You are on page 1of 1

Combat Rundown Basic Moves Advanced Maneuvers

1. Declare - Describe what your Attack - If you get a set past Charge - Multi-act with Ride or Run.
character tries. Highest Sense defenses, it does damage. Run gives +1d if you’re Tripped.
declares last, GMCs declare Dodge - Either produces Gobble Dice 2x Ride set = +1S
before PCs. or gets you to cover. Only protects 3x set = +2S, +1K
2. Roll - Roll the appropriate pool, you. 4x set = +3S, +2K.
with any penalties for maneuver Parry - Produces Gobble Dice. Can Disarm - Called shot to arm.
or the like. protect others. Need an object to Unarmored, multi act with Dodge or
3. Resolve - Widest set goes first, block with or arms get hurt. take 1K to an arm.
Height breaks ties. Move - 15 feet/round no roll, success 2x Weapon flies H feet away
with Run adds Width x5’. 3x As above, 1S to his hand
Getting Hurt Aim - Each round spent preparing 4x 2S to hand, you hold weapon or
Hits do Width damage, plus any adds +1d to a later pool or offsets a it’s at your feet.
bonuses from weapons. When hit, -1d penalty, max +2d or offsetting Disfiguring Strike - Called shot to
lose a die from any of your sets -2d. head with killing weapon. Gives
(your choice). Called Shot - Drop a die from your Gruesome Problem or
pool, set another die to the result 2x Reduce Beauty 1 step
In Bad Shape you want, roll. 3x Reduce Beauty 2 steps
Blind - Diff 4 to close action, -2d to Multiple Actions - For each extra 4x Gives Gruesome Problem
ranged action action, drop a die from the lowest Display Kill - Take -1d penalty, must
Dazed - (Torso full of Shock) -1d to pool involved. Each action needs a land killing strike.
all actions set. 2x Morale Att. = W or H
Down - On ground, -1d to all 3x Morale Att. = W+Command or H
actions. Simple Maneuvers 4x Morale Att. = W+Command
Unconscious - (Head full of Shock) Display - Only on the first round of +Intimidate or H
No actions for at least a half hour combat. Gives +1d or offsets -1d Knockout - Called shot to head
unless revived with Healing roll. penalty to next attack on a witness. 2x Weapon does only S
Draw - Any action taken with a 3x Weapon does only S+1
Not Getting Hurt weapon the round it’s drawn is 4x Weapon does only S+3, can’t
Dodge and Parry sets turn into timed 1 Width slower. become K.
Gobble Dice. In a fight, Gobblers Feint - Opponent loses a die from a Slam - Diff 3, similar weight
can’t be used against attacks that are set and you get +1d or offset -1d 2x Down, 1S to loc.s 3 & 5
timed quicker. penalty next attack. Can’t be 3x Down, 1S to all but loc. 10
dodged or parried. Max of +2d or 4x Down, 1S to all, WS to indicated
Any single Gobble Die can offsetting -2d penalty. location
counteract any single opponent’s Pin - Take -1d if trying to pin Strangle - Called shot to head, no
die that is its own Height or lower. someone while standing, otherwise penalty if he’s pinned.
both go down and are motionless. 2x 2S to head, auto 2x10 next turn if
Sets reduced to one die have no To escape he has to beat your Body strangle’s unbroken by Dodge,
effect. Gobble Dice from a single set score as a Difficulty to his roll. Parry or Attack.
can counteract dice from multiple Restrain - Called shot to arm or leg. 3x 3S to head, auto 3S next turn if
other sets. Gives Gobble Dice against not dislodged this turn.
restrained target. 4x W+1S to head, auto 4S next turn
Shove - Tripping or slamming if not dislodged this turn.
Unworthy Opponents opponents get +1d. With a set, Trip - Called shot to 1 or 2, no
Declare - You don’t need to declare move him 5’, cost him a die, and get penalty. Won’t work if he’s Down.
their actions. +1d next turn to trip or slam. +1 bonus if he Shoves, Tackles or
Roll - Roll 1d per follower, Stand - Removes ‘Downed,’ -1d Charges on foot.
maximum 15d. penalty to other actions. 2x No damage, he loses a die and
Resolve - When each set comes up, Tackle - Tripping or slamming has a -1d penalty next turn.
use it as a defense or attack. Sets of opponents get +1d. Roll with -1d 3x As 2x, plus he’s down
4x+ must be broken down to 2x or penalty. With a set, it does normal 4x As 3x, plus 1S to each arm.
3x sets. No maneuvers. They’re out damage and both you and opponent
of the fight when hit by a set with are downed.
Width or Height over their Threat. Threaten - Before combat, roll
When hit, they lose a set. Morale Intimidate to produce Morale
Attacks remove followers = to their Attack equal to Width.
rating if they exceed Threat. Wait - Can choose to time any
successful action later.

You might also like