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Creating Your Character

1. Choose a Class 4. Assign Ability Scores


Your class reflects your character's profession and calling. Your ability scores reflect your character's capabilities.
Class Description Ability Score Description
Barbarian A fierce warrior with a destructive rage. Strength (STR) Raw, physical power
Bard A magician who wields the music of creation. Dexterity (DEX) Agility, reflexes, and balance
Cleric A warrior priest serving a divine power. Constitution (CON) Health and stamina
Druid A devotee of the Old Faith of beasts and nature. Intelligence (INT) Sharpness of mind and memory
Fighter An expert on tactics and martial combat. Wisdom (WIS) Perceptiveness and intuition
Monk A master of martial arts and spiritual meditation. Charisma (CHA) Social expertise and confidence
Ranger A wilderness warrior who patrols the frontier.
Assign each of the following scores to an ability in the table
Rogue A scoundrel who employs stealth and trickery. below: 15, 14, 13, 12, 10, 8. A score above 10 means that
Sorcerer A spellcaster born with magical abilities. your character excels in that ability; a score below 10 means
that your character struggles with that ability.
Warlock A mage with power derived from dark bargains.
Ability Score
Wizard A scholar of spellcasting with many talents.
Strength (STR)
2. Choose a Race Dexterity (DEX)
Your race reflects your character's heritage and ancestry. Constitution (CON)

Race Description Intelligence (INT)

Dwarf A short and stout worker of stone and metal Wisdom (WIS)

Elf A graceful resident of ancient woodlands Charisma (CHA)

Halfling A small, practical, and curious wanderer


5. Increase Ability Scores
Human A member of a young, ambitious race
Find your race in the Player's Handbook. Find its Traits
Dragonborn A proud warrior of the dragonkin clans section. Note the Ability Score Increase subsection, and
Tiefling A descendant of devilish heritage apply it to the ability scores you recorded in Step 4. Then,
record your ability score modifiers, as given by the Ability
Scores and Modifiers table on page 13 in the Player's
3. Choose a Background Handbook. Note that, if your race includes two or more
Your background reflects your character's identity and subraces, you will have to choose one of those subraces
history. before applying its ability score increases.
Ability Score Modifier
Background Description
Strength (STR)
Acolyte A servant of the gods
Dexterity (DEX)
Charlatan A cheater and a scammer
Constitution (CON)
Criminal A lawbreaker
Intelligence (INT)
Entertainer A favorite of the crowds
Wisdom (WIS)
Guild Artisan An expert craftsman
Charisma (CHA)
Sage A scholar of ancient lore
Sailor A crewmate on a seagoing vessel
6. Choose a Name
Soldier A military veteran or sellsword
Find your race in the Player's Handbook. You can find lists of
Urchin A streetwise orphan names appropriate to your character under the Names
section. Write your chosen name below.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
7. List Racial Traits 11. Choose Personality Trait
Find your race in the Player's Handbook. In its Traits section, Find your chosen background in the Player's Handbook.
find the racial traits that apply to your character. Record your Choose and record a personality trait from the Personality
character's age, alignment, size, speed, spoken languages, Traits table associated with that background. Then, add a
and any other noted traits. second personality trait of your own invention.

8. List Background Proficiencies


A proficiency is a specialized task, talent, or skill that your 12. Choose Ideal
character is trained or experienced in. Find your chosen Your ideal is the moral or ethical principle that forms your
background in the Player's Handbook. List your background's character's core belief system. Find your chosen background
associated Skill Proficiences and any Tool Proficiencies in the Player's Handbook. Choose and record an ideal from
and/or Languages that you choose to learn. the associated Ideals table.
Language Speakers Language Speakers
Dwarvish Dwarves Abyssal Demons
Elvish Elves Infernal Devils
Giant Ogres, Giants Draconic Dragons
Goblin Goblins Sylvan Fairies
Orcish Orcs
13. Choose Bond
Your bond is a connection your character has to some person,
place, or event in the world. Find your chosen background in
the Player's Handbook. Choose and record a bond from the
associated Bonds table, or create one of your own.
9. List Background Features
Find your chosen background in the Player's Handbook. It
may provide you with a feature that embodies the skills or
associations your character's history has built. Note its name
and a short description in the space below.

14. Choose Flaw


Your flaw represents some vice, compulsion, fear, or
weakness of your character. Find your chosen background in
the Player's Handbook. Choose and record a flaw from the
10. List Background Equipment associated Flaws table, or create one of your own.
Find your chosen background in the Player's Handbook. List
all equipment that accompanies that background below.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
15. Calculate Class Stats 20. Calculate Spell Stats
Find your chosen class in the Player's Handbook. Fill in the If you are a spellcaster, you must calculate your spell save DC
following values. and your spell attack modifier.
A spell save DC is the number that enemies must match
Stat Description Value when rolling to escape the effects of a spell you cast.
Hit Dice For regaining hit points A spell attack modifier is the number that you add to your
attack roll when attempting to hit an enemy with a spell you
Hit Points Your hit points at Level 1 cast.
Find your chosen class in the Player's Handbook. If your
A saving throw is an attempt to resist a spell, trap, poison, class has a Spellcasting Ability section, find and calculate
disease, or similar threat. Record your class's Saving Throw the appropriate values to fill in the table below. Note that, at
proficiencies below. Level 1, your proficiency bonus is equal to +2.
Stat Value
Spell Save DC
Spell Attack Modifier

16. Choose Class Skills 21. Choose Class Spells


Like your background, your class also provides you with a If you are a spellcaster, you have a selection of cantrips and
selection of skills. Find your chosen class in the Player's level one spells to choose from when you cast spells.
Handbook. Choose the given number of skills from the A cantrip is a simple spell that your character can cast at-
provided list, and record them below. will an unlimited number of times each day.
A level one spell is a more advanced spell that requires
your character to expend a spell slot (similar to a magical
"bullet" that replenishes after each rest) in order to cast it.
Find your chosen class in the Player's Handbook. Note
down how many spells of each level your character can learn
17. Choose Class Equipment at level 1. Then, turn to the Spell Glossary in the Player's
Handbook, and find the list of spells associated with your
Find your chosen class in the Player's Handbook. Record all chosen class. Choose that many spells to learn.
equipment given to your class in the space below. List any known cantrips in the space below.

List any known level-one spells in the space below.


18. List Class Proficiencies
Find your chosen class in the Player's Handbook. List all
armor, weapon, and tool proficiencies given to your class in
the space below.

22. Just For Fun


What is your character's greatest desire? What is their secret
19. Calculate Armor Class (AC) fear? What is their greatest regret? List them below.
Your Armor Class (AC) is your character's ability to dodge,
deflect, or brush off hits. If your character uses armor, you
can calculate your AC using the table on page 145 of the
Player's Handbook. Otherwise, your AC is equal to 10 + your
DEX modifier. If you use a shield, add +2 to your base AC.
Record it below.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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