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SIDE LINE PLAYS (STOP THE CLOCK)

<ZE/4W> GUN DICE RT <CLOWNS>


<ZE/4W> GUN SPREAD RT <NEBRASKA>
DP KEY RT CLOWNS 'F' FAN
QK KEY RT NEBRASKA

18-20 yds SS F 18-20 yds


1 1
F
C C C
C
6 yds
6 yds
SS 2 M
1 J 3 M 2
6 yds 6 yds 4-5 yds W 4-5 yds S
2 3-4 yds
1 2
W E N E S E N T E
X Y X Y -6-
F F Z
Num Z
Num -1 Num
-2 Num Converts to

30
Converts to
30

H a Seam H
a Seam
Corner vs
Corner vs
Cloud
Cloud
COV 3 COV 2

(ZE/4W) GUN TRIPS LT CRAM <ZE/4W>GUN TRIPS RT


BONE DP KEY RT ‘F’ COBRA ‘X’ CAT DP KEY LT ‘F’ SAIL ‘X’ CAT (SAILOR)
18 yds Alert
18 yds
BACK GET A CHUNK AND GET OUT OF
PYLON BOUNDS TO SET UP HAIL MARY 1 15yds 1
15 yds “BOUNDARY” SS 12-13 yds F SS
F C
10-12 yds

M S C C M S
C W W
2-3 yds 2-3 yds 2 2-3 yds 3-4 yds
E N T E E N T E 2
Z -4- X
X Y Z
F Nor Nor
Y Nor F
Converts to PRG
30
30

-1

30
Converts to a a Seam
H Seam Corner Corner vs H
vs Cloud Cloud
COV 3

(ZE/4W) GUN 'F' CRUNCH RT WIDE <ZE/4W> GUN TROUT RT WIDE CLUSTER
DP SCAT RT 'Y' MOCCASSIN 'Z' DAGGER RAMBO OB
18 yds BACK
18-20 yds
PYLON

SS F 15 yds

10-12 yds
SS F
C C
W M S
C 5 yds S M W
Chop C
E T N E E T N EMOL
E
X F
X Y -3-
Nor Y ALLEY Z F
Max Max
Converts to Z
30

H
a Seam H
Z: You must get
Corner vs
out of bounds
Cloud
5 YDS MAX
<ZE/4W> ‘Z’ MOTION TO GUN BAXTER LT CRAM
‘HB’ Q8 SOLID BOUNDARY ‘F’ WHEEL STOP

1
F
10-12 yds 10 yds

2
SS 5 yds
M W
C C
E N T E N
Y X
Z
F

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