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GENERAL GUIDELINES
1. All participants should be currently enrolled in a private school in Cavite.

2. The REGISTRATION FEE is PHP300/student/category. The REGISTRATION will start on January


3, 2024 and will end on January 12, 2024. WALK-INS will not be allowed.

3. Before you register, download, and prepare the following:


- Individual Event Master list in Excel Format
https://bit.ly/NAMEOFSCHOOL_MASTERLIST_INDIVIDUALEVENT
- Group Event Master list in Excel Format
- https://bit.ly/NAMEOFSCHOOL_MASTERLIST_GROUPEVENT
- Screenshot of proof of payment

4. Registration should be done once. To register the individual and/or group participants, kindly
click this link:

- https://bit.ly/CPAPSDFOT2024RegLink

5. Registered names and other details of the participants will no longer be corrected if misspelled by
the registrants.

6. No replacement for registered participants.

7. All participants will receive certificate of participation. Winners will receive medals

8. The judge’s decision is final.

Guidelines and Mechanics for the Division Festival of Talents (DFOT) per Category

A. MIND GAMES (Sudoku, Tower of Hanoi and Rubik’s Cube)

A. 1 Sudoku
• The sudoku contest is open to grade 3 to 12 students.
• The participants should bring a pencil and eraser.
• There will be 3 rounds for the division contest.
• Cumulative points from each round will be collected.
• Contestants who will be in rank 1 to 5 per grade level shall be declared as winners..
• The Board of Judges shall be in complete control and their decision shall be final.
• The puzzle to be solved for each round of competition will be as follows:

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For Elementary:

ROUND ROUND TIME CONCEPT SUDOKU PUZZLES TIME LIMIT

1 SPEED The more you do,


the more score 6x6 30 min.
you get.

2 SPEED The more you do,


the more score 9x9 45 min.
you get.

FINAL ALPHABET Alphabet 9x9 alphabet 9x9 45 min.


puzzles diagonal 9x9
Jigsaw

For High School:

ROUND ROUND TIME CONCEPT SUDOKU PUZZLES TIME LIMIT

1 SPEED The more you do,


the more score 9x9 30 min.
you get.

2 ALPHABET Alphabet 9x9 alphabet 9x9 45 min.


puzzles diagonal 9x9
Wordoku 9x9
Jigsaw

FINAL TOUGH Unfamiliar Asterisk, 45 min.


puzzles More than Less than,
Odd-Even Samurai

* The above puzzle guidelines will be announced in advance for players who are preparing for the competition. However,
the tournament committee still reserves the right to change or amend the part or parts of tournament puzzles for
suitability. Any changes will be announced at the venue before kicking off the competition.

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A. 2 TOWER OF HANOI

The Tower of Hanoi (also known as the Tower of Benares) is a Mathematical game or puzzle.
It consists of three rods and a number of disks of different sizes which can slide onto any rod. The
puzzle starts with the disks neatly stacked in order of size on one rod. The smallest at the top, thus
making a conical/cone shape.

MECHANICS:

1. The contest is open to all grades 3 to 12 students.


2. Each contestant will bring his/her own set of Tower of Hanoi.
3. Contestants who will be in rank 1 to 5 per grade level shall be declared as winners..

RULES OF THE GAME:

1. Move 1 disk at a time.


2. Big disk shouldn’t be placed on top of the small disk.
3. For every number of disks there is a corresponding number of move.
4. The game will be composed of 3 rounds.
1st Round – use both hands in transferring the disk.
2nd Round – Use right hand in transferring the disk.
3rd Round – Use left hand in transferring the disk.
5. The contestant with the shortest time to finish wins the game in every round.
6. The contestant with the shortest average time for the 3 rounds wins the game.
7. The Board of Judges shall be in complete control and their decision shall be final.
NOTE: * The above Tower of Hanoi guidelines will be announced in advance for players to prepare for the
competition. However, the tournament committee still reserves the right to change or amend the part or parts of
tournament for suitability. Any changes will be announced at thevenue before kicking off the competition.

