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Physics Concepts: Forces and Waves

1. The document covers many topics in physics including forces, motion, energy, waves, and sound. It defines key concepts such as the scientific method, vectors, scalars, equilibrium, friction, and pressure. 2. Formulas are provided for concepts such as work, power, kinetic and potential energy, frequency, and decibels. Relationships between variables are described, such as frequency being indirectly related to length, tension, diameter, and density. 3. Charts compare accuracy vs precision, qualitative vs quantitative data, and significant figures rules for addition, subtraction, and multiplication. Units of measurement are also noted.

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0% found this document useful (0 votes)
218 views2 pages

Physics Concepts: Forces and Waves

1. The document covers many topics in physics including forces, motion, energy, waves, and sound. It defines key concepts such as the scientific method, vectors, scalars, equilibrium, friction, and pressure. 2. Formulas are provided for concepts such as work, power, kinetic and potential energy, frequency, and decibels. Relationships between variables are described, such as frequency being indirectly related to length, tension, diameter, and density. 3. Charts compare accuracy vs precision, qualitative vs quantitative data, and significant figures rules for addition, subtraction, and multiplication. Units of measurement are also noted.

Uploaded by

parneet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Data F a, b = - F b, a m1 υ 1 + m2 υ 2 = m1 υ 1 + m2 υ 2 Notes and tones : pitch with recognizable frequencies

Scientific Method Uncertainty Normal Force Work ( J ) Laws of Pitch:


