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Castle DB
Castle DB
//
// Structure of Database:
// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
//
// 01. CastleID Unique ID of the castle.
// 02. MapName Map name to be considered as the castle map.
// 03. CastleName Name of the castle (used by scripts and guardian
name tags).
// 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a
occupied
// castle is abandoned during guild break.
// 05. Flag Switch flag (reserved as of athena-dev
mod0796~0801, not used by server).