A. 3 RUBIKS CUBE

GENERAL RULES

1. The contest is open to all grades 3 to 12 students.


2. Elementary participants should bring 2 pcs 3X3 Rubik’s cubes while Junior and Senior High
School participants should bring 3 pcs 3x3 Rubik’s cube.
3. A scrambler mixes the Rubik’s cubes so they are completely scrambled. The number of
moves to scramble a cube from the solved state to the scrambled state must be at least 25
moves.
4. Competitors will be competing against each other by solving the 2 cubes for elementary and 3
cubes for Junior HS and Senior SH for the fastest time with a maximum time of 5 minutes.

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5. No items whatsoever are allowed on the competition table (s) including cell phones, tablets,
or other electronic devices.
6. Use of notes or any form of reference material is not permitted at the competition.
7. Competitors may sit or stand during the competition round(s).
8. As soon as the judge calls “GO” the timer is activated and the competitors begin
to solve.
9. The top 5 competitors per grade level with the smallest average time will be declared as
winners.
10. Disqualification: the competition judge may disqualify the competitor or issue a warning for
any of the following reasons.
➢ Cheating
➢ Competitor fails to comply with school policy, competition rules or the rules of the
venue.
➢ Any warning will result in a 5 second competition penalty per incident.
11. The Board of Judges shall be in complete control and their decision shall be final.

NOTE: * The above Rubik’s cube guidelines will be announced in advance for players to prepare for the
competition. However, the tournament committee still reserves the right to change or amend part or parts of
tournament for suitability. Any changes will be announced at thevenue before kicking off the competition.

A.4 JENGA

Jenga is a game of physical and mental skill created by British board game designer and author Leslie
Scott and marketed by Hasbro. Players take turns removing one block at a time from a tower constructed
of 54 blocks. Each block removed is then placed on top of the tower, creating a progressively more
unstable structure.

GENERAL RULES
1. The contest is open to all grades 1 to 6 students.
2. A classic Jenga game consists of 54 precision-crafted, specially finished hard wood blocks. To set
up the game, use the included loading tray to create the initial tower. Stack all of the blocks in
levels of three placed next to each other along their long sides and at a right angle to the previous
level.
3. Once the tower is built, the person who stacked the tower plays first. Moving in the game Jenga
consists of:
1) taking one block on a turn from any level of the tower (except the one below an incomplete
top level), and 2) placing it on the topmost level in order to complete it.
4. Players may use only one hand at a time; either hand may be used, but only one hand may touch
the tower at any time.
5. Players may tap a block to find a loose one. Any blocks moved but not played should be replaced,
unless doing so would make the tower fall. The turn ends when the next player touches the tower,
or after ten seconds, whichever occurs first.
6. The game ends when the tower falls -- completely or if any block falls from the tower (other than
the block a player moves on a turn).
7. The loser is the person who made the tower fall (i.e., whose turn it was when the tower fell).
8. The top 5 competitors per grade level will be declared as winners.
NOTE: * The above Jenga guidelines will be announced in advance for players to prepare for the competition.
However, the tournament committee still reserves the right to change or amend part or parts of thetournament for
suitability. Any changes will be announced at thevenue before kicking off the competition.

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B. BOARD GAMES

• All contestants are open to join in their respective level.


• Every participant should bring the following:
- Pencil or ballpen
- Chips (Red and Blue) and Board for Damath and Sci Dama
• All participants should be in school uniform when competing.
• Contestants who will be in rank 1 to 5 per grade level shall be declared as winners.
• The Board of Judges shall be in complete control and their decision shall be final.

B. 1 Sci-Dama and Damaths

1. The contest is open to grade 1 to 12 students.


2. The game duration should not exceed twenty minutes.
3. The game also ends when:
➢ The moves are repetitive.
➢ A player has no more chips to move.
➢ A player resigns.
4. The player with the greater total score wins the game, except in the sci-dama when the
player with lesser score wins.
5. Each player is allowed one minute to move, record the move and score.
6. A warning is given to a player by the arbiter if no move is made in one minute, and
consequently, is forced to move a chip.
7. Touch move is observed in the game. A player who touches a chip is required to move
that chip unless it is an illegal move.
8. Contestants who will be in rank 1 to 5 per grade level shall be declared as winners.
9. Arbiter’s decision is final.