1. Observation * units (metrics) - able to change until breaking point of * Need to apply force W=Fd 1. f is INDIRECTLY related to length
2. Define the Problem * measuring whatever it’s holding * implies motion 2. f is DIRECTLY related to tension (Ft)
3. Test/Experiment * sig. figs. - acts perpendicularly to “holding” object Power ( watt -- w ) 3. f is INDIRECTLY related to diameter (d)
4. Hypothesis * Data - comes from ground (except water) P = W . = (F d) 4. f is INDIRECTLY related to density (D)
5. Collect Data/Manipulate Manipulation Newtons t t Beats : the resultant interference pattern of 2 notes
6. Conclusion 1 N = 0. 225 lbs. Mass is constant J = 1 w = N m = 1 kg m2 close in frequency but not exact
Accuracy vs. Precision F= ma ------ Fw = mg N → kg (/ 9. 8) s s s2 Creat nodes (sharps and flats)
Accuracy – closeness of results to a standard Kg → N (x 9. 8) 1 horse power = 746 w Doppler Effect : the apparent change in frequency of
Precision – closeness of results to each other Friction (Ff) Energy a sound due to the relative motion of either the observer
*use same piece of equipment to collect data* 1. two or more things must be touching Ability to do work or the source of both
Qualitative vs. Quantitative 2. energy is transferred (heat, sound, etc) Mechanical: energy of motion or position Resonate : when you cause something to vibrate at
Qualitative – more on precision than accuracy 3. texture matters… NOT SURFACE AREA Kinetic (K) : motion its natural frequency
Quantitative – numbers count and are important μ = coefficent of friction (Ratio of K = ½ m υ 2 (J) Music → repeating wave pattern
parallel force to perp. Force) Potential (U) : position Noise → no repeating wave pattern
Sig. Figs. μ = Ff (3 decimal places) U = m g h (J) (W = F d) Consonance → sounds GOOD
Addition and Subtraction: FN When not given distance…(or force) Dissonance → sounds BAD
*least # places after decimal Ff = μ m g Ff = Fw (on flat surface) W = ½ m υ 2 - ½ m υ o2 (W = ΔK) Decibel:
Multiplication: μ = tan θ (when υ is constant) (K final) – (K initial) I B .
*places after decimal count as sig. figs. Pressure: P = Force/area Conservation of Energy 1 x 10 –12 0 db
2 . 5 cm = 1 in 4. opposes motion which causes decelleration Energy change from one to the other w/o any net loss 1 x 10 –11 10 db
5. static – “starting Ff” not moving (rolling) UTOP = KBOT (mgh = 1/2mv2) 1 x 10 –10 20 db
Vectors greater force than kinetic --- ---
Vectors (velocity) – has BOTH magnitude and direction kinetic – moving (rolling, sliding, fluid) Wave Motion 1 x 10 –2
100 db
Scalars (speed) – has magnitude ONLY Simple Harmonic Motion 1 x 10 –1 110 db
*time, mass, volume Equilibrium A repeating motion in which the acceleration is 1 120 db
Metric System Abbr. Translational: the sum of forces equal zero directly related to the displacement (distance away from Natural Frequencies l = 170 / Hz
Mm - km - hm - dkm - m Rotational: the sum of torques equals zero the equilibrium) and always directed towards Brass/String n name synm wavl (λ) l f
dm - cm - mm - Mm(E-6) - nm(E-9) Complete: must have BOTH equilibrium. f fund. 1st har. 2l ½ λ v/2l
-------------------------------------------------------------------------------------------------------
Center of Gravity : center of distribution of mass f 2 1st ov. 2nd har. l λ v/l
Mult. Component Vecctors f 3 2nd ov. 3rd har. 2/3l 3/2 λ 3v/2l
1. 18m due S Torque
Force with leverage causes rotation f 4 3rd ov. 4th har. 1/2l 2 λ 2v/ l
2. 22m, 47deg. S of W f = 1/T
Leverage: distance from fulcrum to force fn= n υ hn = 2 l fn = Nf1
3. 10 m, 78deg. N of W Cosine Curves
*Directly related to torque 2l n
4. 30 m due E Y = A cosB (x – C) + D
τ = F (perp.) l Woodwind n name synm wavl (λ) l f
*(W&E) Sum of the A = amplitude ( 0) : how much energy it has
-------------------------------------------------------------------------------------------------------- f fund. 1st har. 4l 1/4 λ v/4l
Vχ= (0)+ (-22 cos47)+(-10 cos78)+(30) =12. 9m Circular Motion CosB = period ( 2 PIE / t) : time, 1 oscillation
f 2 ------ ------- ----- ----- ----
*(N&S) Sum of the C = horz. Shift : human error
Moving at a constant speed while accelerating f 3 1st ov. 2rd har. 4/3l 3/4 λ 3v/4l
