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/Users/haowenzhao/Documents/Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 391555
[00:00:00]: Current time: Sat Jan 25 19:15:30 2020
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: Creating window with size 1440x855 at 0x45
[00:00:01]: THREAD - started 'SDLInputManager' (123145463525376)
[00:00:01]: Num Joysticks detected: 0
[00:00:01]: OSX version 10.14.6
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Intel Inc.
[00:00:01]: GL_RENDERER: Intel(R) Iris(TM) Plus Graphics 655
[00:00:01]: GL_VERSION: 2.1 INTEL-12.10.14
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: 1.20
[00:00:01]: OpenGL 3.0 not present, detecting extensions the old way
[00:00:01]: OpenGL extensions (129, 129):
[00:00:01]:
[00:00:01]: GL_APPLE_aux_depth_stencil
[00:00:01]: GL_APPLE_client_storage
[00:00:01]: GL_APPLE_element_array
[00:00:01]: GL_APPLE_fence
[00:00:01]: GL_APPLE_float_pixels
[00:00:01]: GL_APPLE_flush_buffer_range
[00:00:01]: GL_APPLE_flush_render
[00:00:01]: GL_APPLE_object_purgeable
[00:00:01]: GL_APPLE_packed_pixels
[00:00:01]: GL_APPLE_pixel_buffer
[00:00:01]: GL_APPLE_rgb_422
[00:00:01]: GL_APPLE_row_bytes
[00:00:01]: GL_APPLE_specular_vector
[00:00:01]: GL_APPLE_texture_range
[00:00:01]: GL_APPLE_transform_hint
[00:00:01]: GL_APPLE_vertex_array_object
[00:00:01]: GL_APPLE_vertex_array_range
[00:00:01]: GL_APPLE_vertex_point_size
[00:00:01]: GL_APPLE_vertex_program_evaluators
[00:00:01]: GL_APPLE_ycbcr_422
[00:00:01]: GL_ARB_color_buffer_float
[00:00:01]: GL_ARB_depth_buffer_float
[00:00:01]: GL_ARB_depth_clamp
[00:00:01]: GL_ARB_depth_texture
[00:00:01]: GL_ARB_draw_buffers
[00:00:01]: GL_ARB_draw_elements_base_vertex
[00:00:01]: GL_ARB_draw_instanced
[00:00:01]: GL_ARB_fragment_program
[00:00:01]: GL_ARB_fragment_program_shadow
[00:00:01]: GL_ARB_fragment_shader
[00:00:01]: GL_ARB_framebuffer_object
[00:00:01]: GL_ARB_framebuffer_sRGB
[00:00:01]: GL_ARB_half_float_pixel
[00:00:01]: GL_ARB_half_float_vertex
[00:00:01]: GL_ARB_instanced_arrays
[00:00:01]: GL_ARB_multisample
[00:00:01]: GL_ARB_multitexture
[00:00:01]: GL_ARB_occlusion_query
[00:00:01]: GL_ARB_pixel_buffer_object
[00:00:01]: GL_ARB_point_parameters
[00:00:01]: GL_ARB_point_sprite
[00:00:01]: GL_ARB_provoking_vertex
[00:00:01]: GL_ARB_seamless_cube_map
[00:00:01]: GL_ARB_shader_objects
[00:00:01]: GL_ARB_shader_texture_lod
[00:00:01]: GL_ARB_shading_language_100
[00:00:01]: GL_ARB_shadow
[00:00:01]: GL_ARB_sync
[00:00:01]: GL_ARB_texture_border_clamp
[00:00:01]: GL_ARB_texture_compression
[00:00:01]: GL_ARB_texture_compression_rgtc
[00:00:01]: GL_ARB_texture_cube_map
[00:00:01]: GL_ARB_texture_env_add
[00:00:01]: GL_ARB_texture_env_combine
[00:00:01]: GL_ARB_texture_env_crossbar
[00:00:01]: GL_ARB_texture_env_dot3
[00:00:01]: GL_ARB_texture_float
[00:00:01]: GL_ARB_texture_mirrored_repeat
[00:00:01]: GL_ARB_texture_non_power_of_two
[00:00:01]: GL_ARB_texture_rectangle
[00:00:01]: GL_ARB_texture_rg
[00:00:01]: GL_ARB_transpose_matrix
