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### Device Information ###

Brand: motorola
Model: moto e22
Android SDK: 31
RAM: 3,72 GB
Free Space: 38,73 GB
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[ 01-03 01:54:05.370 30732:30732 E/ou.joiplay.rpg ]
Not starting debugger since process cannot load the jdwp agent.

[ 01-03 01:54:05.656 30732:30771 E/QT ]


[QT]file does not exist

[ 01-03 01:54:06.031 30732:30769 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb400006ec3fc76c0, error =
EGL_SUCCESS

[ 01-03 01:54:06.050 30732:30789 E/ion ]


ioctl c0044901 failed with code -1: Invalid argument

[ 01-03 01:54:06.335 30732:30769 E/OpenGLRenderer ]


fbcNotifyFrameComplete error: undefined symbol: fbcNotifyFrameComplete

[ 01-03 01:54:06.335 30732:30769 E/OpenGLRenderer ]


fbcNotifyNoRender error: undefined symbol: fbcNotifyNoRender

[ 01-03 01:54:06.376 30732:30745 E/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0](f:0,a:3) isEGL=1, mPendingRelease.size()=1,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2

[ 01-03 01:54:06.399 30732:30745 E/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0](f:0,a:4) isEGL=1, mPendingRelease.size()=2,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2

[ 01-03 01:54:12.912 30732:30769 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb400006ec3fc76c0, error =
EGL_SUCCESS

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