Damath and Sci-Dama Contest Categories:

Level Damath Sci-Dama


Grade 1 and 2 Counting Numbers
Grade 3 and 4 Whole Numbers Water Patrol Sci-Dama
Grade 5 and 6 Fractions Power Patrol Sci-Dama
Grade 7 Integers Electro Sci-Dama
Grade 8 Rationals Sci-Notation Dama
Grade 9 Radicals Thi Sci-DAma
Grade 10 to 12 Polynomials Thermo Sci-Dama

NOTE: * The above Sci-Dama and Damath guidelines will be announced in advance for players to prepare for the
competition. However, the tournament committee still reserves the right to change or amend the part or parts of
tournament for suitability. Any changes will be announced at the venue before kicking off the competition.

B. 2 Chess (Grades 1 to 12)


+ One representative per grade level per school is allowed to join.

+GAME ELIMINATION
- Single Elimination: In Single-elimination tournaments, the loser of the game is immediately
eliminated from winning the first prize.
- Double Elimination: in this elimination tournament, a player must lose two matches before
exiting.
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+TOUCH-MOVE RULES
- In case violated, 2 warnings would be given. 3rd violation automatically loses the game.
The King may not move to a square that is:
- occupied by one of his own pieces
- checked by an enemy piece
- adjacent to the enemy King

+CHECKMATE
- If the King cannot escape from the check, the position is checkmate and the game is over. The
player who gets checkmated gets zero point and the player giving mate gets 1 point.

- In the event that only the King is left, the opponent has 24 moves to capture the king. If not, the
game is a draw.
+CASTLING IN BOTH DIRECTIONS:
- The King moves two squares in the direction of the Rook, the Rook jumps over the king and
lands on the square next to it.
You cannot castle:
- if the King is in check
- if there is a piece between the rook and the King
- if the King is in check after castling
- if the square through which the King passes is under attack
- if the King or the Rook has already been moved in the game

C. ULTIMATE VOICE of CAVITE


C. 1 Vocal Solo
1. The contest is open to all GRADES 1 to 12 students.
2. Each contestant is free to choose any DISNEY MUSIC.
3. Performance time is 3 minutes including entrance and exit.
4. Minus-one music ONLY.
5. Contestants who will be in rank 1 to 5 per grade level shall be declared as winners.

CRITERIA FOR JUDGING


➢ Voice Quality and Projection ………………… 25%
➢ Rhythm ……………………………..…………………. 15%
➢ Dynamics ………………..…………………………….. 15%
➢ Diction .………………………………………………… 15%
➢ Mastery ………………………………………….….. 10%
➢ Over-all Impact ……..………………………….….. 5%
TOTAL 100%

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C. 2 Choir
1. The contest is open to all students.
➢ Combined Junior High/Senior High
2. Each group should have a minimum of 25 members.
3. Each group is free to choose any OPM SONG arranged by any Filipino composer
4. Performance time is 5 minutes including entrance and exit.
5. Pure acapella.
6. Contestants who will be in rank 1 to 3 per grade level shall be declared as winners.

CRITERIA FOR JUDGING


➢ Voice Quality and Projection ………………… 25%
➢ Rhythm ……….………….……………………………. 15%
➢ Dynamics ……………….…………………………….. 15%
➢ Diction …………….…………………………………… 15%
➢ Mastery …………..……………………………….….. 20%
➢ Over-all Impact ……..………………………….….. 10%
TOTAL 100%

D. ULTIMATE DANCERS
2. The competition is open to all Grade 1 to 12.
➢ Primary- can be mixed grades 1-3 or pure (HipHop/remix)
➢ Intermediate -mixed grades 4-6 or pure (HipHop/remix)
➢ Junior High -mixed grades 7-10 or pure (HipHop/remix)
➢ Senior High -mixed grades 11-12 or pure (HipHop/remix)
3. Each group is composed of 5 to 10 members.
4. Each group is free to choose their own music piece, steps, and dance costume.
5. Time allotment is 5 minutes only including entrance and exit.
6. The participating group who will be in rank 1 to 5 per group level (primary, intermediate, JHS or
SHS) shall be declared as winners.

