Professional Documents
Culture Documents
GAME CONSOLE
encyclopedia
DaddaRuleKonge
This PDF/book is made by a nonnative with bad grammar skills
who is also borderline computer illiterate. Thus, this PDF is made
by someone who has most likely less knowledge on any of the sub-
ject matter found between these pages than the person reading this
right now (that’s you :)). Don’t take any information (or grammar
spelling) found here as correct before checking other sources.
Then why do I try to make something I have almost no knowledge
about? Because I like to learn about different video games and their
systems.
If you are happy with this PDF/book, then please look at some of
the web-sites on the “Reference Guide” page.
If you are annoyed, or the owner of some of the content i took,
send an email to me: sennep@hotmail.com.
Similar books/PDF`s in the same format are books on NES, SNES,
PSX, SMS, N64,etc.
http://daddarulekonge.itch.io/
You won’t find anything original in these books/PDFs as everything
is sourced from other places—either from web-pages or magazines.
Commodore TV GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Commodore TV GAME 2000K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Commodore TV GAME 3000H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
CDTV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Commodore CDTV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Technical specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
CD-ROM Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Unreleased Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Hardware & Accessories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Bundles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
CDTV Prototypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
CDTV-II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Wonder TV A6000 / A6060 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Games List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Commodore
Emulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
After Market Consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Commodore Computers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 736
Amiga Computers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742
index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 752
Reference Guide
These are web-sites that I have used a lot for pictures/screenshots and much
of the information. If I have sources other than Wikipedia on a game descrip-
tion, then I have tried to credit it at the bottom of the text.
I can recommend all of these websites, as they are very informative and fun
to look through. If you are the owner of one of these sites and want something
removed from this book/PDF, then please send me an e-mail and i will make
the necessary change to your wish.
mayhem64 Lemon 64
“All about the C64 - articles, scans, reviews and “Lemon is all about Commodore 64!
especially cartridges!” This is your one stop site with anything about every-
thing regarding the popular Commodore 64 computer”
• Used for some pictures and rarity scores.
• Used for pictures and information.
A great webiste detailing every C64 and C64GS
cartridges along with a rarity score. Great place A large site with a lot of information on C64
if you are collecting carts for the systems, or games, among other interesting things.
interested in the C64 in general. https://www.lemon64.com/
http://www.mayhem64.co.uk/
6 • Reference Guide
CDTV Land
“Welcome to CDTV Land! This website is all about
Commodore’s interactive multimedia player called
CDTV, that was released in 1991” CD32 Allianz
“Welcome To Tomorrow”
• Used for a source of information mostly for
the pages regarding hardware. • Used for some of the cover images and
information regarding different software.
A very detailed and informative site on the inter-
nals of the CDTV and its hardware, with large German site with detailed information and pic-
pictures and pretty web design. Recommended to tures on Amiga CD32 and CDTV software.
browse through, even if you don’t like the CDTV. http://www.cd32-allianz.de/
https://cdtvland.com
AmigaJay
“Creating Commodore CD32/CDTV Discs, amongst
other retro gaming stuff!”
Stone Oakvalley Studios
• Found his CDTV PDF when I was near “One Crazy Multi Talent”
completion on this PDF. Used his PDF for
fact checking and some of the information. Creator of SOASC=, which includes MP3
recordings of C64 music tracks using authen-
UK guy (I think) who also makes PDFs/books tic SID sound chips. Other projects includes
in the same vein as this, but by a person who scanned computer magazines, original music,
understand grammar and with knowledge of the movies, and a lot of other nostalgia evoking feel-
systems he writes about. He also writes the stuff ings.
himself (and not some shoddy copypast shit). His
https://www.stone-oakvalley-studios.com/
stuff can freely be found at archive.org. Easily
recommended.
https://ko-fi.com/amigajay
Reference Guide • 7
Antstream Arcade Indie Retro News
“The best gaming website for Indie and Retro Gam-
“Antstream Arcade is the world’s first FREE retro
ing News. Amstrad CPC, C64 and ZX Spectrum to the
games streaming platform with over a thousand care-
latest Free Indie PC Releases we’ve got it all!”
fully curated games to choose from.
With one account across multiple devices (from gam- • Used for some information.
ing consoles to phones and tablets), take on friends
or foes in our exclusively coded challenges or try Fun and informative articles about old and new
your hat at our casual esports tournaments. It’s your games and hardware.
choice whether you dip in, or go deep!” https://www.indieretronews.com
Antstream Arcade is a ‘freemium’ cloud gaming
service developed and operated by Antstream Ltd.
It places a heavy emphasis on ‘80s-era arcade and
non-PC computer games for the Commodore 64,
Amiga, and Spectrum ZX. The platform has over
1100 licensed retro games across an array of retro
consoles with regular titles being added, usually Amiga history guide
weekly. “The complete history of the Amiga from 1980 to the
All games are hosted locally on their present...”
servers and streamed via their client to the end • Used for some information.
user through Microsoft Azure servicing multi-
ple locations around the world. The majority of A website with a large amount of information
games have global leaderboards allowing users and pictures of the Amiga series.
to compare their best scores with other players http://www.bambi-amiga.co.uk/amigahistory/index.html
around the world.
A unique feature of Antstream Arcade is
the addition of custom challenges this adds differ-
ent mini games and expands on the core mechan-
ics of each original title. These are links to sites that archives
Antstream was founded in 2013 by CEO Ste- video game magazines:
ve Cottam after the platform was crowdfund- - outofprintarchive
ed through a Kickstarter campaign and raised http://outofprintarchive.com/magazine_catalogue_UK.html
£70,301. - digitpress
Originally Antstream was a paid service http://www.digitpress.com/library/magazines/
with a £9.99 / $9.99 monthly charge however
- retromags
they transitioned across to an ad funded freemium https://www.retromags.com/magazines/
model. The premium ad-free membership costs
- Internet Archive
$39.99 a year, or $7.99/month (2022). https://archive.org/details/magazine_rack
Antstream is available across a variety of devices - chebucto
mainly Mac, PC, Android tablet, mobile devices, http://www.chebucto.ns.ca/~ab443/mags.html
Nvidia Shield, Amazon Fire Stick, Epic Games
- Retro CDN
Store and Steam. https://retrocdn.net/Category:Shared_magazine_scans
pcmag.com gave the platform a score of 3/5 and - Magazines from the Past
wrote in their closing argument; “To get the most https://magazinesfromthepast.fandom.com/wiki/
out of Antstream Arcade, you need a soft spot Category:Database_Publications_magazine
for ‘80s-era arcade and non-PC (Amiga, C64, - RetroAction
and Spectrum ZX, not DOS or Apple) computer http://retroactionmagazine.com/retrolinks/videogaming-
games”. magazine-preservation/
8 • Reference Guide
magazine article;
Australian Commodore & Amiga Review Vol.12 #9 (sep. 1995);
Surfing
By Adrian De Luca
magazine article • 9
The Amiga Web Directory
http://www.prairienet/org/ community/clubs
/cycug/amiga.html (CLOSED)
This is a comprehensive guide to Amiga resources
on the Internet and can be directly compared to The
Amiga Home Page. It’s run by the Urbana Commo-
dore Users Group in Mexico, and is constantly up-
dated with all the latest ESCOM news and links to
all the new Amiga Web sites popping up on the net.
The Amiga Web Directory covers almost every
aspect of the Amiga - online magazines, ESCOM
press conference transcripts, retailers and devel-
opers, frequently asked questions (FAQs), latest
hardware reviews, links to major software archives,
Amiga newsgroups, telenet to Internet bulletin
boards and links to the more exotic Amiga Web
pages on the net.
Amiga Mosaic
http://www.omnipresence. com/amosaic/2.0/ (CLOSED)
Amiga Mosaic, the one and only World Wide Web
browser available for the Amiga, has an amazing site
filled with everything you need to know about the
software, from general discussion groups through to
snazzy screenshots.
Amiga Mosaic is currently in version 2.0, Beta 1,
and has been dramatically upgraded from previous re-
leases.
It now boasts a much easier to use interface, support
for forms, background masking and an improved hot-
lists; it’s a more robust and reliable program all round.
I have used 2.0 for these reviews, and found it to be
10 • magazine article
ough and probably not interesting get onto the Amiga Report mailing
corporate background. list and have the magazine sent to
Although this page is not as you automatically.
much more stable than previous re- spectacular as I would have
leases. thought, I’ll be curious to see what
I believe it could now finally be- SCALA come up with in the fol-
gin to compete with the PC’s Net- lowing months.
Scape! If you’re after a peek at the lat-
This page contains complete in- est multimedia software, or are
thinking of upgrading your exist- Amiga Mailing Lists
stallation instructions, access to the http://www.iam.com/amiga/
software archive, access to copies ing package, pay SCALA’s home
page a visit. lists.html (CLOSED)
of the AMosaic Digest Newsletter,
full of details to join the mailing If you really want to keep tabs
lists, a list of developers and com- on all the latest information on
prehensive FAQs. new products or services and can’t
be bothered searching for the info
yourself, then subscribe to mailing
lists and let the information come
to you!
This site contains details of mail-
Amiga Report ing lists of some popular hardware
Online Magazine and software products and serv-
http:///ramiga.cts.com:80/amigareport/ ices like Aminet, Parnet, Imag-
New site; https://www.amigareport.com/ ine, Linux, AmiTCP, Blitz Basic,
Over the last couple of months AMOS, PGP and heaps more!
NEWTek there’s been an explosion of elec- The author of this site also pro-
http://www.newtek.com vides some precautionary tips on
tronic Amiga magazines floating
Newtek have a Web site too, around on the net for techies, hard- mailing lists for beginners. Unfor-
supporting their Video Toaster vid- core gamers, CD32 users and ordi- tunately, you can’t automatically
eo boards and their ever popular nary users, but none is more suc- subscribe to the mailing lists, but
raytracing software, LightWave. cessful than Amiga Report. there are all the necessary details
There’s example images, update Amiga Report has been provid- on how to do it.
and third party software and com- ing up-to-the-minute information
plete US price lists. on the Commodore buyout proc- Catch all my favourite Amiga
ess, with transcripts of everything sites on my own Amiga Home
that was said at the Commodore Page:
auction and the ESCOM press con- http://yallara.cs.rmit.edu.au/~s940
ferences. Now that the saga is over, 7327/AmigaPage.html (CLOSED)
Scala Amiga Report continues to provide
http://www.scala.com/scala/ the latest news to the Amiga com- Happy Webbing!
Welcome.html munity. •
For all you multimedia buffs, Amiga Report is put together
SCALA have only recently set up by a very serious bunch of young
a WWW Home Page providing journalists from the U.S. and Can-
lots of information on their popular ada, and it contains hardware and
products. software reviews, FTP announce-
SCALA have a whole heap of ments, latest ESCOM news and
data on their Multimedia, Info- occasionally the transcripts of any
Channel and Interactive TV soft- special IRC conferences held on
ware lines. The page also contains #amiga channel.
news, press releases, and a thor- The page contains all the back
issues, and details on how you can
magazine article • 11
text from Wikipedia;
Commodore International (other names include sold a portion of the company to Atlantic Accept-
Commodore International Limited and Commo- ance Corporation, one of Canada’s largest financ-
dore Business Machines) was an American home ing companies, and Atlantic President C. Powell
computer and electronics manufacturer founded Morgan became chairman of Commodore. In
by Jack Tramiel. Commodore International (CI), 1962, the company went public on the Montreal
along with its subsidiary Commodore Business Stock Exchange, under the name of Commodore
Machines (CBM), was a significant participant in Business Machines (Canada), Ltd.
the development of the home personal computer With the financial backing of Atlantic
industry in the 1970s, 1980s and early 1990s. The Acceptance, Commodore expanded rapidly in
company developed and marketed the world’s the early 1960s. It purchased a factory in West
best-selling computer, the Commodore 64, and its Germany to manufacture its own typewriters, be-
Amiga computer line. With quarterly sales end- gan distributing office furniture for a Canadian
ing 1983 of $49 million (equivalent to $109 mil- manufacturer, and sold Pearlsoud radio and ster-
lion in 2020), Commodore was one of the world’s eo equipment.
largest personal computer manufacturers. In 1965, Atlantic Acceptance collapsed
when it failed to make a routine payment. A sub-
Commodore co-founders Jack Tramiel and Man-
sequent investigation by a royal commission re-
fred Kapp met in the early 1950s while both em-
vealed a massive fraud scheme in which the com-
ployed by the Ace Typewriter Repair Company
pany falsified financial records to acquire loans
in New York City. In 1954, they formed a part-
funneled into a web of subsidiaries in which C.
nership to sell used and reconditioned typewrit-
Powell Morgan held a personal stake. Morgan
ers and used their profits to purchase the Singer
then either pocketed the money or invested it in
Typewriter Company.
a series of unsuccessful ventures. Commodore
In 1958 Tramiel started importing port-
was one of the Atlantic subsidiaries directly im-
able typewriters manufactured by a Czechoslo-
plicated in this scheme, but the commission was
vakian company. Tramiel and Kapp incorporated
unable to find any evidence of wrongdoing on the
Commodore Portable Typewriter, Ltd. in Toronto
part of Tramiel or Kapp despite heavy suspicion.
to sell the typewriters. Commodore funded its op-
Nevertheless, the scandal left Commodore in a
erations through factoring over its first two years,
bad financial position because it had borrowed
but faced a continual cash crunch. To bolster the
heavily from Atlantic to purchase Wilson, and the
company’s financial condition, Tramiel and Kapp
Jack Tramiel
12 • Commodore
loan was called in. Due to the fi- monochrome monitor, and tape re-
nancial scandal, Tramiel could corder for program and data stor-
only secure a bridge loan by paying age, to produce the Commodore
interest well above the prime rate PET (Personal Electronic Trans-
and putting the German factory up actor). From PET’s 1977 debut,
as collateral. To extricate himself, Commodore would be a computer
Tramiel worked with a financier company.
named Irving Gould, who brokered Commodore had been
a deal to sell Wilson Stationers to reorganized the year before into
an American company. Commo- Commodore International, Ltd.,
dore now owed Gould money and moving its financial headquarters
still did not have sufficient capital to the Bahamas and its opera-
to meet its payments, so Tramiel tional headquarters to West Ches-
sold 17.9% of the company to Chuck Peddle ter, Pennsylvania, near the MOS
Gould in 1966 for $500,000. As part of the deal, Technology site. The operational headquarters,
Gould became the new chairman of the company. where research and development of new prod-
In the late 1960s Commodore started sell- ucts occurred, retained the name Commodore
ing electronic calculators produced by companies Business Machines, Inc.
like Casio under the Commodore brand name. By 1980, Commodore was one of the
In 1969, Commodore began manufacturing its three largest microcomputer companies and the
own electronic calculators. Commodore soon had largest in the Common Market. The company had
a profitable calculator line and was one of the lost its early domestic-market sales leadership,
more popular brands in the early 1970s, produc- however; by mid-1981 its US market share was
ing both consumer as well as scientific/program- less than 5%, and US computer magazines rarely
mable calculators. However, in 1975, Texas In- discussed Commodore products. BYTE stated of
struments, the main supplier of calculator parts, the business computer market that “the lack of
entered the market directly and put out a line of a marketing strategy by Commodore, as well as
machines priced at less than Commodore’s cost its past nonchalant attitude toward the encour-
for the parts. Commodore obtained an infusion of agement and development of good software, has
cash from Gould, which Tramiel used beginning hurt its credibility, especially in comparison to
in 1976 to purchase several second-source chip the other systems on the market”.
suppliers, including MOS Technology, Inc., in or- Commodore reemphasized the US mar-
der to assure his supply. He agreed to buy MOS, ket with the VIC-20. The PET computer line was
which was having troubles of its own, only on the used primarily in schools and did not compete
condition that its chip designer Chuck Peddle join
Commodore directly as head of engineering.
Through the 1970s, Commodore also pro-
duced numerous peripherals and consumer elec-
tronic products such as the Chessmate, a chess
computer based around a MOS 6504 chip, re-
leased in 1978.
Chuck Peddle convinced Tramiel that calculators
were already a dead end and that they should turn
their attention to home computers. Peddle pack-
aged his single-board computer design in a metal
case, initially with a keyboard using calculator
keys, later with a full-travel QWERTY keyboard,
Commodore PET 2001 (1977)
Commodore • 13
well in the home setting where graphics and
sound were important. This was addressed with
the VIC-20 in 1981, which became the first com-
puter to ship more than one million units. A total
of 2.5 million units were sold over the machine’s
lifetime.
In 1982, Commodore introduced the
Commodore 64 as the successor to the VIC-20.
Thanks to a well-designed set of chips designed
by MOS Technology, the Commodore 64 (C64)
possessed remarkable sound and graphics for its
time and is often credited with starting the com-
puter demo scene.
In 1983, Tramiel decided to focus on mar-
ket share and cut the price of the VIC-20 and C64
dramatically, starting what would be called the
“home computer war”. TI responded by cutting
prices on its TI-99/4A, which had been introduced
in 1981. Soon there was an all-out price war in-
volving Commodore, TI, Atari, and practically losses. The company’s revenue in the fourth cal-
every vendor other than Apple Computer. By the endar quarter of 1983 of $425 million more than
end of this conflict, Commodore had shipped doubled the $176 million of a year earlier. Al-
somewhere around 22 million C64s, making the though Creative Computing compared the com-
C64 the best selling computer of all time. pany to “a well-armed battleship [which] rules
At the June 1983 Consumer Electronics the micro waves” and threatened to destroy rivals
Show, Commodore lowered the retail price of like Atari and Coleco, Commodore’s board of di-
the C64 even more, and stores sold it for as lit- rectors were as impacted as anyone else by the
tle as $199. At one point the company was sell- price spiral and decided they wanted out. An in-
ing as many computers as the rest of the industry ternal power struggle resulted; in January 1984,
combined. Its prices for the VIC-20 and 64 were Tramiel resigned due to intense disagreement
$50 lower than Atari’s prices for the 600XL and with the chairman of the board, Irving Gould.
800XL. Commodore’s strategy was to, accord- Gould replaced Tramiel with Marshall F. Smith,
ing to a spokesman, devote 50% of its efforts to a steel executive who had no experience with
the under-$500 market, 30% on the $500–1000 computers or consumer marketing. Tramiel’s
market, and 20% on the over-$1,000 market. Its departure at the moment of Commodore’s great-
vertical integration and Tramiel’s focus on cost est financial success surprised the industry; he
control helped Commodore do well during the founded a new company, Tramel Technology
price war, with $1 billion in 1983 sales. By early (spelled differently so people would pronounce
1984, Synapse Software—the largest provider of it correctly), and hired away a number of Com-
third-party Atari 8-bit software—received 65% of modore engineers to begin work on a next-gener-
sales from the Commodore market, and Commo- ation computer design.
dore sold almost three times as many computers Now it was left to the remaining Commo-
as Atari that year. dore management to salvage the company’s for-
tunes and plan for the future. It did so by buying a
Commodore by early 1984 was the most success- small startup company called Amiga Corporation
ful home computer company, with more than $1 in August 1984, for $25 million which became a
billion in annual revenue and more than $100 subsidiary of Commodore, called Commodore-
million in net income while competitors had large Amiga, Inc. Commodore brought this new 32-
14 • Commodore
bit computer design (initially codenamed “Lor- and only the Apple Macintosh would survive the
raine”, later dubbed the Amiga 1000) to market in industry-wide shift to Microsoft Windows run-
the fall of 1985 for $1,295. ning on PC clones.
But Tramiel had beaten Commodore to
Adam Osborne stated in April 1981 that “the
the punch. His design was 95% completed by
microcomputer industry abounds with horror
June. In July 1984 he bought the consumer side of
stories describing the way Commodore treats its
Atari Inc. from Warner Communications which
dealers and its customers.” Many in the industry
allowed him to strike back and release the Atari
believed rumors in late 1983 that Commodore
ST earlier in 1985 for about $800. The Amiga
would discontinue the C64 despite its great suc-
chipset was already demonstrated at the CES in
cess because they disliked the company’s busi-
1984, however the Atari ST was ready for retail-
ness practices, including poor treatment of deal-
ers sooner.
ers and introducing new computers incompatible
As more execs and researchers left Com-
with existing ones. One dealer said “It’s too un-
modore to join up with Tramiel’s new company
settling to be one of their dealers and not know
Atari Corp., Commodore followed by filing law-
where you stand with them.” After Tramiel’s
suits against four former engineers for theft of
departure, another journalist wrote that he “had
trade secrets in late July. This was intended, in
never been able to establish very good relations
effect, to bar Tramiel from releasing his new com-
with computer dealers accused Commodore of
puter.
treating them as harshly as if they were suppli-
Throughout the life of the ST and Amiga
ers or competitors, and as a result, many have
platforms, a ferocious Atari-Commodore rivalry
become disenchanted with Commodore and
raged. While this rivalry was in many ways a
dropped the product line”. However, upon the
holdover from the days when the C64 had first
1987 introduction of the Amiga 2000, Commo-
challenged the Atari 800 (among others) in a se-
dore retreated from its earlier strategy of selling
ries of scathing television commercials, the events
its computers to discount outlets and toy stores,
leading to the launch of the ST and Amiga only
and now favored authorized dealers. Software
served to further alienate fans of each computer,
developers also disliked the company, with one
who fought vitriolic holy wars on the question of
stating that “Dealing with Commodore was like
which platform was superior. This was reflected
dealing with Attila the Hun.”
in sales numbers for the two platforms until the
Tramiel’s successor Smith left the com-
release of the Amiga 500 in 1987, which led the
pany in 1986, as did Smith’s successor Thomas
Amiga sales to exceed the ST by about 1.5 to 1,
Rattigan in 1987 after a failed boardroom coup.
despite reaching the market later. However, the
Commodore faced the problem, when market-
battle was in vain, as neither platform captured
ing the Amiga, of still being seen as the compa-
a significant share of the world computer market
ny that made cheap computers like the C64 and
VIC; the C64 remained the company’s best seller
but its technology was aging. By the late 1980s,
the personal computer market had become domi-
nated by the IBM PC and Apple Macintosh plat-
forms and Commodore’s marketing efforts for
the Amiga were less successful in breaking the
new computer into this now-established market
than its promotions for the 8-bit line had been in
making Commodore the home computer leader.
The company put effort into developing and pro-
moting consumer products that would not be in
demand for years, such as an Amiga 500-based
Atari 1040 ST (1986)
Commodore • 15
HTPC called CDTV. As early as 1986, the main- it was not sufficiently profitable to put Commo-
stream press was predicting Commodore’s de- dore back in the black. This was not a univer-
mise, and in 1990 Computer Gaming World wrote sal opinion at Commodore with hardware expert
of its “abysmal record of customer and technical Rainer Benda who worked for Commodore Ger-
support in the past”. many in Frankfurt stating ‘The CD32 was a year
Commodore failed to update the Amiga late for Commodore.
to keep pace as the PC platform advanced. CBM By 1994, only the operations in Canada,
continued selling the Amiga 2000 with 7.14 MHz Germany, and the United Kingdom were still
68000 CPUs, even though the Amiga 3000 with profitable. Commodore announced voluntary
its 25 MHz 68030 was on the market. Apple by bankruptcy liquidation on May 6, 1994, causing
this time was using the 68040 and had relegated the board of directors to “authorize the trans-
the 68000 to its lowest end model. The 68000 was fer of its assets to trustees for the benefit of its
used in the Sega Genesis, one of the leading game creditors”, according to an official statement.
consoles of the era, PCs fitted with high-color With Commodore International having reported
VGA graphics cards and SoundBlaster (or com- a $8.2 million quarterly loss in the US, hopes
patible) sound cards had caught up with the Ami- were expressed that the UK and European divi-
ga’s performance and Commodore began to fade sions might be able to continue trading and even
from the consumer market. Although the Amiga survive the demise of the parent company, with
was originally conceived as a gaming machine, a management buyout considered a possibility.
Commodore had always emphasized the Amiga’s Other possibilities included the sale of profitable
potential for professional applications. But the parts of the company to other parties, with Philips
Amiga’s high-performance sound and graphics and Samsung considered “likely choices”.
were irrelevant for most of the day’s MS-DOS-
The company’s computer systems, especially the
based routine business word-processing and data-
C64 and Amiga series, retain a cult following
processing requirements, and the machine could
decades after its demise.
not successfully compete with PCs in a business
market that was rapidly undergoing commodi- Excerpt from Byte Magazine, August 1994;
tization. Commodore introduced a range of PC “Commodore’s high point was the Amiga 1000.
compatible systems designed by its German divi- The Amiga was so far ahead of its time that al-
sion, and while the Commodore name was better most nobody—including Commodore’s market-
known in the US than some of its competition, the ing department—could fully articulate what it
systems’ price and specs were only average. was all about. Today, it’s obvious the Amiga was
In 1992, the Amiga 600 replaced the the first multimedia computer, but in those days it
A500 as a cost-reduced design. It was released was derided as a game machine because few peo-
with fewer features than the A500, but for a high- ple grasped the importance of advanced graph-
er price. David Pleasance, managing director of ics, sound, and video. Nine years later, vendors
Commodore UK, described the A600 as a “com- are still struggling to make systems that work like
plete and utter screw-up”. 1985 Amigas.”
In 1992, Commodore released the Amiga
1200 and Amiga 4000 computers, which featured
an improved graphics chipset, the AGA. But the
advent of PC games using 3D graphics, and in-
compatible with the AGA design, such as Doom
and Wolfenstein 3D signified the end of Amiga as
a gaming platform, due to mismanagement.
In 1993, the “make or break” system,
according to Pleasance, was a 32-bit CD-ROM-
based game console called the Amiga CD32, but
Amiga 1000 (1985)
16 • Commodore
Following its liquidation, Commodore’s former en Lips logo to the producers of the C64 DTV,
assets went their separate ways, with none of the a single-chip implementation of the C64 compu-
descendant companies repeating Commodore’s ter with 30 built-in games.
early success. Both Commodore and Amiga prod- In late 2004, Tulip sold the Commodore
uct lines were produced in the 21st century, but trademarks to Yeahronimo Media Ventures for
separately with Amiga, Inc. being its own compa- €22 million. Yeahronimo Media Ventures re-
ny and Commodore computers briefly being pro- named itself to Commodore International Cor-
duced by Commodore USA, an unrelated Flori- poration and started an operation intended to
da-based company that licensed the brand name. relaunch the Commodore brand. The company
Other companies develop operating systems and launched its Gravel line of products: personal
manufacture computers for both Commodore and multimedia players, with the hope the Commo-
Amiga brands as well as software. dore brand would help them take off. The Gravel
Commodore UK and Commodore BV was never a success and was discontinued. On
(Netherlands) were the subsidiaries that survived June 24, 2009, CIC renamed itself to Reunite In-
the bankruptcy but failed to place a bid to buy vestments.
out the rest of the operation, or at least the former The Commodore Semiconductor Group
parent company. Commodore UK and Commo- (formerly MOS Technology) was bought by its
dore BV stayed in business by selling old inven- former management and in 1995, resumed op-
tory and making computer speakers and some erations under the name GMT Microelectronics,
other types of computer peripherals. Commodore utilizing a troubled facility in Norristown, Penn-
BV dissolved in early 1995, leaving Commodore sylvania that Commodore had closed in 1992.
UK left to make a bid. However, Commodore By 1999 it had $21 million in revenues and 183
UK withdrew its bid at the start of the auction employees. However, in 2001 the United States
process after several larger companies, including Environmental Protection Agency shut the plant
Gateway Computers and Dell, became interested, down. GMT ceased operations and was liquidat-
primarily for Commodore’s 47 patents relating to ed.
the Amiga. The only companies who entered bids Ownership of the remaining assets of
were Dell and Escom. The successful bidder was Commodore International, including the copy-
German PC conglomerate Escom on April 22, rights and patents, and the Amiga trademarks,
1995. Commodore UK went into liquidation on passed from Escom to U.S. PC clone maker
August 30, 1995. Gateway 2000 in 1997, who retained the patents
In 1995 Escom paid $14 million for the and sold the copyrights and trademarks, together
assets of Commodore International. It separat- with a license to use the patents, to Amiga, Inc.,
ed the Commodore and Amiga operations into a Washington company founded, among others,
separate divisions and quickly started using the by former Gateway subcontractors Bill McEwen
Commodore brand name on a line of PCs sold in and Fleecy Moss in 2000. In 2003, Amiga, Inc.
Europe. However, it soon started losing money transferred its rights over past and future versions
due to over-expansion, went bankrupt on July 15, of the Amiga OS to Itec, LLC, later acquired by
1996, and was liquidated. KMOS, Inc., a Delaware company. In 2005,
In September 1997, the Commodore KMOS changed its corporate name to Amiga,
brand name was acquired by Dutch computer Inc. The Commodore/Amiga copyrights were
maker Tulip Computers. later sold to Cloanto. AmigaOS (as well as spin-
In July 2004, Tulip announced a new offs MorphOS and AROS) is still maintained
series of products using the Commodore name: and updated. Several companies produce related
fPET, a USB Flash drive; mPET, an MP3 Player hardware and software today.
and digital recorder; eVIC, a music player. Also,
it licensed the Commodore trademark and Chick-
Commodore • 17
GLOSSARY
These pages contains a glossary of names and
obsolete computer terms some people may be Workbench
unfamiliar with. Workbench is the desktop environment and
graphical file manager of AmigaOS developed
by Commodore International for their Amiga
Kickstart ROM line of computers. Workbench provides the user
with a graphical interface to work with file sys-
Kickstart is the boot- tems and launch applications. It uses a work-
strap firmware of bench metaphor (in place of the more common
the Amiga comput- desktop metaphor) for representing file system
ers. Its purpose is to organisation.
initialize the Amiga Confusingly, “Workbench” was also the
hardware and core name originally given to the entire Amiga oper-
components of Ami- ating system up until version 3.1. From release
gaOS and then at- 3.5 the operating system was renamed “Ami-
tempt to boot from a bootable volume, such as a gaOS” and subsequently “Workbench” refers to
floppy disk. Most Amiga models were shipped the native file manager only.
with the Kickstart firmware stored on ROM
chips. The desktop (Workbench) uses the following
representations: drawers (instead of folders)
Upon start-up or reset the Kickstart performs for directories, tools for executable programs,
a number of diagnostic and system checks and projects for data files, and a trash can as a folder
then initializes the Amiga chipset and some intended to contain deleted files. These repre-
core OS components. It will then check for con- sentations may be considered somewhat unu-
nected boot devices and attempt to boot from sual by a modern user, but at the time there were
the one with the highest boot priority. If no boot no commonly accepted metaphors and Com-
device is present a screen will be displayed ask- modore chose to use different idioms from their
ing the user to insert a boot disk—typically a competitors (Apple
floppy disk. had already pursued
The Commodore CDTV featured additional legal action to pre-
firmware ROMs which are not technically part vent other software
of the Amiga Kickstart. The CDTV’s original companies from of-
firmware ROMs must be upgraded in order to fering graphical user
install a Kickstart version later than 1.3. interfaces similar to Workbench 1.0
its own).
Workbench was
CD+G shipped with all
Amiga models from
CD+G, CD-G or CD+Graphics, are
Commodore.
CDs that can include low-resolu-
1985 Workbench 1.0
tion graphics alongside the audio data. These Workbench 2.0
1990 Workbench 2.0
discs were often used for karaoke machines.
1992 Workbench 3.0
The CDTV and Phillip’s CD-i had CD+G com-
1994 Amiga OS 3.1
patible CD-ROM.
1999 Amiga OS 3.5
The CD+EG is a similar format that
2000 Amiga OS 3.9
allows for better graphics, but has very rarely
2006 Amiga OS 4.0
been implemented in releases.
Workbench 4.0
18 • Glossary
Hold-And-Modify Caddy Data disks
Hold-And-Modify, usually ab- In computer hardware, a caddy Data disks for Amiga sys-
breviated as HAM, is a display refers to a container used to tems is the collective term for
mode of the Amiga computer. It hold some medium, such as a a software expansion pack.
uses a highly unusual technique CD-ROM. Its functionality is For games, a data disk could
to express the color of pixels, similar to that of the 3.5” flop- include additional maps, or
allowing many more colors to py disk’s jacket. levels. These disks were often
appear on screen than would Early CD-ROMs, such as the given away with magazines, or
otherwise be possible. HAM CDTV, often used a caddy. found on message boards.
mode was commonly used to
While caddies have become
display digitized photographs
obsolete, some websites still
or video frames, bitmap art and Datasette
sell them, although they have
occasionally animation. At the
become quite The datassette (or datasette)
time of the Amiga’s launch in
expensive. was Commodore’s name for a
1985, this near-photorealistic
display was unprecedented for modified cassette tape recorder
a home computer and it was for use as a data medium; a da-
widely used to demonstrate the ta-cassette recorder.
Amiga’s graphical capability.
However, HAM has significant
technical limitations which Clip Art
prevent it from being used as a Clip art is a form of electronic
general purpose display mode. graphic art that consists of sim-
With the release of AGA in PC booter ple illustrations as opposed to
1992, the original HAM mode PC booter refers to a self-boot- photographic images.
was renamed “HAM6”, and a ing disk which is a floppy disk
new “HAM8” mode was in- for home or personal comput-
troduced. With AGA, instead ers that loads directly into a
of 4 bits per color component, standalone application when Homebrew
the Amiga now had up to 8 bits the system is turned on, by- Homebrew, when applied to
per color component, resulting passing the standard operating video games, refers to games
in 16,777,216 possible colors system. This was common in produced by hobbyists for pro-
(24-bit color space). the late 1970s to early 1990s, prietary hardware platforms
HAM is unique to the Amiga with video games being the that are not typically user-pro-
and its distinct chipsets. To al- type of application most com- grammable, primarily video
low direct rendering of legacy monly distributed using this game consoles. But the word
images encoded in HAM for- technique. homebrew are also used as a
mat software- The term PC booter is non-professional developer for
based HAM also used, primarily in refer- a system intended to be user-
emulators have ence to self-booting software programmable, though, the
been devel- for IBM PC compatibles. The corect term is actually hobbyist
oped which do term “PC booter” was not con- (rather than a homebrew devel-
not require the temporary to when self-booting oper).
original display games were being released and note;
hardware. was introduced later. I use the incorrect term fre-
Left: Original full color image
quently in this book when
Right: Amiga HAM 4096 color image adressing a hobbyist developer.
Glossary • 19
Games
This is a PDF of every game released (probably not every game though. ‘New’, often obscure, titles
are still found to this day) for the different console/computer hybrids developed by Commodore. The
consoles and it’s pages are listed chronological (when they were released).
Commodore TV GAME (1976-77)
Commodore MAX Machine (1982)
C64 Game System (1990)
CDTV (1991)
Amiga CD32 (1993)
The C64GS is compatible with the huge library of games released on cartridges originally for the C64
computer (though some are not usable, since a keyboard is required to start the game). These are not
included in this book/PDF. Only games released specifically for the console listed here.
B. Title Screen
This is the title screen from the game. I
mainly used lemonamiga.com and mobyg-
ames for help on the pictures. If a screen-
shot from another system is used instead,
then a text under them is written, e.g. “PC-
98”, “MSX”, etc.
E Other Releases
F Amiga 1990
20 • Page Break-Down
C. Screenshot
This is a random screenshot from the game. I mainly used lemonamiga.com
and mobygames for help on the pictures. If a screenshot of another system is
used, then a text under them is written.
D. Cover Art
This feature the cover art from the box the game came in. Different releases
often featured different cover art, such as ‘regular’ release versus ‘budget’
release, or games released in another region. They are chosen at random (no
set rule that, say, only cover art from games released in North America are
featured here).
Some games featured in this PDF includes an image of the game (car-
tridge, CD, etc.), while some don’t. Sometimes an image was not found, but
mostly they were not included because they would not fit the ‘content box’, or
would be out of place.
If a game were released without a box, and only released loose, or with
only a manual, or I am not able to find an image of it online, then either cover
art from another system is used (with text under the image stating what system
the cover belongs to) or only the game itself (floppy, cassette, cartridge, CD,
etc.) is used. Some titles does not include cover art if no image was found for
it.
E. Other Releases
This box includes information on what other systems a particular game were
released for. Games are often multi-platform releases and have versions of the
same game on different and incompatible consoles and computers.
I have used mobygames as a source when listing the names of the dif-
ferent console versions. The release date is also sourced from mobygames,
which can be unreliable. Different version can also be missing from this list.
F. Links
A link that may have additional content on a game, or subject, are sometimes
included next to the console name in the ‘Other Releases’ text box.
This PDF (if you’re reading the paper version, disregard this entry)
also includes links to other sites online when clicked. These links may ‘die’
and stop working at some point. The links can contain downloadable files or
links to different websites.
I have not vetted many of these links and, as such, can not guaranty
your safety. But I believe they should all be safe and not contain any harmful
files. Please take precautions and use safety when clicking on these links.
The links for games are either linked to a storefront where you can buy
a downloadable version of the game, or physical purchasable games, but most
links to free downloadable versions.
If a game can be freely downloaded from a site, a link is provided.
These links are either from a site that owns the game, or from when a game
is ‘abandoned’. Abandoned, or Abandonware, are games that are in public
domain. I may have included a wrong link (which would download, as some
would call it, an illegal file—a file that have a copyright connected to it), but I
think most a legal downloads.
Page Break-Down • 21
Steam
This links to the Steam store front where you can buy a digital
copy of the game. This is a trusted site and games can (almost)
always be downloaded without fear of being infected with harmful pro-
grams. You will need a Steam account to be able to play the games
purchased through Steam.
Steam is a video game digital distribution service and storefront by
Valve. The service is the largest digital distribution platform for PC
gaming, estimated around 75% of the market share in 2013. By 2017,
users purchasing games through Steam totaled approximately $4.3 bil-
lion, representing at least 18% of global PC game sales according to
Steam Spy. By 2021, the service had over 34,000 games with over 132
million monthly active users.
The initial revenue split for sales on Steam is 70/30, meaning
Steam takes 30% of sales and the remaining 70% goes to the developer.
This split is further adjusted to 75/25 once a game has made over $10
million. And again to 80/20 when the game makes over $50 million.
Games listed on Steam will often go ‘on sale’ and can be bought
for a reduced price. Some games can also include additional content, or
support for different platforms (i.e. Linux, Macintosh, etc.).
GoG.Com
This links to the GOG.com store front where you can buy a digit-
al copy of the game. This is a trusted site and games can (almost)
always be downloaded without fear of being infected with harmful pro-
grams. This purchase platform are often the preferred site for purchas-
ing downloadable games because of GoG’s good developer support and
their DRM-free (DRM is a way to protect copyrights for digital media,
which can sometimes fail, hindering the user to start the program or run
it correctly) video games.
GOG.com (formerly Good Old Games) is a digital distribution plat-
form for video games and films. CD Projekt was founded by Marcin
Iwiński and Michał Kiciński in 1994 for the purposes to trying to bring
legitimate sales of foreign game titles into Poland, knowing they would
have no easy way to compete against pirated copies. They would ob-
tain import rights from foreign publishers, and where possible, provide
in-game localization for text and voice lines, typically through reverse
engineering to decompile the game’s code.
GOG.com works to offer older games as well as new releases to
users, with the product lacking any type of digital rights management
to give consumers the ability to install the game anywhere and as many
times as they want.
GOG.com offers indie developers a typical 70/30 split on rev-
enue (meaning GOG.com takes 30% of the sale), as well as an option
for an upfront payment to the developer, with GOG.com then taking
40% of the sales until the upfront payment has been covered, reverting
the cost back to 30%.
22 • Links
MyAbandonware
This links you either to a site on the MyAbandonware website
containing links for you to click on, or the link will download the
file directly to your computer. This is a trusted site and files are most
likely safe to download, but you should still use more caution then
what you would on a site like GOG.com. MyAbandonware is a website
where you can freely download games directly without the need for an
account of any sort.
An abandonware is a game that is no longer sold by its company,
in physical stores or online. Abandonware has never been a clear cat-
egory in software, sometimes the software editor or publisher simply
closed or have been bought. Many games get out of abandonware status
now with GOG.com or Steam, and these games usually run instantly on
modern computers.
If the MyAbandonware symbol is present besides the name of
a particular console/computer, a ROM file (a file that you can use on
either an emulator on your computer, phone,etc., or a file that can be
transferred and played on the physical console, can be downloaded.
The ROM file may need configuration in the emulator you are using in
order for it to run properly.
MyAbandonware feature more than 21,100 games that can be
downloaded from the site. The site are tailored to mostly older games—
late 90’ and older—but present releases are also featured there.
Many people see MyAbandonware and similar sites as immoral,
or even illegal, but others, including me, feel that this is perfectly ac-
ceptable and legal (though some downloads may be there despite their
legal owners rejecting the present of their game on the site, and I, of
course, agree that if that is the case then it should be removed without
question. But I think the MyAbandonware people are very good at re-
moving games when owners contact them or when old games gets re-
released as paid purchases. It seems like they have removed most of the
Nintendo titles, maybe because of their re-release on Nintendo’s virtual
shop where user will have to pay to play them, but I think it is more
likely that Nintendo lawyers contacted the site with a threatening let-
ter). Also, countries have different laws placed on games found on sites
like MyAbandonware. It may actually be illegal to download them in
your country. You should do research on the laws of your own country
before clicking on a link to the MyAbandonware site.
MyAbandonware asks you in their FAQ to please buy the game
first if it is possible (not counting used physical games).
Website links
This symbol represent a clickable link button that will send you
either to a website featuring an article or reference to a game, or
it could download a file. A text is accompanied the symbol which de-
scribes what the clickable links does.
A few other symbols are also included in this PDF, which oper-
ates the same as this symbol.
Links • 23
TV G A ME
The two Commodore TV GAME consoles is a
so-called “Pong system” — a “single-chip” video
game-system.
FRONT GRIP
GUN STOCK
BARREL
LOCK NUT
LONG BARREL
28 • Commodore TV Game
Commodore TV GAME
MOSTek, a manufacturer well known in the micro computer market, released a quite
advanced line of video game chips in 1977: the MPS-7600 series. Rather than inte-
grating the components of a complete PONG game, this type of chip contained some
circuits to display graphics and generate sound effects, all of which were driven by a
simple processor and a 512-word ROM (Read Only Memory).
Two Pong-like dedicated consoles—TV Game 2000K and TV Game 3000H—were
released after Commodore’s acquisition of the MOS technologies. The two consoles
are almost identical inside with the most obvious difference to be their difference in
appearance. It is not clear where the K or H suffixes originated from.
The consoles were only distributed in Europe. They were therefore designed in its
known variants for the PAL video standard. Individual details today indicate that even
an NTSC version, presumably for the US market, was at least thought about, if not
prepared. It is unknown how many number sold or it’s sales history.
These were also the only “Pong-systems” to use the MOSTek MPS-7601 chipset.
Commodore TV Game • 29
Commodore TV GAME 2000K
The Commodore TV Game 2000K was
black and could handle up to four knobs,
two of which could be parked in the unit’s
pockets. The other pair of paddles would
plug into ports on the back of the machine.
A turn-dial selects between the available
games, while switches select between oth-
er options.
The console includes three Pong variant
games and one target shooting game. The
games can be played with up to four play-
ers and features settings for skill level (ei-
ther side of the fence), manual or automat-
ic serve, two or four player mode (for the
pong variants) and moving or skeet shoot-
ing for the target shooting game. The target
shooting game uses a light-gun.
RESET POWER
SERVE
ONLY ONLY
CONTROLLER
CONTROLLER
30 • Commodore TV Game
The text labels on both consoles are
written in English and German. The
consoles generates it’s own sound
with the built-in speaker. The devic-
es could alternatively be operated
with the included 6v (9v according
to the 3000H user manual) power
supply or with 6 X LR6 batteries.
INTERNAL COMPONENTS
LIGHT-GUN
The Commodore Light Gun (6G1530) can be as-
sembled to a rifle or used just as a pistol. The gun
consists of four parts and connected to a desig-
nated port on the console. The light-gun was avail-
able as an optional accessory, but was also sold in
a bundle with the console.
FRONT
BACK
Commodore TV Game • 31
Commodore TV GAME 3000H
The 3000H seems to be the later unit based
on its smaller and apparently cost-reduced
form factor, but its only additional feature is
a skeet target mode on the 2-4 player op-
tion switch.
The console features two paddles (sliders),
one internal and one connected by wire
(with 2 additional optional sliders). There’s
also a port to connect the optional light-gun.
Strangely, the 2000K seems supe-
rior to the 3000H where the controllers are
concerned. Unlike the 3000H’s “sliders”,
the 2000K has more versatile and easier
to grip controllers. The 2000K controllers
are also separable from the unit, unlike the
3000H’s built-in controller.
GAME RESET
SERVE
BAT CONTROL
SERVE
POWER
SPEED HANDICAP
PLAYER/TARGET
32 • Commodore TV Game
The four games included are; Tar-
get, Tennis, Football and Squash.
They can be played with up to four
players. The console also feature a
gauge for difficulty level (handicap),
and another for the number of play-
ers and other settings.
Of all the “Pongs-on-a-chip” that
were produced by a plethora of
manufacturers (most notably Gen- INTERNAL COMPONENTS
eral Instruments, National Semicon-
ductors and Texas Instruments), the
MOS 7600 (NTSC)/7601 (PAL) mi-
crocontrollers are probably the most
interesting. Unlike other systems FRONT
like those based on the GI AY-3500,
the 7600/1 actually contains a crude
microprocessor that reads game in-
structions from an internal 512-word
ROM, and then displays screen
graphics accordingly. The graph-
ics, however, were not programma-
ble, and the weaker 3000H’s 5601
doesn’t even manage the colours
of the 2000K’s 7601. The graphics
are, in fact, generated by dedicated
circuitry and cannot be coerced into
drawing other kinds of shapes.
Commodore TV Game • 33
The console/computer hybrid, Commodore MAX
Machine, was the basis for the Commodore 64, and
the first computer of the C64 hardware family.
BACK
INTERNAL COMPONENTS
pictures from
Michael Steil@pagetable.com
Audio jack
6581 SID:
3 voices, 9 octaves Channel select switch Cassette port
Rear-mounted power con- Datasette connector (12 pin; I/O)
nector and power switch; for connecting a 1530 or C2N
the C64 has these on the on/off switch standard C64 cartridge port
right-hand side
Joystick port
One joystick port on each side of the system;
the C64 has both joystick ports on the right-
hand side
KEYBOARD
A membrane keyboard instead of the bet-
ter full-travel keyboard.
4 function keys, 2 arrow keys.
<-, CONTROL, RUN/STOP, SHIFT LOCK,
C=, SHIFT (x2), CLR HOME, INST/DEL,
RESTORE, RETURN
From here on in, all video games IT’S A MUSICAL SYNTHESIZER. THE WORLD OF VIDEO
can be divided into two categories: Instead of a few measly boings and GAMES IS NO LONGER FLAT.
the Commodore Max Machine and all beeps, the Max contains the sound of
the others. You are about to enter another di-
a $500 music synthesizer. You can
What’s so special about the Com- mension. A dimension of 3D sight. 3D
compose your own music by recreat-
modore Max? sound. 3D color.
ing the sounds of real musical instru-
IT’S A TRUE COMPUTER. ments (harpsichord, trumpet, piano, COMMODORE
drum, organ), as well as the sounds SPRITE GRAPHICS.
Unlike other game machines, the
of instruments not yet known to man- With other video machines, you
Max Machine is a programmable
kind. Or womankind, for that matter. plug in their cartridge which locks
computer. It can be used for simple
The musical capabilities of the Max you into their graphics, their colors
record-keeping, filing, even for pro-
are so unique, we could write a whole and their games. The Commodore
gramming your own games, all of
chapter on them. Max, however, being not only a game
which can be stored in a Commodore
Datassette Recorder. ALL THIS FOR UNDER $200. machine but a true computer as well,
Don’t know how to program a com- encourages you to use your imagina-
Why not?
puter you say? tion.
Amazing value is typical of any
The Max will teach you, simply and With Sprite graphics, the choice
Commodore computer. The reason is
comprehensively. is yours. Our Sprite Graphic Display
we don’t have to buy anyone else’s
As computers are fast becoming a chip is what makes it possible for you
technology. We develop our own,
standard means of worldwide com- to make up your own games. Experi-
make our own chips (the heart of a
munication, a working knowledge ment with 255 possible border/back-
computer), and pass the saving along
of programming is essential. No one ground color combinations.
to you.
offers an easier introduction to this Dazzle yourself with not 8 colors
In the late 1400s, Gabriel Biel said,
world than the Max. (which the competition offer), but 16
“You get what you pay for.” In 1982,
colors which can be used simultane-
IT’S THE ULTIMATE Commodore says that to get it, you
ously.
GAME MACHINE. don’t have to pay more.
You also have the option of creat-
The very same challenge, sound, ing 8 independently movable display
graphics, and colors that make arcade objects.
games so popular are now available in Like the excitement of a good
your home through the Commodore crash? Collision detectors will tell
Max. when one object hits another. You can
As a matter of fact, you’ll find the even control objects by moving them
very same games found in the ar- in front or behind each other. (Giving
cades: GORF, OMEGA RACE, and you the ability to literally run circles
WIZARD OF WOR, to name just a around the competition.)
few names.
44 • magazine article
THE SOUNDS OF level, and ease of controls (joysticks,
MUSIC SYNTHESIS. paddles, keyboard) are just as exciting
Think the video capabilities are ex- on the home screen.
citing? You ain’t heard nothing yet. At Kids too young to reach the coin
least not until you’ve hooked the Max slot on arcade games can enjoy games
up to your hi-fi speakers and heard like Mole Attack from our Children’s
the effects of our music synthesizer Fun Series, and painless learning
through your own sound system. through our Home Babysitter Series
Comparing the sound of the Max of education games. (There’s even a
to the competition is like comparing computerized “Mr. Potato Head.”)
a kazoo to a symphony orchestra. (If However, judging by the number
of adults seen going in and out of the it in each Max Machine.
you happen to love the kazoo, don’t The music circuit consists of 3 syn-
worry. We can play that as well.) arcades unaccompanied by children,
you obviously don’t have to be under thesizer voices with a 9-octave range
However, sound isn’t the only in- which can be used independently or in
comparable feature of the Max: 18 to fully appreciate the Max.
conjunction with each other to create
Feature MAX Atari VCS Intellivision
FOR UNDER $30, YOU CAN complex sounds.
SEND YOUR KIDS TO With music cartridges, you can
Video Game Options:
Cartridge Games Yes Yes Yes PRIVATE SCHOOL. control the pitch, harmonic content
Joysticks
Paddles
Yes
Yes
Yes
Yes
No
Yes
and volume to recreate a wide range
Lightpen Yes No No No yearly tuition. of musical instruments, as well as de-
Home Computer Options: No blazers or pleated skirts to press. veloping a unique sound of your own.
Keyboard (Included) Yes No No
Programmable Yes No No No parent/teacher conferences.
BASIC Cartridge Yes No No The only perquisite for the Com- COMPOSE YOURSELF.
Cassette Storage Yes No No
modore Max Machine’s Children All those years of music lessons
Music Synthesizer:
Sound Generator Yes Yes Yes Learning Series is $29.95 on down to won’t be wasted on the Max. Use a
Polyphonic Tones
Music Synthesizer Cartridge
Yes
Yes
Yes
No
No
No
$9.95 for each cartridge or cassette. music cartridge and hook the Max up
Hi-Fi Audio Output Yes No No The education series goes from pre- to a Commodore Datassette Recorder,
school (counting and alphabet games) compose your own music on the Max
to elementary grades (math improve- keyboard, and immortalize your great
WHY YOUR KIDS WILL ment tutor) through high school (with works on tape. If you’d like to im-
START HANGING AT HOME. games like the Visible Solar System). prove the sound of your composition,
So despite what most parents think, just hook the Max up to your own hi-fi
“You’re wasting your money.” thanks to Commodore, it’s now pos- speakers. (The competition is flat by
“You’re in a bad crowd.” sible to study in front of the television. comparison.)
