Professional Documents
Culture Documents
Organizations
6-2
Iceberg Model for Training
Source: https://exeqserve.com/iceberg-need-build-competency-model-ed-ebreo /
Training and
Development
and other
HRM
Functions
6-4
Components of Successful L&D
Strategy
6-5
#1_Deloitte US-India
6-6
Deloitte Leadership Academy
Program design focuses on the three main things:
• Development of combination of strength rather than
weakness.
• Leadership development is best achieved through on the
job-learning
• Emerging/experienced leaders need to be mentored, trained
and given stretch opportunities via social-learning, on the
demand learning and career learning.
#2_T&D Initiatives at
HPCL
• HPCL (Hindustan Petroleum Corporation Limited),
headquartered in Mumbai, founded in 1974.
ü In company programmes: conducted by both external
and internal faculties.
qFocused on training employees working at different
levels with an emphasis on core internal faculty
members.
qHP Management Development Institute (HPMDI),
training institute at Nigdi(Pune)-strengthening
employee capabilities.
ü Customised programmes:
6-8
Contd….
• Training plan for entire year finalised through mutual
consent,
• Requirements as suggested by SBU considering market
scenario and requisite competencies are discussed.
• Consultants/practitioners are then identified for designing
customised MDP in alignment with line functions.
ü Foreign training: Top mgmt (DGM & above) are advised
to attend MDPs from the top business schools.
• Sponsored study tour for enhancing theory and knowledge
is also organised.
6-9
Contd…
• E-learning
• Learning centers-established in all zones and
headquarters for accessing information with the
aid of internet, books etc.
• Education refund plans: academic courses for self-
development.
• Study-leave policy.
• Summer-internship: 6-8 months provided to
graduate/PG professional course students.
#3. Mahindra & Mahindra- Improving
your Hiring Strategy
• Mahindra started as a steel trading venture in
1945.
• Founded by 2 brothers, JC and KC Mahindra
along with Ghulam Mohammed.
• Over the past seven decades, they have grown into
a global brand spanning nations and industries.
6-11
Contd..
• Success focused on 3Cs: Customer,
Company, and Competitors.
• One thing in common that lays the
groundwork for all three Cs -
Employer Branding.
• Mahindra has laid conscious efforts
to cultivate a strong employer
brand in order to attract and retain
top talent through Campus
Engagement activities.
• Source: https://unstop.com/blog/mahindra-
rise-challenge-case-study
Engaging with Campuses- Mahindra Rise
Challenge
6-14
#4_Mahindra Finance Limited- focus
on Capability & Competence Building
3 Emergency readiness for filling immediate
Different short-term talent gap
types of
situations
Planned mid-term readiness for situations
arising out of promotions/movements
Source: https://www.peoplematters.in/article/training-development/mahindra-finance-focused-
on-capability-and-competence-building-15678
Contd…
• Different programs for capability development are
designed for all 3 types of talent movements, with the clear
objective of developing both product and people handling
skills as well.
• Mahindra’s scale-up has been built around 4 pillars —
Engagement, Processes, Culture and Capability building.
• For engagement, MMFSL continually conducts internal
and external engagement surveys,
• A comprehensive scorecard based program called “Engage
to Excel” is used to assess and develop employees.
Contd…
• Second pillar, Processes - addressed through People
Capability Maturity Model for driving continuous
improvement in HR processes.
• Culture is based on 4 milestones — Understanding,
Spreading, Inspiring and Living. Cultural frameworks like
RISE and Employee Value Proposition are used to take
people up through these milestones.
• Capability Building is the fourth pillar - implemented
through a combination of Farming (nurturing internal talent)
and Fishing (hunting for external talent).
Contd…
• Each branch is encouraged to develop an
“entrepreneurial mind-set”.
• Mahindra Finance’s initiative “Soap Opera Style
Learning Program “, is also a unique learning tool
using byte sized podcasts specifically designed for
the Field Executives which can be delivered
through social media platforms like WhatsApp on
their mobile phones.
Systems Model of Training
Needs
Implemen-
Assess- Design Evaluation
tation
ment
Systems Model of Training
Phase 4:
Evaluation
• Reactions
Phase 3: •Learning
Implementation •Behavior (transfer)
• On-the-job methods •Results
•Off-the-job methods
Phase 2: •Management
Design development
• Instructional objectives
•Trainee readiness
Phase 1: •Learning principles
Note: US organizations spend over $60 billion
Needs Assessment
annually on training (1.7 billion training hours).
•Organization Analysis Much of that investment is wasted because
•Task analysis it is not done in a systematic way.
•Person Analysis
Needs Assessment
Organizational
Analysis
Task Analysis
Person Analysis
Think About It?......