CRITERIA FOR JUDGING


➢ Mastery ………………………………………………… 30%
➢ Choreography ………………………………………. 25%
➢ Style and Technique …………………………….. 20%
➢ Costume ………………………………………………… 10%
➢ Facial Expression ……………………………….….. 10%
➢ Over-all Impact ……..………………………….….. 5%
TOTAL 100%

E. ULTIMATE MUSIC

1. The competition is open to all Grades 1 to 12 students.


2. Every participant can choose only one instrument in the categories per level. (BRING YOUR
OWN INSTRUMENT)
➢ Keyboard
➢ Acoustic Guitar
➢ Violin
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➢ Flute
➢ Saxophone
➢ Beat box
➢ Snare drum
➢ Djembe
3. Each participant should perform a maximum of 3 minutes only.
4. There can be no singing or dancing to accompany the presentation.
5. The title of the song must be included in the entry form.
6. Sheet music is permitted.
7. Contestants who will be in rank 1 to 5 shall be declared as winners.

CRITERIA FOR JUDGING


➢ Mastery ………………………………………………… 30%
➢ Difficulty of Piece …………………………………. 25%
➢ Instrumental Technique ……………………….. 20%
➢ Performance ………………………………………… 10%
➢ Musicianship …………………………………….….. 10%
➢ Over-all Impact ……..………………………….….. 5%
TOTAL 100%

F. FIELD DEMONSTRATION
➢ Elementary (calisthenics)
➢ Junior High (Phil. festival)
➢ Senior High (cheer dance)

1. The competition is open to all Grade 1 to 12 students.


2. The dance should follow the field demonstration dancing routine and should be 10 minutes
only. (ENTRANCE AND EXIT IS INCLUDED)
3. For JHS: The group can use any song festival of their choice.
6. For SHS: No lifting and stunts.

CRITERIA FOR JUDGING


➢ Creativity and Originality ……………………… 25%
➢ Choreography …..…………………………………. 20%
➢ Timing and Coordination …………………….. 20%
➢ Projection and Style ……………………………… 20%
➢ Costume and Props ………………………….….. 10%
➢ Over-all Impact ……..………………………….….. 5%
TOTAL 100%

G. DRUM AND LYRE BAND

1. The competition is open to all Grade 1 to 12


2. Mechanical instruments, electronics or motor engines are not allowed. Ten points will be
deducted from the total points of the team violating this particular guideline.
3. The Drum and Lyre Group and the Majorette Corps shall be judged as one competing unit.
60% of the aggregate score of the Drum and Lyre Group and 40% of the aggregate score of
the Majorette Corps shall be the total points earned.

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4. No deduction shall be made for the dropping of baton.
5. Judging and time count shall commence from the start of the first beat excluding entry into the
performance area. All performances shall not be less than five minutes and not exceed 20
minutes.
6. Ten points shall be deducted from the total score if the duration of the performance is not
within the limit.
7. No coach, school head, or school coordinator shall be allowed to go near the judges.
CRITERIA FOR JUDGING
Drum and Lyre (70%)
➢ Master Piece ………………………………………. 30%
➢ Total Quality ………………………………………. 20%
➢ Interpretation ………………………………………. 20%
➢ Style and
Choreography ………………………………………. 15%
➢ Uniformity and
Deportment ………………………………………. 15%
Total 100%
Majorette Corps (30%)
➢ Baton Twirling ……………………………………… 35%
➢ Style and
Interpretation ……………………………………… 30%
➢ Choreography ……………………………………… 20%
➢ General Impact ……………………………………… 15%
Total 100%

H. Welcome to Brush Battle: The CPAPS Creative Challenge, an event designed to applaud creativity
across three diverse categories. Join us as we celebrate artistic expression in Grades 1-6 (Drawing &
Coloring) and Grades 7-12 (On-the-Spot Poster Making). Please review the guidelines for each
category attentively.
I.
H.1. Grades 1-6 Category (Drawing / Coloring):

Instruction Participants will receive a line drawing that they are required to reproduce without tracing the
reference drawing. (Tracing devices will not be allowed, and will cause the participant to be
disqualified in the competition)

Their challenge is to replicate the image and apply their preferred coloring style using any
coloring materials of their choice.