“You’re homework is more impor- You just have to make sure it’s tuned
tant.” in to the right program. MAX THE MUSIC TUTOR.
Let’s face it. These three popular One of the learning cartridges avail-
guilt-provoking reasons for pull- FOR THE PRICE OF THE able for the Max is a Music Tutor. Just
ing kids out of arcades don’t usually MAX MACHINE, YOU GET plug in the Music Tutor cartridge and
work. One look at the Commodore THE EQUIVALENT OF A $500 accompany yourself on the Max con-
Max should. MUSIC SYNTHESIZER. sole to learn what you’re plating as
The reason are quite simple. At you play. The notes will appear on the
worst, the Commodore game car- THE SOUNDS OF MUSIC. screen as the tutor takes you, step by
tridge rival the arcade games. And, at We’ve taken the incredible versatil- simple step, up and down the scales.
best, beat them flat out. ity of a professional music synthesizer, No video game out today can touch
GORF, OMEGA RACE, WIZARD put it into a microchip, and included the 3D sound quality and versatility of
OF WOR, KICK-MAN are just a few the Max Machine. Because no other
of the exciting names you video game has the Max’s built-in ap-
can drop into the MAX. preciation for music.
(In fact, the Max Mach-
ine unfolds a whole FROM GAME MACHINE TO
new world of video COMPUTER WITH A FLICK
challenges.) OF THE WRIST.
And unlike other
video games which Do you think any amount over $25
tend to disappoint you when you get is too much money to spend on some-
them home, Commodore’s graphics thing just for the kids to play with?
resolution, colors, sounds, challenge Well, consider the fact that the
Commodore Max Machine is not a toy.
magazine article • 45
HOW TO TELL A REAL COMPU- when every bit of information we
TER FROM A GAME MACHINE. need will be stored in computers.
Does it have a built-in keyboard? To take advantage of this informa-
(The Max does.) Can it speak BASIC tion, like it or not, a knowledge of YOU CAN GET A VIDEO
language of computers? (Max can.) computers is essential and nothing GAME FOR $150. A MUSIC
Can a data storage device be attached? can give you a simple, more practi- SYNTHESIZER FOR $500. A
(Yup.) Can the user save and load pro- cal, more comprehensive introductory PERSONAL COMPUTER FOR
grams? (Yup again.) course to computers than the Max
$300. OR THE CAPABILITIES
Next to the Max Machine, all other Machine.
For this reason alone (never mind OF ALL THREE IN THE COM-
video games are just video games. MODORE MAX MACHINE
games, or music, or record-keeping,
NEVER TOUCHED A or pretty colors, or math homework), FOR UNDER $200.
COMPUTER? the Max is worth every penny.
MAX WILL BE GENTLE.
HOW MUCH IS THE MAX
Learning how to program a compu-
ter is a little like learning how to drive
MACHINE REALLY CAPABLE
a stick shift: It takes a little practice. OF DOING?
You won’t find a more patient YOU TELL US.
teacher than the Max. We don’t define the limits of the
All you have to do is get a Max BA- Max Machine. You do. That’s the real
SIC learning cartridge. With it comes beauty of it.
a simple-to-follow, step-by-step guide The Max is not just a game ma-
to BASIC language (the language chine, not just a true computer, not
computers speak) and computer pro- just a music synthesizer. What is it
gramming. with its cartridges is a combination of
Just flick the cartridge into the Max all three, giving you one of the most
console, open the manual, and let the versatile home entertainment centres
Max take you through the simplicities you can buy.
of a home computer.
After you’ve seen how you can BEYOND THE HORIZON.
control color, sound and graphics, you Computer technology is racing
can put them to practical use. ahead and we don’t plan to allow the
CONGRATULATIONS. Max to fall behind.
YOU’RE A COMPUTER At this very moment, we’re adding
PROGRAMMER. NOW WHAT? new games, designing new learning
programs and working on ideas to fur-
Unless you happen to run a major ther extend the versatility of the Max.
corporation out of your home, you We’ve thought far enough ahead to
don’t need a big-business compu- realize that someday you may need
ter. What you can use is the Max’s a more complex computer, than the
capabilities to develop charts, keep Max, say the Commodore 64, for ex-
records, plan budgets and store lists. ample.
Children can use it as a tool for do- With that in mind, we designed the
ing homework, or for avoiding home- Max cartridges to be compatible with
work, but making up their own games. the Commodore 64.
But let’s say you can do your own
budgets with a pencil and paper. And
your kids don’t need any help with
math. This brings up another question.
CAN ONE LIVE A FULL LIFE
WITHOUT COMPUTERS?
In Bora Bora, maybe.
But in a 9 to 5 world where we deal
with banks, airlines, ready-cash ma-
chines, credit bureaus, supermarkets,
etc., the answer is no.
The time will come, and soon,
text / images from; The Commodore Max Machine sales brochure (1982)
46 • magazine article
Games
ゲーム
Bowling
Developer HAL Laboratory
Publisher Commodore Business Machines
Release date 1983
Genre Sports
Mode 1 Player
Other Releases
Commodore 64 1982
VIC-20 1981
Other Releases
Commodore 64 1982
VIC-20 1981
PC-8001 1981
Other Releases
Commodore 64 1983
VIC-20 1982
Arcade 1977
Other Releases
Arcade 1981
Atari 2600 1982
Atari 5200 1983
Atari 8-bit 1982
ColecoVision 1983
Commodore 64 1983
Jaguar 2006
VIC-20 1982
Other Releases
Commodore 64 1982
Arcade 1981
Other Releases
Commodore 64 1983
Other Releases
VIC-20 1981
PC-8001 1981
Other Releases
Commodore 64 1982
VIC-20 1982
Other Releases
Arcade 1981
Atari 2600 1983
ColecoVision 1983
Commodore 64 1982
VIC-20 1982
Other Releases
Commodore 64 1982
VIC-20 1982
Other Releases
Commodore 64 1982
VIC-20 1981
Other Releases
VIC-20 1981
Other Releases
Commodore 64 1983
Other Releases
Arcade 1976
Commodore 64 1982
VIC-20 1982
Other Releases
Bally Astrocade 1978
Commodore 64 1982
Other Releases VIC-20 1982
VIC-20 1982
Other Releases
Commodore 64 1982
Other Releases
Arcade 1980
Atari 2600 1982
Atari 5200 1983
Atari 8-bit 1983
Bally Astrocade 1982
Commodore 64 1983
magazine articles • 63
Unlike the 1982 MAX Machine, the C64GS is
internally very similar to the complete C64, with
which it is compatible.
68 • C64GS
were produced for the console during its shelf
life—most of which were compilations of older
titles, and a majority of which were from Ocean. article ZERO magazine;
Of those 28 titles, only 9 were cartridge-exclusive
titles, the remainder being ports of older cassette- COMMODORE’S KORKER
based games. Commodore’s C64GS looks good
enough to drink in a cup of tee.
By the time of its launch, the fourth-generation of Like Amstrad, Sega and Nintendo, Commo-
16-bit consoles was underway, and consoles such dore has finally come clean about its new con-
as the Sega Mega Drive were available, along sole. Called the C64 Game System (C64GS
with well-established third-generation consoles for short), Commodore’s machine is based on
existing C64 technology. In fact, the Game Sys-
such as the Nintendo Entertainment System and
tem is simply a C64 without the keyboard.
the Sega Master System. In addition, despite be- The GS will retail at just £99.99 and come
ing a cut-down version of the Commodore 64, it with a controller and four-pack cartridge. The
was no cheaper to buy than a standard Commo- four games on the cartridge include Domark’s
dore 64 and offered no improvements in perform- Klax, Fiendish Freddy’s Big Top O’ Fun from
Mindscape, System 3’s Flimbo’s Quest and In-
ance. Also, a competing package that appeared to
ternational Soccer.
have been sold for £159.99 by Commodore itself Commodore’s new machine is 200 per cent
at the same time included a C64, two Annihila- compatible with the huge range of C64 soft-
tor joysticks, a Datasette, and two games (Night- ware. The only thing software houses have to
moves and Mindbenders). do is convert existing cartridge format. Many
software houses are keen to adopt the new car-
The C64GS was plagued with problems from tridge format and it’s expected that the majority
the outset. Firstly, despite the wealth of software of new C64 software will appear on cartridge
(the C64 has a cartridge which is compatible
already available on cartridge for C64, the lack
with the GS’s affair),
of a keyboard means that most cannot be used
with the console. This means that much of the
cartridge-based C64 software, while fundamen-
tally compatible with the C64GS, was unplay-
able. The standard C64 version of Terminator 2:
Judgment Day was designed for the console, but
was included on a cartridge that required the user
to press a key in the initial menu to access the
game, rendering it unplayable, despite the game
itself being entirely playable with joystick only 80,000 units are said to have been produced, but
on a conventional C64. less than 25% of them eventually sold. Most of
the remaining units were taken back and disas-
The console sold poorly in the UK and would sembled for parts for the C64.
soon force dealers to sell it off at ridiculously low
prices to get it out of their stockrooms (some- Today the console is highly sought after, as are
times as low as £30. Commodore promptly tried many of its games.
to introduce the GS to the Danish market in 1991, The C64GS completely derailed the C65 project,
where it had much the same effect. Commodore which was never released. Incredibly, Commo-
Deutschland GmBH was rumoured to be gearing dore went on to make a lot of the same mistakes
up to try to introduce the GS in Germany but they again with the Amiga CD32 console.
denied it from the beginning and the GS never did
appear in that country.
some text from
commodoreformatarchive.com / UK retro-gamer
for a more in-depth article,
UK retro Gamer article;“Revisting the C64GS” [link]-
commodoreformatarchive.com artice; “Commodore’s attempt at a C64 console” [link]-
C64GS • 69
FRONT
SIDE-VIEW
BACK
INTERNAL COMPONENTS
70 • C64GS
Technical specifications
text from the manual
• CPU: 6510 IT IS MOST IMPORTANT TO
• Speed: 0.985 MHz (PAL) / 1.023 MHz (NTSC) REMEMBER THAT THE
COMMODORE 64
• Co-Processor: VIC II (Video), SID (Sound) MUST BE INACTIVE (SWITCHED OFF)
• RAM: 64 KB FOR AT LEAST 30 SECONDS
SHORTER SWITCHING INTERVALS
• ROM: 20 KB
MAY CAUSE UNDESIRED EFFECTS
• Sound: 3 voices / 6 octaves (sound output through TV)
• Graphic Modes: several, most used : 320 x 200
• Colors: 16
Cartridge Slot
C64GS • 71
Review by Zzap64 Magazine #71 (Mar. 1991);
Cheetah Annihilator
Only available with C64GS (one included
Cheetah Annihilator free) or in a special £29.99 pack which in-
cludes one stick and the four-game GS car-
The C64GS came with Cheetah Interna- tridge - Klax, Fiendish Freddy, International
tional’s Annihilator joystick. It has a sec- Soccer and Flimbo’s Quest).
ond independent fire button, giving the
C64GS more button options. It is con- • This cream-colored stick with red trim is
a combination of two joysticks: the grip is
nected between pin 7 (+5V) and 9 (PotX) from the Cheetah 125 while the compact
and is therefore compatible with the right base comes from Cheetah’s Exterminator
button of a Mouse 1350. stick. The standard fire-button action comes
from the trigger and thumb buttons, while the
The joystick is infamous for being of hor- single base button acts as the secondary fire
rible quality and easily break. action. As a sticker points out, the rewired
In addition to the C64GS version, there is based button obviously won’t work with soft-
ware not written for it. Currently that seems
also an almost identical-looking version
limited to System 3 games (for picking up
in which both fire buttons have the same usually), plus SCI (turbo), Robo II (jump))
function. A sticker on the bottom is used but hopefully even tape and disk games may
to distinguish them. support two-fire-button sticks eventually.
C64GS games that support the second Four sucker feet provide a bit of desktop
stability, while the base is small enough for
independent fire button includes;
comfortable handheld play if your hands are
Myth - History in the Making adult-size.
Double Dragon (Ocean)
Last Ninja Remix 1. (playing Venom Wing (Thalamus)) A short
travel and good directional control make this
Chase HQ2
pretty effective. The fire buttons have a good
RoboCop 2
feel, although unfortunately the one best
RoboCop 3 suited for building up rapid fire is the base
Turrican II button, which is the secondary button most
likely used for selecting, not firing weapons.
An autofire would’ve been useful as well, but
that’s probably asking a bit much of a low-
cost stick.
2. (playing Creatures (Thalamus)) With this
type of stick a inevitable. However, the An-
nihilator performs than expected: all the di-
rections were easily accessible and it could
be trusted in all but the tightest of situations.
3. (playing Creatures (Hit Squad)) Despite
the size of the handle, there’s quite a short
travel which makes building up speed fairly
easy. The leaf-switches won’t last as long as
microswitches but it’s good for this type of
joystick.
4. (dropped from the window) Hardly a
scratch. The plastic is tough and the stick
lightweight enough to mean the only thing
likely to break are the leaf-switches, eventu-
ally.
ZZAP! Verdict: ★ ★ ★ A surprisingly good
low-cost stick.
72 • C64GS
article; Commodore Format #1 (October 1990)
written by: Phil South;
Wicked!
Old computers never die - they just turn in for con-
soles! The C64 has had more facelifts than Doctor Who,
and this time it doesn’t even have a keyboard. PHIL SOUTH
went to Commodore for a look at the new beast, and speculate on the
future of the seemingly immortal games machine.
K
elly Sumner is not only Commodore nearly brought out How do you see the C64GS’ chances
Commodore’s National Sales a console before, after all weren’t when it is launched?
Manager, but he’s also the 64 and the Amiga both consoles “I think it will become the number one
worked for the company for over a originally? product this year, depending on the
decade. So if anyone knows the whys “Not really the 64. The 64 came out amount of product the software hous-
and wherefores of the C64GS, he of the VIC 20 which was sold as a es can get onto the market. Mostly be-
does. After taking a look at the new computer and the first 64s, which at cause of the Commodore 64 name as
GS in action, we settled down in his the time were retailing at £345 I may it has a fantastic reputation out there.
office for a loose chat about the C64, add, were being used for businesses. And also we’ll be better than our
past and present. In fact the guys on the team still get competitors because of the software
Why do this to the C64? Why make people who are using them as word support from the major publishers in
the GS in the first place? processors and business computers. the UK. If you look at the market:
“There’s a few reasons. The main So it was a business/hobbyist ma- there’s an base of 55,000 Nintendos in
reason is that we want to get a ‘cra- chine, that’s how the 64 came out- the UK, there are just under 200,000
dle to grave’ situation. When the cus- “The Amiga technology was devel- Segas, there are no Amstrad consoles
tomers buys a product, like a game oped by guys trying to bring the ul- at all because they haven’t launched
console, when they upgrade later we timate machine for the hobbyist mar- the product yet! But the 64 console,
want them to keep with Commodore. ket, whether it be games or whatever. or at least machines that can take the
That’s one of the reasons the Amiga So neither were ever really a console. cartridges that the 64GS will work on,
is so successful at the moment, due There have been rumours of an Ami- has an installed base of 1.4 million.
to the number of 64s that we sold. It ga console, but quite frankly, because Let’s not get carried away with that
just carries through. Another reason is unlike other manufacturers we make figure, let’s put it in perspective. Last
that we believe there is a market there. our own chips, we have limitations year we sold 206,000 C64s, the year
We don’t think it’s as big as a lot of on the number of silicon wafers we before that 145,000 C64s. If you take
people may want you to believe, but can produce. So it makes no sense to that with what we will sell this year,
it’s important if there’s a market there go into the console market with the you’re talking about a minimum, base
for Commodore to have a slice of that Amiga product at the moment. Maybe of 500,000-750,000 people in the UK
market. At the same time, the third in a couple of years time, but not at who can use cartridges. Now that’s
reasons is if we have a console on the the moment. We just couldn’t fill the a very important number as far as a
market, it waters down the market for demand. But on the 64 technology it software house is concerned. They
our competitors. So those are the main makes sense for
reasons. Also we think the 64 is right us to go for a con-
for that market. People are happy to sole. Because it is
write for the 64, and let’s face it most a C64; apart from
of the people who buy the 64 buy it one ROM there
as a games machine. So now they’ll is no difference
have a choice: they can either have between the Com-
it purely as a games machine for £60 modore C64 and
less that the computer version, or they the Commodore
can have the computer version for 64 Game System.
educational or productivity type ap-
plications.
74 • magazine article
have limited capability for pro- time waiting for the thing to load.”
ducing titles, they’re obviously
Hot Game
Also there’s the new technol-
going to look into what the user The machine comes with four games up front
all on the one cart: Fiendish Freddy’s Big Top O’ ogy angle, where 64 owners look
base is. It can see there’s poten- around and see new technology,
Fun, Flimbo’s Quest, Klax and the old chestnut,
tial user base of 500,000 people Amigas, CD ROMs, springing up
International Soccer.
that will obviously sway him to At the time we spoke to Commodore they all over and they say “Where’s
produce for the 64GS.” had 46 games confirmed as being cart releases. the new technology for me?
There are going to be buyers Commodore estimates that there will be 60-70 “I think cartridge is the way it’s go-
for the new games, even when top games on cartridge available before Christ- ing to go. It doesn’t do anyone any
nobody has bought a console mas, and virtually hundreds next year. The rea-
good to have cassette based tech-
soning behind the all-new games move is to give
yet? nology. It’s no good for publishers,
you big incentive to get the hottest new games
“Yes, you look at the Amstrad... on cart. There will come a time, not too far in it’s no good for Commodore and
I’m not having a go at Amstrad the future it says, when games will be cartridge it’s no good for the users. The pub-
at all here, by the way... they only releases and not on disk or tape at all. lishers loses through piracy, Com-
launch their console in Sep- modore loses through returns and
tember. If I was a publisher, I the user wastes a lot of his leisure
wouldn’t bring out any software for it So just like when disks first became time. I really don’t know what people
pre-Christmas, as most of them aren’t available, games will develop to do for thirty minutes while they load
going to be used until 25th Decem- take advantage of the new format? a game! Oh yes, and unlike a cassette
ber. So because we have this large “Yes that’s right. They’ve also got to there’s no degradation. The cartridge
installed user base, people are rush- give the person a reason to purchase user will be able to play their game
ing to bring out software for it before a cartridge over and above cassette year after year.”
Christmas for the launch. They know or disk. A cassette typically is £9.99, It’s like a CD again, the quality of
that from Day One it’s going to be a whereas a cartridge is going to be the product doesn’t wane with use.
goer. And quite a sizable one. You add £19.99. What does the guy get extra? “I think in the market as a whole over
up the user base of Nintendo and Sega I think the most important thing is the next two years you’ll see cassettes
and you still only add up to 250,000 that he doesn’t have to wait 30 mins and disks disappearing completely,
units, which is half of the Commodore to load a cassette, which normally he and really the only media you’ll see
64 base.” has to on a C64. I personally would around will be cartridge or CD ROM.
And I imagine it doesn’t take long pay that money to have instant load. It’s better for everyone; the capac-
to transfer games from other media What else does he get? Like you do on ity and longevity of those formats is
to cartridge, either? CD’s you’ll get more tracks or, in this much, much better.”
“No, it takes a couple of days. Let’s case, other levels. I think the major
reason people put their C64 or Spec- They are also less easy to reproduce,
take Batman, for example, that could as in piracy.
be put on a cartridge in about two trum +2 in the cupboard is not that the
products aren’t good, because they are “We have to keep this industry strong,
days. Obviously you have to produce and pirates are ripping us all off. I do
the cartridges, which takes about 8 good. It’s just the hassle of cassettes.
The technology hasn’t changed for 8 feel sorry for publishers, but cartridg-
weeks, but the actual working model es should help.”
would take two days. The advantage years! I think that if I was a 64 owner
to Ocean is that you can have a much today, I would go to cartridge because How much longer has the 8 bit com-
bigger Batman game on a cartridge.” there’s a limited time you can play af- puter got?
ter you’ve done your homework and “It depends what people do with
Is the capacity you can get on a car- before you go to bed. Your wasting a it. I’ve worked for Commodore for
tridge that much bigger then? quarter or even a half of your playing twelve years, so year on year I’ve
“Yes it is, the traditional old heard people say the 64’s only got an-
style cartridge is 128K. But other year. And it’s still around. It’s a
most people will be using 256K good product! This Christmas is go-
cartridge, as opposed to 175K ing to be another 64 Christmas, and
for the Commodore disk drive. I think we’re going to have at least
And we ourselves are using a another couple of years out of the 64.
512K cartridge, so there’s quite I’m sure it will celebrate its tenth an-
a bit more capacity on there. niversary in style. The software guys
Some of the games you’re go- have now got to grips with the ma-
ing to see before Christmas are chine, they’re now producing great
going to take advantage of that, software, and some of it is as good as
but more and more, as cartridge the 16 bit software you see on other
technology takes off, they’ll Been there, seen it, done it. Kelly Sumner’s machines. So I think it’s got a few
be using that capacity.” twelve years at Commodore have made him con-
more years yet.”
vinced the console’s inevitable success
magazine article • 75
magazine article;
So why, when lots of companies are deserting the 64 is “Inevitably with such a strong back catalogue, the
System 3 producing more product than ever? company is producing versions of Myth and Vendetta
to appear alongside Remix on the console. They’ll all
“The 64 has continued to surprise the industry with be available before Christmas. “Flimbo’s Quest” is
its longevity. An excellent marketing campaign by the included in the C64GS pack and the eagerly awaited
American company has breathed new life into a mar- Ninja 3 will be launched on the console for Christmas
ket where the 8-bit machines is supposedly dead. The too.
64 GS console goes further to support that fact. The
8-bit Commodore market is alive and kicking.
“Such is System 3’s commitment to it that we’re do- Who Else?
ing something special for the new owners of this ma- All the major software companies producing 64
chine who weren’t around when The Last Ninja 2 was product at the moment seem to be committed to
sweeping the market. The game has been remixed and producing cartridge games. Domark, Ocean, US
relaunched onto the market as the greatly enhanced Gold and - of course - System 3 have a hefty
catalogue of forthcoming attractions.
Ninja Remix. Having closely analysed the market for
76 • magazine article
Games
Commodore 64 has a game library of around 300
cartridges (still is a very small amount compared
to the 7000+ games in total the C64 is said to have) article; ZZAP! (November 1990)
UK CES ‘90 COMMODORE ROCKS SHOW;
that works with the C64GS (and vice versa), many
titles requires users to press a key on the keyboard FRUITFUL FORECAST
to start the game, making them effectively unplay- When the official briefing began, Commo-
able on the C64GS. These games are not included dore UK boss Steve Franklin was quick to
in this book/PDF. Only games released specifically boast about ‘a fantastic year’ with numer-
for the console. ous digs at Atari, who weren’t attending
the show and are losing the ST/Amiga war.
It was announced that there would be up to 100 More generously Steve noted that 1,3 mil-
games available at launch, but in the end only 28 lion sales were expected by all computer
manufactures, a figure which indicated a re-
titles were released specifically for the C64GS in turn to the ‘halcyon days of the early Eight-
its short production run, almost all from third-party ies’.
software houses such as Ocean, and some of these Spearheading Commodore’s Xmas of-
were versions of games that were previously avail- fensive was the C64GS, being launched to-
able on tape for the Commodore 64. Many of the day. Steve expected to sell 80,000 before
1991 with strong software support. As for
games, when released, were already available on the C64, with its ‘educational’ component,
tape for £3.99 as a budget re-release, but marked on 140,000 sales were expected—8,000 more
cartridge at £19.99. than last year.
The most exciting Amiga news was left
Ocean was the C64GS’s biggest supporters, releas- until last, namely the launch of the CDTV.
ing games on the cart format for C64 users for two
years after the console was discontinued. Some of OCEAN SHOCKER
the earliest Ocean cartridges had a manufacturing
For the moment though, the C64GS is cen-
flaw, where the connector was placed too far back in tre of excitement and Ocean are firmly be-
the cartridge case. The end result was that the car- hind it. From now on virtually all Ocean
tridge could not be used with the standard C64 com- C64 games will be on cartridge alone. The
puter. Members of Ocean staff had to manually drill only exceptions are games Ocean are legally
prevented from putting to cartridges due to
holes in the side of the cartridges to make them fit.
agreements over producing Nintendo games
Other developers that released C64GS titles (which must be the only cartridge versions).
included System 3, Domark and The Disc Compa- Cartridge-only games include SCI (Mid
ny. A number of Codemasters and MicroProse titles November), Navy Seals (TBA), Toki (Early
were also reworked and released as compilations December), Plotting (Early October) and
Robocop II (Early November, supposedly,
for the C64GS.
but the programmer’s left!). For the fu-
Commodore never ture, Ocean have the license to write games
produced or published based on The Simpsons cartoon series,
a single title for the Wings of Apache (the helicopter version of
C64GS beyond the Top Gun) and Darkman (from the maker of
Evil Dead, it features a disfigured vigilante).
bundled four-game
The price of Ocean cartridges is a very rea-
cartridge. sonable £19.99.
C64GS - Games • 77
After the War
Other Releases
Commodore 64 1989
Amiga 1989
Amstrad CPC 1989
Atari ST 1989
MS-DOS 1989
MSX 1989
ZX Spectrum 1989
Commodore 64 Amiga
78 • C64GS - Games
The cover artwork for After the War was created by
artist Luis Royo. At the time development began,
Spanish comic book author Alfonso Azpiri was a col-
laborator with Dinamic for the creation of the box art
for their games. Azpiri drew an initial version of the
intended cover artwork for the game. However, due
to its protracted development schedule, by the time
the game was completed Azpiri had ended his col-
laboration with Dinamic to work with software com-
pany Topo Soft. After the War was then released
with new cover art commissioned to Royo.
Aspar GP Master A.M.C.: Astro Marine Corps
Developer Dinamic Developer Dinamic
Publisher Dinamic Publisher Dinamic
Release date 1989 Release date 1989
Genre Racing Genre Run and gun
Mode 1 Player Mode 1 Player
disk/tape version
disk/tape version
Other Releases
Other Releases
C64 (Grand Prix Master) 1988
Amiga 1989 Commodore 64 1990
Amstrad CPC 1988 Amiga 1990
Atari ST 1988 Amstrad CPC 1989
MS-DOS 1989 Atari ST 1990
MSX 1988 MSX 1989
ZX Spectrum 1988 ZX Spectrum 1989
80 • Games - C64GS
BadLands
Other Releases
Commodore 64 1990
Amiga 1990
Amstrad CPC 1991
Arcade 1989
Atari ST 1990
ZX Spectrum 1990
Commodore 64 Arcade
C64GS - Games • 81
Batman
Other Releases
Commodore 64 1989
Amiga 1989
Amstrad CPC 1989
Atari ST 1989
MS-DOS 1990
MSX 1989
ZX Spectrum 1989
Commodore 64 Amiga
82 • Games - C64GS
Battle Command Cyberball
Developer Ocean Developer Quixel
Publisher Ocean Publisher Domark
Release date 1991 Release date 1990
Genre Simulation, Action Genre Sports
Mode 1 Player Mode 1-2 Players
Other Releases
Commodore 64 1990
Amiga 1990
Other Releases Amstrad CPC 1990
Arcade 1988
Commodore 64 1991 Atari ST 1990
Amiga 1990 MS-DOS 1990
Amstrad CPC 1991 Genesis 1990
Atari ST 1990 NES 1991
MS-DOS 1990 ZX Spectrum 1990
Windows 2020
ZX Spectrum 1991
84 • Games - C64GS
Chase HQ 2
Developer Probe Software The gameplay is similar to Chase H.Q., but there are
Publisher Ocean a few differences. For example, cars travel in both di-
Release date 1990 rections instead of one, and some of them will catch
Genre Racing, Action
Mode 1 Player
up to the S.C.I. car and shoot at them. At least once in
every stage a helicopter does a fly by and drops gre-
nades the player can use to further damage the target
vehicle. Unlike the first game, the player is also able to
fire at offending vehicles.
Other Releases
Commodore 64 1990
Amiga 1990
Arcade 1989
Atari ST 1990
Sega Master System 1992
TurboGrafx-16 1991
Wii 2008
ZX Spectrum 1990
Commodore 64 Amiga
C64GS - Games • 85
Double Dragon
Other Releases
C64 (Melbourne House) 1988 Lynx 1993
Amiga 1989 MSX 1990
Amstrad CPC 1988 NES 1988
Antstream 2019 Nintendo 3DS 2011
Arcade 1987 Nintendo Switch 2018
Atari 2600 1988 PlayStation 4 2015
Atari 7800 1989 Sega Master System 1988
Atari ST 1989 Wii 2008
MS-DOS 1988 Wii U 2013
Game Boy 1990 Xbox 360 2007
Game Boy Advance 2003 Xbox One 2020
Genesis 1993 ZX Spectrum 1988 Commodore 64 Commodore 64
(Melbourne House) (Ocean)
86 • Games - C64GS
After a previous porting attempt had
led the original programmers to abandon
the team, Virgin Mastertronic handed the
task of salvaging the conversion to other-
wise well-regarded programmer pair Ash
and Dave. However, they were given only
six weeks to port the entire game, resulting
in a fatally rushed port that lacked almost
all of the gameplay elements of the arcade
game. Only two weapons are available
and backgrounds are static and the battle Ocean’s cartridge version came on
with the final boss at the end is absent. The a special 32k bank-switched cartridge to
game also featured a visible gap between store extra enemy types. This was also
the characters’ upper and lower bodies Ocean’s last cartridge release for the C64.
due to a poorly coded sprite multiplexer It was apparently only sold at commodore
routine; the instruction manual included an trade shows. Like many other of the C64
apology message from the programming carts released for the C64GS this had a
team for this visual artifact. very limited production run.
Ocean released another C64 port of the The Melbourne House version received a
game two year later. The game was initial- score of 2.9/10 from 130 votes from lem-
ly only released on cassette and disk, with on64.com. The Ocean release received
a cartridge version being released some 4.9/10 from 46 votes and has since been
time later. met with a more positive response.
C64GS - Games • 87
Narco Police
Developer Iron Byte
Publisher Dinamic
Release date 1990
Genre Strategy
Guldkorn Expressen Mode 1 Player
Other Releases
Commodore 64 1991
Amiga 1991 Other Releases
MS-DOS 1991
Commodore 64 1990
Amiga 1990
Amstrad CPC 1990
Atari ST 1990
MS-DOS 1990
MSX 1990
PC Booter 1989
ZX Spectrum 1990
88 • Games - C64GS
Last Ninja Remix
The first game in the series, The Last Ninja, was re-
leased in 1987 for the C64 and was one of the most
successful games for the system.
Other Releases
Commodore 64 1990
Amstrad CPC 1990
ZX Spectrum 1990
C64GS - Games • 89
Myth
Other Releases
Commodore 64 1989
Amiga 1992
Amiga CD32 1994
Amstrad CPC 1989
Antstream 2019
NES 1991 Commodore 64 Amiga
ZX Spectrum 1989
90 • Games - C64GS
Navy SEALs
Other Releases
Commodore 64 1990
Amiga 1991
Amstrad CPC 1990
Atari ST 1991
ZX Spectrum 1991
Commodore 64 Amiga
C64GS - Games • 91
RoboCop 2
Other Releases
Commodore 64 1990
NES 1991
Commodore 64 NES
92 • Games - C64GS
RoboCop 3
Other Releases
Commodore 64 1992
ZX Spectrum 1992
Commodore 64 ZX Spectrum
C64GS - Games • 93
Pang
Other Releases
Commodore 64 1990
Amiga 1990
Amstrad CPC 1991
Arcade 1989
Atari ST 1990
Game Boy 1993
TurboGrafx CD 1991
ZX Spectrum 1990
Commodore 64 Arcade
94 • Games - C64GS
Satan
Developer Dinamic Skærmtrolden Hugo
Publisher Dinamic
Release date 1990 Developer ITE (SilverRock)
Genre Shooter Publisher Silverrock Productions
Mode 1 Player Release date 1991
Genre Action
Players take control of a warrior in search Mode 1 Player
of three magic scrolls in order to rescue
some wizards. As with so many Dinamic Skaermtrolden Hugo (Danish for “Hugo
games, the game is split into two inde- the TV Troll” / “Hugo the ScreenTroll”)
pendent games—completing the first is the first Hugo video game that was
gives an access code for the second. based on the original Eleva2ren TV
show scenario and was developed and
Satan is a scrolling hack ‘n’ slash game. published by SilverRock Productions.
Contact with enemies drains the limited After the Hugo TV show received more
energy, and players are also working minigames, this game became one of
against a time limit on each section. As them, known as Labyrinth.
well as magical powers, players can col- The game resemble the early editions
lect swords to attack, as well as lightning of the TV show; the player guides the
bolts which can be collected to destroy titular protagonist to save his wife and
all enemies on screen. In part two, van- children from the evil witch Scylla. To
quished foes release coins which can be rescue his family, Hugo must navigate
spent at shop sections on rechargers, safely through dangerous environments
shields and teleporters amongst other in various minigame scenarios.
things.
some text from mobygames.com The C64 received a score of 7/10 from
12 lemon64.com users.
Other Releases
Commodore 64 1990
Amiga 1990
Amstrad CPC 1990 Other Releases
Atari ST 1990 Amiga 1991
MS-DOS 1990 MS-DOS 1995
MSX 1989
PC Booter 1990
ZX Spectrum 1990
C64GS - Games • 95
Shadow of the Beast
Other Releases
Commodore 64 1990
Amiga 1989
Amstrad CPC 1990
Atari ST 1990
FM Towns 1991
Genesis 1991
Lynx 1992
Sega Master System 1992
TurboGrafx CD 1992
ZX Spectrum 1990 Commodore 64 Amiga
96 • Games - C64GS
The developers wanted the game to the game was too easy.” This also became
push both the Amiga and Atari ST to their the main criticism of the title—the brutally
technical limits. To achieve this, the Amiga high level of difficulty and lack of any form
version was written first, so that they would of continues.
take advantage of all of the computer’s ad-
vanced hardware capabilities. The devel- Shadow of the Beast spawned two se-
opers made use of the hardware sprites quels, Shadow of the Beast II, which was
and scrolling rather than using the blitter, ported to many systems, and Shadow of
which they felt that the blitter “does not run the Beast 3: Out of the Shadow, which re-
quite as fast as some people would be- mained an Amiga exclusive. The sequels
lieve.” To get the speed they wanted, the didn’t improve on the criticisms of the origi-
developers employed difficult techniques nal and in some respects were considered
such as the sprite multiplexing. The game even more difficult to complete—as puz-
uses up to twelve levels of parallax scroll- zles would not reset, forcing a player who
ing, and up to a maximum of 128 colours had made a mistake in a puzzle to restart
on screen. the entire game.
The developers designed the game A re-imagined version of Shadow of
to be as difficult as possible; Edmondson the Beast was released for the PlayStation
remarked that he liked difficult games at 4 in May 2016. The original Amiga version
the time and he “used to get frustrated if is included along with the remake.
The cover art for the game was painted by famous artist
Roger Dean.
C64GS - Games • 97
Space Gun
Other Releases
Commodore 64 1992
Amiga 1992
Amstrad CPC 1992
Arcade 1990
Atari ST 1992
Sega Master System 1992
ZX Spectrum 1992
Commodore 64 Amiga
98 • Games - C64GS
Toki
Other Releases
Commodore 64 1991
Amiga 1991
Arcade 1989
Atari ST 1991
iPhone 2009
Lynx 1992
NES 1991
Commodore 64 Arcade
C64GS - Games • 99
Terminator 2: Judgment Day
Other Releases
Commodore 64 1991
Amiga 1991
Amstrad CPC 1991
Atari ST 1991
MS-DOS 1991
ZX Spectrum 1991
Commodore 64 Amiga
Other Releases
Commodore 64 1990
Amiga 1989
Amstrad CPC 1989
Arcade 1988
Atari ST 1989
NES 1989
ZX Spectrum 1989
Commodore 64 Arcade
All three games on this mult- Microprose Soccer, also known as Keith Van Eron’s
cart have been met with posi- Pro Soccer, is an arcade-style soccer game devel-
tive reivews from C64 users. oped by Sensible Software. It was the fore-runner
Every game have scored to the 16-bit Sensible Soccer.
over 8/10 by users from lem- The game can simulate a full 11-a-side
on64.com. game of football on a grass pitch, or 6-a-side soc-
cer, based on the American indoor league of the
time.
T
he 64 has been the game plat-
form of choice for more peo- Unreleased Games
ple in the world for longer
than any other computer ever made,
so turning it into a pure games play-
Listed here are the known and rumoured C64GS titles
ing machine is no surprise. It already that were in development for the console at some point
sports features like hardware sprites in time.
which modern game machines claim is
a new feature and it has an enormous Several of the games planned for the console would be
software base out there: nearly one
cartridge ports of already exciting C64 titles released
and a half million users.
Thousands of games have been on ether disk, tape, or both. The titles which had al-
written in the eight years since the re- ready received a C64 release are listed with a cover and
lease of the 64, so whatever Commo- an icon of the format it was released on.
dore does, it can’t lose by altering the
form of the machine itself. Please visit gamesthatwerent.com for more on these
Of course, just because the GS
(Game System) is here doesn’t mean and other unreleased video games.
that the 64 itself will die out. Good-
ness knows, Commodore would have
to shoot people to stop them buying
the 64 anyway. Sales continue to climb
with no more advertising than the an-
nual note in the press about this year’s
package deal. But the GS will turn
people on to the 64 who don’t want a
fully blown computer, or can’t handle
tape and disk loading (loading from
cartridge is virtually instantaneous).
Take a look at the back of your 64.
Did you know your machine had a
cartridge slot already? It wouldn’t be
surprising if you didn’t. The cartridge
technology never really took off when
the 64 was originally made, so car-
tridge games have been in somewhat
short supply. Not any more though.
With the release of the GS, major soft-
ware manufacturers are committed to
producing all their hot new games on
cart format. So all of us will be able
to benefit from the GS, right away. If
you’ve got a 64, write software for it
or sell it, then the GS is a lot of good
news.
The trick with carts is that you
can’t copy them, so piracy is cut off
at a stroke. Secondly, the games load
in seconds, rather than minutes from
tape or disk. Thirdly, the game is
yours forever, not just until the disk
gets bent or the tape gets caught in
your datasette heads. So your invest-
ment in the game is secure, and you
can swap games in the knowledge that
what you’re getting is going to be good
quality, not bugged or broken. Which-
ever way you slice it, the cartridge
boom is going to be great for everyone.
Bloodwych Battlestorm
Mirrorsoft Battlestorm is a shoot’em up developed by
1990 Titus Software released for the Amiga in
Role-playing, Adventure
1991.
The unreleased C64 version was on
a schedule list from 1990, with also a
planned release on tape and disk.
BRIEF BITS
US Gold will be supporting the new machine
with conversions of a few of its old catalogue and
a promise to produce cartridge versions of all its
forthcoming releases. The most likely candidate
for release at the moment are the excellent Strider
(and sequel), Turbo Outrun and a few of the Cap-
com games. Up and coming are Super Monaco GP,
Shadow Dancer, G-Loc, and that’s just for starters.
Orcus Prohibition
Infogrames
Orcus was a scrolling
1987
shoot-em up which Shooter
was in development by
Electronic Zoo in 1989.
Beta versions in different stages of devel-
opment have since been released online.
Magazine article;
Rampart Starglider 2
Domark
Starglider 2 is a 3D space combat simula-
1992
Strategy
tor published in 1988 by Rainbird as the se-
quel to Starglider. It was released for the
Amiga, Atari ST, MS-DOS, Macintosh, and
ZX Spectrum.
The original Starglider was released for
C64 on tape and disk in 1986.
Vendetta X-Out
System 3 Rainbow Arts
1990 1989
Action-adventure Shooter
Title R C I B pg.
After the War 5 78
Aspar GP Master 5 80
Astromarine Corps 5 80
Badlands 3 81
Batman 1 82
Battle Command 2 84
C64GS cartridge 1 103
Chase HQ 2 1 85
Cyberball 3 84
Double Dragon 4 86
Funplay 3 104
Funplay/Powerplay cartridge 4 104
Guldkorn Expressen 4 88
Last Ninja Remix 3 89
Myth 4 90
Narco Police 5 88
Navy SEALs 2 91
Pang 2 94
Powerplay 3 105
Robocop 2 1 92
Robocop 3 2 93
Satan 5 95
Shadow of the Beast 1 96
Skaermtrolden Hugo 4 95
Space Gun 2 98
Terminator 2 1 100
Toki 1 99
Vindicators 3 102
124 • CDTV
CDXL
Commodore chose Amiga-enthusiast magazines CDXL is a motion video file format developed
as its chief advertising channel, but the Amiga by Commodore. It is notable for being one of the
community on the whole avoided the CDTV in earliest formats created for motion video play-
the expectation of an add-on CD-ROM drive for back from CD-ROM.
the Amiga, which eventually came in the form of
In an era shortly after the introduction of CD-
the A570. This further hurt sales of the CDTV,
ROM drives and before low cost MPEG decod-
as an A570-equipped A500 was electronically the
ing hardware became available the CDXL for-
same as a CDTV and, consequently, could run
mat was created, primarily for the Commodore
CDTV software, so there was very little motiva-
CDTV, to permit playback of video from CD-
tion for an Amiga owner to buy a CDTV. Howev-
ROM. CDXL is tailored for the Amiga chipset
er, Nolan Bushnell, one of the chief endorsers of
and takes advantage of DMA transfers, thus
the CDTV, argued the system’s high price alone
achieving playback with a low CPU load. As a
was enough to explain its market failure: “... it’s
result, CDXL can only support weak video com-
very difficult to sell significant numbers of any-
pression and therefore relatively low video reso-
thing at more than $500. ... I felt that I could sell
lutions and moderate frame rates.
a hundred thousand of something that costs $800
standing on my head. I thought that it would be a The CDXL format initially allowed playback
no-brainer. And I can tell you that the number of of up to 24 frames per second with up to 4096
units that we sold in the U.S. at $800 you could colors encoded in HAM-6. Audio support allows
put in your eye and not draw tears.” for 8-bit mono or stereo sound. With the advent
of the Amiga CD32, the CDXL format has been
By 1994 Computer Gaming World described the
extended to support AGA color modes (up to
CDTV as a “fiasco” for Commodore. Though the
262,144 on-screen colors from a 24-bit color pal-
company later developed an improved and cost-
ette) and higher display resolutions.
reduced CDTV-II, it was never released. Com-
modore discontinued the CDTV in 1993 with the Playback performance can be thought of as im-
launch of the Amiga CD32, which again was sub- pressive at the time of release given the CDTV’s
stantially based on Amiga hardware (in this case Motorola 68000 processor, OCS chipset and sin-
the newer Amiga 1200) but explicitly targeted the gle-speed CD-ROM drive constraints. A single-
games market. speed CD-ROM drive permits resolutions equiv-
alent to 160×100 with 4,096 colors at 12 frame/s
In December 2021 an unofficial free ROM up-
with 11025 Hz 8-bit mono audio. At these set-
date was released for CDTV (2.35), which brings
tings audio and visual quality is perceived as
compatibility with 68030 accelerator boards and
considerably worse than VHS.
32-bit Fast RAM, allows non-CDTV titles to
boot, fixes bugs and restores several features that
were lost in the 2.7 and 2.30 ROMs. Because of
copyright reasons the custom ROM is distributed
in patch form.
CDTV • 125
BACK
FLOPPY DISK DRIVE PORT
For connecting an optional Amiga compatible
floppy drive to store information
KEYBOARD PORT
For connecting an optional computer style keyboard
or game controller
AUDIO OUTPUTS
Stereo audio outputs for connecting to a hi-fi system
MIDI PORTS
Midi in & out connectors for plugging in midi compatible
musical instruments
MAINS INPUT
AC mains power supply
FRONT
REMOTE SENSOR
Receives commands from the infra-red remote control
DISC L.E.D.
Lights up when the CDTV is loading data
POWER SWITCH
On and off switch for CDTV operation
MAINS LED
Lights up when CDTV is turned on
HEADPHONE SOCKET
Used for private listening to CDTV audio
CD DRIVE
Slot for inserting CDTV discs
(These should always be in a caddy)
EJECT BUTTON
Press to remove a disc from the CDTV
REMOTE CONTROLLER
ESCAPE KEY
To escape from an application, consult a help screen, or
choose further options
NUMERICAL KEYPAD
For entering numbers and choices
GENLOCK
Allows you to mix video or TV signals with
any CDTV information
DIRECTION CONTROLS
Used to move the highlight or pointer around
the CDTV screen
ENTER KEY
Confirming or signalling that you have
finished a particular action
126 • CDTV
SERIAL PORT
Allows an optional printer or modem to be used
PARALLEL PORT
Allows an optional parallel printer to be used
PAL CONNECTORS
PAL TV connectors for plugging in a domestic
television and external aerial
EXPANSION PORT
For optional networking, genlock and modem accessories
TRACK DISPLAY
Displays time, track and volume information
TRANSPORT CONTROLS
CD audio controls for play, pause, stop,
fast forward, rewind and skip
VOLUME CONTROL
Increases or decreases audio volume from the CDTV
RESET BUTTON
Restarts any CDTV application
CD / TV BUTTON
Switches between CDTV and normal TV viewing
CD/TV KEY
Switches between CDTV and normal TV viewing
JOY/MOUSE
Switches between joystick, mouse or other hardware type
computer control
POWER BUTTON
On and off Switch for CDTV operation
SELECTION KEYS
Used to make a choice or confirm an action
within a CDTV application
VOLUME KEYS
Increases or decreases audio volume from the CDTV
STOP KEY
CDTV • 127
Technical specifications Input/output ports
• Keyboard (5 pin mini-DIN)
• Operating system: AmigaOS 1.3 (Kickstart 1.3/Workbench 1.3)
• Mouse (4 pin mini-DIN)
CDTV firmware
• RS-232 serial port (DB-25M)
• CPU: Motorola 68000 at 7.16 MHz (NTSC) / 7.09 MHz (PAL)
• Centronics-style parallel port (DB-25F)
• Speed: 7.14 MHz
• Floppy disk drive port (DB-23F)
• Co-Processor: Denise (8373 SuperDenise), Paula, Agnus, Gary
• MIDI (in and out)
• RAM: 512 KB (later expanded to 1Mb Chip RAM)
• Audio out (Two RCA and 6.35 mm stereo phone jack)
• ROM: 256 KB Kickstart ROM,
256 KB CDTV firmware ROM • Analog RGB video out (DB-23M)
• Sound: Four 8-bit PCM channels (two stereo channels) • RF audio/video out (RCA / RF loop through)
• Graphic Modes: several, most used : • Composite video out (RCA)
320 x 240 (32 colors) / 640 x 240 (16 colors) • S-Video out (4-pin mini-DIN)
• Colors: 4096 • SCART audio/video out
INTERNAL COMPONENTS
128 • CDTV
Included Accessories
PAL RF Cable
PAL releases recieved the PAL RF Ca-
ble instead of the Auto RF Switch. It’s a
cable that plugs into the antenna socket
of a TV and the RF Out port of the CDTV.
CDTV • 129
Letters from readers sent to
video game magazines.
CDTV QUESTIONS
I’ve read a lot of hype about Commodore’s
CDTV, but have been unable to find out much
about its basic specifications. I’m seriously in-
terested in getting one, but is it really any Answer from the editorial. -
good, or is it just a CD player stuck on the side I don’t know the CDTV’s exact loading speed,
but it’s slower than a decent hard drive and a
of an A500? bit faster than floppy disk. Essentially, the CDTV
I know that Commodore are trying to play is an Amiga with a high capacity CD player;
down the computer part of the machine by its graphics are exactly the same as the A500’s.
calling it ‘A family entertainment centre’, but However, thanks to the massive storage capacity
some of us want to know about this aspect of of the disks, there is the potential for graphics
that would have proved too expensive in terms of
its abilities. disk space for an A500.
1. How fast does software load compared to The CDTV has one Meg of chip RAM, in-
normal floppy drive or a hard drive? ternally expandable to two. I don’t foresee this
2. What are the graphics like on a normal TV causing any problems that don’t already exist on
set? Are they much better than the A500? the A500.
It’s processor runs at 7.14MHz, the same
3. How much RAM does it have, and is it speed as that of an A500 Plus (whose operating
expandable? system it shares).
4. How much chip RAM can it handle? If You can use ordinary mice and joysticks with
not much, do you foresee any problems arising the CDTV, and there are a range of additional
as a result of this? peripherals such as monitors, disk drives and
keyboards available for it, letting you turn it
5. I’ve heard that a number of A500 games back into an A500! Alternatively you can con-
won’t work with the CDTV, why? nect it to an A500 using a PD program called
6. How fast is its processor chip compared Parnet.
to the A500? It’s true that Commodore did seem to forsake
7. From what I’ve heard the remote con- their die-hard computer users by trying to pitch
the CDTV as something it wasn’t. In my opinion,
troller for playing games is crap. Is there an this has rightly backfired on them because the
alternative? ordinary public weren’t interested in it, and com-
8. Is it possible to expand the CDTV into puter retailers felt betrayed.
a work station complete with keyboard for Many computer users are bored with hearing
DTP, word processing, music, etc. I ask this the CDTV talked about in almost reverent tones,
not to mention the comically late CD-ROM
because of Commodore’s attitude towards the drive. Many have perhaps come to suspect that,
word ‘Computer’, acting as if it’s a dirty word based on the currently available crop of soft-
where the CDTV is concerned, which is strange ware (Fred Fish Collection, Lemmings and Sim
considering that computing is their business. City excluded), it’s not worth spending £100 on,
9. Is it possible to connect the CDTV much less £499!
and a normal Amiga up to each other?
10. What do you think the CDTV should re-
alistically be selling for?
P. Ebbans, Walsall, West Midlands
Betamax 2?
WHAT’S ALL this fuss being made about
CU Amiga Magazine # (August 1991)
CDTV? Everyone who is anyone realises Questions and Answers
MILLION DOLLAR
B A BY
Combine a CD-ROM drive with a high-pow-
ered Amiga, and what do you get? A hot,
interactive, CD-based, home-information/en-
tertainment system, that’s what; and, while it
ain’t exactly from the five-and-ten-cent store,
it won’t cost you a mint, either.
IMAGINE YOU’RE JUST home from are it was being mentioned by so- with a state-of-the-art CD-ROM de-
the office. You sit back in the Lazy- called industry experts in conjunction vice. The unit can be tied into a home
Boy, kick off your shoes, turn on the with such phrases as “maybe next stereo system and then to the TV, de-
tube, and click a few buttons. A menu year... or perhaps the year after that.” livering a number of functions. It can
appears, offering information about Well, as always, these “knowledge- act as a plain old CD player or provide
Paris, a terrific city. able industry sources” forgot to take new forms of home education and en-
You select the Louvre option, and a look at what Commodore has been tertainment. But make no mistake: It
soon you are admiring the “Mona up to. But, as the company has been is the Amiga that acts as the brains
Lisa,” by Leonardo da Vinci. You a leader in bringing innovative con- and brawn of this first-ever interactive
forget where Leonardo lived, so you sumer electronics to market for nearly CD-ROM system.
select the Personal History icon. a decade, it comes as no surprise that The Baby offers all the benefits of
“He’s from Tuscany? I thought he was Commodore will be the first to pro- a sophisticated computer, plus high-
Venetian!” you explain after scrolling duce a CD-based, multimedia, home- quality audio, ease of use, massive
through a few crisp, bitmapped para- information/entertainment system at storage, and an unprecedented use
graphs. an affordable price. of still and moving images—all for a
The Baby is actually a marriage sum rumoured to be less than $1000!
