality.

Q.No.21 Write your remarks and conclusions about the course and the learning process. What do you
think can improve the process even more?

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