Each grade level will be given a unique line drawing to be replicated.

Coloring materials and pep will be provided by the participant, this may include crayons, oil
pastel, water color or any other coloring / drawing materials.

Paper Size A4 size paper/ Short Bond Paper / oslo / watercolor paper

Paper will be provided by the participant.

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Participants are free to use any type of paper they prefer during the drawing / coloring
competition. The choice of paper is entirely based on what the participant finds most
comfortable and suitable for their coloring style.

Time 1 hour.
Allotment
Unfinished works will be collected and will be graded accordingly.

Criteria for a. Faithful Replication (30%):


Judging Evaluation of the participant's ability to accurately reproduce the reference photo.
Attention to detail in capturing key elements, shapes, and proportions.

b. Creative Interpretation (30%):


Recognition of the participant's unique and imaginative additions or modifications to the
reference, showcasing creativity.
Exploration of individual expression within the framework of the provided image.

c. Color Application (20%):


Assessment of the use of colors, considering the appropriateness, blending, and overall
harmony with the reference photo.
Recognition of any creative color choices that enhance the visual impact.

d. Technical Skill (15%):


Evaluation of the participant's drawing or coloring technique, including the use of lines,
shading, and overall craftsmanship.
Recognition of any advanced skills demonstrated in the execution of the artwork.

e. Overall Presentation (5%):


Consideration of the final piece as a cohesive and visually appealing artwork.
General aesthetic appeal and balance in both drawing and coloring aspects.

Awarding All participants will receive a certificate of participation.

Each grade level will have its 1st - 5th place and will be awarded with a medal.

H.2. Grades 7-12 Category (On the Spot Poster Making):

Instruction Participants will be provided with the theme at the beginning of the competition. The
participant should devise a unique and personal interpretation of the theme. Consider how
his/her perspective can stand out creatively.

Coloring materials and paper will be provided by the participant, this may include crayons, oil
pastel, watercolor or any other coloring / drawing materials.

Paper Size A3 size paper / watercolor paper. Should be backed with cardboard or illustration board.

Paper will be provided by the participant.

Participants are free to use any type of paper they prefer during the competition. The choice of
paper is entirely based on what the participant finds most comfortable and suitable for their
coloring style.

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Time 1 hour.
Allotment
Unfinished works will be collected and will be graded accordingly.

Criteria for a. Theme Interpretation (30%):


Judging Participants are required to thoroughly interpret the given theme and incorporate it into their
poster.
The depth and relevance of the theme integration will be considered during evaluation.

b. Creativity and Originality (20%):


Assessment of the participant's ability to bring a unique and imaginative perspective to the
theme.
Recognition of creative elements that set the poster apart from others.

c. Visual Impact (20%):


Evaluation of the overall visual appeal and impact of the poster.
Consideration of the use of colors, layout, and design elements to capture attention.

d. Technical Skill (15%):


Assessment of the technical proficiency displayed in the execution of the poster.
Attention to details, precision, and craftsmanship will contribute to this aspect of the
evaluation.

e. Message Clarity (10%):


Consideration of how effectively the poster communicates its intended message.
Clarity in conveying ideas and the alignment of visual elements with the chosen theme.

f. Overall Presentation (5%):


Evaluation of the final presentation as a cohesive and impactful artwork.
General aesthetic appeal, balance, and overall coherence in design and execution.

Awarding All participants will receive a certificate of participation.

Each grade level will have its 1st - 5th place and will be awarded with a medal.

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