No. This isn’t a scene from The of technologies. In addition to a CD- The system is even expected to run
Jetsons. It’s just typical of the type of ROM drive that can play standard au- full-motion video in a quarter-screen
application expected to be offered by dio CDs, it also has infra-red devices window. What is particularly exiting
a deceptively simple-looking new de- that allow you to control it from the about Baby’s built-in CD-ROM player
vice currently doing business on the couch, just as you would your TV or is that it offers an astonishing amount
q.t. under the informal moniker “The VCR. This alone, of course, is not in- of storage capacity—more than half a
Baby”. teractive compact-disc technology, so gigabye. (To put that in perspective,
While Commodore has been ham- many people will ask, “What is it that think of a half-gigabyte as more than
mering out final details of the new gives Commodore the edge over the 500 standard floppies!) With that kind
machine (expected to be released other would-be interactive CD-ROM of potential, developers can make
later this year), we went behind the developers?” generous use of sound, high-quality
scenes—meetings in parking lots, The answer, obviously, is a mul- images, partial-screen video, anima-
seedy diners, dive bars frequented only titasking, high-powered Amiga! Al- tion, and, of course, reams of text.
by motorcycle gangs and techies—to though The Baby has been designed That all sounds plenty fine to us.
tap some “deep-background” sources. to look much like a stereo component, At this price, and with this technol-
The result is this AmigaWorld Special this hot, audio/visual compact-disc ogy, Baby is sure to send consumers
Report. system is every inch an Amiga. It scurrying off to stores and competi-
Baby: One Smart Kid combines the core innards of an Ami- tors racing off to their drawing boards.
If you have heard of “interactive com- ga 500 (a 68000 CPU, the Enhanced People will have to cool their jets for a
pact-disc technology” at all, chances Chip Set, and one megabyte of RAM) whole, of course, but let’s hope Com-
CDTV
BIRTH OF A NOTION?
As Commodore’s long-awaited interactive
multimedia system for the home finally hits
the market, people are wondering whether
this CD-ROM/Amiga hybrid is a revolution-
ary breakthrough or just another fancy flash
in the pan. AW’s Editor in Chief ventures a
few answers in this Special Report.
THE GAMES
Everything’s here to produce the games machine
you’ve always dreamed of. Two player IR interface,
overlaid CD sound, IR remote controls, the existing Games
Amiga graphics capability, MIDI for blasting synth
accompaniment, high score RAM cards, and the Much of the CDTV library of titles does not in-
promise of full motion video in the future. Wow! clude games, but other types of software, like ref-
So what’s going to hit the shelves in the near fu- erence titles and interactive books.
ture?
The answer, predictably, is nothing like as much The CDTV titles are categorised into six genres;
you’d like. ACE has uncovered a large ring of UK Entertainment (games), Education (children’s
software companies who are producing software
for the CD-TV, but none of them (except Virgin) books, learning software, etc.), Arts & Leisure
were prepared to discuss their plans with us since (miscellanious, reference software, etc.), Refer-
this article was prepared before the official launch ence (interactive text books, encyclopedias, etc.),
of the machine. However, we can make some firm Music (music software) and Productivity/Compi-
predictions... lations/Shareware (PD compilations, tools, etc.).
First, there are the titles Commodore have or-
ganised for the machine’s launch. These include Other categories includes Demos (official demos
products from Randy-McNally (an interactive at- released for the system) and Miscellaneous (titles
las), Lucasfilm (what’s the betting it’ll be a version that don’t fit on any other category, like some of
of Loom with enhanced audio?), Virgin Interactive the CD+G Audio CDs). Commodore gave almost
(North Polar Expedition), and even some CD-TV every CDTV title one of these label (excluding
versions of the famous Beatrix Potter stories for
younger (or young at heart) players. Demos and Miscellaneous), but I have moved
There’s a superb foreign language disk as well, some around when I don’t thought they fit. Last
where you can click on words and hear them spoken category is Cancelled, which is self-explanatory.
in French, or Spanish, or whatever. And of course
the CD means proper human speech — none of this Some CD-ROMs listed on these pages were re-
synthesis rubbish and more. One application — the leased as both an official CDTV and CD32 ti-
Family Health Adviser — even diagnoses common tle, and some were only CD32 compatible, but
family illnesses. And Jack Niklaus himself will be wrongly sold as CDTV compatible. Most CDTV
giving you practical tips on golf and shots of him
playing in the CD-TV version of Jack Niklaus Golf. software will also work on the CD32 and the
In fact, most British and American software Amiga 500 (with the A570 CD-ROM drive).
houses have expressed an interest in producing soft-
ware for the machine, giving it a greater degree of
support than any other computer has had at launch
date. That in itself must be encouraging.
Naturally, many softco’s will be producing en-
hanced versions of existing games and the two
player IR interface bodes very well for the latest
trend towards multi-player entertainment.
New software design techniques are also prom-
ised, as programmers produce scenarios with vari-
able difficulty levels for each character, allowing,
for example, better gamesters to compete on equal
terms with their younger relatives. ‘We’re looking
forward to a whole new category of family games,’
said Commodores’s Gail Wellington, ‘...where peo-
ple can play together and the level of difficulty suits
EVERY player, yet all are involved in the same
scenario. This is very much a home information or
entertainment device.’
In fact, it could be the final realisation of the
Amiga dream — persistently marketed since birth
as a business machine, against all the instincts and
desires of us gamesters, the CD-TV could give it a
glorious games rebirth.
Other Releases
Amiga 1990
Atari ST 1991
MS-DOS (SVGA) 1992
Macintosh 1990
FM Towns 1992
Terminal 1988
CDTV FM Towns
Other Releases
Acorn 32-bit 1993
Amiga 1988
Amiga CD32 1994
Apple II 1990
Apple IIgs 1989
Atari ST 1989
Commodore 64 1989
MS-DOS 1989
Linux 2021
Macintosh 1991
NES 1990
PC-98 1990
Sharp X68000 1989
Windows 2017
Windows 3.x 1991
CDTV Commodore 64
Other Releases
Amiga 1990 Other Releases
MS-DOS 1991 FM Towns 1989
MS-DOS 1992
Other Releases
Amiga 1990
Other Releases
Amiga
Atari ST
Commodore 64
MS-DOS
Other Releases
Amiga 1991
Other Releases
Other Releases Amiga 1992
Atari ST 1993
MS-DOS 1991
MS-DOS 1992
Atari ST 1991
Macintosh 1992
Other Releases
Amiga 1992
Commodore 64 1991
MS-DOS 1991
CDTV
COVER GIRL
STRIP POKER
On-Line, £TBA
M
next to the cards. others don’t. I’ve no
ost reviews of strip poker idea what happens when you run out of
games end with a sarcastic dosh as I’ve never managed to play that
comment like, ‘why spend badly (and Ian’s been playing in a cor-
your money on this when you can buy ner of the office with this a lot! —Ed),
a pack of cards and a porno mag?’. Fly- but if she wins enough money from you
ing in the face of convention, we’ll be- she can buy back her togs.
gin with this thought, and (after a cold ‘But what about the speech sam-
shower,) ask whether a game like this ples?’, I hear you cry. Well they’re cer-
has any real merit at all? tainly clear (considering they’re on CD
The software company’s response to they damned-well should be). Mega-lo-
this question is usually ‘but magazines mania on the standard Amiga sounded
and videos aren’t interactive’. I suppose better than this. Okay the samples were
this depends on what you mean by ‘in- digitised, but at least they used profes-
teractive’ (keep that filthy witticism to sional actors.
yourself), but the young ladies in Cover ‘But you can’t play poker on your
Girl Strip Poker play such a shocking own’ screams a desperately sad indi-
game of cards it won’t be long before vidual who wants to buy this crap and
you strip them beyond the bare essen- claim it’s just for the card game. Maybe
tials. not, but there are plenty of PD sims
Splash the cash available, and CGSP plays a lousy hand
Is this the game for you? We
Both you and the girl start with $2500. of cards anyway. And let’s face it, do we
sincerely hope not!
If her funds fall below zero she has to really need another game that portrays
remove an item of clothing and ‘sell’ it women as sex objects? When was the
for $2500 so she can carry on playing. last time you saw a fully-dressed wom-
Some models ‘treat’ you to a black-and- an in a computer game... long
white cinematic strip before reverting to time ago, wasn’t it? No won-
the badly digitised colour still that sits der 95% of gamers are male.
COMPATIBLE
Other Releases
Amiga 1986 Game Boy Advance 2002
Amstrad CPC 1989 iPad 2011
Android 2014 iPhone 2011
Apple IIgs 1988 Jaguar 2018
Atari ST 1987 Macintosh 1987
Browser 2001 NES 1989
CD-i 1991 PC Booter 1988
Commodore 64 1987 Windows 2014
MS-DOS 1987 ZX Spectrum 2016
CDTV
Other Releases
Amiga CD32 1993
CDTV
Other Releases
Amiga 1989
Atari ST 1988
MS-DOS 1987
Macintosh 1987
PC-98 1988
Windows 2015
CDTV Atari ST
Other Releases
Amiga 1992
Other Releases
Amiga 1991
Developer Lucasfilm
Last Crusade was one of the most innovative of
Publisher Softgold the LucasArts adventures. It expanded on Lu-
Release date 1992 casArts’ traditional adventure game structure by
Genre Adventure including a flexible point system—the IQ score,
Mode 1 Player or “Indy Quotient”—and by allowing the game to
be completed in several different ways. The point
system was similar to that of Sierra’s adventure
games, however when the game was restarted or
restored, the total IQ of the previous game was
retained. The only way to reach the maximum IQ
of 800 was by finding alternative solutions to puz-
zles, such as fighting a guard instead of avoiding
him. This countered one common criticism of ad-
ventures games, whereby since there is only one
way to finish the game, they have no replay value.
Also, the point system helped the game to appeal
to a variety of player types.
Other Releases
Amiga 1989
Atari ST 1989
MS-DOS 1989
FM Towns 1990
Linux 2016
Macintosh 1990
Windows 2009
CDTV
Other Releases
MS-DOS 1992
Other Releases
3DO 1994 Genesis 1992
Acorn 32-bit 1991 J2ME 2005
Amiga 1991 Lynx 1993
Amiga CD32 1994 Macintosh 1993
Amstrad CPC 1992 NES 1992
Atari ST 1991 PC-98 1991
CD-i 1993 SAM Coupé 1993
Commodore 64 1993 Sega Master System 1992
MS-DOS 1991 Sharp X68000 1992
FM Towns 1992 SNES 1992
Game Boy 1994 TurboGrafx CD 1992
Game Gear 1994 ZX Spectrum 1991
CDTV
Other Releases
Amiga 1990
Atari ST 1990
MS-DOS 1990
FM Towns 1991
Linux 2015
Macintosh 1990
TurboGrafx CD 1992
Windows 2009
CDTV
Loom was originally published for DOS Due to a licensing agreement with (now
on floppy disk with 16-color EGA graphics defunct) Mindscape, the DOS CD-ROM
in May 1990. This version was soon after version became commercially unavailable,
released on the Amiga, the Atari ST, and and until 2006, the DOS floppy-disk ver-
Macintosh. sion was the only one purchasable from
The CDTV version is identical with LucasArts.
the disk version, but have become ex-
tremely rare since it was never really of-
ficially sold.
Other Releases
Amiga 1991
Amstrad CPC 1991
Android 2011
Atari ST 1991
MS-DOS 1991
iPad 2010 Other Releases
iPhone 2010 Amiga 1993
Macintosh 2017 Amiga CD32 1993
Windows 2017
Other Releases
MS-DOS 1993
CDTV MS-DOS
Other Releases
Amiga
Antstream
Atari ST
Commodore 64
ZX Spectrum
CDTV Commodore 64
The game uses live actors and sets as the player con-
trols Sherlock Holmes and his partner Dr. Watson,
trying to solve three separate crimes: The Mummy’s
Curse, The Mystified Murderess and The Tin Soldier.
Other Releases
MS-DOS 1991
DVD Player 1999
FM Towns 1991
Macintosh 1992
SEGA CD 1992
TurboGrafx CD 1991
VIS 1992
CDTV Sega CD
Other Releases
Acorn 32-bit 1993 OS/2 1994
Amiga 1989 Palm OS 1999
Amstrad CPC 1989 PC-98 1990
Atari ST 1990 Sharp X68000 1990
BBC Micro 1990 SNES 1991
Commodore 64 1989 Symbian 1999
MS-DOS 1989 Wii 2006
Electron 1990 Windows 1995
FM Towns 1990 Windows 3.x 1992
Macintosh 1989 ZX Spectrum 1990
CDTV
FM Towns ZX Spectrum
Other Releases
Amiga 1989
Amstrad CPC 1989
Atari ST 1989
MS-DOS 1990
ZX Spectrum 1989
Other Releases
Amiga 1990
Apple IIgs 1991
Atari ST 1990
MS-DOS 1990
Macintosh 1990 CDTV Atari ST
A strip poker game. A version was also Die Stadt Der Löwen (“The City of Li-
released on seven floppy disks for the ons”) is a follow-up to the first so-called
Amiga. The game feature CDXL video “Artventure” game by Phoenics and
clips and speech. Software 2000, Holiday Maker. A wom-
an named Christine travels to the Orient.
She stays in Singapore, enjoying the city
Text from the packaging; life, its inhabitants, and the Asian culture.
Absolute world prèmiere: the one and only However, soon this relaxing trip turns
POKER game with alive opponents you can into a nightmare. A mysterious force is
undress for real! No pictures, only positively true threatening Singapore, and it is up to the
films.
player to find out what is behind it and
Invitire your best friend home and...
to solve the mystery, that will take place
have a great time!
across many locations of the Orient.
Like its predecessor, Stadt der Löwen
features digitized pictures of live actors
and real backgrounds. The interaction is
performed via an icon-based interface.
The game also contains some light erot-
ic images.
“mobygames.com”
Other Releases
Amiga 1989
Other Releases
Amiga 1990
Atari ST 1990
MS-DOS 1990
CDTV MS-DOS
Other Releases
Amiga 1988 Commodore 64 1988
Amiga CD32 1994 MS-DOS 1987
Amstrad CPC 1987 MSX 1986
Amstrad PCW 1987 Sega Master System 1992
Atari 8-bit 1987 Thomson TO 1986
Atari ST 1988 ZX Spectrum 1986
BBC Micro 1988
Other Releases
MS-DOS 1991
Other Releases
Amiga 1990
Amstrad CPC 1990
Atari ST 1990
BlackBerry 2013
Commodore 64 1990
Game Boy 1991
Genesis 1991
TurboGrafx-16 1991
ZX Spectrum 1990 CDTV Commodore 64
Other Releases
Amiga 1991
Amstrad CPC 1991
Atari ST 1991
BlackBerry 2013
Commodore 64 1991
MS-DOS 1995
ZX Spectrum 1991
CDTV Commodore 64
Advanced Competition /
Haute Competition
Other Releases
Amiga 1990
Amstrad CPC 1990
Other Releases Atari ST 1990
Commodore 64 1990
Amiga 1991 MS-DOS 1991
Atari ST 1991 ZX Spectrum 1990
Commodore 64 1991
MS-DOS 1991
Other Releases
Acorn 32-bit 1993 Game Boy 1992
Amiga 1989 Genesis 1990
Antstream 2019 Jaguar 2016
Atari ST 1989 PC-98 1991
BlackBerry 2013 Sega Master System 1991
MS-DOS 1990 Sharp X68000 1991
CDTV
Other Releases
Amiga 1990
Atari ST 1991
Commodore 64 1991
MS-DOS 1991
Other Releases
Amiga 1989
Commodore 64 1989
MS-DOS 1990
Other Releases
Amiga 1990
MS-DOS 1992
Other Releases
Amiga 1991
Amstrad CPC 1991
Amstrad PCW 1990
Atari ST 1990
Commodore 64 1991 Amiga
MS-DOS 1991
ZX Spectrum 1991
Other Releases
Amiga 1990
Amstrad CPC 1990
Amstrad PCW 1990
Atari ST 1990
BBC Micro 1990
Commodore 64 1990 Amiga
MS-DOS 1991
ZX Spectrum 1991
NEWS SOFT
Derbyshire schoolchildren will soon be experiencing
Japanese culture and language without leaving their
classrooms — thanks to a technological breakthrough
by Commodore.
Commodore’s revolutionary CDTV combines the tech-
nologies of the computer and the compact disk with
an ordinary television. The Dayshire scheme is part of
the CDTV pilot marketing prior to its launch in Spring
1991. Japan World is the first dedicated educational
program for the new machine and was developed by
Global Learning Systems Ltd and Derbyshire County
Council following Toyota’s decision to build a £700
million car assembly plant in the country.
Commodore will be supplying CDTVs to the second-
ary schools taking part in the scheme, which is designed to fos-
ter a better understanding of the Japanese language and culture.
Using a simple infrared remote control unit, the Derbyshire
schoolchildren will be able to experience Japan on their class-
room TV screen in full colour and stereo sound, complete with
text, graphics and motion video.
By linking the presentation of audio and visual info to their re-
sponses, students are able to work at their own pace and teachers
can tailor programs to individual needs.
CDTV
Pinocchio
Developer Si-Lab
Publisher Giunti
Release date 1993
Genre Edutainment
Mode 1 Player
Fremdsprachenrätsel Spanisch 1
(“Foreign Language Puzzle Spanish 1”)
Sprachrätsel Englisch 1
(“English Language Puzzle 1”)
Sprachrätsel Englisch 2
(“English Language Puzzle 2”)
Sprachrätsel Englisch 3
(“English Language Puzzle 3”)
Sprachrätsel Französisch 1
(“French Language Puzzle 1”)
Well don’t worry we won’t take the micky anymore because your not the only person
who fell for all the hype, but don’t panic, Captain Diamond as always is here to save the
day. You can bring your old CDTV into any branch of Diamond until the end of August
and we will give you a brand new all singing all dancing CD-I system for only £449
Thomas’ Snowsuit
Developer Discis
Publisher Discis
Release date 1991
Genre Edutainment
Indoor Plants
Includes information on over 200 kinds
of common and exotic houseplants.
excerpt from
Amiga Format review;
12 Centuries of Art
Palermo
Publisher DigiPublishing
Release date 1992
Genre Reference
Deutschland Kompakt 2
Publisher MSPI
Release date 1991
Genre Reference
Italian version of
the 1994 edition
of The Guinness
Book of Records.
This version was
not released in
English.
Le Monde
Les Chronologies Du Monde 1944 - 1991
Publisher Le Monde-Act Multimedia Homèo-CD
Release date 1992
Genre Reference Publisher HMAC
Release date 1993
A French release Genre Reference
of a database of
Created with the
the entire history
help of the Ho-
from 1944 of the
meopathic Medi-
French newspa-
cal Association of
per Le Monde.
Canada and in-
clude 500 ‘recom-
mendations’.
CD
★ Microdeal are working
wonders with CD Remix.
Especially so as they do
not even have a CDTV yet!
They only have the develop-
ment kit to work with at the
H
moment. It makes you won-
ow would you like to be the MIDI channels and then use
SIGHTS ON
der what Commodore are
able to take a CD and then the one CDTV as a master to playing at since, at the time
re-sequence it? To take a control the other machines. DJs, of writing, the CDTV is ac-
Madonna CD, for example, ex- for example, could take tracks tually due for an American
tract a couple of parts from it, with the same sort of bassline release in February!
merge it with your own sam- and the mix them in together.”
ples and sequences, loop them, Don’t be misled, though, ★ Expect to see the Sierra
reverse them, repeat them, etc. Remix is not aimed towards the games Jones in the Fast
etc! Sounds good, eh? A DIY professional market. Remix is Lane and King Quest V on
home studio, even? a program for everyone. The CD-ROM for the IBM PC
You will have the chance to program is structured so that it (probably Sierra’s own hard-
do just that when the CDTV will not contain a “language” as ware system) and CDTV.
appears because Microdeal are generally perceived. There will Gawk at those graphics! Could this be
in the midst of producing the be no clunky GOTO or FOR... the prettiest computer game EVER!
ground-breaking software re- NEXT statements here. The best
quired to do it. John Simes at comparison I can give you is
Microdeal had a few (hundred) that you will form a batch file
words to say about their CD or macro of Remix commands
Remix project. which are defined by icons.
“The best way of doing it “For example, you’d have
would be to take a CD single an icon of ‘play’ and within
with around four re-mixes of that icon would be what track
Apparently, Sierra wanted a CD-
the same track on it. Then, from to play, what areas to play and ROM machine built in as standard
our controller, you would be when it should begin play- on the first PC. They didn’t get it, of
course, which is a pity because if they
able to tell the CD to play track ing. The next icon might be to did, we could all be playing CD-ROM
one from part A to part B, then ‘play a sample in the compu- games now instead of disk. Even so, Si-
erra are producing startling products
go to track two and play part ter’s memory’ then ‘send out a like the impressive King’s Quest V, as
C to part D. Then to load the MIDI start command to switch pictured here on the PC.
parts into the computer’s mem- to another CDTV’ then ‘wait for
ory and overlay them or use the MIDI start’ then ‘play Quartet ★ Gremlin’s CDTV version
DJ Paul “Jazzie of Little Devil is still ten
built-in drum machine to add a voice set’ and so on.”
Master” Rigby months away from release.
drum beat.” You would then be able to
gets a compact No separate hardware will be save that sequence command ★ It is an open secret that
studio on com- required. All you would need to file to the CDTV’s smart card Sierra consulted IBM when
pact disc for the do is load the CD Remix pro- which you get with every unit. the latter was working on the
CDTV (little gram from CD, then put in the This allows a quick repeat of PS/1 and asked for the inclu-
regular CD music disc to use as that worked sequence whenever
things please lit- sion of a CD-ROM player. It
data. required, like at a party. is also rumoured that Sierra
tle minds etc...) There are certain limits to the The possibilities of this piece were bitterly disappointed
program, though. For example, of software are endless. From that the CD-ROM failed to
there will be no links to other making your own demos to be- materialise in the PS/1 ma-
programs such as Deluxe Paint coming part of a professional chine. It now appears that
or AMOS. However, you will be music studio, CD Remix looks IBM are working on a CD-
able to use Microdeal’s Quartet like being one of the more inter- ROM player to be sold as an
and AMAS sampling software esting software developments add-on. Initially through the
with CD Remix. for the CDTV. We wish Micr- usual retail outlets but also
“You can, if you wish, plug in odeal good luck... and hope through Sierra themselves!
extra CDTV units together via they’ll send us a copy soon!
Other Releases
Cubulus;
Amiga 1991
Commodore 64 1991
MS-DOS 1991
Magic Serpent;
Amiga 1991
Commodore 64 1991
Amiga CDTV
Other Releases
Lettrix;
Amiga 1990
Atari ST 1990
Commodore 64 1990
MS-DOS 1990
Shiftrix;
Amiga 1991
Atari ST 1991
Commodore 64 1991
MS-DOS 1991
Shiftrix Lettrix
Contains the entire 600 floppy disks of the October 1993 release. Includes Fred Fish
Fred Fish library. PD disks 1 - 900.
The CD includes ExpressFish which is a
“high speed” utility for copying files from the
CD to floppy (average The Fred Fish Collection On-Line
of 2 minutes).
Version 1.4
The CD also in-
cludes ParNet—soft- Release date 1993
ware that let users to The On-Line series of Fred Fish disks were
network the CDTV aimed for bulletin board owners. It includes
with an Amiga com- Fred Fish PD disks 1 - 600.
puter and use it as an
CD drive.
Assassins 3
Publisher Weird Science
Release date 1997
CDPD III
Publisher Almathera Systems
Release date 1992
Genre Compilation
AMOS PD CD
Publisher Weird Science
Release date 1994
Network CD
Publisher Weird Science
Release date 1994
Genre Compilation
Saar AMOK
Publisher Media Team GbR
Release date 1992
GOING TO
THE MOVIES
‘The interactive product will become an integral part of
the shooting of a film’, speculates Psygnosis boss, Heth-
erington. “We’re not trying to replicate a movie on the
computer screen. There are only certain parts in a movie
that are relevant to a game. We’ll go for things that we
While other developers can capitalise on. We’re trying to run in parallel using
clips from the film to set the scene. It has to be a game
talk about ‘interactive in its own right reinforced by elements from the movie.
A
s a games company, Psyg- CDTV. hind us. They will never catch up.
nosis are more likely to ‘We can call this full-screen It’s nothing to do with games de-
make a good interactive full-motion video at 20 frames per sign at this stage. It’s a pure tech-
product than say Warner Broth- second,’ Hetherington explains. nology fight. The people with the
ers or Columbia Pictures, claims ‘Whether you would describe it best technology will win.’
Ian Hetherington, it’s co-founder. as video is debatable. Given that Not everybody fulfils their
‘With our CD-based Fractal En- you’ve got 320x200 with 32-col- dreams. Cinemaware, a pioneer
gine we can do Star Wars, Top ours it’s as good as anything else of the ‘interactive movie’ recently
Gun, The Last Starfighter and any- is going to be. We cannot afford to collapsed. Hetherington believes
thing of that ilk. We’d have a lot of wait for one or another video com- he has learned from other people’s
difficulty doing Three Men and a pression technique to succeed. You mistakes. ‘I think the whole ‘inter-
Baby though.’ hear an awful lot of crap in the CD active movie’ concept is still-born,’
Psygnosis has pumped over marketplace. There’s a lot of peo- he reveals. ‘It won’t happen. Peo-
£100,000 and six months into this ple in the business dreaming about ple are expecting to be Robocop or
exciting new project for the CDTV. what sort of hardware they’d like to Tom Cruice. Sorry, they ain’t. We
The Fractal Engine is, in fact, write for’. don’t want to con people.’
hardware independent. It’s a ‘soft- ‘There are probably half a Planetside is pitched at the
ware solution’ adaptable to any dozen companies around the world middle-ground between an arcade
flight-sim and Top Gun action
film. ‘Interactive movies are go-
ing to come in various forms,’ says
Hetherington. ‘We don’t like con-
ventional game structure spliced
into video-retrieval. The video
bits quickly become boring like in
Putting the video-style graphics together requires interactive graphics, 3D modelling and the
odd bit of visual trickery. Psygnosis uses whatever graphical options it thinks appropriate
Dragon’s Lair. A CD-game has to
— from hand-drawn sprites and computer-generated polygons to ray-traced 3D models and be 500-megabytes of graphics and
fractal-generated landscapes. Any combination of these graphics primitives linked in 3-Space audio data organised in way that it
produces a huge variety of imagery as you can see. Planetside is being produced by: David
Worell (Project Leader), Jim Bowers and Neal Thompson (Graphics), Graham Everett and is compelling to go through. You
John Gibson (programmers).
A CD contain-
ing images and
video clips of
girls in various
stages of un-
dress.
Jubiläumsdisc
20 Jahre Commodore
Anniversary Disc 20 years Commodore.
Unknown content. Only found it men-
tioned on cd32-allianz.de.
Developer Logic Plus Based on the quiz show of the same name.
Genre Simulation It plays similar to games like Trivial Pursuit.
Simulation game where the player would Domark released a version in 1984 for the
operate an international airport. The game Commodore 64 (and in 1986 for Commo-
were cancelled and didn’t appear on any dore 16). The CDTV version were said to
format. include spoken questions, images, video
clips and music along with the questions.
This version never appeared on any sys-
Amiga Format magazine article; tem.
Health... and Safety!
Flight sims there have been aplenty, but
never a simulation based on the real sharp Cult Of The Severed Head
end: Air Traffic Control. Logic Plus, a new
company headed by William Owen, are set Developer CRL
to change that with Airways, a sim based Genre Adventure
in the ‘greenhouse’ of a major international
airport. “Flight controllers have one of the
Adventure game which were in develop-
most stressful jobs in aviation” says William. ment for the CDTV. The player would need
“Airways will be very close to the real thing. to solve clues and riddles to complete the
Because the CD platform allows us to store game.
more data than ever before we’ll be able to
include realistic incidents like near misses.”
Even more realism could come in a later
enhancement: “We have a multi-user version Dawnscape
in the pipeline which will be produced in as-
Developer Psygnosis
sociation with a highly-regarded simulator
supplier. This will allow an Airways player A game planned for release on both the
to talk down a player piloting a simulator on
another machine.” Now that’s interactive!
CDTV and PC Engine CD, but failed to ap-
pear on any system. Game details are un-
known.
CDTV
SWITCHES
ON
With the launch only a month
or two away, ACE talks CDTV
software...
F
act one: film studios are organised chaos. and
Palace Software’s hastily-prepared set-up is no
exception. Lamps and cables litter the down-
beat spare office which is being used for filming Jekyll
and Hyde. In an adjoining room, actors and actresses
jostle for changing-room space amid row upon row of
shelves containing a collector’s dream of Victoriana.
Fact two: this is normal. Behind the camera
is one thing: the view on the silver screen is another,
never would you think that such quality could come
from such disorder. In this instance though, the silver
screen isn’t where you’ll see this masterpiece. Instead,
your Amiga is where Palace hope to run their film —
Palace’s producer Peter Stone, explains: “We got the “Jekyll and Hyde is not an adventure or a role-playing. It’s
idea after Demoniak. That was an attempt to convey somewhere between the two. There are similar elements
pure fiction in a real-time world with scripted char- and goals, but the emphasis is on character interaction.”
- Peter Stone, Producer.
acters, using accepted techniques. The user interface
was all-text but for most people that was unacceptable
and too experimental. It worked, but it wasn’t a huge rival scientist who’s trying to steal Jekyll’s secret for-
success. mula. You affect the ‘world’ with actions and decisions
“The text stage was to make it almost entirely you choose to make. There is artificial intelligence for
graphics. We spent nine months experimenting with each character (which took programmer Chris Stang-
digitised live action using a Rombo VIDI-Amiga sys- room four years to perfect), so their responses change
tem.” And it worked well enough to warrant the film- depending on what you do.”
ing of Jekyll and Hyde — an ambitious game where The trouble with so many possible actions and
you choose the character you want to become. reactions is it means there must be many more graphic
images to represent them. This makes filming a night-
Choose a personality mare in story-boarding. Scriptwriter Chantal Riches
Peter explains how it works: “Each character has their worked out every possible case of what could happen
own objective. But you don’t have to be the mad sci- to each character. Every emotion has to be provided:
entist, Dr Jekyll — you could play Inspector Harris, angry, sad, happy, lustful — the list is endless.
the policeman investigating Hyde, or Dr Lanyon, a
I’m and actor
“Our aim is CD. We’re To cope with such varied emotion, Palace used profes-
making a version for disk sional actors and actresses, from Coronation Street,
and an enhanced one for Minder and TV ads. During filming, each character
CD. We’re keeping all the goes through the different expressions and movements
rushes (the un-edited video
footage) because where we
that will be used in the digitised artwork. The live-
use two or three frames on action sequences are shot on broadcast-quality High-
a disk version, we could use band U-matic video for the best possible results. Even
the full 50 on CD.” the only one frame in 12 is good enough to use in the
- Tom Lisney, Art Director.
next stage: digitising. This is done in monochrome us-
Strategy war board game set in late 21st Adventure game developed by LaserDisc
century where players buys and sells na- Corporation and released for Japan in
tional resources to fund their military war 1984. Players follow a detective on a mur-
campaign. der case. A CDTV version was planned but
never materialized.
Dracula
Developer Psygnosis
Many Roads to Murder
Genre Action Publisher CDTV Publishing
Genre Adventure
An action game loosely based on the 1992
film of the same name. The game appar- Many Roads to Murder was the sequel to
ently started development with the CDTV the interactive LaserDisc game Murder,
in mind, but were moved to the Sega Mega Anyone?. It was initially set to be released
CD in 1993 after the CDTV failed. in the USA in 1983, but due how unsuc-
cessful LaserDisc was as a medium, it only
saw development and release for the Jap-
anese market.
The Lawnmower Man
22 seconds of the American version have
Developer The Sales Curve been found, featured in a news story that
Genre Action
was uploaded to Youtube in 2014.
The Lawnmower Man is a collection of The plot is said to follow a similar story
minigames based on the 1992 feature film. to the first game in the series, centering
It was published by The Sales Curve and around a detective trying to solve a murder
released on MS-DOS, Macintosh and case.
SEGA CD, but development started ini-
“lostmediawiki.com”
tially for the CDTV. The game was in mid-
development when it was cancelled in fa-
vor of the 3-D Cyberwar—a game similar
in structure, improved only cosmetically.
A 16-color demo of the CDTV ver-
sion were featured at the European Com-
puter Trade Show in 1993.
screenshot from the
“amigareport.com” 22 sec clip
Jap LaserDisc box art
UNIVERSAL MONSTERS
E
verybody knows how Ocean own more dodgy licences than a cow-
Ocean just love to buy
up licenses — if an action boy taxi firm, and they’re about to add some
film is around on general more. Or are they?
release, chances are that sooner
or later the game will come our
way courtesy of the boys from Alex enters the
Castlefield. dungeons of
Arnold Schwarzenegger, Bruce doom.
Woooooo...
Willis, Mel Gibson, Kim Basinger
and more have all had the pleas-
ure of witnessing their pixellated
forms wandering around an artifi-
cial world on our monitor screens,
and all to varying degrees of suc-
cess.
Now Ocean are moving in a
slightly different direction. masse in this nostalgic isometric through Van Helsing’s castle. Not
“What — leaving the licensing adventure. only that, but by some mysterious
malarkey?” I hear you cry. The story goes that famous vam- and unexplained circumstance, the
Oh no. In fact nay, nay and thrice pire hunter Professor Van Helsing Bloodstar has been broken into six
nay, as Dick Emery or someone has died, bequeathing his thankless pieces, which are spread around the
like that used to say, because they job to grandson Alex. castle. With grandpops dead, it’s up
have in fact done just the opposite. The aforementioned ghoul- to you as Alex to find the six pieces
Instead of purchasing the rights ies have long since been captured and return the monsters to their
of explotation for a single movie, and banished to another dimen- limbo.
they’ve taken a trip to Hollywood, sion from where they can inflict no Considering the limitations of
parted with huge amounts of wan- further harm on two-bit Tinseltown this type of game, the graphics are
ga, and walked away with the game scriptwriters, but in order for them very nice indeed. The Alex sprite
rights to all of Universal Studios’ to remain there a ceremony must is large and chunky, and the back-
monsters. be performed every so often — the grounds, while not differing a great
Yes, monsters — you know, like Rite of the Bloodstar. deal from each other, are colorful
Dracula, and Frankenstein, and his What with the funeral and all and reasonably well detailed.
bride, and the Wolfman and the though, Alex misses the number Each Universal monster com-
Mummy and the Creature from the 39 bus to Other Dimensionsville mands his or her (or its) own do-
Black Lagoon. All six have sold to perform the ceremony, and the main within the castle, and in each
their collective souls and appear en monsters begin to enter our world domain you will find — or at least
“Frankie, do you remember me...” Alex Is that Stuggs out of madness with the Not even Indiana Jones could get out of
gets down to the new-look Sister Sledge sunglasses and rigamortis? this spiky stew
Universal Monsters
Developer Ocean
Publisher Ocean
Genre Action-adventure
Herewith the Clues is a detective game article from CU Amiga Magazine 31, Sep. 1992
based on the 1939 Crime Dossier of the The Competition
same name, originally devised by Dennis
The CDTV is not the only home multimedia sys-
Wheatley and J.G. Links. While the origi- tem available, the CD-I unit (CD Interactive)
nal format devised by Wheatley and Links which you may have seen advertised in various
was a cardboard folder full of physical magazines and on huge 16-sheet hoardings. The
documents and replica clues such as ciga- CD-I standard is set so other consumer electronics
rette ends, movie ticket stubs, locks of hair, manufacturers will soon join in, giving a choice of
units from JVC, Sony and the like. Initially, these
newspaper clippings, etc., this video game units will be fairly expensive because they are not
adaptation uses black and white digitized based around a computer, but around dedicated
photographs of the clues and presents hardware. The software likely to be produced
them laid out on a desk to be inspected promises in time to incorporate full-frame anima-
and looked through using a point & click tion at a decent speed, but at the moment this would
require some additional hardware like the MPEG
interface. compression chip, bumping up the price even
It was published by Actual Screenshots more. Although launched after the CDTV, titles are
and released on Amiga, Acorn 32-bit, and being released for CD-I at a faster rate and more
developers are sure to join the fray on the side of
Atari ST. Domark had plans on releasing a
CD-I because it will probably have a much greater
CDTV version, and later a version for the marketing budget. Also edging into the arena is the
CD32, but this never happened. Sony Data Discman and look-a-likes. These units
work on smaller disc (the 3” ones which used to be
used for audio CD singles) and are designed to be
used as travelling notebooks. Time Out magazine
has already a number of City guides in the Elec-
tronic Book format. Although the discs have only
about 200Mb capacity this is easily enough for
games, reference works and language translators.
Jack Nicklaus’ Unlimited Golf & Course De- A 1990 point-and-click graphic adventure
sign is a 1990 golf game released for the game developed and published by Lucas-
Amiga, MS-DOS and SNES. A version for film Games. A CDTV was announced, but
the CDTV was announced in June 1991. never completed.
The CDTV version would be an original Commodore had funded development for
game and not a straight port of the Amiga the game, along with Indiana Jones and
floppy disk version. It would be using 9,000 Loom. Monkey Island were cancelled and
digitised course photos of Muirfield, 16 col- the two other titles only received limited re-
or sprite animations of the players, an orig- lease in European countries.
inal CD soundtrack and over 20 sampled A correspondent from Germany reports
sound effects. trying out a gold-disk Monkey Island in
Atari later bought the rights and announced 1992 at Germany’s CeBIT fair and finding
a version in June 1994 for their Atari Jag- it a more or less straight port of the disk-
uar CD for an early 1995 release. Early based version. With one difference—the
demos used the original CDTV graphics as four-voice music had been replaced by 16-
placeholders, but the failure of the Jaguar bit CD audio.
would send the game into another cancel- “amigareport.com”
lation.
A CDTV beta version are said to have been
leaked online at some point. Spy vs. Spy
Publisher CDTV Publishing
Genre Action, Strategy
Rainbow Collection
Animated Colouring Book
Platform Arcade
Developer Gold Disk
Developer Ocean Genre Graphics
Genre Compilation
A graphics editor aimed at
A compilation disc containing three arcade children. 60 colors would
games; Parasol Stars, New Zealand Story be available and the abil-
and Bubble Bobble. ity to make animations.
Developer Digigraphic
Genre Edutainment
The Treehouse
Digigraphic’s series of interactive story- Developer The Learning Company
books aimed at children were planned for
a CDTV release, but ended up on other No information on what type of title this
systems instead. would be, but it was most likely an educa-
tional title.
Most likely a reference software with con- Would include information and thousands
tent based on the title. of photographs of planes in the Royal Air
Force.
Karaoke Christmas
Developer Music Sales
KIM Genre Music
Developer Lascelles Productions
Christmas version of Music Sales’ Karaoke
Lascelles Productions had previously re- Hits. It would include Christmas carols, in-
leased The Connoisseur: Fine Art Collec- cluding White Christmas and Rudolf the
tion for the CDTV. It is unknown what type Red Nosed Reindeer.
of software this would be.
A.G.E. Battletoads
(Advanced Galactic Empire) Mindscape
Coktel Vision 1994 (Amiga, CD32)
1990 (Amiga) Beat ‘em up
Action, Simulation A CDTV version were
A.G.E. is a first-person originally due for release
space exploration game in 1992, but ended up
and a follow-up to Ga- being moved to the
lactic Empire (1990). CD32 after heavy de-
lays.
Drakkhen Garfield:
Infogrames Big Fat Hairy Deal
1989 (Amiga) The Edge Interactive
Role-playing 1988 (Amiga, C64)
A fantasy role-playing Action-adventure
game with a visual pre- Earliest licensed video
sentation that combines game based on Jim Da-
3D landscapes and 2D vis’ Garfield comics.
interiors.
CD-I STORMS IN TO
After half a decade of hype and speculation, CD-I (Compact Disc Interactive) has finally
seen the light of day. The four companies involved — Phillips, Matsushita, Sony and Nin-
tendo — are, respectively, the three largest consumer companies and the biggest computer
entertainment corporation on the entire planet. But has Commodore’s rival CDTV system
already built up too much of a lead in Europe to be caught? In this special report, Express
assesses the odds and attempts to pick the likely winner.
P
hillips has won the race to COMPUTER-FREE ZONE The in-fighting escalated when
produce and launch the Taking the Commodore angle that Phillips and Kodak both denied Com-
world’s first commercially the keyboard is the add-on most non- modore’s claim that CDTV would be
available Compact Disc Interac- computer users find off-putting, the compatible with Kodak’s Photo CD
CDI190 makes use of an infrared con- project, maintaining that Commodore
tive (CD-I) player, beating Sony
troller in the form of a one-handed would need to develop a CDTV2 ma-
into the market. chine to make this feasible.
Price for the system is currently ‘thumbstick.’ It controls an on-screen
pointer used to interact with the WIMP According to Commodore, CDTV
$1,400 - though Julia Davis of Phil-
interface. The thumbstick can also op- owners will be able to take their holi-
lis Multimedia in the UK told Express
erate as a joystick in game play. day photographs into high street bu-
this week: “The planning has been for
Software for the system is already reaux, and have them converted over
a price of $1,000. We are not sure why
being developed by Nintendo, the to CD format.
the extra $400 has been added, it’s just
Smithsonian Institute and the Chil- The new, Compact Disc quality
the way they do things over there.”
dren’s Television Workshop (home of snaps can then be loaded onto CDTV
Express can reveal that the UK ver-
Sesame Street). and played back using a standard tel-
sion of CD-I will differ in important
Two titles are to be bundled with the evision set. Each CD will be able to
respects from the US one. Scheduled
machine, chosen from four categories: hold up to 100 35mm frames.
to take place within the year, it will be
children, music, games and special in- June 1992 is the planned date for the
badged Phillips rather than Magnavox
terest — which includes the Time-Life introduction of the system in this coun-
and, crucially, will include full-motion
Photography CD. Users focus a simu- try. CBM’s managing director in the
video facilities. The US machine re-
lated camera on a moving picture and UK, Steve Franklin enthused: “Photo
quires an add-on cartridge to achieve
take a virtual photograph. This is then CD will help drive the sales of multi-
the same effect.
displayed on screen and shows blur- media and the CDTV player.”
As for Commodore’s rival CDTV
ring, framing and lighting. Kodak in the UK, however, seems to
machine, Sandy McKenzie of Phillips
have a different attitude to CDTV and
Multimedia is little short of contemp- TIME BANDITS Photo CD. In fact a spokeswoman for
tuous: “When you take one PC maker The CDI190 demonstration occurred the company refused to confirm any of
versus one of the world’s largest con- during a multimedia seminar where the details.
sumer electronics manufacturers, it’s Tandy’s Multimedia PC (MPC), Ko- The implication is that Commodore
like David and Goliath. We don’t see dak’s Photo CD and Commodore’s will be independently adapting CDTV
Commodore as a serious threat.” CDTV were also on show. for compatibility with Photo CD with-
Using its American consumer elec- However, jockeying for media at- out recourse to any official agreement
tronics name, Magnavox, Phillips tention appeared to be in full effect. with Kodak.
demonstrated its CDI190 at Chicago’s Phillips’ demonstration over-ran its
enormous CES show. Like Commo- alloted time, leaving Commodore’s
dore’s competing CDTV (Commodore Head of Interactive Multimedia De-
Dynamic Total Vision), the CDI190 velopment, Nolan Bushnell, with just
looks like a conventional home video a few minutes to illustrate the qualities
recorder except it is fitted with a draw- of CDTV.
er-loading CD bay. This takes both The seminar eventually overran by
standard 3-inch and the “album” five half an hour, but not before further
inch compact discs. CDTV versus CD-I statements were
made by the CD-I side. • Nintendo makes a stand at CES - and climbs
into bed with Phillips.
CHALLENGE CDTV
“It’s like the Betamax/VHS battle
again. It is absolutely vital to get de-
velopers in hardware and software to
support the products after the initial
buzz has worn off.
“We have funded software develop-
ment, and we are not going to continue
this because we don’t think it’s neces-
sary any more. People want to develop
• Phillips’ CD-I and Commodore’s CDTV: which will win the CD war? Commodore’s Steve
Franklin and company are adamant that they’ve built up too long a head-start to be caught. But
for CDTV.
when the world’s three biggest consumer electronics companies are on your tail, you’d better be “It should also be borne in mind that
very sure indeed that you’ve done your sums right. we are not frightened to license our
technology out to anyone. It is practi-
THE VIEW FROM EUROPE will be a close, er, battle. cal to think of a badged CDTV system.
The projected European launch of “But CDTV is already available in “In fact we’ve been in discussions
CD-I is an event of massive impor- this country — a year ahead of CD-I — with developers, whom I can’t name
tance and interest, both to Commo- and we’re building up a very healthy in both the United States and Japan.”
dore’s rival CDTV project, and UK software base. By the time CD-I gets One company approached for de-
software developers. over to Europe CDTV will have had velopment work by both Commodore
Commodore Press and Public Re- a good year’s drop on it, a lead which and Phillips is Virgin Games. Every-
lations Manager Andrew Ball sounds should not be underestimated. By the thing seemed to be going well — until
confident that CDTV can beat off CD- end of next year we intend to have the CD-I project began to sour. Virgin
I: “We already knew there was going at least 150 titles up and running for boss Nick Alexander explains how
to be competition, and from what we CDTV. Virgin feel about CD-I: “CD-I has
know about CD-I it’s got some very “One crucial point is support for the been waiting in the wings for some
nice features. There is no doubt that it devices. time now.
ACCESSORIES:
• Mouse
• Infra-red reciever
CD-I CALLS
THE SHOTS
Software is piling up for Phillips Compact Disc Interactive
system. But is it any good? You can bet your life on it.
Colin Campbell investigates...
I
f you’re suffering form a deep fatigue “That,” boasted Luskin, “is the
brought on by the incessant babbling CD-I market in America. Do you
of “future technology” freaks, then see where all those lights are? That’s
it’s time for a break. Let’s stop talking where the plugs are, and that’s where • One of Sony’s prototype CD-I ma-
chines due for release next year. Is this
about how great things might be, and we’ll be pushing CD-I.” ghetto blaster with stereo sound and
start looking at how fantastic they are. Now that’s optimism. British pub- built-in colour LCD screen the ultimate
Right now. lishing magnate Robert Maxwell yuppie accessory?
CD-based computing is, without might now know as much about CD-I
a doubt, the corner stone of comput- as Luskin, but he reckons he’s on to
ing for the next decade, so it was no a good thing. “I know how to make
surprise to see well over a thousand money,” he told the glittering assem-
delegates at the second Compact Disc bly of computer and publishing busi-
Interactive Conference in London re- ness people, “I urge you to get into this
cently. They had all come to see how thing.”
Phillips’ hardware platform had been The point is this. Powerful men and
exploited by the software developers. women have seen CD-I, and they are
They wanted to know if it was any very impressed. Not you the experi-
good, and most of them left not only enced computer user, but you the con-
with their doubts dispelled, but with a sumer. • And for the serious about town fun-
quivering sensation that, at last, they Here’s why. CD-I is an extremely ster, there’s the hand-held CD-I unit
were involved in something really spe- impressive piece of kit. It’s ridiculous- - with its LCD screen taking portable
entertainment way beyond the primitive
cial. ly easy to use and could promise a way realms of today’s Nintendo Gameboy.
Bernie Luskin, president of CD-I’s of dislodging tedious television as the
leading software developer, American nation’s favourite info/entertainment
Interactive Media (AIM), set the tone medium. Generations brought up on
of the two day event when he produced TV, video and games consoles will
a large aerial photograph of the USA, feel at home with CD-I - it’s more of
with all its cities lit up by a clear light. the same but much better.
• Paintschool.
SPECIAL BRANCHES front of you, you take the shot, and a Electronic colouring book includes 200 dif-
Delegates were whizzed through half a few seconds later the result is on the ferent alphabet-based pictures to encourage
dozen CD-I titles, all of which were far screen. Perhaps you should have used learning.
more fantastic than any piece of soft- a wide angle lens, suggests the pro-
• Sargon Chess.
ware or demo you’re likely to see on a gram. Not just computer chess. There’s also a re-
standard home computer format. CDs vary vastly in levels of so- plays of great games in history, move analy-
Harvest of the Sun is a life and works phistication. There’s a disc of Pavar- sis and a history of the game. 16 levels of
biography of Vincent Van Gogh. After otti’s works. You just click on the difficulty.
a short introduction sequence you are name of your favourite song, and it’ll
• Tell Me Why.
presented with a model of the great start playing with Karaoke style lyric
Interactive learning book complete with pic-
artist’s village. Each house represent a guides (in Italian and English) scroll- tures. As easy to use as teletext.
different icon which you can click on, ing up the screen.
and each in turn offers more branch- At the other end of the scale is Es- • Time-Life Photography.
cape From Cyber City, a game featur- Study the work of three leading photogra-
es to follow. So, you might be inter-
phers. Attend 25 interactive workshops.
ested in Van Gogh’s private life, or ing animation sequences of the quality
his disturbed mind. There are dozens you would expect to see on Saturday • Treasures of the Smithsonian.
of strands for you to follow. Each one morning children’s television. But you A walk through the famous Smithsonian In-
don’t just watch it, you’re playing. stitute with 200 treasures to view and learn
presents you with smoothly changing
about.
stills of contemporary drawings, or of The gameplay looks not far removed
the man’s work. from Dragon’s Lair. The difference is • Wings.
In reality, you could glean all that that Lair was pretty much a one-off Exciting World War One arcade adventure
information from a one hour TV for the 16-bit machines, Cyber City is • CD-I Golf is bound to be one of the major
documentary, but CD-I offers you the what CD-I games normally look like. software titles for the machine. It’s incom-
chance to point and click your way Another cartoon adventure is parably better than anything you’ve seen on
through the database at will. You take Sandy’s Circus Adventure which is even the best home computers or dedicated
in what you want when you want. drawn in the cutesy Baby Muppets game consoles.
That’s the lowest level of interaction style, but which gives kids the choice
• Children’s Bible Stories.
CD-I offers. of which on-screen characters the hero A series of interactive adventures based on
Harvest of the Sun took nine weeks (a seal) should interact with. the Good Book.
to produce, it’s to be released in
• Louis Armstrong.
French, Japanese and English under
All the jazz man’s greatest hits, as well as
the Arts and Culture label. There’s no some pretty animations, an interview and
Full Motion Video in the program, but a visual biography. Other popular singers
the production is so smooth and pro- should follow.
fessional it is hardly missed. We’ll
come back to FMV after. • Hot Seat.
Adult trivia game with Max Headroom style
Budding photographers can actually
host.
improve their technique with Time-
Life’s 35mm Photography tutorial. • ABC Sports Golf.