Vχ= (-18)+ (-22 sin47)+(10 sin78)+(0) =-24. 3m A = v → speed: constant D = vert. Shift : distance, to x-axis
f 4 ------ ------- ----- ----- ----
*Resultant υ = dxn: constantly changing Waves
f 5 2nd ov. 3rd har. 4/5l 5/4 λ 5v/4l
((12. 9)2 + (24. 3)2)1/2 =27. 5m * Graphed SHM, transfer of energy
fn=nυ hn = 4 l
* θ = tan-1(24. 3) Centripetal Acceleration Vibration : WORK to get energy
4l n
(12.9) = 62.0deg Inward seeking Ac = υ 2 . Propagates : what energy moves through
Instruments
R= 28m, 62deg S of E Mechanical (light) Electromagnetic (sound)
r String
------------------------------------------------------------------------------------------------------- Centripetal Force Needs a medium does NOT need a medium
Produced by: plucking string, bowing
More dense – better less dense – better
Causes centripetal acceleration Change pitch : length, diameter, tension, density
Kinematics Fc = m Ac (F = m a) Mechanical Waves
Brass
Displacement Transverse : medium vibrates perp. to energy
Fc = m υ 2 . (N) Produce by : buzzing mouth piece
If + it’s AWAY r Most common ex. Guitar string, slinky
Change pitch : length of pipe (valves), buzzing
If – it’s TOWARD You MUST have cent. F to keep something Longitudinal : medium vibrates para. to energy
Woodwind
moving in a circle Has compressions ex: sound
Velocity (m/s) Produced by : reed vibrating
Surface : both para. and perp. to energy
Use ONLY when SPEED is CONSTANT Centrifugal: body’s interpretation of cent. F Change pitch : pads, holes
DOES NOT EXIST → feels inertia “physics bob” ex: earthquakes, waves
1. does not include acceleration Edge tones: narrow streams of air split by edge
Principle of Superposition
2. does not include starting and stopping Rotation: spinning on axis within object Helmholtz Resonance: edge tone with bottle (open
Revolution: spinning on axis outside of object Constructive Interference : added
in the same place hole)
Deconstructive : subtracting (adding negatives)
v= χ Linear / Angular ---------------------------------------------------------------------
Linear : speed = distance / time → radius matters V= λ_ V = λf
t Light
T
Acceleration (m/s/s) 57. 3deg = 1 RADIAN Particle Wave
1 rotation = 2 π Radians = 360 degrees Standing Wave
*speeding up or slowing down + Newton said so + Thomas Young – 2 slit ex
A continuous wave train of equal amplitude (RAD),
a= v Angular: speed = # rotations or revolutions / time + Beams / Waves + reflection, refraction,
→ radius does NOT matter wavelength (m), and frequ. (Hz) (/sec) in the same
t + travel in straight lines diffraction, interference
medium creating nodes and antinodes.
Kinematic Formulas * by doubling the angular speed +Hertz – light is energy
Boundary : change in medium
X Direction Y Direction you double the # of rotations + Einstein – wave particle duality
(part of energy gets reflected, part gets absorbed)
υ=υo+at -gt Linear Angular Polarized Light: Light oriented to one plane (calc.)
χ (m) χ=rθ θ (RAD) rigidity : how much energy gets ABSORBED
χ = χ o + Vo t + ½ a t 2
-½gt2 Liquid Filter Display : lets only one degree of light in
close rigidity → more absorbed
χ = χ o + ½ (υ + υ o) t ------ υ (m/s) υ = r ω ω (RAD / s) Visible Spectrum :
different rigidity → more reflected
υ 2 = υ o 2 + 2 a ( χ - χ o) -2g( a (m/s/s) a = r α α (RAD / s / s) Radio * Micro * Infrared * Ultraviolet * Xrays* Gamma
Interference in Diffraction
Change χ (o) to Y(o) F (N) Ft = τ τ (Nm) Big wavelength →→→→→→→ Small wavelength
Crest + crest = antinode Crest + troph = node
Projectial Motion Mass (m) I (mr) -------------------------------------------------------------------------------------------------------- Red Orange Yellow Green Blue Indigo Violet
Half F=ma τ=Iα Sound Transparent: see through it and light passes
* Y determines time in air For linear ω=ωo+αt A range of longitudinal wave frequ. to which the (Windows, glass)
*compliment angles of 45deg have same range See other corner θ = θo + ω o t + ½ α t 2 human ear is sensitive Translucent: can NOT see through it, light passes
X . . Y . θ = θ o + ½ (ω + ω o) t Infra sonic sonic spectrum ultra sonic (frosted glass)