[00:00:01]: GL_ARB_vertex_array_bgra
[00:00:01]: GL_ARB_vertex_blend
[00:00:01]: GL_ARB_vertex_buffer_object
[00:00:01]: GL_ARB_vertex_program
[00:00:01]: GL_ARB_vertex_shader
[00:00:01]: GL_ARB_window_pos
[00:00:01]: GL_ATI_separate_stencil
[00:00:01]: GL_ATI_texture_env_combine3
[00:00:01]: GL_ATI_texture_float
[00:00:01]: GL_ATI_texture_mirror_once
[00:00:01]: GL_EXT_abgr
[00:00:01]: GL_EXT_bgra
[00:00:01]: GL_EXT_blend_color
[00:00:01]: GL_EXT_blend_equation_separate
[00:00:01]: GL_EXT_blend_func_separate
[00:00:01]: GL_EXT_blend_minmax
[00:00:01]: GL_EXT_blend_subtract
[00:00:01]: GL_EXT_clip_volume_hint
[00:00:01]: GL_EXT_debug_label
[00:00:01]: GL_EXT_debug_marker
[00:00:01]: GL_EXT_draw_buffers2
[00:00:01]: GL_EXT_draw_range_elements
[00:00:01]: GL_EXT_fog_coord
[00:00:01]: GL_EXT_framebuffer_blit
[00:00:01]: GL_EXT_framebuffer_multisample
[00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled
[00:00:01]: GL_EXT_framebuffer_object
[00:00:01]: GL_EXT_framebuffer_sRGB
[00:00:01]: GL_EXT_geometry_shader4
[00:00:01]: GL_EXT_gpu_program_parameters
[00:00:01]: GL_EXT_gpu_shader4
[00:00:01]: GL_EXT_multi_draw_arrays
[00:00:01]: GL_EXT_packed_depth_stencil
[00:00:01]: GL_EXT_packed_float
[00:00:01]: GL_EXT_provoking_vertex
[00:00:01]: GL_EXT_rescale_normal
[00:00:01]: GL_EXT_secondary_color
[00:00:01]: GL_EXT_separate_specular_color
[00:00:01]: GL_EXT_shadow_funcs
[00:00:01]: GL_EXT_stencil_two_side
[00:00:01]: GL_EXT_stencil_wrap
[00:00:01]: GL_EXT_texture_array
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_compression_s3tc
[00:00:01]: GL_EXT_texture_env_add
[00:00:01]: GL_EXT_texture_filter_anisotropic
[00:00:01]: GL_EXT_texture_integer
[00:00:01]: GL_EXT_texture_lod_bias
[00:00:01]: GL_EXT_texture_rectangle
[00:00:01]: GL_EXT_texture_sRGB
[00:00:01]: GL_EXT_texture_sRGB_decode
[00:00:01]: GL_EXT_texture_shared_exponent
[00:00:01]: GL_EXT_timer_query
[00:00:01]: GL_EXT_transform_feedback
[00:00:01]: GL_EXT_vertex_array_bgra
[00:00:01]: GL_IBM_rasterpos_clip
[00:00:01]: GL_NV_blend_square
[00:00:01]: GL_NV_conditional_render
[00:00:01]: GL_NV_depth_clamp
[00:00:01]: GL_NV_fog_distance
[00:00:01]: GL_NV_light_max_exponent
[00:00:01]: GL_NV_texgen_reflection
[00:00:01]: GL_NV_texture_barrier
[00:00:01]: GL_SGIS_generate_mipmap
[00:00:01]: GL_SGIS_texture_edge_clamp
[00:00:01]: GL_SGIS_texture_lod
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS not supported
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS not supported
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS not supported
[00:00:01]: 3 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:03]: GameSpecific initialize: Okay
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: Translator:LoadPOFile - loading file: scripts/languages/chinese_s.po
[00:00:04]: taskgrouplist: default 联机版
[00:00:04]: taskgrouplist: classic 经典
[00:00:04]: taskgrouplist: cave_default 地下
[00:00:04]: taskgrouplist: lavaarena_taskset 熔炉
[00:00:04]: taskgrouplist: quagmire_taskset 暴食
[00:00:04]: running main.lua