You are presented with a shot to take, Motion picture quality graphics. Should
of say, a man rowing a boat and then become the best selling CD-I title, and will
invited to choose a camera from sev- probably help sell the entire system.
eral models before picking the shutter
speed and such like. The boat rows in CD-I Golf
SEEDY ROMS
I have an Amiga 500 with 3Mb of
CU Amiga Magazine #31 (September 1992)
RAM and a GVP A500HD+ series II
BackChat
hard drive. I am interested in fitting a
A600 BLUES CD-ROM drive - can this be hooked up
Commodore have undeniably done quite via the SCSI connector on the back of
well with the Amiga, but with a prod- the hard drive?
uct like the Amiga it’s quite hard to Francis Laus, Malta.
go wrong. The A500+ and A600 are
obviously good machines but would be
so much better if they had received Answer from the editorial. -
the proper release and support they Yes, you can do it - all you need is the correct cable to
connect the GVP drive to the CD-ROM mechanism
deserved. Leaving third party devel- and probably a power supply for the drive as well.
opers and magazines such as yours to As far as software goes, you will need to get hold
pick up the pieces and explain things to of a CD-ROM handler so that the operating system
the bewildered public is inexcusable. The can communicate with it. Several software drivers
mind boggles to think what could have are in the public domain (such as AmiCDROM) so
ask your favourite PD library.
happened if the Amiga had fallen into Alternatively, you should concider getting a CDTV.
the hands of half-competent computer At the moment the prices are extremely low, far
manufacturer. Good God, Commodore! cheaper than a stand-alone CD-ROM drive. You can
What the hell are you playing at? link the CDTV to your A500 via Parnet and save a
bundle, as well as being able to use the CDTV spe-
Stephen Sweet, Kent cific titles which are available.
A600 so soon after the A500+. Who knows I think someone should walk into CBM and
what people’s reactions will be when the give ‘em a good kick in the a-- and tell them
32-bit A800 is released in the Spring of next
year, Do Commodore really deserve the Ami- to get their act together or the Amiga and
ga? Will incompatibly problems rear their CDTV will most likely die.
ugly head once more? I’m all for innovation I just read the comparison between the
and change, but with three new Amigas and CD-I and I’m madder than hell. I think
a new version of the CDTV in development, CBM should upgrade CDTV to make it at
it’s certainly difficult to know exactly which
machines is best suited for which purposes. least equal with CD-I. They should make
it laserdisc compatible so that it could play
movies. I think that the Amiga will end up
like my Vectrex game system; it was good
but it died because the Atari 2600 and
7200 were easier to use. I don’t want the
same thing to happen to Amiga.
Cliff Griffith
VTDC
Let me first congratulate you on the CU Amiga Magazine #32 (October 1992)
BackChat
AMIGA IS CRAP!
I’m just writing to say that the PC Answer from the editorial. -
is far better than the Amiga, and It might already be happening, John. Ren-
anyone who disagrees is a complete egade have just announced that they will be re-
lemonhead. leasing their number one hit, Sensible Soccer
on the CDTV for only £19.99. Let’s hope more
J Cartwright, Middlesborough.
companies follow suit.
PC IS CRAP!
In response to J Cartwright’s let- CU Amiga Magazine #34 (December 1992)
just like to say that the Amiga is Answer from the editorial. -
better than the PC any day, and Right, that’s this month’s PC vs
anyone who disagrees is a complete Amiga debate over with. And these
bananahead. two were probably the most con-
structive!
I Borem, Macclesfield
Acronym nuts will be pleased that sort of thing sitting along- well as some pretty odd offer-
to learn that CDTV apparently side straight shoot-‘em-ups it be- ings which, we’re told, are be-
stands for Commodore Dynam- comes easy to see where some of ing written with the intention
ic Total Vision. But most of us the confusion comes from. The of making the most of CDTV.
can happily bimble through life problem isn’t just that nobody Tiger Media’s Airwave Adven-
clutching two very simple abbre- knows what the machine can do, ture — Case of the Cautious
viations. They are CD and TV, it’s that nobody knows who it’s Condor is an Agatha Christie-
and they are self-explanatory. meant to be aimed at. style detective romp featuring
However, CDTV’s more than 1,000 scenes.
grand title is the seed
from which all manner WHY NOBODY KNOWS It’s kind of like watching
a movie, except you call
of trouble has grown.
When important peo- WHAT THE HELL IS the shots. The CD-based
FM Towns version has
ple were first shown the
CDTV they were utterly
enraptured. That was
GOING ON... already been scooping
awards in Japan.
Move style games are
two years ago, and still CDTV But anyway, back to the infor- top of the agenda for forward
is not in the shops. In the mean- mation database stuff. Instead of thinking producers and it’s no
time, everyone and their word flicking through paper versions surprise that Lucasfilm have
processors have been busily of these fine works, you wan- waded in with an extended ver-
attempting to quantify and ex- der through pictorial databases sion of the Battle of Britain
plain, what the hell is going on. soaking up information at will. cracker Their Finest Hour. Tal-
Commodore confused the mat- If, for instance, you were inter- ented animation team Sullivan-
ter further by launching the dear ested in bonkers Shakesperian Bluth of Dragon’s Lair fame are
thing every time more than half characters, you could easily call also working on a science fiction
a dozen journalists assembled up all information on King Lear, extravaganza.
in the same place. One industry Hamlet, Lady Macbeth and Titus Programs cost anything from
wit described it as ‘the ship that Andronicus. It’s not a game, but £30 for an Amiga conversion,
faced a thousand launches.’ it can be more fun than wading to £50 for a really special game.
Hacks from everything from through a Penguin edition of the When you consider that the
The Daily Telegraph to Toy Bard’s doings. Other interesting hardware costs £600, it’s hardly
Trader duly started scribbling little fancies include All Dogs Go a purchase taken lightly.
about how ‘hard it is to explain’ to Heaven and Electric Crayon, For current Amiga owners
before introducing our friend the which acts as a digital colouring (and I’m guessing there are quite
businessman, who made a point book for youngsters. a few of you reading this) there
of talking nonsense about mixed But let’s get back to games. is the option of a £299 CD drive
up multimedia generations, thus You’ll recognise many of the ti- which, it is being claimed, will
making the prediction nicely tles on offer simply because soft- turn your machine into a CDTV
true. ware houses are smart enough to (though, of course, it won’t pack
Much of the confusion stems try their best games on the new it away in the snug black box).
not from CDTV’s undoubted ca- format. This means we won’t Optimistically, Commodore
pabilities as a games machine, be offered a heap of old rubbish expect 80 per cent of Amiga own-
but from its untested capabilities (though the existence of Psycho ers to come up with the cash.
as an information database. Pro- Killer tends to refute this) but the We’re not so sure. There’s no
grams in the offing includes The best in entertainment software. doubt that your pals will be im-
Complete Works of Shakespeare, Falcon, Future Wars, Xenon pressed if you tool up with some
the Illustrated Holy Bible, and II, Pro Tennis, BAT, Lemmings, CDTV kit, but your bank manag-
the World Vista Atlas, and with Battlestorm. They’re all here as er might not be so overwhelmed...
Wireless Mouse
Wired Mouse Publisher Commodore
Type Controller
Publisher Commodore Release date 1991
Type Controller Model nr. CD1252
Release date 1992
Model nr. CD1253 The official CDTV wireless (infrared)
mouse. The mouse have a timer that
A standard wired mouse that connects to will power it off automatically if it is not
the back of the CDTV player. used for a few minutes. A button on it’s
The wired mouse was not available un- side can be pushed to activate it again.
til 1992 and it’s not known if it was sold The mouse could at times be awkvard
separately. It came in a plain white box, to use since it requires a line of sight be-
which suggests it would have been part tween the mouse and the CDTV’s infra-
of a bundle. However both the CD1500 red sensor to function.
Professional pack and the CDTV Multi-
The mouse was sold separately in retail,
media Pack came bundled with the CD-
but it was also
1252 wireless mouse.
available as part
some text from cdtvland.com of the CD1500
Professional Bun-
dle and the CDTV
Multimedia Pack.
some text from
cdtvland.com
FRONT PANEL
BACK PANEL
The Genlock Video Module is a device The CDTV player has a memory card
for maintaining synchronization between slot that is accessible through the front
a video signal and the CDTV, enabling panel were users could install either
video images and computer graphics to a 64K or 124K CDTV Memory Card (a
be mixed. common misconception is that these are
It is possible to plug any com- PCMCIA cards). They were meant as a
posite source video signal (like a VCR, way to save a game state. Because they
video camera or Laserdisc player) into plugged straight into the CDTV’s ad-
the Genlock Video Module and then use dress bus, they were also addressable
the CDTV to add titles or graphics to this as regular RAM. This means they could
video signal and record the result to e.g. expand the total amount of memory of
a second VCR. the CDTV, which could have let it per-
form various tasks, such as installing
Two versions of the Genlock Video Mod-
drivers (resident modules), or as Amiga-
ule were released. CD1300 is the NTSC
DOS devices. But, these features re-
genlock and CD1301 is the PAL genlock
mained unused during the original life of
module.
“cdtvland.com” the CDTV.
Not many memory cards were manu-
factured, because they were very ex-
pensive technology back in the early
1990s. This makes them very hard to
find nowadays, especially the 256K card
(CD-1405), which can fetch over $500
on auction sites.
some text from cdtvland.com
Genlock Demo
Publisher Commodore
Genre Demo
Instructions on how to
install the CDTV genlock
and provides simple infor-
mation and software for EJECT
overlaying video titles on
VCR action.
24-bit art
Everybody seems to be talking
about 24-bit graphics nowadays.
There has been an explosion of
cards and add-on boxes providing
all sorts of extra graphics modes
for every Amiga and to suit almost
every pocket.
Ranging from the £299 HAM-
E to the £1,500 Harlequin board,
these products have one purpose: to
provide better quality graphics on
the Amiga.
But these boards also have
one major drawback: they are all
completely incompatible. To make
things worse Commodore will, no
doubt, soon launch their A2410
graphics boards for the Amiga 2000
and 3000. At the moment this only
works under Unix, so don’t expect
it too soon.
Until one of the products es-
tablishes itself as the standard you
won’t find much software that will
support these products. In America
a standard appears to be emerging
— which, unfortunately, is prob-
ably the least technically capable of
all of the options: Digital Creations
DCTV.
Commodore even appear to be
backing this as the official 24-bit
upgrade for CDTV. At the moment
DCTV is NTSC only, so it won’t
work on European PAL systems.
A PAL version is being worked on,
but it won’t be here for a while.
All of these add-ons — with
the exception of the higher resolu-
tion boards like the Harlequin, and
the Video Toaster, which is much
more than just a 24-bit card — may
be rendered obsolete overnight if
Commodore release the new su-
per-enhanced chipset they are ru-
moured to be working on. This will
have DCTV/HAM-E quality graph-
ics built-in to the Amiga chips.
two versions of the DCTV—a larger and a IFF, ILBM, HAM, TRUE COLOR
UP TO 24-BIT. REGISTERS UP
TO 256 COLORS, DCTV DIS-
smaller—but these seem to be identical in- VCR WITH GOOD
FREEZE FRAME
PLAY, RGB8, RAW - PICTURES
especially for the CDTV and included a mod- OUTPUT COLOR SCANNERS
Back Panel
VDAmiga II
Publisher Merkens EDV
Genre Video
BigRAM CD8
Publisher W.A.W. Elektronik
Release date 1994
Genre Memory
A provision for up to 8 MB
ZIP RAM (earlier boards
had sockets, later the
ZIPs have to be soldered
onto the board) that con-
nects to the diagnostic slot and can be
installed together with the BigRAM CD
“amiga.resource.cx”
Megachip
Publisher DKB
Genre Memory
MASS
written by: Jolyon Ralph
l
STORAGE
remember when I longed for the storage that a 3.5”
floppy disk drive would give me - over 700Kb, on one
disk, and so fast! Nowdays, with modern games often
taking up 2Mb rather than the 32Kb of 10 years ago, and
even the simplest of productivity programs requiring lot
more still, the floppy drive is showing its age. Most Amiga
owners now see the need for a hard drive, but hard drives
aren’t the only options for expanded storage.
FLOPPY
FLOPPY DRIVES
DRIVES
However, starting with later models of the
Amiga 3000 and 3000Tower, Commodore start-
ed fitting the 1.76Mb Hi-Density disk, storing
exactly double the data of the older model. It is
now fitted as standard in the Amiga 4000.
Of course double storage doesn’t come for
free. You can’t use normal disks as high den-
sity disks (usually labelled MF2-HD, DS-HD,
or 1.44Mb) which have an extra hole
cut into one corner of the disk. You
can try cutting holes into normal disks
if you want to convert normal 880Kb
disks to high density, but you’ll almost
certainly find the disks don’t last very
long, so I wouldn’t recommend it.
The other drawback to high density
is speed. The Amiga couldn’t handle
The A4000 was the first Amiga to officially sup- high density drives previously be-
port a High Density drive, which was included cause the custom chips couldn’t han-
as standard. dle the data transfer rate from the high
density disks (double that of normal
The floppy drive is growing up. The
disk drives). Commodore ‘solved’ this
drive supplied with the Amiga 600
by making the drive spin at half nor-
and 1200 is functionally identical
mal speed when high density disks are
to the drive supplied with the Amiga
used. This means formatting and cop- The composition of a standard 3.5” disk. The
1000 back in 1985. It’s the same speed
ying these disks takes twice as long as data carrying layer is sandwiched by a protective
and the same 880Kb capacity (al- layer embedded in the plastic case.
normal! Standard 880Kb disks can be
though now with Fast Filing System in
read as normal in these drives, so you
Kickstart 2.04 and above you can store
will have no problems with software into an Amiga 500/1500/2000 requires
slightly more on each 880Kb disk).
that is supplied on normal disks, and a little alteration to the drive, you may
I’ve not seen anything that isn’t! have to remove the outer casting and
This drive can be fitted to any Ami- swap with your current 880Kb drive.
ga 500, 1500, 2000 or 3000, if you can For those who require more than
get hold of it! The drives are very rare, just double floppy capacity, but want
and are made especially for the Amiga more flexibility than a single hard
3000/4000. The model to look for is disk can provide, the Insite 21Mb
the Chinon FB-357A, rather than the Floptical drive may be the answer.
Amiga external floppy drives are plentiful and normal Chinon FB-354 model, which Using special 3.5” floppy disks that
reasonably cheap. Most suppliers stock a range is the 880Kb standard drive. Fitting can store 21Mb (the same as an A590
of drives.
HARD
HARD DRIVES
DRIVES
ford, regardless of manufacturer. reason the drive is sealed (except for
The last important thing to realise an air pressure equalization vent cov-
It’s now reached the stage where se- when planning to buy a hard disk is ered with an ultra fine microfilter).
rious work on the Amiga invariably never underestimate the amount of Apart from this, hard disks work in
requires a machine fitted with a hard space you will need. almost exactly the same way as a flop-
disk. There are literally thousands of Unless you are really not serious py disk, a magnetic read/write head
combinations of drives and control- about your Amiga, I’d suggest that moves over the surface of a spinning
lers available for the Amiga, so mak- anything under 60Mb is too small disk to read and/or write data.
ing the right choice is more difficult whatever. You will not believe how
than it may seem.
First, you have to chose the right
fast space can go. As i write, the
80Mb hard drive in this hard disk is REMOVABLE
REMOVABLE
interface. This will depend on what
Amiga you have. Then check where
89% full. Having said that, the 1Gb
(1024Mb) of hard disks I have at the DRIVES
DRIVES
you need to put the drive in. Check office is also over 80% full. A lot of people suffer from the sec-
what drive bays you have available, ond law of hard disks syndrome —
if any. If you do not have any inter- PLEASE EXPLAIN there’s always too much data and not
nal space to put a hard drive, you will So, we know what sort of hard disk enough hard disk space. What do you
probably need an external drive, but is needed, we know what size (both do? Well, if you’re rich you buy a re-
beware — this can cost anything up physically and in capacity) is re- movable hard drive system. There are
to £100 more than the quired, we even know whatever several now available and they use
equivalent internal unit. 1 ST RULE OF drive we get it’s bound to be too a variety of different technologies to
Most modern hard HARD DISKS small eventually, but what ex- achieve the same effect.
drives are very fast. CALCULATING SPACE actly IS a hard drive?
Add up however many
Compared to drives of Workbench disks, data Hard disks have developed SYQUEST
even two years ago, etc. that you will want to
disks, application disks, incredibly over the last 10 The Syquest drive is the most popu-
it’s difficult to find a install immediately on your years, but still rely on the same lar of the removable drives on the
hard disk and multiply by
‘bad’ drive on the mar- four. That will give you a basic technology. Inside the Amiga. It works in a very simple
ket. Quantum, Maxtor, that you should look for.
minimum megabyte size case is at least one hard metal way. Take the hard rigid disk from a
Toshiba, Digital and Fu- disk, called platters. Large hard drive, and mount it in a remov-
jitsu all make drives that are popular 1.2Gb devices can have nine or able cartridge. When you have filled
with Amiga owners, and even Seagate more. Unlike the flimsy plastic disks up one disk you can take it out, put
and Western Digital who, two or three inside a floppy disk, the platters are in another cartridge and you can carry
tough 2mm thick metal, hence on without problems. Syquest is avail-
the name hard disk. These able in 44Mb, 88Mb and now 105Mb
have a magnetic coating, sim- forms with both SCSI and IDE inter-
ilar to the coating on a floppy face versions. Slightly slower than a
disk, but made at a much normal hard disk, but not something
higher precision. you’d notice unless you were running
The platters spin at 3600 a speed check program.
revolutions per minute when
the hard disk is operating, giv- MAGNETOOPTICAL
ing it the characteristic hard MagnetoOptical (or MO) is the big
disk whining noise. Some brother to the Syquest. This uses a
modern drives rotate at 4500 combination of magnetic and opti-
rpm, or faster. cal technology (hence MagnetoOpti-
A typical bare drive mechanism. Such devices are generic Above and below each disk cal) to provide access to phenomenal
and will work on any machine providing you have the float the heads. Unlike a flop-
right interface.
amount of data storage. Available in
CD-ROM
or S), in a magnetic field. The prob- ance, the best way is with a real SCSI
lem with standard magnetic technol- CD-ROM drive (such as the Toshiba
ogy is making the magnet in the read/ XM3401B) linked to your Amiga. You
Now becoming increasingly popular
write head small enough that it only will need a SCSI controller and some
on the Amiga is CD-ROM. Whether
changes the data in the area under the special Amiga driver software (called
you want the latest game, hundreds of
head, and not the data in the area im- a CD-ROM filesystem), but you have
fonts, libraries of 24-bit image files,
mediately around it. And of course, if the advantage that it will run between
or the entire Fred Fish Public Domain
your little brother/kid/neighbours cat three and six times faster than using
back catalogue, buying them on CD-
decides to do their Iron Filings and a CDTV or A570 over a Parnet link.
ROM would save a fortune than it
Magnet experiment on top of your CD-ROM drives are read-only.
would otherwise cost in purchasing or
drive/cartridge, or someone decides to This means you can’t make your own
downloading the files from sources.
clean up the place and put those nice disks (unless you have lots of money
Currently there are three ways to link
shiny cartridges safely on top of the and time to spare) but there are plenty
a CD-ROM to your Amiga.
hi-fi speakers, then it’s goodbye data... of Amiga and CDTV discs out there to
MagnetoOptical gets around this buy, and you can access data on
with a two stage process. It uses a standard PC CD-ROM discs and,
material that is not magnetically with the correct CD-ROM file-
alterable at room temperature, but system, Macintosh discs too. You
only when heated up. Writing data can even play audio CDs
to this type of disk requires both CD-ROM discs look identical
a magnetic write head and a laser to the standard Audio CDs your
which is focused on a tiny area of Hi-fi takes. The great thing about
the disk which then heats up to the It was revolutionary but, unfortunately, the CDTV failed CD is that there are no moving
required temperature to change. As to capture the imagination of the consumer at large — in parts touching the disc, so they
the laser can focus extremely accu- spite of being black and expensive. Some groundbreak- should, in theory, last an awfully
ing software was produced for the machine though, and
rately, the area actually changed by many discoveries will be re-implemented. long time.
TAPE
TAPE
a special case called a caddy. It looks DAT technology.
like an overgrown floppy disk with
STREAMERS
one transparent side. You flip open
STREAMERS
treamers use the little matchbox-sized
the top, insert your CD, and you no DAT (Digital Audio Tape) cassettes
longer have to touch the actual CD, to store obscene amounts of data (up
it’s in its own protective case. Unfor- The last group of storage devices to
gain a mention are probably the least to 2Gb, or 8Gb with hardware data
tunately, Commodore decided to drop compression) at the incredible speed
the caddy for the new machine, the widely used on the Amiga.
Tapestreamers are older than hard of 14Mb per minute. For anyone with
Amiga CD32, but the A570, CDTV, over 600Mb of hard disk space at DAT
and almost all SCSI CD-ROM drives disks in technology terms. They
sound primitive, a cassette holding a back-up system is almost essential.
still use the caddy. It may be slightly
more expensive, but it’s worth it to long reel of tape being read and writ- 8MM EXABYTE: 8mm is similar in
keep your valuable discs safe. ten to by a stationary magnetic head. principle and performance to 4mm
Within 18 months it is highly likely Although they can be used as a stor- DAT, except it uses 8mm tapes, iden-
that the majority of Amiga software age device in their own right, tape tical, at least in casing, to Hi-8 Video
will come on these silver discs rather streamers have become a single-role Tapes. About 1.5-2 times the cost of
than on floppy. Not only can you get device on modern systems, a role ig- an equivalent DAT system, 8mm has
over 660 disks worth onto a CD, but nored by far too many users: back-up. the advantage of capacity. It can store
it’s cheaper to produce on CD than the When 10Mb hard disks were the 5-10Gb on a tape with ease, and future
four or five disks an average Amiga norm it was not much of a hardship to 8mm systems promise much, much
product now comes on. back-up your drive to floppy disk once more. Only for those with serious sys-
a day. When 20Mb hard drives took tems to back-up.
over, the once a day back-up became Whatever system you choose, you
every other day. Now I’d challenge will need tape back-up software. This
anyone with a larger than 100Mb hard varies from the simple and cheap PD
drive to prove that they do floppy disk software (BTNTape and TAR are a
back-ups other than in dire emergen- good back-up combination for tape
cies. Often these dire emergencies are use) to high quality packages like
immediately after a serious system Quaterback 5.0 and AmiBack 2.0,
crash, exactly the wrong time to do both of which support all three types
a back-up. Tapestreamers provide a of tape drives well.
simple way to back-up large amounts
of data to tape in case of accidents. DEVICE SIZES
As CD-ROM drives conform to the ISO9660 There are several types of tapes- Most storage devices conform fairly closely to one of five
standard anyone will do, even those designed standard sizes.
treamers available on the Amiga. All
with the PC in mind. 2.5”: The size of the miniature hard disk that fit in the
the ones I have used are SCSI devices. A500/1200.
3.5”: Standard sized 3.5” hard drives are 1.6” high. Only
CD6000 TYPE: Standard 150/250Mb larger capacity 3.5” drives now come in this format.
CD32 tapestreamers, such as the popular 3.5” 1” HIGH: As the name suggests, the same as 3.5”,
Although no more an Amiga compu- Archive Viper, take industry-standard
but only 1” high (some floppy disk drives are now even
thinner than this)
ter than the CDTV, the CD32 is likely CD6150/6250 tapes to store either 5.25” FULL HEIGHT: Giant monster-sized boxes com-
to be better supported and so may be- 150Mb or 250Mb of data. They can
pared to 2.5” drives, the format used by the original 5Mb
and 10Mb hard drives 10 years ago. Now only very large
come a route by which Amigas can back-up at over 5Mb per minute and capacity hard drives (>1000Mb) and more complex opti-
access CD-ROMs in an Amiga sort are ideal for small to medium sized
cal drives are supplied in this format.
5.25” HALF HEIGHT: The most common format for
of way instead of via a separate SCSI hard drives. High density tape drive CD-ROM, Tapestreamers, Syquest, etc. It’s just what
drive as they do at present. versions can use similar sized cartridg-
it says, exactly half the height of the 5.25” Full Height
drives, but equal in other dimensions. The Amiga
Upgrades have been promised for es to store up to 545Mb on one tape. 2000/1500/3000T/4000/4000T all have 5.25” Half Height
bays to add expansion devices.
the A1200 and the A4000 to allow them It’s possible to mount smaller hard drives in a bay
not only to access CDs in this way, but 4MM DDS (DIGITAL DATA STORAGE: designed for a larger device, special mounting frames are
available just for this purpose, and most Amiga SCSI con-
also to emulate the CD32 console. 4mm Tapestreamers, or DAT tapes- trollers have room on the card for mounting a 3.5” device.
INTERFACES...
INTERFACES...
rieties of SCSI-2:
SCSI-2 (standard). This is just a new
All the devices mentioned in this arti- SCSI command set (a set of rules for
cle will need some sort of interface to data transmission) that makes more
connect to your Amiga. Some of these efficient use of standard SCSI-1-type
interfaces are included as standard to cabling. Most new devices support
your Amiga, others you will have to SCSI-2 commands.
buy separately.
For those with Zorro capability, SCSI-2 FAST: This is the standard
finding an interface isn’t hard — vir- supported by the new Commodore
tually every interface is available as a A4091 SCSI-2 board for the Amiga
standalone card. Most of these cards 4000. It uses all 50 pins of the SCSI
actually combine more than one in- cable rather than the 25 used previ-
terface standard (dual IDE and SCSI ously, so external SCSI-2 ports use
combination are common) and may a miniature 50-way connector rather
include extra RAM capability as well. than the normal 25-pin connectors
When choosing an interface it is A standard hard drive expansion for the Ami- found on the A590, Amiga 3000, GVP
important to bear in mind future ex- ga consists of a ZORRO II card containing cards. etc. It can transfer data at over
the interface with the drive mechanism piggy-
pansions as well. You don’t want to double the speed of standard SCSI.
backed on top.
have your Amiga bogged down with SCSI-2 WIDE: SCSI-2 Wide is cur-
interfaces with one drive attached Amiga 4000, and 44pin, used on the rently supported by only two or three
to each. For this reason many peo- small 2.5” drives for the A600/1200. drives worldwide, and no Amiga con-
ple choose a SCSI drive, as it allows Although it’s possible to get adaptors trollers yet support this. It takes SCSI-
many more units to be connected to to convert between the two standards, 2 FAST but transfers data 32-bits at
the same interface. However, there is it’s not easy and not highly recom- a time, double normal SCSI-2. Up
more than one type of SCSI. Here is mended. If you have a 44pin con- to four times SCSI-1 data transfer is
a brief selection of the range of inter- nector, stick to 2.5” drives, and if available with SCSI-2 wide.
face available. you have a 40pin connector, use 3.5”
drives. OTHERS
FLOPPY INTERFACE Various other interfaces are still avail-
External floppy drives, both standard SCSI (OR SCSI-1) able. MFM and RLL are obsolete in-
880Kb and the newer 1.44Mb hi-den- The SCSI Interface is the favourite terfaces which were found on PC hard
sity drives both connect to the stand- amongst third-party suppliers and drives until two or three years ago.
ard 23-way floppy disk port on your professional Amiga owners. SCSI They are difficult to set up, slow and
Amiga. Some external tapestreamers stands for Small Computer Systems unreliable, but since they have gone
can connect to this port, too. Interface, and allows you to link up to out of fashion they are also very cheap
seven SCSI devices to your computer, (which is one thing in their favour).
IDE including hard disks, optical drives, The Commodore A2090 and A2090A
The AT-IDE interface is now included
scanners, tape streamers, CD-ROMs, used these drives, as does the Cumana
as standard in the Amiga 600, 1200
etc. The recommended SCSI-1 inter- Com-201 interface. Another PC inter-
and 4000 computers. Optional AT-
faces are — GVP HC-8/HD-8 (For face that hasn’t survived in popularity
IDE interfaces can be bought for all
A500/1500/2000/4000), now that SCSI and
other Amiga models. IDE, or Inte-
Commodore A2091 (For IDE have taken the
grated Drive Electronics, is used to
A1500/2000 only — world by storm is
link cheap hard drives to the Amiga,
does NOT work well ESDI. Unfortunate-
both 2.5” in the A600/1200 and 3.5”
with A4000). ly no-one ever made
in the Amiga 4000. IDE is limited
an ESDI interface
in two devices, called Master and SCSI-2 for the Amiga, and
Slave, and currently only hard disks The new replacement it seems very doubt-
and removable drives (e.g. Syquest) for SCSI is called SCSI- ful that anyone ever
are available for IDE but, contrary to 2. It is compatible with will, so the only way
popular belief, it is actually quite fast SCSI (SCSI devices to use ESDI drives
and similar in performance to a decent will work with SCSI- with the Amiga is
SCSI-1 set up. 2 controllers, and vice via some kind of PC
IDE comes with two different versa, but only at stand- The SCSI-2 interface for the Amiga Bridgeboard.
types of interfaces; 40pin, which is ard SCSI speeds) but of- has arrived in the shape of the ICD
used on the 3.5” drives found in the fers major performance Trifecta card. by: CU Amiga
Amiga 500 Power XL/Chinon various various no via SCSI A570 / SCSI Insite via SCSI
Amiga 2000 Power XL/Chinon Zorro Card A2091 Fitted Trifecta via SCSI SCSI only Insite via SCSI
Amiga 1500 Power XL/Chinon Zorro Card Zorro Card Trifecta via SCSI SCSI only Insite via SCSI
Amiga 3000 fitted Zorro Card fitted Trifecta via SCSI SCSI only Insite via SCSI
Amiga 3000T Amiga 3000T Zorro Card fitted Trifecta via SCSI SCSI only Insite via SCSI
Amiga 1200 Power XL/Chinon fitted GVP/ICD card not yet via SCSI SCSI/CD32 upgrade Insite via SCSI
Amiga 4000 fitted fitted GVP HC8+ A4091 via SCSI/SCSI-2 SCSI/CD32 upgrade Insite via SCSI
Amiga 4000T fitted fitted GVP HC8+ A4901 via SCSI/SCSI-2 SCSI/CD32 upgrade Insite via SCSI
CDTV HD
When is a CDTV not a CDTV? When
it’s a CDTV-HD of course. Confused?
So was Nick Veitch.
CDTV-SCSI
Publisher Matthias Heinrichs
Release date 2013
Genre SCSI Controller
CDTV A577/CD577
Harddisk installed inside the CDTV
Publisher Commodore
Release date Unreleased
Genre SCSI Controller
CDTV CDA-1
CDTV is now being fire-saled at only $299, a large library of titles already available, though
which is a heckuva bargain. And the A570 CD- most aren’t full AGA. Best of all, CDTV II is
ROM drive is out for a mere $259. The CDTV easily expanded into a complete computer with
Pro pack (with disk drive, keyboard, and mouse) a full complement of ports, while the 3DO ma-
is going for only $99. chine can’t do that at all. The price point may
The big question really is what happens even be similar, though it’s likely that CDTV II
next. Will Commodore be able to manufacture would come in at $999 rather than $699,
CDTV and the A570 at these new price points? Where Commodore can’t keep up with 3DO
Will they want to? In other words, is this inven- is in the software development and PR blitz de-
tory reduction a way to close out this line of partments. It’s not enough to have good hard-
hardware completely, or will we see something ware; you have to have compelling new soft-
replace these items? The Bandito has heard ware to make a platform hit. A library of old
that we may be seeing the long-awaited new titles really won’t do the trick. Commodore was
CDTV after the current inventory is all gone. notably unsuccessful in persuading developers
Of course, Commodore may yet change its to support CDTV — they had only a few really
mind and decide that there’s not enough sales interesting new titles appear, while most of the
potential in the new hardware to justify its re- titles were shovelware. And after CDTV’s less
lease. The Bandito thinks that CDTV at $299 than stellar track records, developers would be
is a good deal, and Commodore should keep much, much harder to convince.
selling it even if they decide to come out with
CDTV II. At $299, CDTV is a better deal than
the Sega CD, which also costs $299, but you
have to buy the Genesis for $99 if you don’t
already have one. Amiga CDC
If Commodore really keeps CDTV around
at $299, it’s head-on competition for Sega CD. The Amiga CDC (Amiga CD Console)
And there’s a huge title library for it. One way was a mock-up image made in 1993 by
to beat Sega in the marketplace would be to put the Amiga Format magazine of what they
compilations of Amiga games on one CDTV believed the “new” Amiga CD32 console
disk, offering a lot of play value for the money. would look like.
The CDTV II hardware that’s been designed Their desired specification of the
is competitive with the other second-generation console would include a 68020 micro-
CD-ROM hardware that’s coming up; it can processor, AGA chipset and 2 MB of
even hold its own with the 3DO player. While
RAM as standard.
CDTV II can’t do full 24-bit graphics, HAM-8
is good enough (particularly the NTSC resolu-
tion) to make it functionally the same. The ani-
mation speed of the AGA chips is fast enough
to do fullscreen 30 fps, so that’s not a problem.
The 3DO machine reportedly has some hard-
ware support to do graphics manipulations, but
those sorts of things may have only dubious
value until people learn how to program them
and design them into their products. CDTV II
also has a more development environment, and
Information Appliance? Convergence Device? Multimedia Computer? Amiga’s plans are decade-old news...
W
hy wait for Amiga to censed developers fills several pages performance by then.
come out with informa- of very small type and reads like a It seemed that the CDTV was
tion appliances? Com- who’s who of high-tech corporations. doomed to failure. It was the first
modore beat them to the punch Commodore did their job of prepro- product of its type to market, beating
almost a decade ago! Join us for a duction hype, and it looked like an Phillips’ CD-I despite the latter hav-
moment of solemn reflection as we embedded consumer appliance Amiga ing a considerable head-start in Hol-
look back on the CDTV; the first could be a real success. land. We’ve all been subjected to the
Amiga information appliance. The problem Commodore never anecdote about how you can identify a
It wasn’t called an “information really managed to address, however, pioneer — he’s the one with the arrow
appliance” back then though. Oh no. was that no-one wanted one. Unlike sticking out of his back.
That’s 1999’ term for the next, revo- its contemporary, the Phillips CD-I, Then there’s the tale from Com-
lutionary generation of computing. it died a quick death rather than be- modore legend of the CDTV sales
Nor was it a “set-top box” - that’s très ing released and re-released in a se- promotion that never was. The story
1995. No, the CDTV was a plain old ries of increasingly inane infomercials goes that Commodore would give
“multimedia computer.” on late-night American TV. When it away a CDTV for free with purchases
It was to be both extensible and came down to it, the CDTV looked of an Amiga 3000, and include a net-
scalable, with a variety of I/O ports like a super-slick, super-expensive hi- work cable and software to link the
allowing new devices to be added fi CD component. two together. Genius! Commodore’s
without any additional hardware or The only afterlife for the CDTV high-end multimedia authoring sta-
software support. It caused flutters was the A570, Commodore’s single- tion paired with a sample of their mul-
in the Commodore and Amiga indus- speed CD sidecar for the A500 that timedia delivery system! It’s going to
tries, where journalists struggled to could in effect turn a 500 into a CDTV work! It’s going to turn the tide!
explain how Commodore could turn — they shared the same heritage to But someone wrote down the specs
their back on their bread-and-butter, begin with. However, few jumped for a ParNet cable incorrectly, and
the desktop computer. It would take on the chance to give up their single- Commodore received a big batch of
the 90’s by the throat and redefine the speed CD in the days before the Ami- worthless cables. The promotion was
way people thought about computers. ga CD-ROM explosion of 1994-1995 scrapped, and the CDTV became a big
Or not. In the end, the CDTV will — we were demanding a far superior black shiny footnote.
perhaps be best known for looking
cool. Oh, and for finally answering
the age-old question, “can Defender
of the Crown single-handedly carry a
new platform to success?”
Multimedia Failure
The CDTV was, in effect, the first
unqualified failure of the Amiga era
at Commodore. Not that there hadn’t
been close calls before: The A1000
never really sold very well, and the
A3000 was elegant and feature-filled,
but so expensive that it was hard to
justify. Plus, you needed a hacksaw
to install a Newtek Video Toaster
(ed- combination of a video switcher,
a genlock, a framebuffer and special
effects device).
The CDTV failed to meet its goals,
despite garnering tremendous interest
from the industry - a list of CDTV li-
Chinese Amigas
?
stopped by
“You’ve got a friend in the business”®
Mic. 2
Mic. 1
FRONT
Joystick
Externally it looks much like the Joystick/Mouse
CDTV. Internally, the Wonder is PS/1 Keyboard
much like an expanded CD32 Printer
Serial
VGA
BACK RF-TV
SVideo
Video
R/L
text from;
bambi-amiga.co.uk / bigbookofamigahardware.com
PIRATES AHOY!
Amiga Format Magazine (May 1993)
Reader’s Letters
People are constantly writing to CU Amiga
CDTV15 saying how software prices are so dear and
Are CDTV owners something of an odd- if companies would lower their prices, that
ity? I have recently returned from Wem- piracy would be reduced. I agree with this,
bley’s International Computer Show because living in New Zealand gives a whole
very disappointed. After travelling all new meaning to high prices.
those miles, wallet in hand, thinking Take budget games, for example. In New
‘Now I’ll get to buy lots of exciting CD Zealand we have a grand total of about six
software’, not only was there no decent budget games. Recently, one game I saw on
software there, but when I enquired at a budget label was being sold for the same
one of the stalls, I was stunned to hear price as a full-priced game. If software
the retort “CDTV, I never realised that companies would introduce budget games at
anyone had one.” budget prices into New Zealand, then piracy
Ok so CDTV is still under development, would be reduced. In one extreme example, I
but are we always going to be treated saw TV Sports Football being advertised by
like “Creatures From The Black Box La- a mail order company for $135. As the NZ$
goon”? Also, will Amiga Format Live fea- works out at around $3 for £1, that makes
ture CDTV? TV Sports £45! And this is a budget game!
Andy Stephen Games I see advertised in your magazine for
£25 retail here for about $115 — that is
£37.
Answer from the editorial. - These prices are hardly justified even ac-
CDTV owners are somewhat of an oddity, not counting for postage costs. If companies
meaning to be offensive, but it’s hardly your such as Ocean are really serious about wip-
average machine is it? Apart from being the ing out piracy (in New Zealand at least) then
world’s first CD home multimedia unit, it can
also run some (but not all) of the Amiga’s vast
they are going to have to make the first
collection of software. Yet despite this and its move by dropping prices.
undeniably attractive black appearance, it has Matthew Alexander, Christchurch, New Zealand
failed to take the home computer market by
storm.
Never fear though, we are sure the Big C are
Answer from the editorial. -
working on CDTV 2, which we expect to have
the AGA chip set, and if it doesn’t improve the The old argument of cost/piracy rears its ugly head
popularity of CDTV, nothing will. Though let’s once more. The simple answer is that piracy is theft,
hope they stop bleating about the possibility of theft is immoral and illegal — don’t do it. If you can’t
Kodak Photo CD compatibility and actually do afford a game then though luck, you must do without.
it. Any stall holders failing to realise the poten- Save up for a bit longer or get a job! That said, I must
tial of the CDTV market place will be cutting agree that the prices being charged in New Zealand
their own throat in the long run. do seem excessive, but without knowing the full de-
As for the Amiga Format Live show, since it tails of the economy over there except, of course, that
has the complete support of Commodore them- it is seriously screwed up, it would be impossible to
selves, I’ll warrant there will be a fair number comment upon whether the traders are being unfair
of CDTV products on show. The stuff we’ve seen or not. That still doesn’t change the basic argument,
from Psygnosis, most notably Dracula and Mi- it just makes it one of those little injustices in life that
crocosm, look very impressive. an honest person must live with.
2. I have read somewhere that I could Six months ago I bought a Commo-
expand my A600 up to 10Mb of RAM, I dore CDTV. Now, I’m told that the
have only seen 1, 2 and 4 Mb upgrades. machine was a mistake and I should
3. I am planning to add a CDTV to my go out and buy a CD32 console in-
A600, with the sole purpose of using its stead. I have spent £700 on my
CD-ROM drive. What peripherals would present system and feel that it’s
the CDTV need? been a waste of time and money. Will
4. How much should I pay for a second there be an upgrade/trade-in deal
hand CDTV? for CDTV owners or are you just go-
ing to ignore us?
5. Why is CU AMIGA so good?
Phillip Alderson, Wirral
Billy Ramsay, Harthill, Shotts.
Title Category R C I B pg
Air Warrior Games 6 138
Alistair in Outer Space Games - 140
Talking Electric Crayon: All Dogs Go To Heaven Games 4 140
Battle Chess Games 6 141
Battlestorm Games 5 142
The Case of the Cautious Condor Games 3 142
The Curse of RA Games 6 143
Classic Board Games Games 5 143
Casino Games Games 8 144
Chaos in Andromeda: Eyes of the Eagle Games 6 144
E.S.S Mega Games 8 145
Guy Spy and the Crystals of Armageddon Games 2 145
Cover Girl Strip Poker Games 4 146
Defender of the Crown Games 5 150
Defender of the Crown II Games 9 152
Falcon Games 8 153
Holiday Maker Games 7 154
Fantastic Voyage Games 6 154
Indiana Jones And The Last Crusade: The Graphic Adventure Games 8 156
The Hound of the Baskervilles Games 6 158
Log!cal Games 7 158
Murder Makes Strange Deadfellows Games 8 159
Power Pinball Games 4 159
Lemmings Games 2 160
Loom Games 7 162
Prehistorik Games 6 164
Prey: An Alien Encounter Games 4 164
Psycho Killer Games 2 165
Raffles Games 6 166
Sherlock Holmes: Consulting Detective Games 6 167
SimCity Games 3 168
Read With Astérix: Astérix And Son Games 4 170
Snoopy in The Case Of The Missing Blanket Games 5 170
Spirit of Excalibur Games 7 171
Strip Poker Live Games - 172
Die Stadt Der Löwen Games 7 172
324 • Games list - CDTV
Title Category R C I B pg
Team Yankee Games 7 173
Space Wars Games 6 174
Trivial Pursuit Games 4 174
Town With No Name Games 3 175
Turrican Games 8 176
Turrican II: The Final Fight Games 8 177
Will Bridge Introduction To Bidding Games - 178
Will Bridge Initiation Aux Encheres Games 8 178
Will Bridge Intermediate Games - 178
Will Bridge Perfectionnement Games - 178
Will Bridge Advanced Games - 178
Will Bridge Standard Games - 178
Will Bridge Competition Games - 178
Will Bridge Competition Games - 178
Will Bridge Advanced Competition Games - 178
Will Bridge Haute Competition Games - 178
Winzer Games 6 179
Tie-Break Games 7 179
Xenon 2: Megablast Games 8 180
Wrath of the Demon Games 1 182
Ultimate Basketball Games 6 182
A Bun for Barney Education 4 184
A Long Hard Day On The Ranch Education - 195
Barney Bear Goes Camping Education 4 185
Barney Bear Goes to School Education 4 185
Cinderella: The Original Fairy Tale Education 7 194
Fremdsprachenrätsel Spanisch 1 Education - 192
Fun School 3: for 5 to 7 Year Olds Education - 187
Fun School 3: for the over 7s Education - 187
Fun School 3: for the Under 5s Education - 186
Heroic Age of Spaceflight Education 4 190
Japan World Education 5 188
Language TV: English Education 4 190
Learn French With Astérix CD 1 Education - 189
Learn French With Astérix CD 1 Education - 189
Learn French With Astérix CD 2 Education - 189
Learn French With Astérix CD 2 Education - 189
Mind Run Education 5 184
Moving Gives Me A Stomach Ache Education 4 195
Mud Puddle Education 6 196
My Paint CDTV Education 5 191
North Polar Expedition Education 9 191
Ordicode Education 7 188
CDTV - Games list • 325
Title Category R C I B pg
Pinocchio Education - 190
Scary Poems For Rotten Kids Education - 197
Sprachrätsel Englisch 1 Education - 192
Sprachrätsel Englisch 2 Education - 192
Sprachrätsel Englisch 3 Education - 192
Sprachrätsel Französisch 1 Education - 192
The Night Before Christmas Education - 196
The Paper Bag Princess Education 7 194
The Tale of Benjamin Bunny Education 5 198
The Tale Of Peter Rabbit Education 5 198
Thomas’ Snowsuit Education 5 198
Advanced Military Systems Arts & Leisure 6 200
Animals in Motion Arts & Leisure - 201
Dinosaurs for Hire Arts & Leisure 9 200
Fractal Universe Arts & Leisure 6 203
GardenFax: Fruits, Vegetables & Herbs Arts & Leisure 4 202
GardenFax: Garden Plants Arts & Leisure 4 202
GardenFax: Indoor Plants Arts & Leisure 4 202
GardenFax: Trees, Shrubs, Roses & Conifers Arts & Leisure 4 202
The Connoisseur: Fine Art Collection Arts & Leisure 8 203
Women in Motion Arts & Leisure 6 201
Caplex Reference - 208
12 Centuries of Art Palermo Reference - 215
American Heritage Illustrated Encyclopedic Dictionary Reference 4 214
American Vista Atlas Reference 4 213
Cinemabilia Reference - 217
Cinque Anni Di Ansa Sport dal 1988 al 1992 Reference - 217
Deutschland Kompakt Reference 3 215
Deutschland Kompakt 2 Reference - 215
Dodici Anni Di Gazzetta Reference -
217
Ufficiale attraverso comunicati e sommari ANSA
Dr. Wellman Reference - 218
Enciclopedia Italiana Grolier Reference - 208
Enciclopedia Italiana Grolier Edizione 1994 Reference - 209
Fakta Leksikon Reference - 208
Great Cities of Our World Florence: Reference -
214
Art, History and Mystery
Homèo-CD Reference - 218
Il Dizionario Multilingue Reference - 210
Il Dizionario Say it in English Reference - 210
Il Guinness Dei Primati 1994 Reference - 216
Insight: Dinosaurs Reference - 211
Insight: Technology Reference - 211
326 • Games list - CDTV
Title Category R C I B pg
Le Monde Les Chronologies Du Monde 1944 – 1991 Reference - 218
Sherlock Holmes On A Disc Reference 6 212
The Guinness CDTV Disc Of Records Reference - 216
The Human Body Reference - 218
The Hutchinson Encyclopedia Reference 3 209
The Illustrated Holy Bible Reference 3 212
The Illustrated Works of Shakespeare Reference 7 212
The New Basics Electronic Cookbook Reference 5 217
The New Grolier Electronic Encyclopedia Reference - 210
Timbres de France & Monaco Reference - 216
Time Table of History Business, Politics & Media Reference 6 214
Time Table of History Science and Innovation Reference 6 214
World Vista Atlas Reference 4 213
CD Remix: The D.J. in a Box Music 6 221
CD Remix: Version II Music - 221
Music Maker Music 5 221
Musicolor Music 6 222
17 BIT - Phase Four Comp./PD/Productivity 3 231
17 BIT - The Continuation Disk Comp./PD/Productivity 3 231
17 BIT Collection Comp./PD/Productivity 3 230
AMOS PD CD Comp./PD/Productivity - 235
Assassins Comp./PD/Productivity - 232
Assassins 2 Comp./PD/Productivity - 232
Assassins 3 Comp./PD/Productivity - 232
Assassins 4 Comp./PD/Productivity - 233
CDPD Comp./PD/Productivity 4 234
CDPD II Comp./PD/Productivity 4 234
CDPD III Comp./PD/Productivity 4 234
CDPD IV Comp./PD/Productivity 4 235
Cubulus & Magic Serpent Comp./PD/Productivity 6 224
Demo II Comp./PD/Productivity 5 236
Fred Fish Vol.1 Comp./PD/Productivity - 230
Fred Fish Vol.2 Comp./PD/Productivity - 230
Global Chaos Comp./PD/Productivity 6 225
Kickstart Public Domain Nr. 1-550 Comp./PD/Productivity - 230
Multimedia Toolkit Comp./PD/Productivity 4 227
Network CD Comp./PD/Productivity 4 235
Pandora’s CD Comp./PD/Productivity 3 227
Saar AMOK Comp./PD/Productivity - 236
Shiftrix & Lettrix Comp./PD/Productivity 6 226
Super Games Pak Comp./PD/Productivity 5 233
The Demo Collection Comp./PD/Productivity 4 236
The Fred Fish Collection On-Line Version 1.4 Comp./PD/Productivity - 229
CDTV - Games list • 327
Title Category R C I B pg
The Fred Fish Collection On-Line Version 1.5 Comp./PD/Productivity - 229
The Fred Fish Collection On-Line Version 1.7 Comp./PD/Productivity - 230
The Fred Fish Collection On-LineVersion 1.6 Comp./PD/Productivity - 230
The Fred Fish Collection Version 1.0 Comp./PD/Productivity - 228
The Fred Fish Collection Version 1.1 Comp./PD/Productivity - 228
The Fred Fish Collection Version 1.2 Comp./PD/Productivity - 228
The Fred Fish Collection Version 1.3 Comp./PD/Productivity - 229
The Fred Fish Collection Version 1.4 Comp./PD/Productivity - 229
The Fred Fish Collection Version 1.5 Comp./PD/Productivity - 229
The Fred Fish Collection Version 1.6 Comp./PD/Productivity - 229
The Fred Fish Collection Version 1.7 Comp./PD/Productivity - 229
Come - Corporate Media Demos - 239
Commodore Amiga CDTV / Amiga 600 / Amiga 600 HD Info Demos - 239
Commodore Amiga CDTV Hören & Sehen Demos - 238
Frankfurt 1992 Demos - 239
Psygnosis Demo CD (Planetside demo) Demos - 241
Read with Asterix Demos 4 239
VidDISC Demos - 238
1001 Girl Demos - 244
Beethoven - Symphony No. 9 Miscellaneous - 247
CD + MIDI Miscellaneous - 247
Fred Fish Collection Miscellaneous - 244
Interoffice Miscellaneous - 246
Jubiläumsdisc 20 Jahre Commodore Miscellaneous - 247
Mendelssohn - Symphony No. 2 - Hymn Of Praise Miscellaneous - 247
Sexual Fantasies Miscellaneous 8 244
TeleGames Miscellaneous - 246
Ten on Ten Miscellaneous - 245
Your Privacy Assured Miscellaneous - 244
Title pg Title pg
‘Nam 1965-1975 272 Hutchinsons Encylopedia (Version 2) 266
18 Classical CD+G Titles 267 Independent Soccer Disc 265
A Night At The Races 268 Indoor Sports 271
A Study In Scarlett 266 Insight : Living Body 266
A.G.E. (Advanced Galactic Empire) 268 International Karate Plus 271
Air Traffic Controller 250 Jack Nicklaus Golf 262
Amiga CD Football 259 James Pond 2: Codename Robocod 271
Angel of the City 250 Jekyll And Hyde 253
Animated Colouring Book 262 Karaoke Christmas 267
Aquaventura Psygnosis 268 Karaoke Hits I & II 267
Athens & Sparta 267 Karaoke Hits vol. 1 - 20 267
B.A.T. 268 KIM 267
Bargon Attack 268 Learn English With Astérix 263
Battletoads 268 Listen 264
Bill & Ted’s Excellent Adventure 268 Litil Divil 271
Blockbusters 250 Living Book Series 264
Brides of Dracula 270 Lunar Rescue: The Colossus Incident 255
CDTV Disc Jockey 264 Mad TV 271
CDTV Karaoke: Successi Italiani Vol.1 267 Maelstrom 271
Challenge Golf 270 Many Roads to Murder 254
Composer Quest 265 McGee 275
Cult Of The Severed Head 250 Mickey’s 123’s: The Big Surprise Party 275
Dawnscape 250 Microcosm 261
Dominion 254 MIDI Music Machine 265
Dracula 254 MiG-29 Fulcrum 272
Drakkhen 270 Mind Run II 264
Dune 260 Monach Notes 266
Dungeon Master 260 Multimedia Birds Of America 266
Emergency Languages 266 Murder off Miami 259
Epic Space Flight Simulator 270 Murder, Anyone? 254
Fables & Fiends: The Legend of Kyrandia 271 Ninja High School Comix 265
Family Drug And Poison Information System 266 Our House 265
Fascination 260 Pac-Mania 272
FidoFax 264 Pinball Dreams 272
Fun School 4 263 Plan 9 From Outer Space 272
Future Wars: Adventures in Time 261 Pool / Archer Maclean’s Pool 272
Garfield Big Fat Hairy Deal 270 Private and Confidential: KGB 271
Garfield: Winter’s Tail The Edge Interactive 270 Pro Tennis Tour II 272
Gobliiins 260 Psycho Killer II 259
Grand Prix World Circuit 272 Quiztime! 263
Herewith the Clues 261 RAF Hendom Museum Series 266
336 • CD32
computer will reportedly sell for less than $1,000 From this point on the former Amiga
late this year”. It turned out that Amiga was sup- Corporation was a division of Commodore. Over
posed to deliver the Amiga chipset to Atari Inc. the next few years many employees felt Commo-
on June 30, 1984, or forfeit the company and its dore’s management proved to be as annoying as
technology. With the deadline fast approaching Atari’s, and most of the team members left, were
and still not having enough funds to finish de- laid off, or were fired. Meanwhile, Atari used this
velopment, the Amiga crew went on alert after time to finish and release the Atari ST computer
having heard rumors that Tramiel was in closed just months ahead of the release of the Amiga.
negotiations to complete the purchase of Atari in Both lawsuits themselves were laid to
several days. Remembering Tramiel’s visit that rest in March 1987, when Commodore and Atari
Spring during their investor campaign, they be- Corp. settled out of court in a closed decision.
gan scrambling for another large investor. So, at
around the same time that Tramiel was in negotia-
tions with Atari, Amiga wound up entering into
discussions with Commodore. The discussions
ultimately led to Commodore wanting to pur-
chase Amiga outright, which would (from Com- In 1994, Commodore filed for bankruptcy and
modore’s viewpoint) cancel any outstanding con- its assets were purchased by Escom, who in turn
tracts—including the contract given to the now went bankrupt in 1996. The Commodore-Amiga
defunct Atari Inc. So instead of Amiga deliver- assets were then sold to Gateway 2000, which
ing the chipset to Atari, Commodore delivered had announced grand plans for the Amiga. How-
a check of $500,000 to Atari Corp. on Amiga’s ever, in 1999, Gateway sold the assets (except for
behalf (right about the time they were discover- the patents, which were only licensed) to Amino
ing the contract), in effect returning the funds in- Development for almost $5 million. Gateway still
vested into Amiga for completion of the Lorraine retained ownership to the Commodore-Amiga
chipset. patents. The last of the Commodore-Amiga pat-
Seeing a chance to gain some leverage ents (EP0316325B1 for “Cursor controlled user
Tramiel immediately used the situation to coun- interface system”, based on US887053) expired
tersue Commodore through its new (pending) on July 14, 2007.
subsidiary, Amiga, which was done on August Amiga, Inc. licensed the rights to make hardware
13, 1984. He sought damages and an injunction using the AmigaOne brand to a computer vendor
to bar Amiga (and effectively Commodore) from based in the UK, Eyetech Group. However, due
producing anything with that technology. The to poor sales Eyetech suffered substantial losses
suit tried to render Commodore’s new acquisition and ceased trading.