• Recall a training experience where you
thought the content to be mismatched to
the tasks you actually performed on the
job.
6-29
Challenges of a TNA
• Time constraints can limit the length and detail obtained
from needs assessment.
• What should you do if you lack the time to conduct a
TNA?
• Lack of management support :
• The scope of the needs assessment depends on the size of
the performance issue.
• Starting over each time. However, you can anticipate
training needs if you are attuned to:
• Business problems.
• Technological developments.
• Other issues facing the organization.
6-30
Designing Training Programs
Instructional
Objectives
Trainee Readiness
Issues in and Motivation
Training Principles of
Design Learning
Characteristics of
Successful
Trainers
Instructional Objectives
6-33
Distributed Learning
6-34
Behavior Modification
Technique that operates on the
principle that behavior that is rewarded,
or positively reinforced, will be exhibited
more frequently in the future,
whereas behavior that is penalized or
unrewarded will decrease in frequency
Training for Nonmanagers
On-the-Job
Simulation Apprentice
Cooperative,
Computer-Based Internship, and
Government
Audiovisual
Classroom
Materials
Programmed
6-36
On-the-Job Training (OJT)
Source: The Training within Industry Report (Washington, D.C.: Bureau of Training, Training with Industry Service, War Manpower Commission).
Apprenticeship Training
Knowledge of
Subject Interest
Individual
Sincerity
Assistance
Source: George Bohlander and Kathy McCarthy, “How to Get the Most from Team Training,” National Productivity Review, Autumn 1996 25-35.
Training Initiative at Infosys
• In order to reinvent their training module, company encouraged the instructors to
visit flight schools and observe how pilots are taught to face dynamic situations.
This program aimed at enhancing the speed of decision-making regrading
recruitment.
• The simulation includes a number of scenarios which are never repeated in the
course. This simulation training eliminated the doubt of the unknown further
increasing their interest in the learning. This training module helped the
company to keep up with the fast-changing industry environment.
• Trainees at Infosys undergo 19-week training along with nine weeks of software
industry basics in its fully residential campus in Mysore.
• The basics include studying three programming languages, along with team-
building, which is followed by an additional nine-weeks of intensive
brainstorming training.
• Along with these hard-skills, soft-skills are also given an equal emphasis.
Various topics such business etiquettes, do’s and don’t of dressing etc. are
included in the curriculum. Overall, efforts are made to cater to the evolving
needs and expectations of the clients.
Capgemini Reskilled Employees for
Digital Tech
6-54
Gamification in e-learning
• Induction Program For A
Globally Renowned
Entertainment Company
• Purpose of the course was to
orient employees with the
company’s history, policies and
benefits, procedures to be
followed, and career growth
opportunities through a fully
gamified approach.
• A guided visual tour, associated
terms, rich and customized
visuals and details.
• Created what the organization
called a "magical" learning
experience.
Source: https://elearningindustry.com/6-killer-examples-gamification-in-elearning
Professional Skills Enhancement for Project/Account
Managers
• Learning journey is
driven by scenarios or
challenges matching
real-life situations.
• Learners can directly
jump on a challenge
rather than going
through theory followed
by practice.
• Seek the support of
experts or facilitators for
conceptual clarity or in
case they aren’t able to
clear the challenge.
• Curated content is added
along with new content
for refreshing their
learning.
• This uses an avatar-based approach for
Rewards & personalization along with gamification.
Recognition • The learners go through a series of locations
in a fictitious city and have gamified
activities that map to the different aspects of
the organization’s compensation program.
• The simulated activities reinforce the
concepts the individuals must understand
and remember in order to win. The scores
lead them to gain the reward
Using Gamification for creating impact on
Learning
• Challenges: These map to the • Scores: They are indicators of their
learning objectives or learning performance as well as a sense of
goals. accomplishment.
• Levels: These map to the learning • Collaboration:enables learners to
journey and as the learner goes leverage the support of peers or guidance
through each level, it signifies a from experts to meet their goals.
step up in proficiency for them. • Badges: As the learners go through the
• Competition: can be leveraged learning path and clear certain levels, they
effectively as it helps learners are given badges. These reflect
assess where they stand against affirmations for their significant
other peers or competing teams. achievements.
• Instant feedback: Learners know • Leader-boards: provide a pictorial view
how they are faring against their of the overall progress—including against
learning goals and can adopt the others. The analytics keeps learners
necessary measures to step up their connected to the learning journey and
performance. aligned to meeting their terminal
objectives.
Implementing a gamified learning
program- Key Challenges
Source: https://www.peoplematters.in/article/training-development/gamification-of-learning-challenges-you-need-to-know-about-16083