χ=Vχt Y=½gt2 ω 2 = ω o 2 + 2 α (θ - θ o) (below 20 Hz. ) (20 Hz – 20,000 Hz) (20,000 Hz +) Opaque : can NOT see through it, NO light passes
T= χ Rotational Inertia 1. production : needs vibration Source: makes and emits light
Vχ Resistance to begin or stop rotation 2. transition : needs a medium → air Luminous: sun
Full • Depends on amount of mass AND where 3. reception : must be heard Luminate: moon
* 45deg has max. range it is placed V sound = 340 m/s Light Year: takes 8. 3 min. to get light from sun
Steps: Solid Sphere → 2/5 mr2 Solid Disk → ½ mr2 V sound = 331 + . 6 (Temp.) Dispersion: breaking up light into colors (prism)
1. υ o cos θ o / υ o sin θ o Hollow Sphere → 2/3 mr 2 Hollow Disk → 1 mr2 Intensity : measurable Colors
2. Find the TIME (check Y) • Velocity is indirectly related to Inertia How loud a sound is * the time of flow of energy Cones in eye pick up 3 primary colors of light
3. Find the height / range • Shape of object spinning makes the per unit area Additive
X . Y . difference while spinning I = Pow . (P=W) Primary Secondary
χ=Vχ t t= 2υo . 3 Forces acting upon an object in circular motion Amp t BLUE YELLOW
(Vx = υ o cos θ o) g 1. Centripetal Acceleration (Ac) Intensity is DIRECTLY related to amplitude RED CYAN
(V o = υ o sin θ o) 2. Angular Acceleration (α) Damping : further you get from the center → quieter GREEN MAGENTA
y max = υ o 2 3. Linear Acceleration ( a ) it will be * More than one light source
2g -------------------------------------------------------------------------------------------------------- Inverse Square Law : I1 r12 = I2 r22 * Brighter colors
---------------------------------------------------------------------
Conservation Laws
Force (N) Momentum ( N s ) Volume (B): subjective (decibels)
- Causes a change in motion (causes acceleration) Moving inertia (Newton’s 2nd law) Relative Intensity Level → loudness level
- Is a VECTOR quantity Momentum IS inertia…Inertia is NOT momentum Volume is DIRECTLY related to Intensity
Equilibrium – no acceleration , forces cancel , “at rest” Momentum is DIRECTLY related to mass and speed Volume is DIRECTLY related to Frequency
Newton’s Laws of Motion p = m υ (N s) f standard = 1,000 Hz.
1. An object at rest will remain at rest until acted • causes body to want to fly off tangent Intensity Range Subtractive
upon by an outside force Impulse Threshold of hearing (Io) = 1 x 10 -12 w / m 2 Primary Secondary
INERTIA – directly related to mass A change in momentum (how you feel p change) Threshold of sound = 1 w / m 2 YELLOW BLUE
2. Acceleration is directly related to Force Force : F = m a → F = m Δ v β = 10 log ( I ) CYAN RED
indirectly related to mass Δt 1 x 10 -12 w / m 2 MAGENTA GREEN
F=ma (1 kg m / s2 = 1 Newton) Time : * hidden variable* ”How many powers of 10 are in that number?” * only one light source
3. Action = equal and opposite reaction FΔt = mΔυ = Δp Decibel = w / m 2 . * darker colors
-can’t have only one force Conservation of Momentum w / m2 Shades of Colors
In the absence of an external force, the total Pitch and Tone Hue: proportion of color
momentum of a system is constant I → volume f → pitch Saturation : amount of white mixed with color
Brightness : amount of black mixed with color
Reflection
Smooth : θ i = θ r
Diffuse : “scatters light” obeys laws still
Refraction Incline Graphs
Index of Refraction n = 3 x 10 8
v
(speed in whatever medium)
Air : 1. 00 Water : 1. 33 Glass : 1. 52
Snell’s Law
* n is INDIRECTLY related to θ
* n is INDIRECTLY related to speed
* υ is DIRECTLY related to θ
n1 sin θ 1 = n2 sin θ 2
Lasers
Critical angle (θ c): the θ I that produces the angle
that is larger than θc .
Total Internal Reflection: no refraction
Optics
Reflection: mirrors
Refraction : lenses
Mirrors
Concave : converging and upside down after foc. pt
Convex : diverging, upright and smaller
Magnification : M = hi . M>1 = big
ho M<1 = small
hi = ho di f = do di do = di f di = do f
do do + di di - f do - f

Lenses
Concave : corrects nearsightedness diverging
Convex : corrects farsightedness converging

If you have this Do this To get this

N × .225 lb.

lb. ÷ .225 N

N ÷ 9.8 Kg

Kg × 9.8 N

lb. × .454 Kg

Kg ÷ .454 lb.

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