(and the source for its next generation of com-
puters) useless and do to Commodore what they On 1 February 2019, Amiga Inc. transferred all
were trying to do to him. its IP (including Amiga trademarks and remain-
Meanwhile, at Commodore, the Amiga ing copyrights) to C-A Acquisition Corp., owned
team was sitting in limbo for nearly the entire by Mike Battilana (director of Cloanto, company
summer because of the lawsuit. No word on the behind the Amiga Forever emulation package),
status of the chipset, the Lorraine computer sys- later renamed to Amiga Corporation.
tem or the team’s fate was known. Finally in the Amiga Forever is an Amiga preservation,
fall of 1984 Commodore informed the team that emulation and support package published by
the Lorraine project was active again, the chipset Cloanto, which allows Amiga software to run on
to be improved, the OS developed and the hard- non-Amiga hardware legally and without com-
ware design completed. plex configuration.
CD32 • 337
Eric W. Schwartz
Eric W. Schwarts (Eric Williams Schwartz; He was a guest of honor at ConFurence 7
born November 27, 1971, in Dayton, Ohio, (1996) and at Morphicon 2004.
USA) is a freelance animator, illustrator, Ami-
Eric is believed by some in the furry fandom
ga enthusiast, and artist of note, especially in
to be one and the same as the erotic toon art-
the Amiga fandom, then later the furry fan-
ist TDK, and the struggle to prove the truth or
dom.
otherwise of this assertion was for a while an
Eric is the creator of the webcomic Sabrina extensive back-and-forth, involving Fans and
Online, and the characters Amy the Squir- furries versus (mostly) anti-furries on forums
rel (Amiga’s unofficial mascot), Sabrina the such as Portal of Evil, CYD, and 4chan.
Skunkette, Tabitha, R.C. Raccoon, Sheila Vix-
en, Tammy Vixen, Clarisse Cat, Carli Chin-
chilla, Darke Katt and a few others. He is also
one of the most well-known and vocal activ-
ists for the Amiga operating system.
While his animation at times deals
with mature situations and humor it never
enters graphic territory, using the situations
for humor as opposed to arousal. These situ-
ations chiefly revolve around unwanted atten-
tion, oblivious to interest in a character, or two
characters trying to hook up or have a pleasing
date only to be interrupted or hindered for a
time. The animations are short and the comedy
is recieved even without previous experiences
with the webcomic. Eric voiced his own ani-
mations.
Eric’s art has been published in multiple publi-
cations (beginning with Sabrina at See-CAD),
and he also produces his own portfolios. He
has also produced a number of furry anima-
CU Amiga magazine (January 1994)
tions of varying lengths.
340 • CD32
AAA Hombre
The AAA chipset (Advanced Amiga Archi- In 1993, Commodore International ceased the
tecture) was designed as a followup to the AA development of the AAA chipset and began to
chipset (AA was renamed AGA at a later date), design a new 64-bit 3D graphics chipset based
and to be the next-generation Amiga multime- on Hewlett-Packard’s PA-RISC architecture to
dia system designed by Commodore Interna- serve as the new basis of the Amiga personal
tional. Initially begun as a secret project, the computer series. It was codenamed Hombre
first design discussions were started in 1988, (“man” in Spanish) and was developed in con-
and after many revisions and redesigns the first junction with Hewlett-Packard over an estimat-
silicon versions were fabricated in 1992–1993. ed eighteen-month period.
The project was all but abandoned in 1993 af- Hombre was intended as the basis of a range
ter it was projected that PCs were to equal the of Amiga computers and multimedia products,
AAA shortly after release, so a further jump was including a successor to the A1200, a next gen-
needed, leading to project Hombre. eration game machine called CD64 and a 3D ac-
AAA would share little with the AGA chipset. celerator PCI card.
The AGA was created as an evolution of the Hombre was designed as a clean break
OCS and ECS before it—most software de- from traditional Amiga chipset architecture
signed for OCS will run on the AGA. The AAA with no planar graphics mode support. Hombre
would include all new architecture consisting of also doesn’t feature the original eight Amiga
four VLSI integrated circuits. sprites, early iterations of Hombre featured a
Three prototypes called ‘Nyx’, meaning “night” new, incompatible sprite engine but Commo-
in Classical Greek, were built as technology dore decided to drop sprites because sprites had
demonstrators and debugger boards for the new become less attractive to developers compared
chips. However Nyx was never intended as the with fast blitters.
final production machine, AAA systems would Hombre is based around two chips: the first was
have been based around the Acutiator architec- a controller chip similar in principle to Agnus,
ture designed by Dave Haynie. Alice, and Andrea. This chip featured an ad-
The initial chipset run was largely functional, vance DMA engine and blitter as well as the PA-
but some important pieces such as the interrupt RISC processor. The other was a display chip
controller didn’t work, and others were never like Denise, Lisa, and Monica found on early
tested. Amiga models.
Fully functioning AAA chips were never Since Hombre does not support any planar
produced, though they were much talked about mode, nor any emulation for the legacy Ami-
in the trade press. Numerous plans for purchas- ga chipset or Motorola 680x0 CPU registers,
ing Amiga and salvaging the technology came it was completely incompatible with former
and went after Commodore’s demise; all of Amiga models. According to Hombre designer
them including the realization that for the Ami- Dr. Ed Hepler, Commodore intended to produce
ga to stay competitive, the development and re- an AGA Amiga upon a single chip to solve the
lease of AAA or Hombre would have to be one backward compatibility issues, which would
of their overriding goals. be integrated in Hombre based computers for
backward compatibility with AGA software.
Hombre was cancelled along with the bankrupt-
cy of Commodore International.
CD32 • 341
Amiga CD32
The Amiga CD32 (stylized as Amiga CD32) is a
32-bit video game console developed by Com-
modore and released in Europe, Australia, Can-
ada, and Brazil.
The CD32 is part of a family of Amiga comput-
ers and other hardware. It uses CD-ROM as its
storage medium. It was based on Commodore’s
Advanced Graphics Architecture (AGA) chipset, titles that could be easily adapted to the console,
and is of similar specification to the Amiga 1200 which was both a great selling point, and a down-
computer. Not wishing to repeat its earlier mis- fall, as the technology didn’t seem to improve on
take of offering a way to turn a CD32 into an what was already had.
enhanced A1200 as it did with the A500-based The CD32 had the possibility to add
CDTV, Commodore itself made no hardware mouse, keyboard, etc. It also had a covered ex-
available for that purpose. pansion slot intended to accommodate a Vid-
Although the CD32 was largely cross eoCD playback module. This was eventually uti-
compatible with the A1200, the new Akiko chip lized by third parties to create other expansion
was able to perform to “Chunky to Planar” con- modules that allowed the CD32 to act as a fully
versions, which would ordinarily consume many capable Amiga computer, first by adding missing
cycles of the 68020 processor. It was requested ports and later providing for the ability to add a
by Amiga’s software group as most software was hard drive, memory and upgrade the CPU.
currently being developed in chunky pixel mode, In addition to its own special controllers,
suitable for PCs—this function converted these the CD32 is also compatible with most 9-pin D-
“Chunky Pixels” to Amiga bitplanes, allowing sub controllers from the ‘80s and ‘90s, includ-
3D based games to run faster than a base stand- ing Sega controllers, Atari 2600 joysticks, and all
ard 1200. The Amiga hardware may have been Amiga/C64 joysticks, as well as Amiga mice and
incredibly optimised for 2D, but these same op- paddles.
timization proved somewhat of a hindrance for The CD32 is capable of running most of
the new 3D games emerging and although Akiko the titles developed for the CDTV, but differenc-
was a helpful addition, it would still be unable to es in CPU speed and Kickstart version prevent
keep up with the advancing technology. What the some of the earlier CDTV titles from running.
system did have, was a wealth of existing Amiga One of Commodore’s last hardware de-
signs was an external CD-ROM drive for the
A1200 that featured the Akiko chip, thus turning
any A1200 into a CD32-compatible system. The
only currently known surviving prototype of the
CD1200 drive resides at the Retro Computer Mu-
seum in Leicester.
Codenamed Spellbound, the CD32 was an-
nounced at the London Science Museum on July
16th 1993, where Commodore were promising
to sell the console in some cities by Christmas
with wider distribution in January 1994 for $399
(equivalent to $749 in 2021). Computer Gam-
Amiga 1200
342 • CD32
ing World reported in November 1993 that “a their use of the XOR cursor technique (used for
significant amount of software will be available displaying the cursor over the background im-
immediately” for the console, based on the Ami- age), prevented the machines being imported
ga 1200. The magazine in January 1994 stated from their Philippines stock pile until a $10
that “in spite of Commodore’s earlier efforts to million settlement was paid. Despite the tenu-
disguise the fact—the Amiga is a great gaming ous technical grounds which logically made
platform”, but wondered if the company could no sense, the court favoured a tenuous verdict
successfully market the console in the US; “The against Commodore, which they simply couldn’t
CDTV fiasco certainly isn’t reassuring. Will there afford to pay. Some say this was the final blow
be enough U.S. developers to make the invest- for Commodore, but they were already on un-
ment worthwhile?” stable ground by this point. 1993 had seen the
company lose an astonishing $356 million dol-
CD32 were released in September of 1993 at the
lars, and even though the CD32 was selling well,
World of Commodore Amiga show, beating both
their Philippines stock was held until they could
the 3DO and Jaguar to release and claiming the
make payment. Despite this, almost 100,000
title of “The World’s First 32-bit CD Games Con-
machines were sold in Europe outselling its ri-
sole”.
vals, with demand still going strong into 1994,
Although it was the first such machine re-
but Commodore simply ran out of units and with
leased in Europe and North America, it was beat-
component supply problems and mounting debts,
en to market by seven months by the FM Towns
simply couldn’t make any more.
Marty, a console released exclusively in Japan.
Although the CD32 was never officially
However, the CD32’s 68EC020 processor has
sold in the United States, imported models did
a 32-bit data bus both internally and externally,
come over the border from Canada, and many
while the 386SX in the FM Towns Marty has a
stores in the United States (primarily mail-order
16-bit data bus externally. However, because the
stores) imported units for domestic sale. During
CD32 shipped with 2MB of RAM shared between
the long bankruptcy proceedings, Commodore
the chipset and the CPU, this meant the CPU was
UK also provided some hardware components
bottlenecked when accessing memory, similar to
and software for the American market, including
an A1200 operating without 32-bit “fast” (CPU
production of the MPEG Video Module, which
dedicated) RAM.
was not officially released by Commodore Inter-
Commodore also significantly undercut
national.
the competition in terms of pricing launching at
£299, the same price the A1200 was also lowered The console lasted only for approximately sev-
to. Compared to a Mega CD at £369, with the cost en months due to component supply issues and
therefore it didn’t have the sales impact to keep
of a Mega Drive on top, this was a significant sav-
the console alive.
ing, and it led to substantial sales for the console.
The machine’s similarity to the 1200 was one of However, the console was kept alive in
the reasons Commodore were able to get the ma- other forms: In the late 1990s to early 2000s,
chine out to market so quickly and Commodore slot machine manufacturer StarGames utilized
UK entered an aggressive marketing strategy a stripped down CD32 motherboard in many of
akin to Sega’s Nintendo slating approach from their slot machines and in the mid to late 1990s,
a few years prior, even erecting a huge billboardsome vehicle registries in Canada utilized CD32
outside Sega UK’s office playing on Sega’s own systems for interactive multimedia testing for
marketing slogan. drivers license applications. (More on these vari-
ations can be found on the “CD32 After-market
The CD32 was planned and advertised for a US
Variations” pages).
release, but a legal dispute with Cad Track over
CD32 • 343
FRONT
BACK
SIDE-VIEW
344 • CD32
Technical specifications
• CPU: Motorola MC68EC020
• Speed: 14.18758 MHz (PAL) / 14.31818 MHz (NTSC)
• Co-Processor: AGA based chipset:
8374 Alice (memory controller and blitter),
4203 Lisa (video control chip),
8364 Paula (sound & I/O),
391563-01 Akiko (I/O controller)
• RAM: 2 MB Chip RAM + 1 KB flash
• ROM: Kickstart 3.1: 512 KB + 512 KB extended ROM
• Sound: 4 channel 8 bit PCM, stereo output
• Graphic Modes: 320x200 to 1280x512 max
• Colors: Palette: 16.7 million
On screen: 256 in normal modes, 262144 in HAM-8
BACK
Edge Connector
OR
SIDE
Controller/Joystick/ Auxiliary
Mouse Port
FRONT PANEL
The control pamel in the front of the
machine contains the reset button, power
and disk activity lights, headset jack and
headset volume control.
CD32 • 345
Main System Screens
Users can start the splash screen by pow- Motherboard Revisions
ering up the system without a CD. From
there the user can enter a language se- During the development phase of the
lection menu and a menu where they can CD32, Commodore provided regis-
view the contents of the internal Flash tered Amiga developers with the devel-
ROM. Unlike most game consoles, this opment versions of the CD32. These
menu does not allow the user to delete versions usually contained a Rev 1 or
files. Instead, the system will automati- 2 motherboard. The first public release
cally overwrite the oldest entries when the of the CD32 used a rev 3 motherboard.
memory runs out. The menu does, howev- Apparently the developer ver-
er, allow the user to “lock” files to prevent sions may also have been supplied
overwriting. with a “debug” card which gave the
CD32 much of the standard ports that
the A1200 had. This was intended to
help the developers port software to
the CD32.
“bigbookofamigahardware.com”
346 • CD32
Included Accessories
Game Controller
Video Cables The CD32 came with a gamepad con-
troller designed for the system. The con-
The North American NTSC version in-
troller has four ‘play’ (action) buttons, a
cluded an RF switch box to connect to a
pause/start ‘bar’ (start button), two ‘gen-
television, or monitor.
eral feature bars’ (shoulder buttons) and
The European PAL version included a an ‘omni-directional movement button’
RF modulator cable. (d-pad).
S-video and composite video options is Each button is unique to the
also available, but these cables were not game playing. Typically the red button is
included with the system. the fire/action button and the most fre-
quently used. Most games don’t use ev-
ery button, and some only use two.
The controller is mostly criticized by
Amiga users, and the d-pad is often the
PAL RF Modulator Cable biggest complain. The d-pad is basi-
cally just a disc with four round bumps
in the cardinal directions. Commodore
included a rubber piece that
glued onto the d-pad to give
Switchbox it a more traditional pad. The
d-pad cause pain for some
users after using it for a ex-
tended period. It is also the
most prone to breaking on the
NTSC RF Modulator Cable
controller.
The gamepad is compatible with an Ami-
Audio Cables ga computer. Some Amiga games were
also designed to takes advantage of the
Stereo audio cables were in- gamepads extra buttons.
cluded for connectin the con-
sole to an audio system.
Power Supply
External brick-type 22 watt power supply
unit.
CD32 • 347
magazine article excerpts from; “32-pages special CD32 edition” CU Amiga Magazine 43
(September 1993) written by: Jolyon Ralph
AMIGA CD32
SPECIAL
The launch of the Amiga CD32 console
threatens to redefine games playing as
we know it. With AGA graphics, an ‘020
processor and 2Mb RAM, the new ma-
chine looks set to revoulutionise home
entertainment with its ability to play com-
puter games, music CDs and blockbuster
movies.
Sega and Nintendo said it couldn’t be box. One thing the CD32 isn’t, is the are too easily scratched without cad-
done, but Commodore have proved CDTV-2. CDTV was designed to do dys), and doesn’t have a built-in lens
them wrong by bringing out the worlds something totally different — a home cleaner like CDTV, so be prepared to
first 32-bit CD-ROM based console, multimedia system for entertainment, regularly clean the lens on the CD32 if
and at an affordable price, too. By education, reference and productiv- you buy one, especially if you live in a
combining the 32-bit technology of ity, and was never really given long house with smokers. CD lens cleaning
the A1200 with a fast double-speed enough to prove itself. The CD32, on solutions or special CD cleaning discs
CD-ROM drive in a small Megadrive- the other hand, is purely a games ma- are available from most HiFi stores.
style box, they’ve effectively stolen a chine. It’s a ready-made market and Powering up the CD32 reveals a
march over their competitors — but is Commodore have come out with the rather pretty title screen using 256
the new machine any good? machine at exactly the right time. colours and colour cycling, along
It certainly looks unlike any other The CD32 is simple to operate. with an irritating and somewhat out of
Amiga, and at first glance you could Open the flip-top lid to reveal the tray place musical ditty. Both of these stop
be forgiven for thinking it was a for the CD. The CD32 does not re- as soon as you load a CD and lower
Megadrive. Only the big ‘32 Bit’ quire caddies that annoy most CDTV the lid. What happens next depends on
and ‘Amiga CD32’ logos point to and A570 users (although I must ad- the type of CD you put in.
the power contained in the dark grey mit I prefer the caddy system - discs
The games ports are standard 9-pin D-type This card connector is the slot where the CD
connectors, but they will now support 11 but- mechanism’s data cable is connected to the
ton controllers. main board.
S-Video out.
A standard S-Video socket for supplying com-
ponent Y/C video to suitable equipment, such
as an S-VHS video or monitor.
UHF Modulator.
Supplies a standard modulated signal for con-
nection to a TV or Video. The channel can
be altered via the adjusting screw which is
accessible externally.
Power in.
This connects to the supplied PSU and accepts
the voltages required to drive the CD unit as
well as the main circuit board.
Power switch.
Cunningly allows you to connect or disconnect
the power supply at the flick of a switch.
VLSI chip.
Handles data transfer through the expan-
sions and also incorporates the technology
to convert between chunky and bitmap graphics
types, which will provide very useful.
Expansion bus.
This versatile interface port will allow the
connection of a variety of devices, includ-
ing the soon to be released MPEG board and
the Convertor which will turn the CD32 into a
CD-capable A1200.
2Mb RAM organised as 4 x 512k packages. Any
extra RAM will have to be added off the board.
magazine article excerpts from; “32-pages special CD32 edition” CU Amiga Magazine 43
(September 1993) written by: Jolyon Ralph
magazine article • 359
Letters from readers sent to
video game magazines.
ANGRY OF AMERSHAM
I am very angry. Being a CDTV owner I
am getting extremely sick and tired over
all the CD32 hype. Yes it is a great ma-
CU Amiga Magazine 68 (oct. 1995)
BackChat
chine, but what about its predecessor?
Where’s Daytona? CDTV owners, like myself, have been left
I own a CD32 and I was won- high and dry by Commodore. What ever
dering why none of the games happened to the rumoured trade-in offers
look anywhere near as spectacu- where existing CDTV owners could possibly
lar as those on the Sega Saturn. upgrade to an A1200 or CD32? Instead
The CD32 is 32 bit and has a all we are left with is a bloomin’ expensive
CD drive like the Saturn, so why A500 with a CD drive, shoved in a black
don’t we see games like Daytona box and rapidly diminishing software selec-
available for it? tion. I have written Commodore on several
I am unhappy with my CD32 occasions, regarding upgrades and trade-
because even though there are ins, and I am still awaiting a reply.
some good games for it, you can So on behalf of all the CDTV owners, I
get games just as good on an would like to ask you;
A1200 or even a A500. I think 1) Are there going to be any trade-in of-
that it will probably go the same fers? If so, how much and when?
way as the CDTV, which would be 2) Are there any upgrades available to
a real shame. bring a rapidly dating machine up to the
current specs?
Colin Curly, Newcastle.
3) Is it worth ditching my CDTV and
saving up to buy a PC which will not date
Answer from the editorial. - as fast as an Amiga appears to.
The reason the Saturn and Playsta- Finally, I would like to thank Commodore
tion can handle games like Daytona for showing us CDTV owners the kind of
is that they have custom hardware
specifically designed for animat-
support we showed them when we bought
ing 3D graphics. Sega have the the machine... NOT!
advantage of their coin-up technol- G Pollard, Amersham.
ogy, which can be filtered down to
a cost-effective consumer level and
squeezed into a console. Escom
seem to want to sweep the CD32 Answer from the editorial. -
under the carpet, with no immedi- At time of writing, Commodore were unable to make any com-
ate plans to put it back into produc- ment on rumoured trade-in deals, although we would like to
tion in its original form. However, stress that these were only ever rumours. As far as upgrading
there’s a chance that it may resur- the machine, you can add extra chip RAM, but that’s as far as
face in 1996. it goes. If you want to buy a new machine, why go for a PC?
What’s wrong with an A1200, or even an A4000? When you
say that a PC will not date ‘as fast’ as an Amiga don’t forget
that people who bought 286PC a few years ago have now
been left high and dry in terms of software support while the
386 is almost at the same stage. And a new 486 costs three or
four times as much as an A1200.
Akira
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E
veryone had something to say
when it came to reviewing ATR.
“Play Micro Machines,” advised
Cam. “That’s the benchmark for over-
head-view racing games, and is clearly
what ATR is trying to be.” “Play Over-
drive,” offered Steve. “That’s Team 17’s
previous overhead-view racing game, and
it’d be interesting to see what they’ve
learnt from it.” “You only write seven
pages per month,” said Jonathan. “And
everyone hates you.” “Stop worrying
about whether the secret Valentine box
you sent got lost in the post,” whispered
a small inner voice. “Ask the girl, you
fool.”
And so it was I found myself playing
ATR and Micro Machines and Overdrive,
and looking frightened whenever my tel-
ephone rang (which it hardly ever does)
Astonishingly, this blind and yet being nervously excited in case
corner-riddled, trap-packet
course is easily the fairest of it was the girl expressing thanks for the
the snow tracks on offer. Valentine’s box having clearly deduced
the identity of the sender (which it nev-
er was), while a large pile of frantically
looked for reviews built up on my desk
and everybody went out with their friends
and had a really great time. How was your
month been, then? Eh? Eh? Eh?
But anyway. All-Terrain Racing. It’s
the dullest, clumsiest, sloppiest overhead
racer I’ve played. Overdrive included.
From the menus in which only player
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Tower Assault The Horror Continues
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Hi.
Remember me?
I’m the lion
from earlier.
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T
he Battletoads bunch may not mean much the air to be bashed on the head by your target.
to Amiga owners, but in the world of Nin- Since Battletoads is a notoriously difficult game,
tendo they’re huge stars with a series of this painfully clumsy system is a disaster and most
raved over NES and Gameboy games. people who gave this a casual go soon walked off
That’s no surprise when you consider the people in disgust. If you persist you can progress, but the
behind them are Rare, formerly known as Ultimate: zest of the original is diminished to a flicky per-
Play the Game when they utterly dominated the fectionism. The tunnel decent plays better, but still
Spectrum scene. In my opinion, even a straight NES lacks something in the feel while a shoot-’em-up
port would almost be welcome because the games level is painfully sluggish. Drab to look at, awk-
really are that good. ward to control and ridiculously difficult, Battle-
Ragnorak is the second in the Battletoads series toads is an astonishingly comprehensive failure.
and features our mean green team once more com- Even the music is badly sampled!
bating the evil plans of the curvaceous Dark Queen.
It’s a quest which will take them over no less than
twelve exceptionally varied levels, complete with a
neat simultaneous two-player option. Levels include
a Golden Axe beat-’em-up variant, a side-scolling
Penetrator-style blaster, a blisteringly fast race game
and much, much more.
The first level alone is packed with innovative End of level one and
you’re in the infrared
touches such as the way you can jump on a stunned targeting sights of one
dragon, then ride it to blast your enemies. Or the end- mean robo-monster.
Dodge his laser fire then
level guardian which you take on from its perspec- nip in and grab a stone to
tive as it aims lasers at you. One neat macabre touch throw at his view-screen.
is how power-up weapons are made up of the bodies Keep your nerve and it’s
pretty easy. Such imagi-
of fallen foes — a walker’s legs and a bird’s over- native touches could’ve
sized beak serving as a club and swords respectively. made for a great game.
Leaving aside the fact that state-of-the-art 8bit
NES graphics aren’t quite suitable for 32bit CD32,
Battletoads falls apart on the most fundamental
problem any game can suffer — its control system. review; Amiga Format #65 (Nov 1994)
Nintendo variants of Battletoads invariably use two
Battletoads is not a game you should con-
buttons; one for jump and one for punch. Since the
sider buying. Battletoads is not a game you
CD32 has six buttons you wouldn’t have thought
should consider stealing. If you receive Bat-
this a problem. Amazingly, the programmers have
tletoads for your birthday, simply smile po-
decided to go with one button and turn the game into
litely and then decapitate the bearer. It’s 12
a nightmare. For instance, on the NES when you’re
flawed levels of nonsense, a bit of beat-em-
battling the Psyko Pigs on the first beam-’em-up
up, shoot-em-up and platform — all poorly
level, you can manoeuvre into place whilst making
executed. Go away.
a flurry of punches. On the Amiga, if you press up
After the success of Lure of the countless other comics. support units needed to protect the
Temptress last year, Hull-based Set in the far future, Beneath megacities from the ravages of the
Revolution Software are aiming The Steel Sky has a distinct Blade heavily polluted atmosphere. Few
to top the charts once again with Runner feel to it, reflected in the people survive in the wastelands,
their follow up game, Beneath The towering metropolis where most but those that do have banded to-
Steel Sky. Taking on the likes of of the action takes place. Imagine gether, forming small pockets of
Lucasfilm and Sierra in the graphic the Judge Dredd towerblocks of resistance to the new world order.
adventure stakes ain’t going to be Mega City One and you’ll have a
REBEL, REBEL
easy, but Revolution are confident good idea of what the place looks
Our hapless hero, Foster, lives in
that their revamped Virtual Thea- like. The world is governed by five
one of these rebel communities
tre system is more than up to the huge multi-national corporations,
until, one night, its citizens are an-
task. What’s more, for added suss, each of whom have their own pri-
nihilated by a search-and-destroy
they’ve also signed up the artistic vate armies and planet-wide min-
unit from the nearby city. Swearing
talent of comic book veteran, Dave ing operations. Much of the world
revenge, Foster is taken prisoner
Gibbons, artist and co-writer of has been reduced to a polluted
and transported back to the me-
the Watchmen graphic novel and wasteland, with special ecology
GENESIS
OF A
PICTURE
Transforming a rough sketch into
a finished 16-colour screen is a
After a lengthy briefing, Dave Gibbons pro- The sketch is then turned into a hand-painted
lengthy process. vides an initial sketch which he then faxes to picture by Les Pace, but it’s felt that it’s not
Here’s how it was done. Revolution’s office for approval. good enough and is rejected.
Another version of the picture is produced, The picture is then scanned in and converted The Revolution team pose for the camera in
and this time it gets the thumbs up from the across to the Amiga. Here it is in all its 16-col- their Hull home. All for one and one for all,
Revolution bosses. our glory. eh lads?
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Amiga 1989
Amiga CD32 1993
Atari ST 1989
Commodore 64 1989
CD32 Commodore 64
Other Releases
3DO 1994
Amiga 1993
Acorn 32-bit 1994
Antstream 2019
Atari ST 1994
MS-DOS 1994
Game Boy Color 2000
Genesis 1994
J2ME 2004
Jaguar 1995
Linux 2015
Macintosh 2013
SNES 1994
Symbian 2005
Windows 2009
CD32 Genesis
Other Releases
MS-DOS 1992
FM Towns 1993
Linux 2021
Macintosh 1994
PC-98 1993
Windows 2017
CD32 PC-98
Other Releases
Acorn 32-bit 2000
Amiga 1993
Antstream 2019
Atari ST 1993
BlackBerry 2013
MS-DOS 1994
Genesis 1993
J2ME 2005
Linux 2013
Macintosh 2013
SNES 1993
Windows 2013 CD32 Amiga
Other Releases
Acorn 32-bit 1991
Amiga 1991
Atari ST 1991
Commodore 64 1992
Game Boy 1993
Game Gear 1992
Genesis 1991
Sega CD 1992
Sega Master System 1992
SNES 1992
CD32 Genesis
Chuck Rock II: Son of Chuck is a side- The player take control of Matt Stuvy-
scrolling action game featuring the six sant, a man of Polish descent and crimi-
month old son of the protagonist Chuck nal persuasion. He arrive in London with
Rock as he fights off dinosaurs and tries nothing but the clothes on his back and
to help save his parents. a desire to become the greatest criminal
mind this century. Once getting a room
The gameplay is similar to the first game, and meeting some accomplices, he
but with some minor differences since must begin his career.
the player controls Junior, rather than Starting with small shops and gradually
Chuck. This is a side-scrolling platform working his way up to the theft of the
game with occasional rock-moving puz- Crown Jewels.
zles thrown in. Unlike Chuck, Junior car- The game allows players to con-
ries a club that gives his attacks further trol almost every aspect of the crime,
reach. from choosing the target building and
accomplices to actually planning the
Chuck Rock II uses an acid jazz sound-
burglary itself.
track. The end credits thank various con-
temporary acid jazz bands, presumably “mobygames.com”
Other Releases
Amiga 1993
Game Gear 1993
Genesis 1993 Other Releases
Sega CD 1993 Amiga 1994
Sega Master System 1993 MS-DOS 1994
Other Releases
Amiga 1992
Atari ST 1992
MS-DOS 1991
Macintosh 2015
Nintendo Switch 2018
PlayStation 4 2016
Windows 2015
Windows 3.x 1994
Xbox One 2016
CD32 Atari ST
Other Releases
Amiga 1994
MS-DOS 1994
CD32 MS-DOS
Other Releases
Amiga 1993
Amiga CD32 1993
Other Releases
Amiga 1995
Antstream 2019
Other Releases
Amiga 1993
Antstream 2019
Other Releases
Amiga 1992
MS-DOS (ISO CD Version) 1992
Macintosh 1993
PlayStation 1995
Sega Saturn 1995
Windows 3.x 1995
CD32 MS-DOS
The Amiga CD32 version includes narra- phere, with some superb music ... Giger’s
tion for Mike Dawson’s dialogue, voiced artwork adds greatly to the claustophobic
by Mike Dawson, which is left unvoiced in tension”. They criticize the amount of time
other versions. it takes to get to different locations, calling
it “tedious”, as well as the “rigorous” time
Amiga Format gave the Amiga version of limit, stating that “in Darkseed it sometimes
Dark Seed an overall score of 72%, prais- feels like you’re playing to a timetable and
ing the use of Giger’s artwork and “stun- if you’re not in the right place at the right
ningly spooky” graphics, calling it “the time, a vital clue or character may be lost
nearest thing you could have to a software forever”.
nightmare”, but criticizes its strict time-
frame, and refers to Dark Seed’s game- An urban legend spread that the intense
play as “its weakest element”. The One pressure of designing the game gave lead
gave it an overall score of 80%, praising designer Mike Dawson a mental break-
its “well-designed” controls, and states down. However, he actually left the games
that “The premise isn’t a particularly origi- industry after completing Dark Seed and
nal one, but good sci-fi is all about ideas moved into television writing (including
and Darkseed has plenty of them, most of some episodes of Family Matters) until the
which are used to good effect game-wise - late 1990s, wrote four books on program-
I particularly like the way the real and alien ming (including Beginning C++ Game Pro-
worlds mirror each other”. The One also gramming and Python Programming for
praises the music and graphics, express- the Absolute Beginner) and is teaching
ing that the game “creates a strong atmos- game design and programming classes at
Stanford University and UCLA.
DIGGERS
Game: Diggers Oh how we recycled
Publisher: Millenium those jokes the next
Author: Toby Simpson day at school.
ETA: September
Young Ones joke. Bloke: “Do you dig
Briefly: So there it is then, the first mines?” Hippy: “They’re alright, yeah.”
Amiga CD32 game that we’ve seen.
Gosh. Once the guys from Millennium finish the game and still have only seen
had managed to prise us away from about 20% if it.”
stroking and caressing the console But we’re getting ahead of ourselves.
(yes, that’s right, the Amiga’s a console What is this game all about? “It’s set on
now, you’ll have to get used to it), we the planet Zarg, on the glorious 412th
got down to the business of checking day of the year. This is traditionally the We could spend an entire lunch-time reliv-
out Millennium’s first outing on the time when the planet’s authorities allow ing Monty Python sketches.
medium. the population to dig for a month for There are no com-
This game’s very hard to be brief treasure and diamonds, and this year it’s edies now that have
about. It’s an adventure/strategy affair your turn. Basically it’s about trying to the same resonance
based on mining theme and it is, quite make yourself rich. as the Young Ones.
frankly, huge. Yes, that part of the CD “You control a race of diggers. There
system (ooh, it’s so exciting isn’t it?) are four to choose from - the F’Targs,
that enables you to store loads of mega- the Habbish, the Grablins and the Quar-
bytes of ‘stuff’ is being exploited to the risors. Each has different qualities, like some valuables you can teleport back
full with Diggers. Perhaps I should let the F’Targs heal very quickly and the to the shop to buy various tools to help
Toby Simpson, the man responsible for Grablins dig faster. Each level involves you with your progress, such as lifts and
all this, do the talking, yes? you and an opponent tackling a mining automatic diggers.
The creator speak: So exactly how area. You’re given a target income to “The great thing is that there’s more
big is it then? “Well, to give you some hit, and you can finish a level either by than one way to play the game. You can
perspective, the graphics alone take up defeating the opponent or by getting the play it as a violent struggle against the
ten megabytes of space (That’s about income.” computer opponent, or as a strategic
12 floppy disks, you know, — Tim), be- Toby took us through a very involv- strip-mining affair. It leaves more open
fore you even start to look at the sound, ing demonstration with evident glee at to the player, and there are a lot of ran-
game engine and so on. We’ve got an the huge world he’s created, and became dom elements too, because the levels
interactive book on there too, which so animated that it was impossible to jot are never the same twice. Each time you
gives you access to information at any down what he was saying. In essence, start a level again the treasure is scat-
time during the game and basically you use on-screen menus to control tered somewhere else.”
gives you a manual on a disk. We’re your character, which includes making Verdict so far: This looks like it’s go-
going to have to make some sacrifices them walk, jump, stop, pick things up ing to be a stormer. I can’t really make
on the 1200 version, simply because the and down, search, go home, teleport any useful comparisons, because it’s
number of disks needed would be im- and, of course, dig. If you don’t give got a feel all of its own, but it looks like
mense. The game itself is huge. There a character an instruction, it soon gets it’ll appeal to anyone who’s enjoyed the
are 33 different maps, every one of them bored and starts wandering off doing Populous/Lemmings school of games.
massive, covering seven different ter- its own thing, so you’ve got to keep an We’re looking forward to getting our
rain types. We estimate that you could eye on your team. When you’ve mined mitts on this and the Amiga CD console
in the very near future.
• TIM TUCKER
The characters were great, but no-one liked Now perhaps it’s time these captions became
Mike, the boring one. a bit relevant. This is the shop screen, and Diggers is a mining game, and on this page
here you sell jewels for dosh. there are some pictures of it.
Other Releases
Amiga CD32 1993
Acorn 32-bit 1994
Amiga 1993
MS-DOS 1994
CD32 MS-DOS
Other Releases
Amiga 1993
Other Releases
Amiga 1993
Other Releases
Amiga 1994
CD32 Amiga
Other Releases
Amiga 1991
Atari ST 1991
BBC Micro 1988
Commodore 64 1991
Electron 1988
CD32 Electron
Other Releases
Amiga 1995
MS-DOS 1994
iPhone 2009
Linux 2004
Macintosh 1994
PC-98 1995
Windows 2003
Windows Mobile 2007
CD32 PC-98
Other Releases
Amiga 1994
MS-DOS 1994
Macintosh 2020
Windows 2020
Other Releases
Amiga 1993
Atari ST 1993
MS-DOS 1993
CD32 MS-DOS
BRABEN’S BUGS
F
ew games have generated as
much interest as Frontier, the You waited five years for the
sequel the classic game Elite sequel to the famous space
which was a heady mix of interstellar trading game Elite. But when
trading, ship-to-ship combat, and bold-
ly going places.
Frontier finally arrived it was
Frontier follows a similar formula, bugged. Richard Baguley met
but with the added attraction of assas- up with programmer David
sinations, passengers and doing Braben and put some
dirty work of the two Empires of your complaints
which dominate the galaxy. to him.
It took David Braben five years
to create Frontier and it went stra-
ight to the top of the games charts, mak- wrong a few times and you are uncer-
ing it one of the biggest-selling games Assassinations
emoniously dumped out of the game, Assassinations are one of the most im-
of 1993. which seems a rather clumsy way of go-
But it’s bugged and many people have portant parts of the game, and provide a
ing about things. good way of getting rich quick. Howev-
become disenchanted with the game due David agrees the system is flawed, but
to the number of problems. We put these er, sometimes an apparently successful
points out that the manual now includes assassination trip is greeted by a court
complaints to David Braben. an insert with clearer instructions. message about shooting the ship but
Copy protection “We got a lot of complaints about this, missing the target.
Firstly, there is the matter of the copy so we have revised the documentation.” “This isn’t a bug. It’s a feature. If
protection. It’s a distinctly confusing there is a ship on the Tarmac, the target
system of picking a letter from a word Autopilot will get on board only shortly before it
on a page which was not helped by the Several people have also made com- takes off. If you shoot the ship before
omission of any instruction in the man- ments about the Autopilot, and the an- it takes off, the target will not be on
ual. noying habit it sometimes has of driving board.”
The problem is that you have to type like a drunken space cadet and crashing
in words from a specific point in the into space stations and planets. Bug fixes
manual at various stages of the game. “The problem with Frontier, is that There are also a number of other bugs,
For example, you could be asked to type it’s trying to make Autopilot realistic by such as the screen display in the Bulle-
in the first letter of the third word on simulating inertia. The Autopilot isn’t tin Board becoming corrupted in some
page 62. But the prompt doesn’t make cheating, it’s working out what thrusts systems and your ship being destroyed
it clear if the third word includes the to do and it’s very complicated. while paused.
headline at the top of the page (it does “It does get its knickers in a twist oc- “We’re done three bug fix revisions
include the headline, by the way). casionally, because it tries to avoid tar- of Frontier since it was released. None
If you type in the wrong letter, the gets, so if there is a planet in the way it of the bugs are serious enough not to
time you have until you have to type will try to go round, but it won’t neces- have work-arounds. You can a get a
in the next password is halved. Get it sarily get it right.”
lo, the second moon of Saturn is a bit of a dump. There aren’t any One of the bugs that some of you claimed to have found in Frontier
good restaurants, let alone any illegal goods worth having. In fact it’s is that the program crashes if you try to analyse your own hyper-
not really worth visiting at all, unless you fancy putting your feet up space cloud. As you can see from this picture, I’ve had no problems
for a while and admiring the view. analysing this one.
Other Releases
Amiga 1995
MS-DOS 1995
Other Releases
Amiga 1996
Other Releases
Amiga 1994
Other Releases
Other Releases
Amiga 1992
Amiga CD32 1994
Atari ST 1992
Acorn 32-bit 1995
Amiga 1992
Atari ST 1992
MS-DOS 1992
Other Releases
Amiga CD32 1994
Acorn 32-bit 1995
Amiga 1992
Atari ST 1992
MS-DOS 1993
Sega Master System 1996
Flink is one of the few CD32 titles not to see a release for
the Amiga home computer.
Other Releases
Amiga CD32 1994
Genesis 1994
Sega CD 1994
CD32 Genesis
Other Releases
Amiga CD32 1994
Amiga 1993
Commodore 64 1993
CD32 Commodore 64
Other Releases
Amiga 1993
MS-DOS 1993
Macintosh 1993
CD32 Macintosh
DOOM AND
GLOOM
The Amiga is Doom-ed!
The first of two Doomular
clones this month, Gloom
hails from Black Magic, part
of the tangy New Zealand-
based group responsible for
Skidmarks 2. Andy Nuttall
thinks that it’s the best thing
ever, but if it can get this good,
could the real thing be just
around the corner?
PROJECT: Gloom
PUBLISHER: Black Magic
DEVELOPER: Mark Sibly (Pro-
gramming); Kurt and Hans Buttler
(Graphics); Kev Stannard (Music)
INITIATED: May 1994
RELEASE: May 1995
A year ago everyone was saying how Doom could never make it onto the Amiga. Now you
can’t move for clones and 3D engines! Matt Broughton tries to put Death Mask behind him
and promises not to copy Andy’s Gloom report.
raffe strappped to my back. I won’t bore deric explains (although je suis comple-
PROJECT: Fears you with the exact details behind this tement buggered if je can understand
PUBLISHER: Bomb Software trans-Chunnelular interview, but if I was half of it!)
DEVELOPER: M.A.N.Y.K.: to tell you that the words “hmmm...” “Well, in fact I’m a demo program-
Fredric Heintz (programmer), “um...” and “er...” featured ‘quite a lot’, mer, and after a meeting in December
Mathieu Berthaud (music and SFX), I wouldn’t be lying. Non. Nein. Nyet. it was decided to make a Doom routine
Corentin Jaffre, Stephane Elbaz,
So what’s Fears then? Well, it’s ba- to go with a demo I’d been working on.
Laurent Sebire (graphics)
sically yet another of the Doom clones So, I went ahead and produced the rou-
INITIATED: May 1994
that we’re seeing just now, and lines up tine, but then decided that I wanted to
RELEASE: May 1995
behind Alien Breed 3D, Death Mask, take it one step further and turn it into a
and Gloom on the Commodore con- full game. At about the same time I was
X
-’Je voudrais parle Fredric’. veyor belt of death. I’ve been giving making a shareware game which was
That’s what my girlf said to the number of one Fredric Heintz, the called Fears, but at the time it was more
say (and she was in the top per- programmer for Fears, and thought I like Wolfenstein [an old ‘pre-Doom’ PC
cent ‘O’ level results in the world. Or put off talking to him for best part of game. Much the same, only not so bon].
something.) so that’s what I bloody-well a month, there’s no escaping the inevi- Then I was contacted by MANYK and
did. And did the person who answered table. (That, I think you’ll find, is why they made me an offer, so I decided to
the phone have the foggiest about what they call it the inevitable. — Harry.) drop the Wolfenstein thing and move
I was saying? No. Non. Ne understande Our homme dans la belle-France, more towards the Doom routine.”
pas. young Frederic, has never produced an As it stands, the game is almost com-
See? The things I do for you read- Amiga game (or any full game for that plete, with only a few speed improve-
ers. I want to let you know about all matter) before, although he has been ments to be made, and some weapons
of these new games appearing on your computing and producing demos for to be added.
super-duper Amiga, and I have to travel about four years. So how did he come to “Originally we wanted to put in four
through Euro-hell with a large wild gi- be producing a full Amiga game? Fre- weapons,” explains Frederic, “but I
Other Releases
Amiga CD32 1995
Amiga 1995
Other Releases
Amiga 1995
CD32 Amiga
Other Releases
Amiga [iso] 1997
CD32
Other Releases
Amiga 1994
Other Releases
Amiga CD32 1994
Amiga 1994
Other Releases
Amiga 1993
MS-DOS (w/add-on) 1991
PC-98 1993
CD32 Amiga
Other Releases
Amiga 1994
MS-DOS 1994 CD32 MS-DOS
Other Releases
Amiga 1994
CD32 Amiga
Other Releases
Amiga 1988
Amstrad CPC 1988
Atari ST 1988
Commodore 64 1988
Game Boy Advance 2003
PlayStation 2003
Wii 2008
ZX Spectrum 1987
CD32 Commodore 64
Other Releases
Amiga 1994
CD32 Amiga
Other Releases
Amiga CD32 1994
Amiga 1992
Other Releases
Atari ST 1992
Amiga 1994
MS-DOS 1994
Other Releases
Acorn 32-bit 1993
Amiga 1991
Atari ST 1991
Commodore 64 1992
MS-DOS 1993
Game Boy 1993
Game Boy Advance 2005
Game Gear 1993
Genesis 1991
Nintendo DS 2005
Nintendo Switch 2019
PlayStation 2003
PlayStation 2 2006
PlayStation 3 2011
PSP 2011
Sega Master System 1993
SNES 1993
CD32 Genesis
Other Releases
Amiga 1994
Game Gear 1994
Genesis 1993
SNES 1994
CD32 Genesis
Other Releases
Amiga 1994
BlackBerry 2013
MS-DOS (CD-ISO) 1995
Game Boy 1995
Game Gear 1995
Genesis 1993
SNES 1993
CD32 MS-DOS
Other Releases
Amiga 1996
CD32
some text from mobygames.com, crappygames.miraheze.org
Other Releases
Amiga 2005
CDTV 1994
MS-DOS 1993
iPhone 2009
Linux 2004
Macintosh 1994
Windows 2004
Other Releases
Amiga 1992
Amstrad CPC 1992
Atari ST 1992
Commodore 64 1992
MS-DOS 1992
Game Boy 1994
SNES 1993
CD32 MS-DOS
Other Releases
Amiga 1991
Antstream 2019
Atari ST 1991
Commodore 64 1991
Wii 2008
CD32 Commodore 64
Atari ST Amiga
According to Mark Cale, about 3 million Last Ninja 3 was re-released on the Virtual
copies of the game were sold. The game Console in 2008. It was later pulled from
was well received by the press. The Amiga the European Virtual Console storefront in
version reviews included the review scores due to a bug in the game which resulted
of 81% from Amiga Format, 80% Amiga in the game freezing after the first level,
Power, and 90% from CU Amiga. The C64 which was present since its release in
version was further acclaimed, including 2008.
the scores of 94% from Computer + Video
Games and 93% from Zzap!.
LEMMINGS
I’d be the last person to blame anyone for thinking
“Oh God, not again” at this point. After all, they’ve
been around for so long that I can’t imagine that
there is a single person out there who isn’t fed up
with the seemingly endless procession of games
involving the eponymous heroes. Even Psygno-
sis seem to have stretched the point a bit with the
release of their sequel being entitled Oh no more
Lemmings!
That may seem a little unfair, because there can
be no doubting the fact that in terms of originality,
Lemmings is more or less unbeatable. However, I
suspect that just about every computer gamesplay-
er in the world has played this game on some for-
Other Releases
mat or other, and will be reluctant to purchase this
gem again if they have just sold their old machine Amiga 1996
MS-DOS 1996
and bought a CD32.
Windows 2019
The term ‘flogging’ and ‘dead horse’ spring eas-
ily to mind.
Original Score: 95% / Updated Score: 85%
Other Releases
CD-i 1994
MS-DOS 1993
Linux 2014
Macintosh 2014
Windows 2011
CD32 MS-DOS
Other Releases
Amiga 1993
MS-DOS 1993
Game Boy Advance 2003
Genesis 1993
SNES 1993
Windows 2014
CD32 MS-DOS
Other Releases
Amiga 1994
CD32 Amiga
Magic Island, developed by the Czech When Krisalis re-used their existing li-
Arda Team, is a classic dungeon RPG cense for a third licensed Manchester
with step-by-step movement. United soccer game, the club was en-
The player takes control of the son of an tering an unprecedented run of success
old warrior who is asked to deliver a let- that continued well into the 2010s.
ter for a friend. The basic control system is similar to the
Magic Island is similar to the Ishar se- Kick Off games, as it involves holding a
ries–outdoor locations and realtime com- button to trap the ball under the player’s
bat. The game includes several unique foot, and releasing to pass. Other game-
features for it’s time, such as alchemist play features include diving headers,
receipts (with more than twenty ingredi- variable pitch conditions, penalty shoot-
ents, such as mushrooms, fern, witches outs and accurate deflections. 2500
hair or dry dog turd, which can be mixed players featured in the game all have a
for various effects). range of varied ability statistics, includ-
The player has a party of four ing different skin tones.
people and each of them has few statis- As well as individual matches and cus-
tics and skills. If enough experiences are tom-created tournaments, players can
earned, the characters will level up, and take part in a full season of matches for
new skills or attributes can be learned. any club in England’s top 5 divisions—all
“mobygames.com” domestic league and cup matches are
included, with promotions and relega-
tions taking place after each season.
An updated version, Manchester United
Premier League Champions: Season 94-
95, were released in 1994 for the Amiga.
“mobygames.com”
MYTH
Disastrously, the CD32 version uses — no! But
yes! — ‘up’ to jump, which, coupled with the un-
fathomable sluggish response, means you’ll spend
more time leaping screaming into monsters than
poking at them with swords.
Unfathomably sluggish, in fact, sums up the
game as a whole.
THE BOTTOM LINE
It’s the same grand old Myth — except with the
sense of excitement and discovery all but ground
away by the toffee-like speed and unrelentingly
nasty monsters. It’s the sort of game that you stick
Other Releases at grimly rather than play. The Speccy version gen-
Amiga 1994 uinely was more fun than this. Dammit, I really am
that shallow and predictable.
Original Score: 67% / Updated Score: 48%
Other Releases
Amiga 1996
Other Releases MS-DOS 1996
Amiga CD32 1994
Amiga 1993
Other Releases
3DO 1994
MS-DOS 1994
FM Towns 1993
Sega CD 1993
CD32 Sega CD
Other Releases
Amiga 1993
SNES 1993 CD32 SNES
Other Releases
Amiga 1992
Amstrad CPC 1993
Atari ST 1992
MS-DOS 1993
Game Boy 1993
Genesis 1993
NES 1993
SNES 1993
ZX Spectrum 1993
CD32 MS-DOS
Other Releases
Amiga CD32 1993
Amiga 1993
MS-DOS 1994 CD32 MS-DOS
SNES 1996
Other Releases
Amiga 1994
Game Boy 1993
SNES 1993
CD32 SNES
PGA European Tour is an European- The central theme of the pinball game
focused spin-off of PGA Tour Golf II, Pinball Prelude is time. The first table is
featuring five courses and tournaments set in the past and features a dinosaur
from the PGA European Tour. setting. The second table is set in the
PGA European Tour builds on the game present and at the same time the most
engine used in PGA Tour Golf II and of- conventional of the three design-wise.
fers a new assortment of courses, tour- The third table plays in the future and
naments, and professional golfers from contains five flippers in total.
the PGA European Tour organization. It Some of the features include a
also features dynamic weather condi- hi-res mode for multi-ball, vertical and
tions and two new game modes: Match horizontal scrolling of the playfield and a
Play and Shoot-Out. rubber ball, which behaves much differ-
The courses included are Went- ently than the standard steel sphere.
worth Club, Forest of Arden, Crans-sur- Due to the dwindling Amiga market and
Sierre, Le Golf National, and Valderra- lack of retail support, Effigy released the
ma. game on a dual format CD containing
“giantbomb.com” both AmigaCD/CD32 and PC versions.
“mobygames.com”
Other Releases
Amiga 1994
Genesis 1994 Other Releases
SNES 1996 Amiga 1995
MS-DOS 1996
Other Releases
Amiga 1992
MS-DOS 1994
Game Boy 1995
iPhone 2009
Jaguar 1995
MeeGo 2011
PlayStation 1996
PlayStation 3 2009
PSP 2009
PS Vita 2012
SNES 1995
Windows (Pinball Gold Pack)
CD32 Jaguar
The game was ranked the 23rd best game of all time
by Amiga Power in 1996. Maximum scored the PC
version three out of five stars. They said the four ta-
bles are “all excellent in their own way” but that the
Developer Digital Illusions game lacks the imagination and innovation of other
Publisher 21st Century
Release date 1995 pinball video games. They concluded it to be “solid,
Genre Pinball if uninspiring, entertainment.”
Mode 1-8 Players
Pinball Illusions used the four tables from this game
to produce True Pinball on the Sega Saturn and
PlayStation, which presented the tables in a more
realistic perspective.
Other Releases
Amiga 1995
MS-DOS 1995
Windows (Pinball Gold Pack)
CD32 MS-DOS
PREY
This, apparently, was a CDTV game which has
been enhanced for the CD32, but since that means
about seven of you (max) might have seen it be-
fore, we’ll assume no prior knowledge. It’s a 3D
maze job which is very obviously trying to be Al-
ien - The Video Game, and with a moderate degree
of success (atmosphere-wise, at least).
THE BOTTOM LINE
Other Releases Atmospheric but dull 3D maze effort that’s more
Amiga 1994 use as a foreign language instruction course than
MS-DOS 1995 a game. Prepare yourself for endless hours of on-
Game Gear 1994 the-beach Norwegian fun saying “Oh no, I think
Genesis 1994 it’s an alien!”, but don’t expect too much in the
SNES 1994 way of gaming fun.
Score: 37%
Other Releases
MS-DOS 1993
Genesis 1993
Macintosh 1994
Windows 3.x 1994
Windows (Sid Meier’s Pirates! Gold Plus)
CD32 Genesis
Other Releases
Other Releases
Amiga 1994
Amiga 1992
MS-DOS 1994
complete control
in the first place is amazingly complex. Each part of a robot character
is first created as a 3D vector wireframe mesh, then linked using realis-
tically calculated joints to produce a fully poseable 3D model. Accord-
ing to Mirage some of the meshes are more complex than those used in
the movie Jurassic Park. Once the meshes are fixed they are painted not
simply with flat colours, but precisely calculated texture maps which are
further modified by the positioning of computer generated light sources
to illuminate them. The ambition of the project is summed up by the fact
that Mirage hired an interior designer, Kwan Lee, simply to provide the
game environment — one room per character, plus an exterior view of
the city Metropolis 4.
Other Releases
3DO 1995
Amiga 1994
CD-i 1995
MS-DOS (.ISO) 1994
Game Gear 1994
Genesis 1994
SNES 1994
CD32 Genesis
In 2014, GamesRadar
staff named Rise of the
Robots the 100th worst
video game ever made.
They discussed the pro-
pensity of bad 2D fighting
games in the 1990s, and
criticised its “aged” ren-
dered 3D graphics, poor
character balance, poor
RISE OF THE
Runs on: A500/A600 (1Mb),
A1200, CD32
The flying kick swiftly
Publisher: Mirage/Time deals with this fellow.
You’ll be wanting
Warner the flying kick for
this one.
Authors: Instinct Design
Price: £40 (500/600), £43
(1200), £35 (CD32)
Release: Out now
• In a one-player game you can only be
W
THE GOOD POINTS
e previewed Rise of the Ro- one of the characters — the blue one.
• The graphics are great. The robots • In a two-player game, one of the play-
bots in AP32, over a year
look suitably fearsome and move about ers has to be the blue one.
ago. Edge magazine put it
smoothly. The backgrounds look good • Each character performs the same set of
on their cover in the same month (an ac-
too. basic moves, plus as many as two ‘spe-
colade usually reserved for new consoles
from Sony or Sega), and ran an eight- cial’ moves, performed, for example, by
THE REST moving the joystick Down and Up and
page feature on all the effort that was go-
ing into creating the graphics using 3D • This scene is set before each round by then pressing Fire.
Studio rendering software. Since then, animated sequences showing your op- • Only one fire button is used, even on
work on the Amiga version has been de- ponent walking into view, while text is the four-button CD32 joypad.
layed by a proliferation of versions for written on the screen a letter at time ac- • All the moves involve hitting your op-
other formats — in total, Rise of the Ro- companied by a beep-beep-beep noise. ponent in some way — you can’t throw
bots is being produced for 22 different It is therefore necessary to switch these him or crush him or launch a fireball at
machines, including CD-i and 3DO, and off. him, and you certainly can’t pull off his
there’s even a coin-up version. The mu- • As the two characters then face each head or tear out his heart.
sic has been written by Brian May, who other, the battle is begun not by a voice • Oh, except there are ‘secret’ moves as
used to play guitar for pop group Queen. crying “Fight!”, but by some more text well. These involve becoming invisible
A multi-million-pound marketing cam- being written a letter at a time accompa- (so the other player can’t see you), be-
paign has led to a Rise of the Robots nied by beep-beep-beep noise. coming invincible (if you manage to do
novel from Penguin, and discussions are • There are 7 different characters in Rise this before the other player, you can then
underway regarding Rise of the Robots of the Robots. In Street Fighter 2 there kill him without him being able to do
toys, Rise of the Robots comic and a Rise are 12; Mortal Kombat 2, 17. anything to prevent it), and — watch out
of the Robots cartoon series. for this one in a future Kangaroo Court
Meanwhile, here’s the Rise of the Ro- — reversing the other player’s controls.
bots game. • Because of technical limitations, the
characters can’t turn around and face in
the opposite direction. This means that
The flying kick’s done for him.
in two-player mode you can’t jump over ing to the “unique combat in-
your opponents head to, for example, telligence system that adapts
avoid being trapped at the side of the to and learns your style of
screen and helplessly killed. play”.
• The backgrounds are static, rather than • In a two-player game, if
scrolling, so the playing area is only as Player 1 holds Up/Right and
large as the screen. Fire, Player 2 loses the match
• The impact of these huge metal war- every time.
riors striking each other is indicated by a • The Amiga 1200 version
couple of small triangles floating to the comes on 13 disks. 7 of these
ground, and a crunch noise. are required to play the game,
• The shadow beneath your robot over- 5 contains the introductory se-
laps your opponent when you approach quence, and the other installs Hello. He’s off again.
him. There is an option to switch the the game to a hard drive.
shadows off. • The CD32 version of Rise of
• Brian May’s music consists of a the Robots costs £35; the ordi-
guitar going “kerrannnnnnnng, ker- nary Amiga version, £40; and the AGA What an astonishing waste of time.
rannnnnnnng, kerrannnnnnnng”, and is version, £43. • JONATHAN DAVIES
confined to the option screen. During
the game there is no music at all. We fear for the immortal souls of those
• For some reason you have to ‘fight’ the quoted on the packaging who would UPPERS
first group of baddies twice before you have you belived that Rise of the Ro- Nice graphics.
can take on the sixth and final one. bots is worth 93%. (“You’ll wish all
• In Beginner mode, you can complete your games were this good.” For pity’s DOWNERS
the game by pushing the joystick up and sake...) Farcically tedious.
to the right, and then holding the fire We can only hope you haven’t already
button down for about ten minutes. been swayed by them, by any ‘exclu-
• In Easy mode, you can compete the sive’ Rise of the Robots ‘reviews’ you THE BOTTOM LINE
game in the same way, although to beat may already read in rival Amiga maga-
Even if you don’t believe in
the last character you have to repeatedly zines, by the Rise of the Robots TV and Father Christmas, it might be
press Left, Right and Fire. cinema ads, by the national Rise of the worth writing to him to make
• In Medium mode, you can defeat the Robots ad in Viz, by the six-foot-high sure he doesn’t bring you a
first five characters in the same way, but cardboard Rise of the Robots cut-outs in copy of this.
you then have to fight them all again in computer game shops across the nation,
Hard mode. or by the big, exciting-looking Rise of
• In Hard mode, none of your moves the Robots box it comes in.
have any effect on the other characters Copies of Rise of the Robots were
Looks and plays the
unless your power bar is charged up only released to the press a couple of same as the CD32
to maximum when you make contact. days before the game went on sale, so version, and, although
You charge it by pressing and holding it’ll have been in the shops for a month it comes on 13 disks,
the fire button for a couple of seconds. before you’ve had a chance to read this. the swapping’s not that bad. Recog-
Unfortunately, as soon as you hit your Rise of the Robots is terrible. I’m not nises a second drive, too.
opponent (which is what tends to hap- exaggerating. Ironically, it’s probably
pen when you press the fire button), the because the graphics are so good that
bar stops charging, so it is difficult to it plays so poorly — every move the
see how the game could be completed robots makes takes so many frames of
in Hard mode. animation, and so much memory, and We haven’t seen a
• As you hold Up, Right and Fire, the son many months of rendering with 3D copy of the 500 ver-
robots initially try to fight back, but then Studio, that it simply wouldn’t have sion yet, but it inevita-
simply cower in the corner of the screen been possible to make the gameplay any bly won’t look quite so good. We’re
told the gameplay remains intact,
until they die. This is presumably ow- more complicated than it is. though. Phew.
Other Releases
Amiga 1992
Atari ST 1992
MS-DOS 1994 CD32 MS-DOS
Windows 2021
Other Releases
Amiga 1992
MS-DOS 1994 CD32 MS-DOS
Other Releases
Amiga 1990
Other Releases
Atari ST 1989
Amiga 1998
Sixth Sense
Investigations
▀ Price: £29.99 ▀ Available from: Epic Marketinge
It’s too early to start proclaiming a renaissance, but it is at least fair to say
that graphical adventure games are starting to enjoy a bit more respect again
these days.
W
ith Big Red Adventure and Sixth Sense follows
now Sixth Sense Investiga- very closely in those foot-
tions, those who have com- steps. Further, it adopts
pleted Monkey Island for the 30th time the “no-kill” philosophy
at least have a few more options. Sixth of some of the LucasArts
Sense was actually released some time games, most notably Day
ago on floppy (many of them), and is of the Tentacle. It is im-
finally seeing a proper CD release com- possible to be “killed” or
plete with full speech, not to mention to hit a dead-end in the
extensive hard drive savings. game. This can be a bless-
ing and a curse — more on
In case you forgot that later.
The full graphical adventure evolved The idea of the game
from the impulse to get away from all- is innocent enough. Your character, what history you have with them.
text adventures (which could be exqui- Frank, is the proprietor of a small de- The CD edition of Sixth Sense adds
sitely crafted prose or quick and dirty tective agency. Your staff consists of high-quality digitized speech to virtu-
diversions) or mixed text/still graph- a pesky mouse that lives in the floor- ally every bit of text encountered within
ics games. Sierra King’s Quest is typi- boards, Ben, a somewhat wild-looking the game. This replaces the normal
cally identified as the mould-breaker, individual with the ability to tap into text display of the floppy version. The
but even it relied on a good deal of text the spirit world to help you solve cases, talents unleashed on the world in this
input. LucasArt’s SCUMM system is and Arthur, an inhabitant of said spirit game won’t be giving your favourite
considered by many to be the perfection world. But you’ve got the big pipe radio performers a run for their money
of the form — a GUI where characters crammed in your face, so that makes any time soon — in general, the job they
can be moved simply by clicking on a you the ringleader of the ragtag group. do is adequate, although there are a few
destination, where inventory manage- (Later in the game you become Ben for places where the actor didn’t grasp the
ment is easily done by scrolling around certain scenes). context of his line and so spoke it with
a list, and there is a small on-screen list Although the packaging is rather the wrong emphasis, and other places
of commands — usually very simple, straightforward, the instructions manual where the speech gets a bit mumbly
“talk to”, “use”, “give”, “examine” and is bound in the shape of a detective’s and you wish you’d turned the text dis-
so forth. Coincidence or not, SCUMM notebook — a very nice touch. The play on. You can disable voices at any
games also tended to be quite whimsical typeface is rather small, unfortunately. point during the game, but if you’re in
in tone. Further, it’s a very good idea to both the middle of a long exposition there’s
read the manual and watch nothing you can do but listen care-
the game’s intro closely. They fully. A “voice and text” option would
provide very different sets of have been nice. And then there’s the
information about the game inexplicable transformation that was
world, but understanding both done on Frank’s voice — on the CD it
is necessary, because very ear- is stored both in its original form, and
ly on the game presumes you in a slowed-down version to give him a
understand who is who and deeper voice, but it’s very obvious to the
ear that is exactly what has been done,
◂ That appears to be a
‘Queen’ poster on his bed-
and it’s very irritating. And Frank says a
room wall. I don’t think I lot of irritating things, so it’s only made
want to know... worse.
Other Releases
Amiga 1994
Antstream 2019 CD32 Amiga (ECS/OCS)
Other Releases
Acorn 32-bit 1994
Amiga 1994
Android 2013
MS-DOS 1993
iPad/iPhone 2009, 2010
Macintosh 2012
Windows 2002
CD32 Windows
MS-DOS iPhone
Other Releases
Amiga CD32 1994
Amiga 1992
Antstream 2019
Atari ST 1992
CD32 Atari ST
Other Releases
Other Releases
Amiga CD32 1995
Amiga 1990
Acorn 32-bit 1994
Antstream 2019
Atari ST 1990
BlackBerry 2013
Commodore 64 1991
MS-DOS 1991
Game Boy 1992
Game Boy Advance 2001
Genesis 1991
J2ME 2005
Sega Master System 1992
Windows Mobile 2002
Xbox 360 2007
CD32 MS-DOS
Other Releases
3DO 1994
Amiga 1994
Browser 2021
MS-DOS 1995
Game Boy Advance 2002
Jaguar 2000
PlayStation 2003
SNES 1994
Windows 2019
Windows Mobile 2002
CD32 Jaguar
Other Releases
Amiga 1993
Atari ST 1993
Commodore 64 1993
MS-DOS 1993
Windows 2018
CD32 Commodore 64
Other Releases
Amiga 1996
CD32 Amiga
Other Releases
Amiga CD32 1994
Amiga 1992
Atari ST 1992
Other Releases MS-DOS 1993
Amiga 1995 Genesis 1995
MS-DOS 1996 SNES 1993
Other Releases
MS-DOS 1993
Other Releases
Amiga 1995
Genesis 1995
Other Releases
Amiga 1994
MS-DOS 1994
CD32 MS-DOS
Other Releases
Amiga 1994
MS-DOS 1994
Windows 2013
CD32 MS-DOS
Other Releases
Amiga 1995
Genesis 1995
CD32 Genesis
Other Releases
Amiga CD32 1994
Acorn 32-bit 2001
Amiga 1994
GP2X 2007
iPhone 2009
Linux 2001 Other Releases
Windows 2001 Amiga 1995
Atari ST 1995
Other Releases
Amiga 1992
Antstream 2019
SNES 1993
CD32 SNES
Other Releases
Amiga 1992
Antstream 2019
SNES 1993
CD32 MS-DOS
Other Releases
3DO 1994
Amiga 1995
Arcade 1994
MS-DOS 1995
Dreamcast 2000
Windows (Street Fighter 30th Anniversary Collection)
CD32 MS-DOS
Other Releases
Amiga 1993
BlackBerry 2013
MS-DOS 1994
Windows 2012
CD32 MS-DOS
Other Releases
Amiga 1994
MS-DOS 1994
CD32 MS-DOS
SURF NINJAS
Is that a cloud we can see hiding the
sun and spoiling our fun? No - it’s
Flair’s appalling beat-’em-up and Simon
Byrin kicking sand at each other. Hmmm... it’s games like this
N
which brings home the restrictions
ope, never heard of it. Surf Ninjas, that of working on a ‘family’ maga-
is. Presumably it’s one of those straight- zine, and to be honest with you it’s
to-video films which wasn’t deemed good getting me down. Ever since The
enough to warrant cinematic release, or if it was at Publisher: Microvalue
One was launched (way back in Developer:
the flicks then it must have been completely crap. 1987, fact fans), the editorial team In-house
Oh hang on a minute. I’ve just flicked through has managed (often under extreme
the manual and apparently it’s an “hilarious New provocation) to offer opinions on £19.99 Out Now
Line Cinema film.” Right. The plot, as I’ve discov- games without resorting to the
Not Hard Disk instalable
ered, goes something like this: Sixteen-year old kind of profanity you kids use in
Johnny McQuinn has discovered that his roots lie the playground, Whenever games
Joypad
not in Los Angeles with all this surf-loving mates, like Surf Ninjas are featured, the
swapping amusing lines from Bill and Ted films at accompanying text has been ar- Memory Disks
2Mb 1(CD)
every opportunity, but instead in a tiny oriental is- tificially tarted up with flowery
land called Patu-San. It turns out that Johnny is heir adjectives interspersed with the
to the throne and if he journeys back to this island occasional ‘crap’. We’d probably
and sorts out the evil Colonel Chi and his gang of say something like: “This is aw-
Ninjas then he’ll be installed as king. Sounds like a ful. Like Last Action Hero, it’s
load of old nonsense for me, but we’ll preserver for often possible to last for hours
the time being. just holding the fire-button down
Comparisons to Last Action Hero are inevitable whilst waiting for the moronic
— bot are film licenses and both a beat-‘em-ups. Ninjas to wander into your blows.
But perhaps the most obvious similarity between ‘The adventure’ side of things
these ‘games’ is the fact that they’re both lacking is nothing short of pathetic —
in the, er, gameplay department. Coupling surfers someone will request an object
with Ninjas may seem like a bizarre concept but and you’ll miraculously discover
this is our ‘Summer Special’ after all so anything it a few screens away. Brilliant.
vaguely Sea-sidey is welcome. However, we’re not But whereas games like Dizzy
prepared to accept this kind of disgraceful rubbish, are quite sophisticated (at times),
Surf Ninjas is just embarrassing.
even if we are wearing our trunks.
Give an object to someone and
they’ll respond with a single sen-
So here it is in all its glory. tence. Approach them again and
Seeing as though the CD32 they’ll say the same thing. Which
is capable of impressive
graphical trickery, what
is inexcusable. I know very little
with its dedicated sprite about programming but I do un-
scaling hardware and other derstand it’s easy to assign flags
stuff like that, it’s nice to to characters to avoid this kind of
see the technology being pushed with such badly-drawn
repetition. The graphics are laughable and some of the moves
sprites and their four or five frames of animation. Yes!
even more rib-tickling, but for all the wrong reasons. And the
And here’s one for all you gameplay is monotonous at best. Basically, this isn’t very good
concerned parents. Some- at all.” But this time I’m going to go out on a limb because
times, and I’m not quite sure there is one word which sums Surf Ninjas, and I’m going to
when, Johnny will rip out a
Ninja’s heart and hold it out
say it. Even if it costs me my job. I feel that strongly. This game
for all to see. Hmmm... one is utter, utter bol.
for the MPs, dontcha think?
Another quite destructive move is the headbutt which is
Let’s hope not because I don’t want to see this game
effective and quite funny to watch.
in The One ever again. Ever.
Other Releases
3DO 1995
Amiga 1993
MS-DOS 1993
FM Towns 1994
Jaguar 1995
Macintosh 1994
PC-98 1994
Windows 2012
CD32 MS-DOS
The game appeared in 1993 on the Amiga In January 2012, the DOS version of Syn-
and DOS computers and was subsequent- dicate was re-released, packaged with
ly ported across to a wide variety of other pre-configured versions of the DOSBox
formats. The DOS version used the stand- emulator for both OS X and modern ver-
ard 320x200 256-color resolution just for sions of Windows. In 2015, Syndicate was
the planning and main menus, with the tac- available for free on Electronic Arts’ Origin
tical simulation part rendered at 640x480 platform.
with only 16 colors. The higher resolution
permitted finer detail in the graphics and The game also received an expansion
allowed for the illusion that more than 16 pack Syndicate: American Revoltis (re-
colors were used by means of dithering. released as Syndicate Plus along with the
Similar graphics and same levels design original game), and a direct sequel, Syn-
were used in the Macintosh, 3DO, Atari dicate Wars, in 1996 for the the PC and
Jaguar and RiscPC ports. PlayStation. Several attempts by Bullfrog
to produce another Syndicate game were
The game was critically acclaimed upon all ultimately abandoned. These cancelled
release, with particular praise for the real- games included at least one for the PC
istic presentation, writing and violence of and another for the PlayStation 2.
the gameplay. It cemented Bullfrog’s rep- The game was re-imagined by
utation following its early successes with Starbreeze Studios as Syndicate, a first-
the Populous series and Powermonger. person shooter released for the PC, Play-
Station 3 and Xbox 360 in 2012. A spiritual
Syndicate was included in the 2011 list of successor, Satellite Reign, was developed
the best violent video games of all time by by some of the original staff.
Thomas the Tank Engine and Friends Strip Pot is an erotic variant of the classic
Pinball is a pinball-based game based on Fruit Machine game. Instead of playing
the Thomas the Tank Engine & Friends for money, winners are treated to FMV
television series. clips of “five of Europe’s most beauti-
ful girls” (as stated on the back of the
Four different tables are included, based
game’s box) disrobing for the camera.
loosely around Thomas, James, Percy
The player’s goal is to successfully strip
and Toby. Up to 8 players can take it in
all five of the models without running out
turns, and there are 3 skill levels and a
of credits.
high score table.
“mobygames.com”
Full screen and scrolling view modes are
available, and the game’s feel is compa-
rable to the Pinball Dreams series, which
is unsurprising as Spidersoft did Pinball
Mania themselves.
“mobygames.com”
Other Releases
Other Releases
Amiga 1994
Amiga 1995
MS-DOS 1996
H
mm. The dull fruit machine BIKINI
elements of the game first me- Hmm, the photos. Let it be said right now over fur-covered floors or sitting in curi-
thinks, I’ll leave the ‘other’ bit that no marks have been docked because ously ‘70s wicker chairs. So even at the
until later. Don’t fruit machines belong the game’s main feature is photos of na- girlie-picture level, this game’s flawed,
out in the real world, sitting in some ked and semi-naked females. If anyone making it a dull fruit machine bolted
dark corner of a local arcade or friendly buys this and is shocked, then they’re onto a truly insipidly unerotic experi-
hosterly? I’ve always thought so, for stupid, as girls in lingerie lounge across ence. And take no notice of the pack-
without the prospect of winning and los- a box marked prominently with an 18 aging which claims Full Motion Video
ing money, what’s left of the fruit ma- logo. And anyone who buys the game sequences, I didn’t see any and when the
chine experience? to gaze at nudity won’t feel ripped off, Amiga Shopper tech-heads looked at the
Not much, not much at all. With a for many of the models featured (in high CD, they found no MPEG files on it. The
bottomless ‘virtual’ pocket full of dig- resolution) are stark buff naked, with a box lies. We don’t. This game is terrible.
ital money, where’s the drama of los- few touching themselves provocatively
ing a game when you can start another • CAM WINSTANLEY
enough to warrant that age restriction.
one straight away? Without the lure of So if you really feel the need to see pic-
cash prizes, video fruit machines need tures of defrocked females, but are the
to be zappy and amusing, with loads of UPPERS Some of the
sort of wart-covered hairy-palmed so- girls are quite pretty the
features and plenty of sub-games. I still cial inadequate that can’t face visiting a first time you see them,
think the world could turn without any news vendor to purchase a magazine full and the CD32 version uses most of
of them at all, but if they’re punchy and of high quality photographs of this sort the controller’s buttons.
suitably different from real ones, you’ll of thing, maybe this is the one for you.
at least have the excuse of playing them So no points docked for the content, DOWNERS The CD32’s
to get to the sub-games instead of feed- however profoundly sad the premise of £30, even though the
ing your reel-obsessed gambling addic- this game may be. But points a-plenty go changes are minimal. As a
tion. whoosing down the drain for the game sensual experience it fails dismally
Sadly, I’ve never seen a memorable that surrounds them, since the picture and as a fruit machine game it’s
video version, and I’ve seen a lot better sets only change when you get three mildly entertaining for maybe the
than this one. Instead of flashing lights Spin the Wheels, and then only when first five minutes.
and games withing games, you’re merely you get a Go Up or Go Down on the
presented with a gamble/collect option, a wheel - a three in eight chance. So in- THE BOTTOM LINE
nudge option and a ‘special’ feature. In stead of revelling in a bevy of beautiful It takes Europeans to come up with
this case, some of the symbols on each (and frequently not) girlies, you’re more such a dumb idea as an ultra-soft-
reel have little numbers, and every time porn fruit machine. Anyone enjoying
likely to be treated to the same dozen for
you get some, you advance that many it as a game is clearly stupid, anyone
hour after hour.
squares along the feature board. Get a finding it sexually arousing is pat-
CD32 owning saddos can at least
skull and you’re back to the bottom, get ently sick. Here’s the score as a
watch stripping thanks to sequenced game. Religious zealots and moral
a gamble and you could win credits or pictures of the same girl undressing, but
extra nudges, and if you get a camera, crusaders should deduct 20% to ex-
22
A1200 owning saddos have to make do press their self-righteous
you get a photograph.
PERCENT
Other Releases
Amiga 1994
Genesis 1994
SNES 1993
CD32 Genesis
Other Releases
Amiga 1992
Commodore 64 1993
MS-DOS 1992
CD32 MS-DOS
Other Releases
3DO 1994 PC-98 1995
Amiga 1994 PlayStation 1995
MS-DOS 1994 PlayStation 3 2008
FM Towns 1995 PSP 2008
Genesis 1995 PS Vita 2012
Jaguar 1995 Sega CD 1995
Macintosh 1994 Sega Saturn 1995
Nintendo DS 2007 SNES 1995
Windows 2013
CD32
Other Releases
MS-DOS 1994
Windows 2013
CD32 MS-DOS
Other Releases
Amiga 1994
Arcade 1991
MS-DOS 1994
Game Boy 1994
Jaguar 2005
SNES 1993
CD32 Arcade
Other Releases
Amiga 1995
MS-DOS 1994
PlayStation 1995
Windows 2007
CD32 MS-DOS
TRIVIAL PURSUIT
This CD32 version is essentially a repackaged
version of the old CDTV game from about three
years ago. Now we’ve got CD quality music and
sound FX to listen to and photorealistic images to
gawp at. But is this packages any better than the
boardgame?
It succeeds more than most boardgame conver-
sions because of its quality graphics and sound, but
Triv’ fans are hardly going to want to sit around a
monitor, and games fans won’t rate this above the
latest platformer or beat-‘em-up. Nice try though.
This and the CDTV version are the best small-
screen trivia games to date.
Score: 59%
Other Releases
Amiga 1994
Other Releases
Amiga CD32 1994
Amiga 1994
universe
L
hoped for more of these to keep closer to his original
ike Giger, Mohr originally trained out as an
storyline, but the production deadline forced them to
architect but later specialised in architectural
be cut although other elements, such as barren worlds,
‘artist’s impressions’ while doing sci-fi book
became enhanced with other members of the team in-
covers in his spare time. The latter connection got him
troducing puzzles and creatures.
involved with the Games Workshop where he did the
The hero of this hugely promising adventure suf-
cover for Space Fleet, while also working on his movie
fers the unlikely moniker Boris Verne. Aside from the
synopsis. Then several years ago Core advertised for
name, Boris is supposed to be your average everyday
an illustrator to work on their Curse of Enchantia ad-
joe - even his uncle is an eccentric who’s invented a
venture. Mohr applied and was promptly brought in
Virtual Dimension Inducer. Our Boris inevitably trips
house. After Enchantia zoomed up the sales charts,
over the thing and is sent tumbling into a parallel uni-
Mohr dusted off his old Universe script and proposed
verse. Here Boris finds himself caught up in the war
that as a game. It would take a year he said. Core gave
between the evil emperor Neiamises and the peace-
him eight months and of course it ran massively over.
loving Mekallen Empire. Boris is to provide the lat-
The main reason for the overrun was a new graph-
ter’s unlikely saviour, but it’s not be going to be easy...
ics system called Super Pre-Adjusted Color (SPAC),
Aside from the arcade sequences, the game is con-
which enabled the A500 to display 256 colours instead
trolled via a slick point and click system which allows
of 32. While this meant the game could be designed
plenty of flexibility over approaching the numerous
for CD32 quality graphics, rather than have an A500
puzzles. The sophisticated feel of game betrays the de-
version touched up for CD32, it imposed heavy techni-
velopers’ experience with Core’s previous hit, Curse of
cal demands. On Universe Mohr was painting the vari-
Enchantia, and seems set to be a huge hit. In the realm
ous scenes (over sixty in all), then scanning them in as
of graphic adventures at least, the CD32 seems to en-
24bit hi-res images before using D-Paint to cut them
joying almost a glut of great games!
down. SPAC forced further retouching to meet its tech-
• Universe is to be released in September by Core.
nical demands.
Mohr is proud of the result with some truly gorgeous
scenes reminiscent of matte paintings from a 1950s SF
movie. There’s also plenty of animation in the back-
drops, on one deso-
lated planetoid an
asteroid goes tum-
bling overhead pos-
ing some intriguing
problems. Rotoscope
animation is used for
the main character
Other Releases
Amiga 1994
MS-DOS 1994
CD32 MS-DOS
“mobygames.com”
Other Releases
Amiga 1994
Other Releases
Amiga 1994
Other Releases
Amiga 1993
MS-DOS 1995
CD32 MS-DOS
Other Releases
Amiga 1995
MS-DOS 1995
Game Boy 1995
Genesis 1996
Jaguar 1998
Macintosh 1996
PlayStation 1996
Sega Saturn 1996
SNES 1996
Windows (Worms United)
CD32 MS-DOS
Other Releases
Amiga 1995
MS-DOS 1994
PlayStation 1997
Sega Saturn 1997
SNES 1996
Other Releases
Acorn 32-bit 1993
Amiga 1992
Antstream 2019
Atari ST 1993
BlackBerry 2013
MS-DOS 1993
Game Boy 1993
Game Gear 1994
Genesis 1993
Sega Master System 1993
SNES 1993
Windows (Zool Redimensioned)
CD32 Genesis
Other Releases
Amiga 1993
Antstream 2019
BlackBerry 2013
MS-DOS 1994
Jaguar 1994
CD32 Jaguar
CDTV coverage?
Do you have or intend to have a Answer from the editorial. -
special section for Amiga CDTV? No we don’t, and no we won’t!
At the risk of offending those
Jaydee with the not so little black boxes,
CDTV is obsolete technology.
Get with the program Jaydee!
‘Still a dream’
Answer from the editorial. -
I have just purchased a CD32 and I would
Hardware buyers are always paranoid: as soon as
like to say that it is no way underrated. I
you buy your machine someone promises to bring out
have been a keen Amiga user for four years,
something new. Obsolescence is the bane of any gam-
and this is just reward for perseverance and
er’s life! So, as you say, you have to make the most of
support.
what you’ve got, now. Enjoy it while you can and then
I know you get hundreds of letters every
upgrade when you get bored of it.
month saying why one console is better than
If you really want 32-bit CD computing, your best
another but I am sick of hearing that the
bet might be to flog all your existing kit and use the
only advantage the CD32 has over com-
cash to buy an A1200 and CD-ROM drive. Which will
petitors is that is is here now and plenty of
still be able to run your CD32 software.
cheap software is available.
I have seen the 3DO on import. The
games are crap, the video fuzzy, and the
disk accessing considerably slower than an
Amiga floppy drive. Amiga CD32 Gamer #18 (Nov. 1995)
mail Section
The Atari Jaguar has been around for
months and there is only one decent game I’ve heard a rumour and I’d just like
available and the CD toilet add-on still you to shed some light on it if you can.
isn’t available. Like the Falcon, the Jaguar Is it true that when the CD32 is re-
was tipped to be a real Amiga beater and launched it’s going to be completely re-
flopped. Who says the hype surrounding oth- designed? I heard this would not only in-
er consoles is any different? clude the exterior but also the hardware
The Sony PS-X is still a dream, the Sega and workings inside. I was a bit worried
and Nintendo offerings are even further as this might lead to incompatibility of
away from competition, so no one knows how
existing software. One of the big sell-
good they’ll be.
ing points of the machine must be the
Also, I would like to tell everybody to stop
asking for proper CD games. The CD-only fact there’s so much software already
games are in development, and rushing the out there including loads at very cheap
developers will just reduce their overall qual- prices. However if people are afraid of
ity. games not working they’re less likely to
I have seen the various CD32 connection go out and buy the new machine until
kits and they’re all crap. And the price of there’s enough specific software out
the SX-1 is a joke. I have an A600. It has a there for it.
keyboard, disk drive, hard drive and numer- If on the other hand this isn’t going
ous ports. Why can’t just one company make to affect compability then why bother
a CD32 connection kit that uses the CD32
changing things for the sake of it. Or
as the master, instead of the other way
am I just being stupid? Please help.
around. If I had wanted a 16-bit CD-ROM
I could have bought a CDTV. Carl Logan, Macclesfield
Finally, it may seem odd that I bought a
CD32 in Commodore’s time of strife, but I
have complete faith in the Amiga hardware Answer from the editorial. -
if nothing else and Commodore were doing a Humm. Timing is of the essence today! ...the
good job, why Commodore even existed in the rumour you’ve heard is completely true. As
US where there isn’t even an Amiga market far as the extent of the redesigning, we can’t
I will never know. be positive about its impact on comp ability,
Jonathon Herbert, St. Heller, Jersey but I’m sure Amiga Tech and Escom won’t
want to put the new machine’s life at risk like
Commodore did with the Amiga 500+.
PhotoLite
Publisher Eureka
Release date 1994
Genre Graphics
COMPATIBLE
CDBoot 1.0
Publisher Schatzruhe
Genre Tool
Sheer Delight
Publisher Better Concepts
Genre Multi-media
Adult multi-
media disc that
includes over
COMPATIBLE 3,800 images of
women in differ-
ent poses, in-
cluding women
in bathing suits,
lingerie, semi
nude, etc.
Publisher Catus AB
Release date 1994
Genre Party, Music
Krog- Karaoke 1
(“Pub Karaoke”)
CD32-S001
Songs aimed at barflies.
Dansbands- Karaoke 1
(“Dans Band Karaoke”)
CD32-S004
Songs which were popu-
lar with old Swedish cruise
ships passengers.
Jul- Karaoke
(“Christmas Karaoke”)
CD32-S009
Swedish Christmas songs.
COMPATIBLE
Acid Attack
Publisher Acid (Guildhall)
Genre Games (compilation)
Publisher Team 17
Release date 1994
Qwak
Qwak is a 2D puzzle-platform game developed by
Jamie Woodhouse. It was initially released for the
BBC Micro and Acorn Electron in 1989. An updated
and enhanced Amiga version was given a budget re-
lease by Team17 in 1993. This update added several
new features, including a two player mode and ad-
ditional levels.
The object of the game is to guide a green duck
through eighty levels. Fruit and gems can be collected
Review by; for points, and enemies are eliminated with projectile
Amiga User International Vol 8 #6 (Jul. 1994)
egg weapons. There are a variety of power-ups also
Some bright spark at Team 17 re- available.
alised that calling this game Alien
Breed ‘92 would make it seem out
of date in ‘93 and beyond. So they
re-wrote it, adding extra levels
and wotnot, then renamed it. Then,
of course, they converted it to CD.
And added some more new stuff,
apparently.
Wing Commander
Wing Commander is the first game in Chris Roberts’
space flight simulation Wing Commander franchise by
Origin Systems. The game was first released for MS-
DOS on in 1990 were it was considered a major step
forward for space dogfight games, featuring graphics,
audio, and a story campaign that invited comparison
to the Star Wars films. It has been said that it “raised
the bar for the whole industry”, as the game was five
times more expensive to create than most of its con-
Publisher Commodore temporaries.
Release date 1994
Set in the year 2654 and characterized by Chris Rob-
erts as “World War II in space”, it features a multina-
tional cast of pilots from the “Terran Confederation”
flying missions against the predatory, aggressive
Kilrathi, a feline warrior race.
Wing Commander is a space flight simulation game.
The player pilots a ship which engages enemy ships
of various capabilities. As the title suggests, there will
generally be an AI-controlled wingman which the play-
er can give orders to.
The CD32 version was updated to 256-colors and
CD32 controller support.
Review by;
The One Amiga #65 (February 1994)
£00.00p? Yes, it’s true - anyone
buying a CD32 from now on gets
an extra CD bundeled with it,
bearing Wing Commander and
Dangerous Streets plus a few
show-‘em-off-to-your-mates dem-
os of what the CD32 can do. The
less said about Dangerous Streets
the better.
COMPATIBLE
Express PD Galore
Publisher Express Pd.
Release date 1994
COMPATIBLE
Overkill
Overkill, originally released for the A1200 in 1993, is a
2D side-scrolling shooter, similar to Defender or Strike
Force. The game takes place in 2690 A.D, where the
player is the leader of an elite fighter corps that tries
to end conflict between two big factions.
The player’s ship can be freely moved on the screen
(and screen can be moved in the left and right—simi-
lar to Defender). The goal of the game is to shoot en-
emies, collect power-ups and rescues civilians.
Publisher Mindscape
Release date 1993
Lunar-C
Lunar-C is unique in that it was only released in this
compilation. The back story revolves around a giant
dreadnought attacking an unnamed planet. The play-
er takes the role of the chosen hero and boards their
flying saucer to eliminate the aliens called Sirians.
The game is a horizontal scrolling shooter. After a
wave of enemies is destroyed, they release a power-
up token. Collecting it will advance the weapon select
Review by; gauge by one step, similar to Gradius. In this way, the
Amiga User International Vol 8 No 3 (Mar 1994)
weapon systems of the player’s ship can be upgrad-
I’ll keep this brief. Overkill is a ed. If the player hits an enemy or a bullet, their energy
very colorful, smooth Defender
clone, which is a pretty chunky
bar is reduced. At the end of each level, a guardian
challenge, featuring three planets awaits that needs to be destroyed in order to advance
on each of six levels before the further in the game.
final encounter. Overkill is worth
£13. Lunar-C is a third-rate imita-
tion of Project X. Team 17 is due
to release Project X on CD for
£14.99. My advice would be to buy
Overkill but forget Lunar-C. But
you can’t. The two are as whole
worthwhile? Just about.
COMPATIBLE
Stones Walls
The Humans
The Humans is a puzzle-platform game developed
by Imagitec Design in Dewsbury, England and origi-
nally published by Mirage Technologies for the Ami-
ga on May 1992.
The Humans is similar to Lemmings whose objec-
tive is to manipulate the given number of humans,
taking advantage of abilities and tools to achieve the
level’s goal, usually consisting of finding a certain
tool, killing a certain number of dinosaurs or bringing
at least one human to the end point, marked by a
conspicuous colored tile. Each level is independent
of the next, each with its own tools, goal, and set
number of humans allowed per level. The only things
that carry from level to level are the total number of
humans in the player’s tribe and the player’s total
score.
Developer Imagitec Unlike Lemmings, the player can actually
Publisher Gametek control one “Human” at a time, making for precise
Release date 1994 actions easier than in other similar games. As the
Genre Puzzle
player progresses through the game, they get more
Mode 1 Player
“Humans” to join their tribe, usually obtained by
rescuing them throughtout the levels. The players
keeps progressing until they either beat the game
or they no longer have the minimum amount of tribe
members required to pass the level.
Other Releases
MS-DOS 1993
CD32 MS-DOS
Other Releases
Mutation Gold Compilation (itch.io )
Physical copies (softwareamusements )
Castle Kingdoms
An isometric action game where
the player control a party of five ad-
ventures (knight, princess, warrior,
elf and wizard) who must fight their
way through five castles of evil. One
character are controlled at a time
and the other will follow. Helpful
items such as health and shield po-
tions can be found around the levels.
Cyberpunks
A top down shooter. The player con-
trols three characters—Lead Raa,
Gee, and Bee—simultaneously.
Game play consists of shooting
enemy aliens and locating several
door passes before being able to
move onto the next level.
COMPATIBLE
COMPATIBLE
Publisher Team 17
Release date 1994
F17 Challenge
F17 Challenge is a third-person racing game featuring
real Formula 1 cars and circuits, which represented
Team 17’s first attempt at the genre.
There are two gameplay modes, Arcade and
Normal with 3 difficulty levels. The number of laps is
variable.
Publisher US Dreams
Top 100 Games consists of 100 PD
Release date 1994 games, though some of the included
games are incompatible with the CD32,
World of Sound consists of different mu- and won’t start on the machine.
sic tools and editors, samples, music
tracks, among other shareware files.
Lock-N-Load
Publisher NorthWest PD
Release date 1994
COMPATIBLE
COMPATIBLE
Contents: Contents:
• Legacy of Soracil • Legacy of Soracil
• Zool • Zool
• D/Hero • D/Hero
• Lotus Esprit Turbo Challenge • Lotus Esprit Turbo Challenge
• Nigel Mansell’s World Championship • Nigel Mansell’s World Championship
• World Cup Quiz • World Cup Quiz
Issue 3 Issue 3
August 1994 August 1994
Issue 4 Issue 5
September 1994 October 1994
Contents: Contents:
• Bubble and Squeak • Beneath A Steel Sky
• Rise of the Robots • Bump ‘n’ Burn
• Wembley International Soccer • Kid Chaos
• Pinball Illusions
• Super Stardust
Issue 6 Issue 7
November 1994 December 1994
Contents: Contents:
• Banshee • Akira
• Clockwiser • Big Red Adventure
• Nick Faldo’s Championship Golf • Disposable Hero
• The Chaos Engine • Emerald Mines
• Trolls • Legacy of Sorasil
• Ultimate Body Blows
Issue 8 Issue 9
January 1995 February 1995
Contents: Contents:
• Kingpin • Super League Manager (slideshow)
• Rally Championships • Base Jumpers
• Whizz • Whizz
• Alien Breed 3-D (slideshow)
Issue 10 Issue 11
March 1995 April 1995
Issue 12 Issue 13
May 1995 June 1995
Contents: Contents:
• Gloom • Nick Faldo’s Championship Golf
• PGA Tour Golf (film) • Bump ‘n’ Burn
• Jungle Strike (film) • Jetstrike
• Football Glory (film) • Dragon Duel
• R3
Issue 14 Issue 15
July 1995 August 1995
Contents: Contents:
• Base Jumpers • Tower Assault
• Clockwiser
• Kingpin
Issue 16 Issue 17
September 1995 October 1995
Issue 18 Issue 19
November 1995 December 1995
Issue 20 Issue 21
January 1996 February 1996
Contents:
• The A to Z of CD32 Games
• CD-ROM Special
• Capital Punishment
Issue 22 unreleased
April 1996
The
Amiga has
Atrophied Underpinning Interect’s commit-
ment to the Amiaga is their plan for
three more games.
N
ew Amiga software de- COMPLETE DEDICATION
veloper, Intersect Devel- Even more impressive is Inter-
opments, have pledged sect’s commitment to the Amiga “Amiga programmers are the
themselves to the cause of innova- scene: “We are completely dedi- most talented around,” enthused
tive, AGA-specific programming cated to the Amiga and everything Giles Hunter, MD of Guildhall.
techniques in games. it stands for...” “They care passionately about the
Their first game, a horizontally Despite being relatively unheard machine they program. That’s why
scrolling shoot-’em-up going by of, Intersect have been around for they come to us. They know that
the name of Atrophy will feature, over nine years in one hardware we treat them as people and not as
they claim, “AGA techniques and programming form or another. numbers the way the big boys do.”
hardware tricks never seen before”. In their correspondence with us Atrophy should be finished by
Rather than be concerned with they mentioned that talks were in mid-October, in time for a Christ-
the millstone of programming for progress with a publisher. mas release. Three other projects
OCS/ECS machines, Intersect have Format can exclusively reveal are currently “under construction”.
opted to squeeze every last ounce that the publisher, barring any mis- We’ll bring you the details as and
of power out of the, up till now, haps at the last hurdle, will be none when we get them.
sadly under-utilised AGA chipset. other than Guildhall.
Format received a video of sev- Guildhall, the people responsible
eral levels of the game in play. The for bringing top grade, innovative
scrolling was impressive, as was games to the UK Amigas, such as
the size of the main player-control- Skidmarks, Super Skidmarks, Road-
led sprites, the parallax scrolling kill, Guardian, Fears, and Gloom,
and the use of colour. reflects the spirit of Intersect.
ATROPHY
The big metal thing you
get for winning at bowls,
we’d say.
Runs on: A1200
Publisher: OTM
Authors: Intersect
ETA: February
“W
ell, the poor old
A500 can’t do 16
million colours, can
it? There’s no HAM mode.” eresque monster — based on the
We haven’t a clue. Please stop (The little flying shield thing from works of HR Giger — and the giant
talking about the technical specifica- R-Type. You see, we are immensely space vampire.”
tions of your game. Please. knowledgeable in the right areas.) Scissors.
“Sorry. We tend to do that.” “...and when you pick up a new “It starts easy, obviously, but later
Frank Tout, the co-programmer weapon, you don’t loose the old one. on we throw things like random al-
of the game, is telling us why Atro- That was the trouble with Project-X; iens — they stick to their basic pat-
phy, a new shoot-‘em-up. He seems pick up, say, the plasma cannon, and tern, but they might turn left at the
enormously pleased with getting it to you lost most of the others. Point- end instead of right, or something.
run incredibly quickly and smoothly, less.” You can trade in your weapons to-
as well he might, for the graphics Indeed. We are reminded by your kens to buy an extra life, but we ex-
are larger than a loaf of bread, but description of the appallingly fever- pect you to succeed by skill alone.”
he KEEPS TRYING TO TELL US ish converging-bullets mania of, for Not a problem, my friend, we
WHY. example, R-Type 2. can assure you. Unleash your best
“It’s in hi-res, you see, and runs in “Yes. That’s it.” — we shall beat it without pausing
50 frames.” Joy. Tell us more, but remember for a hurried lunch. Anyway, you’ve
Tee-hoo. that we have a Roger Whittaker re- clearly been working on this for a
“But you don’t want to know that. cording here and will play Mexican dozen years. Why haven’t we heard
We based it on Nemesis. You can see Whistler at full volume if you try to of you before? Where you biding
it in the weapons selection, and the mention ‘t-states.’ your time? Waiting for exactly the
intense fury thing.” right moment TO STRIKE?
English. Thanks the saints. DURHAM TOWN “No, actually we’ve written the
“You get guns, diagonal guns, “There are six huge levels, each game in about four months. We in-
plasma cannon, bombs, rockets, mul- themed on a different phobia — that vested five or so years in writing the
tiplies...” of being underwater, for example, or engine to be the most powerful avail-
of falling.” able for the A1200. The standard
But not of onomatophobia or A1200, of course. We don’t believe
triskaidekaphobia. in having to buy accelerators just to
“What?” get a game working. The finished en-
It would, we assume, be difficult gine’s so powerful we’re now work-
to base a level around certain words ing on five games at once using it.
or the number 13. Although giant They’re all in different genres, obvi-
flapping numerals might give pause ously.”
for... What attractive news. Although
Quite. we fear you used the word “engine”
“There are mid-level bosses and with malice aforethought. EAT
end-of-level ones like the Gig- WHISTLE.
• JONATHAN NASH
Populous, Schmopolous,
that’s what we say. This
is really our sort of thing.
DENNIS &
GNASHER
Game: Dennis And Gnasher ferent from the norm.
Publisher: Alternative They certainly started off “Why aren’t there more games set in a cake shops, Gnasher?”
ETA: Christmas on the right foot with the “Gnash gnash gnashee gnash.”
press release accompany- “Of course. Stupid of me. Sorry.”
Briefly: Ooh, lord. Looks like things ing the demo screenshots. Did you The Creators Speak: What? Den-
are going to get pretty rough on the know, for example, that 6.94% of nis The Menace has been on the go
Christmas charts front this year. Beano readers aged 11-14 (there for over 55 years. Surely the creators
We’re going to have Mortal Kombat are 14-year-olds who still read the must be dead by now? Oh God, I feel
battling it out with Body Blows Ga- Beano?) regularly buy CDs and a lawsuit coming on...
lactic and the budget-released Street computer games? Nope, neither did
Fighter 2, Cannon Fodder will be we, and quite frankly we’re at some- Verdict so far: You’ve seen as
locked in a ‘who’s the bloodiest?’ thing of a loss as to what to do with much of this as we have (except
contest with T2 The Arcade Game, our newly acquired knowledge. Er, you haven’t read the press release,
and now there are going to be TWO anyway, back to the game. Oh no, I suppose), so we’re going to have
cartoon Dennis The Menace games hang on, we don’t know anything to reserve judgment on it for a little
hitting the streets at the same time. about the game. Better do some while yet. After the non-appearance
In the red-and-black striped cor- more Beano-related facts, then. of Universal Monsters, though, it’s
ner, there’s Britain’s own master of Did you know that the Beano and definitely nice to see the old isomet-
mischief Dennis from the pages of the Dandy sell over 318,000 copies ric arcade adventure making a bit of
the Beano, backed up by his trusty EVERY WEEK? That’s 1,272,000 a comeback. We’ll see if Dennis And
dog Gnasher in a Knight Lore-style per lunar month, or 16,536,000 — Gnasher is a fitting tribute.
arcade adventure from Alternative, over 16 MILLION — • STUART CAMPBELL
while in the, er, other red-and-black copies a year!
striped corner stands that sickly little If you were to “You’ve seen
cutesy blond kid who stars in the out- lay all the co- as much of
now movie version of the popular pies of the Be- this as we
American TV cartoon series of the ano sold in a have”
same name, in a licensed game com- year end to end,
ing very soon from Ocean. Phew. you’d probably have
While Ocean’s effort looks like enough spare time to
being a pretty traditional platformer, think of a rather better gag
Alternative have gone for the in- than the old ‘laying lots of
frequently seen isometric 3D look, things out end to end’ one,
and promises something a bit dif- that’s for sure. Look, we’ve only got the four screenshots, all right?
Toby Simpson is
currently beavering
away on a follow up to
Diggers. CD AMIGAgets
the first look.
DIGGING
DEEPER
T
oby Simpson has spent the of the warriors laying siege to their
last six months developing a capital city, ripped the whole city
game that can only really be up into twenty four large chunks of ing authority ship, and in fact one of
described as a bigger and better than land, and floated them several thou- the biggest problems you’ve got is
the word’s first true CD32 game. sand feet into the sky, nicely out of that you can only really do one jour-
“It’s difficult to describe it as a harm’s way since the planet Zarg ney at a time, so you need to mine
sequel because I wouldn’t,” begins had not invented much in the way enough fuel to get you from land to
Toby from his Millennium office. “I of flying machines at the this point. land. On top of that you’ve got the
would describe it as another game And that’s were the Flinards stayed. added problem of people like the pri-
that happens to operate in the same “Only recently, the Zarg Mineral vateers, an alien race who just appear
world as Diggers. A sequel would Trading Authority, who effectively — they know you’re there, it’s public
imply a logical progression from the run the planet are beginning to get knowledge — and they know you’re
original game, which this isn’t. It’s a a bit upset about the rising cost of going to be mining jewels- They
completely new storyline.” mining the planet, purely because all can’t be bothered to do it themselves,
the jewels near the surface have been so they appear, steal everything in
WAY OUT MAN mined. Thus they have to mine fur- sight, and then run off again.”
Diggers had a fairly ‘way out there’ ther and further down. What they re-
plot. For this game, Toby’s gone WHAT DOES IT LOOK LIKE?
ally want is one of these flinard ma-
even further, creating a complete his- You have to agree that it certainly
chines, because then all they have to
tory for the game environment and looks a lot better than Diggers. Some
do is bring the ground up to them.”
then selecting this chapter for the ac- would say that Diggers looked a lit-
tual game. HARD LIFE tle flat and uninteresting, something
“If you look at this game as be- There lies the story. The upshot of all Toby has taken to heart. “From a
ing the present day, then the original this is that you have to travel from display point of view, this is much,
Diggers game happened about a 120 planetoid to planetoid in a small much more colourful. We have in
years ago, and the business leading prototype flying machine. Toby has, excess of 300 colours on the main
up to this game started about 2,000 of course, built in some problems. game screen at any given time. This
years ago when the rather peaceful, “Life is made a little more difficult game uses 256 colours for all its base
scientific, friendly good guys were by the fact that fuel efficiency wasn’t graphics, and all the panels and stuff
getting attacked quite violently by top of the priority list on this trad- like that have their own palettes, plus
the Quarian Empire, the big ugly the background sprites and the sky
green guys in Diggers. also have their own colours. Which
“The Finards weren’t aggressive looks quite pretty. All of the real
at all, only defending themselves, graphics are being put in now, all of
and so started losing a lot of their the animations and graphics for the
land. So they sat down in their labs shop are present, and it really looks
and decided to try and work out a nice. There’s this two headed crea-
system. They finally invented this ture that works in the shop who looks
thing called the Flingarian Machine, really weird, twitching and swinging
which, much to the astonishment his head round — it’s really good!”
Hyboria
Conan the Conqueror
The latest in a long line of 3D iso-
metric games is about to reach these
shores. All they way from Finland,
and is based on a book by Robert
E Howard written in 1936, Conan
The Conqueror doesn’t have a pub-
lisher yet, but Monoceros Develop-
ments hope to get Conan out on the
A1200 and CD32 by December. ANDY
SHARP looks like something out of
the Dark Ages, and his pathetically
slurred speech is more or less remi-
niscent of Arnold Schwarzenegger at
his most lucid, so we decided he was
the best equipped AA team member As you can see from the art-
to give this muscle-filled treat the work here, plenty of time and
once over. effort has gone into creating a qual-
ity product. These numerous shots are
Billed as an action/adventure game, you first task is from different parts of the first level, and it looks pretty im-
to escape the dungeon into which Conan has been pressive at this early stage. The full game will include several
thrown. Throughout these dark catacombs you will other levels which will take you through the entire weird and
battle the inevitable enemies and meet allies who wonderful world of Conan.
will help you out if you speak to them. They will
give you as much information as you require or as Other stages will take
many useful items as you can handle. you through the cata-
combs, into a castle and
back outside to freedom.
It’s by no means a brisk
stroll in the park as
Conan has to overcome
many mind-bending
puzzles and obstacles in
his quest to regain his
crown which was stolen
in a great battle against
Tarascus’s army.
MegaMorph
Developer Psygnosis Limited
Genre Shooter
Micro Machines II
A first-person perspective arcade-style
Developer Cryo Interactive Entertainment
Genre Racing, Shooter shooter, similar in concept and gameplay
to Microcosm and Novastorm.
A racing game released as Micro Machines MegaMorph was announced for the CD32
2: Turbo Tournament in 1994 for Genesis and FM-Towns; but after the demise of
and later for MS-DOS, SNES Game Boy Commodore in 1994, the CD32 version was
and Game Gear. A CD32 version was due shelved and the game was only released
in 1995. in 1994 for the Japanese FM-Towns.
W
hen I was, oooh 14 or so, “If you’ve seen Gauntlet,
I used to make regular Chaos Engine, Jurassic
Park or, dare I say it, Al-
trips round to my ‘mate’s’
ien Breed, then you’ll have
house in order to play on his com- a pretty good idea of how
puter. I didn’t like him very much, the arcade sections will
but feigning friendship for a cou- work,” states Rico. “We
ple of hours a day seemed a small reckon that these arcade
price to pay for unrestricted access sections will make up
50 percent of the overall
to his computer. A little mercenary,
game — although you will
I know, but I was young, wide-eyed be able to skip them if you
and reckless. Or was it spotty, ugly want to concentrate on
and friendless? I always get the two strategy.”
confused. Anyway...
A particular favourite of ours was
However, it was a bloody good The reason for this embarrassing
a Cinemaware game called Defender
game. It was basically a strategy affair reminiscing is Team 17’s recently
of the Crown. You could only get it
with a few arcade sections chucked announced epic entitled King of
on disk (which my mum would nev-
in for good measure, set during the Thieves, which is being developed
er buy me because we were too poor.
days of Robin Hood (Circa 1200 — by Andreas Tadvic and Rico Hol-
Indeed, we had to have our baths in
history fans — Harry). Your ultimate mes, the duo behind the excellent
the outside toilet, often while other
aim, I think, was to become the King Alien Breed games. And it’s got
members of my extended family
of England and your successes and much in common with Defender
emptied their bowels — if we were
failures were depicted by occasional of the Crown, see? But will it have
lucky) and it was billed as an inter-
animated scenes — hence the inter- any luurve scenes? It’s an important
active movie. Which of course it
active movie monicker. The best of question, and one which causes those
wasn’t.
these animations, though, was the charged with making a good impres-
one which popped up whenever you sion with King of Thieves to pause
Having conquered the
came across a sultry young lady who for a while.
arcade genre, the team you fancied marrying. It was taste- “I hope so,” says Marcus Dyson,
behind the Alien Breed ful stuff: you’d view her from be- Team 17’s Development Coordina-
games has decided to hind as her dress slipped off and the tor, eventually. “Will it, Rico?”
have a go at writing a two of you start indulging in a little “You’re a dirty old man,” laughs
strategy game - an entirely but of horizontal jousting in front of Rico, KOT’s graphic artist. “We’ll
different beast, and one the fire. Of course you saw nothing just have to see what we can do with
naughty at all (in fact, I’m sure I’ve MPEGging. Would Mick [Team 17’s
which has always proved
embellished the events somewhat) MD] pay for an, erm, model?”
unpredictable. Simon but for your hot blooded males like Unfortunately, the numerous sug-
Byron asks some pretty us it was the equivalent of flicker- gestions for what kind of love scenes
difficult questions... ing through, ahem, ‘men’s interest’ the game could include become too
magazines. lewd and puerile to print in a fam-
A WHOLE NEW
BREED
618 • magazine article
These very early sprites were created so Rico and Andreas could decide how the
main character will look. “We were hoping to have a guy carrying a longbow,”
explains Rico, “but it would have been too unrealistic. At the moment the hero
throws knives during combat, but, like most things to do with the game at the mo-
ment, this could easily change.
ily magazine. So it’s on to more pro- ally be better than any salvia-swap-
fessional matters. Like what on earth ping anyone’s ever likely to have
is the game about? participated in — and this, as a re-
sult, reduces the chances of spread-
MAGNA CARTA ing horrible diseases. Y’see, it’s all
“It’s set in mediaeval England,” been carefully thought out to make
begins Alan Bunker, Team 17’s PR the world a better place.”
geezer and driving-force behind “It’s something we want to pass the progression of the game from ini-
some of the racier suggestions dur- on to couples so they can sit in front
tial design to finished product.
ing our earlier conversations, “and of a monitor and share each other’s
So who came up with the original
has strategy elements similar to the company while having fun... and in
idea? “It was me, me I tell you —
‘Risk’ boardgame, where players the end, it’s all safe and goo-free,”
just like the concept for Alien Breed
strive to conquer as much of the map suggests Marcus.
and the design of every other game
as possible.” According to Rico, the arcade sec- myself and Andreas have done!”
“There’ll be the option of arcade tions will work “really well,” and at
blurts Rico. “Sid Meier gets ‘A game
quests when they become available this stage, these segments are chang-
design by Sid Meier’ all over his
in the time-line,” adds Rico. “So you ing all the time.
games — I get nothing!”
can expect some great sub-games “We were considering a sword- “But he does get paid a lot,” sug-
when you go a-killing.” slashing kind of affair within the gests Marcus.
“Yes, we’re planning to incorpo- castles, but then we realised that
rate Operation Wolf-style sections this could prove duller than the
where the player has to storm ships Bournemouth Conservative Confer-
and the like to pillage them for mon- ence (just a bit of politics to show
ey,” Marcus chips in. “The important that we’re socially aware). So we’re
thing in King of Thieves is not to to- reconsidering this bit — but trust
tally destroy the ship as this will ob- me when I say we’ll come up with
viously cause it to sink and loot will something totally zappy and action-
be lost.” packed!”
“These gameplay elements — “I hate to mention our pedigree...”
and there will be more, including interjects Alan, PR-ishly.
storming castle scenes which will “...Well, there is a very good
have a perspective similar to Laser chance that Rico and Andreas will
Squad — demonstrates the amount provide something to keep arcade
of flexibility and the level of effort fans occupied for many an hour, con-
that is going into the creation of the sidering their past record.”
game,” explains Alan. “We’re hop- It’s worth pointing out that King The Team 17 boys in all their, ahem,
ing to make King of Thieves the most of Thieves is still very much in its ‘glory’. That’s Marcus Dyson on the
complete, competent and fun game infancy. It’s due for release around left, and Alan Bunker on the right. The
to play out of bed. We want to be en- Easter next year, and this is the first reason why we haven’t got any picture
vironmentally friendly, so we’re en- of several Work in Progresses you of Rico is because he was taking the pic-
couraging people to become celibate can expect to find in The One. Over ture, obviously. But don’t worry girls
and play King of Thieves instead of the coming months you’ll witness — we’ll endeavour to get a piccy of the
graphic artist for the next WiP.
snogging. This game alone will actu-
A WHOLE
NEW BREED
R
eaders of the September is- Yes, those crazy, wacky Swedes have been at it again!
sue of The One will remem- King of Thives is shaping up to be... well, a game, and
ber the first part of our Work Andy Nuttall was there at Rico’s house to check it out.
In Progress on King of Thieves. Al-
ready well-known for their superb
(Actually, Andy phoned Rico from North London. You’ll
blast-’em-up Alien Breed. Andreas just have to use your imagination.)
Tadic and Rico Holmes are plunder-
ing and looting more distant shores PROJECT: King of Thieves
for their next project. PUBLISHER: Team 17
DEVELOPER: Rick Holmes
Of course, we know most of you
(graphics); Andreas Tadic
who did read it were probably stand- (programming).
ing in Smith’s at the time, so here’s INITIATED: May 1994
Rico Holmes, the artists behind RELEASE: Easter 1995
KoT’s graphics, to, ah, fill you in.
“The actual game, right from the In the main text, Rico wails about his
start, was meant to be based along problems with drawing sprites — al-
the lines of Risk,” he says. “Or, as though as you can see, he has no such
loth as I am to say it — and please worries with backgrounds. “Look-
don’t put it into print — some- ing down from the side he looks flat
against the screen. It looks like you’re you with newer and more fabulous
thing like Defender of the Crown.” viewing him from the side, rather graphics as Rico churn them out, and
Hmmm, too late. than from the side and above.” Surely there’ll be a few tales of woe and
Defender of the Crown, for the you’re just being picky, Rico?
excitement from the boys along the
latecomers, was an early case of
the Crown, Rico didn’t consider that way. Hurrah.
AMANT (All Mouth And No Trou-
game to be an inspiration. “Funnily Rather unfortunately, (for me at
sers) which appeared around 1987;
enough, my inspiration for the game any rate) Rico hasn’t read the first in-
a strategy game with hardly any
came from playing Pirates Gold; stalment yet. “I haven’t had a chance
gameplay but a decent line in graph-
which is such a diabolical game!” he to,” he explains. “Of course, being
ics. Rico and Andreas intend to have
laughs. And ‘scoop’ Nuttal pounces. out in Sweden we don’t get too many
their cake and eat them, because
Er, can we print that then? “Ah, British magazines, but I did see it in
they’re planning on varied gameplay
I’d probably get hung, drawn and Copenhagen airport for £9.50. So
to complement the fab graphics.
quartered if you did! Oh s**t, it does I thought ‘forget it!’ I had a quick
“In King of Thieves during your
have a really weird atmosphere, read, for as long as they would let me
strategic conquest of England vari-
through, so it was quite inspiring. in the store there.” (Why, Andy, you
ous quests will come up,” explains
Despite being diabolical.” complete arse, didn’t you send them
Rico. “The quests mean that you can
I’m determined that the King of a complimentary copy? — Simon.).
go on one of many arcade sequenc-
es: attacking the castle with catapult, Thieves WiP will be more interesting ROY CASTLE
dropping rocks from balconies, or than the long-running (and increas- Since we left him two months ago,
going on a midnight raid on the vil- ingly boring) Sensi World of Soc- Rico has been working on the castle
lages.” cer diary that finished recently. For level, a sort of Chaos Engine-y part
Although the underfying story of a start, it’s bi-monthly, so hopefully of the game in which your charac-
the game is similar to Defender of until its release we’ll be providing ter, the King of Thieves, runs around
“The Chaos Engine-style thing covers both the village [pictured here]
and the castle,” explains Rico, “and we’ll have a Prince of Persia-style
type level as well. Then there will be other arcade-style sequences for “...And then there’s also an Ork Attack-type of
when you’re attacking. For example; the catapult section has you’re game,” he continues, “where you’ve got a load of
knocking the crap out of a castle. It’s based on a Tanks-style game, blokes climbing up your castle wall, and you have
where you’re shooting across a landscape that’s four of five screens to defend it by dropping oil and rocks on them
wide, and you’ve got the wind and angle to take into account...” before they reach the top.
Limbo
by Tina Hackett;
system
analysis
Tina Hackett, your devil in
disguise, casts her soul into
Limbo forever to take a look
at what certainly promises to
be one helluva game from new You’ll meet some very strange characters Hallucinogenic worms in tequila. Hmmm,
developers Tri-Logik Studios during the course of the game a very weird pastime
T
he recent ECTS was a plat-
form for quite a few new
Amiga releases. One such
title could be found on the
Rasputin stand and at first glance it
looked to be your rather average ar-
cade adventure fare.
Animations will enhance the game, like The inventory screens are tucked neatly
Called Limbo of the Lost, it’s a this imaginative drowning scene away at the bottom
first project for Kent-based develop-
ers, Tri-Logik Studios. When I first the following plot: The Mary Celeste seems to melt the flesh off their
saw the game, I must admit I wasn’t is en-route to Italy when a strange bones. They tussle for the book one
particularly gobsmacked. But having mist engulfs the ship, sending the of them is holding and the crew flee
seen the previewable version dem- navigation into turmoil. Eventually, in terror, managing to only grasp on
onstrated fully, I am rather optimistic the ship runs aground on an island to one page from the book.
for the future of this up-and-coming that doesn’t appear on any sea chart. After telling the tale he dies and
team. Briggs, the Captain, sends a party Briggs continues his search. He
It’s an adventure game that has ashore, but when they don’t return comes across the temple and cau-
a passing resemblance to Another he sends another group to look for tiously goes inside. Hidden from
World in its graphical style and ap- them. Again, they don’t return. A their view, he hears the horsemen tell
proach. And what does look particu- storm brews up and he gives orders his shipmate, Johnson, that the book
larly appealing about the title is its to abandon ship. He then sets off is God’s book of creation and having
historical storyline. Based on the himself to see what’s happened to been moved from the sacred altar by
factual events of the Mary Celeste, his crew, and stumbles across one a mortal, they are now able to use it
it uses this historical background and of the shipmates lying in the under- to reverse the creation of earth.
the mystery surrounding it to create a growth, barely alive but able to re- They then kill Johnson and ride
highly atmospheric game. count the previous days events. He away. Briggs ventures further and
As no-one knows what happened tells of how they came across an an- sees a ghostly apparition of John-
to the crew of the ship, they’ve creat- cient temple, and finding a beautiful son who tells him the horsemen do
ed one particular fantasy-based end- book written in a strange language not know the page is missing and
ing that makes an excellent storyline they agree to take it back to the ship. without it they cannot perform their
for the game. But as they lift the book, from a evil deed. He begs Briggs to find the
An unusual and original touch will dark opening in the temple four fig- book and free their souls from Lim-
be the addition of a video which will ures emerge mounted on horseback, bo, where they are condemned to
accompany the game and provide and they attack with a force that spend eternity as slaves. Biggs steps
Watch out for hidden traps that will lure you to your doom
CD32
Other Releases
Windows [.ISO] 2007
CD32
WHAT’S NEW,
...and I always though that
‘amusing’ game titles were
reserved for The Hidden.
PUSSYCAT?
Team 17 bring you the game
which causes small boys to
titter, and Andy Nuttall to, er,
titter. Damn.
I
’m putting forward my disclaim-
er for the name now,” says Kenny
Grant of Team 17, very firmly. “I
am not responsible for the name Pus-
sies Gallore.” Fair enough, but it is,
I have to admit, a name which has
raised more than a few giggles in the
rather puerile-at-times offices of The
One. So where did it come from?
“Well, it’s obvious, isn’t it,” he
mocks. “It’s got cats in there, and... er,
they’re galore. I have asked Martyn
what inspired the name, but he was in I reckon a better name for this game would be
“Natural Born Kittens”...
a drunken stupor at the time, and he
just said something that sounded like idea of a platform game with cats in it,
‘thpbbbpthth.’ So I’ll give you the would you seriously go for it?
same answer.” “God, that’s putting me on the spot.
Although the two guts collectively Er, looking at the artwork devised
known as Amber Developments, re- by the Amber guys, I would have
sponsible for, ah, Pussies, have never gone with it, yes.” Kenny counters.
planned anything for Team 17 before, “The drawings were really nice, even
they have programmed other games though Matt, the artist, hadn’t really
separately, “But I don’t think they done anything computer-based be-
want to say what it is, to be honest,” fore.”
laughs Kenny. Well, at least we know By all accounts, or at least, Kenny’s,
it’s not the gamular travesties Last Ac- the game’s changed quite a lot since
tion Hero or Total Carnage. So what- the early design anyway, although he’s
ever it is, it can’t be that bad. quite reticent to tell me how. Not ex-
Amber became involved with Team actly forthcoming with the old info is
17 because they got talking with Mar- he, our Kenneth? “It’s to do with the
tyn Brown down at an Amiga show. way Boris manipulated the kittens,”
“They took him some diagrams, he explains carefully, after a lot of
showing how they expected the game coaxing. “Let’s say it was different.”
to be, and basically he liked the idea Ah. Boris? “Boris is the name of the
and took it from there,” Kenny de- main character. He’s a bit of a street-
scribes. wise alley cat, and his girlfriend’s
So, Kenny. If you were the Direc- called Doris. The game’s about a
tor of a popular games publisher, and chap called Evil Eric, who was once
somebody came up to you with the the great ruler of the universe. He’s Boris the cat, in-between ‘manipulating’ the
kittens. Sinister...
...but perhaps
that’s me just
being ‘catty’.
sorry.
and MAT YEO toddled off to Weavers’. Nice name. Kind of exotic.
Dewsbury to meet Imagitec, Fairy tale-like. Hans Christian An- Debating Society? What if... oh for
guys and girls with big ideas, derson would’ve been proud. Christ’s sake, man! You are a Deputy
‘Well,’ I thought I, ‘if it’s true, and Editor. You are supposed to have an
big bank balances and a fetish
they are indeed weaving what they ounce of confidence. It is assumed
for all things rubber. you’re able to cope with difficult situ-
claim, maybe they’d put that loom
Ade takes up the story... of theirs into full tilt and dream up a ations at the drop of a hat. I opened the
route to Imagitec! door and stuck my head around...
Feature! I tentatively knocked on the door.
I could see Matt was embarrassed for
Okay, I’d had enough! This was
definitely not Imagitec. This was a
‘E
xcuse me. Any idea which me. What if I made a fool of myself? model agency. The girl on reception
of these corridors leads to What if I interrupted a meeting of was immaculately dressed. Not a hair
Imagitec? The girl from the Meat Purveyors and Fish Wives’ out of place. Lipstick perfect.
Sunshine Supertan Centre peered ‘Sorry,’ I mumbled, ‘Any ideas
around the door. She seemed a little where Imagitec is?
flustered. ‘Sorry, love, no idea. Have ‘Yer ‘ere,’ she smiled, ‘It’s
you tried the next floor up?’ Adrian and Mat from SEGA
We had. And the floor above that FORCE isn’t it? Our saviour!
and the floor above that. Chartered They’re here
accountants, chiropodists, solicitors,
So, why Dream Weavers? That’s
broom cupboards — we’d banged
the functional side of the com-
on and into many doors. We were
pany, the big boys who deal in
stumped.
dishing out the green crinkly stuff.
This couldn’t be the wrong adress.
Hidden away in a room just a bit bigger than a Bit of a fancy name, ‘cos the real
It may have been a hot and humid Fri-
broom cupboard lie a plethora of latex masks for dream weaving lies with Imagitec
day afternoon when i jotted the details Imagitec’s new Mega-CD game, Space Junk. itself, the creative guys who work
down but I was still in charge of my
flat out to turn their dreams into
faculties. There was no way I’d mis-
Latex is a bril- reality.
take a ‘2’ for a ‘5’. If David Bowie liant medium as While I reflect on just how
could blaze a trail through a dusty lab- it picks out facial corny that last statement was, let’s
yrinth, I was adamant two ‘intelligent’ movement. Many
of the Imagitec
embark on a guided tour of the
journos from No Man’s Land could
staff posed for the building with President of Imag-
dig their way out of this rabbit warren. masks and took itec, Martin Hooley and Product
Mat had the defeatist look, A kind part in the filming Manager, Rick Scott.
of ‘let’s sit in the lift and flick nut brit- of Space Junk. It’s
all done in-house.
What a strange place! To proclaim
tle at each other’ expression.
it a ‘maze’ is an understatement. I
‘We can’t go back yet,’ I wailed,
half expected Richard O’Brien
‘I’ve a four-page feature to trash out
to pop out from behind a pot plant
when we get home. Plus, I don’t reck-
and screech, ‘This is a skill game.
on I can stomach another British Rail
You’ve got three minutes from the
cheeseburger so soon!’
moment i close the door’.
THE NORTHE
640 • magazine article
This handsome chappie is Nigel ‘Pig’ Kershaw.
Hidden away in a room just a bit bigger than a He’s the designer of Space Junk. The pose
broom cupboard lie a plethora of latex masks for doesn’t fool us. We reckon he’s pretending to
This luverly lady is Marie Fox. She’s the senior design. Great looking game, though, Nigel!
Imagitec’s new Mega-CD game, Space Junk. storyboard artist at Imagitec. She busily draws
the characters and backgrounds for many of
As you move from room to room, their games with the help of her talented team.
you become aware there’s more talent
in this building than Albert Einstein, the past five years, their development
William Shakespeare and Andrew system’s grown as their workload
Lloyd-thingy put together. Managers, grown.
designers, programmers and musi- Their schedule for ‘93 includes
cians all have a nook or cranny to call further products on Sega and Nin-
their own. tendo formats, as well as work on
the PC CD-ROM and the new Atari
Well developed! machines, the Falcon and Jaguar.
Imagitec believes all software should They’ve recently been approved as a
be produced in-house. Then, if there’s Mega-CD developer. Sega were im- Imagitec employ a group of computer artists
a cock-up, they’ve only themselves to who all have a room to call their own. Here’s
pressed by their work, to say the least. one working on a Sega game. Tidy desk, huh?!
blame. Sound’s good in theory, and
in practise, it’s working well. After a ‘No!’ to shovelware
shaky start (ie, Wheels of Fortune), And so they should be. Imagitec don’t
they bounced back with the glorious belive in the concept of ‘shovelware
Gadget Twins (80%, issue 15) and products’. The belief that ‘if it worked
Mega Drive Humans (83%, issue 16). on the Mega Drive, stuff it, let’s keep
They’ve a finger in almost every it the same for the Mega-CD’. That’s
computerised pie, have Imagitec. the lazy gits’ approach. If a game can
Their software development studios be enhanced and embellished on oth-
cater for all three Sega machines, as er formats, Imagitec’ll do it, no two
well as SNES, Game Boy, Amiga, ways about it. Consider it done!
Atari et al. There are computer tools Imagitec aren’t ‘just another soft-
and PCs as far as the eye can see. Over ware house’, they’re a design and
development company who want to
This mean and moody make, and I quote, ‘Excellent, origi-
guy is Rick Scott, Imag- nal product’. That’s why Imagitec de-
itec’s Product Manager signers are involved with their crea-
tions from conception to completion,
to tweak and correct any flaws and
ensure the game progresses in line
with the original specification. How
does specification come about in the
Whereas this mean and A selection of pics from that cute and incredibly
moody git is an animatr-
first place? colourful game, Gadget Twins. Another game
onic Space Junk puppet! Martin explained. ‘We all tend to Imagitec drew-up on storyboard first.
ERN LIGHTS
magazine article • 641
come up with ideas for games, so we light, the full-blown design document all about and the artists have a huge
have brainstorming sessions to see and storyboards are committed to.’ range of equipment at their disposal.
if any of those ideas are viable. We A lot of effort’s taken to ensure prod-
Art works
strive to create a base design which ucts are graphically outstanding.
is then tailored to suit the varying Rick showed us the storyboards for a Imagitec currently employ 11 full-
specifications and capabilities of the game they’re planning, with a work- time computer artists and they’re all,
system the product’s being developed ing title of Drack Pack. He said, ‘De- well... normal! I’d imagined 50-year-
for.’ signing and storyboarding a product old chainsmokers in Arran sweaters,
is a costly and time consuming proc- with high foreheads and round spec-
I’ll tell ya a story ess, but the effort’s worth it. There are tacles. Wrong! These guys wear jeans,
Those ideas that get through make fewer mistakes at the end of the day.’ T-shirts, listen to Depeche Mode and
their way to the storyboard and design The 20 storyboard pics for Drack Nirvana, crack jokes, drink gallons of
department. At Imagitec, they don’t Pack, a mock-up of the first level, coffee... all the things we get up to.
race into a project willy-nilly. Game took around two months to produce.
levels, characters, backgrounds... in Imagitec’s computer artists closely Puppet on a strin?
fact, all visuals start life on story- follow the style and design of story- Swigging the final dregs of tea out of
boards. boards. Care and attention’s what it’s Imagitec’s ‘special occasion’ mugs,
Martin told us, ‘Putting our work
on storyboards first is very important.
It means we have complete control of
everything at source.
‘Our designers get together for
a design brief. They come up with
ideas of how all the characters are to
be drawn and painted. This gives the
whole concept a visual representation.
The characters take form, they’re giv-
en personalities.
‘This brief is then reviewed. If
The Space Junk backgrounds are air-brushed then
the potential for a game is still there, digitised.
a storyboard artist sketches up the
visuals and further design points are
discussed. This rough presentation is
evaluated for its potential, possible
target terms and viability.
If at this stage it’s given the green
T
Not everyone in the land of Ar-
here is a somewhat worrying curann will be happy to see you.
small number of games ap- This refugee from Star Wars
pearing at the moment that wants to know the password.
take advantage of the more pow- not well. An evil
erful Amiga 1200. Owners of this force was emerg-
machine will no doubt be pleased ing — the force of
to hear that the forthcoming The a man who had sold
Seventh Sword of Mendor will ap- his soul to the Dark
pear in both standard 64 colour and Side to satisfy his
enhanced 256 colour Amiga 1200 fanatical search for
versions. power. His name was Medric and stroyed. It is your job to return the
The storyline behind the game is this became a name that meant magical Seventh Sword before it’s
your usual swords and sorcery tale, death to anyone who resisted his too late.
in this case set in a land known will. The game is at a very early stage
as Arcurann. The inhabitants of Terrified by this news, an emer- in its development at the moment
this land have been given Seven gency meeting of the Great Council but the finished version should
Swords by the Gods to protect their of the Seven Sword — the Sword contain such delights as a full
kingdom from external attack. The of unity — was stolen. Without medieval musical score, digitised
land is divided into Seven Realms, this, Arcurran is wide open to at- sound effects and character speech
each with its own sword contain- tack from Wonghar and, as a result, and atmospheric scene graphics.
ing magical power. In this protect- the peaceful existence they have Of course, all of this is just embel-
ed environment, each of the Seven become accustomed to will be de- lishment and of no real importance
Realms flourished, coexisting with but the actual
each other in perfect harmony. Each character in your
game itself
On the absurdly named conti- party has his or her
sounds just as
own inventory screen
nent of Wonghar, though, all was through which you can appealing.
see what’s in their, er,
inventory.
X-Fighter CD32
X-FIGHTER CD32 A Minion Of Death
strikes a crushing
Publisher blow on to the
hapless chap
Thalion with a chain.
Price
TBA
Versions
CD32
Release date
June
Graphics 5 out of 10
Very average, but then
this is the CD32 and we
For a CD32 beat-em-up, X-Fighter is far from graphically slick, and the
expect a lot better. scrolling is hardly smooth, yet it’s easy to get the hang of the moves.
There are eight groups of four fighters and each member of each team
Sound 6 out of 10 has the same basic moves. Got it?
N
No music - give thanks.
Howls, grunts and thwacks ow here’s an odd fellow. My The recent resurgence of the Amiga
are fine. pugnacious foe is somewhat beat-em-up genre has seen the cart
stand-offish. I move forward, conversion of Mortal Kombat II and
Addiction 7 out of 10 ready to kick the blighter in the mid- Gremlin’s quirky Shadow Fighter
certainly a game which riff. Still he refuses to move. ‘I’m in take centre stage while Rise Of The
will occupy the battler here,’ I bravely suggest to myself, Robots fell dismally at the first hurdle.
for the odd hour. inching forward, ready for the kill
Playability 7 out of 10 until, blow me, if I’m not one the Scantily clad
Easy-to-use one-button end of a one-hit combination, losing X-Fighter positions itself between the
fighting action. the match in the process. ‘Oh fiddle- caps, a Street Fighter clone without
sticks,’ I cry in anguish as my ribs the slick graphics, a flickery-screened
Overall verdict cave into my chest. yet reasonably playable number. The
Gameplay beats presenta- Eight groups of fighters here, split backdrops are extremely dull and very
tion by three falls and a into teams of four — 32 battlers in poorly animated. You’re scrapping on
submission. all. Each member of the team has the a pavement by the docks, barrels lit-
same set of manoeuvres, the idea pre- tering the background, though as you
sumably being that you get to learn a would expect, a scantily-clad woman
70%
team’s characteristics and then take sits atop the bonnet of a red Ferrari. At
on other teams. Or something. Thais, least I think it was a Ferrari.
Jets, Bouncers, Greasers, Ninjas Or perhaps you’re in goods yard
Mercs, Hunters, Minions of Death — with an HGV perched calmy behind.
thems are your gangs a-la Guys and Whatever, they’re well below the
Dolls, only I don’t remember Marlon standard of say, Elfmania, as is the
Brando having a machete. So basi- jerky scrolling, which for a CD32
cally you get eight different fighters. game is unforgiveable. Don’t show
Download links
Mad Fighters II (A1200 version)
X-Fighter (The One demo version)
Amiga exclusive racing game released in A golf game taking place on Puerto Rico’s
1995. The game utilizes real 3D environ- Hyatt Dorado Beach Golf Course with 15
ments, as opposed to the sprite-based Lo- types of tournaments to choose from.
tus and the unshaded polygons of World The game was released in 1994 for 3DO,
Circuit. CD-i, MS-DOS, PlayStation and Sega Sat-
urn. The game is also known as World
Cup Golf: Hyatt Dorado Beach on some
platforms. U.S. Gold planned to release a
CD32 version in 1995.
Monopoly
No information found other than the title.
1869
Max Design GesMBH
The Big Red Adventure
1992 (Amiga)
Simulation, Strategy Dynabyte
1997 (Amiga)
A strategy and econom- Adventure
ics trading game where
Point-and-click adven-
the player is managing a
ture game and the se-
trading company during
quel to Nippon Safes.
the golden age of clipper
ships.
Ambermoon BloodNet
Thalion Software GmbH MicroProse
1993 (Amiga) 1994 (Amiga)
Role-playing Role-playing
The second part of the A cyberpunk-themed
unfinished Amber tril- role-playing game with
ogy. Officially, only the standard point and click
German edition of Am- interface.
bermoon was released.
Darkmere
Captain Dynamo Zero Hour Software
Codemasters 1994 (Amiga)
1992 (Amiga) Action-adventure
Platformer
A fantasy action-adven-
A vertically scrolling ture game which was
platform game where released to very positive
the goal is to collect as reviews among critics
many diamonds as pos- and gamers alike, unlike
sible in each stage. it’s sequel, Dragonstone.
Elfmania Flashback
Terramarque Delphine Software
1994 (Amiga) 1992 (Amiga)
Fighting Action-platformer
A 2D fighting game A cinematic platformer
where the player have that incorporates ele-
to buy and use different ments of platforming,
characters in order to shooting, and problem-
win the game. solving.
Overdrive Reunion
Psionic Systems Amnesty Design
1993 (Amiga) 1994 (Amiga)
Racing Strategy
A topdown racing game A strategy game where
similar to Micro Ma- players must manage
chines. Includes 20 the resources and de-
courses across five dif- velopment of a space
ferent terrains. colony.
TFX
Town With No Name
Digital Image Design
1997 (Amiga) Delta 4 Interactive
Simulation 1992 (CDTV)
Adventure, Shooter
A flight simulation game
where the player can fly An interactive cartoon
with F-117A, Eurofighter arcade game released
2000 or F-22 Superstar for the CDTV and MS-
in various scenarios as DOS.
a UN fighter pilot.
TV Sports Boxing
Watchtower
Acme Interactive
1991 (Amiga) CyberArts
Sports 1996 (Amiga)
Shooter
A comprehensive simu-
lation boxing game. It A topdown arcade ac-
was also released as tion game. A CD32 ver-
ABC Wide World of sion was scheduled for
Sports Boxing . release in 1996, along
with the AGA version,
but it never materialized.
Download links;
Physical version (aeros-os.org)
Download links;
HDD version (LHA)
CD version (ISO)
Download links;
website
Download links;
Physical version (polyplay.xyz)
Downloadable version (itch.io)
Frank Röchter, the pro- The player take on the role of an estate agent working for a
grammer, coded this firm that plans to buy up plot with an old, run-down house.
game when he was only The firm want to knock the house down and build a super-
17 years old. market on the land. The firm already sent out one agent for
this deal, but they disappeared without a trace.
Download links;
Physical version (dragonbox.de)
Amiga
Download links;
Website (lazycow.de)
Downloadable version (itch.io)
Amiga
Download links;
Website (lazycow.de)
Downloadable version (itch.io)
Amiga
Download links;
Physical version (kryptobay.eu)
Download links;
Physical version (aeros-os.org)
Downloadable version (aminet.net)
Download links;
Download links;
Physical version (amigastore.eu)
Physical version (amigastore.eu)
web-shop (amigashop.org)
web-shop (amigashop.org)
Dungeon Of Reminiscence is
planned to be remade in the
Scorpion Engine, which will
improve the frame-rate expo-
nentially.
Download links;
Physical version (Phénix Noir Recordings)
website (amiworx.de) CD32
Download links;
Physical version (Phénix Noir Recordings)
website (amiworx.de)
Download links;
Physical version (amigashop.org)
Download links;
Webshop (rgcd.bigcartel.com)
Downloadable version (itch.io)
Download links;
Physical version (softwareamusements)
Downloadable version (itch.io)
Download links;
website (pixelglass.org)
Downloadable version (pixelglass.org)
Download links;
MS-DOS Demo
Amiga AGA Remake
Amiga AGA Remake (System3.com)
CD32 Version (whdload.de)
Amiga AGA remake SNES
CD32 version
S
o, they’re here at last. Each one professes power taking control of key areas such as graphics and sound.
that will make your toes curl, graphics to make This is what makes the consoles so amazingly fast; their
your eyes bulge and sound tracks to make you array of custom chips. So far, it has taken until now for
grow more ears. Yes, the super-consoles are upon us and the other major hardware developers to catch up with the
don’t we know it. CD32. Even though many of the older consoles use cus-
Several companies have released their machine over the tom chips in their design, Commodore have been using
past few months, including Sony with their PlayStation this technology since day one. Why, then, has the Amiga
and Sega with its Saturn. Both machines are very impres- family of machines fallen from grace?
sive, incorporating the very latest arcade technology and The similarities do not end there. Both the PlayStation
backed by a barrage of games, including Daytona USA for and the Sega Saturn are only 32 bit, just like our own dear
the Sega Saturn and the amazing Destruction Derby on the CD32. Double speed CD access seems to the norm with
PlayStation. If you have somehow managed to miss all the most of the super-consoles and guess what, we’ve got that
hype for these games you must have been living on the too! We can play audio CDs, GCD (audio CDs with graph-
moon for the past few months. ics) and photo CDs just like the big consoles. MPEG (or
All this seems to be leaving the CD32 somewhat in the the ability to play video CDs) isn’t standard on any of the
sidelines. How can the CD32 stand up to this onslaught of present machines, but is optional, just like our FMV cart.
mega machines! There’s one simple answer; the CD32, if The only downfall the CD32 has is the inability to con-
pushed, CAN and WILL produce games of super-console trol the audio coming from the CD player. Okay, it can mix
standard- But to make this possible, software houses will audio and sound effects in a limited way, but cannot fade
have to start to develop for the CD32 again - something music tracks in or out or produce echo like the PlaySta-
which isn’t too likely at the moment. tion can. This adds realism and atmosphere to its games,
such as echoing the CD sound track as you pass through
the tunnels in Wipeout. The lack of stereo channels on the
CD32 is not such a loss. The PlayStation has 24 and the
Sega Saturn has 32 were as our machine only has four.
If these four are used cleverly, however, the difference is
almost indiscernible within games. Who needs massive of
Stunning games
like Destruction
Derby have fired
the public’s imagi-
nation and helped
make the Playsta-
tion’s launch the
biggest event the
industry has seen
in recent times.
Years of research
and shrewd mar-
keting make it a
formidable player
in the field.
HEAD TO HEAD
Specifications: CD32 Saturn PlayStation 3DO CD-I NEO-GEO
32 Bit Yes Yes Yes Yes Unknwon No (16 bit)
64 Bit No No No Add On No No
Processor type: 68020 RISC RISC RISC 68070 Custom
CD Drive Speed: 150-350k 150-350k 150-350k 170k (I) 170k (I)
Sound: 4 Channel 32 24 Unknown 8 Channel 13 Channel
FMV: Optional Optional Unknown Optional Optional No
Max Colours: 16.7 16.7 16.7 16.7 16.7 4096
Memory: 2meg 2.5meg 3.5meg 3meg 1.5meg 2meg
Resolution: 1024x512 1024x512 1680x860 640x480 768x560 Unknown
CPU Speed (MHz) 14 14 33 12 15.5mhz 12mhz
TABLE
684 • magazine article
Hardware & Accessories
Hardware & Accessories
These pages consists of different types of hardware released for the CD32.
Hardware includes official Commodore releases, third-party, after market and
cancelled devices.
Since the CD32 is almost an Amiga computer, a lot of third-party accessories
are compatible with the system, but only hardware that is specifically aimed for
the system is listed here.
The CD32 also received hardware which could transform it into a home com-
puter, adding several vital connectors, such as parallel ports, VGA and RGB
ports, floppy disk drives and HDD connectors.
A lot of hardware were not ‘plug-and-play’ and would need modifications
by the user in order to install the device on a stock CD32. This could mean
soldering, moving wires, or “destroying” the case to make room for a board or
a new wire connection.
Bigfoot 2000
the A2000 version
review; Amiga CD32 Gamer #2 (Jun. 1994) Competition Pro produced joypads for
several systems, all of which improved
on the stock joypads in various ways.
This joypad is very similar to a Genesis
pad, except with 4 buttons and two shoul-
der buttons, as well as turbo switches for
all of them, and a slow motion button.
PROPLAY JOY The controller was popular with CD32
At last! Competition Pro an- owners due to the improved quality of
swer the prayers of every CD32 owner with a the directional pad compared to the stan-
slick new joypad. Up until now, CD32 owners dard CD32 joypad. It is also compatible
have faced the dilemma of either struggling with with Commodore and Amiga computers,
their ugly, awkwardly shaped CD32 controller, Atari XL/ST, Amstrad CPC, MSX, among
or losing its six button capability to use a nor- several other platforms.
mal Amiga joystick. Now Competition Pro have
There are two versions of the controller,
provided the perfect solution. Based on their
popular Mega Drive/SNES peripheral, the new
one with “Competition Pro” labelled on it,
joypad has been comprehensively reworked for and the other has the Honey Bee’s logo.
the CD32. Not only does the pad support all six Otherwise, they seem identical.
fire buttons, these are properly annotated with the “computinghistory.org.uk”
icons for playing music CDs (fastforward, etc)
which are also properly colour co-ordinated to
the original CD32 pad design. Each of the but-
tons have their own, individual autofire setting
and a pause-based slow-mo facility is included
as well. The pad is solidly constructed, its col-
our perfectly complements the CD32 itself and,
miracle of miracles, it’s very comfortable to hold.
Stylish, robust, packed with features and a de-
light to use this could very well revolutionise the
way you play CD32 games! Price: £19.99.
M
ovies on your CD32? The FMV module may look like SEEDY MOVIES
Is this Holborn chappie the dictionary definition of a boring
Playing a VideoCD disk is just as
mad? Or is he simply little box, but the electronics inside
easy as playing an audio disk. All
referring to the good old are formidable. To produce those
you have to do is to place the Vid-
tie-in lark, some software house Full Motion Video movies there’s
eoCD disk into the CD32’s drive
paying a movie studio obscene a 40MHz video decompression
and switch on. After a couple of
amounts of cash to turn a block- engine, backed up with a 28MHz
seconds a menu screen appears
buster flick into a second-rate plat- Digital Signal Processor (DSP)
listing all the MPEG tracks. Most
former that sells millions regardless solely responsible for decoding
movies have only two tracks — an
of the fact that it’s as exciting as a the audio. It’s worth pointing out
introduction sequence (the movie
package holiday to Scunthorpe? that although a VideoCD disk does
company’s own trailer) and the
(quick pause to catch breathe). No, contain a CD quality soundtrack,
film itself.
far from it — after years of specu- it’s encoded along with the video
Surprisingly, although only two
lation and rumour, the boffins have signal. You cannot, therefore, play
tracks are available from this menu
finally worked out how to squeeze the sound track on a standard (non-
screen, most VideoCD films are ac-
a movie onto a compact disc. FMV equipped) CD32.
tually split up into a whole series
What’s more, your CD32 is at the Installing the FMV module is
of tracks, each of which marks the
forefront of this technological leap. straightforward enough — after
beginning of a major sequence in
Before you get all excited and removing the plastic backing plate
the film. Although you can’t make
try to cram that old VHS tape from the rear of your CD32, all
use of this feature from the menu
of Carry On Camping into your you have to do is to slide the FMV
screen, you can instantly access
CD32’s drive (a word of advice module into the space beneath the
any available tracks whilst the film
— the tape won’t fit!), it must be CD32’s own electronics until the
is running by pressing the two se-
stressed that a standard CD32 isn’t FMV unit clicks into place. With
lection buttons on the two far cor-
capable of playing this new breed the module now in place, your
ners of the CD32’s hand controller.
of ‘VideoCD’ films. The key to the CD32 is ready to enter the new age
This is one aspect of VideoCD that
CD32’s role in this up-and-coming of VideoCD.
really leaves the standard VHS vid-
market is a £200 add-on recently
eo deck for dead. Instead of having
launched by Commodore.
A
lthough Commodore are helping lead the way
with their FMV unit, they certainly didn’t invent
the VideoCD standard. The electronics required
to transform the CD32 into a VideoCD player is based
around a chip set called ‘MPEG-1’ (MPEG is short for
Motion Picture Experts Group) which has been accepted
as an industry standard by virtually every consumer elec-
tronics company in the world. Technics has announced
plans to develop VideoCD players, while both 3DO
and Phillip’s CDi are to have add-on modules similar to
Commodore’s FMV unit. VideoCDs should play equally
well on any of these units and this seems likely to ensure
a reasonable level of support. Record companies in par-
ticular are quite excited about producing videoCDs featuring their top groups. Techies are also quite excited
about the prospect of games using FMV, although to be honest until software houses increase their support
for CD32 specific games, the prospect of games developed for FMV module CD32s is remote.
All in all, the FMV is a remarkable piece of technology and should do CD32 sales no end of good — after
all it’s by far the cheapest way to play VideoCDs. If you’ve got the cash to spare and are interested in high
quality movies then it’s a bargain.
A
ll the talk of how wonderful VideoCD and the CD-32’s own
FMV module is all well and good, but the success of Vid-
eoCD lies in the availability of VideoCD disks. Although it
seem certain that most of the industry will put its money (or should
that be products?) where its mouth is, VideoCD is going to have
to gain acceptance from the consumer (that’s us) if support is to
remain in the long term.
The quality of VideoCD titles certainly doesn’t seem to be a
problem with most of the top movie studios and the music indus-
try jumping onto the VideoCD band wagon wholeheartedly. Al-
ready big names such as Paramount, Disney and Columbia have
expressed a commitment to VideoCD and it seems only a matter of
time before the rest follow suit. If all goes well, we should see even
blockbuster movies such as Jurassic Park eventually finding their
way onto VideoCD — just think, you’ll be able to hear the Tyran-
nosaur’s blood-curdling roar in CD quality!
The price of individual VideoCD titles could fluctuate between
the various manufacturers but it sees that the industry may well
eventually settle on a ceiling price of £19.95 with £15.95 being
the norm. With most VHS movies costing £12.95, that extra £3 is
definitely good value for money. • JH
S
Party on dude! Wayne and Garth may not be everyone’s
o you’ve got your FMV cartridge but nothing to show idea of the average American teenagers but they certainly
it off, other than a free demo disk showing Commo- know how to have fun. This film is absolutely dire.....
dore’s dreadful Xmas ad. Jason Holburn provides a NOT! Highly recommended.
run-down on (some of) the movies available now. Rating ★★★★★
Paravision SX-1
T heROM-based
benefits of having a CD-
games consoles
The way out of this Catch-22
situation for the CD32 owner is to
up the SX-1 and a through-port for
any current (ie FMV) CD32 expan-
must be obvious to you. Games turn their machine into an Amiga. sions, or any future ones. This is de-
can have two-channel 16-bit au- At the heart the CD32 is really finetly a good thing. Now you don’t
dio, and feature almost unlimited just another Amiga. With CD- have to get MPEG on CD, you can
amounts of graphics and anima- ROM support and the amazing source MPEG files yourself. There
tions. There’s no doubt that CD- Akiko chip, it is actually a sort of are plenty of MPEG shorts floating
ROM-based software is the wave Amiga+. But at the same time it around on the internet.
of the future. lacks some of the things that home On the outside of the case, the
But if you are just using CD computer owners take for grant- most immediately important port
technology to play games, you are ed — such as space to put a hard is the floppy connector. This ena-
only realising a small percentage drive, a floppy disk drive and a se- bles you to use a standard Amiga
of its potential. There is so much rial port. external floppy drive (which is rec-
more you can do with CD-ROM This is where the Paravision ognised by the system as DF0:),
applications. SX-1 comes in. First impressions which means that you can now
Also, being a console that sup- are not that good. This expansion boot from floppy. Not only does
ports only CD-ROM, the CD32 is module of the future looks like it this enable you to load up Work-
cut off from the great wealth of was styled by the bozo that put bench, but you can also run stand-
floppy disk-based software that together the CD32. It is, to say the ard Amiga disks (even games) just
has been the real impetus behind least; inelegant. The case is rectan- like an A1200.
millions of Amiga sales across the gular and flat, apart from the odd The floppy drive is not included
globe. screw or connector sticking out. with the SX-1, so I advise you to
While the Amiga market is still Still, luckily for the editor, you buy one at the same time. You don’t
predominantly floppy-based (only shouldn’t always judge something need anything fancy, and most
2% of Amiga Format’s readers by it’s looks. drives cost around £40-50. If you
have a CD-ROM drive) it is more One side of the case is open, want a mouse, this can be plugged
reasonable for software companies where the SX-1 connects to the into the normal controller port.
to keep on pushing disks as op- CD32. There are actually two edge The next essential item is a key-
posed to discs. connectors here — one to connect board. The SX-1 has a connector
the SX-1 to another Amiga for se- just playing games, this is the only
rial data transfer slightly harder, as way to go. It is not the most attrac-
you’ll probably have to make your tive-looking device in the known
own null-modem cable. Amiga universe, but it
A useful addition is the RGB does its job well. Paravi- PARAVISION SX-1
socket. This gives you a much sion are already working
cleaner image when used with a on a new version with DISTRIBUTOR : CALCULUS (0543) 418666
standard Amiga monitor. The CD32 even more options, so PRICE : PLUS £199.95
£49.95 (KEYBOARD),
does have quite a few output sock- this is a product with a £48.99 (DISK DRIVE)
ets already, but the RF and com- future. RATING : 88%
posite ones don’t give a very clear
FRONT
BACK
“bboah-hardware.com”
Single chip microprocessor - Battery-backed real time clock - 50 MHz 68030 MMU
makes a PC keyboard emulate for system time keeping and processor chip - the top-of-
an AMIGA keyboard automatic file time and date the-range 030 processor
stamping
Configuration
jumpers - for
keyboard type,
FPU speed and
512 KB Auto- memory speed
config™ ROM - selection
for Power-on
Confidence test-
ing and system
initiation PGA socket -
for optional 25
or 50 MHz 68882
floating point
Buffered IDE co-processor
interface - for
an internal
2.5” hard drive VLSI (very
and an external large scale
IDE/ATAPI de- integration)
vice (with op- logic ar-
tional adapter ray chip #1
cable) - implements a
fully asynchro-
nous accel-
erator design
Instrumentation quality, multiplayer Amiga custom chips - to control the 72 pin simm socket -
PCB - with gold plated edge connectors parallel, serial and floppy drive parts for industry stand-
for the highest reliability and for system timing functions ard 32-bit memory
simms of 1 to 64 MB,
80ns or better
15 pin SVGA monitor connector - for mult-
isync monitors (all screen modes) or SVGA
monitors (VGA-compatible screen modes)
25 pin paral-
23 pin diskette
lel port - for
connector - for
printers,
up to three DD
digitisers and
or HD diskette
samplers
drives
23 pin video
25 pin serial
connector - for
port - for mo-
RGB monitors,
dems, printers
SCART TV’s and
and digitising
genlocks
tablets
Cabletronic Accelerator
CD32 Interface Expander Publisher Cabletronic
Publisher TOMS Type Accelerator
Type Expander
An accelerator re-
Release date 1996
leased by the Italian
The TOMS CD32 Interface Expander is publisher, Cabletron-
a simple expansion unit that provides ic. The accelera-
two connectors; a video DB23 male ana- tor are believed by
log RGB and an external floppy DB23 some to have been
female connector. The unit is a slim ex- designed for use in
ternal box that plugs into the rear expan- information kiosks.
sion connector. The accelerator board connects to the
No passthrough connector are present, back of the console and includes a VGA
making it incompatible with the FMV video output and 4MB Fast RAM.
module. Only a handful of these boards are
“amiga.resource.cx”
known to exist (but rare doesn’t always
mean valuable).
Type Accelerator
Release date Prototype
CD1200
Wiring Up
The back of the CD1200 has 6 sock-
ets which seems a lot for a glorified
CD player. The audio output from the
1200 must be diverted to the CD1200
where it’s mixed with CD music and
sound and then output using a pair of
I
stereo phono sockets at the back. This
t’s white, well built and extremely you can do that a new interface board is where you plug your TV or hi-fi into
good looking. Am I talking about must be installed inside the 1200. for sound. I very much recommend
me? No, not this time, but the new The interface board looks like any that anyone with a CD32 or CD1200
CD1200 from Commodore is every- other expansion board for the 1200 output link the sound to a hi-fi because
thing to shout about. I remember get- and even includes a SIMM socket for the quality is fantastic, especially
ting excited about the A570 CD drive adding extra RAM. One of the chips when these days a lot of games give
for the A500 and look what happened on the interface is AKIKO which is you stereo sound effects and CD music
to that. (Oh really? ED) the very same one you’ll find inside a at the same time!
According to sales figures and Gal- CD32. As I said earlier, the CD drive is con-
lup charts, CD32 is a success compared AKIKO is the latest version of the nected to the 1200 via a short cable,
to the old CDTV system. Anyway, Gary/Gail custom chip which addi- called the data cable. Don’t ask why,
CD technology is BIG, and the many tionally provides hardware chunky to that’s quite obvious! The last cable to
thousands of 1200 owners should soon planar conversion. And so what? Well, protrude from the C1200 is the power
have the chance to join in the fun. this chip allows the CD32, and now supply. Oh no, not another stupid brick
It’s been a difficult decision over any 1200 with the CD1200 drive, to to lay slumbering by your feet. Yes,
the last year to choose between buying produce texture mapped graphics like I’m afraid so, folks. The 1200 simply
a CD32 and an A1200. After all, it’s those seen on many PC games. It’s no doesn’t have enough juice to power the
technically possible to upgrade either way as fast as a 486 PC doing chunky
machine to perform like the other. The graphics, but it’ll do it faster than an
trouble was knowing which machine 040 processor!
would be able to be converted into the When it comes to expanding further
other first. As it happens the A1200 is and adding an FMV video module
first (officially) and the CD1200 turns then, I’m afraid, the similarities with
the 1200 into a fully fledged CD32 - the CD32 stop here. It doesn’t appear
well, very almost. possible to add such an FMV module
onto the CD1200 or the internal inter-
Interface Board face board. This means that CD mov-
You can place the CD1200 anywhere ies like Star Trek VI and The Naked
you like, it doesn’t have to be placed Gun won’t be seen running on any
next to the 1200, as long as the 2 foot CD1200’s this year. Maybe a 3rd party
The interface which fits underneath the trap
cable will reach(!). This cable connects developer has plans to produce a new door inside a 1200. Note the SIMM slot for ex-
the 1200 and the CD drive but before interface which allows the FMV mod- tra RAM.
CD-ROM
Because the 1200 has a keyboard and
possibly a hard drive, you can use the
RATINGS
CD1200 as a CD-ROM which gives
CD A1200
you access to thousands of programs FEATURES 90%
and tonnes of data, like the Fred Fish PERFORMANCE 95%
collection and all those PD compila- VALUE FOR MONEY ???
tions out there. It’ll also read PhotoCD Let’s see what’s inside the CD1200. Oh, it’s a, LOOKS 95%
pictures providing you have the right erm, thing! I think I’ll play Zool now. Where
software. I have an EX module for does this bit go? Overall Rating 94%
Scala and a PD program which reads
and displays PhotoCD pictures, and
they are stunning to say the least!
I Hear Music
Chuck your favourite music CD into
the CD1200 and party all night! Using
the CD player program built into the
CD1200’s ROM you have total con-
trol of the music tracks. Better than The data cable to the CD drive projects from Stuff the cables into the back and you’ll be
any normal CD player, you can skip the back of the A1200. Where else? ready for business in no time!
Launch bundle
• CD32
• Controller
• Operating System Software
Unnamed bundles
Dangerous Streets
• CD32
• Controller
• Operating System Software
• 6 games;
Double disc: Dangerous Streets / Wing Commander
Double disc: Diggers / Oscar
Critical Zone was the final CD32 bundle to be released (late 1994). Commo-
dore US had entered liquidation, and Commodore UK (with the aid of Amitek)
was left to market the machine.
The bundle itself retailed for £230, a considerable saving in consider-
ation of the fact that the console and games would have cost a total of £463 if
they had been sold separately (sale prices are based upon the Silica Systems
catalogue).
T
istries in Canada utilised CD32 systems for
he company may be dead, but Com-
interactive multimedia testing for drivers li-
modore lives on this month thanks
to the launching of a new range of cense applications.
Multimedia PC’s from Escom.
Before its unfortunate demise, Commo-
dore built up a strong reputation within the
industry due largely to its machines two out- CD32 Tower
standing attributes - high-powered perform-
ance and unbeatable prices. Escom have con-
Eagle was one of the companies allowed to
tinued this trend and the Commodore range sell Amigas under their own brandname. They
of Premium PCs are extremely competitively made several revisions of different Ami-
priced and feature all the latest PC wizardry ga models that they sold, such as the Eagle
and gadgetry. As a result the new range is 4000T—a towerkit designed to rehouse an
certain to sell - pushing Commodore back A4000 motherboard.
to the fore of the computer industry where
it rightly belongs. Freddie Mercury may not The CD32 Tower was developed as a tow-
have wanted to live forever, but the Commo- er solution for the CD32 console. Drives,
dore faithful will be pleased to know that the power supplies and
future of the worlds most famous computer other peripherals
brand name looks likely to live on and on and were housed in a
on!
case, which turned
the CD32 into a mini
tower. The CD32 was
placed on top of the
case and connected
with a ribbon cable.
The CD32 Tower
never went into pro-
ductions.
“www-cd32--allianz-de”
Camel Racer is part of the CD32/Kwiz- Gangster Pursuit is the second of two
oke Plus Karaoke & Entertainment Sys- games created for the Kwizoke System.
tem. The game plays exactly like Camel Rac-
The title is a lottery game where players er, but with different graphics.
can bet on camels. It is random on what Players race gangsters carrying a bomb
camel wins the race. who must walk as far as possible without
tripping over and detonating the bomb.
Karaoke
in praise of an Amiga
pub entertainment
system.
A
miga-based karaoke? It’s the well-known phrase portrayed by
not a talent which gives your some cutesy computer graphics - and
computer prestige, but it does games like Bingo, HiLo cards, horse
give you street cred. John Blackburn, of racing and pub darts.
Bolton-based company Music Machine, Put this humble system in a pub or
probably doesn’t give a damn about club, mix liberally with alcohol - and
computer snobs, although his back- you have incredibly successful enter-
room programmers are prone to argue tainment!
about the merits of one platform over
another. His company makes pub enter- HISTORIC AMIGA
tainment systems based on Amigas. The John Blackburn has an undeniable pedi-
machines work well, entertain the punt- gree in the Amiga world. He got his
ers, and have attracted the business of Living proof that an Amiga and a good
start selling the classic Commodore Pet idea can go a long way.
firms like Thomas Cook travel - and that - “long before IBM compatible and all
means serious profits. that crap”. He even remembers flying to AMIGA HEADCOUNT
When AUI called on the family-run Hannover in the Commodore “Pet Jet” The back room of Music Machine’s three
business at its new premises in a con- for the launch of the Vic20. floor building is stuffed to the gills with
verted mill, John was sealing another John was running a pub when the Amigas. All the key staff working on
deal to supply one of his £3000 Amiga eighties karaoke boom hit the UK. He MIDI files, quiz questions, CD construc-
karaoke system to Cyprus. bought a system and saw profits double tions and programming, use A4000 040s.
He claims to sell the systems in over instantly. With his wife and long-time CDTV’s lie about the surprisingly
15 countries around the world - mainly music making partner, Chris, he decided tidy shelves in various proud states of
to British pubs, especially those setting to take the karaoke machine on the road. use, while CD32’s yawn open, awaiting
up in resorts catering for British tourists. Someone asked him to make a system the gold CDs which are recorded on site.
like his. He did, and based it on a CDTV Yet another A4000, backed by an
CDTV SINGS - which holds the clever guts of an A500 array of multi-gigabyte hard drives is
Music Machine’s ‘Kwizoke’ system inside its stereo component-like case. linked up to a CD recording unit. The
is essentially a CDTV equipped with Just when things were going sweetly, system is there to record the MIDI and
a Roland SC7 soundcard, secured in a Commodore began to hit rocky ground. song lyrics files onto a ‘gold’ CD. Thou-
beer and lout proof box. Never one to miss an opportunity, sands of the files can fit on a single CD.
The basic system, which retails for John says he bought Commodore’s It appears that the tenacity of the Amiga
£1000, is programmed to play MIDI mothballed stock of CDTVs and com- has rubbed off on the company. John
files from CDs made by Music Machine ponents - lock, stock and barrel. Blackburn describes Music Machines
themselves, and place the song lyrics on Despite the thriving sales of Kwiz- as “the street-fighters of the karaoke
screen in the infamous karaoke fashion. oke, John is always looking for new business.”
Kwizoke Plus is an advanced version uses for the CDTV and Amiga products. With Blackburn’s tough attitude to
that includes pub games like “Katchy- He showed AUI a prototype coin oper- success, and a willingness to get its
phrazes” - where people have to guess ated stand-up version of the “Kwizoke”, hands dirty, the Amiga can still take on
combined with a CD32-based arcade the computer heavyweights. AUI
game player. While the arcade games
are being played, the system can simul-
taneously run a karaoke or pub game
session in the new room.
FRONT
SIDE
Odeon Twister
Odeon Twister 1 and 2
are mini-game compi-
lations.
Candy Puzzle
A clone of Taito’s
Puzzle Bobbly (Bust-
A-Move). The game is
a tile-matching bub-
ble shooter with 500
levels. Odeon Twister 2 Magic Number
CD32x
Larry Hickmott comes out of
the closet with a finger raised
in defiance at the supposed
superiority of the PC, to tell
you about an expansion unit
for the CD32 that is just per-
fect for all AV professionals
W
ith the size of the like CD32x for professional AV, the deci- CD32x is a modular unit that houses a
blinkers that some sion was made to release CD32x into the micro-processor providing remote moni-
AV professionals market place. However, before we get too toring, fault detection and volume control.
are wearing, is it any far down the track, let me dispel a few These were essential qualities that Mick
surprise they keep on thoughts you might be having. CD32x is Tinker felt were needed in an AV system.
insisting on plumping for the more expen- an expansion unit built by a professional During an informal meeting of AV profes-
sive and less suitable PC platform for their AV company, for AV professionals and en- sionals recently, Mick spoke of how essen-
multimedia presentation? Maybe someone thusiasts. It is not an expansion unit that tial it is for units in a network to be able
should tell them about CD32x from Index is going to turn your CD32 into a 1200 to be monitored and controlled so that they
Information. For those wondering what the beater. can be managed and maintained efficiently
x stands for, let me enlighten you with a CD32x integrates compact disc sound and promptly. Utilising CD32x’s network-
tale about an expansion unit that is already and vision, in a 19 inch rack mounted unit ing ability, if a failure is detected by the
proving to be a great success. Yes, the ‘x’ that is filled with expansion possibilities. network, the failure will be reported within
stands for expansion, and the CD32x is the Within a few minutes of playing with this seconds to the central monitoring machine.
first expansion unit for CD32 to see the expansion unit, I could see that CD32x An example of where this would be useful
light of day. is not a compromise like the PC when it is during an emergency within a building,
comes to AV. It is a system that has been where all the machines or just individual
THE STORY BEGINS built from the ground up with AV in mind. machines, can be silenced. Software up-
The story of CD32x began when Commo- The casing for the unit is steel, a strong dates and usage logging can also be carried
dore ditched CDTV. At the time develop- base for the rigorous pounding that units out with ease.
ment was well underway at the London tend to suffer in the world of AV. It is prob- To integrate CD32x with other units in a
Museum Transport on an Amiga-based ably the only off-the-shelf, custom designed network and other types of AV equipment,
platform to control its audio visual dis- delivery platform, that embraces much of CD32x boasts two serial ports, one 25-pin
plays. The reasons for choosing the Ami- the technology required for multimedia. and a one 9-pin, a parallel port for both in-
ga are many but a significant one is cost.
The Amiga is made for multimedia and
AV, while the PC is not. For the latter to
become compatible it requires a lot of ex- MULTIMEDIA - WHAT IT’S ALL ABOUT
tra hardware that costs money, lots of it. AS THE term suggests, multimedia is directories. story boards, product an-
When CD32 happened along, because all a mixture of different forms of media, nouncements, learning aids, point of sale
the ports from CDTV had disappeared, combined together in a single presenta- and much more. The main wow factor
an expansion unit was needed so the Mu- tion. The types of media include - ani- with multimedia is the interactive con-
seum could attach the displays to CD32. So mation, sound, graphics, live video and tact between man and machine.
CD32x was born. much more. With the advent of CD, a No longer is the audience a passive
The reason for choosing CD32 for the delivery format that can hold hundreds participant and although many in the
expansion unit is simple. I’ll let Mick of megabytes of data, multimedia has business sector quite bluntly refuse to
Tinker, the person responsible for the de- become much more veritable. CD has acknowledge the fact, there is no doubt
sign of the CD32x, explain, “Many of the also helped make interactive multimedia among professionals who know their
qualities that make CD32 such a successful presentations cheaper with a CD costing MPEG from their RGB, that the Amiga
home entertainment system, also make it less than a 600Mb hard disk! is leading the way with software like Me-
the ideal commercial multi-media player”. Some examples of the type of appli- dia-Point and Scala taking advantage of
There is ow more than 60 CD32xs in- cation that are suited to multimedia, and cost effective hardware like CD32x that
stalled in the London Transport Museum. this is just the tip of the iceberg, are site is perfect for AV.
Because there is nothing else available
put and output to and from displays, stereo perhaps digital video from a Laser Disc. Other items of interest inside CD32x in-
input and output and twin RJ45 network- Another optional extra is the much vaunted clude a memory expansion bus, so that up
ing junctions. These expansion ports en- MPEG full-motion video card. This slots to 4Mb of memory using industry standard
able you to network two or more CD32x into the other main component of CD32x, SIMMS and watchdog time which moni-
units, interface with Laser Disc, touch CD32 from Commodore. The by-product tors unit activity for software or hardware
screens, printers and more. Other ports in- of MPEG, full motion video, opens up failures. Should a failure occur, it is re-
clude a video compatible RGB port, com- many opportunities because it conforms to ported immediately to a control unit which
posite output (CD32) and a front mounted a universal white book standard that many enables you to reset a unit or in the case of
SCART connector, so whether the unit is publishing companies are conforming to. mechanical failure, ensure a replacement
on site or part of a battery of units in a con- With the MPEG card, you can even play is taken care of quickly.
trol room, the output from it can be easily CD-i movies! Overall, CD32x is one hell of a unit.
accessed. CD32 mounts on top of the expansion The testing I put it through is nothing com-
CD32x also comes with a standard Ami- unit into two buses, one for CD32 itself pared to the torture testing it is currently
ga floppy disk drive port. This enables you and another for the optional MPEG card. undergoing at the Transport Museum. Al-
to patch software on CD or custom boot the The mounting point is flexible, so that the though meant for professional use, it could
easily be used in a network at home by the
“...CD32x is not a compromise like the pc when multimedia enthusiast. I found it useful for
it comes to AV. It is a system that has been built dragging PhotoCD files off CD and on to
my hard drive. The other uses are infinite.
from the ground up with AV in mind.” What more can I say? The profes-
unit for a specific task using software from unit can be slotted in at an angle and then sionals whose job it is to juggle million
floppy disk. In case you are wondering, yes seated in the slot provided for it on top of pound budgets around are well happy with
you can connect a keyboard to the CD32 so the unit. A change of players can be ac- CD32x. It does the job they want and it
it could be used as a computer, but there is complished in seconds. Sometimes it’s the doesn’t break their budgets. More than
no hard drive interface. small additions to a product that make a that, it’s a compact unit that takes up less
difference, CD32x has a few of these too. rack space than if a computer unit was
FULL MOTION One is auto-switching power supply. This used. It just makes me wonder why some-
As well as the standard features, CD32x means that anyone taking it to the United one hasn’t come up with it earlier. Yet
also has a number of optional extras avail- States or any other country that doesn’t someone did didn’t they? Their name was
able. One is an internal genlock which use 240 volts, can be sure of still having Commodore, the product CDTV, the result
enables you to mix a vide source from a compatible power supply. The voltage - it was killed off. What was that about PC
the unit with either a live video signal or range of the internally mounted ‘brick’ is users wearing blinkers?
between 90 to 264 volts with a frequency
This is a serious piece of hardware simply bris- range of 47Hz to 440Hz.
tling with features for the professional user
CD32x
MANUFACTURER COMMENTS
Index Information The only CD32 console on the mar-
ket. It’s tough and packed with fea-
tures for industry use - not really for
DISTRIBUTOR the home user, though.
Index Information With Genlock - £725 + VAT
With MPEG - £615 + VAT
PRICE Both - £890 + VAT
£450 + VAT CD32 for it is £250
Title R C I B pg
Akira 4 362
Alfred Chicken 2 364
Alien Breed - Tower Assault 6 371
Alien Breed 3D 5 372
All Terrain Racing 6 369
Arabian Nights 3 365
Arcade Pool 4 365
Banshee 3 373
Basejumpers 9 372
Battle Chess 6 373
Battletoads 8 376
Beavers 9 374
Beneath a Steel Sky 6 382
Benefactor 8 387
Brian the Lion 8 375
Will Bridge: Initiation Junior - 560
Brutal Football 5 386
Bubba'n'Stix 5 390
Bubble and Squeak 8 391
Bump'n'Burn 2 374
Cannon Fodder 4 395
Castles 2 2 398
Cedric and the Lost Ceptre 8 392
Chambers of Shaolin 8 393
The Chaos Engine 1 400
Chuck Rock 4 404
Chuck Rock 2 5 405
Clockwiser 9 392
The Clue! 7 405
D-Generation 2 406
Dangerous Streets 6 408
Darkseed 6 412
Death Mask 5 409
Deep Core 4 409
Defender Of The Crown II 9 152
724 • Games list - CD32
Title R C I B pg
Dennis 7 410
Der Clou 7 405
Diggers 5 415
Disposable Hero 7 411
Donk 9 416
Dragonstone 6 417
Emerald Mines 6 416
Exile 5 418
Fears 8 442
Fields of Glory 7 421
Fire & Ice 4 431
Fire Force 3 430
Flink 8 432
Fly Harder 9 433
Frontier - Elite 2 3 422
Fury of the Furries 6 434
Global Effect 4 430
Gloom 4 443
Guardian 3 445
Gulp! 7 445
Gunship 2000 7 446
Heimdall 2 6 448
Hero Quest II - Legacy of Sorasil 8 449
Humans III - Evolution Lost In Time 9 450
The Humans 8 584
Impossible Mission 2025 4 452
International Karate+ 8 451
International Open Golf Championship 9 450
Sensible Soccer: International Edition 3 511
James Pond 2 3 454
James Pond 3 5 455
Jetstrike 5 453
John Barnes European Football 4 453
Jungle Strike 5 456
Kid Chaos 7 429
Kingpin 8 428
The Labyrinth of Time 5 460
Lamborghini - American Challenge 5 461
Last Ninja 3 7 462
Legends 8 465
Lemmings 5 465
Liberation - Captive II 3 470
Litil Divil 6 466
Title Category R C I B pg
Black Viper AmigaCD-ROM Games 7 375
Erben der Erde AmigaCD-ROM Games 8 420
Fightin' Spirit AmigaCD-ROM Games 6 428
Kang Fu AmigaCD-ROM Games 9 459
Pinball Prelude AmigaCD-ROM Games 8 481
Ultimate Super Skidmarks AmigaCD-ROM Games 7 551
Wendetta 2175 AmigaCD-ROM Games 5 555
Whizz AmigaCD-ROM Games 8 560
Magic Island: The Secret of Stones AmigaCD-ROM Games - 471
Sixth Sense Investigations AmigaCD-ROM Games 9 499
Acid Attack Compilation Compilation - 574
Alien Breed SE & Qwak Compilation 5 575
Assassins Compilation 3 232
Assassins 2 Compilation 3 232
Assassins 3 Compilation 3 232
Assassins 4 Compilation 3 233
CD Exchange Vol 1 Compilation 5 574
The Classic Lotus Trilogy Compilation 5 578
Dangerous Streets & Wing Commander Compilation 3 579
UAE was almost entirely unusable in its UAE also provides an RTG-compatible “vid-
first releases, but slowly and step by step, it eo card” for the Amiga side of the emula-
fleshed out its support of the Amiga chipset tion which is tailored for display on the host
and by the end of 1997 was able to emulate hardware, so as not to be limited to the emu-
an Amiga 500 at a quality and speed that lation of the original Amiga video hardware.
were sufficient for productivity use and for
many games. The most active fork is the Windows port
A major improvement was made in WinUAE; current versions of this still con-
2000 by Bernd Meyer with the use of a JiT tain bugs and compatibility issues.
(Just-in-time) compiler, which significantly
A copy of UAE can be downloaded from
improved the emulation speed, to the extent
hundreds of emulation sites (such as Ret-
that average PCs could now emulate some
roGames). However, the downloading of an
Amiga software faster than any real Amiga
Amiga ROM image is illegal. If one do not
could run it. UAE can use as much of the
have access to a real Amiga, but want to
host’s power in native mode as possible,
remain on the right side of the law, a legal
or balance it with other requirements of the
ROM image can be found on Cloanto’s Ami-
host OS, or to accurately reflect the origi-
ga Forever CD.
nal speed, depending on a user’s choice.
winuae link
730 • Emulation
Amiga Forever
Emulation • 731
C64DTV
Publisher QVC
Release date 2004
THEC64 Mini takes the form of a half-scale THEC64Mini can, with a USB keyboard, be
C64 computer. The console’s decorative used as a normal C64 for programming BA-
keyboard is non-functional. SIC and assembler-programs. After that it
The console is plug-and-play and in- can be saved or loaded to an internal D64
cludes HDMI output at 720p 50 or 60Hz, two image.
USB ports that support the connection of
joysticks, gamepads, mice, USB sticks and Included with the console is a USB Compe-
keyboards. And a save feature that includes tition Pro-style joystick, HDMI cable, a USB
four save game slots for users to save their power lead (power adapter is not included)
progress. and a ‘Quick start’ manual.
Players can choose between 64 included Neither THEC64 Mini nor the following
C64 games (from Epyx, Gremlin Graphics, Commodore consoles by Retro Games fea-
Hewson, Thalamus and The Bitmap Broth- tures any of Commodore’s trademarks—the
ers), selected from a carousel. Commodore key on the original keyboard
It is also possible to load new software is replaced with a THEC64 key, and Retro
ROMs into the console, which uses emula- Games can call neither product a “C64”—al-
tor x64 (as part of VICE) to run software, and though the system ROMs are licensed from
has a built-in graphical operating system. Cloanto Corporation.
Games included;
• Alleykat • Jumpman • Trailblazer
• Anarchy • Mega Apocalypse • Uridium
• Avenger • Mission AD • Who Dares Wins II
• Battle Valley • Monty Mole • Winter Games
• Boulder Dash • Monty on the Run • World Games
• Bounder • Nebulus • Zynaps
• California Games • Netherworld
• Chip’s Challenge • Nodes of Yesod
THEC64 Mini exclusive;
• Confuzion • Paradroid • Armalyte: Competition Edition
• Cosmic Causeway • Pitstop II • Creatures
• Cyberdyne Warrior • Ranarama • Cybernoid: The Fighting Machine
• Cybernoid II: The Revenge • Robin of the Wood • Farming Simulator: C64 Edition
• Deflektor • Skate Crazy • Hawkeye
• Everyone’s a Wally • Speedball 2: Brutal Deluxe • Hunter’s Moon
• Firelord • Spindizzy • Hysteria
• Galencia • Steel • Nobby the Aardvark
• Gribbly’s Day Out • Street Sports Baseball • Rubicon
• Heartland • Summer Games II • Skool Daze
• Herobotix • Super Cycle • Snare
• Highway Encounter • Temple of Asphai Trilogy • Speedball
• IO • The Arc of Yesod • Star Paws
• Impossible Mission • Thing on a Spring • Uchi Mata
• Impossible Mission II • Thing Bounces Back
Commodore Educator 64
Release 1983
Discontinued 1994
Graphics VIC II (320 x 200)
CPU type MOS Technology 6510
RAM (base) 64 KB
OS Microsoft BASIC 2.0
The Educator 64, also known as the PET 64 and Model 4064,
was sold to schools as a replacement for aging Commodore
PET systems. Schools were reluctant to adopt the C64
“breadbox” design due to theft or vandalism of the smaller,
more exposed components. The 4064 designation fol-
lowed in line with the PET’s 4008, 4016 and 4032 models
as a 64 KB 40-column model.
Commodore CBM-II
Release 1982
Discontinued 1984
Graphics VIC-II (320 × 200, 16 colors) or 6545 CRTC
CPU type MOS Technology 6509
RAM (base) 128 or 256 KB
OS Microsoft BASIC 4.0
Commodore 64
Release August 1982
Discontinued April 1994
Graphics VIC-II
CPU type MOS Technology 6510/8500
RAM (base) 64 KB
OS Commodore KERNAL/BASIC 2.0
Price $595 (“$1,670” 2021)
Commodore SX-64
The Commodore SX-64, also known as the Ex- Release 1984
Discontinued 1986
ecutive 64, or VIP-64 in Europe, is the name of Graphics VIC-II (320 x 200, 16 colors)
a family of portable computers based around CPU type MOS Technology 6510
the C64 architecture. Although not all models RAM (base) 64 KB RAM + 20 KB ROM
OS Commodore KERNAL/BASIC 2.0
made it to distribution, the SX-64 did; and is
considered the first full colour portable compu-
ter. It priced at $995 (equivalent to $2,595 in
2021) when it was first released.
The SX-64 features a built-in 5” composite
monitor and a built-in 1541 floppy drive. The
machine is carried by its sturdy handle, which
doubles as an adjustable stand.
Commodore Plus/4
The Commodore Plus/4 was aimed at the busi- Release 1984
Discontinued 1985
ness oriented part of the personal computer Graphics TED (320 × 200, 121 colors)
market. The “Plus/4” name refers to the four- CPU type MOS Technology 6502
application ROM resident office suite (word RAM (base) 64 KB RAM + 32 KB ROM
OS Commodore BASIC 3.5
processor, spreadsheet, database, and graph-
ing); it was billed as “the productivity computer
with software built-in.”
Internally, the Plus/4 share the same basic ar-
chitecture as the lower-end C16 and 116 mod-
els, and is able to use software and peripherals
designed for them. It is incompatible with the
C64’s software and some of its hardware.
Commodore 116
Release 1984 The Commodore 116 (C116) was part of Commo-
Discontinued 1985
Graphics TED (320 × 200, 121 colors)
dore’s low-cost 264 series (which also included
CPU type MOS Technology 7501 or 8501 the C16 and Plus/4). Commodore intended it as a
RAM (base) 16 KB, upgradeable cheap Sinclair ZX Spectrum competitor, hence the
OS Commodore BASIC 3.5
Price £99, (“£163” 2022)
small case and rubber keyboard. It sold 51,000 units
in Europe between 1984–1985, with roughly 44,000
sold in Germany.
The C116 uses an advanced version of Commo-
dore BASIC (v3.5), meaning the three 264-series
models were not software or hardware compatible
with the earlier C64.
Commodore 900
Release Unreleased
Graphics 16-bit (1024×800 pixels graphics / text-only display)
CPU type Zilog Z8001
RAM (base) 512 KiB
OS Coherent
Commodore PC Series
Release 1984
Discontinued 1993
Graphics GCA (640 x 200), SVGA (800 x 600), Hercules monochrome
CPU type 8088, 80286, 80386-SX, 80386
RAM (base) 640 KB to 2 MB according to models
OS All the available PC operating systems
AMIGA 500
Release 1987
Discontinued 1991
Chipset OCS
CPU type Motorola 68000
RAM (base) 512 KB
OS AmigaOS 1.2
AMIGA 2500
Release 1987
Discontinued 1992
Chipset OCS
CPU type Motorola 68000
RAM (base) 3 MB (up to 9 MB)
OS AmigaOS
Price €3,300 (“$6,700” 2022)
AMIGA 3000
Release 1990
Discontinued 1992
Chipset ECS
CPU type Motorola 68030
RAM (base) 1 MB Chip, 1-4 MB Fast
OS AmigaOS 1.3 – 2.04
AMIGA 3000UX
Release 1990
Discontinued 1992
Chipset ECS
CPU type Motorola 68030
RAM (base) 2 MB Chip. 4 MB Fast
OS AmigaOS 1.3 – 2.04
Price $4,998 (“$9,900” 2022)
AMIGA 600
Release 1992
Discontinued 1992
Chipset ECS
CPU type Motorola 68000
RAM (base) 1 MB
OS AmigaOS 2.05
The A1200 was launched a few months after the A600, us-
ing a similar slimline design that replaced the earlier A500+
and A500. Whereas the A600 used the 16-bit Motorola
68000 of earlier Amigas, the A1200 was built around
the 32-bit Motorola 68EC020. It has a similar hard-
ware architecture to the CD32.
AMIGA 4000
Release October 1992
Discontinued 1994
Chipset AGA
CPU type Motorola 68EC030, 68040
RAM (base) 2 MB Chip. 2–4 MB Fast
OS AmigaOS 3.0
AMIGA 4000T
Release 1994
Discontinued 1996
Chipset AGA
CPU type Motorola 68040, 68060
RAM (base) 2 MB Chip, 4 MB Fast
OS AmigaOS 3.1
S
SCSI devices.
tanding half a metre tall We just happened to have a fast
with its high profile looks SCSI 2 drive lying around which I
and the god-like Amiga wired in to the tower. Using Disk-
badge, the A4000T is a mighty Speed 4.1, the machine only ob-
sight to behold. The mysterious ly- tained a maximum of 1.7 mega-
ing beneath its steel exterior have bytes a second transfer. Something
long been anticipated and finally, was wrong with my setup and it’s
with its arrival on UK shores, AUI probably down to the dip switches
have seized this opportunity to found on the underneath my hard
bring you the review many have drive. Sadly we didn’t have enough
been waiting for. time to spend getting it to work at
Sparing no time I whipped the full speed, but Commodore told us
casing off to find out what exact- The front door swings open to reveal the
that they’ve obtained 3.5Mb a sec-
ly is inside this beast. Unlike any power, reset and audio buttons, and the front
ond using a Micropolis hard drive
drive bays.
other Amiga I found the 4000T to
be modular in design. There was an4000/040. The CPU module can be
Audio Video module, a Disk mod- removed and replaced with other
ule, an Input Output module, and amodules when available, such
CPU module. At this stage I was soas GVP’s 40mhz 040 or UUL’s
curious that I took these modules promised 060 board. The standard
out for a closer inspection. CPU inside the 4000T is a 25Mhz
68040. One would have expected
Modular at least a 33Mhz one for the mon-
The CPU module is called the ey. (I’m told that a 33Mhz 040 is
A3640 which, I believe, is the not much more than £10 extra!)
very same one used in the current Sprouting off the motherboard and The internal speaker near the base, just under
the front fan.
The back: Power supply and Input Output standard memory modules which
The back: Keyboard, external SCSI 2, Audio module connectors. can easily be installed and removed
Video module output, and lots of blanking plates. when needed. Desktop 4000s
Spacious can only hold 4Mb SIMMs (up
and 4.5Mb a second using a Max- There’s so much room inside the to 16Mb of fast RAM), while ac-
tor drive. It makes a big difference 4000T that you could almost hang cording to a jumper on the 4000T’s
when compared to normal SCSI chandeliers inside which automati- motherboard, the tower can utilise
drives which gives about 1Mb a cally go on when you remove the 8Mb SIMMs. If this is true then it
second. casing. Hmmm, perhaps not, but can be expanded to 32Mb using
One unusual thing we noted was you can certainly fit five internal the provided slots. (The jumper ac-
that the very end of the SCSI cable 5 1/4 inch drives. Three fit hori- tually says “SIMM Size” followed
was attached to the Input Output zontally right at the top at the front by a 1 and 2Mb setting and a 4 and
module, presumably allowing even while another two fit vertically in 8Mb setting).
more SCSI devices (scanners?) to the middle. There is heaps more
be plugged into the 4000T using an room (enough for a football team?) Fresh Chip
external port. right inside the centre of the ma- The custom chips which populate
The Input Output module is chine but no mountings are pro- the tower are called Super Buster,
firmly fixed to the rear of the vided. Lisa, Alice, Paula, Ramsey, Gary,
4000T (more like welded!) which Even more room appears vacant and Bridgette. I don’t know why
connects to the motherboard via above the internal power supply Gary has been used because that
two ribbon cables and to the Disk for a miniature nuclear reactor, chip died with the original chip
module with another cable. It pro- but it shouldn’t be necessary. The set. It must be a typing error on the
vides the usual serial, parallel, PSU provides a meaty 250 watts motherboard! Bridgette is a new
mouse and joystick ports which is of steam which is 100 watts more chip exclusive to the 4000T and
common with all Amigas. than the PSU of desktop 4000s. It does something very clever, I’m
Judging by the blanking plates has its own fan which blows air sure, but I don’t know what! Com-
covering holes at the back of the out while another fan mounted at modore couldn’t provide me with
machine, and bearing in mind that the front sucks air in providing an
this is a modular beast, I imag- essential and refreshing stream of
ine that other boards will become cool air running through the tower.
available allowing more than one Deck-chairs are a brass band are
parallel and serial port. Consider- extra if want to climb inside on hot
ing most PCs have had two serial days.
ports for many years, I’m a little
vexed that the 4000T hasn’t two as RAM It Up!
standard. Oh well, I look forward Four SIMM slots can be found be-
to a new I/O module then! low the Zorro slots near the top of
the machine. SIMMs are industry The Audio Video module: RGB video, audio,
and headphones.
Inside the tower with the casing removed. Behind the front panel.
The first list includes every game released All Dogs Go To Heaven (Talking Electric Crayon) CDTV Game 140
commercially for one the four Commodore Amiga CD Football CD32 Game 369
CD-ROMs or packages that came with two or ATR: All Terrain Racing CD32 Game 366
Multi-media CD-ROMs which contained little BASE Jumpers CD32 Game 372
point in time in development of some capacity, Bubba ‘n’ Stix CD32 Game 390
Games which are sold, or shared freely, by cur- The Case of the Cautious Condor CDTV Game 142
Hardware from different first- and third-party Chambers of Shaolin CD32 Game 393
developers—some of which are still being de- Chaos Engine, The CD32 Game 400
veloped and sold today. Chaos in Andromeda: Eyes of the Eagle CDTV Game 144
The CD32 or CDTV console repackaged and Chuck Rock II: Son of Chuck CD32 Game 405
sold as a different product. Most of these were Classic Board Games CDTV Game 143
752 • index
Title System Category pg Title System Category pg
Defender of the Crown II CDTV/32 Game 152 Liberation: Captive II CD32 Game 470
Die Stadt Der Löwen CDTV Game 172 Loom CDTV Game 162
Diggers CD32 Game 414 Lost Vikings, The CD32 Game 468
Donk!: The Samurai Duck! CD32 Game 416 Magic Island: The Secret Of Stones AmigaCD Game 471
Double Dragon C64GS Game 86 Manchester United Premier League Champions CD32 Game 471
Dragonstone CD32 Game 417 Marvin’s Marvellous Adventure CD32 Game 472
E.S.S Mega CDTV Game 145 Mean Arenas CD32 Game 473
Erben Der Erde: Die Grosse Suche AmigaCD Game 420 Misadventures of Flink, The CD32 Game 432
Fears CD32 Game 440 Murder Makes Strange Deadfellows CDTV Game 159
Final Gate, The CD32 Game 421 Narco Police C64GS Game 88
Fire & Ice CD32 Game 431 Naughty Ones CD32 Game 477
Fly Harder CD32 Game 433 Nick Faldo’s Championship Golf CD32 Game 477
Frontier: Elite II CD32 Game 422 Nigel Mansell’s World Championship Racing CD32 Game 478
Fury of the Furries CD32 Game 434 Omega Race MAX Game 53
Gloom 3: Zombie Edition AmigaCD Game 444 PGA European Tour CD32 Game 481
Gorf MAX Game 50 Pierre Le Chef Is ... Out To Lunch CD32 Game 480
Guy Spy and the Crystals of Armageddon CDTV Game 145 Pirates! Gold CD32 Game 485
Heimdall 2: Into the Hall of Worlds CD32 Game 448 Power Drive CD32 Game 484
HeroQuest II: Legacy of Sorasil CD32 Game 449 Power Pinball CDTV Game 159
Hound of the Baskervilles, The CDTV Game 158 Premiere CD32 Game 486
Humans 3: Evolution: Lost In Time... CD32 Game 450 Prey: An Alien Encounter CDTV Game 164
Impossible Mission 2025 CD32 Game 452 Prey: An Alien Encounter CD32 Game 484
Indiana Jones And The Last Crusade CDTV Game 156 Psycho Killer CDTV Game 165
International Karate + CD32 Game 451 Quik the Thunder Rabbit CD32 Game 486
International Open Golf Championship CD32 Game 450 Radar Rat Race MAX Game 54
James Pond 2: Codename RoboCod CD32 Game 454 Raffles CDTV Game 166
James Pond 3: Operation Starfi5h CD32 Game 455 Read With Astérix: Astérix And Son CDTV Game 170
Jetstrike CD32 Game 453 Rise of the Robots CD32 Game 487
John Barnes European Football CD32 Game 453 Road Race MAX Game 55
Kickman MAX Game 51 Ryder Cup: Johnnie Walker CD32 Game 496
Kid Chaos CD32 Game 429 Sabre Team CD32 Game 497
Kingpin: Arcade Sports Bowling CD32 Game 428 Satan C64GS Game 95
The Labyrinth of Time CDTV/32 Game 460 Sea Wolf MAX Game 56
Lamborghini: American Challenge CD32 Game 461 Seek and Destroy CD32 Game 498
Last Ninja 3 CD32 Game 462 Sensible Soccer: European Champions (92/93 ed.) CD32 Game 510
Last Ninja Remix C64GS Game 89 Sensible Soccer: International Edition CD32 Game 511
Le Mans MAX Game 51 The Seven Gates Of Jambala CD32 Game 499
Lemmings CD32 Game 465 Sherlock Holmes: Consulting Detective CDTV Game 167
index • 753
Title System Category pg Title System Category pg
SimCity CDTV Game 168 Will Bridge - Advanced Competition / Haute CDTV Game 178
Competition
Simon the Sorcerer CD32 Game 504
Will Bridge - Competition / Competittion CDTV Game 178
Sixth Sense Investigations AmigaCD Game 499
Will Bridge - Intermediate / Perfectionnement CDTV Game 178
Skærmtrolden Hugo C64GS Game 95
Will Bridge - Bidding / Encheres CDTV Game 178
Skeleton Krew CD32 Game 519
Will Bridge: Initiation Junior CD32 Game 560
Slalom MAX Game 56
Winzer CDTV Game 179
Sleepwalker CD32 Game 516
Wizard of Wor MAX Game 58
Snoopy in The Case Of The Missing Blanket CDTV Game 170
Worms CD32 Game 558
Soccer Kid CD32 Game 514
Wrath of the Demon CDTV Game 182
Soccer Superstars CD32 Game 518
Xenon 2: Megablast CDTV Game 180
Space Gun C64GS Game 98
Zool 2 CD32 Game 564
Space Wars CDTV Game 174
Zool: Ninja Of The ‘’Nth’’ Dimension CD32 Game 562
Speed / Bingo Math MAX Game 57
Zool: Ninja Of The ‘’Nth’’ Dimension CD32 Game 562
Speedball 2: Brutal Deluxe CD32 Game 512
754 • index
Title System Category pg Title System Category pg
Enciclopedia Italiana Grolier Edizione 1994 CDTV Reference 209 Camel Racer CD32 Misc. 714
Fakta Leksikon CDTV Reference 208 Catus Karaoke - Dansbands- Karaoke 1 CD32 Music 571
Fremdsprachenrätsel Spanisch 1 CDTV Education 192 Catus Karaoke - Fest- och SnapsKaraoke CD32 Music 571
Fun School 3: for 5 to 7 Year Olds CDTV Education 187 Catus Karaoke - Jul- Karaoke CD32 Music 571
Fun School 3: for the over 7s CDTV Education 187 Catus Karaoke – Krog- Karaoke 1 CD32 Music 571
Fun School 3: for the Under 5s CDTV Education 186 CD Gold CD32 Multi-Media 570
Great Cities of Our World Florence CDTV Reference 214 CD Remix: The D.J. in a Box CDTV Music 221
The Grolier Electronic Encyclopedia CD32 Reference 573 CD Remix: Version II CDTV Music 221
The Guinness CDTV Disc Of Records CDTV Reference 216 CDTV Burn-In #2 CDTV Misc. 246
The Guinness Disc of Records: Second Edition CD32 Reference 572 Dinosaurs for Hire CDTV Arts/Leisure 200
Heather Hits her First Home Run (Discis) CDTV Education 197 Fractal Universe CDTV Arts/Leisure 203
Heroic Age of Spaceflight CDTV Education 190 Frankfurt 1992 CDTV Music 239
The Human Body CDTV Reference 218 GardenFax - Fruits, Vegetables & Herbs CDTV Arts/Leisure 202
The Hutchinson Encyclopedia CDTV Reference 209 GardenFax - Garden Plants CDTV Arts/Leisure 202
Il Dizionario – Multilingue CDTV Reference 210 GardenFax - Indoor Plants CDTV Arts/Leisure 202
Il Dizionario – Say it in English CDTV Reference 210 GardenFax - Trees, Shrubs, Roses & Conifers CDTV Arts/Leisure 202
Il Guinness Dei Primati 1994 CDTV Reference 216 Jubiläumsdisc 20 Jahre Commodore CDTV Misc. 247
Illustrated Holy Bible, The CDTV Reference 212 Mendelssohn - Symphony No. 2 - Hymn Of Praise CDTV CD+G 247
The Illustrated Works of Shakespeare CDTV Reference 212 Music Maker CDTV Music 221
Insight: Technology CDTV Reference 211 Sexual Fantasies CDTV Multi-Media 244
Japan World CDTV Education 188 The Connoisseur: Fine Art Collection CDTV Arts/Leisure 203
Language TV: English CDTV Education 190 Women in Motion CDTV Arts/Leisure 201
Le Monde – Les Chronologies Du Monde 1944-1991 CDTV Reference 218 Your Privacy Assured CDTV Multi-Media 244
index • 755
Title System Category pg Title System pg
CDPD III CDTV PD Coll. 234 B-17 Flying Fortress CD32 650
Commodore Amiga CDTV - Hören & Sehen CDTV Demo 238 Baldies CD32 601
Commodore CDTV / Amiga 600 / Amiga 600 HD - Info CDTV Demo 239 Barbarian 3 C64GS 109
Demo Collection, The CDTV PD Coll. 236 Bargon Attack CDTV 268
Diamonds & Pearls CD32 PD Coll. 580 Bazooka Sue CD32 605
Express PD Galore CD32 PD Coll. 580 Benjamin And The Alien Incident CD32 600
Fred Fish Collection CDTV PD Coll. 244 Big End, The / The Big Engine CD32 601
The Fred Fish Collection On-Line Version 1.4 CDTV PD Coll. 229 Big Red Adventure, The CD32 650
The Fred Fish Collection On-Line Version 1.5 CDTV PD Coll. 229 Biing!: Sex, Intrigue and Scalpels CD32 650
The Fred Fish Collection On-Line Version 1.6 CDTV PD Coll. 230 Bill & Ted’s Excellent Adventure CDTV 268
The Fred Fish Collection On-Line Version 1.7 CDTV PD Coll. 230 Biosphere CD32 606
The Fred Fish Collection Version 1.0 CDTV PD Coll. 228 Blockbusters CDTV 250
The Fred Fish Collection Version 1.1 CDTV PD Coll. 228 BloodNet CD32 650
The Fred Fish Collection Version 1.2 CDTV PD Coll. 228 Bloodwych C64GS 108
The Fred Fish Collection Version 1.3 CDTV PD Coll. 229 Body Blows Galactic CD32 651
The Fred Fish Collection Version 1.4 CDTV PD Coll. 229 Boo! CD32 605
The Fred Fish Collection Version 1.5 CDTV PD Coll. 229 Brides of Dracula CDTV 270
The Fred Fish Collection Version 1.6 CDTV PD Coll. 229 Bubble Ghost C64GS 108
The Fred Fish Collection Version 1.7 CDTV PD Coll. 229 Bubble Trouble CD32 649
Fred Fish Vol.1 CDTV PD Coll. 230 Buggy Ranger C64GS 108
Fred Fish Vol.2 CDTV PD Coll. 230 Burning Rubber CD32 650
Kickstart Public Domain Nr. 1-550 CDTV PD Coll. 230 Captain Dynamo CD32 651
Lock-N-Load CD32 PD Coll. 591 Cardinal of the Kremlin, The CDTV 270
Microcosm Demo CD32 Demo 598 CDTV Disc Jockey CDTV 264
Network CD CDTV PD Coll. 235 CDTV Karaoke: Successi Italiani Vol.1 CDTV 267
Now That’s What I Call Games CD32 PD Coll. 588 Cecil and his Chopper CD32 649
Now That’s What I Call Games 2 CD32 PD Coll. 588 Challenge Golf CDTV 270
Now That’s What I Call Games 3: Games & Goodies CD32 PD Coll. 588 Civilization CD32 651
Psygnosis Demo CD (Planetside demo) CDTV Demo 241 Classic Collection, The CDTV 275
Read with Asterix CDTV Demo 239 Club Football: The Manager CD32 651
Top 100 Games CD32 CD32 PD Coll. 590 Composer Quest CDTV 265
756 • index
Title System pg Title System pg
England World Cup ‘94 CD32 649 Last Ninja 2 CD32 654
Epic Space Flight Simulator – Epic CDTV 270 Last Ninja Remix CD32 654
Extractors: The Hanging Worlds Of Zarg CD32 612 Learn English With Astérix CDTV 263
Fables & Fiends: The Legend of Kyrandia CDTV 271 The Learning Company CDTV 275
Family Drug And Poison Information System CDTV 266 The Lemmings Chronicles CD32 655
Final Over: Arcade Sports Cricket CD32 607 Litil Divil CDTV 271
First Contact: An Alien Adventure CD32 649 Living Book Series CDTV 264
Flight of the Amazon Queen CD32 654 Lunar Rescue: The Colossus Incident CDTV 255
Future Wars: Adventures in Time CDTV 261 Master Axe CD32 655
Garfield: Big Fat Hairy Deal CDTV 270 MegaRace CD32 617
Gazza II C64GS 111 Mickey’s 123’s: The Big Surprise Party CDTV 275
Grand Prix – World Circuit CDTV 272 Mighty Max CD32 607
Harry the Hairy Hermit CD32 649 Monach Notes CDTV 266
Hutchinsons Encylopedia (Version 2) CDTV 266 Multimedia Birds Of America CDTV 266
Hyboria: Conan The Conqueror CD32 614 Murder off Miami CDTV 259
IK Deluxe (aka: International Karate Deluxe / IK++) C64GS 111 Murder, Anyone? CDTV 254
Independent Soccer Disc CDTV 265 Mutant League Football CD32 617
International Karate Plus CDTV 271 Night At The Races, A CDTV 268
J.R.R. Tolkien’s The Lord of the Rings, Vol. II: The Two Towers CD32 635 Ninja High School Comix CDTV 264
Jack Nicklaus Golf CDTV 262 Ninja High School Comix CDTV 265
James Pond 2: Codename Robocod CDTV 271 No Second Prize CD32 655
index • 757
Title System pg Title System pg
Nova Storm CD32 617 Space School Simulator: The Academy CD32 657
Overdrive CD32 656 Spy Who Loved Me, The C64GS 113
Plan 9 From Outer Space CDTV 272 Super Kick Off 3 CD32 626
Pool – Archer Maclean’s Pool CDTV 272 Super Street Fighter II: The New Challengers CD32 658
Pro Tennis Tour II CDTV 272 The Baby File: Conception to Birth CDTV 263
Psycho Killer II CDTV 259 Time Table of History: Arts & Entertainment CDTV 267
RAF Hendom Museum Series CDTV 266 Tracksuit Manager 2 CD32 658
Rainbow Collection Platform Arcade CDTV 262 Treasure Quest CDTV 259
Reach for the Skies CDTV 273 Trump Castle CDTV 274
Read With Astérix: The Black Gold CDTV 263 Turbo Charge C64GS 114
Read With Astérix: The Secret Weapon CDTV 263 Turbo Trax CD32 658
Road to the Final Four: NCAA Basketball CDTV 259 TV Sports Boxing CD32 659
Ruff ‘n’ Tumble CD32 656 Ultima VI: The False Prophet CDTV 274
The Sea Beast and Barnacle Bill CDTV 259 US History CDTV 267
The Secret of Monkey Island CDTV 262 Venus The Flytrap C64GS 114
The Seventh Sword of Mendor CD32 644 Virtual Karting CD32 659
Shadow of the Beast III CDTV 273 Wayne Gretzky Hockey II CDTV 274
758 • index
Title System pg Title System Category pg
XTreme Racing CD32 648 CD32 Connection Kit CD32 Accessory 699
Zool 3 CD32 649 CD32 Game System 030 CD32 Accel. 704
index • 759
Hardware
Title System Category pg
Other Systems
Title System Category pg
760 • index
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